Assassin at work

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Assassin at work

Post by Horror » Wed Oct 14, 2015 3:19 pm

We just been holed up in camp vs Dixon, Ominas and Estryanjke. Toribio was low so we were sticking mobs quite a bit. Seemed they really wanted Toribio....

(too lazy to edit apologies if it a bit of a mess anywhere)


* S HP:Hurt MV:Full - Estryanjke: Battered > You do the best you can!
*Ominas* slices a Ko'bal trolloc's body very hard.

* S HP:Hurt MV:Full - Estryanjke: Battered >
You stab *Estryanjke*'s left arm very hard.

* S HP:Hurt MV:Full - Estryanjke: Battered >
A Ko'bal trolloc tries to crush Ominas, but he deflects the blow.
*Ominas* slices a Ko'bal trolloc's body.
An Ahf'frait trolloc tries to cleave Estryanjke, but she deflects the blow.
A hideous trolloc tries to cleave Estryanjke, but she parries successfully.
A hideous trolloc barely cleaves Estryanjke's body.
*Estryanjke* tries to slash you, but you deflect the blow.
You stab *Estryanjke*'s right arm hard.

* S HP:Hurt MV:Full - Estryanjke: Battered > order kobal bash human
Toribio has arrived from the south.
A Dha'vol trolloc has arrived from the south.
Ok.
*Estryanjke* panics, and attempts to flee!

* S HP:Hurt MV:Full - Estryanjke: Battered >
*Estryanjke* leaves west riding a warhorse.

* S HP:Hurt MV:Full > k human
k human
w
You stab *Ominas*'s body hard.

k human
* S HP:Hurt MV:Full - a Ko'bal trolloc: Scratched - Ominas: Battered > You do the best you can!

* S HP:Hurt MV:Full - a Ko'bal trolloc: Scratched - Ominas: Battered > east
No way! You're fighting for your life!

* S HP:Hurt MV:Full - a Ko'bal trolloc: Scratched - Ominas: Battered > You stab *Ominas*'s body hard.
A Dha'vol trolloc joins your fight!
A hideous trolloc tries to cleave Ominas, but he deflects the blow.
A hideous trolloc joins a hideous trolloc's fight!
An Ahf'frait trolloc joins a hideous trolloc's fight!
*Ominas* slices a Ko'bal trolloc's right arm into bloody fragments!
You stab *Ominas*'s head very hard.
You do the best you can!

* S HP:Hurt MV:Full - a Ko'bal trolloc: Hurt - Ominas: Battered > k human
order kobal bash human
No way! You're fighting for your life!

k human
* S HP:Hurt MV:Full - a Ko'bal trolloc: Hurt - Ominas: Battered > You do the best you can!

* S HP:Hurt MV:Full - a Ko'bal trolloc: Hurt - Ominas: Battered > A Ko'bal trolloc sends Ominas sprawling with a powerful bash!
Toribio hacks *Ominas*'s body extremely hard.
Ok.

* S HP:Hurt MV:Full - a Ko'bal trolloc: Hurt - Ominas: Beaten > You do the best you can!

* S HP:Hurt MV:Full - a Ko'bal trolloc: Hurt - Ominas: Beaten > k human
k human
You do the best you can!

* S HP:Hurt MV:Full - a Ko'bal trolloc: Hurt - Ominas: Beaten > Toribio hacks *Ominas*'s left arm very hard.
An Ahf'frait trolloc tickles Ominas's left hand with his cleave.
A hideous trolloc cleaves Ominas's head very hard.
A hideous trolloc cleaves Ominas's left arm hard.
A Dha'vol trolloc barely cleaves Ominas's right leg.
You stab *Ominas*'s right leg hard.
A Ko'bal trolloc crushes Ominas's body hard.
You do the best you can!

* S HP:Hurt MV:Full - a Ko'bal trolloc: Hurt - Ominas: Critical > k human
k human
You do the best you can!

* S HP:Hurt MV:Full - a Ko'bal trolloc: Hurt - Ominas: Critical > You do the best you can!

* S HP:Hurt MV:Full - a Ko'bal trolloc: Hurt - Ominas: Critical > k human
You do the best you can!

* S HP:Hurt MV:Full - a Ko'bal trolloc: Hurt - Ominas: Critical > k human
You do the best you can!

* S HP:Hurt MV:Full - a Ko'bal trolloc: Hurt - Ominas: Critical >
Toribio hacks *Ominas*'s body extremely hard.
An Ahf'frait trolloc cleaves Ominas's body hard.
*Ominas* is dead! R.I.P.
Your blood freezes as you hear *Ominas*'s death cry.




Dixon and Est retreated to their patty just outside, they were low and I hit. Ali appeared. Livae appeared. Toribio got scared! But business was about to pick up.




o S HP:Hurt MV:Winded > w
s
A Rocky Opening
The path through the thick forested borderlands, to the south, opens into a
stone slab that covers the ground. A small, rock covered path extends off the
cold slab, to the east. Small, gnarled trees and thorny shrubs line the path,
and grow around the stone slab. A few tiny wildflowers grow in the thin soil on
the stony ground.
[ obvious exits: E S ]

o S HP:Hurt MV:Winded > A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]

o S HP:Hurt MV:Winded > s
Alas, you cannot go that way...

o S HP:Hurt MV:Winded > tr horse
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...
Some obvious fairly recent tracks of a Ridden mount leaving west.
Some obvious fairly recent tracks of a Ridden mount leaving west.

o S HP:Hurt MV:Winded > whe
Toribio narrates 'livae'
Players in your Zone
--------------------
Toribio - A Forested Path Through the Borderlands
Horror - A Forested Path Through the Borderlands
You catch the scent of horses nearby.

w
o S HP:Hurt MV:Winded > w
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
The large dark wolf slinks here, eyes filled with an animal cunning.
The lone wolf is slinking about in the shadows.

o S HP:Hurt MV:Winded > A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]

o S HP:Hurt MV:Winded > w
n
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]

o S HP:Hurt MV:Winded > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
*Livae* is standing here, riding a warhorse.
A wild boar runs through the forest.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.

* S HP:Hurt MV:Winded >
A blighted deer has arrived from the north.

* S HP:Hurt MV:Winded > h
backstab h.human
[hide ]
You attempt to hide yourself.

You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.
Since April 15 2007 you've clumsied 6088 out of 12426 stabs (51% landed.)

* S HP:Hurt MV:Winded - Livae: Healthy >
*Livae* tries to slash you, but you deflect the blow.
The young buck leaves south.

cmw
* S HP:Hurt MV:Winded - Livae: Healthy > f
na fs brick her

A blighted deer leaves west.
*Livae* tries to slash you, but you parry successfully.

* S HP:Scratched MV:Winded - Livae: Healthy > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

You panic and attempt to flee!ivae: Healthy >

You flee head over heels.
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
Correcting map position after fleeing.
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A young and strong buck is here, munching some grass.
You narrate 'fs brick her'

cmw
change posture defensive
o S HP:Scratched MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

o S HP:Scratched MV:Winded > Posture changed to: Defensive

o S HP:Scratched MV:Winded > s
h
backstab h.human
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
*Livae* is standing here, riding a warhorse.
A wild boar runs through the forest.
A sickly, skinny deer stands here in a daze.

* S HP:Scratched MV:Weary > [hide ]
You attempt to hide yourself.

You silently approach your victim...

+
*Livae* tries to slash you, but you parry successfully.

=
*Livae* tries to slash you, but you deflect the blow.
Toribio narrates 'dixon patty'

f
-east
h
backstab h.human
Cancelled.
You panic and attempt to flee!

You flee head over heels.
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
Correcting map position after fleeing.
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
*Livae* is standing here, riding a warhorse.
A wild boar runs through the forest.
A sickly, skinny deer stands here in a daze.

* S HP:Scratched MV:Weary > [hide ]
You attempt to hide yourself.

You silently approach your victim...

=
*Dixon* has arrived from the west, riding a warhorse.

=
*Dixon* tries to slash you, but you deflect the blow.


*Livae* makes a strange sound as you place a pair of moonstone hilted dirks in her back!
Since April 15 2007 you've landed 6339 out of 12427 stabs (51% landed).
*Livae* panics, and attempts to flee!

* S HP:Scratched MV:Weary - Dixon: Beaten >
*Livae* leaves west riding a warhorse.

* S HP:Scratched MV:Weary - Dixon: Beaten > f

*Dixon* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Weary - Dixon: Beaten >
Toribio narrates 'leaving camp'

* S HP:Scratched MV:Weary - Dixon: Beaten > na stabbed her
k human

*Livae* has arrived from the west, riding a warhorse.

k human
* S HP:Scratched MV:Weary - Dixon: Beaten >
*Dixon* slashes your left leg.

* S HP:Hurt MV:Weary - Dixon: Beaten > change mood brave
change posture offensive
cmw

*Livae* panics, and attempts to flee!
*Livae* leaves north riding a warhorse.

f
You panic and attempt to flee!Beaten >
*Ali* has arrived from the south, riding a gray palfrey.


*Livae* has arrived from the north, riding a warhorse.

change mood brave

*Ali* tries to slice you, but you parry successfully.

k human
*Ali* tries to slice you, but you deflect the blow.
A forest boar leaves south.
A blighted deer leaves south.
You try to stab *Dixon*, but he deflects the blow.
*Dixon* tries to slash you, but you deflect the blow.
You flee head over heels.
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
Correcting map position after fleeing.
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
A sickly, skinny deer stands here in a daze.
A wild boar runs through the forest.
A young and strong buck is here, munching some grass.
You narrate 'stabbed her'

o S HP:Hurt MV:Weary > They aren't here.

o S HP:Hurt MV:Weary > *Livae* has arrived from the north, riding a warhorse.
You try to stab *Livae*, but she parries successfully.

* S HP:Hurt MV:Weary - Livae: Critical > Mood changed to: Brave
Wimpy reset to: 124 hit points.

* S HP:Hurt MV:Weary - Livae: Critical > k human
Posture changed to: Offensive

* S HP:Hurt MV:Weary - Livae: Critical > k human
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

You panic and attempt to flee!Critical > <--- psychic fleeing knowing Dixon was coming in? dunno wtf i fleeing here for, probably lagged and trying to think to far ahead


*Livae* panics, and attempts to flee!


*Dixon* has arrived from the north, riding a warhorse.


*Dixon* tries to slash you, but you deflect the blow.
*Ali* has arrived from the north, riding a gray palfrey.


*Livae* leaves south riding a warhorse.


*Ali* tries to slice you, but you deflect the blow.

You flee head over heels.
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
Correcting map position after fleeing.
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
Mood changed to: Brave
Wimpy reset to: 124 hit points.

o S HP:Hurt MV:Weary > They aren't here.

o S HP:Hurt MV:Weary > They aren't here.

o S HP:Hurt MV:Weary > w
k human
They aren't here.

o S HP:Hurt MV:Weary >
Toribio narrates '3 fcs and bashed no good'

o S HP:Hurt MV:Weary > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
*Ali* is standing here, riding a gray palfrey.
*Dixon* is standing here mending a weapon, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A wild boar runs through the forest.
A young and strong buck is here, munching some grass.

* S HP:Hurt MV:Weary > k human
You try to stab *Ali*, but she deflects the blow.

* S HP:Hurt MV:Weary - Ali: Scratched > k human
You do the best you can!

* S HP:Hurt MV:Weary - Ali: Scratched > You do the best you can!
*Dixon* leaves south riding a warhorse.

* S HP:Hurt MV:Weary - Ali: Scratched > cnw

*Ali* tries to slice you, but you parry successfully.
You try to stab *Ali*, but she parries successfully.

* S HP:Hurt MV:Weary - Ali: Scratched > f
You stab *Ali*'s body hard.
Arglebargle, glop-glyf!?!
*Dixon* has arrived from the south, riding a warhorse.

You panic and attempt to flee!rt >


*Dixon* tries to slash you, but you deflect the blow.


You flee head over heels.
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Correcting map position after fleeing.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
A cute brown deer eyes you nervously.

o S HP:Hurt MV:Weary > s
s
s
Toribio narrates 'basher that is'
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]

o S HP:Hurt MV:Weary > Alas, you cannot go that way...

o S HP:Hurt MV:Weary > Alas, you cannot go that way...

o S HP:Hurt MV:Weary > w

*Dixon* has arrived from the north, riding a warhorse.

* S HP:Hurt MV:Weary > Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]

o S HP:Hurt MV:Weary > s
Alas, you cannot go that way...

n
o S HP:Hurt MV:Weary > Your heartbeat calms down more as you feel less panicked.
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
A sickly, skinny deer stands here in a daze.

o S HP:Scratched MV:Winded > east
h
backstab h.human
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
*Ali* is standing here, riding a gray palfrey.
A cute brown deer eyes you nervously.

* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

You silently approach your victim...


*Ali* leaves south riding a gray palfrey.

=
*Ali* has arrived from the south, riding a gray palfrey.

=
*Dixon* has arrived from the west, riding a warhorse.
*Ali* leaves north riding a gray palfrey.

*
Backstab who?
*Dixon* leaves north riding a warhorse.

o S HP:Scratched MV:Winded >
*Ali* has arrived from the north, riding a gray palfrey.

* S HP:Scratched MV:Winded > n
h
backstab h.human
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
*Dixon* is standing here mending a weapon, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A wild boar runs through the forest.
A young and strong buck is here, munching some grass.

* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

You silently approach your victim...
*Dixon* leaves south riding a warhorse.

*
*Dixon* has arrived from the south, riding a warhorse.

+
*Dixon* leaves north riding a warhorse.

=
*Ali* has arrived from the south, riding a gray palfrey.

*
Backstab who?

* S HP:Scratched MV:Winded > backstab h.human
Toribio narrates 'going 1s x'
You silently approach your victim...

+
*Ali* leaves north riding a gray palfrey.

*
Backstab who?
*Ali* has arrived from the north, riding a gray palfrey.

* S HP:Scratched MV:Winded > backstab h.human
You silently approach your victim...
*Ali* tries to slice you, but you deflect the blow.


*Ali* tries to slice you, but you deflect the blow.
The young buck leaves north.

*f
n
*h
Cancelled.
PANIC! You couldn't escape!

* S HP:Scratched MV:Winded - Ali: Scratched > backstab h.human
No way! You're fighting for your life!

f
* S HP:Scratched MV:Winded - Ali: Scratched > [hide ]
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - Ali: Scratched > n
No way! You're fighting for your life!

h S HP:Scratched MV:Winded - Ali: Scratched >
backstab h.human
You panic and attempt to flee!


You gasp in pain as streaks of fire from *Ali* burn your body!

You flee head over heels.
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Failed to correct map position after fleeing.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
A cute brown deer eyes you nervously.
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
*Ali* is standing here, riding a gray palfrey.
A sickly, skinny deer stands here in a daze.
A wild boar runs through the forest.

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

You silently approach your victim...

*
*Ali* leaves south riding a gray palfrey.

=
*Ali* has arrived from the south, riding a gray palfrey.


*Ali* makes a strange sound as you place a pair of moonstone hilted dirks in her back!
Since April 15 2007 you've landed 6340 out of 12428 stabs (51% landed).
*Ali* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Ali*'s death cry.

o S HP:Hurt MV:Winded > gac
sca
na rip ali
[get all corpse]
You get a lantern from the corpse of Ali.
You get a laced pair of brown boots from the corpse of Ali.
You get a set of riveted chainmail leggings from the corpse of Ali.
You get a leather water flask from the corpse of Ali.
You get a bronze belt of odd design from the corpse of Ali.
You get a razored falcata from the corpse of Ali.
You get a silver etched shield from the corpse of Ali.
You get a wide leather wristband from the corpse of Ali.
You get a wide leather wristband from the corpse of Ali.
You get a pair of dark gloves from the corpse of Ali.
You get a pair of riveted chainmail sleeves from the corpse of Ali.
You get a backpack from the corpse of Ali.
a dress with colored bands at the hem: You can't carry that much weight.
a tunic of green scales: You can't carry that much weight.
You get a necklace of dark ivy from the corpse of Ali.
You get a necklace of dark ivy from the corpse of Ali.
a reinforced boarskin helmet: You can't carry that much weight.
You get a great serpent ring from the corpse of Ali.

o S HP:Hurt MV:Winded > You lean over and sever the bloody head from the corpse of Ali.

o S HP:Hurt MV:Winded > You narrate 'rip ali'

o S HP:Hurt MV:Winded > w
Alas, you cannot go that way...

o S HP:Hurt MV:Winded > n
h
backstab h.human

Toribio narrates 'nice'

o S HP:Hurt MV:Winded > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]

o S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Weary > Backstab who?

o S HP:Hurt MV:Weary > w
h
backstab h.human
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.

o S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Weary > Backstab who?

o S HP:Hurt MV:Weary > whe
Players in your Zone
--------------------
Horror - Thinning Woods
You catch the scent of horses nearby.

o S HP:Hurt MV:Weary > w
h
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
A shirt of thin linked mail lies here.
A sickly, skinny deer stands here in a daze.

backstab h.human
o S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Weary > Backstab who?

o S HP:Hurt MV:Weary > w
h
backstab h.human
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
The corpse of a Dha'vol trolloc is lying here.
The corpse of a Ko'bal trolloc is lying here.
*Estryanjke* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

You silently approach your victim...

-
*Estryanjke* tries to slash you, but you parry successfully.

*
*Estryanjke* tickles your left leg with her slash.
A grizzled veteran stops using a torch.
Ouch! It appears someone saw your sneak attack.

* S HP:Hurt MV:Weary - Estryanjke: Beaten > f
You panic and attempt to flee!

cmw
change posture defensive
You try to stab *Estryanjke*, but she deflects the blow.
You flee head over heels.
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
Correcting map position after fleeing.
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
A shirt of thin linked mail lies here.
A sickly, skinny deer stands here in a daze.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

o S HP:Hurt MV:Weary > Posture changed to: Defensive

o S HP:Hurt MV:Weary > n
n
Thinning Woods
Clumps of grass grow short an thick in the rich soil of the forest. Tall trees
with thin trunks dot the land, giving a clear view of the open sky between
their branches. Off to the east, a small, dirt path runs through the
forestland. All around, the thin woodland dominates the landscape for miles.
[ obvious exits: N E S ]

o S HP:Hurt MV:Weary > Thinning Woods
A large rock lies here, with a tree seemingly growing out of the top of it.
Exposed roots snake down the side of the rock into the earth. Large bushes grow
all aroung the large rock, and small flowers add color to the green
environment. The lush woodland thins out to the west and to the south, but to
the north, the forest becomes thicker, but also appears to start dieing slowly.
[ obvious exits: N S ]

o S HP:Hurt MV:Weary > i
You are carrying:
the severed head of Ali the Human slain in Shienar
a great serpent ring
[2] a necklace of dark ivy
a pair of dark gloves
[2] a wide leather wristband
a silver etched shield
a razored falcata (scratched)
a bronze belt of odd design
a leather water flask
a laced pair of brown boots
a lantern
a crystal lightstick
[2] a gold ring delicately carved with ivy
a rimmed round helmet
[2] a small silver amulet engraved with ravens
a tunic of finely-crafted chain
a bright red robe
[2] a backpack
[2] a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a half-moon scimitar with a hilt of twisted iron
a raven-clasped belt of tightly woven steel
[2] a set of riveted chainmail leggings
a pair of animal-fur boots
a stable ticket
eighteen copper pennys
a large number of gold crowns (32)

o S HP:Hurt MV:Weary > look
Preparing to find this room on the map.
Thinning Woods
A large rock lies here, with a tree seemingly growing out of the top of it.
Exposed roots snake down the side of the rock into the earth. Large bushes grow
all aroung the large rock, and small flowers add color to the green
environment. The lush woodland thins out to the west and to the south, but to
the north, the forest becomes thicker, but also appears to start dieing slowly.
[ obvious exits: N S ]

Matching room found! Correcting map position.


o S HP:Hurt MV:Weary > n
w
w
s
A Dead Forest
Tall trees grow thickly together, their yellow leaves falling together and
creating large piles on the ground. To the south, the woods begin to thin out,
the trees becoming more spread apart and taking on a greener appearance. Small
flowers and dry bushes grow amongst the dying trees that spread out to the
north, west, and east.
[ obvious exits: N E S W ]
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

w
o S HP:Hurt MV:Weary > A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
A black cat meanders to an unknown destination.
A spotted jaguar opens its eyes lazily.

o S HP:Hurt MV:Weary > A Dead Forest
The trunk of a fallen tree lies across the ground. Small insects crawl in and
out of the rotting trunk. Tall trees block out the sky, and their dying leaves
float gently to the ground, piling up around their trunks. To the south, the
woods begin to think out, and the trees' leaves become greener.
[ obvious exits: N E S ]

o S HP:Hurt MV:Weary > s
s
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]

o S HP:Hurt MV:Weary > h
backstab h.human
Thinning Woods
The tall trees begin to grow farther apart, and the sky can be seen through the
leaves, as the woods begin to thin out. To the north, the dying forest begins,
the yellow leaves piling on the ground. To the south, east, and west, the thin
woods boast green bushes growing thickly with the flowers on the ground.
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
The lone wolf is slinking about in the shadows.
Kjjal narrates 'Yay 13 roll to 390'

o S HP:Hurt MV:Weary > Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby.

o S HP:Hurt MV:Weary > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

o S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Weary > Backstab who?

o S HP:Hurt MV:Weary > s
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
The corpse of Ominas is lying here.
A warhorse is here, stamping his feet impatiently.

o S HP:Hurt MV:Weary > sca
You lean over and sever the bloody head from the corpse of Ominas.

o S HP:Hurt MV:Weary > k horse
You stab a warhorse's body extremely hard.

i
o S HP:Hurt MV:Weary - a warhorse: Scratched > You are carrying:
the severed head of Ali the Human slain in Shienar
the severed head of Ominas the Human slain in Shienar
a great serpent ring
[2] a necklace of dark ivy
a pair of dark gloves
[2] a wide leather wristband
a silver etched shield
a razored falcata (scratched)
a bronze belt of odd design
a leather water flask
a laced pair of brown boots
a lantern
a crystal lightstick
[2] a gold ring delicately carved with ivy
a rimmed round helmet
[2] a small silver amulet engraved with ravens
a tunic of finely-crafted chain
a bright red robe
[2] a backpack
[2] a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a half-moon scimitar with a hilt of twisted iron
a raven-clasped belt of tightly woven steel
[2] a set of riveted chainmail leggings
a pair of animal-fur boots
a stable ticket
eighteen copper pennys
a large number of gold crowns (32)

o S HP:Hurt MV:Weary - a warhorse: Scratched >
Toribio narrates 'where?'

o S HP:Hurt MV:Weary - a warhorse: Scratched > put all pack
A warhorse tries to hit you, but you deflect the blow.
You stab a warhorse's left arm into bloody fragments!
The light begins to filter through the trees.
Your heartbeat calms down more as you feel less panicked.
You put the severed head of Ali the Human slain in Shienar in a backpack.
You put the severed head of Ominas the Human slain in Shienar in a backpack.
You put a great serpent ring in a backpack.
You put a necklace of dark ivy in a backpack.
You put a necklace of dark ivy in a backpack.
You put a pair of dark gloves in a backpack.
You put a wide leather wristband in a backpack.
You put a wide leather wristband in a backpack.
You put a silver etched shield in a backpack.
You put a razored falcata in a backpack.
You put a bronze belt of odd design in a backpack.
You put a leather water flask in a backpack.
You put a laced pair of brown boots in a backpack.
You put a lantern in a backpack.
You put a crystal lightstick in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a rimmed round helmet in a backpack.
You put a small silver amulet engraved with ravens in a backpack.
You put a small silver amulet engraved with ravens in a backpack.
You put a tunic of finely-crafted chain in a backpack.
You put a bright red robe in a backpack.
You put a backpack in a backpack.
You put a pair of riveted chainmail sleeves in a backpack.
You put a pair of riveted chainmail sleeves in a backpack.
You put a sturdy pair of full leather gauntlets in a backpack.
You put a silver Kandori wristcuff in a backpack.
You put a silver Kandori wristcuff in a backpack.
A half-moon scimitar with a hilt of twisted iron won't fit in a backpack.
You put a raven-clasped belt of tightly woven steel in a backpack.
A set of riveted chainmail leggings won't fit in a backpack.
A set of riveted chainmail leggings won't fit in a backpack.
You put a pair of animal-fur boots in a backpack.
You put a stable ticket in a backpack.
You put eighteen coppers in a backpack.
You put 32 crowns in a backpack.

* S HP:Hurt MV:Weary - a warhorse: Hurt > wear pack
wear

You stab a warhorse's left arm into bloody fragments!

* S HP:Hurt MV:Weary - a warhorse: Wounded > You wear a backpack on your back.

* S HP:Hurt MV:Weary - a warhorse: Wounded > cmw
Wear what?

* S HP:Hurt MV:Weary - a warhorse: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

change posture defensive
* S HP:Hurt MV:Weary - a warhorse: Wounded > stat
Posture changed to: Defensive

whe
* S HP:Hurt MV:Weary - a warhorse: Wounded > You are a 111 year old male trolloc rogue.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 31.5 lbs and wearing 92.3 lbs, somewhat heavy.
Your base abilities are: Str:18 Int:10 Wil:6 Dex:19 Con:19.
Offensive bonus: 142, Dodging bonus: 83, Parrying bonus: 121, Defense: 204.
Your mood is: Wimpy. You will flee below: 207 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK

* S HP:Hurt MV:Weary - a warhorse: Wounded > l

A warhorse tries to hit you, but you dodge the attack.
You stab a warhorse's head extremely hard.

* S HP:Hurt MV:Weary - a warhorse: Wounded > Players in your Zone
--------------------
Toribio - Thinning Woods
Horror - Nearing A Trolloc Camp
You catch a faint scent of a horse nearby.

* S HP:Hurt MV:Weary - a warhorse: Wounded > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
The corpse of Ominas is lying here.
A warhorse is here, fighting YOU!

* S HP:Hurt MV:Weary - a warhorse: Wounded > f

A warhorse tries to hit you, but you dodge the attack.
You stab a warhorse's body into bloody fragments!

You panic and attempt to flee!rse: Battered >

stat
You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
Correcting map position after fleeing.
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
You are a 111 year old male trolloc rogue.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 31.5 lbs and wearing 92.3 lbs, somewhat heavy.
Your base abilities are: Str:18 Int:10 Wil:6 Dex:19 Con:19.
Offensive bonus: 142, Dodging bonus: 83, Parrying bonus: 121, Defense: 204.
Your mood is: Wimpy. You will flee below: 207 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK

look
Preparing to find this room on the map.
* S HP:Hurt MV:Weary > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.


* S HP:Hurt MV:Weary > east
h
backstab h.human
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]

* S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Weary > east
h
Backstab who?

* S HP:Hurt MV:Weary > backstab h.human

Toribio has arrived from the east.

* S HP:Hurt MV:Weary > Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
The corpse of a Dha'vol trolloc is lying here.
The corpse of a Ko'bal trolloc is lying here.
A warhorse is here, stamping his feet impatiently.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Weary > Backstab who?

* S HP:Hurt MV:Weary > backstab h.human
Backstab who?
*Estryanjke* has arrived from the east.

* S HP:Hurt MV:Weary >
*Estryanjke* starts riding a warhorse.

* S HP:Hurt MV:Weary > backstab h.human
You silently approach your victim...


*Estryanjke* makes a strange sound as you place a pair of moonstone hilted dirks in her back!
Since April 15 2007 you've landed 6341 out of 12429 stabs (51% landed).
*Estryanjke* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Estryanjke*'s death cry.

* S HP:Hurt MV:Weary >
Toribio narrates 'scnet'

* S HP:Hurt MV:Weary >
A grizzled veteran tries to scythe you, but you deflect the blow.

* S HP:Hurt MV:Weary - a grizzled veteran: Scratched > na rip Estryanjke
You narrate 'rip Estryanjke'

Tempest
Posts: 212
Joined: Mon Apr 27, 2015 9:55 pm

Re: Assassin at work

Post by Tempest » Wed Oct 14, 2015 7:04 pm

blicking fcs best feeling ever

Benjain
Posts: 59
Joined: Thu Mar 26, 2015 11:43 am

Re: Assassin at work

Post by Benjain » Wed Oct 14, 2015 7:26 pm

I've seen a thousand logs of blicks. It looks so boring to me. Is funny how vastly different people's opinion of fun can be.

Hiroko
Posts: 183
Joined: Wed Feb 18, 2015 7:29 pm

Re: Assassin at work

Post by Hiroko » Wed Oct 14, 2015 7:50 pm

Horror. Your stats. Sheesh.

Not always so boring. At least not this one to me. It's heads and tails more interesting than how it used to be. Stabby trolls sitting at trees waiting for expers to slack off. Anyway IMO three fcs in tow can be quite a risk - because he isn't unbashable. Then to have what seemed like three unique circumstances leading to landing stabs. Not bad at all.

aldazar
Posts: 27
Joined: Wed Jul 08, 2015 6:38 pm

Re: Assassin at work

Post by aldazar » Wed Oct 14, 2015 9:13 pm

How do you keep a running of your stab record? mine keeps resetting everytime I log in.

Post Reply