Great ending!
Great ending!
* HP:Beaten SP:Strong MV:Full > Lord Agelmar's Study
A massive oak desk with a simple but perfectly crafted chair sits in
the middle of the room. Various parchments and maps are scattered all
over the desk. A small door to the east leads back to Lord Agelmar's
main chambers.
[ obvious exits: E ]
An aged man with a white topknot is here going through some documents.
* HP:Beaten SP:Strong MV:Full > wh
[where ]
Players in your Zone
--------------------
Jestin - Lord Agelmar's Study
* HP:Beaten SP:Strong MV:Full > wh
[where ]
Players in your Zone
--------------------
Jestin - Lord Agelmar's Study
The studydoor is opened from the other side.
* HP:Beaten SP:Strong MV:Full > st
e
sYou stop resting, and stand up.
* HP:Beaten SP:Strong MV:Full > Annex of Agelmar's Chambers
[ obvious exits: N S W ]
*Aramis* is standing here mending a weapon.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
*Aramis* tries to strike you, but you parry successfully.
* HP:Beaten SP:Strong MV:Full - Aramis: Battered > No way! You're fighting for your life!
* HP:Beaten SP:Strong MV:Full - Aramis: Battered > f
You panic and attempt to flee!
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
* HP:Beaten SP:Strong MV:Full > e
e
d
Upper Hall
[ obvious exits: N E W ]
* HP:Beaten SP:Strong MV:Full > Top of Eastern Stair
[ obvious exits: N W U D ]
A quiet servant awaits instructions from his master.
* HP:Beaten SP:Strong MV:Strong > East Wing of the Castle
[ obvious exits: N W U ]
A grizzled Shienaran veteran looks on.
w* HP:Beaten SP:Strong MV:Strong >
Eastern Hall
[ obvious exits: E W ]
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
* HP:Beaten SP:Strong MV:Strong > w
Entrance Foyer
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.
* HP:Beaten SP:Strong MV:Strong > w
Western Hall
[ obvious exits: E W ]
A grizzled Shienaran veteran looks on.
* HP:Beaten SP:Strong MV:Strong > w
d
West Wing of the Castle
[ obvious exits: N E U ]
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
* HP:Beaten SP:Strong MV:Strong > Alas, you cannot go that way...
* HP:Beaten SP:Strong MV:Strong > n
d
End of the West Wing
[ obvious exits: N S W ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* HP:Beaten SP:Strong MV:Strong > Alas, you cannot go that way...
* HP:Beaten SP:Strong MV:Strong > w
d
Top of Dungeon Landing
[ obvious exits: E D ]
A tough Shienaran soldier waits here.
* HP:Beaten SP:Strong MV:Strong > Dungeon Landing
[ obvious exits: E W U ]
An elite Shienaran guard attends his duties.
A tough Shienaran soldier waits here.
* HP:Beaten SP:Strong MV:Strong > w
The barreddoor seems to be closed.
* HP:Beaten SP:Strong MV:Strong > u
e
Top of Dungeon Landing
[ obvious exits: E D ]
A tough Shienaran soldier waits here.
* HP:Beaten SP:Strong MV:Strong > s
End of the West Wing
[ obvious exits: N S W ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* HP:Beaten SP:Strong MV:Strong > West Wing of the Castle
[ obvious exits: N E U ]
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
* HP:Beaten SP:Strong MV:Strong > s
*Aramis* has arrived from above.
c* HP:Beaten SP:Strong MV:Strong > an
*Aramis* leaves east.
* HP:Beaten SP:Strong MV:Strong > e
eA grizzled Shienaran veteran looks on.
m* HP:Beaten SP:Strong MV:Strong >
*Aramis* has arrived from the east.
* HP:Beaten SP:Strong MV:Strong > [seize ]
You feel the flows of saidin coursing through your body.
*Aramis* tries to strike you, but you parry successfully.
* HP:Beaten SP:Strong MV:Strong - Aramis: Battered > v
You begin to weave the appropriate flows...
A raven caws 'Zukai is at Center of the Courtyard'
*
*Aramis* tries to strike you, but you parry successfully.
=
You draw some energy from the stone in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Aramis*.
* HP:Beaten SP:Strong MV:Strong - Aramis: Beaten > v
*Aramis* panics, and attempts to flee!
* HP:Beaten SP:Strong MV:Strong - Aramis: Beaten >
*Aramis* leaves up.
Nobody here by that name.Strong >
* HP:Beaten SP:Strong MV:Strong > u
m
vTop of Western Stair
[ obvious exits: N E U D ]
*Aramis* is standing here mending a weapon.
A tall, well-dressed noble strolls arrogantly by.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
*Aramis* leaves east.
* HP:Beaten SP:Strong MV:Strong > They aren't here.
Nobody here by that name.Strong >
* HP:Beaten SP:Strong MV:Strong > e
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
* HP:Beaten SP:Strong MV:Strong > e
m
Upper Hall
[ obvious exits: N E W ]
*Randal* is standing here.
* HP:Beaten SP:Strong MV:Strong > They aren't here.
s* HP:Beaten SP:Strong MV:Strong > can n
*Randal* gets a thin vial of yellow fluid from a backpack.
* HP:Beaten SP:Strong MV:Strong > k
*Randal* tries to cleave you, but you parry successfully.
*Aramis* is standing here mending a weapon.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* HP:Beaten SP:Strong MV:Strong - Randal: Wounded > x
[kill human]
You do the best you can!
You begin to weave the appropriate flows...ounded >
f
-release
Cancelled.
You panic and attempt to flee!
s
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
* HP:Battered SP:Strong MV:Full > wOk.
* HP:Battered SP:Strong MV:Full > wAlas, you cannot go that way...
* HP:Battered SP:Strong MV:Full > Upper Hall
[ obvious exits: N E W ]
*Randal* is standing here.
w* HP:Battered SP:Strong MV:Full >
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
* HP:Battered SP:Strong MV:Full > Top of Western Stair
[ obvious exits: N E U D ]
A tall, well-dressed noble strolls arrogantly by.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
* HP:Battered SP:Strong MV:Full > d
West Wing of the Castle
[ obvious exits: N E U ]
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
* HP:Battered SP:Strong MV:Full >
*Randal* has arrived from above.
* HP:Battered SP:Strong MV:Full >
*Randal* tries to cleave you, but you deflect the blow.
* HP:Battered SP:Strong MV:Full - Randal: Wounded > k
f
[kill human]
You do the best you can!
You panic and attempt to flee!l - Randal: Wounded >
s
You barely strike *Randal*'s head.
*Randal* tries to cleave you, but you parry successfully.
You flee head over heels.
Western Hall
[ obvious exits: E W ]
A grizzled Shienaran veteran looks on.
p * HP:Battered SP:Strong MV:Full > randal
e
e
e
*Randal* has arrived from the west.
Entrance Foyer
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.
* HP:Battered SP:Strong MV:Strong > e
*Randal* has arrived from the west.
Eastern Hall
[ obvious exits: E W ]
A Shienaran guard patrols here, watching you carefully.
* HP:Battered SP:Strong MV:Strong > East Wing of the Castle
[ obvious exits: N W U ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* HP:Battered SP:Strong MV:Strong > Alas, you cannot go that way...
* HP:Battered SP:Strong MV:Strong > u
w
Top of Eastern Stair
[ obvious exits: N W U D ]
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
* HP:Battered SP:Strong MV:Strong > w
Upper Hall
[ obvious exits: N E W ]
* HP:Battered SP:Strong MV:Strong > Upper Hall
[ obvious exits: N E W ]
* HP:Battered SP:Strong MV:Strong > k
scan [kill human]
They aren't here.
n
* HP:Battered SP:Strong MV:Strong > *Aramis* is standing here mending a weapon.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* HP:Battered SP:Strong MV:Strong > sn
*Aramis* has arrived from the north.
ea* HP:Battered SP:Strong MV:Strong > k
kOk, you'll try to move silently for a while.
* S HP:Battered SP:Strong MV:Strong > em
x
[kill human]
You try to strike *Aramis*, but he deflects the blow.
* S HP:Battered SP:Strong MV:Strong - Aramis: Beaten > [seize ]
You feel the flows of saidin coursing through your body.
You begin to weave the appropriate flows...s: Beaten >
+
*Aramis* panics, and attempts to flee!
*
*Aramis* leaves west.
-
*Zukai* has arrived from the west.
A raven has arrived from the west.
=
Your target is no longer here!
* S HP:Battered SP:Strong MV:Strong >
*Zukai* tries to pound you, but you parry successfully.
* S HP:Battered SP:Strong MV:Strong - Zukai: Healthy > f
s
e
You panic and attempt to flee!
d
releYou flee head over heels.
Annex of Agelmar's Chambers
[ obvious exits: N S W ]
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
Upper Hall
[ obvious exits: N E W ]
A raven is here flying around.
*Zukai* is standing here.
a* S HP:Battered SP:Strong MV:Strong > seUpper Hall
[ obvious exits: N E W ]
A grizzled Shienaran veteran looks on.
* S HP:Battered SP:Strong MV:Strong > Top of Eastern Stair
[ obvious exits: N W U D ]
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
* S HP:Battered SP:Strong MV:Strong > East Wing of the Castle
[ obvious exits: N W U ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* S HP:Battered SP:Strong MV:Strong > Ok.
* S HP:Battered SP:Strong MV:Strong >
A soldier tries to scythe you, but you parry successfully.
The grizzled veteran joins a soldier's fight!
n* S HP:Battered SP:Strong MV:Strong - a soldier: Healthy >
No way! You're fighting for your life!
* S HP:Battered SP:Strong MV:Strong - a soldier: Healthy > f
The grizzled veteran tries to slash you, but you dodge the attack.
You try to strike a soldier, but he deflects the blow.
A soldier tries to scythe you, but you deflect the blow.
PANIC! You couldn't escape!
* S HP:Battered SP:Strong MV:Strong - a soldier: Healthy > d
No way! You're fighting for your life!
f
You panic and attempt to flee!trong - a soldier: Healthy >
You flee head over heels.
Eastern Hall
[ obvious exits: E W ]
A Shienaran guard patrols here, watching you carefully.
* S HP:Battered SP:Strong MV:Strong >
A soldier has arrived from the east.
The grizzled veteran has arrived from the east.
* S HP:Battered SP:Strong MV:Strong > w
Entrance Foyer
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.
* S HP:Battered SP:Strong MV:Strong > w
A soldier has arrived from the east.
The grizzled veteran has arrived from the east.
Western Hall
[ obvious exits: E W ]
A grizzled Shienaran veteran looks on.
* S HP:Battered SP:Strong MV:Strong > w
A soldier has arrived from the east.
The grizzled veteran has arrived from the east.
West Wing of the Castle
[ obvious exits: N E U ]
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
* S HP:Battered SP:Strong MV:Strong > n
A soldier has arrived from the east.
The grizzled veteran has arrived from the east.
End of the West Wing
[ obvious exits: N S W ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* S HP:Battered SP:Strong MV:Strong > s
A raven caws 'Zukai is at Annex of Agelmar's Chambers'
A soldier tries to scythe you, but you deflect the blow.
The grizzled veteran joins a soldier's fight!
The grizzled veteran tries to slash you, but you parry successfully.
You try to strike a soldier, but he deflects the blow.
A soldier tries to scythe you, but you parry successfully.
No way! You're fighting for your life!
* S HP:Battered SP:Strong MV:Strong - a soldier: Scratched > f
s
You panic and attempt to flee!
You flee head over heels.
Agelmar's Weaponsmith
[ obvious exits: S ]
A stout wooden barrel stands nearby.
A tough Shienaran soldier waits here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A weaponsmith is prepared to sell his best equipment.
End of the West Wing
[ obvious exits: N S W ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* S HP:Battered SP:Strong MV:Strong > West Wing of the Castle
[ obvious exits: N E U ]
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
* S HP:Battered SP:Strong MV:Strong > e
e
Western Hall
[ obvious exits: E W ]
A grizzled Shienaran veteran looks on.
s* S HP:Battered SP:Strong MV:Strong >
A soldier has arrived from the west.
The grizzled veteran has arrived from the west.
Entrance Foyer
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.
s* S HP:Battered SP:Strong MV:Strong >
Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
*Randal* is standing here.
A gray palfrey prances skittishly nearby.
Eyes keen, a Domani razor stands here swishing its tail.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* S HP:Battered SP:Strong MV:Strong > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
* S HP:Battered SP:Strong MV:Tiring > s
On the Drawbridge
[ obvious exits: N S ]
A soft leather pouch has been discarded here. [2]
A hanging lantern lights the path.
* S HP:Battered SP:Strong MV:Tiring > sp
A raven caws 'Zukai is at West Wing of the Castle'
ra* S HP:Battered SP:Strong MV:Tiring > ndal
sc
chaYou have 105(280) hit and 110(149) movement points.
You have scored 96759535 experience points and -4 quest points.
You need 1740465 exp to level and 604 qp to rank.
You have amassed 117 Turn points to date.
You have played 51 days and 15 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 48).
You are standing.
n* S HP:Battered SP:Strong MV:Tiring > ge wimpy 103
scYou will now flee if you go below 103 hit points.
* S HP:Battered SP:Strong MV:Tiring > You have 105(280) hit and 110(149) movement points.
You have scored 96759535 experience points and -4 quest points.
You need 1740465 exp to level and 604 qp to rank.
You have amassed 117 Turn points to date.
You have played 51 days and 15 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 48).
You are standing.
* S HP:Battered SP:Strong MV:Tiring > not
l
You start paying increased attention to your surroundings.
* S HP:Battered SP:Strong MV:Tiring > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A soft leather pouch has been discarded here. [2]
A hanging lantern lights the path.
* S HP:Battered SP:Strong MV:Tiring > ch
def
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Battered SP:Strong MV:Tiring > k
[change posture defensive]
Posture changed to: Defensive
* S HP:Battered SP:Strong MV:Tiring > *Zukai* has arrived from the north, riding a Domani razor.
A raven has arrived from the north.
[kill human]
You barely strike *Zukai*'s body.
* S HP:Battered SP:Strong MV:Tiring - Zukai: Scratched > sc
fHP:Battered SP:Good MP:Tiring
You have scored 96759688 experience points and -4 quest points.
You need 1740312 exp to level and 604 qp to rank.
You have amassed 117 Turn points to date.
You have played 51 days and 15 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 48).
You are fighting Zukai.
* S HP:Battered SP:Strong MV:Tiring - Zukai: Scratched > n
You barely strike *Zukai*'s body.
o* S HP:Battered SP:Strong MV:Tiring - Zukai: Scratched > t
You panic and attempt to flee!
s
s
You flee head over heels.
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
The fishmonger is here, hoping to buy your catch.
You stop paying increased attention to your surroundings.
* S HP:Battered SP:Strong MV:Tiring > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A dun mare is here, snorting angrily.
The Fal Dara town crier stands here, spreading the news.
* S HP:Battered SP:Strong MV:Tiring > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
A Shienaran guard patrols here, watching you carefully.
* S HP:Battered SP:Strong MV:Tiring > s
sMain Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A spotted horse wanders skittishly around here.
* S HP:Battered SP:Strong MV:Tiring > eMain Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
A city lamplighter stands nearby, attending his duties.
* S HP:Battered SP:Strong MV:Tiring > The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
An old woman weaves a pattern on her loom.
s* S HP:Battered SP:Strong MV:Tiring >
Town Stables
[ obvious exits: N ]
A hanging lantern lights the path.
A man is here.
A grizzled Shienaran veteran looks on.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
A draft horse is here.
A draft horse is here.
* S HP:Battered SP:Strong MV:Tiring > ri
n
[ride horse]
You start riding her.
* R HP:Battered SP:Strong MV:Tiring > The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A dun mare is here, snorting angrily, being ridden by you.
An old woman weaves a pattern on her loom.
* R HP:Battered SP:Strong MV:Tiring > release
tiYou aren't in touch with saidin to release anything.
* R HP:Battered SP:Strong MV:Tiring > scIt is 3 o'clock am, on the 3rd day of the month of Shaldine, year 1255.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!
(Server: Sun Nov 25 17:57:56 2018 EST, last rebooted 17 hours, 55 minutes ago)
* R HP:Battered SP:Strong MV:Tiring > You have 105(280) hit and 96(149) movement points.
You have scored 96758492 experience points and -4 quest points.
You need 1741508 exp to level and 604 qp to rank.
You have amassed 117 Turn points to date.
You have played 51 days and 15 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 48).
You are standing.
* R HP:Battered SP:Strong MV:Tiring > ch
def
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered SP:Strong MV:Tiring > [change posture defensive]
Posture changed to: Defensive
* R HP:Battered SP:Strong MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Jestin - The Lane
* R HP:Battered SP:Strong MV:Tiring > wh
Your heartbeat calms down more as you feel less panicked.
[where ]
Players in your Zone
--------------------
Jestin - The Lane
* R HP:Battered SP:Strong MV:Strong > w
n
Main Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A raven is here flying around.
*Zukai* is standing here, riding a Domani razor.
A black cat meanders to an unknown destination.
A city lamplighter stands nearby, attending his duties.
* R HP:Battered SP:Strong MV:Strong > n
nMain Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A spotted horse wanders skittishly around here.
* R HP:Battered SP:Strong MV:Strong > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
An artifact collector stands here, searching specific items.
A Shienaran guard patrols here, watching you carefully.
* R HP:Battered SP:Strong MV:Strong > nThe Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A dun mare is here, snorting angrily, being ridden by you.
*Randal* is standing here, riding a gray palfrey.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A dun mare is here, snorting angrily.
The Fal Dara town crier stands here, spreading the news.
* R HP:Battered SP:Strong MV:Strong >
*Randal* leaves west riding a gray palfrey.
* R HP:Battered SP:Strong MV:Strong > n
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A dun mare is here, snorting angrily, being ridden by you.
The fishmonger is here, hoping to buy your catch.
* R HP:Battered SP:Strong MV:Strong > On the Drawbridge
[ obvious exits: N S ]
A soft leather pouch has been discarded here. [2]
A hanging lantern lights the path.
A dun mare is here, snorting angrily, being ridden by you.
* R HP:Battered SP:Strong MV:Strong > dism
sneak
You stop riding her.
* HP:Battered SP:Strong MV:Strong > n
em
Ok, you'll try to move silently for a while.
* S HP:Battered SP:Strong MV:Strong > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
* S HP:Battered SP:Strong MV:Strong > v[seize ]
You feel the flows of saidin coursing through your body.
* S HP:Battered SP:Strong MV:Strong > n
Nobody here by that name.
* S HP:Battered SP:Strong MV:Strong > v
Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
Nobody here by that name. MV:Tiring >
* S HP:Battered SP:Strong MV:Tiring > n
The grizzled veteran has arrived from the south.
Entrance Foyer
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.
* S HP:Battered SP:Strong MV:Tiring > sp aramis
e
e
u
Eastern Hall
[ obvious exits: E W ]
A Shienaran guard patrols here, watching you carefully.
* S HP:Battered SP:Strong MV:Tiring > wEast Wing of the Castle
[ obvious exits: N W U ]
* S HP:Battered SP:Strong MV:Tiring > w
sTop of Eastern Stair
[ obvious exits: N W U D ]
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
ca* S HP:Battered SP:Strong MV:Tiring > n Upper Hall
[ obvious exits: N E W ]
n* S HP:Battered SP:Strong MV:Tiring >
Upper Hall
[ obvious exits: N E W ]
* S HP:Battered SP:Strong MV:Tiring > *Aramis* is resting here mending a weapon.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Tiring > n
v
Annex of Agelmar's Chambers
[ obvious exits: N S W ]
*Aramis* is resting here mending a weapon.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
You begin to weave the appropriate flows...
*Aramis* stops resting, and clambers on his feet.
*Aramis* leaves south.
s=
m
+v
Cancelled.
Upper Hall
[ obvious exits: N E W ]
* S HP:Battered SP:Strong MV:Tiring > They aren't here.
Nobody here by that name. MV:Tiring >
* S HP:Battered SP:Strong MV:Tiring >
*Aramis* has arrived from the east.
* S HP:Battered SP:Strong MV:Tiring > k
v
[kill human]
You try to strike *Aramis*, but he parries successfully.
You begin to weave the appropriate flows...s: Battered >
=
*Aramis* tries to strike you, but you deflect the blow.
*
*Aramis* panics, and attempts to flee!
*Aramis* leaves west.
k=
Your target is no longer here!
* S HP:Battered SP:Strong MV:Tiring >
k
[kill human]
They aren't here.
k
* S HP:Battered SP:Strong MV:Tiring > [kill human]
They aren't here.
k
* S HP:Battered SP:Strong MV:Tiring > [kill human]
They aren't here.
k
* S HP:Battered SP:Strong MV:Tiring > [kill human]
They aren't here.
k
* S HP:Battered SP:Strong MV:Tiring > k[kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > k[kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > k
*Randal* has arrived from the east.
[kill human]
You strike *Randal*'s left arm.
w* S HP:Battered SP:Strong MV:Tiring - Randal: Wounded >
[kill human]
You do the best you can!
k* S HP:Battered SP:Strong MV:Tiring - Randal: Wounded >
[kill human]
You do the best you can!
* S HP:Battered SP:Strong MV:Tiring - Randal: Wounded > No way! You're fighting for your life!
* S HP:Battered SP:Strong MV:Tiring - Randal: Wounded > [kill human]
You do the best you can!
f* S HP:Battered SP:Strong MV:Tiring - Randal: Wounded >
You tickle *Randal*'s left arm with your strike.
You panic and attempt to flee!iring - Randal: Wounded >
s
*Aramis* has arrived from the west.
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
w
* S HP:Battered SP:Strong MV:Tiring > Alas, you cannot go that way...
* S HP:Battered SP:Strong MV:Tiring > vTop of Western Stair
[ obvious exits: N E U D ]
A quiet servant awaits instructions from his master.
A grizzled Shienaran veteran looks on.
Nobody here by that name. MV:Tiring >
* S HP:Battered SP:Strong MV:Tiring > e
v
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
*Aramis* has arrived from the east.
* S HP:Battered SP:Strong MV:Tiring >
*Randal* has arrived from the east.
*Aramis* tries to strike you, but you parry successfully.
You try to strike *Aramis*, but he parries successfully.
A Shienaran guard joins Aramis's fight!
*Aramis* tries to strike you, but you parry successfully.
*Randal* tries to cleave you, but you deflect the blow.
You begin to weave the appropriate flows...
-
A Shienaran guard tries to slash you, but you deflect the blow.
=
You draw some energy from the stone in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Aramis*.
You dodge a bash from *Aramis* who loses his balance and falls!
* S HP:Battered SP:Strong MV:Tiring - Aramis: Beaten > v
You dodge a bash from *Randal* who loses his balance and falls!
You begin to weave the appropriate flows...
*
A Shienaran guard tries to slash you, but you parry successfully.
=
*Aramis* panics, and attempts to flee!
*Aramis* leaves west.
=
*Randal* clambers to his feet.
Your target is no longer here!
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Scratched >
*Randal* tries to cleave you, but you deflect the blow.
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Scratched > f
You panic and attempt to flee!
k
A Shienaran guard tries to slash you, but you parry successfully.
v
You flee head over heels.
Top of Western Stair
[ obvious exits: N E U D ]
A quiet servant awaits instructions from his master.
A grizzled Shienaran veteran looks on.
[kill human]
They aren't here.
Nobody here by that name. MV:Tiring >
* S HP:Battered SP:Strong MV:Tiring > e
e
A Shienaran guard has arrived from the east.
* S HP:Battered SP:Strong MV:Tiring > kUpper Hall
[ obvious exits: N E W ]
*Randal* is standing here.
* S HP:Battered SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
* S HP:Battered SP:Strong MV:Tiring > [kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > k
k
k[kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > [kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > A raven caws 'Zukai is at Center of the Courtyard'
[kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > scan n
k
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Tiring > [kill human]
They aren't here.
k* S HP:Battered SP:Strong MV:Tiring >
k[kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > k
k[kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > [kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > [kill human]
They aren't here.
w* S HP:Battered SP:Strong MV:Tiring >
k
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
x* S HP:Battered SP:Strong MV:Tiring >
[kill human]
You try to strike a Shienaran guard, but he deflects the blow.
You begin to weave the appropriate flows...enaran guard: Healthy >
f
eCancelled.
You panic and attempt to flee!
le
A Shienaran guard tries to slash you, but you parry successfully.
ase
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
Ok.
* S HP:Battered SP:Strong MV:Tiring > scan n
whAn elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Jestin - Upper Hall
* S HP:Battered SP:Strong MV:Tiring > n
n
resAnnex of Agelmar's Chambers
[ obvious exits: N S W ]
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
t
* S HP:Battered SP:Strong MV:Tiring > Lord Agelmar's Private Bedchamber
[ obvious exits: S ]
* S HP:Battered SP:Strong MV:Tiring > You sit down and rest your tired bones.
* S HP:Battered SP:Strong MV:Tiring > not
l
relYou start paying increased attention to your surroundings.
e* S HP:Battered SP:Strong MV:Tiring > asLord Agelmar's Private Bedchamber
A large bed with black and gold sheets lies in the middle of the room.
There is a window in the northern wall giving a view of the training
grounds down below. A huge tapestry showing armored men of Fal Dara
fighting Myrddraal and Trollocs in a mountain pass hangs on the wall.
[ obvious exits: S ]
e
* S HP:Battered SP:Strong MV:Tiring > scaYou aren't in touch with saidin to release anything.
n * S HP:Battered SP:Strong MV:Tiring > s
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Tiring > l
scan Lord Agelmar's Private Bedchamber
A large bed with black and gold sheets lies in the middle of the room.
There is a window in the northern wall giving a view of the training
grounds down below. A huge tapestry showing armored men of Fal Dara
fighting Myrddraal and Trollocs in a mountain pass hangs on the wall.
[ obvious exits: S ]
s* S HP:Battered SP:Strong MV:Tiring >
*Randal* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Tiring > l
scanLord Agelmar's Private Bedchamber
A large bed with black and gold sheets lies in the middle of the room.
There is a window in the northern wall giving a view of the training
grounds down below. A huge tapestry showing armored men of Fal Dara
fighting Myrddraal and Trollocs in a mountain pass hangs on the wall.
[ obvious exits: S ]
* S HP:Battered SP:Strong MV:Tiring > s
*Randal* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Tiring > scan s
*Randal* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Tiring > scan s
*Randal* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Tiring > scan
Your heartbeat calms down more as you feel less panicked.
s
* S HP:Battered SP:Strong MV:Strong > *Randal* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Strong > st
not
sYou stop resting, and stand up.
* S HP:Battered SP:Strong MV:Strong > s
You stop paying increased attention to your surroundings.
* S HP:Battered SP:Strong MV:Strong > Annex of Agelmar's Chambers
[ obvious exits: N S W ]
*Randal* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
* S HP:Battered SP:Strong MV:Tiring > not
em
*Randal* has arrived from the north.
You start paying increased attention to your surroundings.
* S HP:Battered SP:Strong MV:Tiring > x[seize ]
You feel the flows of saidin coursing through your body.
* S HP:Battered SP:Strong MV:Tiring >
*Randal* tries to cleave you, but you parry successfully.
You begin to weave the appropriate flows...l: Hurt >
*
*Randal* tries to cleave you, but you deflect the blow.
x=
You draw some energy from the stone in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Randal*.
* S HP:Battered SP:Strong MV:Tiring - Randal: Wounded >
You begin to weave the appropriate flows...
*Randal* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* S HP:Battered SP:Strong MV:Tiring - Randal: Wounded >
A raven caws 'Zukai is at Center of the Courtyard'
* S HP:Battered SP:Strong MV:Tiring - Randal: Wounded > x
*Randal* cleaves your right leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
You begin to weave the appropriate flows...
=e
x+
*Randal* has arrived from the east.
*Aramis* has arrived from the west.
Cancelled.
Upper Hall
[ obvious exits: N E W ]
*Aramis* has arrived from the west.
You begin to weave the appropriate flows...
*Aramis* tries to strike you, but you parry successfully.
*
*Aramis* tries to strike you, but you parry successfully.
*Randal* has arrived from the west.
*Randal* tries to cleave you, but you deflect the blow.
*Aramis* panics, and attempts to flee!
-
*Aramis* leaves east.
=
Your target is no longer here!
* S HP:Beaten SP:Strong MV:Tiring - Randal: Wounded > f
You barely strike *Randal*'s body.
You panic and attempt to flee!
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
* S HP:Beaten SP:Strong MV:Tiring > e
e
noA Shienaran guard tries to slash you, but you parry successfully.
No way! You're fighting for your life!
t* S HP:Beaten SP:Strong MV:Tiring - a Shienaran guard: Scratched >
No way! You're fighting for your life!
* S HP:Beaten SP:Strong MV:Tiring - a Shienaran guard: Scratched > You stop paying increased attention to your surroundings.
* S HP:Beaten SP:Strong MV:Tiring - a Shienaran guard: Scratched > f
You strike a Shienaran guard's body.
A Shienaran guard tries to slash you, but you deflect the blow.
You panic and attempt to flee!ing - a Shienaran guard: Scratched >
*Randal* has arrived from the east.
*Randal* tries to cleave you, but you parry successfully.
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
* S HP:Beaten SP:Strong MV:Tiring > e
e
*Randal* has arrived from the west.
* S HP:Beaten SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
*Aramis* is standing here mending a weapon.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
*Aramis* tries to strike you, but you deflect the blow.
* S HP:Beaten SP:Strong MV:Tiring - Aramis: Beaten > No way! You're fighting for your life!
* S HP:Beaten SP:Strong MV:Tiring - Aramis: Beaten > f
You try to strike *Aramis*, but he deflects the blow.
A Shienaran guard joins Aramis's fight!
The grizzled veteran joins a Shienaran guard's fight!
*Aramis* tries to strike you, but you parry successfully.
You panic and attempt to flee!ing - Aramis: Beaten >
*Aramis* panics, and attempts to flee!
*Aramis* leaves east.
You flee head over heels.
Bath House
[ obvious exits: S ]
A quiet servant awaits instructions from his master.
* S HP:Beaten SP:Strong MV:Tiring > em
A Shienaran guard has arrived from the south.
* S HP:Beaten SP:Strong MV:Tiring > [seize ]
You are already in touch with saidin, can't you feel it?
* S HP:Beaten SP:Strong MV:Tiring > scan s
s
vA Shienaran guard patrols here, watching you carefully.
*Aramis* is standing here mending a weapon.
A grizzled Shienaran veteran looks on.
* S HP:Beaten SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
*Aramis* is standing here mending a weapon.
A grizzled Shienaran veteran looks on.
*Aramis* tries to strike you, but you dodge the attack.
You begin to weave the appropriate flows... Beaten >
+
A Shienaran guard joins Aramis's fight!
The grizzled veteran joins a Shienaran guard's fight!
The grizzled veteran tries to slash you, but you deflect the blow.
A Shienaran guard tries to slash you, but you parry successfully.
*Aramis* tries to strike you, but you parry successfully.
*
*Aramis* panics, and attempts to flee!
-
*Aramis* leaves east.
*Randal* has arrived from the east.
=
*Randal* tries to cleave you, but you dodge the attack.
Your target is no longer here!
* S HP:Beaten SP:Strong MV:Tiring - a Shienaran guard: Healthy > f
b
You barely strike a Shienaran guard's body.
The grizzled veteran tries to slash you, but you deflect the blow.
A Shienaran guard tries to slash you, but you parry successfully.
You panic and attempt to flee!
A Shienaran guard has arrived from the north.
You flee head over heels.
Bath House
[ obvious exits: S ]
A quiet servant awaits instructions from his master.
Nobody here by that name.
* S HP:Beaten SP:Strong MV:Tiring >
The grizzled veteran has arrived from the south.
A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.
* S HP:Beaten SP:Strong MV:Tiring > s
*Randal* has arrived from the south.
* S HP:Beaten SP:Strong MV:Tiring > bUpper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
*Aramis* is standing here mending a weapon.
*Aramis* leaves north.
The grizzled veteran has arrived from the north.
A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
Nobody here by that name.
* S HP:Beaten SP:Strong MV:Tiring > e
*Randal* has arrived from the north.
Top of Eastern Stair
[ obvious exits: N W U D ]
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
* S HP:Beaten SP:Strong MV:Tiring >
The grizzled veteran has arrived from the west.
A Shienaran guard has arrived from the west.
A Shienaran guard has arrived from the west.
A Shienaran guard has arrived from the west.
A Shienaran guard has arrived from the west.
* S HP:Beaten SP:Strong MV:Tiring > w
b
Upper Hall
[ obvious exits: N E W ]
*Aramis* is standing here mending a weapon.
*Randal* is standing here.
*Randal* tries to cleave you, but you deflect the blow.
You begin to weave the appropriate flows...
*Aramis* tries to strike you, but you parry successfully.
+
*Aramis* tries to strike you, but you parry successfully.
=
You draw some energy from the stone in your hand.
Ok.
Streaks of fire flow from your hands, burning *Aramis*.
* S HP:Beaten SP:Strong MV:Tiring - Randal: Wounded > v
You begin to weave the appropriate flows...
You dodge a bash from *Randal* who loses his balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Top of Eastern Stair
[ obvious exits: N W U D ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
* S HP:Beaten SP:Strong MV:Tiring > w
m
Upper Hall
[ obvious exits: N E W ]
*Aramis* is standing here mending a weapon.
*Randal* is standing here.
v
You try to strike *Aramis*, but he deflects the blow.
You dodge a bash from *Aramis* who loses his balance and falls!
You panic and attempt to flee!
*Randal* tries to cleave you, but you deflect the blow.
*Randal* tries to cleave you, but you parry successfully.
You flee head over heels.
Bath House
[ obvious exits: S ]
A quiet servant awaits instructions from his master.
Nobody here by that name.
* S HP:Beaten SP:Strong MV:Tiring >
A servant leaves south.
* S HP:Beaten SP:Strong MV:Tiring > s
m
v
Upper Hall
[ obvious exits: N E W ]
A quiet servant awaits instructions from his master.
A Shienaran guard patrols here, watching you carefully.
*Aramis* is standing here mending a weapon.
*Randal* is standing here.
* S HP:Beaten SP:Strong MV:Tiring > You try to strike *Aramis*, but he parries successfully.
You begin to weave the appropriate flows... Beaten >
*Aramis* makes a nice balletstep which plants a foot a mile above your head.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You dodge a bash from *Randal* who loses his balance and falls!
change w
You try to strike *Aramis*, but he deflects the blow.
A Shienaran guard joins Aramis's fight!
You flee head over heels.
Bath House
[ obvious exits: S ]
i* S HP:Beaten SP:Strong MV:Tiring > mpy 80
s
m
You will now flee if you go below 80 hit points.
v
* S HP:Beaten SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
A quiet servant awaits instructions from his master.
A Shienaran guard patrols here, watching you carefully.
*Aramis* is standing here mending a weapon.
*Randal* is standing here.
* S HP:Beaten SP:Strong MV:Tiring > *Randal* tries to cleave you, but you parry successfully.
You do the best you can!
You begin to weave the appropriate flows... Wounded >
-
*Randal* tries to cleave you, but you parry successfully.
A Shienaran guard joins Randal's fight!
+
*Aramis* leaves west.
+f
Cancelled.
You panic and attempt to flee!
w
w
A Shienaran guard tries to slash you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
*Aramis* has arrived from the west.
You dodge a bash from *Randal* who loses his balance and falls!
*Aramis* tries to strike you, but you parry successfully.
You flee head over heels.
Top of Eastern Stair
[ obvious exits: N W U D ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
Upper Hall
[ obvious exits: N E W ]
*Aramis* is standing here mending a weapon.
A quiet servant awaits instructions from his master.
A Shienaran guard patrols here, watching you carefully.
*Randal* is sitting here.
You swiftly dodge *Aramis*'s attempt to strike you.
* S HP:Battered SP:Strong MV:Tiring - Aramis: Beaten > No way! You're fighting for your life!
* S HP:Battered SP:Strong MV:Tiring - Aramis: Beaten > v
You try to strike *Aramis*, but he deflects the blow.
A Shienaran guard joins Aramis's fight!
*Aramis* tries to strike you, but you dodge the attack.
You begin to weave the appropriate flows...
=
*Aramis* panics, and attempts to flee!
*
*Aramis* leaves west.
-
A Shienaran guard tries to slash you, but you deflect the blow.
=
Your target is no longer here!
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Healthy >
*Randal* clambers to his feet.
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Healthy >
*Randal* tries to cleave you, but you parry successfully.
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Healthy > f
You panic and attempt to flee!
v
*Zukai* has arrived from the east.
A raven has arrived from the east.
You flee head over heels.
Bath House
[ obvious exits: S ]
Nobody here by that name.
* S HP:Battered SP:Strong MV:Tiring >
A Shienaran guard has arrived from the south.
* S HP:Battered SP:Strong MV:Tiring > k
f
[kill human]
You try to strike a Shienaran guard, but he deflects the blow.
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Scratched > e
*Zukai* has arrived from the south.
A raven has arrived from the south.
PANIC! You couldn't escape!
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Scratched > *Zukai* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Scratched > f
You strike a Shienaran guard's left arm.
A Shienaran guard tries to slash you, but you deflect the blow.
PANIC! You couldn't escape!
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Scratched > f
You panic and attempt to flee!
e
e
d
*Aramis* has arrived from the south.
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
*Randal* is standing here.
Top of Eastern Stair
[ obvious exits: N W U D ]
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
* S HP:Battered SP:Strong MV:Tiring > Alas, you cannot go that way...
* S HP:Battered SP:Strong MV:Tiring > East Wing of the Castle
[ obvious exits: N W U ]
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
* S HP:Battered SP:Strong MV:Tiring > w
w
rEastern Hall
[ obvious exits: E W ]
el* S HP:Battered SP:Strong MV:Tiring > easeEntrance Foyer
[ obvious exits: N E S W ]
* S HP:Battered SP:Strong MV:Tiring > wOk.
* S HP:Battered SP:Strong MV:Tiring > w
Western Hall
[ obvious exits: E W ]
A tall, well-dressed noble strolls arrogantly by.
A grizzled Shienaran veteran looks on.
* S HP:Battered SP:Strong MV:Tiring > uWest Wing of the Castle
[ obvious exits: N E U ]
A grizzled Shienaran veteran looks on.
* S HP:Battered SP:Strong MV:Tiring > eTop of Western Stair
[ obvious exits: N E U D ]
*Randal* is standing here.
A quiet servant awaits instructions from his master.
* S HP:Battered SP:Strong MV:Tiring >
*Randal* leaves down.
* S HP:Battered SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Battered SP:Strong MV:Tiring > e
k
eUpper Hall
[ obvious exits: N E W ]
* S HP:Battered SP:Strong MV:Tiring > m
[kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > [seize ]
You feel the flows of saidin coursing through your body.
* S HP:Battered SP:Strong MV:Tiring > scan e
*Aramis* is standing here mending a weapon.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
* S HP:Battered SP:Strong MV:Tiring > e
*Randal* has arrived from the east.
v
* S HP:Battered SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
*Aramis* is standing here mending a weapon.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
*Aramis* tries to strike you, but you parry successfully.
You begin to weave the appropriate flows...s: Beaten >
=
*Aramis* panics, and attempts to flee!
*
*Aramis* tries to strike you, but you deflect the blow.
A Shienaran guard joins Aramis's fight!
A Shienaran guard joins a Shienaran guard's fight!
*Aramis* leaves east.
=
Your target is no longer here!
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Scratched > f
m
You panic and attempt to flee!
A Shienaran guard tries to slash you, but you deflect the blow.
The grizzled veteran joins a Shienaran guard's fight!
A Shienaran guard tries to slash you, but you parry successfully.
You flee head over heels.
Top of Eastern Stair
[ obvious exits: N W U D ]
*Aramis* is standing here mending a weapon.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
You try to strike *Aramis*, but he parries successfully.
You begin to weave the appropriate flows...s: Beaten >
A raven caws 'Zukai is at Center of the Courtyard'
The grizzled veteran joins Aramis's fight!
A Shienaran guard joins the grizzled veteran's fight!
A Shienaran guard slashes your head very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
The grizzled veteran tries to slash you, but you deflect the blow.
*Aramis* tries to strike you, but you deflect the blow.
*Aramis* panics, and attempts to flee!
*Aramis* leaves west.
m
b
You flee head over heels.
Castle Turret
[ obvious exits: D ]
A quiet servant awaits instructions from his master.
They aren't here.
Nobody here by that name. MV:Tiring >
* S HP:Battered SP:Strong MV:Tiring > d
w
m
The grizzled veteran has arrived from below.
Top of Eastern Stair
[ obvious exits: N W U D ]
A Shienaran guard patrols here, watching you carefully.
b* S HP:Battered SP:Strong MV:Tiring >
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
* S HP:Battered SP:Strong MV:Tiring > They aren't here.
Nobody here by that name. MV:Tiring >
* S HP:Battered SP:Strong MV:Tiring > n
m
*Aramis* has arrived from the west.
b* S HP:Battered SP:Strong MV:Tiring >
Bath House
[ obvious exits: S ]
A Shienaran guard patrols here, watching you carefully.
* S HP:Battered SP:Strong MV:Tiring > They aren't here.
* S HP:Battered SP:Strong MV:Tiring > s
Nobody here by that name.
* S HP:Battered SP:Strong MV:Tiring > m
b
Upper Hall
[ obvious exits: N E W ]
*Aramis* is standing here mending a weapon.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
*Aramis* tries to strike you, but you parry successfully.
* S HP:Battered SP:Strong MV:Tiring - Aramis: Beaten > You try to strike *Aramis*, but he parries successfully.
A Shienaran guard joins Aramis's fight!
A Shienaran guard joins a Shienaran guard's fight!
*Aramis* tries to strike you, but you deflect the blow.
The grizzled veteran has arrived from the east.
You do the best you can!
You begin to weave the appropriate flows...s: Beaten >
=
You draw some energy from the stone in your hand.
Ok.
*Aramis* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Aramis*.
* S HP:Battered SP:Strong MV:Tiring - Aramis: Beaten >
A Shienaran guard tries to slash you, but you deflect the blow.
A Shienaran guard tries to slash you, but you parry successfully.
You try to strike *Aramis*, but he parries successfully.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the east.
* S HP:Battered SP:Strong MV:Tiring - Aramis: Beaten > f
*Aramis* leaves north.
*Aramis* has arrived from the north.
You panic and attempt to flee!iring - a Shienaran guard: Scratched >
*Aramis* leaves north.
A Shienaran guard joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
A Shienaran guard bellows 'Dreadlord found! Jestin was found at Upper Hall.'
m
v
*Randal* has arrived from the west.
The grizzled veteran tries to slash you, but you parry successfully.
You swiftly dodge the grizzled veteran's attempt to slash you.
A Shienaran guard tries to slash you, but you parry successfully.
You tickle a Shienaran guard's head with your strike.
A Shienaran guard tries to slash you, but you parry successfully.
A Shienaran guard tries to slash you, but you deflect the blow.
You flee head over heels.
Bath House
[ obvious exits: S ]
*Aramis* is standing here mending a weapon.
You try to strike *Aramis*, but he parries successfully.
You begin to weave the appropriate flows...s: Beaten >
+
*Randal* has arrived from the south.
*
*Randal* tries to cleave you, but you deflect the blow.
*Aramis* panics, and attempts to flee!
=
*Aramis* panics, and attempts to flee!
*Zukai* has arrived from the south.
A raven has arrived from the south.
=
You draw some energy from the stone in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Aramis*.
* S HP:Battered SP:Strong MV:Tiring - Aramis: Critical > g
[get all corpse]
You don't have a corpse.
*Aramis* leaves south.
* S HP:Battered SP:Strong MV:Tiring - Randal: Wounded > f
*Randal* sends you sprawling with a powerful bash!
PANIC! You couldn't escape!
ng MV:Tiring - Randal: Wounded >
*Randal* cleaves your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Zukai* pounds your right foot extremely hard.
You wish that your wounds would stop BLEEDING so much!
w
w
A Shienaran guard has arrived from the south.
*Randal* smiles happily.
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
Bath House
[ obvious exits: S ]
A Shienaran guard patrols here, watching you carefully.
A raven is here flying around.
*Zukai* is standing here.
*Randal* is standing here.
* S HP:Critical SP:Strong MV:Tiring > *Zukai* tries to pound you, but you deflect the blow.
*Randal* leaves south.
No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Tiring - Zukai: Healthy > You tickle *Zukai*'s body with your strike.
A Shienaran guard joins Zukai's fight!
A raven caws 'Zukai is at Bath House'
*Zukai* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Tiring - Zukai: Scratched > f
PANIC! You couldn't escape!
* S HP:Critical SP:Strong MV:Tiring - Zukai: Scratched >
*Randal* has arrived from the south.
* S HP:Critical SP:Strong MV:Tiring - Zukai: Scratched > f
You panic and attempt to flee!
*Randal* leaves south.
e
d
A Shienaran guard tries to slash you, but you parry successfully.
*Zukai* tries to pound you, but you parry successfully.
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
Top of Eastern Stair
[ obvious exits: N W U D ]
*Randal* is standing here.
* S HP:Critical SP:Strong MV:Tiring > *Randal* tries to cleave you, but you parry successfully.
No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Tiring - Randal: Wounded >
You strike *Randal*'s left hand.
*Randal* tries to cleave you, but you parry successfully.
* S HP:Critical SP:Strong MV:Tiring - Randal: Wounded > f
You panic and attempt to flee!
w
A servant has arrived from the west.
*Randal* tries to cleave you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
You flee head over heels.
Eastern Corridor
[ obvious exits: N E S W ]
Men's Quarters
[ obvious exits: E ]
A tough Shienaran soldier waits here.
* S HP:Critical SP:Strong MV:Tiring > scan e
rele
a* S HP:Critical SP:Strong MV:Tiring > se
Ok.
* S HP:Critical SP:Strong MV:Tiring > e
s
w
wEastern Corridor
[ obvious exits: N E S W ]
*Randal* is standing here.
* S HP:Critical SP:Strong MV:Tiring > w
Top of Eastern Stair
[ obvious exits: N W U D ]
A quiet servant awaits instructions from his master.
* S HP:Critical SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
* S HP:Critical SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
* S HP:Critical SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Critical SP:Strong MV:Tiring > e
scan Upper Hall
[ obvious exits: N E W ]
n
* S HP:Critical SP:Strong MV:Tiring > An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Critical SP:Strong MV:Tiring > w
w
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Critical SP:Strong MV:Tiring > Top of Western Stair
[ obvious exits: N E U D ]
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.
* S HP:Critical SP:Strong MV:Tiring > d
e
A Shienaran guard tries to slash you, but you dodge the attack.
No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Tiring - a Shienaran guard: Scratched > No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Tiring - a Shienaran guard: Scratched > f
*Randal* has arrived from below.
You panic and attempt to flee!
*Randal* leaves north.
A Shienaran guard tries to slash you, but you deflect the blow.
You flee head over heels.
Castle Turret
[ obvious exits: D ]
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
* S HP:Critical SP:Strong MV:Tiring > d
d
Top of Western Stair
[ obvious exits: N E U D ]
*Randal* is standing here.
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.
e* S HP:Critical SP:Strong MV:Tiring >
eWest Wing of the Castle
[ obvious exits: N E U ]
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
* S HP:Critical SP:Strong MV:Tiring > Western Hall
[ obvious exits: E W ]
A tall, well-dressed noble strolls arrogantly by.
* S HP:Critical SP:Strong MV:Tiring > Entrance Foyer
[ obvious exits: N E S W ]
A tough Shienaran soldier waits here.
* S HP:Critical SP:Strong MV:Tiring > s
s
sCenter of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A raven is here flying around.
*Zukai* is standing here, riding a Domani razor.
*Voss* is standing here.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A tough Shienaran soldier waits here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* S HP:Critical SP:Strong MV:Tiring > *Voss* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Tiring - Voss: Healthy > sNo way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Tiring - Voss: Healthy > f
*Voss* tries to scythe you, but you parry successfully.
*Zukai* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!
You panic and attempt to flee!iring - Voss: Healthy >
You flee head over heels.
Western End of the Courtyard
[ obvious exits: E S W ]
A hanging lantern lights the path.
A Shienaran sergeant watches for the enemy here.
* S HP:Critical SP:Strong MV:Tiring > w
u
In the Southwest Tower
[ obvious exits: E U ]
* S HP:Critical SP:Strong MV:Tiring > n
n
Atop the Southwest Tower
[ obvious exits: N D ]
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.
* S HP:Critical SP:Strong MV:Tiring > dAlong the Walls
[ obvious exits: N S ]
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
A tall, well-dressed noble strolls arrogantly by.
* S HP:Critical SP:Strong MV:Tiring > A raven caws 'Zukai is at Western End of the Courtyard'
A noble tries to hit you, but you dodge the attack.
A soldier joins a noble's fight!
No way! You're fighting for your life!
e* S HP:Critical SP:Strong MV:Tiring - a noble: Healthy >
No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Tiring - a noble: Healthy > No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Tiring - a noble: Healthy > f
You swiftly dodge a soldier's attempt to scythe you.
You strike a noble's body very hard.
A noble tries to hit you, but you dodge the attack.
You panic and attempt to flee!
e
You flee head over heels.
Atop the Southwest Tower
[ obvious exits: N D ]
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.
In the Southwest Tower
[ obvious exits: E U ]
* S HP:Critical SP:Strong MV:Winded > Western End of the Courtyard
[ obvious exits: E S W ]
A hanging lantern lights the path.
A raven is here flying around.
*Zukai* is standing here, riding a Domani razor.
A Shienaran sergeant watches for the enemy here.
* S HP:Critical SP:Strong MV:Winded > e
*Zukai* tries to pound you, but you parry successfully.
No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Winded - Zukai: Scratched >
You tickle *Zukai*'s right hand with your strike.
A sergeant joins Zukai's fight!
*Zukai* tries to pound you, but you parry successfully.
* S HP:Critical SP:Strong MV:Winded - Zukai: Scratched > f
You panic and attempt to flee!
s
You flee head over heels.
Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
*Voss* is standing here.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A tough Shienaran soldier waits here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* S HP:Critical SP:Strong MV:Winded > e
Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
* S HP:Critical SP:Strong MV:Winded > Alas, you cannot go that way...
* S HP:Critical SP:Strong MV:Winded > s
s
On the Drawbridge
[ obvious exits: N S ]
A soft leather pouch has been discarded here. [2]
A hanging lantern lights the path.
A dun mare is here, snorting angrily.
* S HP:Critical SP:Strong MV:Winded > Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
The fishmonger is here, hoping to buy your catch.
* S HP:Critical SP:Strong MV:Winded > s
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A dun mare is here, snorting angrily.
The Fal Dara town crier stands here, spreading the news.
* S HP:Critical SP:Strong MV:Winded > w
A raven caws 'Zukai is at Inner Gate of the Keep'
A well-traveled merchant has arrived from the west.
A well-traveled merchant tries to pound you, but you parry successfully.
You strike a well-traveled merchant's body very hard.
A well-traveled merchant tries to pound you, but you deflect the blow.
The Fal Dara alarm horn sounds loudly.
* S HP:Critical SP:Strong MV:Winded - a well-traveled merchant: Scratched > s
No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Winded - a well-traveled merchant: Scratched > f
No way! You're fighting for your life!
You panic and attempt to flee!inded - a well-traveled merchant: Scratched >
*Zukai* has arrived from the north, riding a Domani razor.
A well-traveled merchant tries to pound you, but you dodge the attack.
*Zukai* tries to pound you, but you parry successfully.
You flee head over heels.
Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* S HP:Critical SP:Strong MV:Winded > w
w
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A raven is here flying around.
*Zukai* is standing here, riding a Domani razor.
Weary and coated in dust, a merchant stands here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A dun mare is here, snorting angrily.
The Fal Dara town crier stands here, spreading the news.
s
* S HP:Critical SP:Strong MV:Winded > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
* S HP:Critical SP:Strong MV:Winded > e
The Stooping Hawk
[ obvious exits: N E ]
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* S HP:Critical SP:Strong MV:Winded > The Kitchen of the Stooping Hawk
[ obvious exits: W ]
An oven stands here, radiating a dry heat.
* S HP:Critical SP:Strong MV:Winded > em
ward jesti[seize ]
You feel the flows of saidin coursing through your body.
* S HP:Critical SP:Strong MV:Winded > n
[chann 'warding vs damage']
You begin to weave the appropriate flows...
*eeas
You draw some energy from the stone in your hand.
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!
* S HP:Critical SP:Good MV:Winded >
sc
Ok.
* S HP:Critical SP:Good MV:Winded > tYou have 27(280) hit and 56(149) movement points.
You have scored 96749504 experience points and -4 quest points.
You need 1750496 exp to level and 604 qp to rank.
You have amassed 117 Turn points to date.
You have played 51 days and 15 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 48).
You are standing.
i* S HP:Critical SP:Good MV:Winded >
cIt is 7 o'clock am, on the 3rd day of the month of Shaldine, year 1255.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!
(Server: Sun Nov 25 18:01:54 2018 EST, last rebooted 17 hours, 59 minutes ago)
h
* S HP:Critical SP:Good MV:Winded > def[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical SP:Good MV:Winded > [change posture defensive]
Posture changed to: Defensive
* S HP:Critical SP:Good MV:Winded > door gate
wh
[where ]
Players in your Zone
--------------------
Jestin - The Kitchen of the Stooping Hawk
* S HP:Critical SP:Good MV:Winded > scan w
ti
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* S HP:Critical SP:Good MV:Winded > It is 7 o'clock am, on the 3rd day of the month of Shaldine, year 1255.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!
(Server: Sun Nov 25 18:02:00 2018 EST, last rebooted 17 hours, 59 minutes ago)
* S HP:Critical SP:Good MV:Winded > scan w
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* S HP:Critical SP:Good MV:Winded > scan w
scanA good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* S HP:Critical SP:Good MV:Winded > w
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* S HP:Critical SP:Good MV:Winded > scan w
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* S HP:Critical SP:Good MV:Winded > ch
def[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical SP:Good MV:Winded >
sca[change posture defensive]
Posture changed to: Defensive
n* S HP:Critical SP:Good MV:Winded > w
A raven is here flying around.
*Zukai* is standing here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* S HP:Critical SP:Good MV:Winded > s
Your heartbeat calms down more as you feel less panicked.
You are hungry.
c* S HP:Critical SP:Strong MV:Winded > an
*Zukai* has arrived from the west.
A raven has arrived from the west.
w* S HP:Critical SP:Strong MV:Winded >
*Zukai* tries to pound you, but you parry successfully.
* S HP:Critical SP:Strong MV:Winded - Zukai: Scratched > A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* S HP:Critical SP:Strong MV:Winded - Zukai: Scratched > f
You panic and attempt to flee!
You flee head over heels.
The Stooping Hawk
[ obvious exits: N E ]
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
Eyes keen, a Domani razor stands here swishing its tail.
A run-down looking man wanders aimlessly, collecting lost belongings.
* S HP:Critical SP:Strong MV:Winded > ri
w
w
[ride horse]
You start riding him.
* R HP:Critical SP:Strong MV:Winded > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
n
* R HP:Critical SP:Strong MV:Winded > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A man is here.
n
* R HP:Critical SP:Strong MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
A Shienaran guard patrols here, watching you carefully.
* R HP:Critical SP:Strong MV:Winded > wInside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
rong MV:Winded >
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard slashes your head hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
Alas, you cannot go that way...
* R HP:Critical SP:Strong MV:Winded > n
w
n
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
* R HP:Critical SP:Strong MV:Winded > Alas, you cannot go that way...
* R HP:Critical SP:Strong MV:Winded > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An elite Shienaran guard attends his duties.
* R HP:Critical SP:Strong MV:Winded > s
s
w
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
s
* R HP:Critical SP:Strong MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Critical SP:Strong MV:Winded > Alas, you cannot go that way...
* R HP:Critical SP:Strong MV:Winded > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Critical SP:Strong MV:Winded >
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The Shienaran gatekeeper joins a Shienaran gate guard's fight!
Large rocks shower down from above!
You swiftly dodge a large grey rock launched in your direction.
w* R HP:Critical SP:Strong MV:Winded - a Shienaran gate guard: Scratched >
s
No way! You're fighting for your life!
f* R HP:Critical SP:Strong MV:Winded - a Shienaran gate guard: Scratched >
No way! You're fighting for your life!
You panic and attempt to flee!inded - a Shienaran gate guard: Scratched >
The Shienaran gatekeeper tries to slash you, but you deflect the blow.
A Shienaran gate guard tries to slash you, but you deflect the blow.
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard slashes your right arm.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Critical SP:Strong MV:Winded > n
w
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
* R HP:Critical SP:Strong MV:Winded > Alas, you cannot go that way...
* R HP:Critical SP:Strong MV:Winded > n
e
eBend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An elite Shienaran guard attends his duties.
* R HP:Critical SP:Strong MV:Winded > e
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A man is here.
A gleeman is here, wearing a cloak of different colored patches.
* R HP:Critical SP:Strong MV:Winded > n
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A grizzled Shienaran veteran looks on.
A mangy cat scurries around trying not to get stepped on.
e* R HP:Critical SP:Strong MV:Winded >
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Critical SP:Strong MV:Winded > The Malkiergate seems to be closed.
* R HP:Critical SP:Strong MV:Winded > Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
* R HP:Critical SP:Strong MV:Winded > e
sRoad Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A grizzled Shienaran veteran looks on.
* R HP:Critical SP:Strong MV:Winded > c
You have 17(280) hit and 72(149) movement points.
You have scored 96748125 experience points and -4 quest points.
You need 1751875 exp to level and 604 qp to rank.
You have amassed 117 Turn points to date.
You have played 51 days and 15 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 48).
You are standing.
You are hungry.
* R HP:Critical SP:Strong MV:Winded > em
e
[seize ]
You feel the flows of saidin coursing through your body.
f* R HP:Critical SP:Strong MV:Winded > oBend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A simple man blends into the crowd of the city.
A Shienaran guard patrols here, watching you carefully.
od* R HP:Critical SP:Strong MV:Winded >
s
s
[chann 'create food']
You begin to weave the appropriate flows...
oCancelled.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A figure stands here, ready to collect unwanted things.
* R HP:Critical SP:Strong MV:Winded > oInside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
An elite Shienaran guard attends his duties.
A man meanders here, quietly speaking to himself.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
d* R HP:Critical SP:Strong MV:Winded >
sA Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The Shienaran gatekeeper joins a Shienaran gate guard's fight!
A poor trash collector leaves south.
A prophet of the dragon joins the Shienaran gatekeeper's fight!
An elite Shienaran guard joins the Shienaran gatekeeper's fight!
The Fal Dara alarm horn sounds loudly.
A flaming slick of hot oil pours down from above!
The hot oil burns your flesh!
You are dead! Sorry...
Ouch! You lose a level.
A massive oak desk with a simple but perfectly crafted chair sits in
the middle of the room. Various parchments and maps are scattered all
over the desk. A small door to the east leads back to Lord Agelmar's
main chambers.
[ obvious exits: E ]
An aged man with a white topknot is here going through some documents.
* HP:Beaten SP:Strong MV:Full > wh
[where ]
Players in your Zone
--------------------
Jestin - Lord Agelmar's Study
* HP:Beaten SP:Strong MV:Full > wh
[where ]
Players in your Zone
--------------------
Jestin - Lord Agelmar's Study
The studydoor is opened from the other side.
* HP:Beaten SP:Strong MV:Full > st
e
sYou stop resting, and stand up.
* HP:Beaten SP:Strong MV:Full > Annex of Agelmar's Chambers
[ obvious exits: N S W ]
*Aramis* is standing here mending a weapon.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
*Aramis* tries to strike you, but you parry successfully.
* HP:Beaten SP:Strong MV:Full - Aramis: Battered > No way! You're fighting for your life!
* HP:Beaten SP:Strong MV:Full - Aramis: Battered > f
You panic and attempt to flee!
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
* HP:Beaten SP:Strong MV:Full > e
e
d
Upper Hall
[ obvious exits: N E W ]
* HP:Beaten SP:Strong MV:Full > Top of Eastern Stair
[ obvious exits: N W U D ]
A quiet servant awaits instructions from his master.
* HP:Beaten SP:Strong MV:Strong > East Wing of the Castle
[ obvious exits: N W U ]
A grizzled Shienaran veteran looks on.
w* HP:Beaten SP:Strong MV:Strong >
Eastern Hall
[ obvious exits: E W ]
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
* HP:Beaten SP:Strong MV:Strong > w
Entrance Foyer
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.
* HP:Beaten SP:Strong MV:Strong > w
Western Hall
[ obvious exits: E W ]
A grizzled Shienaran veteran looks on.
* HP:Beaten SP:Strong MV:Strong > w
d
West Wing of the Castle
[ obvious exits: N E U ]
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
* HP:Beaten SP:Strong MV:Strong > Alas, you cannot go that way...
* HP:Beaten SP:Strong MV:Strong > n
d
End of the West Wing
[ obvious exits: N S W ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* HP:Beaten SP:Strong MV:Strong > Alas, you cannot go that way...
* HP:Beaten SP:Strong MV:Strong > w
d
Top of Dungeon Landing
[ obvious exits: E D ]
A tough Shienaran soldier waits here.
* HP:Beaten SP:Strong MV:Strong > Dungeon Landing
[ obvious exits: E W U ]
An elite Shienaran guard attends his duties.
A tough Shienaran soldier waits here.
* HP:Beaten SP:Strong MV:Strong > w
The barreddoor seems to be closed.
* HP:Beaten SP:Strong MV:Strong > u
e
Top of Dungeon Landing
[ obvious exits: E D ]
A tough Shienaran soldier waits here.
* HP:Beaten SP:Strong MV:Strong > s
End of the West Wing
[ obvious exits: N S W ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* HP:Beaten SP:Strong MV:Strong > West Wing of the Castle
[ obvious exits: N E U ]
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
* HP:Beaten SP:Strong MV:Strong > s
*Aramis* has arrived from above.
c* HP:Beaten SP:Strong MV:Strong > an
*Aramis* leaves east.
* HP:Beaten SP:Strong MV:Strong > e
eA grizzled Shienaran veteran looks on.
m* HP:Beaten SP:Strong MV:Strong >
*Aramis* has arrived from the east.
* HP:Beaten SP:Strong MV:Strong > [seize ]
You feel the flows of saidin coursing through your body.
*Aramis* tries to strike you, but you parry successfully.
* HP:Beaten SP:Strong MV:Strong - Aramis: Battered > v
You begin to weave the appropriate flows...
A raven caws 'Zukai is at Center of the Courtyard'
*
*Aramis* tries to strike you, but you parry successfully.
=
You draw some energy from the stone in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Aramis*.
* HP:Beaten SP:Strong MV:Strong - Aramis: Beaten > v
*Aramis* panics, and attempts to flee!
* HP:Beaten SP:Strong MV:Strong - Aramis: Beaten >
*Aramis* leaves up.
Nobody here by that name.Strong >
* HP:Beaten SP:Strong MV:Strong > u
m
vTop of Western Stair
[ obvious exits: N E U D ]
*Aramis* is standing here mending a weapon.
A tall, well-dressed noble strolls arrogantly by.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
*Aramis* leaves east.
* HP:Beaten SP:Strong MV:Strong > They aren't here.
Nobody here by that name.Strong >
* HP:Beaten SP:Strong MV:Strong > e
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
* HP:Beaten SP:Strong MV:Strong > e
m
Upper Hall
[ obvious exits: N E W ]
*Randal* is standing here.
* HP:Beaten SP:Strong MV:Strong > They aren't here.
s* HP:Beaten SP:Strong MV:Strong > can n
*Randal* gets a thin vial of yellow fluid from a backpack.
* HP:Beaten SP:Strong MV:Strong > k
*Randal* tries to cleave you, but you parry successfully.
*Aramis* is standing here mending a weapon.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* HP:Beaten SP:Strong MV:Strong - Randal: Wounded > x
[kill human]
You do the best you can!
You begin to weave the appropriate flows...ounded >
f
-release
Cancelled.
You panic and attempt to flee!
s
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
* HP:Battered SP:Strong MV:Full > wOk.
* HP:Battered SP:Strong MV:Full > wAlas, you cannot go that way...
* HP:Battered SP:Strong MV:Full > Upper Hall
[ obvious exits: N E W ]
*Randal* is standing here.
w* HP:Battered SP:Strong MV:Full >
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
* HP:Battered SP:Strong MV:Full > Top of Western Stair
[ obvious exits: N E U D ]
A tall, well-dressed noble strolls arrogantly by.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
* HP:Battered SP:Strong MV:Full > d
West Wing of the Castle
[ obvious exits: N E U ]
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
* HP:Battered SP:Strong MV:Full >
*Randal* has arrived from above.
* HP:Battered SP:Strong MV:Full >
*Randal* tries to cleave you, but you deflect the blow.
* HP:Battered SP:Strong MV:Full - Randal: Wounded > k
f
[kill human]
You do the best you can!
You panic and attempt to flee!l - Randal: Wounded >
s
You barely strike *Randal*'s head.
*Randal* tries to cleave you, but you parry successfully.
You flee head over heels.
Western Hall
[ obvious exits: E W ]
A grizzled Shienaran veteran looks on.
p * HP:Battered SP:Strong MV:Full > randal
e
e
e
*Randal* has arrived from the west.
Entrance Foyer
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.
* HP:Battered SP:Strong MV:Strong > e
*Randal* has arrived from the west.
Eastern Hall
[ obvious exits: E W ]
A Shienaran guard patrols here, watching you carefully.
* HP:Battered SP:Strong MV:Strong > East Wing of the Castle
[ obvious exits: N W U ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* HP:Battered SP:Strong MV:Strong > Alas, you cannot go that way...
* HP:Battered SP:Strong MV:Strong > u
w
Top of Eastern Stair
[ obvious exits: N W U D ]
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
* HP:Battered SP:Strong MV:Strong > w
Upper Hall
[ obvious exits: N E W ]
* HP:Battered SP:Strong MV:Strong > Upper Hall
[ obvious exits: N E W ]
* HP:Battered SP:Strong MV:Strong > k
scan [kill human]
They aren't here.
n
* HP:Battered SP:Strong MV:Strong > *Aramis* is standing here mending a weapon.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* HP:Battered SP:Strong MV:Strong > sn
*Aramis* has arrived from the north.
ea* HP:Battered SP:Strong MV:Strong > k
kOk, you'll try to move silently for a while.
* S HP:Battered SP:Strong MV:Strong > em
x
[kill human]
You try to strike *Aramis*, but he deflects the blow.
* S HP:Battered SP:Strong MV:Strong - Aramis: Beaten > [seize ]
You feel the flows of saidin coursing through your body.
You begin to weave the appropriate flows...s: Beaten >
+
*Aramis* panics, and attempts to flee!
*
*Aramis* leaves west.
-
*Zukai* has arrived from the west.
A raven has arrived from the west.
=
Your target is no longer here!
* S HP:Battered SP:Strong MV:Strong >
*Zukai* tries to pound you, but you parry successfully.
* S HP:Battered SP:Strong MV:Strong - Zukai: Healthy > f
s
e
You panic and attempt to flee!
d
releYou flee head over heels.
Annex of Agelmar's Chambers
[ obvious exits: N S W ]
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
Upper Hall
[ obvious exits: N E W ]
A raven is here flying around.
*Zukai* is standing here.
a* S HP:Battered SP:Strong MV:Strong > seUpper Hall
[ obvious exits: N E W ]
A grizzled Shienaran veteran looks on.
* S HP:Battered SP:Strong MV:Strong > Top of Eastern Stair
[ obvious exits: N W U D ]
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
* S HP:Battered SP:Strong MV:Strong > East Wing of the Castle
[ obvious exits: N W U ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* S HP:Battered SP:Strong MV:Strong > Ok.
* S HP:Battered SP:Strong MV:Strong >
A soldier tries to scythe you, but you parry successfully.
The grizzled veteran joins a soldier's fight!
n* S HP:Battered SP:Strong MV:Strong - a soldier: Healthy >
No way! You're fighting for your life!
* S HP:Battered SP:Strong MV:Strong - a soldier: Healthy > f
The grizzled veteran tries to slash you, but you dodge the attack.
You try to strike a soldier, but he deflects the blow.
A soldier tries to scythe you, but you deflect the blow.
PANIC! You couldn't escape!
* S HP:Battered SP:Strong MV:Strong - a soldier: Healthy > d
No way! You're fighting for your life!
f
You panic and attempt to flee!trong - a soldier: Healthy >
You flee head over heels.
Eastern Hall
[ obvious exits: E W ]
A Shienaran guard patrols here, watching you carefully.
* S HP:Battered SP:Strong MV:Strong >
A soldier has arrived from the east.
The grizzled veteran has arrived from the east.
* S HP:Battered SP:Strong MV:Strong > w
Entrance Foyer
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.
* S HP:Battered SP:Strong MV:Strong > w
A soldier has arrived from the east.
The grizzled veteran has arrived from the east.
Western Hall
[ obvious exits: E W ]
A grizzled Shienaran veteran looks on.
* S HP:Battered SP:Strong MV:Strong > w
A soldier has arrived from the east.
The grizzled veteran has arrived from the east.
West Wing of the Castle
[ obvious exits: N E U ]
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
* S HP:Battered SP:Strong MV:Strong > n
A soldier has arrived from the east.
The grizzled veteran has arrived from the east.
End of the West Wing
[ obvious exits: N S W ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* S HP:Battered SP:Strong MV:Strong > s
A raven caws 'Zukai is at Annex of Agelmar's Chambers'
A soldier tries to scythe you, but you deflect the blow.
The grizzled veteran joins a soldier's fight!
The grizzled veteran tries to slash you, but you parry successfully.
You try to strike a soldier, but he deflects the blow.
A soldier tries to scythe you, but you parry successfully.
No way! You're fighting for your life!
* S HP:Battered SP:Strong MV:Strong - a soldier: Scratched > f
s
You panic and attempt to flee!
You flee head over heels.
Agelmar's Weaponsmith
[ obvious exits: S ]
A stout wooden barrel stands nearby.
A tough Shienaran soldier waits here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A weaponsmith is prepared to sell his best equipment.
End of the West Wing
[ obvious exits: N S W ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* S HP:Battered SP:Strong MV:Strong > West Wing of the Castle
[ obvious exits: N E U ]
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
* S HP:Battered SP:Strong MV:Strong > e
e
Western Hall
[ obvious exits: E W ]
A grizzled Shienaran veteran looks on.
s* S HP:Battered SP:Strong MV:Strong >
A soldier has arrived from the west.
The grizzled veteran has arrived from the west.
Entrance Foyer
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.
s* S HP:Battered SP:Strong MV:Strong >
Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
*Randal* is standing here.
A gray palfrey prances skittishly nearby.
Eyes keen, a Domani razor stands here swishing its tail.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* S HP:Battered SP:Strong MV:Strong > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
* S HP:Battered SP:Strong MV:Tiring > s
On the Drawbridge
[ obvious exits: N S ]
A soft leather pouch has been discarded here. [2]
A hanging lantern lights the path.
* S HP:Battered SP:Strong MV:Tiring > sp
A raven caws 'Zukai is at West Wing of the Castle'
ra* S HP:Battered SP:Strong MV:Tiring > ndal
sc
chaYou have 105(280) hit and 110(149) movement points.
You have scored 96759535 experience points and -4 quest points.
You need 1740465 exp to level and 604 qp to rank.
You have amassed 117 Turn points to date.
You have played 51 days and 15 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 48).
You are standing.
n* S HP:Battered SP:Strong MV:Tiring > ge wimpy 103
scYou will now flee if you go below 103 hit points.
* S HP:Battered SP:Strong MV:Tiring > You have 105(280) hit and 110(149) movement points.
You have scored 96759535 experience points and -4 quest points.
You need 1740465 exp to level and 604 qp to rank.
You have amassed 117 Turn points to date.
You have played 51 days and 15 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 48).
You are standing.
* S HP:Battered SP:Strong MV:Tiring > not
l
You start paying increased attention to your surroundings.
* S HP:Battered SP:Strong MV:Tiring > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A soft leather pouch has been discarded here. [2]
A hanging lantern lights the path.
* S HP:Battered SP:Strong MV:Tiring > ch
def
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Battered SP:Strong MV:Tiring > k
[change posture defensive]
Posture changed to: Defensive
* S HP:Battered SP:Strong MV:Tiring > *Zukai* has arrived from the north, riding a Domani razor.
A raven has arrived from the north.
[kill human]
You barely strike *Zukai*'s body.
* S HP:Battered SP:Strong MV:Tiring - Zukai: Scratched > sc
fHP:Battered SP:Good MP:Tiring
You have scored 96759688 experience points and -4 quest points.
You need 1740312 exp to level and 604 qp to rank.
You have amassed 117 Turn points to date.
You have played 51 days and 15 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 48).
You are fighting Zukai.
* S HP:Battered SP:Strong MV:Tiring - Zukai: Scratched > n
You barely strike *Zukai*'s body.
o* S HP:Battered SP:Strong MV:Tiring - Zukai: Scratched > t
You panic and attempt to flee!
s
s
You flee head over heels.
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
The fishmonger is here, hoping to buy your catch.
You stop paying increased attention to your surroundings.
* S HP:Battered SP:Strong MV:Tiring > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A dun mare is here, snorting angrily.
The Fal Dara town crier stands here, spreading the news.
* S HP:Battered SP:Strong MV:Tiring > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
A Shienaran guard patrols here, watching you carefully.
* S HP:Battered SP:Strong MV:Tiring > s
sMain Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A spotted horse wanders skittishly around here.
* S HP:Battered SP:Strong MV:Tiring > eMain Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
A city lamplighter stands nearby, attending his duties.
* S HP:Battered SP:Strong MV:Tiring > The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
An old woman weaves a pattern on her loom.
s* S HP:Battered SP:Strong MV:Tiring >
Town Stables
[ obvious exits: N ]
A hanging lantern lights the path.
A man is here.
A grizzled Shienaran veteran looks on.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
A draft horse is here.
A draft horse is here.
* S HP:Battered SP:Strong MV:Tiring > ri
n
[ride horse]
You start riding her.
* R HP:Battered SP:Strong MV:Tiring > The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A dun mare is here, snorting angrily, being ridden by you.
An old woman weaves a pattern on her loom.
* R HP:Battered SP:Strong MV:Tiring > release
tiYou aren't in touch with saidin to release anything.
* R HP:Battered SP:Strong MV:Tiring > scIt is 3 o'clock am, on the 3rd day of the month of Shaldine, year 1255.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!
(Server: Sun Nov 25 17:57:56 2018 EST, last rebooted 17 hours, 55 minutes ago)
* R HP:Battered SP:Strong MV:Tiring > You have 105(280) hit and 96(149) movement points.
You have scored 96758492 experience points and -4 quest points.
You need 1741508 exp to level and 604 qp to rank.
You have amassed 117 Turn points to date.
You have played 51 days and 15 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 48).
You are standing.
* R HP:Battered SP:Strong MV:Tiring > ch
def
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered SP:Strong MV:Tiring > [change posture defensive]
Posture changed to: Defensive
* R HP:Battered SP:Strong MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Jestin - The Lane
* R HP:Battered SP:Strong MV:Tiring > wh
Your heartbeat calms down more as you feel less panicked.
[where ]
Players in your Zone
--------------------
Jestin - The Lane
* R HP:Battered SP:Strong MV:Strong > w
n
Main Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A raven is here flying around.
*Zukai* is standing here, riding a Domani razor.
A black cat meanders to an unknown destination.
A city lamplighter stands nearby, attending his duties.
* R HP:Battered SP:Strong MV:Strong > n
nMain Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A spotted horse wanders skittishly around here.
* R HP:Battered SP:Strong MV:Strong > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
An artifact collector stands here, searching specific items.
A Shienaran guard patrols here, watching you carefully.
* R HP:Battered SP:Strong MV:Strong > nThe Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A dun mare is here, snorting angrily, being ridden by you.
*Randal* is standing here, riding a gray palfrey.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A dun mare is here, snorting angrily.
The Fal Dara town crier stands here, spreading the news.
* R HP:Battered SP:Strong MV:Strong >
*Randal* leaves west riding a gray palfrey.
* R HP:Battered SP:Strong MV:Strong > n
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A dun mare is here, snorting angrily, being ridden by you.
The fishmonger is here, hoping to buy your catch.
* R HP:Battered SP:Strong MV:Strong > On the Drawbridge
[ obvious exits: N S ]
A soft leather pouch has been discarded here. [2]
A hanging lantern lights the path.
A dun mare is here, snorting angrily, being ridden by you.
* R HP:Battered SP:Strong MV:Strong > dism
sneak
You stop riding her.
* HP:Battered SP:Strong MV:Strong > n
em
Ok, you'll try to move silently for a while.
* S HP:Battered SP:Strong MV:Strong > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
* S HP:Battered SP:Strong MV:Strong > v[seize ]
You feel the flows of saidin coursing through your body.
* S HP:Battered SP:Strong MV:Strong > n
Nobody here by that name.
* S HP:Battered SP:Strong MV:Strong > v
Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
Nobody here by that name. MV:Tiring >
* S HP:Battered SP:Strong MV:Tiring > n
The grizzled veteran has arrived from the south.
Entrance Foyer
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.
* S HP:Battered SP:Strong MV:Tiring > sp aramis
e
e
u
Eastern Hall
[ obvious exits: E W ]
A Shienaran guard patrols here, watching you carefully.
* S HP:Battered SP:Strong MV:Tiring > wEast Wing of the Castle
[ obvious exits: N W U ]
* S HP:Battered SP:Strong MV:Tiring > w
sTop of Eastern Stair
[ obvious exits: N W U D ]
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
ca* S HP:Battered SP:Strong MV:Tiring > n Upper Hall
[ obvious exits: N E W ]
n* S HP:Battered SP:Strong MV:Tiring >
Upper Hall
[ obvious exits: N E W ]
* S HP:Battered SP:Strong MV:Tiring > *Aramis* is resting here mending a weapon.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Tiring > n
v
Annex of Agelmar's Chambers
[ obvious exits: N S W ]
*Aramis* is resting here mending a weapon.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
You begin to weave the appropriate flows...
*Aramis* stops resting, and clambers on his feet.
*Aramis* leaves south.
s=
m
+v
Cancelled.
Upper Hall
[ obvious exits: N E W ]
* S HP:Battered SP:Strong MV:Tiring > They aren't here.
Nobody here by that name. MV:Tiring >
* S HP:Battered SP:Strong MV:Tiring >
*Aramis* has arrived from the east.
* S HP:Battered SP:Strong MV:Tiring > k
v
[kill human]
You try to strike *Aramis*, but he parries successfully.
You begin to weave the appropriate flows...s: Battered >
=
*Aramis* tries to strike you, but you deflect the blow.
*
*Aramis* panics, and attempts to flee!
*Aramis* leaves west.
k=
Your target is no longer here!
* S HP:Battered SP:Strong MV:Tiring >
k
[kill human]
They aren't here.
k
* S HP:Battered SP:Strong MV:Tiring > [kill human]
They aren't here.
k
* S HP:Battered SP:Strong MV:Tiring > [kill human]
They aren't here.
k
* S HP:Battered SP:Strong MV:Tiring > [kill human]
They aren't here.
k
* S HP:Battered SP:Strong MV:Tiring > k[kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > k[kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > k
*Randal* has arrived from the east.
[kill human]
You strike *Randal*'s left arm.
w* S HP:Battered SP:Strong MV:Tiring - Randal: Wounded >
[kill human]
You do the best you can!
k* S HP:Battered SP:Strong MV:Tiring - Randal: Wounded >
[kill human]
You do the best you can!
* S HP:Battered SP:Strong MV:Tiring - Randal: Wounded > No way! You're fighting for your life!
* S HP:Battered SP:Strong MV:Tiring - Randal: Wounded > [kill human]
You do the best you can!
f* S HP:Battered SP:Strong MV:Tiring - Randal: Wounded >
You tickle *Randal*'s left arm with your strike.
You panic and attempt to flee!iring - Randal: Wounded >
s
*Aramis* has arrived from the west.
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
w
* S HP:Battered SP:Strong MV:Tiring > Alas, you cannot go that way...
* S HP:Battered SP:Strong MV:Tiring > vTop of Western Stair
[ obvious exits: N E U D ]
A quiet servant awaits instructions from his master.
A grizzled Shienaran veteran looks on.
Nobody here by that name. MV:Tiring >
* S HP:Battered SP:Strong MV:Tiring > e
v
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
*Aramis* has arrived from the east.
* S HP:Battered SP:Strong MV:Tiring >
*Randal* has arrived from the east.
*Aramis* tries to strike you, but you parry successfully.
You try to strike *Aramis*, but he parries successfully.
A Shienaran guard joins Aramis's fight!
*Aramis* tries to strike you, but you parry successfully.
*Randal* tries to cleave you, but you deflect the blow.
You begin to weave the appropriate flows...
-
A Shienaran guard tries to slash you, but you deflect the blow.
=
You draw some energy from the stone in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Aramis*.
You dodge a bash from *Aramis* who loses his balance and falls!
* S HP:Battered SP:Strong MV:Tiring - Aramis: Beaten > v
You dodge a bash from *Randal* who loses his balance and falls!
You begin to weave the appropriate flows...
*
A Shienaran guard tries to slash you, but you parry successfully.
=
*Aramis* panics, and attempts to flee!
*Aramis* leaves west.
=
*Randal* clambers to his feet.
Your target is no longer here!
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Scratched >
*Randal* tries to cleave you, but you deflect the blow.
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Scratched > f
You panic and attempt to flee!
k
A Shienaran guard tries to slash you, but you parry successfully.
v
You flee head over heels.
Top of Western Stair
[ obvious exits: N E U D ]
A quiet servant awaits instructions from his master.
A grizzled Shienaran veteran looks on.
[kill human]
They aren't here.
Nobody here by that name. MV:Tiring >
* S HP:Battered SP:Strong MV:Tiring > e
e
A Shienaran guard has arrived from the east.
* S HP:Battered SP:Strong MV:Tiring > kUpper Hall
[ obvious exits: N E W ]
*Randal* is standing here.
* S HP:Battered SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
* S HP:Battered SP:Strong MV:Tiring > [kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > k
k
k[kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > [kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > A raven caws 'Zukai is at Center of the Courtyard'
[kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > scan n
k
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Tiring > [kill human]
They aren't here.
k* S HP:Battered SP:Strong MV:Tiring >
k[kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > k
k[kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > [kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > [kill human]
They aren't here.
w* S HP:Battered SP:Strong MV:Tiring >
k
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
x* S HP:Battered SP:Strong MV:Tiring >
[kill human]
You try to strike a Shienaran guard, but he deflects the blow.
You begin to weave the appropriate flows...enaran guard: Healthy >
f
eCancelled.
You panic and attempt to flee!
le
A Shienaran guard tries to slash you, but you parry successfully.
ase
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
Ok.
* S HP:Battered SP:Strong MV:Tiring > scan n
whAn elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Jestin - Upper Hall
* S HP:Battered SP:Strong MV:Tiring > n
n
resAnnex of Agelmar's Chambers
[ obvious exits: N S W ]
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
t
* S HP:Battered SP:Strong MV:Tiring > Lord Agelmar's Private Bedchamber
[ obvious exits: S ]
* S HP:Battered SP:Strong MV:Tiring > You sit down and rest your tired bones.
* S HP:Battered SP:Strong MV:Tiring > not
l
relYou start paying increased attention to your surroundings.
e* S HP:Battered SP:Strong MV:Tiring > asLord Agelmar's Private Bedchamber
A large bed with black and gold sheets lies in the middle of the room.
There is a window in the northern wall giving a view of the training
grounds down below. A huge tapestry showing armored men of Fal Dara
fighting Myrddraal and Trollocs in a mountain pass hangs on the wall.
[ obvious exits: S ]
e
* S HP:Battered SP:Strong MV:Tiring > scaYou aren't in touch with saidin to release anything.
n * S HP:Battered SP:Strong MV:Tiring > s
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Tiring > l
scan Lord Agelmar's Private Bedchamber
A large bed with black and gold sheets lies in the middle of the room.
There is a window in the northern wall giving a view of the training
grounds down below. A huge tapestry showing armored men of Fal Dara
fighting Myrddraal and Trollocs in a mountain pass hangs on the wall.
[ obvious exits: S ]
s* S HP:Battered SP:Strong MV:Tiring >
*Randal* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Tiring > l
scanLord Agelmar's Private Bedchamber
A large bed with black and gold sheets lies in the middle of the room.
There is a window in the northern wall giving a view of the training
grounds down below. A huge tapestry showing armored men of Fal Dara
fighting Myrddraal and Trollocs in a mountain pass hangs on the wall.
[ obvious exits: S ]
* S HP:Battered SP:Strong MV:Tiring > s
*Randal* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Tiring > scan s
*Randal* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Tiring > scan s
*Randal* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Tiring > scan
Your heartbeat calms down more as you feel less panicked.
s
* S HP:Battered SP:Strong MV:Strong > *Randal* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Strong > st
not
sYou stop resting, and stand up.
* S HP:Battered SP:Strong MV:Strong > s
You stop paying increased attention to your surroundings.
* S HP:Battered SP:Strong MV:Strong > Annex of Agelmar's Chambers
[ obvious exits: N S W ]
*Randal* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
* S HP:Battered SP:Strong MV:Tiring > not
em
*Randal* has arrived from the north.
You start paying increased attention to your surroundings.
* S HP:Battered SP:Strong MV:Tiring > x[seize ]
You feel the flows of saidin coursing through your body.
* S HP:Battered SP:Strong MV:Tiring >
*Randal* tries to cleave you, but you parry successfully.
You begin to weave the appropriate flows...l: Hurt >
*
*Randal* tries to cleave you, but you deflect the blow.
x=
You draw some energy from the stone in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Randal*.
* S HP:Battered SP:Strong MV:Tiring - Randal: Wounded >
You begin to weave the appropriate flows...
*Randal* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* S HP:Battered SP:Strong MV:Tiring - Randal: Wounded >
A raven caws 'Zukai is at Center of the Courtyard'
* S HP:Battered SP:Strong MV:Tiring - Randal: Wounded > x
*Randal* cleaves your right leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
You begin to weave the appropriate flows...
=e
x+
*Randal* has arrived from the east.
*Aramis* has arrived from the west.
Cancelled.
Upper Hall
[ obvious exits: N E W ]
*Aramis* has arrived from the west.
You begin to weave the appropriate flows...
*Aramis* tries to strike you, but you parry successfully.
*
*Aramis* tries to strike you, but you parry successfully.
*Randal* has arrived from the west.
*Randal* tries to cleave you, but you deflect the blow.
*Aramis* panics, and attempts to flee!
-
*Aramis* leaves east.
=
Your target is no longer here!
* S HP:Beaten SP:Strong MV:Tiring - Randal: Wounded > f
You barely strike *Randal*'s body.
You panic and attempt to flee!
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
* S HP:Beaten SP:Strong MV:Tiring > e
e
noA Shienaran guard tries to slash you, but you parry successfully.
No way! You're fighting for your life!
t* S HP:Beaten SP:Strong MV:Tiring - a Shienaran guard: Scratched >
No way! You're fighting for your life!
* S HP:Beaten SP:Strong MV:Tiring - a Shienaran guard: Scratched > You stop paying increased attention to your surroundings.
* S HP:Beaten SP:Strong MV:Tiring - a Shienaran guard: Scratched > f
You strike a Shienaran guard's body.
A Shienaran guard tries to slash you, but you deflect the blow.
You panic and attempt to flee!ing - a Shienaran guard: Scratched >
*Randal* has arrived from the east.
*Randal* tries to cleave you, but you parry successfully.
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
* S HP:Beaten SP:Strong MV:Tiring > e
e
*Randal* has arrived from the west.
* S HP:Beaten SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
*Aramis* is standing here mending a weapon.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
*Aramis* tries to strike you, but you deflect the blow.
* S HP:Beaten SP:Strong MV:Tiring - Aramis: Beaten > No way! You're fighting for your life!
* S HP:Beaten SP:Strong MV:Tiring - Aramis: Beaten > f
You try to strike *Aramis*, but he deflects the blow.
A Shienaran guard joins Aramis's fight!
The grizzled veteran joins a Shienaran guard's fight!
*Aramis* tries to strike you, but you parry successfully.
You panic and attempt to flee!ing - Aramis: Beaten >
*Aramis* panics, and attempts to flee!
*Aramis* leaves east.
You flee head over heels.
Bath House
[ obvious exits: S ]
A quiet servant awaits instructions from his master.
* S HP:Beaten SP:Strong MV:Tiring > em
A Shienaran guard has arrived from the south.
* S HP:Beaten SP:Strong MV:Tiring > [seize ]
You are already in touch with saidin, can't you feel it?
* S HP:Beaten SP:Strong MV:Tiring > scan s
s
vA Shienaran guard patrols here, watching you carefully.
*Aramis* is standing here mending a weapon.
A grizzled Shienaran veteran looks on.
* S HP:Beaten SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
*Aramis* is standing here mending a weapon.
A grizzled Shienaran veteran looks on.
*Aramis* tries to strike you, but you dodge the attack.
You begin to weave the appropriate flows... Beaten >
+
A Shienaran guard joins Aramis's fight!
The grizzled veteran joins a Shienaran guard's fight!
The grizzled veteran tries to slash you, but you deflect the blow.
A Shienaran guard tries to slash you, but you parry successfully.
*Aramis* tries to strike you, but you parry successfully.
*
*Aramis* panics, and attempts to flee!
-
*Aramis* leaves east.
*Randal* has arrived from the east.
=
*Randal* tries to cleave you, but you dodge the attack.
Your target is no longer here!
* S HP:Beaten SP:Strong MV:Tiring - a Shienaran guard: Healthy > f
b
You barely strike a Shienaran guard's body.
The grizzled veteran tries to slash you, but you deflect the blow.
A Shienaran guard tries to slash you, but you parry successfully.
You panic and attempt to flee!
A Shienaran guard has arrived from the north.
You flee head over heels.
Bath House
[ obvious exits: S ]
A quiet servant awaits instructions from his master.
Nobody here by that name.
* S HP:Beaten SP:Strong MV:Tiring >
The grizzled veteran has arrived from the south.
A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.
* S HP:Beaten SP:Strong MV:Tiring > s
*Randal* has arrived from the south.
* S HP:Beaten SP:Strong MV:Tiring > bUpper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
*Aramis* is standing here mending a weapon.
*Aramis* leaves north.
The grizzled veteran has arrived from the north.
A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
Nobody here by that name.
* S HP:Beaten SP:Strong MV:Tiring > e
*Randal* has arrived from the north.
Top of Eastern Stair
[ obvious exits: N W U D ]
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
* S HP:Beaten SP:Strong MV:Tiring >
The grizzled veteran has arrived from the west.
A Shienaran guard has arrived from the west.
A Shienaran guard has arrived from the west.
A Shienaran guard has arrived from the west.
A Shienaran guard has arrived from the west.
* S HP:Beaten SP:Strong MV:Tiring > w
b
Upper Hall
[ obvious exits: N E W ]
*Aramis* is standing here mending a weapon.
*Randal* is standing here.
*Randal* tries to cleave you, but you deflect the blow.
You begin to weave the appropriate flows...
*Aramis* tries to strike you, but you parry successfully.
+
*Aramis* tries to strike you, but you parry successfully.
=
You draw some energy from the stone in your hand.
Ok.
Streaks of fire flow from your hands, burning *Aramis*.
* S HP:Beaten SP:Strong MV:Tiring - Randal: Wounded > v
You begin to weave the appropriate flows...
You dodge a bash from *Randal* who loses his balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Top of Eastern Stair
[ obvious exits: N W U D ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
* S HP:Beaten SP:Strong MV:Tiring > w
m
Upper Hall
[ obvious exits: N E W ]
*Aramis* is standing here mending a weapon.
*Randal* is standing here.
v
You try to strike *Aramis*, but he deflects the blow.
You dodge a bash from *Aramis* who loses his balance and falls!
You panic and attempt to flee!
*Randal* tries to cleave you, but you deflect the blow.
*Randal* tries to cleave you, but you parry successfully.
You flee head over heels.
Bath House
[ obvious exits: S ]
A quiet servant awaits instructions from his master.
Nobody here by that name.
* S HP:Beaten SP:Strong MV:Tiring >
A servant leaves south.
* S HP:Beaten SP:Strong MV:Tiring > s
m
v
Upper Hall
[ obvious exits: N E W ]
A quiet servant awaits instructions from his master.
A Shienaran guard patrols here, watching you carefully.
*Aramis* is standing here mending a weapon.
*Randal* is standing here.
* S HP:Beaten SP:Strong MV:Tiring > You try to strike *Aramis*, but he parries successfully.
You begin to weave the appropriate flows... Beaten >
*Aramis* makes a nice balletstep which plants a foot a mile above your head.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You dodge a bash from *Randal* who loses his balance and falls!
change w
You try to strike *Aramis*, but he deflects the blow.
A Shienaran guard joins Aramis's fight!
You flee head over heels.
Bath House
[ obvious exits: S ]
i* S HP:Beaten SP:Strong MV:Tiring > mpy 80
s
m
You will now flee if you go below 80 hit points.
v
* S HP:Beaten SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
A quiet servant awaits instructions from his master.
A Shienaran guard patrols here, watching you carefully.
*Aramis* is standing here mending a weapon.
*Randal* is standing here.
* S HP:Beaten SP:Strong MV:Tiring > *Randal* tries to cleave you, but you parry successfully.
You do the best you can!
You begin to weave the appropriate flows... Wounded >
-
*Randal* tries to cleave you, but you parry successfully.
A Shienaran guard joins Randal's fight!
+
*Aramis* leaves west.
+f
Cancelled.
You panic and attempt to flee!
w
w
A Shienaran guard tries to slash you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
*Aramis* has arrived from the west.
You dodge a bash from *Randal* who loses his balance and falls!
*Aramis* tries to strike you, but you parry successfully.
You flee head over heels.
Top of Eastern Stair
[ obvious exits: N W U D ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
Upper Hall
[ obvious exits: N E W ]
*Aramis* is standing here mending a weapon.
A quiet servant awaits instructions from his master.
A Shienaran guard patrols here, watching you carefully.
*Randal* is sitting here.
You swiftly dodge *Aramis*'s attempt to strike you.
* S HP:Battered SP:Strong MV:Tiring - Aramis: Beaten > No way! You're fighting for your life!
* S HP:Battered SP:Strong MV:Tiring - Aramis: Beaten > v
You try to strike *Aramis*, but he deflects the blow.
A Shienaran guard joins Aramis's fight!
*Aramis* tries to strike you, but you dodge the attack.
You begin to weave the appropriate flows...
=
*Aramis* panics, and attempts to flee!
*
*Aramis* leaves west.
-
A Shienaran guard tries to slash you, but you deflect the blow.
=
Your target is no longer here!
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Healthy >
*Randal* clambers to his feet.
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Healthy >
*Randal* tries to cleave you, but you parry successfully.
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Healthy > f
You panic and attempt to flee!
v
*Zukai* has arrived from the east.
A raven has arrived from the east.
You flee head over heels.
Bath House
[ obvious exits: S ]
Nobody here by that name.
* S HP:Battered SP:Strong MV:Tiring >
A Shienaran guard has arrived from the south.
* S HP:Battered SP:Strong MV:Tiring > k
f
[kill human]
You try to strike a Shienaran guard, but he deflects the blow.
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Scratched > e
*Zukai* has arrived from the south.
A raven has arrived from the south.
PANIC! You couldn't escape!
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Scratched > *Zukai* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Scratched > f
You strike a Shienaran guard's left arm.
A Shienaran guard tries to slash you, but you deflect the blow.
PANIC! You couldn't escape!
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Scratched > f
You panic and attempt to flee!
e
e
d
*Aramis* has arrived from the south.
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
*Randal* is standing here.
Top of Eastern Stair
[ obvious exits: N W U D ]
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
* S HP:Battered SP:Strong MV:Tiring > Alas, you cannot go that way...
* S HP:Battered SP:Strong MV:Tiring > East Wing of the Castle
[ obvious exits: N W U ]
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
* S HP:Battered SP:Strong MV:Tiring > w
w
rEastern Hall
[ obvious exits: E W ]
el* S HP:Battered SP:Strong MV:Tiring > easeEntrance Foyer
[ obvious exits: N E S W ]
* S HP:Battered SP:Strong MV:Tiring > wOk.
* S HP:Battered SP:Strong MV:Tiring > w
Western Hall
[ obvious exits: E W ]
A tall, well-dressed noble strolls arrogantly by.
A grizzled Shienaran veteran looks on.
* S HP:Battered SP:Strong MV:Tiring > uWest Wing of the Castle
[ obvious exits: N E U ]
A grizzled Shienaran veteran looks on.
* S HP:Battered SP:Strong MV:Tiring > eTop of Western Stair
[ obvious exits: N E U D ]
*Randal* is standing here.
A quiet servant awaits instructions from his master.
* S HP:Battered SP:Strong MV:Tiring >
*Randal* leaves down.
* S HP:Battered SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Battered SP:Strong MV:Tiring > e
k
eUpper Hall
[ obvious exits: N E W ]
* S HP:Battered SP:Strong MV:Tiring > m
[kill human]
They aren't here.
* S HP:Battered SP:Strong MV:Tiring > [seize ]
You feel the flows of saidin coursing through your body.
* S HP:Battered SP:Strong MV:Tiring > scan e
*Aramis* is standing here mending a weapon.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
* S HP:Battered SP:Strong MV:Tiring > e
*Randal* has arrived from the east.
v
* S HP:Battered SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
*Aramis* is standing here mending a weapon.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
*Aramis* tries to strike you, but you parry successfully.
You begin to weave the appropriate flows...s: Beaten >
=
*Aramis* panics, and attempts to flee!
*
*Aramis* tries to strike you, but you deflect the blow.
A Shienaran guard joins Aramis's fight!
A Shienaran guard joins a Shienaran guard's fight!
*Aramis* leaves east.
=
Your target is no longer here!
* S HP:Battered SP:Strong MV:Tiring - a Shienaran guard: Scratched > f
m
You panic and attempt to flee!
A Shienaran guard tries to slash you, but you deflect the blow.
The grizzled veteran joins a Shienaran guard's fight!
A Shienaran guard tries to slash you, but you parry successfully.
You flee head over heels.
Top of Eastern Stair
[ obvious exits: N W U D ]
*Aramis* is standing here mending a weapon.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
You try to strike *Aramis*, but he parries successfully.
You begin to weave the appropriate flows...s: Beaten >
A raven caws 'Zukai is at Center of the Courtyard'
The grizzled veteran joins Aramis's fight!
A Shienaran guard joins the grizzled veteran's fight!
A Shienaran guard slashes your head very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
The grizzled veteran tries to slash you, but you deflect the blow.
*Aramis* tries to strike you, but you deflect the blow.
*Aramis* panics, and attempts to flee!
*Aramis* leaves west.
m
b
You flee head over heels.
Castle Turret
[ obvious exits: D ]
A quiet servant awaits instructions from his master.
They aren't here.
Nobody here by that name. MV:Tiring >
* S HP:Battered SP:Strong MV:Tiring > d
w
m
The grizzled veteran has arrived from below.
Top of Eastern Stair
[ obvious exits: N W U D ]
A Shienaran guard patrols here, watching you carefully.
b* S HP:Battered SP:Strong MV:Tiring >
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
* S HP:Battered SP:Strong MV:Tiring > They aren't here.
Nobody here by that name. MV:Tiring >
* S HP:Battered SP:Strong MV:Tiring > n
m
*Aramis* has arrived from the west.
b* S HP:Battered SP:Strong MV:Tiring >
Bath House
[ obvious exits: S ]
A Shienaran guard patrols here, watching you carefully.
* S HP:Battered SP:Strong MV:Tiring > They aren't here.
* S HP:Battered SP:Strong MV:Tiring > s
Nobody here by that name.
* S HP:Battered SP:Strong MV:Tiring > m
b
Upper Hall
[ obvious exits: N E W ]
*Aramis* is standing here mending a weapon.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
*Aramis* tries to strike you, but you parry successfully.
* S HP:Battered SP:Strong MV:Tiring - Aramis: Beaten > You try to strike *Aramis*, but he parries successfully.
A Shienaran guard joins Aramis's fight!
A Shienaran guard joins a Shienaran guard's fight!
*Aramis* tries to strike you, but you deflect the blow.
The grizzled veteran has arrived from the east.
You do the best you can!
You begin to weave the appropriate flows...s: Beaten >
=
You draw some energy from the stone in your hand.
Ok.
*Aramis* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Aramis*.
* S HP:Battered SP:Strong MV:Tiring - Aramis: Beaten >
A Shienaran guard tries to slash you, but you deflect the blow.
A Shienaran guard tries to slash you, but you parry successfully.
You try to strike *Aramis*, but he parries successfully.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the east.
* S HP:Battered SP:Strong MV:Tiring - Aramis: Beaten > f
*Aramis* leaves north.
*Aramis* has arrived from the north.
You panic and attempt to flee!iring - a Shienaran guard: Scratched >
*Aramis* leaves north.
A Shienaran guard joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
A Shienaran guard bellows 'Dreadlord found! Jestin was found at Upper Hall.'
m
v
*Randal* has arrived from the west.
The grizzled veteran tries to slash you, but you parry successfully.
You swiftly dodge the grizzled veteran's attempt to slash you.
A Shienaran guard tries to slash you, but you parry successfully.
You tickle a Shienaran guard's head with your strike.
A Shienaran guard tries to slash you, but you parry successfully.
A Shienaran guard tries to slash you, but you deflect the blow.
You flee head over heels.
Bath House
[ obvious exits: S ]
*Aramis* is standing here mending a weapon.
You try to strike *Aramis*, but he parries successfully.
You begin to weave the appropriate flows...s: Beaten >
+
*Randal* has arrived from the south.
*
*Randal* tries to cleave you, but you deflect the blow.
*Aramis* panics, and attempts to flee!
=
*Aramis* panics, and attempts to flee!
*Zukai* has arrived from the south.
A raven has arrived from the south.
=
You draw some energy from the stone in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Aramis*.
* S HP:Battered SP:Strong MV:Tiring - Aramis: Critical > g
[get all corpse]
You don't have a corpse.
*Aramis* leaves south.
* S HP:Battered SP:Strong MV:Tiring - Randal: Wounded > f
*Randal* sends you sprawling with a powerful bash!
PANIC! You couldn't escape!
ng MV:Tiring - Randal: Wounded >
*Randal* cleaves your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Zukai* pounds your right foot extremely hard.
You wish that your wounds would stop BLEEDING so much!
w
w
A Shienaran guard has arrived from the south.
*Randal* smiles happily.
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
Bath House
[ obvious exits: S ]
A Shienaran guard patrols here, watching you carefully.
A raven is here flying around.
*Zukai* is standing here.
*Randal* is standing here.
* S HP:Critical SP:Strong MV:Tiring > *Zukai* tries to pound you, but you deflect the blow.
*Randal* leaves south.
No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Tiring - Zukai: Healthy > You tickle *Zukai*'s body with your strike.
A Shienaran guard joins Zukai's fight!
A raven caws 'Zukai is at Bath House'
*Zukai* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Tiring - Zukai: Scratched > f
PANIC! You couldn't escape!
* S HP:Critical SP:Strong MV:Tiring - Zukai: Scratched >
*Randal* has arrived from the south.
* S HP:Critical SP:Strong MV:Tiring - Zukai: Scratched > f
You panic and attempt to flee!
*Randal* leaves south.
e
d
A Shienaran guard tries to slash you, but you parry successfully.
*Zukai* tries to pound you, but you parry successfully.
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
Top of Eastern Stair
[ obvious exits: N W U D ]
*Randal* is standing here.
* S HP:Critical SP:Strong MV:Tiring > *Randal* tries to cleave you, but you parry successfully.
No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Tiring - Randal: Wounded >
You strike *Randal*'s left hand.
*Randal* tries to cleave you, but you parry successfully.
* S HP:Critical SP:Strong MV:Tiring - Randal: Wounded > f
You panic and attempt to flee!
w
A servant has arrived from the west.
*Randal* tries to cleave you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
You flee head over heels.
Eastern Corridor
[ obvious exits: N E S W ]
Men's Quarters
[ obvious exits: E ]
A tough Shienaran soldier waits here.
* S HP:Critical SP:Strong MV:Tiring > scan e
rele
a* S HP:Critical SP:Strong MV:Tiring > se
Ok.
* S HP:Critical SP:Strong MV:Tiring > e
s
w
wEastern Corridor
[ obvious exits: N E S W ]
*Randal* is standing here.
* S HP:Critical SP:Strong MV:Tiring > w
Top of Eastern Stair
[ obvious exits: N W U D ]
A quiet servant awaits instructions from his master.
* S HP:Critical SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
* S HP:Critical SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
* S HP:Critical SP:Strong MV:Tiring > Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Critical SP:Strong MV:Tiring > e
scan Upper Hall
[ obvious exits: N E W ]
n
* S HP:Critical SP:Strong MV:Tiring > An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Critical SP:Strong MV:Tiring > w
w
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Critical SP:Strong MV:Tiring > Top of Western Stair
[ obvious exits: N E U D ]
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.
* S HP:Critical SP:Strong MV:Tiring > d
e
A Shienaran guard tries to slash you, but you dodge the attack.
No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Tiring - a Shienaran guard: Scratched > No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Tiring - a Shienaran guard: Scratched > f
*Randal* has arrived from below.
You panic and attempt to flee!
*Randal* leaves north.
A Shienaran guard tries to slash you, but you deflect the blow.
You flee head over heels.
Castle Turret
[ obvious exits: D ]
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
* S HP:Critical SP:Strong MV:Tiring > d
d
Top of Western Stair
[ obvious exits: N E U D ]
*Randal* is standing here.
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.
e* S HP:Critical SP:Strong MV:Tiring >
eWest Wing of the Castle
[ obvious exits: N E U ]
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
* S HP:Critical SP:Strong MV:Tiring > Western Hall
[ obvious exits: E W ]
A tall, well-dressed noble strolls arrogantly by.
* S HP:Critical SP:Strong MV:Tiring > Entrance Foyer
[ obvious exits: N E S W ]
A tough Shienaran soldier waits here.
* S HP:Critical SP:Strong MV:Tiring > s
s
sCenter of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A raven is here flying around.
*Zukai* is standing here, riding a Domani razor.
*Voss* is standing here.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A tough Shienaran soldier waits here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* S HP:Critical SP:Strong MV:Tiring > *Voss* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Tiring - Voss: Healthy > sNo way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Tiring - Voss: Healthy > f
*Voss* tries to scythe you, but you parry successfully.
*Zukai* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!
You panic and attempt to flee!iring - Voss: Healthy >
You flee head over heels.
Western End of the Courtyard
[ obvious exits: E S W ]
A hanging lantern lights the path.
A Shienaran sergeant watches for the enemy here.
* S HP:Critical SP:Strong MV:Tiring > w
u
In the Southwest Tower
[ obvious exits: E U ]
* S HP:Critical SP:Strong MV:Tiring > n
n
Atop the Southwest Tower
[ obvious exits: N D ]
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.
* S HP:Critical SP:Strong MV:Tiring > dAlong the Walls
[ obvious exits: N S ]
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
A tall, well-dressed noble strolls arrogantly by.
* S HP:Critical SP:Strong MV:Tiring > A raven caws 'Zukai is at Western End of the Courtyard'
A noble tries to hit you, but you dodge the attack.
A soldier joins a noble's fight!
No way! You're fighting for your life!
e* S HP:Critical SP:Strong MV:Tiring - a noble: Healthy >
No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Tiring - a noble: Healthy > No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Tiring - a noble: Healthy > f
You swiftly dodge a soldier's attempt to scythe you.
You strike a noble's body very hard.
A noble tries to hit you, but you dodge the attack.
You panic and attempt to flee!
e
You flee head over heels.
Atop the Southwest Tower
[ obvious exits: N D ]
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.
In the Southwest Tower
[ obvious exits: E U ]
* S HP:Critical SP:Strong MV:Winded > Western End of the Courtyard
[ obvious exits: E S W ]
A hanging lantern lights the path.
A raven is here flying around.
*Zukai* is standing here, riding a Domani razor.
A Shienaran sergeant watches for the enemy here.
* S HP:Critical SP:Strong MV:Winded > e
*Zukai* tries to pound you, but you parry successfully.
No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Winded - Zukai: Scratched >
You tickle *Zukai*'s right hand with your strike.
A sergeant joins Zukai's fight!
*Zukai* tries to pound you, but you parry successfully.
* S HP:Critical SP:Strong MV:Winded - Zukai: Scratched > f
You panic and attempt to flee!
s
You flee head over heels.
Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
*Voss* is standing here.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A tough Shienaran soldier waits here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* S HP:Critical SP:Strong MV:Winded > e
Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
* S HP:Critical SP:Strong MV:Winded > Alas, you cannot go that way...
* S HP:Critical SP:Strong MV:Winded > s
s
On the Drawbridge
[ obvious exits: N S ]
A soft leather pouch has been discarded here. [2]
A hanging lantern lights the path.
A dun mare is here, snorting angrily.
* S HP:Critical SP:Strong MV:Winded > Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
The fishmonger is here, hoping to buy your catch.
* S HP:Critical SP:Strong MV:Winded > s
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A dun mare is here, snorting angrily.
The Fal Dara town crier stands here, spreading the news.
* S HP:Critical SP:Strong MV:Winded > w
A raven caws 'Zukai is at Inner Gate of the Keep'
A well-traveled merchant has arrived from the west.
A well-traveled merchant tries to pound you, but you parry successfully.
You strike a well-traveled merchant's body very hard.
A well-traveled merchant tries to pound you, but you deflect the blow.
The Fal Dara alarm horn sounds loudly.
* S HP:Critical SP:Strong MV:Winded - a well-traveled merchant: Scratched > s
No way! You're fighting for your life!
* S HP:Critical SP:Strong MV:Winded - a well-traveled merchant: Scratched > f
No way! You're fighting for your life!
You panic and attempt to flee!inded - a well-traveled merchant: Scratched >
*Zukai* has arrived from the north, riding a Domani razor.
A well-traveled merchant tries to pound you, but you dodge the attack.
*Zukai* tries to pound you, but you parry successfully.
You flee head over heels.
Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* S HP:Critical SP:Strong MV:Winded > w
w
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A raven is here flying around.
*Zukai* is standing here, riding a Domani razor.
Weary and coated in dust, a merchant stands here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A dun mare is here, snorting angrily.
The Fal Dara town crier stands here, spreading the news.
s
* S HP:Critical SP:Strong MV:Winded > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
* S HP:Critical SP:Strong MV:Winded > e
The Stooping Hawk
[ obvious exits: N E ]
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* S HP:Critical SP:Strong MV:Winded > The Kitchen of the Stooping Hawk
[ obvious exits: W ]
An oven stands here, radiating a dry heat.
* S HP:Critical SP:Strong MV:Winded > em
ward jesti[seize ]
You feel the flows of saidin coursing through your body.
* S HP:Critical SP:Strong MV:Winded > n
[chann 'warding vs damage']
You begin to weave the appropriate flows...
*eeas
You draw some energy from the stone in your hand.
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!
* S HP:Critical SP:Good MV:Winded >
sc
Ok.
* S HP:Critical SP:Good MV:Winded > tYou have 27(280) hit and 56(149) movement points.
You have scored 96749504 experience points and -4 quest points.
You need 1750496 exp to level and 604 qp to rank.
You have amassed 117 Turn points to date.
You have played 51 days and 15 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 48).
You are standing.
i* S HP:Critical SP:Good MV:Winded >
cIt is 7 o'clock am, on the 3rd day of the month of Shaldine, year 1255.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!
(Server: Sun Nov 25 18:01:54 2018 EST, last rebooted 17 hours, 59 minutes ago)
h
* S HP:Critical SP:Good MV:Winded > def[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical SP:Good MV:Winded > [change posture defensive]
Posture changed to: Defensive
* S HP:Critical SP:Good MV:Winded > door gate
wh
[where ]
Players in your Zone
--------------------
Jestin - The Kitchen of the Stooping Hawk
* S HP:Critical SP:Good MV:Winded > scan w
ti
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* S HP:Critical SP:Good MV:Winded > It is 7 o'clock am, on the 3rd day of the month of Shaldine, year 1255.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!
(Server: Sun Nov 25 18:02:00 2018 EST, last rebooted 17 hours, 59 minutes ago)
* S HP:Critical SP:Good MV:Winded > scan w
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* S HP:Critical SP:Good MV:Winded > scan w
scanA good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* S HP:Critical SP:Good MV:Winded > w
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* S HP:Critical SP:Good MV:Winded > scan w
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* S HP:Critical SP:Good MV:Winded > ch
def[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical SP:Good MV:Winded >
sca[change posture defensive]
Posture changed to: Defensive
n* S HP:Critical SP:Good MV:Winded > w
A raven is here flying around.
*Zukai* is standing here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* S HP:Critical SP:Good MV:Winded > s
Your heartbeat calms down more as you feel less panicked.
You are hungry.
c* S HP:Critical SP:Strong MV:Winded > an
*Zukai* has arrived from the west.
A raven has arrived from the west.
w* S HP:Critical SP:Strong MV:Winded >
*Zukai* tries to pound you, but you parry successfully.
* S HP:Critical SP:Strong MV:Winded - Zukai: Scratched > A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* S HP:Critical SP:Strong MV:Winded - Zukai: Scratched > f
You panic and attempt to flee!
You flee head over heels.
The Stooping Hawk
[ obvious exits: N E ]
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
Eyes keen, a Domani razor stands here swishing its tail.
A run-down looking man wanders aimlessly, collecting lost belongings.
* S HP:Critical SP:Strong MV:Winded > ri
w
w
[ride horse]
You start riding him.
* R HP:Critical SP:Strong MV:Winded > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
n
* R HP:Critical SP:Strong MV:Winded > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A man is here.
n
* R HP:Critical SP:Strong MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
A Shienaran guard patrols here, watching you carefully.
* R HP:Critical SP:Strong MV:Winded > wInside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
rong MV:Winded >
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard slashes your head hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
Alas, you cannot go that way...
* R HP:Critical SP:Strong MV:Winded > n
w
n
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
* R HP:Critical SP:Strong MV:Winded > Alas, you cannot go that way...
* R HP:Critical SP:Strong MV:Winded > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An elite Shienaran guard attends his duties.
* R HP:Critical SP:Strong MV:Winded > s
s
w
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
s
* R HP:Critical SP:Strong MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Critical SP:Strong MV:Winded > Alas, you cannot go that way...
* R HP:Critical SP:Strong MV:Winded > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Critical SP:Strong MV:Winded >
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The Shienaran gatekeeper joins a Shienaran gate guard's fight!
Large rocks shower down from above!
You swiftly dodge a large grey rock launched in your direction.
w* R HP:Critical SP:Strong MV:Winded - a Shienaran gate guard: Scratched >
s
No way! You're fighting for your life!
f* R HP:Critical SP:Strong MV:Winded - a Shienaran gate guard: Scratched >
No way! You're fighting for your life!
You panic and attempt to flee!inded - a Shienaran gate guard: Scratched >
The Shienaran gatekeeper tries to slash you, but you deflect the blow.
A Shienaran gate guard tries to slash you, but you deflect the blow.
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard slashes your right arm.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Critical SP:Strong MV:Winded > n
w
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
* R HP:Critical SP:Strong MV:Winded > Alas, you cannot go that way...
* R HP:Critical SP:Strong MV:Winded > n
e
eBend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An elite Shienaran guard attends his duties.
* R HP:Critical SP:Strong MV:Winded > e
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A man is here.
A gleeman is here, wearing a cloak of different colored patches.
* R HP:Critical SP:Strong MV:Winded > n
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A grizzled Shienaran veteran looks on.
A mangy cat scurries around trying not to get stepped on.
e* R HP:Critical SP:Strong MV:Winded >
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Critical SP:Strong MV:Winded > The Malkiergate seems to be closed.
* R HP:Critical SP:Strong MV:Winded > Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
* R HP:Critical SP:Strong MV:Winded > e
sRoad Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A grizzled Shienaran veteran looks on.
* R HP:Critical SP:Strong MV:Winded > c
You have 17(280) hit and 72(149) movement points.
You have scored 96748125 experience points and -4 quest points.
You need 1751875 exp to level and 604 qp to rank.
You have amassed 117 Turn points to date.
You have played 51 days and 15 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 48).
You are standing.
You are hungry.
* R HP:Critical SP:Strong MV:Winded > em
e
[seize ]
You feel the flows of saidin coursing through your body.
f* R HP:Critical SP:Strong MV:Winded > oBend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A simple man blends into the crowd of the city.
A Shienaran guard patrols here, watching you carefully.
od* R HP:Critical SP:Strong MV:Winded >
s
s
[chann 'create food']
You begin to weave the appropriate flows...
oCancelled.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A figure stands here, ready to collect unwanted things.
* R HP:Critical SP:Strong MV:Winded > oInside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
An elite Shienaran guard attends his duties.
A man meanders here, quietly speaking to himself.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
d* R HP:Critical SP:Strong MV:Winded >
sA Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The Shienaran gatekeeper joins a Shienaran gate guard's fight!
A poor trash collector leaves south.
A prophet of the dragon joins the Shienaran gatekeeper's fight!
An elite Shienaran guard joins the Shienaran gatekeeper's fight!
The Fal Dara alarm horn sounds loudly.
A flaming slick of hot oil pours down from above!
The hot oil burns your flesh!
You are dead! Sorry...
Ouch! You lose a level.
Re: Great ending!
That Prophet is doing great work.Jestin wrote: d* R HP:Critical SP:Strong MV:Winded >
sA Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The Shienaran gatekeeper joins a Shienaran gate guard's fight!
A poor trash collector leaves south.
A prophet of the dragon joins the Shienaran gatekeeper's fight!
An elite Shienaran guard joins the Shienaran gatekeeper's fight!
The Fal Dara alarm horn sounds loudly.
A flaming slick of hot oil pours down from above!
The hot oil burns your flesh!
You are dead! Sorry...
Ouch! You lose a level.
Also, ouch. Oil sucks.
Re: Great ending!
My god..what a brilliant read until the end.. :/
Got my wotmud fix just from reading this..thanks :p
Got my wotmud fix just from reading this..thanks :p
Re: Great ending!
The initial indication of making this emote oil damage is clearly no longer correct. It’s only effect is killing jestin a few times a week. Time re-evaluate.
Re: Great ending!
Prob some random info he put in or changed to get someone to biteHope wrote:How are you -4 qps?
Re: Great ending!
I almost never turn in scalps and we lose qps each time we die haha
Re: Great ending!
Morris wrote:Prob some random info he put in or changed to get someone to biteHope wrote:How are you -4 qps?
Hahah. Who would do this?
Re: Great ending!
How do you not have flee lag???? Peer