Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kesumi
Posts: 39
Joined: Fri Jul 10, 2015 11:57 am

Re: Ouch! That really did HURT!

Post by Kesumi » Thu Sep 10, 2015 2:36 pm

This kill felt pretty undeserved tbh but sure was an ouch


east
o S HP:Hurt DP:Bursting MV:Weary > The Eastern Wing of the Great Hall
The end of the hall reveals two doors that were once made of fine polished
leatherleaf wood. Now they are cracked and splintered, barely held up by
their hinges. A bedroom can be seen to the north. To the south a large
room opens up to the feast hall.
[ obvious exits: N S W D ]
The corpse of Jakyl is lying here.
Yolo the Boarheaded Trolloc is resting here.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
Matmartigan has arrived from the west.

o S HP:Hurt DP:Bursting MV:Weary > whe
Players in your Zone
--------------------
Roxie - The Eastern Wing of the Great Hall
Muggsy - The Courtyard
Matmartigan - The Eastern Wing of the Great Hall
Kesumi - The Eastern Wing of the Great Hall
Stomper - In the Great hall
Yolo - The Eastern Wing of the Great Hall

o S HP:Hurt DP:Bursting MV:Weary >
Roxie has arrived from the west.

o S HP:Hurt DP:Bursting MV:Weary >
Roxie panics, and attempts to flee!
Roxie leaves north.

o S HP:Hurt DP:Bursting MV:Weary >
*Kyr* has arrived from the west.

o S HP:Hurt DP:Bursting MV:Weary >
*Kyr* tries to slash Matmartigan, but he parries successfully.

o S HP:Hurt DP:Bursting MV:Weary > kill h.human
You try to slash *Kyr*, but he deflects the blow.

o S HP:Hurt DP:Bursting MV:Weary - Matmartigan: Scratched - Kyr: Battered > bash

You try to slash *Kyr*, but he deflects the blow.
*Kyr* swiftly dodges Matmartigan's attempt to slash him.
*Kyr* tries to slash Matmartigan, but he parries successfully.

o S HP:Hurt DP:Bursting MV:Weary - Matmartigan: Scratched - Kyr: Battered >
*Kyr* closes the door.

ng MV:Weary - Matmartigan: Scratched - Kyr: Battered >
*Kyr* panics, and attempts to flee!
*Randal* has arrived from the west.
*Aang* has arrived from the west.
*Chaayaam* has arrived from the west.

-
*Randal* tries to slice you, but you deflect the blow.
*Chaayaam* tries to strike Yolo, but he deflects the blow.

+
*Kyr* leaves west.

*
Matmartigan tries to slash *Aang*, but he parries successfully.


*Dixon* has arrived from the west.

=
*Dixon* leaves down.

-
*Aang* tries to slice Matmartigan, but he deflects the blow.
A huge darkhound joins your fight!
A huge darkhound joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
The Ghar'ghael Quartermaster slices Chaayaam's body hard.
Blarg the Myrddraal joins a huge darkhound's fight!
Matmartigan slashes *Aang*'s body.
Yolo pierces *Chaayaam*'s right hand very hard.
*Chaayaam* strikes Yolo's body.

=
Your bash at *Kyr* sends him sprawling!
*Kyr* panics, and attempts to flee!

* S HP:Hurt DP:Bursting MV:Weary - Randal: Wounded >
*Randal* panics, and attempts to flee!

* S HP:Hurt DP:Bursting MV:Weary - Randal: Wounded >
Roxie narrates 'ouch'
*Randal* leaves west.

* S HP:Hurt DP:Bursting MV:Weary > l

Matmartigan closes the door.

* S HP:Hurt DP:Bursting MV:Weary >
*Chaayaam* panics, and attempts to flee!

* S HP:Hurt DP:Bursting MV:Weary > change mood brave
The Eastern Wing of the Great Hall
The end of the hall reveals two doors that were once made of fine polished
leatherleaf wood. Now they are cracked and splintered, barely held up by
their hinges. A bedroom can be seen to the north. To the south a large
room opens up to the feast hall.
[ obvious exits: N S W D ]
The corpse of Jakyl is lying here.
*Kyr* is sitting here mending a weapon.
*Chaayaam* is here, fighting Yolo.
*Aang* is here, fighting Matmartigan.
Matmartigan the Putrid Larva is here, fighting Aang.
Yolo the Boarheaded Trolloc is here, fighting Chaayaam.
A huge darkhound is here, fighting Chaayaam.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard is here, fighting Aang.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard is here, fighting Aang.
An Elite Ghar'ghael guard is here, fighting Chaayaam.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard is here, fighting Aang.
The Ghar'ghael Quartermaster is here, fighting Chaayaam.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
*Chaayaam* leaves down.

* S HP:Hurt DP:Bursting MV:Weary > kill h.human
kill h.human
*Aang* panics, and attempts to flee!
Mood changed to: Brave

* S HP:Hurt DP:Bursting MV:Weary > An Elite Ghar'ghael guard tries to hack Aang, but he parries successfully.
A huge darkhound joins an Elite Ghar'ghael guard's fight!
A huge darkhound hits Kyr's body extremely hard.
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
The Ghar'ghael Quartermaster slices Kyr's body into bloody fragments!
Blarg the Myrddraal scythes Kyr's left arm into bloody fragments!
An Elite Ghar'ghael guard tries to hack Aang, but he parries successfully.
An Elite Ghar'ghael guard tries to hack Aang, but he parries successfully.
*Aang* tries to slice Matmartigan, but he parries successfully.
*Aang* leaves west.
You slash *Kyr*'s left hand into bloody fragments!

o S HP:Hurt DP:Bursting MV:Weary - Matmartigan: Scratched - Kyr: Beaten > Ok.

o S HP:Hurt DP:Bursting MV:Weary - Matmartigan: Scratched - Kyr: Beaten > open door north
open door south
Ok.

o S HP:Hurt DP:Bursting MV:Weary - Matmartigan: Scratched - Kyr: Beaten > Ok.

o S HP:Hurt DP:Bursting MV:Weary - Matmartigan: Scratched - Kyr: Beaten > bas
-
Roxie narrates 'I crit'

=
Matmartigan tries to slash *Kyr*, but he parries successfully.
Blarg the Myrddraal scythes Kyr's body into bloody fragments!
*Kyr* panics, and attempts to flee!
The Ghar'ghael Quartermaster slices Kyr's right leg hard.
A huge darkhound hits Kyr's right leg into bloody fragments!
*Kyr* is dead! R.I.P.
Your blood freezes as you hear *Kyr*'s death cry.

Kitsune
Posts: 3
Joined: Sat Sep 05, 2015 2:43 am

Re: Ouch! That really did HURT!

Post by Kitsune » Thu Sep 10, 2015 4:33 pm

Gotta love this type of stuff..

* R HP:Healthy MV:Full > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]11966
A torch is here on the ground.
A severed head lies on the ground, eyes staring sightlessly.
A severed head lies on the ground, eyes staring sightlessly.
A slightly dented rimmed round helmet has been left here.
A mirrored lantern has been left here.
A shirt of thin linked mail lies here.
A pair of sturdy metal half-gauntlets has been set here.
An evil-looking spiked club lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Full > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]11967
The corpse of Lolita is lying here.
A mirrored lantern has been left here. [3]
A draught of a strange bubbling liquid has been left here.
A wild stallion bucks madly, being ridden by you.
*Errtu* is standing here.
*Kesumi* is standing here, riding a shadow stallion.
*Krait* is here, fighting a warhorse.
*Melayna* is standing here, riding a shadow stallion.
*Arak* is standing here.
*Pulverwise* is standing here.
A warhorse is here, fighting Krait.

* R HP:Healthy MV:Full > Your mount is too exhausted.

* R HP:Healthy MV:Full >
d
A warhorse tries to hit Krait, but he deflects the blow.
*Krait* pierces a warhorse's body extremely hard.
Your mount is too exhausted. ...Great
*Pulverwise* blasts your body very hard.
*Kesumi* tries to slash someone, but he deflects the blow.

* R HP:Scratched MV:Full - Pulverwise: Battered >
*Arak* blasts your left leg very hard.
*Melayna* strikes your body.

dism
* R HP:Hurt MV:Full - Pulverwise: Battered >

*Krax* has arrived from below.

* R HP:Hurt MV:Full - Pulverwise: Battered > *Errtu* tries to blast someone,
but he deflects the blow.
You stop riding him.
*Krax* went West <<

flee
* HP:Hurt MV:Full - Pulverwise: Battered >
You pierce *Pulverwise*'s left arm hard.
A warhorse tries to hit Krait, but he deflects the blow.
*Krait* pierces a warhorse's body extremely hard.
Wimpy reset to: 264 hit points.
You panic and attempt to flee!

e

You flee head over heels.
Wimpy reset to: 219 hit points.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]11966
Fleeing
A torch is here on the ground.
A severed head lies on the ground, eyes staring sightlessly.
A severed head lies on the ground, eyes staring sightlessly.
A slightly dented rimmed round helmet has been left here.
A mirrored lantern has been left here.
A shirt of thin linked mail lies here.
A pair of sturdy metal half-gauntlets has been set here.
An evil-looking spiked club lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
*Krax* is standing here.

e
* HP:Hurt MV:Full >
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]11967
The corpse of Lolita is lying here.
A mirrored lantern has been left here. [3]
A draught of a strange bubbling liquid has been left here.
A wild stallion bucks madly.
*Errtu* is here, fighting someone.
*Kesumi* is here, fighting someone, riding a shadow stallion.
*Krait* is here, fighting a warhorse.
*Melayna* is standing here, riding a shadow stallion.
*Arak* is standing here.
*Pulverwise* is standing here.
A warhorse is here, fighting Krait.
You dodge a bash from *Arak* who loses his balance and falls!
*Krax* has arrived from the west.

* HP:Hurt MV:Full - Arak: Battered > No way! You're fighting for your life!
*Kesumi* sends someone sprawling with a powerful bash!

w
* HP:Hurt MV:Full - Arak: Battered >
You tickle *Arak*'s body with your pierce.

* HP:Hurt MV:Full - Arak: Battered >
No way! You're fighting for your life!
*Pulverwise* blasts your body very hard.
*Razhak* has arrived from below, riding a shadow stallion.

* HP:Hurt MV:Full - Arak: Battered >
*Krax* pounds your left leg.

* HP:Hurt MV:Full - Arak: Battered >
Kesumi assumes an offensive striking posture.

* HP:Hurt MV:Full - Arak: Battered >

*Krax* tries to pound you, but you parry successfully.
You barely pierce *Arak*'s head.
*Errtu* blasts someone's body very hard.
*Kesumi* slashes someone's right foot into bloody fragments!
A warhorse tries to hit Krait, but he deflects the blow.
*Krait* tries to pierce a warhorse, but he deflects the blow.

* HP:Hurt MV:Full - Arak: Battered >
narr i 1u
flee

*Arak* puts a crystal lightstick in a backpack.
*Arak* puts a piece of sandstone in a backpack.
*Arak* puts a gold ring in a backpack.
*Arak* puts a great serpent ring in a backpack.
*Arak* puts a rimmed round helmet in a backpack.
*Arak* puts a shimmering pendant of obsidian in a backpack.
*Arak* puts a shimmering pendant of obsidian in a backpack.
*Arak* puts a tunic of finely-crafted chain in a backpack.
*Arak* puts a dress with colored bands at the hem in a backpack.
*Arak* puts a backpack in a backpack.
*Arak* puts a pair of riveted chainmail sleeves in a backpack.
*Arak* puts a sturdy pair of full leather gauntlets in a backpack.
*Arak* puts a silver Kandori wristcuff in a backpack.
*Arak* puts a silver Kandori wristcuff in a backpack.
*Arak* puts a bladed feather staff in a backpack.
*Arak* puts a belt with a buckle of cuendillar in a backpack.
*Arak* puts a pair of animal-fur boots in a backpack.
*Arak* puts a skin of human flesh in a backpack.

* HP:Hurt MV:Full - Arak: Battered > You narrate 'i 1u'

* HP:Hurt MV:Full - Arak: Battered > Wimpy reset to: 177 hit points.
You panic and attempt to flee!
Razhak assumes an offensive striking posture.


*Krait* pierces a warhorse's body very hard.
A warhorse is incapacitated and will slowly die, if not aided.


You flee head over heels.
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]11968
Fleeing
A set of darkly shining chainmail leggings lies forgotten here. [2]

* HP:Hurt MV:Full >
e
Before a Small Opening
This is a cramped subterranean passage leading under the Mountains of
Dhoom. The air is musty and dark, and the rock walls are slick with
moisture. A cool breeze blows in from the entrance to the west, and the
shadows seem to engulf the light seeping in.
[ obvious exits: N E W ]11969
A big brown bear growls angrily about him.
Ecthus narrates 'raz beat'

w
w
* HP:Hurt MV:Full >
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]11968
A set of darkly shining chainmail leggings lies forgotten here. [2]
*Melayna* has arrived from the west, riding a shadow stallion.
*Krax* has arrived from the west.
*Pulverwise* has arrived from the west.
*Krait* tries to pierce you, but you parry successfully.
*Krax* tries to pound you, but you parry successfully.

d
* HP:Hurt MV:Strong - Krait: Beaten >
No way! You're fighting for your life!
*Pulverwise* stops following *Melayna*.

* HP:Hurt MV:Strong - Krait: Beaten > No way! You're fighting for your life!
*Pulverwise* tries to blast you, but you deflect the blow.

* HP:Hurt MV:Strong - Krait: Beaten >
flee
You try to pierce *Krait*, but he deflects the blow.
*Krait* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!


*Krax* pounds your body very hard.
*Krait* tries to pierce you, but you parry successfully.

w
w

You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]11967
Fleeing
The corpse of a warhorse is lying here.
The corpse of Lolita is lying here.
A mirrored lantern has been left here. [3]
A draught of a strange bubbling liquid has been left here.
*Razhak* is standing here, riding a shadow stallion.
A wild stallion bucks madly.
*Errtu* is standing here.
*Arak* is standing here.
*Razhak* tries to slash you, but you deflect the blow.

* HP:Wounded MV:Strong - Razhak: Beaten > *Errtu* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Wounded MV:Strong - Razhak: Beaten > No way! You're fighting for your life!

e
* HP:Wounded MV:Strong - Razhak: Beaten >
No way! You're fighting for your life!
*Arak* blasts your left leg very hard.

* HP:Wounded MV:Strong - Razhak: Beaten >
*Melayna* has arrived from the east, riding a shadow stallion.
*Krax* has arrived from the east.

* HP:Wounded MV:Strong - Razhak: Beaten >
*Pulverwise* has arrived from the east.

* HP:Wounded MV:Strong - Razhak: Beaten >

Naerin narrates 'lolita rip'

* HP:Wounded MV:Strong - Razhak: Beaten >
flee

*Arak* blasts your body hard.
*Errtu* blasts your left arm extremely hard.
You pierce *Razhak*'s left leg.
*Razhak* slashes your left leg hard.
You tickle *Razhak*'s body with your pierce.
*Razhak* swirls about with a gleaming black longsword, slicing across your body!

* HP:Wounded MV:Strong - Razhak: Beaten >
You panic and attempt to flee!
*Krait* pierces a wild stallion's left arm very hard.


*Pulverwise* went East >>


You flee head over heels.
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]11968
Fleeing
A set of darkly shining chainmail leggings lies forgotten here. [2]
*Pulverwise* is standing here.
*Pulverwise* tries to blast you, but you deflect the blow.

* HP:Wounded MV:Strong - Pulverwise: Battered >
w

You barely pierce *Pulverwise*'s left leg.
*Pulverwise* tries to blast you, but you parry successfully.
*Melayna* has arrived from the west, riding a shadow stallion.
*Krax* has arrived from the west.
*Arak* has arrived from the west.

* HP:Wounded MV:Strong - Pulverwise: Battered >
*Errtu* tries to blast you, but you deflect the blow.
*Arak* sends you sprawling with a powerful bash!

* HP:Wounded MV:Strong - Pulverwise: Battered >
flee

*Arak* giggles.

* HP:Wounded MV:Strong - Pulverwise: Battered >
Pulverwise assumes an offensive striking posture.

* HP:Wounded MV:Strong - Pulverwise: Battered >
*Arak* blasts your right arm extremely hard.
*Errtu* blasts your body extremely hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Pulverwise* blasts your head into bloody fragments!

narr hit 1u

*Pulverwise* blasts your body extremely hard.


Your body is pierced by sharp but melting ice spikes sent by *Melayna*!

You flee head over heels.
Before a Small Opening
This is a cramped subterranean passage leading under the Mountains of
Dhoom. The air is musty and dark, and the rock walls are slick with
moisture. A cool breeze blows in from the entrance to the west, and the
shadows seem to engulf the light seeping in.
[ obvious exits: N E W ]11969
Fleeing
A big brown bear growls angrily about him.
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]11968
A set of darkly shining chainmail leggings lies forgotten here. [2]
*Arak* is standing here.
*Krax* is standing here.
*Errtu* is standing here.
*Melayna* is standing here, riding a shadow stallion.
*Pulverwise* is standing here.

* HP:Beaten MV:Strong > *Errtu* tries to blast you, but you parry successfully.
You panic and attempt to flee!
*Arak* snickers softly.

flee

*Pulverwise* blasts your left arm extremely hard.
You wish that your wounds would stop BLEEDING so much!



*Arak* blasts your left hand hard.
You wish that your wounds would stop BLEEDING so much!



*Arak* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!

*Pulverwise* blasts your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

*Errtu* blasts your head hard.
You wish that your wounds would stop BLEEDING so much!


w
w
w
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]11967
Fleeing
The corpse of a warhorse is lying here.
The corpse of Lolita is lying here.
A mirrored lantern has been left here. [3]
A draught of a strange bubbling liquid has been left here.
*Krait* is here, fighting a wild stallion.
*Razhak* is standing here, riding a shadow stallion.
A wild stallion is here, fighting Krait.
You narrate 'hit 1u'
*Razhak* tries to slash you, but you deflect the blow.

* HP:Critical MV:Strong - Razhak: Beaten > *Krait* pierces a wild stallion's
body very hard.
You panic and attempt to flee!

w

*Melayna* has arrived from the east, riding a shadow stallion.
*Errtu* has arrived from the east.
*Krax* has arrived from the east.
*Arak* has arrived from the east.
*Pulverwise* has arrived from the east.


*Errtu* tries to blast you, but you deflect the blow.
*Pulverwise* tries to blast you, but you parry successfully.

flee
*someone* blasts your head very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeller.
You will need to go to your appropriate in-game area to
practice weaves.

[ obvious exits: N D ]
Fleeing
North: A well-muscled and confident looking blademaster stands here.
A damp looking piece of wood sits drying in the air.
A straw hat lies on the ground.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lolita the Tower Accepted is resting here.
Walker the Knight Banneret is resting here.
A kind-faced figure stands here.
Maybe you should get on your feet first?

* HP:Critical MV:Haggard >

Melayna
Posts: 144
Joined: Fri May 08, 2015 10:07 am

Re: Ouch! That really did HURT!

Post by Melayna » Thu Sep 10, 2015 5:14 pm

dline down and you are fine, either you end up inside cave or you end up by ragan, instead of pingponging back and forth, funny melting spikes, newb moment for me :(

Hiroko
Posts: 183
Joined: Wed Feb 18, 2015 7:29 pm

Re: Ouch! That really did HURT!

Post by Hiroko » Thu Sep 10, 2015 7:28 pm

If only ONE of my HOAs would have landed a bash on Scrat... I really thought I had a chance at him ripping before the inevitable party showed:

* HP:Battered SP:Strong MV:Tiring > e
kill h.dark
Dirt Road Through Town
[ obvious exits: N E S W ]
The corpse of a gray palfrey is lying here. [2]
A soft leather pouch has been discarded here.
*Scrat* is here, fighting a Legion of Unity Guardsman.
A grizzled Legion of Unity stalwart is here, fighting Scrat.
A grizzled Legion of Unity stalwart is here, fighting Scrat.
A Legion of Unity Guardsman is here, fighting Scrat.
A Legion of Unity Guardsman is here, fighting Scrat.
A warhorse has arrived from the west.

* HP:Battered SP:Strong MV:Tiring > You try to slice *Scrat*, but he deflects the blow.

* HP:Battered SP:Strong MV:Tiring - a Legion of Unity Guardsman: Scratched - Scrat: Battered > chann 'ice spikes'
You barely slice *Scrat*'s body.
A Legion of Unity Guardsman mounts an attack against Scrat, but weak nerves get the better of him.
A grizzled Legion of Unity stalwart smites Scrat's right arm hard.
A grizzled Legion of Unity stalwart smites Scrat's right leg.
*Scrat* scythes a Legion of Unity Guardsman's body very hard.
A Legion of Unity Guardsman slashes Scrat's left arm hard.
You begin to weave the appropriate flows...

-
*Scrat* panics, and attempts to flee!

+
*Scrat* leaves east.

-w
kill h.dark
Cancelled.
An Old Well
[ obvious exits: N E W ]
A large stone well is here.
A warhorse has arrived from the east.

* HP:Battered SP:Strong MV:Tiring > They aren't here.

* HP:Battered SP:Strong MV:Tiring > w
Village Bank
[ obvious exits: E ]
A proud guard of the Legion of Unity is standing here, protecting the peace.
A proud guard of the Legion of Unity is standing here, protecting the peace.
A banker counts several coins in a purse.
A warhorse has arrived from the east.

* HP:Battered SP:Strong MV:Winded > where
Players in your Zone
--------------------
Hiroko - Village Bank
You sense shadowspawn nearby.

* HP:Battered SP:Strong MV:Winded > scan e

* HP:Battered SP:Strong MV:Winded > e
Chann 'hammer of air' scrat
An Old Well
[ obvious exits: N E W ]
A large stone well is here.
A warhorse has arrived from the west.

You begin to weave the appropriate flows...


*Scrat* tries to scythe you, but you deflect the blow.

e
Chann 'hammer of air' scrat
Cancelled.
No way! You're fighting for your life!

You begin to weave the appropriate flows...Battered >

*
A Legion of Unity Guardsman has arrived from the east.
A Legion of Unity Guardsman has arrived from the east.
A grizzled Legion of Unity stalwart has arrived from the east.
A grizzled Legion of Unity stalwart has arrived from the east.

=
A Legion of Unity Guardsman joins a Legion of Unity Guardsman's fight!
A grizzled Legion of Unity stalwart joins a Legion of Unity Guardsman's fight!
A grizzled Legion of Unity stalwart joins a Legion of Unity Guardsman's fight!
Ok.
You mold flows of Air into a tight stream, and smite *Scrat*.

ng MV:Winded - Scrat: Battered >
*Scrat* sends you sprawling with a powerful bash!

* HP:Battered SP:Strong MV:Winded - Scrat: Battered > chann 'ice spikes'

A grizzled Legion of Unity stalwart tickles Scrat's head with his smite.
A grizzled Legion of Unity stalwart tickles Scrat's body with his smite.
A Legion of Unity Guardsman barely slashes Scrat's body.
A Legion of Unity Guardsman tickles Scrat's body with his slash.
*Scrat* scythes your body into bloody fragments!

* HP:Battered SP:Strong MV:Winded - Scrat: Beaten >
A grizzled Legion of Unity stalwart barely smites Scrat's body.
A grizzled Legion of Unity stalwart tickles Scrat's body with his smite.
A Legion of Unity Guardsman slashes Scrat's body.
A Legion of Unity Guardsman mounts an attack against Scrat, but weak nerves get the better of him.
*Scrat* scythes your left arm into bloody fragments!

* HP:Beaten SP:Strong MV:Winded - Scrat: Beaten >
*Scrat* panics, and attempts to flee!

You begin to weave the appropriate flows...aten >

*
*Scrat* leaves east.

e
+kill h.dark
Cancelled.
Dirt Road Through Town
[ obvious exits: N E S W ]
The corpse of a gray palfrey is lying here. [2]
A soft leather pouch has been discarded here.
A warhorse has arrived from the west.

* HP:Beaten SP:Strong MV:Winded >
They aren't here.

* HP:Beaten SP:Strong MV:Winded > A Legion of Unity Guardsman has arrived from the west.
A Legion of Unity Guardsman has arrived from the west.
A grizzled Legion of Unity stalwart has arrived from the west.
A grizzled Legion of Unity stalwart has arrived from the west.

* HP:Beaten SP:Strong MV:Winded > kill h.dark
They aren't here.

* HP:Beaten SP:Strong MV:Winded > kill scrat
They aren't here.

* HP:Beaten SP:Strong MV:Winded > w
An Old Well
[ obvious exits: N E W ]
A large stone well is here.
A warhorse has arrived from the east.

w
* HP:Beaten SP:Strong MV:Winded > w
Village Bank

[ obvious exits: E ]
A proud guard of the Legion of Unity is standing here, protecting the peace.
A proud guard of the Legion of Unity is standing here, protecting the peace.
A banker counts several coins in a purse.
A warhorse has arrived from the east.

* HP:Beaten SP:Strong MV:Winded > Alas, you cannot go that way...

* HP:Beaten SP:Strong MV:Winded > where
Players in your Zone
--------------------
Hiroko - Village Bank
You sense shadowspawn nearby.

* HP:Beaten SP:Strong MV:Winded > scan e

* HP:Beaten SP:Strong MV:Winded > e
kill scrat
An Old Well
[ obvious exits: N E W ]
A large stone well is here.
A warhorse has arrived from the west.

* HP:Beaten SP:Strong MV:Winded > You slice *Scrat*'s right leg.
*Melayna* has arrived from the east, riding a |1|.wild stallion.
*Muggsy* has arrived from the east.
*Matmartigan* has arrived from the east.
*Matmartigan* tries to slash you, but you dodge the attack.

* HP:Beaten SP:Strong MV:Winded - Scrat: Beaten > Change mood wimpy
flee

*Matmartigan* tries to slash you, but you parry successfully.
*Scrat* scythes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You try to slice *Scrat*, but he deflects the blow.

Mood changed to: Wimpy

You panic and attempt to flee!g - Scrat: Beaten >
You sense *Melayna* is channeling saidar.


You flee head over heels.

(and I died. :P )

Hiroko
Posts: 183
Joined: Wed Feb 18, 2015 7:29 pm

Re: Ouch! That really did HURT!

Post by Hiroko » Thu Sep 10, 2015 7:29 pm

Also I forgot halfway into pk that I think I may have given away my combo and worn dodge in the meantime... No clue what I had on.

Edit:
Can someone confirm I was, in fact, wearing something? lol

From a friend:
[7:40:54 PM] LOL
[7:40:58 PM] were you pk'ing naked?!
[7:41:09 PM] you DID give away your combo, and you put on like 1 piece of dodge
[7:41:14 PM] to that newbie who needed eq
[7:41:17 PM] when we were in the tower

Weir
Posts: 644
Joined: Sun Mar 22, 2015 12:44 am

Re: Ouch! That really did HURT!

Post by Weir » Thu Sep 10, 2015 7:51 pm

Full basic dodge, middling trinkets.

Hiroko
Posts: 183
Joined: Wed Feb 18, 2015 7:29 pm

Re: Ouch! That really did HURT!

Post by Hiroko » Thu Sep 10, 2015 8:04 pm

Thanks Weir. :)

Tarn
Posts: 62
Joined: Thu Apr 09, 2015 11:00 am

Re: Ouch! That really did HURT!

Post by Tarn » Fri Sep 11, 2015 4:01 pm

*Milian* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Rayven: Wounded - Milian: Beaten >
*Milian* leaves east.

* R HP:Beaten MV:Strong - Sunek: Wounded > w

You panic and attempt to flee!
Gralin has arrived from the east, riding a dust-colored gelding.

You flee head over heels.
Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A tall dust-colored gelding prances in a circle here, being ridden by you.
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > 8
8
8
8
[k seanchan]
They aren't here.

* R HP:Beaten MV:Strong > [k seanchan]
They aren't here.

* R HP:Beaten MV:Strong > n
[k seanchan]
They aren't here.

* R HP:Beaten MV:Strong > 8
[k seanchan]
They aren't here.

8
* R HP:Beaten MV:Strong > Curve in the Road
[ obvious exits: E S ]
There are some bloody traces of a seanchan leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A tall dust-colored gelding prances in a circle here, being ridden by you.
Gralin Navar - Child Of Light is here, fighting Sunek, riding a dust-colored gelding.
*Sunek* is here, fighting Gralin, riding a gray palfrey.
Lord Rayven the Inquisitor is standing here.
MacRoth of the Borderlands is here, fighting Yoshimo, riding a dust-colored gelding.
*Yoshimo* is here, fighting MacRoth, riding a warhorse.

* R HP:Beaten MV:Strong > [k seanchan]
You try to blast *Sunek*, but he parries successfully.

4
* R HP:Beaten MV:Strong - Gralin: Beaten - Sunek: Wounded > [k seanchan]
You do the best you can!

* R HP:Beaten MV:Strong - Gralin: Beaten - Sunek: Wounded >


Gralin pierces *Sunek*'s body hard.
MacRoth pierces *Yoshimo*'s body hard.

=
Gralin panics, and attempts to flee!
Rayven slashes *Sunek*'s body very hard.


Gralin leaves east riding a dust-colored gelding.

*
MacRoth tries to pierce *Yoshimo*, but he deflects the blow.
*Yoshimo* tries to pierce MacRoth, but he deflects the blow.

-
Gralin has arrived from the east, riding a dust-colored gelding.

=
Your bash at *Sunek* sends him sprawling!
Gralin pierces *Sunek*'s body very hard.

* R HP:Beaten MV:Strong - Sunek: Battered >
Gralin pierces *Sunek*'s body.
MacRoth tries to pierce *Yoshimo*, but he deflects the blow.
*Yoshimo* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Sunek: Battered >
*Yoshimo* leaves south riding a warhorse.

cb
* R HP:Beaten MV:Strong - Sunek: Battered > [cha mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong - Sunek: Battered > 4

Gralin pierces *Sunek*'s body hard.
Rayven slashes *Sunek*'s body hard.
You blast *Sunek*'s body extremely hard.

* R HP:Beaten MV:Strong - Sunek: Beaten > [bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Sunek: Beaten > 4
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Sunek: Beaten >
Gralin assumes an offensive striking posture.

* R HP:Beaten MV:Strong - Sunek: Beaten > 4
Gralin pierces *Sunek*'s right leg hard.
Rayven slashes *Sunek*'s left foot very hard.
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Sunek: Beaten > 4

Gralin pierces *Sunek*'s body hard.
Rayven slashes *Sunek*'s body extremely hard.
You blast *Sunek*'s head.

* R HP:Beaten MV:Strong - Sunek: Critical > [bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Sunek: Critical > 4
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Sunek: Critical > 4

*Sunek* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Sunek: Critical >
*Sunek* leaves east riding a gray palfrey.


Rayven leaves east.
MacRoth leaves east riding a dust-colored gelding.
You follow Rayven.

Gralin leaves east riding a dust-colored gelding.

Your blood freezes as you hear someone's death cry.

Sunek
Posts: 5
Joined: Wed Aug 26, 2015 12:14 am

Re: Ouch! That really did HURT!

Post by Sunek » Fri Sep 11, 2015 4:53 pm

Indeed, an ouch. See you all sometime.

Kaitlyn
Posts: 22
Joined: Thu Jul 23, 2015 2:55 pm

Re: Ouch! That really did HURT!

Post by Kaitlyn » Fri Sep 11, 2015 5:44 pm

Sunek wrote:Indeed, an ouch. See you all sometime.
Ouch is dropping CoL EF to get your kit that was left for you after dying in Lugard Kaf, only to be met by Varcoz and...

Players in your Zone
--------------------
Kaitlyn - West End of the Green

* R HP:Healthy MV:Full >
scan w

A Red Eagle officer bellows 'Carai an Caldazar!'

* R HP:Healthy MV:Full >
*Claye* is standing here, riding a warhorse.
*Yoshimo* is here, fighting a Red Eagle officer, riding a gray palfrey.
*Eritage* is here, fighting a Red Eagle guard, riding a warhorse.
*Milian* is here, fighting a Red Eagle officer, riding a gray palfrey.
A Red Eagle guard is here, fighting Eritage, riding a wild stallion.
A Red Eagle officer is sitting here, riding a warhorse.
A shaggy brown mare stands here.
A Red Eagle officer is here, fighting Milian, riding a wild stallion.
A wild stallion bucks madly.
A brown horse is here, nipping at a tuft of grass.

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