Fail!
Re: Fail!
* HP:Beaten MV:Haggard >
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
The corpse of Myrdan is lying here.
Lord Matheus the Lieutenant is here, fighting Myzec, riding a bloodstock
stallion.
*Myzec* is here, fighting Matheus.
A fade is here, fighting Matheus.
A beaked trolloc is here, fighting Matheus.
* HP:Beaten MV:Haggard > Matheus leaves west riding a bloodstock stallion.
*Myzec* pierces your right foot hard.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
* HP:Beaten MV:Haggard - Myzec: Beaten > -
*Myzec* tries to pierce you, but you parry successfully.
A fade joins Myzec's fight!
A beaked trolloc joins a fade's fight!
= + * * + = -
*Myzec* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
- =
Your bash at *Myzec* sends him sprawling!
* HP:Critical MV:Haggard - Myzec: Beaten >
A beaked trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!
A fade slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
You barely slash *Myzec*'s left leg.
* HP:Critical MV:Haggard - Myzec: Beaten > You tell Matheus 'bashed'
* HP:Critical MV:Haggard - Myzec: Beaten >
Matheus narrates 'he 1s ent'
* HP:Critical MV:Haggard - Myzec: Beaten > Mood changed to: Wimpy
* HP:Critical MV:Haggard - Myzec: Beaten >
You won't flee from any fight now.
* HP:Critical MV:Haggard - Myzec: Beaten >
Matheus has arrived from the north, riding a bloodstock stallion.
Mckale has arrived from the north, riding a warhorse.
* HP:Critical MV:Haggard - Myzec: Beaten >
Matheus pierces *Myzec*'s right arm very hard.
* HP:Critical MV:Haggard - Myzec: Beaten >
Matheus pierces *Myzec*'s body hard.
* HP:Critical MV:Haggard - Myzec: Beaten >
Mckale says 'have a spare light dixon?'
* HP:Critical MV:Haggard - Myzec: Beaten >
Matheus pierces *Myzec*'s body hard.
A beaked trolloc barely tickles your head with his cleave.
You wish that your wounds would stop BLEEDING so much!
A fade slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
You barely slash *Myzec*'s head.
* HP:Critical MV:Haggard - Myzec: Critical >
Mckale scythes *Myzec*'s body hard.
* HP:Critical MV:Haggard - Myzec: Critical >
Matheus assumes an offensive striking posture.
* HP:Critical MV:Haggard - Myzec: Critical >
Dixon has arrived from the north, riding a warhorse.
* HP:Critical MV:Haggard - Myzec: Critical >
You panic and attempt to flee!
Mckale barely scythes *Myzec*'s head.
Matheus pierces *Myzec*'s body hard.
A beaked trolloc tickles your right arm with his cleave.
You wish that your wounds would stop BLEEDING so much!
A fade slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!
*someone* pierces your body hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeller.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Joolis Youngblood the Caldazar is resting here.
A kind-faced figure stands here.
Maybe you should get on your feet first?
* HP:Critical MV:Haggard > Maybe you should get on your feet first?
* HP:Critical MV:Haggard > Maybe you should get on your feet first?
* HP:Critical MV:Haggard > Mckale narrates 'nice'
* HP:Critical MV:Haggard > Matheus narrates 'hero'
Dixon narrates 'rip'
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
The corpse of Myrdan is lying here.
Lord Matheus the Lieutenant is here, fighting Myzec, riding a bloodstock
stallion.
*Myzec* is here, fighting Matheus.
A fade is here, fighting Matheus.
A beaked trolloc is here, fighting Matheus.
* HP:Beaten MV:Haggard > Matheus leaves west riding a bloodstock stallion.
*Myzec* pierces your right foot hard.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
* HP:Beaten MV:Haggard - Myzec: Beaten > -
*Myzec* tries to pierce you, but you parry successfully.
A fade joins Myzec's fight!
A beaked trolloc joins a fade's fight!
= + * * + = -
*Myzec* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
- =
Your bash at *Myzec* sends him sprawling!
* HP:Critical MV:Haggard - Myzec: Beaten >
A beaked trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!
A fade slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
You barely slash *Myzec*'s left leg.
* HP:Critical MV:Haggard - Myzec: Beaten > You tell Matheus 'bashed'
* HP:Critical MV:Haggard - Myzec: Beaten >
Matheus narrates 'he 1s ent'
* HP:Critical MV:Haggard - Myzec: Beaten > Mood changed to: Wimpy
* HP:Critical MV:Haggard - Myzec: Beaten >
You won't flee from any fight now.
* HP:Critical MV:Haggard - Myzec: Beaten >
Matheus has arrived from the north, riding a bloodstock stallion.
Mckale has arrived from the north, riding a warhorse.
* HP:Critical MV:Haggard - Myzec: Beaten >
Matheus pierces *Myzec*'s right arm very hard.
* HP:Critical MV:Haggard - Myzec: Beaten >
Matheus pierces *Myzec*'s body hard.
* HP:Critical MV:Haggard - Myzec: Beaten >
Mckale says 'have a spare light dixon?'
* HP:Critical MV:Haggard - Myzec: Beaten >
Matheus pierces *Myzec*'s body hard.
A beaked trolloc barely tickles your head with his cleave.
You wish that your wounds would stop BLEEDING so much!
A fade slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
You barely slash *Myzec*'s head.
* HP:Critical MV:Haggard - Myzec: Critical >
Mckale scythes *Myzec*'s body hard.
* HP:Critical MV:Haggard - Myzec: Critical >
Matheus assumes an offensive striking posture.
* HP:Critical MV:Haggard - Myzec: Critical >
Dixon has arrived from the north, riding a warhorse.
* HP:Critical MV:Haggard - Myzec: Critical >
You panic and attempt to flee!
Mckale barely scythes *Myzec*'s head.
Matheus pierces *Myzec*'s body hard.
A beaked trolloc tickles your right arm with his cleave.
You wish that your wounds would stop BLEEDING so much!
A fade slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!
*someone* pierces your body hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeller.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Joolis Youngblood the Caldazar is resting here.
A kind-faced figure stands here.
Maybe you should get on your feet first?
* HP:Critical MV:Haggard > Maybe you should get on your feet first?
* HP:Critical MV:Haggard > Maybe you should get on your feet first?
* HP:Critical MV:Haggard > Mckale narrates 'nice'
* HP:Critical MV:Haggard > Matheus narrates 'hero'
Dixon narrates 'rip'
Re: Fail!
* R HP:Critical MV:Strong > k zeeb
*Zeeb* barely pierces your right hand.
You wish that your wounds would stop BLEEDING so much!
4
* R HP:Critical MV:Strong - Zeeb: Beaten > You do the best you can!
[bash ] rong - Zeeb: Beaten >
*
Akuji panics, and attempts to flee!
*
*Zeeb* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
Akuji slashes a Ko'bal trolloc's left arm extremely hard.
A Ko'bal trolloc tries to crush Akuji, but he parries successfully.
=
Your bash at *Zeeb* sends him sprawling!
* R HP:Critical MV:Strong - Zeeb: Beaten >
You blast *Zeeb*'s body very hard.
Akuji slashes a Ko'bal trolloc's right leg.
A Ko'bal trolloc tries to crush Akuji, but he deflects the blow.
* R HP:Critical MV:Strong - Zeeb: Beaten >
You blast *Zeeb*'s body hard.
Akuji slashes a Ko'bal trolloc's head very hard.
A Ko'bal trolloc tries to crush Akuji, but he deflects the blow.
* R HP:Critical MV:Strong - Zeeb: Beaten > 4
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Zeeb: Beaten > 4
*Zeeb* gives a Ko'bal trolloc an order.
[bash ] rong - Zeeb: Beaten >
*Zeeb* gives a Ko'bal trolloc an order.
-
*Zeeb* gives a Ko'bal trolloc an order.
=
*Zeeb* gives a Ko'bal trolloc an order.
*
*Zeeb* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!
Akuji tries to slash a Ko'bal trolloc, but he parries successfully.
A Ko'bal trolloc tries to crush Akuji, but he parries successfully.
=
The young buck leaves east.
Your bash at *Zeeb* sends him sprawling!
* R HP:Critical MV:Strong - Zeeb: Critical >
You try to blast *Zeeb*, but he parries successfully. <--- oh well, frag him next time
Akuji slashes a Ko'bal trolloc's body hard.
A Ko'bal trolloc tries to crush Akuji, but he deflects the blow.
* R HP:Critical MV:Strong - Zeeb: Critical > 4
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Zeeb: Critical > cb
[cha mood brave]
Mood changed to: Brave
* R HP:Critical MV:Strong - Zeeb: Critical >
You try to blast *Zeeb*, but he deflects the blow. D'oh!
Akuji slashes a Ko'bal trolloc's body.
A Ko'bal trolloc tries to crush Akuji, but he deflects the blow.
* R HP:Critical MV:Strong - Zeeb: Critical > 4
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Zeeb: Critical > 4
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Zeeb: Critical > 4
[bash ]
-
*Zeeb* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
Akuji slashes a Ko'bal trolloc's body hard.
A Ko'bal trolloc tries to crush Akuji, but he parries successfully.
*Zeeb* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Zeeb* sends him sprawling!
* R HP:Critical MV:Strong - Zeeb: Critical >
You blast *Zeeb*'s right leg.
*Zeeb* panics, and attempts to flee!
Akuji slashes a Ko'bal trolloc's body.
A Ko'bal trolloc tries to crush Akuji, but he deflects the blow.
* R HP:Critical MV:Strong - Zeeb: Critical >
*Zeeb* leaves north. Damn
4
* R HP:Critical MV:Strong > [bash ]
Bash who?
* R HP:Critical MV:Strong > 9
9
9
[k zeeb]
They aren't here.
9
* R HP:Critical MV:Strong > [k zeeb]
You try to blast *Zeeb*, but he parries successfully.
9
* R HP:Critical MV:Strong - Zeeb: Critical > *Zeeb* pierces your right foot very hard.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Zeeb*, but he parries successfully.
Akuji slashes a Ko'bal trolloc's right arm hard.
A Ko'bal trolloc tries to crush Akuji, but he deflects the blow.
[k zeeb]
You do the best you can!
9
* R HP:Critical MV:Strong - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Critical MV:Strong - Zeeb: Critical > [k zeeb]
You do the best you can!
4
* R HP:Critical MV:Strong - Zeeb: Critical > [k zeeb]
You do the best you can!
[bash ] rong - Zeeb: Critical > Maybe?
+
*Zeeb* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
Akuji slashes a Ko'bal trolloc's body hard.
A Ko'bal trolloc tries to crush Akuji, but he parries successfully.
As *Zeeb* avoids your bash, you topple over and fall to the ground! D'oh
* R HP:Critical MV:Strong - Zeeb: Critical >
*Zeeb* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Strong - Zeeb: Critical > 4
*someone* pierces your body.
You are incapacitated and will slowly die, if not aided.
*Zeeb* barely pierces your right hand.
You wish that your wounds would stop BLEEDING so much!
4
* R HP:Critical MV:Strong - Zeeb: Beaten > You do the best you can!
[bash ] rong - Zeeb: Beaten >
*
Akuji panics, and attempts to flee!
*
*Zeeb* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
Akuji slashes a Ko'bal trolloc's left arm extremely hard.
A Ko'bal trolloc tries to crush Akuji, but he parries successfully.
=
Your bash at *Zeeb* sends him sprawling!
* R HP:Critical MV:Strong - Zeeb: Beaten >
You blast *Zeeb*'s body very hard.
Akuji slashes a Ko'bal trolloc's right leg.
A Ko'bal trolloc tries to crush Akuji, but he deflects the blow.
* R HP:Critical MV:Strong - Zeeb: Beaten >
You blast *Zeeb*'s body hard.
Akuji slashes a Ko'bal trolloc's head very hard.
A Ko'bal trolloc tries to crush Akuji, but he deflects the blow.
* R HP:Critical MV:Strong - Zeeb: Beaten > 4
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Zeeb: Beaten > 4
*Zeeb* gives a Ko'bal trolloc an order.
[bash ] rong - Zeeb: Beaten >
*Zeeb* gives a Ko'bal trolloc an order.
-
*Zeeb* gives a Ko'bal trolloc an order.
=
*Zeeb* gives a Ko'bal trolloc an order.
*
*Zeeb* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!
Akuji tries to slash a Ko'bal trolloc, but he parries successfully.
A Ko'bal trolloc tries to crush Akuji, but he parries successfully.
=
The young buck leaves east.
Your bash at *Zeeb* sends him sprawling!
* R HP:Critical MV:Strong - Zeeb: Critical >
You try to blast *Zeeb*, but he parries successfully. <--- oh well, frag him next time
Akuji slashes a Ko'bal trolloc's body hard.
A Ko'bal trolloc tries to crush Akuji, but he deflects the blow.
* R HP:Critical MV:Strong - Zeeb: Critical > 4
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Zeeb: Critical > cb
[cha mood brave]
Mood changed to: Brave
* R HP:Critical MV:Strong - Zeeb: Critical >
You try to blast *Zeeb*, but he deflects the blow. D'oh!
Akuji slashes a Ko'bal trolloc's body.
A Ko'bal trolloc tries to crush Akuji, but he deflects the blow.
* R HP:Critical MV:Strong - Zeeb: Critical > 4
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Zeeb: Critical > 4
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Zeeb: Critical > 4
[bash ]
-
*Zeeb* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
Akuji slashes a Ko'bal trolloc's body hard.
A Ko'bal trolloc tries to crush Akuji, but he parries successfully.
*Zeeb* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Zeeb* sends him sprawling!
* R HP:Critical MV:Strong - Zeeb: Critical >
You blast *Zeeb*'s right leg.
*Zeeb* panics, and attempts to flee!
Akuji slashes a Ko'bal trolloc's body.
A Ko'bal trolloc tries to crush Akuji, but he deflects the blow.
* R HP:Critical MV:Strong - Zeeb: Critical >
*Zeeb* leaves north. Damn
4
* R HP:Critical MV:Strong > [bash ]
Bash who?
* R HP:Critical MV:Strong > 9
9
9
[k zeeb]
They aren't here.
9
* R HP:Critical MV:Strong > [k zeeb]
You try to blast *Zeeb*, but he parries successfully.
9
* R HP:Critical MV:Strong - Zeeb: Critical > *Zeeb* pierces your right foot very hard.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Zeeb*, but he parries successfully.
Akuji slashes a Ko'bal trolloc's right arm hard.
A Ko'bal trolloc tries to crush Akuji, but he deflects the blow.
[k zeeb]
You do the best you can!
9
* R HP:Critical MV:Strong - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Critical MV:Strong - Zeeb: Critical > [k zeeb]
You do the best you can!
4
* R HP:Critical MV:Strong - Zeeb: Critical > [k zeeb]
You do the best you can!
[bash ] rong - Zeeb: Critical > Maybe?
+
*Zeeb* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
Akuji slashes a Ko'bal trolloc's body hard.
A Ko'bal trolloc tries to crush Akuji, but he parries successfully.
As *Zeeb* avoids your bash, you topple over and fall to the ground! D'oh
* R HP:Critical MV:Strong - Zeeb: Critical >
*Zeeb* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Strong - Zeeb: Critical > 4
*someone* pierces your body.
You are incapacitated and will slowly die, if not aided.
Re: Fail!
* R HP:Beaten MV:Strong - Zeeb: Battered > *Zeeb* panics, and attempts to flee!
[bash ]
-=+**
*Zeeb* panics, and attempts to flee!
+=-
An ogier tries to strike Zeeb, but he deflects the blow.
*Zeeb* tries to pierce you, but you deflect the blow.
-=
*Zeeb* panics, and attempts to flee!
Your bash at *Zeeb* sends him sprawling!
* R HP:Beaten MV:Strong - Zeeb: Battered >
An ogier tickles Zeeb's left leg with his strike.
You slash *Zeeb*'s left foot very hard.
* R HP:Beaten MV:Strong - Zeeb: Battered >
*Zeeb* leaves east.
* R HP:Beaten MV:Strong >
east
z
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thin wispy fog drifts slowly across your path.
b
* R HP:Beaten MV:Strong > [k zeeb]
They aren't here.
* R HP:Beaten MV:Strong > [bash ]
Bash who?
* R HP:Beaten MV:Strong >
south
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Strong >
north
west
2
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thin wispy fog drifts slowly across your path.
b
* R HP:Beaten MV:Strong > Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...
An astonishingly tall and broad man stands here, with large tufted ears.
* R HP:Beaten MV:Strong > [k h.dark]
They aren't here. <--- you failed me 95% notice
* R HP:Beaten MV:Strong > [bash ]
Bash who?
* R HP:Beaten MV:Strong >
2
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
[bash ]
-=+**
*Zeeb* panics, and attempts to flee!
+=-
An ogier tries to strike Zeeb, but he deflects the blow.
*Zeeb* tries to pierce you, but you deflect the blow.
-=
*Zeeb* panics, and attempts to flee!
Your bash at *Zeeb* sends him sprawling!
* R HP:Beaten MV:Strong - Zeeb: Battered >
An ogier tickles Zeeb's left leg with his strike.
You slash *Zeeb*'s left foot very hard.
* R HP:Beaten MV:Strong - Zeeb: Battered >
*Zeeb* leaves east.
* R HP:Beaten MV:Strong >
east
z
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thin wispy fog drifts slowly across your path.
b
* R HP:Beaten MV:Strong > [k zeeb]
They aren't here.
* R HP:Beaten MV:Strong > [bash ]
Bash who?
* R HP:Beaten MV:Strong >
south
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Strong >
north
west
2
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thin wispy fog drifts slowly across your path.
b
* R HP:Beaten MV:Strong > Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...
An astonishingly tall and broad man stands here, with large tufted ears.
* R HP:Beaten MV:Strong > [k h.dark]
They aren't here. <--- you failed me 95% notice
* R HP:Beaten MV:Strong > [bash ]
Bash who?
* R HP:Beaten MV:Strong >
2
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Re: Fail!
* R HP:Wounded MV:Winded - Griznak: Hurt > bash
A shrill piercing scream reverberates through the area.
+
*GRIZNAK* PANICS AND ATTEMPTS TO FLEE!
*
*Griznak* leaves north.
As *Griznak* avoids your bash, you topple over and fall to the ground!
This session you've missed 14 out of 29 bashes (51% landed)
* R HP:Wounded MV:Winded - Griznak: Hurt > st
bash
Do you not consider fighting as standing?
* ded - Griznak: Hurt >
*Griznak* tries to pierce you, but you parry successfully.
+
*Griznak* tries to pierce you, but you parry successfully.
As *Griznak* avoids your bash, you topple over and fall to the ground!
This session you've missed 15 out of 30 bashes (50% landed)
* R HP:Wounded MV:Winded - Griznak: Hurt >
A shrill piercing scream reverberates through the area.
* R HP:Wounded MV:Winded - Griznak: Hurt > bash
*Griznak* tries to pierce you, but you deflect the blow.
* R HP:Wounded MV:Winded - Griznak: Hurt > l
*
*Griznak* tries to pierce you, but you deflect the blow.
-
*GRIZNAK* PANICS AND ATTEMPTS TO FLEE!
As *Griznak* avoids your bash, you topple over and fall to the ground!
This session you've missed 16 out of 31 bashes (48% landed)
* R HP:Wounded MV:Winded - Griznak: Hurt >
*Griznak* leaves south. <====== Lag spikes :(
* R HP:Wounded MV:Winded > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
The corpse of a gaping maw is lying here.
You sense a hidden life form in the area...
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Winded >
Suddenly *Griznak* places a dagger of green jade in your back! <========= Lag spikes :(
Ouch! That Really did HURT!
* R HP:Beaten MV:Winded - Griznak: Hurt >
You slice *Griznak*'s body.
w
* R HP:Beaten MV:Winded - Griznak: Hurt > No way! You're fighting for your life!
* R HP:Beaten MV:Winded - Griznak: Hurt > cha mood wimpy
Mood changed to: Wimpy
* R HP:Beaten MV:Winded - Griznak: Hurt > f
s
s
PANIC! You couldn't escape!
* R HP:Beaten MV:Winded - Griznak: Hurt > s
You slice *Griznak*'s head.
*Griznak* tries to pierce you, but you parry successfully.
*Griznak* pierces your left arm.
No way! You're fighting for your life!
* R HP:Beaten MV:Winded - Griznak: Hurt > No way! You're fighting for your life!
* R HP:Beaten MV:Winded - Griznak: Hurt > No way! You're fighting for your life!
* R HP:Beaten MV:Winded - Griznak: Hurt >
Tamrutamallinen narrates 'at least two out there now Mckale by locs'
* R HP:Beaten MV:Winded - Griznak: Hurt >
*Toribio* has arrived from the north.
* R HP:Beaten MV:Winded - Griznak: Hurt > f
s
You panic and attempt to flee!
s
*Toribio* slashes your right leg hard.
s
You flee head over heels.
The Blight
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A huge darkhound is here, drooling and snarling.
The blight bear stands on its haunches, roaring madly.
The Blight
[ obvious exits: N S ]
The corpse of a gaping maw is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Toribio* is standing here.
*Griznak* is standing here.
* R HP:Beaten MV:Winded > s
The Blight
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Winded > e
The Blight
[ obvious exits: N E ]
A highly polished breastplate gleams in even the dimmest light.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A pair of steel-backed gauntlets are collecting dust on the ground.
A thick, heavy axe with a dark blade gleams on the ground here.
A soft leather pouch has been discarded here.
A set of darkly shining chainmail leggings lies forgotten here.
A pair of thin but sturdy metal boots stands here.
A fresh chunk of meat has been recently cut from a kill.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Winded > e
s
The Blight
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Winded > The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
No way! You're fighting for your life!
* R HP:Beaten MV:Winded - the blighted tree: Healthy > e
No way! You're fighting for your life!
* R HP:Beaten MV:Winded - the blighted tree: Healthy > No way! You're fighting for your life!
* R HP:Beaten MV:Winded - the blighted tree: Healthy > f
The blighted tree tries to hit you, but you deflect the blow.
You slice the blighted tree's body hard.
The blighted tree barely tickles your right leg with its hit.
e
* R HP:Beaten MV:Winded - the blighted tree: Scratched > e
You panic and attempt to flee!
*Toribio* has arrived from the west.
e
You flee head over heels.
The Blight
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...
* R HP:Beaten MV:Winded > look
Preparing to find this room on the map.
Alas, you cannot go that way...
* R HP:Beaten MV:Winded > Alas, you cannot go that way...
* R HP:Beaten MV:Winded > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Winded > s
e
Path to Tarwin's Gap
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Weary > Near the Foothills
[ obvious exits: S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
* R HP:Beaten MV:Weary > s
e
Edge of the Foothills
[ obvious exits: N E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Weary > d
In the Foothills
[ obvious exits: E W D ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Weary > A Shallow Depression
[ obvious exits: U ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A shrill piercing scream reverberates through the area.
+
*GRIZNAK* PANICS AND ATTEMPTS TO FLEE!
*
*Griznak* leaves north.
As *Griznak* avoids your bash, you topple over and fall to the ground!
This session you've missed 14 out of 29 bashes (51% landed)
* R HP:Wounded MV:Winded - Griznak: Hurt > st
bash
Do you not consider fighting as standing?
* ded - Griznak: Hurt >
*Griznak* tries to pierce you, but you parry successfully.
+
*Griznak* tries to pierce you, but you parry successfully.
As *Griznak* avoids your bash, you topple over and fall to the ground!
This session you've missed 15 out of 30 bashes (50% landed)
* R HP:Wounded MV:Winded - Griznak: Hurt >
A shrill piercing scream reverberates through the area.
* R HP:Wounded MV:Winded - Griznak: Hurt > bash
*Griznak* tries to pierce you, but you deflect the blow.
* R HP:Wounded MV:Winded - Griznak: Hurt > l
*
*Griznak* tries to pierce you, but you deflect the blow.
-
*GRIZNAK* PANICS AND ATTEMPTS TO FLEE!
As *Griznak* avoids your bash, you topple over and fall to the ground!
This session you've missed 16 out of 31 bashes (48% landed)
* R HP:Wounded MV:Winded - Griznak: Hurt >
*Griznak* leaves south. <====== Lag spikes :(
* R HP:Wounded MV:Winded > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
The corpse of a gaping maw is lying here.
You sense a hidden life form in the area...
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Winded >
Suddenly *Griznak* places a dagger of green jade in your back! <========= Lag spikes :(
Ouch! That Really did HURT!
* R HP:Beaten MV:Winded - Griznak: Hurt >
You slice *Griznak*'s body.
w
* R HP:Beaten MV:Winded - Griznak: Hurt > No way! You're fighting for your life!
* R HP:Beaten MV:Winded - Griznak: Hurt > cha mood wimpy
Mood changed to: Wimpy
* R HP:Beaten MV:Winded - Griznak: Hurt > f
s
s
PANIC! You couldn't escape!
* R HP:Beaten MV:Winded - Griznak: Hurt > s
You slice *Griznak*'s head.
*Griznak* tries to pierce you, but you parry successfully.
*Griznak* pierces your left arm.
No way! You're fighting for your life!
* R HP:Beaten MV:Winded - Griznak: Hurt > No way! You're fighting for your life!
* R HP:Beaten MV:Winded - Griznak: Hurt > No way! You're fighting for your life!
* R HP:Beaten MV:Winded - Griznak: Hurt >
Tamrutamallinen narrates 'at least two out there now Mckale by locs'
* R HP:Beaten MV:Winded - Griznak: Hurt >
*Toribio* has arrived from the north.
* R HP:Beaten MV:Winded - Griznak: Hurt > f
s
You panic and attempt to flee!
s
*Toribio* slashes your right leg hard.
s
You flee head over heels.
The Blight
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A huge darkhound is here, drooling and snarling.
The blight bear stands on its haunches, roaring madly.
The Blight
[ obvious exits: N S ]
The corpse of a gaping maw is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Toribio* is standing here.
*Griznak* is standing here.
* R HP:Beaten MV:Winded > s
The Blight
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Winded > e
The Blight
[ obvious exits: N E ]
A highly polished breastplate gleams in even the dimmest light.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A pair of steel-backed gauntlets are collecting dust on the ground.
A thick, heavy axe with a dark blade gleams on the ground here.
A soft leather pouch has been discarded here.
A set of darkly shining chainmail leggings lies forgotten here.
A pair of thin but sturdy metal boots stands here.
A fresh chunk of meat has been recently cut from a kill.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Winded > e
s
The Blight
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Winded > The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
No way! You're fighting for your life!
* R HP:Beaten MV:Winded - the blighted tree: Healthy > e
No way! You're fighting for your life!
* R HP:Beaten MV:Winded - the blighted tree: Healthy > No way! You're fighting for your life!
* R HP:Beaten MV:Winded - the blighted tree: Healthy > f
The blighted tree tries to hit you, but you deflect the blow.
You slice the blighted tree's body hard.
The blighted tree barely tickles your right leg with its hit.
e
* R HP:Beaten MV:Winded - the blighted tree: Scratched > e
You panic and attempt to flee!
*Toribio* has arrived from the west.
e
You flee head over heels.
The Blight
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...
* R HP:Beaten MV:Winded > look
Preparing to find this room on the map.
Alas, you cannot go that way...
* R HP:Beaten MV:Winded > Alas, you cannot go that way...
* R HP:Beaten MV:Winded > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Winded > s
e
Path to Tarwin's Gap
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Weary > Near the Foothills
[ obvious exits: S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
* R HP:Beaten MV:Weary > s
e
Edge of the Foothills
[ obvious exits: N E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Weary > d
In the Foothills
[ obvious exits: E W D ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Weary > A Shallow Depression
[ obvious exits: U ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.