Stab Thread
Re: Stab Thread
On the Sandy Shoals
[ obvious exits: N S W ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving west.
A damp looking piece of wood sits drying in the air. [3]
An oval shaped white object lies on the ground here.
Reyne Verenhald is standing here.
Aishling Sanguinis-Arocaza is standing here.
Reyez the Under-lieutenant is standing here.
* S HP:Scratched MV:Winded > You attempt to hide yourself.
You silently approach your victim...
*
Aishling leaves west.
Reyne says 'cosmo around'
Reyne makes a strange sound as you place a curved clear dagger in her back!
Reyne is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear Reyne's death cry.
Yeah he is ;)
[ obvious exits: N S W ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving west.
A damp looking piece of wood sits drying in the air. [3]
An oval shaped white object lies on the ground here.
Reyne Verenhald is standing here.
Aishling Sanguinis-Arocaza is standing here.
Reyez the Under-lieutenant is standing here.
* S HP:Scratched MV:Winded > You attempt to hide yourself.
You silently approach your victim...
*
Aishling leaves west.
Reyne says 'cosmo around'
Reyne makes a strange sound as you place a curved clear dagger in her back!
Reyne is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear Reyne's death cry.
Yeah he is ;)
Re: Stab Thread
A thief tries to pierce Cosmo, but he deflects the blow.
*Cosmo* pierces a thief's right hand into bloody fragments!
* S HP:Wounded MV:Tiring > Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Razhak narrates 'anyhow.. wife woke up and needs me to do some stuff'
* S HP:Wounded MV:Tiring > Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
A thief tries to pierce Cosmo, but he parries successfully.
*Cosmo* tries to pierce a thief, but he deflects the blow.
* S HP:Wounded MV:Tiring > Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Razhak narrates 'going in'
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
A thief tries to pierce Cosmo, but he deflects the blow.
*Cosmo* pierces a thief's left leg into bloody fragments!
* S HP:Wounded MV:Tiring > Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring >
A thief tries to pierce Cosmo, but he parries successfully.
*Cosmo* pierces a thief's left foot into bloody fragments!
* S HP:Wounded MV:Tiring > back h.human
A thief tries to pierce Cosmo, but he parries successfully.
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
A thief tries to pierce Cosmo, but he parries successfully.
*Cosmo* pierces a thief's left arm into bloody fragments!
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
*Cosmo* pierces a thief's right foot hard.
A thief is stunned, but will probably regain consciousness...
* S HP:Wounded MV:Tiring > Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
*Cosmo* pierces a thief's right leg into bloody fragments!
A thief is dead! R.I.P.
Your blood freezes as you hear a thief's death cry.
You silently approach your victim...
*Cosmo* makes a strange sound as you place a blackened steel kris in his back!
This session you've landed 1 out of 1 stabs (100% landed).
*Cosmo* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Cosmo*'s death cry.
*Cosmo* pierces a thief's right hand into bloody fragments!
* S HP:Wounded MV:Tiring > Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Razhak narrates 'anyhow.. wife woke up and needs me to do some stuff'
* S HP:Wounded MV:Tiring > Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
A thief tries to pierce Cosmo, but he parries successfully.
*Cosmo* tries to pierce a thief, but he deflects the blow.
* S HP:Wounded MV:Tiring > Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Razhak narrates 'going in'
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
A thief tries to pierce Cosmo, but he deflects the blow.
*Cosmo* pierces a thief's left leg into bloody fragments!
* S HP:Wounded MV:Tiring > Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring >
A thief tries to pierce Cosmo, but he parries successfully.
*Cosmo* pierces a thief's left foot into bloody fragments!
* S HP:Wounded MV:Tiring > back h.human
A thief tries to pierce Cosmo, but he parries successfully.
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
A thief tries to pierce Cosmo, but he parries successfully.
*Cosmo* pierces a thief's left arm into bloody fragments!
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
*Cosmo* pierces a thief's right foot hard.
A thief is stunned, but will probably regain consciousness...
* S HP:Wounded MV:Tiring > Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Tiring > back h.human
*Cosmo* pierces a thief's right leg into bloody fragments!
A thief is dead! R.I.P.
Your blood freezes as you hear a thief's death cry.
You silently approach your victim...
*Cosmo* makes a strange sound as you place a blackened steel kris in his back!
This session you've landed 1 out of 1 stabs (100% landed).
*Cosmo* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Cosmo*'s death cry.
Re: Stab Thread
Wow. That spam backstab looked like it took a lot of skill. Amazing. Delete this thread.
Re: Stab Thread
Hey Kryyg. We still going out tonight?
Re: Stab Thread
haha charged larsiny, then smaxx (who was on phone so doesn't count :P), and then walked in to resting reck (I think it was reck) and hit bash instead of charge like a fool, but all in all was feeling so PRO for a change - then this:
kill $target1$
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > kill $target1$
They aren't here.
kill $target1$
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > kill $target1$
They aren't here.
* R HP:Beaten MV:Tiring > x
You try to lance *Reck*, but he deflects the blow.
* R HP:Beaten MV:Tiring - Reck: Scratched > kill $target1$
Reck has a few scratches.
* R HP:Beaten MV:Tiring - Reck: Scratched > f
They aren't here.
* R HP:Beaten MV:Tiring - Reck: Scratched > east
change mood brave
[flee ]
You panic and attempt to flee!
You try to lance *Reck*, but he parries successfully.
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Small Path
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Beaten MV:Tiring > Mood changed to: Brave
west
south
* R HP:Beaten MV:Tiring > kill $target1$
bash
A Pile of Lumber
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Tiring > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
Who plays dodge these days!! :) :)
#recked
kill $target1$
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > kill $target1$
They aren't here.
kill $target1$
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > kill $target1$
They aren't here.
* R HP:Beaten MV:Tiring > x
You try to lance *Reck*, but he deflects the blow.
* R HP:Beaten MV:Tiring - Reck: Scratched > kill $target1$
Reck has a few scratches.
* R HP:Beaten MV:Tiring - Reck: Scratched > f
They aren't here.
* R HP:Beaten MV:Tiring - Reck: Scratched > east
change mood brave
[flee ]
You panic and attempt to flee!
You try to lance *Reck*, but he parries successfully.
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Small Path
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Beaten MV:Tiring > Mood changed to: Brave
west
south
* R HP:Beaten MV:Tiring > kill $target1$
bash
A Pile of Lumber
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Tiring > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
Who plays dodge these days!! :) :)
#recked
Re: Stab Thread
o S HP:Healthy MV:Winded > s
2
[back h.human]
Backstab who?
o S HP:Healthy MV:Winded > 5
Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A chestnut stallion trots about.
*Zukai* is lying here, mortally wounded.
* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.
[back h.human] ded >
You silently approach your victim...
*
Dovain narrates 'incap'
*Zukai* makes a strange sound as you place a silver-winged basilard in his back!
*Zukai* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Zukai*'s death cry.
FLEX
2
[back h.human]
Backstab who?
o S HP:Healthy MV:Winded > 5
Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A chestnut stallion trots about.
*Zukai* is lying here, mortally wounded.
* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.
[back h.human] ded >
You silently approach your victim...
*
Dovain narrates 'incap'
*Zukai* makes a strange sound as you place a silver-winged basilard in his back!
*Zukai* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Zukai*'s death cry.
FLEX
Re: Stab Thread
Hahaha, that was a Mortal Kombat style FINISH HIM
Re: Stab Thread
* S HP:Healthy MV:Winded > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Winded > backs h.human
Fragenstein has arrived from the north.
Dovain panics, and attempts to flee!
* S HP:Healthy MV:Winded >
Fragenstein tries to pound *Gretchen*, but she deflects the blow.
Dovain leaves north.
* S HP:Healthy MV:Winded > You silently approach your victim...
-=+
*Taleena* leaves north riding a pale destrier. <<< Hey you! Come back!
*
*Gretchen* tickles Fragenstein's body with her strike.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit Goonie, but he deflects the blow.
Goonie pounds *Davor*'s left arm.
*Davor* avoids being bashed by Goonie who loses his balance and falls!
*+
*Davor* sends Goonie sprawling with a powerful bash!
*Davor* sends Larsiny sprawling with a powerful bash!
=- -=+*
*Taleena* has arrived from the north, riding a pale destrier.
Ooops. Your clumsy execution broadcasts your intentions. <<< Perfect timing babe, sorry I've missed!
*Davor* looks at Goonie.
* S HP:Healthy MV:Winded - Taleena: Healthy >
*Taleena* tries to strike you, but you deflect the blow.
The ancient tree barely hits Fragenstein's left arm.
*Gretchen* strikes Fragenstein's left leg.
Fragenstein tries to pound *Gretchen*, but she parries successfully.
*Davor* scythes Goonie's body very hard.
*Davor* scythes Larsiny's right hand hard.
The ancient tree hits Goonie's body.
*Gretchen* avoids being bashed by Fragenstein who loses his balance and falls!
* S HP:Healthy MV:Winded - Taleena: Healthy >
Davor assumes an offensive striking posture.
* S HP:Healthy MV:Winded - Taleena: Healthy >
The ancient tree barely tickles Fragenstein's body with its hit.
*Gretchen* barely strikes Fragenstein's right arm.
The ancient tree tries to hit Goonie, but he parries successfully.
Goonie pounds *Davor*'s body.
* S HP:Healthy MV:Winded - Taleena: Healthy >
Goonie looks at *Davor*.
* S HP:Healthy MV:Winded - Taleena: Healthy > nar missed on taleena
Dovain narrates 'im out beat'
* S HP:Healthy MV:Winded - Taleena: Healthy > f
You narrate 'missed on taleena'
Whelk narrates 'how you doing'
* S HP:Healthy MV:Winded - Taleena: Healthy > You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Taleena*!
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A torch is here on the ground.
* S HP:Hurt MV:Winded > north
3
backs h.human
By the Deserted Well
[ obvious exits: N S ]
A lantern has been left here.
A torch is here on the ground. [5]
A large stone well is here.
*Taleena* is standing here, riding a pale destrier. <<< Please, give me the second chance! I beg!
Fragenstein the Berserker is here, fighting the ancient tree.
Goonie the Revolting Torturer is here, fighting Davor.
Larsiny the Putrid Larva is here, fighting Davor.
A warhorse is here, stamping his feet impatiently.
*Gretchen* is here, fighting Fragenstein.
*Davor* is sitting here, riding a pale destrier.
The ancient tree is here, fighting Fragenstein.
The ancient tree is here, fighting Goonie.
* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Winded > You silently approach your victim...
Fragenstein sends the ancient tree sprawling with a powerful bash!
*Gretchen* unleashes a flurry of icy spikes at Goonie, who is stabbed repeatedly.
-=+
Fragenstein pounds the ancient tree's trunk into bloody fragments!
*Gretchen* tickles Fragenstein's left leg with her strike.
Larsiny pounds *Davor*'s body.
The ancient tree tries to hit Goonie, but he deflects the blow.
Goonie tickles *Davor*'s right foot with his pound.
*
*Taleena* unleashes a flurry of icy spikes at Goonie, who is stabbed repeatedly. <<< No no no! Go away Goonie! This is my girl!
*+=- -
Whelk narrates 'nochan'
=
Fragenstein panics, and attempts to flee!
Goonie panics, and attempts to flee!
+*
Fragenstein leaves north.
Goonie leaves south. <<< Bye!
*Taleena* makes a strange sound as you place a sharp, red stone dagger in her back! <<< Die!
*Taleena* is dead! R.I.P.
* S HP:Healthy MV:Winded > backs h.human
Fragenstein has arrived from the north.
Dovain panics, and attempts to flee!
* S HP:Healthy MV:Winded >
Fragenstein tries to pound *Gretchen*, but she deflects the blow.
Dovain leaves north.
* S HP:Healthy MV:Winded > You silently approach your victim...
-=+
*Taleena* leaves north riding a pale destrier. <<< Hey you! Come back!
*
*Gretchen* tickles Fragenstein's body with her strike.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit Goonie, but he deflects the blow.
Goonie pounds *Davor*'s left arm.
*Davor* avoids being bashed by Goonie who loses his balance and falls!
*+
*Davor* sends Goonie sprawling with a powerful bash!
*Davor* sends Larsiny sprawling with a powerful bash!
=- -=+*
*Taleena* has arrived from the north, riding a pale destrier.
Ooops. Your clumsy execution broadcasts your intentions. <<< Perfect timing babe, sorry I've missed!
*Davor* looks at Goonie.
* S HP:Healthy MV:Winded - Taleena: Healthy >
*Taleena* tries to strike you, but you deflect the blow.
The ancient tree barely hits Fragenstein's left arm.
*Gretchen* strikes Fragenstein's left leg.
Fragenstein tries to pound *Gretchen*, but she parries successfully.
*Davor* scythes Goonie's body very hard.
*Davor* scythes Larsiny's right hand hard.
The ancient tree hits Goonie's body.
*Gretchen* avoids being bashed by Fragenstein who loses his balance and falls!
* S HP:Healthy MV:Winded - Taleena: Healthy >
Davor assumes an offensive striking posture.
* S HP:Healthy MV:Winded - Taleena: Healthy >
The ancient tree barely tickles Fragenstein's body with its hit.
*Gretchen* barely strikes Fragenstein's right arm.
The ancient tree tries to hit Goonie, but he parries successfully.
Goonie pounds *Davor*'s body.
* S HP:Healthy MV:Winded - Taleena: Healthy >
Goonie looks at *Davor*.
* S HP:Healthy MV:Winded - Taleena: Healthy > nar missed on taleena
Dovain narrates 'im out beat'
* S HP:Healthy MV:Winded - Taleena: Healthy > f
You narrate 'missed on taleena'
Whelk narrates 'how you doing'
* S HP:Healthy MV:Winded - Taleena: Healthy > You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Taleena*!
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A torch is here on the ground.
* S HP:Hurt MV:Winded > north
3
backs h.human
By the Deserted Well
[ obvious exits: N S ]
A lantern has been left here.
A torch is here on the ground. [5]
A large stone well is here.
*Taleena* is standing here, riding a pale destrier. <<< Please, give me the second chance! I beg!
Fragenstein the Berserker is here, fighting the ancient tree.
Goonie the Revolting Torturer is here, fighting Davor.
Larsiny the Putrid Larva is here, fighting Davor.
A warhorse is here, stamping his feet impatiently.
*Gretchen* is here, fighting Fragenstein.
*Davor* is sitting here, riding a pale destrier.
The ancient tree is here, fighting Fragenstein.
The ancient tree is here, fighting Goonie.
* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Winded > You silently approach your victim...
Fragenstein sends the ancient tree sprawling with a powerful bash!
*Gretchen* unleashes a flurry of icy spikes at Goonie, who is stabbed repeatedly.
-=+
Fragenstein pounds the ancient tree's trunk into bloody fragments!
*Gretchen* tickles Fragenstein's left leg with her strike.
Larsiny pounds *Davor*'s body.
The ancient tree tries to hit Goonie, but he deflects the blow.
Goonie tickles *Davor*'s right foot with his pound.
*
*Taleena* unleashes a flurry of icy spikes at Goonie, who is stabbed repeatedly. <<< No no no! Go away Goonie! This is my girl!
*+=- -
Whelk narrates 'nochan'
=
Fragenstein panics, and attempts to flee!
Goonie panics, and attempts to flee!
+*
Fragenstein leaves north.
Goonie leaves south. <<< Bye!
*Taleena* makes a strange sound as you place a sharp, red stone dagger in her back! <<< Die!
*Taleena* is dead! R.I.P.