*Kryyg* closes the gate.
*
Michael opens the gate.
*Kryyg* closes the gate.
+
Michael opens the gate.
*Kryyg* closes the gate.
=
Michael opens the gate.
*Kryyg* closes the gate.
-
Michael opens the gate.
*Kryyg* closes the gate.
-
Michael tries to pierce *Kryyg*, but he parries successfully.
*Kryyg* slices Walker's head into bloody fragments!
Walker is dead! R.I.P.
Your blood freezes as you hear Walker's death cry.
Michael opens the gate.
*Kryyg* closes the gate.
=
Michael opens the gate.
Ok.
*Kryyg* looks very strange, glaring about with a sense of panic.
*Kryyg* closes the gate.
* HP:Wounded SP:Good MV:Full >
Michael opens the gate.
*Kryyg* closes the gate.
* HP:Wounded SP:Good MV:Full > p kryyg
Michael gets a belt with a buckle of cuendillar from the corpse of Walker.
Michael gets a dark blue tasseled spear from the corpse of Walker.
Michael gets a silver Kandori wristcuff from the corpse of Walker.
Michael gets a silver Kandori wristcuff from the corpse of Walker.
Michael gets a backpack from the corpse of Walker.
Michael gets a blue steel torc with silver worked fish from the corpse of Walker.
Michael gets a blue steel torc with silver worked fish from the corpse of Walker.
Michael gets an emerald ring from the corpse of Walker.
Michael gets an emerald ring from the corpse of Walker.
Michael gets a mirrored lantern from the corpse of Walker.
[channel 'ice spikes']V:Full >
You begin to weave the appropriate flows...
*
Michael panics, and attempts to flee!
-
*Kryyg* slices your right foot into bloody fragments!
Michael leaves east.
Ouch! You couldn't maintain the flows.
* HP:Wounded SP:Good MV:Full - Kryyg: Hurt >
*Kryyg* swiftly dodges your attempt to pierce him.
*Kryyg* mounts an attack against you, but weak nerves get the better of him.
* HP:Wounded SP:Good MV:Full - Kryyg: Hurt >
Michael opens the gate.
* HP:Wounded SP:Good MV:Full - Kryyg: Hurt >
Michael tries to pierce *Kryyg*, but he dodges the attack.
* HP:Wounded SP:Good MV:Full - Kryyg: Hurt > p
[channel 'ice spikes']
You begin to weave the appropriate flows...
+
Michael tries to pierce *Kryyg*, but he parries successfully.
*Kryyg* slices your body into bloody fragments!
Ouch! You couldn't maintain the flows.
* HP:Battered SP:Good MV:Full - Kryyg: Hurt > p
[channel 'ice spikes']
You begin to weave the appropriate flows...
*
Michael tries to pierce *Kryyg*, but he dodges the attack.
*Kryyg* slices your body into bloody fragments!
The corpse of a Tar Valon bridgeguard has decayed into a pile of dust.
Michael narrates 'lfee'
Ouch! You couldn't maintain the flows.
Michael narrates 'lfee'
* HP:Beaten SP:Good MV:Fresh - Kryyg: Hurt > fle
You panic and attempt to flee!
You flee head over heels.
Along a Stony Path
No Connecting Rooms Found
A wide path covered with pebbles and river-smoothed stones allows for
passage from Tar Valon to the shores of the island itself. Low scrub and
pungent underbrush lines the path, a stark contrast of orderliness and care
against the wilderness further south that appears to run unchecked.
[ obvious exits: S W ]
* HP:Beaten SP:Good MV:Full > w
Outside the Osenrein Gate
The shining walls of Tar Valon rise toward the sky, a fortification that
even the most skilled General would think twice about trying to breach. A
heavily banded gate allows passage to and from the city. To the south and
east is the shoreline of the island itself, with the River Erinin circling
it protectively.
[ obvious exits: E W ]
The corpse of Walker is lying here.
A lantern has been left here.
Some thick-soled, heavy leather boots stand stiffly together.
A dusty pair of ordinary brown pants has been discarded here.
A long, heavy sword lies on the ground.
A hard leather breastplate has been placed upon the ground.
A leather helmet has been dropped here.
The corpse of a Tar Valon bridgeguard is lying here. [3]
An iron lantern hangs from the wall above the gate.
Michael Bolton is here, fighting Kryyg.
*Kryyg* is here, fighting Michael, riding a |1|.shadow stallion
*Kryyg* closes the gate.
Michael opens the gate.
* HP:Beaten SP:Good MV:Full > w
Gate to Osenrein
You are standing before the bronze-clad gates guarding the bridge to Osenrein.
To the north and south along the inside of the white walls is the Osendrelle
Way. To the west is Fire Avenue which leads directly to the White Tower.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The gate closes quietly.
The gate is opened from the other side.
The gate closes quietly.
The gate is opened from the other side.
The gate closes quietly.
The gate is opened from the other side.
The gate closes quietly.
The gate is opened from the other side.
The gate closes quietly.
* HP:Beaten SP:Good MV:Full > sco
You have 70(276) hit, 79(163) saidar and 123(129) movement points.
You have scored 104,794,454 experience points and 200 quest points
You have gained -2,211 exp since last time.
You need 3705546 exp to level and 200 qp to rank.
You have amassed 44 Turn points to date.
You have played 25 days and 4 hours (real time).
This ranks you as Jocelyn the Sister [Yellow Ajah 5] (Level 50).
You are standing.
You are incapacitated and will slowly die, if not aided.
HP:Critical SP:Good MV:Full >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Can anyone tell me how I died?
Re: Can anyone tell me how I died?
Jestin snuck in and weaved you dead
Re: Can anyone tell me how I died?
Schwifty.
Re: Can anyone tell me how I died?
It's Michael Bolton's fault. That no-talent assclown.