Fun in Tar Valon
Fun in Tar Valon
We already killed the grizzled general & Coulin. We figured we might as well kill the Amyrlin as well. We left a few corpses of our own on the way out.
Zangief leaves north.
Smokey leaves north.
A shadow stallion leaves north.
Gorthaur leaves north.
You follow Zangief.
Study of the Amyrlin Seat
This room is ornate, having belonged to the generations of woman who have
worn the striped stole of the Amyrlin. The tall fireplace and broad cold,
hearth were all carved golden marble from Kandor, and the diamond-shaped
floor tiles, polished redstone from the Mountains of Mist. The walls are
panels of some striped wood, hard as iron and carved in fantastic beasts
and birds of unbelievable plumage, panels brought from the lands beyond
the Aiel Waste by the Sea Folk before Artur Hawkwing was born. Above, no
ceiling hinders the view of the sky, yet the occasional rain and snow
never enter through the ceiling's opening. Tall, arched windows open onto
a balcony overlooking the private garden.
[ obvious exits: S W ] [ S: studydoor ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Cadsuane Melaidhrin, the Amyrlin Seat, is here watching you intently.
Frugger has arrived from the south.
Ragnorake has arrived from the south.
Frugger tries to pound Cadsuane Melaidhrin, but she parries successfully.
Smokey blasts Cadsuane Melaidhrin's body very hard.
Ragnorake pounds Cadsuane Melaidhrin's body extremely hard.
* HP:Healthy MV:Full >
Ragnorake tries to pound Cadsuane Melaidhrin, but she deflects the blow.
Cadsuane Melaidhrin's hands begin weaving crystals of water and air...
Cadsuane Melaidhrin unleashes a flurry of icy spikes at Smokey, who is stabbed repeatedly.
Cadsuane Melaidhrin swiftly dodges Smokey's attempt to blast her.
Cadsuane Melaidhrin barely hits Frugger's right arm.
Frugger tries to pound Cadsuane Melaidhrin, but she parries successfully.
* HP:Healthy MV:Full > k casuane
Ragnorake says 'I would like to request an audience with Mother.'
* HP:Healthy MV:Full > k casuane
k casuane
They aren't here.
* HP:Healthy MV:Full > k casuane
Cadsuane Melaidhrin wields a staff of Earth and Air.
They aren't here.
* HP:Healthy MV:Full > k casuane
They aren't here.
* HP:Healthy MV:Full > They aren't here.
Gorthaur says 'I would like to request an audience with Mother.'
* HP:Healthy MV:Full > They aren't here.
* HP:Healthy MV:Full >
Smokey blasts Cadsuane Melaidhrin's left foot very hard.
* HP:Healthy MV:Full >
Whelk has arrived from the south.
A shadow stallion has arrived from the south.
* HP:Healthy MV:Full >
Smokey tries to blast Cadsuane Melaidhrin, but she dodges the attack.
Cadsuane Melaidhrin strikes Frugger's body.
Riven says 'I would like to request an audience with Mother.'
* HP:Healthy MV:Full >
Frugger drops a skin of human flesh.
Frugger drops a backpack.
Frugger drops a large slab of meat.
Frugger drops a large slab of meat.
* HP:Healthy MV:Full > k woman
The fighting is too thick and heavy for you to enter the fray!
Ragnorake sends Cadsuane Melaidhrin sprawling with a powerful bash!
* HP:Healthy MV:Full >
Smokey blasts Cadsuane Melaidhrin's head into bloody fragments!
* HP:Healthy MV:Full > l woman
Ragnorake pounds Cadsuane Melaidhrin's right foot into bloody fragments!
Smokey blasts Cadsuane Melaidhrin's body extremely hard.
Frugger pounds Cadsuane Melaidhrin's body into bloody fragments!
Cadsuane Melaidhrin, formerly of the Green Ajah, is by all accounts a
strikingly handsome woman. Despite what must be her considerable age and
power she posseses an attractive quality. Her iron-gray hair is pulled back
into a severe bun, held back by clips supporting golden ornaments. This
woman exudes power. She stares back at you cooly, making you feel very
uncomfortable indeed and you wish you were anywhere else but here.
Cadsuane Melaidhrin has a few scratches.
Cadsuane Melaidhrin is using:
<worn on finger> a beautifully worked great serpent ring
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a set of ten golden hair ornaments
<worn around neck> a cuendillar teardrop on a white-steel chain
<worn about body> a green silk dress with pale cream-colored slashes
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded> a staff of Earth and Air
<worn on legs> a divided riding skirt
<worn on feet> a set of soft velvet slippers
* HP:Healthy MV:Fresh >
Ragnorake pounds Cadsuane Melaidhrin's head into bloody fragments!
Smokey blasts Cadsuane Melaidhrin's body into bloody fragments!
Frugger pounds Cadsuane Melaidhrin's body extremely hard.
Ragnorake pounds Cadsuane Melaidhrin's body extremely hard.
Frugger pounds Cadsuane Melaidhrin's left leg into bloody fragments!
* HP:Healthy MV:Fresh >
Smokey looks at Cadsuane Melaidhrin.
* HP:Healthy MV:Fresh >
Smokey tries to blast Cadsuane Melaidhrin, but she deflects the blow.
Cadsuane Melaidhrin barely strikes Frugger's right arm.
* HP:Healthy MV:Fresh >
Whelk looks at Cadsuane Melaidhrin.
* HP:Healthy MV:Fresh >
Frugger sends Cadsuane Melaidhrin sprawling with a powerful bash!
* HP:Healthy MV:Fresh > k woman
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Fresh > k woman
Ragnorake pounds Cadsuane Melaidhrin's head into bloody fragments!
Smokey blasts Cadsuane Melaidhrin's body into bloody fragments!
Frugger pounds Cadsuane Melaidhrin's left leg into bloody fragments!
* HP:Healthy MV:Fresh > Riven looks at Cadsuane Melaidhrin.
The fighting is too thick and heavy for you to enter the fray!
k woman
* HP:Healthy MV:Fresh > The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Fresh > k woman
Ragnorake pounds Cadsuane Melaidhrin's left foot into bloody fragments!
Smokey blasts Cadsuane Melaidhrin's right leg very hard.
Frugger pounds Cadsuane Melaidhrin's left leg into bloody fragments!
* HP:Healthy MV:Fresh > The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Fresh > l
Ragnorake pounds Cadsuane Melaidhrin's body extremely hard.
Smokey blasts Cadsuane Melaidhrin's left foot into bloody fragments!
Frugger pounds Cadsuane Melaidhrin's right leg into bloody fragments!
Study of the Amyrlin Seat
This room is ornate, having belonged to the generations of woman who have
worn the striped stole of the Amyrlin. The tall fireplace and broad cold,
hearth were all carved golden marble from Kandor, and the diamond-shaped
floor tiles, polished redstone from the Mountains of Mist. The walls are
panels of some striped wood, hard as iron and carved in fantastic beasts
and birds of unbelievable plumage, panels brought from the lands beyond
the Aiel Waste by the Sea Folk before Artur Hawkwing was born. Above, no
ceiling hinders the view of the sky, yet the occasional rain and snow
never enter through the ceiling's opening. Tall, arched windows open onto
a balcony overlooking the private garden.
[ obvious exits: S W ] [ S: studydoor ]
A large slab of meat has been placed here. [2]
A thick, leather backpack lies abandoned here.
A water skin made from dried human flesh lies here.
Riven the Darkling is standing here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Whelk Daddi is standing here.
Ragnorake the Wretched Predator is here, fighting Cadsuane Melaidhrin.
Frugger the Diseased Molestor is here, fighting Cadsuane Melaidhrin.
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is here, fighting Cadsuane Melaidhrin.
Zangief the Dark General is standing here.
Cadsuane Melaidhrin is sitting here.
* HP:Healthy MV:Fresh >
Ragnorake pounds Cadsuane Melaidhrin's body into bloody fragments!
* HP:Healthy MV:Fresh > l
Study of the Amyrlin Seat
This room is ornate, having belonged to the generations of woman who have
worn the striped stole of the Amyrlin. The tall fireplace and broad cold,
hearth were all carved golden marble from Kandor, and the diamond-shaped
floor tiles, polished redstone from the Mountains of Mist. The walls are
panels of some striped wood, hard as iron and carved in fantastic beasts
and birds of unbelievable plumage, panels brought from the lands beyond
the Aiel Waste by the Sea Folk before Artur Hawkwing was born. Above, no
ceiling hinders the view of the sky, yet the occasional rain and snow
never enter through the ceiling's opening. Tall, arched windows open onto
a balcony overlooking the private garden.
[ obvious exits: S W ] [ S: studydoor ]
A large slab of meat has been placed here. [2]
A thick, leather backpack lies abandoned here.
A water skin made from dried human flesh lies here.
Riven the Darkling is standing here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Whelk Daddi is standing here.
Ragnorake the Wretched Predator is here, fighting Cadsuane Melaidhrin.
Frugger the Diseased Molestor is here, fighting Cadsuane Melaidhrin.
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is here, fighting Cadsuane Melaidhrin.
Zangief the Dark General is standing here.
Cadsuane Melaidhrin is here, fighting Frugger.
* HP:Healthy MV:Fresh >
Smokey tries to blast Cadsuane Melaidhrin, but she parries successfully.
Cadsuane Melaidhrin barely strikes Frugger's right foot.
* HP:Healthy MV:Fresh >
Smokey blasts Cadsuane Melaidhrin's left leg very hard.
* HP:Healthy MV:Fresh >
Cadsuane Melaidhrin avoids being bashed by Ragnorake who loses his balance and falls!
diag frugger
* HP:Healthy MV:Fresh >
Smokey tries to blast Cadsuane Melaidhrin, but she deflects the blow.
Cadsuane Melaidhrin barely strikes Frugger's left hand.
Frugger pounds Cadsuane Melaidhrin's body into bloody fragments!
Pariah stabs Cadsuane Melaidhrin's body very hard.
Cadsuane Melaidhrin avoids being bashed by Frugger who loses his balance and falls!
Riven says 'now thats a firetrucking load'
* HP:Healthy MV:Fresh > Frugger has a few scratches.
* HP:Healthy MV:Fresh >
Zangief suddenly keels over in pain, surrounded by a white aura...
Zangief's body has been taken over by a new spirit!
* HP:Healthy MV:Fresh >
Cadsuane Melaidhrin's hands begin weaving crystals of water and air...
Cadsuane Melaidhrin unleashes a flurry of icy spikes at Frugger, who is stabbed repeatedly.
* HP:Healthy MV:Fresh >
Smokey blasts Cadsuane Melaidhrin's right foot hard.
* HP:Healthy MV:Fresh >
Ragnorake clambers to his feet.
* HP:Healthy MV:Fresh >
Pariah tries to stab Cadsuane Melaidhrin, but she parries successfully.
Smokey tries to blast Cadsuane Melaidhrin, but she parries successfully.
Cadsuane Melaidhrin barely tickles Frugger's body with her strike.
Frugger tries to pound Cadsuane Melaidhrin, but she parries successfully.
* HP:Healthy MV:Fresh >
Pariah looks at Cadsuane Melaidhrin.
* HP:Healthy MV:Fresh > k woman
k woman
Pariah stabs Cadsuane Melaidhrin's left arm very hard.
Smokey blasts Cadsuane Melaidhrin's body extremely hard.
Cadsuane Melaidhrin barely strikes Frugger's head.
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Fresh > k woman
Frugger sends Cadsuane Melaidhrin sprawling with a powerful bash!
You blast Cadsuane Melaidhrin's head into bloody fragments!
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Battered > You do the best you can!
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Battered >
You blast Cadsuane Melaidhrin's left hand into bloody fragments!
Pariah stabs Cadsuane Melaidhrin's body extremely hard.
Smokey blasts Cadsuane Melaidhrin's body into bloody fragments!
Frugger pounds Cadsuane Melaidhrin's body very hard.
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Battered >
Smokey blasts Cadsuane Melaidhrin's left arm into bloody fragments!
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Beaten > berserk
[cha mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Beaten >
You blast Cadsuane Melaidhrin's body into bloody fragments!
Pariah stabs Cadsuane Melaidhrin's right arm into bloody fragments!
Smokey blasts Cadsuane Melaidhrin's body extremely hard.
Frugger pounds Cadsuane Melaidhrin's body into bloody fragments!
* HP:Healthy MV:Fresh - Frugger: Hurt - Cadsuane Melaidhrin: Beaten >
Frugger looks at Cadsuane Melaidhrin.
* HP:Healthy MV:Fresh - Frugger: Hurt - Cadsuane Melaidhrin: Beaten >
Pariah stabs Cadsuane Melaidhrin's body hard.
Smokey tries to blast Cadsuane Melaidhrin, but she deflects the blow.
* HP:Healthy MV:Fresh - Frugger: Hurt - Cadsuane Melaidhrin: Beaten > wave woman
You wave goodbye to Cadsuane Melaidhrin.
* HP:Healthy MV:Fresh - Frugger: Hurt - Cadsuane Melaidhrin: Beaten >
You try to blast Cadsuane Melaidhrin, but she parries successfully.
Pariah stabs Cadsuane Melaidhrin's right hand very hard.
Smokey blasts Cadsuane Melaidhrin's body extremely hard.
Cadsuane Melaidhrin barely strikes Frugger's body.
* HP:Healthy MV:Fresh - Frugger: Hurt - Cadsuane Melaidhrin: Beaten >
You try to blast Cadsuane Melaidhrin, but she parries successfully.
Smokey blasts Cadsuane Melaidhrin's body extremely hard.
* HP:Healthy MV:Fresh - Frugger: Hurt - Cadsuane Melaidhrin: Beaten >
Cadsuane Melaidhrin avoids being bashed by Frugger who loses his balance and falls!
* HP:Healthy MV:Fresh - Frugger: Hurt - Cadsuane Melaidhrin: Beaten > sco
Pariah says 'noice'
* HP:Healthy MV:Fresh - Frugger: Hurt - Cadsuane Melaidhrin: Beaten > You blast Cadsuane Melaidhrin's left arm into bloody fragments!
Pariah stabs Cadsuane Melaidhrin's left leg very hard.
Smokey blasts Cadsuane Melaidhrin's body extremely hard.
Cadsuane Melaidhrin barely strikes Frugger's left leg.
Cadsuane Melaidhrin's hands begin weaving crystals of water and air...
Cadsuane Melaidhrin unleashes a flurry of icy spikes at Frugger, who is stabbed repeatedly.
HP:Healthy MP:Fresh
You have scored 108601943 experience points and 1288 quest points.
You need 1727217420 exp to level and 1712 qp to rank.
You have acquired 153 alt qps to date.
You have amassed 88 Turn points to date.
You have played 52 days and 10 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 51).
You are fighting Cadsuane Melaidhrin.
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Critical >
Whelk waves goodbye to Cadsuane Melaidhrin.
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Critical >
You blast Cadsuane Melaidhrin's left leg into bloody fragments!
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Critical >
You blast Cadsuane Melaidhrin's left leg into bloody fragments!
Pariah tries to stab Cadsuane Melaidhrin, but she dodges the attack.
Cadsuane Melaidhrin swiftly dodges Smokey's attempt to blast her.
Cadsuane Melaidhrin strikes Frugger's body.
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Critical >
Cadsuane Melaidhrin furiously weaves her hands in a swirling pattern...
Cadsuane Melaidhrin panics, and attempts to flee!
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Critical >
Cadsuane Melaidhrin avoids being bashed by Frugger who loses his balance and falls!
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Critical >
You blast Cadsuane Melaidhrin's body into bloody fragments!
Pariah tries to stab Cadsuane Melaidhrin, but she deflects the blow.
Smokey tries to blast Cadsuane Melaidhrin, but she parries successfully.
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Critical >
You blast Cadsuane Melaidhrin's head into bloody fragments!
Pariah stabs Cadsuane Melaidhrin's left arm into bloody fragments!
Cadsuane Melaidhrin is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Cadsuane Melaidhrin's death cry.
* HP:Healthy MV:Fresh > cb
cb
cb
[chan mood brave]
You try to calm down, but can't.
* HP:Healthy MV:Fresh > [chan mood brave]
You try to calm down, but can't.
* HP:Healthy MV:Fresh > [chan mood brave]
You try to calm down, but can't.
* HP:Healthy MV:Fresh > cb
cb
cb
Frugger clambers to his feet.
[chan mood brave]
You try to calm down, but can't.
* HP:Healthy MV:Fresh > Frugger nods in agreement.
[chan mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.
* HP:Healthy MV:Fresh > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.
ec
* HP:Healthy MV:Fresh > [exa corpse]
It is the corpse of Cadsuane Melaidhrin.
When you look inside, you see:
corpse (here) :
a set of soft velvet slippers
a divided riding skirt
a belt with a buckle of cuendillar
a staff of Earth and Air
[2] a silver Kandori wristcuff
a seven-striped stole
a green silk dress with pale cream-colored slashes
a satin blouse
a cuendillar teardrop on a white-steel chain
a set of ten golden hair ornaments
a gold ring delicately carved with ivy
a beautifully worked great serpent ring
* HP:Healthy MV:Fresh > gac
Pariah leans over and severs the head from the corpse of Cadsuane Melaidhrin.
[get all corpse]
You get a set of soft velvet slippers from the corpse of Cadsuane Melaidhrin.
You get a divided riding skirt from the corpse of Cadsuane Melaidhrin.
You get a belt with a buckle of cuendillar from the corpse of Cadsuane Melaidhrin.
You get a staff of Earth and Air from the corpse of Cadsuane Melaidhrin.
You get a silver Kandori wristcuff from the corpse of Cadsuane Melaidhrin.
You get a silver Kandori wristcuff from the corpse of Cadsuane Melaidhrin.
You get a seven-striped stole from the corpse of Cadsuane Melaidhrin.
You get a green silk dress with pale cream-colored slashes from the corpse of Cadsuane Melaidhrin.
You get a satin blouse from the corpse of Cadsuane Melaidhrin.
You get a cuendillar teardrop on a white-steel chain from the corpse of Cadsuane Melaidhrin.
You get a set of ten golden hair ornaments from the corpse of Cadsuane Melaidhrin.
You get a gold ring delicately carved with ivy from the corpse of Cadsuane Melaidhrin.
You get a beautifully worked great serpent ring from the corpse of Cadsuane Melaidhrin.
* HP:Healthy MV:Fresh >
Whelk gets a package of iron rations from a backpack.
* HP:Healthy MV:Fresh > Zangief hisses 'hp?'
* HP:Healthy MV:Fresh > inv
You are carrying:
a beautifully worked great serpent ring
a gold ring delicately carved with ivy
a set of ten golden hair ornaments
a cuendillar teardrop on a white-steel chain
a satin blouse
a green silk dress with pale cream-colored slashes
a seven-striped stole
[2] a silver Kandori wristcuff
a staff of Earth and Air
a belt with a buckle of cuendillar
a divided riding skirt
a set of soft velvet slippers
a carved wooden staff topped with a gold flame
a great serpent ring
a blue satin dress embroidered with snowdrops
a hand-wide blue stole
a thin, decorative belt
a pair of elegant leather slippers
* HP:Healthy MV:Fresh >
Whelk gets a flask stained with human blood from a backpack.
* HP:Healthy MV:Fresh >
Whelk drinks blood from a flask stained with human blood.
* HP:Healthy MV:Fresh >
Pariah says 'healthy'
Whelk drinks blood from a flask stained with human blood.
* HP:Healthy MV:Fresh >
Whelk drinks blood from a flask stained with human blood.
* HP:Healthy MV:Fresh > say full
You say 'full'
* HP:Healthy MV:Fresh >
Ragnorake says 'scratch'
* HP:Healthy MV:Fresh >
Ragnorake can't seem to regain control of himself.
* HP:Healthy MV:Fresh >
Ragnorake can't seem to regain control of himself.
* HP:Healthy MV:Fresh >
Ragnorake can't seem to regain control of himself.
* HP:Healthy MV:Fresh >
Whelk drains some blood from the corpse of Cadsuane Melaidhrin into a flask stained with human blood.
* HP:Healthy MV:Fresh >
Frugger says 'my buffing is superb'
* HP:Healthy MV:Fresh >
Zangief leaves west.
Smokey leaves west.
A shadow stallion leaves west.
Pariah leaves west.
Gorthaur leaves west.
You follow Zangief.
A Private Balcony
A small semi-circular balcony, large enough to fit perhaps three people at
the most, overlooks a rooftop garden far below. The carved stone ballusters
reflect the shape of flames and serpents chasing their own tails, the pale
marble veined with dramatic colors and flecks of reflective minerals. From
this vantage point it is easy to see that the garden is manicured with
plants in a circle to reflect the colors of all Ajahs, with the center as
the ancient symbol of the Aes Sedai.
[ obvious exits: E ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from the east.
Ragnorake has arrived from the east.
o HP:Healthy MV:Full >
Zangief leaves east.
Smokey leaves east.
A shadow stallion leaves east.
Gorthaur leaves east.
You follow Zangief.
Study of the Amyrlin Seat
This room is ornate, having belonged to the generations of woman who have
worn the striped stole of the Amyrlin. The tall fireplace and broad cold,
hearth were all carved golden marble from Kandor, and the diamond-shaped
floor tiles, polished redstone from the Mountains of Mist. The walls are
panels of some striped wood, hard as iron and carved in fantastic beasts
and birds of unbelievable plumage, panels brought from the lands beyond
the Aiel Waste by the Sea Folk before Artur Hawkwing was born. Above, no
ceiling hinders the view of the sky, yet the occasional rain and snow
never enter through the ceiling's opening. Tall, arched windows open onto
a balcony overlooking the private garden.
[ obvious exits: S W ] [ S: studydoor ]
The corpse of Cadsuane Melaidhrin is lying here.
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Riven the Darkling is standing here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Whelk Daddi is standing here.
Frugger has arrived from the west.
Ragnorake has arrived from the west.
* HP:Healthy MV:Full >
Whelk leaves west.
A shadow stallion leaves west.
* HP:Healthy MV:Full >
Whelk has arrived from the west.
A shadow stallion has arrived from the west.
* HP:Healthy MV:Full >
Zangief hisses 'that was the seat?'
Smokey says 'you can loot that staff?'
* HP:Healthy MV:Full >
*Orino* has arrived from the south.
A Swordbrother has arrived from the south.
* HP:Healthy MV:Full >
*Orino* tries to strike Riven, but he parries successfully.
Riven says 'tis looted'
* HP:Healthy MV:Full >
*Orino* gives a Swordbrother an order.
A Swordbrother tries to scythe Whelk, but he deflects the blow.
* HP:Healthy MV:Full >
Zangief scythes a Swordbrother's head.
* HP:Healthy MV:Full >
Riven tries to pierce *Orino*, but he deflects the blow.
*Orino* panics, and attempts to flee!
Pariah tries to stab *Orino*, but he parries successfully.
* HP:Healthy MV:Full >
*Orino* leaves south.
* HP:Healthy MV:Full >
A Swordbrother tries to scythe Whelk, but he dodges the attack.
* HP:Healthy MV:Full >
A Swordbrother avoids being bashed by Zangief who loses his balance and falls!
* HP:Healthy MV:Full > kh
kh
kh
Whelk sends a Swordbrother sprawling with a powerful bash!
[k human]
They aren't here.
kh
* HP:Healthy MV:Full > Whelk slices a Swordbrother's body.
[k human]
They aren't here.
* HP:Healthy MV:Full > [k human]
They aren't here.
* HP:Healthy MV:Full > [k human]
They aren't here.
* HP:Healthy MV:Full > l
Whelk falls down laughing.
* HP:Healthy MV:Full > Study of the Amyrlin Seat
This room is ornate, having belonged to the generations of woman who have
worn the striped stole of the Amyrlin. The tall fireplace and broad cold,
hearth were all carved golden marble from Kandor, and the diamond-shaped
floor tiles, polished redstone from the Mountains of Mist. The walls are
panels of some striped wood, hard as iron and carved in fantastic beasts
and birds of unbelievable plumage, panels brought from the lands beyond
the Aiel Waste by the Sea Folk before Artur Hawkwing was born. Above, no
ceiling hinders the view of the sky, yet the occasional rain and snow
never enter through the ceiling's opening. Tall, arched windows open onto
a balcony overlooking the private garden.
[ obvious exits: S W ] [ S: studydoor ]
The corpse of Cadsuane Melaidhrin is lying here.
A Swordbrother is sitting here.
Riven the Darkling is standing here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Whelk Daddi is here, fighting a Swordbrother.
Ragnorake the Wretched Predator is standing here.
Frugger the Diseased Molestor is standing here.
Gorthaur the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is sitting here.
* HP:Healthy MV:Full >
Zangief clambers to his feet.
* HP:Healthy MV:Full >
Frugger chuckles politely.
* HP:Healthy MV:Full >
Pariah narrates 'on 1s'
* HP:Healthy MV:Full >
Whelk slices a Swordbrother's right arm extremely hard.
* HP:Healthy MV:Full >
Riven barely pierces a Swordbrother's body.
* HP:Healthy MV:Full >
Zangief hisses 'I request your permission to exit, Mother.'
* HP:Healthy MV:Full >
Frugger leaves south.
* HP:Healthy MV:Full >
Smokey leaves south.
* HP:Healthy MV:Full >
Riven panics, and attempts to flee!
Ragnorake pounds a Swordbrother's right leg.
* HP:Healthy MV:Full >
Zangief leaves south.
A shadow stallion leaves south.
Gorthaur leaves south.
You follow Zangief.
The Anteroom of the Keeper
Pristine white walls rising thirty feet to the fresco covered pointed arch
ceiling create a cavernous quality to the room. This anteroom serves as
an office for the Keeper of the Chronicles, who oversees the secretarial
duties for the Amyrlin Seat. The Keeper's desk is in impeccable order with
various papers stacked to the side to provide a large space for writing.
The desk itself is quite massive and made in a style typical of Bandar Eban.
[ obvious exits: N S ] [ N: studydoor ]
A gory tuft of flesh lies abandoned on the ground.
The corpse of Jancey is lying here.
Gorthaur the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.
Smokey "McPots" the Bear is standing here.
Frugger the Diseased Molestor is here, fighting Badd.
Pariah the Trolloc is here, fighting Badd.
*Badd* is here, fighting Pariah.
Gorthaur says 'I request your permission to exit, Mother.'
* HP:Healthy MV:Full >
*Badd* tries to pierce Pariah, but he parries successfully.
Pariah tries to stab *Badd*, but he parries successfully.
Whelk narrates 'badd'
* HP:Healthy MV:Full >
*Badd* tries to pierce Pariah, but he parries successfully.
Pariah tries to stab *Badd*, but he parries successfully.
* HP:Healthy MV:Full > kh
kh
kh
*Badd* panics, and attempts to flee!
Smokey leaves south.
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Full > *Badd* leaves north.
[k human]
They aren't here.
* HP:Healthy MV:Full > kh
[k human]
They aren't here.
* HP:Healthy MV:Full > kh
*Badd* has arrived from the north.
Gorthaur tries to slash *Badd*, but he parries successfully.
* HP:Healthy MV:Full > kh
Zangief scythes *Badd*'s body into bloody fragments!
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Healthy MV:Full > kh
*Badd* says 'X AUpyUGO NZ^J dDbMruLCUm jS qNu@E wfVqtLp'
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Full > kh
*Badd* tickles Gorthaur's body with his pierce.
Gorthaur tries to slash *Badd*, but he parries successfully.
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Healthy MV:Full > kh
*Badd* panics, and attempts to flee!
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Full > kh
*Badd* leaves north.
[k human]
You try to blast *Badd*, but he deflects the blow.
* HP:Healthy MV:Full - Badd: Scratched > [k human]
You do the best you can!
* HP:Healthy MV:Full - Badd: Scratched > [k human]
You do the best you can!
kh
* HP:Healthy MV:Full - Badd: Scratched > [k human]
You do the best you can!
* HP:Healthy MV:Full - Badd: Scratched > Frugger tries to pound *Badd*, but he deflects the blow.
[k human]
You do the best you can!
* HP:Healthy MV:Full - Badd: Scratched > l
[k human]
You do the best you can!
* HP:Healthy MV:Full - Badd: Scratched > *Badd* panics, and attempts to flee!
[k human]
You do the best you can!
* HP:Healthy MV:Full - Badd: Scratched > Frugger tries to pound *Badd*, but he deflects the blow.
You blast *Badd*'s left leg into bloody fragments!
[k human]
You do the best you can!
* HP:Healthy MV:Full - Badd: Hurt > [k human]
You do the best you can!
* HP:Healthy MV:Full - Badd: Hurt > The Anteroom of the Keeper
Pristine white walls rising thirty feet to the fresco covered pointed arch
ceiling create a cavernous quality to the room. This anteroom serves as
an office for the Keeper of the Chronicles, who oversees the secretarial
duties for the Amyrlin Seat. The Keeper's desk is in impeccable order with
various papers stacked to the side to provide a large space for writing.
The desk itself is quite massive and made in a style typical of Bandar Eban.
[ obvious exits: N S ] [ N: studydoor ]
A gory tuft of flesh lies abandoned on the ground.
The corpse of Jancey is lying here.
*Badd* is here, fighting YOU!
Gorthaur the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.
Frugger the Diseased Molestor is here, fighting Badd.
* HP:Healthy MV:Full - Badd: Hurt >
*Badd* leaves south.
* HP:Healthy MV:Full > stat
Frugger pounds *Badd*'s body very hard.
You are a 729 year old male trolloc warrior.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs. Base BMI:0.37
You are carrying 15.0 lbs and wearing 84.3 lbs, fairly light. Total BMI:0.50
Your base abilities are: Str:21 Int:8 Wil:9 Dex:13 Con:17 Sum:68.
Offensive bonus: 185, Dodging bonus: 3, Parrying bonus: 1, Total defense: 4
Your mood is: Brave. You will flee below: 109 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.
You are subjected to the following effects:
- NO QUIT
* HP:Healthy MV:Full >
*Badd* says 'S gHv?L Are` jj KlILRYd IZ Eku]vS`W DFce O^eT`\?'
* HP:Healthy MV:Full > kh
*Badd* pierces Frugger's left arm.
Frugger tries to pound *Badd*, but he deflects the blow.
Zangief tries to scythe *Badd*, but he deflects the blow.
* HP:Healthy MV:Full > kh
kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Healthy MV:Full > kh
*Badd* panics, and attempts to flee!
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
Gorthaur leaves south.
kh
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Healthy MV:Full > kh
*Badd* leaves south.
Smokey narrates 'firetruck on badd and fc'
[k human]
You try to blast *Badd*, but he parries successfully.
* HP:Healthy MV:Full - Badd: Hurt > kh
[k human]
You do the best you can!
kh
* HP:Healthy MV:Full - Badd: Hurt > kh
[k human]
You do the best you can!
kh
* HP:Healthy MV:Full - Badd: Hurt > kh
[k human]
You do the best you can!
* HP:Healthy MV:Full - Badd: Hurt > *Badd* barely pierces your body.
You try to blast *Badd*, but he deflects the blow.
[k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Hurt > Pariah tries to stab *Badd*, but he deflects the blow.
[k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Hurt > The studydoor closes quietly.
*Badd* panics, and attempts to flee!
[k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Hurt > [k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Hurt > [k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Hurt > [k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Hurt > [k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Hurt > [k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Hurt > kh
Pariah stabs *Badd*'s body hard.
* HP:Scratched MV:Full - Badd: Hurt > kh
kh
Pariah stabs *Badd*'s right arm extremely hard.
You blast *Badd*'s left arm into bloody fragments!
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Badd: Wounded > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Wounded > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Wounded > [k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Wounded > Frugger pounds *Badd*'s right arm into bloody fragments!
[k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Battered > [k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Battered > kh
*Badd* leaves south.
Pariah tries to stab *Badd*, but he parries successfully.
Frugger narrates 'basehd'
kh
* HP:Scratched MV:Full > kh
Frugger tries to pound *Badd*, but he deflects the blow.
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Scratched MV:Full > [k human]
The fighting is too thick and heavy for you to enter the fray!
kh
kh
* HP:Scratched MV:Full > Frugger tries to pound *Badd*, but he deflects the blow.
*Badd* tries to pierce Pariah, but he deflects the blow.
Pariah stabs *Badd*'s body very hard.
*Badd* panics, and attempts to flee!
Frugger tries to pound *Badd*, but he parries successfully.
Pariah stabs *Badd*'s body very hard.
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full > kh
Pariah nods in agreement.
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Scratched MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Scratched MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full > kh
kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full > kh
*Badd* leaves south.
*Badd* has arrived from the south.
Frugger tries to pound *Badd*, but he deflects the blow.
[k human]
You blast *Badd*'s body into bloody fragments!
*Badd* panics, and attempts to flee!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Battered > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Battered > kh
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Battered > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Battered > [k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Battered > You try to blast *Badd*, but he deflects the blow.
*Badd* barely pierces Frugger's body.
Frugger pounds *Badd*'s left leg into bloody fragments!
*Badd* panics, and attempts to flee!
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > [k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > [k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
Zangief can't seem to regain control of himself.
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
*Badd* leaves south.
[k human]
They aren't here.
* HP:Scratched MV:Full > kh
*Badd* has arrived from the south.
Frugger tries to pound *Badd*, but he parries successfully.
[k human]
You try to blast *Badd*, but he parries successfully.
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
You try to blast *Badd*, but he deflects the blow.
*Badd* pierces Frugger's right arm.
Frugger pounds *Badd*'s body extremely hard.
*Badd* panics, and attempts to flee!
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
*Badd* pierces Frugger's body.
Frugger tries to pound *Badd*, but he deflects the blow.
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > [k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
*Badd* tries to open the studydoor, but can't.
Pariah grins evilly.
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > *Badd* tries to open the studydoor, but can't.
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
*Badd* tries to open the studydoor, but can't.
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
You try to blast *Badd*, but he parries successfully.
*Badd* pierces Frugger's right leg.
Zangief leaves south.
A shadow stallion leaves south.
*Badd* tries to open the studydoor, but can't.
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > *Badd* panics, and attempts to flee!
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > [k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > [k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > Frugger sends *Badd* sprawling with a powerful bash!
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
kh
kh
kh
You blast *Badd*'s right leg into bloody fragments!
Frugger pounds *Badd*'s left arm into bloody fragments!
A torch held by *Badd* is about to go out!
The studydoor is opened from the other side.
[k human]
You do the best you can!
* HP:Scratched MV:Fresh - Frugger: Wounded - Badd: Critical > [k human]
You do the best you can!
* HP:Scratched MV:Fresh - Frugger: Wounded - Badd: Critical > Zangief has arrived from the south.
A shadow stallion has arrived from the south.
[k human]
You do the best you can!
* HP:Scratched MV:Fresh - Frugger: Wounded - Badd: Critical > [k human]
You do the best you can!
* HP:Scratched MV:Fresh - Frugger: Wounded - Badd: Critical > [k human]
You do the best you can!
* HP:Scratched MV:Fresh - Frugger: Wounded - Badd: Critical > [k human]
You do the best you can!
* HP:Scratched MV:Fresh - Frugger: Wounded - Badd: Critical > wave
Whelk has arrived from the north.
A shadow stallion has arrived from the north.
[k human]
You do the best you can!
Ragnorake narrates 'the door is locked'
* HP:Scratched MV:Fresh - Frugger: Wounded - Badd: Critical > [k human]
You do the best you can!
* HP:Scratched MV:Fresh - Frugger: Wounded - Badd: Critical > Frugger pounds *Badd*'s head extremely hard.
*Badd* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Badd*'s death cry.
[k human]
They aren't here.
Ragnorake has arrived from the north.
* HP:Scratched MV:Fresh > [k human]
They aren't here.
* HP:Scratched MV:Fresh > Zangief leaves south.
A shadow stallion leaves south.
You follow Zangief.
A Marble Hallway
The walls of the entire corridor are covered with finely woven tapestries
and paintings. A few of the tapestries depict a majestic woman leading a
charge against a horde of trollocs that number more than twice as many as
the human force. One of the paintings is a portrait of a queenly woman
resembling the one depicted on the tapestry. The vaulted ceiling rises at
least fifteen paces above the floor tiles, which are arranged in red,
white, blue, green, gray, brown, and yellow teardrops.
[ obvious exits: N D ]
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.
Smokey "McPots" the Bear is here, fighting a calm woman.
A calm woman is here, fighting Smokey.
Frugger has arrived from the north.
Ragnorake has arrived from the north.
[k human]
They aren't here.
* HP:Scratched MV:Full > [k human]
They aren't here.
* HP:Scratched MV:Full > Smokey blasts a calm woman's head into bloody fragments!
A calm woman barely tickles Smokey's body with her hit.
[k human]
They aren't here.
* HP:Scratched MV:Full > [k human]
They aren't here.
* HP:Scratched MV:Full > Zangief leaves north.
A shadow stallion leaves north.
You follow Zangief.
The Anteroom of the Keeper
Pristine white walls rising thirty feet to the fresco covered pointed arch
ceiling create a cavernous quality to the room. This anteroom serves as
an office for the Keeper of the Chronicles, who oversees the secretarial
duties for the Amyrlin Seat. The Keeper's desk is in impeccable order with
various papers stacked to the side to provide a large space for writing.
The desk itself is quite massive and made in a style typical of Bandar Eban.
[ obvious exits: N S ] [ N: studydoor ]
The corpse of Badd is lying here.
A gory tuft of flesh lies abandoned on the ground.
The corpse of Jancey is lying here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Whelk Daddi is standing here.
Riven the Darkling is standing here mending a weapon.
Frugger has arrived from the south.
Ragnorake has arrived from the south.
[k human]
They aren't here.
* HP:Scratched MV:Full > Zangief gets a thin vial of yellow fluid from the corpse of Badd.
Zangief gets a small purse from the corpse of Badd.
Zangief gets a pair of animal-fur boots from the corpse of Badd.
Zangief gets a pair of earthen colored breeches from the corpse of Badd.
Zangief gets a dagger of green jade from the corpse of Badd.
Zangief gets a silver etched shield from the corpse of Badd.
Zangief gets a silver Kandori wristcuff from the corpse of Badd.
Zangief gets a silver Kandori wristcuff from the corpse of Badd.
Zangief gets a pair of dark gloves from the corpse of Badd.
Zangief gets a set of cloth sleeves from the corpse of Badd.
Zangief gets a bearskin tunic from the corpse of Badd.
Zangief gets a necklace of dark ivy from the corpse of Badd.
Zangief gets a necklace of dark ivy from the corpse of Badd.
Zangief gets a camouflaged hood from the corpse of Badd.
Zangief gets an emerald ring from the corpse of Badd.
Zangief gets a torch from the corpse of Badd.
[k human]
They aren't here.
* HP:Scratched MV:Full > Pariah narrates 'rip'
Frugger nods in agreement.
Riven leans over and severs the head from the corpse of Badd.
You wave.
* HP:Scratched MV:Full >
Zangief leaves south.
A shadow stallion leaves south.
You follow Zangief.
A Marble Hallway
The walls of the entire corridor are covered with finely woven tapestries
and paintings. A few of the tapestries depict a majestic woman leading a
charge against a horde of trollocs that number more than twice as many as
the human force. One of the paintings is a portrait of a queenly woman
resembling the one depicted on the tapestry. The vaulted ceiling rises at
least fifteen paces above the floor tiles, which are arranged in red,
white, blue, green, gray, brown, and yellow teardrops.
[ obvious exits: N D ]
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.
Smokey "McPots" the Bear is here, fighting a calm woman.
A calm woman is here, fighting Smokey.
Frugger has arrived from the north.
Ragnorake has arrived from the north.
* HP:Scratched MV:Full >
Smokey blasts a calm woman's body extremely hard.
A calm woman barely hits Smokey's body.
* HP:Scratched MV:Full >
Pariah narrates 'those flees...'
* HP:Scratched MV:Full >
Gorthaur has arrived from below.
* HP:Scratched MV:Full >
Zangief puts a thin vial of yellow fluid in a backpack.
* HP:Scratched MV:Full >
Frugger tries to pound a calm woman, but she parries successfully.
* HP:Scratched MV:Full >
Frugger tries to pound a calm woman, but she parries successfully.
Smokey tries to blast a calm woman, but she deflects the blow.
A calm woman barely tickles Smokey's body with her hit.
Smokey blasts a calm woman's body hard.
* HP:Scratched MV:Full >
Zangief tries to scythe a calm woman, but she parries successfully.
* HP:Scratched MV:Full >
A calm woman glares at Frugger.
* HP:Scratched MV:Full >
A calm woman barely hits Frugger's right arm.
Zangief tries to scythe a calm woman, but she parries successfully.
* HP:Scratched MV:Full >
Smokey sends a calm woman sprawling with a powerful bash!
* HP:Scratched MV:Full > Smokey blasts a calm woman's head into bloody fragments!
* HP:Scratched MV:Full > k woman
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full >
Zangief scythes a calm woman's right leg into bloody fragments!
Frugger pounds a calm woman's right hand into bloody fragments!
Smokey blasts a calm woman's right leg into bloody fragments!
* HP:Scratched MV:Full > l
Frugger narrates 'cant run from me'
* HP:Scratched MV:Full > Frugger pounds a calm woman's left hand into bloody fragments!
A calm woman is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear a calm woman's death cry.
A Marble Hallway
The walls of the entire corridor are covered with finely woven tapestries
and paintings. A few of the tapestries depict a majestic woman leading a
charge against a horde of trollocs that number more than twice as many as
the human force. One of the paintings is a portrait of a queenly woman
resembling the one depicted on the tapestry. The vaulted ceiling rises at
least fifteen paces above the floor tiles, which are arranged in red,
white, blue, green, gray, brown, and yellow teardrops.
[ obvious exits: N D ]
The corpse of a calm woman is lying here.
Gorthaur the Revolting Torturer is standing here.
Ragnorake the Wretched Predator is standing here.
Frugger the Diseased Molestor is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.
Smokey "McPots" the Bear is standing here.
* HP:Scratched MV:Full > k woman
They aren't here.
* HP:Scratched MV:Full > k woman
Frugger can't seem to regain control of himself.
* HP:Scratched MV:Full > k woman
Frugger can't seem to regain control of himself.
They aren't here.
* HP:Scratched MV:Full > k woman
Frugger can't seem to regain control of himself.
They aren't here.
* HP:Scratched MV:Full > They aren't here.
* HP:Scratched MV:Full >
Smokey can't seem to regain control of himself.
* HP:Scratched MV:Full >
Smokey can't seem to regain control of himself.
* HP:Scratched MV:Full >
Smokey can't seem to regain control of himself.
* HP:Scratched MV:Full > whois badd
Whelk has arrived from the north.
A shadow stallion has arrived from the north.
* HP:Scratched MV:Full > Riven puts the severed head of Badd the Human slain in Tar Valon in a backpack.
Badd of the Borderlands is a level 50 human.
* HP:Scratched MV:Full > l
A Marble Hallway
The walls of the entire corridor are covered with finely woven tapestries
and paintings. A few of the tapestries depict a majestic woman leading a
charge against a horde of trollocs that number more than twice as many as
the human force. One of the paintings is a portrait of a queenly woman
resembling the one depicted on the tapestry. The vaulted ceiling rises at
least fifteen paces above the floor tiles, which are arranged in red,
white, blue, green, gray, brown, and yellow teardrops.
[ obvious exits: N D ]
The corpse of a calm woman is lying here.
Riven the Darkling is standing here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Whelk Daddi is standing here.
Gorthaur the Revolting Torturer is standing here.
Ragnorake the Wretched Predator is standing here.
Frugger the Diseased Molestor is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.
Smokey "McPots" the Bear is standing here.
* HP:Scratched MV:Full >
Zangief puts a torch in a small purse.
Zangief puts an emerald ring in a small purse.
Zangief puts a camouflaged hood in a small purse.
Zangief puts a necklace of dark ivy in a small purse.
Zangief puts a necklace of dark ivy in a small purse.
Zangief puts a bearskin tunic in a small purse.
Zangief puts a set of cloth sleeves in a small purse.
Zangief puts a pair of dark gloves in a small purse.
Zangief puts a silver Kandori wristcuff in a small purse.
Zangief puts a silver Kandori wristcuff in a small purse.
Zangief puts a silver etched shield in a small purse.
Zangief puts a dagger of green jade in a small purse.
Zangief puts a pair of earthen colored breeches in a small purse.
Zangief puts a pair of animal-fur boots in a small purse.
* HP:Scratched MV:Full > ec
[exa corpse]
It is the corpse of a calm woman.
When you look inside, you see:
corpse (here) :
nine copper pennys
a pair of soft, light shoes
a golden bracelet
a White Tower shawl
a soft gray dress
a great serpent ring (tattered)
* HP:Scratched MV:Full >
Zangief hisses 'who wants'
* HP:Scratched MV:Full > gac
[get all corpse]
You get nine copper pennys from the corpse of a calm woman.
You get a pair of soft, light shoes from the corpse of a calm woman.
You get a golden bracelet from the corpse of a calm woman.
You get a White Tower shawl from the corpse of a calm woman.
You get a soft gray dress from the corpse of a calm woman.
a great serpent ring: You can't take that!
* HP:Scratched MV:Full > put all.coin pack
You put nine coppers in a backpack.
* HP:Scratched MV:Full >
Pariah says 'i could use a spare dagger'
* HP:Scratched MV:Full > drop shoes
Ragnorake says 'me'
* HP:Scratched MV:Full > You drop a pair of soft, light shoes.
* HP:Scratched MV:Full >
Whelk hisses 'that was....courageous of them'
gac
* HP:Scratched MV:Full > [get all corpse]
a great serpent ring: You can't take that!
* HP:Scratched MV:Full >
Gorthaur says 'can use scalp'
* HP:Scratched MV:Full >
Gorthaur grins evilly.
* HP:Scratched MV:Full >
Frugger says 'he badd'
* HP:Scratched MV:Full >
Smokey says 'could use some head'
* HP:Scratched MV:Full > where
Riven says 'arbies'
Players in your Zone
--------------------
Riven - A Marble Hallway
Whelk - A Marble Hallway
Gorthaur - A Marble Hallway
Ragnorake - A Marble Hallway
Frugger - A Marble Hallway
Carnage - A Marble Hallway
Pariah - A Marble Hallway
Zangief - A Marble Hallway
Smokey - A Marble Hallway
* HP:Scratched MV:Full >
Riven leaves down.
* HP:Scratched MV:Full > smirk
You smirk.
* HP:Scratched MV:Full >
Zangief leaves down.
Smokey leaves down.
A shadow stallion leaves down.
Gorthaur leaves down.
You follow Zangief.
A Wide Marble Staircase
Flecked with rich colors from the earth and worn to a smooth polish by
countless years of use, this stairway has deep treads and at least three
people at a time could pass each other alongside easily. A decorative
balustrade carved with the ancient symbol of the Aes Sedai intertwined with
vines and leaves could prevent an accidental fall over the edge to the
floor far below.
[ obvious exits: U D ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from above.
Ragnorake has arrived from above.
* HP:Scratched MV:Full >
Zangief leaves down.
Smokey leaves down.
A shadow stallion leaves down.
Pariah leaves down.
Gorthaur leaves down.
You follow Zangief.
On a Wide Marble Staircase
A set of stairs guarded by a carved railing against falls climbs to the
upper reaches of the White Tower itself. The steps are made of smooth
marble, and are wide and deep enough to allow several people to be upon
them at the same time. A narrow window set into the wall allows a panoramic
view of the lower sections of the White Tower, with Tar Valon stretching
far beyond to the river's edge. A small landing leads west into a hallway.
[ obvious exits: W U D ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from above.
Ragnorake has arrived from above.
* HP:Scratched MV:Full >
Zangief leaves down.
Smokey leaves down.
A shadow stallion leaves down.
Gorthaur leaves down.
You follow Zangief.
At the Base of a Marble Landing
A block of marble separates the end of the hallway from the bell tower to
the east, and forms the base of a wide set of marble stairs that climb far,
far above. There is a narrow carpet at the bottom of the stairs, woven with
the symbol of the Aes Sedai and ringed with seven colors.
[ obvious exits: E W U ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from above.
Ragnorake has arrived from above.
* HP:Scratched MV:Full >
Whelk has arrived from above.
A shadow stallion has arrived from above.
* HP:Scratched MV:Full >
Zangief leaves west.
Smokey leaves west.
A shadow stallion leaves west.
Gorthaur leaves west.
You follow Zangief.
A Large Hallway
Pale corridors extend to the east and west, with large fluted stone columns
that run alongside the walls of the hallway. A narrow carpet runs along the
floor, several colors laid in long stripes that blend and merge with each
other without any visible seams.
[ obvious exits: E W ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
A rudely confident woman with an ageless face walks by.
Frugger has arrived from the east.
Ragnorake has arrived from the east.
* HP:Scratched MV:Full >
Zangief leaves west.
Smokey leaves west.
A shadow stallion leaves west.
Gorthaur leaves west.
You follow Zangief.
Along a Large Hallway
A narrow carpet lines the floor of this marble corridor, its colors laid in
stripes that blend together in harmony. Fluted stone columns decorate the
walls, the art of Ogier craftsmen carefully displayed in each carved line.
[ obvious exits: E W ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from the east.
Ragnorake has arrived from the east.
* HP:Scratched MV:Full >
Zangief leaves west.
Smokey leaves west.
A shadow stallion leaves west.
Pariah leaves west.
Gorthaur leaves west.
You follow Zangief.
In the Rotunda
A circular room carved with vines and leaves from the base of the marble
floor to the top of the stained glass ceiling, the rotunda has the odd
effect of bouncing sound to one specific part of the room where a whisper
can be as loudly heard as a shout.
[ obvious exits: E W ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
A warder stands nearby, calm yet poised to leap into battle.
A warder stands nearby, calm yet poised to leap into battle.
Frugger has arrived from the east.
Ragnorake has arrived from the east.
* HP:Scratched MV:Full >
A tense warder barely tickles Smokey's body with his hit.
A tense warder bellows 'GqE NpWjjLd\[@s] nrBeME^ VGL UzwZ c[ZQaa?z'
A tense warder bellows 'gtX GYiAnJSMGyan yLvbaGaD Cf] hoSE HtratHOw'
A tense warder barely smites Frugger's head.
A tense warder bellows 'CFI w_O@fFwbXSCk \dLTDhe_ rLA ZmFu oCtr?PFA'
A tense warder bellows 'TKR kttUHcfOeJkF vbR?Gp[VHk GpW eKXr WlbI]pJz'
* HP:Scratched MV:Full >
Frugger pounds a tense warder's left arm into bloody fragments!
A tense warder bites Smokey!
A tense warder bites Frugger!
A tense warder smites Frugger's body.
Smokey blasts a tense warder's body extremely hard.
A tense warder barely hits Smokey's body.
Zangief leaves west.
A shadow stallion leaves west.
Gorthaur leaves west.
You follow Zangief.
In a Large Hallway
Fluted stone columns line the walls of a wide marble hallyway, the work of
Ogier artists evident in every curve and line. The hard stone floor is
softened by a narrow strip of carpet decorated with seven colors that march
along each other side by side.
[ obvious exits: E W ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.
A warder stands nearby, calm yet poised to leap into battle.
Ragnorake has arrived from the east.
* HP:Scratched MV:Full >
Zangief leaves east.
A shadow stallion leaves east.
Gorthaur leaves east.
You follow Zangief.
In the Rotunda
A circular room carved with vines and leaves from the base of the marble
floor to the top of the stained glass ceiling, the rotunda has the odd
effect of bouncing sound to one specific part of the room where a whisper
can be as loudly heard as a shout.
[ obvious exits: E W ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.
Frugger the Diseased Molestor is here, fighting a tense warder.
Smokey "McPots" the Bear is here, fighting a tense warder.
A tense warder is here, fighting Smokey.
A tense warder is here, fighting Frugger.
Ragnorake has arrived from the west.
* HP:Scratched MV:Full >
A tense warder bellows 'eFp wuMrFrmWUeff ]gyyAo^k ajq W\wH ?YHhUBvM'
A tense warder bellows 'wYF ]vxKfBJpLx]q CLSK`e_B NM\ rkvk zrIyMxvY'
A tense warder bellows 'f\O _ytHhezxXw]C Fp?ZF]IoY Jjy ZmQL PgTi]MrB'
A tense warder bellows 'iHo B?MQAf^fVxqJ GR`tfnBP kKQ hNbw EPDmKxs^'
* HP:Scratched MV:Full >
Frugger pounds a tense warder's head into bloody fragments!
A tense warder smites Frugger's right leg.
Smokey blasts a tense warder's body extremely hard.
A tense warder barely hits Smokey's body.
* HP:Scratched MV:Full >
Ragnorake pounds a tense warder's body into bloody fragments!
* HP:Scratched MV:Full > k arder
Zangief scythes a tense warder's body into bloody fragments!
* HP:Scratched MV:Full > They aren't here.
* HP:Scratched MV:Full >
Whelk has arrived from the east.
A shadow stallion has arrived from the east.
* HP:Scratched MV:Full >
Whelk leaves west.
A shadow stallion leaves west.
* HP:Scratched MV:Full >
Zangief scythes a tense warder's body into bloody fragments!
A tense warder bites Smokey!
A tense warder tries to bite Frugger, but he brushes him aside.
Ragnorake pounds a tense warder's body into bloody fragments!
A tense warder smites Frugger's body.
A tense warder barely hits Smokey's left leg.
* HP:Scratched MV:Full > k warder
Frugger sends a tense warder sprawling with a powerful bash!
* HP:Scratched MV:Full > A tense warder tries to bite Smokey, but he brushes him aside.
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full >
Smokey sends a tense warder sprawling with a powerful bash!
* HP:Scratched MV:Full >
Pariah stabs a tense warder's right arm extremely hard.
* HP:Scratched MV:Full > k warder
k warder
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full > The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full >
Pariah stabs a tense warder's body hard.
Zangief scythes a tense warder's body into bloody fragments!
Ragnorake pounds a tense warder's body extremely hard.
Frugger pounds a tense warder's body very hard.
Smokey blasts a tense warder's body into bloody fragments!
Pariah stabs a tense warder's body hard.
Gorthaur war
* HP:Scratched MV:Full > k 2.warder
You blast a tense warder's right foot into bloody fragments!
* HP:Scratched MV:Full - Frugger: Battered - a tense warder: Wounded >
Gorthaur slashes a shadow stallion's body into bloody fragments!
* HP:Scratched MV:Full - Frugger: Battered - a tense warder: Wounded >
A shadow stallion tickles Gorthaur's body with its hit.
Gorthaur slashes a shadow stallion's body into bloody fragments!
You blast a tense warder's body into bloody fragments!
Pariah stabs a tense warder's body.
Zangief scythes a tense warder's body into bloody fragments!
Ragnorake pounds a tense warder's right arm into bloody fragments!
Frugger pounds a tense warder's left foot into bloody fragments!
Smokey blasts a tense warder's body into bloody fragments!
* HP:Scratched MV:Full - Frugger: Battered - a tense warder: Wounded > bash
Gorthaur panics, and attempts to flee!
+
A shadow stallion barely hits Gorthaur's body.
Gorthaur slashes a shadow stallion's right foot into bloody fragments!
Pariah stabs a tense warder's right foot hard.
Zangief scythes a tense warder's right leg into bloody fragments!
Ragnorake pounds a tense warder's right arm extremely hard.
A tense warder is incapacitated and will slowly die, if not aided.
A tense warder tickles Frugger's body with his smite.
Smokey blasts a tense warder's body into bloody fragments!
A tense warder is dead! R.I.P.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear a tense warder's death cry.
Zangief scythes a tense warder's body hard.
*
Gorthaur panics, and attempts to flee!
+
Gorthaur leaves west.
=
Frugger sends a tense warder sprawling with a powerful bash!
-
A tense warder bellows 'JOi iPofdiXDjodb gspYOE\[r FMQ J[TD gdoUm[tO'
=
They already seem to be stunned.
* HP:Scratched MV:Full - Frugger: Battered - a tense warder: Battered >
Zangief scythes a tense warder's body very hard.
You blast a tense warder's body very hard.
Pariah stabs a tense warder's left leg very hard.
Frugger pounds a tense warder's body hard.
* HP:Scratched MV:Full - Frugger: Battered - a tense warder: Beaten >
Gorthaur has arrived from the west.
* HP:Scratched MV:Full - Frugger: Battered - a tense warder: Beaten > l warder
Zangief scythes a tense warder's body into bloody fragments!
You blast a tense warder's head into bloody fragments!
Pariah stabs a tense warder's head into bloody fragments!
Frugger pounds a tense warder's right leg extremely hard.
A tense warder is mortally wounded, and will die soon, if not aided.
* HP:Scratched MV:Full - a tense warder: Critical > Battle scars and worry lines edge a once-handsome face. His tall, wiry
build suggests a whipcord strength owned by those few who highly dedicate
themselves to physical training.
A tense warder is in awful condition.
a tense warder is using:
<worn about body> a cloak of shifting colors
<worn on hands> a pair of leather half-gauntlets
<wielded two-handed> a great claymore
<worn on legs> a pair of thin leather leggings
<worn on feet> a pair of thin metal boots
* HP:Scratched MV:Full - a tense warder: Critical >
Gorthaur says 'lol'
* HP:Scratched MV:Full - a tense warder: Critical >
Pariah stabs a tense warder's left leg into bloody fragments!
A tense warder is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear a tense warder's death cry.
Frugger nods in agreement.
k warder
* HP:Scratched MV:Full > k warder
They aren't here.
* HP:Scratched MV:Full > Zangief leaves west.
Smokey leaves west.
A shadow stallion leaves west.
Gorthaur leaves west.
You follow Zangief.
In a Large Hallway
Fluted stone columns line the walls of a wide marble hallyway, the work of
Ogier artists evident in every curve and line. The hard stone floor is
softened by a narrow strip of carpet decorated with seven colors that march
along each other side by side.
[ obvious exits: E W ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Whelk Daddi is sitting here.
A tense warder is here, fighting Whelk.
Frugger has arrived from the east.
Ragnorake has arrived from the east.
You blast a tense warder's body extremely hard.
* HP:Scratched MV:Full - Whelk: Scratched - a tense warder: Hurt >
You try to blast a tense warder, but he deflects the blow.
A tense warder tries to bite Whelk, but he brushes him aside.
A tense warder tries to smite Whelk, but he deflects the blow.
A tense warder bites Whelk!
* HP:Scratched MV:Full - Whelk: Scratched - a tense warder: Hurt >
Gorthaur slashes a tense warder's left leg into bloody fragments!
* HP:Scratched MV:Full - Whelk: Scratched - a tense warder: Hurt >
A tense warder bellows 'BtU fP^BxyXBQRGk Jk]^PaDe DvA t`ex o`qAKzXG'
* HP:Scratched MV:Full - Whelk: Scratched - a tense warder: Hurt >
A tense warder tries to bite Whelk, but he brushes him aside.
Gorthaur slashes a tense warder's body very hard.
A tense warder tries to bite Whelk, but he brushes him aside.
You blast a tense warder's left leg into bloody fragments!
A tense warder tries to smite Whelk, but he deflects the blow.
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Wounded >
Gorthaur looks at a shadow stallion.
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Wounded > l warder
A tense warder avoids being bashed by Whelk who loses his balance and falls!
Battle scars and worry lines edge a once-handsome face. His tall, wiry
build suggests a whipcord strength owned by those few who highly dedicate
themselves to physical training.
A tense warder has quite a few wounds.
a tense warder is using:
<worn about body> a cloak of shifting colors
<worn on hands> a pair of leather half-gauntlets
<wielded two-handed> a great claymore
<worn on legs> a pair of thin leather leggings
<worn on feet> a pair of thin metal boots
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Wounded >
Pariah joins Whelk's fight!
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Wounded >
Gorthaur slashes a tense warder's body very hard.
You blast a tense warder's left arm into bloody fragments!
A tense warder tries to smite Whelk, but he parries successfully.
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Wounded >
Riven narrates 'arbies stabbed'
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Wounded >
Gorthaur slashes a tense warder's body hard.
Whelk slices a tense warder's body into bloody fragments!
You blast a tense warder's right arm into bloody fragments!
A tense warder smites Whelk's body.
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Battered > where
Players in your Zone
--------------------
Ragnorake - In a Large Hallway
Frugger - In a Large Hallway
Carnage - In a Large Hallway
Gorthaur - In a Large Hallway
Pariah - In a Large Hallway
Smokey - In a Large Hallway
Zangief - In a Large Hallway
Whelk - In a Large Hallway
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Battered >
Riven narrates 'stabbed bat'
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Battered >
Gorthaur slashes a tense warder's right foot extremely hard.
Whelk slices a tense warder's body very hard.
You blast a tense warder's right arm into bloody fragments!
A tense warder tries to smite Whelk, but he deflects the blow.
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Beaten >
A tense warder tries to bite Whelk, but he brushes him aside.
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Beaten > group
Gorthaur slashes a tense warder's body hard.
Whelk slices a tense warder's left leg into bloody fragments!
You blast a tense warder's left arm into bloody fragments!
A tense warder smites Whelk's body.
* HP:Healthy MV:Full - Whelk: Hurt - a tense warder: Critical > Your group consists of:
Zangief (Head of group)
Smokey
a shadow stallion
Pariah
Gorthaur
Carnage
Frugger
Ragnorake
* HP:Healthy MV:Full - Whelk: Hurt - a tense warder: Critical >
Zangief narrates 'where'
* HP:Healthy MV:Full - Whelk: Hurt - a tense warder: Critical >
Frugger narrates 'where this at?'
* HP:Healthy MV:Full - Whelk: Hurt - a tense warder: Critical >
Gorthaur slashes a tense warder's body very hard.
Whelk slices a tense warder's right leg into bloody fragments!
A tense warder is dead! R.I.P.
Your blood freezes as you hear a tense warder's death cry.
* HP:Healthy MV:Full >
Zangief leaves west.
Smokey leaves west.
A shadow stallion leaves west.
Gorthaur leaves west.
You follow Zangief.
A Small Antechamber
Like a perfectly square box, this chamber is all stone with no relief in
sight. Cold marble slickly lines the floor, and plain slabs of marble walls
gleam against the ambient light. There is a door to the north, and to the
south is a landing with a staircase spiralling down into the White Tower. A
long hallway stretches to the east.
[ obvious exits: N E S ] [ N: enormousdoor ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
A warder stands nearby, calm yet poised to leap into battle.
A striking woman stands here, seemingly ageless.
A warder stands nearby, calm yet poised to leap into battle.
Frugger has arrived from the east.
Ragnorake has arrived from the east.
* HP:Healthy MV:Full > stat
You are a 729 year old male trolloc warrior.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs. Base BMI:0.37
You are carrying 18.8 lbs and wearing 84.4 lbs, fairly light. Total BMI:0.50
Your base abilities are: Str:21 Int:8 Wil:9 Dex:13 Con:17 Sum:68.
Offensive bonus: 184, Dodging bonus: 3, Parrying bonus: 1, Total Defense: 4
Your mood is: Brave. You will flee below: 109 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NO QUIT
* HP:Healthy MV:Full >
Riven narrates 'around tvcs'
* HP:Healthy MV:Full >
Zangief leaves south.
Smokey leaves south.
A shadow stallion leaves south.
Gorthaur leaves south.
You follow Zangief.
A Spiraling Staircase
A large spiraling staircase climbs, the marble white of the stonework
capturing the light from the lamps and releasing it in a multitude of
shimmering rainbows. The banisters of the stairwell have been carved into
complex patterns of intertwining vines and trefoil leaves. Friezes decorate
the joining of the vaulted ceiling and pure white walls.
[ obvious exits: N E S D ] [ E: chamberdoor ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from the north.
Ragnorake has arrived from the north.
* HP:Healthy MV:Full >
A tense warder bellows 'RT` [VwGMNkngOFQ JdWbqU kWw dRbd tTbKjG_y'
* HP:Healthy MV:Full >
Zangief leaves down.
Smokey leaves down.
A shadow stallion leaves down.
Gorthaur leaves down.
You follow Zangief.
A Spiraling Staircase
A elegant spiraling staircase rises from somewhere far below, its curving
steps flowing seamlessly with the next, all seemingly cut from a single
piece of stone. Only Ogier masons build with this much detail and it would
appear that they were given a free hand with what they built.
[ obvious exits: N E S W U D ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from above.
Ragnorake has arrived from above.
* HP:Healthy MV:Full >
Zangief leaves down.
Smokey leaves down.
A shadow stallion leaves down.
Gorthaur leaves down.
You follow Zangief.
A Spiraling Staircase
Steps of smooth, cream-colored stone descend from the upper level and
corkscrew endlessly down into the depths of the White Tower. The skilled
work of Ogier hands, not a single seam is evident in the flowing masonry.
Coiling vines and avendesora leaves are engraved in every surface, the
carvings so lifelike they are almost seem to grow from the stone.
[ obvious exits: N E S W U D ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
A White Sister wanders the halls.
Frugger has arrived from above.
Ragnorake has arrived from above.
* HP:Healthy MV:Full >
Zangief leaves down.
Smokey leaves down.
A shadow stallion leaves down.
Gorthaur leaves down.
You follow Zangief.
A Spiraling Staircase
Smooth, perfect steps form a curving staircase that circles away both
upward and downward. Wrought by Ogier hands, free-flowing vines curl and
twine in all the stonework, punctuated by blossoms and leaves that seem
almost ready to shake in a breeze and flutter to the seamless floor.
[ obvious exits: N E S W U D ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from above.
Ragnorake has arrived from above.
* HP:Healthy MV:Full >
Zangief leaves down.
Smokey leaves down.
A shadow stallion leaves down.
Gorthaur leaves down.
You follow Zangief.
A Spiraling Staircase
A wide spiraling staircase ascends and descends the center of the Tower.
Landings extend off of the staircase in every direction, leading to
hallways in the north, east, and west. To the west, the floor of the
hallway is tiled in ceramic designs of a muted brown. The eastern hallway
is marked with the outline of an open book set into the floor. The northern
hallway is narrower and paneled in a dark grained wood, while a small
landing to the south contains a few pieces of furniture.
[ obvious exits: N E S W U D ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from above.
Ragnorake has arrived from above.
* HP:Healthy MV:Full >
Zangief leaves down.
Smokey leaves down.
A shadow stallion leaves down.
Gorthaur leaves down.
You follow Zangief.
An Intersection
This circular hall is enormous, at least fifty paces in diameter and twenty
paces high. Four large corridors intersect in this room, from north, south,
east, and west. Beside each hallway entrance is a large painting of a
woman exuding power and majesty in the stole of the Amyrlin Seat. A copy
of the Flame of Tar Valon is worked into the tiles in the center of the
hall measuring twenty feet in diameter. A spiraling marble staircase
ascends higher into the Tower between the entrances to the northern and
eastern hallways, while a similar staircase descends to the Tower deeps
between the entrances to the southern and western hallways.
Smoke and soot appear to fill the corridor below.
[ obvious exits: N E S W U ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
A Tower guard is here protecting the peace.
A Tower guard is here protecting the peace.
A quiet servant awaits instructions from his master.
Frugger has arrived from above.
Ragnorake has arrived from above.
* HP:Healthy MV:Full > An Intersection
This circular hall is enormous, at least fifty paces in diameter and twenty
paces high. Four large corridors intersect in this room, from north, south,
east, and west. Beside each hallway entrance is a large painting of a
woman exuding power and majesty in the stole of the Amyrlin Seat. A copy
of the Flame of Tar Valon is worked into the tiles in the center of the
hall measuring twenty feet in diameter. A spiraling marble staircase
ascends higher into the Tower between the entrances to the northern and
eastern hallways, while a similar staircase descends to the Tower deeps
between the entrances to the southern and western hallways.
Smoke and soot appear to fill the corridor below.
[ obvious exits: N E S W U ]
Ragnorake the Wretched Predator is standing here.
Frugger the Diseased Molestor is standing here.
Gorthaur the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
A Tower guard is here protecting the peace.
A Tower guard is here protecting the peace.
A quiet servant awaits instructions from his master.
* HP:Healthy MV:Full >
Zangief leaves south.
Smokey leaves south.
A shadow stallion leaves south.
Gorthaur leaves south.
You follow Zangief.
A Marble Hallway
The floor tiles are arranged in a pattern where the Flame of Tar Valon is
surrounded by circular bands of green, red, blue, brown, yellow, gray, and
white. The walls and ceiling are made from the same silver-streaked, white
stone that the Shining Walls and the outside of the White Tower is made of.
A ramp of silver-streaked, white stone leads to a set of tall wooden doors.
[ obvious exits: N E S ] [ S: Doors ]
Gorthaur the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from the north.
Ragnorake has arrived from the north.
* HP:Healthy MV:Full > A Marble Hallway
The floor tiles are arranged in a pattern where the Flame of Tar Valon is
surrounded by circular bands of green, red, blue, brown, yellow, gray, and
white. The walls and ceiling are made from the same silver-streaked, white
stone that the Shining Walls and the outside of the White Tower is made of.
A ramp of silver-streaked, white stone leads to a set of tall wooden doors.
[ obvious exits: N E S ] [ S: Doors ]
Pariah the Trolloc is standing here.
Ragnorake the Wretched Predator is standing here.
Frugger the Diseased Molestor is standing here.
Gorthaur the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
* HP:Healthy MV:Full > where
Zangief leaves south.
Smokey leaves south.
A shadow stallion leaves south.
Gorthaur leaves south.
You follow Zangief.
Hall of the Sitters
This large circular room has a domed ceiling at least thirty paces high. A
raised platform runs around the outer edge of the room, fronted by steps
except where this ramp and two others come out, spaced equally around the
circle. The Flame of Tar Valon lies centered in the floor, surrounded by
widening spirals of color, the colors of the seven Ajahs. At the opposite
side of the room from where the ramp entered, a high-backed chair stands,
heavy and ornately carved in vines and leaves, painted in the colors of
all the Ajahs.
[ obvious exits: N ] [ N: Doors ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Alyssa, official scribe of the Hall of Sitters, stands patiently nearby.
Frugger has arrived from the north.
Ragnorake has arrived from the north.
Players in your Zone
--------------------
Ragnorake - Hall of the Sitters
Frugger - Hall of the Sitters
Carnage - Hall of the Sitters
Gorthaur - Hall of the Sitters
Pariah - Hall of the Sitters
Smokey - Hall of the Sitters
Zangief - Hall of the Sitters
* HP:Healthy MV:Full >
Zangief leaves north.
Smokey leaves north.
A shadow stallion leaves north.
Pariah leaves north.
Gorthaur leaves north.
You follow Zangief.
A Marble Hallway
The floor tiles are arranged in a pattern where the Flame of Tar Valon is
surrounded by circular bands of green, red, blue, brown, yellow, gray, and
white. The walls and ceiling are made from the same silver-streaked, white
stone that the Shining Walls and the outside of the White Tower is made of.
A ramp of silver-streaked, white stone leads to a set of tall wooden doors.
[ obvious exits: N E S ] [ S: Doors ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from the south.
Ragnorake has arrived from the south.
* HP:Healthy MV:Full >
Zangief leaves east.
Smokey leaves east.
A shadow stallion leaves east.
Gorthaur leaves east.
You follow Zangief.
A Grand Hallway
The pale, undecorated stone floor reflects the golden light radiating from
the tall stand lamps that illuminate the hallway. Tapestries decorated by
various animals hang from the bone white walls while short wooden stands
support large vases made from delicate porcelain. The hallway curves to a
large circular room to the south and continues in the west.
[ obvious exits: S W ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from the west.
Ragnorake has arrived from the west.
* HP:Healthy MV:Full >
Zangief leaves south.
Smokey leaves south.
A shadow stallion leaves south.
Gorthaur leaves south.
You follow Zangief.
A Large Entrance Hall
Archways almost surround the large round entrance hall with its flat-domed
ceiling. The pale stone floor has been worn and polished by countless
nervous feet over the centuries. A marble frieze decorated in elaborate
vines and leaves runs along the walls deeper into the Tower. Fluted columns
rise from the floor by the walls and reach to the twenty pace high ceiling.
[ obvious exits: N S ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from the north.
Ragnorake has arrived from the north.
* HP:Healthy MV:Full >
Zangief leaves south.
Smokey leaves south.
A shadow stallion leaves south.
Gorthaur leaves south.
You follow Zangief.
A Small Path
The White Tower looms to the north, rising over eighty spans into the sky.
Trees and bushes, both short and tall, are sprinkled around the path and
throughout the Tower grounds. The path is covered by pieces of small white
gravel and bordered by white bricks. White steps, at least a pace deep and
slightly arched in the middle, lead up to the White Tower.
[ obvious exits: N E S W ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
A Tower guard is here protecting the peace.
Frugger has arrived from the north.
Ragnorake has arrived from the north.
o HP:Healthy MV:Full >
Zangief leaves south.
Smokey leaves south.
A shadow stallion leaves south.
Gorthaur leaves south.
You follow Zangief.
Tarlomen's Gate
The tall gateway pierces the tall white wall to the south with its iron
bound gates standing open to allow people to enter in and out under the
eyes of the guards. The gates have been polished to a point where the
gates shine with a luster that a Tinker would find satisfactory. Arrow
slits dot the the walls on either side of the gates about ten feet from
the ground. A star-shaped guardhouse rises from the ground in the east.
[ obvious exits: N E S ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Riven the Darkling is here, fighting an officer in the Tower guard mending a weapon.
An officer in the Tower guard is here, fighting Riven.
A Tower gateguard is here, fighting Riven.
Frugger has arrived from the north.
Ragnorake has arrived from the north.
Frugger tries to pound *someone*, but he parries successfully.
* HP:Healthy MV:Full >
An officer in the Tower guard bellows 'oZM z?`p\Mjt?mrC zImmFvAD nsy mJyN CmiQebkZ'
A Tower gateguard bellows 'Dg] hdtBMshaM\FS NvGYuGKv wY@ QXko Fi[dNxVQ'
An officer in the Tower guard bellows 'GG@ \`?ElDlNeHE? sVpLP^H b[f rrO] b_ebXF?P'
A Tower gateguard bellows 'KAA JrlznZfYfTYY ONvgbQX [Ra fozc RjgTlrKV'
An officer in the Tower guard bellows '[?j [VL_@kFLcdsW [@ptg]Tup y`a rlZz MZiainyb'
A Tower gateguard bellows 'xdc CqkPynVCTGB[ fm[StQg\b cRQ zji@ _R\dIEu?'
An officer in the Tower guard bellows 'B`J r@A@WE_UWrzj BItbod\s qxB tEJ_ tFDxqyzr'
A Tower gateguard bellows 'fS[ xUT_dczUTCZC nB^oiMhh RVQ \E\l B?y^qSkU'
An officer in the Tower guard bellows 'wwP `tym\]AtkHAT qnVOBPjT JAE @Txi [uelZVcE'
A Tower gateguard bellows 'tJa ZyiU^^tRrGv? eiQwiVgw PpM JHPf WAjy\`_j'
An officer in the Tower guard bellows 'bJV TryZFkFqR[ot iGZWD`jj[P LXF Fdli o@v^zUfb'
A Tower gateguard bellows 'D_T QjiD`mV?CZG? YAU\Mbsw\Y Xls vT_? ltJTbOmL'
Zangief scythes an officer in the Tower guard's body into bloody fragments!
kh
* HP:Healthy MV:Full > kh
kh
kh
Zangief scythes an officer in the Tower guard's head into bloody fragments!
Frugger tries to pound *someone*, but he parries successfully.
*Arbies* stabs Riven's left leg.
A Tower gateguard tries to cleave Riven, but he deflects the blow.
An officer in the Tower guard tries to slash Riven, but he deflects the blow.
[k human]
You try to blast *Arbies*, but he parries successfully.
* HP:Healthy MV:Full - Riven: Hurt - Arbies: Battered > [k human]
You do the best you can!
* HP:Healthy MV:Full - Riven: Hurt - Arbies: Battered > [k human]
You do the best you can!
* HP:Healthy MV:Full - Riven: Hurt - Arbies: Battered > [k human]
You do the best you can!
* HP:Healthy MV:Full - Riven: Hurt - Arbies: Battered >
*Arbies* stabs Riven's left foot hard.
l
* HP:Healthy MV:Full - Riven: Hurt - Arbies: Battered > Tarlomen's Gate
The tall gateway pierces the tall white wall to the south with its iron
bound gates standing open to allow people to enter in and out under the
eyes of the guards. The gates have been polished to a point where the
gates shine with a luster that a Tinker would find satisfactory. Arrow
slits dot the the walls on either side of the gates about ten feet from
the ground. A star-shaped guardhouse rises from the ground in the east.
[ obvious exits: N E S ]
Ragnorake the Wretched Predator is standing here.
Frugger the Diseased Molestor is here, fighting Arbies.
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is here, fighting an officer in the Tower guard.
Riven the Darkling is here, fighting an officer in the Tower guard mending a weapon.
*Arbies* is here, fighting Riven.
An officer in the Tower guard is here, fighting Riven.
A Tower gateguard is here, fighting Riven.
* HP:Healthy MV:Full - Riven: Hurt - Arbies: Battered >
Riven panics, and attempts to flee!
* HP:Healthy MV:Full - Riven: Hurt - Arbies: Battered >
You try to blast *Arbies*, but he deflects the blow.
*Arbies* barely stabs Riven's left leg.
A Tower gateguard tries to cleave Riven, but he deflects the blow.
An officer in the Tower guard barely slashes Riven's body.
*Arbies* panics, and attempts to flee!
* HP:Healthy MV:Full - Riven: Hurt - Arbies: Battered >
*Arbies* avoids being bashed by Frugger who loses his balance and falls!
kh
* HP:Healthy MV:Full - Riven: Hurt - Arbies: Battered > kh
An officer in the Tower guard avoids being bashed by Zangief who loses his balance and falls!
Riven leaves east.
[k human]
You do the best you can!
* HP:Healthy MV:Full - Frugger: Wounded - Arbies: Battered > [k human]
You do the best you can!
* HP:Healthy MV:Full - Frugger: Wounded - Arbies: Battered > bash
*Arbies* panics, and attempts to flee!
An officer in the Tower guard barely tickles Zangief's body with his slash.
A Tower gateguard joins an officer in the Tower guard's fight!
-
*Arbies* leaves east.
Gorthaur slashes an officer in the Tower guard's right arm hard.
-
Smokey tries to blast *Arbies*, but he parries successfully.
Whelk has arrived from the north.
Riven pierces *Arbies*'s right leg very hard.
*Arbies* panics, and attempts to flee!
Riven tries to pierce *Arbies*, but he deflects the blow.
=
Riven tries to pierce *Arbies*, but he parries successfully.
*Arbies* barely stabs Smokey's right leg.
Smokey tries to blast *Arbies*, but he parries successfully.
Ragnorake pounds a Tower gateguard's left hand.
A Tower gateguard barely cleaves Ragnorake's body.
An officer in the Tower guard tickles Zangief's head with his slash.
Zangief scythes an officer in the Tower guard's body into bloody fragments!
*Arbies* leaves south.
They're not here anymore!
o HP:Healthy MV:Full >
An officer in the Tower guard bellows 'DwO fncYXghhQAuM xF`mFc rbW qTHU `fhfZxIN'
A Tower gateguard bellows 'xBk vqRcD??COWSX yXiUhh zzk pID` SUPPPtLG'
Whelk slices an officer in the Tower guard's body into bloody fragments!
o HP:Healthy MV:Full > stan
Zangief panics, and attempts to flee!
You are already standing.
kh
o HP:Healthy MV:Full > [k human]
You blast an officer in the Tower guard's body into bloody fragments!
o HP:Healthy MV:Full - Zangief: Scratched - an officer in the Tower guard: Wounded >
Gorthaur sends an officer in the Tower guard sprawling with a powerful bash!
o HP:Healthy MV:Full - Zangief: Scratched - an officer in the Tower guard: Wounded >
Zangief panics, and attempts to flee!
o HP:Healthy MV:Full - Zangief: Scratched - an officer in the Tower guard: Wounded > kh
You blast an officer in the Tower guard's body into bloody fragments!
Whelk slices an officer in the Tower guard's head into bloody fragments!
Gorthaur slashes an officer in the Tower guard's left arm very hard.
Ragnorake pounds a Tower gateguard's head extremely hard.
A Tower gateguard cleaves Ragnorake's body.
[k human]
You do the best you can!
o HP:Healthy MV:Full - Zangief: Scratched - an officer in the Tower guard: Battered > kh
[k human]
You do the best you can!
o HP:Healthy MV:Full - Zangief: Scratched - an officer in the Tower guard: Battered >
Zangief panics, and attempts to flee!
o HP:Healthy MV:Full - Zangief: Scratched - an officer in the Tower guard: Battered >
You blast an officer in the Tower guard's left leg into bloody fragments!
Whelk slices an officer in the Tower guard's left arm into bloody fragments!
Gorthaur slashes an officer in the Tower guard's left leg into bloody fragments!
Ragnorake tries to pound a Tower gateguard, but he parries successfully.
A Tower gateguard barely cleaves Ragnorake's left arm.
Zangief scythes an officer in the Tower guard's head into bloody fragments!
An officer in the Tower guard is dead! R.I.P.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear an officer in the Tower guard's death cry.
o HP:Healthy MV:Full >
Gorthaur slashes a Tower gateguard's left leg into bloody fragments!
o HP:Healthy MV:Full >
Whelk leaves south.
o HP:Healthy MV:Full >
Zangief scythes a Tower gateguard's body very hard.
o HP:Healthy MV:Full >
Zangief scythes a Tower gateguard's body extremely hard.
Gorthaur slashes a Tower gateguard's left leg hard.
Ragnorake pounds a Tower gateguard's body hard.
A Tower gateguard barely cleaves Ragnorake's body.
o HP:Healthy MV:Full > l
Tarlomen's Gate
The tall gateway pierces the tall white wall to the south with its iron
bound gates standing open to allow people to enter in and out under the
eyes of the guards. The gates have been polished to a point where the
gates shine with a luster that a Tinker would find satisfactory. Arrow
slits dot the the walls on either side of the gates about ten feet from
the ground. A star-shaped guardhouse rises from the ground in the east.
[ obvious exits: N E S ]
The corpse of an officer in the Tower guard is lying here.
Ragnorake the Wretched Predator is here, fighting a Tower gateguard.
Frugger the Diseased Molestor is standing here.
Gorthaur the Revolting Torturer is here, fighting a Tower gateguard.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is here, fighting a Tower gateguard.
A Tower gateguard is here, fighting Ragnorake.
o HP:Healthy MV:Full > kh
[k human]
You blast a Tower gateguard's body into bloody fragments!
o HP:Healthy MV:Full - Ragnorake: Scratched - a Tower gateguard: Battered > scan n
You blast a Tower gateguard's body into bloody fragments!
Zangief scythes a Tower gateguard's right leg into bloody fragments!
Gorthaur slashes a Tower gateguard's right leg extremely hard.
Ragnorake pounds a Tower gateguard's right leg very hard.
A Tower gateguard tickles Ragnorake's body with his cleave.
o HP:Healthy MV:Full - Ragnorake: Scratched - a Tower gateguard: Beaten > Pariah the Trolloc is here, fighting a Tower guard.
A Tower guard is here, fighting Pariah.
o HP:Healthy MV:Full - Ragnorake: Scratched - a Tower gateguard: Beaten > scan n
Pariah has arrived from the north.
o HP:Healthy MV:Full - Ragnorake: Scratched - a Tower gateguard: Beaten > A Tower guard is here protecting the peace.
o HP:Healthy MV:Full - Ragnorake: Scratched - a Tower gateguard: Beaten >
You blast a Tower gateguard's right arm into bloody fragments!
Zangief scythes a Tower gateguard's left arm very hard.
A Tower gateguard is dead! R.I.P.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear a Tower gateguard's death cry.
o HP:Healthy MV:Full > kh
Zangief leaves south.
Smokey leaves south.
A shadow stallion leaves south.
Gorthaur leaves south.
You follow Zangief.
Tower Square
This side of the square is the southern section of the Tower Square.
In the center is the walled off White Tower. To the south a large
boulevard opens up leading to the Southharbor. To the north you see
the southern gate of the Tower grounds. The square continues east
and west.
A large banner rests here, depicting a map of Tar Valon.
[ obvious exits: N E S W ]
A black pair of soft, silver-tooled boots lie on the ground.
A dark axe is here, its grim blade honed for killing.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
Gorthaur the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Pariah the Trolloc is standing here.
Whelk Daddi is standing here.
Frugger has arrived from the north.
Ragnorake has arrived from the north.
* HP:Healthy MV:Full > [k human]
They aren't here.
* HP:Healthy MV:Full > exa barrel
It is a wooden barrel.
When you look inside, you see:
barrel (here) :
Nothing.
* HP:Healthy MV:Full >
A shadow stallion stops following Zangief.
Zangief starts riding a shadow stallion.
* HP:Healthy MV:Full >
Riven narrates 'out wgate'
* HP:Healthy MV:Full > get all
You get a black pair of silver-tooled boots.
You get a dark, grim axe.
a bench: You can't carry that much weight.
a streetlamp: You can't carry that much weight.
an elaborately sculpted fountain: You can't take that!
a wooden barrel: You can't take that!
* HP:Healthy MV:Full >
Frugger says 'oooh lets kill'
* HP:Healthy MV:Full >
The gleeman has arrived from the east.
The gleeman says 'aqT @XGhm[ZQ lgQ FMll kGb A\EmhB ?w@] ]rrVG? '
The gleeman tries to pierce Whelk, but he deflects the blow.
* HP:Healthy MV:Full > put axe pack
You put a dark, grim axe in a backpack.
* HP:Healthy MV:Full >
Whelk slices the gleeman's left foot extremely hard.
The gleeman tries to pierce Whelk, but he deflects the blow.
* HP:Healthy MV:Full >
Zangief narrates 'coulin still dead?'
* HP:Healthy MV:Full >
The gleeman tries to pierce Whelk, but he parries successfully.
* HP:Healthy MV:Full >
Ragnorake pounds the gleeman's right leg into bloody fragments!
* HP:Healthy MV:Full >
Ragnorake pounds the gleeman's body extremely hard.
The gleeman gesticulates strangely.
The gleeman panics, and attempts to flee!
Whelk gazes deeply at the gleeman...
The gleeman looks very strange, glaring about with a sense of panic.
Whelk slices the gleeman's body into bloody fragments!
The gleeman tickles Whelk's body with his pierce.
* HP:Healthy MV:Full >
The gleeman leaves west.
* HP:Healthy MV:Full >
Pariah gets a leather water flask from an embroidered, cotton shoulder bag.
* HP:Healthy MV:Full > k gleeman
Riven narrates 'not sure'
* HP:Healthy MV:Full > They aren't here.
* HP:Healthy MV:Full >
Pariah drinks blood from a leather water flask.
* HP:Healthy MV:Full >
Pariah puts a leather water flask in an embroidered, cotton shoulder bag.
* HP:Healthy MV:Full >
Riven narrates 'he running caem'
* HP:Healthy MV:Full >
Riven narrates 'lol'
* HP:Healthy MV:Full >
Pariah eats a shattered arm.
* HP:Healthy MV:Full >
Zangief leaves north riding a shadow stallion.
Smokey leaves north.
Pariah leaves north.
Gorthaur leaves north.
You follow Zangief.
Tarlomen's Gate
The tall gateway pierces the tall white wall to the south with its iron
bound gates standing open to allow people to enter in and out under the
eyes of the guards. The gates have been polished to a point where the
gates shine with a luster that a Tinker would find satisfactory. Arrow
slits dot the the walls on either side of the gates about ten feet from
the ground. A star-shaped guardhouse rises from the ground in the east.
[ obvious exits: N E S ]
The corpse of a Tower gateguard is lying here.
The corpse of an officer in the Tower guard is lying here.
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
Frugger has arrived from the south.
Ragnorake has arrived from the south.
o HP:Healthy MV:Full >
Zangief leaves north riding a shadow stallion.
Smokey leaves north.
Pariah leaves north.
Gorthaur leaves north.
You follow Zangief.
A Small Path
The White Tower looms to the north, rising over eighty spans into the sky.
Trees and bushes, both short and tall, are sprinkled around the path and
throughout the Tower grounds. The path is covered by pieces of small white
gravel and bordered by white bricks. White steps, at least a pace deep and
slightly arched in the middle, lead up to the White Tower.
[ obvious exits: N E S W ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
A Tower guard is here protecting the peace.
Frugger has arrived from the south.
Ragnorake has arrived from the south.
Gorthaur slashes a Tower guard's right leg into bloody fragments!
o HP:Healthy MV:Full >
Smokey leaves west.
You follow Zangief.
Bend in the Path
The graveled path meanders its way around the corner of the Tower going
north and east. Thickets of leatherleaf, oak, and paperback are scattered
around the ten pace wide walkway. Fruit trees and flowers grow in paved
gardens nearest to the White Tower itself. Small fountains located around
the Tower's gardens create a sound similar to a running brook.
[ obvious exits: N E ]
Pariah the Trolloc is standing here.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
A quiet servant awaits instructions from his master.
A Tower guard is here protecting the peace.
Frugger has arrived from the east.
Ragnorake has arrived from the east.
o HP:Healthy MV:Full >
Smokey leaves east.
You follow Zangief.
A Small Path
The White Tower looms to the north, rising over eighty spans into the sky.
Trees and bushes, both short and tall, are sprinkled around the path and
throughout the Tower grounds. The path is covered by pieces of small white
gravel and bordered by white bricks. White steps, at least a pace deep and
slightly arched in the middle, lead up to the White Tower.
[ obvious exits: N E S W ]
Pariah the Trolloc is standing here.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
Gorthaur the Revolting Torturer is here, fighting a Tower guard.
A Tower guard is here, fighting Gorthaur.
Frugger has arrived from the west.
Ragnorake has arrived from the west.
o HP:Healthy MV:Full >
A Tower guard barely crushes Gorthaur's left arm.
Gorthaur tries to slash a Tower guard, but he parries successfully.
Zangief scythes a Tower guard's body very hard.
o HP:Healthy MV:Fresh >
Ragnorake pounds a Tower guard's body extremely hard.
o HP:Healthy MV:Fresh > k guard
You blast a Tower guard's right arm into bloody fragments!
o HP:Healthy MV:Fresh - Gorthaur: Scratched - a Tower guard: Wounded > where
Players in your Zone
--------------------
Ragnorake - A Small Path
Frugger - A Small Path
Carnage - A Small Path
Pariah - A Small Path
Smokey - A Small Path
Zangief - A Small Path
Gorthaur - A Small Path
o HP:Healthy MV:Fresh - Gorthaur: Scratched - a Tower guard: Wounded >
You blast a Tower guard's body into bloody fragments!
Ragnorake pounds a Tower guard's body hard.
Zangief scythes a Tower guard's left arm extremely hard.
A Tower guard tickles Gorthaur's body with his crush.
Gorthaur slashes a Tower guard's body extremely hard.
o HP:Healthy MV:Fresh - Gorthaur: Scratched - a Tower guard: Battered >
You blast a Tower guard's left leg into bloody fragments!
Ragnorake pounds a Tower guard's body into bloody fragments!
Zangief scythes a Tower guard's left arm into bloody fragments!
A Tower guard barely tickles Gorthaur's body with his crush.
Gorthaur slashes a Tower guard's body very hard.
A Tower guard is incapacitated and will slowly die, if not aided.
o HP:Healthy MV:Fresh - a Tower guard: Critical >
You blast a Tower guard's right hand into bloody fragments!
A Tower guard is dead! R.I.P.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear a Tower guard's death cry.
o HP:Healthy MV:Fresh > ec
[exa corpse]
It is the corpse of a Tower guard.
When you look inside, you see:
corpse (here) :
a torch
a pair of heavy leather boots
a pair of thin leather leggings
a soft leather pouch
a plain brown belt
a hefty mace
a thick pair of leather work gloves
a light pair of leather coverings
a fine woolen cloak
a chainmail tunic
a chain coif
o HP:Healthy MV:Fresh > get pouch corpse
Smokey leaves west.
Gorthaur leaves west.
You follow Zangief.
Bend in the Path
The graveled path meanders its way around the corner of the Tower going
north and east. Thickets of leatherleaf, oak, and paperback are scattered
around the ten pace wide walkway. Fruit trees and flowers grow in paved
gardens nearest to the White Tower itself. Small fountains located around
the Tower's gardens create a sound similar to a running brook.
[ obvious exits: N E ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
A quiet servant awaits instructions from his master.
Frugger has arrived from the east.
Ragnorake has arrived from the east.
You don't have a corpse.
o HP:Healthy MV:Full >
Zangief leaves north riding a shadow stallion.
Smokey leaves north.
Gorthaur leaves north.
You follow Zangief.
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A soft leather pouch has been discarded here.
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
A Tower guard is here protecting the peace.
A calm woman bathed in serenity seems to attract your attention.
A warder stands nearby, calm yet poised to leap into battle.
A calm woman bathed in serenity seems to attract your attention.
A Tower guard is here protecting the peace.
Frugger has arrived from the south.
Ragnorake has arrived from the south.
o HP:Healthy MV:Full >
A Tower guard tries to crush Zangief, but he deflects the blow.
A calm woman barely hits Ragnorake's right foot.
A tense warder smites Frugger's left arm.
A calm woman tickles your left leg with her hit.
A Tower guard barely crushes Gorthaur's right foot.
o HP:Scratched MV:Full - a calm woman: Scratched >
Gorthaur tries to slash a Tower guard, but he parries successfully.
A calm woman's hands begin weaving crystals of water and air...
A calm woman unleashes a flurry of icy spikes at Ragnorake, who is stabbed repeatedly.
A tense warder tries to bite Frugger, but he brushes him aside.
A calm woman's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by a calm woman!
A Tower guard tickles Gorthaur's right leg with his crush.
You try to blast a calm woman, but she parries successfully.
A calm woman barely hits your left hand.
Frugger pounds a tense warder's body hard.
A tense warder tickles Frugger's head with his smite.
Ragnorake tries to pound a calm woman, but she deflects the blow.
A calm woman tickles Ragnorake's body with her hit.
Zangief tries to scythe a Tower guard, but he deflects the blow.
A Tower guard tries to crush Zangief, but he parries successfully.
o HP:Wounded MV:Full - a calm woman: Scratched >
Smokey says 'my time about up'
o HP:Wounded MV:Full - a calm woman: Scratched >
A tense warder tries to bite Frugger, but he brushes him aside.
A tense warder tries to smite Pariah, but he parries successfully.
A tense warder tries to bite Pariah, but he brushes him aside.
o HP:Wounded MV:Full - a calm woman: Scratched >
Smokey blasts a Tower guard's body extremely hard.
o HP:Wounded MV:Full - a calm woman: Scratched >
Smokey blasts a Tower guard's body very hard.
A tense warder tries to bite Pariah, but he brushes him aside.
A calm woman's hands begin weaving crystals of water and air...
A calm woman unleashes a flurry of icy spikes at Ragnorake, who is stabbed repeatedly.
A tense warder bites Frugger!
Pariah stabs a tense warder's right foot hard.
A tense warder smites Pariah's body.
Gorthaur slashes a Tower guard's head very hard.
A Tower guard barely crushes Gorthaur's body.
You blast a calm woman's right arm into bloody fragments!
A calm woman tickles your body with her hit.
A tense warder smites Frugger's right arm.
A calm woman barely tickles Ragnorake's left leg with her hit.
A Tower guard barely tickles Zangief's body with his crush.
o HP:Wounded MV:Full - a calm woman: Hurt >
Pariah stabs a tense warder's right leg hard.
o HP:Wounded MV:Full - a calm woman: Hurt >
Zangief sends a Tower guard sprawling with a powerful bash!
o HP:Wounded MV:Full - a calm woman: Hurt >
A tense warder avoids being bashed by Frugger who loses his balance and falls!
o HP:Wounded MV:Full - a calm woman: Hurt > l
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A soft leather pouch has been discarded here.
A tense warder is here, fighting Pariah.
Ragnorake the Wretched Predator is here, fighting a calm woman.
Frugger the Diseased Molestor is here, fighting a tense warder.
Gorthaur the Revolting Torturer is here, fighting a Tower guard.
Pariah the Trolloc is here, fighting a tense warder.
Smokey "McPots" the Bear is here, fighting a Tower guard.
Zangief the Dark General is here, fighting a Tower guard, riding a shadow stallion.
A Tower guard is sitting here.
A calm woman is here, fighting Ragnorake.
A tense warder is here, fighting Frugger.
A calm woman is here, fighting YOU!
A Tower guard is here, fighting Gorthaur.
o HP:Wounded MV:Full - a calm woman: Hurt >
Ragnorake sends a calm woman sprawling with a powerful bash!
o HP:Wounded MV:Full - a calm woman: Hurt >
Smokey blasts a Tower guard's body very hard.
Pariah tries to stab a tense warder, but he parries successfully.
A tense warder smites Pariah's left leg.
A Tower guard barely crushes Gorthaur's body.
You try to blast a calm woman, but she deflects the blow.
A calm woman barely hits your right foot.
A tense warder tickles Frugger's left leg with his smite.
Ragnorake pounds a calm woman's left leg into bloody fragments!
Zangief scythes a Tower guard's body into bloody fragments!
o HP:Wounded MV:Full - a calm woman: Hurt > bash
A Tower guard clambers to his feet.
Pariah tries to stab a tense warder, but he deflects the blow.
- a calm woman: Hurt >
An Aes Sedai has arrived from the east.
-
Gorthaur sends a Tower guard sprawling with a powerful bash!
*
Smokey blasts a Tower guard's right hand very hard.
Pariah tries to stab a tense warder, but he parries successfully.
A tense warder smites Pariah's left leg hard.
Gorthaur slashes a Tower guard's left leg into bloody fragments!
A calm woman barely hits your right arm.
A tense warder smites Frugger's body.
Ragnorake pounds a calm woman's body into bloody fragments!
Zangief scythes a Tower guard's body into bloody fragments!
=
A Tower guard clambers to his feet.
Pariah stabs a tense warder's right arm into bloody fragments!
A smug woman has arrived from the south.
As a calm woman avoids your bash, you topple over and fall to the ground!
o HP:Wounded MV:Full - a calm woman: Hurt >
A tense warder avoids being bashed by Frugger who loses his balance and falls!
o HP:Wounded MV:Full - a calm woman: Hurt >
The warder joins a tense warder's fight!
The warder tries to bite Smokey, but he brushes him aside.
A tense warder bites Frugger!
A calm woman's hands begin weaving fire into the air...
A tense warder tries to bite Pariah, but he brushes him aside.
The warder joins the warder's fight!
The warder tries to bite Zangief, but he brushes him aside.
An Aes Sedai joins the warder's fight!
An Aes Sedai's hands begin weaving crystals of water and air...
An Aes Sedai unleashes a flurry of icy spikes at Ragnorake, who is stabbed repeatedly.
An Aes Sedai tickles Ragnorake's body with her hit.
The warder tries to bite Smokey, but he brushes him aside.
The warder tries to bite Zangief, but he brushes him aside.
An Aes Sedai's hands begin weaving fire into the air...
A tense warder tries to bite Pariah, but he brushes him aside.
A calm woman's hands begin weaving crystals of water and air...
A calm woman unleashes a flurry of icy spikes at Ragnorake, who is stabbed repeatedly.
A tense warder bites Frugger!
A calm woman's hands begin weaving crystals of water and air...
Your body is pierced by razor sharp ice spikes sent by a calm woman!
The warder smites Zangief's head.
The warder barely smites Smokey's left leg.
Smokey blasts a Tower guard's body very hard.
Pariah stabs a tense warder's head very hard.
A tense warder smites Pariah's body.
Gorthaur slashes a Tower guard's body very hard.
A calm woman tickles your head with her hit.
A tense warder smites Frugger's body.
The warder tries to bite Smokey, but he brushes him aside.
The warder tries to bite Zangief, but he brushes him aside.
An Aes Sedai's hands begin weaving crystals of water and air...
An Aes Sedai unleashes a flurry of icy spikes at Ragnorake, who is stabbed repeatedly.
A tense warder tries to bite Pariah, but he brushes him aside.
A tense warder tries to bite Frugger, but he brushes him aside.
A calm woman's hands begin weaving fire into the air...
Ragnorake tries to pound a calm woman, but she parries successfully.
A calm woman barely hits Ragnorake's right leg.
A Tower guard tries to crush Zangief, but he parries successfully.
o HP:Wounded MV:Full - a calm woman: Scratched > cb
bash
[chan mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.
- a calm woman: Scratched >
Zangief sends a Tower guard sprawling with a powerful bash!
=
A Tower guard clambers to his feet.
*
An Aes Sedai tickles Ragnorake's right arm with her hit.
The warder tickles Zangief's body with his smite.
The warder smites Smokey's body.
Smokey blasts a Tower guard's body very hard.
Pariah tries to stab a tense warder, but he deflects the blow.
A tense warder smites Pariah's body hard.
A Tower guard barely tickles Gorthaur's right leg with his crush.
A calm woman tickles your right arm with her hit.
A tense warder barely smites Frugger's left leg.
A calm woman tickles Ragnorake's right leg with her hit.
Zangief scythes a Tower guard's body into bloody fragments!
-
A calm woman avoids being bashed by Ragnorake who loses his balance and falls!
As a calm woman avoids your bash, you topple over and fall to the ground!
Gorthaur sends a Tower guard sprawling with a powerful bash!
o HP:Wounded MV:Full - a calm woman: Scratched >
Frugger sends a tense warder sprawling with a powerful bash!
o HP:Wounded MV:Full - a calm woman: Scratched >
Frugger pounds a tense warder's right leg into bloody fragments!
An Aes Sedai hits Ragnorake's body.
The warder tickles Zangief's body with his smite.
The warder tickles Smokey's body with his smite.
Smokey blasts a Tower guard's body hard.
Pariah stabs a tense warder's body.
A tense warder tries to smite Pariah, but he deflects the blow.
Gorthaur slashes a Tower guard's head hard.
A calm woman barely tickles your left leg with her hit.
A calm woman barely hits Ragnorake's left leg.
Zangief scythes a Tower guard's body into bloody fragments!
o HP:Wounded MV:Full - a calm woman: Scratched >
Jancey tells you 'I can't believe how much she spiked me lol'
o HP:Wounded MV:Full - a calm woman: Scratched >
A Tower guard clambers to his feet.
Ragnorake panics, and attempts to flee!
o HP:Wounded MV:Full - a calm woman: Scratched >
Ragnorake leaves south.
o HP:Wounded MV:Full - a calm woman: Scratched > l
Frugger pounds a tense warder's head very hard.
The warder smites Zangief's left arm.
The warder barely smites Smokey's right hand.
Smokey blasts a Tower guard's body hard.
Pariah stabs a tense warder's body hard.
A tense warder tries to smite Pariah, but he deflects the blow.
Gorthaur slashes a Tower guard's body very hard.
You blast a calm woman's body into bloody fragments!
A calm woman tickles your right foot with her hit.
Zangief gazes deeply at the warder...
The warder looks very strange, glaring about with a sense of panic.
Zangief gazes deeply at a Tower guard...
A Tower guard looks very strange, glaring about with a sense of panic.
Zangief scythes a Tower guard's body extremely hard.
A Tower guard tries to crush Zangief, but he parries successfully.
o HP:Wounded MV:Full - a calm woman: Hurt > A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A soft leather pouch has been discarded here.
The warder is here, fighting Smokey.
A rudely confident woman with an ageless face walks by.
The warder is here, fighting Zangief.
A striking woman stands here, seemingly ageless.
A tense warder is here, fighting Pariah.
Frugger the Diseased Molestor is here, fighting a tense warder.
Gorthaur the Revolting Torturer is here, fighting a Tower guard.
Pariah the Trolloc is here, fighting a tense warder.
Smokey "McPots" the Bear is here, fighting a Tower guard.
Zangief the Dark General is here, fighting a Tower guard, riding a shadow stallion.
A Tower guard is here, fighting Zangief.
A calm woman bathed in serenity seems to attract your attention.
A tense warder is sitting here.
A calm woman is here, fighting YOU!
A Tower guard is here protecting the peace.
o HP:Wounded MV:Full - a calm woman: Hurt >
The warder tries to bite Smokey, but he brushes him aside.
A tense warder tries to bite Pariah, but he brushes him aside.
The warder tries to bite Zangief, but he brushes him aside.
An Aes Sedai joins the warder's fight!
An Aes Sedai's hands begin weaving crystals of water and air...
An Aes Sedai unleashes a flurry of icy spikes at Frugger, who is stabbed repeatedly.
A calm woman joins the warder's fight!
- a calm woman: Hurt >
A calm woman tickles your body with her hit.
The warder bites Smokey!
The warder tries to bite Zangief, but he brushes him aside.
An Aes Sedai's hands begin weaving crystals of water and air...
An Aes Sedai unleashes a flurry of icy spikes at Frugger, who is stabbed repeatedly.
A tense warder tries to bite Pariah, but he brushes him aside.
A calm woman's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by a calm woman!
A tense warder bites Frugger!
A calm woman's hands begin weaving crystals of water and air...
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by a calm woman!
An Aes Sedai barely hits Frugger's right leg.
The warder tickles Zangief's left foot with his smite.
The warder barely smites Smokey's left leg.
Smokey blasts a Tower guard's right foot very hard.
A Tower guard is dead! R.I.P.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear a Tower guard's death cry.
Pariah stabs a tense warder's right leg hard.
A tense warder tries to smite Pariah, but he parries successfully.
A Tower guard barely tickles Gorthaur's body with his crush.
You try to blast a calm woman, but she deflects the blow.
A calm woman tickles your body with her hit.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
An Entrance Hall
The large bronze doors have been polished to the extent where it is
possible to see reflections in them. The tapestries on the walls depict
the glory of the White Tower's three thousand year legacy. Depressions
in the walls contain vases of Sea Folk porcelain and carvings made from
different materials. Paintings of famous Aes Sedai hang on the pure white
walls, while frescos cover the ceiling.
[ obvious exits: E W ]
A Tower guard is here protecting the peace.
>
A Tower guard barely tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
A White Hallway
The walls and ceiling of this hallway are made of a pure white stone that
is perfectly smooth. Tapestries hang from the walls and delicate vases and
sculptures fill the niches in the walls. The vaulted ceiling is covered
with frescos of women that have occupied the Amyrlin Seat. The tiles are
made in the shape of the Flame of Tar Valon.
[ obvious exits: N E S W ]
* HP:Critical MV:Full >
An officer in the Tower guard bellows 'MkU BZz^i_AfouPb stNw?QZT hxQ Q@La Q[Q_Vl^u'
A Tower gateguard bellows 'Csk YJLtqrcfJe?B mNUxYxjW dru pPVc DZ\pl_Bf'
A Tower gateguard bellows 'pgW Ei^ouySCUYfQ okectQ^V A\x OPTZ ZIFrOqMD'
A Tower gateguard bellows 'yRz @yFczrXWFrhK afyqBdbw oHK ZuUF ALQtMG?q'
* HP:Critical MV:Full > narr rit
You narrate 'rit'
* HP:Critical MV:Full >
Riven narrates '?'
* HP:Critical MV:Full > narr crit
You narrate 'crit'
* HP:Critical MV:Full > A White Hallway
The walls and ceiling of this hallway are made of a pure white stone that
is perfectly smooth. Tapestries hang from the walls and delicate vases and
sculptures fill the niches in the walls. The vaulted ceiling is covered
with frescos of women that have occupied the Amyrlin Seat. The tiles are
made in the shape of the Flame of Tar Valon.
[ obvious exits: N E S W ]
Ragnorake narrates 'i'm gate'
* HP:Critical MV:Full >
Your heartbeat calms down more as you feel less panicked.
* HP:Critical MV:Fresh >
Zangief narrates 'out'
* HP:Critical MV:Fresh > e
e
e
An Intersection
This circular hall is enormous, at least fifty paces in diameter and twenty
paces high. Four large corridors intersect in this room, from north, south,
east, and west. Beside each hallway entrance is a large painting of a
woman exuding power and majesty in the stole of the Amyrlin Seat. A copy
of the Flame of Tar Valon is worked into the tiles in the center of the
hall measuring twenty feet in diameter. A spiraling marble staircase
ascends higher into the Tower between the entrances to the northern and
eastern hallways, while a similar staircase descends to the Tower deeps
between the entrances to the southern and western hallways.
Smoke and soot appear to fill the corridor below.
[ obvious exits: N E S W U ]
A Tower guard is here protecting the peace.
* HP:Critical MV:Full > e
A Lit Hallway
Large marble columns line both of the fresco covered walls and reach to
the ten pace high ceiling. The worn tiles are arranged in the colors of
the Ajahs, from blue to red. Numerous tapestries of fine Tairen maze
decorate the walls and niches contain vases made of fine Sea Folk porcelain.
Large stand lamps bathe the hall in a rich golden light.
[ obvious exits: N E W ]
A Tower guard is here protecting the peace.
e
* HP:Critical MV:Full > e
An Entrance Hall
This entrance to the Tower is a large hall with massive columns lining the
sides. The domed ceiling is at least ten paces high and is covered with
various frescos depicting Aes Sedai of different Ajahs. The walls behind
the columns have an alabaster way of collecting light and glowing with a
soft radiance. The tiles are patterned with the different colors of the
Ajahs, beginning with blue and ending with red. The tiles themselves have
been worn away throughout years of use.
[ obvious exits: E S W ]
e
* HP:Critical MV:Full > e
Along a Marble Corridor
Massive columns line the sides of this hallway leading deep into the heart
of the White Tower. The ceiling above is decorated with murals of the past,
showing stories of great works done by Aes Sedai over the Ages. The floor
beneath is tiled with the different colors of the Ajahs, beginning with
blue and ending with red.
[ obvious exits: E W ]
e
* HP:Critical MV:Full > e
A Marble Hallway
A broad hallway lined with alabaster columns, the white walls are carved
with friezes. A tile floor set with all colors of the Ajahs runs like a
river through the whiteness, their colors blending from blue to red and
back again. Ornate golden lamps on guilded stands give light and the scent
of perfumed oil. A thick oaken door, strengthened with steel bands leads to
the Traitors' Court, to the north.
[ obvious exits: N E W ]
A quiet servant awaits instructions from his master.
e
* HP:Critical MV:Full > A Path Leading to the Tower
Small pieces of white, translucent rock blanket the wide path and sparkle
when struck by light. Trees growing in small thickets around the Tower
grounds create a vibrant rainbow of colors. Some of the trees have white
benches beneath their foliage. The White Tower, bordered by short shrubs,
rises eighty spans to the west. Wide, arched stairs lead to the Tower's
enormous doors.
[ obvious exits: N E S W ]
A quiet servant awaits instructions from his master.
e
o HP:Critical MV:Full > The Eastern Gate
The gateway is arched at the top and is about twenty feet high by twenty
feet wide. The gates themselves are iron and have been polished to shine
with extraordinary luster. Brackets are attached to the walls on each side
of the gateway to support the enormous crossbar. Arrow slits halfway up
the wall provide excellent positions to shoot from in case the Shining Walls
are breached and the White Tower itself falls under attack.
[ obvious exits: E S W ] [ E: bridgegate ]
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
o HP:Critical MV:Full > Tower Square
This side of the square faces the eastern section of Tar Valon. In the
walled off square is the White Tower, overlooking the whole city. Great
avenues converge on the square from the north and south while Eastside
Avenue heads directly east towards Daghain Gate. To the west lies the
eastern gate into the tower grounds. The square continues to the north
and south.
[ obvious exits: N E S W ] [ E: bridgegate ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
s
* HP:Critical MV:Full > s
Eastside Avenue
Here, the avenue is just east of the great Tower Square. The tower walls rise
up only to be surpassed by the White Tower, itself. Looking east, the avenue
runs forth, eventually meeting Serpent Street and Merchant Street in the
distance. The Gate of Daghain can be seen in the horizon, indicating the
eastern border of Tar Valon.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A worker busily earns a day's pay.
* HP:Critical MV:Full > Eastside Avenue
This bustling way leads east from Tower Square. From it one can see the great
White Tower looming up over all of Tar Valon. Further along eastwards, two
roads converge from the north and south to meet this avenue just before the
Gate of Daghain.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.
* HP:Critical MV:Full > s
A Valon guardsman bellows 'ESG KIWgy?Amu\^q Hbf`lv aQ^ QDeF TaySuy_C'
Eastside Intersection
Here, directly west of the eastern gate of Tar Valon, three great roads
converge.Serpent Street winds down from the north while Merchant Street
makes its wayup from the south. From Tower Square, the heart of Tar Valon,
Eastside Avenue heads east to meet both streets just before the eastern gate.
[ obvious exits: N E S W ] [ E: gate ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Full > Gate to Daghain
You are standing before the bronze-clad gates guarding the bridge to
Daghain. To the north and south and along the inside of the white walls
is the Osendrelle Way. To the west is Eastside Avenue, leading directly
to the White Tower. To the east, the bridge spans the Erinin and leads
to Fal Dara's Tar Valon Road.
[ obvious exits: N E S W ] [ E: gate ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An old woman smiles kindly.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
e
* HP:Critical MV:Full > Osendrelle Way
The lower half of the White Walls here gives the impression of being
underwater. You can almost see a fish or two darting from one shadow to
another along the wall. The way continues to the south, while to the
north, it spills out in front of the Daghain Gate.
[ obvious exits: N S ] [ W: gate ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
* HP:Critical MV:Full > e
e
Osendrelle Way
Here, along the beautiful white walls, the buildings mimic the flowing
water on the other side. To the south, the street opens up in front of
the Gate to Osenrein. It also continues north, shifting slightly eastwards
along the gleaming white walls.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A woman wearing a drawn hood walks by here.
A sailor is here.
* HP:Critical MV:Full > Gate to Osenrein
You are standing before the bronze-clad gates guarding the bridge to Osenrein.
To the north and south along the inside of the white walls is the Osendrelle
Way. To the west is Fire Avenue which leads directly to the White Tower.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A keen eyed, sun-darkened man struts about here.
* HP:Critical MV:Full > n
Outside the Osenrein Gate
The shining walls of Tar Valon rise toward the sky, a fortification that
even the most skilled General would think twice about trying to breach. A
heavily banded gate allows passage to and from the city. To the south and
east is the shoreline of the island itself, with the River Erinin circling
it protectively.
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
Ragnorake the Wretched Predator is standing here.
Whelk Daddi is standing here.
* HP:Critical MV:Strong > Along a Stony Path
A wide path covered with pebbles and river-smoothed stones allows for
passage from Tar Valon to the shores of the island itself. Low scrub and
pungent underbrush lines the path, a stark contrast of orderliness and care
against the wilderness further south that appears to run unchecked.
[ obvious exits: S W ]
An elk with massive antlers eyes you with curiosity.
o HP:Critical MV:Strong > s
Alas, you cannot go that way...
o HP:Critical MV:Strong > Alas, you cannot go that way...
o HP:Critical MV:Strong > A Path Through the Circle of Stones
What may have once been a perfect circle of artisting pillars is now a
pattern of weather-worn tall rock, most of their surfaces worn smooth by
time. In the center of the circle is a square patch that is lined with
obsidian lengths of rock, about knee height. Vines climb what is left of
the pillars, and wild grasses grow up between the blackened rock.
[ obvious exits: N S ]
A wild boar runs through the forest.
o HP:Critical MV:Strong > narr i out
You narrate 'i out'
Zangief leaves north.
Smokey leaves north.
A shadow stallion leaves north.
Gorthaur leaves north.
You follow Zangief.
Study of the Amyrlin Seat
This room is ornate, having belonged to the generations of woman who have
worn the striped stole of the Amyrlin. The tall fireplace and broad cold,
hearth were all carved golden marble from Kandor, and the diamond-shaped
floor tiles, polished redstone from the Mountains of Mist. The walls are
panels of some striped wood, hard as iron and carved in fantastic beasts
and birds of unbelievable plumage, panels brought from the lands beyond
the Aiel Waste by the Sea Folk before Artur Hawkwing was born. Above, no
ceiling hinders the view of the sky, yet the occasional rain and snow
never enter through the ceiling's opening. Tall, arched windows open onto
a balcony overlooking the private garden.
[ obvious exits: S W ] [ S: studydoor ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Cadsuane Melaidhrin, the Amyrlin Seat, is here watching you intently.
Frugger has arrived from the south.
Ragnorake has arrived from the south.
Frugger tries to pound Cadsuane Melaidhrin, but she parries successfully.
Smokey blasts Cadsuane Melaidhrin's body very hard.
Ragnorake pounds Cadsuane Melaidhrin's body extremely hard.
* HP:Healthy MV:Full >
Ragnorake tries to pound Cadsuane Melaidhrin, but she deflects the blow.
Cadsuane Melaidhrin's hands begin weaving crystals of water and air...
Cadsuane Melaidhrin unleashes a flurry of icy spikes at Smokey, who is stabbed repeatedly.
Cadsuane Melaidhrin swiftly dodges Smokey's attempt to blast her.
Cadsuane Melaidhrin barely hits Frugger's right arm.
Frugger tries to pound Cadsuane Melaidhrin, but she parries successfully.
* HP:Healthy MV:Full > k casuane
Ragnorake says 'I would like to request an audience with Mother.'
* HP:Healthy MV:Full > k casuane
k casuane
They aren't here.
* HP:Healthy MV:Full > k casuane
Cadsuane Melaidhrin wields a staff of Earth and Air.
They aren't here.
* HP:Healthy MV:Full > k casuane
They aren't here.
* HP:Healthy MV:Full > They aren't here.
Gorthaur says 'I would like to request an audience with Mother.'
* HP:Healthy MV:Full > They aren't here.
* HP:Healthy MV:Full >
Smokey blasts Cadsuane Melaidhrin's left foot very hard.
* HP:Healthy MV:Full >
Whelk has arrived from the south.
A shadow stallion has arrived from the south.
* HP:Healthy MV:Full >
Smokey tries to blast Cadsuane Melaidhrin, but she dodges the attack.
Cadsuane Melaidhrin strikes Frugger's body.
Riven says 'I would like to request an audience with Mother.'
* HP:Healthy MV:Full >
Frugger drops a skin of human flesh.
Frugger drops a backpack.
Frugger drops a large slab of meat.
Frugger drops a large slab of meat.
* HP:Healthy MV:Full > k woman
The fighting is too thick and heavy for you to enter the fray!
Ragnorake sends Cadsuane Melaidhrin sprawling with a powerful bash!
* HP:Healthy MV:Full >
Smokey blasts Cadsuane Melaidhrin's head into bloody fragments!
* HP:Healthy MV:Full > l woman
Ragnorake pounds Cadsuane Melaidhrin's right foot into bloody fragments!
Smokey blasts Cadsuane Melaidhrin's body extremely hard.
Frugger pounds Cadsuane Melaidhrin's body into bloody fragments!
Cadsuane Melaidhrin, formerly of the Green Ajah, is by all accounts a
strikingly handsome woman. Despite what must be her considerable age and
power she posseses an attractive quality. Her iron-gray hair is pulled back
into a severe bun, held back by clips supporting golden ornaments. This
woman exudes power. She stares back at you cooly, making you feel very
uncomfortable indeed and you wish you were anywhere else but here.
Cadsuane Melaidhrin has a few scratches.
Cadsuane Melaidhrin is using:
<worn on finger> a beautifully worked great serpent ring
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a set of ten golden hair ornaments
<worn around neck> a cuendillar teardrop on a white-steel chain
<worn about body> a green silk dress with pale cream-colored slashes
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded> a staff of Earth and Air
<worn on legs> a divided riding skirt
<worn on feet> a set of soft velvet slippers
* HP:Healthy MV:Fresh >
Ragnorake pounds Cadsuane Melaidhrin's head into bloody fragments!
Smokey blasts Cadsuane Melaidhrin's body into bloody fragments!
Frugger pounds Cadsuane Melaidhrin's body extremely hard.
Ragnorake pounds Cadsuane Melaidhrin's body extremely hard.
Frugger pounds Cadsuane Melaidhrin's left leg into bloody fragments!
* HP:Healthy MV:Fresh >
Smokey looks at Cadsuane Melaidhrin.
* HP:Healthy MV:Fresh >
Smokey tries to blast Cadsuane Melaidhrin, but she deflects the blow.
Cadsuane Melaidhrin barely strikes Frugger's right arm.
* HP:Healthy MV:Fresh >
Whelk looks at Cadsuane Melaidhrin.
* HP:Healthy MV:Fresh >
Frugger sends Cadsuane Melaidhrin sprawling with a powerful bash!
* HP:Healthy MV:Fresh > k woman
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Fresh > k woman
Ragnorake pounds Cadsuane Melaidhrin's head into bloody fragments!
Smokey blasts Cadsuane Melaidhrin's body into bloody fragments!
Frugger pounds Cadsuane Melaidhrin's left leg into bloody fragments!
* HP:Healthy MV:Fresh > Riven looks at Cadsuane Melaidhrin.
The fighting is too thick and heavy for you to enter the fray!
k woman
* HP:Healthy MV:Fresh > The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Fresh > k woman
Ragnorake pounds Cadsuane Melaidhrin's left foot into bloody fragments!
Smokey blasts Cadsuane Melaidhrin's right leg very hard.
Frugger pounds Cadsuane Melaidhrin's left leg into bloody fragments!
* HP:Healthy MV:Fresh > The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Fresh > l
Ragnorake pounds Cadsuane Melaidhrin's body extremely hard.
Smokey blasts Cadsuane Melaidhrin's left foot into bloody fragments!
Frugger pounds Cadsuane Melaidhrin's right leg into bloody fragments!
Study of the Amyrlin Seat
This room is ornate, having belonged to the generations of woman who have
worn the striped stole of the Amyrlin. The tall fireplace and broad cold,
hearth were all carved golden marble from Kandor, and the diamond-shaped
floor tiles, polished redstone from the Mountains of Mist. The walls are
panels of some striped wood, hard as iron and carved in fantastic beasts
and birds of unbelievable plumage, panels brought from the lands beyond
the Aiel Waste by the Sea Folk before Artur Hawkwing was born. Above, no
ceiling hinders the view of the sky, yet the occasional rain and snow
never enter through the ceiling's opening. Tall, arched windows open onto
a balcony overlooking the private garden.
[ obvious exits: S W ] [ S: studydoor ]
A large slab of meat has been placed here. [2]
A thick, leather backpack lies abandoned here.
A water skin made from dried human flesh lies here.
Riven the Darkling is standing here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Whelk Daddi is standing here.
Ragnorake the Wretched Predator is here, fighting Cadsuane Melaidhrin.
Frugger the Diseased Molestor is here, fighting Cadsuane Melaidhrin.
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is here, fighting Cadsuane Melaidhrin.
Zangief the Dark General is standing here.
Cadsuane Melaidhrin is sitting here.
* HP:Healthy MV:Fresh >
Ragnorake pounds Cadsuane Melaidhrin's body into bloody fragments!
* HP:Healthy MV:Fresh > l
Study of the Amyrlin Seat
This room is ornate, having belonged to the generations of woman who have
worn the striped stole of the Amyrlin. The tall fireplace and broad cold,
hearth were all carved golden marble from Kandor, and the diamond-shaped
floor tiles, polished redstone from the Mountains of Mist. The walls are
panels of some striped wood, hard as iron and carved in fantastic beasts
and birds of unbelievable plumage, panels brought from the lands beyond
the Aiel Waste by the Sea Folk before Artur Hawkwing was born. Above, no
ceiling hinders the view of the sky, yet the occasional rain and snow
never enter through the ceiling's opening. Tall, arched windows open onto
a balcony overlooking the private garden.
[ obvious exits: S W ] [ S: studydoor ]
A large slab of meat has been placed here. [2]
A thick, leather backpack lies abandoned here.
A water skin made from dried human flesh lies here.
Riven the Darkling is standing here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Whelk Daddi is standing here.
Ragnorake the Wretched Predator is here, fighting Cadsuane Melaidhrin.
Frugger the Diseased Molestor is here, fighting Cadsuane Melaidhrin.
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is here, fighting Cadsuane Melaidhrin.
Zangief the Dark General is standing here.
Cadsuane Melaidhrin is here, fighting Frugger.
* HP:Healthy MV:Fresh >
Smokey tries to blast Cadsuane Melaidhrin, but she parries successfully.
Cadsuane Melaidhrin barely strikes Frugger's right foot.
* HP:Healthy MV:Fresh >
Smokey blasts Cadsuane Melaidhrin's left leg very hard.
* HP:Healthy MV:Fresh >
Cadsuane Melaidhrin avoids being bashed by Ragnorake who loses his balance and falls!
diag frugger
* HP:Healthy MV:Fresh >
Smokey tries to blast Cadsuane Melaidhrin, but she deflects the blow.
Cadsuane Melaidhrin barely strikes Frugger's left hand.
Frugger pounds Cadsuane Melaidhrin's body into bloody fragments!
Pariah stabs Cadsuane Melaidhrin's body very hard.
Cadsuane Melaidhrin avoids being bashed by Frugger who loses his balance and falls!
Riven says 'now thats a firetrucking load'
* HP:Healthy MV:Fresh > Frugger has a few scratches.
* HP:Healthy MV:Fresh >
Zangief suddenly keels over in pain, surrounded by a white aura...
Zangief's body has been taken over by a new spirit!
* HP:Healthy MV:Fresh >
Cadsuane Melaidhrin's hands begin weaving crystals of water and air...
Cadsuane Melaidhrin unleashes a flurry of icy spikes at Frugger, who is stabbed repeatedly.
* HP:Healthy MV:Fresh >
Smokey blasts Cadsuane Melaidhrin's right foot hard.
* HP:Healthy MV:Fresh >
Ragnorake clambers to his feet.
* HP:Healthy MV:Fresh >
Pariah tries to stab Cadsuane Melaidhrin, but she parries successfully.
Smokey tries to blast Cadsuane Melaidhrin, but she parries successfully.
Cadsuane Melaidhrin barely tickles Frugger's body with her strike.
Frugger tries to pound Cadsuane Melaidhrin, but she parries successfully.
* HP:Healthy MV:Fresh >
Pariah looks at Cadsuane Melaidhrin.
* HP:Healthy MV:Fresh > k woman
k woman
Pariah stabs Cadsuane Melaidhrin's left arm very hard.
Smokey blasts Cadsuane Melaidhrin's body extremely hard.
Cadsuane Melaidhrin barely strikes Frugger's head.
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Fresh > k woman
Frugger sends Cadsuane Melaidhrin sprawling with a powerful bash!
You blast Cadsuane Melaidhrin's head into bloody fragments!
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Battered > You do the best you can!
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Battered >
You blast Cadsuane Melaidhrin's left hand into bloody fragments!
Pariah stabs Cadsuane Melaidhrin's body extremely hard.
Smokey blasts Cadsuane Melaidhrin's body into bloody fragments!
Frugger pounds Cadsuane Melaidhrin's body very hard.
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Battered >
Smokey blasts Cadsuane Melaidhrin's left arm into bloody fragments!
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Beaten > berserk
[cha mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Beaten >
You blast Cadsuane Melaidhrin's body into bloody fragments!
Pariah stabs Cadsuane Melaidhrin's right arm into bloody fragments!
Smokey blasts Cadsuane Melaidhrin's body extremely hard.
Frugger pounds Cadsuane Melaidhrin's body into bloody fragments!
* HP:Healthy MV:Fresh - Frugger: Hurt - Cadsuane Melaidhrin: Beaten >
Frugger looks at Cadsuane Melaidhrin.
* HP:Healthy MV:Fresh - Frugger: Hurt - Cadsuane Melaidhrin: Beaten >
Pariah stabs Cadsuane Melaidhrin's body hard.
Smokey tries to blast Cadsuane Melaidhrin, but she deflects the blow.
* HP:Healthy MV:Fresh - Frugger: Hurt - Cadsuane Melaidhrin: Beaten > wave woman
You wave goodbye to Cadsuane Melaidhrin.
* HP:Healthy MV:Fresh - Frugger: Hurt - Cadsuane Melaidhrin: Beaten >
You try to blast Cadsuane Melaidhrin, but she parries successfully.
Pariah stabs Cadsuane Melaidhrin's right hand very hard.
Smokey blasts Cadsuane Melaidhrin's body extremely hard.
Cadsuane Melaidhrin barely strikes Frugger's body.
* HP:Healthy MV:Fresh - Frugger: Hurt - Cadsuane Melaidhrin: Beaten >
You try to blast Cadsuane Melaidhrin, but she parries successfully.
Smokey blasts Cadsuane Melaidhrin's body extremely hard.
* HP:Healthy MV:Fresh - Frugger: Hurt - Cadsuane Melaidhrin: Beaten >
Cadsuane Melaidhrin avoids being bashed by Frugger who loses his balance and falls!
* HP:Healthy MV:Fresh - Frugger: Hurt - Cadsuane Melaidhrin: Beaten > sco
Pariah says 'noice'
* HP:Healthy MV:Fresh - Frugger: Hurt - Cadsuane Melaidhrin: Beaten > You blast Cadsuane Melaidhrin's left arm into bloody fragments!
Pariah stabs Cadsuane Melaidhrin's left leg very hard.
Smokey blasts Cadsuane Melaidhrin's body extremely hard.
Cadsuane Melaidhrin barely strikes Frugger's left leg.
Cadsuane Melaidhrin's hands begin weaving crystals of water and air...
Cadsuane Melaidhrin unleashes a flurry of icy spikes at Frugger, who is stabbed repeatedly.
HP:Healthy MP:Fresh
You have scored 108601943 experience points and 1288 quest points.
You need 1727217420 exp to level and 1712 qp to rank.
You have acquired 153 alt qps to date.
You have amassed 88 Turn points to date.
You have played 52 days and 10 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 51).
You are fighting Cadsuane Melaidhrin.
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Critical >
Whelk waves goodbye to Cadsuane Melaidhrin.
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Critical >
You blast Cadsuane Melaidhrin's left leg into bloody fragments!
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Critical >
You blast Cadsuane Melaidhrin's left leg into bloody fragments!
Pariah tries to stab Cadsuane Melaidhrin, but she dodges the attack.
Cadsuane Melaidhrin swiftly dodges Smokey's attempt to blast her.
Cadsuane Melaidhrin strikes Frugger's body.
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Critical >
Cadsuane Melaidhrin furiously weaves her hands in a swirling pattern...
Cadsuane Melaidhrin panics, and attempts to flee!
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Critical >
Cadsuane Melaidhrin avoids being bashed by Frugger who loses his balance and falls!
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Critical >
You blast Cadsuane Melaidhrin's body into bloody fragments!
Pariah tries to stab Cadsuane Melaidhrin, but she deflects the blow.
Smokey tries to blast Cadsuane Melaidhrin, but she parries successfully.
* HP:Healthy MV:Fresh - Frugger: Wounded - Cadsuane Melaidhrin: Critical >
You blast Cadsuane Melaidhrin's head into bloody fragments!
Pariah stabs Cadsuane Melaidhrin's left arm into bloody fragments!
Cadsuane Melaidhrin is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Cadsuane Melaidhrin's death cry.
* HP:Healthy MV:Fresh > cb
cb
cb
[chan mood brave]
You try to calm down, but can't.
* HP:Healthy MV:Fresh > [chan mood brave]
You try to calm down, but can't.
* HP:Healthy MV:Fresh > [chan mood brave]
You try to calm down, but can't.
* HP:Healthy MV:Fresh > cb
cb
cb
Frugger clambers to his feet.
[chan mood brave]
You try to calm down, but can't.
* HP:Healthy MV:Fresh > Frugger nods in agreement.
[chan mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.
* HP:Healthy MV:Fresh > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.
ec
* HP:Healthy MV:Fresh > [exa corpse]
It is the corpse of Cadsuane Melaidhrin.
When you look inside, you see:
corpse (here) :
a set of soft velvet slippers
a divided riding skirt
a belt with a buckle of cuendillar
a staff of Earth and Air
[2] a silver Kandori wristcuff
a seven-striped stole
a green silk dress with pale cream-colored slashes
a satin blouse
a cuendillar teardrop on a white-steel chain
a set of ten golden hair ornaments
a gold ring delicately carved with ivy
a beautifully worked great serpent ring
* HP:Healthy MV:Fresh > gac
Pariah leans over and severs the head from the corpse of Cadsuane Melaidhrin.
[get all corpse]
You get a set of soft velvet slippers from the corpse of Cadsuane Melaidhrin.
You get a divided riding skirt from the corpse of Cadsuane Melaidhrin.
You get a belt with a buckle of cuendillar from the corpse of Cadsuane Melaidhrin.
You get a staff of Earth and Air from the corpse of Cadsuane Melaidhrin.
You get a silver Kandori wristcuff from the corpse of Cadsuane Melaidhrin.
You get a silver Kandori wristcuff from the corpse of Cadsuane Melaidhrin.
You get a seven-striped stole from the corpse of Cadsuane Melaidhrin.
You get a green silk dress with pale cream-colored slashes from the corpse of Cadsuane Melaidhrin.
You get a satin blouse from the corpse of Cadsuane Melaidhrin.
You get a cuendillar teardrop on a white-steel chain from the corpse of Cadsuane Melaidhrin.
You get a set of ten golden hair ornaments from the corpse of Cadsuane Melaidhrin.
You get a gold ring delicately carved with ivy from the corpse of Cadsuane Melaidhrin.
You get a beautifully worked great serpent ring from the corpse of Cadsuane Melaidhrin.
* HP:Healthy MV:Fresh >
Whelk gets a package of iron rations from a backpack.
* HP:Healthy MV:Fresh > Zangief hisses 'hp?'
* HP:Healthy MV:Fresh > inv
You are carrying:
a beautifully worked great serpent ring
a gold ring delicately carved with ivy
a set of ten golden hair ornaments
a cuendillar teardrop on a white-steel chain
a satin blouse
a green silk dress with pale cream-colored slashes
a seven-striped stole
[2] a silver Kandori wristcuff
a staff of Earth and Air
a belt with a buckle of cuendillar
a divided riding skirt
a set of soft velvet slippers
a carved wooden staff topped with a gold flame
a great serpent ring
a blue satin dress embroidered with snowdrops
a hand-wide blue stole
a thin, decorative belt
a pair of elegant leather slippers
* HP:Healthy MV:Fresh >
Whelk gets a flask stained with human blood from a backpack.
* HP:Healthy MV:Fresh >
Whelk drinks blood from a flask stained with human blood.
* HP:Healthy MV:Fresh >
Pariah says 'healthy'
Whelk drinks blood from a flask stained with human blood.
* HP:Healthy MV:Fresh >
Whelk drinks blood from a flask stained with human blood.
* HP:Healthy MV:Fresh > say full
You say 'full'
* HP:Healthy MV:Fresh >
Ragnorake says 'scratch'
* HP:Healthy MV:Fresh >
Ragnorake can't seem to regain control of himself.
* HP:Healthy MV:Fresh >
Ragnorake can't seem to regain control of himself.
* HP:Healthy MV:Fresh >
Ragnorake can't seem to regain control of himself.
* HP:Healthy MV:Fresh >
Whelk drains some blood from the corpse of Cadsuane Melaidhrin into a flask stained with human blood.
* HP:Healthy MV:Fresh >
Frugger says 'my buffing is superb'
* HP:Healthy MV:Fresh >
Zangief leaves west.
Smokey leaves west.
A shadow stallion leaves west.
Pariah leaves west.
Gorthaur leaves west.
You follow Zangief.
A Private Balcony
A small semi-circular balcony, large enough to fit perhaps three people at
the most, overlooks a rooftop garden far below. The carved stone ballusters
reflect the shape of flames and serpents chasing their own tails, the pale
marble veined with dramatic colors and flecks of reflective minerals. From
this vantage point it is easy to see that the garden is manicured with
plants in a circle to reflect the colors of all Ajahs, with the center as
the ancient symbol of the Aes Sedai.
[ obvious exits: E ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from the east.
Ragnorake has arrived from the east.
o HP:Healthy MV:Full >
Zangief leaves east.
Smokey leaves east.
A shadow stallion leaves east.
Gorthaur leaves east.
You follow Zangief.
Study of the Amyrlin Seat
This room is ornate, having belonged to the generations of woman who have
worn the striped stole of the Amyrlin. The tall fireplace and broad cold,
hearth were all carved golden marble from Kandor, and the diamond-shaped
floor tiles, polished redstone from the Mountains of Mist. The walls are
panels of some striped wood, hard as iron and carved in fantastic beasts
and birds of unbelievable plumage, panels brought from the lands beyond
the Aiel Waste by the Sea Folk before Artur Hawkwing was born. Above, no
ceiling hinders the view of the sky, yet the occasional rain and snow
never enter through the ceiling's opening. Tall, arched windows open onto
a balcony overlooking the private garden.
[ obvious exits: S W ] [ S: studydoor ]
The corpse of Cadsuane Melaidhrin is lying here.
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Riven the Darkling is standing here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Whelk Daddi is standing here.
Frugger has arrived from the west.
Ragnorake has arrived from the west.
* HP:Healthy MV:Full >
Whelk leaves west.
A shadow stallion leaves west.
* HP:Healthy MV:Full >
Whelk has arrived from the west.
A shadow stallion has arrived from the west.
* HP:Healthy MV:Full >
Zangief hisses 'that was the seat?'
Smokey says 'you can loot that staff?'
* HP:Healthy MV:Full >
*Orino* has arrived from the south.
A Swordbrother has arrived from the south.
* HP:Healthy MV:Full >
*Orino* tries to strike Riven, but he parries successfully.
Riven says 'tis looted'
* HP:Healthy MV:Full >
*Orino* gives a Swordbrother an order.
A Swordbrother tries to scythe Whelk, but he deflects the blow.
* HP:Healthy MV:Full >
Zangief scythes a Swordbrother's head.
* HP:Healthy MV:Full >
Riven tries to pierce *Orino*, but he deflects the blow.
*Orino* panics, and attempts to flee!
Pariah tries to stab *Orino*, but he parries successfully.
* HP:Healthy MV:Full >
*Orino* leaves south.
* HP:Healthy MV:Full >
A Swordbrother tries to scythe Whelk, but he dodges the attack.
* HP:Healthy MV:Full >
A Swordbrother avoids being bashed by Zangief who loses his balance and falls!
* HP:Healthy MV:Full > kh
kh
kh
Whelk sends a Swordbrother sprawling with a powerful bash!
[k human]
They aren't here.
kh
* HP:Healthy MV:Full > Whelk slices a Swordbrother's body.
[k human]
They aren't here.
* HP:Healthy MV:Full > [k human]
They aren't here.
* HP:Healthy MV:Full > [k human]
They aren't here.
* HP:Healthy MV:Full > l
Whelk falls down laughing.
* HP:Healthy MV:Full > Study of the Amyrlin Seat
This room is ornate, having belonged to the generations of woman who have
worn the striped stole of the Amyrlin. The tall fireplace and broad cold,
hearth were all carved golden marble from Kandor, and the diamond-shaped
floor tiles, polished redstone from the Mountains of Mist. The walls are
panels of some striped wood, hard as iron and carved in fantastic beasts
and birds of unbelievable plumage, panels brought from the lands beyond
the Aiel Waste by the Sea Folk before Artur Hawkwing was born. Above, no
ceiling hinders the view of the sky, yet the occasional rain and snow
never enter through the ceiling's opening. Tall, arched windows open onto
a balcony overlooking the private garden.
[ obvious exits: S W ] [ S: studydoor ]
The corpse of Cadsuane Melaidhrin is lying here.
A Swordbrother is sitting here.
Riven the Darkling is standing here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Whelk Daddi is here, fighting a Swordbrother.
Ragnorake the Wretched Predator is standing here.
Frugger the Diseased Molestor is standing here.
Gorthaur the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is sitting here.
* HP:Healthy MV:Full >
Zangief clambers to his feet.
* HP:Healthy MV:Full >
Frugger chuckles politely.
* HP:Healthy MV:Full >
Pariah narrates 'on 1s'
* HP:Healthy MV:Full >
Whelk slices a Swordbrother's right arm extremely hard.
* HP:Healthy MV:Full >
Riven barely pierces a Swordbrother's body.
* HP:Healthy MV:Full >
Zangief hisses 'I request your permission to exit, Mother.'
* HP:Healthy MV:Full >
Frugger leaves south.
* HP:Healthy MV:Full >
Smokey leaves south.
* HP:Healthy MV:Full >
Riven panics, and attempts to flee!
Ragnorake pounds a Swordbrother's right leg.
* HP:Healthy MV:Full >
Zangief leaves south.
A shadow stallion leaves south.
Gorthaur leaves south.
You follow Zangief.
The Anteroom of the Keeper
Pristine white walls rising thirty feet to the fresco covered pointed arch
ceiling create a cavernous quality to the room. This anteroom serves as
an office for the Keeper of the Chronicles, who oversees the secretarial
duties for the Amyrlin Seat. The Keeper's desk is in impeccable order with
various papers stacked to the side to provide a large space for writing.
The desk itself is quite massive and made in a style typical of Bandar Eban.
[ obvious exits: N S ] [ N: studydoor ]
A gory tuft of flesh lies abandoned on the ground.
The corpse of Jancey is lying here.
Gorthaur the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.
Smokey "McPots" the Bear is standing here.
Frugger the Diseased Molestor is here, fighting Badd.
Pariah the Trolloc is here, fighting Badd.
*Badd* is here, fighting Pariah.
Gorthaur says 'I request your permission to exit, Mother.'
* HP:Healthy MV:Full >
*Badd* tries to pierce Pariah, but he parries successfully.
Pariah tries to stab *Badd*, but he parries successfully.
Whelk narrates 'badd'
* HP:Healthy MV:Full >
*Badd* tries to pierce Pariah, but he parries successfully.
Pariah tries to stab *Badd*, but he parries successfully.
* HP:Healthy MV:Full > kh
kh
kh
*Badd* panics, and attempts to flee!
Smokey leaves south.
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Full > *Badd* leaves north.
[k human]
They aren't here.
* HP:Healthy MV:Full > kh
[k human]
They aren't here.
* HP:Healthy MV:Full > kh
*Badd* has arrived from the north.
Gorthaur tries to slash *Badd*, but he parries successfully.
* HP:Healthy MV:Full > kh
Zangief scythes *Badd*'s body into bloody fragments!
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Healthy MV:Full > kh
*Badd* says 'X AUpyUGO NZ^J dDbMruLCUm jS qNu@E wfVqtLp'
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Full > kh
*Badd* tickles Gorthaur's body with his pierce.
Gorthaur tries to slash *Badd*, but he parries successfully.
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Healthy MV:Full > kh
*Badd* panics, and attempts to flee!
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Full > kh
*Badd* leaves north.
[k human]
You try to blast *Badd*, but he deflects the blow.
* HP:Healthy MV:Full - Badd: Scratched > [k human]
You do the best you can!
* HP:Healthy MV:Full - Badd: Scratched > [k human]
You do the best you can!
kh
* HP:Healthy MV:Full - Badd: Scratched > [k human]
You do the best you can!
* HP:Healthy MV:Full - Badd: Scratched > Frugger tries to pound *Badd*, but he deflects the blow.
[k human]
You do the best you can!
* HP:Healthy MV:Full - Badd: Scratched > l
[k human]
You do the best you can!
* HP:Healthy MV:Full - Badd: Scratched > *Badd* panics, and attempts to flee!
[k human]
You do the best you can!
* HP:Healthy MV:Full - Badd: Scratched > Frugger tries to pound *Badd*, but he deflects the blow.
You blast *Badd*'s left leg into bloody fragments!
[k human]
You do the best you can!
* HP:Healthy MV:Full - Badd: Hurt > [k human]
You do the best you can!
* HP:Healthy MV:Full - Badd: Hurt > The Anteroom of the Keeper
Pristine white walls rising thirty feet to the fresco covered pointed arch
ceiling create a cavernous quality to the room. This anteroom serves as
an office for the Keeper of the Chronicles, who oversees the secretarial
duties for the Amyrlin Seat. The Keeper's desk is in impeccable order with
various papers stacked to the side to provide a large space for writing.
The desk itself is quite massive and made in a style typical of Bandar Eban.
[ obvious exits: N S ] [ N: studydoor ]
A gory tuft of flesh lies abandoned on the ground.
The corpse of Jancey is lying here.
*Badd* is here, fighting YOU!
Gorthaur the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.
Frugger the Diseased Molestor is here, fighting Badd.
* HP:Healthy MV:Full - Badd: Hurt >
*Badd* leaves south.
* HP:Healthy MV:Full > stat
Frugger pounds *Badd*'s body very hard.
You are a 729 year old male trolloc warrior.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs. Base BMI:0.37
You are carrying 15.0 lbs and wearing 84.3 lbs, fairly light. Total BMI:0.50
Your base abilities are: Str:21 Int:8 Wil:9 Dex:13 Con:17 Sum:68.
Offensive bonus: 185, Dodging bonus: 3, Parrying bonus: 1, Total defense: 4
Your mood is: Brave. You will flee below: 109 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.
You are subjected to the following effects:
- NO QUIT
* HP:Healthy MV:Full >
*Badd* says 'S gHv?L Are` jj KlILRYd IZ Eku]vS`W DFce O^eT`\?'
* HP:Healthy MV:Full > kh
*Badd* pierces Frugger's left arm.
Frugger tries to pound *Badd*, but he deflects the blow.
Zangief tries to scythe *Badd*, but he deflects the blow.
* HP:Healthy MV:Full > kh
kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Healthy MV:Full > kh
*Badd* panics, and attempts to flee!
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
Gorthaur leaves south.
kh
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Healthy MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Healthy MV:Full > kh
*Badd* leaves south.
Smokey narrates 'firetruck on badd and fc'
[k human]
You try to blast *Badd*, but he parries successfully.
* HP:Healthy MV:Full - Badd: Hurt > kh
[k human]
You do the best you can!
kh
* HP:Healthy MV:Full - Badd: Hurt > kh
[k human]
You do the best you can!
kh
* HP:Healthy MV:Full - Badd: Hurt > kh
[k human]
You do the best you can!
* HP:Healthy MV:Full - Badd: Hurt > *Badd* barely pierces your body.
You try to blast *Badd*, but he deflects the blow.
[k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Hurt > Pariah tries to stab *Badd*, but he deflects the blow.
[k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Hurt > The studydoor closes quietly.
*Badd* panics, and attempts to flee!
[k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Hurt > [k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Hurt > [k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Hurt > [k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Hurt > [k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Hurt > [k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Hurt > kh
Pariah stabs *Badd*'s body hard.
* HP:Scratched MV:Full - Badd: Hurt > kh
kh
Pariah stabs *Badd*'s right arm extremely hard.
You blast *Badd*'s left arm into bloody fragments!
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Badd: Wounded > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Wounded > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Wounded > [k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Wounded > Frugger pounds *Badd*'s right arm into bloody fragments!
[k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Battered > [k human]
You do the best you can!
* HP:Scratched MV:Full - Badd: Battered > kh
*Badd* leaves south.
Pariah tries to stab *Badd*, but he parries successfully.
Frugger narrates 'basehd'
kh
* HP:Scratched MV:Full > kh
Frugger tries to pound *Badd*, but he deflects the blow.
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Scratched MV:Full > [k human]
The fighting is too thick and heavy for you to enter the fray!
kh
kh
* HP:Scratched MV:Full > Frugger tries to pound *Badd*, but he deflects the blow.
*Badd* tries to pierce Pariah, but he deflects the blow.
Pariah stabs *Badd*'s body very hard.
*Badd* panics, and attempts to flee!
Frugger tries to pound *Badd*, but he parries successfully.
Pariah stabs *Badd*'s body very hard.
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full > kh
Pariah nods in agreement.
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Scratched MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
kh
* HP:Scratched MV:Full > kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full > kh
kh
[k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full > kh
*Badd* leaves south.
*Badd* has arrived from the south.
Frugger tries to pound *Badd*, but he deflects the blow.
[k human]
You blast *Badd*'s body into bloody fragments!
*Badd* panics, and attempts to flee!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Battered > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Battered > kh
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Battered > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Battered > [k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Battered > You try to blast *Badd*, but he deflects the blow.
*Badd* barely pierces Frugger's body.
Frugger pounds *Badd*'s left leg into bloody fragments!
*Badd* panics, and attempts to flee!
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > [k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > [k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
Zangief can't seem to regain control of himself.
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
*Badd* leaves south.
[k human]
They aren't here.
* HP:Scratched MV:Full > kh
*Badd* has arrived from the south.
Frugger tries to pound *Badd*, but he parries successfully.
[k human]
You try to blast *Badd*, but he parries successfully.
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
You try to blast *Badd*, but he deflects the blow.
*Badd* pierces Frugger's right arm.
Frugger pounds *Badd*'s body extremely hard.
*Badd* panics, and attempts to flee!
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
*Badd* pierces Frugger's body.
Frugger tries to pound *Badd*, but he deflects the blow.
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > [k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
*Badd* tries to open the studydoor, but can't.
Pariah grins evilly.
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > *Badd* tries to open the studydoor, but can't.
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
*Badd* tries to open the studydoor, but can't.
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
You try to blast *Badd*, but he parries successfully.
*Badd* pierces Frugger's right leg.
Zangief leaves south.
A shadow stallion leaves south.
*Badd* tries to open the studydoor, but can't.
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > *Badd* panics, and attempts to flee!
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > [k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > [k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > Frugger sends *Badd* sprawling with a powerful bash!
[k human]
You do the best you can!
kh
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
[k human]
You do the best you can!
* HP:Scratched MV:Full - Frugger: Wounded - Badd: Beaten > kh
kh
kh
kh
You blast *Badd*'s right leg into bloody fragments!
Frugger pounds *Badd*'s left arm into bloody fragments!
A torch held by *Badd* is about to go out!
The studydoor is opened from the other side.
[k human]
You do the best you can!
* HP:Scratched MV:Fresh - Frugger: Wounded - Badd: Critical > [k human]
You do the best you can!
* HP:Scratched MV:Fresh - Frugger: Wounded - Badd: Critical > Zangief has arrived from the south.
A shadow stallion has arrived from the south.
[k human]
You do the best you can!
* HP:Scratched MV:Fresh - Frugger: Wounded - Badd: Critical > [k human]
You do the best you can!
* HP:Scratched MV:Fresh - Frugger: Wounded - Badd: Critical > [k human]
You do the best you can!
* HP:Scratched MV:Fresh - Frugger: Wounded - Badd: Critical > [k human]
You do the best you can!
* HP:Scratched MV:Fresh - Frugger: Wounded - Badd: Critical > wave
Whelk has arrived from the north.
A shadow stallion has arrived from the north.
[k human]
You do the best you can!
Ragnorake narrates 'the door is locked'
* HP:Scratched MV:Fresh - Frugger: Wounded - Badd: Critical > [k human]
You do the best you can!
* HP:Scratched MV:Fresh - Frugger: Wounded - Badd: Critical > Frugger pounds *Badd*'s head extremely hard.
*Badd* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Badd*'s death cry.
[k human]
They aren't here.
Ragnorake has arrived from the north.
* HP:Scratched MV:Fresh > [k human]
They aren't here.
* HP:Scratched MV:Fresh > Zangief leaves south.
A shadow stallion leaves south.
You follow Zangief.
A Marble Hallway
The walls of the entire corridor are covered with finely woven tapestries
and paintings. A few of the tapestries depict a majestic woman leading a
charge against a horde of trollocs that number more than twice as many as
the human force. One of the paintings is a portrait of a queenly woman
resembling the one depicted on the tapestry. The vaulted ceiling rises at
least fifteen paces above the floor tiles, which are arranged in red,
white, blue, green, gray, brown, and yellow teardrops.
[ obvious exits: N D ]
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.
Smokey "McPots" the Bear is here, fighting a calm woman.
A calm woman is here, fighting Smokey.
Frugger has arrived from the north.
Ragnorake has arrived from the north.
[k human]
They aren't here.
* HP:Scratched MV:Full > [k human]
They aren't here.
* HP:Scratched MV:Full > Smokey blasts a calm woman's head into bloody fragments!
A calm woman barely tickles Smokey's body with her hit.
[k human]
They aren't here.
* HP:Scratched MV:Full > [k human]
They aren't here.
* HP:Scratched MV:Full > Zangief leaves north.
A shadow stallion leaves north.
You follow Zangief.
The Anteroom of the Keeper
Pristine white walls rising thirty feet to the fresco covered pointed arch
ceiling create a cavernous quality to the room. This anteroom serves as
an office for the Keeper of the Chronicles, who oversees the secretarial
duties for the Amyrlin Seat. The Keeper's desk is in impeccable order with
various papers stacked to the side to provide a large space for writing.
The desk itself is quite massive and made in a style typical of Bandar Eban.
[ obvious exits: N S ] [ N: studydoor ]
The corpse of Badd is lying here.
A gory tuft of flesh lies abandoned on the ground.
The corpse of Jancey is lying here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Whelk Daddi is standing here.
Riven the Darkling is standing here mending a weapon.
Frugger has arrived from the south.
Ragnorake has arrived from the south.
[k human]
They aren't here.
* HP:Scratched MV:Full > Zangief gets a thin vial of yellow fluid from the corpse of Badd.
Zangief gets a small purse from the corpse of Badd.
Zangief gets a pair of animal-fur boots from the corpse of Badd.
Zangief gets a pair of earthen colored breeches from the corpse of Badd.
Zangief gets a dagger of green jade from the corpse of Badd.
Zangief gets a silver etched shield from the corpse of Badd.
Zangief gets a silver Kandori wristcuff from the corpse of Badd.
Zangief gets a silver Kandori wristcuff from the corpse of Badd.
Zangief gets a pair of dark gloves from the corpse of Badd.
Zangief gets a set of cloth sleeves from the corpse of Badd.
Zangief gets a bearskin tunic from the corpse of Badd.
Zangief gets a necklace of dark ivy from the corpse of Badd.
Zangief gets a necklace of dark ivy from the corpse of Badd.
Zangief gets a camouflaged hood from the corpse of Badd.
Zangief gets an emerald ring from the corpse of Badd.
Zangief gets a torch from the corpse of Badd.
[k human]
They aren't here.
* HP:Scratched MV:Full > Pariah narrates 'rip'
Frugger nods in agreement.
Riven leans over and severs the head from the corpse of Badd.
You wave.
* HP:Scratched MV:Full >
Zangief leaves south.
A shadow stallion leaves south.
You follow Zangief.
A Marble Hallway
The walls of the entire corridor are covered with finely woven tapestries
and paintings. A few of the tapestries depict a majestic woman leading a
charge against a horde of trollocs that number more than twice as many as
the human force. One of the paintings is a portrait of a queenly woman
resembling the one depicted on the tapestry. The vaulted ceiling rises at
least fifteen paces above the floor tiles, which are arranged in red,
white, blue, green, gray, brown, and yellow teardrops.
[ obvious exits: N D ]
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.
Smokey "McPots" the Bear is here, fighting a calm woman.
A calm woman is here, fighting Smokey.
Frugger has arrived from the north.
Ragnorake has arrived from the north.
* HP:Scratched MV:Full >
Smokey blasts a calm woman's body extremely hard.
A calm woman barely hits Smokey's body.
* HP:Scratched MV:Full >
Pariah narrates 'those flees...'
* HP:Scratched MV:Full >
Gorthaur has arrived from below.
* HP:Scratched MV:Full >
Zangief puts a thin vial of yellow fluid in a backpack.
* HP:Scratched MV:Full >
Frugger tries to pound a calm woman, but she parries successfully.
* HP:Scratched MV:Full >
Frugger tries to pound a calm woman, but she parries successfully.
Smokey tries to blast a calm woman, but she deflects the blow.
A calm woman barely tickles Smokey's body with her hit.
Smokey blasts a calm woman's body hard.
* HP:Scratched MV:Full >
Zangief tries to scythe a calm woman, but she parries successfully.
* HP:Scratched MV:Full >
A calm woman glares at Frugger.
* HP:Scratched MV:Full >
A calm woman barely hits Frugger's right arm.
Zangief tries to scythe a calm woman, but she parries successfully.
* HP:Scratched MV:Full >
Smokey sends a calm woman sprawling with a powerful bash!
* HP:Scratched MV:Full > Smokey blasts a calm woman's head into bloody fragments!
* HP:Scratched MV:Full > k woman
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full >
Zangief scythes a calm woman's right leg into bloody fragments!
Frugger pounds a calm woman's right hand into bloody fragments!
Smokey blasts a calm woman's right leg into bloody fragments!
* HP:Scratched MV:Full > l
Frugger narrates 'cant run from me'
* HP:Scratched MV:Full > Frugger pounds a calm woman's left hand into bloody fragments!
A calm woman is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear a calm woman's death cry.
A Marble Hallway
The walls of the entire corridor are covered with finely woven tapestries
and paintings. A few of the tapestries depict a majestic woman leading a
charge against a horde of trollocs that number more than twice as many as
the human force. One of the paintings is a portrait of a queenly woman
resembling the one depicted on the tapestry. The vaulted ceiling rises at
least fifteen paces above the floor tiles, which are arranged in red,
white, blue, green, gray, brown, and yellow teardrops.
[ obvious exits: N D ]
The corpse of a calm woman is lying here.
Gorthaur the Revolting Torturer is standing here.
Ragnorake the Wretched Predator is standing here.
Frugger the Diseased Molestor is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.
Smokey "McPots" the Bear is standing here.
* HP:Scratched MV:Full > k woman
They aren't here.
* HP:Scratched MV:Full > k woman
Frugger can't seem to regain control of himself.
* HP:Scratched MV:Full > k woman
Frugger can't seem to regain control of himself.
They aren't here.
* HP:Scratched MV:Full > k woman
Frugger can't seem to regain control of himself.
They aren't here.
* HP:Scratched MV:Full > They aren't here.
* HP:Scratched MV:Full >
Smokey can't seem to regain control of himself.
* HP:Scratched MV:Full >
Smokey can't seem to regain control of himself.
* HP:Scratched MV:Full >
Smokey can't seem to regain control of himself.
* HP:Scratched MV:Full > whois badd
Whelk has arrived from the north.
A shadow stallion has arrived from the north.
* HP:Scratched MV:Full > Riven puts the severed head of Badd the Human slain in Tar Valon in a backpack.
Badd of the Borderlands is a level 50 human.
* HP:Scratched MV:Full > l
A Marble Hallway
The walls of the entire corridor are covered with finely woven tapestries
and paintings. A few of the tapestries depict a majestic woman leading a
charge against a horde of trollocs that number more than twice as many as
the human force. One of the paintings is a portrait of a queenly woman
resembling the one depicted on the tapestry. The vaulted ceiling rises at
least fifteen paces above the floor tiles, which are arranged in red,
white, blue, green, gray, brown, and yellow teardrops.
[ obvious exits: N D ]
The corpse of a calm woman is lying here.
Riven the Darkling is standing here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Whelk Daddi is standing here.
Gorthaur the Revolting Torturer is standing here.
Ragnorake the Wretched Predator is standing here.
Frugger the Diseased Molestor is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.
Smokey "McPots" the Bear is standing here.
* HP:Scratched MV:Full >
Zangief puts a torch in a small purse.
Zangief puts an emerald ring in a small purse.
Zangief puts a camouflaged hood in a small purse.
Zangief puts a necklace of dark ivy in a small purse.
Zangief puts a necklace of dark ivy in a small purse.
Zangief puts a bearskin tunic in a small purse.
Zangief puts a set of cloth sleeves in a small purse.
Zangief puts a pair of dark gloves in a small purse.
Zangief puts a silver Kandori wristcuff in a small purse.
Zangief puts a silver Kandori wristcuff in a small purse.
Zangief puts a silver etched shield in a small purse.
Zangief puts a dagger of green jade in a small purse.
Zangief puts a pair of earthen colored breeches in a small purse.
Zangief puts a pair of animal-fur boots in a small purse.
* HP:Scratched MV:Full > ec
[exa corpse]
It is the corpse of a calm woman.
When you look inside, you see:
corpse (here) :
nine copper pennys
a pair of soft, light shoes
a golden bracelet
a White Tower shawl
a soft gray dress
a great serpent ring (tattered)
* HP:Scratched MV:Full >
Zangief hisses 'who wants'
* HP:Scratched MV:Full > gac
[get all corpse]
You get nine copper pennys from the corpse of a calm woman.
You get a pair of soft, light shoes from the corpse of a calm woman.
You get a golden bracelet from the corpse of a calm woman.
You get a White Tower shawl from the corpse of a calm woman.
You get a soft gray dress from the corpse of a calm woman.
a great serpent ring: You can't take that!
* HP:Scratched MV:Full > put all.coin pack
You put nine coppers in a backpack.
* HP:Scratched MV:Full >
Pariah says 'i could use a spare dagger'
* HP:Scratched MV:Full > drop shoes
Ragnorake says 'me'
* HP:Scratched MV:Full > You drop a pair of soft, light shoes.
* HP:Scratched MV:Full >
Whelk hisses 'that was....courageous of them'
gac
* HP:Scratched MV:Full > [get all corpse]
a great serpent ring: You can't take that!
* HP:Scratched MV:Full >
Gorthaur says 'can use scalp'
* HP:Scratched MV:Full >
Gorthaur grins evilly.
* HP:Scratched MV:Full >
Frugger says 'he badd'
* HP:Scratched MV:Full >
Smokey says 'could use some head'
* HP:Scratched MV:Full > where
Riven says 'arbies'
Players in your Zone
--------------------
Riven - A Marble Hallway
Whelk - A Marble Hallway
Gorthaur - A Marble Hallway
Ragnorake - A Marble Hallway
Frugger - A Marble Hallway
Carnage - A Marble Hallway
Pariah - A Marble Hallway
Zangief - A Marble Hallway
Smokey - A Marble Hallway
* HP:Scratched MV:Full >
Riven leaves down.
* HP:Scratched MV:Full > smirk
You smirk.
* HP:Scratched MV:Full >
Zangief leaves down.
Smokey leaves down.
A shadow stallion leaves down.
Gorthaur leaves down.
You follow Zangief.
A Wide Marble Staircase
Flecked with rich colors from the earth and worn to a smooth polish by
countless years of use, this stairway has deep treads and at least three
people at a time could pass each other alongside easily. A decorative
balustrade carved with the ancient symbol of the Aes Sedai intertwined with
vines and leaves could prevent an accidental fall over the edge to the
floor far below.
[ obvious exits: U D ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from above.
Ragnorake has arrived from above.
* HP:Scratched MV:Full >
Zangief leaves down.
Smokey leaves down.
A shadow stallion leaves down.
Pariah leaves down.
Gorthaur leaves down.
You follow Zangief.
On a Wide Marble Staircase
A set of stairs guarded by a carved railing against falls climbs to the
upper reaches of the White Tower itself. The steps are made of smooth
marble, and are wide and deep enough to allow several people to be upon
them at the same time. A narrow window set into the wall allows a panoramic
view of the lower sections of the White Tower, with Tar Valon stretching
far beyond to the river's edge. A small landing leads west into a hallway.
[ obvious exits: W U D ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from above.
Ragnorake has arrived from above.
* HP:Scratched MV:Full >
Zangief leaves down.
Smokey leaves down.
A shadow stallion leaves down.
Gorthaur leaves down.
You follow Zangief.
At the Base of a Marble Landing
A block of marble separates the end of the hallway from the bell tower to
the east, and forms the base of a wide set of marble stairs that climb far,
far above. There is a narrow carpet at the bottom of the stairs, woven with
the symbol of the Aes Sedai and ringed with seven colors.
[ obvious exits: E W U ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from above.
Ragnorake has arrived from above.
* HP:Scratched MV:Full >
Whelk has arrived from above.
A shadow stallion has arrived from above.
* HP:Scratched MV:Full >
Zangief leaves west.
Smokey leaves west.
A shadow stallion leaves west.
Gorthaur leaves west.
You follow Zangief.
A Large Hallway
Pale corridors extend to the east and west, with large fluted stone columns
that run alongside the walls of the hallway. A narrow carpet runs along the
floor, several colors laid in long stripes that blend and merge with each
other without any visible seams.
[ obvious exits: E W ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
A rudely confident woman with an ageless face walks by.
Frugger has arrived from the east.
Ragnorake has arrived from the east.
* HP:Scratched MV:Full >
Zangief leaves west.
Smokey leaves west.
A shadow stallion leaves west.
Gorthaur leaves west.
You follow Zangief.
Along a Large Hallway
A narrow carpet lines the floor of this marble corridor, its colors laid in
stripes that blend together in harmony. Fluted stone columns decorate the
walls, the art of Ogier craftsmen carefully displayed in each carved line.
[ obvious exits: E W ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from the east.
Ragnorake has arrived from the east.
* HP:Scratched MV:Full >
Zangief leaves west.
Smokey leaves west.
A shadow stallion leaves west.
Pariah leaves west.
Gorthaur leaves west.
You follow Zangief.
In the Rotunda
A circular room carved with vines and leaves from the base of the marble
floor to the top of the stained glass ceiling, the rotunda has the odd
effect of bouncing sound to one specific part of the room where a whisper
can be as loudly heard as a shout.
[ obvious exits: E W ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
A warder stands nearby, calm yet poised to leap into battle.
A warder stands nearby, calm yet poised to leap into battle.
Frugger has arrived from the east.
Ragnorake has arrived from the east.
* HP:Scratched MV:Full >
A tense warder barely tickles Smokey's body with his hit.
A tense warder bellows 'GqE NpWjjLd\[@s] nrBeME^ VGL UzwZ c[ZQaa?z'
A tense warder bellows 'gtX GYiAnJSMGyan yLvbaGaD Cf] hoSE HtratHOw'
A tense warder barely smites Frugger's head.
A tense warder bellows 'CFI w_O@fFwbXSCk \dLTDhe_ rLA ZmFu oCtr?PFA'
A tense warder bellows 'TKR kttUHcfOeJkF vbR?Gp[VHk GpW eKXr WlbI]pJz'
* HP:Scratched MV:Full >
Frugger pounds a tense warder's left arm into bloody fragments!
A tense warder bites Smokey!
A tense warder bites Frugger!
A tense warder smites Frugger's body.
Smokey blasts a tense warder's body extremely hard.
A tense warder barely hits Smokey's body.
Zangief leaves west.
A shadow stallion leaves west.
Gorthaur leaves west.
You follow Zangief.
In a Large Hallway
Fluted stone columns line the walls of a wide marble hallyway, the work of
Ogier artists evident in every curve and line. The hard stone floor is
softened by a narrow strip of carpet decorated with seven colors that march
along each other side by side.
[ obvious exits: E W ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.
A warder stands nearby, calm yet poised to leap into battle.
Ragnorake has arrived from the east.
* HP:Scratched MV:Full >
Zangief leaves east.
A shadow stallion leaves east.
Gorthaur leaves east.
You follow Zangief.
In the Rotunda
A circular room carved with vines and leaves from the base of the marble
floor to the top of the stained glass ceiling, the rotunda has the odd
effect of bouncing sound to one specific part of the room where a whisper
can be as loudly heard as a shout.
[ obvious exits: E W ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.
Frugger the Diseased Molestor is here, fighting a tense warder.
Smokey "McPots" the Bear is here, fighting a tense warder.
A tense warder is here, fighting Smokey.
A tense warder is here, fighting Frugger.
Ragnorake has arrived from the west.
* HP:Scratched MV:Full >
A tense warder bellows 'eFp wuMrFrmWUeff ]gyyAo^k ajq W\wH ?YHhUBvM'
A tense warder bellows 'wYF ]vxKfBJpLx]q CLSK`e_B NM\ rkvk zrIyMxvY'
A tense warder bellows 'f\O _ytHhezxXw]C Fp?ZF]IoY Jjy ZmQL PgTi]MrB'
A tense warder bellows 'iHo B?MQAf^fVxqJ GR`tfnBP kKQ hNbw EPDmKxs^'
* HP:Scratched MV:Full >
Frugger pounds a tense warder's head into bloody fragments!
A tense warder smites Frugger's right leg.
Smokey blasts a tense warder's body extremely hard.
A tense warder barely hits Smokey's body.
* HP:Scratched MV:Full >
Ragnorake pounds a tense warder's body into bloody fragments!
* HP:Scratched MV:Full > k arder
Zangief scythes a tense warder's body into bloody fragments!
* HP:Scratched MV:Full > They aren't here.
* HP:Scratched MV:Full >
Whelk has arrived from the east.
A shadow stallion has arrived from the east.
* HP:Scratched MV:Full >
Whelk leaves west.
A shadow stallion leaves west.
* HP:Scratched MV:Full >
Zangief scythes a tense warder's body into bloody fragments!
A tense warder bites Smokey!
A tense warder tries to bite Frugger, but he brushes him aside.
Ragnorake pounds a tense warder's body into bloody fragments!
A tense warder smites Frugger's body.
A tense warder barely hits Smokey's left leg.
* HP:Scratched MV:Full > k warder
Frugger sends a tense warder sprawling with a powerful bash!
* HP:Scratched MV:Full > A tense warder tries to bite Smokey, but he brushes him aside.
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full >
Smokey sends a tense warder sprawling with a powerful bash!
* HP:Scratched MV:Full >
Pariah stabs a tense warder's right arm extremely hard.
* HP:Scratched MV:Full > k warder
k warder
The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full > The fighting is too thick and heavy for you to enter the fray!
* HP:Scratched MV:Full >
Pariah stabs a tense warder's body hard.
Zangief scythes a tense warder's body into bloody fragments!
Ragnorake pounds a tense warder's body extremely hard.
Frugger pounds a tense warder's body very hard.
Smokey blasts a tense warder's body into bloody fragments!
Pariah stabs a tense warder's body hard.
Gorthaur war
* HP:Scratched MV:Full > k 2.warder
You blast a tense warder's right foot into bloody fragments!
* HP:Scratched MV:Full - Frugger: Battered - a tense warder: Wounded >
Gorthaur slashes a shadow stallion's body into bloody fragments!
* HP:Scratched MV:Full - Frugger: Battered - a tense warder: Wounded >
A shadow stallion tickles Gorthaur's body with its hit.
Gorthaur slashes a shadow stallion's body into bloody fragments!
You blast a tense warder's body into bloody fragments!
Pariah stabs a tense warder's body.
Zangief scythes a tense warder's body into bloody fragments!
Ragnorake pounds a tense warder's right arm into bloody fragments!
Frugger pounds a tense warder's left foot into bloody fragments!
Smokey blasts a tense warder's body into bloody fragments!
* HP:Scratched MV:Full - Frugger: Battered - a tense warder: Wounded > bash
Gorthaur panics, and attempts to flee!
+
A shadow stallion barely hits Gorthaur's body.
Gorthaur slashes a shadow stallion's right foot into bloody fragments!
Pariah stabs a tense warder's right foot hard.
Zangief scythes a tense warder's right leg into bloody fragments!
Ragnorake pounds a tense warder's right arm extremely hard.
A tense warder is incapacitated and will slowly die, if not aided.
A tense warder tickles Frugger's body with his smite.
Smokey blasts a tense warder's body into bloody fragments!
A tense warder is dead! R.I.P.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear a tense warder's death cry.
Zangief scythes a tense warder's body hard.
*
Gorthaur panics, and attempts to flee!
+
Gorthaur leaves west.
=
Frugger sends a tense warder sprawling with a powerful bash!
-
A tense warder bellows 'JOi iPofdiXDjodb gspYOE\[r FMQ J[TD gdoUm[tO'
=
They already seem to be stunned.
* HP:Scratched MV:Full - Frugger: Battered - a tense warder: Battered >
Zangief scythes a tense warder's body very hard.
You blast a tense warder's body very hard.
Pariah stabs a tense warder's left leg very hard.
Frugger pounds a tense warder's body hard.
* HP:Scratched MV:Full - Frugger: Battered - a tense warder: Beaten >
Gorthaur has arrived from the west.
* HP:Scratched MV:Full - Frugger: Battered - a tense warder: Beaten > l warder
Zangief scythes a tense warder's body into bloody fragments!
You blast a tense warder's head into bloody fragments!
Pariah stabs a tense warder's head into bloody fragments!
Frugger pounds a tense warder's right leg extremely hard.
A tense warder is mortally wounded, and will die soon, if not aided.
* HP:Scratched MV:Full - a tense warder: Critical > Battle scars and worry lines edge a once-handsome face. His tall, wiry
build suggests a whipcord strength owned by those few who highly dedicate
themselves to physical training.
A tense warder is in awful condition.
a tense warder is using:
<worn about body> a cloak of shifting colors
<worn on hands> a pair of leather half-gauntlets
<wielded two-handed> a great claymore
<worn on legs> a pair of thin leather leggings
<worn on feet> a pair of thin metal boots
* HP:Scratched MV:Full - a tense warder: Critical >
Gorthaur says 'lol'
* HP:Scratched MV:Full - a tense warder: Critical >
Pariah stabs a tense warder's left leg into bloody fragments!
A tense warder is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear a tense warder's death cry.
Frugger nods in agreement.
k warder
* HP:Scratched MV:Full > k warder
They aren't here.
* HP:Scratched MV:Full > Zangief leaves west.
Smokey leaves west.
A shadow stallion leaves west.
Gorthaur leaves west.
You follow Zangief.
In a Large Hallway
Fluted stone columns line the walls of a wide marble hallyway, the work of
Ogier artists evident in every curve and line. The hard stone floor is
softened by a narrow strip of carpet decorated with seven colors that march
along each other side by side.
[ obvious exits: E W ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Whelk Daddi is sitting here.
A tense warder is here, fighting Whelk.
Frugger has arrived from the east.
Ragnorake has arrived from the east.
You blast a tense warder's body extremely hard.
* HP:Scratched MV:Full - Whelk: Scratched - a tense warder: Hurt >
You try to blast a tense warder, but he deflects the blow.
A tense warder tries to bite Whelk, but he brushes him aside.
A tense warder tries to smite Whelk, but he deflects the blow.
A tense warder bites Whelk!
* HP:Scratched MV:Full - Whelk: Scratched - a tense warder: Hurt >
Gorthaur slashes a tense warder's left leg into bloody fragments!
* HP:Scratched MV:Full - Whelk: Scratched - a tense warder: Hurt >
A tense warder bellows 'BtU fP^BxyXBQRGk Jk]^PaDe DvA t`ex o`qAKzXG'
* HP:Scratched MV:Full - Whelk: Scratched - a tense warder: Hurt >
A tense warder tries to bite Whelk, but he brushes him aside.
Gorthaur slashes a tense warder's body very hard.
A tense warder tries to bite Whelk, but he brushes him aside.
You blast a tense warder's left leg into bloody fragments!
A tense warder tries to smite Whelk, but he deflects the blow.
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Wounded >
Gorthaur looks at a shadow stallion.
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Wounded > l warder
A tense warder avoids being bashed by Whelk who loses his balance and falls!
Battle scars and worry lines edge a once-handsome face. His tall, wiry
build suggests a whipcord strength owned by those few who highly dedicate
themselves to physical training.
A tense warder has quite a few wounds.
a tense warder is using:
<worn about body> a cloak of shifting colors
<worn on hands> a pair of leather half-gauntlets
<wielded two-handed> a great claymore
<worn on legs> a pair of thin leather leggings
<worn on feet> a pair of thin metal boots
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Wounded >
Pariah joins Whelk's fight!
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Wounded >
Gorthaur slashes a tense warder's body very hard.
You blast a tense warder's left arm into bloody fragments!
A tense warder tries to smite Whelk, but he parries successfully.
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Wounded >
Riven narrates 'arbies stabbed'
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Wounded >
Gorthaur slashes a tense warder's body hard.
Whelk slices a tense warder's body into bloody fragments!
You blast a tense warder's right arm into bloody fragments!
A tense warder smites Whelk's body.
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Battered > where
Players in your Zone
--------------------
Ragnorake - In a Large Hallway
Frugger - In a Large Hallway
Carnage - In a Large Hallway
Gorthaur - In a Large Hallway
Pariah - In a Large Hallway
Smokey - In a Large Hallway
Zangief - In a Large Hallway
Whelk - In a Large Hallway
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Battered >
Riven narrates 'stabbed bat'
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Battered >
Gorthaur slashes a tense warder's right foot extremely hard.
Whelk slices a tense warder's body very hard.
You blast a tense warder's right arm into bloody fragments!
A tense warder tries to smite Whelk, but he deflects the blow.
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Beaten >
A tense warder tries to bite Whelk, but he brushes him aside.
* HP:Healthy MV:Full - Whelk: Scratched - a tense warder: Beaten > group
Gorthaur slashes a tense warder's body hard.
Whelk slices a tense warder's left leg into bloody fragments!
You blast a tense warder's left arm into bloody fragments!
A tense warder smites Whelk's body.
* HP:Healthy MV:Full - Whelk: Hurt - a tense warder: Critical > Your group consists of:
Zangief (Head of group)
Smokey
a shadow stallion
Pariah
Gorthaur
Carnage
Frugger
Ragnorake
* HP:Healthy MV:Full - Whelk: Hurt - a tense warder: Critical >
Zangief narrates 'where'
* HP:Healthy MV:Full - Whelk: Hurt - a tense warder: Critical >
Frugger narrates 'where this at?'
* HP:Healthy MV:Full - Whelk: Hurt - a tense warder: Critical >
Gorthaur slashes a tense warder's body very hard.
Whelk slices a tense warder's right leg into bloody fragments!
A tense warder is dead! R.I.P.
Your blood freezes as you hear a tense warder's death cry.
* HP:Healthy MV:Full >
Zangief leaves west.
Smokey leaves west.
A shadow stallion leaves west.
Gorthaur leaves west.
You follow Zangief.
A Small Antechamber
Like a perfectly square box, this chamber is all stone with no relief in
sight. Cold marble slickly lines the floor, and plain slabs of marble walls
gleam against the ambient light. There is a door to the north, and to the
south is a landing with a staircase spiralling down into the White Tower. A
long hallway stretches to the east.
[ obvious exits: N E S ] [ N: enormousdoor ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
A warder stands nearby, calm yet poised to leap into battle.
A striking woman stands here, seemingly ageless.
A warder stands nearby, calm yet poised to leap into battle.
Frugger has arrived from the east.
Ragnorake has arrived from the east.
* HP:Healthy MV:Full > stat
You are a 729 year old male trolloc warrior.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs. Base BMI:0.37
You are carrying 18.8 lbs and wearing 84.4 lbs, fairly light. Total BMI:0.50
Your base abilities are: Str:21 Int:8 Wil:9 Dex:13 Con:17 Sum:68.
Offensive bonus: 184, Dodging bonus: 3, Parrying bonus: 1, Total Defense: 4
Your mood is: Brave. You will flee below: 109 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NO QUIT
* HP:Healthy MV:Full >
Riven narrates 'around tvcs'
* HP:Healthy MV:Full >
Zangief leaves south.
Smokey leaves south.
A shadow stallion leaves south.
Gorthaur leaves south.
You follow Zangief.
A Spiraling Staircase
A large spiraling staircase climbs, the marble white of the stonework
capturing the light from the lamps and releasing it in a multitude of
shimmering rainbows. The banisters of the stairwell have been carved into
complex patterns of intertwining vines and trefoil leaves. Friezes decorate
the joining of the vaulted ceiling and pure white walls.
[ obvious exits: N E S D ] [ E: chamberdoor ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from the north.
Ragnorake has arrived from the north.
* HP:Healthy MV:Full >
A tense warder bellows 'RT` [VwGMNkngOFQ JdWbqU kWw dRbd tTbKjG_y'
* HP:Healthy MV:Full >
Zangief leaves down.
Smokey leaves down.
A shadow stallion leaves down.
Gorthaur leaves down.
You follow Zangief.
A Spiraling Staircase
A elegant spiraling staircase rises from somewhere far below, its curving
steps flowing seamlessly with the next, all seemingly cut from a single
piece of stone. Only Ogier masons build with this much detail and it would
appear that they were given a free hand with what they built.
[ obvious exits: N E S W U D ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from above.
Ragnorake has arrived from above.
* HP:Healthy MV:Full >
Zangief leaves down.
Smokey leaves down.
A shadow stallion leaves down.
Gorthaur leaves down.
You follow Zangief.
A Spiraling Staircase
Steps of smooth, cream-colored stone descend from the upper level and
corkscrew endlessly down into the depths of the White Tower. The skilled
work of Ogier hands, not a single seam is evident in the flowing masonry.
Coiling vines and avendesora leaves are engraved in every surface, the
carvings so lifelike they are almost seem to grow from the stone.
[ obvious exits: N E S W U D ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
A White Sister wanders the halls.
Frugger has arrived from above.
Ragnorake has arrived from above.
* HP:Healthy MV:Full >
Zangief leaves down.
Smokey leaves down.
A shadow stallion leaves down.
Gorthaur leaves down.
You follow Zangief.
A Spiraling Staircase
Smooth, perfect steps form a curving staircase that circles away both
upward and downward. Wrought by Ogier hands, free-flowing vines curl and
twine in all the stonework, punctuated by blossoms and leaves that seem
almost ready to shake in a breeze and flutter to the seamless floor.
[ obvious exits: N E S W U D ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from above.
Ragnorake has arrived from above.
* HP:Healthy MV:Full >
Zangief leaves down.
Smokey leaves down.
A shadow stallion leaves down.
Gorthaur leaves down.
You follow Zangief.
A Spiraling Staircase
A wide spiraling staircase ascends and descends the center of the Tower.
Landings extend off of the staircase in every direction, leading to
hallways in the north, east, and west. To the west, the floor of the
hallway is tiled in ceramic designs of a muted brown. The eastern hallway
is marked with the outline of an open book set into the floor. The northern
hallway is narrower and paneled in a dark grained wood, while a small
landing to the south contains a few pieces of furniture.
[ obvious exits: N E S W U D ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from above.
Ragnorake has arrived from above.
* HP:Healthy MV:Full >
Zangief leaves down.
Smokey leaves down.
A shadow stallion leaves down.
Gorthaur leaves down.
You follow Zangief.
An Intersection
This circular hall is enormous, at least fifty paces in diameter and twenty
paces high. Four large corridors intersect in this room, from north, south,
east, and west. Beside each hallway entrance is a large painting of a
woman exuding power and majesty in the stole of the Amyrlin Seat. A copy
of the Flame of Tar Valon is worked into the tiles in the center of the
hall measuring twenty feet in diameter. A spiraling marble staircase
ascends higher into the Tower between the entrances to the northern and
eastern hallways, while a similar staircase descends to the Tower deeps
between the entrances to the southern and western hallways.
Smoke and soot appear to fill the corridor below.
[ obvious exits: N E S W U ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
A Tower guard is here protecting the peace.
A Tower guard is here protecting the peace.
A quiet servant awaits instructions from his master.
Frugger has arrived from above.
Ragnorake has arrived from above.
* HP:Healthy MV:Full > An Intersection
This circular hall is enormous, at least fifty paces in diameter and twenty
paces high. Four large corridors intersect in this room, from north, south,
east, and west. Beside each hallway entrance is a large painting of a
woman exuding power and majesty in the stole of the Amyrlin Seat. A copy
of the Flame of Tar Valon is worked into the tiles in the center of the
hall measuring twenty feet in diameter. A spiraling marble staircase
ascends higher into the Tower between the entrances to the northern and
eastern hallways, while a similar staircase descends to the Tower deeps
between the entrances to the southern and western hallways.
Smoke and soot appear to fill the corridor below.
[ obvious exits: N E S W U ]
Ragnorake the Wretched Predator is standing here.
Frugger the Diseased Molestor is standing here.
Gorthaur the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
A Tower guard is here protecting the peace.
A Tower guard is here protecting the peace.
A quiet servant awaits instructions from his master.
* HP:Healthy MV:Full >
Zangief leaves south.
Smokey leaves south.
A shadow stallion leaves south.
Gorthaur leaves south.
You follow Zangief.
A Marble Hallway
The floor tiles are arranged in a pattern where the Flame of Tar Valon is
surrounded by circular bands of green, red, blue, brown, yellow, gray, and
white. The walls and ceiling are made from the same silver-streaked, white
stone that the Shining Walls and the outside of the White Tower is made of.
A ramp of silver-streaked, white stone leads to a set of tall wooden doors.
[ obvious exits: N E S ] [ S: Doors ]
Gorthaur the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from the north.
Ragnorake has arrived from the north.
* HP:Healthy MV:Full > A Marble Hallway
The floor tiles are arranged in a pattern where the Flame of Tar Valon is
surrounded by circular bands of green, red, blue, brown, yellow, gray, and
white. The walls and ceiling are made from the same silver-streaked, white
stone that the Shining Walls and the outside of the White Tower is made of.
A ramp of silver-streaked, white stone leads to a set of tall wooden doors.
[ obvious exits: N E S ] [ S: Doors ]
Pariah the Trolloc is standing here.
Ragnorake the Wretched Predator is standing here.
Frugger the Diseased Molestor is standing here.
Gorthaur the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
* HP:Healthy MV:Full > where
Zangief leaves south.
Smokey leaves south.
A shadow stallion leaves south.
Gorthaur leaves south.
You follow Zangief.
Hall of the Sitters
This large circular room has a domed ceiling at least thirty paces high. A
raised platform runs around the outer edge of the room, fronted by steps
except where this ramp and two others come out, spaced equally around the
circle. The Flame of Tar Valon lies centered in the floor, surrounded by
widening spirals of color, the colors of the seven Ajahs. At the opposite
side of the room from where the ramp entered, a high-backed chair stands,
heavy and ornately carved in vines and leaves, painted in the colors of
all the Ajahs.
[ obvious exits: N ] [ N: Doors ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Alyssa, official scribe of the Hall of Sitters, stands patiently nearby.
Frugger has arrived from the north.
Ragnorake has arrived from the north.
Players in your Zone
--------------------
Ragnorake - Hall of the Sitters
Frugger - Hall of the Sitters
Carnage - Hall of the Sitters
Gorthaur - Hall of the Sitters
Pariah - Hall of the Sitters
Smokey - Hall of the Sitters
Zangief - Hall of the Sitters
* HP:Healthy MV:Full >
Zangief leaves north.
Smokey leaves north.
A shadow stallion leaves north.
Pariah leaves north.
Gorthaur leaves north.
You follow Zangief.
A Marble Hallway
The floor tiles are arranged in a pattern where the Flame of Tar Valon is
surrounded by circular bands of green, red, blue, brown, yellow, gray, and
white. The walls and ceiling are made from the same silver-streaked, white
stone that the Shining Walls and the outside of the White Tower is made of.
A ramp of silver-streaked, white stone leads to a set of tall wooden doors.
[ obvious exits: N E S ] [ S: Doors ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from the south.
Ragnorake has arrived from the south.
* HP:Healthy MV:Full >
Zangief leaves east.
Smokey leaves east.
A shadow stallion leaves east.
Gorthaur leaves east.
You follow Zangief.
A Grand Hallway
The pale, undecorated stone floor reflects the golden light radiating from
the tall stand lamps that illuminate the hallway. Tapestries decorated by
various animals hang from the bone white walls while short wooden stands
support large vases made from delicate porcelain. The hallway curves to a
large circular room to the south and continues in the west.
[ obvious exits: S W ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from the west.
Ragnorake has arrived from the west.
* HP:Healthy MV:Full >
Zangief leaves south.
Smokey leaves south.
A shadow stallion leaves south.
Gorthaur leaves south.
You follow Zangief.
A Large Entrance Hall
Archways almost surround the large round entrance hall with its flat-domed
ceiling. The pale stone floor has been worn and polished by countless
nervous feet over the centuries. A marble frieze decorated in elaborate
vines and leaves runs along the walls deeper into the Tower. Fluted columns
rise from the floor by the walls and reach to the twenty pace high ceiling.
[ obvious exits: N S ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Frugger has arrived from the north.
Ragnorake has arrived from the north.
* HP:Healthy MV:Full >
Zangief leaves south.
Smokey leaves south.
A shadow stallion leaves south.
Gorthaur leaves south.
You follow Zangief.
A Small Path
The White Tower looms to the north, rising over eighty spans into the sky.
Trees and bushes, both short and tall, are sprinkled around the path and
throughout the Tower grounds. The path is covered by pieces of small white
gravel and bordered by white bricks. White steps, at least a pace deep and
slightly arched in the middle, lead up to the White Tower.
[ obvious exits: N E S W ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
A Tower guard is here protecting the peace.
Frugger has arrived from the north.
Ragnorake has arrived from the north.
o HP:Healthy MV:Full >
Zangief leaves south.
Smokey leaves south.
A shadow stallion leaves south.
Gorthaur leaves south.
You follow Zangief.
Tarlomen's Gate
The tall gateway pierces the tall white wall to the south with its iron
bound gates standing open to allow people to enter in and out under the
eyes of the guards. The gates have been polished to a point where the
gates shine with a luster that a Tinker would find satisfactory. Arrow
slits dot the the walls on either side of the gates about ten feet from
the ground. A star-shaped guardhouse rises from the ground in the east.
[ obvious exits: N E S ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Riven the Darkling is here, fighting an officer in the Tower guard mending a weapon.
An officer in the Tower guard is here, fighting Riven.
A Tower gateguard is here, fighting Riven.
Frugger has arrived from the north.
Ragnorake has arrived from the north.
Frugger tries to pound *someone*, but he parries successfully.
* HP:Healthy MV:Full >
An officer in the Tower guard bellows 'oZM z?`p\Mjt?mrC zImmFvAD nsy mJyN CmiQebkZ'
A Tower gateguard bellows 'Dg] hdtBMshaM\FS NvGYuGKv wY@ QXko Fi[dNxVQ'
An officer in the Tower guard bellows 'GG@ \`?ElDlNeHE? sVpLP^H b[f rrO] b_ebXF?P'
A Tower gateguard bellows 'KAA JrlznZfYfTYY ONvgbQX [Ra fozc RjgTlrKV'
An officer in the Tower guard bellows '[?j [VL_@kFLcdsW [@ptg]Tup y`a rlZz MZiainyb'
A Tower gateguard bellows 'xdc CqkPynVCTGB[ fm[StQg\b cRQ zji@ _R\dIEu?'
An officer in the Tower guard bellows 'B`J r@A@WE_UWrzj BItbod\s qxB tEJ_ tFDxqyzr'
A Tower gateguard bellows 'fS[ xUT_dczUTCZC nB^oiMhh RVQ \E\l B?y^qSkU'
An officer in the Tower guard bellows 'wwP `tym\]AtkHAT qnVOBPjT JAE @Txi [uelZVcE'
A Tower gateguard bellows 'tJa ZyiU^^tRrGv? eiQwiVgw PpM JHPf WAjy\`_j'
An officer in the Tower guard bellows 'bJV TryZFkFqR[ot iGZWD`jj[P LXF Fdli o@v^zUfb'
A Tower gateguard bellows 'D_T QjiD`mV?CZG? YAU\Mbsw\Y Xls vT_? ltJTbOmL'
Zangief scythes an officer in the Tower guard's body into bloody fragments!
kh
* HP:Healthy MV:Full > kh
kh
kh
Zangief scythes an officer in the Tower guard's head into bloody fragments!
Frugger tries to pound *someone*, but he parries successfully.
*Arbies* stabs Riven's left leg.
A Tower gateguard tries to cleave Riven, but he deflects the blow.
An officer in the Tower guard tries to slash Riven, but he deflects the blow.
[k human]
You try to blast *Arbies*, but he parries successfully.
* HP:Healthy MV:Full - Riven: Hurt - Arbies: Battered > [k human]
You do the best you can!
* HP:Healthy MV:Full - Riven: Hurt - Arbies: Battered > [k human]
You do the best you can!
* HP:Healthy MV:Full - Riven: Hurt - Arbies: Battered > [k human]
You do the best you can!
* HP:Healthy MV:Full - Riven: Hurt - Arbies: Battered >
*Arbies* stabs Riven's left foot hard.
l
* HP:Healthy MV:Full - Riven: Hurt - Arbies: Battered > Tarlomen's Gate
The tall gateway pierces the tall white wall to the south with its iron
bound gates standing open to allow people to enter in and out under the
eyes of the guards. The gates have been polished to a point where the
gates shine with a luster that a Tinker would find satisfactory. Arrow
slits dot the the walls on either side of the gates about ten feet from
the ground. A star-shaped guardhouse rises from the ground in the east.
[ obvious exits: N E S ]
Ragnorake the Wretched Predator is standing here.
Frugger the Diseased Molestor is here, fighting Arbies.
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is here, fighting an officer in the Tower guard.
Riven the Darkling is here, fighting an officer in the Tower guard mending a weapon.
*Arbies* is here, fighting Riven.
An officer in the Tower guard is here, fighting Riven.
A Tower gateguard is here, fighting Riven.
* HP:Healthy MV:Full - Riven: Hurt - Arbies: Battered >
Riven panics, and attempts to flee!
* HP:Healthy MV:Full - Riven: Hurt - Arbies: Battered >
You try to blast *Arbies*, but he deflects the blow.
*Arbies* barely stabs Riven's left leg.
A Tower gateguard tries to cleave Riven, but he deflects the blow.
An officer in the Tower guard barely slashes Riven's body.
*Arbies* panics, and attempts to flee!
* HP:Healthy MV:Full - Riven: Hurt - Arbies: Battered >
*Arbies* avoids being bashed by Frugger who loses his balance and falls!
kh
* HP:Healthy MV:Full - Riven: Hurt - Arbies: Battered > kh
An officer in the Tower guard avoids being bashed by Zangief who loses his balance and falls!
Riven leaves east.
[k human]
You do the best you can!
* HP:Healthy MV:Full - Frugger: Wounded - Arbies: Battered > [k human]
You do the best you can!
* HP:Healthy MV:Full - Frugger: Wounded - Arbies: Battered > bash
*Arbies* panics, and attempts to flee!
An officer in the Tower guard barely tickles Zangief's body with his slash.
A Tower gateguard joins an officer in the Tower guard's fight!
-
*Arbies* leaves east.
Gorthaur slashes an officer in the Tower guard's right arm hard.
-
Smokey tries to blast *Arbies*, but he parries successfully.
Whelk has arrived from the north.
Riven pierces *Arbies*'s right leg very hard.
*Arbies* panics, and attempts to flee!
Riven tries to pierce *Arbies*, but he deflects the blow.
=
Riven tries to pierce *Arbies*, but he parries successfully.
*Arbies* barely stabs Smokey's right leg.
Smokey tries to blast *Arbies*, but he parries successfully.
Ragnorake pounds a Tower gateguard's left hand.
A Tower gateguard barely cleaves Ragnorake's body.
An officer in the Tower guard tickles Zangief's head with his slash.
Zangief scythes an officer in the Tower guard's body into bloody fragments!
*Arbies* leaves south.
They're not here anymore!
o HP:Healthy MV:Full >
An officer in the Tower guard bellows 'DwO fncYXghhQAuM xF`mFc rbW qTHU `fhfZxIN'
A Tower gateguard bellows 'xBk vqRcD??COWSX yXiUhh zzk pID` SUPPPtLG'
Whelk slices an officer in the Tower guard's body into bloody fragments!
o HP:Healthy MV:Full > stan
Zangief panics, and attempts to flee!
You are already standing.
kh
o HP:Healthy MV:Full > [k human]
You blast an officer in the Tower guard's body into bloody fragments!
o HP:Healthy MV:Full - Zangief: Scratched - an officer in the Tower guard: Wounded >
Gorthaur sends an officer in the Tower guard sprawling with a powerful bash!
o HP:Healthy MV:Full - Zangief: Scratched - an officer in the Tower guard: Wounded >
Zangief panics, and attempts to flee!
o HP:Healthy MV:Full - Zangief: Scratched - an officer in the Tower guard: Wounded > kh
You blast an officer in the Tower guard's body into bloody fragments!
Whelk slices an officer in the Tower guard's head into bloody fragments!
Gorthaur slashes an officer in the Tower guard's left arm very hard.
Ragnorake pounds a Tower gateguard's head extremely hard.
A Tower gateguard cleaves Ragnorake's body.
[k human]
You do the best you can!
o HP:Healthy MV:Full - Zangief: Scratched - an officer in the Tower guard: Battered > kh
[k human]
You do the best you can!
o HP:Healthy MV:Full - Zangief: Scratched - an officer in the Tower guard: Battered >
Zangief panics, and attempts to flee!
o HP:Healthy MV:Full - Zangief: Scratched - an officer in the Tower guard: Battered >
You blast an officer in the Tower guard's left leg into bloody fragments!
Whelk slices an officer in the Tower guard's left arm into bloody fragments!
Gorthaur slashes an officer in the Tower guard's left leg into bloody fragments!
Ragnorake tries to pound a Tower gateguard, but he parries successfully.
A Tower gateguard barely cleaves Ragnorake's left arm.
Zangief scythes an officer in the Tower guard's head into bloody fragments!
An officer in the Tower guard is dead! R.I.P.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear an officer in the Tower guard's death cry.
o HP:Healthy MV:Full >
Gorthaur slashes a Tower gateguard's left leg into bloody fragments!
o HP:Healthy MV:Full >
Whelk leaves south.
o HP:Healthy MV:Full >
Zangief scythes a Tower gateguard's body very hard.
o HP:Healthy MV:Full >
Zangief scythes a Tower gateguard's body extremely hard.
Gorthaur slashes a Tower gateguard's left leg hard.
Ragnorake pounds a Tower gateguard's body hard.
A Tower gateguard barely cleaves Ragnorake's body.
o HP:Healthy MV:Full > l
Tarlomen's Gate
The tall gateway pierces the tall white wall to the south with its iron
bound gates standing open to allow people to enter in and out under the
eyes of the guards. The gates have been polished to a point where the
gates shine with a luster that a Tinker would find satisfactory. Arrow
slits dot the the walls on either side of the gates about ten feet from
the ground. A star-shaped guardhouse rises from the ground in the east.
[ obvious exits: N E S ]
The corpse of an officer in the Tower guard is lying here.
Ragnorake the Wretched Predator is here, fighting a Tower gateguard.
Frugger the Diseased Molestor is standing here.
Gorthaur the Revolting Torturer is here, fighting a Tower gateguard.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is here, fighting a Tower gateguard.
A Tower gateguard is here, fighting Ragnorake.
o HP:Healthy MV:Full > kh
[k human]
You blast a Tower gateguard's body into bloody fragments!
o HP:Healthy MV:Full - Ragnorake: Scratched - a Tower gateguard: Battered > scan n
You blast a Tower gateguard's body into bloody fragments!
Zangief scythes a Tower gateguard's right leg into bloody fragments!
Gorthaur slashes a Tower gateguard's right leg extremely hard.
Ragnorake pounds a Tower gateguard's right leg very hard.
A Tower gateguard tickles Ragnorake's body with his cleave.
o HP:Healthy MV:Full - Ragnorake: Scratched - a Tower gateguard: Beaten > Pariah the Trolloc is here, fighting a Tower guard.
A Tower guard is here, fighting Pariah.
o HP:Healthy MV:Full - Ragnorake: Scratched - a Tower gateguard: Beaten > scan n
Pariah has arrived from the north.
o HP:Healthy MV:Full - Ragnorake: Scratched - a Tower gateguard: Beaten > A Tower guard is here protecting the peace.
o HP:Healthy MV:Full - Ragnorake: Scratched - a Tower gateguard: Beaten >
You blast a Tower gateguard's right arm into bloody fragments!
Zangief scythes a Tower gateguard's left arm very hard.
A Tower gateguard is dead! R.I.P.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear a Tower gateguard's death cry.
o HP:Healthy MV:Full > kh
Zangief leaves south.
Smokey leaves south.
A shadow stallion leaves south.
Gorthaur leaves south.
You follow Zangief.
Tower Square
This side of the square is the southern section of the Tower Square.
In the center is the walled off White Tower. To the south a large
boulevard opens up leading to the Southharbor. To the north you see
the southern gate of the Tower grounds. The square continues east
and west.
A large banner rests here, depicting a map of Tar Valon.
[ obvious exits: N E S W ]
A black pair of soft, silver-tooled boots lie on the ground.
A dark axe is here, its grim blade honed for killing.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
Gorthaur the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here.
Pariah the Trolloc is standing here.
Whelk Daddi is standing here.
Frugger has arrived from the north.
Ragnorake has arrived from the north.
* HP:Healthy MV:Full > [k human]
They aren't here.
* HP:Healthy MV:Full > exa barrel
It is a wooden barrel.
When you look inside, you see:
barrel (here) :
Nothing.
* HP:Healthy MV:Full >
A shadow stallion stops following Zangief.
Zangief starts riding a shadow stallion.
* HP:Healthy MV:Full >
Riven narrates 'out wgate'
* HP:Healthy MV:Full > get all
You get a black pair of silver-tooled boots.
You get a dark, grim axe.
a bench: You can't carry that much weight.
a streetlamp: You can't carry that much weight.
an elaborately sculpted fountain: You can't take that!
a wooden barrel: You can't take that!
* HP:Healthy MV:Full >
Frugger says 'oooh lets kill'
* HP:Healthy MV:Full >
The gleeman has arrived from the east.
The gleeman says 'aqT @XGhm[ZQ lgQ FMll kGb A\EmhB ?w@] ]rrVG? '
The gleeman tries to pierce Whelk, but he deflects the blow.
* HP:Healthy MV:Full > put axe pack
You put a dark, grim axe in a backpack.
* HP:Healthy MV:Full >
Whelk slices the gleeman's left foot extremely hard.
The gleeman tries to pierce Whelk, but he deflects the blow.
* HP:Healthy MV:Full >
Zangief narrates 'coulin still dead?'
* HP:Healthy MV:Full >
The gleeman tries to pierce Whelk, but he parries successfully.
* HP:Healthy MV:Full >
Ragnorake pounds the gleeman's right leg into bloody fragments!
* HP:Healthy MV:Full >
Ragnorake pounds the gleeman's body extremely hard.
The gleeman gesticulates strangely.
The gleeman panics, and attempts to flee!
Whelk gazes deeply at the gleeman...
The gleeman looks very strange, glaring about with a sense of panic.
Whelk slices the gleeman's body into bloody fragments!
The gleeman tickles Whelk's body with his pierce.
* HP:Healthy MV:Full >
The gleeman leaves west.
* HP:Healthy MV:Full >
Pariah gets a leather water flask from an embroidered, cotton shoulder bag.
* HP:Healthy MV:Full > k gleeman
Riven narrates 'not sure'
* HP:Healthy MV:Full > They aren't here.
* HP:Healthy MV:Full >
Pariah drinks blood from a leather water flask.
* HP:Healthy MV:Full >
Pariah puts a leather water flask in an embroidered, cotton shoulder bag.
* HP:Healthy MV:Full >
Riven narrates 'he running caem'
* HP:Healthy MV:Full >
Riven narrates 'lol'
* HP:Healthy MV:Full >
Pariah eats a shattered arm.
* HP:Healthy MV:Full >
Zangief leaves north riding a shadow stallion.
Smokey leaves north.
Pariah leaves north.
Gorthaur leaves north.
You follow Zangief.
Tarlomen's Gate
The tall gateway pierces the tall white wall to the south with its iron
bound gates standing open to allow people to enter in and out under the
eyes of the guards. The gates have been polished to a point where the
gates shine with a luster that a Tinker would find satisfactory. Arrow
slits dot the the walls on either side of the gates about ten feet from
the ground. A star-shaped guardhouse rises from the ground in the east.
[ obvious exits: N E S ]
The corpse of a Tower gateguard is lying here.
The corpse of an officer in the Tower guard is lying here.
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
Frugger has arrived from the south.
Ragnorake has arrived from the south.
o HP:Healthy MV:Full >
Zangief leaves north riding a shadow stallion.
Smokey leaves north.
Pariah leaves north.
Gorthaur leaves north.
You follow Zangief.
A Small Path
The White Tower looms to the north, rising over eighty spans into the sky.
Trees and bushes, both short and tall, are sprinkled around the path and
throughout the Tower grounds. The path is covered by pieces of small white
gravel and bordered by white bricks. White steps, at least a pace deep and
slightly arched in the middle, lead up to the White Tower.
[ obvious exits: N E S W ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
A Tower guard is here protecting the peace.
Frugger has arrived from the south.
Ragnorake has arrived from the south.
Gorthaur slashes a Tower guard's right leg into bloody fragments!
o HP:Healthy MV:Full >
Smokey leaves west.
You follow Zangief.
Bend in the Path
The graveled path meanders its way around the corner of the Tower going
north and east. Thickets of leatherleaf, oak, and paperback are scattered
around the ten pace wide walkway. Fruit trees and flowers grow in paved
gardens nearest to the White Tower itself. Small fountains located around
the Tower's gardens create a sound similar to a running brook.
[ obvious exits: N E ]
Pariah the Trolloc is standing here.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
A quiet servant awaits instructions from his master.
A Tower guard is here protecting the peace.
Frugger has arrived from the east.
Ragnorake has arrived from the east.
o HP:Healthy MV:Full >
Smokey leaves east.
You follow Zangief.
A Small Path
The White Tower looms to the north, rising over eighty spans into the sky.
Trees and bushes, both short and tall, are sprinkled around the path and
throughout the Tower grounds. The path is covered by pieces of small white
gravel and bordered by white bricks. White steps, at least a pace deep and
slightly arched in the middle, lead up to the White Tower.
[ obvious exits: N E S W ]
Pariah the Trolloc is standing here.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
Gorthaur the Revolting Torturer is here, fighting a Tower guard.
A Tower guard is here, fighting Gorthaur.
Frugger has arrived from the west.
Ragnorake has arrived from the west.
o HP:Healthy MV:Full >
A Tower guard barely crushes Gorthaur's left arm.
Gorthaur tries to slash a Tower guard, but he parries successfully.
Zangief scythes a Tower guard's body very hard.
o HP:Healthy MV:Fresh >
Ragnorake pounds a Tower guard's body extremely hard.
o HP:Healthy MV:Fresh > k guard
You blast a Tower guard's right arm into bloody fragments!
o HP:Healthy MV:Fresh - Gorthaur: Scratched - a Tower guard: Wounded > where
Players in your Zone
--------------------
Ragnorake - A Small Path
Frugger - A Small Path
Carnage - A Small Path
Pariah - A Small Path
Smokey - A Small Path
Zangief - A Small Path
Gorthaur - A Small Path
o HP:Healthy MV:Fresh - Gorthaur: Scratched - a Tower guard: Wounded >
You blast a Tower guard's body into bloody fragments!
Ragnorake pounds a Tower guard's body hard.
Zangief scythes a Tower guard's left arm extremely hard.
A Tower guard tickles Gorthaur's body with his crush.
Gorthaur slashes a Tower guard's body extremely hard.
o HP:Healthy MV:Fresh - Gorthaur: Scratched - a Tower guard: Battered >
You blast a Tower guard's left leg into bloody fragments!
Ragnorake pounds a Tower guard's body into bloody fragments!
Zangief scythes a Tower guard's left arm into bloody fragments!
A Tower guard barely tickles Gorthaur's body with his crush.
Gorthaur slashes a Tower guard's body very hard.
A Tower guard is incapacitated and will slowly die, if not aided.
o HP:Healthy MV:Fresh - a Tower guard: Critical >
You blast a Tower guard's right hand into bloody fragments!
A Tower guard is dead! R.I.P.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear a Tower guard's death cry.
o HP:Healthy MV:Fresh > ec
[exa corpse]
It is the corpse of a Tower guard.
When you look inside, you see:
corpse (here) :
a torch
a pair of heavy leather boots
a pair of thin leather leggings
a soft leather pouch
a plain brown belt
a hefty mace
a thick pair of leather work gloves
a light pair of leather coverings
a fine woolen cloak
a chainmail tunic
a chain coif
o HP:Healthy MV:Fresh > get pouch corpse
Smokey leaves west.
Gorthaur leaves west.
You follow Zangief.
Bend in the Path
The graveled path meanders its way around the corner of the Tower going
north and east. Thickets of leatherleaf, oak, and paperback are scattered
around the ten pace wide walkway. Fruit trees and flowers grow in paved
gardens nearest to the White Tower itself. Small fountains located around
the Tower's gardens create a sound similar to a running brook.
[ obvious exits: N E ]
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
A quiet servant awaits instructions from his master.
Frugger has arrived from the east.
Ragnorake has arrived from the east.
You don't have a corpse.
o HP:Healthy MV:Full >
Zangief leaves north riding a shadow stallion.
Smokey leaves north.
Gorthaur leaves north.
You follow Zangief.
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A soft leather pouch has been discarded here.
Gorthaur the Revolting Torturer is standing here.
Pariah the Trolloc is standing here.
Smokey "McPots" the Bear is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
A Tower guard is here protecting the peace.
A calm woman bathed in serenity seems to attract your attention.
A warder stands nearby, calm yet poised to leap into battle.
A calm woman bathed in serenity seems to attract your attention.
A Tower guard is here protecting the peace.
Frugger has arrived from the south.
Ragnorake has arrived from the south.
o HP:Healthy MV:Full >
A Tower guard tries to crush Zangief, but he deflects the blow.
A calm woman barely hits Ragnorake's right foot.
A tense warder smites Frugger's left arm.
A calm woman tickles your left leg with her hit.
A Tower guard barely crushes Gorthaur's right foot.
o HP:Scratched MV:Full - a calm woman: Scratched >
Gorthaur tries to slash a Tower guard, but he parries successfully.
A calm woman's hands begin weaving crystals of water and air...
A calm woman unleashes a flurry of icy spikes at Ragnorake, who is stabbed repeatedly.
A tense warder tries to bite Frugger, but he brushes him aside.
A calm woman's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by a calm woman!
A Tower guard tickles Gorthaur's right leg with his crush.
You try to blast a calm woman, but she parries successfully.
A calm woman barely hits your left hand.
Frugger pounds a tense warder's body hard.
A tense warder tickles Frugger's head with his smite.
Ragnorake tries to pound a calm woman, but she deflects the blow.
A calm woman tickles Ragnorake's body with her hit.
Zangief tries to scythe a Tower guard, but he deflects the blow.
A Tower guard tries to crush Zangief, but he parries successfully.
o HP:Wounded MV:Full - a calm woman: Scratched >
Smokey says 'my time about up'
o HP:Wounded MV:Full - a calm woman: Scratched >
A tense warder tries to bite Frugger, but he brushes him aside.
A tense warder tries to smite Pariah, but he parries successfully.
A tense warder tries to bite Pariah, but he brushes him aside.
o HP:Wounded MV:Full - a calm woman: Scratched >
Smokey blasts a Tower guard's body extremely hard.
o HP:Wounded MV:Full - a calm woman: Scratched >
Smokey blasts a Tower guard's body very hard.
A tense warder tries to bite Pariah, but he brushes him aside.
A calm woman's hands begin weaving crystals of water and air...
A calm woman unleashes a flurry of icy spikes at Ragnorake, who is stabbed repeatedly.
A tense warder bites Frugger!
Pariah stabs a tense warder's right foot hard.
A tense warder smites Pariah's body.
Gorthaur slashes a Tower guard's head very hard.
A Tower guard barely crushes Gorthaur's body.
You blast a calm woman's right arm into bloody fragments!
A calm woman tickles your body with her hit.
A tense warder smites Frugger's right arm.
A calm woman barely tickles Ragnorake's left leg with her hit.
A Tower guard barely tickles Zangief's body with his crush.
o HP:Wounded MV:Full - a calm woman: Hurt >
Pariah stabs a tense warder's right leg hard.
o HP:Wounded MV:Full - a calm woman: Hurt >
Zangief sends a Tower guard sprawling with a powerful bash!
o HP:Wounded MV:Full - a calm woman: Hurt >
A tense warder avoids being bashed by Frugger who loses his balance and falls!
o HP:Wounded MV:Full - a calm woman: Hurt > l
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A soft leather pouch has been discarded here.
A tense warder is here, fighting Pariah.
Ragnorake the Wretched Predator is here, fighting a calm woman.
Frugger the Diseased Molestor is here, fighting a tense warder.
Gorthaur the Revolting Torturer is here, fighting a Tower guard.
Pariah the Trolloc is here, fighting a tense warder.
Smokey "McPots" the Bear is here, fighting a Tower guard.
Zangief the Dark General is here, fighting a Tower guard, riding a shadow stallion.
A Tower guard is sitting here.
A calm woman is here, fighting Ragnorake.
A tense warder is here, fighting Frugger.
A calm woman is here, fighting YOU!
A Tower guard is here, fighting Gorthaur.
o HP:Wounded MV:Full - a calm woman: Hurt >
Ragnorake sends a calm woman sprawling with a powerful bash!
o HP:Wounded MV:Full - a calm woman: Hurt >
Smokey blasts a Tower guard's body very hard.
Pariah tries to stab a tense warder, but he parries successfully.
A tense warder smites Pariah's left leg.
A Tower guard barely crushes Gorthaur's body.
You try to blast a calm woman, but she deflects the blow.
A calm woman barely hits your right foot.
A tense warder tickles Frugger's left leg with his smite.
Ragnorake pounds a calm woman's left leg into bloody fragments!
Zangief scythes a Tower guard's body into bloody fragments!
o HP:Wounded MV:Full - a calm woman: Hurt > bash
A Tower guard clambers to his feet.
Pariah tries to stab a tense warder, but he deflects the blow.
- a calm woman: Hurt >
An Aes Sedai has arrived from the east.
-
Gorthaur sends a Tower guard sprawling with a powerful bash!
*
Smokey blasts a Tower guard's right hand very hard.
Pariah tries to stab a tense warder, but he parries successfully.
A tense warder smites Pariah's left leg hard.
Gorthaur slashes a Tower guard's left leg into bloody fragments!
A calm woman barely hits your right arm.
A tense warder smites Frugger's body.
Ragnorake pounds a calm woman's body into bloody fragments!
Zangief scythes a Tower guard's body into bloody fragments!
=
A Tower guard clambers to his feet.
Pariah stabs a tense warder's right arm into bloody fragments!
A smug woman has arrived from the south.
As a calm woman avoids your bash, you topple over and fall to the ground!
o HP:Wounded MV:Full - a calm woman: Hurt >
A tense warder avoids being bashed by Frugger who loses his balance and falls!
o HP:Wounded MV:Full - a calm woman: Hurt >
The warder joins a tense warder's fight!
The warder tries to bite Smokey, but he brushes him aside.
A tense warder bites Frugger!
A calm woman's hands begin weaving fire into the air...
A tense warder tries to bite Pariah, but he brushes him aside.
The warder joins the warder's fight!
The warder tries to bite Zangief, but he brushes him aside.
An Aes Sedai joins the warder's fight!
An Aes Sedai's hands begin weaving crystals of water and air...
An Aes Sedai unleashes a flurry of icy spikes at Ragnorake, who is stabbed repeatedly.
An Aes Sedai tickles Ragnorake's body with her hit.
The warder tries to bite Smokey, but he brushes him aside.
The warder tries to bite Zangief, but he brushes him aside.
An Aes Sedai's hands begin weaving fire into the air...
A tense warder tries to bite Pariah, but he brushes him aside.
A calm woman's hands begin weaving crystals of water and air...
A calm woman unleashes a flurry of icy spikes at Ragnorake, who is stabbed repeatedly.
A tense warder bites Frugger!
A calm woman's hands begin weaving crystals of water and air...
Your body is pierced by razor sharp ice spikes sent by a calm woman!
The warder smites Zangief's head.
The warder barely smites Smokey's left leg.
Smokey blasts a Tower guard's body very hard.
Pariah stabs a tense warder's head very hard.
A tense warder smites Pariah's body.
Gorthaur slashes a Tower guard's body very hard.
A calm woman tickles your head with her hit.
A tense warder smites Frugger's body.
The warder tries to bite Smokey, but he brushes him aside.
The warder tries to bite Zangief, but he brushes him aside.
An Aes Sedai's hands begin weaving crystals of water and air...
An Aes Sedai unleashes a flurry of icy spikes at Ragnorake, who is stabbed repeatedly.
A tense warder tries to bite Pariah, but he brushes him aside.
A tense warder tries to bite Frugger, but he brushes him aside.
A calm woman's hands begin weaving fire into the air...
Ragnorake tries to pound a calm woman, but she parries successfully.
A calm woman barely hits Ragnorake's right leg.
A Tower guard tries to crush Zangief, but he parries successfully.
o HP:Wounded MV:Full - a calm woman: Scratched > cb
bash
[chan mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.
- a calm woman: Scratched >
Zangief sends a Tower guard sprawling with a powerful bash!
=
A Tower guard clambers to his feet.
*
An Aes Sedai tickles Ragnorake's right arm with her hit.
The warder tickles Zangief's body with his smite.
The warder smites Smokey's body.
Smokey blasts a Tower guard's body very hard.
Pariah tries to stab a tense warder, but he deflects the blow.
A tense warder smites Pariah's body hard.
A Tower guard barely tickles Gorthaur's right leg with his crush.
A calm woman tickles your right arm with her hit.
A tense warder barely smites Frugger's left leg.
A calm woman tickles Ragnorake's right leg with her hit.
Zangief scythes a Tower guard's body into bloody fragments!
-
A calm woman avoids being bashed by Ragnorake who loses his balance and falls!
As a calm woman avoids your bash, you topple over and fall to the ground!
Gorthaur sends a Tower guard sprawling with a powerful bash!
o HP:Wounded MV:Full - a calm woman: Scratched >
Frugger sends a tense warder sprawling with a powerful bash!
o HP:Wounded MV:Full - a calm woman: Scratched >
Frugger pounds a tense warder's right leg into bloody fragments!
An Aes Sedai hits Ragnorake's body.
The warder tickles Zangief's body with his smite.
The warder tickles Smokey's body with his smite.
Smokey blasts a Tower guard's body hard.
Pariah stabs a tense warder's body.
A tense warder tries to smite Pariah, but he deflects the blow.
Gorthaur slashes a Tower guard's head hard.
A calm woman barely tickles your left leg with her hit.
A calm woman barely hits Ragnorake's left leg.
Zangief scythes a Tower guard's body into bloody fragments!
o HP:Wounded MV:Full - a calm woman: Scratched >
Jancey tells you 'I can't believe how much she spiked me lol'
o HP:Wounded MV:Full - a calm woman: Scratched >
A Tower guard clambers to his feet.
Ragnorake panics, and attempts to flee!
o HP:Wounded MV:Full - a calm woman: Scratched >
Ragnorake leaves south.
o HP:Wounded MV:Full - a calm woman: Scratched > l
Frugger pounds a tense warder's head very hard.
The warder smites Zangief's left arm.
The warder barely smites Smokey's right hand.
Smokey blasts a Tower guard's body hard.
Pariah stabs a tense warder's body hard.
A tense warder tries to smite Pariah, but he deflects the blow.
Gorthaur slashes a Tower guard's body very hard.
You blast a calm woman's body into bloody fragments!
A calm woman tickles your right foot with her hit.
Zangief gazes deeply at the warder...
The warder looks very strange, glaring about with a sense of panic.
Zangief gazes deeply at a Tower guard...
A Tower guard looks very strange, glaring about with a sense of panic.
Zangief scythes a Tower guard's body extremely hard.
A Tower guard tries to crush Zangief, but he parries successfully.
o HP:Wounded MV:Full - a calm woman: Hurt > A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A soft leather pouch has been discarded here.
The warder is here, fighting Smokey.
A rudely confident woman with an ageless face walks by.
The warder is here, fighting Zangief.
A striking woman stands here, seemingly ageless.
A tense warder is here, fighting Pariah.
Frugger the Diseased Molestor is here, fighting a tense warder.
Gorthaur the Revolting Torturer is here, fighting a Tower guard.
Pariah the Trolloc is here, fighting a tense warder.
Smokey "McPots" the Bear is here, fighting a Tower guard.
Zangief the Dark General is here, fighting a Tower guard, riding a shadow stallion.
A Tower guard is here, fighting Zangief.
A calm woman bathed in serenity seems to attract your attention.
A tense warder is sitting here.
A calm woman is here, fighting YOU!
A Tower guard is here protecting the peace.
o HP:Wounded MV:Full - a calm woman: Hurt >
The warder tries to bite Smokey, but he brushes him aside.
A tense warder tries to bite Pariah, but he brushes him aside.
The warder tries to bite Zangief, but he brushes him aside.
An Aes Sedai joins the warder's fight!
An Aes Sedai's hands begin weaving crystals of water and air...
An Aes Sedai unleashes a flurry of icy spikes at Frugger, who is stabbed repeatedly.
A calm woman joins the warder's fight!
- a calm woman: Hurt >
A calm woman tickles your body with her hit.
The warder bites Smokey!
The warder tries to bite Zangief, but he brushes him aside.
An Aes Sedai's hands begin weaving crystals of water and air...
An Aes Sedai unleashes a flurry of icy spikes at Frugger, who is stabbed repeatedly.
A tense warder tries to bite Pariah, but he brushes him aside.
A calm woman's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by a calm woman!
A tense warder bites Frugger!
A calm woman's hands begin weaving crystals of water and air...
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by a calm woman!
An Aes Sedai barely hits Frugger's right leg.
The warder tickles Zangief's left foot with his smite.
The warder barely smites Smokey's left leg.
Smokey blasts a Tower guard's right foot very hard.
A Tower guard is dead! R.I.P.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear a Tower guard's death cry.
Pariah stabs a tense warder's right leg hard.
A tense warder tries to smite Pariah, but he parries successfully.
A Tower guard barely tickles Gorthaur's body with his crush.
You try to blast a calm woman, but she deflects the blow.
A calm woman tickles your body with her hit.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
An Entrance Hall
The large bronze doors have been polished to the extent where it is
possible to see reflections in them. The tapestries on the walls depict
the glory of the White Tower's three thousand year legacy. Depressions
in the walls contain vases of Sea Folk porcelain and carvings made from
different materials. Paintings of famous Aes Sedai hang on the pure white
walls, while frescos cover the ceiling.
[ obvious exits: E W ]
A Tower guard is here protecting the peace.
>
A Tower guard barely tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
A White Hallway
The walls and ceiling of this hallway are made of a pure white stone that
is perfectly smooth. Tapestries hang from the walls and delicate vases and
sculptures fill the niches in the walls. The vaulted ceiling is covered
with frescos of women that have occupied the Amyrlin Seat. The tiles are
made in the shape of the Flame of Tar Valon.
[ obvious exits: N E S W ]
* HP:Critical MV:Full >
An officer in the Tower guard bellows 'MkU BZz^i_AfouPb stNw?QZT hxQ Q@La Q[Q_Vl^u'
A Tower gateguard bellows 'Csk YJLtqrcfJe?B mNUxYxjW dru pPVc DZ\pl_Bf'
A Tower gateguard bellows 'pgW Ei^ouySCUYfQ okectQ^V A\x OPTZ ZIFrOqMD'
A Tower gateguard bellows 'yRz @yFczrXWFrhK afyqBdbw oHK ZuUF ALQtMG?q'
* HP:Critical MV:Full > narr rit
You narrate 'rit'
* HP:Critical MV:Full >
Riven narrates '?'
* HP:Critical MV:Full > narr crit
You narrate 'crit'
* HP:Critical MV:Full > A White Hallway
The walls and ceiling of this hallway are made of a pure white stone that
is perfectly smooth. Tapestries hang from the walls and delicate vases and
sculptures fill the niches in the walls. The vaulted ceiling is covered
with frescos of women that have occupied the Amyrlin Seat. The tiles are
made in the shape of the Flame of Tar Valon.
[ obvious exits: N E S W ]
Ragnorake narrates 'i'm gate'
* HP:Critical MV:Full >
Your heartbeat calms down more as you feel less panicked.
* HP:Critical MV:Fresh >
Zangief narrates 'out'
* HP:Critical MV:Fresh > e
e
e
An Intersection
This circular hall is enormous, at least fifty paces in diameter and twenty
paces high. Four large corridors intersect in this room, from north, south,
east, and west. Beside each hallway entrance is a large painting of a
woman exuding power and majesty in the stole of the Amyrlin Seat. A copy
of the Flame of Tar Valon is worked into the tiles in the center of the
hall measuring twenty feet in diameter. A spiraling marble staircase
ascends higher into the Tower between the entrances to the northern and
eastern hallways, while a similar staircase descends to the Tower deeps
between the entrances to the southern and western hallways.
Smoke and soot appear to fill the corridor below.
[ obvious exits: N E S W U ]
A Tower guard is here protecting the peace.
* HP:Critical MV:Full > e
A Lit Hallway
Large marble columns line both of the fresco covered walls and reach to
the ten pace high ceiling. The worn tiles are arranged in the colors of
the Ajahs, from blue to red. Numerous tapestries of fine Tairen maze
decorate the walls and niches contain vases made of fine Sea Folk porcelain.
Large stand lamps bathe the hall in a rich golden light.
[ obvious exits: N E W ]
A Tower guard is here protecting the peace.
e
* HP:Critical MV:Full > e
An Entrance Hall
This entrance to the Tower is a large hall with massive columns lining the
sides. The domed ceiling is at least ten paces high and is covered with
various frescos depicting Aes Sedai of different Ajahs. The walls behind
the columns have an alabaster way of collecting light and glowing with a
soft radiance. The tiles are patterned with the different colors of the
Ajahs, beginning with blue and ending with red. The tiles themselves have
been worn away throughout years of use.
[ obvious exits: E S W ]
e
* HP:Critical MV:Full > e
Along a Marble Corridor
Massive columns line the sides of this hallway leading deep into the heart
of the White Tower. The ceiling above is decorated with murals of the past,
showing stories of great works done by Aes Sedai over the Ages. The floor
beneath is tiled with the different colors of the Ajahs, beginning with
blue and ending with red.
[ obvious exits: E W ]
e
* HP:Critical MV:Full > e
A Marble Hallway
A broad hallway lined with alabaster columns, the white walls are carved
with friezes. A tile floor set with all colors of the Ajahs runs like a
river through the whiteness, their colors blending from blue to red and
back again. Ornate golden lamps on guilded stands give light and the scent
of perfumed oil. A thick oaken door, strengthened with steel bands leads to
the Traitors' Court, to the north.
[ obvious exits: N E W ]
A quiet servant awaits instructions from his master.
e
* HP:Critical MV:Full > A Path Leading to the Tower
Small pieces of white, translucent rock blanket the wide path and sparkle
when struck by light. Trees growing in small thickets around the Tower
grounds create a vibrant rainbow of colors. Some of the trees have white
benches beneath their foliage. The White Tower, bordered by short shrubs,
rises eighty spans to the west. Wide, arched stairs lead to the Tower's
enormous doors.
[ obvious exits: N E S W ]
A quiet servant awaits instructions from his master.
e
o HP:Critical MV:Full > The Eastern Gate
The gateway is arched at the top and is about twenty feet high by twenty
feet wide. The gates themselves are iron and have been polished to shine
with extraordinary luster. Brackets are attached to the walls on each side
of the gateway to support the enormous crossbar. Arrow slits halfway up
the wall provide excellent positions to shoot from in case the Shining Walls
are breached and the White Tower itself falls under attack.
[ obvious exits: E S W ] [ E: bridgegate ]
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
o HP:Critical MV:Full > Tower Square
This side of the square faces the eastern section of Tar Valon. In the
walled off square is the White Tower, overlooking the whole city. Great
avenues converge on the square from the north and south while Eastside
Avenue heads directly east towards Daghain Gate. To the west lies the
eastern gate into the tower grounds. The square continues to the north
and south.
[ obvious exits: N E S W ] [ E: bridgegate ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
s
* HP:Critical MV:Full > s
Eastside Avenue
Here, the avenue is just east of the great Tower Square. The tower walls rise
up only to be surpassed by the White Tower, itself. Looking east, the avenue
runs forth, eventually meeting Serpent Street and Merchant Street in the
distance. The Gate of Daghain can be seen in the horizon, indicating the
eastern border of Tar Valon.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A worker busily earns a day's pay.
* HP:Critical MV:Full > Eastside Avenue
This bustling way leads east from Tower Square. From it one can see the great
White Tower looming up over all of Tar Valon. Further along eastwards, two
roads converge from the north and south to meet this avenue just before the
Gate of Daghain.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.
* HP:Critical MV:Full > s
A Valon guardsman bellows 'ESG KIWgy?Amu\^q Hbf`lv aQ^ QDeF TaySuy_C'
Eastside Intersection
Here, directly west of the eastern gate of Tar Valon, three great roads
converge.Serpent Street winds down from the north while Merchant Street
makes its wayup from the south. From Tower Square, the heart of Tar Valon,
Eastside Avenue heads east to meet both streets just before the eastern gate.
[ obvious exits: N E S W ] [ E: gate ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Full > Gate to Daghain
You are standing before the bronze-clad gates guarding the bridge to
Daghain. To the north and south and along the inside of the white walls
is the Osendrelle Way. To the west is Eastside Avenue, leading directly
to the White Tower. To the east, the bridge spans the Erinin and leads
to Fal Dara's Tar Valon Road.
[ obvious exits: N E S W ] [ E: gate ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An old woman smiles kindly.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
e
* HP:Critical MV:Full > Osendrelle Way
The lower half of the White Walls here gives the impression of being
underwater. You can almost see a fish or two darting from one shadow to
another along the wall. The way continues to the south, while to the
north, it spills out in front of the Daghain Gate.
[ obvious exits: N S ] [ W: gate ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
* HP:Critical MV:Full > e
e
Osendrelle Way
Here, along the beautiful white walls, the buildings mimic the flowing
water on the other side. To the south, the street opens up in front of
the Gate to Osenrein. It also continues north, shifting slightly eastwards
along the gleaming white walls.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A woman wearing a drawn hood walks by here.
A sailor is here.
* HP:Critical MV:Full > Gate to Osenrein
You are standing before the bronze-clad gates guarding the bridge to Osenrein.
To the north and south along the inside of the white walls is the Osendrelle
Way. To the west is Fire Avenue which leads directly to the White Tower.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A keen eyed, sun-darkened man struts about here.
* HP:Critical MV:Full > n
Outside the Osenrein Gate
The shining walls of Tar Valon rise toward the sky, a fortification that
even the most skilled General would think twice about trying to breach. A
heavily banded gate allows passage to and from the city. To the south and
east is the shoreline of the island itself, with the River Erinin circling
it protectively.
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
Ragnorake the Wretched Predator is standing here.
Whelk Daddi is standing here.
* HP:Critical MV:Strong > Along a Stony Path
A wide path covered with pebbles and river-smoothed stones allows for
passage from Tar Valon to the shores of the island itself. Low scrub and
pungent underbrush lines the path, a stark contrast of orderliness and care
against the wilderness further south that appears to run unchecked.
[ obvious exits: S W ]
An elk with massive antlers eyes you with curiosity.
o HP:Critical MV:Strong > s
Alas, you cannot go that way...
o HP:Critical MV:Strong > Alas, you cannot go that way...
o HP:Critical MV:Strong > A Path Through the Circle of Stones
What may have once been a perfect circle of artisting pillars is now a
pattern of weather-worn tall rock, most of their surfaces worn smooth by
time. In the center of the circle is a square patch that is lined with
obsidian lengths of rock, about knee height. Vines climb what is left of
the pillars, and wild grasses grow up between the blackened rock.
[ obvious exits: N S ]
A wild boar runs through the forest.
o HP:Critical MV:Strong > narr i out
You narrate 'i out'
Re: Fun in Tar Valon
Am surprised Cadsuane doesn't stand up during bash.
Re: Fun in Tar Valon
Impressive. Not only did you kill most of the city, but you also managed to kill a third of the players that were online LS side during that. You almost got a second third of them, but Arbies had sandwiches to go make.
Re: Fun in Tar Valon
that's a killer log. good job.
Re: Fun in Tar Valon
I'm always surprised by how easy Cadsuane is to kill. Not that a group this size shouldn't be capable, but I feel like she needs some support mobs in there.
Re: Fun in Tar Valon
Right? Would think some warders would be hiding it something.Valken wrote:I'm always surprised by how easy Cadsuane is to kill. Not that a group this size shouldn't be capable, but I feel like she needs some support mobs in there.
Re: Fun in Tar Valon
I always think she should have 1 FC and FCs warder with her, and maybe like a page or something silly
Nice log.
Wondering what you were doing with the triggering mobol
Nice log.
Wondering what you were doing with the triggering mobol
Re: Fun in Tar Valon
An Accepted attendant or two wouldn't be out of place.Draz wrote:maybe like a page or something silly