Neat Crit Action

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Shinobi
Posts: 278
Joined: Sun May 24, 2015 3:05 pm

Neat Crit Action

Post by Shinobi » Tue Sep 01, 2015 2:00 pm

Found Pulverwise in FD when I was killing brigands and the horse trader started shouting. Met him 1n at our regular rendezvous.

usty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* is resting here.

* R HP:Healthy MV:Weary >

Pulverwise has quite a few wounds.

*Pulverwise* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> a torc of gleaming steel
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a bronze headed war axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

You attempt to peek at the inventory:
You can't see anything.

* R HP:Healthy MV:Weary >
*Pulverwise* stops resting, and clambers on his feet.

* R HP:Healthy MV:Weary >
*Pulverwise* blasts your left hand very hard.

* R HP:Scratched MV:Weary - Pulverwise: Wounded >
You pierce *Pulverwise*'s right
leg hard.
You are using:
<used as light> a crystal lightstick
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> a studded leather jerkin
<worn about body> a patchwork cloak of animal hides
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn about waist> a golden belt with a silver crescent buckle
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Scratched MV:Weary - Pulverwise: Wounded >

The Malkiergate closes quietly.

* R HP:Scratched MV:Weary - Pulverwise: Wounded >
You pierce *Pulverwise*'s left
leg.
You are a 524 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 41.5 lbs, very light.
Your base abilities are: Str:17 Int:15 Wil:16 Dex:19 Con:17.
Offensive bonus: 179, Dodging bonus: 89, Parrying bonus: 128
Your mood is: Brave. You will flee below: 111 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Shadow Seanchan Empire Far Madding
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Scratched MV:Weary - Pulverwise: Wounded > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* is here, fighting YOU!

* R HP:Scratched MV:Weary - Pulverwise: Wounded >

*Pulverwise* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Weary - Pulverwise: Wounded >
*Pulverwise* blasts your body extremely hard.

* R HP:Hurt MV:Weary - Pulverwise: Wounded >
*Pulverwise* stops using a shining steel breastplate.

* R HP:Hurt MV:Weary - Pulverwise: Wounded >
*Pulverwise* wears a shining steel breastplate on his body.

* R HP:Hurt MV:Weary - Pulverwise: Wounded >
*Pulverwise* whines pitifully about the whole situation.

* R HP:Hurt MV:Weary - Pulverwise: Wounded >
*Pulverwise* blasts your left arm extremely hard.

* R HP:Hurt MV:Weary - Pulverwise: Wounded >
#Ok. $target is now set to {dark}.


*Pulverwise* looks at you.

* R HP:Hurt MV:Weary - Pulverwise: Wounded > You pierce *Pulverwise*'s body.
*Pulverwise* blasts your body extremely hard.
backpack (used) :
a large number of gold crowns (46)
thirteen copper pennys
a cup of thready brown tea
[3] a thin vial of yellow fluid
an oilstone

* R HP:Hurt MV:Weary - Pulverwise: Wounded > You are using:
<used as light> a crystal lightstick
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> a studded leather jerkin
<worn about body> a patchwork cloak of animal hides
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn about waist> a golden belt with a silver crescent buckle
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Hurt MV:Weary - Pulverwise: Wounded >
You sniff sadly. *SNIFF*

* R HP:Hurt MV:Weary - Pulverwise: Wounded >
You pierce *Pulverwise*'s right hand.
You pierce *Pulverwise*'s right arm.

* R HP:Hurt MV:Weary - Pulverwise: Wounded >
You dodge a bash from *Pulverwise* who loses his balance and falls!

* R HP:Hurt MV:Weary - Pulverwise: Wounded >
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* is here, fighting YOU!

* R HP:Hurt MV:Weary - Pulverwise: Wounded >
#Ok. $target is now set to {dark}.

You pierce *Pulverwise*'s body.

* R HP:Hurt MV:Weary - Pulverwise: Wounded >
You barely pierce *Pulverwise*'s head.

* R HP:Hurt MV:Weary - Pulverwise: Wounded >
No way! You're fighting for your
life!

* R HP:Hurt MV:Weary - Pulverwise: Wounded >
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* is here, fighting YOU!

* R HP:Hurt MV:Weary - Pulverwise: Wounded >
You pierce *Pulverwise*'s head.

* R HP:Hurt MV:Weary - Pulverwise: Wounded >
*Pulverwise* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Weary - Pulverwise: Wounded >

*Pulverwise* tries to blast you, but you deflect the blow.

* R HP:Hurt MV:Weary - Pulverwise: Wounded >
*Pulverwise* blasts your body into bloody fragments!

* R HP:Wounded MV:Weary - Pulverwise: Wounded >
#Ok. $target is now set to {dark}.
You call for the Malkiergate to
be opened.
The Malkiergate is opened from the other side.

* R HP:Wounded MV:Weary - Pulverwise: Wounded >
You pierce *Pulverwise*'s body.

* R HP:Wounded MV:Weary - Pulverwise: Wounded >
You pierce *Pulverwise*'s body.

* R HP:Wounded MV:Weary - Pulverwise: Battered >
You wink suggestively at
*Pulverwise*.

* R HP:Wounded MV:Weary - Pulverwise: Battered >
You dodge a bash from *Pulverwise* who loses his balance and falls!


* R HP:Wounded MV:Weary - Pulverwise: Battered > It's already open!

* R HP:Wounded MV:Weary - Pulverwise: Battered >
It's already open!


* R HP:Wounded MV:Weary - Pulverwise: Battered >
You pierce *Pulverwise*'s body hard.

* R HP:Wounded MV:Weary - Pulverwise: Battered > It's already open!

* R HP:Wounded MV:Weary - Pulverwise: Battered >

The Malkiergate closes quietly.
The Fal Dara alarm horn sounds loudly.

* R HP:Wounded MV:Weary - Pulverwise: Battered > It seems to be locked.

* R HP:Wounded MV:Weary - Pulverwise: Battered >
*Pulverwise* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Pulverwise: Battered >
#Ok. $target is now set to {dark}.


You do the best you can!


* R HP:Wounded MV:Weary - Pulverwise: Battered > You pierce *Pulverwise*'s left leg
hard.
*Pulverwise* tries to blast you, but you deflect the blow.
You pierce *Pulverwise*'s body.
No way! You're fighting for your life!

* R HP:Wounded MV:Weary - Pulverwise: Battered > You do the best you can!

* R HP:Wounded MV:Weary - Pulverwise: Battered >
No way! You're fighting for
your life!
*Pulverwise* panics, and attempts to flee!


* R HP:Wounded MV:Weary - Pulverwise: Battered >
You do the best you can!


* R HP:Wounded MV:Weary - Pulverwise: Battered > No way! You're fighting for
your life!


* R HP:Wounded MV:Weary - Pulverwise: Battered > You do the best you can!


* R HP:Wounded MV:Weary - Pulverwise: Battered > No way! You're fighting for
your life!
*Pulverwise* leaves north.


He ran and I found him again at the shivering trees. To equalize the situation I felt a bash or two might be fair.

hadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Pulverwise* tries to blast you, but you deflect the blow.

* R HP:Wounded MV:Weary - Pulverwise: Battered > You do the best you can!


* R HP:Wounded MV:Weary - Pulverwise: Battered > You whine pitifully.

* R HP:Wounded MV:Weary - Pulverwise: Battered >

You pierce *Pulverwise*'s body.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!

* R HP:Wounded MV:Weary - Pulverwise: Battered > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* is here, fighting YOU!
A shivering tree is here, fighting YOU!
A shivering tree is here, fighting YOU!

* R HP:Wounded MV:Weary - Pulverwise: Battered >
You pierce *Pulverwise*'s right leg.

* R HP:Wounded MV:Weary - Pulverwise: Battered >
#Ok. $target is now set to {pulverwise}.

A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
You pierce *Pulverwise*'s right leg.
*Pulverwise* blasts your right hand hard.
You dodge a bash from *Pulverwise* who loses his balance and falls!

* R HP:Wounded MV:Weary - Pulverwise: Battered >
Jandovin chats 'the rusty blade store in caemlyn seemed to die in the reboot as
well'

* R HP:Wounded MV:Weary - Pulverwise: Battered >
You pierce *Pulverwise*'s right leg.


* R HP:Wounded MV:Weary - Pulverwise: Battered > You whine pitifully.

* R HP:Wounded MV:Weary - Pulverwise: Battered >
A shivering tree hits your body.
A shivering tree barely hits your right arm.
You barely pierce *Pulverwise*'s head.
*Pulverwise* blasts your body extremely hard.

* R HP:Wounded MV:Weary - Pulverwise: Battered >

You panic and attempt to flee!


You flee head over heels.
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You have 227(373) hit and 39(155) movement points.
You have scored 108554824 experience points and 1457 quest points.
You need 1727264539 exp to level and 1543 qp to rank.
You have amassed 459 Turn points to date.
You have played 96 days and 22 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 51).
You are standing.

* R HP:Wounded MV:Weary >

They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary >

They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Wounded MV:Weary > You barely pierce *Pulverwise*'s right hand.

* R HP:Wounded MV:Weary - Pulverwise: Battered >
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!

* R HP:Wounded MV:Weary - Pulverwise: Battered >
A shivering tree tries to hit you, but you parry successfully.
A shivering tree barely hits your left leg.
You pierce *Pulverwise*'s body.

* R HP:Wounded MV:Weary - Pulverwise: Battered >
You dodge a bash from *Pulverwise* who loses his balance and falls!

* R HP:Wounded MV:Weary - Pulverwise: Battered >
A shivering tree tries to hit you, but you dodge the attack.
A shivering tree tries to hit you, but you parry successfully.
You barely pierce *Pulverwise*'s left hand.

* R HP:Wounded MV:Weary - Pulverwise: Battered >
You whine pitifully.

* R HP:Wounded MV:Weary - Pulverwise: Battered >
A shivering tree tries to hit you, but you parry successfully.
A shivering tree hits your right arm.
You tickle *Pulverwise*'s right leg with your pierce.

* R HP:Wounded MV:Weary - Pulverwise: Battered >
You pierce *Pulverwise*'s body.

* R HP:Wounded MV:Weary - Pulverwise: Beaten >
You are a 524 year old male human
rogue.
Your height is 5 feet, 9 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 41.5 lbs, very light.
Your base abilities are: Str:17 Int:15 Wil:16 Dex:19 Con:17.
Offensive bonus: 179, Dodging bonus: 89, Parrying bonus: 128
Your mood is: Brave. You will flee below: 111 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Shadow Seanchan Empire Far Madding
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Wounded MV:Weary - Pulverwise: Beaten >
*Pulverwise* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Weary - Pulverwise: Beaten >
A shivering tree tickles your body with its hit.
A shivering tree hits your body.
*Pulverwise* blasts your left arm extremely hard.

* R HP:Battered MV:Weary - Pulverwise: Battered >



A shivering tree barely hits your body.
A shivering tree barely hits your body.
*Pulverwise* blasts your head extremely hard.

* R HP:Battered MV:Weary - Pulverwise: Battered >



A shivering tree barely hits
your body.
A shivering tree tickles your right leg with its hit.
*Pulverwise* blasts your body very hard.
You pierce *Pulverwise*'s body hard.
Mood changed to: Wimpy
Wimpy reset to: 186 hit points.

* R HP:Battered MV:Weary - Pulverwise: Beaten > You panic and attempt to flee!

You flee head over heels.
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Battered MV:Weary > You have 128(373) hit and 39(155) movement points.
You have scored 108553358 experience points and 1457 quest points.
You need 1727266005 exp to level and 1543 qp to rank.
You have amassed 459 Turn points to date.
You have played 96 days and 22 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 51).
You are standing.


* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > They aren't here.


* R HP:Battered MV:Weary >
They aren't here.

* R HP:Battered MV:Weary >
They aren't here.

* R HP:Battered MV:Weary >
They aren't here.


* R HP:Battered MV:Weary > They aren't here.


* R HP:Battered MV:Weary > They aren't here.


* R HP:Battered MV:Weary > They aren't here.


* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered MV:Weary > A shivering tree tries to hit you, but you deflect
the blow.
A shivering tree joins a shivering tree's fight!
You do the best you can!
*Pulverwise* blasts your left leg hard.
PANIC! You couldn't escape!

* R HP:Battered MV:Weary - a shivering tree: Scratched >
PANIC! You couldn't
escape!


* R HP:Battered MV:Weary - a shivering tree: Scratched >
You pierce a shivering tree's roots extremely hard.

* R HP:Battered MV:Weary - a shivering tree: Hurt > HP:Battered MP:Weary
You have scored 108553358 experience points and 1457 quest points.
You need 1727266005 exp to level and 1543 qp to rank.
You have amassed 459 Turn points to date.
You have played 96 days and 22 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 51).
You are fighting a shivering tree.

* R HP:Battered MV:Weary - a shivering tree: Hurt >

A shivering tree tries to hit you, but you parry successfully.
You pierce a shivering tree's branch extremely hard.
A shivering tree tries to hit you, but you parry successfully.

* R HP:Battered MV:Weary - a shivering tree: Hurt > You panic and attempt to flee!
Marton chats 'damn... I can't find a single sapling in ef either'


You flee head over heels.
Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary >

*Pulverwise* has arrived from the east.

* R HP:Battered MV:Weary >
You barely pierce *Pulverwise*'s head.


* R HP:Battered MV:Weary - Pulverwise: Beaten > You do the best you can!

* R HP:Battered MV:Weary - Pulverwise: Beaten >
You do the best you can!

* R HP:Battered MV:Weary - Pulverwise: Beaten > You do the best you can!


* R HP:Battered MV:Weary - Pulverwise: Beaten > You do the best you can!

* R HP:Battered MV:Weary - Pulverwise: Beaten > Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
*Pulverwise* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary - Pulverwise: Beaten >
You pierce *Pulverwise*'s body.

* R HP:Battered MV:Weary - Pulverwise: Beaten >
*Pulverwise* sends you sprawling with a powerful bash!
You panic and attempt to flee!





*Pulverwise* tries to blast you, but you parry successfully.

You flee head over heels.
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary >


They aren't here.
*Pulverwise* has arrived from the west.

* R HP:Beaten MV:Weary > You pierce *Pulverwise*'s body.

* R HP:Beaten MV:Weary - Pulverwise: Beaten > You do the best you can!

* R HP:Beaten MV:Weary - Pulverwise: Beaten >
You pierce *Pulverwise*'s left arm hard.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
You panic and attempt to flee!



You flee head over heels.
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You have 110(373) hit and 39(155) movement points.
You have scored 108550426 experience points and 1457 quest points.
You need 1727268937 exp to level and 1543 qp to rank.
You have amassed 459 Turn points to date.
You have played 96 days and 22 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 51).
You are standing.

* R HP:Beaten MV:Weary >
They aren't here.

* R HP:Beaten MV:Weary >

They aren't here.

* R HP:Beaten MV:Weary >
They aren't here.


* R HP:Beaten MV:Weary > They aren't here.


* R HP:Beaten MV:Weary >
They aren't here.

* R HP:Beaten MV:Weary >
They aren't here.

* R HP:Beaten MV:Weary >
They aren't here.


* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary >
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.


* R HP:Beaten MV:Weary > A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
They aren't here.


* R HP:Beaten MV:Weary >
Your heartbeat calms down more as you feel less
panicked.
They aren't here.
*Pulverwise* has arrived from the north.

* R HP:Battered MV:Winded >
You pierce *Pulverwise*'s head.

* R HP:Battered MV:Winded - Pulverwise: Beaten > You do the best you can!

* R HP:Battered MV:Winded - Pulverwise: Beaten > HP:Battered MP:Winded
You have scored 108550426 experience points and 1457 quest points.
You need 1727268937 exp to level and 1543 qp to rank.
You have amassed 459 Turn points to date.
You have played 96 days and 22 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 51).
You are fighting Pulverwise.

* R HP:Battered MV:Winded - Pulverwise: Beaten > No way! You're fighting for
your life!

* R HP:Battered MV:Winded - Pulverwise: Beaten >
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
*Pulverwise* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded - Pulverwise: Beaten >
You pierce *Pulverwise*'s body hard.

* R HP:Battered MV:Winded - Pulverwise: Beaten >
You pierce *Pulverwise*'s body.


* R HP:Battered MV:Winded - Pulverwise: Beaten > A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
*Pulverwise* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded - Pulverwise: Beaten >

*Pulverwise* sends you sprawling with a powerful bash!
You panic and attempt to flee!


*Pulverwise* blasts your body extremely hard.
*Pulverwise* blasts your left arm into bloody fragments!


Freida chats 'coach to Tear'

You flee head over heels.
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You won't flee from any fight now.

* R HP:Beaten MV:Winded >

A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > You have 74(373) hit and 55(155) movement points.
You have scored 108548960 experience points and 1457 quest points.
You need 1727270403 exp to level and 1543 qp to rank.
You have amassed 459 Turn points to date.
You have played 96 days and 22 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 51).
You are standing.

* R HP:Beaten MV:Winded >


* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Winded >

You stop riding him.

* HP:Beaten MV:Winded >
They aren't here.

* HP:Beaten MV:Winded >
They aren't here.

* HP:Beaten MV:Winded >
They aren't here.

* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Winded >

backpack (used) :
a large number of gold crowns (46)
thirteen copper pennys
a cup of thready brown tea
[3] a thin vial of yellow fluid
an oilstone

* HP:Beaten MV:Winded >
#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your
surroundings.

* N HP:Beaten MV:Winded > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently.

* N HP:Beaten MV:Winded >
#Ok. $starget is now set to {dark}.

#Ok. $target is now set to {dark}.


In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently.

* N HP:Beaten MV:Winded >
* N HP:Beaten MV:Winded >
They aren't here.


* N HP:Beaten MV:Winded > They aren't here.


* N HP:Beaten MV:Winded > They aren't here.


* N HP:Beaten MV:Winded >
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]

* N HP:Beaten MV:Winded > They aren't here.

* N HP:Beaten MV:Winded > They aren't here.

* N HP:Beaten MV:Winded >

A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.

* N HP:Beaten MV:Winded > They aren't here.

* N HP:Beaten MV:Winded >

A rat starts following you.
A rat stops following you.
You pierce a rat's body extremely hard.
A rat is incapacitated and will slowly die, if not aided.

* N HP:Beaten MV:Winded - a rat: Incapacitated >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
A rat is lying here, incapacitated.

* N HP:Beaten MV:Winded - a rat: Incapacitated > Obvious exits:
North - Too dark to tell
East - Too dark to tell
South - Too dark to tell
West - Too dark to tell


* N HP:Beaten MV:Winded - a rat: Incapacitated >
You pierce a rat's right foreleg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* N HP:Beaten MV:Winded > You have 74(373) hit and 49(155) movement points.
You have scored 108548960 experience points and 1457 quest points.
You need 1727270403 exp to level and 1543 qp to rank.
You have amassed 459 Turn points to date.
You have played 96 days and 22 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 51).
You are standing.

* N HP:Beaten MV:Winded >

Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]

* N HP:Beaten MV:Weary > They aren't here.

* N HP:Beaten MV:Weary >
Mood changed to: Wimpy

* N HP:Beaten MV:Weary >

Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
*Pulverwise* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* N HP:Beaten MV:Weary > You pierce *Pulverwise*'s head.

* N HP:Beaten MV:Weary - Pulverwise: Critical >
*Pulverwise* blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You pierce *Pulverwise*'s right leg.

* N HP:Beaten MV:Weary - Pulverwise: Critical >

*Pulverwise* tries to blast you, but you parry successfully.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
You pierce *Pulverwise*'s left leg.

* N HP:Beaten MV:Weary - Pulverwise: Critical >
You panic and attempt to flee!




You flee head over heels.
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
They aren't here.

* N HP:Beaten MV:Weary >
They aren't here.

* N HP:Beaten MV:Weary > They aren't here.

* N HP:Beaten MV:Weary >
They aren't here.

* N HP:Beaten MV:Weary >
They aren't here.

* N HP:Beaten MV:Weary >
You have 63(373) hit and 40(155) movement points.
You have scored 108547494 experience points and 1457 quest points.
You need 1727271869 exp to level and 1543 qp to rank.
You have amassed 459 Turn points to date.
You have played 96 days and 22 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 51).
You are standing.


* N HP:Beaten MV:Weary > They aren't here.


* N HP:Beaten MV:Weary >
They aren't here.

* N HP:Beaten MV:Weary >
They aren't here.

* N HP:Beaten MV:Weary >
They aren't here.

* N HP:Beaten MV:Weary > They aren't here.

* N HP:Beaten MV:Weary > They aren't here.


* N HP:Beaten MV:Weary >
They aren't here.

* N HP:Beaten MV:Weary > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
*Pulverwise* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* N HP:Beaten MV:Weary > You pierce *Pulverwise*'s body hard.

* N HP:Beaten MV:Weary - Pulverwise: Critical >
A shivering tree barely tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
You tickle *Pulverwise*'s body with your pierce.

* N HP:Beaten MV:Weary - Pulverwise: Critical >

You pierce *Pulverwise*'s right hand.

* N HP:Beaten MV:Weary - Pulverwise: Critical >
You panic and attempt to flee!


You flee head over heels.
Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
They aren't here.

* N HP:Beaten MV:Weary > You have 73(373) hit and 34(155) movement points.
You have scored 108546028 experience points and 1457 quest points.
You need 1727273335 exp to level and 1543 qp to rank.
You have amassed 459 Turn points to date.
You have played 96 days and 22 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 51).
You are standing.


* N HP:Beaten MV:Weary >

They aren't here.

* N HP:Beaten MV:Weary >
They aren't here.

* N HP:Beaten MV:Weary >
They aren't here.


* N HP:Beaten MV:Weary > They aren't here.


* N HP:Beaten MV:Weary >
They aren't here.

* N HP:Beaten MV:Weary >
They aren't here.

* N HP:Beaten MV:Weary >
They aren't here.

* N HP:Beaten MV:Weary > They aren't here.

* N HP:Beaten MV:Weary > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* N HP:Beaten MV:Weary > They aren't here.

Thought he might have ran blight so I chased and he found me clearing some trees.


The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is here, fighting YOU!
*Pulverwise* has arrived from the north.

* R HP:Beaten MV:Weary - the blighted tree: Battered >
*Pulverwise* tries to blast you, but you parry successfully.

* R HP:Beaten MV:Weary - the blighted tree: Battered >
You pierce the blighted tree's left leg extremely hard.

* R HP:Beaten MV:Weary - the blighted tree: Beaten >
You pierce the blighted tree's body into bloody fragments!
The blighted tree tries to hit you, but you dodge the attack.


* R HP:Beaten MV:Weary - the blighted tree: Critical >
You panic and attempt to flee!


*Pulverwise* sends you sprawling with a powerful bash!



*Pulverwise* blasts your left foot very hard.
The blighted tree barely hits your left arm.
You wish that your wounds would stop BLEEDING so much!



A shrill piercing scream reverberates through the area.


#Ok. $target is now set to {pulverwise}.

*Pulverwise* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!




*Pulverwise* blasts your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You have 36(373) hit and 32(155) movement points.

Took some damage and ran gap. When he didn't chase I cleared that set of trees then started walking down winding. Where he yelled to remind me that neither of us had died and there was still fighting to be done.


Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
*Pulverwise* is standing here.
*Pulverwise* quaffs a thin vial of yellow fluid.
*Pulverwise* looks more invigorated and ready to go.

* N HP:Beaten MV:Weary > You barely pierce *Pulverwise*'s body.

* N HP:Beaten MV:Weary - Pulverwise: Beaten >
*Pulverwise* tries to blast you, but you parry successfully.
You pierce *Pulverwise*'s left leg hard.

* N HP:Beaten MV:Weary - Pulverwise: Beaten >
#Ok. $target is now set to {dark}.

You pierce *Pulverwise*'s body.

* N HP:Beaten MV:Weary - Pulverwise: Beaten >
You peer around into the shadows.

* N HP:Beaten MV:Weary - Pulverwise: Beaten >
You pierce *Pulverwise*'s body.

* N HP:Beaten MV:Weary - Pulverwise: Beaten >

You panic and attempt to flee!

You flee head over heels.
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
A rat scurries around trying to get out of sight.
A big brown bear growls angrily about him.
They aren't here.


* N HP:Beaten MV:Weary > You have 98(373) hit and 39(155) movement points.
You have scored 108544562 experience points and 1457 quest points.
You need 1727274801 exp to level and 1543 qp to rank.
You have amassed 459 Turn points to date.
You have played 96 days and 22 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 51).
You are standing.

* N HP:Beaten MV:Weary >

They aren't here.


* N HP:Beaten MV:Weary > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
*Pulverwise* is standing here.

* N HP:Beaten MV:Weary > You pierce *Pulverwise*'s body.

* N HP:Beaten MV:Weary - Pulverwise: Beaten >
*Pulverwise* tries to blast you, but you deflect the blow.
You pierce *Pulverwise*'s body.

* N HP:Beaten MV:Weary - Pulverwise: Beaten >
You tickle *Pulverwise*'s body with your pierce.

* N HP:Beaten MV:Weary - Pulverwise: Beaten >

You pierce *Pulverwise*'s body.
You panic and attempt to flee!

You flee head over heels.
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
North: *Pulverwise* is standing here.
They aren't here.


* N HP:Beaten MV:Weary > You have 98(373) hit and 33(155) movement points.
You have scored 108543096 experience points and 1457 quest points.
You need 1727276267 exp to level and 1543 qp to rank.
You have amassed 459 Turn points to date.
You have played 96 days and 22 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 51).
You are standing.

* N HP:Beaten MV:Weary >

Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
*Pulverwise* is standing here.

* N HP:Beaten MV:Weary > You pierce *Pulverwise*'s right foot.

* N HP:Beaten MV:Weary - Pulverwise: Critical >
*Pulverwise* tries to blast you, but you parry successfully.

* N HP:Beaten MV:Weary - Pulverwise: Critical >
*Pulverwise* tries to blast you, but you parry successfully.
You pierce *Pulverwise*'s left arm.

* N HP:Beaten MV:Weary - Pulverwise: Critical >
You giggle.

* N HP:Beaten MV:Weary - Pulverwise: Critical >
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
*Pulverwise* is here, fighting YOU!

* N HP:Beaten MV:Weary - Pulverwise: Critical >
You pierce *Pulverwise*'s left arm.
You pierce *Pulverwise*'s body.

* N HP:Beaten MV:Weary - Pulverwise: Critical >
*Pulverwise* sends you sprawling with a powerful bash!

* N HP:Beaten MV:Weary - Pulverwise: Critical >
*Pulverwise* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* N HP:Beaten MV:Weary - Pulverwise: Critical >
*Pulverwise* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* N HP:Critical MV:Weary - Pulverwise: Critical >



*Pulverwise* blasts your right foot extremely hard.
You wish that your wounds would stop BLEEDING so much!


* N HP:Critical MV:Weary - Pulverwise: Critical > You panic and attempt to flee!


*Pulverwise* tries to blast you, but you deflect the blow.

You flee head over heels.
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
A rat scurries around trying to get out of sight.
A big brown bear growls angrily about him.
You have 34(373) hit and 27(155) movement points.
You have scored 108541630 experience points and 1457 quest points.
You need 1727277733 exp to level and 1543 qp to rank.
You have amassed 459 Turn points to date.
You have played 96 days and 22 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 51).
You are standing.

* N HP:Critical MV:Weary > They aren't here.


* N HP:Critical MV:Weary >

They aren't here.


* N HP:Critical MV:Weary > They aren't here.


* N HP:Critical MV:Weary >
They aren't here.

* N HP:Critical MV:Weary >
They aren't here.


* N HP:Critical MV:Weary > They aren't here.

* N HP:Critical MV:Weary >
They aren't here.

* N HP:Critical MV:Weary >
They aren't here.

* N HP:Critical MV:Weary >
They aren't here.

* N HP:Critical MV:Weary >
They aren't here.

* N HP:Critical MV:Weary >
They aren't here.

* N HP:Critical MV:Weary >
They aren't here.

* N HP:Critical MV:Weary >
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
A rat scurries around trying to get out of sight.
A big brown bear growls angrily about him.


* N HP:Critical MV:Weary > They aren't here.

* N HP:Critical MV:Weary > They aren't here.

* N HP:Critical MV:Weary >
They aren't here.


* N HP:Critical MV:Weary > They aren't here.


* N HP:Critical MV:Weary >
A big brown bear leaves east.
A rat starts following you.
They aren't here.

* N HP:Critical MV:Weary >
They aren't here.

* N HP:Critical MV:Weary > They aren't here.

* N HP:Critical MV:Weary > They aren't here.

* N HP:Critical MV:Weary > In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
A rat scurries around trying to get out of sight.

* N HP:Critical MV:Weary >

They aren't here.


* N HP:Critical MV:Weary >
They aren't here.

* N HP:Critical MV:Weary > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
*Pulverwise* is standing here.
A rat has arrived from the east.
*Pulverwise* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!


* N HP:Critical MV:Weary - Pulverwise: Critical > You do the best you can!

* N HP:Critical MV:Weary - Pulverwise: Critical >
You pierce *Pulverwise*'s right arm hard.
*Pulverwise* tries to blast you, but you parry successfully.

* N HP:Critical MV:Weary - Pulverwise: Critical >
*Pulverwise* tries to blast you, but you deflect the blow.

* N HP:Critical MV:Weary - Pulverwise: Critical >
You pierce *Pulverwise*'s left leg.
*Pulverwise* tries to blast you, but you parry successfully.

* N HP:Critical MV:Weary - Pulverwise: Critical >
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
A rat scurries around trying to get out of sight.
*Pulverwise* is here, fighting YOU!

* N HP:Critical MV:Weary - Pulverwise: Critical >
You pierce *Pulverwise*'s body.
You pierce *Pulverwise*'s body.
Posture changed to: Offensive

* N HP:Critical MV:Weary - Pulverwise: Critical >

You throw a curved clear dagger at *Pulverwise*.

* N HP:Critical MV:Weary - Pulverwise: Critical >
You dodge a bash from *Pulverwise* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* N HP:Critical MV:Weary - Pulverwise: Critical >
A curved clear dagger arcs through the air.

* N HP:Critical MV:Weary - Pulverwise: Critical >
A curved clear dagger rips through *Pulverwise*'s guts as he collapses to the
ground.
*Pulverwise* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Pulverwise*'s death cry.

Since he stopped damaging me, I assumed he was going to land his bash, so I threw my dagger in a last ditch effort to live. I wish he had landed the bash though, cause that would have been a lot cooler.

Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Re: Neat Crit Action

Post by Horror » Tue Sep 01, 2015 2:06 pm

Damn was not expecting that ending... expect he wasn't either!

Vivienne
Posts: 478
Joined: Mon Feb 16, 2015 5:51 pm

Re: Neat Crit Action

Post by Vivienne » Tue Sep 01, 2015 2:32 pm

That pretty much plays out like a movie scene. Talk about dramatic last-ditch effort with your last gasp!!!

Deuce
Posts: 2
Joined: Sun Aug 09, 2015 10:45 pm
Location: Austin, TX
Contact:

Re: Neat Crit Action

Post by Deuce » Sat Sep 05, 2015 12:36 am

F*cking brilliant!

chavaon
Posts: 56
Joined: Sat Mar 21, 2015 9:08 pm

Re: Neat Crit Action

Post by chavaon » Sun Sep 13, 2015 9:15 am

great finish!

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