Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kaitlyn
Posts: 22
Joined: Thu Jul 23, 2015 2:55 pm

Re: Ouch! That really did HURT!

Post by Kaitlyn » Fri Sep 11, 2015 5:58 pm

Oh, and then this too...

* R HP:Healthy MV:Strong >
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
A brown cow is here, chewing thoughtfully, being ridden by you.
*Yoshimo* is standing here, riding a warhorse.
*Yoshimo* went East >>

* R HP:Healthy MV:Strong > Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
A brown cow is here, chewing thoughtfully, being ridden by you.

* R HP:Healthy MV:Strong >
e
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
A brown cow is here, chewing thoughtfully, being ridden by you.

* R HP:Healthy MV:Strong >
e
The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
A brown cow is here, chewing thoughtfully, being ridden by you.

* R HP:Healthy MV:Strong >
e
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
A brown cow is here, chewing thoughtfully, being ridden by you.

* R HP:Healthy MV:Strong >
e
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
A brown cow is here, chewing thoughtfully, being ridden by you.

* R HP:Healthy MV:Strong >
e
Alas, you cannot go that way...

* R HP:Healthy MV:Strong >
n
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
A brown cow is here, chewing thoughtfully, being ridden by you.

* R HP:Healthy MV:Strong >
e
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
A brown cow is here, chewing thoughtfully, being ridden by you.

* R HP:Healthy MV:Strong >
e
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
A brown cow is here, chewing thoughtfully, being ridden by you.
*Yoshimo* is standing here, riding a warhorse.

* R HP:Healthy MV:Strong >

*Varcoz* has arrived from the west, riding a wild stallion.
A Deathwatch recruit has arrived from the west.

* R HP:Healthy MV:Strong >

*Varcoz* went East >>
A Deathwatch recruit went East >>

stare
* R HP:Healthy MV:Strong >
*Yoshimo* pierces your body very hard.

* R HP:Scratched MV:Strong - Yoshimo: Scratched >
You stare at the sky.

* R HP:Scratched MV:Strong - Yoshimo: Scratched >
Hew narrates 'bashed beat'
*Varcoz* has arrived from the east, riding a wild stallion.
A Deathwatch recruit has arrived from the east.

* R HP:Scratched MV:Strong - Yoshimo: Scratched >
*Yoshimo* pierces your right leg very hard.

* R HP:Scratched MV:Strong - Yoshimo: Scratched >
*Varcoz* strikes your body into bloody fragments!

* R HP:Hurt MV:Strong - Yoshimo: Scratched >
*Varcoz* strikes your head into bloody fragments!
A Deathwatch recruit joins Varcoz's fight!
You try to hit *Yoshimo*, but he deflects the blow.
*Yoshimo* pierces your body hard.

* R HP:Wounded MV:Strong - Yoshimo: Scratched >
say yall dumb as hell
You say 'yall dumb as hell'

* R HP:Wounded MV:Strong - Yoshimo: Scratched >

A Deathwatch recruit blasts your head into bloody fragments!
*Varcoz* strikes your body into bloody fragments!
You try to hit *Yoshimo*, but he parries successfully.
*Yoshimo* pierces your right arm hard.
*Yoshimo* pierces your right leg very hard.

* R HP:Wounded MV:Strong - Yoshimo: Scratched >

A warhorse swishes the flies off its back with its tail.

* R HP:Wounded MV:Strong - Yoshimo: Scratched >

A Deathwatch recruit blasts your left arm very hard.
*Varcoz* strikes your head into bloody fragments!
You try to hit *Yoshimo*, but he parries successfully.
*Yoshimo* pierces your body very hard.

say really
* R HP:Battered MV:Strong - Yoshimo: Scratched >

*Yoshimo* pierces your right arm very hard.

* R HP:Battered MV:Strong - Yoshimo: Scratched > You say 'really'

* R HP:Battered MV:Strong - Yoshimo: Scratched >

A Deathwatch recruit blasts your left foot into bloody fragments!
*Varcoz* strikes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You try to hit *Yoshimo*, but he parries successfully.
*Yoshimo* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!


flee
* R HP:Critical MV:Strong - Yoshimo: Scratched >
*Yoshimo* pierces your left hand hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Fleeing
A brown cow is here, chewing thoughtfully, being ridden by you.

* R HP:Critical MV:Strong >
w
w
w
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
A brown cow is here, chewing thoughtfully, being ridden by you.

* R HP:Critical MV:Strong >
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]319
The corpse of a raven is lying here.
A brown cow is here, chewing thoughtfully, being ridden by you.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong >

*Yoshimo* has arrived from the east, riding a warhorse.

* R HP:Critical MV:Fresh >

*Yoshimo* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Yoshimo: Scratched >
*Yoshimo* pierces your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Yoshimo: Scratched >

You try to hit *Yoshimo*, but he parries successfully.
*someone* pierces your right foot hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeller.
You will need to go to your appropriate in-game area to
practice weaves.

[ obvious exits: N D ]
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

You've forgotten everything you've learned!

varcoz
Posts: 193
Joined: Fri Apr 10, 2015 1:30 am

Re: Ouch! That really did HURT!

Post by varcoz » Fri Sep 11, 2015 6:52 pm

I'm not sure what to even say really about this. You drop in ef like 2 ticks after group of ls is pking us and scatters cause there leader rents. (Who I might add we let live when we could of easily killed inside ef) And you had gear when you dropped??? If there was eq return from us I had no clue about it? All I heard was on Kaitlyn w end.. This brings us to the next one. I'm farting around 4k waiting for ls to come out with the what 5 plus channies I saw in that pk? LS comes out my guys are on w cam I'm omw to then you come by and me and yosh agro you. You don't flee just chill there and die. I didn't chase you after you fled. Dunno what to tell ya, sure as hell not intentionally trying to ruin your day, sorry your upset.

ps. I get ganked all the time and worse roll with the punches, it sucks but ya gotta suck it up.

Yoshimo
Posts: 16
Joined: Sat Aug 22, 2015 11:34 am

Re: Ouch! That really did HURT!

Post by Yoshimo » Fri Sep 11, 2015 7:11 pm

Varcoz pretty much said it all...

You dropped twice in the middle of PK, no one mentioned any eq return, and the second time you stood in the room for a few seconds before i aggroed you..again in the middle of active PK...

It's nothing personal and no one wanted to be a dumbass/douchebag/whatever....if you want to get a set to be able to get back in PK, ask someone to bring it to you or drop in Caem (or whatever safe city nearby)...otherwise you're a fair target, it sucks but that's how it is..

Sorry you got so upset about this, I know this game can get to people but it is just a game in the end...

Kaitlyn
Posts: 22
Joined: Thu Jul 23, 2015 2:55 pm

Re: Ouch! That really did HURT!

Post by Kaitlyn » Fri Sep 11, 2015 7:16 pm

Yeah I know, sorry. It's not your guys fault, I explained why I dropped 4k to Varcoz if you're interested. Been a rough few days, sorry.

Yoshimo
Posts: 16
Joined: Sat Aug 22, 2015 11:34 am

Re: Ouch! That really did HURT!

Post by Yoshimo » Fri Sep 11, 2015 7:17 pm

It's no problem. We all have crappy days. Hope you get some good ones soon :)

Kaitlyn
Posts: 22
Joined: Thu Jul 23, 2015 2:55 pm

Re: Ouch! That really did HURT!

Post by Kaitlyn » Sat Sep 12, 2015 6:26 pm

Forgot to turn off my triggers before rushing towards camp. Killed a bash of mine and then lagged me to death after fleeing into fence:P At least we all got a good laught out of it

* R HP:Scratched MV:Full >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]7752
Door north: fence
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Porka* is standing here.
A beaked trolloc is here, scouting.
*Porka* barely pounds your body.

* R HP:Scratched MV:Full - Porka: Hurt >

Matheus narrates 'like '

* R HP:Scratched MV:Full - Porka: Hurt >
kd
[k dark]
You do the best you can!

* R HP:Scratched MV:Full - Porka: Hurt >
bash

Paigey has arrived from the east, riding a warhorse.

-
=
*Porka* barely pounds your body.
A beaked trolloc joins Porka's fight!
Paigey pierces *Porka*'s right leg hard.

+
The fence is opened from the other side.
The fence closes quietly.

*
*+
=-
-=
Your bash at *Porka* sends her sprawling!

* R HP:Scratched MV:Full - Porka: Hurt >

A beaked trolloc tickles your right leg with his cleave.
You pound *Porka*'s left foot.
The fence is opened from the other side.

* R HP:Scratched MV:Full - Porka: Hurt >

The fence closes quietly.

* R HP:Scratched MV:Full - Porka: Hurt >

The fence is opened from the other side.
Paigey unleashes a flurry of icy spikes at *Porka*, who is stabbed repeatedly.

* R HP:Scratched MV:Full - Porka: Wounded >

The fence closes quietly.

* R HP:Scratched MV:Full - Porka: Wounded >
Paigey pierces *Porka*'s right foot.
A beaked trolloc barely tickles your right hand with his cleave.
You pound *Porka*'s left arm hard.
The fence is opened from the other side.

narr bashed outside fence
* R HP:Scratched MV:Full - Porka: Wounded >
You narrate 'bashed outside fence'
The fence closes quietly.

bash
* R HP:Scratched MV:Full - Porka: Wounded >

The fence is opened from the other side.

* R HP:Scratched MV:Full - Porka: Wounded > They already seem to be stunned.

* R HP:Scratched MV:Full - Porka: Wounded >
bash
They already seem to be stunned.

* R HP:Scratched MV:Full - Porka: Wounded >
bash

Paigey pierces *Porka*'s left arm.
A beaked trolloc barely tickles your body with his cleave.
You barely pound *Porka*'s body.
*Porka* barely pounds your body.

* R HP:Scratched MV:Full - Porka: Wounded >
-
*Fong* has arrived from the north.
*Fong* went South VV

=
+*
A soldier has arrived from the north.

*+
=-


A soldier joins Paigey's fight!
A soldier smites Porka's right arm.
A beaked trolloc tickles your right leg with his cleave.
*Porka* barely pounds your right leg.
The night has begun.
get light backpack
hold light

-
Cancelled.
You get a lantern from a backpack.<<<<<Mistake 1
Paigey unleashes a flurry of icy spikes at *Porka*, who is stabbed repeatedly.

* R HP:Scratched MV:Fresh - Porka: Battered > You hold a lantern above your head.


* R HP:Scratched MV:Fresh - Porka: Battered >

Paigey pierces *Porka*'s body.

* R HP:Scratched MV:Fresh - Porka: Battered >
bash
-
A soldier barely smites Porka's head.
A beaked trolloc barely cleaves your body.

=
+*
*+=
-
*Porka* panics, and attempts to flee!
Paigey unleashes a flurry of icy spikes at *Porka*, who is stabbed repeatedly.

-
Paigey pierces *Porka*'s right arm.
*Porka* panics, and attempts to flee!
*Porka* went East >>
Your blood freezes as you hear someone's death cry.

=
They're not here anymore!

* R HP:Scratched MV:Fresh - a beaked trolloc: Healthy >
You pound a beaked trolloc's body very hard.
A soldier joins your fight!
A beaked trolloc tickles your right hand with his cleave.

* R HP:Scratched MV:Fresh - a beaked trolloc: Scratched >
l
ks
e
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Door north: fence
A soldier is here, fighting a beaked trolloc.
Paigey of Illian is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beaked trolloc is here, fighting YOU!

* R HP:Scratched MV:Fresh - a beaked trolloc: Scratched > [k seanchan]
They aren't here.
Paigey narrates 'rip porka'
*Porka* has arrived from the east.

* R HP:Scratched MV:Fresh - a beaked trolloc: Scratched > No way! You're fighting for your life!
*Porka* went West <<

* R HP:Scratched MV:Fresh - a beaked trolloc: Scratched >
A soldier smites a beaked trolloc's left leg very hard.
You pound a beaked trolloc's body hard.
A beaked trolloc tickles your left foot with his cleave.

* R HP:Scratched MV:Fresh - a beaked trolloc: Hurt >
flee
You can't ride in there.

* R HP:Scratched MV:Fresh - a beaked trolloc: Hurt >
flee
You panic and attempt to flee!


Paigey narrates 'or not'


A soldier smites a beaked trolloc's head extremely hard.
You pound a beaked trolloc's body.
A beaked trolloc barely tickles your body with his cleave.
You flee head over heels.
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]7758
Fleeing
A severed head lies on the ground, eyes staring sightlessly.
A severed head lies on the ground, eyes staring sightlessly.
A cotton shoulder bag, decorated with colorful embroidery, has been left here.
A soft leather pouch has been discarded here. [5]
A massive two-handed sword gleams golden on the ground.
The corpse of Matheus is lying here.
The corpse of a soldier is lying here. [2]
The corpse of Aldazar is lying here.
The corpse of a Dhai'mon trolloc is lying here.
A torch is here on the ground. [2]
A heavy pile of chainmail lies in a bundle. [2]
A set of chainmail sleeves lie upon the ground. [2]
A pair of sturdy metal half-gauntlets has been set here. [2]
A seven-foot pole with a large axe head rests here. [2]
A small purse is here. [2]
A wide leather belt has been cast off here. [2]
A set of thin metal leggings is here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Horror* is standing here.
*Kilgore* is standing here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
*Tempest* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Scratched MV:Fresh >
e

Paigey narrates 'dung'

* R HP:Scratched MV:Fresh >
s
Alas, you cannot go that way...

s
* R HP:Scratched MV:Fresh >
*Horror* closes the fence.

* R HP:Scratched MV:Fresh > The fence seems to be closed.

* R HP:Scratched MV:Fresh > The fence seems to be closed.

* R HP:Scratched MV:Fresh >
*Tempest* pierces your body.

* R HP:Hurt MV:Fresh - Tempest: Critical >
*Kilgore* slashes your right hand.

* R HP:Hurt MV:Fresh - Tempest: Critical >

*Horror* stabs your left arm very hard.

* R HP:Hurt MV:Fresh - Tempest: Critical >
narr i dead in fence
bash
*Horror* stabs your body.
*Kilgore* slashes your body.
You try to pound *Tempest*, but he parries successfully.
*Tempest* pierces your right leg.
You narrate 'i dead in fence'

* R HP:Hurt MV:Fresh - Tempest: Critical > *Kilgore* looks at you.


-=
*Horror* stabs your body.
*Tempest* pierces your body.

+
*
*+=
-
*Horror* stabs your left leg hard.
*Tempest* tickles your body with his pierce.

-
=
Your bash at *Tempest* sends him sprawling!
*Tempest* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Tempest: Critical >

Your body is pierced by razor sharp ice spikes sent by *Kilgore*!

* R HP:Wounded MV:Fresh - Tempest: Critical >
*Horror* stabs your body.

* R HP:Battered MV:Fresh - Tempest: Critical >

*Kilgore* says 'interesting.'<<<<<hahahahaha[/color]

* R HP:Battered MV:Fresh - Tempest: Critical >

*Horror* stabs your left arm very hard.
You pound *Tempest*'s left leg into bloody fragments!
*Tempest* is dead! R.I.P. Sorry man, blame Horror for closing gate on me:P
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Tempest*'s death cry.
Narani chats 'Is it worth getting two dark jade and one cc dagger out of rent that's been there for
2603 days? 120g for all.'

* R HP:Battered MV:Fresh >

Horror assumes an offensive striking posture.

* R HP:Battered MV:Fresh >
say dumb lag
*Horror* stabs your left leg.
You say 'dumb lag'

tak
* R HP:Battered MV:Fresh - Horror: Healthy >
[take all corpse]
You get the severed head of Matheus the Human slain in Shienar from the corpse of Tempest.
You get the severed head of Aldazar the Human slain in Shienar from the corpse of Tempest.
You get the death scalp of a soldier slain in Shienar from the corpse of Tempest.
You get a black pair of silver-tooled boots from the corpse of Tempest.
You get a pair of earthen colored breeches from the corpse of Tempest.
You get a small purse from the corpse of Tempest.
You get a belt with a buckle of cuendillar from the corpse of Tempest.
You get a dagger of green jade from the corpse of Tempest.
You get a silver etched shield from the corpse of Tempest.
You get a silver Kandori wristcuff from the corpse of Tempest.
You get a silver Kandori wristcuff from the corpse of Tempest.
You get a pair of dark gloves from the corpse of Tempest.
You get a set of cloth sleeves from the corpse of Tempest.
You get a pelt of black wolfskin matted with blood from the corpse of Tempest.
You get a bearskin tunic from the corpse of Tempest.
You get a cuendillar teardrop on a white-steel chain from the corpse of Tempest.
You get a cuendillar teardrop on a white-steel chain from the corpse of Tempest.
You get a camouflaged hood from the corpse of Tempest.
You get an onyx circlet engraved with tridents from the corpse of Tempest.
You get an onyx circlet engraved with tridents from the corpse of Tempest.
PANIC! You couldn't escape!
Your body is pierced by razor sharp ice spikes sent by *Kilgore*!

* R HP:Beaten MV:Fresh - Horror: Healthy >

You try to pound *Horror*, but he deflects the blow.
*Horror* stabs your body.
PANIC! You couldn't escape!
*Kilgore* slashes your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Beaten MV:Fresh - Horror: Healthy >
narr rip temptest
You narrate 'rip temptest'

* R HP:Beaten MV:Fresh - Horror: Healthy >

*Horror* stabs your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

open fence
* R HP:Beaten MV:Fresh - Horror: Healthy >
You try to pound *Horror*, but he deflects the blow.
*Horror* stabs your left arm hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Ok.
*Horror* closes the fence.

flee
* R HP:Critical MV:Fresh - Horror: Healthy >
PANIC! You couldn't escape!

* R HP:Critical MV:Fresh - Horror: Healthy >

You are incapacitated and will slowly die, if not aided.

HP:Critical MV:Fresh >
flee
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Fresh >

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeller.
You will need to go to your appropriate in-game area to
practice weaves.

[ obvious exits: N D ]
Fleeing
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lord Matheus the Lieutenant is sitting here.
Aldazar the Cavalryman is resting here.
A kind-faced figure stands here.

aldazar
Posts: 27
Joined: Wed Jul 08, 2015 6:38 pm

Re: Ouch! That really did HURT!

Post by aldazar » Sat Sep 12, 2015 11:33 pm

almost had me there.. sorry man.

S HP:Wounded MV:Winded >
Kohaku tries to slice *Tempest*, but he deflects the blow.

* S HP:Wounded MV:Winded > 'well just 1 left
k dark
You say 'well just 1 left'

* S HP:Wounded MV:Winded > ca

Suddenly *Tempest* places a curved clear dagger in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
You flee head over heels.
Little Path
[ obvious exits: N S ]

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave

rr
* S HP:Critical MV:Winded > [k h.dark]
They aren't here.

* S HP:Critical MV:Winded > s
Hedge Path
[ obvious exits: N S ]

* S HP:Critical MV:Winded > k dark
They aren't here.

* S HP:Critical MV:Winded > n
n
Little Path
[ obvious exits: N S ]

k dark
* S HP:Critical MV:Winded > Little Path
[ obvious exits: N S ]
*Tempest* is sitting here.
Kohaku the Hunter is here, fighting Tempest, riding a warhorse.
A member of the Lancer cavalry is here, fighting Tempest, riding a black warhorse.
A member of the Lancer cavalry is here, fighting Tempest, riding a black warhorse.
A member of the Lancer cavalry is here, fighting Tempest, riding a black warhorse.
A member of the Lancer cavalry is here, fighting Tempest, riding a black warhorse.
Lord Kajin is here, fighting Tempest, riding a black warhorse.

* S HP:Critical MV:Winded > You pierce *Tempest*'s body very hard.

* S HP:Critical MV:Winded - Kohaku: Wounded - Tempest: Beaten >
You pierce *Tempest*'s right leg extremely hard.

* S HP:Critical MV:Winded - Kohaku: Wounded - Tempest: Beaten > k dark
k dark
You do the best you can!

* S HP:Critical MV:Winded - Kohaku: Wounded - Tempest: Beaten > You do the best you can!

k dark
* S HP:Critical MV:Winded - Kohaku: Wounded - Tempest: Beaten > ca
You do the best you can!

* S HP:Critical MV:Winded - Kohaku: Wounded - Tempest: Beaten > k dark
*Tempest* panics, and attempts to flee!
[change mood brave]
Mood changed to: Brave

* S HP:Critical MV:Winded - Kohaku: Wounded - Tempest: Beaten > k dark
You do the best you can!

* S HP:Critical MV:Winded - Kohaku: Wounded - Tempest: Beaten > k dark
You try to pierce *Tempest*, but he deflects the blow.
A member of the Lancer cavalry tries to slash Tempest, but he parries successfully.
A member of the Lancer cavalry slashes Tempest's left arm very hard.
A member of the Lancer cavalry tries to slash Tempest, but he parries successfully.
A member of the Lancer cavalry tries to slash Tempest, but he deflects the blow.
Lord Kajin blasts Tempest's left leg into bloody fragments!
*Tempest* panics, and attempts to flee!
*Tempest* leaves north.
Lord Kajin leaves north riding a black warhorse.
A member of the Lancer cavalry leaves north riding a black warhorse.
A member of the Lancer cavalry leaves north riding a black warhorse.
A member of the Lancer cavalry leaves north riding a black warhorse.
A member of the Lancer cavalry leaves north riding a black warhorse.
You try to pierce *Tempest*, but he deflects the blow.

* S HP:Critical MV:Winded - Tempest: Critical > k dark
You do the best you can!

k dark
* S HP:Critical MV:Winded - Tempest: Critical > You do the best you can!

* S HP:Critical MV:Winded - Tempest: Critical > k dark
You do the best you can!

* S HP:Critical MV:Winded - Tempest: Critical > k dark
You do the best you can!

* S HP:Critical MV:Winded - Tempest: Critical > k dark

Kohaku slices *Tempest*'s body into bloody fragments!
*Tempest* is mortally wounded, and will die soon, if not aided.

* S HP:Critical MV:Winded - Tempest: Incapacitated > Lord Kajin has arrived from the north, riding a black warhorse.
A member of the Lancer cavalry has arrived from the north, riding a black warhorse.
A member of the Lancer cavalry has arrived from the north, riding a black warhorse.
A member of the Lancer cavalry has arrived from the north, riding a black warhorse.
A member of the Lancer cavalry has arrived from the north, riding a black warhorse.
You do the best you can!

* S HP:Critical MV:Winded - Tempest: Incapacitated > You do the best you can!

* S HP:Critical MV:Winded - Tempest: Incapacitated >
Lord Kajin blasts Tempest's body into bloody fragments!
*Tempest* is dead! R.I.P.
Your blood freezes as you hear *Tempest*'s death cry.

Tempest
Posts: 212
Joined: Mon Apr 27, 2015 9:55 pm

Re: Ouch! That really did HURT!

Post by Tempest » Sat Sep 12, 2015 11:45 pm

hehe nods nice work man :)

aldazar
Posts: 27
Joined: Wed Jul 08, 2015 6:38 pm

Re: Ouch! That really did HURT!

Post by aldazar » Sun Sep 13, 2015 1:03 am

I hate you stab.

* S HP:Battered MV:Tiring > s
c
backstab h.dark
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
*Roxie* is standing here.
*Toribio* is standing here.

* S HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring > You silently approach your victim...

-=+**+=- -=+*
Ooops. Your clumsy execution broadcasts your intentions.
This session you've clumsied 1 out of 1 stabs (0% landed)

* S HP:Battered MV:Tiring - Roxie: Wounded >
*Roxie* tries to blast you, but you deflect the blow.

nar the yno mob
* S HP:Battered MV:Tiring - Roxie: Wounded > f

*Toribio* tries to slice you, but you parry successfully.

* S HP:Battered MV:Tiring - Roxie: Wounded >
*Roxie* tries to blast you, but you deflect the blow.

* S HP:Battered MV:Tiring - Roxie: Wounded > You narrate 'the yno mob'

* S HP:Battered MV:Tiring - Roxie: Wounded > You panic and attempt to flee!


*Toribio* tries to slice you, but you parry successfully.
*Toribio* sends you sprawling with a powerful bash!


*Scars* has arrived from the south.


*Toribio* slices your right foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Roxie* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!



*Scars* smites your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!



*Scars* smites your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*someone* slices your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
North: A well-muscled and confident looking blademaster stands here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Sarryn
Posts: 566
Joined: Wed Jul 01, 2015 7:30 pm

Re: Ouch! That really did HURT!

Post by Sarryn » Thu Sep 17, 2015 11:51 am

We were outnumbered and hit these dudes, saw Valar wasn't in good shape so stuck around nearly bit it but worked out in the end...get it worked out...ya I'm a hoot. Close, good ol horse bash pk.

* R HP:Hurt MV:Winded > s
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A gray palfrey prances skittishly nearby, being ridden by you.
*Matmartigan* is here, fighting Valar.
*Pulverwise* is standing here.
*Roxie* is standing here.
*Zeeb* is here, fighting Valar.
*Toribio* is here, fighting Valar.
Lord Valar Tai'cue, Knight of the Legion is here, fighting Krait, riding a gray palfrey.
*Penetrator* is here, fighting a gray palfrey.
*Krait* is here, fighting Valar.

* R HP:Hurt MV:Winded > get all corpse

A gray palfrey avoids being bashed by *Pulverwise* who loses his balance and falls!

* R HP:Hurt MV:Winded > get all corpse
get all corpse

*Roxie* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Winded - Roxie: Scratched > get all corpse

*Roxie* blasts your right arm very hard.
A gray palfrey barely tickles Pulverwise's right foot with his hit.
*Matmartigan* hacks Valar's body.
*Zeeb* pierces Valar's left leg hard.
Valar tries to slash *Krait*, but he parries successfully.
*Krait* tries to pierce Valar, but he deflects the blow.
A gray palfrey tickles Penetrator's right arm with his hit.
*Krait* barely pierces Valar's right hand.
Valar panics, and attempts to flee!

* R HP:Hurt MV:Winded - Roxie: Scratched > get all corpse

*Penetrator* sends a gray palfrey sprawling with a powerful bash!
Valar leaves south riding a gray palfrey.

* R HP:Hurt MV:Winded - Roxie: Scratched >
*Matmartigan* hacks your body hard.

* R HP:Hurt MV:Winded - Roxie: Scratched >
*Zeeb* pierces your body very hard.

* R HP:Hurt MV:Winded - Roxie: Scratched >
Valar has arrived from the south, riding a gray palfrey.
*Toribio* leaves south.

* R HP:Hurt MV:Winded - Roxie: Scratched >
*Krait* tries to pierce Valar, but he deflects the blow.

* R HP:Hurt MV:Winded - Roxie: Scratched >
Valar slashes *Krait*'s body hard.
*Krait* tries to pierce Valar, but he parries successfully.
*Zeeb* pierces your left leg hard.
*Matmartigan* hacks your head extremely hard.
*Roxie* blasts your left leg.
A gray palfrey barely tickles Pulverwise's body with his hit.

* R HP:Wounded MV:Winded - Roxie: Scratched >
*Penetrator* tries to blast Valar, but he deflects the blow.

* R HP:Wounded MV:Winded - Roxie: Scratched >
*Penetrator* barely blasts Valar's body.
*Krait* tries to pierce Valar, but he deflects the blow.
Valar panics, and attempts to flee!

* R HP:Wounded MV:Winded - Roxie: Scratched >
*Toribio* has arrived from the south.

* R HP:Wounded MV:Winded - Roxie: Scratched >
*Toribio* scythes Valar's head into bloody fragments!
Valar is mortally wounded, and will die soon, if not aided.

* R HP:Wounded MV:Winded - Roxie: Scratched > get all corpse
*Pulverwise* sends a gray palfrey sprawling with a powerful bash!
You don't have a corpse.

* R HP:Wounded MV:Winded - Roxie: Scratched > You don't have a corpse.

* R HP:Wounded MV:Winded - Roxie: Scratched > get all corpse
get all corpse
get all corpse
get all corpse
get all corpse
*Toribio* scythes Valar's body into bloody fragments!
Valar is dead! R.I.P.
Your blood freezes as you hear Valar's death cry.
*Zeeb* tries to pierce you, but you deflect the blow.
*Matmartigan* hacks your left leg.
You slash *Roxie*'s body.
*Roxie* tries to blast you, but you parry successfully.
*Pulverwise* blasts a gray palfrey's head into bloody fragments!
You get a pair of supple black boots with ivory buckles from the corpse of Valar.
You get a pair of black splint greaves with ivory inlay from the corpse of Valar.
You get a leather water flask from the corpse of Valar.
You get a brightly-colored sash from the corpse of Valar.
You get an ancient battle spear from the corpse of Valar.
You get a silver Kandori wristcuff from the corpse of Valar.
You get a silver Kandori wristcuff from the corpse of Valar.
You get a pair of fluted ivory handguards from the corpse of Valar.
You get a pair of black splint vambraces with ivory inlay from the corpse of Valar.
You get a backpack from the corpse of Valar.
You get a black cape with a gold and ivory clasp from the corpse of Valar.
You get an ivory-inlaid breastplate of fluted steel from the corpse of Valar.
You get a Kandori snowflake necklace from the corpse of Valar.
You get a necklace of dark ivy from the corpse of Valar.
You get a fluted steel helm with an ivory inlaid visor from the corpse of Valar.
You get a gold ring from the corpse of Valar.
You get a jade signet ring from the corpse of Valar.
You get a lantern from the corpse of Valar.

f
* R HP:Wounded MV:Winded - Roxie: Scratched > *Pulverwise* misses a kick at a gray palfrey's groin, much to a gray palfrey's relief...
The corpse of Valar seems to be empty.

* R HP:Wounded MV:Winded - Roxie: Scratched > The corpse of Valar seems to be empty.

* R HP:Wounded MV:Winded - Roxie: Scratched > The corpse of Valar seems to be empty.

* R HP:Wounded MV:Winded - Roxie: Scratched > The corpse of Valar seems to be empty.

* R HP:Wounded MV:Winded - Roxie: Scratched > The corpse of Valar seems to be empty.

* R HP:Wounded MV:Winded - Roxie: Scratched > The corpse of Valar seems to be empty.

* R HP:Wounded MV:Winded - Roxie: Scratched > The corpse of Valar seems to be empty.

* R HP:Wounded MV:Winded - Roxie: Scratched > The corpse of Valar seems to be empty.

* R HP:Wounded MV:Winded - Roxie: Scratched > Your mount ought to be awake and standing first!

* R HP:Wounded MV:Winded - Roxie: Scratched >
*Zeeb* pierces your body very hard.
You slash *Roxie*'s right leg very hard.

* R HP:Wounded MV:Winded - Roxie: Scratched >
*Pulverwise* makes a nice balletstep which plants a foot a mile above a gray palfrey's head.

* R HP:Wounded MV:Winded - Roxie: Scratched > dism

*Krait* pierces a gray palfrey's body.

f
You stop riding him. ded - Roxie: Scratched >

* HP:Wounded MV:Winded - Roxie: Scratched >
*Krait* pierces a gray palfrey's body hard.

d - Roxie: Scratched >
*Roxie* sends you sprawling with a powerful bash!

* HP:Wounded MV:Winded - Roxie: Scratched >
A gray palfrey tries to hit Krait, but he deflects the blow.
*Krait* barely pierces a gray palfrey's right leg.
*Zeeb* pierces your left hand very hard.
*Roxie* blasts your body.
A gray palfrey barely tickles Pulverwise's body with his hit.

* HP:Wounded MV:Winded - Roxie: Scratched >
*Penetrator* leaves south.

* HP:Wounded MV:Winded - Roxie: Scratched >
*Krait* pierces a gray palfrey's body very hard.
*Pulverwise* blasts a gray palfrey's body into bloody fragments!

* HP:Wounded MV:Winded - Roxie: Scratched > l

A gray palfrey tries to hit Krait, but he parries successfully.
*Krait* pierces a gray palfrey's right leg very hard.
A gray palfrey is dead! R.I.P.
Your blood freezes as you hear a gray palfrey's death cry.
*Zeeb* pierces your body hard.
*Matmartigan* hacks your body hard.
*Roxie* tries to blast you, but you parry successfully.
A gray palfrey tickles Pulverwise's body with his hit.
*Roxie* says '`Xv ^o\AB'
*Krait* pierces a gray palfrey's left arm.

* HP:Wounded MV:Winded - Roxie: Scratched > l
You panic and attempt to flee!

where

*Zeeb* pierces your body.
*Pulverwise* blasts a gray palfrey's body into bloody fragments!

You flee head over heels.
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* HP:Battered MV:Winded > A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* HP:Battered MV:Winded > Players in your Zone
--------------------
Sarryn - A Winding Road
Choen - Atop a Crumbling Watch Tower

* HP:Battered MV:Winded >
*Toribio* has arrived from the north.

* HP:Battered MV:Winded >
*Zeeb* tries to pierce you, but you parry successfully.
*Toribio* tries to scythe you, but you parry successfully.

* HP:Battered MV:Winded - Zeeb: Hurt > w

*Pulverwise* has arrived from the north.
*Matmartigan* has arrived from the north.

* HP:Battered MV:Winded - Zeeb: Hurt > *Pulverwise* blasts your right arm very hard.
No way! You're fighting for your life!
*Matmartigan* leaves west.

* HP:Battered MV:Winded - Zeeb: Hurt > f
You panic and attempt to flee!


*Roxie* has arrived from the north.

remove fireworks
get fireworks pack
use fireworks

*Pulverwise* blasts your right leg hard.
*Toribio* tries to scythe you, but you deflect the blow.
*Zeeb* pierces your left foot hard.
*Pulverwise* tries to blast you, but you parry successfully.


You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
The corpse of a gray palfrey is lying here. [2]
The corpse of Valar is lying here.
*Krait* is standing here.

* HP:Battered MV:Winded > *Pulverwise* has arrived from the south.
*Roxie* has arrived from the south.
*Roxie* tries to blast you, but you parry successfully.
You stop using a bunch of fireworks.

* HP:Battered MV:Winded - Roxie: Scratched > There doesn't seem to be a fireworks in an embroidered, cotton shoulder bag.
Zeeb assumes an offensive striking posture.
*Krait* tries to pierce you, but you deflect the blow.

* HP:Battered MV:Winded - Roxie: Scratched > You light the fuse on the fireworks and set them down.
The fuse slowly burns...
You do not hold that item in your hand.
*Zeeb* pierces your body.

* HP:Battered MV:Winded - Roxie: Scratched > f
*Pulverwise* leaves north.
You panic and attempt to flee!


*Pulverwise* has arrived from the north.
*Toribio* has arrived from the north.
*Toribio* tries to scythe you, but you parry successfully.

l
where
*Toribio* scythes your right leg very hard.
*Zeeb* pierces your right foot hard.
*Krait* pierces your body.
You slash *Roxie*'s right arm very hard.
*Roxie* blasts your left leg.
You flee head over heels.
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>

* HP:Beaten MV:Winded > Players in your Zone
--------------------
Sarryn - A Pine Forest
Choen - Atop a Crumbling Watch Tower

* HP:Beaten MV:Winded >
*Pulverwise* has arrived from the east.
*Toribio* has arrived from the east.
*Zeeb* tries to pierce you, but you deflect the blow.
*Toribio* tries to scythe you, but you parry successfully.

* HP:Beaten MV:Winded - Zeeb: Hurt >
*Pulverwise* tries to blast you, but you parry successfully.

* HP:Beaten MV:Winded - Zeeb: Hurt > s
f
No way! You're fighting for your life!

* HP:Beaten MV:Winded - Zeeb: Hurt > s
You panic and attempt to flee!


*Roxie* has arrived from the east.

e
e

*Pulverwise* blasts your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Toribio* tries to scythe you, but you parry successfully.
*Zeeb* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


*Zeeb* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
Alas, you cannot go that way...

n
* HP:Critical MV:Winded > A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* HP:Critical MV:Winded > e
Alas, you cannot go that way...

e
* HP:Critical MV:Winded > *KERBOOM* An explosion sounds in the distance.
A Shallow Ravine
A small ravine slices through the cracked ground preventing passage to the
west and south. A small stand of trees lies to the east while the road lies
to the north where it curves northward between the hill and the ravine.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
*KERBOOM* The explosion rips you from the ground and tosses you through the air. <--- I believe I can fly.....I believe I can touch the skyyyyyyyyyyy.

And away I go, thank god for works preventing stupid decision deaths since....forever.

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