Stab Thread
Re: Stab Thread
Apparently I need to mix in an h.dark every now and then...
* S HP:Scratched MV:Tiring > sc
You have 402(410) hit and 76(152) movement points.
You have scored 108500001 experience points and 956 quest points.
You need 1727319362 exp to level and 44 qp to rank.
You have amassed 48 Turn points to date.
You have played 92 days and 7 hours (real time).
This ranks you as Taydelli the Heart Guard [Red Eagle 6] (Level 51).
You are standing.
* S HP:Scratched MV:Tiring > l
*Zeeb* has arrived from the west.
Players in your Zone
--------------------
Taydelli - Merchants Row
Weir - Malkier Gate
* S HP:Scratched MV:Tiring > Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
North: A man is here.
East: A grizzled Shienaran veteran looks on.
South: A good humored broker stands here, conducting his trades.
West: A figure stands here, ready to collect unwanted things.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You sense a hidden life form in the area...
A man meanders here, quietly speaking to himself.
* S HP:Scratched MV:Tiring > k dark
k dark
k dark
[kill ]
They aren't here.
k dark
* S HP:Scratched MV:Tiring > k dark
[kill ]
They aren't here.
k dark
* S HP:Scratched MV:Tiring > [kill ]
They aren't here.
k dark
* S HP:Scratched MV:Tiring > k dark
[kill ]
They aren't here.
* S HP:Scratched MV:Tiring > k dark
[kill ]
They aren't here.
Weir narrates 'on malk'
* S HP:Scratched MV:Tiring > [kill ]
They aren't here.
* S HP:Scratched MV:Tiring > [kill ]
They aren't here.
* S HP:Scratched MV:Tiring > k dark
[kill ]
They aren't here.
k dark
* S HP:Scratched MV:Tiring > k dark
[kill ]
They aren't here.
* S HP:Scratched MV:Tiring > k dark
A man has arrived from the north.
[kill ]
They aren't here.
* S HP:Scratched MV:Tiring > k dark
[kill ]
They aren't here.
* S HP:Scratched MV:Tiring > k dark
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
400 plus hp stab too!
Nicely done and a ballsy play!
* S HP:Scratched MV:Tiring > sc
You have 402(410) hit and 76(152) movement points.
You have scored 108500001 experience points and 956 quest points.
You need 1727319362 exp to level and 44 qp to rank.
You have amassed 48 Turn points to date.
You have played 92 days and 7 hours (real time).
This ranks you as Taydelli the Heart Guard [Red Eagle 6] (Level 51).
You are standing.
* S HP:Scratched MV:Tiring > l
*Zeeb* has arrived from the west.
Players in your Zone
--------------------
Taydelli - Merchants Row
Weir - Malkier Gate
* S HP:Scratched MV:Tiring > Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
North: A man is here.
East: A grizzled Shienaran veteran looks on.
South: A good humored broker stands here, conducting his trades.
West: A figure stands here, ready to collect unwanted things.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You sense a hidden life form in the area...
A man meanders here, quietly speaking to himself.
* S HP:Scratched MV:Tiring > k dark
k dark
k dark
[kill ]
They aren't here.
k dark
* S HP:Scratched MV:Tiring > k dark
[kill ]
They aren't here.
k dark
* S HP:Scratched MV:Tiring > [kill ]
They aren't here.
k dark
* S HP:Scratched MV:Tiring > k dark
[kill ]
They aren't here.
* S HP:Scratched MV:Tiring > k dark
[kill ]
They aren't here.
Weir narrates 'on malk'
* S HP:Scratched MV:Tiring > [kill ]
They aren't here.
* S HP:Scratched MV:Tiring > [kill ]
They aren't here.
* S HP:Scratched MV:Tiring > k dark
[kill ]
They aren't here.
k dark
* S HP:Scratched MV:Tiring > k dark
[kill ]
They aren't here.
* S HP:Scratched MV:Tiring > k dark
A man has arrived from the north.
[kill ]
They aren't here.
* S HP:Scratched MV:Tiring > k dark
[kill ]
They aren't here.
* S HP:Scratched MV:Tiring > k dark
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
400 plus hp stab too!
Nicely done and a ballsy play!
Re: Stab Thread
100% thought I was dead last time I was in that room ;)
Think I had 42 hps at that point
Think I had 42 hps at that point
Re: Stab Thread
Just get 98 notice if youre not gonna play the h. game. And even then its not bullet proof without h.
Re: Stab Thread
More logs, less discussion in a stab thread.
Re: Stab Thread
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Full > [backstab melayna]
You silently approach your victim...
-=
+*
*+=
- -
=+
Ikaro says 'have grings?'
*
Wimpy reset to: 182 hit points.
Melayna makes a strange sound as you place a curved clear dagger in her back!
Melayna panics, and attempts to flee!
Melayna leaves east riding a wild stallion.
You attempt to hide yourself.
* S HP:Healthy MV:Full > [backstab melayna]
You silently approach your victim...
-=
+*
*+=
- -
=+
Ikaro says 'have grings?'
*
Wimpy reset to: 182 hit points.
Melayna makes a strange sound as you place a curved clear dagger in her back!
Melayna panics, and attempts to flee!
Melayna leaves east riding a wild stallion.
Re: Stab Thread
think I half tic'd to wounded, so was maybe a 110-130 hp stab :)
Re: Stab Thread
First stab pkill for me - total luck.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Sombra - The Blight
You catch a faint scent of a horse nearby.
* HP:Hurt MV:Winded > s
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Hurt MV:Winded > s
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
*Moriana* is standing here, riding an armored white cavalry horse.
*Moriana* tries to strike you, but you parry successfully.
* HP:Hurt MV:Winded - Moriana: Battered >
A shrill piercing scream reverberates through the area.
You try to pierce *Moriana*, but she parries successfully.
*Moriana* tries to strike you, but you deflect the blow.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she parries successfully.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she parries successfully.
You dodge a bash from *Moriana* who loses her balance and falls!
* HP:Hurt MV:Winded - Moriana: Battered > cb
[chan mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she deflects the blow.
* HP:Hurt MV:Winded - Moriana: Battered > stat
You are a 24 year old female trolloc rogue.
Your height is 6 feet, 2 inches, and you weigh 180.0 lbs. Base BMI:0.32
You are carrying 0.0 lbs and wearing 39.9 lbs, peanuts. Total BMI:0.40
Your base abilities are: Str:18 Int:9 Wil:7 Dex:19 Con:17 Sum:70.
Offensive bonus: 172, Dodging bonus: 123, Parrying bonus: 117, Defense: 240
Your mood is: Brave. You will flee below: 109 Hit Points
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- NO QUIT
* HP:Hurt MV:Winded - Moriana: Battered >
You pierce *Moriana*'s right leg.
*Moriana* looks at you.
* HP:Hurt MV:Winded - Moriana: Battered >
You pierce *Moriana*'s right leg.
*Moriana* tries to strike you, but you parry successfully.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she parries successfully.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she deflects the blow.
* HP:Hurt MV:Winded - Moriana: Battered >
You dodge a bash from *Moriana* who loses her balance and falls!
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she deflects the blow.
* HP:Hurt MV:Winded - Moriana: Battered >
You pierce *Moriana*'s head.
* HP:Hurt MV:Winded - Moriana: Battered >
Traakdah narrates 'i gotta sleep but ill see ya all again later haha'
* HP:Hurt MV:Winded - Moriana: Battered >
A shrill piercing scream reverberates through the area.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she deflects the blow.
*Moriana* tries to strike you, but you deflect the blow.
You dodge a bash from *Moriana* who loses her balance and falls!
* HP:Hurt MV:Winded - Moriana: Battered >
You pierce *Moriana*'s right arm hard.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she parries successfully.
* HP:Hurt MV:Winded - Moriana: Battered >
*Moriana* tries to strike you, but you deflect the blow.
You try to pierce *Moriana*, but she deflects the blow.
* HP:Hurt MV:Winded - Moriana: Battered >
You pierce *Moriana*'s head.
* HP:Hurt MV:Winded - Moriana: Battered >
*Moriana* tries to strike you, but you parry successfully.
You try to pierce *Moriana*, but she deflects the blow.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she parries successfully.
* HP:Hurt MV:Winded - Moriana: Battered >
*Moriana* tries to strike you, but you deflect the blow.
You try to pierce *Moriana*, but she parries successfully.
* HP:Hurt MV:Winded - Moriana: Battered >
*Moriana* tries to strike you, but you deflect the blow.
You try to pierce *Moriana*, but she deflects the blow.
You try to pierce *Moriana*, but she parries successfully.
* HP:Hurt MV:Winded - Moriana: Battered >
*Moriana* snickers softly.
* HP:Hurt MV:Winded - Moriana: Battered >
*Moriana* tries to strike you, but you deflect the blow.
You pierce *Moriana*'s left arm.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she parries successfully.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she deflects the blow.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she parries successfully.
Reck narrates 'laters'
Moriana: Battered >
*Moriana* sends you sprawling with a powerful bash!
* HP:Hurt MV:Winded - Moriana: Battered >
*Moriana* strikes your right leg into bloody fragments!
* HP:Wounded MV:Winded - Moriana: Battered > fl
w
s
hide
back human
Anansi narrates 'cya'
* HP:Wounded MV:Winded - Moriana: Battered >
*Moriana* strikes your left leg extremely hard.
You panic and attempt to flee!na: Battered >
*Moriana* tries to strike you, but you deflect the blow.
You try to pierce *Moriana*, but she deflects the blow.
You flee head over heels.
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A raven is visible flying high in the sky.
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
*Moriana* is standing here, riding an armored white cavalry horse.
* HP:Wounded MV:Winded > Alas, you cannot go that way...
* HP:Wounded MV:Winded > You attempt to hide yourself.
You silently approach your victim...
=
*Moriana* leaves east riding an armored white cavalry horse.
*
*Moriana* has arrived from the east, riding an armored white cavalry horse.
A raven has arrived from the east.
*Moriana* makes a strange sound as you place a curved clear dagger in her back!
*Moriana* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Moriana*'s death cry.
o HP:Wounded MV:Winded > narr moriana rip
o HP:Wounded MV:Winded > You narrate 'moriana rip'
o HP:Wounded MV:Winded > scalp corpse
You lean over and sever the bloody head from the corpse of Moriana.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Sombra - The Blight
You catch a faint scent of a horse nearby.
* HP:Hurt MV:Winded > s
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Hurt MV:Winded > s
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
*Moriana* is standing here, riding an armored white cavalry horse.
*Moriana* tries to strike you, but you parry successfully.
* HP:Hurt MV:Winded - Moriana: Battered >
A shrill piercing scream reverberates through the area.
You try to pierce *Moriana*, but she parries successfully.
*Moriana* tries to strike you, but you deflect the blow.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she parries successfully.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she parries successfully.
You dodge a bash from *Moriana* who loses her balance and falls!
* HP:Hurt MV:Winded - Moriana: Battered > cb
[chan mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she deflects the blow.
* HP:Hurt MV:Winded - Moriana: Battered > stat
You are a 24 year old female trolloc rogue.
Your height is 6 feet, 2 inches, and you weigh 180.0 lbs. Base BMI:0.32
You are carrying 0.0 lbs and wearing 39.9 lbs, peanuts. Total BMI:0.40
Your base abilities are: Str:18 Int:9 Wil:7 Dex:19 Con:17 Sum:70.
Offensive bonus: 172, Dodging bonus: 123, Parrying bonus: 117, Defense: 240
Your mood is: Brave. You will flee below: 109 Hit Points
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- NO QUIT
* HP:Hurt MV:Winded - Moriana: Battered >
You pierce *Moriana*'s right leg.
*Moriana* looks at you.
* HP:Hurt MV:Winded - Moriana: Battered >
You pierce *Moriana*'s right leg.
*Moriana* tries to strike you, but you parry successfully.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she parries successfully.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she deflects the blow.
* HP:Hurt MV:Winded - Moriana: Battered >
You dodge a bash from *Moriana* who loses her balance and falls!
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she deflects the blow.
* HP:Hurt MV:Winded - Moriana: Battered >
You pierce *Moriana*'s head.
* HP:Hurt MV:Winded - Moriana: Battered >
Traakdah narrates 'i gotta sleep but ill see ya all again later haha'
* HP:Hurt MV:Winded - Moriana: Battered >
A shrill piercing scream reverberates through the area.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she deflects the blow.
*Moriana* tries to strike you, but you deflect the blow.
You dodge a bash from *Moriana* who loses her balance and falls!
* HP:Hurt MV:Winded - Moriana: Battered >
You pierce *Moriana*'s right arm hard.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she parries successfully.
* HP:Hurt MV:Winded - Moriana: Battered >
*Moriana* tries to strike you, but you deflect the blow.
You try to pierce *Moriana*, but she deflects the blow.
* HP:Hurt MV:Winded - Moriana: Battered >
You pierce *Moriana*'s head.
* HP:Hurt MV:Winded - Moriana: Battered >
*Moriana* tries to strike you, but you parry successfully.
You try to pierce *Moriana*, but she deflects the blow.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she parries successfully.
* HP:Hurt MV:Winded - Moriana: Battered >
*Moriana* tries to strike you, but you deflect the blow.
You try to pierce *Moriana*, but she parries successfully.
* HP:Hurt MV:Winded - Moriana: Battered >
*Moriana* tries to strike you, but you deflect the blow.
You try to pierce *Moriana*, but she deflects the blow.
You try to pierce *Moriana*, but she parries successfully.
* HP:Hurt MV:Winded - Moriana: Battered >
*Moriana* snickers softly.
* HP:Hurt MV:Winded - Moriana: Battered >
*Moriana* tries to strike you, but you deflect the blow.
You pierce *Moriana*'s left arm.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she parries successfully.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she deflects the blow.
* HP:Hurt MV:Winded - Moriana: Battered >
You try to pierce *Moriana*, but she parries successfully.
Reck narrates 'laters'
Moriana: Battered >
*Moriana* sends you sprawling with a powerful bash!
* HP:Hurt MV:Winded - Moriana: Battered >
*Moriana* strikes your right leg into bloody fragments!
* HP:Wounded MV:Winded - Moriana: Battered > fl
w
s
hide
back human
Anansi narrates 'cya'
* HP:Wounded MV:Winded - Moriana: Battered >
*Moriana* strikes your left leg extremely hard.
You panic and attempt to flee!na: Battered >
*Moriana* tries to strike you, but you deflect the blow.
You try to pierce *Moriana*, but she deflects the blow.
You flee head over heels.
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A raven is visible flying high in the sky.
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
*Moriana* is standing here, riding an armored white cavalry horse.
* HP:Wounded MV:Winded > Alas, you cannot go that way...
* HP:Wounded MV:Winded > You attempt to hide yourself.
You silently approach your victim...
=
*Moriana* leaves east riding an armored white cavalry horse.
*
*Moriana* has arrived from the east, riding an armored white cavalry horse.
A raven has arrived from the east.
*Moriana* makes a strange sound as you place a curved clear dagger in her back!
*Moriana* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Moriana*'s death cry.
o HP:Wounded MV:Winded > narr moriana rip
o HP:Wounded MV:Winded > You narrate 'moriana rip'
o HP:Wounded MV:Winded > scalp corpse
You lean over and sever the bloody head from the corpse of Moriana.
Re: Stab Thread
* S HP:Healthy MV:Strong > Yandar Path
[ obvious exits: N S ]
You feel an icy chill as if you plunged into a cold river.
* S HP:Healthy MV:Strong > wher
n
Players in your Zone
--------------------
Halcyon - Yandar Path
You catch a smell of horses nearby.
* S HP:Healthy MV:Strong > Yandar Path
[ obvious exits: N S W ]
* S HP:Healthy MV:Strong > n
n
The Quiet Path
[ obvious exits: N S ]
A squirrel is here, chittering.
A squirrel is here, chittering.
hide
* S HP:Healthy MV:Strong > Path Near the Woods
[ obvious exits: E S W ]
The corpse of a huge mountain lion is lying here.
*Tso* is standing here, riding a |1|.gray palfrey.
*Redlynn* is standing here, riding a |2|.dust-colored gelding.
*Dheth* is standing here, riding a sleek well-trained torm.
A handsome stag stands here, ready to run.
* S HP:Healthy MV:Strong > You attempt to hide yourself.
* S HP:Healthy MV:Strong > back h.human
You silently approach your victim...
-back redlynn
Cancelled.
You silently approach your victim...
Ooops. Your clumsy execution broadcasts your intentions.
This session you've clumsied 1 out of 1 stabs (0% landed)
* S HP:Healthy MV:Strong - Redlynn: Scratched >
*Redlynn* tries to scythe you, but you deflect the blow.
* S HP:Healthy MV:Strong - Redlynn: Scratched >
You swiftly dodge *Dheth*'s attempt to pound you.
* S HP:Healthy MV:Strong - Redlynn: Scratched > f
*Dheth* tries to pound you, but you deflect the blow.
*Redlynn* tries to scythe you, but you deflect the blow.
* S HP:Healthy MV:Strong - Redlynn: Scratched > w
hide
back redlynn
You panic and attempt to flee!
You flee head over heels.
Woods of Yandar
[ obvious exits: E S W ]
Correcting map position after fleeing.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Path Near the Woods
[ obvious exits: E S W ]
The corpse of a huge mountain lion is lying here.
*Tso* is standing here, riding a |1|.gray palfrey.
*Redlynn* is standing here, riding a |2|.dust-colored gelding.
*Dheth* is standing here, riding a sleek well-trained torm.
A handsome stag stands here, ready to run.
* S HP:Healthy MV:Strong > You attempt to hide yourself.
You silently approach your victim...
*
Quirl narrates 'anyone comin?'
*Redlynn* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
This session you've landed 1 out of 2 stabs (50% landed).
*REDLYNN* PANICS AND ATTEMPTS TO FLEE!
*Redlynn* leaves west riding a dust-colored gelding.
* S HP:Healthy MV:Strong >
*Tso* tries to hack you, but you deflect the blow.
Moloch narrates 'yes'
* S HP:Healthy MV:Strong - Tso: Healthy >
*Tso* tries to hack you, but you parry successfully.
* S HP:Healthy MV:Strong - Tso: Healthy >
*Dheth* pounds your body extremely hard.
* S HP:Scratched MV:Strong - Tso: Healthy > f
hide
back h.human
You panic and attempt to flee!
You stab *Tso*'s right leg.
You flee head over heels.
The Quiet Path
[ obvious exits: N S ]
Correcting map position after fleeing.
A squirrel is here, chittering.
A squirrel is here, chittering.
You attempt to hide yourself.
* S HP:Scratched MV:Strong > Backstab who?
* S HP:Scratched MV:Strong > n
w
hide
back h.human
Path Near the Woods
[ obvious exits: E S W ]
The corpse of a huge mountain lion is lying here.
*Tso* is standing here, riding a |1|.gray palfrey.
*Dheth* is standing here, riding a sleek well-trained torm.
A handsome stag stands here, ready to run.
* S HP:Scratched MV:Strong > A Quiet Path
[ obvious exits: N E ]
A young and strong buck is here, munching some grass.
* S HP:Scratched MV:Strong > You attempt to hide yourself.
* S HP:Scratched MV:Strong > Backstab who?
n
* S HP:Scratched MV:Strong > n
hide
A Quiet Path
[ obvious exits: N S ]
*Redlynn* is standing here, riding a |1|.dust-colored gelding.
back h.human
* S HP:Scratched MV:Tiring > On the Quiet Path
[ obvious exits: N S ]
* S HP:Scratched MV:Tiring > You attempt to hide yourself.
Zatuchly narrates 'think a lot of us will be'
* S HP:Scratched MV:Tiring > Backstab who?
* S HP:Scratched MV:Tiring > s
hide
back h.human
A Quiet Path
[ obvious exits: N S ]
* S HP:Scratched MV:Tiring > You attempt to hide yourself.
* S HP:Scratched MV:Tiring > Backstab who?
* S HP:Scratched MV:Tiring > s
hide
back h.human
A Quiet Path
[ obvious exits: N E ]
*Redlynn* is standing here, riding a |1|.dust-colored gelding.
A young and strong buck is here, munching some grass.
* S HP:Scratched MV:Tiring > You attempt to hide yourself.
You silently approach your victim...
*Redlynn* leaves east riding a dust-colored gelding.
e
-
Your heartbeat calms down more as you feel less panicked.
You whimper in fear as the ancient powers of the Stedding repel you.
hide
back h.human
Cancelled.
Path Near the Woods
[ obvious exits: E S W ]
The corpse of a huge mountain lion is lying here.
*Redlynn* is standing here, riding a |1|.dust-colored gelding.
*Tso* is standing here, riding a |2|.gray palfrey.
*Dheth* is standing here, riding a sleek well-trained torm.
*Tso* tries to hack you, but you parry successfully.
* S HP:Scratched MV:Strong - Tso: Scratched > No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Tso: Scratched > No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Tso: Scratched > f
w
hide
You panic and attempt to flee!
*Dheth* tries to pound you, but you deflect the blow.
back h.human
You flee head over heels.
The Quiet Path
[ obvious exits: N S ]
Correcting map position after fleeing.
A handsome stag stands here, ready to run.
A squirrel is here, chittering.
A squirrel is here, chittering.
Alas, you cannot go that way...
* S HP:Scratched MV:Strong > You attempt to hide yourself.
* S HP:Scratched MV:Strong > Backstab who?
* S HP:Scratched MV:Strong > look
Preparing to find this room on the map.
The Quiet Path
A beautiful forest lines this path through the hills. To the east you can
see the summit of Serenity Peak above the trees. The thick forest causes
travel to be limited to the north and south along the path.
[ obvious exits: N S ]
Matching room found! Correcting map position.
A handsome stag stands here, ready to run.
A squirrel is here, chittering.
A squirrel is here, chittering.
* S HP:Scratched MV:Strong >
Zatuchly tells you 'are you stabbing smobbers'
* S HP:Scratched MV:Strong >
*Dheth* has arrived from the north, riding a sleek well-trained torm.
*Tso* has arrived from the north, riding a |1|.gray palfrey.
look
Preparing to find this room on the map.
* S HP:Scratched MV:Strong > The Quiet Path
A beautiful forest lines this path through the hills. To the east you can
see the summit of Serenity Peak above the trees. The thick forest causes
travel to be limited to the north and south along the path.
[ obvious exits: N S ]
Matching room found! Correcting map position.
*Tso* is standing here, riding a |1|.gray palfrey.
*Dheth* is standing here, riding a sleek well-trained torm.
A handsome stag stands here, ready to run.
A squirrel is here, chittering.
A squirrel is here, chittering.
* S HP:Scratched MV:Strong >
*Dheth* leaves north riding a sleek well-trained torm.
*Tso* leaves north riding a gray palfrey.
hide
* S HP:Scratched MV:Strong > n
You attempt to hide yourself.
* S HP:Scratched MV:Strong > hide
Path Near the Woods
[ obvious exits: E S W ]
The corpse of a huge mountain lion is lying here.
*Tso* is standing here, riding a |1|.gray palfrey.
*Dheth* is standing here, riding a sleek well-trained torm.
*Tso* tries to hack you, but you parry successfully.
back h.human
* S HP:Scratched MV:Strong - Tso: Scratched > No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Tso: Scratched > No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Tso: Scratched >
*Redlynn* has arrived from the west, riding a |2|.dust-colored gelding.
* S HP:Scratched MV:Strong - Tso: Scratched > f
You panic and attempt to flee!
*Tso* tries to hack you, but you deflect the blow.
w
hide
back redlynn
You flee head over heels.
A Quiet Path
[ obvious exits: N E ]
Correcting map position after fleeing.
A young and strong buck is here, munching some grass.
Alas, you cannot go that way...
* S HP:Scratched MV:Strong > You attempt to hide yourself.
* S HP:Scratched MV:Strong > Backstab who?
* S HP:Scratched MV:Strong > e
hide
back redlynn
Path Near the Woods
[ obvious exits: E S W ]
The corpse of a huge mountain lion is lying here.
*Redlynn* is standing here, riding a |1|.dust-colored gelding.
*Tso* is standing here, riding a |2|.gray palfrey.
*Dheth* is standing here, riding a sleek well-trained torm.
*REDLYNN* PANICS AND ATTEMPTS TO FLEE!
*Redlynn* leaves west riding a dust-colored gelding.
* S HP:Scratched MV:Strong > You attempt to hide yourself.
* S HP:Scratched MV:Strong > Backstab who?
* S HP:Scratched MV:Strong >
*Dheth* leaves south riding a sleek well-trained torm.
*Tso* leaves south riding a gray palfrey.
* S HP:Scratched MV:Strong > back redlynn
Backstab who?
back redlynn
* S HP:Scratched MV:Strong > Backstab who?
* S HP:Scratched MV:Strong > back redlynn
Backstab who?
* S HP:Scratched MV:Strong > back redlynn
Backstab who?
* S HP:Scratched MV:Strong > w
hide
A Quiet Path
[ obvious exits: N E ]
*Redlynn* is standing here, riding a |1|.dust-colored gelding.
A young and strong buck is here, munching some grass.
back redlynn
* S HP:Scratched MV:Strong > You attempt to hide yourself.
You silently approach your victim...
Ooops. Your clumsy execution broadcasts your intentions.
This session you've clumsied 2 out of 3 stabs (33% landed)
*REDLYNN* PANICS AND ATTEMPTS TO FLEE!
* S HP:Scratched MV:Strong - Redlynn: Critical >
*Redlynn* leaves north riding a dust-colored gelding.
* S HP:Scratched MV:Strong > n
k h.human
cha mood brave
*Dheth* has arrived from the east, riding a sleek well-trained torm.
*Tso* has arrived from the east, riding a |2|.gray palfrey.
* S HP:Scratched MV:Strong >
*Tso* tries to hack you, but you parry successfully.
Quirl narrates 'i gap'
* S HP:Scratched MV:Strong - Tso: Scratched > k h.human
cha mood wimpy
f
*Tso* tries to hack you, but you deflect the blow.
You swiftly dodge *Dheth*'s attempt to pound you.
* S HP:Scratched MV:Strong - Tso: Scratched > redlynn is now your primary target!
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Tso: Scratched > You do the best you can!
* S HP:Scratched MV:Strong - Tso: Scratched > Mood changed to: Brave
Wimpy reset to: 116 hit points.
* S HP:Scratched MV:Strong - Tso: Scratched > You do the best you can!
* S HP:Scratched MV:Strong - Tso: Scratched > Mood changed to: Wimpy
Wimpy reset to: 193 hit points.
k redlynnratched MV:Strong - Tso: Scratched >
You panic and attempt to flee!
k redlynn
*TSO* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
k redlynn
*Dheth* pounds your left leg into bloody fragments!
*Tso* hacks your body into bloody fragments!
*Tso* hacks your body into bloody fragments!
You flee head over heels.
Path Near the Woods
[ obvious exits: E S W ]
Failed to correct map position after fleeing.
The corpse of a huge mountain lion is lying here.
They aren't here.
* S HP:Wounded MV:Strong > They aren't here.
* S HP:Wounded MV:Strong > They aren't here.
* S HP:Wounded MV:Strong > w
n
n
A Quiet Path
[ obvious exits: N E ]
*Tso* is standing here, riding a |1|.gray palfrey.
*Dheth* is standing here, riding a sleek well-trained torm.
A young and strong buck is here, munching some grass.
k redlynn
* S HP:Wounded MV:Strong > k redlynn
A Quiet Path
[ obvious exits: N S ]
*Redlynn* is standing here, riding a |1|.dust-colored gelding.
k redlynn
* S HP:Wounded MV:Strong > On the Quiet Path
[ obvious exits: N S ]
* S HP:Wounded MV:Strong > They aren't here.
k redlynn
* S HP:Wounded MV:Strong > They aren't here.
* S HP:Wounded MV:Strong > s
k redlynn
They aren't here.
* S HP:Wounded MV:Strong > k redlynn
k redlynn
They aren't here.
* S HP:Wounded MV:Strong > k redlynn
k redlynn
A Quiet Path
[ obvious exits: N S ]
*Redlynn* is standing here, riding a |1|.dust-colored gelding.
* S HP:Wounded MV:Strong > You barely stab *Redlynn*'s body.
* S HP:Wounded MV:Strong - Redlynn: Critical > k redlynn
You do the best you can!
* S HP:Wounded MV:Strong - Redlynn: Critical > You do the best you can!
* S HP:Wounded MV:Strong - Redlynn: Critical > Mikhan narrates 'What we doing?'
You do the best you can!
* S HP:Wounded MV:Strong - Redlynn: Critical > You do the best you can!
* S HP:Wounded MV:Strong - Redlynn: Critical > You do the best you can!
* S HP:Wounded MV:Strong - Redlynn: Critical > l redlynn
Redlynn is in awful condition.
*Redlynn* is using:
<worn on head> a strange, insectoid helm
<worn around neck> a torc of gleaming steel
<worn around neck> a pendant of black quartz
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a jagged edged warsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
You attempt to peek at the inventory:
a thin, black chain
a gray suede hood
a ring of silver
a mirrored lantern
a mirrored lantern
a silver Kandori wristcuff
a torch
* S HP:Wounded MV:Strong - Redlynn: Critical >
*Redlynn* tries to scythe you, but you parry successfully.
You barely stab *Redlynn*'s body.
* S HP:Wounded MV:Strong - Redlynn: Critical >
*REDLYNN* PANICS AND ATTEMPTS TO FLEE!
* S HP:Wounded MV:Strong - Redlynn: Critical >
You stab *Redlynn*'s head.
* S HP:Wounded MV:Strong - Redlynn: Critical > k redlynn
*REDLYNN* PANICS AND ATTEMPTS TO FLEE!
* S HP:Wounded MV:Strong - Redlynn: Critical > You do the best you can!
k redlynn
* S HP:Wounded MV:Strong - Redlynn: Critical >
*Redlynn* tries to scythe you, but you deflect the blow.
You tickle *Redlynn*'s left leg with your stab.
k redlynn
* S HP:Wounded MV:Strong - Redlynn: Critical > You do the best you can!
k redlynn
* S HP:Wounded MV:Strong - Redlynn: Critical > You do the best you can!
Zangief narrates 'draz reyne i guess'
* S HP:Wounded MV:Strong - Redlynn: Critical > You do the best you can!
k redlynn
* S HP:Wounded MV:Strong - Redlynn: Critical > k redlynn
You do the best you can!
* S HP:Wounded MV:Strong - Redlynn: Critical >
*REDLYNN* PANICS AND ATTEMPTS TO FLEE!
* S HP:Wounded MV:Strong - Redlynn: Critical > k redlynn
You do the best you can!
*Dheth* has arrived from the south, riding a sleek well-trained torm.
*Tso* has arrived from the south, riding a |2|.gray palfrey.
* S HP:Wounded MV:Strong - Redlynn: Critical > You do the best you can!
k redlynn
* S HP:Wounded MV:Strong - Redlynn: Critical > You do the best you can!
*Tso* tries to hack you, but you parry successfully.
k redlynn
* S HP:Wounded MV:Strong - Redlynn: Critical > *Tso* tries to hack you, but you deflect the blow.
You barely stab *Redlynn*'s left leg.
*Redlynn* is stunned, but will probably regain consciousness...
You stab *Redlynn*'s body hard.
*Redlynn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Redlynn*'s death cry.
* S HP:Wounded MV:Strong > f
Zatuchly narrates 'am elbow zang'
* S HP:Wounded MV:Strong > PANIC! You couldn't escape!
* S HP:Wounded MV:Strong > nar rip redlynn
n
You narrate 'rip redlynn'
* S HP:Wounded MV:Strong > On the Quiet Path
[ obvious exits: N S ]
* S HP:Wounded MV:Tiring > h.human is now your primary target!
s
hide
back h.human
A Quiet Path
[ obvious exits: N S ]
The corpse of Redlynn is lying here.
*Tso* is standing here, riding a |1|.gray palfrey.
*Dheth* is standing here, riding a sleek well-trained torm.
|2|.A tall dust-colored gelding prances in a circle here.
* S HP:Wounded MV:Tiring > You attempt to hide yourself.
You silently approach your victim...
=
Tso can't seem to regain control of himself.
-
Tso can't seem to regain control of himself.
Tso can't seem to regain control of himself.
-
Tso can't seem to regain control of himself.
=
Tso can't seem to regain control of himself.
*Tso* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
This session you've landed 2 out of 4 stabs (50% landed).
* S HP:Wounded MV:Tiring - Tso: Battered >
*Tso* tries to hack you, but you parry successfully.
* S HP:Wounded MV:Tiring - Tso: Battered >
Zatuchly tells you 'i knew it'
* S HP:Wounded MV:Tiring - Tso: Battered >
You tickle *Tso*'s body with your stab.
Your heartbeat calms down more as you feel less panicked.
You whimper in fear as the ancient powers of the Stedding repel you.
A mirrored lantern held by *Tso* begins to dim a little.
Quirl narrates 'pickin on newbies!'
* S HP:Hurt MV:Strong - Tso: Battered > nar tso stabbed batt
You narrate 'tso stabbed batt'
* S HP:Hurt MV:Strong - Tso: Battered >
*Dheth* tries to pound you, but you parry successfully.
- Tso: Battered >
*TSO* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
* S HP:Hurt MV:Strong - Tso: Battered >
*Dheth* pounds your body extremely hard.
*Tso* hacks your body extremely hard.
* S HP:Wounded MV:Strong - Tso: Battered >
*Tso* hacks your head into bloody fragments!
ong - Tso: Battered >
*Dheth* pounds your left leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Tso* hacks your body into bloody fragments!
n
hide
back h.human
You flee head over heels.
On the Quiet Path
[ obvious exits: N S ]
Failed to correct map position after fleeing.
Path Through Yandar
[ obvious exits: E S ]
* S HP:Battered MV:Strong > You attempt to hide yourself.
* S HP:Battered MV:Strong > Backstab who?
* S HP:Battered MV:Strong > sc
You have 163(387) hit and 212(247) movement points.
You have scored 108500001 experience points and 915 quest points.
You need 1727319362 exp to level and 85 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 977 Turn points to date.
You have played 8 days and 18 hours (real time).
This ranks you as Halcyon the Veteran Havoc [Ko'bal 6] (Level 51).
You are standing.
* S HP:Battered MV:Strong > hide
You attempt to hide yourself.
* S HP:Battered MV:Strong > tso is now your primary stab target!
s
hide
back h.human
On the Quiet Path
[ obvious exits: N S ]
* S HP:Battered MV:Strong > You attempt to hide yourself.
* S HP:Battered MV:Strong > Backstab who?
* S HP:Battered MV:Strong > s
hide
A Quiet Path
[ obvious exits: N S ]
The corpse of Redlynn is lying here.
*Tso* is standing here, riding a |1|.gray palfrey.
*Dheth* is standing here, riding a sleek well-trained torm.
|2|.A tall dust-colored gelding prances in a circle here.
back tso
* S HP:Battered MV:Strong > You attempt to hide yourself.
*Dheth* tries to pound you, but you deflect the blow.
* S HP:Battered MV:Strong - Dheth: Scratched > No way! You're fighting for your life!
* S HP:Battered MV:Strong - Dheth: Scratched >
You tickle *Dheth*'s body with your stab.
*Dheth* tries to pound you, but you parry successfully.
You stab *Dheth*'s right arm.
*Dheth* tries to pound you, but you parry successfully.
* S HP:Battered MV:Strong - Dheth: Scratched > f
s
hide
You panic and attempt to flee!
back tso
You flee head over heels.
A Quiet Path
[ obvious exits: N E ]
Correcting map position after fleeing.
A young and strong buck is here, munching some grass.
Alas, you cannot go that way...
* S HP:Battered MV:Strong > You attempt to hide yourself.
* S HP:Battered MV:Strong > Backstab who?
* S HP:Battered MV:Strong >
Zangief narrates 'they gap?'
* S HP:Battered MV:Strong > k deer
f
hide
You stab the young buck's left foreleg very hard.
* S HP:Battered MV:Strong - the young buck: Wounded > back tso
You panic and attempt to flee!
Quirl narrates 'yes'
You flee head over heels.
A Quiet Path
[ obvious exits: N S ]
Correcting map position after fleeing.
The corpse of Redlynn is lying here.
*Tso* is standing here, riding a |1|.gray palfrey.
*Dheth* is standing here, riding a sleek well-trained torm.
|2|.A tall dust-colored gelding prances in a circle here.
You attempt to hide yourself.
You silently approach your victim...
-
*Dheth* tries to pound you, but you deflect the blow.
*
*Dheth* tries to pound you, but you deflect the blow.
+
*Tso* leaves south riding a gray palfrey.
=
*Tso* has arrived from the south, riding a |3|.gray palfrey.
Quirl narrates 'they mt'
*Tso* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
This session you've landed 3 out of 5 stabs (60% landed).
*Tso* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Tso*'s death cry.
* S HP:Battered MV:Strong - Dheth: Scratched >
You dodge a bash from *Dheth* who loses his balance and falls!
-
You flee head over heels.
On the Quiet Path
[ obvious exits: N S ]
Failed to correct map position after fleeing.
* S HP:Battered MV:Strong > nar rip tso
You narrate 'rip tso'
* S HP:Battered MV:Strong > h.human is now your primary target!
s
hide
back h.human
A Quiet Path
[ obvious exits: N S ]
The corpse of Tso is lying here.
The corpse of Redlynn is lying here.
|1|.A gray palfrey prances skittishly nearby.
*Dheth* is standing here, riding a sleek well-trained torm.
|2|.A tall dust-colored gelding prances in a circle here.
* S HP:Battered MV:Strong > You attempt to hide yourself.
You silently approach your victim...
=
*Dheth* puts a lever of iron in a backpack.
*Dheth* puts a water skin in a backpack.
*Dheth* puts a crystal lightstick in a backpack.
*Dheth* puts a pair of lissome leather boots with metal capped toes in a backpack.
*Dheth* puts a studded leather jerkin in a backpack.
*Dheth* puts a pair of riveted chainmail sleeves in a backpack.
*Dheth* puts a sturdy pair of full leather gauntlets in a backpack.
*Dheth* puts a rimmed round helmet in a backpack.
*Dheth* puts some coins in a backpack.
*Dheth* puts some coins in a backpack.
*Dheth* puts a torch in a backpack.
*Dheth* puts a torch in a backpack.
*Dheth* puts a tunic of finely-crafted chain in a backpack.
*Dheth* puts a tunic of finely-crafted chain in a backpack.
+
Zangief narrates 'get em bush?'
+
*Dheth* gets a torch from the corpse of Tso.
*Dheth* gets a silver Kandori wristcuff from the corpse of Tso.
*Dheth* gets a gray suede hood from the corpse of Tso.
*Dheth* gets a thin, black chain from the corpse of Tso.
*Dheth* gets a small purse from the corpse of Tso.
*Dheth* gets a plain weapons belt from the corpse of Tso.
*Dheth* gets a jagged edged warsword from the corpse of Tso.
*Dheth* gets a gator skin bracer from the corpse of Tso.
*Dheth* gets a gator skin bracer from the corpse of Tso.
*Dheth* gets a dark, hooded cloak from the corpse of Tso.
*Dheth* gets a pendant of black quartz from the corpse of Tso.
*Dheth* gets a strange, insectoid helm from the corpse of Tso.
*Dheth* gets a ring of silver from the corpse of Tso.
*Dheth* gets a ring of silver from the corpse of Tso.
*Dheth* gets a ring of silver from the corpse of Tso.
*Dheth* gets a pair of thick metal boots from the corpse of Tso.
*Dheth* gets a pair of thick metal boots from the corpse of Tso.
*Dheth* gets a pair of ebony-steel plate greaves from the corpse of Tso.
*Dheth* gets a pair of ebony-steel plate greaves from the corpse of Tso.
*Dheth* gets a leather water flask from the corpse of Tso.
*Dheth* gets a dagger from the corpse of Tso.
*Dheth* gets a raven-clasped belt of tightly woven steel from the corpse of Tso.
*Dheth* gets a wide leather wristband from the corpse of Tso.
*Dheth* gets a sungwood bracelet from the corpse of Tso.
*Dheth* gets a pair of heavy metal gauntlets from the corpse of Tso.
*Dheth* gets a pair of heavy metal gauntlets from the corpse of Tso.
*Dheth* gets an earthen brown mantle from the corpse of Tso.
*Dheth* gets a torc of gleaming steel from the corpse of Tso.
*Dheth* gets a torc of gleaming steel from the corpse of Tso.
*Dheth* gets a torc of gleaming steel from the corpse of Tso.
*Dheth* gets an emerald ring from the corpse of Tso.
*Dheth* gets a jade signet ring from the corpse of Tso.
*Dheth* gets an oilstone from the corpse of Tso.
*Dheth* gets a mirrored lantern from the corpse of Tso.
*Dheth* gets a mirrored lantern from the corpse of Tso.
*Dheth* gets a mirrored lantern from the corpse of Tso.
Pounds tells you 'hehehehe'
*Dheth* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
This session you've landed 4 out of 6 stabs (66% landed).
Quirl narrates 'they bush'
* S HP:Battered MV:Strong - Dheth: Beaten >
*Dheth* tries to pound you, but you parry successfully.
*Dheth* tries to pound you, but you deflect the blow.
* S HP:Battered MV:Strong - Dheth: Beaten >
You stab *Dheth*'s body.
* S HP:Battered MV:Strong - Dheth: Beaten > change wimpy 0
You won't flee from any fight now.
* S HP:Battered MV:Strong - Dheth: Beaten >
You dodge a bash from *Dheth* who loses his balance and falls!
* S HP:Battered MV:Strong - Dheth: Beaten >
You stab *Dheth*'s body.
* S HP:Battered MV:Strong - Dheth: Beaten >
You barely stab *Dheth*'s body.
* S HP:Battered MV:Strong - Dheth: Critical > nar dheth beat stabbed
Quirl narrates 'or'
* S HP:Battered MV:Strong - Dheth: Critical > You narrate 'dheth beat stabbed'
* S HP:Battered MV:Strong - Dheth: Critical >
Quirl narrates 'yeaha'
* S HP:Battered MV:Strong - Dheth: Critical >
You barely stab *Dheth*'s body.
* S HP:Battered MV:Strong - Dheth: Critical >
Quirl narrates 'bush'
* S HP:Battered MV:Strong - Dheth: Critical >
*Dheth* drops a mirrored lantern.
*Dheth* drops a mirrored lantern.
*Dheth* drops a mirrored lantern.
*Dheth* drops an oilstone.
*Dheth* drops a jade signet ring.
*Dheth* drops an emerald ring.
*Dheth* drops a torc of gleaming steel.
*Dheth* drops a torc of gleaming steel.
*Dheth* drops a torc of gleaming steel.
*Dheth* drops an earthen brown mantle.
*Dheth* drops a pair of heavy metal gauntlets.
*Dheth* drops a pair of heavy metal gauntlets.
*Dheth* drops a sungwood bracelet.
*Dheth* drops a wide leather wristband.
*Dheth* drops a raven-clasped belt of tightly woven steel.
*Dheth* drops a dagger.
*Dheth* drops a leather water flask.
*Dheth* drops a pair of ebony-steel plate greaves.
*Dheth* drops a pair of ebony-steel plate greaves.
*Dheth* drops a pair of thick metal boots.
*Dheth* drops a pair of thick metal boots.
*Dheth* drops a ring of silver.
*Dheth* drops a ring of silver.
*Dheth* drops a ring of silver.
*Dheth* drops a strange, insectoid helm.
*Dheth* drops a pendant of black quartz.
*Dheth* drops a dark, hooded cloak.
*Dheth* drops a gator skin bracer.
*Dheth* drops a gator skin bracer.
*Dheth* drops a jagged edged warsword.
*Dheth* drops a plain weapons belt.
*Dheth* drops a small purse.
*Dheth* drops a thin, black chain.
*Dheth* drops a gray suede hood.
*Dheth* drops a silver Kandori wristcuff.
*Dheth* drops a torch.
* S HP:Battered MV:Strong - Dheth: Critical >
You barely stab *Dheth*'s body.
* S HP:Battered MV:Strong - Dheth: Critical >
You barely stab *Dheth*'s body.
* S HP:Battered MV:Strong - Dheth: Critical >
You stab *Dheth*'s head.
* S HP:Battered MV:Strong - Dheth: Critical >
You dodge a bash from *Dheth* who loses his balance and falls!
* S HP:Battered MV:Strong - Dheth: Critical >
You barely stab *Dheth*'s body.
* S HP:Battered MV:Strong - Dheth: Critical >
You stab *Dheth*'s left leg.
* S HP:Battered MV:Strong - Dheth: Critical >
You barely stab *Dheth*'s left leg.
You tickle *Dheth*'s body with your stab.
rong - Dheth: Critical >
*DHETH* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
* S HP:Battered MV:Strong - Dheth: Critical >
*Dheth* pounds your body into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
You whimper in fear as the ancient powers of the Stedding repel you.
* S HP:Battered MV:Full - Dheth: Critical >
*Dheth* tries to pound you, but you parry successfully.
* S HP:Battered MV:Full - Dheth: Critical >
*Dheth* pounds your body very hard.
Pounds narrates 'laffo'
* S HP:Battered MV:Full - Dheth: Critical >
*Dheth* pounds your body into bloody fragments!
* S HP:Beaten MV:Full - Dheth: Critical >
*Dheth* tries to pound you, but you deflect the blow.
You barely stab *Dheth*'s body.
* S HP:Beaten MV:Full - Dheth: Critical >
Zatuchly narrates 'well'
* S HP:Beaten MV:Full - Dheth: Critical >
You barely stab *Dheth*'s body.
* S HP:Beaten MV:Full - Dheth: Critical >
You tickle *Dheth*'s body with your stab.
- Dheth: Critical >
*DHETH* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
* S HP:Beaten MV:Full - Dheth: Critical >
Pounds narrates 'she going to die too'
* S HP:Beaten MV:Full - Dheth: Critical >
*Dheth* pounds your right hand into bloody fragments!
* S HP:Beaten MV:Full - Dheth: Critical >
*Dheth* pounds your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Full - Dheth: Critical > f
*Dheth* pounds your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Full - Dheth: Critical > PANIC! You couldn't escape!
* S HP:Critical MV:Full - Dheth: Critical > f
PANIC! You couldn't escape!
* S HP:Critical MV:Full - Dheth: Critical > get red purse
quaff red
You stab *Dheth*'s body.
*Dheth* is incapacitated and will slowly die, if not aided.
You stab *Dheth*'s right arm very hard.
*Dheth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Dheth*'s death cry.
* S HP:Critical MV:Full > There doesn't seem to be a red in a small purse.
* S HP:Critical MV:Full > You can only quaff potions.
* S HP:Critical MV:Full > sc
You have 20(387) hit and 230(247) movement points.
You have scored 108500001 experience points and 915 quest points.
You need 1727319362 exp to level and 85 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 990 Turn points to date.
You have played 8 days and 18 hours (real time).
This ranks you as Halcyon the Veteran Havoc [Ko'bal 6] (Level 51).
You are standing.
And then I got stabbed right after :P
[ obvious exits: N S ]
You feel an icy chill as if you plunged into a cold river.
* S HP:Healthy MV:Strong > wher
n
Players in your Zone
--------------------
Halcyon - Yandar Path
You catch a smell of horses nearby.
* S HP:Healthy MV:Strong > Yandar Path
[ obvious exits: N S W ]
* S HP:Healthy MV:Strong > n
n
The Quiet Path
[ obvious exits: N S ]
A squirrel is here, chittering.
A squirrel is here, chittering.
hide
* S HP:Healthy MV:Strong > Path Near the Woods
[ obvious exits: E S W ]
The corpse of a huge mountain lion is lying here.
*Tso* is standing here, riding a |1|.gray palfrey.
*Redlynn* is standing here, riding a |2|.dust-colored gelding.
*Dheth* is standing here, riding a sleek well-trained torm.
A handsome stag stands here, ready to run.
* S HP:Healthy MV:Strong > You attempt to hide yourself.
* S HP:Healthy MV:Strong > back h.human
You silently approach your victim...
-back redlynn
Cancelled.
You silently approach your victim...
Ooops. Your clumsy execution broadcasts your intentions.
This session you've clumsied 1 out of 1 stabs (0% landed)
* S HP:Healthy MV:Strong - Redlynn: Scratched >
*Redlynn* tries to scythe you, but you deflect the blow.
* S HP:Healthy MV:Strong - Redlynn: Scratched >
You swiftly dodge *Dheth*'s attempt to pound you.
* S HP:Healthy MV:Strong - Redlynn: Scratched > f
*Dheth* tries to pound you, but you deflect the blow.
*Redlynn* tries to scythe you, but you deflect the blow.
* S HP:Healthy MV:Strong - Redlynn: Scratched > w
hide
back redlynn
You panic and attempt to flee!
You flee head over heels.
Woods of Yandar
[ obvious exits: E S W ]
Correcting map position after fleeing.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Path Near the Woods
[ obvious exits: E S W ]
The corpse of a huge mountain lion is lying here.
*Tso* is standing here, riding a |1|.gray palfrey.
*Redlynn* is standing here, riding a |2|.dust-colored gelding.
*Dheth* is standing here, riding a sleek well-trained torm.
A handsome stag stands here, ready to run.
* S HP:Healthy MV:Strong > You attempt to hide yourself.
You silently approach your victim...
*
Quirl narrates 'anyone comin?'
*Redlynn* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
This session you've landed 1 out of 2 stabs (50% landed).
*REDLYNN* PANICS AND ATTEMPTS TO FLEE!
*Redlynn* leaves west riding a dust-colored gelding.
* S HP:Healthy MV:Strong >
*Tso* tries to hack you, but you deflect the blow.
Moloch narrates 'yes'
* S HP:Healthy MV:Strong - Tso: Healthy >
*Tso* tries to hack you, but you parry successfully.
* S HP:Healthy MV:Strong - Tso: Healthy >
*Dheth* pounds your body extremely hard.
* S HP:Scratched MV:Strong - Tso: Healthy > f
hide
back h.human
You panic and attempt to flee!
You stab *Tso*'s right leg.
You flee head over heels.
The Quiet Path
[ obvious exits: N S ]
Correcting map position after fleeing.
A squirrel is here, chittering.
A squirrel is here, chittering.
You attempt to hide yourself.
* S HP:Scratched MV:Strong > Backstab who?
* S HP:Scratched MV:Strong > n
w
hide
back h.human
Path Near the Woods
[ obvious exits: E S W ]
The corpse of a huge mountain lion is lying here.
*Tso* is standing here, riding a |1|.gray palfrey.
*Dheth* is standing here, riding a sleek well-trained torm.
A handsome stag stands here, ready to run.
* S HP:Scratched MV:Strong > A Quiet Path
[ obvious exits: N E ]
A young and strong buck is here, munching some grass.
* S HP:Scratched MV:Strong > You attempt to hide yourself.
* S HP:Scratched MV:Strong > Backstab who?
n
* S HP:Scratched MV:Strong > n
hide
A Quiet Path
[ obvious exits: N S ]
*Redlynn* is standing here, riding a |1|.dust-colored gelding.
back h.human
* S HP:Scratched MV:Tiring > On the Quiet Path
[ obvious exits: N S ]
* S HP:Scratched MV:Tiring > You attempt to hide yourself.
Zatuchly narrates 'think a lot of us will be'
* S HP:Scratched MV:Tiring > Backstab who?
* S HP:Scratched MV:Tiring > s
hide
back h.human
A Quiet Path
[ obvious exits: N S ]
* S HP:Scratched MV:Tiring > You attempt to hide yourself.
* S HP:Scratched MV:Tiring > Backstab who?
* S HP:Scratched MV:Tiring > s
hide
back h.human
A Quiet Path
[ obvious exits: N E ]
*Redlynn* is standing here, riding a |1|.dust-colored gelding.
A young and strong buck is here, munching some grass.
* S HP:Scratched MV:Tiring > You attempt to hide yourself.
You silently approach your victim...
*Redlynn* leaves east riding a dust-colored gelding.
e
-
Your heartbeat calms down more as you feel less panicked.
You whimper in fear as the ancient powers of the Stedding repel you.
hide
back h.human
Cancelled.
Path Near the Woods
[ obvious exits: E S W ]
The corpse of a huge mountain lion is lying here.
*Redlynn* is standing here, riding a |1|.dust-colored gelding.
*Tso* is standing here, riding a |2|.gray palfrey.
*Dheth* is standing here, riding a sleek well-trained torm.
*Tso* tries to hack you, but you parry successfully.
* S HP:Scratched MV:Strong - Tso: Scratched > No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Tso: Scratched > No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Tso: Scratched > f
w
hide
You panic and attempt to flee!
*Dheth* tries to pound you, but you deflect the blow.
back h.human
You flee head over heels.
The Quiet Path
[ obvious exits: N S ]
Correcting map position after fleeing.
A handsome stag stands here, ready to run.
A squirrel is here, chittering.
A squirrel is here, chittering.
Alas, you cannot go that way...
* S HP:Scratched MV:Strong > You attempt to hide yourself.
* S HP:Scratched MV:Strong > Backstab who?
* S HP:Scratched MV:Strong > look
Preparing to find this room on the map.
The Quiet Path
A beautiful forest lines this path through the hills. To the east you can
see the summit of Serenity Peak above the trees. The thick forest causes
travel to be limited to the north and south along the path.
[ obvious exits: N S ]
Matching room found! Correcting map position.
A handsome stag stands here, ready to run.
A squirrel is here, chittering.
A squirrel is here, chittering.
* S HP:Scratched MV:Strong >
Zatuchly tells you 'are you stabbing smobbers'
* S HP:Scratched MV:Strong >
*Dheth* has arrived from the north, riding a sleek well-trained torm.
*Tso* has arrived from the north, riding a |1|.gray palfrey.
look
Preparing to find this room on the map.
* S HP:Scratched MV:Strong > The Quiet Path
A beautiful forest lines this path through the hills. To the east you can
see the summit of Serenity Peak above the trees. The thick forest causes
travel to be limited to the north and south along the path.
[ obvious exits: N S ]
Matching room found! Correcting map position.
*Tso* is standing here, riding a |1|.gray palfrey.
*Dheth* is standing here, riding a sleek well-trained torm.
A handsome stag stands here, ready to run.
A squirrel is here, chittering.
A squirrel is here, chittering.
* S HP:Scratched MV:Strong >
*Dheth* leaves north riding a sleek well-trained torm.
*Tso* leaves north riding a gray palfrey.
hide
* S HP:Scratched MV:Strong > n
You attempt to hide yourself.
* S HP:Scratched MV:Strong > hide
Path Near the Woods
[ obvious exits: E S W ]
The corpse of a huge mountain lion is lying here.
*Tso* is standing here, riding a |1|.gray palfrey.
*Dheth* is standing here, riding a sleek well-trained torm.
*Tso* tries to hack you, but you parry successfully.
back h.human
* S HP:Scratched MV:Strong - Tso: Scratched > No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Tso: Scratched > No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Tso: Scratched >
*Redlynn* has arrived from the west, riding a |2|.dust-colored gelding.
* S HP:Scratched MV:Strong - Tso: Scratched > f
You panic and attempt to flee!
*Tso* tries to hack you, but you deflect the blow.
w
hide
back redlynn
You flee head over heels.
A Quiet Path
[ obvious exits: N E ]
Correcting map position after fleeing.
A young and strong buck is here, munching some grass.
Alas, you cannot go that way...
* S HP:Scratched MV:Strong > You attempt to hide yourself.
* S HP:Scratched MV:Strong > Backstab who?
* S HP:Scratched MV:Strong > e
hide
back redlynn
Path Near the Woods
[ obvious exits: E S W ]
The corpse of a huge mountain lion is lying here.
*Redlynn* is standing here, riding a |1|.dust-colored gelding.
*Tso* is standing here, riding a |2|.gray palfrey.
*Dheth* is standing here, riding a sleek well-trained torm.
*REDLYNN* PANICS AND ATTEMPTS TO FLEE!
*Redlynn* leaves west riding a dust-colored gelding.
* S HP:Scratched MV:Strong > You attempt to hide yourself.
* S HP:Scratched MV:Strong > Backstab who?
* S HP:Scratched MV:Strong >
*Dheth* leaves south riding a sleek well-trained torm.
*Tso* leaves south riding a gray palfrey.
* S HP:Scratched MV:Strong > back redlynn
Backstab who?
back redlynn
* S HP:Scratched MV:Strong > Backstab who?
* S HP:Scratched MV:Strong > back redlynn
Backstab who?
* S HP:Scratched MV:Strong > back redlynn
Backstab who?
* S HP:Scratched MV:Strong > w
hide
A Quiet Path
[ obvious exits: N E ]
*Redlynn* is standing here, riding a |1|.dust-colored gelding.
A young and strong buck is here, munching some grass.
back redlynn
* S HP:Scratched MV:Strong > You attempt to hide yourself.
You silently approach your victim...
Ooops. Your clumsy execution broadcasts your intentions.
This session you've clumsied 2 out of 3 stabs (33% landed)
*REDLYNN* PANICS AND ATTEMPTS TO FLEE!
* S HP:Scratched MV:Strong - Redlynn: Critical >
*Redlynn* leaves north riding a dust-colored gelding.
* S HP:Scratched MV:Strong > n
k h.human
cha mood brave
*Dheth* has arrived from the east, riding a sleek well-trained torm.
*Tso* has arrived from the east, riding a |2|.gray palfrey.
* S HP:Scratched MV:Strong >
*Tso* tries to hack you, but you parry successfully.
Quirl narrates 'i gap'
* S HP:Scratched MV:Strong - Tso: Scratched > k h.human
cha mood wimpy
f
*Tso* tries to hack you, but you deflect the blow.
You swiftly dodge *Dheth*'s attempt to pound you.
* S HP:Scratched MV:Strong - Tso: Scratched > redlynn is now your primary target!
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Tso: Scratched > You do the best you can!
* S HP:Scratched MV:Strong - Tso: Scratched > Mood changed to: Brave
Wimpy reset to: 116 hit points.
* S HP:Scratched MV:Strong - Tso: Scratched > You do the best you can!
* S HP:Scratched MV:Strong - Tso: Scratched > Mood changed to: Wimpy
Wimpy reset to: 193 hit points.
k redlynnratched MV:Strong - Tso: Scratched >
You panic and attempt to flee!
k redlynn
*TSO* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
k redlynn
*Dheth* pounds your left leg into bloody fragments!
*Tso* hacks your body into bloody fragments!
*Tso* hacks your body into bloody fragments!
You flee head over heels.
Path Near the Woods
[ obvious exits: E S W ]
Failed to correct map position after fleeing.
The corpse of a huge mountain lion is lying here.
They aren't here.
* S HP:Wounded MV:Strong > They aren't here.
* S HP:Wounded MV:Strong > They aren't here.
* S HP:Wounded MV:Strong > w
n
n
A Quiet Path
[ obvious exits: N E ]
*Tso* is standing here, riding a |1|.gray palfrey.
*Dheth* is standing here, riding a sleek well-trained torm.
A young and strong buck is here, munching some grass.
k redlynn
* S HP:Wounded MV:Strong > k redlynn
A Quiet Path
[ obvious exits: N S ]
*Redlynn* is standing here, riding a |1|.dust-colored gelding.
k redlynn
* S HP:Wounded MV:Strong > On the Quiet Path
[ obvious exits: N S ]
* S HP:Wounded MV:Strong > They aren't here.
k redlynn
* S HP:Wounded MV:Strong > They aren't here.
* S HP:Wounded MV:Strong > s
k redlynn
They aren't here.
* S HP:Wounded MV:Strong > k redlynn
k redlynn
They aren't here.
* S HP:Wounded MV:Strong > k redlynn
k redlynn
A Quiet Path
[ obvious exits: N S ]
*Redlynn* is standing here, riding a |1|.dust-colored gelding.
* S HP:Wounded MV:Strong > You barely stab *Redlynn*'s body.
* S HP:Wounded MV:Strong - Redlynn: Critical > k redlynn
You do the best you can!
* S HP:Wounded MV:Strong - Redlynn: Critical > You do the best you can!
* S HP:Wounded MV:Strong - Redlynn: Critical > Mikhan narrates 'What we doing?'
You do the best you can!
* S HP:Wounded MV:Strong - Redlynn: Critical > You do the best you can!
* S HP:Wounded MV:Strong - Redlynn: Critical > You do the best you can!
* S HP:Wounded MV:Strong - Redlynn: Critical > l redlynn
Redlynn is in awful condition.
*Redlynn* is using:
<worn on head> a strange, insectoid helm
<worn around neck> a torc of gleaming steel
<worn around neck> a pendant of black quartz
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a jagged edged warsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
You attempt to peek at the inventory:
a thin, black chain
a gray suede hood
a ring of silver
a mirrored lantern
a mirrored lantern
a silver Kandori wristcuff
a torch
* S HP:Wounded MV:Strong - Redlynn: Critical >
*Redlynn* tries to scythe you, but you parry successfully.
You barely stab *Redlynn*'s body.
* S HP:Wounded MV:Strong - Redlynn: Critical >
*REDLYNN* PANICS AND ATTEMPTS TO FLEE!
* S HP:Wounded MV:Strong - Redlynn: Critical >
You stab *Redlynn*'s head.
* S HP:Wounded MV:Strong - Redlynn: Critical > k redlynn
*REDLYNN* PANICS AND ATTEMPTS TO FLEE!
* S HP:Wounded MV:Strong - Redlynn: Critical > You do the best you can!
k redlynn
* S HP:Wounded MV:Strong - Redlynn: Critical >
*Redlynn* tries to scythe you, but you deflect the blow.
You tickle *Redlynn*'s left leg with your stab.
k redlynn
* S HP:Wounded MV:Strong - Redlynn: Critical > You do the best you can!
k redlynn
* S HP:Wounded MV:Strong - Redlynn: Critical > You do the best you can!
Zangief narrates 'draz reyne i guess'
* S HP:Wounded MV:Strong - Redlynn: Critical > You do the best you can!
k redlynn
* S HP:Wounded MV:Strong - Redlynn: Critical > k redlynn
You do the best you can!
* S HP:Wounded MV:Strong - Redlynn: Critical >
*REDLYNN* PANICS AND ATTEMPTS TO FLEE!
* S HP:Wounded MV:Strong - Redlynn: Critical > k redlynn
You do the best you can!
*Dheth* has arrived from the south, riding a sleek well-trained torm.
*Tso* has arrived from the south, riding a |2|.gray palfrey.
* S HP:Wounded MV:Strong - Redlynn: Critical > You do the best you can!
k redlynn
* S HP:Wounded MV:Strong - Redlynn: Critical > You do the best you can!
*Tso* tries to hack you, but you parry successfully.
k redlynn
* S HP:Wounded MV:Strong - Redlynn: Critical > *Tso* tries to hack you, but you deflect the blow.
You barely stab *Redlynn*'s left leg.
*Redlynn* is stunned, but will probably regain consciousness...
You stab *Redlynn*'s body hard.
*Redlynn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Redlynn*'s death cry.
* S HP:Wounded MV:Strong > f
Zatuchly narrates 'am elbow zang'
* S HP:Wounded MV:Strong > PANIC! You couldn't escape!
* S HP:Wounded MV:Strong > nar rip redlynn
n
You narrate 'rip redlynn'
* S HP:Wounded MV:Strong > On the Quiet Path
[ obvious exits: N S ]
* S HP:Wounded MV:Tiring > h.human is now your primary target!
s
hide
back h.human
A Quiet Path
[ obvious exits: N S ]
The corpse of Redlynn is lying here.
*Tso* is standing here, riding a |1|.gray palfrey.
*Dheth* is standing here, riding a sleek well-trained torm.
|2|.A tall dust-colored gelding prances in a circle here.
* S HP:Wounded MV:Tiring > You attempt to hide yourself.
You silently approach your victim...
=
Tso can't seem to regain control of himself.
-
Tso can't seem to regain control of himself.
Tso can't seem to regain control of himself.
-
Tso can't seem to regain control of himself.
=
Tso can't seem to regain control of himself.
*Tso* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
This session you've landed 2 out of 4 stabs (50% landed).
* S HP:Wounded MV:Tiring - Tso: Battered >
*Tso* tries to hack you, but you parry successfully.
* S HP:Wounded MV:Tiring - Tso: Battered >
Zatuchly tells you 'i knew it'
* S HP:Wounded MV:Tiring - Tso: Battered >
You tickle *Tso*'s body with your stab.
Your heartbeat calms down more as you feel less panicked.
You whimper in fear as the ancient powers of the Stedding repel you.
A mirrored lantern held by *Tso* begins to dim a little.
Quirl narrates 'pickin on newbies!'
* S HP:Hurt MV:Strong - Tso: Battered > nar tso stabbed batt
You narrate 'tso stabbed batt'
* S HP:Hurt MV:Strong - Tso: Battered >
*Dheth* tries to pound you, but you parry successfully.
- Tso: Battered >
*TSO* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
* S HP:Hurt MV:Strong - Tso: Battered >
*Dheth* pounds your body extremely hard.
*Tso* hacks your body extremely hard.
* S HP:Wounded MV:Strong - Tso: Battered >
*Tso* hacks your head into bloody fragments!
ong - Tso: Battered >
*Dheth* pounds your left leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Tso* hacks your body into bloody fragments!
n
hide
back h.human
You flee head over heels.
On the Quiet Path
[ obvious exits: N S ]
Failed to correct map position after fleeing.
Path Through Yandar
[ obvious exits: E S ]
* S HP:Battered MV:Strong > You attempt to hide yourself.
* S HP:Battered MV:Strong > Backstab who?
* S HP:Battered MV:Strong > sc
You have 163(387) hit and 212(247) movement points.
You have scored 108500001 experience points and 915 quest points.
You need 1727319362 exp to level and 85 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 977 Turn points to date.
You have played 8 days and 18 hours (real time).
This ranks you as Halcyon the Veteran Havoc [Ko'bal 6] (Level 51).
You are standing.
* S HP:Battered MV:Strong > hide
You attempt to hide yourself.
* S HP:Battered MV:Strong > tso is now your primary stab target!
s
hide
back h.human
On the Quiet Path
[ obvious exits: N S ]
* S HP:Battered MV:Strong > You attempt to hide yourself.
* S HP:Battered MV:Strong > Backstab who?
* S HP:Battered MV:Strong > s
hide
A Quiet Path
[ obvious exits: N S ]
The corpse of Redlynn is lying here.
*Tso* is standing here, riding a |1|.gray palfrey.
*Dheth* is standing here, riding a sleek well-trained torm.
|2|.A tall dust-colored gelding prances in a circle here.
back tso
* S HP:Battered MV:Strong > You attempt to hide yourself.
*Dheth* tries to pound you, but you deflect the blow.
* S HP:Battered MV:Strong - Dheth: Scratched > No way! You're fighting for your life!
* S HP:Battered MV:Strong - Dheth: Scratched >
You tickle *Dheth*'s body with your stab.
*Dheth* tries to pound you, but you parry successfully.
You stab *Dheth*'s right arm.
*Dheth* tries to pound you, but you parry successfully.
* S HP:Battered MV:Strong - Dheth: Scratched > f
s
hide
You panic and attempt to flee!
back tso
You flee head over heels.
A Quiet Path
[ obvious exits: N E ]
Correcting map position after fleeing.
A young and strong buck is here, munching some grass.
Alas, you cannot go that way...
* S HP:Battered MV:Strong > You attempt to hide yourself.
* S HP:Battered MV:Strong > Backstab who?
* S HP:Battered MV:Strong >
Zangief narrates 'they gap?'
* S HP:Battered MV:Strong > k deer
f
hide
You stab the young buck's left foreleg very hard.
* S HP:Battered MV:Strong - the young buck: Wounded > back tso
You panic and attempt to flee!
Quirl narrates 'yes'
You flee head over heels.
A Quiet Path
[ obvious exits: N S ]
Correcting map position after fleeing.
The corpse of Redlynn is lying here.
*Tso* is standing here, riding a |1|.gray palfrey.
*Dheth* is standing here, riding a sleek well-trained torm.
|2|.A tall dust-colored gelding prances in a circle here.
You attempt to hide yourself.
You silently approach your victim...
-
*Dheth* tries to pound you, but you deflect the blow.
*
*Dheth* tries to pound you, but you deflect the blow.
+
*Tso* leaves south riding a gray palfrey.
=
*Tso* has arrived from the south, riding a |3|.gray palfrey.
Quirl narrates 'they mt'
*Tso* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
This session you've landed 3 out of 5 stabs (60% landed).
*Tso* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Tso*'s death cry.
* S HP:Battered MV:Strong - Dheth: Scratched >
You dodge a bash from *Dheth* who loses his balance and falls!
-
You flee head over heels.
On the Quiet Path
[ obvious exits: N S ]
Failed to correct map position after fleeing.
* S HP:Battered MV:Strong > nar rip tso
You narrate 'rip tso'
* S HP:Battered MV:Strong > h.human is now your primary target!
s
hide
back h.human
A Quiet Path
[ obvious exits: N S ]
The corpse of Tso is lying here.
The corpse of Redlynn is lying here.
|1|.A gray palfrey prances skittishly nearby.
*Dheth* is standing here, riding a sleek well-trained torm.
|2|.A tall dust-colored gelding prances in a circle here.
* S HP:Battered MV:Strong > You attempt to hide yourself.
You silently approach your victim...
=
*Dheth* puts a lever of iron in a backpack.
*Dheth* puts a water skin in a backpack.
*Dheth* puts a crystal lightstick in a backpack.
*Dheth* puts a pair of lissome leather boots with metal capped toes in a backpack.
*Dheth* puts a studded leather jerkin in a backpack.
*Dheth* puts a pair of riveted chainmail sleeves in a backpack.
*Dheth* puts a sturdy pair of full leather gauntlets in a backpack.
*Dheth* puts a rimmed round helmet in a backpack.
*Dheth* puts some coins in a backpack.
*Dheth* puts some coins in a backpack.
*Dheth* puts a torch in a backpack.
*Dheth* puts a torch in a backpack.
*Dheth* puts a tunic of finely-crafted chain in a backpack.
*Dheth* puts a tunic of finely-crafted chain in a backpack.
+
Zangief narrates 'get em bush?'
+
*Dheth* gets a torch from the corpse of Tso.
*Dheth* gets a silver Kandori wristcuff from the corpse of Tso.
*Dheth* gets a gray suede hood from the corpse of Tso.
*Dheth* gets a thin, black chain from the corpse of Tso.
*Dheth* gets a small purse from the corpse of Tso.
*Dheth* gets a plain weapons belt from the corpse of Tso.
*Dheth* gets a jagged edged warsword from the corpse of Tso.
*Dheth* gets a gator skin bracer from the corpse of Tso.
*Dheth* gets a gator skin bracer from the corpse of Tso.
*Dheth* gets a dark, hooded cloak from the corpse of Tso.
*Dheth* gets a pendant of black quartz from the corpse of Tso.
*Dheth* gets a strange, insectoid helm from the corpse of Tso.
*Dheth* gets a ring of silver from the corpse of Tso.
*Dheth* gets a ring of silver from the corpse of Tso.
*Dheth* gets a ring of silver from the corpse of Tso.
*Dheth* gets a pair of thick metal boots from the corpse of Tso.
*Dheth* gets a pair of thick metal boots from the corpse of Tso.
*Dheth* gets a pair of ebony-steel plate greaves from the corpse of Tso.
*Dheth* gets a pair of ebony-steel plate greaves from the corpse of Tso.
*Dheth* gets a leather water flask from the corpse of Tso.
*Dheth* gets a dagger from the corpse of Tso.
*Dheth* gets a raven-clasped belt of tightly woven steel from the corpse of Tso.
*Dheth* gets a wide leather wristband from the corpse of Tso.
*Dheth* gets a sungwood bracelet from the corpse of Tso.
*Dheth* gets a pair of heavy metal gauntlets from the corpse of Tso.
*Dheth* gets a pair of heavy metal gauntlets from the corpse of Tso.
*Dheth* gets an earthen brown mantle from the corpse of Tso.
*Dheth* gets a torc of gleaming steel from the corpse of Tso.
*Dheth* gets a torc of gleaming steel from the corpse of Tso.
*Dheth* gets a torc of gleaming steel from the corpse of Tso.
*Dheth* gets an emerald ring from the corpse of Tso.
*Dheth* gets a jade signet ring from the corpse of Tso.
*Dheth* gets an oilstone from the corpse of Tso.
*Dheth* gets a mirrored lantern from the corpse of Tso.
*Dheth* gets a mirrored lantern from the corpse of Tso.
*Dheth* gets a mirrored lantern from the corpse of Tso.
Pounds tells you 'hehehehe'
*Dheth* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
This session you've landed 4 out of 6 stabs (66% landed).
Quirl narrates 'they bush'
* S HP:Battered MV:Strong - Dheth: Beaten >
*Dheth* tries to pound you, but you parry successfully.
*Dheth* tries to pound you, but you deflect the blow.
* S HP:Battered MV:Strong - Dheth: Beaten >
You stab *Dheth*'s body.
* S HP:Battered MV:Strong - Dheth: Beaten > change wimpy 0
You won't flee from any fight now.
* S HP:Battered MV:Strong - Dheth: Beaten >
You dodge a bash from *Dheth* who loses his balance and falls!
* S HP:Battered MV:Strong - Dheth: Beaten >
You stab *Dheth*'s body.
* S HP:Battered MV:Strong - Dheth: Beaten >
You barely stab *Dheth*'s body.
* S HP:Battered MV:Strong - Dheth: Critical > nar dheth beat stabbed
Quirl narrates 'or'
* S HP:Battered MV:Strong - Dheth: Critical > You narrate 'dheth beat stabbed'
* S HP:Battered MV:Strong - Dheth: Critical >
Quirl narrates 'yeaha'
* S HP:Battered MV:Strong - Dheth: Critical >
You barely stab *Dheth*'s body.
* S HP:Battered MV:Strong - Dheth: Critical >
Quirl narrates 'bush'
* S HP:Battered MV:Strong - Dheth: Critical >
*Dheth* drops a mirrored lantern.
*Dheth* drops a mirrored lantern.
*Dheth* drops a mirrored lantern.
*Dheth* drops an oilstone.
*Dheth* drops a jade signet ring.
*Dheth* drops an emerald ring.
*Dheth* drops a torc of gleaming steel.
*Dheth* drops a torc of gleaming steel.
*Dheth* drops a torc of gleaming steel.
*Dheth* drops an earthen brown mantle.
*Dheth* drops a pair of heavy metal gauntlets.
*Dheth* drops a pair of heavy metal gauntlets.
*Dheth* drops a sungwood bracelet.
*Dheth* drops a wide leather wristband.
*Dheth* drops a raven-clasped belt of tightly woven steel.
*Dheth* drops a dagger.
*Dheth* drops a leather water flask.
*Dheth* drops a pair of ebony-steel plate greaves.
*Dheth* drops a pair of ebony-steel plate greaves.
*Dheth* drops a pair of thick metal boots.
*Dheth* drops a pair of thick metal boots.
*Dheth* drops a ring of silver.
*Dheth* drops a ring of silver.
*Dheth* drops a ring of silver.
*Dheth* drops a strange, insectoid helm.
*Dheth* drops a pendant of black quartz.
*Dheth* drops a dark, hooded cloak.
*Dheth* drops a gator skin bracer.
*Dheth* drops a gator skin bracer.
*Dheth* drops a jagged edged warsword.
*Dheth* drops a plain weapons belt.
*Dheth* drops a small purse.
*Dheth* drops a thin, black chain.
*Dheth* drops a gray suede hood.
*Dheth* drops a silver Kandori wristcuff.
*Dheth* drops a torch.
* S HP:Battered MV:Strong - Dheth: Critical >
You barely stab *Dheth*'s body.
* S HP:Battered MV:Strong - Dheth: Critical >
You barely stab *Dheth*'s body.
* S HP:Battered MV:Strong - Dheth: Critical >
You stab *Dheth*'s head.
* S HP:Battered MV:Strong - Dheth: Critical >
You dodge a bash from *Dheth* who loses his balance and falls!
* S HP:Battered MV:Strong - Dheth: Critical >
You barely stab *Dheth*'s body.
* S HP:Battered MV:Strong - Dheth: Critical >
You stab *Dheth*'s left leg.
* S HP:Battered MV:Strong - Dheth: Critical >
You barely stab *Dheth*'s left leg.
You tickle *Dheth*'s body with your stab.
rong - Dheth: Critical >
*DHETH* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
* S HP:Battered MV:Strong - Dheth: Critical >
*Dheth* pounds your body into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
You whimper in fear as the ancient powers of the Stedding repel you.
* S HP:Battered MV:Full - Dheth: Critical >
*Dheth* tries to pound you, but you parry successfully.
* S HP:Battered MV:Full - Dheth: Critical >
*Dheth* pounds your body very hard.
Pounds narrates 'laffo'
* S HP:Battered MV:Full - Dheth: Critical >
*Dheth* pounds your body into bloody fragments!
* S HP:Beaten MV:Full - Dheth: Critical >
*Dheth* tries to pound you, but you deflect the blow.
You barely stab *Dheth*'s body.
* S HP:Beaten MV:Full - Dheth: Critical >
Zatuchly narrates 'well'
* S HP:Beaten MV:Full - Dheth: Critical >
You barely stab *Dheth*'s body.
* S HP:Beaten MV:Full - Dheth: Critical >
You tickle *Dheth*'s body with your stab.
- Dheth: Critical >
*DHETH* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
* S HP:Beaten MV:Full - Dheth: Critical >
Pounds narrates 'she going to die too'
* S HP:Beaten MV:Full - Dheth: Critical >
*Dheth* pounds your right hand into bloody fragments!
* S HP:Beaten MV:Full - Dheth: Critical >
*Dheth* pounds your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Full - Dheth: Critical > f
*Dheth* pounds your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Full - Dheth: Critical > PANIC! You couldn't escape!
* S HP:Critical MV:Full - Dheth: Critical > f
PANIC! You couldn't escape!
* S HP:Critical MV:Full - Dheth: Critical > get red purse
quaff red
You stab *Dheth*'s body.
*Dheth* is incapacitated and will slowly die, if not aided.
You stab *Dheth*'s right arm very hard.
*Dheth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Dheth*'s death cry.
* S HP:Critical MV:Full > There doesn't seem to be a red in a small purse.
* S HP:Critical MV:Full > You can only quaff potions.
* S HP:Critical MV:Full > sc
You have 20(387) hit and 230(247) movement points.
You have scored 108500001 experience points and 915 quest points.
You need 1727319362 exp to level and 85 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 990 Turn points to date.
You have played 8 days and 18 hours (real time).
This ranks you as Halcyon the Veteran Havoc [Ko'bal 6] (Level 51).
You are standing.
And then I got stabbed right after :P