Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kohaku
Posts: 24
Joined: Sun May 24, 2015 3:00 pm

Re: Fail!

Post by Kohaku » Sat Dec 05, 2015 5:05 pm

The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of Deimos is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Tempest* is standing here.
*Byrg* is standing here.
*Wampa* is standing here.
*Toki* is standing here.
*Pulverwise* is standing here.

* R N HP:Battered MV:Tiring >
*Wampa* cleaves your head hard.

* R N HP:Battered MV:Tiring - Wampa: Hurt >
No way! You're fighting for your
life!
*Pulverwise* leaves south.
*Toki* leaves south.
*Byrg* leaves south.

* R N HP:Battered MV:Tiring - Wampa: Hurt >


Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
*Pulverwise* has arrived from the south.
*Toki* has arrived from the south.
*Byrg* has arrived from the south.
*Tempest* tries to pierce you, but you parry successfully.

* R N HP:Battered MV:Tiring - Wampa: Hurt >
*Byrg* scythes your left arm very hard.
You panic and attempt to flee!


*Toki* slices a bloodstock stallion's left leg extremely hard.

You flee head over heels.
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of Deimos is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Tempest* is standing here.
*Byrg* is standing here.
*Toki* is standing here.
*Pulverwise* is standing here.
A raven is here flying around.
*Wampa* is standing here.
You intercept *Toki*'s attack on your mount.
*Toki* tries to slice you, but you parry successfully.

* R N HP:Battered MV:Tiring - Toki: Wounded > You try to crush *Toki*, but he
deflects the blow.
*Toki* tries to slice you, but you parry successfully.
*Byrg* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!
*Tempest* tries to pierce you, but you deflect the blow.

* R N HP:Battered MV:Tiring - Toki: Wounded > You panic and attempt to flee!


*Tempest* barely pierces your body.



*Tempest* barely tickles your left foot with his pierce.
*Byrg* scythes your head very hard.
*Toki* slices your left leg.



*Braul* has arrived from the south, riding a shadow stallion.

*Braul* leaves north riding a shadow stallion.
You flee head over heels.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Braul* is standing here, riding a shadow stallion.
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of Deimos is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Tempest* is standing here.
*Byrg* is standing here.
*Toki* is standing here.
*Pulverwise* is standing here.
A raven is here flying around.
*Wampa* is standing here.
*Pulverwise* sends a bloodstock stallion sprawling with a powerful bash! Felt this, didn't see it.
*Tempest* tries to pierce you, but you deflect the blow.

* R N HP:Beaten MV:Tiring - Tempest: Wounded > *Wampa* tries to cleave you, but you
deflect the blow.
No way! You're fighting for your life!

* R N HP:Beaten MV:Tiring - Tempest: Wounded >
*Tempest* tries to pierce you, but you deflect the blow.
*Byrg* scythes your body hard.
Your mount ought to be awake and standing first!

* R N HP:Beaten MV:Tiring - Tempest: Wounded >
*Byrg* scythes your left arm very
hard.
PANIC! You couldn't escape!
*Wampa* cleaves your body.
You wish that your wounds would stop BLEEDING so much!

Your mount ought to be awake and standing first!
You crush *Tempest*'s body very hard.
*Tempest* tries to pierce you, but you parry successfully.
*Pulverwise* blasts a bloodstock stallion's left leg into bloody fragments!
Your mount ought to be awake and standing first!
*Toki* slices a bloodstock stallion's left leg into bloody fragments!
*Pulverwise* misses a kick at a bloodstock stallion's groin, much to a bloodstock
stallion's relief...


* R N HP:Beaten MV:Tiring - Tempest: Wounded >
No way! You're fighting for your
life!

* R N HP:Beaten MV:Tiring - Tempest: Wounded >
A bloodstock stallion clambers to
his feet.
Do you not consider fighting as standing?

* R N HP:Beaten MV:Tiring - Tempest: Wounded > You panic and attempt to flee!


Sarryn narrates 'in?'



*Toki* tries to slice a bloodstock stallion, but he parries successfully.
*Byrg* tries to scythe you, but you parry successfully.
*Tempest* tries to pierce you, but you deflect the blow.
*Tempest* tries to pierce you, but you parry successfully.
*Pulverwise* makes a nice balletstep which plants a foot a mile above a bloodstock
stallion's head.



Sarryn narrates 'all w'


*Wampa* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Braul* is standing here, riding a shadow stallion.

* R N HP:Beaten MV:Tiring >
Ecthus narrates 'hes even rustier than naerin!'

* R N HP:Beaten MV:Tiring >
*Braul* slices your right foot very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!





Sarryn narrates 'dead'


*Braul* slices your right leg.
You wish that your wounds would stop BLEEDING so much!



*Pulverwise* has arrived from the north.
*Toki* has arrived from the north.
*Wampa* has arrived from the north.
*Byrg* has arrived from the north.
*Tempest* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!



*Tempest* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

*Byrg* scythes your body.
You wish that your wounds would stop BLEEDING so much!

*Toki* slices a bloodstock stallion's right arm very hard.

You flee head over heels.
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R N HP:Critical MV:Tiring > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R N HP:Critical MV:Tiring > The noxious stench and oppresive heat of the Blight
drains your energy!
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of the giant blight beetle is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.


* R N HP:Critical MV:Tiring > Alas, you cannot go that way...

* R N HP:Critical MV:Tiring >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A spider-legged beast is here, most of it teeth.


* R N HP:Critical MV:Tiring > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
Terha the Lightning Rider is here, fighting Myzec, riding an Illianer steed.
*Myzec* is here, fighting Terha.
The giant blight beetle is here flying around.


* R N HP:Critical MV:Tiring > Terha strikes *Myzec*'s right arm.
The giant blight beetle tries to hit you, but you dodge the attack.
Thought this was it. All thanks to Terha.
*Myzec* tries to pierce Terha, but she deflects the blow.
No way! You're fighting for your life!


* R N HP:Critical MV:Tiring - the giant blight beetle: Battered > No way! You're
fighting for your life!

* R N HP:Critical MV:Tiring - the giant blight beetle: Battered > No way! You're
fighting for your life!

* R N HP:Critical MV:Tiring - the giant blight beetle: Battered >
No way! You're
fighting for your life!
Kyr narrates 'rip :p'

* R N HP:Critical MV:Tiring - the giant blight beetle: Battered >
Terha swiftly dodges *Myzec*'s attempt to pierce her.
You panic and attempt to flee!



*Pulverwise* has arrived from the east.
*Toki* has arrived from the east.
*Wampa* has arrived from the east.
*Byrg* has arrived from the east.
*Tempest* has arrived from the east.
*Tempest* tries to pierce Terha, but she parries successfully.


*Wampa* tries to cleave you, but you parry successfully.


*Braul* has arrived from the east, riding a shadow stallion.
*Byrg* tries to scythe Terha, but she deflects the blow.


*Pulverwise* leaves north.
*Toki* leaves north.


*Braul* slices your body.
You wish that your wounds would stop BLEEDING so much!



*Braul* tries to slice you, but you parry successfully.
*Byrg* tries to scythe Terha, but she parries successfully.
*Tempest* tries to pierce Terha, but she parries successfully.
The giant blight beetle tries to hit you, but you dodge the attack.
Terha tries to strike *Myzec*, but he parries successfully.
*Myzec* tries to pierce Terha, but she parries successfully.
*Pulverwise* has arrived from the north.
*Toki* has arrived from the north.


*Toki* tries to slice you, but you parry successfully.


*Tempest* tries to pierce Terha, but she deflects the blow.
*Myzec* tries to pierce Terha, but she parries successfully.
You flee head over heels.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A huge darkhound is here, drooling and snarling.
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A huge darkhound is here, drooling and snarling.

o R N HP:Critical MV:Tiring > A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R N HP:Critical MV:Tiring > You have 27(x) hit and 108(165) movement points. Zoom.

An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path is now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
You smell something remniscent of death as you enter this place.

Haven't been beat by brute force in awhile.

Kilgore
Posts: 188
Joined: Sun May 24, 2015 3:04 pm

Re: Fail!

Post by Kilgore » Sat Dec 05, 2015 7:17 pm

You begin to weave the appropriate flows...

- = + * * + = -
Flows of Spirit wind around a backpack and set into place, protecting it.

* R HP:Scratched SP:Good MV:Weary >
Ok.

* R HP:Scratched SP:Good MV:Weary > You wear a backpack on your back.

* R HP:Scratched SP:Good MV:Weary >
backpack (used) :
a wealth of gold crowns (295)
a large number of copper pennies (23)
an oilstone
a water skin
[2] a lantern
a thin vial of yellow fluid
[2] a cup of thready brown tea
a leather water flask
[2] a bubbling draught

* R HP:Scratched SP:Good MV:Weary >
Some unseen force seems to prevent your hand
from reaching in.
Some unseen force seems to prevent your hand from reaching in.
Some unseen force seems to prevent your hand from reaching in.
Some unseen force seems to prevent your hand from reaching in.
Some unseen force seems to prevent your hand from reaching in.
Some unseen force seems to prevent your hand from reaching in.
Some unseen force seems to prevent your hand from reaching in.
Some unseen force seems to prevent your hand from reaching in.
Some unseen force seems to prevent your hand from reaching in.
Some unseen force seems to prevent your hand from reaching in.
Some unseen force seems to prevent your hand from reaching in.
Some unseen force seems to prevent your hand from reaching in.

Was making myself less lootable. Look at that...Pack S W of blacksmith Keep if anyone has remove warding. I can't empty it atm.

Divina
Posts: 358
Joined: Sun Mar 22, 2015 2:27 am
Location: The Land of Oz

Re: Fail!

Post by Divina » Sun Dec 06, 2015 6:05 pm

Good Work Kilgore.

varcoz
Posts: 193
Joined: Fri Apr 10, 2015 1:30 am

Re: Fail!

Post by varcoz » Mon Dec 07, 2015 10:38 pm

Da failz :(

The Katar General Store
[ obvious exits: N ]
*Santino* is standing here.
A thief skulks here, evading justice.
A thief skulks here, evading justice.
A scrawny puppy sniffs the ground for food here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.
A Deathwatch recruit has arrived from the north.
*Santino* tries to blast you, but you parry successfully.

* HP:Battered MV:Tiring - Santino: Critical > n
[order deathwatch kill santino]
A Deathwatch recruit tickles Santino's head with his slice.
Ok.

* HP:Battered MV:Tiring - Santino: Critical > No way! You're fighting for your life!

* HP:Battered MV:Tiring - Santino: Critical > f
A merchant guard joins Santino's fight!
A merchant guard joins a merchant guard's fight!
A grocer joins a merchant guard's fight!
A grocer bellows 'Darkfriend a Deathwatch recruit is attacking me!! Guards!'
PANIC! You couldn't escape!

* HP:Battered MV:Tiring - Santino: Critical > f
A grocer hits a Deathwatch recruit's left leg hard.
A Deathwatch recruit is dead! R.I.P.
Your blood freezes as you hear a Deathwatch recruit's death cry.
A Deathwatch recruit stops following you.
A merchant guard joins a merchant guard's fight!
A grocer joins a merchant guard's fight!
A grocer bellows 'Darkfriend Varcoz is attacking me!! Guards!'
A merchant guard barely slashes your body.
PANIC! You couldn't escape!
You pierce *Santino*'s body.
*Santino* blasts your head extremely hard.
PANIC! You couldn't escape!
You panic and attempt to flee!

n

*Santino* closes the door.

*Santino* blasts your left leg hard.
PANIC! You couldn't escape!
PANIC! You couldn't escape!
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Santino: Critical > h

A grocer hits your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A merchant guard tries to slash you, but you parry successfully.
A merchant guard tickles your right leg with his slash.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You pierce *Santino*'s body.
*Santino* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical MV:Tiring - Santino: Critical > [order deathwatch kill santino]
That person isn't here.

* HP:Critical MV:Tiring - Santino: Critical > change wimpy 0

*Santino* blasts your head hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical MV:Tiring - Santino: Critical > You won't flee from any fight now.

* HP:Critical MV:Tiring - Santino: Critical >
A grocer hits your head hard.
You wish that your wounds would stop BLEEDING so much!

A merchant guard slashes your body.
You wish that your wounds would stop BLEEDING so much!

A merchant guard slashes your left foot.
You wish that your wounds would stop BLEEDING so much!

You barely pierce *Santino*'s right leg.
*Santino* tries to blast you, but you parry successfully.

* HP:Critical MV:Tiring - Santino: Critical > l
The Katar General Store
The fortune of this store is unequivocally tied in with the prosperity of
the village as a whole. A common theme known to all and visible in the
underlying indicators of past wealth. The counter beautifully carved from a
single piece of oak stands as testament to this. The store still functions
today and the meagre goods that are available here stand stacked on shelves
and lining the barrels hugging the wall.
[ obvious exits: N ]
The corpse of a Deathwatch recruit is lying here.
*Santino* is here, fighting YOU!
A thief skulks here, evading justice.
A thief skulks here, evading justice.
A scrawny puppy sniffs the ground for food here.
A merchant guard is here, fighting YOU!
A merchant guard is here, fighting YOU!
A grocer is here, fighting YOU!

* HP:Critical MV:Tiring - Santino: Critical >
You pierce *Santino*'s body.

* HP:Critical MV:Tiring - Santino: Critical > sni
A grocer bellows 'Darkfriend Varcoz is attacking me!! Guards!'
A grocer tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!

A merchant guard tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!

A merchant guard slashes your left hand.
You wish that your wounds would stop BLEEDING so much!

You pierce *Santino*'s body.
*Santino* tries to blast you, but you parry successfully.
You snicker softly.

* HP:Critical MV:Tiring - Santino: Critical >
A grocer tries to hit you, but you deflect the blow.
A merchant guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A merchant guard tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!

You pierce *Santino*'s head.
*someone* blasts your head very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Dam zerk warrior masters lol. Wish I'd of checked my mobs health failz as usual by me. King failz I dub myself.

Eol
Posts: 728
Joined: Mon Aug 31, 2015 10:34 pm

Re: Fail!

Post by Eol » Tue Dec 08, 2015 7:34 pm

That's pretty awesome. Things that die in 1 hit - Deathwatch Recruits, puppies.

varcoz
Posts: 193
Joined: Fri Apr 10, 2015 1:30 am

Re: Fail!

Post by varcoz » Wed Dec 09, 2015 11:27 am

* R HP:Scratched MV:Tiring >
*Mer* has arrived from the east, riding a Domani razor.

* R HP:Scratched MV:Strong >
*Mer* tries to strike you, but you parry successfully.

* R HP:Scratched MV:Strong - Mer: Healthy >
You pierce *Mer*'s left arm hard.

* R HP:Scratched MV:Strong - Mer: Scratched >
You pierce *Mer*'s body hard.

* R HP:Scratched MV:Strong - Mer: Scratched >
*Mer* pouts.

* R HP:Scratched MV:Strong - Mer: Scratched >
You try to pierce *Mer*, but she parries successfully.
*Mer* tries to strike you, but you parry successfully.

* R HP:Scratched MV:Strong - Mer: Scratched >
You pierce *Mer*'s body hard.

* R HP:Scratched MV:Strong - Mer: Hurt >
You try to pierce *Mer*, but she parries successfully.
*Mer* tries to strike you, but you deflect the blow.

* R HP:Scratched MV:Strong - Mer: Hurt >
*Mer* panics, and attempts to flee!

* R HP:Scratched MV:Strong - Mer: Hurt >
*Mer* leaves east riding a Domani razor.

* R HP:Scratched MV:Strong >
*Mer* has arrived from the east, riding a Domani razor.

* R HP:Scratched MV:Strong >
*Mer* tries to strike you, but you deflect the blow.

* R HP:Scratched MV:Strong - Mer: Hurt >
You try to pierce *Mer*, but she parries successfully.

* R HP:Healthy MV:Strong - Mer: Scratched >
You try to pierce *Mer*, but she deflects the blow.

* R HP:Healthy MV:Strong - Mer: Scratched >
Your body is pierced by razor sharp ice spikes sent by *Mer*!

* R HP:Scratched MV:Strong - Mer: Scratched >
You try to pierce *Mer*, but she parries successfully.

* R HP:Scratched MV:Strong - Mer: Scratched >
You try to pierce *Mer*, but she parries successfully.

* R HP:Scratched MV:Strong - Mer: Scratched >
Your body is pierced by razor sharp ice spikes sent by *Mer*!

* R HP:Hurt MV:Strong - Mer: Scratched >
You try to pierce *Mer*, but she parries successfully.
*Mer* tries to strike you, but you deflect the blow.

* R HP:Hurt MV:Strong - Mer: Scratched >
You try to pierce *Mer*, but she parries successfully.

* R HP:Hurt MV:Strong - Mer: Scratched >
You pierce *Mer*'s left leg.

* R HP:Hurt MV:Strong - Mer: Hurt >
You pierce *Mer*'s body hard.

* R HP:Hurt MV:Strong - Mer: Hurt >
You try to pierce *Mer*, but she parries successfully.
*Mer* tries to strike you, but you deflect the blow.
*Mer* panics, and attempts to flee!

* R HP:Hurt MV:Strong - Mer: Hurt >
*Mer* leaves north riding a Domani razor.

* R HP:Hurt MV:Strong >
*Mer* has arrived from the north.

* R HP:Hurt MV:Strong >
*Mer* tries to strike you, but you parry successfully.

* R HP:Hurt MV:Strong - Mer: Hurt >
You try to pierce *Mer*, but she deflects the blow.

* R HP:Hurt MV:Strong - Mer: Hurt >
You try to pierce *Mer*, but she deflects the blow.

* R HP:Hurt MV:Strong - Mer: Hurt >
Your body is pierced by razor sharp ice spikes sent by *Mer*!

* R HP:Wounded MV:Strong - Mer: Hurt >
You try to pierce *Mer*, but she deflects the blow.

* R HP:Wounded MV:Strong - Mer: Hurt >
You try to pierce *Mer*, but she deflects the blow.

* R HP:Wounded MV:Strong - Mer: Hurt >
You pierce *Mer*'s right leg hard.
*Mer* tries to strike you, but you deflect the blow.
Your body is pierced by razor sharp ice spikes sent by *Mer*!

* R HP:Battered MV:Full - Mer: Hurt >
You try to pierce *Mer*, but she deflects the blow.

* R HP:Battered MV:Full - Mer: Hurt >
Your body is pierced by razor sharp ice spikes sent by *Mer*!

* R HP:Beaten MV:Full - Mer: Hurt > change mood wimpy
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Mer: Hurt > f
You try to pierce *Mer*, but she deflects the blow.
PANIC! You couldn't escape!

* R HP:Beaten MV:Full - Mer: Hurt >
You try to pierce *Mer*, but she parries successfully.

* R HP:Beaten MV:Full - Mer: Hurt > f
You panic and attempt to flee!


You flee head over heels.
Base of the Hill
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A badger is rummaging about, looking for stuff to eat.

* R HP:Beaten MV:Full > e
s
*Mer* has arrived from the south.
The Small Hilltop
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Caemlyn Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A badger is rummaging about, looking for stuff to eat.

* R HP:Beaten MV:Full > yell lol was afk...
w
You bellow 'lol was afk...'

w
* R HP:Beaten MV:Full > The Caemlyn Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of an Ogier stonemason is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > s
Alas, you cannot go that way...

* R HP:Beaten MV:Full > w
The Caemlyn Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.

* R HP:Beaten MV:Full > w
The Caemlyn Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.

w
* R HP:Beaten MV:Full > The Caemlyn Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.

* R HP:Beaten MV:Full > The Caemlyn Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.

* R HP:Beaten MV:Full > kill rat
n
A rat stops following you.
You pierce a rat's left leg into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Beaten MV:Full > n
The Caemlyn Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full > w
n
The Caemlyn Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Beaten MV:Full > n
n
The Caemlyn Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Caemlyn Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full > w
w
w
Bridge on the River Cary at Carysford
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > w
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > w
The Caemlyn Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Caemlyn Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A crow is here flying around.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

w
* R HP:Beaten MV:Full > w
The Caemlyn Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > w
The Caemlyn Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > w
The Caemlyn Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > w
The Caemlyn Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > Upon a Hill Overlooking Four Kings
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Beaten MV:Full > w
Alas, you cannot go that way...

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full > s
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > w
w
The Outskirts of Four Kings
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.

* R HP:Beaten MV:Full > w
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > whois mer

Mer bellows 'nod'

* R HP:Beaten MV:Full > Mer a'Narmian is a level 50 Green Ajah human.


* R HP:Beaten MV:Full > s
The Lugard Road Through Four Kings
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > s
The Lugard Road Through Four Kings
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > yell
s
Yes, bellow, fine, bellow we must, but WHAT???

* R HP:Beaten MV:Full > The Outskirts of Four Kings
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
Mer bellows 'wasn't going to finish' <<--uhhh huh that's why there was no melee coming from you because you were weaving when it would of taken 1 more spike :p

* R HP:Beaten MV:Full >
Mer bellows 'but seemed like mood was switching' <---right :p just glad I came back when I did or I'd be in COR

Step away from the computer for 1 min to get a drink and! Was no pk or anything preluding this figured I'd be ok lol.

Mer
Posts: 96
Joined: Wed Jun 17, 2015 5:24 pm

Re: Fail!

Post by Mer » Wed Dec 09, 2015 1:42 pm

It was not nor would it be my intention to kill you (or anyone) afk. I should have seen it earlier and left, my apologies.

varcoz
Posts: 193
Joined: Fri Apr 10, 2015 1:30 am

Re: Fail!

Post by varcoz » Wed Dec 09, 2015 2:26 pm

All good no worries

Gid
Posts: 26
Joined: Sat Aug 22, 2015 2:45 pm

Re: Fail!

Post by Gid » Wed Dec 09, 2015 8:07 pm

* R HP:Scratched MV:Tiring > Within the Westwood
The Westwood is probably one of the densest forests in existence. It becomes
even more dense to the north, and it also continues to the east. The forest
is impassable to the west, and in the distance the spine of the Mountains of
Mist can be seen running north and south.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Argonan* is standing here, riding a warhorse.
An antelope blends into the scenery.
An antelope blends into the scenery.
An antelope blends into the scenery.
A massive moose stands here, chewing a bit of plant.
An antelope blends into the scenery.

* R HP:Scratched MV:Tiring > * R HP:Scratched MV:Tiring - Argonan: Scratched >
*Argonan* scythes your right leg.
A massive moose leaves north.

* R HP:Scratched MV:Tiring - Argonan: Scratched > nar barkish
You narrate 'barkish'

iring - Argonan: Scratched >
*Argonan* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Tiring - Argonan: Scratched > l argonan

*Argonan* looks at you.

* R HP:Scratched MV:Tiring - Argonan: Scratched >
*Argonan* scythes your right arm hard.

* R HP:Scratched MV:Tiring - Argonan: Scratched >
Shaxx narrates 'after I ran the whole map three times'

* R HP:Scratched MV:Tiring - Argonan: Scratched > bash

*Argonan* scythes your body.

* R HP:Scratched MV:Tiring - Argonan: Scratched >
Argonan has a few scratches.

*Argonan* is using:
<used as light> a mirrored lantern
<worn on head> a full metal helmet and visor
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> an ivy bracelet
<wielded two-handed> a wickedly scythed longsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

iring - Argonan: Scratched >
You dodge a bash from *Argonan* who loses his balance and falls!

=
Your bash at *Argonan* sends him sprawling!
You have missed 1988 and landed 2669 bashes for a 57 % land rate this session.

* R HP:Scratched MV:Tiring - Argonan: Scratched > bash

*Argonan* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Tiring - Argonan: Scratched >
*Argonan* scythes your left arm hard.

* R HP:Hurt MV:Tiring - Argonan: Scratched > say lag?
say wtf

*Argonan* scythes your body.

* R HP:Hurt MV:Tiring - Argonan: Scratched > You drawl 'lag?'

* R HP:Hurt MV:Tiring - Argonan: Scratched > You drawl 'wtf'

* R HP:Hurt MV:Tiring - Argonan: Scratched > say no hit bash
You drawl 'no hit bash'

* R HP:Hurt MV:Tiring - Argonan: Scratched >
Shaxx narrates 'I am AD patty now, be there sometime heh'

f
You panic and attempt to flee!n: Scratched >


You flee head over heels.
Dense Westwood
The wood opens to the south and north from this point. It becomes thinner
to the south. A tangle of vines and brambles blocks progress to the east
and to the west. The wood in the west remains very shadowy and crowded with
trees. The earth is riddled with termite tubing, creating miniature
sinkholes underfoot.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A massive moose stands here, chewing a bit of plant.
A massive moose stands here, chewing a bit of plant.
A small insect is here feeding on some wood.
An enormous termite is here crushing a bone.

* R HP:Hurt MV:Tiring > s
e
Within the Westwood
The Westwood is probably one of the densest forests in existence. It becomes
even more dense to the north, and it also continues to the east. The forest
is impassable to the west, and in the distance the spine of the Mountains of
Mist can be seen running north and south.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Argonan* is standing here, riding a warhorse.
An antelope blends into the scenery.
An antelope blends into the scenery.
An antelope blends into the scenery.
An antelope blends into the scenery.

* R HP:Hurt MV:Tiring > Into the Westwood
The most striking thing about this forest, as ever, is the quiet and shadowy
nature with which it is permeated. The noises of forest animals in the course
of living their lives come down from the distant tree-tops, but there is little
evidence of them; what evidence there is is obscured by the close, dark trunks.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Hurt MV:Tiring > stat
You are a 72 year old male seanchan warrior.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 16.1 lbs and wearing 72.4 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:13 Dex:15 Con:19.
Offensive bonus: 156, Dodging bonus: 10, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 191 Hit Points
You are wanted by: Andor Red Eagles Bandar Eban
Your armor absorbs about 77% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Hurt MV:Tiring > w
kill human
Within the Westwood
The Westwood is probably one of the densest forests in existence. It becomes
even more dense to the north, and it also continues to the east. The forest
is impassable to the west, and in the distance the spine of the Mountains of
Mist can be seen running north and south.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Argonan* is standing here, riding a warhorse.
An antelope blends into the scenery.
An antelope blends into the scenery.
An antelope blends into the scenery.
An antelope blends into the scenery.
*Argonan* leaves east riding a warhorse.

* R HP:Hurt MV:Tiring > bash
They aren't here.

* R HP:Hurt MV:Tiring > Bash who?

* R HP:Hurt MV:Tiring > e
kill human
bash
Into the Westwood
The most striking thing about this forest, as ever, is the quiet and shadowy
nature with which it is permeated. The noises of forest animals in the course
of living their lives come down from the distant tree-tops, but there is little
evidence of them; what evidence there is is obscured by the close, dark trunks.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Argonan* is standing here, riding a warhorse.
A wild hog snorts angrily, pawing at the ground.
*Argonan* scythes your head.

* R HP:Hurt MV:Tiring - Argonan: Scratched > Suddenly your weapon shatters into a thousand pieces.
*Argonan* scythes your right leg.
You do the best you can!

* R HP:Hurt MV:Tiring - Argonan: Scratched > You need to have a shield or weapon to try it.

* R HP:Hurt MV:Tiring - Argonan: Scratched >
You try to quietly draw a dagger from a gator skin bracer.
You barely tickle *Argonan*'s left foot with your pierce.
The sun rises.

* R HP:Hurt MV:Strong - Argonan: Scratched > cack
You barely tickle *Argonan*'s right arm with your pierce.
You cackle gleefully.

- Argonan: Scratched >
*Argonan* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Strong - Argonan: Scratched >
*Argonan* says 'ouch'


Had just reset to that Unique Flail too. Blue Scourge of Justice should come back into play. Kind of fun...

Finnegan
Posts: 2
Joined: Tue Nov 17, 2015 12:47 pm

Re: Fail!

Post by Finnegan » Wed Dec 09, 2015 9:15 pm

I guess Kilgore technically failed here in the beginning. The rest of the fail was all me.

* R HP:Healthy MV:Strong > no
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a dreadlord leaving south.
A small thin vial has been left here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Strong > not
l
You start paying increased attention to your surroundings.

* R HP:Healthy MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a dreadlord leaving south.
A small thin vial has been left here.
|1|.A wild stallion bucks madly.
|2|.A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...

* R HP:Healthy MV:Strong > kill h.seanchan
They aren't here.


* R HP:Healthy MV:Strong > kill h.seanchan
They aren't here.
You feel a little bit sleepy, but shake it off...

Fixed my target from pk the other day to h.dark but the rest of the PK went like this:

You shiver from an icy cold force sent by *Kilgore*.

The air in your mouth drys incredibly, you're unable to speak!

You feel very paranoid about your surroundings.

You are dead! Sorry...

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