* S HP:Healthy MV:Strong > [whe ]
Players in your Zone
--------------------
Lykan - Cave in the Forest
Krul - The Dusty Road
Myrdan - The Dusty Road
Hogbart - The Dusty Road
Toribio - Branch in Dark Path
* S HP:Healthy MV:Strong > w
w
w
w
i
#SESSION 's' DIED.
#THERE'S NO ACTIVE SESSION NOW.
#session s game.wotmud.org 2224
#Trying to connect..
krul
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? Passphrase:
You take over your own body, already in use!
* S HP:Healthy MV:Fresh > l
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
A Shienaran scout blends into the surroundings here.
A rat scurries around trying to get out of sight.
g
* S HP:Healthy MV:Fresh > [whe ]
Players in your Zone
--------------------
Krul - The Dusty Road
You catch a faint scent of a horse nearby.
w
* S HP:Healthy MV:Fresh > w
cw
The Dusty Road
[ obvious exits: E W ]
East: A Shienaran scout blends into the surroundings here.
West: A shaggy brown mare stands here.
g
* S HP:Healthy MV:Full > The Dusty Road
[ obvious exits: E S W ]
A shaggy brown mare stands here.
* S HP:Healthy MV:Full > [ch m wimpy]
Mood changed to: Wimpy
Wimpy reset to: 189 hit points.
* S HP:Healthy MV:Full > [whe ]
Players in your Zone
--------------------
Krul - The Dusty Road
You catch a faint scent of a horse nearby.
* S HP:Healthy MV:Full > w
w
The Dusty Road
[ obvious exits: E W ]
East: A shaggy brown mare stands here.
West: A raven is here flying around.
* S HP:Healthy MV:Full > The Dusty Road
[ obvious exits: N E S ]
A raven is here flying around.
* S HP:Healthy MV:Full > g
[whe ]
Players in your Zone
--------------------
Krul - The Dusty Road
You catch a faint scent of a horse nearby.
* S HP:Healthy MV:Full > n
n
The Dusty Road
[ obvious exits: N S ]
South: A raven is here flying around.
wh
* S HP:Healthy MV:Full > The Dusty Road
[ obvious exits: S W ]
*Davor* is standing here, riding a bloodstock stallion.
*Davor* leaves south riding a bloodstock stallion.
* S HP:Healthy MV:Full > Players
-------
Mastacalus AFiend [Ghar'ghael Master] (Linkless)
Krul the Boarheaded Trolloc
Melayna Musvit [Dreadguard]
Toribio the Darkling Master [Dha'vol Master]
1 Lykan Nykal, the Hand of Darkness [Chosen Myrddraal]
Myrdan the Pugnacious Destroyer [Ahf'frait]
Hogbart the Inflicted Servant [Ghar'ghael]
~ Flash has channels off ... (Linkless)
8 players displayed.
* S HP:Healthy MV:Full > s
s
The Dusty Road
[ obvious exits: N S ]
South: A raven is here flying around.
* S HP:Healthy MV:Full > The Dusty Road
[ obvious exits: N E S ]
A raven is here flying around.
* S HP:Healthy MV:Full > e
e
g
The Dusty Road
[ obvious exits: E W ]
East: West: A raven is here flying around.
* S HP:Healthy MV:Full > The Dusty Road
[ obvious exits: E S W ]
*Davor* is standing here, riding a bloodstock stallion.
A shaggy brown mare stands here.
* S HP:Healthy MV:Full > [whe ]
Players in your Zone
--------------------
Krul - The Dusty Road
You catch a faint scent of a horse nearby.
* S HP:Healthy MV:Full > b
a
*Davor* tries to smite you, but you deflect the blow.
* S HP:Healthy MV:Full - Davor: Scratched > [hide ]
No way! You're fighting for your life!
* S HP:Healthy MV:Full - Davor: Scratched > [ba h.human]
No way! You're fighting for your life!
* S HP:Healthy MV:Full - Davor: Scratched >
You try to pierce *Davor*, but he deflects the blow.
smi
* S HP:Healthy MV:Full - Davor: Scratched >
You try to pierce *Davor*, but he deflects the blow.
* S HP:Healthy MV:Full - Davor: Scratched > You smile happily.
* S HP:Healthy MV:Full - Davor: Scratched > l davor
*Davor* sends you sprawling with a powerful bash!
* S HP:Scratched MV:Full - Davor: Scratched >
*Davor* smites your body into bloody fragments!
* S HP:Hurt MV:Full - Davor: Scratched >
A shaggy brown mare panics, and attempts to flee!
* S HP:Hurt MV:Full - Davor: Scratched >
*Davor* looks at you.
* S HP:Hurt MV:Full - Davor: Scratched >
*Davor* smites your right leg into bloody fragments!
* S HP:Wounded MV:Full - Davor: Scratched >
*Benjain* has arrived from the south, riding a gray palfrey.
* S HP:Wounded MV:Full - Davor: Scratched >
*Benjain* scythes your right leg into bloody fragments!
* S HP:Wounded MV:Full - Davor: Scratched > na davor dusty
Davor has a few scratches.
*Davor* is using:
<used as light> a crystal lightstick
<worn on head> a strange, insectoid helm
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a cloak of shifting colors
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> the ancient greatsword, Justice ..It glows white!
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes
You attempt to peek at the inventory:
You can't see anything.
* S HP:Wounded MV:Full - Davor: Scratched > You narrate 'davor dusty'
* S HP:Wounded MV:Full - Davor: Scratched >
*Benjain* scythes your right arm into bloody fragments!
You try to pierce *Davor*, but he parries successfully.
* S HP:Wounded MV:Full - Davor: Scratched > cring
f
You try to pierce *Davor*, but he parries successfully.
* S HP:Wounded MV:Full - Davor: Scratched > You cringe in terror.
* S HP:Wounded MV:Full - Davor: Scratched >
You panic and attempt to flee!
You dodge a bash from *Davor* who loses his balance and falls!
You flee head over heels.
Dusty Road by Fal Dara
[ obvious exits: N S ]
North: A mirrored lantern has been left here.
An iron lantern hangs from the wall above the gate.
*Via* is standing here, riding a gray palfrey.
*Via* leaves north riding a gray palfrey.
* S HP:Wounded MV:Full > cw
[ch m wimpy]
Mood changed to: Wimpy
Wimpy reset to: 189 hit points.
* S HP:Wounded MV:Full > cl gate
cl gate
cl gate
cl gate
*Davor* has arrived from the north, riding a bloodstock stallion.
*Benjain* has arrived from the north, riding a gray palfrey.
A shaggy brown mare has arrived from the north.
* S HP:Wounded MV:Full >
*Davor* tries to smite you, but you deflect the blow.
* S HP:Wounded MV:Full - Davor: Scratched > Ok.
Davor calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.
*Benjain* leaves south riding a gray palfrey.
* S HP:Wounded MV:Full - Davor: Scratched > Ok.
* S HP:Wounded MV:Full - Davor: Scratched > It's already closed!
Myrdan narrates 'i here'
* S HP:Wounded MV:Full - Davor: Scratched > It's already closed!
* S HP:Wounded MV:Full - Davor: Scratched >
*Via* has arrived from the north, riding a gray palfrey.
* S HP:Wounded MV:Full - Davor: Scratched > cl gate
f
It's already closed!
w
* S HP:Wounded MV:Full - Davor: Scratched > You try to pierce *Davor*, but he deflects the blow.
PANIC! You couldn't escape!
* S HP:Wounded MV:Full - Davor: Scratched > No way! You're fighting for your life!
* S HP:Wounded MV:Full - Davor: Scratched >
Benjain calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.
* S HP:Wounded MV:Full - Davor: Scratched >
*Benjain* has arrived from the south, riding a gray palfrey.
* S HP:Wounded MV:Full - Davor: Scratched >
*Benjain* tries to scythe you, but you deflect the blow.
* S HP:Wounded MV:Full - Davor: Scratched > cw
You dodge a bash from *Davor* who loses his balance and falls!
* S HP:Wounded MV:Full - Davor: Scratched > [ch m wimpy]
Mood changed to: Wimpy
Wimpy reset to: 189 hit points.
* S HP:Wounded MV:Full - Davor: Scratched >
cl gate
f
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Via*!
*Benjain* tries to scythe you, but you parry successfully.
w
You flee head over heels.
Malkier Gate
[ obvious exits: N E W ]
North: East: A gleeman is here, wearing a cloak of different colored patches.
West: A man is here.
A soft leather pouch has been discarded here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a bubbling draught is hidden here.
You notice a bubbling draught is hidden here.
You notice a skin of human flesh is hidden here.
A black cat meanders to an unknown destination.
A figure stands here, ready to collect unwanted things.
*Fareleaen* is resting here.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Ok.
* S HP:Battered MV:Strong > Road Inside the City Walls
[ obvious exits: E W ]
East: A black cat meanders to an unknown destination.
West: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A hunter from Illian searches for the fabled Horn of Valere.
* S HP:Battered MV:Strong > Road Inside the City Walls
[ obvious exits: E W ]
East: A man is here.
West: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
* S HP:Battered MV:Strong >
A Shienaran gate guard bellows 'iDrlHBwqrwo'
* S HP:Battered MV:Strong > w
w
s
s
Bend in the Road
[ obvious exits: E S ]
East: A black cat meanders to an unknown destination.
South: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
s
* S HP:Battered MV:Strong > Alas, you cannot go that way...
* S HP:Battered MV:Strong > w
Road Inside the City Walls
[ obvious exits: N S ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
South: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
* S HP:Battered MV:Strong > Road Inside the City Walls
[ obvious exits: N S ]
North: A Shienaran guard patrols here, watching you carefully.
South: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.
A mangy cat scurries around trying not to get stepped on.
Myrdan narrates 'everyone go north?'
* S HP:Battered MV:Strong > Inside the Dog Gate
[ obvious exits: N S W ]
North: A man is here.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
A small purse is here. [3]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* S HP:Battered MV:Strong > s
Outside the Dog Gate
[ obvious exits: E S W ]
South: A bearded coachman stands here, waiting for passengers.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
* S HP:Battered MV:Strong > Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
A bearded coachman stands here, waiting for passengers.
w
s
* S HP:Battered MV:Strong > s
On The Outskirts
[ obvious exits: N E S W ]
* S HP:Battered MV:Strong > On The Outskirts
[ obvious exits: N S W ]
A timber wolf is here, snarling hungrily.
* S HP:Battered MV:Strong > Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
* S HP:Battered MV:Strong > s
w
Approaching A Ridge
[ obvious exits: N E S W ]
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
w
* S HP:Battered MV:Strong > Forrested Ridge
[ obvious exits: N E S W ]
* S HP:Battered MV:Strong > A Turn In The Trail
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby.
* S HP:Battered MV:Strong > w
w
w
A Twist In The Trail
[ obvious exits: N E S W ]
* S HP:Battered MV:Strong > Cave in the Hillside
[ obvious exits: N E S W ]
An antelope blends into the scenery.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* S HP:Battered MV:Strong > Crest of a Hill
[ obvious exits: E W ]
* S HP:Battered MV:Strong > na dogh
You narrate 'dogh'
* S HP:Battered MV:Strong > w
n
Base of a Hill
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby.
* S HP:Battered MV:Tiring > Westside of a Hill
[ obvious exits: N S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* S HP:Battered MV:Tiring > na doh*
w
You narrate 'doh*'
* S HP:Battered MV:Tiring > n
Overlook
[ obvious exits: N E ]
A cute brown deer eyes you nervously.
* S HP:Battered MV:Tiring > w
Through the Hills
[ obvious exits: N E S ]
A badger is rummaging about, looking for stuff to eat.
The large dark wolf slinks here, eyes filled with an animal cunning.
A falcon with long, brown feathers circles in a slow hunting pattern.
cw
* S HP:Battered MV:Tiring > Alas, you cannot go that way...
* S HP:Battered MV:Tiring >
*Davor* has arrived from the east, riding a bloodstock stallion.
*Via* has arrived from the east, riding a gray palfrey.
*Via* tries to slash you, but you parry successfully.
* S HP:Battered MV:Tiring - Via: Healthy > w
You try to pierce *Via*, but she parries successfully.
You swiftly dodge the large wolf's attempt to hit you.
*Via* tries to slash you, but you deflect the blow.
[ch m wimpy]
Mood changed to: Wimpy
Wimpy reset to: 189 hit points.
* S HP:Battered MV:Tiring - Via: Healthy > n
No way! You're fighting for your life!
* S HP:Battered MV:Tiring - Via: Healthy >
*Davor* smites your body into bloody fragments!
You panic and attempt to flee!
f
e
e
You flee head over heels.
Nestled in the Hills
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
On a Steep Hill
[ obvious exits: S W ]
A Shienaran scout watches the horizon.
* S HP:Battered MV:Tiring > Path Into the Foothills
[ obvious exits: E S W ]
* S HP:Battered MV:Tiring > nf
On a Steep Hill
[ obvious exits: S W ]
A Shienaran scout watches the horizon.
* S HP:Battered MV:Tiring > Alas, you cannot go that way...
* S HP:Battered MV:Tiring > s
[ch w]
You won't flee from any fight now.
* S HP:Battered MV:Tiring > Nestled in the Hills
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
s
* S HP:Battered MV:Tiring > Westside of a Hill
[ obvious exits: N S W ]
A cute brown deer eyes you nervously.
s
* S HP:Battered MV:Tiring > w
Base of a Hill
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby.
s
* S HP:Battered MV:Tiring > w
Dense Hills
[ obvious exits: E S ]
An antelope blends into the scenery.
An antelope blends into the scenery.
A timber wolf is here, snarling hungrily.
* S HP:Battered MV:Tiring > Stand of Trees
[ obvious exits: N E W ]
A timber wolf is here, snarling hungrily.
* S HP:Battered MV:Tiring > s
w
Across the Hills
[ obvious exits: E S ]
* S HP:Battered MV:Tiring > Bleak Hills
[ obvious exits: N W ]
s
* S HP:Battered MV:Tiring > An Abandoned Wagon
[ obvious exits: E S ]
* S HP:Battered MV:Tiring > w
Path off the Road
[ obvious exits: N E W ]
w
* S HP:Battered MV:Tiring > The Long Road
[ obvious exits: N E W ]
* S HP:Battered MV:Tiring > Road Through the Hills
[ obvious exits: E S ]
South: An Ogier stonemason strides by briskly.
* S HP:Battered MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
* S HP:Battered MV:Tiring >
Hogbart narrates 'yeah, i was low and needed to be a bit afk'
* S HP:Battered MV:Tiring > na davor has justice :p
e
n
You narrate 'davor has justice :p'
w
* S HP:Battered MV:Tiring > The Long Road
[ obvious exits: N E W ]
* S HP:Battered MV:Tiring > The Long Road
[ obvious exits: N S W ]
* S HP:Battered MV:Tiring > Down Towards the Road
[ obvious exits: N E ]
You sense a hidden life form in the area...
* S HP:Battered MV:Tiring > n
w
n
Through the Gully
[ obvious exits: N S W ]
* S HP:Battered MV:Tiring > Twisted Tree
[ obvious exits: N E ]
A flock of ravens is circling in the air, searching for prey.
* S HP:Battered MV:Tiring > cw
g
Shadowing the Road
[ obvious exits: N E S W ]
* S HP:Battered MV:Tiring > [ch m wimpy]
Mood changed to: Wimpy
* S HP:Battered MV:Tiring > [whe ]
Players in your Zone
--------------------
Krul - Shadowing the Road
You catch a smell of horses nearby.
* S HP:Battered MV:Tiring > stat
wh
You are a 233 year old male trolloc rogue.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 0.0 lbs and wearing 19.2 lbs, peanuts.
Your base abilities are: Str:18 Int:9 Wil:5 Dex:19 Con:18.
Offensive bonus: 157, Dodging bonus: 138, Parrying bonus: 154
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT
n
* S HP:Battered MV:Tiring > Players
-------
Mastacalus AFiend [Ghar'ghael Master] (Linkless) (Idle)
Krul the Boarheaded Trolloc
Melayna Musvit [Dreadguard]
Toribio the Darkling Master [Dha'vol Master]
1 Lykan Nykal, the Hand of Darkness [Chosen Myrddraal]
Myrdan the Pugnacious Destroyer [Ahf'frait]
Hogbart the Inflicted Servant [Ghar'ghael]
~ Flash has channels off ... (Linkless)
8 players displayed.
* S HP:Battered MV:Tiring > Dark Path
[ obvious exits: N E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A twisted tree is here, shaking in the wind.
* S HP:Battered MV:Tiring > w
Well-worn Path
[ obvious exits: N E S W ]
cw
* S HP:Battered MV:Tiring > [ch m wimpy]
Mood changed to: Wimpy
stat
* S HP:Battered MV:Tiring > You are a 233 year old male trolloc rogue.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 0.0 lbs and wearing 19.2 lbs, peanuts.
Your base abilities are: Str:18 Int:9 Wil:5 Dex:19 Con:18.
Offensive bonus: 157, Dodging bonus: 138, Parrying bonus: 154
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT
* S HP:Battered MV:Tiring > g
[whe ]
Players in your Zone
--------------------
Krul - Well-worn Path
* S HP:Battered MV:Tiring > e
e
e
Dark Path
[ obvious exits: N E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A twisted tree is here, shaking in the wind.
* S HP:Battered MV:Tiring > e
Between the Hills
[ obvious exits: E W ]
e
* S HP:Battered MV:Tiring > Near the Road
[ obvious exits: N E S W ]
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Battered MV:Tiring > e
e
The Long Tar Valon Road
[ obvious exits: E S W ]
*Via* is standing here, riding a gray palfrey.
*Davor* is standing here, riding a bloodstock stallion.
*Davor* tries to smite you, but you parry successfully.
* S HP:Battered MV:Tiring - Davor: Scratched > No way! You're fighting for your life!
* S HP:Battered MV:Tiring - Davor: Scratched > e
No way! You're fighting for your life!
* S HP:Battered MV:Tiring - Davor: Scratched > No way! You're fighting for your life!
* S HP:Battered MV:Tiring - Davor: Scratched > No way! You're fighting for your life!
* S HP:Battered MV:Tiring - Davor: Scratched >
You swiftly dodge *Via*'s attempt to slash you.
* S HP:Battered MV:Tiring - Davor: Scratched > f
s
You try to pierce *Davor*, but he parries successfully.
You panic and attempt to flee!
You flee head over heels.
Tar Valon Road
[ obvious exits: N S ]
North: Road Before a Hill
[ obvious exits: N W ]
* S HP:Battered MV:Tiring > w
Bend in the Road
[ obvious exits: E S ]
s
* S HP:Battered MV:Tiring > w
The Long Road
[ obvious exits: N S W ]
* S HP:Battered MV:Tiring > Down Towards the Road
[ obvious exits: N E ]
A Shienaran scout blends into the surroundings here.
* S HP:Battered MV:Tiring > n
w
Through the Gully
[ obvious exits: N S W ]
n
* S HP:Battered MV:Tiring > w
Twisted Tree
[ obvious exits: N E ]
cw
* S HP:Battered MV:Tiring > Shadowing the Road
[ obvious exits: N E S W ]
A flock of ravens is circling in the air, searching for prey.
* S HP:Battered MV:Tiring > In the Pines
[ obvious exits: N E W ]
Myrdan narrates 'going to afk'
* S HP:Battered MV:Tiring > [ch m wimpy]
Mood changed to: Wimpy
* S HP:Battered MV:Tiring > w
Well-worn Path
[ obvious exits: N E S W ]
A badger is rummaging about, looking for stuff to eat.
A long-eared rabbit is here, looking quite sick.
* S HP:Battered MV:Tiring > stat
w
s
You are a 233 year old male trolloc rogue.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 0.0 lbs and wearing 19.2 lbs, peanuts.
Your base abilities are: Str:18 Int:9 Wil:5 Dex:19 Con:18.
Offensive bonus: 157, Dodging bonus: 138, Parrying bonus: 154
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT
* S HP:Battered MV:Tiring > Well-worn Path
[ obvious exits: N E S W ]
* S HP:Battered MV:Winded > In the Pines
[ obvious exits: N E W ]
A black beetle is here flying around.
A small animal with black and white fur is foraging here.
A Shienaran scout keeps a constant watch here.
* S HP:Battered MV:Winded > s
Alas, you cannot go that way...
* S HP:Battered MV:Winded > e
In the Pines
[ obvious exits: N W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Battered MV:Winded > r
]
You sit down and rest your tired bones.
You sheath a curved clear dagger into a set of cloth sleeves.
* S HP:Battered MV:Winded > [not ]
You start paying increased attention to your surroundings.
* S HP:Battered MV:Winded > dra
cw
You try to quietly draw a curved clear dagger from a set of cloth sleeves.
stat
* S HP:Battered MV:Winded > [ch m wimpy]
Mood changed to: Wimpy
* S HP:Battered MV:Winded > g;y
You are a 233 year old male trolloc rogue.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 0.0 lbs and wearing 19.2 lbs, peanuts.
Your base abilities are: Str:18 Int:9 Wil:5 Dex:19 Con:18.
Offensive bonus: 157, Dodging bonus: 35, Parrying bonus: 115
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT
cw
* S HP:Battered MV:Winded > [whe ]
Players in your Zone
--------------------
Krul - In the Pines
You catch the scent of horses nearby.
* S HP:Battered MV:Winded > stat
[dia h.human]
No-one by that name here.
* S HP:Battered MV:Winded > g;y
[ch m wimpy]
Mood changed to: Wimpy
* S HP:Battered MV:Winded > You are a 233 year old male trolloc rogue.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 0.0 lbs and wearing 19.2 lbs, peanuts.
Your base abilities are: Str:18 Int:9 Wil:5 Dex:19 Con:18.
Offensive bonus: 157, Dodging bonus: 35, Parrying bonus: 115
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT
* S HP:Battered MV:Winded > [whe ]
Players in your Zone
--------------------
Krul - In the Pines
You catch the scent of horses nearby.
* S HP:Battered MV:Winded > [dia h.human]
No-one by that name here.
* S HP:Battered MV:Winded > sc
cw
stat
g;y
#SESSION 's' DIED.
#THERE'S NO ACTIVE SESSION NOW.
#session s game.wotmud.org 2224
#Trying to connect..
krul
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? Passphrase:
You take over your own body, already in use!
o HP:Critical MV:Weary > l
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
East: A tall, ramshorned trolloc is here, commanding.
South: A trolloc is here, exhorting a group of trolloc raiders.
Up: A huge darkhound is here, drooling and snarling.
Down: An enormously fat, slobbering trolloc drags a large sack around.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [2]
I wanted to get on LS to pk but net keeps dropping :(
Network strikes back!
Re: Network strikes back!
:(
I had no idea you were even LD. You died in 1 bash as soon as we hit, not even weaves. Justice 2 frags took you batt to dead :p
I tried returning your gear regardless even though I didnt know you were LD but couldn't contact anyone on DS :( When I found out I felt a little bad for not trying harder! SORRY SIR. I owe you one. Just one though.
I had no idea you were even LD. You died in 1 bash as soon as we hit, not even weaves. Justice 2 frags took you batt to dead :p
I tried returning your gear regardless even though I didnt know you were LD but couldn't contact anyone on DS :( When I found out I felt a little bad for not trying harder! SORRY SIR. I owe you one. Just one though.