Luck and..... more luck
Luck and..... more luck
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
* HP:Healthy MV:Full >
Rark narrates 'sounds boring'
* HP:Healthy MV:Full >
*Kryzen* has arrived from the west, riding a gray palfrey.
* HP:Healthy MV:Full >
*Kryzen* leaves east riding a gray palfrey.
* HP:Healthy MV:Full >
*Kryzen* has arrived from the east, riding a gray palfrey.
* HP:Healthy MV:Full >
*Kryzen* pounds your body.
* HP:Scratched MV:Full - Kryzen: Scratched >
You pound *Kryzen*'s right arm.
l - Kryzen: Scratched >
*Kryzen* sends you sprawling with a powerful bash!
* HP:Scratched MV:Full - Kryzen: Scratched >
*Kryzen* pounds your head hard.
* HP:Scratched MV:Full - Kryzen: Scratched > snuggle kryzen
*Kryzen* pounds your head.
b
* HP:Scratched MV:Full - Kryzen: Scratched > You snuggle him.
[bash ] l - Kryzen: Scratched >
*Kryzen* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* HP:Scratched MV:Full - Kryzen: Scratched >
*Kryzen* pounds your right leg.
* HP:Scratched MV:Full - Kryzen: Scratched > b
*Kryzen* pounds your right hand.
* HP:Hurt MV:Full - Kryzen: Scratched >
Jaghut narrates '1n well in keep is no longer no mob?'
[bash ] ryzen: Scratched >
=
Your bash at *Kryzen* sends him sprawling!
* HP:Scratched MV:Full - Kryzen: Scratched >
You pound *Kryzen*'s body hard.
* HP:Scratched MV:Full - Kryzen: Scratched >
You pound *Kryzen*'s body hard.
* HP:Scratched MV:Full - Kryzen: Scratched > b
[bash ]
They already seem to be stunned.
b
* HP:Scratched MV:Full - Kryzen: Scratched > [bash ]
They already seem to be stunned.
b
[bash ] l - Kryzen: Scratched >
=
Your bash at *Kryzen* sends him sprawling!
* HP:Scratched MV:Full - Kryzen: Scratched >
You pound *Kryzen*'s left leg.
* HP:Scratched MV:Full - Kryzen: Hurt >
You pound *Kryzen*'s body.
* HP:Scratched MV:Full - Kryzen: Hurt > b
[bash ]
They already seem to be stunned.
b
* HP:Scratched MV:Full - Kryzen: Hurt > [bash ]
They already seem to be stunned.
b
You pound *Kryzen*'s body.ryzen: Hurt >
*Kryzen* barely pounds your body.
[bash ]
*Kryzen* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* HP:Scratched MV:Full - Kryzen: Hurt >
*Kryzen* tickles your left foot with his pound.
* HP:Hurt MV:Full - Kryzen: Hurt > b
*Kryzen* pounds your left foot.
[bash ] ryzen: Hurt >
+
*Kryzen* panics, and attempts to flee!
=
*Kryzen* leaves north riding a gray palfrey.
=
They're not here anymore!
* HP:Scratched MV:Fresh > v
[bash kryzen]
Bash who?
* HP:Scratched MV:Full > v
[bash kryzen]
Bash who?
* HP:Scratched MV:Full > v
[bash kryzen]
Bash who?
* HP:Scratched MV:Full > v
[bash kryzen]
Bash who?
* HP:Scratched MV:Full > v
[bash kryzen]
Bash who?
* HP:Scratched MV:Full > v
[bash kryzen]
Bash who?
* HP:Scratched MV:Full > n
v
Shadowing a Road
Brittle strands of green and brown grasses cover the area. Small shrubs
with bright red berries also make their home here. A small burnmark in the
center of the area is surrounded by stones, perhaps seeing occasional use
as a campfire pit. To the south and east, the Dusty road can be seen.
[ obvious exits: E S ]
*Kryzen* has arrived from the east, riding a gray palfrey.
[bash kryzen]
*Kryzen* starts barreling down on you, a steel-shafted lance aimed at your chest.
*vs
Cancelled.
Suddenly *Kryzen* charges you with a steel-shafted lance! <--------------------------------- Near full health to bleeding, ouch
Ouch! That Really did HURT!
Arglebargle, glop-glyf!?!
* HP:Beaten MV:Full - Kryzen: Hurt > s
No way! You're fighting for your life!
* HP:Beaten MV:Full - Kryzen: Hurt >
*Kryzen* sheathes a steel-shafted lance into a leather baldric.
* HP:Beaten MV:Full - Kryzen: Hurt >
*Kryzen* wields a spiked double handed warhammer in a two-handed grip.
* HP:Beaten MV:Full - Kryzen: Hurt > f
You pound *Kryzen*'s right arm.
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
Correcting map position after fleeing.
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
* HP:Beaten MV:Full > n
n
Shadowing a Road
Brittle strands of green and brown grasses cover the area. Small shrubs
with bright red berries also make their home here. A small burnmark in the
center of the area is surrounded by stones, perhaps seeing occasional use
as a campfire pit. To the south and east, the Dusty road can be seen.
[ obvious exits: E S ]
*Kryzen* is standing here, riding a gray palfrey.
* HP:Beaten MV:Full > n
*Kryzen* leaves east riding a gray palfrey.
Alas, you cannot go that way...
* HP:Beaten MV:Full > e
Alas, you cannot go that way...
* HP:Beaten MV:Full > n
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
*Kryzen* is standing here, riding a gray palfrey.
* HP:Beaten MV:Full > n
*Kryzen* barely pounds your body.
n
* HP:Beaten MV:Full - Kryzen: Hurt > No way! You're fighting for your life!
* HP:Beaten MV:Full - Kryzen: Hurt > You pound *Kryzen*'s body.
*Kryzen* pounds your left leg.
No way! You're fighting for your life!
* HP:Beaten MV:Full - Kryzen: Hurt > f
No way! You're fighting for your life!
You panic and attempt to flee!Hurt >
You flee head over heels.
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
Correcting map position after fleeing.
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
* HP:Beaten MV:Full > n
n
*Kryzen* has arrived from the south, riding a gray palfrey.
n
* HP:Beaten MV:Full > *Kryzen* leaves north riding a gray palfrey.
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
*Kryzen* is standing here, riding a gray palfrey.
* HP:Beaten MV:Strong > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
I figure it’s not a good idea to sit at shivs while bleeding so I run to blight
* HP:Beaten MV:Tiring > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Tiring > sc
You have 89(422) hit and 125(241) movement points.
You have scored 105284175 experience points and 87 quest points.
You need 3215825 exp to level and 63 qp to rank.
You have amassed 30 Turn points to date.
You have played 4 days and 20 hours (real time).
This ranks you as Dominus the Contagious Stalker [Ghar'ghael 4] (Level 50).
You are standing.
* HP:Beaten MV:Tiring >
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
* HP:Beaten MV:Tiring > z
[k human]
They aren't here.
* HP:Beaten MV:Tiring > z
[k human]
They aren't here.
z
* HP:Beaten MV:Tiring > [k human]
They aren't here.
z
* HP:Beaten MV:Tiring > z
[k human]
They aren't here.
* HP:Beaten MV:Tiring > [k human]
They aren't here.
* HP:Beaten MV:Tiring > z
[k human]
They aren't here.
z
* HP:Beaten MV:Tiring > z
[k human]
They aren't here.
* HP:Beaten MV:Tiring > z
[k human]
They aren't here.
* HP:Beaten MV:Tiring > z
[k human]
They aren't here.
* HP:Beaten MV:Tiring > [k human]
They aren't here.
z
* HP:Beaten MV:Tiring > [k human]
They aren't here.
z
* HP:Beaten MV:Tiring > [k human]
They aren't here.
z
* HP:Beaten MV:Tiring > [k human]
They aren't here.
z
* HP:Beaten MV:Tiring > z
[k human]
They aren't here.
* HP:Beaten MV:Tiring > [k human]
They aren't here.
* HP:Beaten MV:Tiring > whe
Players in your Zone
--------------------
Dominus - The Blight
* HP:Beaten MV:Tiring > z
[k human]
They aren't here.
* HP:Beaten MV:Tiring >
*Kryzen* has arrived from the north.
* HP:Beaten MV:Tiring >
*Kryzen* pounds your right hand hard.
* HP:Beaten MV:Tiring - Kryzen: Wounded >
You pound *Kryzen*'s body.
The blighted tree tickles Kryzen's body with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
*Kryzen* tickles your body with his pound.
* HP:Beaten MV:Tiring - Kryzen: Wounded > b
[bash ]
*
*Kryzen* panics, and attempts to flee!
*
The blighted tree barely tickles Kryzen's right hand with its hit.
The blighted tree tickles Kryzen's right leg with its hit.
The blighted tree hits Kryzen's left foot hard.
*Kryzen* barely pounds your right leg.
You wish that your wounds would stop BLEEDING so much!
*Kryzen* leaves north.
=
They're not here anymore!
* HP:Beaten MV:Tiring >
*Kryzen* has arrived from the north.
* HP:Beaten MV:Tiring >
*Kryzen* barely pounds your right leg.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Tiring - Kryzen: Wounded > z
v
[k human]
You do the best you can!
[bash kryzen] - Kryzen: Wounded >
=
Equitant narrates 'rSOMeone come stab me!'
-
You dodge a bash from *Kryzen* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Kryzen* sends him sprawling!
* HP:Beaten MV:Tiring - Kryzen: Wounded >
The blighted tree tickles Kryzen's head with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
The blighted tree barely tickles Kryzen's body with its hit.
The blighted tree tickles Kryzen's head with its hit.
The blighted tree tickles Kryzen's body with its hit.
You pound *Kryzen*'s body hard.
* HP:Beaten MV:Tiring - Kryzen: Wounded >
The blighted tree tickles Kryzen's body with its hit.
The blighted tree barely tickles Kryzen's body with its hit.
The blighted tree tickles Kryzen's body with its hit.
You pound *Kryzen*'s left arm.
* HP:Beaten MV:Tiring - Kryzen: Wounded > v
[bash kryzen]
*Kryzen* sends you sprawling with a powerful bash!
* HP:Beaten MV:Tiring - Kryzen: Wounded >
The blighted tree tries to hit Kryzen, but he dodges the attack.
The blighted tree tickles Kryzen's right arm with its hit.
The blighted tree barely tickles Kryzen's body with its hit.
*Kryzen* pounds your left arm.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Tiring - Kryzen: Wounded > v
The blighted tree tickles Kryzen's left leg with its hit.
The blighted tree tickles Kryzen's body with its hit.
The blighted tree barely tickles Kryzen's body with its hit.
*Kryzen* pounds your left foot.
You wish that your wounds would stop BLEEDING so much!
[bash kryzen] - Kryzen: Wounded >
The blighted tree tickles Kryzen's body with its hit.
The blighted tree barely tickles Kryzen's body with its hit.
The blighted tree barely tickles Kryzen's body with its hit.
*Kryzen* pounds your left leg.
You wish that your wounds would stop BLEEDING so much!
*
*Kryzen* panics, and attempts to flee!
=
*Kryzen* leaves north.
=
They're not here anymore!
* HP:Critical MV:Tiring > w
n
*Kryzen* has arrived from the north.
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
n
o HP:Critical MV:Tiring > n
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
* HP:Critical MV:Tiring > n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
The blight bear stands on its haunches, roaring madly.
* HP:Critical MV:Tiring > n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring >
A Dha'vol trolloc leaves north.
A shrill piercing scream reverberates through the area.
* HP:Critical MV:Tiring > z
z
[k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > sc
You have 58(422) hit and 147(241) movement points.
You have scored 105285255 experience points and 87 quest points.
You need 3214745 exp to level and 63 qp to rank.
You have amassed 30 Turn points to date.
You have played 4 days and 20 hours (real time).
This ranks you as Dominus the Contagious Stalker [Ghar'ghael 4] (Level 50).
You are standing.
z
* HP:Critical MV:Tiring > z
z
z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
*Kryzen* has arrived from the south, riding a gray palfrey.
[k human]
You pound *Kryzen*'s body.
* HP:Critical MV:Tiring - Kryzen: Battered > [k human]
You do the best you can!
z
* HP:Critical MV:Tiring - Kryzen: Battered > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Battered > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Battered > f
You panic and attempt to flee!
A Dha'vol trolloc joins your fight!
A Dha'vol trolloc has arrived from the north.
A Dha'vol trolloc cleaves Kryzen's left arm.
The blighted tree barely hits Kryzen's right arm.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The blighted tree barely tickles Kryzen's left leg with its hit.
The blighted tree barely tickles Kryzen's body with its hit.
A Dha'vol trolloc tickles Kryzen's body with his cleave.
A Dha'vol trolloc barely cleaves Kryzen's head.
Your heartbeat calms down more as you feel less panicked.
You flee head over heels.
at this point I fled DOWN at downer and ran around a bit down there with him chasing me, I finally get back to downer
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
z
z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
*Kryzen* has arrived from below, riding a gray palfrey.
A rat has arrived from below.
[k human]
You pound *Kryzen*'s left arm.
* HP:Critical MV:Tiring - Kryzen: Battered > z
[k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Battered > z
[k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Battered > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Battered > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Battered > [k human]
You do the best you can!
b
[bash ] ng - Kryzen: Battered >
=
You dodge a bash from *Kryzen* who loses his balance and falls! <-------------- F yeah
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Kryzen* sends him sprawling!
* HP:Critical MV:Tiring - Kryzen: Battered >
A Dha'vol trolloc joins your fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
The blighted tree tickles Kryzen's right leg with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree tickles Kryzen's body with its hit.
The blighted tree barely tickles Kryzen's head with its hit.
A Dha'vol trolloc tickles Kryzen's left hand with his cleave.
A Dha'vol trolloc cleaves Kryzen's body.
You pound *Kryzen*'s body hard.
* HP:Critical MV:Tiring - Kryzen: Battered > zerk
[change mood berserk] <------- Leroy Jenkins
Mood changed to: Berserk
* HP:Critical MV:Tiring - Kryzen: Battered >
The blighted tree tickles Kryzen's body with its hit.
The blighted tree tickles Kryzen's right arm with its hit.
A Dha'vol trolloc barely cleaves Kryzen's body.
A Dha'vol trolloc barely cleaves Kryzen's head.
*Kryzen* panics, and attempts to flee!
You pound *Kryzen*'s body hard.
* HP:Critical MV:Tiring - Kryzen: Beaten >
*Kryzen* leaves down riding a gray palfrey.
*Kryzen* has arrived from below, riding a gray palfrey.
* HP:Critical MV:Tiring >
*Kryzen* tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Kryzen: Beaten > z
[k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Beaten >
You pound *Kryzen*'s head.
*Kryzen* panics, and attempts to flee!
A Dha'vol trolloc joins your fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
The blighted tree barely tickles Kryzen's body with its hit.
The blighted tree joins the blighted tree's fight!
* HP:Critical MV:Tiring - Kryzen: Beaten >
*Kryzen* leaves down riding a gray palfrey.
* HP:Critical MV:Tiring > z
z
z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
z
z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
*Kryzen* has arrived from below, riding a gray palfrey.
[k human]
You pound *Kryzen*'s body.
z
* HP:Critical MV:Tiring - Kryzen: Beaten > [k human]
You do the best you can!
z
* HP:Critical MV:Tiring - Kryzen: Beaten > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Beaten > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Beaten > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Beaten > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Beaten > You pound *Kryzen*'s left hand.
[k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Beaten > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Beaten > *Kryzen* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!
A Dha'vol trolloc joins your fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
The blighted tree tickles Kryzen's body with its hit.
The blighted tree joins the blighted tree's fight!
You pound *Kryzen*'s left hand.
*Kryzen* panics, and attempts to flee!
A gray palfrey seems too exhausted to obey *Kryzen*'s commands. <-------- HAH!!!
*Kryzen* tries to flee, but is too exhausted!
[k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Beaten > v
*Kryzen* stops riding a gray palfrey.
[bash kryzen] <---------------------- CMON BABY!!!!
ng - Kryzen: Beaten >
-
The blighted tree barely tickles Kryzen's body with its hit.
The blighted tree tickles Kryzen's body with its hit.
A Dha'vol trolloc tickles Kryzen's right leg with his cleave.
A Dha'vol trolloc barely cleaves Kryzen's body.
*
*Kryzen* panics, and attempts to flee!
=
Your bash at *Kryzen* sends him sprawling! <------------------ SCOOOOOORE!!!
* HP:Critical MV:Tiring - Kryzen: Critical >
The blighted tree tickles Kryzen's right leg with its hit.
Kryzen swiftly dodges the blighted tree's attempt to hit him.
A Dha'vol trolloc barely cleaves Kryzen's right leg.
A Dha'vol trolloc tickles Kryzen's right leg with his cleave.
You pound *Kryzen*'s right leg.
* HP:Critical MV:Tiring - Kryzen: Critical >
You pound *Kryzen*'s body.
* HP:Critical MV:Tiring - Kryzen: Critical >
The blighted tree barely tickles Kryzen's body with its hit.
The blighted tree barely hits Kryzen's right leg.
A Dha'vol trolloc barely cleaves Kryzen's body.
A Dha'vol trolloc barely cleaves Kryzen's right leg.
*Kryzen* pounds your body.
You wish that your wounds would stop BLEEDING so much!
You pound *Kryzen*'s body.
*Kryzen* is mortally wounded, and will die soon, if not aided.
* HP:Critical MV:Tiring - Kryzen: Critical >
You pound *Kryzen*'s right leg extremely hard.
*Kryzen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Kryzen*'s death cry.
* HP:Critical MV:Tiring > nar yeeeeeah
You narrate 'yeeeeeah '
* HP:Critical MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
* HP:Critical MV:Tiring > nar rip kryzen
You narrate 'rip kryzen'
A while after that, kyrzen got his gear I dropped and we started up again, I got him beat while I was wound and he went ragan gap
* HP:Wounded MV:Winded > l
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
* HP:Wounded MV:Winded > sc
You have 296(422) hit and 113(241) movement points.
You have scored 105794645 experience points and 94 quest points.
You need 2705355 exp to level and 56 qp to rank.
You have amassed 61 Turn points to date.
You have played 4 days and 21 hours (real time).
This ranks you as Dominus the Contagious Stalker [Ghar'ghael 4] (Level 50).
You are standing.
* HP:Wounded MV:Winded > l
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
* HP:Wounded MV:Winded > w
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
The corpse of Calamity is lying here.
* HP:Wounded MV:Winded > nar kryzen rob ragan gap
You narrate 'kryzen rob ragan gap'
* HP:Wounded MV:Winded > gc
*Kryzen* has arrived from the east, riding a wild stallion.
A raven has arrived from the east.
A raven has arrived from the east.
* HP:Wounded MV:Winded > *Kryzen* starts barreling down on you, a steel-shafted lance aimed at your chest.
[get all corpse]
The corpse of Calamity seems to be empty.
* HP:Wounded MV:Winded > l
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
The corpse of Calamity is lying here.
A raven is here flying around.
A raven is here flying around.
*Kryzen* is standing here, riding a wild stallion.
* HP:Wounded MV:Winded > w
Suddenly *Kryzen* charges you with a steel-shafted lance! <---------------- charged twice today, glad that this time it did no dmg
Ouch! That Really did HURT!
No way! You're fighting for your life!
* HP:Battered MV:Winded - Kryzen: Battered >
You pound *Kryzen*'s right arm hard.
* HP:Battered MV:Winded - Kryzen: Battered > nod
You nod in agreement.
* HP:Battered MV:Winded - Kryzen: Battered >
Xiric narrates 'hrm thought he was stab'
* HP:Battered MV:Winded - Kryzen: Battered > v
[bash kryzen]
+
*Kryzen* lances your left arm hard.
=
Your bash at *Kryzen* sends him sprawling!
* HP:Battered MV:Winded - Kryzen: Battered >
You pound *Kryzen*'s body hard.
* HP:Battered MV:Winded - Kryzen: Battered >
You pound *Kryzen*'s left leg hard.
* HP:Battered MV:Winded - Kryzen: Battered > v
[bash kryzen]
They already seem to be stunned.
b
* HP:Battered MV:Winded - Kryzen: Battered > Calamity tells you 'Roberto stabbed me'
[bash ]
They already seem to be stunned.
b
* HP:Battered MV:Winded - Kryzen: Battered > [bash ]
They already seem to be stunned.
b
*Kryzen* sheathes a steel-shafted lance into a leather baldric.
[bash ]
*Kryzen* wields a spiked double handed warhammer in a two-handed grip.
-
*Kryzen* pounds your right leg.
=
Your bash at *Kryzen* sends him sprawling!
* HP:Beaten MV:Winded - Kryzen: Battered >
You pound *Kryzen*'s right leg.
* HP:Beaten MV:Winded - Kryzen: Beaten >
You pound *Kryzen*'s body.
* HP:Beaten MV:Winded - Kryzen: Beaten > nar on u w
You narrate 'on u w'
* HP:Beaten MV:Winded - Kryzen: Beaten > v
[bash kryzen]
*Kryzen* barely pounds your head.
=
You pound *Kryzen*'s left arm.
Your bash at *Kryzen* sends him sprawling!
* HP:Beaten MV:Winded - Kryzen: Beaten > nar he beat
You pound *Kryzen*'s body.
You narrate 'he beat'
* HP:Beaten MV:Tiring - Kryzen: Beaten > v
[bash kryzen]
They already seem to be stunned.
b
* HP:Beaten MV:Tiring - Kryzen: Beaten > [bash ]
They already seem to be stunned.
b
* HP:Beaten MV:Tiring - Kryzen: Beaten > [bash ]
They already seem to be stunned.
b
You pound *Kryzen*'s left leg hard.ten >
[bash ]
=
Your bash at *Kryzen* sends him sprawling!
* HP:Beaten MV:Tiring - Kryzen: Beaten >
You pound *Kryzen*'s body.
* HP:Beaten MV:Tiring - Kryzen: Beaten >
You pound *Kryzen*'s left arm hard.
* HP:Beaten MV:Tiring - Kryzen: Beaten > v
[bash kryzen]
*Kryzen* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* HP:Beaten MV:Tiring - Kryzen: Beaten >
*Kryzen* pounds your body.
* HP:Beaten MV:Tiring - Kryzen: Beaten > v
*Kryzen* barely pounds your body.
[bash kryzen] - Kryzen: Beaten >
=
Your bash at *Kryzen* sends him sprawling!
* HP:Beaten MV:Tiring - Kryzen: Beaten >
You pound *Kryzen*'s left arm.
* HP:Beaten MV:Tiring - Kryzen: Critical >
You pound *Kryzen*'s left arm.
* HP:Beaten MV:Tiring - Kryzen: Beaten > v
[bash kryzen]
They already seem to be stunned.
b
[bash ] - Kryzen: Beaten >
*
*Kryzen* panics, and attempts to flee!
*Kryzen* leaves north riding a wild stallion.
=
They're not here anymore!
* HP:Beaten MV:Tiring > n
z
v
*Kryzen* has arrived from the west, riding a wild stallion.
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
* HP:Beaten MV:Tiring > [k human]
They aren't here.
* HP:Beaten MV:Tiring > [bash kryzen]
Bash who?
* HP:Beaten MV:Tiring > v
s
[bash kryzen]
Bash who?
I lose him for a bit, no track sucks but figured he might go back orch well, but I finally come back to ragan gap
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
The corpse of a raven is lying here.
The corpse of a rat is lying here. [2]
A mirrored lantern has been left here.
A raven is here flying around.
A raven is here flying around.
*Kryzen* is standing here, riding a wild stallion.
*Roberto* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* HP:Battered MV:Winded > f
[k human]
You pound *Kryzen*'s body.
* HP:Battered MV:Winded - Kryzen: Beaten >
*Kryzen* pounds your body.
A Shienaran forward scout joins Kryzen's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You pound *Kryzen*'s body.
You panic and attempt to flee!: Critical >
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Correcting map position after fleeing.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
* HP:Beaten MV:Winded > z
[k human]
They aren't here.
* HP:Beaten MV:Winded > z
z
[k human]
They aren't here.
* HP:Beaten MV:Winded > [k human]
They aren't here.
* HP:Beaten MV:Winded > sc
You have 126(422) hit and 97(241) movement points.
You have scored 105797858 experience points and 94 quest points.
You need 2702142 exp to level and 56 qp to rank.
You have amassed 61 Turn points to date.
You have played 4 days and 21 hours (real time).
This ranks you as Dominus the Contagious Stalker [Ghar'ghael 4] (Level 50).
You are standing.
* HP:Beaten MV:Winded > l
*Kryzen* has arrived from below, riding a wild stallion.
A raven has arrived from below.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A raven is here flying around.
A raven is here flying around.
*Kryzen* is standing here, riding a wild stallion.
You sense a hidden life form in the area... <------------ this had me worried
* HP:Beaten MV:Winded >
*Kryzen* pounds your right arm.
* HP:Beaten MV:Winded - Kryzen: Critical > z
v
[k human]
You do the best you can!
You pound *Kryzen*'s right arm. Critical >
[bash kryzen]
+
You dodge a bash from *Kryzen* who loses his balance and falls! <----------- YES
-
*Raal* has arrived from the west, riding a gray palfrey. <---------------S**T
=
Your bash at *Kryzen* sends him sprawling! <--------------- DOUBLE YES!
* HP:Beaten MV:Winded – Kryzen: Critical >
*Raal* assumes The Courtier Taps His Fan.
*Raal* slashes your left arm hard.
* HP:Beaten MV:Winded – Kryzen: Critical > zerk
[change mood berserk] <--------------------------------- F*** IT LETS GO BABY!!!
Mood changed to: Berserk
* HP:Beaten MV:Winded - Kryzen: Critical >
You pound *Kryzen*'s right leg.
* HP:Beaten MV:Winded - Kryzen: Critical > w
You barely pound *Kryzen*'s left hand.
w
* HP:Beaten MV:Winded - Kryzen: Critical > No way! You're fighting for your life!
* HP:Beaten MV:Winded - Kryzen: Critical > w
No way! You're fighting for your life!
w
* HP:Beaten MV:Winded - Kryzen: Critical > No way! You're fighting for your life!
* HP:Beaten MV:Winded - Kryzen: Critical > w
No way! You're fighting for your life!
* HP:Beaten MV:Winded - Kryzen: Critical > w
w
*Raal* slashes your body with Stones Falling from the Cliff.
*Kryzen* pounds your left arm.
You pound *Kryzen*'s body.
*Raal* sends you sprawling with a powerful bash! <------------- NOOOOOOO
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Winded - Kryzen: Critical > w
w
w
w
w
*Raal* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Kryzen* pounds your head.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Winded - Kryzen: Critical >
*Raal* gracefully changes forms to The Kingfisher Takes a Silverback.
*Raal* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
w
* HP:Critical MV:Winded - Kryzen: Critical > w
*Raal* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!
*Kryzen* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!
You tickle *Kryzen*'s body with your pound.
No way! You're fighting for your life!
* HP:Critical MV:Winded - Kryzen: Critical > w
No way! You're fighting for your life!
* HP:Critical MV:Winded - Kryzen: Critical > No way! You're fighting for your life!
* HP:Critical MV:Winded - Kryzen: Critical > w
No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Kryzen: Critical > No way! You're fighting for your life!
* HP:Critical MV:Winded - Kryzen: Critical > w
No way! You're fighting for your life!
* HP:Critical MV:Winded - Kryzen: Critical > w
No way! You're fighting for your life!
* HP:Critical MV:Winded - Kryzen: Critical > No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Kryzen: Critical > No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Kryzen: Critical > No way! You're fighting for your life!
* HP:Critical MV:Winded - Kryzen: Critical > w
No way! You're fighting for your life!
* HP:Critical MV:Winded - Kryzen: Critical > w
No way! You're fighting for your life!
* HP:Critical MV:Winded - Kryzen: Critical > *Raal* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
You pound *Kryzen*'s body.
*Raal* slashes your right foot with Lightning of Three Prongs.
You wish that your wounds would stop BLEEDING so much!
You pound *Kryzen*'s left foot into bloody fragments!
*Kryzen* is dead! R.I.P. <------------------------------------------ YEEEEEESSSSS
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Kryzen*'s death cry.
w
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
The corpse of Calamity is lying here.
w
* HP:Critical MV:Winded > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
* HP:Critical MV:Winded > w
Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
* HP:Critical MV:Winded > Alas, you cannot go that way...
* HP:Critical MV:Winded > Alas, you cannot go that way...
n
* HP:Critical MV:Winded > Alas, you cannot go that way...
* HP:Critical MV:Winded > n
n
Alas, you cannot go that way...
* HP:Critical MV:Winded > Alas, you cannot go that way...
* HP:Critical MV:Winded > Alas, you cannot go that way...
* HP:Critical MV:Winded > Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
* HP:Critical MV:Winded > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A raven is visible flying high in the sky.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Winded > cmw
cmw
cmw
cmw
cmw
cmw
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
* HP:Critical MV:Winded > [change mood wimpy]
You try to calm down, but can't.
* HP:Critical MV:Winded > [change mood wimpy]
You try to calm down, but can't.
* HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 211 hit points.
* HP:Critical MV:Winded > cmw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 211 hit points.
I was able to get out with 16 hps, wheeeew, I also learned later that that last hit on kryzen was super lucky because he wasn't wearing boots.
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
* HP:Healthy MV:Full >
Rark narrates 'sounds boring'
* HP:Healthy MV:Full >
*Kryzen* has arrived from the west, riding a gray palfrey.
* HP:Healthy MV:Full >
*Kryzen* leaves east riding a gray palfrey.
* HP:Healthy MV:Full >
*Kryzen* has arrived from the east, riding a gray palfrey.
* HP:Healthy MV:Full >
*Kryzen* pounds your body.
* HP:Scratched MV:Full - Kryzen: Scratched >
You pound *Kryzen*'s right arm.
l - Kryzen: Scratched >
*Kryzen* sends you sprawling with a powerful bash!
* HP:Scratched MV:Full - Kryzen: Scratched >
*Kryzen* pounds your head hard.
* HP:Scratched MV:Full - Kryzen: Scratched > snuggle kryzen
*Kryzen* pounds your head.
b
* HP:Scratched MV:Full - Kryzen: Scratched > You snuggle him.
[bash ] l - Kryzen: Scratched >
*Kryzen* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* HP:Scratched MV:Full - Kryzen: Scratched >
*Kryzen* pounds your right leg.
* HP:Scratched MV:Full - Kryzen: Scratched > b
*Kryzen* pounds your right hand.
* HP:Hurt MV:Full - Kryzen: Scratched >
Jaghut narrates '1n well in keep is no longer no mob?'
[bash ] ryzen: Scratched >
=
Your bash at *Kryzen* sends him sprawling!
* HP:Scratched MV:Full - Kryzen: Scratched >
You pound *Kryzen*'s body hard.
* HP:Scratched MV:Full - Kryzen: Scratched >
You pound *Kryzen*'s body hard.
* HP:Scratched MV:Full - Kryzen: Scratched > b
[bash ]
They already seem to be stunned.
b
* HP:Scratched MV:Full - Kryzen: Scratched > [bash ]
They already seem to be stunned.
b
[bash ] l - Kryzen: Scratched >
=
Your bash at *Kryzen* sends him sprawling!
* HP:Scratched MV:Full - Kryzen: Scratched >
You pound *Kryzen*'s left leg.
* HP:Scratched MV:Full - Kryzen: Hurt >
You pound *Kryzen*'s body.
* HP:Scratched MV:Full - Kryzen: Hurt > b
[bash ]
They already seem to be stunned.
b
* HP:Scratched MV:Full - Kryzen: Hurt > [bash ]
They already seem to be stunned.
b
You pound *Kryzen*'s body.ryzen: Hurt >
*Kryzen* barely pounds your body.
[bash ]
*Kryzen* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* HP:Scratched MV:Full - Kryzen: Hurt >
*Kryzen* tickles your left foot with his pound.
* HP:Hurt MV:Full - Kryzen: Hurt > b
*Kryzen* pounds your left foot.
[bash ] ryzen: Hurt >
+
*Kryzen* panics, and attempts to flee!
=
*Kryzen* leaves north riding a gray palfrey.
=
They're not here anymore!
* HP:Scratched MV:Fresh > v
[bash kryzen]
Bash who?
* HP:Scratched MV:Full > v
[bash kryzen]
Bash who?
* HP:Scratched MV:Full > v
[bash kryzen]
Bash who?
* HP:Scratched MV:Full > v
[bash kryzen]
Bash who?
* HP:Scratched MV:Full > v
[bash kryzen]
Bash who?
* HP:Scratched MV:Full > v
[bash kryzen]
Bash who?
* HP:Scratched MV:Full > n
v
Shadowing a Road
Brittle strands of green and brown grasses cover the area. Small shrubs
with bright red berries also make their home here. A small burnmark in the
center of the area is surrounded by stones, perhaps seeing occasional use
as a campfire pit. To the south and east, the Dusty road can be seen.
[ obvious exits: E S ]
*Kryzen* has arrived from the east, riding a gray palfrey.
[bash kryzen]
*Kryzen* starts barreling down on you, a steel-shafted lance aimed at your chest.
*vs
Cancelled.
Suddenly *Kryzen* charges you with a steel-shafted lance! <--------------------------------- Near full health to bleeding, ouch
Ouch! That Really did HURT!
Arglebargle, glop-glyf!?!
* HP:Beaten MV:Full - Kryzen: Hurt > s
No way! You're fighting for your life!
* HP:Beaten MV:Full - Kryzen: Hurt >
*Kryzen* sheathes a steel-shafted lance into a leather baldric.
* HP:Beaten MV:Full - Kryzen: Hurt >
*Kryzen* wields a spiked double handed warhammer in a two-handed grip.
* HP:Beaten MV:Full - Kryzen: Hurt > f
You pound *Kryzen*'s right arm.
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
Correcting map position after fleeing.
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
* HP:Beaten MV:Full > n
n
Shadowing a Road
Brittle strands of green and brown grasses cover the area. Small shrubs
with bright red berries also make their home here. A small burnmark in the
center of the area is surrounded by stones, perhaps seeing occasional use
as a campfire pit. To the south and east, the Dusty road can be seen.
[ obvious exits: E S ]
*Kryzen* is standing here, riding a gray palfrey.
* HP:Beaten MV:Full > n
*Kryzen* leaves east riding a gray palfrey.
Alas, you cannot go that way...
* HP:Beaten MV:Full > e
Alas, you cannot go that way...
* HP:Beaten MV:Full > n
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
*Kryzen* is standing here, riding a gray palfrey.
* HP:Beaten MV:Full > n
*Kryzen* barely pounds your body.
n
* HP:Beaten MV:Full - Kryzen: Hurt > No way! You're fighting for your life!
* HP:Beaten MV:Full - Kryzen: Hurt > You pound *Kryzen*'s body.
*Kryzen* pounds your left leg.
No way! You're fighting for your life!
* HP:Beaten MV:Full - Kryzen: Hurt > f
No way! You're fighting for your life!
You panic and attempt to flee!Hurt >
You flee head over heels.
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
Correcting map position after fleeing.
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
* HP:Beaten MV:Full > n
n
*Kryzen* has arrived from the south, riding a gray palfrey.
n
* HP:Beaten MV:Full > *Kryzen* leaves north riding a gray palfrey.
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
*Kryzen* is standing here, riding a gray palfrey.
* HP:Beaten MV:Strong > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
I figure it’s not a good idea to sit at shivs while bleeding so I run to blight
* HP:Beaten MV:Tiring > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Tiring > sc
You have 89(422) hit and 125(241) movement points.
You have scored 105284175 experience points and 87 quest points.
You need 3215825 exp to level and 63 qp to rank.
You have amassed 30 Turn points to date.
You have played 4 days and 20 hours (real time).
This ranks you as Dominus the Contagious Stalker [Ghar'ghael 4] (Level 50).
You are standing.
* HP:Beaten MV:Tiring >
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
* HP:Beaten MV:Tiring > z
[k human]
They aren't here.
* HP:Beaten MV:Tiring > z
[k human]
They aren't here.
z
* HP:Beaten MV:Tiring > [k human]
They aren't here.
z
* HP:Beaten MV:Tiring > z
[k human]
They aren't here.
* HP:Beaten MV:Tiring > [k human]
They aren't here.
* HP:Beaten MV:Tiring > z
[k human]
They aren't here.
z
* HP:Beaten MV:Tiring > z
[k human]
They aren't here.
* HP:Beaten MV:Tiring > z
[k human]
They aren't here.
* HP:Beaten MV:Tiring > z
[k human]
They aren't here.
* HP:Beaten MV:Tiring > [k human]
They aren't here.
z
* HP:Beaten MV:Tiring > [k human]
They aren't here.
z
* HP:Beaten MV:Tiring > [k human]
They aren't here.
z
* HP:Beaten MV:Tiring > [k human]
They aren't here.
z
* HP:Beaten MV:Tiring > z
[k human]
They aren't here.
* HP:Beaten MV:Tiring > [k human]
They aren't here.
* HP:Beaten MV:Tiring > whe
Players in your Zone
--------------------
Dominus - The Blight
* HP:Beaten MV:Tiring > z
[k human]
They aren't here.
* HP:Beaten MV:Tiring >
*Kryzen* has arrived from the north.
* HP:Beaten MV:Tiring >
*Kryzen* pounds your right hand hard.
* HP:Beaten MV:Tiring - Kryzen: Wounded >
You pound *Kryzen*'s body.
The blighted tree tickles Kryzen's body with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
*Kryzen* tickles your body with his pound.
* HP:Beaten MV:Tiring - Kryzen: Wounded > b
[bash ]
*
*Kryzen* panics, and attempts to flee!
*
The blighted tree barely tickles Kryzen's right hand with its hit.
The blighted tree tickles Kryzen's right leg with its hit.
The blighted tree hits Kryzen's left foot hard.
*Kryzen* barely pounds your right leg.
You wish that your wounds would stop BLEEDING so much!
*Kryzen* leaves north.
=
They're not here anymore!
* HP:Beaten MV:Tiring >
*Kryzen* has arrived from the north.
* HP:Beaten MV:Tiring >
*Kryzen* barely pounds your right leg.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Tiring - Kryzen: Wounded > z
v
[k human]
You do the best you can!
[bash kryzen] - Kryzen: Wounded >
=
Equitant narrates 'rSOMeone come stab me!'
-
You dodge a bash from *Kryzen* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Kryzen* sends him sprawling!
* HP:Beaten MV:Tiring - Kryzen: Wounded >
The blighted tree tickles Kryzen's head with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
The blighted tree barely tickles Kryzen's body with its hit.
The blighted tree tickles Kryzen's head with its hit.
The blighted tree tickles Kryzen's body with its hit.
You pound *Kryzen*'s body hard.
* HP:Beaten MV:Tiring - Kryzen: Wounded >
The blighted tree tickles Kryzen's body with its hit.
The blighted tree barely tickles Kryzen's body with its hit.
The blighted tree tickles Kryzen's body with its hit.
You pound *Kryzen*'s left arm.
* HP:Beaten MV:Tiring - Kryzen: Wounded > v
[bash kryzen]
*Kryzen* sends you sprawling with a powerful bash!
* HP:Beaten MV:Tiring - Kryzen: Wounded >
The blighted tree tries to hit Kryzen, but he dodges the attack.
The blighted tree tickles Kryzen's right arm with its hit.
The blighted tree barely tickles Kryzen's body with its hit.
*Kryzen* pounds your left arm.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Tiring - Kryzen: Wounded > v
The blighted tree tickles Kryzen's left leg with its hit.
The blighted tree tickles Kryzen's body with its hit.
The blighted tree barely tickles Kryzen's body with its hit.
*Kryzen* pounds your left foot.
You wish that your wounds would stop BLEEDING so much!
[bash kryzen] - Kryzen: Wounded >
The blighted tree tickles Kryzen's body with its hit.
The blighted tree barely tickles Kryzen's body with its hit.
The blighted tree barely tickles Kryzen's body with its hit.
*Kryzen* pounds your left leg.
You wish that your wounds would stop BLEEDING so much!
*
*Kryzen* panics, and attempts to flee!
=
*Kryzen* leaves north.
=
They're not here anymore!
* HP:Critical MV:Tiring > w
n
*Kryzen* has arrived from the north.
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
n
o HP:Critical MV:Tiring > n
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
* HP:Critical MV:Tiring > n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
The blight bear stands on its haunches, roaring madly.
* HP:Critical MV:Tiring > n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring >
A Dha'vol trolloc leaves north.
A shrill piercing scream reverberates through the area.
* HP:Critical MV:Tiring > z
z
[k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > sc
You have 58(422) hit and 147(241) movement points.
You have scored 105285255 experience points and 87 quest points.
You need 3214745 exp to level and 63 qp to rank.
You have amassed 30 Turn points to date.
You have played 4 days and 20 hours (real time).
This ranks you as Dominus the Contagious Stalker [Ghar'ghael 4] (Level 50).
You are standing.
z
* HP:Critical MV:Tiring > z
z
z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
*Kryzen* has arrived from the south, riding a gray palfrey.
[k human]
You pound *Kryzen*'s body.
* HP:Critical MV:Tiring - Kryzen: Battered > [k human]
You do the best you can!
z
* HP:Critical MV:Tiring - Kryzen: Battered > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Battered > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Battered > f
You panic and attempt to flee!
A Dha'vol trolloc joins your fight!
A Dha'vol trolloc has arrived from the north.
A Dha'vol trolloc cleaves Kryzen's left arm.
The blighted tree barely hits Kryzen's right arm.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The blighted tree barely tickles Kryzen's left leg with its hit.
The blighted tree barely tickles Kryzen's body with its hit.
A Dha'vol trolloc tickles Kryzen's body with his cleave.
A Dha'vol trolloc barely cleaves Kryzen's head.
Your heartbeat calms down more as you feel less panicked.
You flee head over heels.
at this point I fled DOWN at downer and ran around a bit down there with him chasing me, I finally get back to downer
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
z
z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
*Kryzen* has arrived from below, riding a gray palfrey.
A rat has arrived from below.
[k human]
You pound *Kryzen*'s left arm.
* HP:Critical MV:Tiring - Kryzen: Battered > z
[k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Battered > z
[k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Battered > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Battered > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Battered > [k human]
You do the best you can!
b
[bash ] ng - Kryzen: Battered >
=
You dodge a bash from *Kryzen* who loses his balance and falls! <-------------- F yeah
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Kryzen* sends him sprawling!
* HP:Critical MV:Tiring - Kryzen: Battered >
A Dha'vol trolloc joins your fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
The blighted tree tickles Kryzen's right leg with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree tickles Kryzen's body with its hit.
The blighted tree barely tickles Kryzen's head with its hit.
A Dha'vol trolloc tickles Kryzen's left hand with his cleave.
A Dha'vol trolloc cleaves Kryzen's body.
You pound *Kryzen*'s body hard.
* HP:Critical MV:Tiring - Kryzen: Battered > zerk
[change mood berserk] <------- Leroy Jenkins
Mood changed to: Berserk
* HP:Critical MV:Tiring - Kryzen: Battered >
The blighted tree tickles Kryzen's body with its hit.
The blighted tree tickles Kryzen's right arm with its hit.
A Dha'vol trolloc barely cleaves Kryzen's body.
A Dha'vol trolloc barely cleaves Kryzen's head.
*Kryzen* panics, and attempts to flee!
You pound *Kryzen*'s body hard.
* HP:Critical MV:Tiring - Kryzen: Beaten >
*Kryzen* leaves down riding a gray palfrey.
*Kryzen* has arrived from below, riding a gray palfrey.
* HP:Critical MV:Tiring >
*Kryzen* tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Kryzen: Beaten > z
[k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Beaten >
You pound *Kryzen*'s head.
*Kryzen* panics, and attempts to flee!
A Dha'vol trolloc joins your fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
The blighted tree barely tickles Kryzen's body with its hit.
The blighted tree joins the blighted tree's fight!
* HP:Critical MV:Tiring - Kryzen: Beaten >
*Kryzen* leaves down riding a gray palfrey.
* HP:Critical MV:Tiring > z
z
z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
z
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > z
z
z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
[k human]
They aren't here.
* HP:Critical MV:Tiring > z
*Kryzen* has arrived from below, riding a gray palfrey.
[k human]
You pound *Kryzen*'s body.
z
* HP:Critical MV:Tiring - Kryzen: Beaten > [k human]
You do the best you can!
z
* HP:Critical MV:Tiring - Kryzen: Beaten > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Beaten > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Beaten > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Beaten > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Beaten > You pound *Kryzen*'s left hand.
[k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Beaten > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Beaten > *Kryzen* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!
A Dha'vol trolloc joins your fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
The blighted tree tickles Kryzen's body with its hit.
The blighted tree joins the blighted tree's fight!
You pound *Kryzen*'s left hand.
*Kryzen* panics, and attempts to flee!
A gray palfrey seems too exhausted to obey *Kryzen*'s commands. <-------- HAH!!!
*Kryzen* tries to flee, but is too exhausted!
[k human]
You do the best you can!
* HP:Critical MV:Tiring - Kryzen: Beaten > v
*Kryzen* stops riding a gray palfrey.
[bash kryzen] <---------------------- CMON BABY!!!!
ng - Kryzen: Beaten >
-
The blighted tree barely tickles Kryzen's body with its hit.
The blighted tree tickles Kryzen's body with its hit.
A Dha'vol trolloc tickles Kryzen's right leg with his cleave.
A Dha'vol trolloc barely cleaves Kryzen's body.
*
*Kryzen* panics, and attempts to flee!
=
Your bash at *Kryzen* sends him sprawling! <------------------ SCOOOOOORE!!!
* HP:Critical MV:Tiring - Kryzen: Critical >
The blighted tree tickles Kryzen's right leg with its hit.
Kryzen swiftly dodges the blighted tree's attempt to hit him.
A Dha'vol trolloc barely cleaves Kryzen's right leg.
A Dha'vol trolloc tickles Kryzen's right leg with his cleave.
You pound *Kryzen*'s right leg.
* HP:Critical MV:Tiring - Kryzen: Critical >
You pound *Kryzen*'s body.
* HP:Critical MV:Tiring - Kryzen: Critical >
The blighted tree barely tickles Kryzen's body with its hit.
The blighted tree barely hits Kryzen's right leg.
A Dha'vol trolloc barely cleaves Kryzen's body.
A Dha'vol trolloc barely cleaves Kryzen's right leg.
*Kryzen* pounds your body.
You wish that your wounds would stop BLEEDING so much!
You pound *Kryzen*'s body.
*Kryzen* is mortally wounded, and will die soon, if not aided.
* HP:Critical MV:Tiring - Kryzen: Critical >
You pound *Kryzen*'s right leg extremely hard.
*Kryzen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Kryzen*'s death cry.
* HP:Critical MV:Tiring > nar yeeeeeah
You narrate 'yeeeeeah '
* HP:Critical MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
* HP:Critical MV:Tiring > nar rip kryzen
You narrate 'rip kryzen'
A while after that, kyrzen got his gear I dropped and we started up again, I got him beat while I was wound and he went ragan gap
* HP:Wounded MV:Winded > l
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
* HP:Wounded MV:Winded > sc
You have 296(422) hit and 113(241) movement points.
You have scored 105794645 experience points and 94 quest points.
You need 2705355 exp to level and 56 qp to rank.
You have amassed 61 Turn points to date.
You have played 4 days and 21 hours (real time).
This ranks you as Dominus the Contagious Stalker [Ghar'ghael 4] (Level 50).
You are standing.
* HP:Wounded MV:Winded > l
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
* HP:Wounded MV:Winded > w
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
The corpse of Calamity is lying here.
* HP:Wounded MV:Winded > nar kryzen rob ragan gap
You narrate 'kryzen rob ragan gap'
* HP:Wounded MV:Winded > gc
*Kryzen* has arrived from the east, riding a wild stallion.
A raven has arrived from the east.
A raven has arrived from the east.
* HP:Wounded MV:Winded > *Kryzen* starts barreling down on you, a steel-shafted lance aimed at your chest.
[get all corpse]
The corpse of Calamity seems to be empty.
* HP:Wounded MV:Winded > l
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
The corpse of Calamity is lying here.
A raven is here flying around.
A raven is here flying around.
*Kryzen* is standing here, riding a wild stallion.
* HP:Wounded MV:Winded > w
Suddenly *Kryzen* charges you with a steel-shafted lance! <---------------- charged twice today, glad that this time it did no dmg
Ouch! That Really did HURT!
No way! You're fighting for your life!
* HP:Battered MV:Winded - Kryzen: Battered >
You pound *Kryzen*'s right arm hard.
* HP:Battered MV:Winded - Kryzen: Battered > nod
You nod in agreement.
* HP:Battered MV:Winded - Kryzen: Battered >
Xiric narrates 'hrm thought he was stab'
* HP:Battered MV:Winded - Kryzen: Battered > v
[bash kryzen]
+
*Kryzen* lances your left arm hard.
=
Your bash at *Kryzen* sends him sprawling!
* HP:Battered MV:Winded - Kryzen: Battered >
You pound *Kryzen*'s body hard.
* HP:Battered MV:Winded - Kryzen: Battered >
You pound *Kryzen*'s left leg hard.
* HP:Battered MV:Winded - Kryzen: Battered > v
[bash kryzen]
They already seem to be stunned.
b
* HP:Battered MV:Winded - Kryzen: Battered > Calamity tells you 'Roberto stabbed me'
[bash ]
They already seem to be stunned.
b
* HP:Battered MV:Winded - Kryzen: Battered > [bash ]
They already seem to be stunned.
b
*Kryzen* sheathes a steel-shafted lance into a leather baldric.
[bash ]
*Kryzen* wields a spiked double handed warhammer in a two-handed grip.
-
*Kryzen* pounds your right leg.
=
Your bash at *Kryzen* sends him sprawling!
* HP:Beaten MV:Winded - Kryzen: Battered >
You pound *Kryzen*'s right leg.
* HP:Beaten MV:Winded - Kryzen: Beaten >
You pound *Kryzen*'s body.
* HP:Beaten MV:Winded - Kryzen: Beaten > nar on u w
You narrate 'on u w'
* HP:Beaten MV:Winded - Kryzen: Beaten > v
[bash kryzen]
*Kryzen* barely pounds your head.
=
You pound *Kryzen*'s left arm.
Your bash at *Kryzen* sends him sprawling!
* HP:Beaten MV:Winded - Kryzen: Beaten > nar he beat
You pound *Kryzen*'s body.
You narrate 'he beat'
* HP:Beaten MV:Tiring - Kryzen: Beaten > v
[bash kryzen]
They already seem to be stunned.
b
* HP:Beaten MV:Tiring - Kryzen: Beaten > [bash ]
They already seem to be stunned.
b
* HP:Beaten MV:Tiring - Kryzen: Beaten > [bash ]
They already seem to be stunned.
b
You pound *Kryzen*'s left leg hard.ten >
[bash ]
=
Your bash at *Kryzen* sends him sprawling!
* HP:Beaten MV:Tiring - Kryzen: Beaten >
You pound *Kryzen*'s body.
* HP:Beaten MV:Tiring - Kryzen: Beaten >
You pound *Kryzen*'s left arm hard.
* HP:Beaten MV:Tiring - Kryzen: Beaten > v
[bash kryzen]
*Kryzen* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* HP:Beaten MV:Tiring - Kryzen: Beaten >
*Kryzen* pounds your body.
* HP:Beaten MV:Tiring - Kryzen: Beaten > v
*Kryzen* barely pounds your body.
[bash kryzen] - Kryzen: Beaten >
=
Your bash at *Kryzen* sends him sprawling!
* HP:Beaten MV:Tiring - Kryzen: Beaten >
You pound *Kryzen*'s left arm.
* HP:Beaten MV:Tiring - Kryzen: Critical >
You pound *Kryzen*'s left arm.
* HP:Beaten MV:Tiring - Kryzen: Beaten > v
[bash kryzen]
They already seem to be stunned.
b
[bash ] - Kryzen: Beaten >
*
*Kryzen* panics, and attempts to flee!
*Kryzen* leaves north riding a wild stallion.
=
They're not here anymore!
* HP:Beaten MV:Tiring > n
z
v
*Kryzen* has arrived from the west, riding a wild stallion.
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
* HP:Beaten MV:Tiring > [k human]
They aren't here.
* HP:Beaten MV:Tiring > [bash kryzen]
Bash who?
* HP:Beaten MV:Tiring > v
s
[bash kryzen]
Bash who?
I lose him for a bit, no track sucks but figured he might go back orch well, but I finally come back to ragan gap
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
The corpse of a raven is lying here.
The corpse of a rat is lying here. [2]
A mirrored lantern has been left here.
A raven is here flying around.
A raven is here flying around.
*Kryzen* is standing here, riding a wild stallion.
*Roberto* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* HP:Battered MV:Winded > f
[k human]
You pound *Kryzen*'s body.
* HP:Battered MV:Winded - Kryzen: Beaten >
*Kryzen* pounds your body.
A Shienaran forward scout joins Kryzen's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You pound *Kryzen*'s body.
You panic and attempt to flee!: Critical >
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Correcting map position after fleeing.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
* HP:Beaten MV:Winded > z
[k human]
They aren't here.
* HP:Beaten MV:Winded > z
z
[k human]
They aren't here.
* HP:Beaten MV:Winded > [k human]
They aren't here.
* HP:Beaten MV:Winded > sc
You have 126(422) hit and 97(241) movement points.
You have scored 105797858 experience points and 94 quest points.
You need 2702142 exp to level and 56 qp to rank.
You have amassed 61 Turn points to date.
You have played 4 days and 21 hours (real time).
This ranks you as Dominus the Contagious Stalker [Ghar'ghael 4] (Level 50).
You are standing.
* HP:Beaten MV:Winded > l
*Kryzen* has arrived from below, riding a wild stallion.
A raven has arrived from below.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A raven is here flying around.
A raven is here flying around.
*Kryzen* is standing here, riding a wild stallion.
You sense a hidden life form in the area... <------------ this had me worried
* HP:Beaten MV:Winded >
*Kryzen* pounds your right arm.
* HP:Beaten MV:Winded - Kryzen: Critical > z
v
[k human]
You do the best you can!
You pound *Kryzen*'s right arm. Critical >
[bash kryzen]
+
You dodge a bash from *Kryzen* who loses his balance and falls! <----------- YES
-
*Raal* has arrived from the west, riding a gray palfrey. <---------------S**T
=
Your bash at *Kryzen* sends him sprawling! <--------------- DOUBLE YES!
* HP:Beaten MV:Winded – Kryzen: Critical >
*Raal* assumes The Courtier Taps His Fan.
*Raal* slashes your left arm hard.
* HP:Beaten MV:Winded – Kryzen: Critical > zerk
[change mood berserk] <--------------------------------- F*** IT LETS GO BABY!!!
Mood changed to: Berserk
* HP:Beaten MV:Winded - Kryzen: Critical >
You pound *Kryzen*'s right leg.
* HP:Beaten MV:Winded - Kryzen: Critical > w
You barely pound *Kryzen*'s left hand.
w
* HP:Beaten MV:Winded - Kryzen: Critical > No way! You're fighting for your life!
* HP:Beaten MV:Winded - Kryzen: Critical > w
No way! You're fighting for your life!
w
* HP:Beaten MV:Winded - Kryzen: Critical > No way! You're fighting for your life!
* HP:Beaten MV:Winded - Kryzen: Critical > w
No way! You're fighting for your life!
* HP:Beaten MV:Winded - Kryzen: Critical > w
w
*Raal* slashes your body with Stones Falling from the Cliff.
*Kryzen* pounds your left arm.
You pound *Kryzen*'s body.
*Raal* sends you sprawling with a powerful bash! <------------- NOOOOOOO
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Winded - Kryzen: Critical > w
w
w
w
w
*Raal* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Kryzen* pounds your head.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Winded - Kryzen: Critical >
*Raal* gracefully changes forms to The Kingfisher Takes a Silverback.
*Raal* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
w
* HP:Critical MV:Winded - Kryzen: Critical > w
*Raal* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!
*Kryzen* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!
You tickle *Kryzen*'s body with your pound.
No way! You're fighting for your life!
* HP:Critical MV:Winded - Kryzen: Critical > w
No way! You're fighting for your life!
* HP:Critical MV:Winded - Kryzen: Critical > No way! You're fighting for your life!
* HP:Critical MV:Winded - Kryzen: Critical > w
No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Kryzen: Critical > No way! You're fighting for your life!
* HP:Critical MV:Winded - Kryzen: Critical > w
No way! You're fighting for your life!
* HP:Critical MV:Winded - Kryzen: Critical > w
No way! You're fighting for your life!
* HP:Critical MV:Winded - Kryzen: Critical > No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Kryzen: Critical > No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Kryzen: Critical > No way! You're fighting for your life!
* HP:Critical MV:Winded - Kryzen: Critical > w
No way! You're fighting for your life!
* HP:Critical MV:Winded - Kryzen: Critical > w
No way! You're fighting for your life!
* HP:Critical MV:Winded - Kryzen: Critical > *Raal* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
You pound *Kryzen*'s body.
*Raal* slashes your right foot with Lightning of Three Prongs.
You wish that your wounds would stop BLEEDING so much!
You pound *Kryzen*'s left foot into bloody fragments!
*Kryzen* is dead! R.I.P. <------------------------------------------ YEEEEEESSSSS
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Kryzen*'s death cry.
w
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
The corpse of Calamity is lying here.
w
* HP:Critical MV:Winded > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
* HP:Critical MV:Winded > w
Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
* HP:Critical MV:Winded > Alas, you cannot go that way...
* HP:Critical MV:Winded > Alas, you cannot go that way...
n
* HP:Critical MV:Winded > Alas, you cannot go that way...
* HP:Critical MV:Winded > n
n
Alas, you cannot go that way...
* HP:Critical MV:Winded > Alas, you cannot go that way...
* HP:Critical MV:Winded > Alas, you cannot go that way...
* HP:Critical MV:Winded > Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
* HP:Critical MV:Winded > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A raven is visible flying high in the sky.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Winded > cmw
cmw
cmw
cmw
cmw
cmw
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
* HP:Critical MV:Winded > [change mood wimpy]
You try to calm down, but can't.
* HP:Critical MV:Winded > [change mood wimpy]
You try to calm down, but can't.
* HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 211 hit points.
* HP:Critical MV:Winded > cmw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 211 hit points.
I was able to get out with 16 hps, wheeeew, I also learned later that that last hit on kryzen was super lucky because he wasn't wearing boots.
Re: Luck and..... more luck
* HP:Wounded MV:Winded > w
Suddenly *Kryzen* charges you with a steel-shafted lance! <---------------- charged twice today, glad that this time it did no dmgMore than a little upsetting
Ouch! That Really did HURT!
No way! You're fighting for your life!
* HP:Battered MV:Winded - Kryzen: Battered >
* HP:Beaten MV:Winded > l
*Kryzen* has arrived from below, riding a wild stallion.
A raven has arrived from below.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A raven is here flying around.
A raven is here flying around.
*Kryzen* is standing here, riding a wild stallion.
You sense a hidden life form in the area... <------------ this had me worried Master sblader, the reason I hit
You pound *Kryzen*'s left foot into bloody fragments!
*Kryzen* is dead! R.I.P. <------------------------------------------ YEEEEEESSSSS No GD boots, you would've died next round
Re: Luck and..... more luck
Nice stuff there Dominus.
Re: Luck and..... more luck
That’s all my fault. I was on a work call and just tried to go out for a quick stab. I didn’t communicate properly my situation. I still feel guilty.
Re: Luck and..... more luck
Such a fun read - I was 100% sure you would die zerk..then I was 100% sure you would die from overspam w, haha! Was rooting for you.
Re: Luck and..... more luck
That is what I noticed...overspam!
Next time keep your cool, and type less when you get excited.
Iden
Next time keep your cool, and type less when you get excited.
Iden