Fail!
Re: Fail!
panic spam ftw
You silently approach your victim...
+w
n
Cancelled.
*Taleena* tries to strike you, but you parry successfully.
No way! You're fighting for your life!
* S HP:Beaten MV:Weary - Taleena: Scratched > No way! You're fighting for your life!
* S HP:Beaten MV:Weary - Taleena: Scratched > nar nof
You try to pierce *Taleena*, but she parries successfully.
* S HP:Beaten MV:Weary - Taleena: Scratched > d
You narrate 'nof'
* S HP:Beaten MV:Weary - Taleena: Scratched > No way! You're fighting for your life!
* S HP:Beaten MV:Weary - Taleena: Scratched > w
n
You try to pierce *Taleena*, but she parries successfully.
* S HP:Beaten MV:Weary - Taleena: Scratched > f
No way! You're fighting for your life!
* S HP:Beaten MV:Weary - Taleena: Scratched > w
No way! You're fighting for your life!
n
You panic and attempt to flee!na: Scratched >
You are incapacitated and will slowly die, if not aided.
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!
S HP:Critical MV:Weary > You're in pretty bad shape, unable to do anything!
S HP:Critical MV:Weary >
You are dead! Sorry...
You silently approach your victim...
+w
n
Cancelled.
*Taleena* tries to strike you, but you parry successfully.
No way! You're fighting for your life!
* S HP:Beaten MV:Weary - Taleena: Scratched > No way! You're fighting for your life!
* S HP:Beaten MV:Weary - Taleena: Scratched > nar nof
You try to pierce *Taleena*, but she parries successfully.
* S HP:Beaten MV:Weary - Taleena: Scratched > d
You narrate 'nof'
* S HP:Beaten MV:Weary - Taleena: Scratched > No way! You're fighting for your life!
* S HP:Beaten MV:Weary - Taleena: Scratched > w
n
You try to pierce *Taleena*, but she parries successfully.
* S HP:Beaten MV:Weary - Taleena: Scratched > f
No way! You're fighting for your life!
* S HP:Beaten MV:Weary - Taleena: Scratched > w
No way! You're fighting for your life!
n
You panic and attempt to flee!na: Scratched >
You are incapacitated and will slowly die, if not aided.
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!
S HP:Critical MV:Weary > You're in pretty bad shape, unable to do anything!
S HP:Critical MV:Weary >
You are dead! Sorry...
Re: Fail!
[ch mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* HP:Scratched MV:Full - the enormous worm: Critical >
You scythe the enormous worm's body into bloody fragments!
The enormous worm is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear the enormous worm's death cry.
*Equitant* has arrived from the south.
A shadow stallion has arrived from the south.
*Decrepit* has arrived from the south.
*Zorgruz* has arrived from the south.
*Serebii* has arrived from the south.
*Serebii* hacks Aish's body hard.
*Decrepit* tickles your right leg with his pound.
* HP:Scratched MV:Full - Decrepit: Wounded > vv
*Zorgruz* pounds your right arm.
*Equitant* leaves north.
A shadow stallion leaves north.
* HP:Scratched MV:Full - Decrepit: Wounded > [ch mood brave]
You chose to go berserk, now live or die with it!
* HP:Scratched MV:Full - Decrepit: Battered > nar well dung
A shrill piercing scream reverberates through the area.
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* HP:Scratched MV:Full - the enormous worm: Critical >
You scythe the enormous worm's body into bloody fragments!
The enormous worm is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear the enormous worm's death cry.
*Equitant* has arrived from the south.
A shadow stallion has arrived from the south.
*Decrepit* has arrived from the south.
*Zorgruz* has arrived from the south.
*Serebii* has arrived from the south.
*Serebii* hacks Aish's body hard.
*Decrepit* tickles your right leg with his pound.
* HP:Scratched MV:Full - Decrepit: Wounded > vv
*Zorgruz* pounds your right arm.
*Equitant* leaves north.
A shadow stallion leaves north.
* HP:Scratched MV:Full - Decrepit: Wounded > [ch mood brave]
You chose to go berserk, now live or die with it!
* HP:Scratched MV:Full - Decrepit: Battered > nar well dung
A shrill piercing scream reverberates through the area.
-
- Posts: 128
- Joined: Mon Mar 23, 2015 3:04 pm
Re: Fail!
I wish someone would hurry up and change channie damage output :P
* HP:Battered MV:Weary > b
A Winding Road
[ obvious exits: N W ]
A rat scurries around trying to get out of sight.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Battered MV:Weary > [k human]
They aren't here.
Zorgruz narrates 'they not orch blight gap'
* HP:Battered MV:Weary > [bash ]
Bash who?
* HP:Battered MV:Weary > n
]
b
*Alison* has arrived from the north, riding a warhorse.
A Road by a Hill
[ obvious exits: N S ]
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > s
[bash ]
Bash who?
* HP:Battered MV:Weary > ]
b
A Winding Road
[ obvious exits: N W ]
*Alison* is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Battered MV:Weary > [k human]
You try to blast *Alison*, but she deflects the blow.
[bash ] y - Alison: Beaten >
*Alison* barely slashes your right arm.
A shivering tree tries to hit Alison, but she deflects the blow.
A shivering tree joins a shivering tree's fight!
*
*Alison* panics, and attempts to flee!
A shivering tree hits Alison's left leg.
A shivering tree barely hits Alison's right leg.
*Alison* slashes your body.
You blast *Alison*'s right leg hard.
As *Alison* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Weary - Alison: Critical > sta
]
Gryk narrates 'i prob dead'
* HP:Battered MV:Weary - Alison: Critical > ]
A shivering tree barely hits Alison's body.
A shivering tree tickles Alison's right arm with its hit.
You try to blast *Alison*, but she parries successfully.
Do you not consider fighting as standing?
* HP:Battered MV:Weary - Alison: Critical > [k human]
You do the best you can!
* HP:Battered MV:Weary - Alison: Critical > ]
[k human]
You do the best you can!
]
* HP:Battered MV:Weary - Alison: Critical > [k human]
You do the best you can!
* HP:Battered MV:Weary - Alison: Critical > ]
[k human]
You do the best you can!
* HP:Battered MV:Weary - Alison: Critical > ]
*Alison* panics, and attempts to flee!
[k human]
You do the best you can!
]
TICK IN 5 SECONDS.
* HP:Battered MV:Weary - Alison: Critical > [k human]
You do the best you can!
* HP:Battered MV:Weary - Alison: Critical > ]
]
[k human]
You do the best you can!
Gryk narrates 'am hagged in df rent'
* HP:Battered MV:Weary - Alison: Critical >
*Alison* leaves north riding a warhorse.
* HP:Battered MV:Weary > ]
[k human]
They aren't here.
n
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > ]
b
[k human]
They aren't here.
* HP:Battered MV:Weary > A Road by a Hill
[ obvious exits: N S ]
*Alison* is standing here, riding a warhorse.
* HP:Battered MV:Weary > [k human]
You try to blast *Alison*, but she deflects the blow.
[bash ] y - Alison: Critical >
As *Alison* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Weary - Alison: Critical >
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Alison*!
* HP:Critical MV:Weary - Alison: Critical > '
*Alison* slashes your body.
You wish that your wounds would stop BLEEDING so much!
f
* HP:Critical MV:Weary - Alison: Critical > w
n
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!n: Critical >
get cider pack
The night has begun.
Your heartbeat calms down more as you feel less panicked.
Timer now at 58 secs.
quaff cider
You are incapacitated and will slowly die, if not aided.
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded >
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Alison devour your flesh.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
* HP:Battered MV:Weary > b
A Winding Road
[ obvious exits: N W ]
A rat scurries around trying to get out of sight.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Battered MV:Weary > [k human]
They aren't here.
Zorgruz narrates 'they not orch blight gap'
* HP:Battered MV:Weary > [bash ]
Bash who?
* HP:Battered MV:Weary > n
]
b
*Alison* has arrived from the north, riding a warhorse.
A Road by a Hill
[ obvious exits: N S ]
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > s
[bash ]
Bash who?
* HP:Battered MV:Weary > ]
b
A Winding Road
[ obvious exits: N W ]
*Alison* is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Battered MV:Weary > [k human]
You try to blast *Alison*, but she deflects the blow.
[bash ] y - Alison: Beaten >
*Alison* barely slashes your right arm.
A shivering tree tries to hit Alison, but she deflects the blow.
A shivering tree joins a shivering tree's fight!
*
*Alison* panics, and attempts to flee!
A shivering tree hits Alison's left leg.
A shivering tree barely hits Alison's right leg.
*Alison* slashes your body.
You blast *Alison*'s right leg hard.
As *Alison* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Weary - Alison: Critical > sta
]
Gryk narrates 'i prob dead'
* HP:Battered MV:Weary - Alison: Critical > ]
A shivering tree barely hits Alison's body.
A shivering tree tickles Alison's right arm with its hit.
You try to blast *Alison*, but she parries successfully.
Do you not consider fighting as standing?
* HP:Battered MV:Weary - Alison: Critical > [k human]
You do the best you can!
* HP:Battered MV:Weary - Alison: Critical > ]
[k human]
You do the best you can!
]
* HP:Battered MV:Weary - Alison: Critical > [k human]
You do the best you can!
* HP:Battered MV:Weary - Alison: Critical > ]
[k human]
You do the best you can!
* HP:Battered MV:Weary - Alison: Critical > ]
*Alison* panics, and attempts to flee!
[k human]
You do the best you can!
]
TICK IN 5 SECONDS.
* HP:Battered MV:Weary - Alison: Critical > [k human]
You do the best you can!
* HP:Battered MV:Weary - Alison: Critical > ]
]
[k human]
You do the best you can!
Gryk narrates 'am hagged in df rent'
* HP:Battered MV:Weary - Alison: Critical >
*Alison* leaves north riding a warhorse.
* HP:Battered MV:Weary > ]
[k human]
They aren't here.
n
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > ]
b
[k human]
They aren't here.
* HP:Battered MV:Weary > A Road by a Hill
[ obvious exits: N S ]
*Alison* is standing here, riding a warhorse.
* HP:Battered MV:Weary > [k human]
You try to blast *Alison*, but she deflects the blow.
[bash ] y - Alison: Critical >
As *Alison* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Weary - Alison: Critical >
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Alison*!
* HP:Critical MV:Weary - Alison: Critical > '
*Alison* slashes your body.
You wish that your wounds would stop BLEEDING so much!
f
* HP:Critical MV:Weary - Alison: Critical > w
n
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!n: Critical >
get cider pack
The night has begun.
Your heartbeat calms down more as you feel less panicked.
Timer now at 58 secs.
quaff cider
You are incapacitated and will slowly die, if not aided.
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Winded >
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Alison devour your flesh.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
Re: Fail!
(your steg scalp hidden 1n malkier)
* R HP:Beaten SP:Full MV:Tiring > s
e
A Road by a Hill
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.
* R HP:Beaten SP:Full MV:Tiring > s
A Road by a Hill
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.
* R HP:Beaten SP:Full MV:Tiring > A Winding Road
[ obvious exits: N W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A rat has arrived from the north.
* R HP:Beaten SP:Full MV:Tiring > Alas, you cannot go that way...
This session you've missed 18 spams out of 239 (75 percent misspams)
* R HP:Beaten SP:Full MV:Tiring > s
Alas, you cannot go that way...
This session you've missed 19 spams out of 240 (79 percent misspams)
* R HP:Beaten SP:Full MV:Tiring > Alas, you cannot go that way...
This session you've missed 20 spams out of 240 (83 percent misspams)
* R HP:Beaten SP:Full MV:Tiring > w
*Pulverwise* tries to blast you, but you deflect the blow.
* R HP:Beaten SP:Full MV:Tiring - Pulverwise: Battered > w
No way! You're fighting for your life!
*Pulverwise* panics, and attempts to flee!
* R HP:Beaten SP:Full MV:Tiring - Pulverwise: Battered > k h.dark
channel 'flame strike' dark
You barely slash *Pulverwise*'s body.
You swiftly dodge a shivering tree's attempt to hit you.
A shivering tree joins a shivering tree's fight!
No way! You're fighting for your life!
* R HP:Beaten SP:Full MV:Tiring - Pulverwise: Battered > You do the best you can!
*Pulverwise* leaves north.
Nobody here by that name.Tiring - a shivering tree: Scratched >
* R HP:Beaten SP:Full MV:Tiring - a shivering tree: Scratched > w
flee
* R HP:Beaten SP:Full MV:Tiring - a shivering tree: Scratched > You slash a shivering tree's trunk extremely hard.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
No way! You're fighting for your life!
You panic and attempt to flee!g - a shivering tree: Hurt >
You flee head over heels.
A Road by a Hill
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* is standing here.
* R HP:Beaten SP:Full MV:Tiring >
*Pulverwise* leaves south.
* R HP:Beaten SP:Full MV:Tiring > channel 'flame strike' dark
Nobody here by that name.Tiring >
* R HP:Beaten SP:Full MV:Tiring > s
k h.dark
A Winding Road
[ obvious exits: N W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* is standing here.
A rat scurries around trying to get out of sight.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Pulverwise* leaves north.
channel 'flame strike' dark
* R HP:Beaten SP:Full MV:Tiring > They aren't here.
Nobody here by that name.Tiring >
* R HP:Beaten SP:Full MV:Tiring >
*Pulverwise* has arrived from the north.
* R HP:Beaten SP:Full MV:Tiring >
*Pulverwise* tries to blast you, but you deflect the blow.
* R HP:Beaten SP:Full MV:Tiring - Pulverwise: Battered >
You barely slash *Pulverwise*'s right arm.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
* R HP:Beaten SP:Full MV:Tiring - Pulverwise: Battered > flee
PANIC! You couldn't escape!
* R HP:Beaten SP:Full MV:Tiring - Pulverwise: Battered > channel 'fireball' pulverwise
A shivering tree hits your left leg.lverwise: Battered >
You wish that your wounds would stop BLEEDING so much!
A shivering tree barely hits your right leg.
You wish that your wounds would stop BLEEDING so much!
You slash *Pulverwise*'s body.
*Pulverwise* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!
You begin to weave the appropriate flows...
You dodge a bash from *Pulverwise* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
+
-
A shivering tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!
A shivering tree tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!
*Pulverwise* tries to blast you, but you parry successfully.
Ouch! You couldn't maintain the flows.
* R HP:Critical SP:Full MV:Tiring - Pulverwise: Battered > channel 'fireball' pulverwise
flee
You begin to weave the appropriate flows...
Cancelled.
You panic and attempt to flee!
You flee head over heels.
A Road by a Hill
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Full MV:Tiring > s
*Pulverwise* has arrived from the south.
channel 'fireball' pulverwise
* R HP:Critical SP:Full MV:Tiring >
*Pulverwise* tries to blast you, but you deflect the blow.
* R HP:Critical SP:Full MV:Tiring - Pulverwise: Battered > No way! You're fighting for your life!
You begin to weave the appropriate flows...ise: Battered >
-
You dodge a bash from *Pulverwise* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Pulverwise*.
* R HP:Critical SP:Strong MV:Tiring - Pulverwise: Critical > TICK IN 5 SECONDS.
channel 'fireball' pulverwise
You slash *Pulverwise*'s body.
You begin to weave the appropriate flows...rwise: Critical >
*
*Pulverwise* panics, and attempts to flee!
=
The night has begun.
Timer now at 64 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 64 secs.
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Pulverwise*.
*Pulverwise* is incapacitated and will slowly die, if not aided.
* R HP:Critical SP:Strong MV:Strong - Pulverwise: Critical > channel 'flame strike' dark
You begin to weave the appropriate flows...
=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Streaks of Fire burn through *Pulverwise*, leaving only a blackened corpse.
*Pulverwise* is dead! R.I.P.
Your blood freezes as you hear *Pulverwise*'s death cry.
* R HP:Critical SP:Strong MV:Strong >
* R HP:Critical SP:Strong MV:Strong > na rip pulver
Ok.
* R HP:Beaten SP:Full MV:Tiring > s
e
A Road by a Hill
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.
* R HP:Beaten SP:Full MV:Tiring > s
A Road by a Hill
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.
* R HP:Beaten SP:Full MV:Tiring > A Winding Road
[ obvious exits: N W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A rat has arrived from the north.
* R HP:Beaten SP:Full MV:Tiring > Alas, you cannot go that way...
This session you've missed 18 spams out of 239 (75 percent misspams)
* R HP:Beaten SP:Full MV:Tiring > s
Alas, you cannot go that way...
This session you've missed 19 spams out of 240 (79 percent misspams)
* R HP:Beaten SP:Full MV:Tiring > Alas, you cannot go that way...
This session you've missed 20 spams out of 240 (83 percent misspams)
* R HP:Beaten SP:Full MV:Tiring > w
*Pulverwise* tries to blast you, but you deflect the blow.
* R HP:Beaten SP:Full MV:Tiring - Pulverwise: Battered > w
No way! You're fighting for your life!
*Pulverwise* panics, and attempts to flee!
* R HP:Beaten SP:Full MV:Tiring - Pulverwise: Battered > k h.dark
channel 'flame strike' dark
You barely slash *Pulverwise*'s body.
You swiftly dodge a shivering tree's attempt to hit you.
A shivering tree joins a shivering tree's fight!
No way! You're fighting for your life!
* R HP:Beaten SP:Full MV:Tiring - Pulverwise: Battered > You do the best you can!
*Pulverwise* leaves north.
Nobody here by that name.Tiring - a shivering tree: Scratched >
* R HP:Beaten SP:Full MV:Tiring - a shivering tree: Scratched > w
flee
* R HP:Beaten SP:Full MV:Tiring - a shivering tree: Scratched > You slash a shivering tree's trunk extremely hard.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
No way! You're fighting for your life!
You panic and attempt to flee!g - a shivering tree: Hurt >
You flee head over heels.
A Road by a Hill
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* is standing here.
* R HP:Beaten SP:Full MV:Tiring >
*Pulverwise* leaves south.
* R HP:Beaten SP:Full MV:Tiring > channel 'flame strike' dark
Nobody here by that name.Tiring >
* R HP:Beaten SP:Full MV:Tiring > s
k h.dark
A Winding Road
[ obvious exits: N W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* is standing here.
A rat scurries around trying to get out of sight.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Pulverwise* leaves north.
channel 'flame strike' dark
* R HP:Beaten SP:Full MV:Tiring > They aren't here.
Nobody here by that name.Tiring >
* R HP:Beaten SP:Full MV:Tiring >
*Pulverwise* has arrived from the north.
* R HP:Beaten SP:Full MV:Tiring >
*Pulverwise* tries to blast you, but you deflect the blow.
* R HP:Beaten SP:Full MV:Tiring - Pulverwise: Battered >
You barely slash *Pulverwise*'s right arm.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
* R HP:Beaten SP:Full MV:Tiring - Pulverwise: Battered > flee
PANIC! You couldn't escape!
* R HP:Beaten SP:Full MV:Tiring - Pulverwise: Battered > channel 'fireball' pulverwise
A shivering tree hits your left leg.lverwise: Battered >
You wish that your wounds would stop BLEEDING so much!
A shivering tree barely hits your right leg.
You wish that your wounds would stop BLEEDING so much!
You slash *Pulverwise*'s body.
*Pulverwise* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!
You begin to weave the appropriate flows...
You dodge a bash from *Pulverwise* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
+
-
A shivering tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!
A shivering tree tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!
*Pulverwise* tries to blast you, but you parry successfully.
Ouch! You couldn't maintain the flows.
* R HP:Critical SP:Full MV:Tiring - Pulverwise: Battered > channel 'fireball' pulverwise
flee
You begin to weave the appropriate flows...
Cancelled.
You panic and attempt to flee!
You flee head over heels.
A Road by a Hill
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Full MV:Tiring > s
*Pulverwise* has arrived from the south.
channel 'fireball' pulverwise
* R HP:Critical SP:Full MV:Tiring >
*Pulverwise* tries to blast you, but you deflect the blow.
* R HP:Critical SP:Full MV:Tiring - Pulverwise: Battered > No way! You're fighting for your life!
You begin to weave the appropriate flows...ise: Battered >
-
You dodge a bash from *Pulverwise* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Pulverwise*.
* R HP:Critical SP:Strong MV:Tiring - Pulverwise: Critical > TICK IN 5 SECONDS.
channel 'fireball' pulverwise
You slash *Pulverwise*'s body.
You begin to weave the appropriate flows...rwise: Critical >
*
*Pulverwise* panics, and attempts to flee!
=
The night has begun.
Timer now at 64 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 64 secs.
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Pulverwise*.
*Pulverwise* is incapacitated and will slowly die, if not aided.
* R HP:Critical SP:Strong MV:Strong - Pulverwise: Critical > channel 'flame strike' dark
You begin to weave the appropriate flows...
=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Streaks of Fire burn through *Pulverwise*, leaving only a blackened corpse.
*Pulverwise* is dead! R.I.P.
Your blood freezes as you hear *Pulverwise*'s death cry.
* R HP:Critical SP:Strong MV:Strong >
* R HP:Critical SP:Strong MV:Strong > na rip pulver
Ok.
Re: Fail!
Well that's a really strong statement.
I think things would be ok if channies had max str at 13 or 14 (making it really tough to function in combo) and max hps in the 260 range. Lots of damage output (which is great for the mud imo so more people die) but also much easier to kill.
I think things would be ok if channies had max str at 13 or 14 (making it really tough to function in combo) and max hps in the 260 range. Lots of damage output (which is great for the mud imo so more people die) but also much easier to kill.
Re: Fail!
Yeah, obviously a very sweeping statement, and I agree there are other ways to bring balance, and jestins suggestions are perfectly reasonable. However the way they are now is absolutely ridiculous. Channies can go combo, break over 300 hp easily and have insane def, they are not even close to glass cannons anymore, they are more like tanks (the literal army type, not the mud absy type).
I believe there would be plenty of fixes if there were coders, but without them it's extremely hard and they are busted as ****. I was checking on ls and approximately 40% of ls who list was channelers, that's a gd problem.
I believe there would be plenty of fixes if there were coders, but without them it's extremely hard and they are busted as ****. I was checking on ls and approximately 40% of ls who list was channelers, that's a gd problem.
Re: Fail!
I feel like a lost one on one is a weird situation to bring up how broken channelers may or may not be. If there are problems with channelers (and I think there are some, but way less now that port is neutered -- HP cap would be super helpful), that log is a pretty shitty example of it. That looked exactly as I'd expect it to go because:
a) Missed bashes happen.
b) Master warrior didn't zerk with trees splitting parry and opted to roll a bash instead.
If he's zerk and/or any of those bashes land and he zerks, it's almost surely a pretty dead channeler.
a) Missed bashes happen.
b) Master warrior didn't zerk with trees splitting parry and opted to roll a bash instead.
If he's zerk and/or any of those bashes land and he zerks, it's almost surely a pretty dead channeler.
Re: Fail!
o HP:Battered MV:Weary > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
o HP:Battered MV:Weary > z e
[scan ]
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A beaked trolloc is here, scouting.
o HP:Battered MV:Weary > z e
e
kill human
[scan ]
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A beaked trolloc is here, scouting.
o HP:Battered MV:Weary > kill human
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The dismembered corpse of a Dha'vol trolloc is lying here.
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A beaked trolloc is here, scouting.
o HP:Battered MV:Weary > They aren't here.
o HP:Battered MV:Weary > kill human
kill human
They aren't here.
o HP:Battered MV:Weary > They aren't here.
o HP:Battered MV:Weary > They aren't here.
o HP:Battered MV:Weary > change posture defensive
change mood wimpy
Posture changed to: Defensive
o HP:Battered MV:Weary > Mood changed to: Wimpy
o HP:Battered MV:Weary > dd
[diag h.human]
No-one by that name here.
o HP:Battered MV:Weary > dd
0
kill human
kill human
[diag h.human]
No-one by that name here.
o HP:Battered MV:Weary > [where ]
Players in your Zone
--------------------
Rakkard - In Front Of The Dark Tower
You catch the scent of many horses nearby.
o HP:Battered MV:Weary > dd
They aren't here.
o HP:Battered MV:Weary > kill human
They aren't here.
o HP:Battered MV:Weary > [diag h.human]
No-one by that name here.
o HP:Battered MV:Weary > kill human
They aren't here.
o HP:Battered MV:Weary > They aren't here.
o HP:Battered MV:Weary > dd
[diag h.human]
No-one by that name here.
o HP:Wounded MV:Weary > kill human
They aren't here.
kill human
kill human
o HP:Wounded MV:Weary > kill human
kill human
kill human
They aren't here.
o HP:Wounded MV:Weary > They aren't here.
o HP:Wounded MV:Weary > They aren't here.
look
o HP:Wounded MV:Weary > They aren't here.
o HP:Wounded MV:Weary > They aren't here.
o HP:Wounded MV:Weary > n --------------------------------------------------> Quickly checking out the mob situation in fence. Probably gonna run N when they hit, as there are 4 of them and Naugrim just died.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The dismembered corpse of a Dha'vol trolloc is lying here.
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A beaked trolloc is here, scouting.
o HP:Wounded MV:Weary > s
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.
There are some tracks of a trolloc leaving south.
*Terinor* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Naugrim tells you 'you loot?'
* HP:Wounded MV:Weary > *Terinor* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Wounded MV:Weary - Terinor: Scratched >
You try to slash *Terinor*, but he parries successfully.
*Terinor* tries to scythe you, but you parry successfully.
* HP:Wounded MV:Weary - Terinor: Scratched > f
*Terinor* closes the fence.
PANIC! You couldn't escape!
* HP:Wounded MV:Weary - Terinor: Scratched > f
PANIC! You couldn't escape!
* HP:Wounded MV:Weary - Terinor: Scratched > f
PANIC! You couldn't escape!
* HP:Wounded MV:Weary - Terinor: Scratched > b
You try to slash *Terinor*, but he parries successfully.
*Terinor* tries to scythe you, but you parry successfully.
[bash ]
=
Naugrim tells you 'guess you chased tho so no'
-
*Terinor* tries to scythe you, but you parry successfully.
As *Terinor* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Weary > open fence
f
The fence is opened from the other side.
* HP:Wounded MV:Weary >
*Terinor* closes the fence.
* HP:Wounded MV:Weary >
*Terinor* tries to scythe you, but you deflect the blow.
*Terinor* opens the fence.
* HP:Wounded MV:Weary - Terinor: Scratched > It's already open!
You panic and attempt to flee!r: Scratched >
*Terinor* closes the fence.
PANIC! You couldn't escape!
* HP:Wounded MV:Weary - Terinor: Scratched > f
PANIC! You couldn't escape!
* HP:Wounded MV:Weary - Terinor: Scratched > bash
You try to slash *Terinor*, but he parries successfully.
*Terinor* tries to scythe you, but you parry successfully.
=
The fence is opened from the other side.
*Via* has arrived from the south, riding a gray palfrey.
8
f
-
*Terinor* tries to scythe you, but you parry successfully.
*Terinor* closes the fence.
Cancelled.
[op oakdoor]
I see no oakdoor here.
The fence is opened from the other side.ed >
You panic and attempt to flee!
*Terinor* closes the fence.
bash
PANIC! You couldn't escape!
The fence is opened from the other side.ed >
-
*Terinor* tries to scythe you, but you parry successfully.
*Terinor* closes the fence.
=
The fence is opened from the other side.
+
*Terinor* closes the fence.
The fence is opened from the other side.
+
*Terinor* closes the fence.
The fence is opened from the other side.
=
*Terinor* closes the fence.
The fence is opened from the other side.
-
*Terinor* closes the fence.
The fence is opened from the other side.
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *Via*!
*Terinor* closes the fence.
The fence is opened from the other side.
-
*Terinor* closes the fence.
The fence is opened from the other side.
As *Terinor* avoids your bash, you topple over and fall to the ground!
* HP:Beaten MV:Weary >
*Via* tries to strike you, but you parry successfully.
*Terinor* scythes your left foot hard.
*Terinor* closes the fence.
The fence is opened from the other side.
* HP:Beaten MV:Weary - Via: Wounded > op fence
f
*Terinor* closes the fence.
The fence is opened from the other side.
* HP:Beaten MV:Weary - Via: Wounded >
*Terinor* closes the fence.
* HP:Beaten MV:Weary - Via: Wounded > Ok.
cha wimp 50000
* HP:Beaten MV:Weary - Via: Wounded > You try to slash *Via*, but she parries successfully.
*Terinor* tries to scythe you, but you deflect the blow.
*Terinor* closes the fence.
PANIC! You couldn't escape!
* HP:Beaten MV:Weary - Via: Wounded > You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
Your body is pierced by razor sharp ice spikes sent by *Via*!
You will now flee if you go below 205 hit points.
* HP:Critical MV:Weary - Via: Wounded > rol
You roll your eyes.
* HP:Critical MV:Weary - Via: Wounded > op fence
f
Ok.
* HP:Critical MV:Weary - Via: Wounded > *Terinor* closes the fence.
PANIC! You couldn't escape!
* HP:Critical MV:Weary - Via: Wounded > op fence
f
You try to slash *Via*, but she parries successfully.
*Terinor* tries to scythe you, but you deflect the blow.
*Via* coughs and shivers.
Your heartbeat calms down more as you feel less panicked.
Ok.
* HP:Critical MV:Winded - Via: Wounded > *Terinor* closes the fence.
PANIC! You couldn't escape!
* HP:Critical MV:Winded - Via: Wounded > b
[bash ]
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Via is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
Naugrim the Rabid Hunter is resting here.
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
o HP:Battered MV:Weary > z e
[scan ]
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A beaked trolloc is here, scouting.
o HP:Battered MV:Weary > z e
e
kill human
[scan ]
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A beaked trolloc is here, scouting.
o HP:Battered MV:Weary > kill human
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The dismembered corpse of a Dha'vol trolloc is lying here.
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A beaked trolloc is here, scouting.
o HP:Battered MV:Weary > They aren't here.
o HP:Battered MV:Weary > kill human
kill human
They aren't here.
o HP:Battered MV:Weary > They aren't here.
o HP:Battered MV:Weary > They aren't here.
o HP:Battered MV:Weary > change posture defensive
change mood wimpy
Posture changed to: Defensive
o HP:Battered MV:Weary > Mood changed to: Wimpy
o HP:Battered MV:Weary > dd
[diag h.human]
No-one by that name here.
o HP:Battered MV:Weary > dd
0
kill human
kill human
[diag h.human]
No-one by that name here.
o HP:Battered MV:Weary > [where ]
Players in your Zone
--------------------
Rakkard - In Front Of The Dark Tower
You catch the scent of many horses nearby.
o HP:Battered MV:Weary > dd
They aren't here.
o HP:Battered MV:Weary > kill human
They aren't here.
o HP:Battered MV:Weary > [diag h.human]
No-one by that name here.
o HP:Battered MV:Weary > kill human
They aren't here.
o HP:Battered MV:Weary > They aren't here.
o HP:Battered MV:Weary > dd
[diag h.human]
No-one by that name here.
o HP:Wounded MV:Weary > kill human
They aren't here.
kill human
kill human
o HP:Wounded MV:Weary > kill human
kill human
kill human
They aren't here.
o HP:Wounded MV:Weary > They aren't here.
o HP:Wounded MV:Weary > They aren't here.
look
o HP:Wounded MV:Weary > They aren't here.
o HP:Wounded MV:Weary > They aren't here.
o HP:Wounded MV:Weary > n --------------------------------------------------> Quickly checking out the mob situation in fence. Probably gonna run N when they hit, as there are 4 of them and Naugrim just died.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The dismembered corpse of a Dha'vol trolloc is lying here.
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A beaked trolloc is here, scouting.
o HP:Wounded MV:Weary > s
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.
There are some tracks of a trolloc leaving south.
*Terinor* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Naugrim tells you 'you loot?'
* HP:Wounded MV:Weary > *Terinor* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Wounded MV:Weary - Terinor: Scratched >
You try to slash *Terinor*, but he parries successfully.
*Terinor* tries to scythe you, but you parry successfully.
* HP:Wounded MV:Weary - Terinor: Scratched > f
*Terinor* closes the fence.
PANIC! You couldn't escape!
* HP:Wounded MV:Weary - Terinor: Scratched > f
PANIC! You couldn't escape!
* HP:Wounded MV:Weary - Terinor: Scratched > f
PANIC! You couldn't escape!
* HP:Wounded MV:Weary - Terinor: Scratched > b
You try to slash *Terinor*, but he parries successfully.
*Terinor* tries to scythe you, but you parry successfully.
[bash ]
=
Naugrim tells you 'guess you chased tho so no'
-
*Terinor* tries to scythe you, but you parry successfully.
As *Terinor* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Weary > open fence
f
The fence is opened from the other side.
* HP:Wounded MV:Weary >
*Terinor* closes the fence.
* HP:Wounded MV:Weary >
*Terinor* tries to scythe you, but you deflect the blow.
*Terinor* opens the fence.
* HP:Wounded MV:Weary - Terinor: Scratched > It's already open!
You panic and attempt to flee!r: Scratched >
*Terinor* closes the fence.
PANIC! You couldn't escape!
* HP:Wounded MV:Weary - Terinor: Scratched > f
PANIC! You couldn't escape!
* HP:Wounded MV:Weary - Terinor: Scratched > bash
You try to slash *Terinor*, but he parries successfully.
*Terinor* tries to scythe you, but you parry successfully.
=
The fence is opened from the other side.
*Via* has arrived from the south, riding a gray palfrey.
8
f
-
*Terinor* tries to scythe you, but you parry successfully.
*Terinor* closes the fence.
Cancelled.
[op oakdoor]
I see no oakdoor here.
The fence is opened from the other side.ed >
You panic and attempt to flee!
*Terinor* closes the fence.
bash
PANIC! You couldn't escape!
The fence is opened from the other side.ed >
-
*Terinor* tries to scythe you, but you parry successfully.
*Terinor* closes the fence.
=
The fence is opened from the other side.
+
*Terinor* closes the fence.
The fence is opened from the other side.
+
*Terinor* closes the fence.
The fence is opened from the other side.
=
*Terinor* closes the fence.
The fence is opened from the other side.
-
*Terinor* closes the fence.
The fence is opened from the other side.
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *Via*!
*Terinor* closes the fence.
The fence is opened from the other side.
-
*Terinor* closes the fence.
The fence is opened from the other side.
As *Terinor* avoids your bash, you topple over and fall to the ground!
* HP:Beaten MV:Weary >
*Via* tries to strike you, but you parry successfully.
*Terinor* scythes your left foot hard.
*Terinor* closes the fence.
The fence is opened from the other side.
* HP:Beaten MV:Weary - Via: Wounded > op fence
f
*Terinor* closes the fence.
The fence is opened from the other side.
* HP:Beaten MV:Weary - Via: Wounded >
*Terinor* closes the fence.
* HP:Beaten MV:Weary - Via: Wounded > Ok.
cha wimp 50000
* HP:Beaten MV:Weary - Via: Wounded > You try to slash *Via*, but she parries successfully.
*Terinor* tries to scythe you, but you deflect the blow.
*Terinor* closes the fence.
PANIC! You couldn't escape!
* HP:Beaten MV:Weary - Via: Wounded > You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
Your body is pierced by razor sharp ice spikes sent by *Via*!
You will now flee if you go below 205 hit points.
* HP:Critical MV:Weary - Via: Wounded > rol
You roll your eyes.
* HP:Critical MV:Weary - Via: Wounded > op fence
f
Ok.
* HP:Critical MV:Weary - Via: Wounded > *Terinor* closes the fence.
PANIC! You couldn't escape!
* HP:Critical MV:Weary - Via: Wounded > op fence
f
You try to slash *Via*, but she parries successfully.
*Terinor* tries to scythe you, but you deflect the blow.
*Via* coughs and shivers.
Your heartbeat calms down more as you feel less panicked.
Ok.
* HP:Critical MV:Winded - Via: Wounded > *Terinor* closes the fence.
PANIC! You couldn't escape!
* HP:Critical MV:Winded - Via: Wounded > b
[bash ]
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Via is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
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For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
Naugrim the Rabid Hunter is resting here.
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- Posts: 128
- Joined: Mon Mar 23, 2015 3:04 pm
Re: Fail!
Vaen wrote:
a) Missed bashes happen.
b) Master warrior didn't zerk with trees splitting parry and opted to roll a bash instead.
If he's zerk and/or any of those bashes land and he zerks, it's almost surely a pretty dead channeler.
Tough one to zerk, sadly 4 other pukes zone. I did have str tea on, and a t-axe. The difference goes that a master ob with one of the best bashing weapons and 21 str can miss 2 bashes, and against anyone else it's frustrating, against a combo channie in dung eq in the right weather it's 200+ HP, and realistically only one of those missed bashes costs me the HP. Channies just need to do less damage as quickly to balance them in my view, meaning they're still a force to be reckoned with, but far less bash in room with 3 channies = dead, or missed bash = dead scenarios. If a channie had to be zerk and unable to flee to do that damage output, that would be a-ok in my opinion too!