Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Fri Jul 21, 2017 12:55 pm

War.

Jaster
Posts: 380
Joined: Fri Apr 03, 2015 1:17 pm

Re: Fail!

Post by Jaster » Fri Jul 21, 2017 5:34 pm

Masaj wrote:
Beads of cold sweat emerge from *Masaj*'s face!
Should have just looted Laman's, in retrospect - was probably the only reason all three of you weren't dead by the time the 4th guy showed up. Since I was only wounded and at least 2/3 of you didn't know where the mobol damage rooms were or why I was "instafleeing" from them.

Don't like that Lykan died, but do have to appreciate the irony of a battle being 100% swung against a fade by the use of fear.
Austin says 'was afk'
THIS IS HELL MUD, DON'T AFK!
The irony of someone blasting me for killing someone afk is you both then killing someone while afk! I guess the punishment was served when you both died. Regardless, this is HellMud. Don't afk :P

Masaj
Posts: 123
Joined: Fri Apr 15, 2016 8:06 pm

Re: Fail!

Post by Masaj » Fri Jul 21, 2017 5:57 pm

We didn't, so...

Jaster
Posts: 380
Joined: Fri Apr 03, 2015 1:17 pm

Re: Fail!

Post by Jaster » Fri Jul 21, 2017 6:20 pm

Well, obviously you didn't. He came back too quick and won. Lol

Sleven
Posts: 26
Joined: Sun Mar 22, 2015 12:08 pm

Re: Fail!

Post by Sleven » Sat Jul 22, 2017 6:49 pm

Ambush ftw.

* R HP:Critical MV:Winded > On Grassy Slopes
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A fierce merlin is here flying around.
A delicate, pastel butterfly is here flying around.
A squirrel is here, chittering.
A woodpecker is here flying around.

* R HP:Critical MV:Winded > trac trolloc
=
You could find no tracks at all.

* R HP:Critical MV:Winded > w
The Coppice on the Crest
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A woodpecker is visible flying high in the sky.
A handsome stag stands here, ready to run.
An ogier quietly surveys the stedding.

* R HP:Critical MV:Winded > w
The Verdant Bluff
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A female Ogier stands here, flowers braided in her hair.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Winded > s
The Mouth of the Ravine
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
You sense a hidden life form in the area...
Suddenly *Phalz* places a curved clear dagger in your back!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Phalz: Hurt > fl
You panic and attempt to flee!

e

You flee head over heels.
The Verdant Bluff
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A female Ogier stands here, flowers braided in her hair.
An ancient, gnarled tree looms over you.



--------------------------


* HP:Battered MV:Tiring - Phalz: Critical > *Phalz* tries to pierce you, but you deflect the blow.
You pierce *Phalz*'s body extremely hard.
*Phalz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Phalz*'s death cry.

Morris
Posts: 72
Joined: Sat Nov 12, 2016 2:42 pm

Re: Fail!

Post by Morris » Sat Jul 22, 2017 9:20 pm

hahaha

Graham

Re: Fail!

Post by Graham » Sun Jul 23, 2017 2:42 pm

Players in your Zone
--------------------
Graham - A Cleared Campsite

* R HP:Beaten MV:Tiring > 11
[kill h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
*Amino* has arrived from the south, riding a shadow stallion.

look
* R HP:Beaten MV:Tiring >
*Amino* smites your body very hard.

* R HP:Beaten MV:Tiring - Amino: Scratched > 11
*Zeeb* tries to pierce you, but you parry successfully.
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A campfire burns slowly, sending smoke into the sky.
*Zeeb* is here, fighting YOU!
*Amino* is here, fighting YOU!, riding a shadow stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Tiring - Amino: Scratched > *Zeeb* tries to pierce you, but you parry successfully.
A sergeant joins your fight!
A soldier joins a sergeant's fight!
You smite *Amino*'s left leg very hard.
[kill h.dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Amino: Scratched > f
s
PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - Amino: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Amino: Scratched > f
s
A sergeant bellows 'The myrddraal Amino has been spotted!'
You panic and attempt to flee!


*Zeeb* panics, and attempts to flee!


Chiandra chats 'Anyone link to a good name generator please? I got 14 17 17 18 14 last nihht but want to try for better mentals witbout giving this up'
*Zorgruz* has arrived from the south.

s

*Zorgruz* tries to blast you, but you deflect the blow.

s

A soldier scythes Amino's left arm.
A sergeant blasts Zeeb's left leg.
*Amino* tries to smite you, but you parry successfully.
*Amino* sends you sprawling with a powerful bash!


A sergeant bellows 'Argh! The foul beast Zorgruz has been spotted!'
*Zeeb* leaves south.


Amino assumes an offensive striking posture.

not

*Zeeb* pierces your head extremely hard.
You wish that your wounds would stop BLEEDING so much!


s

*Zeeb* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!

A sergeant joins a soldier's fight!
*Zorgruz* blasts your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

A soldier tickles Amino's right leg with his scythe.
*Amino* smites your body very hard.
You wish that your wounds would stop BLEEDING so much!


w
w
You flee head over heels.
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
Correcting map position after fleeing.
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring > s
w
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > s
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > w
Alas, you cannot go that way...

w
* R HP:Critical MV:Tiring > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Critical MV:Tiring > s
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

s
* R HP:Critical MV:Tiring > s
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > w
w
A sergeant bellows 'Argh! The foul beast Zorgruz has been spotted!'
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Chernobog* is standing here.
*Chernobog* tries to pierce you, but you deflect the blow.

* R HP:Critical MV:Tiring - Chernobog: Healthy > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Chernobog: Healthy > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Chernobog: Healthy > f
No way! You're fighting for your life!

You panic and attempt to flee!ernobog: Healthy >


*Zorgruz* has arrived from the north.


*Zorgruz* tries to blast you, but you parry successfully.


*Zorgruz* tries to blast you, but you parry successfully.
*Chernobog* tries to pierce you, but you parry successfully.

n

You flee head over heels.
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
Correcting map position after fleeing.
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
Chiandra chats 'fc btw'

w
* R HP:Critical MV:Tiring > w
w
*Zorgruz* has arrived from the east.
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Critical MV:Tiring > *Zorgruz* has arrived from the east.
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Critical MV:Tiring > *Zorgruz* has arrived from the east.
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > *Zorgruz* has arrived from the east.
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Critical MV:Tiring > s
*Zorgruz* has arrived from the east.
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Critical MV:Tiring > *Zorgruz* has arrived from the east.
Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > s
*Zorgruz* has arrived from the north.
Thick Forest
Here the trees have become much more closely packed, making movement among
them very difficult. It doesn't look like you can move any farther south or
east, only back to the north and west, where the forest begins to thin out
again.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Critical MV:Tiring > s
*Zorgruz* has arrived from the north.
Alongside a Road
The towers of Fal Dara stick out through the trees and above the hills.
Off to the west runs the road towards Tar Valon, and a steep hill lies
to the south. Rocks and briar bushes line the edge of the road and
some rugged weeds have made their home in these hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > w
*Zorgruz* has arrived from the north.
Atop a Cliff
This hill overlooks a gully to the west, with the road running down
below. Hoofprints and bootprints cover the ground and the bushes have
been beaten down here. Apparently this is a favorite spot for the
Shienarans to watch the road, though most trouble from the Blight would
approach on the northern side of the city.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A dun mare is here, snorting angrily.

w
* R HP:Critical MV:Tiring > s
*Zorgruz* has arrived from the north.
Foot of a Hill
The hills overlooking the road lie to the north, while to the west can
be found the road itself. Small and stunted trees shade a dry creekbed
littered with smooth stones.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > w
*Zorgruz* has arrived from the north.
Alas, you cannot go that way...

s
* R HP:Critical MV:Tiring > Curve in the Road
Here the road bends to the west and continues towards Fal Dara to the
north. A well-beaten path leads off to the east and up towards the cliffs
that flank the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Critical MV:Tiring > *Zorgruz* has arrived from the east.
Southward Bend
The road leads off towards a farm to your west and climbs a steep hill
to your north. You could follow the road on around towards the east
where it leads to Fal Dara's towering grey walls.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > *Zorgruz* has arrived from the east.
Road Around a Hill
The road veers around a hill, headed west. The towers of Fal Dara can
be seen to the north, jutting above the steep hills. Some of the trees
seen from the road have been split apart by the harsh Shienaran winter.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Fal Dara Road
The road straightens out at the foot of a steep hill and heads off
towards the south. To the east it curves again on its meandering way
towards Fal Dara. A tree overlooking the road here has had branches
shorn off, perhaps for firewood.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Path Into the Foothills
Leaving the road behind, the foothills spread out to the east and
south. Occasionally horse droppings can be seen - a reminder of the
vigilance of the Shienaran mounted patrols. The hills will envelop the
unwary, and one never knows what might lie beyond the next rise.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > e
s
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Critical MV:Tiring > e
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An antelope blends into the scenery.

* R HP:Critical MV:Tiring > e
Among the Hills
While not the highest, this hill provides a decent view. To the west a
glimpse of the road can be seen, and to the southeast it appears as if
smoke or steam is rising from a small cave. Much can be gleaned by watching
from here.
[ obvious exits: S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A mushroom grows here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Tiring > s
Alas, you cannot go that way...

e
* R HP:Critical MV:Tiring > e
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > e
Winding Through the Hills
The rise and fall of the hills continues on. Here and there small trees
cling to life and the occasional flower can be seen in the tough and thorny
grasslands.
[ obvious exits: N E ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > At a Bare Foundation
Long ago a house appears to have stood here. Now all the walls have fallen
into grass covered mounds and only a stone foundation remains. The hills
silently surround what man has made and keep their secrets.
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An antelope blends into the scenery.
A timber wolf is here, snarling hungrily.
The large dark wolf slinks here, eyes filled with an animal cunning.

* R HP:Critical MV:Tiring > s
End Of The Barren Trail
This small, shrouded trail finally comes to an end after winding through
the woods of Shienar. Off to the west some kind of foundation rises from
the ground. The trail does head back off south to begin its journey back to
Fal Dara. A grouping of trees lies to the east.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A fox is here, hunting for rabbits.

e
* R HP:Critical MV:Tiring > A Cove Of Trees
A trail that lies to both the south and west, coupled with a sheer cliff
face to the north and east, has cut off these trees from the rest of the
forest. The top of the cliff is as high as the trees that loom over you,
making the only choices to go onto the trail.
[ obvious exits: S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > A Turn In The Trail
A large cove of trees springs into view to the north forcing the trail to
make a curve to the east. Off in the east the trail makes another turn as
well. South is also an option with the trail running along the cliff face.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > n
Forrested Ridge
The tops of trees overtake the view to the west. A ridge drops straight
down in that direction as well, with small pebbles and dirt free falling
when the earth is given too much vibration. The ridge continues to both the
north and south. Going east would eventually bring someone to Fal Dara.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > n
Forrested Ridge
For as much as the land is wooded to the west down a tall ridge, the
surrounding terrain to the north, east and south is pretty much devoid of
trees. Trees do appear to the south off in the distance, but that is a ways
off. Fal Dara's towers can be seen on the horizon to the east.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Critical MV:Tiring > n
Approaching Fal Dara
With land running in all directions but south, a good view can be seen of
the surrounding area. Fal Dara towers in the short distance to the east
while a cliff falls off to the south. Small rock crumbles slowly from the
cliff, falling to the valley floor forming a makeshift ramp.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Critical MV:Tiring > e
Approaching Fal Dara
No one coming from this way toward Fal Dara has a chance of approaching
unannounced. The land is oddly flat and the watchtowers of Fal Dara can be
seen to the east with ease. Hills begin a slow roll to the west and a cliff
seems visible in the distance to the north and south.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > c
Approaching Fal Dara
With the mighty military fortress of Fal Dara looming to the east, this
spot seems to be in perpetual shadows. A cliff drops straight down to the
north, although a small cave is visible directly below. The cliff face
continues along to the west and the land runs off to the south.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Critical MV:Tiring > e
Nearing Fal Dara
A scenic view over the forests to the north can be seen from the edge of
this cliff. However, journey to the north is impossible considering that
the cliff towers over even the tallest trees. Fal Dara, stronghold of
Shienar, stands off to the east, rising even further above the forests
below. The cliff continues off to the west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > [call ]
You don't see a closed gate.

* R HP:Critical MV:Tiring > sc
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
A soft leather pouch has been discarded here.
A wooden practice shield has been dropped here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black cat meanders to an unknown destination.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Critical MV:Tiring > You have 6(404) hit and 109(166) movement points.
You have scored 108840129 experience points and 0 quest points.
You need 1726979234 exp to reach the next level.
You have amassed 714 Turn points to date.
You have played 13 days and 11 hours (real time).
This ranks you as Graham Greene {Apprentice to Coraen Gaidin} (Level 51).
You are standing.

* R HP:Critical MV:Tiring >
The night has begun.
Your heartbeat calms down more as you feel less panicked.

phalz
Posts: 153
Joined: Thu Dec 29, 2016 7:14 pm

Re: Fail!

Post by phalz » Mon Jul 24, 2017 7:07 pm

before i hear oh ambush this or ambush that. i spent 20 mins holding piss because i was on my way to hidden to do so and saw slevypoo near TT. after not being able to hold it i set a bush so i wouldnt get stabbed in "hell mud" because i had to run to the bathroom in the middle of a 1 on 1 rogue fight. im actually suprised worked at all still considering its such a taboo. also why bother having it still at all if the damage it does is less than 2. just my thoughts

Zeeb
Posts: 262
Joined: Tue Nov 17, 2015 6:42 pm

Re: Fail!

Post by Zeeb » Mon Jul 24, 2017 7:57 pm

pretty sure ambush is a % of current HPs now, so impossible to finish someone with it...but you can start a fight with it ok I suppose, i've never tried.

Solen
Posts: 156
Joined: Sun Mar 22, 2015 5:30 am

Re: Fail!

Post by Solen » Wed Jul 26, 2017 5:27 am

Players in your Zone
--------------------
Solen - Caemlyn Central Square

* S HP:Healthy MV:Tiring>
who
Arashi has arrived from the north, riding a |1|.gray palfrey.
Players
-------
Xaoc of Two Rivers
Kylen of Kandor
Kush of Irinjavar, Legion Logistician [Legion of Unity]
Kasindra of Illian
Arashi of Murandy
Sierra of Illian (Idle)
Calista of Illian
Ekko of Two Rivers
Solen of Two Rivers
Altair of Kandor

10 players displayed.

* S HP:Healthy MV:Tiring>

You swiftly dodge Arashi's attempt to strike you.

* S HP:Healthy MV:Tiring - Arashi: Scratched>

The Caemlyn cityguard growls menacingly.

l
* S HP:Healthy MV:Tiring - Arashi: Scratched>
You pierce Arashi's left leg.
Caemlyn Central Square
You are in a large stone square, right in the middle of Caemlyn's outer
city. You see a wide boulevard to the north, and the path to the inner
city. There are a number of shops around you. The density of the population
is really quite incredible. It's almost impossible to relax as you are
being constantly bumped and jostled. From here you can really get a good
view of the outer city, and this just makes you appreciate the older inner
city all the more. A large banner hangs nearby, depicting a map of
Caemlyn's outer city.
[ obvious exits: N E S W ]
North: A simple man blends into the crowd of the city.
East: A stout looking guard is here, walking the streets of Caemlyn.
South: A black dog is here, wagging its tail.
West: A merchant guard eyes you warily, intent on keeping order.
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a water skin is hidden here.
Arashi of Murandy is here, fighting YOU!, riding a |1|.gray palfrey.
A young woman walks by.
The Caemlyn cityguard is here, fighting Arashi.
A gleeman is here, playing a lute.
The Caemlyn town crier stands here, spreading the news.

* S HP:Healthy MV:Tiring - Arashi: Scratched>

The Caemlyn cityguard slashes Arashi's body hard.
You try to pierce Arashi, but he deflects the blow.
Arashi tries to strike you, but you deflect the blow.

* S HP:Healthy MV:Tiring - Arashi: Scratched>
sheath
dra shiny

Kush has arrived from the north.

* S HP:Healthy MV:Tiring - Arashi: Scratched>
change mood brave
Kush leaves east.
You sheath a curved clear dagger into a dark riding cape of mottled brown.

* S HP:Healthy MV:Tiring - Arashi: Scratched>
The Caemlyn cityguard slashes Arashi's left arm hard.
The Caemlyn cityguard tickles Arashi's left arm with his slash.
You try to quietly draw a curved clear dagger from a dark riding cape of mottled brown.
You pierce Arashi's body very hard.
You pierce Arashi's right arm hard.
You are already wielding a weapon!

* S HP:Healthy MV:Tiring - Arashi: Hurt>
Mood changed to: Brave

* S HP:Healthy MV:Tiring - Arashi: Hurt>
l
kill arashi
Caemlyn Central Square
You are in a large stone square, right in the middle of Caemlyn's outer
city. You see a wide boulevard to the north, and the path to the inner
city. There are a number of shops around you. The density of the population
is really quite incredible. It's almost impossible to relax as you are
being constantly bumped and jostled. From here you can really get a good
view of the outer city, and this just makes you appreciate the older inner
city all the more. A large banner hangs nearby, depicting a map of
Caemlyn's outer city.
[ obvious exits: N E S W ]
North: A stout looking guard is here, walking the streets of Caemlyn.
East: Kush of Irinjavar, Legion Logistician is standing here.
South: A black dog is here, wagging its tail.
West: A merchant guard eyes you warily, intent on keeping order.
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a water skin is hidden here.
The Caemlyn cityguard is here, fighting Arashi.
Arashi of Murandy is here, fighting YOU!, riding a |1|.gray palfrey.
A young woman walks by.
The Caemlyn cityguard is here, fighting Arashi.
A gleeman is here, playing a lute.
The Caemlyn town crier stands here, spreading the news.

kill arashi
* S HP:Healthy MV:Tiring - Arashi: Hurt>
You do the best you can!

* S HP:Healthy MV:Tiring - Arashi: Hurt>
You do the best you can!

* S HP:Healthy MV:Tiring - Arashi: Hurt>
kill arashi
kill arashi
You do the best you can!

* S HP:Healthy MV:Tiring - Arashi: Hurt>
The Caemlyn cityguard slashes Arashi's body.
The Caemlyn cityguard slashes Arashi's head.
The Caemlyn cityguard slashes Arashi's head very hard.
You pierce Arashi's left leg.
You do the best you can!

* S HP:Healthy MV:Tiring - Arashi: Wounded>

You pierce Arashi's body hard.

* S HP:Healthy MV:Tiring - Arashi: Wounded>
kill arashi
kill arashi
You do the best you can!

* S HP:Healthy MV:Tiring - Arashi: Wounded>
kill arashi
You do the best you can!

* S HP:Healthy MV:Tiring - Arashi: Wounded>
You do the best you can!

* S HP:Healthy MV:Tiring - Arashi: Wounded>
kill arashi
You do the best you can!

kill arashi
* S HP:Healthy MV:Tiring - Arashi: Wounded>

A black dog has arrived from the south.
The Caemlyn cityguard slashes Arashi's body hard.
The Caemlyn cityguard tries to slash Arashi, but he parries successfully.
The Caemlyn cityguard slashes Arashi's left foot hard.
Arashi panics, and attempts to flee!
Arashi tries to flee, but is too exhausted!
The Caemlyn cityguard tries to slash Arashi, but he deflects the blow.
You pierce Arashi's body very hard.
Arashi panics, and attempts to flee!
Arashi tries to flee, but is too exhausted!
Arashi tries to strike you, but you parry successfully.
Arashi gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A black dog vibrates and is knocked about.
A black dog vibrates and is knocked about.
The Caemlyn cityguard vibrates and is knocked about.
The Caemlyn cityguard vibrates and is knocked about.
The Caemlyn cityguard vibrates and is knocked about.
The Caemlyn cityguard vibrates and is knocked about.
The Caemlyn cityguard vibrates and is knocked about.
The Caemlyn cityguard vibrates and is knocked about.
You vibrate and are knocked about.
A woman vibrates and is knocked about.
A woman vibrates and is knocked about.
The Caemlyn cityguard vibrates and is knocked about.
The Caemlyn cityguard vibrates and is knocked about.
The musical gleeman vibrates and is knocked about.
The musical gleeman vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
The Caemlyn town crier vibrates and is knocked about.
The Caemlyn town crier vibrates and is knocked about.

* S HP:Scratched MV:Tiring - Arashi: Battered>
Kush has arrived from the east.
You do the best you can!

* S HP:Scratched MV:Tiring - Arashi: Battered>

Arashi panics, and attempts to flee!
Arashi tries to flee, but is too exhausted!

kill arashi
* S HP:Scratched MV:Tiring - Arashi: Battered>
You do the best you can!

* S HP:Scratched MV:Tiring - Arashi: Battered>
kill arashi

Arashi panics, and attempts to flee!
Arashi tries to flee, but is too exhausted!

kill arashi
* S HP:Scratched MV:Tiring - Arashi: Battered>
You do the best you can!

* S HP:Scratched MV:Tiring - Arashi: Battered>
You do the best you can!

* S HP:Scratched MV:Tiring - Arashi: Battered>
kill arashi
The Caemlyn cityguard says 'Male channeler!'
The Caemlyn cityguard says 'Male channeler!'
The Caemlyn cityguard says 'Male channeler!'
Arashi panics, and attempts to flee!
Arashi tries to flee, but is too exhausted!
You do the best you can!

* S HP:Scratched MV:Tiring - Arashi: Battered>
kill arashi

The Caemlyn town crier hits Arashi's right foot hard.
Arashi panics, and attempts to flee!
Arashi tries to flee, but is too exhausted!
The musical gleeman hits Arashi's left hand extremely hard.
Arashi panics, and attempts to flee!
Arashi tries to flee, but is too exhausted!
Arashi swiftly dodges a woman's attempt to hit him.
Arashi swiftly dodges a black dog's attempt to hit him.
The Caemlyn cityguard slashes Arashi's body.
Arashi panics, and attempts to flee!
Arashi tries to flee, but is too exhausted!
The Caemlyn cityguard tickles Arashi's left leg with his slash.
Arashi panics, and attempts to flee!
Arashi tries to flee, but is too exhausted!
The Caemlyn cityguard tries to slash Arashi, but he parries successfully.
The Caemlyn cityguard slashes Arashi's body very hard.
Arashi panics, and attempts to flee!
Arashi tries to flee, but is too exhausted!
You pierce Arashi's body very hard.
Arashi panics, and attempts to flee!
Arashi tries to flee, but is too exhausted!
You swiftly dodge Arashi's attempt to strike you.

kill arashi
* S HP:Scratched MV:Tiring - Arashi: Beaten>
You do the best you can!

* S HP:Scratched MV:Tiring - Arashi: Beaten>
Arashi panics, and attempts to flee!
You do the best you can!

* S HP:Scratched MV:Tiring - Arashi: Beaten>
kill arashi
kill arashi
You do the best you can!

* S HP:Scratched MV:Tiring - Arashi: Beaten>
kill arashi

You pierce Arashi's right arm.

* S HP:Scratched MV:Tiring - Arashi: Beaten>
You do the best you can!

* S HP:Scratched MV:Tiring - Arashi: Beaten>
kill arashi
You do the best you can!

* S HP:Scratched MV:Tiring - Arashi: Beaten>
kill arashi

Kush waves.

* S HP:Scratched MV:Tiring - Arashi: Beaten>
You do the best you can!

* S HP:Scratched MV:Tiring - Arashi: Beaten>
kill arashi
You do the best you can!

* S HP:Scratched MV:Tiring - Arashi: Beaten>
kill arashi

The Caemlyn town crier tries to hit Arashi, but he deflects the blow.
The musical gleeman barely hits Arashi's right arm.
A woman tries to hit Arashi, but he dodges the attack.
Arashi swiftly dodges a black dog's attempt to hit him.
The Caemlyn cityguard slashes Arashi's left arm.
The Caemlyn cityguard slashes Arashi's body very hard.
The Caemlyn cityguard barely slashes Arashi's body.
The Caemlyn cityguard tries to slash Arashi, but he parries successfully.
You pierce Arashi's right arm.
Arashi is mortally wounded, and will die soon, if not aided.

* S HP:Scratched MV:Tiring - Arashi: Incapacitated>
You do the best you can!

* S HP:Scratched MV:Tiring - Arashi: Incapacitated>
kill arashi
You do the best you can!

* S HP:Scratched MV:Tiring - Arashi: Incapacitated>
You do the best you can!

* S HP:Scratched MV:Tiring - Arashi: Incapacitated>
You pierce Arashi's left leg very hard.
Arashi is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear Arashi's death cry.

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