Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Solen
Posts: 156
Joined: Sun Mar 22, 2015 5:30 am

Re: Stab Thread

Post by Solen » Fri Apr 27, 2018 7:46 pm

Before a Stone Tower
[ obvious exits: N S W ]
West: Sidar Hawke - Der'd'shar is standing here.
*Zeeb* is standing here.

* S HP:Healthy MV:Full>
You attempt to hide yourself.

You silently approach your victim...

=TICK IN 5 SECONDS.

You try to quietly draw a curved clear dagger from a camouflaged hood.
*Zeeb* makes a strange sound as you place a curved clear dagger in his back!
*Zeeb* panics, and attempts to flee!

* S HP:Healthy MV:Full - Zeeb: Beaten>

Airik chats 'lots..'

* S HP:Healthy MV:Full - Zeeb: Beaten>

*Zeeb* leaves south.

* S HP:Healthy MV:Full>

Sidar places a triple bladed dagger in the back of *Zeeb*, resulting in some strange noises and blood!
*Zeeb* is dead! R.I.P.
Your blood freezes as you hear *Zeeb*'s death cry.

Zeeb
Posts: 262
Joined: Tue Nov 17, 2015 6:42 pm

Re: Stab Thread

Post by Zeeb » Fri Apr 27, 2018 7:50 pm

West: *Solen* is standing here.

* S HP:Scratched MV:Weary > You are carrying:
a flask stained with human blood

* S HP:Scratched MV:Weary > h
a
[hide ]
You attempt to hide yourself.

[backstab h.human] eary >
You silently approach your victim...


*Solen* draws a curved clear dagger from a camouflaged hood with a flash of steel.
Suddenly *Solen* places a curved clear dagger in your back!
Ouch! That Really did HURT!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Before the Gates of Lugard
Tall gates stand at the entrance to the city of Lugard south of here. The
road and gates are wide enough to accomodate the wagons which bring
commerce to the city renowned as a trade center. A large paw print has been
pressed into a flagstone, heading south.
[ obvious exits: N S ]

* S HP:Beaten MV:Weary > n <--- go the the stab in the lag!
Before a Stone Tower
The Lugard Road continues to the north and south. Looming to the west,
standing strangely close to the road, is a massive stone building with
an impossibly tall tower reaching up to the sky. The impressive gates
of Lugard itself stand directly south.
[ obvious exits: N S W ]
You sense a hidden life form in the area... <--- whats this?!
*Solen* is standing here.

* S HP:Beaten MV:Weary > h
a

Suddenly *someone* places a triple bladed dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
An ankle-biter hates your guts!

Sidar
Posts: 79
Joined: Sat Mar 28, 2015 9:39 am

Re: Stab Thread

Post by Sidar » Fri Apr 27, 2018 7:54 pm

Crazy timing man.

Dixon
Posts: 326
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Stab Thread

Post by Dixon » Sat Apr 28, 2018 6:52 pm

* HP:Critical MV:Weary > You have 16(377) hit and 25(147) movement points.
You have scored 47589585 experience points and 735 quest points.
You need 910415 exp to level and 265 qp to rank.
You have amassed 168 Turn points to date.
You have played 38 days and 15 hours (real time).
This ranks you as Dixon the Cavalryman [Shienaran Lancer 6] (Level 38).
You are standing.

* HP:Critical MV:Weary >
3
3
3
[k dark]
They aren't here.

* HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* HP:Critical MV:Weary >
r
3
[k dark]
They aren't here.

* HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* HP:Critical MV:Weary >
3
3
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* HP:Critical MV:Weary > [k dark]
They aren't here.

* HP:Critical MV:Weary > [k dark]
They aren't here.

* HP:Critical MV:Weary > [k dark]
They aren't here.

* HP:Critical MV:Weary >
where
[k dark]
They aren't here.

* HP:Critical MV:Weary >
r
3
Players in your Zone
--------------------
Dixon - Through the Dark Tunnels

* HP:Critical MV:Weary >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* HP:Critical MV:Weary > [k dark]
They aren't here.

* HP:Critical MV:Weary > [k dark]
They aren't here.

* HP:Critical MV:Weary >
3
3
[k dark]
They aren't here.

3
* HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* HP:Critical MV:Weary >
3
[k dark]
They aren't here.

3
* HP:Critical MV:Weary > [k dark]
They aren't here.

* HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* HP:Critical MV:Weary >
3
[k dark]
They aren't here.
Isabel narrates 'am on him 1u'

* HP:Critical MV:Weary > [k dark]
They aren't here.

* HP:Critical MV:Weary >
stat
[k dark]
They aren't here.

* HP:Critical MV:Weary >
r
[k dark]
They aren't here.

* HP:Critical MV:Weary >
3
You are a 207 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 46.4 lbs, very light.
Your base abilities are: Str:19 Int:11 Wil:12 Dex:17 Con:18.
Offensive bonus: 145, Dodging bonus: 71, Parrying bonus: 149
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 70% on average.

You are subjected to the following effects:
NO QUIT
NOTICE
3
* HP:Critical MV:Weary > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Weary > [k dark]
They aren't here.

* HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* HP:Critical MV:Weary >
3
3
[k dark]
They aren't here.

* HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* HP:Critical MV:Weary > [k dark]
They aren't here.

* HP:Critical MV:Weary > [k dark]
They aren't here.

* HP:Critical MV:Weary >
nar im in cave sitting a sec
You narrate 'im in cave sitting a sec'

* HP:Critical MV:Weary >
where
r
Players in your Zone
--------------------
Dixon - Through the Dark Tunnels

* HP:Critical MV:Weary >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* HP:Critical MV:Weary > [k dark]
They aren't here.

* HP:Critical MV:Weary >
3
3
[k dark]
They aren't here.

* HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* HP:Critical MV:Weary > [k dark]
They aren't here.

* HP:Critical MV:Weary >
sc
[k dark]
They aren't here.

* HP:Critical MV:Weary >
r
3
Suddenly *someone* places something in your back! --- literally 2 seconds after that narrate and of course my notice dont see him :P

isabel
Posts: 1776
Joined: Wed Aug 31, 2016 5:19 am

Re: Stab Thread

Post by isabel » Sat Apr 28, 2018 7:23 pm

pro tip weir gave me ages ago - get 95 notice

Rico
Posts: 166
Joined: Thu Oct 01, 2015 11:17 pm

Re: Stab Thread

Post by Rico » Sun Apr 29, 2018 6:10 pm

Picks up after PK in Whitebridge Fade. Getting moves after chasing into Pebble. Rark makes an exit without a horse.

* R HP:Healthy MV:Winded >
Zukai narrates 'rark went s again?' <- Eh, what’s this?

* R HP:Healthy MV:Winded >
Willshaw narrates 'passed me fencegate'

* R HP:Healthy MV:Winded >
The Watchman leaves north.

* R HP:Healthy MV:Winded >
Willshaw narrates 'into the manor'

* R HP:Healthy MV:Winded >
Willshaw narrates 'but i'm still low personal'

* R HP:Healthy MV:Winded >
A man has arrived from the north.

* R HP:Healthy MV:Winded >
Draconus narrates 'omw for rark'

* R HP:Healthy MV:Winded >
Willshaw narrates 'don't have mvs to chase inside yet'

* R HP:Healthy MV:Winded >
A man leaves south.

* R HP:Healthy MV:Tiring >
Malika stops resting, and clambers on her feet.

* R HP:Healthy MV:Tiring >
*Rark* has arrived from the east. <- Oh hi there. Dismounted too. He’s going back for a horse.

* R HP:Healthy MV:Tiring >
*Rark* leaves up.

* R HP:Healthy MV:Tiring > stan
Malika leaves up riding a bloodstock stallion.

d* R HP:Healthy MV:Tiring >
You stop resting, and stand up.

u* R HP:Healthy MV:Tiring >
u
u
w
Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Up: An old woman smiles kindly.
Down: A wild stallion bucks madly, being ridden by you.
A member of the Lion Wardens quietly stands watch here.

w
d* R HP:Healthy MV:Tiring >
dOn the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Down: A member of the Lion Wardens quietly stands watch here.
A wild stallion bucks madly, being ridden by you.
An old woman smiles kindly.

* R HP:Healthy MV:Tiring >
dOn the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Down: An old woman smiles kindly.
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Tiring >
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day it
seems almost to glow. The bridge looks as if it were made in one piece, molded
by a giant hand.
[ obvious exits: E W ]
West: A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Tiring > p
wOn the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents, holding
the bridge up with a strength that belies their frail appearance. The bridge's
peak is just to the east.
[ obvious exits: E D ]
Down: A wild stallion bucks madly, being ridden by you.


w* R HP:Healthy MV:Tiring >
wOn the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Down: A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Tiring >
wFoot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Down: A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Tiring >
wWhite Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
West: An old woman smiles kindly.
The corpse of a raven is lying here.
A wild stallion bucks madly, being ridden by you.
Malika Avani, Senior Wisdom is standing here, riding a bloodstock stallion.
The fishmonger is here, hoping to buy your catch.
A member of the Lion Wardens quietly stands watch here.
A town watchman is here, patrolling the city.

* R HP:Healthy MV:Tiring >
w[k dark]
They aren't here.

her* R HP:Healthy MV:Tiring > e
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
East: West: A sheep is here, bleating.
A wild stallion bucks madly, being ridden by you.
An old woman smiles kindly.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
Willshaw narrates 'tracks go inside'

Spam to fade

* R HP:Healthy MV:Tiring > Overlooking the Falls
The trees break open here as the ground drops off into a vast canyon at
least a hundred spans deep. Off to the north and slightly below you a
majestic waterfall showers the land with water, revitalizing the river
far below and feeding the forest which covers the canyon floor.
[ obvious exits: W D ]
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Tiring > [k dark]
They aren't here.

* R HP:Healthy MV:Tiring > track
- = + * * + =
Some obvious fairly recent tracks of a Horse leaving west.
Some obvious fairly recent tracks of a Human leaving down.

* R HP:Healthy MV:Tiring > w
s
Thinning of the Trees
The forest is rapidly becoming so thick that you can barely move at all,
let alone hunt out any straight path. Through the trees, though, a faint
glimmer of light dances in the east, as though the trees were thinning
out and allowing the sky to look upon the ground for once.
[ obvious exits: E S ]
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Tiring > s
Towering Forest
The further you progress into this wood the larger the trees become, it
would seem. The giants overlooking this region are at least twice as
tall as those of a typical forest, and most are over four spans across,
dwarfing more than a few trees which fight for survival mixed among the
lords of the forest. They must be centuries old, and almost seem to
whisper the tales of ages among themselves.
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Tiring > Muddy Brook
A small brook crosses your path here, running west to south where it
disappears back into the dense bushes. Overhead, the trees block out all
but a little light from the sky, creating a muted feel to this quiet
glade. Along the banks of the brook a number of animal tracks approach
and lead away from the waters edge, marking this as the local watering
hole for this reach of the forest.
[ obvious exits: N E S W ]
A creek flows slowly here between its banks.
A wild stallion bucks madly, being ridden by you.
A pretty bird is here flying around.

* R HP:Healthy MV:Tiring > e
Wandering Through the Undergrowth
The forest has become very thick here, as you can barely move through
the overhanging branches and the bushes which cover the ground. It is
next to impossible to make any headway and the forest seems to be at
least as thick in every direction.
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Tiring > s
Slippery Rock
The part of the rock you are on has collected a small puddle and is very
slippery. Better watch your step. You can go south, towards the place
where the edges of the rock come together, or to the west.
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Tiring > Rocky Outcrop
This barren mound of granite starkly contrasts with the surrounding
forest. High above your head you can see the open sky through gently
waving treetops. Several animal paths wander through the trees nearby
and a large crack is barely visible in the rocks below.
[ obvious exits: N E W D ]
A torch is here on the ground.
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Tiring > dism
1
dYou stop riding him.


d* HP:Healthy MV:Tiring >
[sneak ]
Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Tiring > A Granite Cave
You squeeze through the crack and find yourself in the center of a small
cave, obviously created by some kind of earthquake, though it appears to
be very old, perhaps back to the Breaking of the World. Several sets of
scuff marks on the floor and gashes in the stone walls indicate that it
is traveled upon occasion, though.
[ obvious exits: U D ]
Up: A wild stallion bucks madly.
A water skin has been left on the ground.

* S HP:Healthy MV:Winded > Slimy Room
The floor and walls of this room are covered with a dark green slimy substance
that sticks to everything it touches. It is hard to stand here because the
slime is so slippery. It also is not one of the better smelling things
you've ever smelled. The only exit is to the north.
[ obvious exits: N U ]
The corpse of Graul is lying here.
A hound of the shadow smells blood in the air.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A young trolloc is here, growling with a deep bloodlust.
A half-man lurks here, cold and dangerous.

* S HP:Healthy MV:Winded > n
w
Crumbled Floor
The floor of this room has sunken in and is now filled with blackish water.
The smell is not too pleasant, as if something died here recently. Luckily,
there is a way around the pool, so you don't have to get your feet wet. There
is a door to the north, and a hall to the south.
[ obvious exits: N S W ]
A fly is buzzing around here somewhere.
A bat is flitting around here, hunting insects.

* S HP:Healthy MV:Winded > Abandoned Fortress
Time has taken its toll in this place. The floor is cracked and heaving
from roots of nearby trees, and water is dripping down from cracks in the
ceiling. Moss and weeds have totally filled the arrow slits, hiding them from
the outside world. The Wheel is slowly unweaving this place from the pattern.
There are exits to the north and east.
[ obvious exits: N E ]
*Rark* is standing here.
A fly is buzzing around here somewhere.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Healthy MV:Winded >
*Rark* leaves east. <- He doesn’t see me here.
A shadow stallion leaves east.

* S HP:Healthy MV:Winded > e
2
6
Crumbled Floor
The floor of this room has sunken in and is now filled with blackish water.
The smell is not too pleasant, as if something died here recently. Luckily,
there is a way around the pool, so you don't have to get your feet wet. There
is a door to the north, and a hall to the south.
[ obvious exits: N S W ]
A fly is buzzing around here somewhere.
A bat is flitting around here, hunting insects.

* S HP:Healthy MV:Winded > s
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > 2
[back h.dark]
Backstab who?

* S HP:Healthy MV:Winded > 6
Slimy Room
The floor and walls of this room are covered with a dark green slimy substance
that sticks to everything it touches. It is hard to stand here because the
slime is so slippery. It also is not one of the better smelling things
you've ever smelled. The only exit is to the north.
[ obvious exits: N U ]
The corpse of Graul is lying here.
A hound of the shadow smells blood in the air.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A young trolloc is here, growling with a deep bloodlust.
A half-man lurks here, cold and dangerous.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > u
[back h.dark]
You silently approach your victim...

u
Cancelled.
A Granite Cave
You squeeze through the crack and find yourself in the center of a small
cave, obviously created by some kind of earthquake, though it appears to
be very old, perhaps back to the Breaking of the World. Several sets of
scuff marks on the floor and gashes in the stone walls indicate that it
is traveled upon occasion, though.
[ obvious exits: U D ]
Up: A black shadow stallion paws the ground here, fiery-red eyes shining with
evil.
A water skin has been left on the ground.

* S HP:Healthy MV:Winded > 2
6
Rocky Outcrop
This barren mound of granite starkly contrasts with the surrounding
forest. High above your head you can see the open sky through gently
waving treetops. Several animal paths wander through the trees nearby
and a large crack is barely visible in the rocks below.
[ obvious exits: N E W D ]
A torch is here on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Rark* is standing here.
A wild stallion bucks madly.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > [back h.dark]
You silently approach your victim...

- = +
A shadow stallion stops following Rark.
*Rark* starts riding a shadow stallion.

* * + = - - = + *
You try to quietly draw a curved clear dagger from a silver-lined black velvet
duster.
*Rark* makes a strange sound as you place a curved clear dagger in his back!
*Rark* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Rark*'s death cry.

* S HP:Healthy MV:Winded > jj
j
nar Rip [scalp corpse]
You lean over and sever the bloody head from the corpse of Rark.

Ra* S HP:Healthy MV:Winded > rk.
[get all corpse]
You get the severed head of Gralin the Human slain in Murandy from the corpse of
Rark.
You get a large fillet of meat from the corpse of Rark.
You get a tinful of a black, foul liquid from the corpse of Rark.
You get a pair of thick metal boots from the corpse of Rark.
You get a pair of ebony-steel plate greaves from the corpse of Rark.
You get a studded leather belt with a crossed swords buckle from the corpse of
Rark.
You get a massive war maul from the corpse of Rark.
You get a gator skin bracer from the corpse of Rark.
You get a gator skin bracer from the corpse of Rark.
You get a pair of heavy metal gauntlets from the corpse of Rark.
You get a pair of ebony-steel plate vambraces from the corpse of Rark.
You get a backpack from the corpse of Rark.
You get an inky black cloak from the corpse of Rark.
a shining steel breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Rark.
You get a torc of gleaming steel from the corpse of Rark.
You get a murky black cowl shrouded in shadows from the corpse of Rark.
You get a ring of silver from the corpse of Rark.
You get a ring of silver from the corpse of Rark.

* S HP:Healthy MV:Winded > Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
You narrate 'Rip Rark.'

xiric
Posts: 57
Joined: Fri Jul 14, 2017 10:17 pm

Re: Stab Thread

Post by xiric » Thu May 03, 2018 9:47 am

ROFL Log on Pharazon is low camp with 2 pukeses so I run to help,didnt know Orino was so low.

o S HP:Healthy MV:Winded > s
c
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A pair of thin but sturdy metal boots stands here.
A pair of black armor greaves lies here, highly polished.
A massive two-handed sword gleams golden on the ground.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of riveted chainmail coverings lay stretched on the ground.
A dark cloak with a hood has been left here.
A tunic of fine chain lies in a bundle here.
A large intricately designed helm of metal lies here.
A silver ring set with a deep green emerald has been dropped here.
A water skin made from dried human flesh lies here. [2]
A dark pair of stiff boots lies abandoned here.
A pair of steel-plated greaves lie here.
A hide pack, fashioned to hang from a belt, collects dust here.
A brightly-colored sash lies here, in a heap. [2]
A large banded mallet has been set aside here.
A flat, wide leather wristband lies here. [2]
A heavy pair of full metal gauntlets is here.
A pair of steel-plated vambraces lie here.
A wide steel torc with a dull gleam has been left here. [2]
A polished greathelm lies abandoned here.
A silver ring on the ground catches your eye. [2]
A stout timber has been handcarved into the sinuous curves of a longbow.
The corpse of Enkidu is lying here.
A rancid slab of decaying meat lies here, covered with maggots.
*Orino* is standing here, riding a gray palfrey.
A mercenary lingers here, ready to earn his pay.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > b
[ba h.human]
You silently approach your victim...


Pharazon tries to pierce *Orino*, but he deflects the blow. <---- Doh, well let it run anyway

+
*Orino* tries to cleave Pharazon, but he parries successfully.
A hired mercenary joins Orino's fight!
Pharazon pierces *Orino*'s right leg.

=
*Alterith* has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.

-
Pharazon pierces *Orino*'s right arm.
*Orino* is mortally wounded, and will die soon, if not aided. <---- LOL wtf
=
Pharazon panics, and attempts to flee!
Pharazon leaves west.


*Orino* makes a strange sound as you place a blackened steel kris in his back! <------- ROFL
*Orino* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Orino*'s death cry.

* S HP:Healthy MV:Winded >
*Alterith* draws a dagger of green jade from an earthen brown mantle with a flash of steel.
*Alterith* tries to pierce you, but you dodge the attack.

* S HP:Healthy MV:Tiring - Alterith: Critical >
*Alterith* panics, and attempts to flee!

Orino
Posts: 260
Joined: Sun Mar 22, 2015 4:41 am

Re: Stab Thread

Post by Orino » Thu May 03, 2018 9:21 pm

Yes I stayed around low...

We were returning kits, until I died apparently.

O

xiric
Posts: 57
Joined: Fri Jul 14, 2017 10:17 pm

Re: Stab Thread

Post by xiric » Sun May 06, 2018 4:29 pm

Sorry man no one said it was pre planned pk, I knew nothing of that was just trying to re eq fallen ds. Besides, posting 12 hours later makes it hard to return, I dumped what I had in pit.

Roberto
Posts: 245
Joined: Mon Jun 26, 2017 10:02 pm

Re: Stab Thread

Post by Roberto » Mon May 07, 2018 2:41 pm

Nice stab, my timers never seem to go off that fast. Had notice on as there were two stabbers around.

The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
North: *Angkar* is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A ramshorned trolloc is here, fighting YOU!
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting YOU!
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, fighting YOU!
A hideous trolloc is here, fighting YOU!
A ramshorned trolloc is here, fighting YOU!
A ramshorned trolloc is here, fighting YOU!
A fade is here, fighting YOU!

* R HP:Battered MV:Winded - a ramshorned trolloc: Wounded >
You pierce a ramshorned trolloc's right arm extremely hard.

* R HP:Battered MV:Winded - a ramshorned trolloc: Wounded >
f
Ragyn narrates 'clearing mbs 1n'
PANIC! You couldn't escape!

* R HP:Battered MV:Winded - a ramshorned trolloc: Wounded >

A fade slashes your head extremely hard.
You swiftly dodge a hideous trolloc's attempt to cleave you.
A hideous trolloc tries to cleave you, but you dodge the attack.
You swiftly dodge a ramshorned trolloc's attempt to slash you.
A ramshorned trolloc slashes your body very hard.
You panic and attempt to flee!
A ramshorned trolloc tries to cleave you, but you deflect the blow.
You swiftly dodge a ramshorned trolloc's attempt to cleave you.


You flee head over heels.
The Blight
[ obvious exits: N E S ]
Multiple matches found!
The corpse of the blighted tree is lying here. [2]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Winded >
l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Winded >
s
The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [2]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Winded >
narr im beat
You narrate 'im beat'

* R HP:Beaten MV:Winded >
narr that patty kicking my ass
You narrate 'that patty kicking my ass'

3
3
3
* R HP:Beaten MV:Winded >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Ragyn.

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