So my buffer sucks and it lost him beating me up gap. picks up a tic after i make it blight.
* HP:Critical MV:Strong >
sc
q
3
You have 46(346) hit and 178(208) movement points.
You have scored 22256143 experience points and 280 quest points.
You need 2243857 exp to level and 120 qp to rank.
You have amassed 163 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Tryndamere the Wretched Predator [Ghar'ghael 5] (Level 32).
You are standing.
* HP:Critical MV:Strong >
3
[change mood brave]
Mood changed to: Brave
3
* HP:Critical MV:Strong >
3
[k human]
They aren't here.
* HP:Critical MV:Strong > [k human]
They aren't here.
* HP:Critical MV:Strong > [k human]
They aren't here.
* HP:Critical MV:Strong > [k human]
They aren't here.
* HP:Critical MV:Strong >
where
3
Players in your Zone
--------------------
Occum - The Blight
Tryndamere - The Blight
You catch a faint scent of a horse nearby.
* HP:Critical MV:Strong >
3
[k human]
They aren't here.
* HP:Critical MV:Strong >
3
[k human]
They aren't here.
* HP:Critical MV:Strong >
3
[k human]
They aren't here.
* HP:Critical MV:Strong >
3
[k human]
They aren't here.
* HP:Critical MV:Strong > [k human]
They aren't here.
* HP:Critical MV:Strong >
nar one of you have a oilstone?
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
You narrate 'one of you have a oilstone?'
* HP:Beaten MV:Fresh >
where
Players in your Zone
--------------------
Occum - The Blight
Tryndamere - The Blight
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Fresh >
* HP:Beaten MV:Fresh >
3
3
[k human]
They aren't here.
* HP:Beaten MV:Fresh >
3
[k human]
They aren't here.
* HP:Beaten MV:Fresh > [k human]
They aren't here.
* HP:Beaten MV:Fresh >
sc
3
3
You have 59(346) hit and 208(208) movement points.
You have scored 22256143 experience points and 280 quest points.
You need 2243857 exp to level and 120 qp to rank.
You have amassed 163 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Tryndamere the Wretched Predator [Ghar'ghael 5] (Level 32).
You are standing.
* HP:Beaten MV:Fresh >
3
[k human]
They aren't here.
* HP:Beaten MV:Fresh >
3
[k human]
They aren't here.
* HP:Beaten MV:Fresh >
3
[k human]
They aren't here.
*Youruk* has arrived from the north, riding a bloodstock stallion.
* HP:Beaten MV:Fresh > [k human]
You scythe *Youruk*'s body.
* HP:Beaten MV:Fresh - Youruk: Beaten > [k human]
You do the best you can!
* HP:Beaten MV:Fresh - Youruk: Beaten >
b
[bash ]
*Youruk* panics, and attempts to flee!
-=+
*Youruk* leaves down riding a bloodstock stallion.
*
down
*
3
b
Cancelled.
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
*Youruk* is standing here, riding a bloodstock stallion.
You smell something remniscent of death as you enter this place.
* HP:Beaten MV:Full > [k human]
You scythe *Youruk*'s body.
* HP:Beaten MV:Full - Youruk: Critical > [bash ]
-=+*
*Youruk* panics, and attempts to flee!
*+=
Grizzler narrates 'I'm Andor, sorry.'
*Youruk* leaves up riding a bloodstock stallion.
-
up
3
Cancelled.
b
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
*Youruk* is here, fighting the blighted tree, riding a bloodstock stallion.
A Ko'bal trolloc is here, fighting Youruk.
The blighted tree is here, fighting Youruk.
The blighted tree is here, fighting Youruk.
The blighted tree is here, fighting Youruk.
The smell of death fades as you move further...
* HP:Beaten MV:Full > [k human]
You scythe *Youruk*'s right hand.
* HP:Beaten MV:Full - the blighted tree: Healthy - Youruk: Critical > [bash ]
-=
*Youruk* panics, and attempts to flee!
+*
A Ko'bal trolloc barely tickles Youruk's body with his pierce.
The blighted tree tickles Youruk's body with its hit.
The blighted tree barely tickles Youruk's body with its hit.
The blighted tree barely tickles Youruk's left foot with its hit.
*+
*Youruk* leaves south riding a bloodstock stallion.
=
south
-
3
Cancelled.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.
Psyche narrates 'No oilstone here :('
* HP:Beaten MV:Full >
b
[k human]
They aren't here.
* HP:Beaten MV:Full >
south
[bash ]
Bash who?
* HP:Beaten MV:Full >
south
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
An enormous blight worm towers above you, making an eerie shrill scream.
A young trolloc is here, growling with a deep bloodlust.
A small stick is lying on the ground here.
* HP:Beaten MV:Full >
3
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Full >
b
[k human]
They aren't here.
* HP:Beaten MV:Full >
south
[bash ]
Bash who?
* HP:Beaten MV:Full >
south
south
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Full >
3
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
o HP:Beaten MV:Full >
b
Alas, you cannot go that way...
o HP:Beaten MV:Full > [k human]
They aren't here.
o HP:Beaten MV:Full >
east
[bash ]
Bash who?
o HP:Beaten MV:Full > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Strong >
where
q
Players in your Zone
--------------------
Tryndamere - The Blight
Occum - The Blight
* HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Strong >
north
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
* HP:Beaten MV:Strong >
west
west
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Strong > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A black snake is here, lying on a rock.
* HP:Beaten MV:Strong >
where
Players in your Zone
--------------------
Tryndamere - In a Dying Orchard
* HP:Beaten MV:Strong >
east
south
east
south
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Strong > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
where
o HP:Beaten MV:Strong >
q
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Strong > Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
Occum narrates 'oilstone alln downer '
* HP:Beaten MV:Strong >
east
Players in your Zone
--------------------
Tryndamere - Near the Foothills
* HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Strong > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
* HP:Beaten MV:Strong >
west
north
west
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
* HP:Beaten MV:Strong >
north
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
north
* HP:Beaten MV:Strong >
north
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
o HP:Beaten MV:Strong >
north
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Strong > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
An enormous blight worm towers above you, making an eerie shrill scream.
A young trolloc is here, growling with a deep bloodlust.
A small stick is lying on the ground here.
* HP:Beaten MV:Strong >
north
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.
* HP:Beaten MV:Strong >
north
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Tiring >
north
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
A huge darkhound is here, drooling and snarling.
* HP:Beaten MV:Tiring > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
A fine-grained oilstone lies upon the ground.
Occum the Pugnacious Destroyer is standing here.
A trolloc is here commanding a fist of troops.
A rat scurries around trying to get out of sight.
A trolloc is here ruling a group of trollocs.
* HP:Beaten MV:Tiring >
Occum narrates 'trynd'
* HP:Beaten MV:Tiring >
take stone
You get an oilstone.
* HP:Beaten MV:Tiring >
hold stone
rs
You grab an oilstone.
* HP:Beaten MV:Tiring >
m
[remove sword]
You stop using a jagged edged warsword.
* HP:Beaten MV:Tiring > You start to moan.
* HP:Beaten MV:Tiring >
ms
[mend sword]
You sit down.
You begin mending a jagged edged warsword.
Occum nods in agreement.
-=+**+=- -=+**+=- -=+*
You see the edges of a jagged edged warsword sharpen further...
-=+**+=- -=+**+
A huge darkhound has arrived from the south.
=- -=+*
You begin finishing off the edges of a jagged edged warsword...
-=
nar thanks now i can finish him off. we both low
Cancelled.
You narrate 'thanks now i can finish him off. we both low '
* HP:Beaten MV:Tiring >
stand
ws
You stand up.
* HP:Beaten MV:Tiring > [wield sword]
You wield a jagged edged warsword with both hands.
* HP:Beaten MV:Tiring >
rem stone
You stop using an oilstone.
* HP:Beaten MV:Tiring >
give stone occum
No-one by that name here.
* HP:Beaten MV:Tiring >
where
q
Players in your Zone
--------------------
Tryndamere - The Blight
* HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Tiring >
hold stone
You grab an oilstone.
* HP:Beaten MV:Tiring >
where
q
Players in your Zone
--------------------
Tryndamere - The Blight
* HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Tiring >
south
south
south
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
* HP:Beaten MV:Tiring >
south
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Tiring >
sc
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
The blight bear stands on its haunches, roaring madly.
* HP:Beaten MV:Tiring > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An enormous blight worm towers above you, making an eerie shrill scream.
A young trolloc is here, growling with a deep bloodlust.
A small stick is lying on the ground here.
* HP:Beaten MV:Tiring >
eq
You have 71(346) hit and 142(208) movement points.
You have scored 22257997 experience points and 280 quest points.
You need 2242003 exp to level and 120 qp to rank.
You have amassed 163 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Tryndamere the Wretched Predator [Ghar'ghael 5] (Level 32).
You are standing.
* HP:Beaten MV:Tiring >
stat
You are using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a burnished metal breastplate
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a jagged edged warsword
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a flask stained with human blood
<worn on belt> a jewel-encrusted scabbard
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* HP:Beaten MV:Tiring > You are a 175 year old male trolloc warrior.
Your height is 6 feet, 11 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 75.8 lbs, light.
Your base abilities are: Str:21 Int:7 Wil:8 Dex:12 Con:17.
Offensive bonus: 189, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
* HP:Beaten MV:Tiring >
south
south
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Tiring > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Tiring >
east
east
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
* HP:Beaten MV:Tiring >
east
north
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A black-fletched arrow with an elongated steel point lies here.
* HP:Beaten MV:Tiring >
east
Alas, you cannot go that way...
* HP:Beaten MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
* HP:Beaten MV:Tiring > The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the east, but it tapers off to the west and disappears.
[ obvious exits: E S W ]
* HP:Beaten MV:Tiring >
where
q
Players in your Zone
--------------------
Tryndamere - The Blight
* HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Tiring >
west
south
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
* HP:Beaten MV:Tiring >
south
south
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A black-fletched arrow with an elongated steel point lies here.
* HP:Beaten MV:Tiring > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
* HP:Beaten MV:Tiring > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
* HP:Beaten MV:Tiring >
whjere
Arglebargle, glop-glyf!?!
* HP:Beaten MV:Tiring >
east
south
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
* HP:Beaten MV:Tiring >
east
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
* HP:Beaten MV:Tiring > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
* HP:Beaten MV:Tiring >
where
q
Players in your Zone
--------------------
Tryndamere - In the Foothills
* HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Tiring >
down
up
west
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A mercenary lingers here, ready to earn his pay.
The Shienaran forward scout commander stands ever vigilant.
* HP:Beaten MV:Tiring > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
* HP:Beaten MV:Tiring > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
* HP:Beaten MV:Tiring >
west
west
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
* HP:Beaten MV:Tiring >
west
Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
* HP:Beaten MV:Tiring >
north
west
west
Alas, you cannot go that way...
* HP:Beaten MV:Tiring > Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring >
north
west
west
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Tiring > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
o HP:Beaten MV:Tiring > Alas, you cannot go that way...
o HP:Beaten MV:Tiring >
north
west
west
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Tiring > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A black snake is here, lying on a rock.
* HP:Beaten MV:Tiring > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A lynx creeps low to the ground, hunting for food.
* HP:Beaten MV:Tiring >
south
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Beaten MV:Tiring >
south
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Beaten MV:Tiring >
west
west
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves east.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
* HP:Beaten MV:Tiring >
north
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A snake is crawling through the water here.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
A raven is here, watching.
A mole is here, looking sickly.
* HP:Beaten MV:Tiring > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A black-fletched arrow with an elongated steel point lies here.
A large stone well is here.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* HP:Beaten MV:Tiring >
south
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A snake is crawling through the water here.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
A raven is here, watching.
A mole is here, looking sickly.
east
* HP:Beaten MV:Tiring >
east
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
* HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Beaten MV:Tiring >
south
east
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
* HP:Beaten MV:Tiring >
west
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
A small grasshopper hops from place to place.
north
* HP:Beaten MV:Tiring >
north
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
* HP:Beaten MV:Tiring >
north
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Beaten MV:Tiring > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Beaten MV:Winded > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A lynx creeps low to the ground, hunting for food.
* HP:Beaten MV:Winded >
where
q
Players in your Zone
--------------------
Tryndamere - By the Apple Trees
* HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Winded >
east
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A black snake is here, lying on a rock.
east
* HP:Beaten MV:Winded >
north
north
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Winded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Winded >
down
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An enormous blight worm towers above you, making an eerie shrill scream.
A young trolloc is here, growling with a deep bloodlust.
* HP:Beaten MV:Winded >
north
down
Alas, you cannot go that way...
* HP:Beaten MV:Winded > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
A small stick is lying on the ground here.
The blight bear stands on its haunches, roaring madly.
* HP:Beaten MV:Winded > Alas, you cannot go that way...
* HP:Beaten MV:Winded >
north
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Winded >
down
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
You smell something remniscent of death as you enter this place.
* HP:Beaten MV:Winded >
whereq
Arglebargle, glop-glyf!?!
* HP:Beaten MV:Winded >
where
q
Players in your Zone
--------------------
Tryndamere - Deep in the Valley
* HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Winded >
up
south
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
* HP:Beaten MV:Winded >
east
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
A small stick is lying on the ground here.
The blight bear stands on its haunches, roaring madly.
* HP:Beaten MV:Winded > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
A trolloc is here ruling a group of trollocs.
A huge trolloc marked with a whirlwind snorts here.
* HP:Beaten MV:Winded >
north
east
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Winded > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
An enormous blight worm towers above you, making an eerie shrill scream.
* HP:Beaten MV:Winded >
north
north
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
* HP:Beaten MV:Winded > The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.
A huge darkhound is here, drooling and snarling.
The blight bear stands on its haunches, roaring madly.
* HP:Beaten MV:Winded >
north
west
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
* HP:Beaten MV:Winded >
west
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
A black-fletched arrow with an elongated steel point lies here.
* HP:Beaten MV:Winded > The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
o HP:Beaten MV:Winded >
south
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
A trolloc is here commanding a fist of troops.
* HP:Beaten MV:Winded >
east
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
A trolloc is here ruling a group of trollocs.
* HP:Beaten MV:Winded >
west
south
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
A trolloc is here commanding a fist of troops.
south
* HP:Beaten MV:Weary > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
A huge darkhound is here, drooling and snarling.
* HP:Beaten MV:Weary > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Weary >
nar well
You narrate 'well'
* HP:Beaten MV:Weary >
nar hes crit as hell
You narrate 'hes crit as hell'
* HP:Beaten MV:Weary >
nar im hag tho
You narrate 'im hag tho'
* HP:Beaten MV:Weary >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
* HP:Beaten MV:Weary >
nar no smells blight orch gap sted
You narrate 'no smells blight orch gap sted'
* HP:Beaten MV:Weary >
nar so unless he mobbed
You narrate 'so unless he mobbed'
* HP:Beaten MV:Weary >
Grizzler narrates 'Sounds like a fun fight.'
* HP:Beaten MV:Weary >
A shrill piercing scream reverberates through the area.
* HP:Beaten MV:Weary >
nar and i have no track
You narrate 'and i have no track'
* HP:Beaten MV:Weary >
where
Players in your Zone
--------------------
Tryndamere - The Blight
* HP:Beaten MV:Weary >
rem flask
You stop using a flask stained with human blood.
* HP:Beaten MV:Weary >
drink flask
You drink the human blood.
Aaaah, that hit the spot... you feel refreshed.
You don't feel thirsty any more.
* HP:Beaten MV:Winded >
wear flask
sc
You put a flask stained with human blood on your belt.
* HP:Beaten MV:Winded > You have 96(346) hit and 73(208) movement points.
You have scored 22257997 experience points and 280 quest points.
You need 2242003 exp to level and 120 qp to rank.
You have amassed 163 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Tryndamere the Wretched Predator [Ghar'ghael 5] (Level 32).
You are standing.
* HP:Beaten MV:Winded >
south
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
A small stick is lying on the ground here.
The blight bear stands on its haunches, roaring madly.
* HP:Beaten MV:Winded >
south
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An enormous blight worm towers above you, making an eerie shrill scream.
A young trolloc is here, growling with a deep bloodlust.
* HP:Beaten MV:Winded >
south
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Winded >
A shrill piercing scream reverberates through the area.
* HP:Beaten MV:Winded >
where
q
sc
Players in your Zone
--------------------
Tryndamere - The Blight
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Winded > You have 96(346) hit and 67(208) movement points.
You have scored 22257997 experience points and 280 quest points.
You need 2242003 exp to level and 120 qp to rank.
You have amassed 163 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Tryndamere the Wretched Predator [Ghar'ghael 5] (Level 32).
You are standing.
* HP:Beaten MV:Winded >
3
3
3
[k human]
They aren't here.
* HP:Beaten MV:Winded > [k human]
They aren't here.
* HP:Beaten MV:Winded > [k human]
They aren't here.
* HP:Beaten MV:Winded >
nar oh faint back
You narrate 'oh faint back'
Occum narrates 'gap per rm'
* HP:Beaten MV:Winded >
where
q
Players in your Zone
--------------------
Tryndamere - The Blight
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Winded >
3
[change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Winded >
[k human]
They aren't here.
* HP:Beaten MV:Winded > * HP:Beaten MV:Winded >
south
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Winded >
3
[k human]
They aren't here.
* HP:Beaten MV:Winded >
south
3
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
o HP:Beaten MV:Winded > [k human]
They aren't here.
o HP:Beaten MV:Winded >
east
north
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Weary > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
* HP:Beaten MV:Weary >
north
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
*Youruk* has arrived from the east, riding a bloodstock stallion.
* HP:Beaten MV:Weary >
*Youruk* crushes your body.
* HP:Beaten MV:Weary - Youruk: Beaten >
3
b
[k human]
You do the best you can!
* HP:Beaten MV:Weary - Youruk: Beaten > [bash ]
A shrill piercing scream reverberates through the area.
*Youruk* crushes your body.
-=+**+=- -=
You scythe *Youruk*'s right foot.
Your bash at *Youruk* sends him sprawling!
* HP:Beaten MV:Winded - Youruk: Beaten >
q
[change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Winded - Youruk: Beaten >
sc
HP:Beaten MP:Winded
You have scored 22258846 experience points and 280 quest points.
You need 2241154 exp to level and 120 qp to rank.
You have amassed 163 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Tryndamere the Wretched Predator [Ghar'ghael 5] (Level 32).
You are fighting Youruk.
* HP:Beaten MV:Winded - Youruk: Beaten >
You scythe *Youruk*'s body hard.
* HP:Beaten MV:Winded - Youruk: Beaten >
b
[bash ]
They already seem to be stunned.
* HP:Beaten MV:Winded - Youruk: Beaten >
b
You scythe *Youruk*'s right leg hard.
*Youruk* crushes your right leg hard.
[bash ]
-=+**+=- -=
As *Youruk* avoids your bash, you topple over and fall to the ground!
*Youruk* sends you sprawling with a powerful bash!
* HP:Beaten MV:Winded - Youruk: Critical >
b
*Youruk* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Winded - Youruk: Critical > [bash ]
-=+**+=- -=
Your bash at *Youruk* sends him sprawling!
* HP:Beaten MV:Winded - Youruk: Critical >
q
[change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Winded - Youruk: Critical >
be
[change mood berserk]
Mood changed to: Berserk
* HP:Beaten MV:Winded - Youruk: Critical >
You scythe *Youruk*'s body hard.
* HP:Beaten MV:Winded - Youruk: Critical >
3
3
[k human]
You do the best you can!
* HP:Beaten MV:Winded - Youruk: Critical >
3
[k human]
You do the best you can!
* HP:Beaten MV:Winded - Youruk: Critical > [k human]
You do the best you can!
* HP:Beaten MV:Winded - Youruk: Critical >
b
[bash ]
They already seem to be stunned.
* HP:Beaten MV:Winded - Youruk: Critical >
You scythe *Youruk*'s body hard.
* HP:Beaten MV:Winded - Youruk: Critical >
b
[bash ]
They already seem to be stunned.
* HP:Beaten MV:Winded - Youruk: Critical >
*Youruk* panics, and attempts to flee!
* HP:Beaten MV:Winded - Youruk: Critical >
b
[bash ]
-=+*
*Youruk* panics, and attempts to flee!
*+
*Youruk* leaves west riding a bloodstock stallion.
=-
west
3
Cancelled.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Winded >
3
[k human]
They aren't here.
* HP:Beaten MV:Winded >
3
[k human]
They aren't here.
* HP:Beaten MV:Winded > [k human]
They aren't here.
* HP:Beaten MV:Winded >
q
q
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 103 hit points.
* HP:Beaten MV:Winded >
q
q
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 103 hit points.
* HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 103 hit points.
* HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 103 hit points.
* HP:Beaten MV:Winded >
change wimp
You won't flee from any fight now.
* HP:Beaten MV:Winded >
where
q
Players in your Zone
--------------------
Tryndamere - The Blight
* HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Winded >
south
west
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Winded > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A black snake is here, lying on a rock.
* HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Tryndamere - In a Dying Orchard
* HP:Beaten MV:Winded >
east
south
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Winded > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
o HP:Beaten MV:Winded >
south
east
Alas, you cannot go that way...
o HP:Beaten MV:Winded >
south
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Winded > Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
* HP:Beaten MV:Winded >
where
q
Players in your Zone
--------------------
Tryndamere - Near the Foothills
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Winded >
south
east
east
Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
* HP:Beaten MV:Winded > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
* HP:Beaten MV:Winded > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
* HP:Beaten MV:Winded >
east
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
* HP:Beaten MV:Winded >
down Thought i was dead here
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A mercenary lingers here, ready to earn his pay.
The Shienaran forward scout commander stands ever vigilant.
* HP:Beaten MV:Winded >
3
[k human]
They aren't here.
* HP:Beaten MV:Winded >
Ragan slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Winded - Ragan: Healthy >
up
No way! You're fighting for your life!
* HP:Beaten MV:Winded - Ragan: Healthy >
r
f
[change mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Winded - Ragan: Healthy > PANIC! You couldn't escape!
* HP:Beaten MV:Winded - Ragan: Healthy >
f
You scythe Ragan's head into bloody fragments!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A hired mercenary joins a Shienaran forward scout's fight!
Ragan slashes your left arm.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Winded - Ragan: Scratched > PANIC! You couldn't escape!
f
PANIC! You couldn't escape!
* HP:Beaten MV:Winded - Ragan: Scratched >
f
PANIC! You couldn't escape!
* HP:Beaten MV:Winded - Ragan: Scratched >
f
PANIC! You couldn't escape!
* HP:Beaten MV:Winded - Ragan: Scratched >
f
PANIC! You couldn't escape!
* HP:Beaten MV:Winded - Ragan: Scratched >
f
You panic and attempt to flee!
A hired mercenary blasts your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout slashes your left arm.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout barely slashes your left arm.
You wish that your wounds would stop BLEEDING so much!
Ragan slashes your right arm.
You wish that your wounds would stop BLEEDING so much!
sc
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
You have 23(346) hit and 66(208) movement points.
You have scored 22265442 experience points and 280 quest points.
You need 2234558 exp to level and 120 qp to rank.
You have amassed 163 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Tryndamere the Wretched Predator [Ghar'ghael 5] (Level 32).
You are standing.
* HP:Critical MV:Winded >
nar ffs
You narrate 'ffs'
* HP:Critical MV:Winded >
nar i just failed like 12 flees
You narrate 'i just failed like 12 flees'
* HP:Critical MV:Winded >
nar checking ragan
You narrate 'checking ragan'
* HP:Critical MV:Winded >
nar went batt to 23 hp
west
You narrate 'went batt to 23 hp'
* HP:Critical MV:Winded > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
* HP:Critical MV:Winded >
whjere
q
Arglebargle, glop-glyf!?!
* HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave
* HP:Critical MV:Winded >
where
q
Players in your Zone
--------------------
Tryndamere - Edge of the Foothills
You catch a faint scent of a horse nearby.
* HP:Critical MV:Winded >
sc
[change mood brave]
Mood changed to: Brave
* HP:Critical MV:Winded > You have 23(346) hit and 64(208) movement points.
You have scored 22265442 experience points and 280 quest points.
You need 2234558 exp to level and 120 qp to rank.
You have amassed 163 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Tryndamere the Wretched Predator [Ghar'ghael 5] (Level 32).
You are standing.
* HP:Critical MV:Winded >
west
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
* HP:Critical MV:Weary >
where
q
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Tryndamere - Path to Tarwin's Gap
You catch a faint scent of a horse nearby.
* HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave
* HP:Critical MV:Winded >
sc
3
You have 34(346) hit and 93(208) movement points.
You have scored 22265442 experience points and 280 quest points.
You need 2234558 exp to level and 120 qp to rank.
You have amassed 163 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Tryndamere the Wretched Predator [Ghar'ghael 5] (Level 32).
You are standing.
* HP:Critical MV:Winded >
3
[k human]
They aren't here.
* HP:Critical MV:Winded >
3
[k human]
They aren't here.
* HP:Critical MV:Winded > [k human]
They aren't here.
* HP:Critical MV:Winded >
south
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
* HP:Critical MV:Winded >
north
west
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
* HP:Critical MV:Winded > Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
* HP:Critical MV:Winded >
where
q
Players in your Zone
--------------------
Tryndamere - Edge of the Foothills
You catch a faint scent of a horse nearby.
* HP:Critical MV:Winded >
sc
[change mood brave]
Mood changed to: Brave
* HP:Critical MV:Winded > You have 34(346) hit and 87(208) movement points.
You have scored 22265442 experience points and 280 quest points.
You need 2234558 exp to level and 120 qp to rank.
You have amassed 163 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Tryndamere the Wretched Predator [Ghar'ghael 5] (Level 32).
You are standing.
* HP:Critical MV:Winded >
3
3
3
3
east
south
[k human]
They aren't here.
* HP:Critical MV:Winded >
south
[k human]
They aren't here.
* HP:Critical MV:Winded > [k human]
They aren't here.
* HP:Critical MV:Winded > [k human]
They aren't here.
* HP:Critical MV:Winded > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
* HP:Critical MV:Winded > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
* HP:Critical MV:Winded > Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* HP:Critical MV:Winded >
*Youruk* has arrived from the south, riding a bloodstock stallion.
* HP:Critical MV:Winded >
3
b
[k human]
You scythe *Youruk*'s body.
* HP:Critical MV:Winded - Youruk: Critical > [bash ]
-=+
*Youruk* panics, and attempts to flee!
*
*Youruk* leaves south riding a bloodstock stallion.
*+
south
=
3
b
Cancelled.
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
*Youruk* is standing here, riding a bloodstock stallion.
* HP:Critical MV:Winded > [k human]
You scythe *Youruk*'s left arm hard.
* HP:Critical MV:Winded - Youruk: Critical > [bash ]
-=+**+=- -=
Your bash at *Youruk* sends him sprawling!
* HP:Critical MV:Winded - Youruk: Critical >
be
[change mood berserk]
Mood changed to: Berserk
* HP:Critical MV:Winded - Youruk: Critical >
You scythe *Youruk*'s right leg.
* HP:Critical MV:Winded - Youruk: Critical >
3
3
3
[k human]
You do the best you can!
* HP:Critical MV:Winded - Youruk: Critical > [k human]
You do the best you can!
* HP:Critical MV:Winded - Youruk: Critical > [k human]
You do the best you can!
* HP:Critical MV:Winded - Youruk: Critical >
3
3
[k human]
You do the best you can!
* HP:Critical MV:Winded - Youruk: Critical > [k human]
You do the best you can!
* HP:Critical MV:Winded - Youruk: Critical >
3
You scythe *Youruk*'s body.
*Youruk* is mortally wounded, and will die soon, if not aided.
[k human]
You do the best you can!
* HP:Critical MV:Winded - Youruk: Critical >
3
[k human]
You do the best you can!
* HP:Critical MV:Winded - Youruk: Critical >
nar rip
You narrate 'rip'
* HP:Critical MV:Winded - Youruk: Critical >
*Youruk* lies immobile on the ground, suffering...
*Youruk* is dead! R.I.P.<---- I WAS ROBBED
Your blood freezes as you hear *Youruk*'s death cry.
Close abs fight!
Re: Close abs fight!
nice, I don't get the ending though - was he rolling a bash? How did yours land first in that case, since you had a melee in? unless he cancelled.
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- Posts: 36
- Joined: Wed Sep 07, 2016 9:46 pm
Re: Close abs fight!
I walked into the room and hit him then bashed? He probably did k dark same time I did k human, but my command went through first. Giving him the You do the best you can! message. Then he hit bash right after I did. Same way I kept catching you the one time we fought. Id stack my enter k human and bash commands.
Re: Close abs fight!
what do you ping btw? it feels close to impossible to get first hits on you (both walking in or standing in room spamming) - barring d/line hits.
not to take away from your glory, just a bit cringey from the other side :p
(or maybe i'm just bad..quite likely)
not to take away from your glory, just a bit cringey from the other side :p
(or maybe i'm just bad..quite likely)
-
- Posts: 36
- Joined: Wed Sep 07, 2016 9:46 pm
Re: Close abs fight!
i have no idea honestly. or even know how to check
Re: Close abs fight!
I know this is old, but I remember it. Yeah I'm guilty of stacking k xxx/b. I hate ragan in 1v1. It looks like you would have hit some trees though.
Youruk
Youruk