Stab Thread
Re: Stab Thread
* S < NOT HP :Healthy MV:Winded > south
east
Taz narrates 'compel me rig'
Caemlyn Road
[ obvious exits: N E W ]
East: A long-eared rabbit is here, looking quite sick.
West: A sturdy roan colored horse stands alert.
A wild dog with matted fur snarls at you.
A raven is here flying around.
* S < NOT HP :Healthy MV:Winded > Caemlyn Road
[ obvious exits: E W ]
East: A long-eared rabbit is here, looking quite sick.
West: A wild dog with matted fur snarls at you.
A long-eared rabbit is here, looking quite sick.
* S < NOT HP :Healthy MV:Winded > east
north
Caemlyn Road
[ obvious exits: N E W ]
West: A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A spotted jaguar opens its eyes lazily.
A wild dog with matted fur snarls at you.
A spotted jaguar opens its eyes lazily.
A tall dust-colored gelding prances in a circle here.
* S < NOT HP :Healthy MV:Winded > Under a Stout Tree
[ obvious exits: S ]
*Laru* is standing here.
* S < NOT HP :Healthy MV:Winded > [hide ]
You attempt to hide yourself.
[backstab h.human] MV:Winded >
You silently approach your victim...
-
Your heartbeat calms down more as you feel less panicked.
*Laru* says 'rtdq'
Taz narrates 'im gonna go splode her'
*Laru* makes a strange sound as you place a curved clear dagger in his back!
*Laru* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Laru*'s death cry.
east
Taz narrates 'compel me rig'
Caemlyn Road
[ obvious exits: N E W ]
East: A long-eared rabbit is here, looking quite sick.
West: A sturdy roan colored horse stands alert.
A wild dog with matted fur snarls at you.
A raven is here flying around.
* S < NOT HP :Healthy MV:Winded > Caemlyn Road
[ obvious exits: E W ]
East: A long-eared rabbit is here, looking quite sick.
West: A wild dog with matted fur snarls at you.
A long-eared rabbit is here, looking quite sick.
* S < NOT HP :Healthy MV:Winded > east
north
Caemlyn Road
[ obvious exits: N E W ]
West: A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A spotted jaguar opens its eyes lazily.
A wild dog with matted fur snarls at you.
A spotted jaguar opens its eyes lazily.
A tall dust-colored gelding prances in a circle here.
* S < NOT HP :Healthy MV:Winded > Under a Stout Tree
[ obvious exits: S ]
*Laru* is standing here.
* S < NOT HP :Healthy MV:Winded > [hide ]
You attempt to hide yourself.
[backstab h.human] MV:Winded >
You silently approach your victim...
-
Your heartbeat calms down more as you feel less panicked.
*Laru* says 'rtdq'
Taz narrates 'im gonna go splode her'
*Laru* makes a strange sound as you place a curved clear dagger in his back!
*Laru* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Laru*'s death cry.
Re: Stab Thread
Yes, you stabbed a naked, confused, hagged, non-practiced new human that ended up in the wrong side of the world.
Re: Stab Thread
Salty?Laru wrote:Yes, you stabbed a naked, confused, hagged, non-practiced new human that ended up in the wrong side of the world.
Re: Stab Thread
Naw, it's just a game. Just didn't think it was worthy of posting, that's all. He neglected to show the vast riches he grabbed from me.
Re: Stab Thread
* S HP:Healthy MV:Tiring > na faint df nothing blands
You narrate 'faint df nothing blands'
n
* S HP:Healthy MV:Tiring > Dense Forest
The trees here are packed in close together, their branches interlocking
overhead. The thick foliage leaves little room for sunlight to filter through,
making this section of the forest dark and gloomy. A dense carpeting of leaves
covers the ground, muffling every sound.
[ obvious exits: N E S ]
* S HP:Healthy MV:Tiring > east
east
Dark Forest
The forest is black as night here, even during the day. The trees grow tall and
close together, and their overlapping leaves block the light entirely. The
forest is eerily quiet here and the air is very still. The ground is soft and
littered with dead leaves, which make it easy to move stealthily through these
woods without being overheard.
[ obvious exits: N E S W ]
east
o S HP:Healthy MV:Tiring > Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
o S HP:Healthy MV:Tiring > Alas, you cannot go that way...
o S HP:Healthy MV:Tiring > n
n
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
The lone wolf is slinking about in the shadows.
h
* S HP:Healthy MV:Tiring > backstab h.human
Dark Forest
Deep inside this twisted forest, it is black as midnight even at noon. The
thick foliage overhead completely blocks the sun during the day, and even the
moon's silvery rays cannot shine here at night. The air smells of rotting
leaves, which carpet the ground in a soggy blanket of decay.
[ obvious exits: S W ]
The corpse of Kalamr is lying here.
o S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
o S HP:Healthy MV:Tiring > Backstab who?
o S HP:Healthy MV:Tiring > lic
[l in corpse]
corpse (here) :
Nothing.
whe
o S HP:Healthy MV:Tiring > backstab h.human
Players in your Zone
--------------------
Horror - Dark Forest
You catch a faint scent of a horse nearby.
o S HP:Healthy MV:Tiring > Backstab who?
o S HP:Healthy MV:Tiring > w
s
Dark Forest
It is pitch black here. The shadows of the forest seem to swallow all light
that attempts to penetrate the darkness. The overlapping branches of the
twisted trees form a ceiling of leaves through which the sky is no longer
visible. The air is silent and still, and there is a lingering smell of
decaying leaves.
[ obvious exits: E S W ]
A twitching vine of creepers dangles from above.
A wild boar runs through the forest.
A glob of muddy leaves sits here, oozing a foul liquid.
o S HP:Healthy MV:Tiring > Dark Forest
The forest is dark and quiet here. The trees tower overhead, their branches
interlocking and forming a thick canopy of leaves. Hardly any light manages to
seep through the ceiling of leaves, creating a dark and gloomy area of the
forest.
[ obvious exits: N E S W ]
A wild boar runs through the forest.
o S HP:Healthy MV:Tiring > w
w
h
backstab h.human
Towering Forest
This dense forest is thick with towering trees. There is a soft carpet of dead
leaves covering the ground and muffling any footsteps. To the east the trees
grow even more closely together, and the forest becomes extremely dark in that
direction.
[ obvious exits: N E S W ]
* S HP:Healthy MV:Tiring > Tall Trees
The gnarled, dark trees that grow here are extremely tall. Their long, twisted
branches are thick with dark, leathery leaves that provide ample shade. In
fact, they make this forest seem eerily quiet and gloomy. The trees grow so
thickly to the west and south that it would be impossible to penetrate them.
[ obvious exits: N E ]
You notice a pair of thick metal boots is hidden here.
You notice a pair of heavy metal gauntlets is hidden here.
You notice a crested helm is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.
*Ingrid* is standing here, riding a bloodstock stallion.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
You silently approach your victim...
*Ingrid* makes a strange sound as you place a silver-winged basilard in her back!
Since April 15 2007 you've landed 10278 out of 19747 stabs (52% landed).
*Ingrid* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ingrid*'s death cry.
* S HP:Healthy MV:Tiring > na rip ingrid
You narrate 'rip ingrid'
* S HP:Healthy MV:Tiring > sca
You lean over and sever the bloody head from the corpse of Ingrid.
* S HP:Healthy MV:Tiring > gac
[get all corpse]
You get a strange fruit from the corpse of Ingrid.
You get a strange fruit from the corpse of Ingrid.
You get a strange fruit from the corpse of Ingrid.
You get a shining steel breastplate from the corpse of Ingrid.
You get a set of soft velvet slippers from the corpse of Ingrid.
You get a divided riding skirt from the corpse of Ingrid.
You get a leather water flask from the corpse of Ingrid.
You get a belt with a buckle of cuendillar from the corpse of Ingrid.
You get a yew staff from the corpse of Ingrid.
You get a silver etched shield from the corpse of Ingrid.
You get a silver Kandori wristcuff from the corpse of Ingrid.
You get a silver Kandori wristcuff from the corpse of Ingrid.
You get a pair of slim riding gloves from the corpse of Ingrid.
You get a set of cloth sleeves from the corpse of Ingrid.
You get a backpack from the corpse of Ingrid.
a backpack: You can't carry that much weight.
You get a bright red robe from the corpse of Ingrid.
You get a sheer, satin slip from the corpse of Ingrid.
You get a shimmering pendant of obsidian from the corpse of Ingrid.
You get a shimmering pendant of obsidian from the corpse of Ingrid.
You get a golden diadem with a hanging sapphire from the corpse of Ingrid.
You get an obsidian ring with a gold tree engraving from the corpse of Ingrid.
You get an obsidian ring with a gold tree engraving from the corpse of Ingrid.
You get a crystal lightstick from the corpse of Ingrid.
* S HP:Healthy MV:Tiring >
Xiric narrates 'lol nice'
You narrate 'faint df nothing blands'
n
* S HP:Healthy MV:Tiring > Dense Forest
The trees here are packed in close together, their branches interlocking
overhead. The thick foliage leaves little room for sunlight to filter through,
making this section of the forest dark and gloomy. A dense carpeting of leaves
covers the ground, muffling every sound.
[ obvious exits: N E S ]
* S HP:Healthy MV:Tiring > east
east
Dark Forest
The forest is black as night here, even during the day. The trees grow tall and
close together, and their overlapping leaves block the light entirely. The
forest is eerily quiet here and the air is very still. The ground is soft and
littered with dead leaves, which make it easy to move stealthily through these
woods without being overheard.
[ obvious exits: N E S W ]
east
o S HP:Healthy MV:Tiring > Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
o S HP:Healthy MV:Tiring > Alas, you cannot go that way...
o S HP:Healthy MV:Tiring > n
n
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
The lone wolf is slinking about in the shadows.
h
* S HP:Healthy MV:Tiring > backstab h.human
Dark Forest
Deep inside this twisted forest, it is black as midnight even at noon. The
thick foliage overhead completely blocks the sun during the day, and even the
moon's silvery rays cannot shine here at night. The air smells of rotting
leaves, which carpet the ground in a soggy blanket of decay.
[ obvious exits: S W ]
The corpse of Kalamr is lying here.
o S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
o S HP:Healthy MV:Tiring > Backstab who?
o S HP:Healthy MV:Tiring > lic
[l in corpse]
corpse (here) :
Nothing.
whe
o S HP:Healthy MV:Tiring > backstab h.human
Players in your Zone
--------------------
Horror - Dark Forest
You catch a faint scent of a horse nearby.
o S HP:Healthy MV:Tiring > Backstab who?
o S HP:Healthy MV:Tiring > w
s
Dark Forest
It is pitch black here. The shadows of the forest seem to swallow all light
that attempts to penetrate the darkness. The overlapping branches of the
twisted trees form a ceiling of leaves through which the sky is no longer
visible. The air is silent and still, and there is a lingering smell of
decaying leaves.
[ obvious exits: E S W ]
A twitching vine of creepers dangles from above.
A wild boar runs through the forest.
A glob of muddy leaves sits here, oozing a foul liquid.
o S HP:Healthy MV:Tiring > Dark Forest
The forest is dark and quiet here. The trees tower overhead, their branches
interlocking and forming a thick canopy of leaves. Hardly any light manages to
seep through the ceiling of leaves, creating a dark and gloomy area of the
forest.
[ obvious exits: N E S W ]
A wild boar runs through the forest.
o S HP:Healthy MV:Tiring > w
w
h
backstab h.human
Towering Forest
This dense forest is thick with towering trees. There is a soft carpet of dead
leaves covering the ground and muffling any footsteps. To the east the trees
grow even more closely together, and the forest becomes extremely dark in that
direction.
[ obvious exits: N E S W ]
* S HP:Healthy MV:Tiring > Tall Trees
The gnarled, dark trees that grow here are extremely tall. Their long, twisted
branches are thick with dark, leathery leaves that provide ample shade. In
fact, they make this forest seem eerily quiet and gloomy. The trees grow so
thickly to the west and south that it would be impossible to penetrate them.
[ obvious exits: N E ]
You notice a pair of thick metal boots is hidden here.
You notice a pair of heavy metal gauntlets is hidden here.
You notice a crested helm is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.
*Ingrid* is standing here, riding a bloodstock stallion.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
You silently approach your victim...
*Ingrid* makes a strange sound as you place a silver-winged basilard in her back!
Since April 15 2007 you've landed 10278 out of 19747 stabs (52% landed).
*Ingrid* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ingrid*'s death cry.
* S HP:Healthy MV:Tiring > na rip ingrid
You narrate 'rip ingrid'
* S HP:Healthy MV:Tiring > sca
You lean over and sever the bloody head from the corpse of Ingrid.
* S HP:Healthy MV:Tiring > gac
[get all corpse]
You get a strange fruit from the corpse of Ingrid.
You get a strange fruit from the corpse of Ingrid.
You get a strange fruit from the corpse of Ingrid.
You get a shining steel breastplate from the corpse of Ingrid.
You get a set of soft velvet slippers from the corpse of Ingrid.
You get a divided riding skirt from the corpse of Ingrid.
You get a leather water flask from the corpse of Ingrid.
You get a belt with a buckle of cuendillar from the corpse of Ingrid.
You get a yew staff from the corpse of Ingrid.
You get a silver etched shield from the corpse of Ingrid.
You get a silver Kandori wristcuff from the corpse of Ingrid.
You get a silver Kandori wristcuff from the corpse of Ingrid.
You get a pair of slim riding gloves from the corpse of Ingrid.
You get a set of cloth sleeves from the corpse of Ingrid.
You get a backpack from the corpse of Ingrid.
a backpack: You can't carry that much weight.
You get a bright red robe from the corpse of Ingrid.
You get a sheer, satin slip from the corpse of Ingrid.
You get a shimmering pendant of obsidian from the corpse of Ingrid.
You get a shimmering pendant of obsidian from the corpse of Ingrid.
You get a golden diadem with a hanging sapphire from the corpse of Ingrid.
You get an obsidian ring with a gold tree engraving from the corpse of Ingrid.
You get an obsidian ring with a gold tree engraving from the corpse of Ingrid.
You get a crystal lightstick from the corpse of Ingrid.
* S HP:Healthy MV:Tiring >
Xiric narrates 'lol nice'
Re: Stab Thread
No-one by that name here.
* R HP:Hurt MV:Full > da
[diag h.dark]
No-one by that name here.
* R HP:Hurt MV:Full > da
da
[diag h.dark]
No-one by that name here.
* R HP:Hurt MV:Full > [diag h.dark]
No-one by that name here.
* R HP:Hurt MV:Full > da
[diag h.dark]
Horror is in excellent condition.
* R HP:Hurt MV:Fresh >
Corath narrates 'rip knuckl'
* R HP:Hurt MV:Fresh > da
[diag h.dark]
Horror is in excellent condition.
* R HP:Hurt MV:Fresh > da
da
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
I was caught of guard Horror. Havent been stabbed in years. good one H :p
* R HP:Hurt MV:Full > da
[diag h.dark]
No-one by that name here.
* R HP:Hurt MV:Full > da
da
[diag h.dark]
No-one by that name here.
* R HP:Hurt MV:Full > [diag h.dark]
No-one by that name here.
* R HP:Hurt MV:Full > da
[diag h.dark]
Horror is in excellent condition.
* R HP:Hurt MV:Fresh >
Corath narrates 'rip knuckl'
* R HP:Hurt MV:Fresh > da
[diag h.dark]
Horror is in excellent condition.
* R HP:Hurt MV:Fresh > da
da
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
I was caught of guard Horror. Havent been stabbed in years. good one H :p
Last edited by Ingrid on Sun Mar 04, 2018 5:52 pm, edited 1 time in total.
Re: Stab Thread
No where is safe in #smurfmud! Was afk with the kid for a sec. I laughed when I came back, been awhile ha.
* HP:Healthy MV:Fresh >
The innkeeper rummages around and hands a thin vial of yellow fluid to Roberto.
* HP:Healthy MV:Fresh >
The innkeeper rummages around and hands a thin vial of yellow fluid to Roberto.
* HP:Healthy MV:Fresh >
Roberto puts some coins in a soft leather pouch.
Roberto puts a thin vial of yellow fluid in a soft leather pouch.
Roberto puts a thin vial of yellow fluid in a soft leather pouch.
* HP:Healthy MV:Fresh >
Roberto dances for the sheer joy of it.
* HP:Healthy MV:Fresh >
Icarium clumsily approaches you with a set of steel sai, but you fend off the attack.
* HP:Healthy MV:Fresh - Icarium: Healthy >
You draw a wickedly scythed longsword from a dark, hooded cloak with a flash of steel.
You wield a wickedly scythed longsword with both hands.
You try to scythe Icarium, but he deflects the blow.
* HP:Healthy MV:Fresh - Icarium: Healthy >
You try to scythe Icarium, but he deflects the blow.
* HP:Healthy MV:Fresh - Icarium: Healthy >
Icarium panics, and attempts to flee!
* HP:Healthy MV:Fresh - Icarium: Healthy >
Icarium leaves down.
* HP:Healthy MV:Fresh >
Suddenly someone places something in your back!
You're stunned, but will probably regain consciousness...
* HP:Critical MV:Fresh - Icarium: Healthy >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Icarium tells you 'I finally landed!!'
* HP:Healthy MV:Fresh >
The innkeeper rummages around and hands a thin vial of yellow fluid to Roberto.
* HP:Healthy MV:Fresh >
The innkeeper rummages around and hands a thin vial of yellow fluid to Roberto.
* HP:Healthy MV:Fresh >
Roberto puts some coins in a soft leather pouch.
Roberto puts a thin vial of yellow fluid in a soft leather pouch.
Roberto puts a thin vial of yellow fluid in a soft leather pouch.
* HP:Healthy MV:Fresh >
Roberto dances for the sheer joy of it.
* HP:Healthy MV:Fresh >
Icarium clumsily approaches you with a set of steel sai, but you fend off the attack.
* HP:Healthy MV:Fresh - Icarium: Healthy >
You draw a wickedly scythed longsword from a dark, hooded cloak with a flash of steel.
You wield a wickedly scythed longsword with both hands.
You try to scythe Icarium, but he deflects the blow.
* HP:Healthy MV:Fresh - Icarium: Healthy >
You try to scythe Icarium, but he deflects the blow.
* HP:Healthy MV:Fresh - Icarium: Healthy >
Icarium panics, and attempts to flee!
* HP:Healthy MV:Fresh - Icarium: Healthy >
Icarium leaves down.
* HP:Healthy MV:Fresh >
Suddenly someone places something in your back!
You're stunned, but will probably regain consciousness...
* HP:Critical MV:Fresh - Icarium: Healthy >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Icarium tells you 'I finally landed!!'
Re: Stab Thread
*Asylum* has arrived from the north.
[dia h.dark]
Asylum is in excellent condition.
o R HP:Scratched MV:Weary > search dark
-
*Asylum* has been revealed.
* R HP:Scratched MV:Weary >
*Asylum* clumsily approaches you with a sharp, red stone dagger, but you fend off the attack.
* R HP:Scratched MV:Weary - Asylum: Healthy > f
You panic and attempt to flee!
You flee head over heels.
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
Correcting map position after fleeing.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
East: You sense a hidden life form in the area...
A soft leather pouch has been discarded here.
A brown sack has been left here. [2]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
o R HP:Scratched MV:Weary > e
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...
*Asylum* is standing here.
A raven is here flying around.
* R HP:Scratched MV:Weary >
Weir places a pair of moonstone hilted dirks in the back of *Asylum*, resulting in some strange noises and blood!
* R HP:Scratched MV:Weary >
*Asylum* tries to pierce Weir, but he parries successfully.
* R HP:Scratched MV:Weary > kill h.dark
You pierce *Asylum*'s body.
* R HP:Scratched MV:Weary - Weir: Healthy - Asylum: Critical >
*ASYLUM* PANICS AND ATTEMPTS TO FLEE!
cha mood brave
* R HP:Scratched MV:Weary - Weir: Healthy - Asylum: Critical >
You try to pierce *Asylum*, but he deflects the blow.
* R HP:Scratched MV:Weary - Weir: Healthy - Asylum: Critical > Mood changed to: Brave
Wimpy reset to: 119 hit points.
* R HP:Scratched MV:Weary - Weir: Healthy - Asylum: Critical > kill h.dark
*Asylum* leaves west.
* R HP:Scratched MV:Weary >
Weir tries to stab *Asylum*, but he parries successfully.
* R HP:Scratched MV:Weary > You try to pierce *Asylum*, but he deflects the blow.
* R HP:Scratched MV:Weary - Weir: Healthy - Asylum: Critical >
You pierce *Asylum*'s body extremely hard.
*Asylum* tries to pierce Weir, but he parries successfully.
* R HP:Scratched MV:Weary - Weir: Healthy - Asylum: Critical > kill h.dark
*ASYLUM* PANICS AND ATTEMPTS TO FLEE!
Weir assumes an offensive striking posture.
* R HP:Scratched MV:Weary - Weir: Healthy - Asylum: Critical > You do the best you can!
* R HP:Scratched MV:Weary - Weir: Healthy - Asylum: Critical > kill h.dark
kill h.dark
kill h.dark
You pierce *Asylum*'s body very hard.
Weir stabs *Asylum*'s left arm into bloody fragments!
*Asylum* is dead! R.I.P.
Your blood freezes as you hear *Asylum*'s death cry.
You feel parched from the hot weather.
*Koresh* has arrived from the east.
Weir barely stabs *Koresh*'s right leg.
You pierce *Koresh*'s left leg.
* R HP:Scratched MV:Weary - Weir: Healthy - Koresh: Scratched > You do the best you can!
* R HP:Scratched MV:Weary - Weir: Healthy - Koresh: Scratched > You do the best you can!
* R HP:Scratched MV:Weary - Weir: Healthy - Koresh: Scratched > kill h.dark
You do the best you can!
* R HP:Scratched MV:Weary - Weir: Healthy - Koresh: Scratched > nar asylum rip
You barely pierce *Koresh*'s head.
Weir gets a large slab of meat from the corpse of Asylum.
Weir gets a skin of human flesh from the corpse of Asylum.
Weir gets a black pair of silver-tooled boots from the corpse of Asylum.
Weir gets a pair of earthen colored breeches from the corpse of Asylum.
Weir gets a brightly-colored sash from the corpse of Asylum.
Weir gets a sharp, red stone dagger from the corpse of Asylum.
Weir gets a silver etched shield from the corpse of Asylum.
Weir gets an ivy bracelet from the corpse of Asylum.
Weir gets an ivy bracelet from the corpse of Asylum.
Weir gets a pair of dark gloves from the corpse of Asylum.
Weir gets a set of cloth sleeves from the corpse of Asylum.
Weir gets a backpack from the corpse of Asylum.
Weir gets a dark, hooded cloak from the corpse of Asylum.
Weir gets a bearskin tunic from the corpse of Asylum.
Weir gets a shimmering pendant of obsidian from the corpse of Asylum.
Weir gets a shimmering pendant of obsidian from the corpse of Asylum.
Weir gets a camouflaged hood from the corpse of Asylum.
Weir gets a gold ring from the corpse of Asylum.
Weir gets an oilstone from the corpse of Asylum.
* R HP:Scratched MV:Weary - Weir: Healthy - Koresh: Scratched > Weir narrates 'nice'
You narrate 'asylum rip'
* R HP:Scratched MV:Weary - Weir: Healthy - Koresh: Scratched >
You barely pierce *Koresh*'s head.
Weir stabs *Koresh*'s body.
* R HP:Scratched MV:Weary - Weir: Healthy - Koresh: Scratched >
*Koresh* sends Weir sprawling with a powerful bash!
* R HP:Scratched MV:Weary - Weir: Scratched - Koresh: Scratched >
You pierce *Koresh*'s left leg.
* R HP:Scratched MV:Weary - Weir: Scratched - Koresh: Hurt >
You pierce *Koresh*'s body.
*Koresh* scythes Weir's body.
* R HP:Scratched MV:Weary - Weir: Scratched - Koresh: Hurt >
Roberto narrates 'nice'
* R HP:Scratched MV:Weary - Weir: Scratched - Koresh: Hurt > scal
No way! You're fighting for your life!
* R HP:Scratched MV:Weary - Weir: Scratched - Koresh: Hurt >
You pierce *Koresh*'s right arm.
*Koresh* scythes Weir's left foot very hard.
* R HP:Scratched MV:Weary - Weir: Scratched - Koresh: Hurt > scal
No way! You're fighting for your life!
* R HP:Scratched MV:Weary - Weir: Scratched - Koresh: Hurt > scal
No way! You're fighting for your life!
* R HP:Scratched MV:Weary - Weir: Scratched - Koresh: Hurt >
Weir narrates 'didnt expect that :p'
[dia h.dark]
Asylum is in excellent condition.
o R HP:Scratched MV:Weary > search dark
-
*Asylum* has been revealed.
* R HP:Scratched MV:Weary >
*Asylum* clumsily approaches you with a sharp, red stone dagger, but you fend off the attack.
* R HP:Scratched MV:Weary - Asylum: Healthy > f
You panic and attempt to flee!
You flee head over heels.
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
Correcting map position after fleeing.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
East: You sense a hidden life form in the area...
A soft leather pouch has been discarded here.
A brown sack has been left here. [2]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
o R HP:Scratched MV:Weary > e
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...
*Asylum* is standing here.
A raven is here flying around.
* R HP:Scratched MV:Weary >
Weir places a pair of moonstone hilted dirks in the back of *Asylum*, resulting in some strange noises and blood!
* R HP:Scratched MV:Weary >
*Asylum* tries to pierce Weir, but he parries successfully.
* R HP:Scratched MV:Weary > kill h.dark
You pierce *Asylum*'s body.
* R HP:Scratched MV:Weary - Weir: Healthy - Asylum: Critical >
*ASYLUM* PANICS AND ATTEMPTS TO FLEE!
cha mood brave
* R HP:Scratched MV:Weary - Weir: Healthy - Asylum: Critical >
You try to pierce *Asylum*, but he deflects the blow.
* R HP:Scratched MV:Weary - Weir: Healthy - Asylum: Critical > Mood changed to: Brave
Wimpy reset to: 119 hit points.
* R HP:Scratched MV:Weary - Weir: Healthy - Asylum: Critical > kill h.dark
*Asylum* leaves west.
* R HP:Scratched MV:Weary >
Weir tries to stab *Asylum*, but he parries successfully.
* R HP:Scratched MV:Weary > You try to pierce *Asylum*, but he deflects the blow.
* R HP:Scratched MV:Weary - Weir: Healthy - Asylum: Critical >
You pierce *Asylum*'s body extremely hard.
*Asylum* tries to pierce Weir, but he parries successfully.
* R HP:Scratched MV:Weary - Weir: Healthy - Asylum: Critical > kill h.dark
*ASYLUM* PANICS AND ATTEMPTS TO FLEE!
Weir assumes an offensive striking posture.
* R HP:Scratched MV:Weary - Weir: Healthy - Asylum: Critical > You do the best you can!
* R HP:Scratched MV:Weary - Weir: Healthy - Asylum: Critical > kill h.dark
kill h.dark
kill h.dark
You pierce *Asylum*'s body very hard.
Weir stabs *Asylum*'s left arm into bloody fragments!
*Asylum* is dead! R.I.P.
Your blood freezes as you hear *Asylum*'s death cry.
You feel parched from the hot weather.
*Koresh* has arrived from the east.
Weir barely stabs *Koresh*'s right leg.
You pierce *Koresh*'s left leg.
* R HP:Scratched MV:Weary - Weir: Healthy - Koresh: Scratched > You do the best you can!
* R HP:Scratched MV:Weary - Weir: Healthy - Koresh: Scratched > You do the best you can!
* R HP:Scratched MV:Weary - Weir: Healthy - Koresh: Scratched > kill h.dark
You do the best you can!
* R HP:Scratched MV:Weary - Weir: Healthy - Koresh: Scratched > nar asylum rip
You barely pierce *Koresh*'s head.
Weir gets a large slab of meat from the corpse of Asylum.
Weir gets a skin of human flesh from the corpse of Asylum.
Weir gets a black pair of silver-tooled boots from the corpse of Asylum.
Weir gets a pair of earthen colored breeches from the corpse of Asylum.
Weir gets a brightly-colored sash from the corpse of Asylum.
Weir gets a sharp, red stone dagger from the corpse of Asylum.
Weir gets a silver etched shield from the corpse of Asylum.
Weir gets an ivy bracelet from the corpse of Asylum.
Weir gets an ivy bracelet from the corpse of Asylum.
Weir gets a pair of dark gloves from the corpse of Asylum.
Weir gets a set of cloth sleeves from the corpse of Asylum.
Weir gets a backpack from the corpse of Asylum.
Weir gets a dark, hooded cloak from the corpse of Asylum.
Weir gets a bearskin tunic from the corpse of Asylum.
Weir gets a shimmering pendant of obsidian from the corpse of Asylum.
Weir gets a shimmering pendant of obsidian from the corpse of Asylum.
Weir gets a camouflaged hood from the corpse of Asylum.
Weir gets a gold ring from the corpse of Asylum.
Weir gets an oilstone from the corpse of Asylum.
* R HP:Scratched MV:Weary - Weir: Healthy - Koresh: Scratched > Weir narrates 'nice'
You narrate 'asylum rip'
* R HP:Scratched MV:Weary - Weir: Healthy - Koresh: Scratched >
You barely pierce *Koresh*'s head.
Weir stabs *Koresh*'s body.
* R HP:Scratched MV:Weary - Weir: Healthy - Koresh: Scratched >
*Koresh* sends Weir sprawling with a powerful bash!
* R HP:Scratched MV:Weary - Weir: Scratched - Koresh: Scratched >
You pierce *Koresh*'s left leg.
* R HP:Scratched MV:Weary - Weir: Scratched - Koresh: Hurt >
You pierce *Koresh*'s body.
*Koresh* scythes Weir's body.
* R HP:Scratched MV:Weary - Weir: Scratched - Koresh: Hurt >
Roberto narrates 'nice'
* R HP:Scratched MV:Weary - Weir: Scratched - Koresh: Hurt > scal
No way! You're fighting for your life!
* R HP:Scratched MV:Weary - Weir: Scratched - Koresh: Hurt >
You pierce *Koresh*'s right arm.
*Koresh* scythes Weir's left foot very hard.
* R HP:Scratched MV:Weary - Weir: Scratched - Koresh: Hurt > scal
No way! You're fighting for your life!
* R HP:Scratched MV:Weary - Weir: Scratched - Koresh: Hurt > scal
No way! You're fighting for your life!
* R HP:Scratched MV:Weary - Weir: Scratched - Koresh: Hurt >
Weir narrates 'didnt expect that :p'
Re: Stab Thread
I'm actually doing the right thing for once and this happens!
* S HP:Scratched MV:Tiring - Rakashasa: Scratched > A Dhai'mon trolloc has been kicked out of
*Scrat*'s group!
A Dhai'mon trolloc stops following Scrat.
[kill dark]
You do the best you can!
* S HP:Scratched MV:Tiring - Rakashasa: Scratched > *Scrat* leaves west riding a shadow stallion.
[kill dark]
You do the best you can!
* S HP:Scratched MV:Tiring - Rakashasa: Scratched > [kill dark]
You do the best you can!
* S HP:Scratched MV:Tiring - Rakashasa: Scratched > [kill dark]
You do the best you can!
* S HP:Scratched MV:Tiring - Rakashasa: Scratched >
kd
kd
*Rakashasa* panics, and attempts to flee!
[kill dark]
You do the best you can!
* S HP:Scratched MV:Tiring - Rakashasa: Scratched > You try to pierce *Rakashasa*, but he parries
successfully.
A Dhai'mon trolloc joins a Ghar'ghael trolloc's fight!
Zoot slashes a Ghar'ghael trolloc's body.
Erynn slashes a Ghar'ghael trolloc's body very hard.
A Ghar'ghael trolloc tries to cleave Erynn, but she dodges the attack.
[kill dark]
You do the best you can!
* S HP:Scratched MV:Tiring - Rakashasa: Scratched >
*Rakashasa* leaves south.
* S HP:Scratched MV:Tiring >
kd
kd
An Ahf'frait trolloc has arrived from the west.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
* S HP:Scratched MV:Tiring - Rakashasa: Scratched > A Dhai'mon trolloc has been kicked out of
*Scrat*'s group!
A Dhai'mon trolloc stops following Scrat.
[kill dark]
You do the best you can!
* S HP:Scratched MV:Tiring - Rakashasa: Scratched > *Scrat* leaves west riding a shadow stallion.
[kill dark]
You do the best you can!
* S HP:Scratched MV:Tiring - Rakashasa: Scratched > [kill dark]
You do the best you can!
* S HP:Scratched MV:Tiring - Rakashasa: Scratched > [kill dark]
You do the best you can!
* S HP:Scratched MV:Tiring - Rakashasa: Scratched >
kd
kd
*Rakashasa* panics, and attempts to flee!
[kill dark]
You do the best you can!
* S HP:Scratched MV:Tiring - Rakashasa: Scratched > You try to pierce *Rakashasa*, but he parries
successfully.
A Dhai'mon trolloc joins a Ghar'ghael trolloc's fight!
Zoot slashes a Ghar'ghael trolloc's body.
Erynn slashes a Ghar'ghael trolloc's body very hard.
A Ghar'ghael trolloc tries to cleave Erynn, but she dodges the attack.
[kill dark]
You do the best you can!
* S HP:Scratched MV:Tiring - Rakashasa: Scratched >
*Rakashasa* leaves south.
* S HP:Scratched MV:Tiring >
kd
kd
An Ahf'frait trolloc has arrived from the west.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.