Scowl
Scowl
I had been fighting Karven in fd crit v crit for a bit. Then ALDAZAR shows up:
z
* HP:Critical MV:Tiring > *Aldazar* has arrived from the west.
[k karven]
They aren't here. <---GASP
* HP:Critical MV:Tiring > [k karven]
They aren't here.
z
* HP:Critical MV:Tiring >
[k karven]
They aren't here.
* HP:Critical MV:Tiring >
gasp
You gasp in astonishment. <---GASP
w
* HP:Critical MV:Strong >
n
e
The Stooping Hawk
[ obvious exits: N E ]
*Karven* is standing here.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
n
* HP:Critical MV:Strong > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A draft horse is here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A warhorse is here, stamping his feet impatiently.
n
* HP:Critical MV:Strong > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A Shienaran guard patrols here, watching you carefully.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.
* HP:Critical MV:Strong > Before the Keep
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.
* HP:Critical MV:Strong > On the Drawbridge <--- I'm crit zerk, I probably can't get through the keep without getting aggroed and jumping will certainly kill me. Maybe I can get Karven before Aldazar slays me
[ obvious exits: N S ]
A hanging lantern lights the path.
* HP:Critical MV:Strong >
x
x
[kill human]
They aren't here.
x
* HP:Critical MV:Strong > [kill human]
They aren't here.
x
* HP:Critical MV:Strong > [kill human]
They aren't here.
* HP:Critical MV:Strong > [kill human]
They aren't here.
x
* HP:Critical MV:Strong >
x
[kill human]
They aren't here.
* HP:Critical MV:Strong > [kill human]
They aren't here.
* HP:Critical MV:Strong >
x
*Aldazar* has arrived from the south.
x
* HP:Critical MV:Strong > *Aldazar* leaves north.
[kill human]
They aren't here.
* HP:Critical MV:Strong > [kill human]
They aren't here.
* HP:Critical MV:Strong >
x
x
[kill human]
They aren't here.
* HP:Critical MV:Strong > [kill human]
They aren't here.
x
x
* HP:Critical MV:Strong >
[kill human]
You try to pound *Aldazar*, but he parries successfully.
x
* HP:Critical MV:Strong - Aldazar: Healthy > [kill human]
You do the best you can!
x
* HP:Critical MV:Strong - Aldazar: Healthy > [kill human]
You do the best you can!
* HP:Critical MV:Strong - Aldazar: Healthy > *Aldazar* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You try to pound *Aldazar*, but he deflects the blow.
*Aldazar* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
You try to pound *Aldazar*, but he deflects the blow.
[kill human]
You do the best you can!
* HP:Critical MV:Strong - Aldazar: Healthy >
nod
b
You nod in agreement.
* HP:Critical MV:Strong - Aldazar: Healthy >
[bash ]
-=
+*
*+
*Aldazar* tickles your left foot with his pierce.
You wish that your wounds would stop BLEEDING so much!
=
-
*Aldazar* pierces your body.
You wish that your wounds would stop BLEEDING so much!
-=
Your bash at *Aldazar* sends him sprawling! <--BASH
* HP:Critical MV:Strong - Aldazar: Scratched >
nod
You pound *Aldazar*'s body into bloody fragments!
You nod in agreement.
* HP:Critical MV:Strong - Aldazar: Hurt >
You pound *Aldazar*'s head extremely hard.
l human
* HP:Critical MV:Strong - Aldazar: Hurt >
b
Aldazar has some small wounds and bruises.
*Aldazar* is using:
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a black wool cape embroidered with a swooping hawk
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
* HP:Critical MV:Strong - Aldazar: Hurt > [bash ]
They already seem to be stunned.
* HP:Critical MV:Strong - Aldazar: Hurt >
b
[bash ]
They already seem to be stunned.
* HP:Critical MV:Strong - Aldazar: Hurt >
You pound *Aldazar*'s body into bloody fragments!
b
* HP:Critical MV:Strong - Aldazar: Wounded >
[bash ]
They already seem to be stunned.
* HP:Critical MV:Strong - Aldazar: Wounded >
b
[bash ]
*Aldazar* looks at you. <--See your DOOM
-
=+
*
*
*Aldazar* pierces your left hand.
You wish that your wounds would stop BLEEDING so much!
+
=-
-
=
Your bash at *Aldazar* sends him sprawling! <---BASH
* HP:Critical MV:Strong - Aldazar: Wounded >
You pound *Aldazar*'s right hand into bloody fragments!
* HP:Critical MV:Strong - Aldazar: Wounded >
nod
You nod in agreement.
b
* HP:Critical MV:Strong - Aldazar: Wounded >
You pound *Aldazar*'s body into bloody fragments!
* HP:Critical MV:Strong - Aldazar: Battered > [bash ]
They already seem to be stunned.
* HP:Critical MV:Strong - Aldazar: Battered >
b
[bash ]
They already seem to be stunned.
* HP:Critical MV:Strong - Aldazar: Battered >
b
[bash ]
They already seem to be stunned.
* HP:Critical MV:Strong - Aldazar: Battered >
b
*Karven* has arrived from the south, riding a warhorse.
* HP:Critical MV:Strong - Aldazar: Battered >
You pound *Aldazar*'s body into bloody fragments!
[bash ]
They already seem to be stunned.
*Karven* slices your body. <---Booooo
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Aldazar: Battered >
shake
b
Aldazar assumes a defensive striking posture.
You shake your head. <-indeed!
* HP:Critical MV:Strong - Aldazar: Battered >
[bash ]
-=
+
*Aldazar* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
*
*+
=-
*Karven* panics, and attempts to flee!
*Karven* leaves north riding a warhorse. <--Huzzah
-
=
Your bash at *Aldazar* sends him sprawling! <--BASH
* HP:Critical MV:Strong - Aldazar: Battered >
You pound *Aldazar*'s body into bloody fragments!
*Aldazar* panics, and attempts to flee! <--FLEE
nod
* HP:Critical MV:Strong - Aldazar: Beaten >
You pound *Aldazar*'s body into bloody fragments!
*Aldazar* panics, and attempts to flee!
You nod in agreement.
* HP:Critical MV:Strong - Aldazar: Beaten >
*Aldazar* leaves north.
* HP:Critical MV:Strong >
x
x
[kill human]
They aren't here.
x
* HP:Critical MV:Strong > [kill human]
They aren't here.
x
* HP:Critical MV:Strong > [kill human]
They aren't here.
* HP:Critical MV:Strong > [kill human]
They aren't here.
x
* HP:Critical MV:Strong >
x
[kill human]
They aren't here.
x
* HP:Critical MV:Strong > [kill human]
They aren't here.
* HP:Critical MV:Strong > [kill human]
They aren't here.
x
* HP:Critical MV:Strong >
x
[kill human]
They aren't here.
x
* HP:Critical MV:Strong > A soldier has arrived from the north. <---Booooo
[kill human]
You try to pound *Aldazar*, but he parries successfully.
* HP:Critical MV:Strong - Aldazar: Beaten > [kill human]
You do the best you can!
* HP:Critical MV:Strong - Aldazar: Beaten >
b
[bash ]
-
*Aldazar* barely pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
A soldier joins Aldazar's fight!
=
+*
*Aldazar* gives a soldier an order.
*
+
*Aldazar* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
*Aldazar* panics, and attempts to flee!
=
-
-
*Aldazar* panics, and attempts to flee!
=
Your bash at *Aldazar* sends him sprawling! <--- :)
*Aldazar* panics, and attempts to flee!
* HP:Critical MV:Strong - Aldazar: Critical >
You pound *Aldazar*'s body into bloody fragments! <---- :)
*Aldazar* panics, and attempts to flee!
* HP:Critical MV:Strong - Aldazar: Critical >
A soldier sends you sprawling with a powerful bash! <--- :(
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Aldazar: Critical >
Someone scythes your left leg.
You are mortally wounded, and will die soon, if not aided. <---- :(
HP:Critical MV:Strong >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
o HP:Critical MV:Haggard >
z
* HP:Critical MV:Tiring > *Aldazar* has arrived from the west.
[k karven]
They aren't here. <---GASP
* HP:Critical MV:Tiring > [k karven]
They aren't here.
z
* HP:Critical MV:Tiring >
[k karven]
They aren't here.
* HP:Critical MV:Tiring >
gasp
You gasp in astonishment. <---GASP
w
* HP:Critical MV:Strong >
n
e
The Stooping Hawk
[ obvious exits: N E ]
*Karven* is standing here.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
n
* HP:Critical MV:Strong > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A draft horse is here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A warhorse is here, stamping his feet impatiently.
n
* HP:Critical MV:Strong > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A Shienaran guard patrols here, watching you carefully.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.
* HP:Critical MV:Strong > Before the Keep
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.
* HP:Critical MV:Strong > On the Drawbridge <--- I'm crit zerk, I probably can't get through the keep without getting aggroed and jumping will certainly kill me. Maybe I can get Karven before Aldazar slays me
[ obvious exits: N S ]
A hanging lantern lights the path.
* HP:Critical MV:Strong >
x
x
[kill human]
They aren't here.
x
* HP:Critical MV:Strong > [kill human]
They aren't here.
x
* HP:Critical MV:Strong > [kill human]
They aren't here.
* HP:Critical MV:Strong > [kill human]
They aren't here.
x
* HP:Critical MV:Strong >
x
[kill human]
They aren't here.
* HP:Critical MV:Strong > [kill human]
They aren't here.
* HP:Critical MV:Strong >
x
*Aldazar* has arrived from the south.
x
* HP:Critical MV:Strong > *Aldazar* leaves north.
[kill human]
They aren't here.
* HP:Critical MV:Strong > [kill human]
They aren't here.
* HP:Critical MV:Strong >
x
x
[kill human]
They aren't here.
* HP:Critical MV:Strong > [kill human]
They aren't here.
x
x
* HP:Critical MV:Strong >
[kill human]
You try to pound *Aldazar*, but he parries successfully.
x
* HP:Critical MV:Strong - Aldazar: Healthy > [kill human]
You do the best you can!
x
* HP:Critical MV:Strong - Aldazar: Healthy > [kill human]
You do the best you can!
* HP:Critical MV:Strong - Aldazar: Healthy > *Aldazar* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You try to pound *Aldazar*, but he deflects the blow.
*Aldazar* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
You try to pound *Aldazar*, but he deflects the blow.
[kill human]
You do the best you can!
* HP:Critical MV:Strong - Aldazar: Healthy >
nod
b
You nod in agreement.
* HP:Critical MV:Strong - Aldazar: Healthy >
[bash ]
-=
+*
*+
*Aldazar* tickles your left foot with his pierce.
You wish that your wounds would stop BLEEDING so much!
=
-
*Aldazar* pierces your body.
You wish that your wounds would stop BLEEDING so much!
-=
Your bash at *Aldazar* sends him sprawling! <--BASH
* HP:Critical MV:Strong - Aldazar: Scratched >
nod
You pound *Aldazar*'s body into bloody fragments!
You nod in agreement.
* HP:Critical MV:Strong - Aldazar: Hurt >
You pound *Aldazar*'s head extremely hard.
l human
* HP:Critical MV:Strong - Aldazar: Hurt >
b
Aldazar has some small wounds and bruises.
*Aldazar* is using:
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a black wool cape embroidered with a swooping hawk
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
* HP:Critical MV:Strong - Aldazar: Hurt > [bash ]
They already seem to be stunned.
* HP:Critical MV:Strong - Aldazar: Hurt >
b
[bash ]
They already seem to be stunned.
* HP:Critical MV:Strong - Aldazar: Hurt >
You pound *Aldazar*'s body into bloody fragments!
b
* HP:Critical MV:Strong - Aldazar: Wounded >
[bash ]
They already seem to be stunned.
* HP:Critical MV:Strong - Aldazar: Wounded >
b
[bash ]
*Aldazar* looks at you. <--See your DOOM
-
=+
*
*
*Aldazar* pierces your left hand.
You wish that your wounds would stop BLEEDING so much!
+
=-
-
=
Your bash at *Aldazar* sends him sprawling! <---BASH
* HP:Critical MV:Strong - Aldazar: Wounded >
You pound *Aldazar*'s right hand into bloody fragments!
* HP:Critical MV:Strong - Aldazar: Wounded >
nod
You nod in agreement.
b
* HP:Critical MV:Strong - Aldazar: Wounded >
You pound *Aldazar*'s body into bloody fragments!
* HP:Critical MV:Strong - Aldazar: Battered > [bash ]
They already seem to be stunned.
* HP:Critical MV:Strong - Aldazar: Battered >
b
[bash ]
They already seem to be stunned.
* HP:Critical MV:Strong - Aldazar: Battered >
b
[bash ]
They already seem to be stunned.
* HP:Critical MV:Strong - Aldazar: Battered >
b
*Karven* has arrived from the south, riding a warhorse.
* HP:Critical MV:Strong - Aldazar: Battered >
You pound *Aldazar*'s body into bloody fragments!
[bash ]
They already seem to be stunned.
*Karven* slices your body. <---Booooo
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Aldazar: Battered >
shake
b
Aldazar assumes a defensive striking posture.
You shake your head. <-indeed!
* HP:Critical MV:Strong - Aldazar: Battered >
[bash ]
-=
+
*Aldazar* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
*
*+
=-
*Karven* panics, and attempts to flee!
*Karven* leaves north riding a warhorse. <--Huzzah
-
=
Your bash at *Aldazar* sends him sprawling! <--BASH
* HP:Critical MV:Strong - Aldazar: Battered >
You pound *Aldazar*'s body into bloody fragments!
*Aldazar* panics, and attempts to flee! <--FLEE
nod
* HP:Critical MV:Strong - Aldazar: Beaten >
You pound *Aldazar*'s body into bloody fragments!
*Aldazar* panics, and attempts to flee!
You nod in agreement.
* HP:Critical MV:Strong - Aldazar: Beaten >
*Aldazar* leaves north.
* HP:Critical MV:Strong >
x
x
[kill human]
They aren't here.
x
* HP:Critical MV:Strong > [kill human]
They aren't here.
x
* HP:Critical MV:Strong > [kill human]
They aren't here.
* HP:Critical MV:Strong > [kill human]
They aren't here.
x
* HP:Critical MV:Strong >
x
[kill human]
They aren't here.
x
* HP:Critical MV:Strong > [kill human]
They aren't here.
* HP:Critical MV:Strong > [kill human]
They aren't here.
x
* HP:Critical MV:Strong >
x
[kill human]
They aren't here.
x
* HP:Critical MV:Strong > A soldier has arrived from the north. <---Booooo
[kill human]
You try to pound *Aldazar*, but he parries successfully.
* HP:Critical MV:Strong - Aldazar: Beaten > [kill human]
You do the best you can!
* HP:Critical MV:Strong - Aldazar: Beaten >
b
[bash ]
-
*Aldazar* barely pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
A soldier joins Aldazar's fight!
=
+*
*Aldazar* gives a soldier an order.
*
+
*Aldazar* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
*Aldazar* panics, and attempts to flee!
=
-
-
*Aldazar* panics, and attempts to flee!
=
Your bash at *Aldazar* sends him sprawling! <--- :)
*Aldazar* panics, and attempts to flee!
* HP:Critical MV:Strong - Aldazar: Critical >
You pound *Aldazar*'s body into bloody fragments! <---- :)
*Aldazar* panics, and attempts to flee!
* HP:Critical MV:Strong - Aldazar: Critical >
A soldier sends you sprawling with a powerful bash! <--- :(
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Aldazar: Critical >
Someone scythes your left leg.
You are mortally wounded, and will die soon, if not aided. <---- :(
HP:Critical MV:Strong >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
o HP:Critical MV:Haggard >
Re: Scowl
Kill steal with style.
Players in your Zone
--------------------
Aldazar - Inner Gate of the Keep
Karven - Inner Gate of the Keep
Benjain - The Peaceful Knight's Rest
You sense shadowspawn nearby.
* HP:Healthy MV:Strong >
stat
You are a 245 year old male human hunter.
Your height is 5 feet, 5 inches, and you weigh 151.0 lbs.
You are carrying 0.4 lbs and wearing 39.7 lbs, peanuts.
Your base abilities are: Str:18 Int:11 Wil:12 Dex:19 Con:17.
Offensive bonus: 187, Dodging bonus: 87, Parrying bonus: 58
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Shadow
Your armor absorbs about 63% on average.
You are subjected to the following effects:
- NOTICE
- WARDER BOND to auriona
* HP:Healthy MV:Strong >
list
1. 1 item stored for 60 days, 21 gold crowns rent due.
a jeweled wristcuff
2. 1 item stored for 3 days, 1 gold crown and 11 coppers rent due.
a stable ticket
3. 1 item stored for 3 days, 2 gold crowns and 1 copper rent due.
a shining steel breastplate
4. 1 item stored for 2 days, 19 coppers rent due.
a pair of ebony-steel plate greaves
* HP:Healthy MV:Strong >
s
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
e
* HP:Healthy MV:Strong >
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
You notice a lantern is hidden here.
A man is here.
A Shienaran guard patrols here, watching you carefully.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.
* HP:Healthy MV:Strong >
w
w
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
* HP:Healthy MV:Tiring > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
A gleeman is here, wearing a cloak of different colored patches.
A black cat meanders to an unknown destination.
* HP:Healthy MV:Tiring >
e
e
n
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
g
* HP:Healthy MV:Tiring > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
You notice a lantern is hidden here.
A man is here.
A Shienaran guard patrols here, watching you carefully.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.
* HP:Healthy MV:Tiring > Before the Keep
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.
cmb
* HP:Healthy MV:Tiring >
n
[k 1.dark]
They aren't here.
g
* HP:Healthy MV:Tiring > [change mood brave]
Mood changed to: Brave
* HP:Healthy MV:Tiring > On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A soldier is here, fighting Zarth.
Lord Aldazar Viera is sitting here.
*Zarth* is lying here, mortally wounded.
Karven has arrived from the north, riding a warhorse.
* HP:Healthy MV:Tiring >
[k 1.dark]
You scythe *Zarth*'s body into bloody fragments!
*Zarth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
You feel like you have lost something.
Your blood freezes as you hear *Zarth*'s death cry.
whe
Players in your Zone
--------------------
Aldazar - Inner Gate of the Keep
Karven - Inner Gate of the Keep
Benjain - The Peaceful Knight's Rest
You sense shadowspawn nearby.
* HP:Healthy MV:Strong >
stat
You are a 245 year old male human hunter.
Your height is 5 feet, 5 inches, and you weigh 151.0 lbs.
You are carrying 0.4 lbs and wearing 39.7 lbs, peanuts.
Your base abilities are: Str:18 Int:11 Wil:12 Dex:19 Con:17.
Offensive bonus: 187, Dodging bonus: 87, Parrying bonus: 58
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Shadow
Your armor absorbs about 63% on average.
You are subjected to the following effects:
- NOTICE
- WARDER BOND to auriona
* HP:Healthy MV:Strong >
list
1. 1 item stored for 60 days, 21 gold crowns rent due.
a jeweled wristcuff
2. 1 item stored for 3 days, 1 gold crown and 11 coppers rent due.
a stable ticket
3. 1 item stored for 3 days, 2 gold crowns and 1 copper rent due.
a shining steel breastplate
4. 1 item stored for 2 days, 19 coppers rent due.
a pair of ebony-steel plate greaves
* HP:Healthy MV:Strong >
s
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
e
* HP:Healthy MV:Strong >
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
You notice a lantern is hidden here.
A man is here.
A Shienaran guard patrols here, watching you carefully.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.
* HP:Healthy MV:Strong >
w
w
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
* HP:Healthy MV:Tiring > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
A gleeman is here, wearing a cloak of different colored patches.
A black cat meanders to an unknown destination.
* HP:Healthy MV:Tiring >
e
e
n
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
g
* HP:Healthy MV:Tiring > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
You notice a lantern is hidden here.
A man is here.
A Shienaran guard patrols here, watching you carefully.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.
* HP:Healthy MV:Tiring > Before the Keep
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.
cmb
* HP:Healthy MV:Tiring >
n
[k 1.dark]
They aren't here.
g
* HP:Healthy MV:Tiring > [change mood brave]
Mood changed to: Brave
* HP:Healthy MV:Tiring > On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A soldier is here, fighting Zarth.
Lord Aldazar Viera is sitting here.
*Zarth* is lying here, mortally wounded.
Karven has arrived from the north, riding a warhorse.
* HP:Healthy MV:Tiring >
[k 1.dark]
You scythe *Zarth*'s body into bloody fragments!
*Zarth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
You feel like you have lost something.
Your blood freezes as you hear *Zarth*'s death cry.
whe
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- Posts: 26
- Joined: Mon Mar 09, 2015 10:08 pm
Re: Scowl
bmi does not play a role on bashing.
Re: Scowl
Individual accounts of players hardly constitutes hard data in regards to BMI and its impact on bashing, there are some who swear it does and others who do not.
Testing would require multiple characters of all differing sizes and repeated bashes on many different types of mobs. Even then it is at best an educated guess without actually examining the coding for bash.
Testing would require multiple characters of all differing sizes and repeated bashes on many different types of mobs. Even then it is at best an educated guess without actually examining the coding for bash.