Stab Thread
Re: Stab Thread
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
North: Zeeb is standing here.
A chestnut stallion trots about, being ridden by you.
* R HP:Scratched MV:Tiring > s
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Scratched MV:Tiring > dism
sneak
You stop riding him.
* HP:Scratched MV:Tiring > n
Ok, you'll try to move silently for a while.
* S HP:Scratched MV:Tiring > hide
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
South: A chestnut stallion trots about.
* S HP:Scratched MV:Tiring > You attempt to hide yourself.
back h.dark
* S HP:Scratched MV:Tiring > Backstab who?
* S HP:Scratched MV:Tiring > n
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
A trolloc is here, exhorting a group of trolloc raiders.
Zeeb is standing here.
hide
* S HP:Scratched MV:Tiring > You look around for somewhere to conceal yourself, but to no avail.
hide
* S HP:Scratched MV:Tiring > You look around for somewhere to conceal yourself, but to no avail.
hide
* S HP:Scratched MV:Tiring > You look around for somewhere to conceal yourself, but to no avail.
hide
* S HP:Scratched MV:Tiring > You attempt to hide yourself.
back h.dark
* S HP:Scratched MV:Tiring > Backstab who?
* S HP:Scratched MV:Tiring > s
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
South: A chestnut stallion trots about.
A trolloc is here, exhorting a group of trolloc raiders.
You sense a hidden life form in the area...
hide
* S HP:Scratched MV:Tiring > You attempt to hide yourself.
back h.dark
* S HP:Scratched MV:Tiring > You silently approach your victim...
-=+**+=
Zeeb gets a thin vial of yellow fluid from an embroidered, cotton shoulder bag.
- -=+*
A Ko'bal trolloc makes a strange sound as you place a jagged obsidian shard in his back!
This session you've landed 16 out of 26 stabs (61% landed).
A Ko'bal trolloc is dead! R.I.P.
Yet again! Seems like a rerun...
Your blood freezes as you hear a Ko'bal trolloc's death cry.
A Ko'bal trolloc stops following Zeeb.
* S HP:Scratched MV:Tiring > stare
s
You stare at the sky.
S HP:Scratched MV:Tiring > Zeeb* quaffs a thin vial of yellow fluid.
Zeeb looks more invigorated and ready to go.
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
North: Zeeb is standing here.
A chestnut stallion trots about.
* S HP:Scratched MV:Winded > ride chestnut
You start riding him.
* R HP:Scratched MV:Winded > n
kill h.dark
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
The corpse of a Ko'bal trolloc is lying here.
A chestnut stallion trots about, being ridden by you.
You sense a hidden life form in the area...
R HP:Scratched MV:Winded > You try to pierce Zeeb*, but he deflects the blow.
* R HP:Scratched MV:Winded - Zeeb: Scratched >
Zeeb tries to pierce you, but you deflect the blow.
* R HP:Scratched MV:Winded - Zeeb: Scratched > l
Zeeb pierces your left hand into bloody fragments!
You try to pierce Zeeb, but he deflects the blow.
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
The corpse of a Ko'bal trolloc is lying here.
A chestnut stallion trots about, being ridden by you.
Zeeb is here, fighting YOU!
* R HP:Scratched MV:Tiring - Zeeb: Healthy > snap
Zeeb tries to pierce you, but you parry successfully.
You try to pierce Zeeb, but he parries successfully.
Zeeb tries to pierce you, but you deflect the blow.
You pierce *Zeeb*'s body hard.
SNAP
l
* R HP:Scratched MV:Tiring - Zeeb: Scratched > A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
The corpse of a Ko'bal trolloc is lying here.
A chestnut stallion trots about, being ridden by you.
Zeeb is here, fighting YOU!
* R HP:Scratched MV:Tiring - Zeeb: Scratched > l
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
The corpse of a Ko'bal trolloc is lying here.
A chestnut stallion trots about, being ridden by you.
Zeeb is here, fighting YOU!
* R HP:Scratched MV:Tiring - Zeeb: Scratched >
Zeeb tries to pierce you, but you deflect the blow.
You try to pierce Zeeb, but he parries successfully.
* R HP:Scratched MV:Tiring - Zeeb: Scratched >
You try to pierce Zeeb, but he parries successfully.
* R HP:Scratched MV:Tiring - Zeeb: Scratched > l zeeb
Zeeb has a few scratches.
Zeeb is using:
<worn on head> a leather hadori
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a pelt of black wolfskin matted with blood
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> an ivy bracelet
<worn as shield> a silver etched shield
<wielded> a blackened steel kris
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes (used)
You attempt to peek at the inventory:
You can't see anything.
* R HP:Scratched MV:Tiring - Zeeb: Scratched >
Zeeb tries to pierce you, but you deflect the blow.
You pierce *Zeeb*'s body hard.
* R HP:Scratched MV:Tiring - Zeeb: Scratched >
Zeeb tries to pierce you, but you deflect the blow.
* R HP:Scratched MV:Tiring - Zeeb: Scratched > change mood wimpy
Mood changed to: Wimpy
f
R HP:Scratched MV:Tiring - Zeeb: Scratched > Zeeb* tries to pierce you, but you deflect the blow.
You try to pierce Zeeb, but he parries successfully.
You panic and attempt to flee!
You flee head over heels.
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
South: Zeeb is standing here.
A chestnut stallion trots about, being ridden by you.
* R HP:Scratched MV:Tiring > n
w
n
Alas, you cannot go that way...
* R HP:Scratched MV:Tiring > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Scratched MV:Tiring > dism
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Scratched MV:Tiring > You stop riding him.
* HP:Scratched MV:Tiring > sneak
s
Ok, you'll try to move silently for a while.
* S HP:Scratched MV:Tiring > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
* S HP:Scratched MV:Tiring > e
hide
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
South: You sense a hidden life form in the area...
* S HP:Scratched MV:Tiring > You look around for somewhere to conceal yourself, but to no avail.
hide
* S HP:Scratched MV:Tiring > You look around for somewhere to conceal yourself, but to no avail.
hide
* S HP:Scratched MV:Tiring > You attempt to hide yourself.
back h.dark
* S HP:Scratched MV:Tiring > You silently approach your victim...
-=+
Zeeb leaves south.
*+=- -=+
Backstab who?
* S HP:Scratched MV:Tiring > s
hide
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
The corpse of a Ko'bal trolloc is lying here.
You sense a hidden life form in the area...
* S HP:Scratched MV:Winded > You look around for somewhere to conceal yourself, but to no avail.
hide
* S HP:Scratched MV:Winded > You attempt to hide yourself.
back h.dark
* S HP:Scratched MV:Winded > Backstab who?
* S HP:Scratched MV:Winded > w
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
* S HP:Scratched MV:Winded > e
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
The corpse of a Ko'bal trolloc is lying here.
hide
* S HP:Scratched MV:Winded > You look around for somewhere to conceal yourself, but to no avail.
hide
* S HP:Scratched MV:Winded > You attempt to hide yourself.
back h.dark
* S HP:Scratched MV:Winded > Backstab who?
* S HP:Scratched MV:Winded > back h.dark
Backstab who?
* S HP:Scratched MV:Winded > back h.dark
Backstab who?
* S HP:Scratched MV:Winded > back h.dark
You silently approach your victim...
-=+**+=- -=+*
Zeeb makes a strange sound as you place a jagged obsidian shard in his back!
This session you've landed 17 out of 27 stabs (62% landed).
Zeeb is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zeeb*'s death cry.
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
North: Zeeb is standing here.
A chestnut stallion trots about, being ridden by you.
* R HP:Scratched MV:Tiring > s
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Scratched MV:Tiring > dism
sneak
You stop riding him.
* HP:Scratched MV:Tiring > n
Ok, you'll try to move silently for a while.
* S HP:Scratched MV:Tiring > hide
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
South: A chestnut stallion trots about.
* S HP:Scratched MV:Tiring > You attempt to hide yourself.
back h.dark
* S HP:Scratched MV:Tiring > Backstab who?
* S HP:Scratched MV:Tiring > n
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
A trolloc is here, exhorting a group of trolloc raiders.
Zeeb is standing here.
hide
* S HP:Scratched MV:Tiring > You look around for somewhere to conceal yourself, but to no avail.
hide
* S HP:Scratched MV:Tiring > You look around for somewhere to conceal yourself, but to no avail.
hide
* S HP:Scratched MV:Tiring > You look around for somewhere to conceal yourself, but to no avail.
hide
* S HP:Scratched MV:Tiring > You attempt to hide yourself.
back h.dark
* S HP:Scratched MV:Tiring > Backstab who?
* S HP:Scratched MV:Tiring > s
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
South: A chestnut stallion trots about.
A trolloc is here, exhorting a group of trolloc raiders.
You sense a hidden life form in the area...
hide
* S HP:Scratched MV:Tiring > You attempt to hide yourself.
back h.dark
* S HP:Scratched MV:Tiring > You silently approach your victim...
-=+**+=
Zeeb gets a thin vial of yellow fluid from an embroidered, cotton shoulder bag.
- -=+*
A Ko'bal trolloc makes a strange sound as you place a jagged obsidian shard in his back!
This session you've landed 16 out of 26 stabs (61% landed).
A Ko'bal trolloc is dead! R.I.P.
Yet again! Seems like a rerun...
Your blood freezes as you hear a Ko'bal trolloc's death cry.
A Ko'bal trolloc stops following Zeeb.
* S HP:Scratched MV:Tiring > stare
s
You stare at the sky.
S HP:Scratched MV:Tiring > Zeeb* quaffs a thin vial of yellow fluid.
Zeeb looks more invigorated and ready to go.
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
North: Zeeb is standing here.
A chestnut stallion trots about.
* S HP:Scratched MV:Winded > ride chestnut
You start riding him.
* R HP:Scratched MV:Winded > n
kill h.dark
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
The corpse of a Ko'bal trolloc is lying here.
A chestnut stallion trots about, being ridden by you.
You sense a hidden life form in the area...
R HP:Scratched MV:Winded > You try to pierce Zeeb*, but he deflects the blow.
* R HP:Scratched MV:Winded - Zeeb: Scratched >
Zeeb tries to pierce you, but you deflect the blow.
* R HP:Scratched MV:Winded - Zeeb: Scratched > l
Zeeb pierces your left hand into bloody fragments!
You try to pierce Zeeb, but he deflects the blow.
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
The corpse of a Ko'bal trolloc is lying here.
A chestnut stallion trots about, being ridden by you.
Zeeb is here, fighting YOU!
* R HP:Scratched MV:Tiring - Zeeb: Healthy > snap
Zeeb tries to pierce you, but you parry successfully.
You try to pierce Zeeb, but he parries successfully.
Zeeb tries to pierce you, but you deflect the blow.
You pierce *Zeeb*'s body hard.
SNAP
l
* R HP:Scratched MV:Tiring - Zeeb: Scratched > A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
The corpse of a Ko'bal trolloc is lying here.
A chestnut stallion trots about, being ridden by you.
Zeeb is here, fighting YOU!
* R HP:Scratched MV:Tiring - Zeeb: Scratched > l
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
The corpse of a Ko'bal trolloc is lying here.
A chestnut stallion trots about, being ridden by you.
Zeeb is here, fighting YOU!
* R HP:Scratched MV:Tiring - Zeeb: Scratched >
Zeeb tries to pierce you, but you deflect the blow.
You try to pierce Zeeb, but he parries successfully.
* R HP:Scratched MV:Tiring - Zeeb: Scratched >
You try to pierce Zeeb, but he parries successfully.
* R HP:Scratched MV:Tiring - Zeeb: Scratched > l zeeb
Zeeb has a few scratches.
Zeeb is using:
<worn on head> a leather hadori
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a pelt of black wolfskin matted with blood
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> an ivy bracelet
<worn as shield> a silver etched shield
<wielded> a blackened steel kris
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes (used)
You attempt to peek at the inventory:
You can't see anything.
* R HP:Scratched MV:Tiring - Zeeb: Scratched >
Zeeb tries to pierce you, but you deflect the blow.
You pierce *Zeeb*'s body hard.
* R HP:Scratched MV:Tiring - Zeeb: Scratched >
Zeeb tries to pierce you, but you deflect the blow.
* R HP:Scratched MV:Tiring - Zeeb: Scratched > change mood wimpy
Mood changed to: Wimpy
f
R HP:Scratched MV:Tiring - Zeeb: Scratched > Zeeb* tries to pierce you, but you deflect the blow.
You try to pierce Zeeb, but he parries successfully.
You panic and attempt to flee!
You flee head over heels.
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
South: Zeeb is standing here.
A chestnut stallion trots about, being ridden by you.
* R HP:Scratched MV:Tiring > n
w
n
Alas, you cannot go that way...
* R HP:Scratched MV:Tiring > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Scratched MV:Tiring > dism
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Scratched MV:Tiring > You stop riding him.
* HP:Scratched MV:Tiring > sneak
s
Ok, you'll try to move silently for a while.
* S HP:Scratched MV:Tiring > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
* S HP:Scratched MV:Tiring > e
hide
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
South: You sense a hidden life form in the area...
* S HP:Scratched MV:Tiring > You look around for somewhere to conceal yourself, but to no avail.
hide
* S HP:Scratched MV:Tiring > You look around for somewhere to conceal yourself, but to no avail.
hide
* S HP:Scratched MV:Tiring > You attempt to hide yourself.
back h.dark
* S HP:Scratched MV:Tiring > You silently approach your victim...
-=+
Zeeb leaves south.
*+=- -=+
Backstab who?
* S HP:Scratched MV:Tiring > s
hide
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
The corpse of a Ko'bal trolloc is lying here.
You sense a hidden life form in the area...
* S HP:Scratched MV:Winded > You look around for somewhere to conceal yourself, but to no avail.
hide
* S HP:Scratched MV:Winded > You attempt to hide yourself.
back h.dark
* S HP:Scratched MV:Winded > Backstab who?
* S HP:Scratched MV:Winded > w
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
* S HP:Scratched MV:Winded > e
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
The corpse of a Ko'bal trolloc is lying here.
hide
* S HP:Scratched MV:Winded > You look around for somewhere to conceal yourself, but to no avail.
hide
* S HP:Scratched MV:Winded > You attempt to hide yourself.
back h.dark
* S HP:Scratched MV:Winded > Backstab who?
* S HP:Scratched MV:Winded > back h.dark
Backstab who?
* S HP:Scratched MV:Winded > back h.dark
Backstab who?
* S HP:Scratched MV:Winded > back h.dark
You silently approach your victim...
-=+**+=- -=+*
Zeeb makes a strange sound as you place a jagged obsidian shard in his back!
This session you've landed 17 out of 27 stabs (62% landed).
Zeeb is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zeeb*'s death cry.
Re: Stab Thread
One for the horses!
* R HP:Scratched MV:Fresh - Atlan: Hurt - Xafelar: Hurt > Randal tries to lance *Xafelar*, but he parries successfully.
You pierce *Xafelar*'s right hand hard.
*Xafelar* tries to slash Atlan, but he deflects the blow.
Atlan tries to slash *Xafelar*, but he parries successfully.
Falken hacks *Xafelar*'s left arm hard.
You do the best you can!
* R HP:Scratched MV:Fresh - Atlan: Hurt - Xafelar: Wounded > kill dark
You do the best you can!
* R HP:Scratched MV:Fresh - Atlan: Hurt - Xafelar: Wounded > kill dark
Lord Kajin bellows 'The criminal Xafelar shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
You pierce *Xafelar*'s body.
*Xafelar* panics, and attempts to flee!
You do the best you can!
* R HP:Scratched MV:Fresh - Atlan: Hurt - Xafelar: Wounded > kill dark
You do the best you can!
* R HP:Scratched MV:Fresh - Atlan: Hurt - Xafelar: Wounded > kill dark
*Xafelar* leaves north riding a shadow stallion.
They aren't here.
* R HP:Scratched MV:Fresh > kill dark
They aren't here.
kill dark
* R HP:Scratched MV:Fresh >
*Sazi* leaves north riding a shadow stallion.
* R HP:Scratched MV:Fresh > kill dark
They aren't here.
* R HP:Scratched MV:Fresh > They aren't here.
* R HP:Scratched MV:Fresh > kill dark
Atlan closes the pittrap.
They aren't here.
* R HP:Scratched MV:Fresh > They aren't here.
* R HP:Scratched MV:Fresh > dism
sneak
Carl narrates 'where we'
You stop riding him.
* HP:Scratched MV:Fresh > n
h
backstab h.dark
Ok, you'll try to move silently for a while.
* S HP:Scratched MV:Fresh > A Cleared Campsite
[ obvious exits: S ]
A campfire burns slowly, sending smoke into the sky.
*Sazi* is here, fighting a warhorse, riding a |1|.shadow stallion
*Xafelar* is standing here, riding a |2|.shadow stallion
A tough Shienaran soldier waits here.
A warhorse is here, fighting Sazi.
* S HP:Scratched MV:Full > *Xafelar* slashes a warhorse's body very hard.
[hide ]
You attempt to hide yourself.
*Xafelar* slashes a warhorse's left foot into bloody fragments!
A warhorse tickles Sazi's right hand with his hit.
*Sazi* slashes a warhorse's body into bloody fragments!
A warhorse is dead! R.I.P.
Your blood freezes as you hear a warhorse's death cry.
*Xafelar* panics, and attempts to flee!
*Xafelar* leaves south riding a shadow stallion.
You silently approach your victim...
+
Lord Kajin bellows 'The criminal Xafelar shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
-
*Xafelar* has arrived from the south, riding a |3|.shadow stallion
*Xafelar* leaves south riding a shadow stallion.
*Sazi* makes a strange sound as you place a sharp, red stone dagger in his back!
*Sazi* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Sazi*'s death cry.
* R HP:Scratched MV:Fresh - Atlan: Hurt - Xafelar: Hurt > Randal tries to lance *Xafelar*, but he parries successfully.
You pierce *Xafelar*'s right hand hard.
*Xafelar* tries to slash Atlan, but he deflects the blow.
Atlan tries to slash *Xafelar*, but he parries successfully.
Falken hacks *Xafelar*'s left arm hard.
You do the best you can!
* R HP:Scratched MV:Fresh - Atlan: Hurt - Xafelar: Wounded > kill dark
You do the best you can!
* R HP:Scratched MV:Fresh - Atlan: Hurt - Xafelar: Wounded > kill dark
Lord Kajin bellows 'The criminal Xafelar shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
You pierce *Xafelar*'s body.
*Xafelar* panics, and attempts to flee!
You do the best you can!
* R HP:Scratched MV:Fresh - Atlan: Hurt - Xafelar: Wounded > kill dark
You do the best you can!
* R HP:Scratched MV:Fresh - Atlan: Hurt - Xafelar: Wounded > kill dark
*Xafelar* leaves north riding a shadow stallion.
They aren't here.
* R HP:Scratched MV:Fresh > kill dark
They aren't here.
kill dark
* R HP:Scratched MV:Fresh >
*Sazi* leaves north riding a shadow stallion.
* R HP:Scratched MV:Fresh > kill dark
They aren't here.
* R HP:Scratched MV:Fresh > They aren't here.
* R HP:Scratched MV:Fresh > kill dark
Atlan closes the pittrap.
They aren't here.
* R HP:Scratched MV:Fresh > They aren't here.
* R HP:Scratched MV:Fresh > dism
sneak
Carl narrates 'where we'
You stop riding him.
* HP:Scratched MV:Fresh > n
h
backstab h.dark
Ok, you'll try to move silently for a while.
* S HP:Scratched MV:Fresh > A Cleared Campsite
[ obvious exits: S ]
A campfire burns slowly, sending smoke into the sky.
*Sazi* is here, fighting a warhorse, riding a |1|.shadow stallion
*Xafelar* is standing here, riding a |2|.shadow stallion
A tough Shienaran soldier waits here.
A warhorse is here, fighting Sazi.
* S HP:Scratched MV:Full > *Xafelar* slashes a warhorse's body very hard.
[hide ]
You attempt to hide yourself.
*Xafelar* slashes a warhorse's left foot into bloody fragments!
A warhorse tickles Sazi's right hand with his hit.
*Sazi* slashes a warhorse's body into bloody fragments!
A warhorse is dead! R.I.P.
Your blood freezes as you hear a warhorse's death cry.
*Xafelar* panics, and attempts to flee!
*Xafelar* leaves south riding a shadow stallion.
You silently approach your victim...
+
Lord Kajin bellows 'The criminal Xafelar shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
-
*Xafelar* has arrived from the south, riding a |3|.shadow stallion
*Xafelar* leaves south riding a shadow stallion.
*Sazi* makes a strange sound as you place a sharp, red stone dagger in his back!
*Sazi* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Sazi*'s death cry.
Re: Stab Thread
Been on a huge dry-spell. It's not that I haven't landed pk stabs, it's that they aren't killing blows. I've died a ridiculous number of times over the past 7-10 days and have had zero kills to show for it. So, I decided I'd give it a go before boot tonight once I got the kids to bed. Ran down spine and found Erulisse in Tall THief, but she ported away as my stab timer ended, so missed that chance. In frustration, and with only 10 tics left before boot I high-tailed it to Caemy hoping to find something. I get into the city, no smells, but move a couple rooms and find a target. Sorry you died right before boot, but you had a name, so you were therefore a viable target. I have your eq, and will make sure to drop it where you can find it. I just hope you log on after reboot. Here's the log:
* S HP:Healthy MV:Haggard > sco
You have 360(360) hit and 32(237) movement points.
You have scored 108608562 experience points and 8996 quest points.
You need 1727210801 exp to level and 1004 qp to rank.
You have acquired 581 alt qps to date.
You have amassed 214 Turn points to date.
You have played 256 days and 10 hours (real time).
This ranks you as Puny the Great Havoc [Ko'bal 8] (Level 51).
You are standing.
* S HP:Healthy MV:Haggard > whe <-------- yeap you read that right... I was so motivated to get a kill that I went into a city already hagg... (reboot was coming, so that was another factor I considered)
Players in your Zone
--------------------
Puny - Outside the Western Gate of Caemlyn <----- No smells not a good sign. I will still check CCS perhaps I can find someone to clumsy in the nohide for fun and giggles.
l
* S HP:Healthy MV:Haggard > Outside the Western Gate of Caemlyn
The massive gates of Caemlyn, capital of Andor, rise before you to the
east. The bustle and noise of the city can be heard at all hours, and
during the day long lines of people form to enter the realm of Queen
Morgase, ruler of one of the greatest cities of the known world. Drifting
off towards Whitebridge to the west, the Caemlyn Road leaves its namesake
behind, amongst the colors of the Queen's Guard.
[ obvious exits: N E W ]
West: A badger is rummaging about, looking for stuff to eat.
An iron lantern hangs from the wall above the gate.
* S HP:Healthy MV:Haggard >
The Westgate is opened from the other side.
* S HP:Healthy MV:Haggard > e
Inside the Western Gate of Caemlyn
[ obvious exits: N E S W ]
North: A stout looking guard is here, walking the streets of Caemlyn.
East: A well-trained brute scowls at you.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shifty looking fellow patrols the streets picking up discarded belongings.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.
* S HP:Healthy MV:Haggard > whe
Players in your Zone
--------------------
Puny - Inside the Western Gate of Caemlyn
* S HP:Healthy MV:Haggard > e
Western End of a Wide Boulevard
[ obvious exits: E S W ]
East: A crow is here flying around.
South: A small dog is here, barking furiously.
West: A shifty looking fellow patrols the streets picking up discarded belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A well-trained brute scowls at you.
* S HP:Healthy MV:Haggard > e
A Wide Boulevard
[ obvious exits: N E S W ]
North: A worker busily earns a day's pay.
East: A stout looking guard is here, walking the streets of Caemlyn.
South: A black crow is here, watching.
West: A well-trained brute scowls at you.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A crow is here flying around.
A black crow is here, watching.
A rat scurries around trying to get out of sight.
A crow is here flying around.
A gray palfrey prances skittishly nearby.
*Rowland* is standing here. <-------------------------- Well hello there...................
A shifty looking fellow patrols the streets picking up discarded belongings.
* S HP:Healthy MV:Haggard > h
bh
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Haggard > [BACKSTAB H.HUMAN]
You silently approach your victim...
-=+**+
*Rowland* removes a hitching harness from a gray palfrey.
=- -=+*
*Rowland* makes a strange sound as you place a blackened steel kris in his back!
*Rowland* is dead! R.I.P. <------------------------------ 7-10 day dry spell FINALLY ended!!!!!!!!!!!!!!!!!!!!!
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Rowland*'s death cry.
* S HP:Healthy MV:Haggard > sco
You have 360(360) hit and 32(237) movement points.
You have scored 108608562 experience points and 8996 quest points.
You need 1727210801 exp to level and 1004 qp to rank.
You have acquired 581 alt qps to date.
You have amassed 214 Turn points to date.
You have played 256 days and 10 hours (real time).
This ranks you as Puny the Great Havoc [Ko'bal 8] (Level 51).
You are standing.
* S HP:Healthy MV:Haggard > whe <-------- yeap you read that right... I was so motivated to get a kill that I went into a city already hagg... (reboot was coming, so that was another factor I considered)
Players in your Zone
--------------------
Puny - Outside the Western Gate of Caemlyn <----- No smells not a good sign. I will still check CCS perhaps I can find someone to clumsy in the nohide for fun and giggles.
l
* S HP:Healthy MV:Haggard > Outside the Western Gate of Caemlyn
The massive gates of Caemlyn, capital of Andor, rise before you to the
east. The bustle and noise of the city can be heard at all hours, and
during the day long lines of people form to enter the realm of Queen
Morgase, ruler of one of the greatest cities of the known world. Drifting
off towards Whitebridge to the west, the Caemlyn Road leaves its namesake
behind, amongst the colors of the Queen's Guard.
[ obvious exits: N E W ]
West: A badger is rummaging about, looking for stuff to eat.
An iron lantern hangs from the wall above the gate.
* S HP:Healthy MV:Haggard >
The Westgate is opened from the other side.
* S HP:Healthy MV:Haggard > e
Inside the Western Gate of Caemlyn
[ obvious exits: N E S W ]
North: A stout looking guard is here, walking the streets of Caemlyn.
East: A well-trained brute scowls at you.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shifty looking fellow patrols the streets picking up discarded belongings.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.
* S HP:Healthy MV:Haggard > whe
Players in your Zone
--------------------
Puny - Inside the Western Gate of Caemlyn
* S HP:Healthy MV:Haggard > e
Western End of a Wide Boulevard
[ obvious exits: E S W ]
East: A crow is here flying around.
South: A small dog is here, barking furiously.
West: A shifty looking fellow patrols the streets picking up discarded belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A well-trained brute scowls at you.
* S HP:Healthy MV:Haggard > e
A Wide Boulevard
[ obvious exits: N E S W ]
North: A worker busily earns a day's pay.
East: A stout looking guard is here, walking the streets of Caemlyn.
South: A black crow is here, watching.
West: A well-trained brute scowls at you.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A crow is here flying around.
A black crow is here, watching.
A rat scurries around trying to get out of sight.
A crow is here flying around.
A gray palfrey prances skittishly nearby.
*Rowland* is standing here. <-------------------------- Well hello there...................
A shifty looking fellow patrols the streets picking up discarded belongings.
* S HP:Healthy MV:Haggard > h
bh
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Haggard > [BACKSTAB H.HUMAN]
You silently approach your victim...
-=+**+
*Rowland* removes a hitching harness from a gray palfrey.
=- -=+*
*Rowland* makes a strange sound as you place a blackened steel kris in his back!
*Rowland* is dead! R.I.P. <------------------------------ 7-10 day dry spell FINALLY ended!!!!!!!!!!!!!!!!!!!!!
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Rowland*'s death cry.
Re: Stab Thread
Congratulations. You offed a mostly clueless level 24.
Re: Stab Thread
Minding My Own Bussiness
In which at no point to I actually see Puny but my paranoia serves me well.
* HP:Battered SP:Full MV:Full > n
Above a Levee
Here, the tunnel is above a straight drop of several spans. The levee
system is closed and appears broken down. To the south, some light is
flooding though the tunnel, suggesting an opening.
[ obvious exits: S ]
* HP:Battered SP:Full MV:Full >
Shinobi narrates 'is hard to say'
* HP:Battered SP:Full MV:Full >
The levee is opened from the other side. <--------- Hrmmm
d
* HP:Battered SP:Full MV:Full > Center of the Spine
Bones are scattered throughout this part of the tunnel. The sickening smell
of rotting flesh and sour blood wafts to your nose. The levee system leads
up, but appears to be broken. To the west, there is another room with a
levee, that appears to smell better and work.
[ obvious exits: W U ]
* HP:Battered SP:Full MV:Full > hide
You attempt to hide yourself.
* HP:Battered SP:Full MV:Full > w
Deep Within the Spine
The sounds that echo through the rest of the tunnel all fall silent here,
as though all life was just cut short. The levee system squeaks silently as
the rope swings in a breeze that escaped into the tunnel. The cool air is
deathly silent, and it might be a good idea to move on.
[ obvious exits: E U ]
* HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
* HP:Battered SP:Full MV:Strong > where <-------------------- Maybe its a human?
Players in your Zone
--------------------
Erulisse - Deep Within the Spine
* HP:Battered SP:Full MV:Strong > w
Alas, you cannot go that way...
* HP:Battered SP:Full MV:Strong > u
A Slant in the Tunnel
Above a small levee system, the cave seems bright compared to the darkness
below. Harsh, gutteral voices are heard from below, suggesting something
insidious lurks here. Fragments of rock on the tunnel floor make it
difficult to keep your footing, and one must take care not to stumble down
into the lower reaches of the tunnel.
[ obvious exits: N D ]
* HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
* HP:Battered SP:Full MV:Strong > where
Players in your Zone
--------------------
Erulisse - A Slant in the Tunnel
* HP:Battered SP:Full MV:Strong > n
Turning in the Tunnel
The tunnel is pitch black in this area, or as close as you can come. Soft
footsteps are heard, yet it is impossible to determine their origin. The
tunnel curves southward and west, and strange echoes can be heard.
[ obvious exits: S W ]
The corpse of a thief is lying here.
* HP:Battered SP:Full MV:Strong > where
Players in your Zone
--------------------
Erulisse - Turning in the Tunnel
* HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
* HP:Battered SP:Full MV:Strong > w
Another Curve
Here deep within the tunnel, a foul stench seems to be centered. The stench
is strongly reminiscent of death. The tunnel continues east, yet to the
west something is obviously odd about the digging of the tunnel.
[ obvious exits: N E W ]
* HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
* HP:Battered SP:Full MV:Strong > where
Players in your Zone
--------------------
Erulisse - Another Curve
* HP:Battered SP:Full MV:Strong > n
A Dark Tunnel
The tunnel here has definitely seen life recently, as there are footprints
and the occasional digging tool scattered around. The footprints lead
southwards, suggesting life. To the north, the tunnel rises steadily and
seems to take a slight curve.
[ obvious exits: N S ]
* HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
emb
* HP:Battered SP:Full MV:Strong > You feel the flows of saidar coursing through your body. <---------------- And maybe not
* HP:Battered SP:Full MV:Strong > n
A Curve in the Tunnel
The tunnel begins to curve here, slanting south and east. The rocks seem to
be carved by someone with their bare hands, though why anyone would do that
is beyond imagining. To the south it seems that people may still be
inhabiting further reaches of the tunnel.
[ obvious exits: E S ]
* HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
* HP:Battered SP:Full MV:Strong > where
Players in your Zone
--------------------
Erulisse - A Curve in the Tunnel
* HP:Battered SP:Full MV:Strong > e
Northern End of the Tunnel
The rocks and rubble are built up into such a tall pile that they make a
sort of staircase leading upwards. To the west the tunnel seems to get only
darker and steeper. The air is thick with an undetermined foul stench.
[ obvious exits: W U ]
* HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
* HP:Battered SP:Full MV:Strong > sneak
w
Ok, you'll try to move silently for a while. <----------------------- Go back and take a look, what is the worst thing that could happen?
* S HP:Battered SP:Full MV:Strong > A Curve in the Tunnel
The tunnel begins to curve here, slanting south and east. The rocks seem to
be carved by someone with their bare hands, though why anyone would do that
is beyond imagining. To the south it seems that people may still be
inhabiting further reaches of the tunnel.
[ obvious exits: E S ]
* S HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
* S HP:Battered SP:Full MV:Strong > s
hide
A Dark Tunnel
The tunnel here has definitely seen life recently, as there are footprints
and the occasional digging tool scattered around. The footprints lead
southwards, suggesting life. To the north, the tunnel rises steadily and
seems to take a slight curve.
[ obvious exits: N S ]
* S HP:Battered SP:Full MV:Strong > You attempt to hide yourself.
* S HP:Battered SP:Full MV:Strong > s
Another Curve
Here deep within the tunnel, a foul stench seems to be centered. The stench
is strongly reminiscent of death. The tunnel continues east, yet to the
west something is obviously odd about the digging of the tunnel.
[ obvious exits: N E W ]
* S HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
* S HP:Battered SP:Full MV:Strong > where
Players in your Zone
--------------------
Erulisse - Another Curve
* S HP:Battered SP:Full MV:Strong >
Steg narrates 'carl go make more pk!'
* S HP:Battered SP:Full MV:Strong > n
A Dark Tunnel
The tunnel here has definitely seen life recently, as there are footprints
and the occasional digging tool scattered around. The footprints lead
southwards, suggesting life. To the north, the tunnel rises steadily and
seems to take a slight curve.
[ obvious exits: N S ]
* S HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
* S HP:Battered SP:Full MV:Tiring > emb
You are already in touch with saidar, can't you feel it?
* S HP:Battered SP:Full MV:Tiring > port <--------------------- Forget it, Eject!
[channel 'travel']
You begin to weave the appropriate flows...
*
Carl narrates 'I will soonish!'
=
Carl narrates 'maybe'
=-
Ok.
A flash of bright white light appears, and suddenly envelopes you.
In which at no point to I actually see Puny but my paranoia serves me well.
* HP:Battered SP:Full MV:Full > n
Above a Levee
Here, the tunnel is above a straight drop of several spans. The levee
system is closed and appears broken down. To the south, some light is
flooding though the tunnel, suggesting an opening.
[ obvious exits: S ]
* HP:Battered SP:Full MV:Full >
Shinobi narrates 'is hard to say'
* HP:Battered SP:Full MV:Full >
The levee is opened from the other side. <--------- Hrmmm
d
* HP:Battered SP:Full MV:Full > Center of the Spine
Bones are scattered throughout this part of the tunnel. The sickening smell
of rotting flesh and sour blood wafts to your nose. The levee system leads
up, but appears to be broken. To the west, there is another room with a
levee, that appears to smell better and work.
[ obvious exits: W U ]
* HP:Battered SP:Full MV:Full > hide
You attempt to hide yourself.
* HP:Battered SP:Full MV:Full > w
Deep Within the Spine
The sounds that echo through the rest of the tunnel all fall silent here,
as though all life was just cut short. The levee system squeaks silently as
the rope swings in a breeze that escaped into the tunnel. The cool air is
deathly silent, and it might be a good idea to move on.
[ obvious exits: E U ]
* HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
* HP:Battered SP:Full MV:Strong > where <-------------------- Maybe its a human?
Players in your Zone
--------------------
Erulisse - Deep Within the Spine
* HP:Battered SP:Full MV:Strong > w
Alas, you cannot go that way...
* HP:Battered SP:Full MV:Strong > u
A Slant in the Tunnel
Above a small levee system, the cave seems bright compared to the darkness
below. Harsh, gutteral voices are heard from below, suggesting something
insidious lurks here. Fragments of rock on the tunnel floor make it
difficult to keep your footing, and one must take care not to stumble down
into the lower reaches of the tunnel.
[ obvious exits: N D ]
* HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
* HP:Battered SP:Full MV:Strong > where
Players in your Zone
--------------------
Erulisse - A Slant in the Tunnel
* HP:Battered SP:Full MV:Strong > n
Turning in the Tunnel
The tunnel is pitch black in this area, or as close as you can come. Soft
footsteps are heard, yet it is impossible to determine their origin. The
tunnel curves southward and west, and strange echoes can be heard.
[ obvious exits: S W ]
The corpse of a thief is lying here.
* HP:Battered SP:Full MV:Strong > where
Players in your Zone
--------------------
Erulisse - Turning in the Tunnel
* HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
* HP:Battered SP:Full MV:Strong > w
Another Curve
Here deep within the tunnel, a foul stench seems to be centered. The stench
is strongly reminiscent of death. The tunnel continues east, yet to the
west something is obviously odd about the digging of the tunnel.
[ obvious exits: N E W ]
* HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
* HP:Battered SP:Full MV:Strong > where
Players in your Zone
--------------------
Erulisse - Another Curve
* HP:Battered SP:Full MV:Strong > n
A Dark Tunnel
The tunnel here has definitely seen life recently, as there are footprints
and the occasional digging tool scattered around. The footprints lead
southwards, suggesting life. To the north, the tunnel rises steadily and
seems to take a slight curve.
[ obvious exits: N S ]
* HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
emb
* HP:Battered SP:Full MV:Strong > You feel the flows of saidar coursing through your body. <---------------- And maybe not
* HP:Battered SP:Full MV:Strong > n
A Curve in the Tunnel
The tunnel begins to curve here, slanting south and east. The rocks seem to
be carved by someone with their bare hands, though why anyone would do that
is beyond imagining. To the south it seems that people may still be
inhabiting further reaches of the tunnel.
[ obvious exits: E S ]
* HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
* HP:Battered SP:Full MV:Strong > where
Players in your Zone
--------------------
Erulisse - A Curve in the Tunnel
* HP:Battered SP:Full MV:Strong > e
Northern End of the Tunnel
The rocks and rubble are built up into such a tall pile that they make a
sort of staircase leading upwards. To the west the tunnel seems to get only
darker and steeper. The air is thick with an undetermined foul stench.
[ obvious exits: W U ]
* HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
* HP:Battered SP:Full MV:Strong > sneak
w
Ok, you'll try to move silently for a while. <----------------------- Go back and take a look, what is the worst thing that could happen?
* S HP:Battered SP:Full MV:Strong > A Curve in the Tunnel
The tunnel begins to curve here, slanting south and east. The rocks seem to
be carved by someone with their bare hands, though why anyone would do that
is beyond imagining. To the south it seems that people may still be
inhabiting further reaches of the tunnel.
[ obvious exits: E S ]
* S HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
* S HP:Battered SP:Full MV:Strong > s
hide
A Dark Tunnel
The tunnel here has definitely seen life recently, as there are footprints
and the occasional digging tool scattered around. The footprints lead
southwards, suggesting life. To the north, the tunnel rises steadily and
seems to take a slight curve.
[ obvious exits: N S ]
* S HP:Battered SP:Full MV:Strong > You attempt to hide yourself.
* S HP:Battered SP:Full MV:Strong > s
Another Curve
Here deep within the tunnel, a foul stench seems to be centered. The stench
is strongly reminiscent of death. The tunnel continues east, yet to the
west something is obviously odd about the digging of the tunnel.
[ obvious exits: N E W ]
* S HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
* S HP:Battered SP:Full MV:Strong > where
Players in your Zone
--------------------
Erulisse - Another Curve
* S HP:Battered SP:Full MV:Strong >
Steg narrates 'carl go make more pk!'
* S HP:Battered SP:Full MV:Strong > n
A Dark Tunnel
The tunnel here has definitely seen life recently, as there are footprints
and the occasional digging tool scattered around. The footprints lead
southwards, suggesting life. To the north, the tunnel rises steadily and
seems to take a slight curve.
[ obvious exits: N S ]
* S HP:Battered SP:Full MV:Strong > hide
You attempt to hide yourself.
* S HP:Battered SP:Full MV:Tiring > emb
You are already in touch with saidar, can't you feel it?
* S HP:Battered SP:Full MV:Tiring > port <--------------------- Forget it, Eject!
[channel 'travel']
You begin to weave the appropriate flows...
*
Carl narrates 'I will soonish!'
=
Carl narrates 'maybe'
=-
Ok.
A flash of bright white light appears, and suddenly envelopes you.
Re: Stab Thread
where did you leave my stuff
lol you realize i was in the moment of shutting down and got me at least i ended your dry spell i guess
lol you realize i was in the moment of shutting down and got me at least i ended your dry spell i guess
Re: Stab Thread
Left your stuff in 4k wisdom house told Carl to let you know.
Re: Stab Thread
Okay so big'ish pk up north. Nettle is eating Zorgurz alive with weaves and I get destroyed by Steg and Jael. Fast forward a few minutes and I'm back blight pukes are there. Nettle is channie, so she is the target....
[backstab nettle]
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong > bh
[BACKSTAB H.HUMAN]
You silently approach your victim...
-
A fade slashes Nettle's body hard.
*Nettle* slashes a Dha'vol trolloc's right leg extremely hard.
A Dha'vol trolloc is dead! R.I.P.
Your blood freezes as you hear a Dha'vol trolloc's death cry.
A Dha'vol trolloc stops following Sazi.
A ramshorned trolloc tries to cleave Carl, but he deflects the blow.
A ramshorned trolloc tries to cleave Carl, but he parries successfully.
A ramshorned trolloc tries to cleave Carl, but he parries successfully.
A ramshorned trolloc tries to cleave Carl, but he parries successfully.
=
*Steg* tries to slice Sazi, but he deflects the blow.
+**+=-
Sazi sends *Nettle* sprawling with a powerful bash!
*Carl* sends Zorgruz sprawling with a powerful bash!
-=+
*Steg* mounts an attack against Sazi, but weak nerves get the better of him.
Sazi scythes *Nettle*'s head into bloody fragments!
A fade barely slashes Nettle's left hand.
*Carl* scythes Zorgruz's head hard.
A ramshorned trolloc tries to cleave Carl, but he deflects the blow.
A ramshorned trolloc tries to cleave Carl, but he deflects the blow.
A ramshorned trolloc cleaves Carl's right leg.
A ramshorned trolloc tries to cleave Carl, but he parries successfully.
*
You can't backstab a fighting person, too alert!
kk
* S HP:Battered MV:Strong > [backstab nettle] <---------------------- so Nettle is not 1.human back to targeting by name
Backstab them?!? They are in the throes of battle!
Sazi assumes an offensive striking posture.
* S HP:Battered MV:Strong >
*Livendros* crushes Zorgruz's left foot.
* S HP:Battered MV:Strong > kk
Sazi narrates 'bashe'
* S HP:Battered MV:Strong > [backstab nettle]
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong >
*Livendros* crushes Zorgruz's left leg hard.
Sazi scythes *Nettle*'s right leg extremely hard.
A fade slashes Nettle's body hard.
*Carl* scythes Zorgruz's body hard.
A ramshorned trolloc cleaves Carl's body.
A ramshorned trolloc tries to cleave Carl, but he deflects the blow.
A ramshorned trolloc tries to cleave Carl, but he deflects the blow.
A ramshorned trolloc tries to cleave Carl, but he deflects the blow.
* S HP:Battered MV:Strong >
*Carl* looks at Sazi.
kk
* S HP:Battered MV:Strong > [backstab nettle]
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong > kk
*Carl* beams a smile at Sazi.
[backstab nettle]
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong >
Zorgruz panics, and attempts to flee!
* S HP:Battered MV:Strong >
Sazi avoids being bashed by *Steg* who loses his balance and falls!
* S HP:Battered MV:Strong > kk
*Livendros* barely crushes Zorgruz's left foot.
*Nettle* slashes Sazi's body hard.
Sazi panics, and attempts to flee!
A fade slashes Nettle's left hand.
Zorgruz smites *Livendros*'s right arm hard.
A ramshorned trolloc barely cleaves Carl's right leg.
A ramshorned trolloc cleaves Carl's left arm.
A ramshorned trolloc barely cleaves Carl's body.
A ramshorned trolloc tries to cleave Carl, but he deflects the blow.
[backstab nettle]
Backstab them?!? They are in the throes of battle!
Sazi leaves north riding a shadow stallion.
* S HP:Battered MV:Strong >
Zorgruz panics, and attempts to flee!
* S HP:Battered MV:Strong >
*Nettle* panics, and attempts to flee! <---------------------- Yes, my precious... flee and re-enter to weave while not engaged... *grin*
* S HP:Battered MV:Strong >
*Nettle* leaves south riding a warhorse.
* S HP:Battered MV:Strong > kk
Zorgruz leaves north.
* S HP:Battered MV:Strong > [backstab nettle]
Backstab who?
* S HP:Battered MV:Strong >
Sazi tries to scythe *Steg*, but he parries successfully.
* S HP:Battered MV:Strong > kk
*Nettle* has arrived from the south, riding a warhorse. <------ AAANNNDDD Here she is!!!!
[backstab nettle]
You silently approach your victim... <----- okay, please be running a targeted weave not a 1.dark cause I'm currently 1.dark...
-
*Steg* tries to slice Sazi, but he parries successfully.
A fade joins Sazi's fight!
*Carl* scythes a ramshorned trolloc's right leg hard.
A ramshorned trolloc tries to cleave Carl, but he parries successfully.
A ramshorned trolloc cleaves Carl's body.
A ramshorned trolloc cleaves Carl's head.
A ramshorned trolloc tickles Carl's body with his cleave.
Sazi panics, and attempts to flee!
=+
Sazi leaves south riding a shadow stallion.
*Steg* panics, and attempts to flee!
*Steg* leaves north riding a Domani razor.
**+=- -
*Livendros* panics, and attempts to flee!
*Steg* has arrived from the north, riding a Domani razor.
=
*Steg* tries to slice you, but you parry successfully.
+
*Steg* tries to slice you, but you parry successfully. <-------- NO NO NO Stop that... You'll ruin EVERYTHING!!!!
A fade slashes Livendros's body.
*Carl* tries to scythe a ramshorned trolloc, but he parries successfully.
A ramshorned trolloc tries to cleave Carl, but he deflects the blow.
A ramshorned trolloc tries to cleave Carl, but he parries successfully.
A ramshorned trolloc cleaves Carl's body.
A ramshorned trolloc cleaves Carl's right leg.
*
*Nettle* makes a strange sound as you place a blackened steel kris in her back! <-------------------- YEAH!!!! Victory!!!!!
*Nettle* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Nettle*'s death cry.
*Livendros* leaves north riding a warhorse.
--------------------------------------------------------------------------------------------------------
Meanwhile back at the Stronghold....
* S HP:Wounded MV:Tiring > i
You are carrying:
the severed head of Nettle the Human slain in the Blight
* S HP:Wounded MV:Tiring > sco
You have 254(360) hit and 161(237) movement points.
You have scored 108599766 experience points and 8999 quest points.
You need 1727219597 exp to level and 1001 qp to rank.
You have acquired 581 alt qps to date.
You have amassed 244 Turn points to date.
You have played 256 days and 11 hours (real time).
This ranks you as Puny the Great Havoc [Ko'bal 8] (Level 51).
You are standing.
sav
* S HP:Wounded MV:Tiring > Saving Puny.
* S HP:Wounded MV:Tiring > give tuft clerk
You give the severed head of Nettle the Human slain in the Blight to a tactician's clerk.
* S HP:Wounded MV:Tiring >
A tactician's clerk says 'Well done, Puny.'
* S HP:Wounded MV:Tiring >
A hooved trolloc leaves up.
* S HP:Hurt MV:Fresh >
A hooved trolloc leaves east.
* S HP:Hurt MV:Fresh >
A trolloc scout narrates 'Humans in the Blight!'
* S HP:Hurt MV:Fresh > sco
You have 304(360) hit and 237(237) movement points.
You have scored 108599766 experience points and 9006 quest points.
You need 1727219597 exp to level and 994 qp to rank. <---------------------- YES!!! FINALLY after literal weeks of floating close to but never below 1k.. I break the 1k tnr mark! *dance* *cheer* *cry maybe a little* *dance again!*
You have acquired 581 alt qps to date.
You have amassed 244 Turn points to date.
You have played 256 days and 11 hours (real time).
This ranks you as Puny the Great Havoc [Ko'bal 8] (Level 51).
You are standing.
[backstab nettle]
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong > bh
[BACKSTAB H.HUMAN]
You silently approach your victim...
-
A fade slashes Nettle's body hard.
*Nettle* slashes a Dha'vol trolloc's right leg extremely hard.
A Dha'vol trolloc is dead! R.I.P.
Your blood freezes as you hear a Dha'vol trolloc's death cry.
A Dha'vol trolloc stops following Sazi.
A ramshorned trolloc tries to cleave Carl, but he deflects the blow.
A ramshorned trolloc tries to cleave Carl, but he parries successfully.
A ramshorned trolloc tries to cleave Carl, but he parries successfully.
A ramshorned trolloc tries to cleave Carl, but he parries successfully.
=
*Steg* tries to slice Sazi, but he deflects the blow.
+**+=-
Sazi sends *Nettle* sprawling with a powerful bash!
*Carl* sends Zorgruz sprawling with a powerful bash!
-=+
*Steg* mounts an attack against Sazi, but weak nerves get the better of him.
Sazi scythes *Nettle*'s head into bloody fragments!
A fade barely slashes Nettle's left hand.
*Carl* scythes Zorgruz's head hard.
A ramshorned trolloc tries to cleave Carl, but he deflects the blow.
A ramshorned trolloc tries to cleave Carl, but he deflects the blow.
A ramshorned trolloc cleaves Carl's right leg.
A ramshorned trolloc tries to cleave Carl, but he parries successfully.
*
You can't backstab a fighting person, too alert!
kk
* S HP:Battered MV:Strong > [backstab nettle] <---------------------- so Nettle is not 1.human back to targeting by name
Backstab them?!? They are in the throes of battle!
Sazi assumes an offensive striking posture.
* S HP:Battered MV:Strong >
*Livendros* crushes Zorgruz's left foot.
* S HP:Battered MV:Strong > kk
Sazi narrates 'bashe'
* S HP:Battered MV:Strong > [backstab nettle]
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong >
*Livendros* crushes Zorgruz's left leg hard.
Sazi scythes *Nettle*'s right leg extremely hard.
A fade slashes Nettle's body hard.
*Carl* scythes Zorgruz's body hard.
A ramshorned trolloc cleaves Carl's body.
A ramshorned trolloc tries to cleave Carl, but he deflects the blow.
A ramshorned trolloc tries to cleave Carl, but he deflects the blow.
A ramshorned trolloc tries to cleave Carl, but he deflects the blow.
* S HP:Battered MV:Strong >
*Carl* looks at Sazi.
kk
* S HP:Battered MV:Strong > [backstab nettle]
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong > kk
*Carl* beams a smile at Sazi.
[backstab nettle]
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Strong >
Zorgruz panics, and attempts to flee!
* S HP:Battered MV:Strong >
Sazi avoids being bashed by *Steg* who loses his balance and falls!
* S HP:Battered MV:Strong > kk
*Livendros* barely crushes Zorgruz's left foot.
*Nettle* slashes Sazi's body hard.
Sazi panics, and attempts to flee!
A fade slashes Nettle's left hand.
Zorgruz smites *Livendros*'s right arm hard.
A ramshorned trolloc barely cleaves Carl's right leg.
A ramshorned trolloc cleaves Carl's left arm.
A ramshorned trolloc barely cleaves Carl's body.
A ramshorned trolloc tries to cleave Carl, but he deflects the blow.
[backstab nettle]
Backstab them?!? They are in the throes of battle!
Sazi leaves north riding a shadow stallion.
* S HP:Battered MV:Strong >
Zorgruz panics, and attempts to flee!
* S HP:Battered MV:Strong >
*Nettle* panics, and attempts to flee! <---------------------- Yes, my precious... flee and re-enter to weave while not engaged... *grin*
* S HP:Battered MV:Strong >
*Nettle* leaves south riding a warhorse.
* S HP:Battered MV:Strong > kk
Zorgruz leaves north.
* S HP:Battered MV:Strong > [backstab nettle]
Backstab who?
* S HP:Battered MV:Strong >
Sazi tries to scythe *Steg*, but he parries successfully.
* S HP:Battered MV:Strong > kk
*Nettle* has arrived from the south, riding a warhorse. <------ AAANNNDDD Here she is!!!!
[backstab nettle]
You silently approach your victim... <----- okay, please be running a targeted weave not a 1.dark cause I'm currently 1.dark...
-
*Steg* tries to slice Sazi, but he parries successfully.
A fade joins Sazi's fight!
*Carl* scythes a ramshorned trolloc's right leg hard.
A ramshorned trolloc tries to cleave Carl, but he parries successfully.
A ramshorned trolloc cleaves Carl's body.
A ramshorned trolloc cleaves Carl's head.
A ramshorned trolloc tickles Carl's body with his cleave.
Sazi panics, and attempts to flee!
=+
Sazi leaves south riding a shadow stallion.
*Steg* panics, and attempts to flee!
*Steg* leaves north riding a Domani razor.
**+=- -
*Livendros* panics, and attempts to flee!
*Steg* has arrived from the north, riding a Domani razor.
=
*Steg* tries to slice you, but you parry successfully.
+
*Steg* tries to slice you, but you parry successfully. <-------- NO NO NO Stop that... You'll ruin EVERYTHING!!!!
A fade slashes Livendros's body.
*Carl* tries to scythe a ramshorned trolloc, but he parries successfully.
A ramshorned trolloc tries to cleave Carl, but he deflects the blow.
A ramshorned trolloc tries to cleave Carl, but he parries successfully.
A ramshorned trolloc cleaves Carl's body.
A ramshorned trolloc cleaves Carl's right leg.
*
*Nettle* makes a strange sound as you place a blackened steel kris in her back! <-------------------- YEAH!!!! Victory!!!!!
*Nettle* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Nettle*'s death cry.
*Livendros* leaves north riding a warhorse.
--------------------------------------------------------------------------------------------------------
Meanwhile back at the Stronghold....
* S HP:Wounded MV:Tiring > i
You are carrying:
the severed head of Nettle the Human slain in the Blight
* S HP:Wounded MV:Tiring > sco
You have 254(360) hit and 161(237) movement points.
You have scored 108599766 experience points and 8999 quest points.
You need 1727219597 exp to level and 1001 qp to rank.
You have acquired 581 alt qps to date.
You have amassed 244 Turn points to date.
You have played 256 days and 11 hours (real time).
This ranks you as Puny the Great Havoc [Ko'bal 8] (Level 51).
You are standing.
sav
* S HP:Wounded MV:Tiring > Saving Puny.
* S HP:Wounded MV:Tiring > give tuft clerk
You give the severed head of Nettle the Human slain in the Blight to a tactician's clerk.
* S HP:Wounded MV:Tiring >
A tactician's clerk says 'Well done, Puny.'
* S HP:Wounded MV:Tiring >
A hooved trolloc leaves up.
* S HP:Hurt MV:Fresh >
A hooved trolloc leaves east.
* S HP:Hurt MV:Fresh >
A trolloc scout narrates 'Humans in the Blight!'
* S HP:Hurt MV:Fresh > sco
You have 304(360) hit and 237(237) movement points.
You have scored 108599766 experience points and 9006 quest points.
You need 1727219597 exp to level and 994 qp to rank. <---------------------- YES!!! FINALLY after literal weeks of floating close to but never below 1k.. I break the 1k tnr mark! *dance* *cheer* *cry maybe a little* *dance again!*
You have acquired 581 alt qps to date.
You have amassed 244 Turn points to date.
You have played 256 days and 11 hours (real time).
This ranks you as Puny the Great Havoc [Ko'bal 8] (Level 51).
You are standing.
Re: Stab Thread
Vampa removed my Immunity to Puny...#hellmud