Ouch! That really did HURT!
Re: Ouch! That really did HURT!
Aurelia and i fighting Cosmo few times near dwellers, then i lead us up road, hit him a few times.
Then this happens.
* R HP:Wounded SP:Strong MV:Fresh > n
Road Through the Plains
[ obvious exits: N S ]
|1|. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Cosmo* is standing here, riding a sleek well-trained torm.
Aurelia has arrived from the south, riding a |2|.bloodstock stallion.
A warhorse has arrived from the south.
* R HP:Wounded SP:Strong MV:Fresh >
*Cosmo* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.
* R HP:Wounded SP:Strong MV:Fresh > Road Through the Plains
[ obvious exits: N S ]
|1|. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gopher pokes his head up, sniffing the air warily.
A brazen young hare thumps his powerful hind legs nearby.
A handsome stag stands here, ready to run.
Aurelia has arrived from the south, riding a |2|.bloodstock stallion.
A warhorse has arrived from the south.
* R HP:Wounded SP:Strong MV:Fresh > Road Through the Plains
[ obvious exits: N S ]
|1|. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.
A fox is here, hunting for rabbits.
Aurelia has arrived from the south, riding a |2|.bloodstock stallion.
A warhorse has arrived from the south.
* R HP:Wounded SP:Strong MV:Fresh > s
s
k seanchan
Road Through the Plains
[ obvious exits: N S ]
|1|. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gopher pokes his head up, sniffing the air warily.
A brazen young hare thumps his powerful hind legs nearby.
A handsome stag stands here, ready to run.
Aurelia has arrived from the north, riding a |2|.bloodstock stallion.
A warhorse has arrived from the north.
* R HP:Wounded SP:Strong MV:Fresh > embrace
Road Through the Plains
[ obvious exits: N S ]
|1|. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Cosmo* is standing here, riding a sleek well-trained torm.
Aurelia has arrived from the north, riding a |2|.bloodstock stallion.
A warhorse has arrived from the north.
* R HP:Wounded SP:Strong MV:Fresh > Aurelia tries to scythe *Cosmo*, but he parries successfully.
You barely slash *Cosmo*'s head.
* R HP:Wounded SP:Strong MV:Fresh - Aurelia: Healthy - Cosmo: Wounded > You try to slash *Cosmo*, but he deflects the blow.
*Cosmo* strikes Aurelia's right hand hard.
Aurelia scythes *Cosmo*'s left foot hard.
You feel the flows of saidar coursing through your body.
k seanchan
* R HP:Wounded SP:Strong MV:Fresh - Aurelia: Scratched - Cosmo: Wounded > channel 'flame strike' seanchan
*Cosmo* panics, and attempts to flee!
You do the best you can!
You begin to weave the appropriate flows...: Scratched - Cosmo: Wounded >
*Cosmo* leaves south riding a sleek well-trained torm.
=
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Fresh > k seanchan
k seanchan
They aren't here.
TICK IN 5 SECONDS.
s
* R HP:Wounded SP:Strong MV:Fresh > channel 'flame strike' seanchan
They aren't here.
* R HP:Wounded SP:Strong MV:Fresh > Road Through the Plains
[ obvious exits: N S ]
|1|. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Aurelia has arrived from the north, riding a |2|.bloodstock stallion.
A warhorse has arrived from the north.
Nobody here by that name.MV:Fresh >
* R HP:Wounded SP:Strong MV:Fresh > s
channel 'flame strike' seanchan
Curve in the Road
[ obvious exits: N E ]
|1|. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Cosmo* is standing here, riding a sleek well-trained torm.
The corpse of an opossum is lying here.
Aurelia has arrived from the north, riding a |2|.bloodstock stallion.
A warhorse has arrived from the north.
You begin to weave the appropriate flows...
+
*Cosmo* panics, and attempts to flee!
*Cosmo* leaves east riding a sleek well-trained torm.
*
*Cosmo* has arrived from the east, riding a sleek well-trained torm.
*
*Cosmo* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.
=
Ok.
*Cosmo* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Cosmo*.
* R HP:Wounded SP:Strong MV:Fresh - Cosmo: Battered >
Aurelia tries to scythe *Cosmo*, but he parries successfully.
* R HP:Wounded SP:Strong MV:Fresh - Cosmo: Battered > channel 'flame strike' seanchan
You begin to weave the appropriate flows...
*Cosmo* leaves east riding a sleek well-trained torm.
=
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Fresh > e
k seanchan
A Gentle Bend
[ obvious exits: S W ]
|1|. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Cosmo* is standing here, riding a sleek well-trained torm.
Aurelia has arrived from the west, riding a |2|.bloodstock stallion.
A warhorse has arrived from the west.
channel 'ice spikes' seanchan
* R HP:Wounded SP:Strong MV:Fresh > You try to slash *Cosmo*, but he parries successfully.
You begin to weave the appropriate flows...Battered >
-
Aurelia tries to scythe *Cosmo*, but he parries successfully.
*
*Cosmo* panics, and attempts to flee!
*
Aurelia tries to scythe *Cosmo*, but he parries successfully.
-channel 'ice spikes' seanchan
=
Ok.
*Cosmo* panics, and attempts to flee!
*Cosmo* leaves south riding a sleek well-trained torm.
Spikes of solid ice form in your hands, which you launch at *Cosmo*.
* R HP:Hurt SP:Good MV:Fresh >
*Cosmo* has arrived from the south, riding a sleek well-trained torm.
* R HP:Hurt SP:Good MV:Fresh >
*Cosmo* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.
Aurelia tries to scythe *Cosmo*, but he deflects the blow.
You begin to weave the appropriate flows...
-
Aurelia tries to scythe *Cosmo*, but he deflects the blow.
Aurelia tries to scythe *Cosmo*, but he deflects the blow.
*Cosmo* clumsily charges you with his a dark blue tasseled spear, but you deftly step aside.
=
Ok.
*Cosmo* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Cosmo*.
* R HP:Hurt SP:Good MV:Fresh - Aurelia: Scratched - Cosmo: Critical >
You try to slash *Cosmo*, but he parries successfully.
Aurelia tries to scythe *Cosmo*, but he parries successfully.
* R HP:Hurt SP:Good MV:Fresh - Aurelia: Scratched - Cosmo: Critical >
Aurelia scythes *Cosmo*'s body.
* R HP:Hurt SP:Good MV:Fresh - Aurelia: Scratched - Cosmo: Critical > channel 'flame strike' seanchan
You begin to weave the appropriate flows...
*
Aurelia tries to scythe *Cosmo*, but he deflects the blow.
=
Aurelia tries to scythe *Cosmo*, but he deflects the blow.
Ok.
Streaks of fire flow from your hands, burning *Cosmo*.
*Cosmo* is incapacitated and will slowly die, if not aided.
* R HP:Hurt SP:Fading MV:Fresh - Cosmo: Critical > channel 'flame strike' seanchan
You begin to weave the appropriate flows...
Aurelia scythes *Cosmo*'s left arm into bloody fragments!
*Cosmo* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Cosmo*'s death cry.
* R HP:Hurt SP:Fading MV:Fresh > na rip
get all corpse
Aurelia claps approvingly.
Then this happens.
* R HP:Wounded SP:Strong MV:Fresh > n
Road Through the Plains
[ obvious exits: N S ]
|1|. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Cosmo* is standing here, riding a sleek well-trained torm.
Aurelia has arrived from the south, riding a |2|.bloodstock stallion.
A warhorse has arrived from the south.
* R HP:Wounded SP:Strong MV:Fresh >
*Cosmo* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.
* R HP:Wounded SP:Strong MV:Fresh > Road Through the Plains
[ obvious exits: N S ]
|1|. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gopher pokes his head up, sniffing the air warily.
A brazen young hare thumps his powerful hind legs nearby.
A handsome stag stands here, ready to run.
Aurelia has arrived from the south, riding a |2|.bloodstock stallion.
A warhorse has arrived from the south.
* R HP:Wounded SP:Strong MV:Fresh > Road Through the Plains
[ obvious exits: N S ]
|1|. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.
A fox is here, hunting for rabbits.
Aurelia has arrived from the south, riding a |2|.bloodstock stallion.
A warhorse has arrived from the south.
* R HP:Wounded SP:Strong MV:Fresh > s
s
k seanchan
Road Through the Plains
[ obvious exits: N S ]
|1|. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gopher pokes his head up, sniffing the air warily.
A brazen young hare thumps his powerful hind legs nearby.
A handsome stag stands here, ready to run.
Aurelia has arrived from the north, riding a |2|.bloodstock stallion.
A warhorse has arrived from the north.
* R HP:Wounded SP:Strong MV:Fresh > embrace
Road Through the Plains
[ obvious exits: N S ]
|1|. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Cosmo* is standing here, riding a sleek well-trained torm.
Aurelia has arrived from the north, riding a |2|.bloodstock stallion.
A warhorse has arrived from the north.
* R HP:Wounded SP:Strong MV:Fresh > Aurelia tries to scythe *Cosmo*, but he parries successfully.
You barely slash *Cosmo*'s head.
* R HP:Wounded SP:Strong MV:Fresh - Aurelia: Healthy - Cosmo: Wounded > You try to slash *Cosmo*, but he deflects the blow.
*Cosmo* strikes Aurelia's right hand hard.
Aurelia scythes *Cosmo*'s left foot hard.
You feel the flows of saidar coursing through your body.
k seanchan
* R HP:Wounded SP:Strong MV:Fresh - Aurelia: Scratched - Cosmo: Wounded > channel 'flame strike' seanchan
*Cosmo* panics, and attempts to flee!
You do the best you can!
You begin to weave the appropriate flows...: Scratched - Cosmo: Wounded >
*Cosmo* leaves south riding a sleek well-trained torm.
=
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Fresh > k seanchan
k seanchan
They aren't here.
TICK IN 5 SECONDS.
s
* R HP:Wounded SP:Strong MV:Fresh > channel 'flame strike' seanchan
They aren't here.
* R HP:Wounded SP:Strong MV:Fresh > Road Through the Plains
[ obvious exits: N S ]
|1|. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Aurelia has arrived from the north, riding a |2|.bloodstock stallion.
A warhorse has arrived from the north.
Nobody here by that name.MV:Fresh >
* R HP:Wounded SP:Strong MV:Fresh > s
channel 'flame strike' seanchan
Curve in the Road
[ obvious exits: N E ]
|1|. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Cosmo* is standing here, riding a sleek well-trained torm.
The corpse of an opossum is lying here.
Aurelia has arrived from the north, riding a |2|.bloodstock stallion.
A warhorse has arrived from the north.
You begin to weave the appropriate flows...
+
*Cosmo* panics, and attempts to flee!
*Cosmo* leaves east riding a sleek well-trained torm.
*
*Cosmo* has arrived from the east, riding a sleek well-trained torm.
*
*Cosmo* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.
=
Ok.
*Cosmo* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Cosmo*.
* R HP:Wounded SP:Strong MV:Fresh - Cosmo: Battered >
Aurelia tries to scythe *Cosmo*, but he parries successfully.
* R HP:Wounded SP:Strong MV:Fresh - Cosmo: Battered > channel 'flame strike' seanchan
You begin to weave the appropriate flows...
*Cosmo* leaves east riding a sleek well-trained torm.
=
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Fresh > e
k seanchan
A Gentle Bend
[ obvious exits: S W ]
|1|. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Cosmo* is standing here, riding a sleek well-trained torm.
Aurelia has arrived from the west, riding a |2|.bloodstock stallion.
A warhorse has arrived from the west.
channel 'ice spikes' seanchan
* R HP:Wounded SP:Strong MV:Fresh > You try to slash *Cosmo*, but he parries successfully.
You begin to weave the appropriate flows...Battered >
-
Aurelia tries to scythe *Cosmo*, but he parries successfully.
*
*Cosmo* panics, and attempts to flee!
*
Aurelia tries to scythe *Cosmo*, but he parries successfully.
-channel 'ice spikes' seanchan
=
Ok.
*Cosmo* panics, and attempts to flee!
*Cosmo* leaves south riding a sleek well-trained torm.
Spikes of solid ice form in your hands, which you launch at *Cosmo*.
* R HP:Hurt SP:Good MV:Fresh >
*Cosmo* has arrived from the south, riding a sleek well-trained torm.
* R HP:Hurt SP:Good MV:Fresh >
*Cosmo* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.
Aurelia tries to scythe *Cosmo*, but he deflects the blow.
You begin to weave the appropriate flows...
-
Aurelia tries to scythe *Cosmo*, but he deflects the blow.
Aurelia tries to scythe *Cosmo*, but he deflects the blow.
*Cosmo* clumsily charges you with his a dark blue tasseled spear, but you deftly step aside.
=
Ok.
*Cosmo* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Cosmo*.
* R HP:Hurt SP:Good MV:Fresh - Aurelia: Scratched - Cosmo: Critical >
You try to slash *Cosmo*, but he parries successfully.
Aurelia tries to scythe *Cosmo*, but he parries successfully.
* R HP:Hurt SP:Good MV:Fresh - Aurelia: Scratched - Cosmo: Critical >
Aurelia scythes *Cosmo*'s body.
* R HP:Hurt SP:Good MV:Fresh - Aurelia: Scratched - Cosmo: Critical > channel 'flame strike' seanchan
You begin to weave the appropriate flows...
*
Aurelia tries to scythe *Cosmo*, but he deflects the blow.
=
Aurelia tries to scythe *Cosmo*, but he deflects the blow.
Ok.
Streaks of fire flow from your hands, burning *Cosmo*.
*Cosmo* is incapacitated and will slowly die, if not aided.
* R HP:Hurt SP:Fading MV:Fresh - Cosmo: Critical > channel 'flame strike' seanchan
You begin to weave the appropriate flows...
Aurelia scythes *Cosmo*'s left arm into bloody fragments!
*Cosmo* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Cosmo*'s death cry.
* R HP:Hurt SP:Fading MV:Fresh > na rip
get all corpse
Aurelia claps approvingly.
Re: Ouch! That really did HURT!
Always picture Kramer when I see Cosmo's name.
Re: Ouch! That really did HURT!
Guess this is the last time I go hit for someone who is full hps dusty, thinking they are low asking for help...
Floki narrates 'hit dust please'
* R HP:Healthy MV:Fresh >
* R HP:Healthy MV:Fresh > o
[where ]
Players in your Zone
--------------------
Darlana - Center of the Courtyard
Firimei - Center of the Courtyard
Atlan - Center of the Courtyard
Ragyn - Malkier Gate
Eol - Barracks of the Golden Lances
Raeza - Malkier Gate
* R HP:Healthy MV:Fresh > na nod
n
You narrate 'nod'
* R HP:Healthy MV:Fresh > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > o
n
[where ]
Players in your Zone
--------------------
Ragyn - Dusty Road by Fal Dara
You sense shadowspawn nearby.
* R HP:Healthy MV:Fresh > j
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Naugrim* is standing here.
*Monsoon* is standing here.
*Mikhan* is standing here, riding a shadow stallion.
*Devourer* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
*Jaghut* is standing here.
*Devourer* leaves east.
*Mikhan* leaves east riding a shadow stallion.
*Monsoon* leaves east.
*Naugrim* leaves east.
j
* R HP:Healthy MV:Fresh > *Jaghut* pounds your left arm.
[k dark]
Ok.
Floki narrates 'eq and jaghut'
* R HP:Scratched MV:Fresh - Jaghut: Scratched > [k dark]
Ok.
* R HP:Scratched MV:Fresh - Jaghut: Scratched >
*Devourer* has arrived from the east.
*Mikhan* has arrived from the east, riding a shadow stallion.
*Monsoon* has arrived from the east.
*Naugrim* has arrived from the east.
*Naugrim* hacks your body.
* R HP:Scratched MV:Fresh - Jaghut: Scratched > na am on 2n
*Devourer* smites your right hand hard.
* R HP:Scratched MV:Fresh - Jaghut: Scratched > You narrate 'am on 2n'
* R HP:Scratched MV:Fresh - Jaghut: Scratched > l
*Devourer* smites your body.
*Naugrim* tickles your body with his hack.
You blast *Jaghut*'s left arm hard.
o
* R HP:Scratched MV:Fresh - Jaghut: Scratched > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
*Naugrim* is here, fighting YOU!
*Monsoon* is standing here.
*Mikhan* is standing here, riding a shadow stallion.
*Devourer* is here, fighting YOU!
*Kryyg* is standing here, riding a shadow stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Jaghut* is here, fighting YOU!
* R HP:Scratched MV:Fresh - Jaghut: Scratched > [where ]
Players in your Zone
--------------------
Floki - Road to Tarwin's Gap
Ragyn - The Dusty Road
You sense shadowspawn nearby.
* R HP:Scratched MV:Fresh - Jaghut: Scratched > na nvm
f
You narrate 'nvm'
*Kryyg* slashes a bloodstock stallion's right leg into bloody fragments!
You panic and attempt to flee!ghut: Scratched >
na dont go
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Floki of Two Rivers is standing here, riding a bloodstock stallion.
You narrate 'dont go'
Floki leaves west riding a bloodstock stallion.
* R HP:Scratched MV:Fresh > w
Chiko narrates 'block q'
* R HP:Scratched MV:Fresh > j
j
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tempest* is standing here, riding a shadow stallion.
Floki of Two Rivers is here, fighting Naugrim, riding a bloodstock stallion.
*Naugrim* is here, fighting Floki.
*Monsoon* is standing here.
*Mikhan* is standing here, riding a shadow stallion.
*Devourer* is here, fighting Floki.
*Kryyg* is standing here, riding a shadow stallion.
*Jaghut* is standing here.
*Kryyg* slashes your body hard.
* R HP:Hurt MV:Fresh - Kryyg: Healthy > [k dark]
Ok.
* R HP:Hurt MV:Fresh - Kryyg: Healthy > [k dark]
Ok.
* R HP:Hurt MV:Fresh - Kryyg: Healthy >
*Jaghut* leaves south.
* R HP:Hurt MV:Fresh - Kryyg: Healthy >
Floki leaves south riding a bloodstock stallion.
*Naugrim* tickles your body with his hack.
* R HP:Hurt MV:Fresh - Kryyg: Healthy >
*Naugrim* hacks your right leg.
You try to blast *Kryyg*, but he parries successfully.
* R HP:Hurt MV:Fresh - Kryyg: Healthy >
*Devourer* smites your body hard.
* R HP:Hurt MV:Fresh - Kryyg: Healthy >
*Devourer* smites your body.
* R HP:Hurt MV:Fresh - Kryyg: Healthy >
You stumble beneath the crushing force of the air around you!
f R HP:Wounded MV:Fresh - Kryyg: Healthy >
*Kryyg* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Kryyg: Healthy >
Darlana narrates '6'
* R HP:Wounded MV:Fresh - Kryyg: Healthy >
*Devourer* smites your head very hard.
*Kryyg* slashes your left leg hard.
* R HP:Wounded MV:Fresh - Kryyg: Healthy >
Darlana narrates 'with dl'
* R HP:Wounded MV:Fresh - Kryyg: Healthy >
*Devourer* smites your body hard.
*Kryyg* slashes your head hard.
* R HP:Wounded MV:Fresh - Kryyg: Healthy >
Floki has arrived from the south, riding a bloodstock stallion.
Floki leaves west riding a bloodstock stallion.
* R HP:Wounded MV:Fresh - Kryyg: Healthy >
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
* R HP:Battered MV:Fresh - Kryyg: Healthy >
*Devourer* smites your left hand hard.
*Naugrim* hacks your body.
*Kryyg* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Kryyg* slashes your body.
*Kryyg* hisses 'thats not good'
* R HP:Battered MV:Fresh - Kryyg: Healthy >
*Devourer* smites your left hand.
*Naugrim* hacks your head.
*Kryyg* slashes your left hand.
You panic and attempt to flee!yg: Healthy >
You flee head over heels.
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Jaghut* is standing here.
* R HP:Battered MV:Fresh >
*Jaghut* barely pounds your body.
*Kryyg* has arrived from the north, riding a shadow stallion.
*Devourer* has arrived from the north.
*Mikhan* has arrived from the north, riding a shadow stallion.
*Monsoon* has arrived from the north.
*Naugrim* has arrived from the north.
*Naugrim* hacks your right leg.
* R HP:Battered MV:Fresh - Jaghut: Scratched >
*Jaghut* closes the Malkiergate.
*Devourer* smites your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
* R HP:Critical MV:Fresh - Jaghut: Scratched >
*Devourer* smites your body hard.
You wish that your wounds would stop BLEEDING so much!
*Naugrim* hacks your left arm hard.
You wish that your wounds would stop BLEEDING so much!
You blast *Jaghut*'s body hard.
*Jaghut* pounds your left arm.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Jaghut: Scratched > f
w
w
PANIC! You couldn't escape!
Floki narrates 'so lagged'
* R HP:Critical MV:Fresh - Jaghut: Scratched > No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Jaghut: Scratched > No way! You're fighting for your life!
*Kryyg* slashes a bloodstock stallion's left arm into bloody fragments!
* R HP:Critical MV:Fresh - Jaghut: Scratched > f
w
PANIC! You couldn't escape!
w
* R HP:Critical MV:Fresh - Jaghut: Scratched > No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Jaghut: Scratched > *Devourer* smites your body hard.
You wish that your wounds would stop BLEEDING so much!
*Naugrim* hacks your right arm.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Jaghut: Scratched > f
w
w
PANIC! You couldn't escape!
* R HP:Critical MV:Fresh - Jaghut: Scratched > No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Jaghut: Scratched > f
Kryyg swiftly dodges a bloodstock stallion's attempt to hit him.
*someone* smites your right foot.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Floki narrates 'hit dust please'
* R HP:Healthy MV:Fresh >
* R HP:Healthy MV:Fresh > o
[where ]
Players in your Zone
--------------------
Darlana - Center of the Courtyard
Firimei - Center of the Courtyard
Atlan - Center of the Courtyard
Ragyn - Malkier Gate
Eol - Barracks of the Golden Lances
Raeza - Malkier Gate
* R HP:Healthy MV:Fresh > na nod
n
You narrate 'nod'
* R HP:Healthy MV:Fresh > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > o
n
[where ]
Players in your Zone
--------------------
Ragyn - Dusty Road by Fal Dara
You sense shadowspawn nearby.
* R HP:Healthy MV:Fresh > j
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Naugrim* is standing here.
*Monsoon* is standing here.
*Mikhan* is standing here, riding a shadow stallion.
*Devourer* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
*Jaghut* is standing here.
*Devourer* leaves east.
*Mikhan* leaves east riding a shadow stallion.
*Monsoon* leaves east.
*Naugrim* leaves east.
j
* R HP:Healthy MV:Fresh > *Jaghut* pounds your left arm.
[k dark]
Ok.
Floki narrates 'eq and jaghut'
* R HP:Scratched MV:Fresh - Jaghut: Scratched > [k dark]
Ok.
* R HP:Scratched MV:Fresh - Jaghut: Scratched >
*Devourer* has arrived from the east.
*Mikhan* has arrived from the east, riding a shadow stallion.
*Monsoon* has arrived from the east.
*Naugrim* has arrived from the east.
*Naugrim* hacks your body.
* R HP:Scratched MV:Fresh - Jaghut: Scratched > na am on 2n
*Devourer* smites your right hand hard.
* R HP:Scratched MV:Fresh - Jaghut: Scratched > You narrate 'am on 2n'
* R HP:Scratched MV:Fresh - Jaghut: Scratched > l
*Devourer* smites your body.
*Naugrim* tickles your body with his hack.
You blast *Jaghut*'s left arm hard.
o
* R HP:Scratched MV:Fresh - Jaghut: Scratched > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
*Naugrim* is here, fighting YOU!
*Monsoon* is standing here.
*Mikhan* is standing here, riding a shadow stallion.
*Devourer* is here, fighting YOU!
*Kryyg* is standing here, riding a shadow stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Jaghut* is here, fighting YOU!
* R HP:Scratched MV:Fresh - Jaghut: Scratched > [where ]
Players in your Zone
--------------------
Floki - Road to Tarwin's Gap
Ragyn - The Dusty Road
You sense shadowspawn nearby.
* R HP:Scratched MV:Fresh - Jaghut: Scratched > na nvm
f
You narrate 'nvm'
*Kryyg* slashes a bloodstock stallion's right leg into bloody fragments!
You panic and attempt to flee!ghut: Scratched >
na dont go
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Floki of Two Rivers is standing here, riding a bloodstock stallion.
You narrate 'dont go'
Floki leaves west riding a bloodstock stallion.
* R HP:Scratched MV:Fresh > w
Chiko narrates 'block q'
* R HP:Scratched MV:Fresh > j
j
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tempest* is standing here, riding a shadow stallion.
Floki of Two Rivers is here, fighting Naugrim, riding a bloodstock stallion.
*Naugrim* is here, fighting Floki.
*Monsoon* is standing here.
*Mikhan* is standing here, riding a shadow stallion.
*Devourer* is here, fighting Floki.
*Kryyg* is standing here, riding a shadow stallion.
*Jaghut* is standing here.
*Kryyg* slashes your body hard.
* R HP:Hurt MV:Fresh - Kryyg: Healthy > [k dark]
Ok.
* R HP:Hurt MV:Fresh - Kryyg: Healthy > [k dark]
Ok.
* R HP:Hurt MV:Fresh - Kryyg: Healthy >
*Jaghut* leaves south.
* R HP:Hurt MV:Fresh - Kryyg: Healthy >
Floki leaves south riding a bloodstock stallion.
*Naugrim* tickles your body with his hack.
* R HP:Hurt MV:Fresh - Kryyg: Healthy >
*Naugrim* hacks your right leg.
You try to blast *Kryyg*, but he parries successfully.
* R HP:Hurt MV:Fresh - Kryyg: Healthy >
*Devourer* smites your body hard.
* R HP:Hurt MV:Fresh - Kryyg: Healthy >
*Devourer* smites your body.
* R HP:Hurt MV:Fresh - Kryyg: Healthy >
You stumble beneath the crushing force of the air around you!
f R HP:Wounded MV:Fresh - Kryyg: Healthy >
*Kryyg* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Kryyg: Healthy >
Darlana narrates '6'
* R HP:Wounded MV:Fresh - Kryyg: Healthy >
*Devourer* smites your head very hard.
*Kryyg* slashes your left leg hard.
* R HP:Wounded MV:Fresh - Kryyg: Healthy >
Darlana narrates 'with dl'
* R HP:Wounded MV:Fresh - Kryyg: Healthy >
*Devourer* smites your body hard.
*Kryyg* slashes your head hard.
* R HP:Wounded MV:Fresh - Kryyg: Healthy >
Floki has arrived from the south, riding a bloodstock stallion.
Floki leaves west riding a bloodstock stallion.
* R HP:Wounded MV:Fresh - Kryyg: Healthy >
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
* R HP:Battered MV:Fresh - Kryyg: Healthy >
*Devourer* smites your left hand hard.
*Naugrim* hacks your body.
*Kryyg* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Kryyg* slashes your body.
*Kryyg* hisses 'thats not good'
* R HP:Battered MV:Fresh - Kryyg: Healthy >
*Devourer* smites your left hand.
*Naugrim* hacks your head.
*Kryyg* slashes your left hand.
You panic and attempt to flee!yg: Healthy >
You flee head over heels.
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Jaghut* is standing here.
* R HP:Battered MV:Fresh >
*Jaghut* barely pounds your body.
*Kryyg* has arrived from the north, riding a shadow stallion.
*Devourer* has arrived from the north.
*Mikhan* has arrived from the north, riding a shadow stallion.
*Monsoon* has arrived from the north.
*Naugrim* has arrived from the north.
*Naugrim* hacks your right leg.
* R HP:Battered MV:Fresh - Jaghut: Scratched >
*Jaghut* closes the Malkiergate.
*Devourer* smites your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
* R HP:Critical MV:Fresh - Jaghut: Scratched >
*Devourer* smites your body hard.
You wish that your wounds would stop BLEEDING so much!
*Naugrim* hacks your left arm hard.
You wish that your wounds would stop BLEEDING so much!
You blast *Jaghut*'s body hard.
*Jaghut* pounds your left arm.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Jaghut: Scratched > f
w
w
PANIC! You couldn't escape!
Floki narrates 'so lagged'
* R HP:Critical MV:Fresh - Jaghut: Scratched > No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Jaghut: Scratched > No way! You're fighting for your life!
*Kryyg* slashes a bloodstock stallion's left arm into bloody fragments!
* R HP:Critical MV:Fresh - Jaghut: Scratched > f
w
PANIC! You couldn't escape!
w
* R HP:Critical MV:Fresh - Jaghut: Scratched > No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Jaghut: Scratched > *Devourer* smites your body hard.
You wish that your wounds would stop BLEEDING so much!
*Naugrim* hacks your right arm.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Jaghut: Scratched > f
w
w
PANIC! You couldn't escape!
* R HP:Critical MV:Fresh - Jaghut: Scratched > No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Jaghut: Scratched > f
Kryyg swiftly dodges a bloodstock stallion's attempt to hit him.
*someone* smites your right foot.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Re: Ouch! That really did HURT!
Firimei sedai and Lise was fighting e cairhien. Shifted up and down spine a few times, then all three ds comes in. Fun pk here.
* R HP:Hurt SP:Full MV:Full > w
n
Lise leaves south riding a warhorse.
Firimei leaves east riding a warhorse.
* R HP:Hurt SP:Full MV:Full > Thinning in the Trees
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Hurt SP:Full MV:Full > s
Sparse Forest
[ obvious exits: N E S W ]
The corpse of a cheetah is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Hurt SP:Full MV:Full > Thinning in the Trees
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
k h.dark
* R HP:Hurt SP:Full MV:Full > e
The young buck leaves north.
An elk cow has arrived from the west.
They aren't here.
* R HP:Hurt SP:Full MV:Full > channel 'flame strike' dark
Grassy Field
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Nobody here by that name.ll >
* R HP:Hurt SP:Full MV:Full > e
channel 'ice spikes' dark
A Small Grove
[ obvious exits: N E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Lise Coch'em, the Tower Accepted {Green Ajah Apprentice} is here, fighting a cougar, riding a |2|.warhorse.
Firimei Lang is standing here, riding a |3|.warhorse.
A cougar is here, fighting Lise.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
n
Nobody here by that name.ll >
* R HP:Hurt SP:Full MV:Full > Opening in the Trees
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
w
* R HP:Hurt SP:Full MV:Full > k h.dark
Thin Forest
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
* R HP:Hurt SP:Full MV:Full > They aren't here.
* R HP:Hurt SP:Full MV:Full > w
Sparse Forest
[ obvious exits: N E S W ]
The corpse of a cheetah is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
* R HP:Hurt SP:Full MV:Full > s
Thinning in the Trees
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk cow nibbles on some greenery.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Hurt SP:Full MV:Strong > e
k h.dark
Grassy Field
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A cute brown deer eyes you nervously.
k h.dark
* R HP:Scratched SP:Full MV:Strong > You try to slash *Puny*, but he parries successfully.
* R HP:Scratched SP:Full MV:Strong - Puny: Wounded > k h.dark
*Puny* tries to pierce you, but you deflect the blow.
* R HP:Scratched SP:Full MV:Strong - Puny: Wounded > *Puny* tries to pierce you, but you parry successfully.
A brown deer panics, and attempts to flee!
A brown deer leaves west.
You try to slash *Puny*, but he deflects the blow.
You do the best you can!
* R HP:Scratched SP:Full MV:Strong - Puny: Wounded > You do the best you can!
*Puny* panics, and attempts to flee!
* R HP:Scratched SP:Full MV:Strong - Puny: Wounded > channel 'ice spikes' dark
You begin to weave the appropriate flows...
*Puny* leaves south.
+
*Puny* has arrived from the south.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Puny*.
* R HP:Scratched SP:Strong MV:Strong - Puny: Battered >
You try to slash *Puny*, but he deflects the blow.
*Puny* tries to pierce you, but you parry successfully.
channel 'ice spikes' dark
* R HP:Scratched SP:Strong MV:Strong - Puny: Battered >
*Puny* tries to pierce you, but you deflect the blow.
* R HP:Scratched SP:Strong MV:Strong - Puny: Battered >
*Puny* panics, and attempts to flee!
You begin to weave the appropriate flows...: Battered >
*
*Puny* leaves south.
*Puny* has arrived from the south.
*
*Puny* leaves north.
=n
=
Your target is no longer here!
* R HP:Scratched SP:Strong MV:Strong > k h.dark
Thin Forest
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
* R HP:Scratched SP:Strong MV:Strong > n
k h.dark
They aren't here.
* R HP:Scratched SP:Strong MV:Strong > e
k h.dark
*Equitant* tries to slice you, but you parry successfully.
* R HP:Scratched SP:Strong MV:Strong - Equitant: Wounded > No way! You're fighting for your life!
* R HP:Scratched SP:Strong MV:Strong - Equitant: Wounded > channel 'flame strike' dark
You do the best you can!
* R HP:Scratched SP:Strong MV:Strong - Equitant: Wounded > No way! You're fighting for your life!
* R HP:Scratched SP:Strong MV:Strong - Equitant: Wounded > You do the best you can!
You begin to weave the appropriate flows...tant: Wounded >
*Equitant* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* R HP:Hurt SP:Strong MV:Strong - Equitant: Wounded > channel 'hammer of air' dark
*Equitant* looks at you.
TICK IN 5 SECONDS.
* R HP:Hurt SP:Strong MV:Strong - Equitant: Wounded >
*Equitant* slices your head into bloody fragments!
* R HP:Hurt SP:Strong MV:Strong - Equitant: Wounded >
*Equitant* slices your body very hard.
You begin to weave the appropriate flows...nt: Wounded >
channel 'ice spikes' dark
=
You try to slash *Equitant*, but he parries successfully.
*Equitant* tries to slice you, but you deflect the blow.
Ok.
You mold flows of Air into a tight stream, sending *Equitant* sprawling!
channel 'ice spikes' dark
* R HP:Wounded SP:Strong MV:Full - Equitant: Wounded >
* R HP:Wounded SP:Strong MV:Full - Equitant: Wounded >
You slash *Equitant*'s left arm.
You slash *Equitant*'s body.Full - Equitant: Wounded >
*Equitant* tries to slice you, but you parry successfully.
You begin to weave the appropriate flows...
*Equitant* panics, and attempts to flee!
-
*Equitant* leaves north riding a shadow stallion.
Cancelled.
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full > channel 'ice spikes' dark
flee
k h.dark
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
A brown deer has arrived from the east.
* R HP:Wounded SP:Strong MV:Full >
*Equitant* has arrived from the north, riding a |1|.shadow stallion.
* R HP:Wounded SP:Strong MV:Full >
*Equitant* tries to slice you, but you parry successfully.
You panic and attempt to flee!ll - Equitant: Wounded >
You flee head over heels.
A Well-Travelled Road
No Connecting Rooms Found
Correcting map position after fleeing.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A cute brown deer eyes you nervously.
* R HP:Wounded SP:Strong MV:Full > channel 'flame strike' dark
They aren't here.
* R HP:Wounded SP:Strong MV:Full > e
channel 'hammer of air' dark
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full > A Well-Travelled Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A cute brown deer eyes you nervously.
e R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full > A Rutted Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild dog with matted fur snarls at you.
* R HP:Wounded SP:Strong MV:Full > n
k h.dark
Thicket of Oak
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A cute brown deer eyes you nervously.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded SP:Strong MV:Full > They aren't here.
* R HP:Wounded SP:Strong MV:Full > n
k h.dark
The young buck has arrived from the north.
A brown deer leaves east.
A green woodpecker leaves east.
* R HP:Wounded SP:Strong MV:Full > Entering a Small Grove
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
* R HP:Wounded SP:Strong MV:Full > They aren't here.
* R HP:Wounded SP:Strong MV:Full > w
k h.dark
At the River's Edge
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Muzznit* is here, fighting a spotted jaguar.
An elk with massive antlers eyes you with curiosity.
A young and strong buck is here, munching some grass.
A spotted jaguar is lying here, incapacitated.
k h.dark
* R HP:Wounded SP:Strong MV:Strong > You slash *Muzznit*'s body.
* R HP:Wounded SP:Strong MV:Strong - a spotted jaguar: Incapacitated - Muzznit: Wounded >
You slash *Muzznit*'s body.
An elk leaves east.
*Muzznit* pierces a spotted jaguar's body into bloody fragments!
A spotted jaguar is dead! R.I.P.
Your blood freezes as you hear a spotted jaguar's death cry.
* R HP:Wounded SP:Strong MV:Strong - Muzznit: Wounded > channel 'flame strike' dark
*Muzznit* swiftly dodges your attempt to slash him.
Nobody here by that name.MV:Strong - Muzznit: Wounded >
* R HP:Wounded SP:Strong MV:Strong - Muzznit: Wounded >
*Muzznit* panics, and attempts to flee!
* R HP:Wounded SP:Strong MV:Strong - Muzznit: Wounded > channel 'hammer of air' dark
A brown deer has arrived from the south.
An elk has arrived from the east.
The young buck has arrived from the south.
You try to slash *Muzznit*, but he parries successfully.
A brown deer leaves east.
* R HP:Hurt SP:Strong MV:Strong - Muzznit: Wounded >
*Muzznit* leaves south.
* R HP:Hurt SP:Strong MV:Strong > w
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Strong > k h.dark
Sandy Riverbank
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A spotted jaguar opens its eyes lazily.
A cute brown deer eyes you nervously.
* R HP:Hurt SP:Strong MV:Strong > s
k h.dark
They aren't here.
* R HP:Hurt SP:Strong MV:Strong > Off the Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* R HP:Hurt SP:Strong MV:Strong > e
k h.dark
They aren't here.
* R HP:Hurt SP:Strong MV:Strong > Circle of Flowers
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
s
* R HP:Hurt SP:Strong MV:Strong > They aren't here.
* R HP:Hurt SP:Strong MV:Strong > k h.dark
* R HP:Hurt SP:Strong MV:Strong > A Well-Travelled Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A cute brown deer eyes you nervously.
* R HP:Hurt SP:Strong MV:Strong > e
They aren't here.
k h.dark
* R HP:Hurt SP:Strong MV:Strong > na yes
A Rutted Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild dog with matted fur snarls at you.
* R HP:Hurt SP:Strong MV:Strong > They aren't here.
* R HP:Hurt SP:Strong MV:Strong > n
k h.dark
Ok.
* R HP:Hurt SP:Strong MV:Strong > Thicket of Oak
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Hurt SP:Strong MV:Strong > They aren't here.
* R HP:Hurt SP:Strong MV:Strong > n
k h.dark
Entering a Small Grove
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A spotted jaguar opens its eyes lazily.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
* R HP:Hurt SP:Strong MV:Strong > e
They aren't here.
* R HP:Hurt SP:Strong MV:Strong > s
k h.dark
* R HP:Hurt SP:Strong MV:Strong > Stand of Leatherleaf
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Muzznit* is standing here.
A cute brown deer eyes you nervously.
* R HP:Hurt SP:Strong MV:Strong > Off the Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
An elk with massive antlers eyes you with curiosity.
* R HP:Hurt SP:Strong MV:Strong > s
They aren't here.
* R HP:Hurt SP:Strong MV:Strong > n
A Rutted Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
n
k h.dark
* R HP:Hurt SP:Strong MV:Strong > Off the Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A green woodpecker is here flying around.
An elk with massive antlers eyes you with curiosity.
* R HP:Hurt SP:Strong MV:Tiring > Stand of Leatherleaf
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* R HP:Hurt SP:Strong MV:Tiring > They aren't here.
* R HP:Hurt SP:Strong MV:Tiring > s
k h.dark
TICK IN 5 SECONDS.
Off the Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A green woodpecker is here flying around.
An elk with massive antlers eyes you with curiosity.
Suddenly *Muzznit* places a sharp, red stone dagger in your back!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
k h.dark
You flee head over heels.
Thicket of Oak
No Connecting Rooms Found
Correcting map position after fleeing.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
They aren't here.
* R HP:Critical SP:Strong MV:Tiring > k h.dark
They aren't here.
* R HP:Critical SP:Strong MV:Tiring > They aren't here.
* R HP:Critical SP:Strong MV:Tiring > k h.dark
n
w
They aren't here.
w
* R HP:Critical SP:Strong MV:Tiring > Entering a Small Grove
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
* R HP:Critical SP:Strong MV:Tiring > w
At the River's Edge
[ obvious exits: N E S W ]
The corpse of a spotted jaguar is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
An elk with massive antlers eyes you with curiosity.
A young and strong buck is here, munching some grass.
* R HP:Critical SP:Strong MV:Tiring > w
w
w
w
w
The young buck leaves west.
A green woodpecker has arrived from the south.
Sandy Riverbank
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A spotted jaguar opens its eyes lazily.
A cute brown deer eyes you nervously.
* R HP:Critical SP:Strong MV:Strong > Bank of the River Gaelin
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A large turtle is crawling slowly on the ground.
A large turtle is crawling slowly on the ground.
* R HP:Critical SP:Strong MV:Strong > w
On the Bank of the River Gaelin
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Strong > Outside Cairhien
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
* R HP:Critical SP:Strong MV:Strong > s
Alas, you cannot go that way...
This session you've missed 22 spams out of 665 (33 percent misspams)
* R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way...
This session you've missed 23 spams out of 665 (34 percent misspams)
* R HP:Critical SP:Strong MV:Strong > s
s
s
s
s
s
s
s
Alas, you cannot go that way...
This session you've missed 24 spams out of 673 (35 percent misspams)
* R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way...
This session you've missed 25 spams out of 673 (37 percent misspams)
* R HP:Critical SP:Strong MV:Strong > Before Cairhien's Eastern Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Strong > Fork in the Road
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Puny* is standing here.
A brazen young hare thumps his powerful hind legs nearby.
* R HP:Critical SP:Strong MV:Strong > Cairhien Road
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
* R HP:Critical SP:Strong MV:Tiring > Cairhien Road
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Critical SP:Strong MV:Tiring > Cairhien Road
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.
* R HP:Critical SP:Strong MV:Tiring > Cairhien Road
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
A young and strong buck is here, munching some grass.
* R HP:Critical SP:Strong MV:Tiring > A Bend in the Road Around Cairhien
[ obvious exits: N W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring > s
Alas, you cannot go that way...
This session you've missed 26 spams out of 674 (38 percent misspams)
* R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way...
This session you've missed 27 spams out of 674 (40 percent misspams)
* R HP:Critical SP:Strong MV:Tiring > s
w
Alas, you cannot go that way...
This session you've missed 28 spams out of 676 (41 percent misspams)
*Puny* has arrived from the north.
w
w
w
* R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way...
This session you've missed 29 spams out of 679 (42 percent misspams)
*Puny* leaves west.
* R HP:Critical SP:Strong MV:Tiring > k h.dark
channel 'flame strike' dark
Nearing a Bend in the Dirt Road
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring > Dirt Road Outside Cairhien
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring > Along Cairhien's Outer Wall
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring > w
k h.dark
Outside Cairhien
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring > They aren't here.
* R HP:Critical SP:Strong MV:Tiring > w
Nobody here by that name.
* R HP:Critical SP:Strong MV:Tiring > Coach Stop Outside the Southern Wall of Cairhien
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A bearded coachman stands here, waiting for passengers.
* R HP:Critical SP:Strong MV:Tiring > k h.dark
They aren't here.
* R HP:Critical SP:Strong MV:Tiring > Outside Cairhien's Southern Gate
[ obvious exits: N E S ]
An iron lantern hangs from the wall above the gate.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Puny* is standing here.
*Puny* tries to pierce you, but you parry successfully.
* R HP:Critical SP:Strong MV:Tiring - Puny: Battered > w
You try to slash *Puny*, but he deflects the blow.
*Puny* tries to pierce you, but you deflect the blow.
You do the best you can!
* R HP:Critical SP:Strong MV:Tiring - Puny: Battered > channel 'flame strike' dark
No way! You're fighting for your life!
You begin to weave the appropriate flows... Battered >
*Puny* closes the GoldenDawnGate.
*
*Puny* tries to pierce you, but you deflect the blow.
=
Ok.
Streaks of fire flow from your hands, burning *Puny*.
* R HP:Critical SP:Strong MV:Tiring - Puny: Battered >
Puny assumes an offensive striking posture.
* R HP:Critical SP:Strong MV:Tiring - Puny: Battered > channel 'flame strike' dark
You begin to weave the appropriate flows...
=
*Puny* tries to pierce you, but you deflect the blow.
+
=
Ok.
Streaks of fire flow from your hands, burning *Puny*.
* R HP:Critical SP:Strong MV:Tiring - Puny: Battered > channel 'ice spikes' dark
The GoldenDawnGate is opened from the other side.
You begin to weave the appropriate flows...
+
*Puny* tries to pierce you, but you deflect the blow.
*Puny* tries to pierce you, but you deflect the blow.
*
*Puny* closes the GoldenDawnGate.
-channel 'hammer of air' dark
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Puny*.
rong MV:Tiring - Puny: Critical > << autowimpy kicks in... sniff.
You try to slash *Puny*, but he deflects the blow.
*Puny* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
Cairhien Road
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring > w
k h.dark
k h.dark
k h.dark
Nobody here by that name.
* R HP:Critical SP:Strong MV:Tiring > Path to the Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
* R HP:Critical SP:Strong MV:Tiring > They aren't here.
* R HP:Critical SP:Strong MV:Tiring > k h.dark
They aren't here.
* R HP:Critical SP:Strong MV:Tiring > They aren't here.
* R HP:Critical SP:Strong MV:Tiring > s
They aren't here.
* R HP:Critical SP:Strong MV:Tiring > channel 'flame strike' dark
By the Side of the Road
[ obvious exits: N E ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name. MV:Tiring >
* R HP:Critical SP:Strong MV:Tiring > n
k h.dark
n
k h.dark
Path to the Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
* R HP:Critical SP:Strong MV:Tiring > They aren't here.
* R HP:Critical SP:Strong MV:Tiring > e
Narrow Path Along the Outer Wall of Cairhien
[ obvious exits: S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring > They aren't here.
* R HP:Critical SP:Strong MV:Tiring > k h.dark
Alas, you cannot go that way...
This session you've missed 30 spams out of 687 (43 percent misspams)
* R HP:Critical SP:Strong MV:Tiring > s
They aren't here.
k h.dark
* R HP:Critical SP:Strong MV:Tiring > s
Path to the Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
* R HP:Critical SP:Strong MV:Tiring > s
They aren't here.
* R HP:Critical SP:Strong MV:Tiring > s
By the Side of the Road
[ obvious exits: N E ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring > s
e
Alas, you cannot go that way...
This session you've missed 31 spams out of 693 (44 percent misspams)
* R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way...
This session you've missed 32 spams out of 693 (46 percent misspams)
* R HP:Critical SP:Strong MV:Tiring > e
n
n
Alas, you cannot go that way...
This session you've missed 33 spams out of 696 (47 percent misspams)
rong MV:Tiring >
*Equitant* slices your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
Path to the Road
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
Cairhien Road
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Muzznit* is standing here.
* R HP:Critical SP:Strong MV:Tiring > n
Alas, you cannot go that way...
* R HP:Critical SP:Strong MV:Tiring > Outside Cairhien's Southern Gate
[ obvious exits: N E S ]
An iron lantern hangs from the wall above the gate.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Puny* is standing here.
* R HP:Critical SP:Strong MV:Tiring > Gate of the Golden Dawn
[ obvious exits: N E S W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A commoner walks the streets stripped to the waist.
A stout guard stands erect watching the gates.
A stout guard stands erect watching the gates.
A stout guard stands erect watching the gates.
A stout guard stands erect watching the gates.
* R HP:Critical SP:Strong MV:Tiring >
*Equitant* has arrived from the south, riding a |1|.shadow stallion. <<< Expected this..
n
k h.dark
flee
* R HP:Critical SP:Strong MV:Tiring >
*someone* slices your body extremely hard.
You are dead! Sorry...Times x 6
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
* R HP:Hurt SP:Full MV:Full > w
n
Lise leaves south riding a warhorse.
Firimei leaves east riding a warhorse.
* R HP:Hurt SP:Full MV:Full > Thinning in the Trees
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Hurt SP:Full MV:Full > s
Sparse Forest
[ obvious exits: N E S W ]
The corpse of a cheetah is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Hurt SP:Full MV:Full > Thinning in the Trees
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
k h.dark
* R HP:Hurt SP:Full MV:Full > e
The young buck leaves north.
An elk cow has arrived from the west.
They aren't here.
* R HP:Hurt SP:Full MV:Full > channel 'flame strike' dark
Grassy Field
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Nobody here by that name.ll >
* R HP:Hurt SP:Full MV:Full > e
channel 'ice spikes' dark
A Small Grove
[ obvious exits: N E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Lise Coch'em, the Tower Accepted {Green Ajah Apprentice} is here, fighting a cougar, riding a |2|.warhorse.
Firimei Lang is standing here, riding a |3|.warhorse.
A cougar is here, fighting Lise.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
n
Nobody here by that name.ll >
* R HP:Hurt SP:Full MV:Full > Opening in the Trees
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
w
* R HP:Hurt SP:Full MV:Full > k h.dark
Thin Forest
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
* R HP:Hurt SP:Full MV:Full > They aren't here.
* R HP:Hurt SP:Full MV:Full > w
Sparse Forest
[ obvious exits: N E S W ]
The corpse of a cheetah is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
* R HP:Hurt SP:Full MV:Full > s
Thinning in the Trees
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk cow nibbles on some greenery.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Hurt SP:Full MV:Strong > e
k h.dark
Grassy Field
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A cute brown deer eyes you nervously.
k h.dark
* R HP:Scratched SP:Full MV:Strong > You try to slash *Puny*, but he parries successfully.
* R HP:Scratched SP:Full MV:Strong - Puny: Wounded > k h.dark
*Puny* tries to pierce you, but you deflect the blow.
* R HP:Scratched SP:Full MV:Strong - Puny: Wounded > *Puny* tries to pierce you, but you parry successfully.
A brown deer panics, and attempts to flee!
A brown deer leaves west.
You try to slash *Puny*, but he deflects the blow.
You do the best you can!
* R HP:Scratched SP:Full MV:Strong - Puny: Wounded > You do the best you can!
*Puny* panics, and attempts to flee!
* R HP:Scratched SP:Full MV:Strong - Puny: Wounded > channel 'ice spikes' dark
You begin to weave the appropriate flows...
*Puny* leaves south.
+
*Puny* has arrived from the south.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Puny*.
* R HP:Scratched SP:Strong MV:Strong - Puny: Battered >
You try to slash *Puny*, but he deflects the blow.
*Puny* tries to pierce you, but you parry successfully.
channel 'ice spikes' dark
* R HP:Scratched SP:Strong MV:Strong - Puny: Battered >
*Puny* tries to pierce you, but you deflect the blow.
* R HP:Scratched SP:Strong MV:Strong - Puny: Battered >
*Puny* panics, and attempts to flee!
You begin to weave the appropriate flows...: Battered >
*
*Puny* leaves south.
*Puny* has arrived from the south.
*
*Puny* leaves north.
=n
=
Your target is no longer here!
* R HP:Scratched SP:Strong MV:Strong > k h.dark
Thin Forest
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
* R HP:Scratched SP:Strong MV:Strong > n
k h.dark
They aren't here.
* R HP:Scratched SP:Strong MV:Strong > e
k h.dark
*Equitant* tries to slice you, but you parry successfully.
* R HP:Scratched SP:Strong MV:Strong - Equitant: Wounded > No way! You're fighting for your life!
* R HP:Scratched SP:Strong MV:Strong - Equitant: Wounded > channel 'flame strike' dark
You do the best you can!
* R HP:Scratched SP:Strong MV:Strong - Equitant: Wounded > No way! You're fighting for your life!
* R HP:Scratched SP:Strong MV:Strong - Equitant: Wounded > You do the best you can!
You begin to weave the appropriate flows...tant: Wounded >
*Equitant* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* R HP:Hurt SP:Strong MV:Strong - Equitant: Wounded > channel 'hammer of air' dark
*Equitant* looks at you.
TICK IN 5 SECONDS.
* R HP:Hurt SP:Strong MV:Strong - Equitant: Wounded >
*Equitant* slices your head into bloody fragments!
* R HP:Hurt SP:Strong MV:Strong - Equitant: Wounded >
*Equitant* slices your body very hard.
You begin to weave the appropriate flows...nt: Wounded >
channel 'ice spikes' dark
=
You try to slash *Equitant*, but he parries successfully.
*Equitant* tries to slice you, but you deflect the blow.
Ok.
You mold flows of Air into a tight stream, sending *Equitant* sprawling!
channel 'ice spikes' dark
* R HP:Wounded SP:Strong MV:Full - Equitant: Wounded >
* R HP:Wounded SP:Strong MV:Full - Equitant: Wounded >
You slash *Equitant*'s left arm.
You slash *Equitant*'s body.Full - Equitant: Wounded >
*Equitant* tries to slice you, but you parry successfully.
You begin to weave the appropriate flows...
*Equitant* panics, and attempts to flee!
-
*Equitant* leaves north riding a shadow stallion.
Cancelled.
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full > channel 'ice spikes' dark
flee
k h.dark
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
A brown deer has arrived from the east.
* R HP:Wounded SP:Strong MV:Full >
*Equitant* has arrived from the north, riding a |1|.shadow stallion.
* R HP:Wounded SP:Strong MV:Full >
*Equitant* tries to slice you, but you parry successfully.
You panic and attempt to flee!ll - Equitant: Wounded >
You flee head over heels.
A Well-Travelled Road
No Connecting Rooms Found
Correcting map position after fleeing.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A cute brown deer eyes you nervously.
* R HP:Wounded SP:Strong MV:Full > channel 'flame strike' dark
They aren't here.
* R HP:Wounded SP:Strong MV:Full > e
channel 'hammer of air' dark
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full > A Well-Travelled Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A cute brown deer eyes you nervously.
e R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full > A Rutted Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild dog with matted fur snarls at you.
* R HP:Wounded SP:Strong MV:Full > n
k h.dark
Thicket of Oak
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A cute brown deer eyes you nervously.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded SP:Strong MV:Full > They aren't here.
* R HP:Wounded SP:Strong MV:Full > n
k h.dark
The young buck has arrived from the north.
A brown deer leaves east.
A green woodpecker leaves east.
* R HP:Wounded SP:Strong MV:Full > Entering a Small Grove
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
* R HP:Wounded SP:Strong MV:Full > They aren't here.
* R HP:Wounded SP:Strong MV:Full > w
k h.dark
At the River's Edge
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Muzznit* is here, fighting a spotted jaguar.
An elk with massive antlers eyes you with curiosity.
A young and strong buck is here, munching some grass.
A spotted jaguar is lying here, incapacitated.
k h.dark
* R HP:Wounded SP:Strong MV:Strong > You slash *Muzznit*'s body.
* R HP:Wounded SP:Strong MV:Strong - a spotted jaguar: Incapacitated - Muzznit: Wounded >
You slash *Muzznit*'s body.
An elk leaves east.
*Muzznit* pierces a spotted jaguar's body into bloody fragments!
A spotted jaguar is dead! R.I.P.
Your blood freezes as you hear a spotted jaguar's death cry.
* R HP:Wounded SP:Strong MV:Strong - Muzznit: Wounded > channel 'flame strike' dark
*Muzznit* swiftly dodges your attempt to slash him.
Nobody here by that name.MV:Strong - Muzznit: Wounded >
* R HP:Wounded SP:Strong MV:Strong - Muzznit: Wounded >
*Muzznit* panics, and attempts to flee!
* R HP:Wounded SP:Strong MV:Strong - Muzznit: Wounded > channel 'hammer of air' dark
A brown deer has arrived from the south.
An elk has arrived from the east.
The young buck has arrived from the south.
You try to slash *Muzznit*, but he parries successfully.
A brown deer leaves east.
* R HP:Hurt SP:Strong MV:Strong - Muzznit: Wounded >
*Muzznit* leaves south.
* R HP:Hurt SP:Strong MV:Strong > w
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Strong > k h.dark
Sandy Riverbank
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A spotted jaguar opens its eyes lazily.
A cute brown deer eyes you nervously.
* R HP:Hurt SP:Strong MV:Strong > s
k h.dark
They aren't here.
* R HP:Hurt SP:Strong MV:Strong > Off the Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* R HP:Hurt SP:Strong MV:Strong > e
k h.dark
They aren't here.
* R HP:Hurt SP:Strong MV:Strong > Circle of Flowers
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
s
* R HP:Hurt SP:Strong MV:Strong > They aren't here.
* R HP:Hurt SP:Strong MV:Strong > k h.dark
* R HP:Hurt SP:Strong MV:Strong > A Well-Travelled Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A cute brown deer eyes you nervously.
* R HP:Hurt SP:Strong MV:Strong > e
They aren't here.
k h.dark
* R HP:Hurt SP:Strong MV:Strong > na yes
A Rutted Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild dog with matted fur snarls at you.
* R HP:Hurt SP:Strong MV:Strong > They aren't here.
* R HP:Hurt SP:Strong MV:Strong > n
k h.dark
Ok.
* R HP:Hurt SP:Strong MV:Strong > Thicket of Oak
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Hurt SP:Strong MV:Strong > They aren't here.
* R HP:Hurt SP:Strong MV:Strong > n
k h.dark
Entering a Small Grove
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A spotted jaguar opens its eyes lazily.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
* R HP:Hurt SP:Strong MV:Strong > e
They aren't here.
* R HP:Hurt SP:Strong MV:Strong > s
k h.dark
* R HP:Hurt SP:Strong MV:Strong > Stand of Leatherleaf
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Muzznit* is standing here.
A cute brown deer eyes you nervously.
* R HP:Hurt SP:Strong MV:Strong > Off the Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
An elk with massive antlers eyes you with curiosity.
* R HP:Hurt SP:Strong MV:Strong > s
They aren't here.
* R HP:Hurt SP:Strong MV:Strong > n
A Rutted Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
n
k h.dark
* R HP:Hurt SP:Strong MV:Strong > Off the Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A green woodpecker is here flying around.
An elk with massive antlers eyes you with curiosity.
* R HP:Hurt SP:Strong MV:Tiring > Stand of Leatherleaf
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* R HP:Hurt SP:Strong MV:Tiring > They aren't here.
* R HP:Hurt SP:Strong MV:Tiring > s
k h.dark
TICK IN 5 SECONDS.
Off the Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A green woodpecker is here flying around.
An elk with massive antlers eyes you with curiosity.
Suddenly *Muzznit* places a sharp, red stone dagger in your back!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
k h.dark
You flee head over heels.
Thicket of Oak
No Connecting Rooms Found
Correcting map position after fleeing.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
They aren't here.
* R HP:Critical SP:Strong MV:Tiring > k h.dark
They aren't here.
* R HP:Critical SP:Strong MV:Tiring > They aren't here.
* R HP:Critical SP:Strong MV:Tiring > k h.dark
n
w
They aren't here.
w
* R HP:Critical SP:Strong MV:Tiring > Entering a Small Grove
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
* R HP:Critical SP:Strong MV:Tiring > w
At the River's Edge
[ obvious exits: N E S W ]
The corpse of a spotted jaguar is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
An elk with massive antlers eyes you with curiosity.
A young and strong buck is here, munching some grass.
* R HP:Critical SP:Strong MV:Tiring > w
w
w
w
w
The young buck leaves west.
A green woodpecker has arrived from the south.
Sandy Riverbank
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A spotted jaguar opens its eyes lazily.
A cute brown deer eyes you nervously.
* R HP:Critical SP:Strong MV:Strong > Bank of the River Gaelin
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A large turtle is crawling slowly on the ground.
A large turtle is crawling slowly on the ground.
* R HP:Critical SP:Strong MV:Strong > w
On the Bank of the River Gaelin
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Strong > Outside Cairhien
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
* R HP:Critical SP:Strong MV:Strong > s
Alas, you cannot go that way...
This session you've missed 22 spams out of 665 (33 percent misspams)
* R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way...
This session you've missed 23 spams out of 665 (34 percent misspams)
* R HP:Critical SP:Strong MV:Strong > s
s
s
s
s
s
s
s
Alas, you cannot go that way...
This session you've missed 24 spams out of 673 (35 percent misspams)
* R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way...
This session you've missed 25 spams out of 673 (37 percent misspams)
* R HP:Critical SP:Strong MV:Strong > Before Cairhien's Eastern Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Strong > Fork in the Road
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Puny* is standing here.
A brazen young hare thumps his powerful hind legs nearby.
* R HP:Critical SP:Strong MV:Strong > Cairhien Road
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
* R HP:Critical SP:Strong MV:Tiring > Cairhien Road
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Critical SP:Strong MV:Tiring > Cairhien Road
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.
* R HP:Critical SP:Strong MV:Tiring > Cairhien Road
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
A young and strong buck is here, munching some grass.
* R HP:Critical SP:Strong MV:Tiring > A Bend in the Road Around Cairhien
[ obvious exits: N W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring > s
Alas, you cannot go that way...
This session you've missed 26 spams out of 674 (38 percent misspams)
* R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way...
This session you've missed 27 spams out of 674 (40 percent misspams)
* R HP:Critical SP:Strong MV:Tiring > s
w
Alas, you cannot go that way...
This session you've missed 28 spams out of 676 (41 percent misspams)
*Puny* has arrived from the north.
w
w
w
* R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way...
This session you've missed 29 spams out of 679 (42 percent misspams)
*Puny* leaves west.
* R HP:Critical SP:Strong MV:Tiring > k h.dark
channel 'flame strike' dark
Nearing a Bend in the Dirt Road
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring > Dirt Road Outside Cairhien
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring > Along Cairhien's Outer Wall
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring > w
k h.dark
Outside Cairhien
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring > They aren't here.
* R HP:Critical SP:Strong MV:Tiring > w
Nobody here by that name.
* R HP:Critical SP:Strong MV:Tiring > Coach Stop Outside the Southern Wall of Cairhien
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A bearded coachman stands here, waiting for passengers.
* R HP:Critical SP:Strong MV:Tiring > k h.dark
They aren't here.
* R HP:Critical SP:Strong MV:Tiring > Outside Cairhien's Southern Gate
[ obvious exits: N E S ]
An iron lantern hangs from the wall above the gate.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Puny* is standing here.
*Puny* tries to pierce you, but you parry successfully.
* R HP:Critical SP:Strong MV:Tiring - Puny: Battered > w
You try to slash *Puny*, but he deflects the blow.
*Puny* tries to pierce you, but you deflect the blow.
You do the best you can!
* R HP:Critical SP:Strong MV:Tiring - Puny: Battered > channel 'flame strike' dark
No way! You're fighting for your life!
You begin to weave the appropriate flows... Battered >
*Puny* closes the GoldenDawnGate.
*
*Puny* tries to pierce you, but you deflect the blow.
=
Ok.
Streaks of fire flow from your hands, burning *Puny*.
* R HP:Critical SP:Strong MV:Tiring - Puny: Battered >
Puny assumes an offensive striking posture.
* R HP:Critical SP:Strong MV:Tiring - Puny: Battered > channel 'flame strike' dark
You begin to weave the appropriate flows...
=
*Puny* tries to pierce you, but you deflect the blow.
+
=
Ok.
Streaks of fire flow from your hands, burning *Puny*.
* R HP:Critical SP:Strong MV:Tiring - Puny: Battered > channel 'ice spikes' dark
The GoldenDawnGate is opened from the other side.
You begin to weave the appropriate flows...
+
*Puny* tries to pierce you, but you deflect the blow.
*Puny* tries to pierce you, but you deflect the blow.
*
*Puny* closes the GoldenDawnGate.
-channel 'hammer of air' dark
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Puny*.
rong MV:Tiring - Puny: Critical > << autowimpy kicks in... sniff.
You try to slash *Puny*, but he deflects the blow.
*Puny* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
Cairhien Road
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring > w
k h.dark
k h.dark
k h.dark
Nobody here by that name.
* R HP:Critical SP:Strong MV:Tiring > Path to the Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
* R HP:Critical SP:Strong MV:Tiring > They aren't here.
* R HP:Critical SP:Strong MV:Tiring > k h.dark
They aren't here.
* R HP:Critical SP:Strong MV:Tiring > They aren't here.
* R HP:Critical SP:Strong MV:Tiring > s
They aren't here.
* R HP:Critical SP:Strong MV:Tiring > channel 'flame strike' dark
By the Side of the Road
[ obvious exits: N E ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name. MV:Tiring >
* R HP:Critical SP:Strong MV:Tiring > n
k h.dark
n
k h.dark
Path to the Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
* R HP:Critical SP:Strong MV:Tiring > They aren't here.
* R HP:Critical SP:Strong MV:Tiring > e
Narrow Path Along the Outer Wall of Cairhien
[ obvious exits: S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring > They aren't here.
* R HP:Critical SP:Strong MV:Tiring > k h.dark
Alas, you cannot go that way...
This session you've missed 30 spams out of 687 (43 percent misspams)
* R HP:Critical SP:Strong MV:Tiring > s
They aren't here.
k h.dark
* R HP:Critical SP:Strong MV:Tiring > s
Path to the Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
* R HP:Critical SP:Strong MV:Tiring > s
They aren't here.
* R HP:Critical SP:Strong MV:Tiring > s
By the Side of the Road
[ obvious exits: N E ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Strong MV:Tiring > s
e
Alas, you cannot go that way...
This session you've missed 31 spams out of 693 (44 percent misspams)
* R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way...
This session you've missed 32 spams out of 693 (46 percent misspams)
* R HP:Critical SP:Strong MV:Tiring > e
n
n
Alas, you cannot go that way...
This session you've missed 33 spams out of 696 (47 percent misspams)
rong MV:Tiring >
*Equitant* slices your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
Path to the Road
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
Cairhien Road
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Muzznit* is standing here.
* R HP:Critical SP:Strong MV:Tiring > n
Alas, you cannot go that way...
* R HP:Critical SP:Strong MV:Tiring > Outside Cairhien's Southern Gate
[ obvious exits: N E S ]
An iron lantern hangs from the wall above the gate.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Puny* is standing here.
* R HP:Critical SP:Strong MV:Tiring > Gate of the Golden Dawn
[ obvious exits: N E S W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A commoner walks the streets stripped to the waist.
A stout guard stands erect watching the gates.
A stout guard stands erect watching the gates.
A stout guard stands erect watching the gates.
A stout guard stands erect watching the gates.
* R HP:Critical SP:Strong MV:Tiring >
*Equitant* has arrived from the south, riding a |1|.shadow stallion. <<< Expected this..
n
k h.dark
flee
* R HP:Critical SP:Strong MV:Tiring >
*someone* slices your body extremely hard.
You are dead! Sorry...Times x 6
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Re: Ouch! That really did HURT!
* HP:Wounded DP:Bursting MV:Tiring > Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here. [2]
A silver ring on the ground catches your eye. [2]
A hide pack, fashioned to hang from a belt, collects dust here.
A high-cantled saddle crafted from durable, well-oiled leather lies here.
A thick studded belt lies coiled here.
The corpse of a hideous trolloc is lying here.
The corpse of a raven is lying here.
A dark cloak with a hood has been left here.
A fine-grained oilstone lies upon the ground. [2]
A thin pair of boarskin gloves has been dropped here.
A pair of baggy black trousers has been dropped on the ground.
*Elokar* is standing here.
*Ecthus* is standing here.
*Naerin* is resting here.
A Shienaran scout keeps a constant watch here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.
*Ecthus* tries to smite you, but you parry successfully.
* HP:Wounded DP:Bursting MV:Tiring - Ecthus: Wounded > *Ecthus* tries to smite you, but you deflect the blow.
A Shienaran forestscout joins Ecthus's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Borderland soldier joins a Shienaran forestscout's fight!
No way! You're fighting for your life!
* HP:Wounded DP:Bursting MV:Tiring - Ecthus: Wounded > 1
f
*Elokar* slices your head.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
* HP:Wounded DP:Bursting MV:Tiring - Ecthus: Wounded > PANIC! You couldn't escape!
* HP:Wounded DP:Bursting MV:Tiring - Ecthus: Wounded > f
PANIC! You couldn't escape!
* HP:Wounded DP:Bursting MV:Tiring - Ecthus: Wounded >
*Naerin* stops resting, and clambers on her feet.
f
* HP:Wounded DP:Bursting MV:Tiring - Ecthus: Wounded > A Borderland soldier barely slashes your right leg.
A Shienaran forestscout slashes your body.
A Shienaran forestscout slashes your body.
A Shienaran forestscout barely slashes your left leg.
You gaze deeply into the soul of *Elokar*.
Your gaze failed to paralyze your victim.
You slash *Ecthus*'s body.
Lykan narrates 'where auri'
PANIC! You couldn't escape!
* HP:Wounded DP:Full MV:Tiring - Ecthus: Wounded > f
PANIC! You couldn't escape!
* HP:Wounded DP:Full MV:Tiring - Ecthus: Wounded >
*Bofin* has arrived from the south.
f HP:Wounded DP:Full MV:Tiring - Ecthus: Wounded >
*Elokar* sends you sprawling with a powerful bash!
* HP:Wounded DP:Full MV:Tiring - Ecthus: Wounded >
*Elokar* slices your left arm very hard.
A Borderland soldier slashes your right arm.
A Shienaran forestscout slashes your body.
A Shienaran forestscout slashes your right leg.
A Shienaran forestscout slashes your left hand.
*Ecthus* smites your body hard.
PANIC! You couldn't escape!
* HP:Battered DP:Full MV:Tiring - Ecthus: Wounded >
*Ecthus* snickers softly.
* HP:Battered DP:Full MV:Tiring - Ecthus: Wounded >
PANIC! You couldn't escape!
Your body is burned by a tremendous fireball sent by *Naerin*!
* HP:Battered DP:Full MV:Tiring - Ecthus: Wounded >
Equitant narrates 'we chasing'
* HP:Battered DP:Full MV:Tiring - Ecthus: Wounded >
Lykan narrates 'and 4 ragan'
MV:Tiring - Ecthus: Wounded >
*Elokar* slices your right arm very hard.
PANIC! You couldn't escape!
A Borderland soldier tickles your body with his slash.
PANIC! You couldn't escape!
A Shienaran forestscout slashes your body.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A Shienaran forestscout slashes your left hand hard.
A Shienaran forestscout slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!
*Ecthus* smites your body.
You wish that your wounds would stop BLEEDING so much!
s
s
Equitant narrates 'n of me'
You flee head over heels.
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
There are some tracks of a human leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving north.
A hideous trolloc is here, in a world of hurt.
Lykan Nykal, the Hand of Darkness is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here. [2]
A silver ring on the ground catches your eye. [2]
A hide pack, fashioned to hang from a belt, collects dust here.
A high-cantled saddle crafted from durable, well-oiled leather lies here.
A thick studded belt lies coiled here.
The corpse of a hideous trolloc is lying here.
The corpse of a raven is lying here.
A dark cloak with a hood has been left here.
A fine-grained oilstone lies upon the ground. [2]
A thin pair of boarskin gloves has been dropped here.
A pair of baggy black trousers has been dropped on the ground.
*Bofin* is standing here.
*Elokar* is standing here.
*Ecthus* is standing here.
*Naerin* is standing here.
A Shienaran scout keeps a constant watch here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.
* HP:Critical DP:Full MV:Tiring > You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
Your body is burned by a tremendous fireball sent by *Naerin*!
No way! You're fighting for your life!
* HP:Critical DP:Full MV:Tiring - Naerin: Healthy > *Bofin* sends a shadow stallion sprawling with a powerful bash!
No way! You're fighting for your life!
* HP:Critical DP:Full MV:Tiring - Naerin: Healthy > f
*Bofin* strikes a shadow stallion's left arm into bloody fragments!
A Borderland soldier slashes your left hand.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*someone* slashes your right leg hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here. [2]
A silver ring on the ground catches your eye. [2]
A hide pack, fashioned to hang from a belt, collects dust here.
A high-cantled saddle crafted from durable, well-oiled leather lies here.
A thick studded belt lies coiled here.
The corpse of a hideous trolloc is lying here.
The corpse of a raven is lying here.
A dark cloak with a hood has been left here.
A fine-grained oilstone lies upon the ground. [2]
A thin pair of boarskin gloves has been dropped here.
A pair of baggy black trousers has been dropped on the ground.
*Elokar* is standing here.
*Ecthus* is standing here.
*Naerin* is resting here.
A Shienaran scout keeps a constant watch here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.
*Ecthus* tries to smite you, but you parry successfully.
* HP:Wounded DP:Bursting MV:Tiring - Ecthus: Wounded > *Ecthus* tries to smite you, but you deflect the blow.
A Shienaran forestscout joins Ecthus's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Borderland soldier joins a Shienaran forestscout's fight!
No way! You're fighting for your life!
* HP:Wounded DP:Bursting MV:Tiring - Ecthus: Wounded > 1
f
*Elokar* slices your head.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
* HP:Wounded DP:Bursting MV:Tiring - Ecthus: Wounded > PANIC! You couldn't escape!
* HP:Wounded DP:Bursting MV:Tiring - Ecthus: Wounded > f
PANIC! You couldn't escape!
* HP:Wounded DP:Bursting MV:Tiring - Ecthus: Wounded >
*Naerin* stops resting, and clambers on her feet.
f
* HP:Wounded DP:Bursting MV:Tiring - Ecthus: Wounded > A Borderland soldier barely slashes your right leg.
A Shienaran forestscout slashes your body.
A Shienaran forestscout slashes your body.
A Shienaran forestscout barely slashes your left leg.
You gaze deeply into the soul of *Elokar*.
Your gaze failed to paralyze your victim.
You slash *Ecthus*'s body.
Lykan narrates 'where auri'
PANIC! You couldn't escape!
* HP:Wounded DP:Full MV:Tiring - Ecthus: Wounded > f
PANIC! You couldn't escape!
* HP:Wounded DP:Full MV:Tiring - Ecthus: Wounded >
*Bofin* has arrived from the south.
f HP:Wounded DP:Full MV:Tiring - Ecthus: Wounded >
*Elokar* sends you sprawling with a powerful bash!
* HP:Wounded DP:Full MV:Tiring - Ecthus: Wounded >
*Elokar* slices your left arm very hard.
A Borderland soldier slashes your right arm.
A Shienaran forestscout slashes your body.
A Shienaran forestscout slashes your right leg.
A Shienaran forestscout slashes your left hand.
*Ecthus* smites your body hard.
PANIC! You couldn't escape!
* HP:Battered DP:Full MV:Tiring - Ecthus: Wounded >
*Ecthus* snickers softly.
* HP:Battered DP:Full MV:Tiring - Ecthus: Wounded >
PANIC! You couldn't escape!
Your body is burned by a tremendous fireball sent by *Naerin*!
* HP:Battered DP:Full MV:Tiring - Ecthus: Wounded >
Equitant narrates 'we chasing'
* HP:Battered DP:Full MV:Tiring - Ecthus: Wounded >
Lykan narrates 'and 4 ragan'
MV:Tiring - Ecthus: Wounded >
*Elokar* slices your right arm very hard.
PANIC! You couldn't escape!
A Borderland soldier tickles your body with his slash.
PANIC! You couldn't escape!
A Shienaran forestscout slashes your body.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A Shienaran forestscout slashes your left hand hard.
A Shienaran forestscout slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!
*Ecthus* smites your body.
You wish that your wounds would stop BLEEDING so much!
s
s
Equitant narrates 'n of me'
You flee head over heels.
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
There are some tracks of a human leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving north.
A hideous trolloc is here, in a world of hurt.
Lykan Nykal, the Hand of Darkness is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here. [2]
A silver ring on the ground catches your eye. [2]
A hide pack, fashioned to hang from a belt, collects dust here.
A high-cantled saddle crafted from durable, well-oiled leather lies here.
A thick studded belt lies coiled here.
The corpse of a hideous trolloc is lying here.
The corpse of a raven is lying here.
A dark cloak with a hood has been left here.
A fine-grained oilstone lies upon the ground. [2]
A thin pair of boarskin gloves has been dropped here.
A pair of baggy black trousers has been dropped on the ground.
*Bofin* is standing here.
*Elokar* is standing here.
*Ecthus* is standing here.
*Naerin* is standing here.
A Shienaran scout keeps a constant watch here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.
* HP:Critical DP:Full MV:Tiring > You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
Your body is burned by a tremendous fireball sent by *Naerin*!
No way! You're fighting for your life!
* HP:Critical DP:Full MV:Tiring - Naerin: Healthy > *Bofin* sends a shadow stallion sprawling with a powerful bash!
No way! You're fighting for your life!
* HP:Critical DP:Full MV:Tiring - Naerin: Healthy > f
*Bofin* strikes a shadow stallion's left arm into bloody fragments!
A Borderland soldier slashes your left hand.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*someone* slashes your right leg hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Re: Ouch! That really did HURT!
Lykan baiting you so he could reclaim Reaver 1 :-/
Re: Ouch! That really did HURT!
* S HP:Wounded MV:Full > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
North: A huge trolloc marked with a whirlwind snorts here.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
Volt the Darkling is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Wounded MV:Full > s
d
hide
backstab swordbrother
The Blight
[ obvious exits: N S D ]
North: Volt the Darkling is standing here.
South: The blight bear stands on its haunches, roaring madly.
The corpse of the blighted tree is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Wounded MV:Full > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Deep in the Valley
[ obvious exits: N W U ]
The corpse of the enormous worm is lying here.
A Swordbrother guard stands dutifully awaiting orders.
*Orino* is standing here mending a weapon, riding a Domani razor.
You smell something remniscent of death as you enter this place.
* S HP:Wounded MV:Strong > You attempt to hide yourself.
* S HP:Wounded MV:Strong > *Orino* struggles to barrel down on you, a shocklance aimed at your chest.
You silently approach your victim...
-=+n <gotta love that 220ms link.
**Cancelled.
Suddenly *someone* charges you with a shocklance!
You are mortally wounded, and will die soon, if not aided.
You're in pretty bad shape, unable to do anything!
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
North: A huge trolloc marked with a whirlwind snorts here.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
Volt the Darkling is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Wounded MV:Full > s
d
hide
backstab swordbrother
The Blight
[ obvious exits: N S D ]
North: Volt the Darkling is standing here.
South: The blight bear stands on its haunches, roaring madly.
The corpse of the blighted tree is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Wounded MV:Full > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Deep in the Valley
[ obvious exits: N W U ]
The corpse of the enormous worm is lying here.
A Swordbrother guard stands dutifully awaiting orders.
*Orino* is standing here mending a weapon, riding a Domani razor.
You smell something remniscent of death as you enter this place.
* S HP:Wounded MV:Strong > You attempt to hide yourself.
* S HP:Wounded MV:Strong > *Orino* struggles to barrel down on you, a shocklance aimed at your chest.
You silently approach your victim...
-=+n <gotta love that 220ms link.
**Cancelled.
Suddenly *someone* charges you with a shocklance!
You are mortally wounded, and will die soon, if not aided.
You're in pretty bad shape, unable to do anything!
Re: Ouch! That really did HURT!
I thought I had you...
I should had fled then narrated!
Nice job to you =)
channel 'ice spikes' h.conall
Gap in the Woods
[ obvious exits: S W ]
A young warrior stands here, proudly wearing the Deathwatch colors.
A crow is here flying around.
*Conall* is standing here, riding a plodding ox.
A wild hog snorts angrily, pawing at the ground.
A wild boar runs through the forest.
A robust soldier stands here, exuding confidence.
A robust soldier stands here, exuding confidence.
A robust soldier stands here, exuding confidence.
*Conall* tries to pierce you, but you deflect the blow.
You try to slice *Conall*, but he parries successfully.
A Deathwatch recruit joins Conall's fight!
A Fists of Heaven soldier joins Conall's fight!
A Fists of Heaven soldier joins a Fists of Heaven soldier's fight!
A Fists of Heaven soldier joins a Fists of Heaven soldier's fight!
*Conall* pierces your body very hard.
You begin to weave the appropriate flows...
*
*Conall* gives a Deathwatch recruit an order.
-
A Fists of Heaven soldier tries to slash you, but you deflect the blow.
A Fists of Heaven soldier tries to slash you, but you parry successfully.
A Fists of Heaven soldier tries to slash you, but you deflect the blow.
*Conall* tries to pierce you, but you deflect the blow.
=
Ok.
*Conall* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Conall*.
* HP:Battered SP:Good MV:Tiring - Conall: Critical > nar is patty
*Conall* pierces your body hard.
f
* HP:Battered SP:Good MV:Tiring - Conall: Critical > You narrate 'is patty'
* HP:Battered SP:Good MV:Tiring - Conall: Critical >
A Deathwatch recruit sends you sprawling with a powerful bash!
A Fists of Heaven soldier slashes your body very hard.
A Fists of Heaven soldier slashes your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A Fists of Heaven soldier slashes your head very hard.
You wish that your wounds would stop BLEEDING so much!
A Deathwatch recruit smites your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*someone* pierces your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
A chicken hates your guts!
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?
I should had fled then narrated!
Nice job to you =)
channel 'ice spikes' h.conall
Gap in the Woods
[ obvious exits: S W ]
A young warrior stands here, proudly wearing the Deathwatch colors.
A crow is here flying around.
*Conall* is standing here, riding a plodding ox.
A wild hog snorts angrily, pawing at the ground.
A wild boar runs through the forest.
A robust soldier stands here, exuding confidence.
A robust soldier stands here, exuding confidence.
A robust soldier stands here, exuding confidence.
*Conall* tries to pierce you, but you deflect the blow.
You try to slice *Conall*, but he parries successfully.
A Deathwatch recruit joins Conall's fight!
A Fists of Heaven soldier joins Conall's fight!
A Fists of Heaven soldier joins a Fists of Heaven soldier's fight!
A Fists of Heaven soldier joins a Fists of Heaven soldier's fight!
*Conall* pierces your body very hard.
You begin to weave the appropriate flows...
*
*Conall* gives a Deathwatch recruit an order.
-
A Fists of Heaven soldier tries to slash you, but you deflect the blow.
A Fists of Heaven soldier tries to slash you, but you parry successfully.
A Fists of Heaven soldier tries to slash you, but you deflect the blow.
*Conall* tries to pierce you, but you deflect the blow.
=
Ok.
*Conall* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Conall*.
* HP:Battered SP:Good MV:Tiring - Conall: Critical > nar is patty
*Conall* pierces your body hard.
f
* HP:Battered SP:Good MV:Tiring - Conall: Critical > You narrate 'is patty'
* HP:Battered SP:Good MV:Tiring - Conall: Critical >
A Deathwatch recruit sends you sprawling with a powerful bash!
A Fists of Heaven soldier slashes your body very hard.
A Fists of Heaven soldier slashes your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A Fists of Heaven soldier slashes your head very hard.
You wish that your wounds would stop BLEEDING so much!
A Deathwatch recruit smites your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*someone* pierces your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
A chicken hates your guts!
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?
Re: Ouch! That really did HURT!
Red Eagles should check outpost, much spoils of wars ;)
Re: Ouch! That really did HURT!
who killed me linkdead? is gear somewhere?