I made such great pk Finding I something and Raal and Cam around Gap and then
Nexen saves me
nar on raal here bleeding
* S HP:Beaten MV:Tiring - Raal: Hurt >
A shivering tree tickles Raal's left leg with its hit.
A shivering tree tickles Raal's head with its hit.
cw
f
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Raal: Hurt > You narrate 'on raal here
bleeding'
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Raal: Hurt >
[change mood wimpy]
Mood changed to: Wimpy
s
9
b
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Raal: Hurt > You panic
and attempt to flee!
Nexen narrates 'and im hagg asaw'
You flee head over heels.
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
Fleeing.
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
*Raal* is here, fighting a shivering tree.
A shivering tree is here, fighting Raal.
A shivering tree is here, fighting Raal.
*Raal* panics, and attempts to flee!
* S HP:Beaten MV:Tiring > [k human]
You blast *Raal*'s body.
*Raal* leaves north.
o S HP:Beaten MV:Tiring > [bash ]
Bash who?
o S HP:Beaten MV:Tiring >
9
9
[k human]
They aren't here.
9
9
o S HP:Beaten MV:Tiring >
9
[k human]
They aren't here.
o S HP:Beaten MV:Tiring > [k human]
They aren't here.
9
o S HP:Beaten MV:Tiring > [k human]
They aren't here.
9
9
o S HP:Beaten MV:Tiring >
[k human]
They aren't here.
o S HP:Beaten MV:Tiring >
[k human]
They aren't here.
9
o S HP:Beaten MV:Tiring > [k human]
They aren't here.
9
0
o S HP:Beaten MV:Tiring >
9
[k human]
They aren't here.
o S HP:Beaten MV:Tiring > [k human]
They aren't here.
o S HP:Beaten MV:Tiring >
*Raal* has arrived from the north, riding a gray palfrey.
* S HP:Beaten MV:Tiring >
[k human]
You blast *Raal*'s body.
* S HP:Beaten MV:Tiring - Raal: Hurt > [where ]
Players in your Zone
--------------------
Nexen - A Winding Road
Penetrator - A Winding Road
You catch a faint scent of a horse nearby.
b
* S HP:Beaten MV:Tiring - Raal: Hurt > [k human]
You do the best you can!
* S HP:Beaten MV:Tiring - Raal: Hurt >
[bash ]
-
=+
*
*
+=
You dodge a bash from *Raal* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
-
-
=
As *Raal* avoids your bash, you topple over and fall to the ground!
* S HP:Beaten MV:Tiring - Raal: Hurt >
9
st
9
b
Raal assumes an offensive striking posture.
* S HP:Beaten MV:Tiring - Raal: Hurt >
Nexen barely stabs *Raal*'s body.
* S HP:Beaten MV:Tiring - Raal: Hurt >
A shivering tree tickles Raal's body with its hit.
A shivering tree joins a shivering tree's fight!
[k human]
You do the best you can!
* S HP:Beaten MV:Tiring - Raal: Hurt >
* S HP:Beaten MV:Tiring - Raal: Hurt > [k human]
You do the best you can!
* S HP:Beaten MV:Tiring - Raal: Hurt >
[bash ]
A shivering tree barely hits Raal's body.
A shivering tree barely tickles Raal's head with its hit.
Nexen stabs *Raal*'s body.
*Raal* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
-
=+
*Raal* looks at you.
*
*+
*Raal* panics, and attempts to flee!
=
-
*Raal* leaves west riding a gray palfrey.
-
=
They're not here anymore!
w
o S HP:Beaten MV:Tiring >
9
b
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
*Raal* is standing here, riding a gray palfrey.
*Raal* blasts your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Tiring - Raal: Wounded >
[k human]
You do the best you can!
Nexen stabs *Raal*'s body.
* S HP:Critical MV:Tiring - Raal: Wounded > Nexen tickles *Raal*'s left foot
with his stab.
[bash ]
-
=
+*
Nexen barely stabs *Raal*'s left foot.
*Raal* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
*+
=
Nexen narrates 'dont die'
-
-
=
As *Raal* avoids your bash, you topple over and fall to the ground!
* S HP:Critical MV:Tiring - Raal: Wounded >
Nexen barely stabs *Raal*'s left foot.
* S HP:Critical MV:Tiring - Raal: Wounded >
Nexen starts following you.
* S HP:Critical MV:Tiring - Raal: Wounded >
f
Nexen stabs *Raal*'s body.
*Raal* blasts your left foot.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Tiring - Raal: Wounded >
group all
You panic and attempt to flee!
Nexen stabs *Raal*'s left arm.
You flee head over heels.
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Fleeing.
Nexen is now a member of your group.
o S HP:Critical MV:Tiring >
e
e
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Nexen Neverseen is here, fighting Raal.
*Raal* is here, fighting Nexen, riding a gray palfrey.
* S HP:Critical MV:Tiring >
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
o S HP:Critical MV:Tiring >
9
9
[k human]
They aren't here.
o S HP:Critical MV:Tiring >
[k human]
They aren't here.
sc
9
o S HP:Critical MV:Tiring >
9
You have 41(401) hit and 171(251) movement points.
You have scored 105679955 experience points and 361 quest points.
You need 2820045 exp to level and 39 qp to rank.
You have amassed 184 Turn points to date.
You have played 25 days and 8 hours (real time).
This ranks you as Penetrator the Abhorrent Dogface [Ahf'frait 5] (Level 50).
You are standing.
o S HP:Critical MV:Tiring >
[k human]
They aren't here.
o S HP:Critical MV:Tiring > [k human]
They aren't here.
9
o S HP:Critical MV:Tiring >
9
w
[k human]
They aren't here.
9
b
o S HP:Critical MV:Tiring >
[k human]
They aren't here.
o S HP:Critical MV:Tiring > A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
*Raal* is here, fighting Nexen, riding a gray palfrey.
Nexen Neverseen is here, fighting Raal.
* S HP:Critical MV:Tiring > [k human]
You blast *Raal*'s body.
*Raal* panics, and attempts to flee!
* S HP:Critical MV:Tiring - Nexen: Healthy - Raal: Wounded >
[bash ]
-
Nexen stabs *Raal*'s body.
=
+
Nexen stabs *Raal*'s body.
*
*Raal* leaves west riding a gray palfrey.
*+
=
-
-
=
They're not here anymore!
o S HP:Critical MV:Tiring >
w
1
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
o S HP:Critical MV:Tiring >
[bash h.human]
Bash who?
o S HP:Critical MV:Tiring >
0
s
w
[where ]
Players in your Zone
--------------------
Nexen - Before a Split in the Road
Penetrator - Before a Split in the Road
You catch a faint scent of a horse nearby.
o S HP:Critical MV:Tiring > A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
1
o S HP:Critical MV:Tiring > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
o S HP:Critical MV:Tiring >
[bash h.human]
Bash who?
o S HP:Critical MV:Tiring >
s
tk
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Nexen has arrived from the north.
o S HP:Critical MV:Tiring >
Try kissing someone.
o S HP:Critical MV:Tiring >
t
[throw predator]
You can't throw that!
o S HP:Critical MV:Tiring >
tm
[track mount]
-=
+*
*+
=
-
Some obvious fresh tracks of a Ridden mount leaving south.
o S HP:Critical MV:Tiring >
s
s
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
o S HP:Critical MV:Tiring >
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
*Raal* is standing here, riding a gray palfrey.
A black wolf growls loudly, poised to leap.
*Raal* tries to blast Nexen, but he parries successfully.
* S HP:Critical MV:Tiring >
9
b
Nexen stabs *Raal*'s right arm hard.
A black wolf leaves west.
*Raal* tries to blast Nexen, but he deflects the blow.
* S HP:Critical MV:Tiring > [k human]
You barely blast *Raal*'s right hand.
* S HP:Critical MV:Tiring - Nexen: Healthy - Raal: Wounded > [bash ]
-
=
+
*Raal* panics, and attempts to flee!
*
*+
=
-
Nexen stabs *Raal*'s right arm hard.
Nexen stabs *Raal*'s body.
*Raal* leaves north riding a gray palfrey.
-
=
They're not here anymore!
n
o S HP:Critical MV:Tiring >
9
b
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
*Raal* is standing here, riding a gray palfrey.
*Raal* leaves north riding a gray palfrey.
o S HP:Critical MV:Tiring >
[k human]
They aren't here.
o S HP:Critical MV:Tiring > [bash ]
Bash who?
o S HP:Critical MV:Tiring >
n
9
b
Your heartbeat calms down more as you feel less panicked.
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
*Raal* is standing here, riding a gray palfrey.
Nexen stabs *Raal*'s body.
* S HP:Critical MV:Tiring >
[k human]
You blast *Raal*'s left arm hard.
* S HP:Critical MV:Tiring - Nexen: Healthy - Raal: Battered > [bash ]
-=
*Raal* panics, and attempts to flee!
+
*
*Raal* leaves north riding a gray palfrey.
*Raal* has arrived from the north, riding a gray palfrey.
Nexen stabs *Raal*'s right arm.
*
+=
-
*Raal* tries to blast Nexen, but he parries successfully.
Nexen stabs *Raal*'s left arm.
*Raal* panics, and attempts to flee!
-
=
Your bash at *Raal* sends him sprawling!
* S HP:Critical MV:Tiring - Nexen: Healthy - Raal: Battered >
Nexen barely stabs *Raal*'s body.
cp
* S HP:Critical MV:Tiring - Nexen: Healthy - Raal: Battered >
9
[change mood berserk]
Mood changed to: Berserk
9
9
* S HP:Critical MV:Tiring - Nexen: Healthy - Raal: Battered >
[k human]
You do the best you can!
* S HP:Critical MV:Tiring - Nexen: Healthy - Raal: Battered > [k human]
You do the best you can!
* S HP:Critical MV:Tiring - Nexen: Healthy - Raal: Battered > [k human]
You do the best you can!
9
9
* S HP:Critical MV:Tiring - Nexen: Healthy - Raal: Battered >
9
You blast *Raal*'s left leg.
Nexen stabs *Raal*'s right arm very hard.
* S HP:Critical MV:Tiring - Nexen: Healthy - Raal: Battered >
[k human]
You do the best you can!
* S HP:Critical MV:Tiring - Nexen: Healthy - Raal: Battered > [k human]
You do the best you can!
* S HP:Critical MV:Tiring - Nexen: Healthy - Raal: Battered > [k human]
You do the best you can!
*Raal* leaves east riding a gray palfrey.
9
9
o S HP:Critical MV:Tiring >
9
[k human]
They aren't here.
o S HP:Critical MV:Tiring >
9
[k human]
They aren't here.
e
o S HP:Critical MV:Tiring > [k human]
They aren't here.
e
o S HP:Critical MV:Tiring > [k human]
They aren't here.
n
o S HP:Critical MV:Tiring > The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
e
e
o S HP:Critical MV:Tiring >
Alas, you cannot go that way...
o S HP:Critical MV:Tiring > A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Nexen has arrived from the south.
o S HP:Critical MV:Tiring > Alas, you cannot go that way...
o S HP:Critical MV:Tiring >
Alas, you cannot go that way...
n
o S HP:Critical MV:Tiring >
e
e
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
o S HP:Critical MV:Tiring >
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
n
o S HP:Critical MV:Tiring > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
n
o S HP:Critical MV:Tiring >
w
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
n
o S HP:Critical MV:Tiring >
A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]
A Shienaran scout blends into the surroundings here.
0
* S HP:Critical MV:Tiring > A Landslide
Rocks and large boulders have slid to a large heap at the base of the large
hill to the west. While the slope may be climable, the loose rocks and
boulders would warn against it. To the south the boulders are so large that
passage is blocked further in that direction. A road lies to the east to
provide easier travel.
[ obvious exits: N E ]
o S HP:Critical MV:Tiring > A Winding Road
The road continues its east west path avoiding a landslide area to the
south. Although the road once led south, the large boulders and numerous
rocks forced travellers to skirt around the rockfall.
[ obvious exits: N E S W ]
o S HP:Critical MV:Tiring >
[where ]
Players in your Zone
--------------------
Nexen - A Winding Road
Penetrator - A Winding Road
You catch a faint scent of a horse nearby.
o S HP:Critical MV:Tiring >
w
Before a Cliff's Wall
An indentation in the cliff to the west provides a temporary respite from
the harsh elements. Burnt out fires from numerous campfires set upon one
another over the years has left a charred blackened spot against the cliff
wall. A small overhang leers above providing shade during the blistering
sun.
[ obvious exits: N E ]
tm
o S HP:Critical MV:Tiring >
[track mount]
-
=+
*
*+
n
=
w
w
-
Some obvious recent tracks of a Ridden mount leaving east.
o S HP:Critical MV:Tiring > A Winding Road
Deep ruts from heavy wagons slash through the earthen road, uncovering the
ancient paving stones that mark the weakening of a once great civilization.
The constant clash between the light and dark have provided no time to
maintain the once great road.
[ obvious exits: N E S W ]
o S HP:Critical MV:Tiring > A Winding Road
A small battle must have taken place here long ago. The burnt remains of
wagons rest in the earth and dust as the grass slowly encroaches on the
fallen remains of war. A few skeletons rest between the wagons from both
human and trolloc, already half buried in the earth.
[ obvious exits: N E ]
cb
cb
o S HP:Critical MV:Tiring > Alas, you cannot go that way...
4
o S HP:Critical MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o S HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
n
o S HP:Critical MV:Tiring > [change wimpy 0]
You won't flee from any fight now.
o S HP:Critical MV:Tiring >
A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]
4
o S HP:Critical MV:Tiring >
w
w
[change wimpy 0]
You won't flee from any fight now.
o S HP:Critical MV:Tiring >
A Winding Road
Large boulders and fallen rock have fallen from the slowly eroding hill to
the west forcing travellers to head further east before continuing south.
Mounted tracks dominate the road, outings from Shienaran soldiers as they
patrol the surrounding land.
[ obvious exits: N E ]
o S HP:Critical MV:Tiring > Alas, you cannot go that way...
o S HP:Critical MV:Tiring >
n
w
n
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
The corpse of a gray palfrey is lying here.
A long pole with a large hook on the end lies on the ground.
A pair of thin but sturdy metal boots stands here.
A set of chainmail leggings lay upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
o S HP:Critical MV:Tiring >
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
A big brown bear growls angrily about him.
o S HP:Critical MV:Tiring > Alas, you cannot go that way...
o S HP:Critical MV:Tiring >
w
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
w
w
o S HP:Critical MV:Tiring >
s
Alas, you cannot go that way...
w
o S HP:Critical MV:Tiring >
Alas, you cannot go that way...
9
o S HP:Critical MV:Tiring > A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
o S HP:Critical MV:Tiring > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A shiny metal helmet lies to one side.
A soft leather pouch has been discarded here.
A sharp looking short axe is set to the side.
*Raal* is standing here, riding a gray palfrey.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Nexen barely stabs *Raal*'s right leg.
* S HP:Critical MV:Tiring >
[k human]
You blast *Raal*'s body.
* S HP:Critical MV:Tiring - Nexen: Healthy - Raal: Beaten >
You barely blast *Raal*'s body.
The ancient tree tickles your left arm with its hit.
You wish that your wounds would stop BLEEDING so much!
The ancient tree joins the ancient tree's fight!
*Raal* tries to blast Nexen, but he deflects the blow.
Nexen stabs *Raal*'s body.
* S HP:Critical MV:Tiring - Nexen: Healthy - Raal: Beaten >
cw
f
Nexen stabs *Raal*'s body.
*Raal* panics, and attempts to flee!
9
* S HP:Critical MV:Tiring - Nexen: Healthy - Raal: Beaten >
[change mood wimpy]
Mood changed to: Wimpy
9
* S HP:Critical MV:Tiring - Nexen: Healthy - Raal: Beaten > You panic and
attempt to flee!
You flee head over heels.
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
Fleeing.
[k human]
They aren't here.
9
9
o S HP:Critical MV:Tiring >
[k human]
They aren't here.
*Raal* has arrived from the north, riding a gray palfrey.
* S HP:Critical MV:Tiring > [k human]
You blast *Raal*'s right hand.
* S HP:Critical MV:Tiring - Raal: Beaten > *Raal* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!
You blast *Raal*'s body hard.
[k human]
You do the best you can!
* S HP:Critical MV:Tiring - Raal: Beaten >
cp
[change mood berserk]
Mood changed to: Berserk
*Raal* panics, and attempts to flee!
9
* S HP:Critical MV:Tiring - Raal: Beaten >
9
You blast *Raal*'s body.
9
* S HP:Critical MV:Tiring - Raal: Critical >
9
[k human]
You do the best you can!
* S HP:Critical MV:Tiring - Raal: Critical > [k human]
You do the best you can!
* S HP:Critical MV:Tiring - Raal: Critical >
9
[k human]
You do the best you can!
9
9
* S HP:Critical MV:Tiring - Raal: Critical > [k human]
You do the best you can!
*Raal* panics, and attempts to flee!
* S HP:Critical MV:Tiring - Raal: Critical >
[k human]
You do the best you can!
9
* S HP:Critical MV:Tiring - Raal: Critical >
You blast *Raal*'s body hard.
[k human]
You do the best you can!
9
9
9
* S HP:Critical MV:Tiring - Raal: Beaten >
[k human]
You do the best you can!
9
* S HP:Critical MV:Tiring - Raal: Beaten > [k human]
You do the best you can!
9
* S HP:Critical MV:Tiring - Raal: Beaten >
[k human]
You do the best you can!
9
9
* S HP:Critical MV:Tiring - Raal: Beaten > [k human]
You do the best you can!
Nexen stabs *Raal*'s body hard.
* S HP:Critical MV:Tiring - Raal: Critical > [k human]
You do the best you can!
*Raal* leaves south riding a gray palfrey.
Nexen leaves north.
9
o S HP:Critical MV:Tiring >
[k human]
They aren't here.
9
o S HP:Critical MV:Tiring > [k human]
They aren't here.
9
o S HP:Critical MV:Tiring > [k human]
They aren't here.
o S HP:Critical MV:Tiring > [k human]
They aren't here.
o S HP:Critical MV:Tiring >
[k human]
They aren't here.
cb
cb
o S HP:Critical MV:Tiring >
[k human]
They aren't here.
Nexen has arrived from the north.
cb
o S HP:Critical MV:Tiring > [k human]
They aren't here.
4
o S HP:Critical MV:Tiring > [change mood brave]
You try to calm down, but can't.
change mood brave
s
o S HP:Critical MV:Tiring >
s
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o S HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o S HP:Critical MV:Tiring > [change wimpy 0]
You won't flee from any fight now.
o S HP:Critical MV:Tiring > Mood changed to: Brave
4
o S HP:Critical MV:Tiring > A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
A timber wolf is here, snarling hungrily.
s
s
o S HP:Critical MV:Tiring >
e
e
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
e
o S HP:Critical MV:Tiring > [change wimpy 0]
You won't flee from any fight now.
o S HP:Critical MV:Tiring > A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
o S HP:Critical MV:Tiring > Alas, you cannot go that way...
o S HP:Critical MV:Tiring > A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
e
s
o S HP:Critical MV:Winded >
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
A Shienaran scout blends into the surroundings here.
s
* S HP:Critical MV:Winded > A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
e
o S HP:Critical MV:Winded > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
You notice the death scalp of a Shienaran lieutenant slain in the Blasted Lands is hidden here.
s
s
o S HP:Critical MV:Winded >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
o S HP:Critical MV:Winded > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
o S HP:Critical MV:Winded > A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
o S HP:Critical MV:Winded >
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
e
o S HP:Critical MV:Winded > Alas, you cannot go that way...
s
o S HP:Critical MV:Winded >
Alas, you cannot go that way...
w
o S HP:Critical MV:Winded >
s
Alas, you cannot go that way...
o S HP:Critical MV:Winded > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
o S HP:Critical MV:Winded > The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
tm
o S HP:Critical MV:Winded >
[track mount]
-=
+
*
*
+=
-
Some obvious fresh tracks of a Ridden mount leaving south.
o S HP:Critical MV:Winded >
s
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
w
s
o S HP:Critical MV:Winded >
0
Shadowing a Road
Brittle strands of green and brown grasses cover the area. Small shrubs
with bright red berries also make their home here. A small burnmark in the
center of the area is surrounded by stones, perhaps seeing occasional use
as a campfire pit. To the south and east, the Dusty road can be seen.
[ obvious exits: E S ]
A black wolf growls loudly, poised to leap.
o S HP:Critical MV:Winded >
s
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
w
o S HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Penetrator - The Dusty Road
Nexen - A Winding Road
You catch a faint scent of a horse nearby.
o S HP:Critical MV:Winded > Alas, you cannot go that way...
o S HP:Critical MV:Winded >
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
o S HP:Critical MV:Winded >
s
w
w
Shadowing a Road
This small path has been beaten down by the troops taking a shortcut on
their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to
the south and east, preventing movement in those directions. The winding
road can be seen to the north and west.
[ obvious exits: N W ]
o S HP:Critical MV:Winded >
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
o S HP:Critical MV:Winded > Alas, you cannot go that way...
o S HP:Critical MV:Winded >
s
w
w
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
Nexen narrates 's ?'
o S HP:Critical MV:Winded >
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
o S HP:Critical MV:Winded > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
*Cam* is standing here, riding a draft horse.
A gray palfrey prances skittishly nearby.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
*Cam* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
scan u
* S HP:Critical MV:Winded - Cam: Wounded >
You blast *Cam*'s left leg.
The grizzled veteran joins Cam's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
A sergeant joins the grizzled veteran's fight!
The Shienaran commander barely lances your body.
You wish that your wounds would stop BLEEDING so much!
*Cam* scythes your left leg.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Winded - Cam: Wounded >
f
PANIC! You couldn't escape!
* S HP:Critical MV:Winded - Cam: Wounded >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Winded - Cam: Wounded >
You panic and attempt to flee!
The Shienaran commander lances your right arm.
You wish that your wounds would stop BLEEDING so much!
A sergeant slashes your body.
You wish that your wounds would stop BLEEDING so much!
Someone tickles your body with his crush.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
Stupid moving patty
A good chase with a dissapointing climax
Re: A good chase with a dissapointing climax
Penetrator wrote:The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Nexen has arrived from the north.
o S HP:Critical MV:Tiring >
Try kissing someone.
o S HP:Critical MV:Tiring >
t
[throw predator]
You can't throw that!
What happened there?!?
Re: A good chase with a dissapointing climax
Maybe had predator as target and t is his [throw target] alias?
Re: A good chase with a dissapointing climax
The title of the log describes my love life perfectly