How to know your prey and get Lucky.

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kryzen
Posts: 131
Joined: Sat Mar 03, 2018 12:58 am

How to know your prey and get Lucky.

Post by Kryzen » Fri May 11, 2018 12:14 pm

Noticed Naji had just logged on, she always does Roland first, so I ran and waited. Some luck/mistakes on my part and Naji too. We chatted afterwards, we're friends now, we're getting brunch next week.



* S HP:Healthy MV:Full > An Intersection
[ obvious exits: E S W ] [ S: oakdoor ]
A foul-looking man stands here dressed in wealthy clothing.
A foul-looking man stands here dressed in wealthy clothing.

* S HP:Healthy MV:Full > change mood brave
0
t
Mood changed to: Brave

* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full > [ba h.dark]
Backstab who?

* S HP:Healthy MV:Full > ba h.naji
Backstab who?

* S HP:Healthy MV:Full > where
Players in your Zone
--------------------
Kryzen - An Intersection

* S HP:Healthy MV:Full > ba man
You silently approach your victim...

*
A smuggler stops using a lantern.


Ooops. Your clumsy execution broadcasts your intentions.
This session you've clumsied 2664 out of 5626 stabs (52% landed)
Since 2/25/2018 you've clumsied 2664 out of 5626 stabs (52% landed)

* S HP:Healthy MV:Full - a smuggler: Healthy > change mood wimpy
f

A smuggler barely slashes your right arm.
A smuggler barely slashes your body.

* S HP:Scratched MV:Full - a smuggler: Healthy >
A smuggler slashes your body.
A smuggler slashes your right leg.

* S HP:Scratched MV:Full - a smuggler: Healthy > Mood changed to: Wimpy

You panic and attempt to flee!muggler: Healthy >


You flee head over heels.
A Long Curving Tunnel
[ obvious exits: N E W ] [ S: oakdoor ]

* S HP:Scratched MV:Full > where
Players in your Zone
--------------------
Kryzen - A Long Curving Tunnel
Naji - A Bend in the Trail

* S HP:Scratched MV:Full > 0
[hide ]
You attempt to hide yourself.

ba h.naji
* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full > ba h.naji
Backstab who?

* S HP:Scratched MV:Full > ba h.naji
Backstab who?

* S HP:Scratched MV:Full > where
ba h.naji
Players in your Zone
--------------------
Naji - The End of the Trail
Kryzen - A Long Curving Tunnel

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full > ba h.naji
Backstab who?

* S HP:Scratched MV:Full > ba h.naji
Backstab who?

* S HP:Scratched MV:Full > ba h.naji
Backstab who?

* S HP:Scratched MV:Full > ba h.naji
Backstab who?

* S HP:Scratched MV:Full > ba h.naji
Backstab who?

* S HP:Scratched MV:Full > where
ba h.naji
Players in your Zone
--------------------
Naji - The End of the Trail
Kryzen - A Long Curving Tunnel

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full > where
Players in your Zone
--------------------
Naji - The End of the Trail
Kryzen - A Long Curving Tunnel

* S HP:Scratched MV:Full > 0
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > where
Players in your Zone
--------------------
Naji - A Crude Tunnel
Kryzen - A Long Curving Tunnel

* S HP:Scratched MV:Full >
A female rogue has arrived from the west.

* S HP:Scratched MV:Full > TICK IN 5 SECONDS.
0
ba h.naji
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full > where
ba h.naji
Players in your Zone
--------------------
Naji - A Crude Tunnel
Kryzen - A Long Curving Tunnel

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full > ba h.naji
Backstab who?

* S HP:Scratched MV:Full > ex
Obvious exits:
North - Too dark to tell
East - An Intersection
West - Rogue's Quarters

* S HP:Scratched MV:Full > n
0
ba h.naji
A Long Curving Tunnel
[ obvious exits: E S W ] [ S: oakdoor ]

* S HP:Scratched MV:Full > Naji has arrived from the west.
A shaggy brown mare has arrived from the west.
[hide ]
You attempt to hide yourself.

You silently approach your victim...

-
Naji leaves south.
A shaggy brown mare leaves south.

s
*e
+0
ba h.naji
Cancelled.
A Long Curving Tunnel
[ obvious exits: N E W ] [ N: oakdoor S: woodendoor ]
A silent rogue wanders suspiciously close to you.

* S HP:Scratched MV:Full > An Intersection
[ obvious exits: E S W ] [ N: oakdoor S: woodendoor ]
A shaggy brown mare stands here.
Lady Naji Iris Shal'nara is here, fighting a smuggler.
A smuggler is here, fighting Naji.
A smuggler is here, fighting Naji.

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > A smuggler tries to slash Naji, but she deflects the blow.
Naji tries to slash a smuggler, but he parries successfully.
A smuggler tries to slash Naji, but she deflects the blow.
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Full > kill naji
Naji panics, and attempts to flee!
Naji swiftly dodges your attempt to pierce her.

* S HP:Scratched MV:Full - a smuggler: Healthy - Naji: Healthy > she dagger
wie club

Naji leaves west.

* S HP:Scratched MV:Full > -
You sheath a curved clear dagger into a gator skin bracer.

* S HP:Scratched MV:Full > w
You wield a spiked double handed warhammer with both hands.

* S HP:Scratched MV:Full > kill naji
[bash ]
Bash who?

* S HP:Scratched MV:Full > n
A Long Curving Tunnel
[ obvious exits: N E W ] [ S: oakdoor ]
A silent rogue wanders suspiciously close to you.

* S HP:Scratched MV:Full > kill naji
They aren't here.

* S HP:Scratched MV:Full > A Long Curving Tunnel
[ obvious exits: E S W ] [ S: oakdoor ]

* S HP:Scratched MV:Full > They aren't here.

w
* S HP:Scratched MV:Full > w
A Crude Tunnel
[ obvious exits: E W ] [ E: door ]

w
* S HP:Scratched MV:Full > A Crude Tunnel into the Hill
[ obvious exits: E S ] [ E: door ]
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.

* S HP:Scratched MV:Full > s
Alas, you cannot go that way...

ride horse
* S HP:Scratched MV:Full > kill naji
The dirtwall seems to be closed.
doorName is now set as: dirtwall

* S HP:Scratched MV:Full > kill naji
They're not here to be ridden.

* S HP:Scratched MV:Full > They aren't here.

* S HP:Scratched MV:Full > They aren't here.

* S HP:Scratched MV:Full >
Naji has arrived from the east.

* S HP:Scratched MV:Full > e
where
A Crude Tunnel
[ obvious exits: E W ] [ W: door ]

* S HP:Scratched MV:Full > Players in your Zone
--------------------
Kryzen - A Crude Tunnel
Naji - A Crude Tunnel into the Hill

* S HP:Scratched MV:Full > w
kill naji
-
A Crude Tunnel into the Hill
[ obvious exits: E S ] [ E: door ]
Lady Naji Iris Shal'nara is standing here.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.

* S HP:Scratched MV:Full > You try to pound Naji, but she parries successfully.

[bash ] ull - Naji: Healthy >

=
The smuggler guard tickles your body with his scythe.
The smuggler guard stops using a lantern.
The smuggler guard tickles your left leg with his scythe.
The smuggler guard barely scythes your body.

*
The smuggler guard barely scythes your body.
The smuggler guard tickles your body with his scythe.
The smuggler guard barely scythes your body.
Naji slashes your left leg.
Naji panics, and attempts to flee!


As Naji avoids your bash, you topple over and fall to the ground!
This session you've missed 3842 out of 9026 bashes (57% landed)
Since 2/25/2018 you've missed 3842 out of 9026 bashes (57% landed)

* S HP:Hurt MV:Full >
Naji panics, and attempts to flee!

* S HP:Hurt MV:Full > change mood wimpy
f

The smuggler guard barely scythes your body.
The smuggler guard tickles your right hand with his scythe.
The smuggler guard tickles your body with his scythe.
Naji slashes your right arm very hard.

* S HP:Hurt MV:Full - the smuggler guard: Scratched >
Naji panics, and attempts to flee!

* S HP:Hurt MV:Full - the smuggler guard: Scratched > rem club
draw dagger
Mood changed to: Wimpy

0
* S HP:Hurt MV:Full - the smuggler guard: Scratched > ba h.naji
PANIC! You couldn't escape!

* S HP:Hurt MV:Full - the smuggler guard: Scratched > You stop using a spiked double handed warhammer.

* S HP:Hurt MV:Full - the smuggler guard: Scratched > You try to quietly draw a curved clear dagger from a gator skin bracer.

* S HP:Hurt MV:Full - the smuggler guard: Scratched > [hide ]
No way! You're fighting for your life!

* S HP:Hurt MV:Full - the smuggler guard: Scratched > change mood wimpy
No way! You're fighting for your life!

* S HP:Hurt MV:Full - the smuggler guard: Scratched > f

You pierce the smuggler guard's right leg hard.
The smuggler guard barely scythes your right arm.
The smuggler guard tickles your body with his scythe.
The smuggler guard tickles your body with his scythe.
Naji slashes your body hard.

w
* S HP:Hurt MV:Full - the smuggler guard: Hurt > Mood changed to: Wimpy

* S HP:Hurt MV:Full - the smuggler guard: Hurt > Naji panics, and attempts to flee!
PANIC! You couldn't escape!

* S HP:Hurt MV:Full - the smuggler guard: Hurt > No way! You're fighting for your life!

* S HP:Hurt MV:Full - the smuggler guard: Hurt > f

Naji leaves east.

You panic and attempt to flee!gler guard: Hurt >

w
You flee head over heels.
A Crude Tunnel
[ obvious exits: E W ] [ E: door ]
kill naji
Lady Naji Iris Shal'nara is standing here.
A Crude Tunnel into the Hill
[ obvious exits: E S ] [ E: door ]
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.

* S HP:Hurt MV:Strong > kill naji
The smuggler guard barely scythes your body.
The smuggler guard barely scythes your body.
The smuggler guard says 'You Kryzen!!! You will die before your time!! '
The smuggler guard tickles your head with his scythe.
The smuggler guard tickles your body with his scythe.
The smuggler guard tickles your left arm with his scythe.
You pierce the smuggler guard's body hard.
The smuggler guard barely tickles your body with his scythe.
Your heartbeat calms down more as you feel less panicked.
Timer now at 87 secs.
Timer now at 62 secs.
They aren't here.

* S HP:Wounded MV:Full - the smuggler guard: Healthy > kill naji
They aren't here.

* S HP:Wounded MV:Full - the smuggler guard: Healthy > kill naji
They aren't here.

f
* S HP:Wounded MV:Full - the smuggler guard: Healthy > They aren't here.

You panic and attempt to flee!muggler guard: Healthy >


You flee head over heels.
A Crude Tunnel
[ obvious exits: E W ] [ E: door ]
Lady Naji Iris Shal'nara is standing here.

* S HP:Wounded MV:Full > 0
ba h.naji
[hide ]
You attempt to hide yourself.

You silently approach your victim...

*
Naji leaves west.

w
Cancelled.
A Crude Tunnel into the Hill
[ obvious exits: E S ] [ E: door ]
Lady Naji Iris Shal'nara is standing here.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.

* S HP:Wounded MV:Full > close south
s
I see no south here.

* S HP:Wounded MV:Full > The dirtwall seems to be closed.
doorName is now set as: dirtwall

* S HP:Wounded MV:Full > 0

Naji leaves east.

ba h.naji
* S HP:Wounded MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Full > Backstab who?

* S HP:Wounded MV:Full > e
0
ba h.naji
A Crude Tunnel
[ obvious exits: E W ] [ W: door ]

* S HP:Wounded MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Full > Backstab who?

* S HP:Wounded MV:Full > where
Players in your Zone
--------------------
Kryzen - A Crude Tunnel
Naji - A Long Curving Tunnel

change mood brave
* S HP:Wounded MV:Full > Mood changed to: Brave

* S HP:Wounded MV:Full > e
0
ba h.naji
A Long Curving Tunnel
[ obvious exits: E S W ] [ S: oakdoor ]

* S HP:Wounded MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Full > Backstab who?

* S HP:Wounded MV:Full > where
Players in your Zone
--------------------
Kryzen - A Long Curving Tunnel
Naji - A Long Curving Tunnel

* S HP:Wounded MV:Full > s
0
ba h.naji
A Long Curving Tunnel
[ obvious exits: N E W ] [ N: oakdoor S: woodendoor ]
Lady Naji Iris Shal'nara is here, fighting a female rogue.
A female rogue is here, fighting Naji.

* S HP:Wounded MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Full > Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Full >
A female rogue tries to pierce Naji, but she deflects the blow.
A female rogue stops using a lantern.
Naji tries to slash a female rogue, but she parries successfully.

* S HP:Wounded MV:Full > she dagger
wie club
kill naji
-
You sheath a curved clear dagger into a gator skin bracer.

* S HP:Wounded MV:Full > A female rogue tries to pierce Naji, but she parries successfully.
You wield a spiked double handed warhammer with both hands.

* S HP:Wounded MV:Full > You try to pound Naji, but she deflects the blow.

[bash ] l - a female rogue: Hurt - Naji: Healthy >

+
A female rogue tries to pierce Naji, but she parries successfully.
Naji slashes a female rogue's head into bloody fragments!

+
Naji panics, and attempts to flee!

-
Naji leaves north.

-
A female rogue tickles your left leg with her pierce.

=
They're not here anymore!

* S HP:Wounded MV:Full - a female rogue: Wounded > exa naji
change mood wimpy

You pound a female rogue's left leg extremely hard.
A female rogue tickles your left arm with her pierce.

* S HP:Wounded MV:Full - a female rogue: Wounded > f
You do not see that here.

* S HP:Wounded MV:Full - a female rogue: Wounded > Mood changed to: Wimpy

she dagger
wie club
You panic and attempt to flee!ale rogue: Wounded >

0
ba h.naji
You flee head over heels.
A Long Curving Tunnel
[ obvious exits: E S W ] [ N: oakdoor S: woodendoor ]
You don't seem to be wearing a proper sheath.

* S HP:Wounded MV:Full > You don't seem to have a club.

* S HP:Wounded MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Full > Backstab who?

* S HP:Wounded MV:Full > w
w
0
A Crude Tunnel
[ obvious exits: E W ] [ N: oakdoor S: woodendoor ]

ba h.naji
* S HP:Wounded MV:Full > A Crude Tunnel into the Hill
[ obvious exits: E S ] [ N: oakdoor S: woodendoor ]
Lady Naji Iris Shal'nara is standing here.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.

* S HP:Wounded MV:Full > [hide ]
You attempt to hide yourself.

You silently approach your victim...

-
Naji panics, and attempts to flee!
Naji leaves east.

e
*
Backstab who?

* S HP:Wounded MV:Full > 0
A Crude Tunnel
[ obvious exits: E W ] [ N: oakdoor S: woodendoor ]
ba h.naji

* S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > Backstab who?

* S HP:Wounded MV:Strong > e
scan
A Long Curving Tunnel
[ obvious exits: E S W ] [ N: oakdoor S: woodendoor ]
A silent rogue wanders suspiciously close to you.

0
* S HP:Hurt MV:Strong > ba h.naji
East: Lady Naji Iris Shal'nara is standing here.

* S HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong > Backstab who?

* S HP:Hurt MV:Strong > e
0
ba h.naji
A Tunnel
[ obvious exits: N W ] [ N: oakdoor S: woodendoor ]
Lady Naji Iris Shal'nara is standing here.

* S HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.

You silently approach your victim...

+
Naji leaves west.

*
Backstab who?

* S HP:Hurt MV:Strong > w
w
A Long Curving Tunnel
[ obvious exits: E S W ] [ N: oakdoor S: woodendoor ]
w
Lady Naji Iris Shal'nara is standing here.
A silent rogue wanders suspiciously close to you.

* S HP:Hurt MV:Strong > A Crude Tunnel
[ obvious exits: E W ] [ N: oakdoor S: woodendoor ]

* S HP:Hurt MV:Strong > 0
ba h.naji
A Crude Tunnel into the Hill
[ obvious exits: E S ] [ N: oakdoor S: woodendoor ]
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.

* S HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong > Backstab who?

* S HP:Hurt MV:Strong > e
A Crude Tunnel
[ obvious exits: E W ] [ N: oakdoor S: woodendoor ]
Lady Naji Iris Shal'nara is standing here.

scan e
* S HP:Hurt MV:Strong > kill naji
kill naji
A silent rogue wanders suspiciously close to you.

* S HP:Hurt MV:Strong > You try to pound Naji, but she parries successfully.

* S HP:Hurt MV:Strong - Naji: Healthy > You do the best you can!

* S HP:Hurt MV:Strong - Naji: Healthy > f
w
0
You panic and attempt to flee!


Naji slashes your body.

she dagger
wie club
0
You flee head over heels.
A Long Curving Tunnel
[ obvious exits: E S W ] [ N: oakdoor S: woodendoor ]
ba h.naji
A silent rogue wanders suspiciously close to you.
A Crude Tunnel
[ obvious exits: E W ] [ N: oakdoor S: woodendoor ]
Lady Naji Iris Shal'nara is standing here.

* S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > You don't seem to be wearing a proper sheath.

* S HP:Wounded MV:Strong > rem club
draw dagger
You don't seem to have a club.

* S HP:Wounded MV:Strong > 0
[hide ]
You attempt to hide yourself.

ba h.naji
You silently approach your victim...

w
Cancelled.
You stop using a spiked double handed warhammer.

* S HP:Wounded MV:Strong > You try to quietly draw a curved clear dagger from a gator skin bracer.

* S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.

You silently approach your victim...

Cancelled.
A Crude Tunnel into the Hill
[ obvious exits: E S ] [ N: oakdoor S: woodendoor ]
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.

* S HP:Wounded MV:Strong > e
0
ba h.naji
A Crude Tunnel
[ obvious exits: E W ] [ N: oakdoor S: woodendoor ]
Lady Naji Iris Shal'nara is standing here.

* S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.

You silently approach your victim...

*
Naji leaves west.
Backstab who?

* S HP:Wounded MV:Strong > w
0
A Crude Tunnel into the Hill
[ obvious exits: E S ] [ N: oakdoor S: woodendoor ]
Lady Naji Iris Shal'nara is standing here.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.

ba h.naji
* S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.

You silently approach your victim...

*
Naji opens the dirtwall.

*
Naji leaves south.

TICK IN 5 SECONDS.
=s
Cancelled.
The End of the Trail
[ obvious exits: N E S U ] [ N: woodendoor S: door ]
There are some tracks of a horse leaving north.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
The corpse of a plains rogue is lying here.
A rogue sneaks about the area trying to avoid being seen.

* S HP:Wounded MV:Strong > kill naji
kill naji
They aren't here.

* S HP:Wounded MV:Strong > They aren't here.

* S HP:Wounded MV:Strong > s
s
s
A Trail in the Forest
[ obvious exits: N S ] [ N: door ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.

* S HP:Wounded MV:Strong > ride horse
A Bend in the Trail
[ obvious exits: N W ] [ N: door ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
Lady Naji Iris Shal'nara is standing here.
A dun mare is here, snorting angrily.

* S HP:Wounded MV:Tiring > Alas, you cannot go that way...

kill naji
* S HP:Wounded MV:Tiring > You start riding her.

* R HP:Wounded MV:Tiring > You try to pierce Naji, but she parries successfully.

* R HP:Wounded MV:Tiring - Naji: Healthy > kill naji
You do the best you can!

* R HP:Wounded MV:Tiring - Naji: Healthy > she dagger
wie club
Naji slashes your body.
You try to pierce Naji, but she parries successfully.
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.
You sheath a curved clear dagger into a gator skin bracer.

change mood wimpy
* R HP:Wounded MV:Strong - Naji: Healthy > f
You wield a spiked double handed warhammer with both hands.

* R HP:Wounded MV:Strong - Naji: Healthy > e
Mood changed to: Wimpy

* R HP:Wounded MV:Strong - Naji: Healthy > ride horse
You panic and attempt to flee!

You flee head over heels.
A Trail in the Forest
[ obvious exits: N S ] [ N: door ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
A dun mare is here, snorting angrily, being ridden by you.
Alas, you cannot go that way...

* R HP:Wounded MV:Strong > kill naji
You're already riding it!

* R HP:Wounded MV:Strong > change mood brave
They aren't here.

kill naji
* R HP:Wounded MV:Strong > Mood changed to: Brave

* R HP:Wounded MV:Strong > s
They aren't here.

kill naji
* R HP:Wounded MV:Strong > A Bend in the Trail
[ obvious exits: N W ] [ N: door ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.
Lady Naji Iris Shal'nara is standing here.

* R HP:Wounded MV:Strong > -
You try to pound Naji, but she parries successfully.

[bash ] ong - Naji: Healthy >


Naji slashes your right hand.


As Naji avoids your bash, you topple over and fall to the ground!
This session you've missed 3844 out of 9028 bashes (57% landed)
Since 2/25/2018 you've missed 3844 out of 9028 bashes (57% landed)

* R HP:Wounded MV:Strong - Naji: Healthy > exa naji
change mood wimpy
f
Your body is pierced by razor sharp ice spikes sent by Naji!
And in my darkest moment, fetal and weeping
The moon tells me a secret - my confidant
As full and bright as I am
This light is not my own and
A million light reflections pass over me
Its source is bright and endless

Naji is in excellent condition.

Naji is using:
<used as light> a sphere of the Source
<held> a piece of sandstone
<worn on head> a braided leather and silver headband
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a tawny riding cloak emblazoned with a streith flame
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a bladed feather staff
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* R HP:Wounded MV:Strong - Naji: Healthy > Mood changed to: Wimpy

* R HP:Wounded MV:Strong - Naji: Healthy > change mood brave
You panic and attempt to flee!

You flee head over heels.
A Bend in the Trail
[ obvious exits: E S ] [ N: door ] obvious exits: E S ]
w
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A dun mare is here, snorting angrily, being ridden by you.
Mood changed to: Brave

* R HP:Wounded MV:Strong > s
s
Alas, you cannot go that way...

* R HP:Wounded MV:Strong > A Trail in the Forest
[ obvious exits: N S ] [ N: door ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.
A raven is here flying around.

* R HP:Wounded MV:Strong > s
The Caemlyn Road
[ obvious exits: N E W ] [ N: door ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.

s
* R HP:Wounded MV:Strong > Alas, you cannot go that way...

* R HP:Wounded MV:Strong > e
Alas, you cannot go that way...

* R HP:Wounded MV:Strong > The Caemlyn Road
[ obvious exits: E W ] [ N: door ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.

dism
* R HP:Wounded MV:Strong > You stop riding her.

* HP:Wounded MV:Strong > sneak
rem club
draw dagger
w
Ok, you'll try to move silently for a while.

* S HP:Wounded MV:Strong > n
You stop using a spiked double handed warhammer.

* S HP:Wounded MV:Strong > n
You try to quietly draw a curved clear dagger from a gator skin bracer.

* S HP:Wounded MV:Strong > 0
The Caemlyn Road
[ obvious exits: N E W ] [ N: oakdoor S: woodendoor ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.

* S HP:Wounded MV:Strong > ba h.naji
A Trail in the Forest
[ obvious exits: N S ] [ N: oakdoor S: woodendoor ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A raven is here flying around.

* S HP:Wounded MV:Strong > A Bend in the Trail
[ obvious exits: E S ] [ N: oakdoor S: woodendoor ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > Backstab who?

* S HP:Wounded MV:Strong > e
0

Naji has arrived from the east.

ba h.naji
* S HP:Wounded MV:Strong > Naji leaves south.
A Bend in the Trail
[ obvious exits: N W ] [ N: oakdoor S: woodendoor ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving west.

* S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > Backstab who?

* S HP:Wounded MV:Strong > w
s
A Bend in the Trail
[ obvious exits: E S ] [ N: woodendoor S: door ]
0
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving south.

* S HP:Wounded MV:Strong > ba h.naji
A Trail in the Forest
[ obvious exits: N S ] [ N: woodendoor S: door ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
A raven is here flying around.

* S HP:Wounded MV:Strong > s
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > s
Backstab who?

* S HP:Wounded MV:Strong > s
The Caemlyn Road
[ obvious exits: N E W ] [ N: door ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Lady Naji Iris Shal'nara is standing here.

0
* S HP:Wounded MV:Tiring > ba h.naji
Alas, you cannot go that way...

* S HP:Wounded MV:Tiring > Alas, you cannot go that way...

* S HP:Wounded MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

You silently approach your victim...

-0
=ba h.naji
Cancelled.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

You silently approach your victim...

-0
=
Naji bellows 'oh hai'

ba h.naji
Cancelled.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

You silently approach your victim...

0
ba h.naji
Cancelled.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

You silently approach your victim...

-0
ba h.naji
Cancelled.
[hide ]
You attempt to hide yourself.

You silently approach your victim...


Naji makes a strange sound as you place a curved clear dagger in her back!
This session you've landed 2964 out of 5628 stabs (52% landed)
Since 2/25/2018 you've landed 2964 out of 5628 stabs (52% landed)
Naji panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Naji: Battered >
Naji leaves east.

* S HP:Wounded MV:Tiring > e
ride horse
she dagger
wie club
The Caemlyn Road
[ obvious exits: E W ] [ N: door ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.
There are some tracks of a human leaving west.
A dun mare is here, snorting angrily.

kill naji
* S HP:Wounded MV:Tiring > You start riding her.

-
* R HP:Wounded MV:Tiring > You sheath a curved clear dagger into a gator skin bracer.

* R HP:Wounded MV:Tiring > You wield a spiked double handed warhammer with both hands.

* R HP:Wounded MV:Tiring > e
They aren't here.

* R HP:Wounded MV:Tiring > e
[bash ]
Bash who?

* R HP:Wounded MV:Tiring > kill naji
The Caemlyn Road
[ obvious exits: E W ] [ N: door ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* R HP:Wounded MV:Tiring > The Caemlyn Road
[ obvious exits: E S W ] [ N: door ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Wounded MV:Tiring > Naji has arrived from the east.
You try to pound Naji, but she deflects the blow.

* R HP:Wounded MV:Tiring - Naji: Wounded > e
e
e
e
No way! You're fighting for your life!

e
* R HP:Wounded MV:Tiring - Naji: Wounded > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Naji: Wounded > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Naji: Wounded > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Naji: Wounded > No way! You're fighting for your life!

change mood wimpy
* R HP:Wounded MV:Tiring - Naji: Wounded > f
Mood changed to: Wimpy

You panic and attempt to flee!i: Wounded >


You flee head over heels.
Hedges Bordering the Road
[ obvious exits: N E ] [ N: door ]
A dun mare is here, snorting angrily, being ridden by you.
A sturdy roan colored horse stands alert.

* R HP:Wounded MV:Tiring > e
e
Western Shore of the River Cary
[ obvious exits: N E W ] [ N: door ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Wounded MV:Tiring > e
You need a boat to go there.

* R HP:Wounded MV:Tiring > e
You need a boat to go there.

kill naji
* R HP:Wounded MV:Tiring > kill naji
You need a boat to go there.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > n
They aren't here.

* R HP:Wounded MV:Tiring > e
The Caemlyn Road
[ obvious exits: E S W ] [ N: woodendoor S: door ]
e
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Wounded MV:Tiring > Bridge on the River Cary at Carysford
[ obvious exits: E W D ] [ N: woodendoor S: door ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Wounded MV:Tiring > kill naji
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
[ obvious exits: S W ] [ N: woodendoor S: door ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.
A crow is visible flying high in the sky.

* R HP:Wounded MV:Tiring > kill naji
A crow starts following you.
They aren't here.

* R HP:Wounded MV:Tiring > kill naji
They aren't here.

where
* R HP:Wounded MV:Tiring > kill naji
They aren't here.

* R HP:Wounded MV:Tiring > kill naji
Players in your Zone
--------------------
Naji - Hedges Bordering the Road
Kryzen - The Caemlyn Road

* R HP:Wounded MV:Tiring > change mood brave
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

kill naji
* R HP:Wounded MV:Tiring > kill naji
Mood changed to: Brave

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > w
Bridge on the River Cary at Carysford
[ obvious exits: E W D ] [ N: woodendoor S: door ]
w
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Wounded MV:Tiring > s
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
[ obvious exits: E S W ] [ N: door ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.

w
* R HP:Wounded MV:Tiring > kill naji
Western Shore of the River Cary
[ obvious exits: N E W ] [ N: door ]
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.
Lady Naji Iris Shal'nara is standing here.

* R HP:Wounded MV:Tiring > kill naji
Naji barely slashes your body.
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Naji: Wounded > You do the best you can!

* R HP:Wounded MV:Tiring - Naji: Wounded > You do the best you can!

* R HP:Wounded MV:Tiring - Naji: Wounded > change mood brave
-
You try to pound Naji, but she deflects the blow.
Naji slashes your left leg.
Mood changed to: Brave

[bash ] ing - Naji: Wounded >

-
You gasp in pain as streaks of fire from Naji burn your body!

=
Your bash at Naji sends her sprawling!
This session you've landed 5186 out of 9030 bashes (57% landed)
Since 2/25/2018 you've landed 5186 out of 9030 bashes (57% landed)

* R HP:Battered MV:Tiring - Naji: Wounded > change mood brave

You pound Naji's body into bloody fragments!
Naji panics, and attempts to flee!

* R HP:Battered MV:Tiring - Naji: Battered > Naji leaves west.
Mood changed to: Brave

* R HP:Battered MV:Tiring > e
kill naji
You need a boat to go there.

* R HP:Battered MV:Tiring > w
They aren't here.

kill naji
* R HP:Battered MV:Tiring > -
Hedges Bordering the Road
[ obvious exits: N E ] [ N: door ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
A dun mare is here, snorting angrily, being ridden by you.
Lady Naji Iris Shal'nara is standing here.
A sturdy roan colored horse stands alert.

* R HP:Battered MV:Tiring > You try to pound Naji, but she parries successfully.

Naji slashes your body.ng - Naji: Battered >
You try to pound Naji, but she parries successfully.
[bash ]

*TICK IN 5 SECONDS.
=
Your bash at Naji sends her sprawling!
This session you've landed 5188 out of 9032 bashes (57% landed)
Since 2/25/2018 you've landed 5188 out of 9032 bashes (57% landed)
Naji panics, and attempts to flee!

* R HP:Battered MV:Tiring - Naji: Battered > kill naji
kill naji
You do the best you can!

* R HP:Battered MV:Tiring - Naji: Battered > kill naji
You try to pound Naji, but she deflects the blow.
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.
You do the best you can!

* R HP:Battered MV:Strong - Naji: Battered > You do the best you can!

* R HP:Battered MV:Strong - Naji: Battered >
Naji leaves east.

* R HP:Battered MV:Strong > dism
sneak
rem club
draw dagger
e
You stop riding her.

0
* HP:Battered MV:Strong > ba h.naji
Ok, you'll try to move silently for a while.

* S HP:Battered MV:Strong > You stop using a spiked double handed warhammer.

* S HP:Battered MV:Strong > You try to quietly draw a curved clear dagger from a gator skin bracer.

* S HP:Battered MV:Strong > Western Shore of the River Cary
[ obvious exits: N E W ] [ N: door ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving north.
There are some tracks of a human leaving west.

* S HP:Battered MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Strong > Backstab who?

* S HP:Battered MV:Strong > n
0
The Caemlyn Road
[ obvious exits: E S W ] [ N: woodendoor S: door ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

ba h.naji
* S HP:Battered MV:Strong > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Battered MV:Tiring > Backstab who?

scan
* S HP:Battered MV:Tiring > * S HP:Battered MV:Tiring > where
Players in your Zone
--------------------
Naji - The Caemlyn Road
Kryzen - The Caemlyn Road

* S HP:Battered MV:Tiring > scan w

* S HP:Battered MV:Tiring > change mood brave
e
Mood changed to: Brave

track human
* S HP:Battered MV:Tiring > Bridge on the River Cary at Carysford
[ obvious exits: E W D ] [ N: woodendoor S: door ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a Human leaving east.

* S HP:Battered MV:Tiring > e
e
s
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
[ obvious exits: S W ] [ N: door ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving south.
A crow is visible flying high in the sky.

s
* S HP:Battered MV:Tiring > Alas, you cannot go that way...

* S HP:Battered MV:Tiring >
The Caemlyn Road
[ obvious exits: N S ] [ N: door ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving south.
A lantern has been left here.
A fallen tree lies upon the ground, seemingly chopped down in haste.

* S HP:Battered MV:Tiring >
The Caemlyn Road
[ obvious exits: N E ] [ N: door ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.
A black crow is here, watching.

* S HP:Battered MV:Tiring > e
s
The Caemlyn Road
[ obvious exits: S W ] [ N: door ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving south.
A long-eared rabbit is here, looking quite sick.
A draft horse is here.

e
* S HP:Battered MV:Tiring > e
The Caemlyn Road
[ obvious exits: N E ] [ N: door ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.

* S HP:Battered MV:Tiring > The Caemlyn Road
[ obvious exits: E S W ] [ N: door ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
A short man stands here, nervously eyeing everything in sight.

The Caemlyn Road
[ obvious exits: E S W ] [ N: door ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
A long-eared rabbit is here, looking quite sick.

e
* S HP:Battered MV:Tiring > n
e
The Caemlyn Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving north.

e
* S HP:Battered MV:Tiring > e
The Caemlyn Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving north.

* S HP:Battered MV:Tiring > e
The Caemlyn Road
[ obvious exits: N E W ] [ E: westgate ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.
There are some tracks of a humanoid leaving north.

* S HP:Battered MV:Tiring > The Caemlyn Road
[ obvious exits: N E S W ] [ E: westgate ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving north.
A badger is rummaging about, looking for stuff to eat.

* S HP:Battered MV:Tiring > The Caemlyn Road
[ obvious exits: N E W ] [ E: westgate ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A badger is rummaging about, looking for stuff to eat.

* S HP:Battered MV:Tiring > close gate
Outside the Western Gate of Caemlyn
[ obvious exits: N E W ] [ E: westgate ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.
An iron lantern hangs from the wall above the gate.

* S HP:Battered MV:Tiring > 0
Ok.

ba h.naji
* S HP:Battered MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Battered MV:Tiring > where
Backstab who?

* S HP:Battered MV:Tiring > Players in your Zone
--------------------
Kryzen - Outside the Western Gate of Caemlyn

* S HP:Battered MV:Tiring >
The Westgate is opened from the other side.

open gate
* S HP:Battered MV:Tiring > e
It's already open!

where
* S HP:Battered MV:Tiring > Inside the Western Gate of Caemlyn
[ obvious exits: N E S W ] [ W: Westgate ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.

* S HP:Battered MV:Tiring > 0
Players in your Zone
--------------------
Kryzen - Inside the Western Gate of Caemlyn
Naji - Caemlyn Central Square

ba h.naji
* S HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring > Backstab who?

* S HP:Battered MV:Tiring > e
e
e
Western End of a Wide Boulevard
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Battered MV:Tiring > A Wide Boulevard
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Battered MV:Tiring > A Wide Boulevard
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A young woman walks by.
A hunter from Illian searches for the fabled Horn of Valere.
A stout looking guard is here, walking the streets of Caemlyn.
A black dog is here, wagging its tail.

* S HP:Battered MV:Tiring > change mood brave
Mood changed to: Brave

* S HP:Battered MV:Tiring > she dagger
wie club
You sheath a curved clear dagger into a gator skin bracer.

e
* S HP:Battered MV:Tiring > You wield a spiked double handed warhammer with both hands.

* S HP:Battered MV:Tiring > s
kill naji
Middle of a Wide Boulevard
[ obvious exits: N E S W ] [ D: fountaindoor ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A small dog is here, barking furiously.

* S HP:Battered MV:Winded > -
Caemlyn Central Square
[ obvious exits: N E S W ] [ D: fountaindoor ]
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Lady Naji Iris Shal'nara is standing here.
A villager woman performs her daily routine.
The Caemlyn town crier stands here, spreading the news.
A gleeman is here, playing a lute.

* S HP:Battered MV:Winded > Naji slashes your body.
You do the best you can!

[bash ] nded - Naji: Battered >

*
Naji slashes your body.


As Naji avoids your bash, you topple over and fall to the ground!
This session you've missed 3846 out of 9034 bashes (57% landed)
Since 2/25/2018 you've missed 3846 out of 9034 bashes (57% landed)
Naji panics, and attempts to flee!

* S HP:Battered MV:Winded >
Naji leaves south.

* S HP:Battered MV:Winded > rem club
draw dagger
s
0
ba h.naji
You stop using a spiked double handed warhammer.

* S HP:Battered MV:Winded > You try to quietly draw a curved clear dagger from a gator skin bracer.

* S HP:Battered MV:Winded > Maybe you should get on your feet first?

* S HP:Battered MV:Winded > [hide ]
Maybe you should get on your feet first?

* S HP:Battered MV:Winded > Maybe you should get on your feet first?

* S HP:Battered MV:Winded > st
You stand up.

* S HP:Battered MV:Winded > s
0
ba h.naji
A Traveller's Shop
[ obvious exits: N ]
Lady Naji Iris Shal'nara is standing here.
A shifty looking fellow patrols the streets picking up discarded belongings.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A young woman walks by.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.

* S HP:Battered MV:Winded > [hide ]
You attempt to hide yourself.

You silently approach your victim...

-
Naji quaffs a thin vial of yellow fluid.
Naji looks more invigorated and ready to go.


Naji makes a strange sound as you place a curved clear dagger in her back!
This session you've landed 2966 out of 5630 stabs (52% landed)
Since 2/25/2018 you've landed 2966 out of 5630 stabs (52% landed)
Naji is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Naji's death cry.

* S HP:Battered MV:Winded >
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!

* S HP:Battered MV:Winded > get all corpse
change mood wimpy
f
s
scalp corpse
The Caemlyn cityguard barely slashes your left arm.
The Caemlyn cityguard tickles your head with his slash.
The Caemlyn cityguard barely tickles your right hand with his slash.
You get a stable ticket from the corpse of Naji.
You get eighteen copper pennys from the corpse of Naji.
You get a wealth of gold crowns from the corpse of Naji.
You get a black pair of silver-tooled boots from the corpse of Naji.
You get a pair of earthen colored breeches from the corpse of Naji.
You get a brightly-colored sash from the corpse of Naji.
You get a bladed feather staff from the corpse of Naji.
You get a silver Kandori wristcuff from the corpse of Naji.
You get a silver Kandori wristcuff from the corpse of Naji.
You get a pair of dark gloves from the corpse of Naji.
You get a set of cloth sleeves from the corpse of Naji.
You get a backpack from the corpse of Naji.
You get a tawny riding cloak emblazoned with a streith flame from the corpse of Naji.
You get a bearskin tunic from the corpse of Naji.
You get a Kandori snowflake necklace from the corpse of Naji.
You get a Kandori snowflake necklace from the corpse of Naji.
You get a braided leather and silver headband from the corpse of Naji.
You get a gold ring delicately carved with ivy from the corpse of Naji.
You get a gold ring delicately carved with ivy from the corpse of Naji.
You get a piece of sandstone from the corpse of Naji.

* S HP:Battered MV:Winded - the Caemlyn cityguard: Scratched > Mood changed to: Wimpy

You panic and attempt to flee!e Caemlyn cityguard: Scratched >
Last edited by Kryzen on Fri May 11, 2018 12:27 pm, edited 1 time in total.

Bragar
Posts: 79
Joined: Sat Aug 26, 2017 9:54 am

Re: How to know your pray and get Lucky.

Post by Bragar » Fri May 11, 2018 12:21 pm

Later next week Naji backstabs Kryzen for reals.

Naji
Posts: 31
Joined: Thu Jul 30, 2015 3:46 am

Re: How to know your prey and get Lucky.

Post by Naji » Fri May 11, 2018 1:53 pm

Bleh;

[k kryzen]
They aren't here.

1
* HP:Battered SP:Strong MV:Haggard > [k kryzen]
They aren't here.

1
* HP:Battered SP:Strong MV:Haggard > [k kryzen]
They aren't here.

* HP:Battered SP:Strong MV:Haggard > [k kryzen]
They aren't here.

* HP:Battered SP:Strong MV:Haggard >
[k kryzen]
They aren't here.

* HP:Battered SP:Strong MV:Haggard >
get vial pack
You get a thin vial of yellow fluid from a backpack.

* HP:Battered SP:Strong MV:Haggard >
Kryzen has arrived from the north.

quaff vial
* HP:Battered SP:Strong MV:Haggard >
Hyzael tells you 'hello my little frand!'

* HP:Battered SP:Strong MV:Haggard >
1
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

1
* HP:Battered SP:Strong MV:Winded > [k kryzen]
They aren't here.

* HP:Battered SP:Strong MV:Winded >
[k kryzen]
They aren't here.

cmw
1
* HP:Battered SP:Strong MV:Winded >
1
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
Hyzael tells you 'how are you'

* HP:Battered SP:Strong MV:Winded >
[k kryzen]
They aren't here.

* HP:Battered SP:Strong MV:Winded > [k kryzen]
They aren't here.

n
* HP:Battered SP:Strong MV:Winded >

Suddenly someone places something in your back!
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light

Naji
Posts: 31
Joined: Thu Jul 30, 2015 3:46 am

Re: How to know your prey and get Lucky.

Post by Naji » Fri May 11, 2018 1:55 pm

His murdering me aside, Kryzen was quite the gentleman.

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