Stab Thread
Re: Stab Thread
* S HP:Healthy MV:Weary > u
At a Vine-Carved Door
Standing in the midst of a large, heavily pitted flagstone circle is what
appears to be a massive arch with intricate vines and leaves carved upon
its surface. Almost hidden from view is a thin crack running from the
topmost part of the arch to the bottom. This arch is in stark contrast to its
surroundings, the deepest of pitch darkness attempts to consume all light.
[ obvious exits: D ]
A battle-trained gray destrier has arrived from below.
A gray palfrey has arrived from below.
* S HP:Healthy MV:Weary > pull leaf
Ok.
* S HP:Healthy MV:Weary >
The vine-carved door mysteriously opens.
* S HP:Healthy MV:Weary > u
Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S D ]
The corpse of a large plains bear is lying here.
|1|.A tall dust-colored gelding prances in a circle here.
Fenariel of Murandy is standing here.
Gretchen of Murandy is standing here, riding a |2|.Domani razor.
Micheal the Squadman is standing here.
Ranga Ellis'era Traofann, Tactician is standing here, riding a |3|.wild stallion.
Mantz of the Borderlands is standing here mending a weapon, riding a wild stallion.
Lord Rhys the Dai Shan is standing here, riding a jet black courser.
A robin is here flying around.
A raven is here flying around.
A battle-trained gray destrier has arrived from below.
A gray palfrey has arrived from below.
* S HP:Healthy MV:Weary > hide
backstab gretchen
Gretchen tries to strike someone, but he deflects the blow.
* S HP:Healthy MV:Weary > Someone tries to pierce Gretchen, but she parries successfully.
A robin leaves east.
Gretchen tries to strike someone, but he deflects the blow.
You attempt to hide yourself.
* S HP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary >
Someone tries to pierce Gretchen, but she parries successfully.
* S HP:Healthy MV:Weary >
Carter narrates 'was 5 DS Rhys'
* S HP:Healthy MV:Weary >
Ace narrates 'is a few playing around'
backstab gretchen
* S HP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab gretchen
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab gretchen
The vinedoor closes quietly.
A battle-trained gray destrier rears up and brings down his forefeet with great force!
Someone tries to pierce Gretchen, but she parries successfully.
Gretchen tries to strike someone, but he deflects the blow.
You are thirsty.
Backstab them?!? They are in the throes of battle!
Mudrada panics, and attempts to flee!
* S HP:Healthy MV:Weary >
Mudrada leaves east.
* S HP:Healthy MV:Weary > backstab gretchen
You silently approach your victim...
-
A gray palfrey stops following you.
Micheal starts riding a gray palfrey.
=+**+
Carter narrates 'now only see 2 but they fleebies'
=- -=+*
Wimpy reset to: 187 hit points.
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Healthy MV:Weary - Gretchen: Healthy >
Rhys leaves south riding a jet black courser.
Mantz leaves south riding a wild stallion.
Ranga leaves south riding a wild stallion.
Micheal leaves south riding a gray palfrey.
Fenariel leaves south.
A raven leaves south.
A dust-colored gelding leaves south.
* S HP:Healthy MV:Weary - Gretchen: Healthy >
You swiftly dodge Gretchen's attempt to strike you.
Rhys has arrived from the south, riding a jet black courser.
Mantz has arrived from the south, riding a wild stallion.
Ranga has arrived from the south, riding a wild stallion.
Micheal has arrived from the south, riding a gray palfrey.
Fenariel has arrived from the south.
A raven has arrived from the south.
A dust-colored gelding has arrived from the south.
* S HP:Healthy MV:Weary - Gretchen: Healthy > look
Someone swiftly dodges Fenariel's attempt to slash him.
* S HP:Healthy MV:Weary - Gretchen: Healthy >
Someone tries to pierce Fenariel, but she parries successfully.
Fenariel tries to slash someone, but he deflects the blow.
* S HP:Healthy MV:Weary - Gretchen: Healthy > look
Ace narrates 'on 1u 1w'
* S HP:Healthy MV:Weary - Gretchen: Healthy > Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S ]
The corpse of a large plains bear is lying here.
|1|.A tall dust-colored gelding prances in a circle here.
A raven is here flying around.
Fenariel of Murandy is here, fighting someone.
Micheal the Squadman is standing here, riding a |2|.gray palfrey.
Ranga Ellis'era Traofann, Tactician is standing here, riding a |3|.wild stallion.
Mantz of the Borderlands is standing here mending a weapon, riding a wild stallion.
Lord Rhys the Dai Shan is standing here, riding a jet black courser.
|4|.A battle-trained destrier stands here, its neck arched.
Gretchen of Murandy is here, fighting YOU!, riding a Domani razor.
* S HP:Healthy MV:Weary - Gretchen: Healthy > f
Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S ]
The corpse of a large plains bear is lying here.
|1|.A tall dust-colored gelding prances in a circle here.
A raven is here flying around.
Fenariel of Murandy is here, fighting someone.
Micheal the Squadman is standing here, riding a |2|.gray palfrey.
Ranga Ellis'era Traofann, Tactician is standing here, riding a |3|.wild stallion.
Mantz of the Borderlands is standing here mending a weapon, riding a wild stallion.
Lord Rhys the Dai Shan is standing here, riding a jet black courser.
|4|.A battle-trained destrier stands here, its neck arched.
Gretchen of Murandy is here, fighting YOU!, riding a Domani razor.
* S HP:Healthy MV:Weary - Gretchen: Healthy > You panic and attempt to flee!
Rhys looks at you.
You flee head over heels.
Beside the Hill
This shady tract of land tucked away beneath the shadows of a high knoll
has given growth to mostly rank vegetation. Small depressions and other
watertraps collect foul-looking pools of water that ring this side of the
hill's foot. You can watch most of the surrounding area from here.
[ obvious exits: W U ]
A robin is here flying around.
An owl is visible flying high in the sky.
* S HP:Healthy MV:Weary > look
Beside the Hill
This shady tract of land tucked away beneath the shadows of a high knoll
has given growth to mostly rank vegetation. Small depressions and other
watertraps collect foul-looking pools of water that ring this side of the
hill's foot. You can watch most of the surrounding area from here.
[ obvious exits: W U ]
A robin is here flying around.
An owl is visible flying high in the sky.
* S HP:Healthy MV:Weary > hide
You attempt to hide yourself.
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Mudrada - A Subtle, Overgrown Path
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary >
Ace narrates 'on 3'
where
* S HP:Healthy MV:Weary > Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary >
Carter narrates '2 more'
where
* S HP:Healthy MV:Weary > Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Mudrada - A Subtle, Overgrown Path
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Mudrada - Amongst the Ancient Headstones
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Mudrada - Amongst the Ancient Headstones
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Mudrada - Amongst the Ancient Headstones
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > w
Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S ]
The corpse of a large plains bear is lying here.
Mudrada Farkas, the Spider Slayer is here, fighting Fenariel.
|1|.A tall dust-colored gelding prances in a circle here.
A raven is here flying around.
Fenariel of Murandy is here, fighting Mudrada.
Micheal the Squadman is standing here, riding a |2|.gray palfrey.
Ranga Ellis'era Traofann, Tactician is standing here, riding a |3|.wild stallion.
Mantz of the Borderlands is standing here mending a weapon, riding a wild stallion.
Lord Rhys the Dai Shan is standing here, riding a jet black courser.
A battle-trained gray destrier is here, fighting Gretchen.
Gretchen of Murandy is here, fighting a battle-trained gray destrier, riding a Domani razor.
hide
* S HP:Healthy MV:Weary > backstab gretchen
You attempt to hide yourself.
* S HP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!
Mudrada panics, and attempts to flee!
* S HP:Healthy MV:Weary > backstab gretchen
Ace narrates 'cruoris bashed'
* S HP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab gretchen
Backstab them?!? They are in the throes of battle!
Mudrada leaves east.
* S HP:Healthy MV:Weary > backstab gretchen
A battle-trained gray destrier tries to hit Gretchen, but she deflects the blow.
Gretchen tries to strike a battle-trained gray destrier, but he parries successfully.
* S HP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab gretchen
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary >
A battle-trained gray destrier swings round knocking his target off their feet!
Ace narrates '4 off carter'
backstab gretchen
* S HP:Healthy MV:Weary >
Mudrada leaves south.
* S HP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!
A dust-colored gelding stops following Fenariel.
Fenariel starts riding a dust-colored gelding.
* S HP:Healthy MV:Weary > 1
A battle-trained gray destrier tries to hit Gretchen, but she parries successfully.
Gretchen strikes a battle-trained gray destrier's body very hard.
* S HP:Healthy MV:Weary > s
[ride 1.horse]
Fenariel has beaten you to it.
* S HP:Healthy MV:Weary > A Subtle, Overgrown Path
Nettles and other brambles mingle with the grass nearing the border to a
misty clearing where the forest and the grassland border meet. Dominating
your western field of vision is an boundless expanse of broad, grassy
savannas sometimes reaching a modicum of variation as it passes over slightly
dipping valleys and hill crests.
[ obvious exits: N S ]
* S HP:Healthy MV:Weary > n
hide
Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S ]
The corpse of a large plains bear is lying here.
A raven is here flying around.
Fenariel of Murandy is standing here, riding a |1|.dust-colored gelding.
Micheal the Squadman is standing here, riding a |2|.gray palfrey.
Ranga Ellis'era Traofann, Tactician is standing here, riding a |3|.wild stallion.
Mantz of the Borderlands is standing here mending a weapon, riding a wild stallion.
Lord Rhys the Dai Shan is standing here, riding a jet black courser.
A battle-trained gray destrier is here, fighting Gretchen.
Gretchen of Murandy is here, fighting a battle-trained gray destrier, riding a Domani razor.
backstab gretchen
* S HP:Healthy MV:Weary > You attempt to hide yourself.
Carter narrates '4 now. back to ragan'
* S HP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary >
A battle-trained gray destrier tries to hit Gretchen, but she parries successfully.
Gretchen strikes a battle-trained gray destrier's left leg very hard.
Ace narrates 'go ragan'
* S HP:Healthy MV:Weary >
Fenariel tries to slash someone, but he deflects the blow.
Rhys leaves south riding a jet black courser.
Mantz leaves south riding a wild stallion.
Ranga leaves south riding a wild stallion.
Micheal leaves south riding a gray palfrey.
* S HP:Healthy MV:Weary >
A battle-trained gray destrier plants his forefeet on the ground and lashes out with his hooves!
A robin has arrived from the east.
* S HP:Healthy MV:Weary > back fenariel
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab gretchen
Mudrada panics, and attempts to flee!
* S HP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary >
Fenariel tries to slash Mudrada, but he dodges the attack.
A battle-trained gray destrier tries to hit Gretchen, but she deflects the blow.
A battle-trained gray destrier swiftly dodges Gretchen's attempt to strike him.
* S HP:Healthy MV:Weary > backstab gretchen
Backstab them?!? They are in the throes of battle!
Rhys has arrived from the south, riding a jet black courser.
Mantz has arrived from the south, riding a wild stallion.
Ranga has arrived from the south, riding a wild stallion.
Micheal has arrived from the south, riding a gray palfrey.
* S HP:Healthy MV:Weary >
Mudrada leaves east.
* S HP:Healthy MV:Weary > back fenariel
A battle-trained gray destrier plants his forefeet on the ground and lashes out with his hooves!
A battle-trained gray destrier tries to hit Gretchen, but she deflects the blow.
You silently approach your victim...
-
Rhys ponders life, the universe, and everything.
=+
Mudrada has arrived from the east.
**+=- -
Gretchen swiftly dodges a battle-trained gray destrier's attempt to hit her.
Gretchen tries to strike a battle-trained gray destrier, but he parries successfully.
=+*
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Healthy MV:Weary - Fenariel: Hurt >
Fenariel unleashes a flurry of icy spikes at someone, who is stabbed repeatedly.
* S HP:Healthy MV:Weary - Fenariel: Hurt >
Someone tries to pierce Rhys, but he parries successfully.
Fenariel tries to slash you, but you dodge the attack.
A battle-trained gray destrier tries to hit Gretchen, but she deflects the blow.
* S HP:Healthy MV:Weary - Fenariel: Hurt >
Gretchen unleashes a flurry of icy spikes at Mudrada, who is stabbed repeatedly.
* S HP:Healthy MV:Weary - Fenariel: Hurt >
Mudrada panics, and attempts to flee!
* S HP:Healthy MV:Weary - Fenariel: Hurt >
A battle-trained gray destrier swings round knocking his target off their feet!
* S HP:Healthy MV:Weary - Fenariel: Hurt > Target set to fenariel.
f
Micheal tries to blast you, but you deflect the blow.
* S HP:Healthy MV:Weary - Fenariel: Hurt >
Mudrada panics, and attempts to flee!
* S HP:Healthy MV:Weary - Fenariel: Hurt >
Micheal tries to blast you, but you deflect the blow.
Mudrada pierces Rhys's body.
* S HP:Healthy MV:Weary - Fenariel: Hurt >
Rhys tries to smite Mudrada, but he dodges the attack.
Mudrada tries to pierce Rhys, but he parries successfully.
A battle-trained gray destrier tries to hit Gretchen, but she parries successfully.
* S HP:Healthy MV:Weary - Fenariel: Hurt > You panic and attempt to flee!
Mudrada panics, and attempts to flee!
You flee head over heels.
Beside the Hill
This shady tract of land tucked away beneath the shadows of a high knoll
has given growth to mostly rank vegetation. Small depressions and other
watertraps collect foul-looking pools of water that ring this side of the
hill's foot. You can watch most of the surrounding area from here.
[ obvious exits: W U ]
An owl is visible flying high in the sky.
* S HP:Healthy MV:Weary > w
hide
backstab fenariel
Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S ]
The corpse of a large plains bear is lying here.
Mudrada Farkas, the Spider Slayer is here, fighting Rhys.
Micheal the Squadman is standing here, riding a |1|.gray palfrey.
Ranga Ellis'era Traofann, Tactician is standing here, riding a |2|.wild stallion.
Mantz of the Borderlands is standing here mending a weapon, riding a wild stallion.
Lord Rhys the Dai Shan is here, fighting Mudrada, riding a jet black courser.
A robin is here flying around.
A raven is here flying around.
Fenariel of Murandy is here, fighting a battle-trained gray destrier, riding a dust-colored gelding.
A battle-trained gray destrier is here, fighting Gretchen.
Gretchen of Murandy is here, fighting a battle-trained gray destrier, riding a Domani razor.
You dodge a bash from Micheal who loses his balance and falls!
* S HP:Healthy MV:Weary - Micheal: Hurt > You barely stab Micheal's left foot.
Fenariel slashes a battle-trained gray destrier's left arm hard.
Rhys tries to smite Mudrada, but he deflects the blow.
A battle-trained gray destrier tries to hit Gretchen, but she parries successfully.
You stab Micheal's right leg.
No way! You're fighting for your life!
* S HP:Healthy MV:Weary - Micheal: Hurt > No way! You're fighting for your life!
* S HP:Healthy MV:Weary - Micheal: Hurt >
Rhys assumes an offensive striking posture.
* S HP:Healthy MV:Weary - Micheal: Hurt >
Mudrada leaves east.
* S HP:Healthy MV:Weary - Micheal: Hurt > f
You panic and attempt to flee!
n
w
hide
backstab fenariel
You flee head over heels.
Beside the Hill
This shady tract of land tucked away beneath the shadows of a high knoll
has given growth to mostly rank vegetation. Small depressions and other
watertraps collect foul-looking pools of water that ring this side of the
hill's foot. You can watch most of the surrounding area from here.
[ obvious exits: W U ]
Mudrada Farkas, the Spider Slayer is standing here.
An owl is visible flying high in the sky.
Alas, you cannot go that way...
* S HP:Healthy MV:Weary > Your heartbeat calms down more as you feel less panicked.
Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S ]
The corpse of a large plains bear is lying here.
Micheal the Squadman is standing here, riding a |1|.gray palfrey.
Ranga Ellis'era Traofann, Tactician is standing here, riding a |2|.wild stallion.
Mantz of the Borderlands is standing here mending a weapon, riding a wild stallion.
Lord Rhys the Dai Shan is standing here, riding a jet black courser.
A robin is here flying around.
A raven is here flying around.
Fenariel of Murandy is here, fighting a battle-trained gray destrier, riding a dust-colored gelding.
A battle-trained gray destrier is here, fighting Gretchen.
Gretchen of Murandy is here, fighting a battle-trained gray destrier, riding a Domani razor.
* S HP:Healthy MV:Weary > You attempt to hide yourself.
* S HP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab fenariel
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab fenariel
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab fenariel
Fenariel tries to slash a battle-trained gray destrier, but he deflects the blow.
A battle-trained gray destrier tries to hit Gretchen, but she deflects the blow.
Gretchen strikes a battle-trained gray destrier's body very hard.
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab fenariel
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab fenariel
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary >
A battle-trained gray destrier swiftly dodges Fenariel's attempt to slash him.
A battle-trained gray destrier tries to hit Gretchen, but she deflects the blow.
Gretchen strikes a battle-trained gray destrier's left leg hard.
A battle-trained gray destrier is incapacitated and will slowly die, if not aided.
* S HP:Healthy MV:Weary >
Micheal tries to blast you, but you parry successfully.
* S HP:Healthy MV:Weary - Micheal: Hurt > back michael
You stab Micheal's left arm.
A robin leaves east.
Micheal tries to blast you, but you deflect the blow.
Fenariel slashes a battle-trained gray destrier's body into bloody fragments!
A battle-trained gray destrier is dead! R.I.P.
Your blood freezes as you hear a battle-trained gray destrier's death cry.
No way! You're fighting for your life!
Ace narrates 'more come go well'
* S HP:Healthy MV:Weary - Micheal: Hurt > f
You panic and attempt to flee!
You stab Micheal's body.
You flee head over heels.
A Subtle, Overgrown Path
Nettles and other brambles mingle with the grass nearing the border to a
misty clearing where the forest and the grassland border meet. Dominating
your western field of vision is an boundless expanse of broad, grassy
savannas sometimes reaching a modicum of variation as it passes over slightly
dipping valleys and hill crests.
[ obvious exits: N S ]
* S HP:Healthy MV:Weary >
Mudrada tells you 'I beat'
* S HP:Healthy MV:Weary > n
hide
backstab fenariel
Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S ]
The corpse of a battle-trained gray destrier is lying here.
The corpse of a large plains bear is lying here.
Micheal the Squadman is standing here, riding a |1|.gray palfrey.
Ranga Ellis'era Traofann, Tactician is standing here, riding a |2|.wild stallion.
Mantz of the Borderlands is standing here mending a weapon, riding a wild stallion.
Lord Rhys the Dai Shan is standing here, riding a jet black courser.
A raven is here flying around.
Fenariel of Murandy is standing here, riding a |3|.dust-colored gelding.
* S HP:Healthy MV:Haggard > You attempt to hide yourself.
* S HP:Healthy MV:Haggard > You silently approach your victim...
-
Gretchen has arrived from the east, riding a Domani razor.
=+
Fenariel leaves east riding a dust-colored gelding.
A raven leaves east.
**+=-
Gretchen leaves south riding a Domani razor.
-=+*
Backstab who?
* S HP:Healthy MV:Haggard >
Micheal tries to blast you, but you deflect the blow.
* S HP:Healthy MV:Haggard - Micheal: Hurt > f
hide
You panic and attempt to flee!
backstab fenariel
Gretchen has arrived from the south, riding a Domani razor.
Rhys bellows 'mudrada why did you just attack me'
Gretchen tries to strike you, but you deflect the blow.
You flee head over heels.
Beside the Hill
This shady tract of land tucked away beneath the shadows of a high knoll
has given growth to mostly rank vegetation. Small depressions and other
watertraps collect foul-looking pools of water that ring this side of the
hill's foot. You can watch most of the surrounding area from here.
[ obvious exits: W U ]
A raven is here flying around.
Fenariel of Murandy is standing here, riding a |1|.dust-colored gelding.
A robin is here flying around.
An owl is visible flying high in the sky.
You attempt to hide yourself.
* S HP:Healthy MV:Haggard > You silently approach your victim...
-=+
Fenariel leaves west riding a dust-colored gelding.
A raven leaves west.
**+
Ace narrates 'on orch ent'
=-
Gretchen has arrived from the west, riding a Domani razor.
-=+
Mudrada bellows 'i didn't'
*
Backstab who?
* S HP:Healthy MV:Haggard > take fluid in pack
quaff fluid
You get a thin vial of yellow fluid from a belt pack.
* S HP:Healthy MV:Haggard > You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* S HP:Healthy MV:Winded >
Fenariel has arrived from the west, riding a dust-colored gelding.
A raven has arrived from the west.
Gretchen tries to strike you, but you parry successfully.
* S HP:Healthy MV:Winded - Gretchen: Scratched >
Fenariel tries to slash you, but you deflect the blow.
* S HP:Healthy MV:Winded - Gretchen: Scratched >
Fenariel tries to slash you, but you deflect the blow.
You try to stab Gretchen, but she deflects the blow.
Gretchen tries to strike you, but you parry successfully.
* S HP:Healthy MV:Winded - Gretchen: Scratched > f
Carter narrates 'am well'
e
* S HP:Healthy MV:Winded - Gretchen: Scratched > hide
You panic and attempt to flee!
backstab fenariel
Ace narrates 'stay well'
You flee head over heels.
Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S ]
The corpse of a battle-trained gray destrier is lying here.
The corpse of a large plains bear is lying here.
Micheal the Squadman is standing here, riding a |1|.gray palfrey.
Ranga Ellis'era Traofann, Tactician is standing here, riding a |2|.wild stallion.
Mantz of the Borderlands is standing here mending a weapon, riding a wild stallion.
Lord Rhys the Dai Shan is standing here, riding a jet black courser.
Beside the Hill
This shady tract of land tucked away beneath the shadows of a high knoll
has given growth to mostly rank vegetation. Small depressions and other
watertraps collect foul-looking pools of water that ring this side of the
hill's foot. You can watch most of the surrounding area from here.
[ obvious exits: W U ]
A raven is here flying around.
Fenariel of Murandy is standing here, riding a |1|.dust-colored gelding.
Gretchen of Murandy is standing here, riding a |2|.Domani razor.
A robin is here flying around.
An owl is visible flying high in the sky.
* S HP:Healthy MV:Weary > You attempt to hide yourself.
* S HP:Healthy MV:Weary > You silently approach your victim...
-=
An owl leaves up.
Rhys bellows 'looked at the log, you did'
+**
Gretchen leaves west riding a Domani razor.
+=- -=
Carter narrates 'am batt'
+*
Fenariel makes a strange sound as you place a pair of moonstone hilted dirks in her back!
Fenariel panics, and attempts to flee!
Fenariel leaves up riding a dust-colored gelding.
* S HP:Healthy MV:Winded > u
k fenariel
On a Grassy Knoll, Beside the Leatherleaf
From this relatively high vantage over the treeline, it's barely possible to
see The Tar Valon Road which stretches generally north-south in the east.
Distantly shimmering is the pearly architecture of Tar Valon, which almost
appears as an illusory semi-spherical dome planted within a wild sea of
evergreen countryside. In closer proximity a large, solitary leatherleaf tree
with wide-spreading branches invites you to rest against its stout base.
[ obvious exits: D ]
Fenariel of Murandy is standing here, riding a |1|.dust-colored gelding.
An owl is visible flying high in the sky.
Fenariel leaves down riding a dust-colored gelding.
* S HP:Healthy MV:Winded > They aren't here.
* S HP:Healthy MV:Winded > sheath dagger
draw spike
throw fenariel
draw dagger
You sheath a pair of moonstone hilted dirks into a camouflaged hood.
* S HP:Healthy MV:Winded > d
You try to quietly draw a throwing spike from a set of cloth sleeves.
Carter narrates 'Rhys coming?'
k fenariel
* S HP:Healthy MV:Winded > Throw at who?
* S HP:Healthy MV:Winded > You are already wielding a weapon!
* S HP:Healthy MV:Winded > Beside the Hill
This shady tract of land tucked away beneath the shadows of a high knoll
has given growth to mostly rank vegetation. Small depressions and other
watertraps collect foul-looking pools of water that ring this side of the
hill's foot. You can watch most of the surrounding area from here.
[ obvious exits: W U ]
Fenariel of Murandy is standing here, riding a |1|.dust-colored gelding.
A raven is here flying around.
A robin is here flying around.
* S HP:Healthy MV:Winded > You try to hit Fenariel, but she deflects the blow.
* S HP:Healthy MV:Winded - Fenariel: Critical > sheath dagger
draw spike
throw fenariel
draw dagger
Fenariel tries to slash you, but you dodge the attack.
You try to hit Fenariel, but she deflects the blow.
You sheath a throwing spike into a set of cloth sleeves.
* S HP:Healthy MV:Winded - Fenariel: Critical > You try to quietly draw a throwing spike from a set of cloth sleeves.
* S HP:Healthy MV:Winded - Fenariel: Critical > You throw a throwing spike at Fenariel.
* S HP:Healthy MV:Winded - Fenariel: Critical >
A throwing spike arcs through the air.
Fenariel panics, and attempts to flee!
* S HP:Healthy MV:Winded - Fenariel: Critical >
A throwing spike rips through Fenariel's guts as she collapses to the ground.
Fenariel is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Fenariel's death cry.
At a Vine-Carved Door
Standing in the midst of a large, heavily pitted flagstone circle is what
appears to be a massive arch with intricate vines and leaves carved upon
its surface. Almost hidden from view is a thin crack running from the
topmost part of the arch to the bottom. This arch is in stark contrast to its
surroundings, the deepest of pitch darkness attempts to consume all light.
[ obvious exits: D ]
A battle-trained gray destrier has arrived from below.
A gray palfrey has arrived from below.
* S HP:Healthy MV:Weary > pull leaf
Ok.
* S HP:Healthy MV:Weary >
The vine-carved door mysteriously opens.
* S HP:Healthy MV:Weary > u
Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S D ]
The corpse of a large plains bear is lying here.
|1|.A tall dust-colored gelding prances in a circle here.
Fenariel of Murandy is standing here.
Gretchen of Murandy is standing here, riding a |2|.Domani razor.
Micheal the Squadman is standing here.
Ranga Ellis'era Traofann, Tactician is standing here, riding a |3|.wild stallion.
Mantz of the Borderlands is standing here mending a weapon, riding a wild stallion.
Lord Rhys the Dai Shan is standing here, riding a jet black courser.
A robin is here flying around.
A raven is here flying around.
A battle-trained gray destrier has arrived from below.
A gray palfrey has arrived from below.
* S HP:Healthy MV:Weary > hide
backstab gretchen
Gretchen tries to strike someone, but he deflects the blow.
* S HP:Healthy MV:Weary > Someone tries to pierce Gretchen, but she parries successfully.
A robin leaves east.
Gretchen tries to strike someone, but he deflects the blow.
You attempt to hide yourself.
* S HP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary >
Someone tries to pierce Gretchen, but she parries successfully.
* S HP:Healthy MV:Weary >
Carter narrates 'was 5 DS Rhys'
* S HP:Healthy MV:Weary >
Ace narrates 'is a few playing around'
backstab gretchen
* S HP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab gretchen
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab gretchen
The vinedoor closes quietly.
A battle-trained gray destrier rears up and brings down his forefeet with great force!
Someone tries to pierce Gretchen, but she parries successfully.
Gretchen tries to strike someone, but he deflects the blow.
You are thirsty.
Backstab them?!? They are in the throes of battle!
Mudrada panics, and attempts to flee!
* S HP:Healthy MV:Weary >
Mudrada leaves east.
* S HP:Healthy MV:Weary > backstab gretchen
You silently approach your victim...
-
A gray palfrey stops following you.
Micheal starts riding a gray palfrey.
=+**+
Carter narrates 'now only see 2 but they fleebies'
=- -=+*
Wimpy reset to: 187 hit points.
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Healthy MV:Weary - Gretchen: Healthy >
Rhys leaves south riding a jet black courser.
Mantz leaves south riding a wild stallion.
Ranga leaves south riding a wild stallion.
Micheal leaves south riding a gray palfrey.
Fenariel leaves south.
A raven leaves south.
A dust-colored gelding leaves south.
* S HP:Healthy MV:Weary - Gretchen: Healthy >
You swiftly dodge Gretchen's attempt to strike you.
Rhys has arrived from the south, riding a jet black courser.
Mantz has arrived from the south, riding a wild stallion.
Ranga has arrived from the south, riding a wild stallion.
Micheal has arrived from the south, riding a gray palfrey.
Fenariel has arrived from the south.
A raven has arrived from the south.
A dust-colored gelding has arrived from the south.
* S HP:Healthy MV:Weary - Gretchen: Healthy > look
Someone swiftly dodges Fenariel's attempt to slash him.
* S HP:Healthy MV:Weary - Gretchen: Healthy >
Someone tries to pierce Fenariel, but she parries successfully.
Fenariel tries to slash someone, but he deflects the blow.
* S HP:Healthy MV:Weary - Gretchen: Healthy > look
Ace narrates 'on 1u 1w'
* S HP:Healthy MV:Weary - Gretchen: Healthy > Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S ]
The corpse of a large plains bear is lying here.
|1|.A tall dust-colored gelding prances in a circle here.
A raven is here flying around.
Fenariel of Murandy is here, fighting someone.
Micheal the Squadman is standing here, riding a |2|.gray palfrey.
Ranga Ellis'era Traofann, Tactician is standing here, riding a |3|.wild stallion.
Mantz of the Borderlands is standing here mending a weapon, riding a wild stallion.
Lord Rhys the Dai Shan is standing here, riding a jet black courser.
|4|.A battle-trained destrier stands here, its neck arched.
Gretchen of Murandy is here, fighting YOU!, riding a Domani razor.
* S HP:Healthy MV:Weary - Gretchen: Healthy > f
Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S ]
The corpse of a large plains bear is lying here.
|1|.A tall dust-colored gelding prances in a circle here.
A raven is here flying around.
Fenariel of Murandy is here, fighting someone.
Micheal the Squadman is standing here, riding a |2|.gray palfrey.
Ranga Ellis'era Traofann, Tactician is standing here, riding a |3|.wild stallion.
Mantz of the Borderlands is standing here mending a weapon, riding a wild stallion.
Lord Rhys the Dai Shan is standing here, riding a jet black courser.
|4|.A battle-trained destrier stands here, its neck arched.
Gretchen of Murandy is here, fighting YOU!, riding a Domani razor.
* S HP:Healthy MV:Weary - Gretchen: Healthy > You panic and attempt to flee!
Rhys looks at you.
You flee head over heels.
Beside the Hill
This shady tract of land tucked away beneath the shadows of a high knoll
has given growth to mostly rank vegetation. Small depressions and other
watertraps collect foul-looking pools of water that ring this side of the
hill's foot. You can watch most of the surrounding area from here.
[ obvious exits: W U ]
A robin is here flying around.
An owl is visible flying high in the sky.
* S HP:Healthy MV:Weary > look
Beside the Hill
This shady tract of land tucked away beneath the shadows of a high knoll
has given growth to mostly rank vegetation. Small depressions and other
watertraps collect foul-looking pools of water that ring this side of the
hill's foot. You can watch most of the surrounding area from here.
[ obvious exits: W U ]
A robin is here flying around.
An owl is visible flying high in the sky.
* S HP:Healthy MV:Weary > hide
You attempt to hide yourself.
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Mudrada - A Subtle, Overgrown Path
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary >
Ace narrates 'on 3'
where
* S HP:Healthy MV:Weary > Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary >
Carter narrates '2 more'
where
* S HP:Healthy MV:Weary > Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Mudrada - A Subtle, Overgrown Path
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Mudrada - Amongst the Ancient Headstones
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Mudrada - Amongst the Ancient Headstones
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Mudrada - Amongst the Ancient Headstones
Reven - Beside the Hill
Fenariel - Amongst the Ancient Headstones
Micheal - Amongst the Ancient Headstones
Ranga - Amongst the Ancient Headstones
Mantz - Amongst the Ancient Headstones
Rhys - Amongst the Ancient Headstones
Gretchen - Amongst the Ancient Headstones
* S HP:Healthy MV:Weary > w
Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S ]
The corpse of a large plains bear is lying here.
Mudrada Farkas, the Spider Slayer is here, fighting Fenariel.
|1|.A tall dust-colored gelding prances in a circle here.
A raven is here flying around.
Fenariel of Murandy is here, fighting Mudrada.
Micheal the Squadman is standing here, riding a |2|.gray palfrey.
Ranga Ellis'era Traofann, Tactician is standing here, riding a |3|.wild stallion.
Mantz of the Borderlands is standing here mending a weapon, riding a wild stallion.
Lord Rhys the Dai Shan is standing here, riding a jet black courser.
A battle-trained gray destrier is here, fighting Gretchen.
Gretchen of Murandy is here, fighting a battle-trained gray destrier, riding a Domani razor.
hide
* S HP:Healthy MV:Weary > backstab gretchen
You attempt to hide yourself.
* S HP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!
Mudrada panics, and attempts to flee!
* S HP:Healthy MV:Weary > backstab gretchen
Ace narrates 'cruoris bashed'
* S HP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab gretchen
Backstab them?!? They are in the throes of battle!
Mudrada leaves east.
* S HP:Healthy MV:Weary > backstab gretchen
A battle-trained gray destrier tries to hit Gretchen, but she deflects the blow.
Gretchen tries to strike a battle-trained gray destrier, but he parries successfully.
* S HP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab gretchen
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary >
A battle-trained gray destrier swings round knocking his target off their feet!
Ace narrates '4 off carter'
backstab gretchen
* S HP:Healthy MV:Weary >
Mudrada leaves south.
* S HP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!
A dust-colored gelding stops following Fenariel.
Fenariel starts riding a dust-colored gelding.
* S HP:Healthy MV:Weary > 1
A battle-trained gray destrier tries to hit Gretchen, but she parries successfully.
Gretchen strikes a battle-trained gray destrier's body very hard.
* S HP:Healthy MV:Weary > s
[ride 1.horse]
Fenariel has beaten you to it.
* S HP:Healthy MV:Weary > A Subtle, Overgrown Path
Nettles and other brambles mingle with the grass nearing the border to a
misty clearing where the forest and the grassland border meet. Dominating
your western field of vision is an boundless expanse of broad, grassy
savannas sometimes reaching a modicum of variation as it passes over slightly
dipping valleys and hill crests.
[ obvious exits: N S ]
* S HP:Healthy MV:Weary > n
hide
Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S ]
The corpse of a large plains bear is lying here.
A raven is here flying around.
Fenariel of Murandy is standing here, riding a |1|.dust-colored gelding.
Micheal the Squadman is standing here, riding a |2|.gray palfrey.
Ranga Ellis'era Traofann, Tactician is standing here, riding a |3|.wild stallion.
Mantz of the Borderlands is standing here mending a weapon, riding a wild stallion.
Lord Rhys the Dai Shan is standing here, riding a jet black courser.
A battle-trained gray destrier is here, fighting Gretchen.
Gretchen of Murandy is here, fighting a battle-trained gray destrier, riding a Domani razor.
backstab gretchen
* S HP:Healthy MV:Weary > You attempt to hide yourself.
Carter narrates '4 now. back to ragan'
* S HP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary >
A battle-trained gray destrier tries to hit Gretchen, but she parries successfully.
Gretchen strikes a battle-trained gray destrier's left leg very hard.
Ace narrates 'go ragan'
* S HP:Healthy MV:Weary >
Fenariel tries to slash someone, but he deflects the blow.
Rhys leaves south riding a jet black courser.
Mantz leaves south riding a wild stallion.
Ranga leaves south riding a wild stallion.
Micheal leaves south riding a gray palfrey.
* S HP:Healthy MV:Weary >
A battle-trained gray destrier plants his forefeet on the ground and lashes out with his hooves!
A robin has arrived from the east.
* S HP:Healthy MV:Weary > back fenariel
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab gretchen
Mudrada panics, and attempts to flee!
* S HP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary >
Fenariel tries to slash Mudrada, but he dodges the attack.
A battle-trained gray destrier tries to hit Gretchen, but she deflects the blow.
A battle-trained gray destrier swiftly dodges Gretchen's attempt to strike him.
* S HP:Healthy MV:Weary > backstab gretchen
Backstab them?!? They are in the throes of battle!
Rhys has arrived from the south, riding a jet black courser.
Mantz has arrived from the south, riding a wild stallion.
Ranga has arrived from the south, riding a wild stallion.
Micheal has arrived from the south, riding a gray palfrey.
* S HP:Healthy MV:Weary >
Mudrada leaves east.
* S HP:Healthy MV:Weary > back fenariel
A battle-trained gray destrier plants his forefeet on the ground and lashes out with his hooves!
A battle-trained gray destrier tries to hit Gretchen, but she deflects the blow.
You silently approach your victim...
-
Rhys ponders life, the universe, and everything.
=+
Mudrada has arrived from the east.
**+=- -
Gretchen swiftly dodges a battle-trained gray destrier's attempt to hit her.
Gretchen tries to strike a battle-trained gray destrier, but he parries successfully.
=+*
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Healthy MV:Weary - Fenariel: Hurt >
Fenariel unleashes a flurry of icy spikes at someone, who is stabbed repeatedly.
* S HP:Healthy MV:Weary - Fenariel: Hurt >
Someone tries to pierce Rhys, but he parries successfully.
Fenariel tries to slash you, but you dodge the attack.
A battle-trained gray destrier tries to hit Gretchen, but she deflects the blow.
* S HP:Healthy MV:Weary - Fenariel: Hurt >
Gretchen unleashes a flurry of icy spikes at Mudrada, who is stabbed repeatedly.
* S HP:Healthy MV:Weary - Fenariel: Hurt >
Mudrada panics, and attempts to flee!
* S HP:Healthy MV:Weary - Fenariel: Hurt >
A battle-trained gray destrier swings round knocking his target off their feet!
* S HP:Healthy MV:Weary - Fenariel: Hurt > Target set to fenariel.
f
Micheal tries to blast you, but you deflect the blow.
* S HP:Healthy MV:Weary - Fenariel: Hurt >
Mudrada panics, and attempts to flee!
* S HP:Healthy MV:Weary - Fenariel: Hurt >
Micheal tries to blast you, but you deflect the blow.
Mudrada pierces Rhys's body.
* S HP:Healthy MV:Weary - Fenariel: Hurt >
Rhys tries to smite Mudrada, but he dodges the attack.
Mudrada tries to pierce Rhys, but he parries successfully.
A battle-trained gray destrier tries to hit Gretchen, but she parries successfully.
* S HP:Healthy MV:Weary - Fenariel: Hurt > You panic and attempt to flee!
Mudrada panics, and attempts to flee!
You flee head over heels.
Beside the Hill
This shady tract of land tucked away beneath the shadows of a high knoll
has given growth to mostly rank vegetation. Small depressions and other
watertraps collect foul-looking pools of water that ring this side of the
hill's foot. You can watch most of the surrounding area from here.
[ obvious exits: W U ]
An owl is visible flying high in the sky.
* S HP:Healthy MV:Weary > w
hide
backstab fenariel
Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S ]
The corpse of a large plains bear is lying here.
Mudrada Farkas, the Spider Slayer is here, fighting Rhys.
Micheal the Squadman is standing here, riding a |1|.gray palfrey.
Ranga Ellis'era Traofann, Tactician is standing here, riding a |2|.wild stallion.
Mantz of the Borderlands is standing here mending a weapon, riding a wild stallion.
Lord Rhys the Dai Shan is here, fighting Mudrada, riding a jet black courser.
A robin is here flying around.
A raven is here flying around.
Fenariel of Murandy is here, fighting a battle-trained gray destrier, riding a dust-colored gelding.
A battle-trained gray destrier is here, fighting Gretchen.
Gretchen of Murandy is here, fighting a battle-trained gray destrier, riding a Domani razor.
You dodge a bash from Micheal who loses his balance and falls!
* S HP:Healthy MV:Weary - Micheal: Hurt > You barely stab Micheal's left foot.
Fenariel slashes a battle-trained gray destrier's left arm hard.
Rhys tries to smite Mudrada, but he deflects the blow.
A battle-trained gray destrier tries to hit Gretchen, but she parries successfully.
You stab Micheal's right leg.
No way! You're fighting for your life!
* S HP:Healthy MV:Weary - Micheal: Hurt > No way! You're fighting for your life!
* S HP:Healthy MV:Weary - Micheal: Hurt >
Rhys assumes an offensive striking posture.
* S HP:Healthy MV:Weary - Micheal: Hurt >
Mudrada leaves east.
* S HP:Healthy MV:Weary - Micheal: Hurt > f
You panic and attempt to flee!
n
w
hide
backstab fenariel
You flee head over heels.
Beside the Hill
This shady tract of land tucked away beneath the shadows of a high knoll
has given growth to mostly rank vegetation. Small depressions and other
watertraps collect foul-looking pools of water that ring this side of the
hill's foot. You can watch most of the surrounding area from here.
[ obvious exits: W U ]
Mudrada Farkas, the Spider Slayer is standing here.
An owl is visible flying high in the sky.
Alas, you cannot go that way...
* S HP:Healthy MV:Weary > Your heartbeat calms down more as you feel less panicked.
Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S ]
The corpse of a large plains bear is lying here.
Micheal the Squadman is standing here, riding a |1|.gray palfrey.
Ranga Ellis'era Traofann, Tactician is standing here, riding a |2|.wild stallion.
Mantz of the Borderlands is standing here mending a weapon, riding a wild stallion.
Lord Rhys the Dai Shan is standing here, riding a jet black courser.
A robin is here flying around.
A raven is here flying around.
Fenariel of Murandy is here, fighting a battle-trained gray destrier, riding a dust-colored gelding.
A battle-trained gray destrier is here, fighting Gretchen.
Gretchen of Murandy is here, fighting a battle-trained gray destrier, riding a Domani razor.
* S HP:Healthy MV:Weary > You attempt to hide yourself.
* S HP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab fenariel
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab fenariel
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab fenariel
Fenariel tries to slash a battle-trained gray destrier, but he deflects the blow.
A battle-trained gray destrier tries to hit Gretchen, but she deflects the blow.
Gretchen strikes a battle-trained gray destrier's body very hard.
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab fenariel
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary > backstab fenariel
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Weary >
A battle-trained gray destrier swiftly dodges Fenariel's attempt to slash him.
A battle-trained gray destrier tries to hit Gretchen, but she deflects the blow.
Gretchen strikes a battle-trained gray destrier's left leg hard.
A battle-trained gray destrier is incapacitated and will slowly die, if not aided.
* S HP:Healthy MV:Weary >
Micheal tries to blast you, but you parry successfully.
* S HP:Healthy MV:Weary - Micheal: Hurt > back michael
You stab Micheal's left arm.
A robin leaves east.
Micheal tries to blast you, but you deflect the blow.
Fenariel slashes a battle-trained gray destrier's body into bloody fragments!
A battle-trained gray destrier is dead! R.I.P.
Your blood freezes as you hear a battle-trained gray destrier's death cry.
No way! You're fighting for your life!
Ace narrates 'more come go well'
* S HP:Healthy MV:Weary - Micheal: Hurt > f
You panic and attempt to flee!
You stab Micheal's body.
You flee head over heels.
A Subtle, Overgrown Path
Nettles and other brambles mingle with the grass nearing the border to a
misty clearing where the forest and the grassland border meet. Dominating
your western field of vision is an boundless expanse of broad, grassy
savannas sometimes reaching a modicum of variation as it passes over slightly
dipping valleys and hill crests.
[ obvious exits: N S ]
* S HP:Healthy MV:Weary >
Mudrada tells you 'I beat'
* S HP:Healthy MV:Weary > n
hide
backstab fenariel
Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S ]
The corpse of a battle-trained gray destrier is lying here.
The corpse of a large plains bear is lying here.
Micheal the Squadman is standing here, riding a |1|.gray palfrey.
Ranga Ellis'era Traofann, Tactician is standing here, riding a |2|.wild stallion.
Mantz of the Borderlands is standing here mending a weapon, riding a wild stallion.
Lord Rhys the Dai Shan is standing here, riding a jet black courser.
A raven is here flying around.
Fenariel of Murandy is standing here, riding a |3|.dust-colored gelding.
* S HP:Healthy MV:Haggard > You attempt to hide yourself.
* S HP:Healthy MV:Haggard > You silently approach your victim...
-
Gretchen has arrived from the east, riding a Domani razor.
=+
Fenariel leaves east riding a dust-colored gelding.
A raven leaves east.
**+=-
Gretchen leaves south riding a Domani razor.
-=+*
Backstab who?
* S HP:Healthy MV:Haggard >
Micheal tries to blast you, but you deflect the blow.
* S HP:Healthy MV:Haggard - Micheal: Hurt > f
hide
You panic and attempt to flee!
backstab fenariel
Gretchen has arrived from the south, riding a Domani razor.
Rhys bellows 'mudrada why did you just attack me'
Gretchen tries to strike you, but you deflect the blow.
You flee head over heels.
Beside the Hill
This shady tract of land tucked away beneath the shadows of a high knoll
has given growth to mostly rank vegetation. Small depressions and other
watertraps collect foul-looking pools of water that ring this side of the
hill's foot. You can watch most of the surrounding area from here.
[ obvious exits: W U ]
A raven is here flying around.
Fenariel of Murandy is standing here, riding a |1|.dust-colored gelding.
A robin is here flying around.
An owl is visible flying high in the sky.
You attempt to hide yourself.
* S HP:Healthy MV:Haggard > You silently approach your victim...
-=+
Fenariel leaves west riding a dust-colored gelding.
A raven leaves west.
**+
Ace narrates 'on orch ent'
=-
Gretchen has arrived from the west, riding a Domani razor.
-=+
Mudrada bellows 'i didn't'
*
Backstab who?
* S HP:Healthy MV:Haggard > take fluid in pack
quaff fluid
You get a thin vial of yellow fluid from a belt pack.
* S HP:Healthy MV:Haggard > You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* S HP:Healthy MV:Winded >
Fenariel has arrived from the west, riding a dust-colored gelding.
A raven has arrived from the west.
Gretchen tries to strike you, but you parry successfully.
* S HP:Healthy MV:Winded - Gretchen: Scratched >
Fenariel tries to slash you, but you deflect the blow.
* S HP:Healthy MV:Winded - Gretchen: Scratched >
Fenariel tries to slash you, but you deflect the blow.
You try to stab Gretchen, but she deflects the blow.
Gretchen tries to strike you, but you parry successfully.
* S HP:Healthy MV:Winded - Gretchen: Scratched > f
Carter narrates 'am well'
e
* S HP:Healthy MV:Winded - Gretchen: Scratched > hide
You panic and attempt to flee!
backstab fenariel
Ace narrates 'stay well'
You flee head over heels.
Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S ]
The corpse of a battle-trained gray destrier is lying here.
The corpse of a large plains bear is lying here.
Micheal the Squadman is standing here, riding a |1|.gray palfrey.
Ranga Ellis'era Traofann, Tactician is standing here, riding a |2|.wild stallion.
Mantz of the Borderlands is standing here mending a weapon, riding a wild stallion.
Lord Rhys the Dai Shan is standing here, riding a jet black courser.
Beside the Hill
This shady tract of land tucked away beneath the shadows of a high knoll
has given growth to mostly rank vegetation. Small depressions and other
watertraps collect foul-looking pools of water that ring this side of the
hill's foot. You can watch most of the surrounding area from here.
[ obvious exits: W U ]
A raven is here flying around.
Fenariel of Murandy is standing here, riding a |1|.dust-colored gelding.
Gretchen of Murandy is standing here, riding a |2|.Domani razor.
A robin is here flying around.
An owl is visible flying high in the sky.
* S HP:Healthy MV:Weary > You attempt to hide yourself.
* S HP:Healthy MV:Weary > You silently approach your victim...
-=
An owl leaves up.
Rhys bellows 'looked at the log, you did'
+**
Gretchen leaves west riding a Domani razor.
+=- -=
Carter narrates 'am batt'
+*
Fenariel makes a strange sound as you place a pair of moonstone hilted dirks in her back!
Fenariel panics, and attempts to flee!
Fenariel leaves up riding a dust-colored gelding.
* S HP:Healthy MV:Winded > u
k fenariel
On a Grassy Knoll, Beside the Leatherleaf
From this relatively high vantage over the treeline, it's barely possible to
see The Tar Valon Road which stretches generally north-south in the east.
Distantly shimmering is the pearly architecture of Tar Valon, which almost
appears as an illusory semi-spherical dome planted within a wild sea of
evergreen countryside. In closer proximity a large, solitary leatherleaf tree
with wide-spreading branches invites you to rest against its stout base.
[ obvious exits: D ]
Fenariel of Murandy is standing here, riding a |1|.dust-colored gelding.
An owl is visible flying high in the sky.
Fenariel leaves down riding a dust-colored gelding.
* S HP:Healthy MV:Winded > They aren't here.
* S HP:Healthy MV:Winded > sheath dagger
draw spike
throw fenariel
draw dagger
You sheath a pair of moonstone hilted dirks into a camouflaged hood.
* S HP:Healthy MV:Winded > d
You try to quietly draw a throwing spike from a set of cloth sleeves.
Carter narrates 'Rhys coming?'
k fenariel
* S HP:Healthy MV:Winded > Throw at who?
* S HP:Healthy MV:Winded > You are already wielding a weapon!
* S HP:Healthy MV:Winded > Beside the Hill
This shady tract of land tucked away beneath the shadows of a high knoll
has given growth to mostly rank vegetation. Small depressions and other
watertraps collect foul-looking pools of water that ring this side of the
hill's foot. You can watch most of the surrounding area from here.
[ obvious exits: W U ]
Fenariel of Murandy is standing here, riding a |1|.dust-colored gelding.
A raven is here flying around.
A robin is here flying around.
* S HP:Healthy MV:Winded > You try to hit Fenariel, but she deflects the blow.
* S HP:Healthy MV:Winded - Fenariel: Critical > sheath dagger
draw spike
throw fenariel
draw dagger
Fenariel tries to slash you, but you dodge the attack.
You try to hit Fenariel, but she deflects the blow.
You sheath a throwing spike into a set of cloth sleeves.
* S HP:Healthy MV:Winded - Fenariel: Critical > You try to quietly draw a throwing spike from a set of cloth sleeves.
* S HP:Healthy MV:Winded - Fenariel: Critical > You throw a throwing spike at Fenariel.
* S HP:Healthy MV:Winded - Fenariel: Critical >
A throwing spike arcs through the air.
Fenariel panics, and attempts to flee!
* S HP:Healthy MV:Winded - Fenariel: Critical >
A throwing spike rips through Fenariel's guts as she collapses to the ground.
Fenariel is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Fenariel's death cry.
Re: Stab Thread
R HP:Battered MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
Lord Rodger the Sheriff is standing here, riding a fine piebald rouncey.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Battered MV:Full > notice
look
where
You start paying increased attention to your surroundings.
`
* R HP:Battered MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
Lord Rodger the Sheriff is standing here, riding a fine piebald rouncey.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Battered MV:Full > stat
Players in your Zone
--------------------
Isabel - The Yard Before the Monastery
Rodger - The Yard Before the Monastery
* R HP:Battered MV:Full > A battle-trained Shienaran warlander is in excellent condition.
A battle-trained Shienaran warlander is winded.
x
* R HP:Battered MV:Full > You are a 273 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 75.9 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 168, Dodging bonus: 40, Parrying bonus: 1
Your mood is: Brave. You will flee below: 9 Hit Points
You are wanted by: Shadow
Your armor absorbs about 81% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Battered MV:Full > No-one by that name here.
* R HP:Battered MV:Full > say think crawler still s
z
You say 'think crawler still s'
inv
* R HP:Battered MV:Full > x
They aren't here.
* R HP:Battered MV:Full > `
You are carrying:
six copper pennys
* R HP:Battered MV:Full > No-one by that name here.
* R HP:Battered MV:Full > A battle-trained Shienaran warlander is in excellent condition.
A battle-trained Shienaran warlander is winded.
* R HP:Battered MV:Full > put all pack
You put six coppers in a backpack. <-- around here someone irl is talking to me and i look away from the screen for FIVE seconds :p
* R HP:Battered MV:Full >
Ragan tries to slice Loror, but he parries successfully.
Ragan tries to slice Loror, but he deflects the blow.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
* R HP:Battered MV:Full > `
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Carter.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You've forgotten everything you've learned!
grumble!
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
Lord Rodger the Sheriff is standing here, riding a fine piebald rouncey.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Battered MV:Full > notice
look
where
You start paying increased attention to your surroundings.
`
* R HP:Battered MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
Lord Rodger the Sheriff is standing here, riding a fine piebald rouncey.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Battered MV:Full > stat
Players in your Zone
--------------------
Isabel - The Yard Before the Monastery
Rodger - The Yard Before the Monastery
* R HP:Battered MV:Full > A battle-trained Shienaran warlander is in excellent condition.
A battle-trained Shienaran warlander is winded.
x
* R HP:Battered MV:Full > You are a 273 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 75.9 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 168, Dodging bonus: 40, Parrying bonus: 1
Your mood is: Brave. You will flee below: 9 Hit Points
You are wanted by: Shadow
Your armor absorbs about 81% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Battered MV:Full > No-one by that name here.
* R HP:Battered MV:Full > say think crawler still s
z
You say 'think crawler still s'
inv
* R HP:Battered MV:Full > x
They aren't here.
* R HP:Battered MV:Full > `
You are carrying:
six copper pennys
* R HP:Battered MV:Full > No-one by that name here.
* R HP:Battered MV:Full > A battle-trained Shienaran warlander is in excellent condition.
A battle-trained Shienaran warlander is winded.
* R HP:Battered MV:Full > put all pack
You put six coppers in a backpack. <-- around here someone irl is talking to me and i look away from the screen for FIVE seconds :p
* R HP:Battered MV:Full >
Ragan tries to slice Loror, but he parries successfully.
Ragan tries to slice Loror, but he deflects the blow.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
* R HP:Battered MV:Full > `
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Carter.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You've forgotten everything you've learned!
grumble!
Re: Stab Thread
at least now you can be something besides lances :Pisabel wrote: You've forgotten everything you've learned!
grumble!
Re: Stab Thread
* S HP:Critical MV:Fresh - a hideous abomination: Critical >
You scythe a hideous abomination's body extremely hard.
* S HP:Critical MV:Fresh - a hideous abomination: Critical >
Shiggles says 'die'
* S HP:Critical MV:Fresh - a hideous abomination: Critical >
Shiggles smites a hideous abomination's right foreleg into bloody fragments!
You scythe a hideous abomination's body into bloody fragments!
A hideous abomination tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Fresh - a hideous abomination: Critical >
A hideous abomination cuts your face with razor-sharp claws.
* S HP:Critical MV:Fresh - a hideous abomination: Critical >
You try to scythe a hideous abomination, but he parries successfully.
* S HP:Critical MV:Fresh - a hideous abomination: Critical >
Shiggles smites a hideous abomination's right foreleg very hard.
A hideous abomination is mortally wounded, and will die soon, if not aided.
You scythe a hideous abomination's body into bloody fragments!
A hideous abomination is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear a hideous abomination's death cry.
* S HP:Critical MV:Fresh > cha mood brave
cha mood brave
cha mood brave
cha mood brave
Mood changed to: Brave
Wimpy reset to: 116 hit points.
cha mood brave
* S HP:Critical MV:Fresh > Mood changed to: Brave
Wimpy reset to: 116 hit points.
* S HP:Critical MV:Fresh >
Shiggles says 'whew'
score
* S HP:Critical MV:Fresh > Mood changed to: Brave
Wimpy reset to: 116 hit points.
* S HP:Critical MV:Fresh > Mood changed to: Brave
Wimpy reset to: 116 hit points.
* S HP:Critical MV:Fresh > Mood changed to: Brave
Wimpy reset to: 116 hit points.
* S HP:Critical MV:Fresh > You have 41(389) hit and 243(243) movement points.
You have scored 39202835 experience points and 0 quest points.
You need 1297165 exp to reach the next level.
You have played 0 days and 15 hours (real time).
This ranks you as Zkythe the Wolfish Trolloc (Level 36).
You are standing.
* S HP:Critical MV:Fresh >
Suddenly *someone* places a long pine javelin in your back!
You are dead! Sorry...
You stop following Shiggles.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [3]
Dimst the Trolloc is resting here.
o HP:Critical MV:Haggard > '40hps!
You say '40hps!'
o HP:Critical MV:Haggard >
The Guardian tells you 'Zkythe, your wheel has fared poorly...'
o HP:Critical MV:Haggard > tell shiggles lol
The Guardian tells you 'Eat, drink and sleep my friend...
o HP:Critical MV:Haggard > You tell Shiggles 'lol'
o HP:Critical MV:Haggard > l
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [3]
Dimst the Trolloc is resting here.
o HP:Critical MV:Haggard >
The Guardian tells you 'Soothe your aching muscles,'
o HP:Critical MV:Haggard >
The Guardian tells you 'Rest those weary bones,'
o HP:Critical MV:Haggard >
Shiggles tells you 'lmaooo'
You scythe a hideous abomination's body extremely hard.
* S HP:Critical MV:Fresh - a hideous abomination: Critical >
Shiggles says 'die'
* S HP:Critical MV:Fresh - a hideous abomination: Critical >
Shiggles smites a hideous abomination's right foreleg into bloody fragments!
You scythe a hideous abomination's body into bloody fragments!
A hideous abomination tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Fresh - a hideous abomination: Critical >
A hideous abomination cuts your face with razor-sharp claws.
* S HP:Critical MV:Fresh - a hideous abomination: Critical >
You try to scythe a hideous abomination, but he parries successfully.
* S HP:Critical MV:Fresh - a hideous abomination: Critical >
Shiggles smites a hideous abomination's right foreleg very hard.
A hideous abomination is mortally wounded, and will die soon, if not aided.
You scythe a hideous abomination's body into bloody fragments!
A hideous abomination is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear a hideous abomination's death cry.
* S HP:Critical MV:Fresh > cha mood brave
cha mood brave
cha mood brave
cha mood brave
Mood changed to: Brave
Wimpy reset to: 116 hit points.
cha mood brave
* S HP:Critical MV:Fresh > Mood changed to: Brave
Wimpy reset to: 116 hit points.
* S HP:Critical MV:Fresh >
Shiggles says 'whew'
score
* S HP:Critical MV:Fresh > Mood changed to: Brave
Wimpy reset to: 116 hit points.
* S HP:Critical MV:Fresh > Mood changed to: Brave
Wimpy reset to: 116 hit points.
* S HP:Critical MV:Fresh > Mood changed to: Brave
Wimpy reset to: 116 hit points.
* S HP:Critical MV:Fresh > You have 41(389) hit and 243(243) movement points.
You have scored 39202835 experience points and 0 quest points.
You need 1297165 exp to reach the next level.
You have played 0 days and 15 hours (real time).
This ranks you as Zkythe the Wolfish Trolloc (Level 36).
You are standing.
* S HP:Critical MV:Fresh >
Suddenly *someone* places a long pine javelin in your back!
You are dead! Sorry...
You stop following Shiggles.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [3]
Dimst the Trolloc is resting here.
o HP:Critical MV:Haggard > '40hps!
You say '40hps!'
o HP:Critical MV:Haggard >
The Guardian tells you 'Zkythe, your wheel has fared poorly...'
o HP:Critical MV:Haggard > tell shiggles lol
The Guardian tells you 'Eat, drink and sleep my friend...
o HP:Critical MV:Haggard > You tell Shiggles 'lol'
o HP:Critical MV:Haggard > l
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [3]
Dimst the Trolloc is resting here.
o HP:Critical MV:Haggard >
The Guardian tells you 'Soothe your aching muscles,'
o HP:Critical MV:Haggard >
The Guardian tells you 'Rest those weary bones,'
o HP:Critical MV:Haggard >
Shiggles tells you 'lmaooo'
Re: Stab Thread
That's significantly better on your end than mine.
* S HP:Healthy MV:Weary > back zkythe
*Shiggles* smites a hideous abomination's right foreleg very hard.
A hideous abomination is mortally wounded, and will die soon, if not aided.
*Zkythe* scythes a hideous abomination's body into bloody fragments!
A hideous abomination is dead! R.I.P.
Your blood freezes as you hear a hideous abomination's death cry.
You silently approach your victim...
-
*Shiggles* says 'nqmw'
*Zkythe* makes a strange sound as you place a long pine javelin in his back!
*Zkythe* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zkythe*'s death cry.
* S HP:Healthy MV:Weary > back zkythe
*Shiggles* smites a hideous abomination's right foreleg very hard.
A hideous abomination is mortally wounded, and will die soon, if not aided.
*Zkythe* scythes a hideous abomination's body into bloody fragments!
A hideous abomination is dead! R.I.P.
Your blood freezes as you hear a hideous abomination's death cry.
You silently approach your victim...
-
*Shiggles* says 'nqmw'
*Zkythe* makes a strange sound as you place a long pine javelin in his back!
*Zkythe* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zkythe*'s death cry.
Re: Stab Thread
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
* R HP:Wounded SP:Strong MV:Strong > rel
kill dark
Ok.
kill dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
* R HP:Wounded SP:Strong MV:Strong > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
* R HP:Wounded SP:Strong MV:Strong > yell !
kill dark
They aren't here.
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
* R HP:Wounded SP:Strong MV:Strong > You bellow '!'
kill dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
* R HP:Wounded SP:Strong MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Wounded SP:Strong MV:Strong >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
A torch is here on the ground.
A slim blade with a white hilt lies here on the floor.
A wooden practice shield has been dropped here.
A honeycake is here, baked to perfection [3]
An embossed leather water flask lies forgotten here. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* R HP:Wounded SP:Strong MV:Strong > rel
kill dark
Ok.
kill dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
* R HP:Wounded SP:Strong MV:Strong > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
* R HP:Wounded SP:Strong MV:Strong > yell !
kill dark
They aren't here.
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
* R HP:Wounded SP:Strong MV:Strong > You bellow '!'
kill dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
* R HP:Wounded SP:Strong MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Wounded SP:Strong MV:Strong >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
A torch is here on the ground.
A slim blade with a white hilt lies here on the floor.
A wooden practice shield has been dropped here.
A honeycake is here, baked to perfection [3]
An embossed leather water flask lies forgotten here. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Re: Stab Thread
You beat me to it.
You attempt to hide yourself.
[backstab human] d >
You silently approach your victim...
Gretchen bellows 's'
*Gretchen* makes a strange sound as you place a silver-winged basilard in her back!
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Gretchen*'s death cry.
* S HP:Hurt MV:Haggard > na rip
g
You narrate 'rip'
* S HP:Hurt MV:Hagg
You attempt to hide yourself.
[backstab human] d >
You silently approach your victim...
Gretchen bellows 's'
*Gretchen* makes a strange sound as you place a silver-winged basilard in her back!
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Gretchen*'s death cry.
* S HP:Hurt MV:Haggard > na rip
g
You narrate 'rip'
* S HP:Hurt MV:Hagg
Re: Stab Thread
had notice on too thats a lot of failed k darks with like 94% notice
Re: Stab Thread
Really looks like only 3 failed k dark
Re: Stab Thread
o S HP:Hurt MV:Weary > Dark Forest
[ obvious exits: N E S W ]
A panther stalks through the wilderness.
o S HP:Hurt MV:Weary > hide
backstab h.human
Dark Forest
[ obvious exits: E S ]
o S HP:Hurt MV:Weary > Silent Forest
[ obvious exits: N E S W ]
Badd is standing here, riding a |1|.gray palfrey.
A raven is here flying around.
Zyonel is standing here, riding a |2|.warhorse.
* S HP:Hurt MV:Weary > You attempt to hide yourself.
* S HP:Hurt MV:Weary > You silently approach your victim...
-=+*+=- -=+
Badd makes a strange sound as you place a silver-winged basilard in his back!
This session you've landed 1156 out of 2150 stabs (53% landed)
Since 12/21/2017 you've landed 1156 out of 2150 stabs (53% landed)
Badd is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Badd's death cry.
-------------------------------------------------------------------------------------------------------------------
S HP:Healthy MV:Weary > v
Katelyn has arrived from the south, riding a wild stallion.
* S HP:Healthy MV:Weary > [back h.human]
You silently approach your victim...
Katelyn leaves east riding a wild stallion.
-=++=- -
Nevaeh has arrived from the east, riding a shadow stallion.
=
Nevaeh leaves west riding a shadow stallion.
+*
Backstab who?
* S HP:Healthy MV:Weary > v
Katelyn has arrived from the east, riding a wild stallion.
* S HP:Healthy MV:Weary > [back h.human]
You silently approach your victim...
-=
Katelyn leaves west riding a wild stallion.
++=- -=+*
Backstab who?
* S HP:Healthy MV:Weary > w
hide
backstab h.human
The Dusty Road
[ obvious exits: E W ]
West:
* S HP:Healthy MV:Weary > You attempt to hide yourself.
* S HP:Healthy MV:Weary > w
Nevaeh has arrived from the west, riding a shadow stallion.
Backstab who?
* S HP:Healthy MV:Weary > hide
backstab h.human
Nevaeh leaves east riding a shadow stallion.
The Dusty Road
[ obvious exits: N E S ]
Katelyn is standing here, riding a |1|.wild stallion.
* S HP:Healthy MV:Winded > You attempt to hide yourself.
* S HP:Healthy MV:Weary > You silently approach your victim...
-=+*+TICK IN 5 SECONDS.
=- -=+
Katelyn makes a strange sound as you place a triple bladed dagger in her back!
This session you've landed 1158 out of 2152 stabs (53% landed)
Since 12/21/2017 you've landed 1158 out of 2152 stabs (53% landed)
Katelyn is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Katelyn's death cry.
[ obvious exits: N E S W ]
A panther stalks through the wilderness.
o S HP:Hurt MV:Weary > hide
backstab h.human
Dark Forest
[ obvious exits: E S ]
o S HP:Hurt MV:Weary > Silent Forest
[ obvious exits: N E S W ]
Badd is standing here, riding a |1|.gray palfrey.
A raven is here flying around.
Zyonel is standing here, riding a |2|.warhorse.
* S HP:Hurt MV:Weary > You attempt to hide yourself.
* S HP:Hurt MV:Weary > You silently approach your victim...
-=+*+=- -=+
Badd makes a strange sound as you place a silver-winged basilard in his back!
This session you've landed 1156 out of 2150 stabs (53% landed)
Since 12/21/2017 you've landed 1156 out of 2150 stabs (53% landed)
Badd is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Badd's death cry.
-------------------------------------------------------------------------------------------------------------------
S HP:Healthy MV:Weary > v
Katelyn has arrived from the south, riding a wild stallion.
* S HP:Healthy MV:Weary > [back h.human]
You silently approach your victim...
Katelyn leaves east riding a wild stallion.
-=++=- -
Nevaeh has arrived from the east, riding a shadow stallion.
=
Nevaeh leaves west riding a shadow stallion.
+*
Backstab who?
* S HP:Healthy MV:Weary > v
Katelyn has arrived from the east, riding a wild stallion.
* S HP:Healthy MV:Weary > [back h.human]
You silently approach your victim...
-=
Katelyn leaves west riding a wild stallion.
++=- -=+*
Backstab who?
* S HP:Healthy MV:Weary > w
hide
backstab h.human
The Dusty Road
[ obvious exits: E W ]
West:
* S HP:Healthy MV:Weary > You attempt to hide yourself.
* S HP:Healthy MV:Weary > w
Nevaeh has arrived from the west, riding a shadow stallion.
Backstab who?
* S HP:Healthy MV:Weary > hide
backstab h.human
Nevaeh leaves east riding a shadow stallion.
The Dusty Road
[ obvious exits: N E S ]
Katelyn is standing here, riding a |1|.wild stallion.
* S HP:Healthy MV:Winded > You attempt to hide yourself.
* S HP:Healthy MV:Weary > You silently approach your victim...
-=+*+TICK IN 5 SECONDS.
=- -=+
Katelyn makes a strange sound as you place a triple bladed dagger in her back!
This session you've landed 1158 out of 2152 stabs (53% landed)
Since 12/21/2017 you've landed 1158 out of 2152 stabs (53% landed)
Katelyn is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Katelyn's death cry.