The Beginning...
Before the Gates of Night
Standing in the bottom of the Pit of Thakan'dar, the dark gates to the north
dominate the view. Imposing, they have never been breached during war. The
jagged walls of the pit crown the view upwards, showing only the black, black
clouds of the Dark One.
[ obvious exits: N E S W ]
South: Lord Vilac Clayton, Heron Repo Man is here, fighting a watcher in the darkness.
*Tempest* is here, fighting YOU!, riding a shadow stallion.
Reyne the Tower Accepted is here, fighting the Sentinel, riding a dust-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Sentinel is here, fighting Reyne.
A fade is here, fighting YOU!
A fade is here, fighting YOU!
A fade is here, fighting Reyne.
Reyne leaves east riding a dust-colored gelding.
* R HP:Wounded MV:Weary - the Sentinel: Battered >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
* R HP:Wounded MV:Weary - the Sentinel: Battered > You panic and attempt to flee!
The Sentinel slashes your left leg very hard.
A fade hisses 'This is the will of the Great Lord.'
A fade hisses 'This is the will of the Great Lord.'
A fade hisses 'This is the will of the Great Lord.'
A fade tries to slash you, but you parry successfully.
A fade tries to slash you, but you parry successfully.
You flee head over heels.
On the Dark Road
The road leads into a pit to the north, becoming a killing ground before the
walls of Thakan'dar. The road is dark, with all details obscured in vile,
almost living, shadows. To the south the road leads away from the pit,
towards the slopes of Shayol Ghul.
[ obvious exits: N U ]
North: A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Vilac Clayton, Heron Repo Man is here, fighting a watcher in the darkness.
A watcher in the darkness is here, fighting Vilac.
A watcher in the darkness is here, fighting Vilac.
A watcher in the darkness is here, fighting Vilac.
A watcher in the darkness is here, fighting Vilac.
You narrate 'he back'
* R HP:Wounded MV:Weary >
Vilac panics, and attempts to flee!
* R HP:Wounded MV:Weary >
* R HP:Wounded MV:Weary >
*Tempest* is standing here, riding a shadow stallion.
The Sentinel is here, Guardian of Thakan'dar.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
* R HP:Wounded MV:Weary >
A watcher in the darkness tickles Vilac's right leg with its hit.
Vilac winces in pain.
A watcher in the darkness tries to hit Vilac, but he parries successfully.
A watcher in the darkness barely tickles Vilac's right leg with its hit.
Vilac winces in pain.
A watcher in the darkness tries to hit Vilac, but he deflects the blow.
On the Dark Road
The road leads into a pit to the north, becoming a killing ground before the
walls of Thakan'dar. The road is dark, with all details obscured in vile,
almost living, shadows. To the south the road leads away from the pit,
towards the slopes of Shayol Ghul.
[ obvious exits: N U ]
North: A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Vilac Clayton, Heron Repo Man is here, fighting a watcher in the darkness.
A watcher in the darkness is here, fighting Vilac.
A watcher in the darkness is here, fighting Vilac.
A watcher in the darkness is here, fighting Vilac.
A watcher in the darkness is here, fighting Vilac.
* R HP:Wounded MV:Weary >
Vilac leaves up.
* R HP:Wounded MV:Weary > * R HP:Wounded MV:Weary >
You pierce a watcher in the darkness's body into bloody fragments!
* R HP:Wounded MV:Weary - a watcher in the darkness: Beaten >
Vilac has arrived from above.
* R HP:Wounded MV:Weary - a watcher in the darkness: Beaten >
Vilac leaves north.
* R HP:Wounded MV:Weary - a watcher in the darkness: Beaten >
A watcher in the darkness tries to hit you, but you dodge the attack.
You swiftly dodge a watcher in the darkness's attempt to hit you.
You swiftly dodge a watcher in the darkness's attempt to hit you.
A watcher in the darkness tries to hit you, but you dodge the attack.
You pierce a watcher in the darkness's right leg into bloody fragments!
* R HP:Wounded MV:Weary - a watcher in the darkness: Critical >
You pierce a watcher in the darkness's right arm extremely hard.
* R HP:Wounded MV:Weary - a watcher in the darkness: Critical > You narrate '2 fades faded'
* R HP:Wounded MV:Weary - a watcher in the darkness: Critical > A shrill piercing scream reverberates through the area.
You panic and attempt to flee!
{target}={tempest}
>
You swiftly dodge a watcher in the darkness's attempt to hit you.
A watcher in the darkness tries to hit you, but you parry successfully.
A watcher in the darkness tries to hit you, but you dodge the attack.
A watcher in the darkness tries to hit you, but you parry successfully.
You flee head over heels.
Before the Gates of Night
Standing in the bottom of the Pit of Thakan'dar, the dark gates to the north
dominate the view. Imposing, they have never been breached during war. The
jagged walls of the pit crown the view upwards, showing only the black, black
clouds of the Dark One.
[ obvious exits: N E S W ]
South: Invisible eyes follow your every move, their intentions dark.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Vilac Clayton, Heron Repo Man is here, fighting Tempest.
*Tempest* is here, fighting Vilac, riding a shadow stallion.
The Sentinel is here, fighting Vilac.
A fade is here, fighting Vilac.
A fade is here, fighting Vilac.
A fade is here, fighting Vilac.
You try to pierce *Tempest*, but he deflects the blow.
* R HP:Wounded MV:Weary - Vilac: Critical - Tempest: Battered >
*Tempest* sends Vilac sprawling with a powerful bash!
Vilac winces in pain.
You do the best you can!
* R HP:Wounded MV:Weary - Vilac: Critical - Tempest: Battered > You do the best you can!
* R HP:Wounded MV:Weary - Vilac: Critical - Tempest: Battered > You pierce *Tempest*'s left leg.
You do the best you can!
* R HP:Wounded MV:Weary - Vilac: Critical - Tempest: Battered >
You pierce *Tempest*'s right leg.
A fade hisses 'This is the will of the Great Lord.'
A fade hisses 'This is the will of the Great Lord.'
A fade hisses 'This is the will of the Great Lord.'
A fade hisses 'This is the will of the Great Lord.'
A fade hisses 'This is the will of the Great Lord.'
A fade hisses 'This is the will of the Great Lord.'
The Sentinel barely slashes Vilac's body.
Vilac winces in pain.
A fade slashes Vilac's body.
Vilac winces in pain.
A fade slashes Vilac's body.
Vilac winces in pain.
A fade slashes Vilac's left arm.
Vilac winces in pain.
*Tempest* hacks Vilac's left leg.
Vilac winces in pain.
* R HP:Wounded MV:Weary - Vilac: Critical - Tempest: Battered > You narrate 'vilac criit'
* R HP:Wounded MV:Weary - Vilac: Critical - Tempest: Battered >
Vilac leaves north.
* R HP:Wounded MV:Weary - Tempest: Battered >
Vilac has arrived from the north.
* R HP:Wounded MV:Weary - Tempest: Battered >
Vilac leaves south.
* R HP:Wounded MV:Weary - Tempest: Battered >
*Tempest* tries to hack you, but you parry successfully.
The Sentinel joins Tempest's fight!
A fade joins the Sentinel's fight!
A fade hisses 'This is the will of the Great Lord.'
A fade joins the Sentinel's fight!
A fade hisses 'This is the will of the Great Lord.'
A fade hisses 'This is the will of the Great Lord.'
You try to pierce *Tempest*, but he parries successfully.
* R HP:Wounded MV:Weary - Tempest: Battered >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
* R HP:Wounded MV:Weary - Tempest: Battered > You panic and attempt to flee!
Tempest assumes an offensive striking posture.
A fade hisses 'This is the will of the Great Lord.'
A fade hisses 'This is the will of the Great Lord.'
A fade hisses 'This is the will of the Great Lord.'
A fade slashes your right arm very hard.
A fade slashes your body hard.
The Sentinel slashes your right leg extremely hard.
Your heartbeat calms down more as you feel less panicked.
Vilac narrates 'come all s 1w'
You flee head over heels.
West of the Gates of Night
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
Faint Trail
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Weary >
Bend in the Faint Trail
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Weary >
Vilac has arrived from the east.
* R HP:Battered MV:Weary >
Bend in the Dark Road
The dark road slopes here, leading down into the gloomy shadows of the pit
of Thakan'dar and meanders eastward through grim terrain. A stand of gnarled trees,
struggling for survival, can be seen to the south. A smaller trail leads west.
[ obvious exits: E S W D ]
Down: Invisible eyes follow your every move, their intentions dark.
A large slab of meat has been placed here. [7]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Weary >
Bend in the Faint Trail
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Vilac Clayton, Heron Repo Man is standing here.
* R HP:Battered MV:Weary >
You are carrying:
Nothing.
* R HP:Battered MV:Weary > Vilac narrates 'spam'
* R HP:Battered MV:Weary >
Vilac leaves east.
You follow Vilac.
Bend in the Dark Road
[ obvious exits: E S W D ]
Down: A large slab of meat has been placed here. [7]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Vilac Clayton, Heron Repo Man is standing here.
* R HP:Battered MV:Weary >
#Ok. $target is now set to {dark}.
Reyne has arrived from the east, riding a dust-colored gelding.
* R HP:Battered MV:Weary >
Reyne leaves west riding a dust-colored gelding.
* R HP:Battered MV:Weary >
You nod in agreement.
* R HP:Battered MV:Weary >
#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.
* R N HP:Battered MV:Weary >
They aren't here.
* R N HP:Battered MV:Weary > They aren't here.
* R N HP:Battered MV:Weary >
They aren't here.
* R N HP:Battered MV:Weary >
They aren't here.
* R N HP:Battered MV:Weary >
Ellysa has arrived from the south.
They aren't here.
* R N HP:Battered MV:Weary >
They aren't here.
Reyne has arrived from the west, riding a dust-colored gelding.
* R N HP:Battered MV:Weary > They aren't here.
* R N HP:Battered MV:Weary > They aren't here.
* R N HP:Battered MV:Weary > Bend in the Dark Road
[ obvious exits: E S W D ]
Down: A large slab of meat has been placed here. [7]
Reyne the Tower Accepted is standing here, riding a dust-colored gelding.
Lady Ellysa the Honored Sister is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Vilac Clayton, Heron Repo Man is standing here.
* R N HP:Battered MV:Weary >
Players in your Zone
--------------------
Reyne - Bend in the Dark Road
Ellysa - Bend in the Dark Road
Shinobi - Bend in the Dark Road
Vilac - Bend in the Dark Road
* R N HP:Battered MV:Weary >
They aren't here.
* R N HP:Battered MV:Weary >
They aren't here.
* R N HP:Battered MV:Weary > Ellysa narrates 'trees are there'
They aren't here.
* R N HP:Battered MV:Weary > They aren't here.
* R N HP:Battered MV:Weary >
Vilac says 'spam'
They aren't here.
* R N HP:Battered MV:Weary >
They aren't here.
* R N HP:Battered MV:Weary > *Tempest* is standing here, riding a shadow stallion.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
* R N HP:Battered MV:Weary > Vilac assumes an offensive striking posture.
Bend in the Dark Road
[ obvious exits: E S W D ]
Down: Invisible eyes follow your every move, their intentions dark.
A large slab of meat has been placed here. [7]
Reyne the Tower Accepted is standing here, riding a dust-colored gelding.
Lady Ellysa the Honored Sister is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Vilac Clayton, Heron Repo Man is standing here.
* R N HP:Battered MV:Weary >
You stop riding him.
* N HP:Battered MV:Weary > Ok, you'll try to move silently for a while.
* S N HP:Battered MV:Weary >
#Ok. $starget is now set to {dark}.
Vilac says 'not ellysa' You don't mean I should spam?!? No...I just couldn't do that...
* S N HP:Battered MV:Weary > Bend in the Dark Road
The dark road slopes here, leading down into the gloomy shadows of the pit
of Thakan'dar and meanders eastward through grim terrain. A stand of gnarled trees,
struggling for survival, can be seen to the south. A smaller trail leads west.
[ obvious exits: E S W D ]
Down: Invisible eyes follow your every move, their intentions dark.
A large slab of meat has been placed here. [7]
Reyne the Tower Accepted is standing here, riding a dust-colored gelding.
Lady Ellysa the Honored Sister is standing here.
A warhorse is here, stamping his feet impatiently.
Lord Vilac Clayton, Heron Repo Man is standing here.
* S N HP:Battered MV:Weary > They aren't here.
* S N HP:Battered MV:Weary >
They aren't here.
* S N HP:Battered MV:Weary > Vilac says 'ellysa dont spam'
They aren't here.
* S N HP:Battered MV:Weary > Vilac says 'ellysa dont spam'
They aren't here.
* S N HP:Battered MV:Weary >
Bend in the Dark Road
[ obvious exits: E S W D ]
Down: A large slab of meat has been placed here. [7]
Reyne the Tower Accepted is standing here, riding a dust-colored gelding.
Lady Ellysa the Honored Sister is standing here.
A warhorse is here, stamping his feet impatiently.
Lord Vilac Clayton, Heron Repo Man is standing here.
* S N HP:Battered MV:Weary >
*Tempest* is standing here, riding a shadow stallion.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
* S N HP:Battered MV:Weary >
They aren't here.
* S N HP:Battered MV:Weary >
They aren't here.
* S N HP:Battered MV:Weary >
They aren't here.
* S N HP:Battered MV:Weary >
They aren't here.
* S N HP:Battered MV:Weary > They aren't here.
* S N HP:Battered MV:Weary > They aren't here.
* S N HP:Battered MV:Weary > They aren't here.
* S N HP:Battered MV:Weary > Arglebargle, glop-glyf!?!
* S N HP:Battered MV:Weary >
Vilac says 'just roll fireball'
* S N HP:Battered MV:Weary >
#Ok. $notstatus is now set to { N HP}.
* S N HP:Battered MV:Weary > You pierce *Pohjekula*'s body very hard.
* S N HP:Battered MV:Weary - Pohjekula: Scratched > You do the best you can!
* S N HP:Battered MV:Weary - Pohjekula: Scratched > You do the best you can!
* S N HP:Battered MV:Weary - Pohjekula: Scratched > You do the best you can!
* S N HP:Battered MV:Weary - Pohjekula: Scratched > You do the best you can!
* S N HP:Battered MV:Weary - Pohjekula: Scratched >
*Pohjekula* tries to pierce you, but you parry successfully.
You try to pierce *Pohjekula*, but he parries successfully.
*Pohjekula* tries to pierce you, but you parry successfully.
* S N HP:Battered MV:Weary - Pohjekula: Scratched >
Vilac says '1'
* S N HP:Battered MV:Weary - Pohjekula: Scratched > Bend in the Dark Road
The dark road slopes here, leading down into the gloomy shadows of the pit
of Thakan'dar and meanders eastward through grim terrain. A stand of gnarled trees,
struggling for survival, can be seen to the south. A smaller trail leads west.
[ obvious exits: E S W D ]
Down: A large slab of meat has been placed here. [7]
*Pohjekula* is here, fighting YOU!
Reyne the Tower Accepted is standing here, riding a dust-colored gelding.
Lady Ellysa the Honored Sister is standing here.
A warhorse is here, stamping his feet impatiently.
Lord Vilac Clayton, Heron Repo Man is standing here.
* S N HP:Battered MV:Weary - Pohjekula: Scratched >
*Pohjekula* panics, and attempts to flee!
* S N HP:Battered MV:Weary - Pohjekula: Scratched >
*Pohjekula* leaves south.
* S N HP:Battered MV:Weary >
On the Dark Road
The road leads into a pit to the north, becoming a killing ground before the
walls of Thakan'dar. The road is dark, with all details obscured in vile,
almost living, shadows. To the south the road leads away from the pit,
towards the slopes of Shayol Ghul.
[ obvious exits: N U ]
North: The Sentinel is here, Guardian of Thakan'dar.
Up: *Tempest* is standing here, riding a shadow stallion.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
* S N HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.
* S N HP:Battered MV:Weary > You silently approach your victim...
- = + * * + = -
Vilac narrates 'dont chase'
- = + *
Ooops. Your clumsy execution broadcasts your intentions. I have you marked.
* S N HP:Battered MV:Weary - Tempest: Battered >
Vilac narrates 'i have 1 hp'
* S N HP:Battered MV:Weary - Tempest: Battered >
Your blood freezes as you hear someone's death cry.
* S N HP:Battered MV:Weary - Tempest: Battered >
A watcher in the darkness says 'x\N gERvAmznxQ hw_ yHwn aqc StboVN hjKI zlHI_J '
You swiftly dodge a watcher in the darkness's attempt to hit you.
You swiftly dodge a watcher in the darkness's attempt to hit you.
You swiftly dodge a watcher in the darkness's attempt to hit you.
A watcher in the darkness tries to hit you, but you dodge the attack.
A watcher in the darkness tries to hit you, but you deflect the blow.
You swiftly dodge a watcher in the darkness's attempt to hit you.
* S N HP:Battered MV:Weary - Tempest: Battered >
#Ok. $target is now set to {dark}.
You dodge a bash from *Tempest* who loses his balance and falls!
- =
You swiftly dodge a watcher in the darkness's attempt to hit you.
A watcher in the darkness tries to hit you, but you parry successfully.
A watcher in the darkness tries to hit you, but you parry successfully.
+You flee head over heels.
Bend in the Dark Road
The dark road slopes here, leading down into the gloomy shadows of the pit
of Thakan'dar and meanders eastward through grim terrain. A stand of gnarled trees,
struggling for survival, can be seen to the south. A smaller trail leads west.
[ obvious exits: E S W D ]
Down: The corpse of Reyne is lying here.
A large slab of meat has been placed here. [7]
*Pohjekula* is here, fighting Vilac.
A tall dust-colored gelding prances in a circle here.
Lady Ellysa the Honored Sister is standing here.
A warhorse is here, stamping his feet impatiently.
Lord Vilac Clayton, Heron Repo Man is here, fighting Pohjekula.
Curve in the Dark Road
[ obvious exits: N E S W ]
West: *Pohjekula* is here, fighting Vilac.
* S N HP:Battered MV:Weary >
Bend in the Dark Road
[ obvious exits: E S W D ]
Down: The corpse of Reyne is lying here. Huh.
A large slab of meat has been placed here. [7]
*Pohjekula* is here, fighting Vilac.
A tall dust-colored gelding prances in a circle here.
Lady Ellysa the Honored Sister is standing here.
A warhorse is here, stamping his feet impatiently.
Lord Vilac Clayton, Heron Repo Man is here, fighting Pohjekula.
* S N HP:Battered MV:Haggard >
You pierce *Pohjekula*'s body hard.
* S N HP:Battered MV:Haggard - Vilac: Critical - Pohjekula: Scratched > You do the best you can!
* S N HP:Battered MV:Haggard - Vilac: Critical - Pohjekula: Scratched > Vilac leaves east.
You do the best you can!
* S N HP:Battered MV:Haggard - Pohjekula: Scratched >
You try to pierce *Pohjekula*, but he parries successfully.
* S N HP:Battered MV:Haggard - Pohjekula: Scratched >
The corpse of Reyne seems to be empty.
* S N HP:Battered MV:Haggard - Pohjekula: Scratched > Vilac narrates 'dude stay here'
You do the best you can!
* S N HP:Battered MV:Haggard - Pohjekula: Scratched >
*Pohjekula* draws a sharp, red stone dagger from a silver Kandori wristcuff with
a flash of steel.
*Pohjekula* tries to pierce you, but you deflect the blow.
You pierce *Pohjekula*'s body very hard.
Vilac has arrived from the east.
You do the best you can!
* S N HP:Battered MV:Haggard - Pohjekula: Scratched >
You do the best you can!
* S N HP:Battered MV:Haggard - Pohjekula: Scratched > You do the best you can!
* S N HP:Battered MV:Haggard - Pohjekula: Scratched > You do the best you can!
* S N HP:Battered MV:Haggard - Pohjekula: Scratched > You do the best you can!
* S N HP:Battered MV:Haggard - Pohjekula: Scratched >
*Pohjekula* panics, and attempts to flee!
* S N HP:Battered MV:Haggard - Pohjekula: Scratched >
*Tempest* has arrived from below, riding a shadow stallion.
*Pohjekula* leaves south.
You start riding him.
* R N HP:Battered MV:Haggard >
*Tempest* hacks Vilac's head hard.
Vilac is dead! R.I.P. Ahhh.....
Ellysa suddenly looks stricken by grief.
Your blood freezes as you hear Vilac's death cry.
You stop following Vilac. Feeling More like the Dark Road
* R N HP:Battered MV:Haggard > Trik narrates 'hagg df atm, be up in a few'
You narrate 'nod'
* R N HP:Battered MV:Haggard >
You try to pierce *Tempest*, but he parries successfully.
* R N HP:Battered MV:Haggard - Tempest: Battered >
You do the best you can!
* R N HP:Battered MV:Haggard - Tempest: Battered > *Tempest* tries to hack you, but you deflect the blow.
You try to pierce *Tempest*, but he deflects the blow.
You do the best you can!
* R N HP:Battered MV:Haggard - Tempest: Battered > You do the best you can!
* R N HP:Battered MV:Haggard - Tempest: Battered >
A shrill piercing scream reverberates through the area.
You get a pair of thick metal boots from the corpse of Vilac.
You get a pair of steel-plated greaves from the corpse of Vilac.
You get a belt with a buckle of cuendillar from the corpse of Vilac.
You get a wicked knife bladed axe from the corpse of Vilac.
You get a silver etched shield from the corpse of Vilac.
You get a silver Kandori wristcuff from the corpse of Vilac.
You get a silver Kandori wristcuff from the corpse of Vilac.
You get a sturdy pair of full leather gauntlets from the corpse of Vilac.
You get a pair of steel-plated vambraces from the corpse of Vilac.
a backpack: You can't carry that much weight. The container which carries the foxhead medallion...Nooooo!!!!
You get an earthen brown mantle from the corpse of Vilac.
You get a shining steel breastplate from the corpse of Vilac.
You get a silver medallion from the corpse of Vilac.
You get a full metal helmet and visor from the corpse of Vilac.
You get a gold ring delicately carved with ivy from the corpse of Vilac.
You get a gold ring delicately carved with ivy from the corpse of Vilac.
You get a crystal lightstick from the corpse of Vilac.
* R N HP:Battered MV:Haggard - Tempest: Battered >
*Tempest* gets a backpack from the corpse of Vilac.
* R N HP:Battered MV:Haggard - Tempest: Battered >
You panic and attempt to flee!
*Tempest* hacks your right arm into bloody fragments!
You flee head over heels.
Bend in the Faint Trail
A faint trail of black soil leads to the north towards the dark walls of
Thakan'dar. The ground is hard and lifeless with scattered ebony stones. The
sky above is constantly laden with heavy clouds, frequent crashes of thunder
shatter the dismal silence.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Battered MV:Haggard >
*Tempest* tries to hack you, but you parry successfully.
You get a thin vial of yellow fluid from a backpack.
* R N HP:Battered MV:Haggard - Tempest: Battered >
You try to pierce *Tempest*, but he parries successfully.
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* R N HP:Battered MV:Winded - Tempest: Battered > You panic and attempt to flee!
You flee head over heels.
Bend in the Dark Road
The dark road slopes here, leading down into the gloomy shadows of the pit
of Thakan'dar and meanders eastward through grim terrain. A stand of gnarled trees,
struggling for survival, can be seen to the south. A smaller trail leads west.
[ obvious exits: E S W D ]
Down: Invisible eyes follow your every move, their intentions dark.
The corpse of Vilac is lying here.
The corpse of Reyne is lying here.
A large slab of meat has been placed here. [7]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall dust-colored gelding prances in a circle here.
Lady Ellysa the Honored Sister is standing here.
Curve in the Dark Road
Pitch black earth, barren of vegetation, marks the dark road. A small pit
descends to the north. Nefarious clouds roll in the murky sky which
frequently crashes with thunder. The dark road winds south and west.
[ obvious exits: N E S W ]
West: A tall dust-colored gelding prances in a circle here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Battered MV:Winded > Beside the Dark Road
Several corrupted trees have managed to sprout from the deadly soil, their
branches writhing in twisted agony as they attempt to draw nourishment from
the vile earth. To the south and the west, the barren ground marking the
dark road can be seen.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R N HP:Battered MV:Winded > #Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > On the Dark Road
The foul, blackened ground of the dark road extends to the east and west
here, under perpetually thundering skies. Descending southward is a shallow
ditch. To the north a stand of corrupted trees can be seen.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded > In a Ditch
This shallow ditch along the dark road has sloping walls of slimy, black dirt.
The ground seems to be oozing some kind of viscous matter, making the climb out
slippery, but not impossible.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bubbling mass of black ooze inches towards you with liquid tendrils.
* R HP:Battered MV:Winded >
In a Ditch
A foul, gelatinous substance coats the ebony slopes of this small ditch along
the road. The ground is slimy and slippery, making it difficult to keep your
balance. The dark road lies just to the east, and the viscid ditch continues to
the north.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bubbling mass of black ooze inches towards you with liquid tendrils.
* R HP:Battered MV:Winded > A Desolate Hill
This hill offers a good vantage point to view the road nearby and the bleak
walls of Thakan'dar in the distance to the north. Directly north, the ground
slopes sharply into a vile ditch of slimy dirt. The road can be seen just to
the east.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded >
Trik narrates 'shin have a stone for me?'
* R HP:Battered MV:Winded >
On the Dark Road
Leading north and south, the dark road continues under blackened skies. Thunder
booms frequently, though rain rarely falls from the tumultuous clouds above.
Ascending to the west is a hill of pestilent earth and black rock.
[ obvious exits: N E S W ]
South: *Pohjekula* is standing here.
The corpse of a Ko'bal trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded >
Bend in the Dark Road
The dark road takes a turn here, leading both north and east. The pitch-black
dirt of the road is typically hard-packed, though occasional strong winds
create murky whirlwinds of flying specs of the black dirt. Just off the road to
the south lies a gloomy open field.
[ obvious exits: N E S ]
North: *Pohjekula* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded > You are carrying:
a crystal lightstick
[2] a gold ring delicately carved with ivy
a full metal helmet and visor
a silver medallion
a shining steel breastplate
an earthen brown mantle
a pair of steel-plated vambraces
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a silver etched shield
a wicked knife bladed axe
a belt with a buckle of cuendillar
a pair of steel-plated greaves
a pair of thick metal boots
* R HP:Battered MV:Winded >
Twist in the Road
The hard, blackened ground that makes up the dark road seems to continue without
end. The ever-present dark clouds hover above assuring that the light during
the day is dim, and the pitch-black of night is complete.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded > Off the Dark Road
Ebony rocks of varying sizes lie strewn between ghastly trees which barely
cling to life. Twisted limbs seem to reach out hungrily for you as if the
ground alone can not provide sustenance enough for their survival. The dark
road winds around this stand of trees to the south and west.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded >
You narrate 'elly'
* R HP:Battered MV:Winded >
You narrate 'you moving?'
* R HP:Battered MV:Winded - a hard-shelled clencher: Healthy >
Ellysa tells you 'we all rip, run :p'
* R HP:Battered MV:Winded - a hard-shelled clencher: Healthy > You narrate 'ellysa?'
The Slopes of Shayol Ghul
The ground has been packed by ages of use, and stained by the blood of ages. A
constant wash of heat fills the air as eyes watch every move from above. The
dark road to Thakan'dar lies a short distance to the east.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded >
Alas, you cannot go that way...
* R HP:Battered MV:Winded > Alas, you cannot go that way...
* R HP:Battered MV:Winded >
A shrill piercing scream reverberates through the area.
* R HP:Battered MV:Tiring >
You tell Vilac 'nod'
* R HP:Battered MV:Tiring >
Tempest assumes an offensive striking posture. He enters silently, but takes an offensive striking posture!
* R HP:Battered MV:Tiring >
*Tempest* tries to hack you, but you deflect the blow.
* R HP:Battered MV:Tiring - Tempest: Battered > You try to pierce *Tempest*, but he deflects the blow.
*Tempest* tries to hack you, but you parry successfully.
You tell Vilac 'narrated nod when i shoulda spammed k dark' Our hero, amidst the chaos of Shayol Ghul reflects on potential improvements he could have made.
* R HP:Battered MV:Tiring > Trik tells you 'door him where I showed you'
You narrate 'trik meet me'
You flee head over heels.
Bend in the Path
The narrow path bends sharply between the west and south, shrouding the
crumbling rocks in shadows. A stench of decay fills the air, rising from
a mass of rotting plants covered in fungus, trying to carve out a corner
of life amidst the weathered walls.
[ obvious exits: E S W ]
*Tempest* is standing here, riding a shadow stallion.
You tell Trik 'am mts'
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.
* HP:Battered MV:Winded >
#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.
* N HP:Battered MV:Winded >
You start riding him.
* R N HP:Battered MV:Winded > Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A spotted horse wanders skittishly around here, being ridden by you.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.
* R N HP:Battered MV:Winded >
You tell Trik 'stay still'
* R N HP:Battered MV:Winded >
*Tempest* tries to hack you, but you deflect the blow.
* R N HP:Battered MV:Winded - Tempest: Battered >
You tell Trik 'will use webbing stedding maybe'
* R N HP:Battered MV:Winded - Tempest: Battered > Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
*Tempest* is here, fighting YOU!, riding a shadow stallion.
A spotted horse wanders skittishly around here, being ridden by you.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.
* R N HP:Battered MV:Winded - Tempest: Battered >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
* R N HP:Battered MV:Winded - Tempest: Battered >
You try to pierce *Tempest*, but he parries successfully.
A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Borderland soldier joins a Shienaran forestscout's fight!
You panic and attempt to flee!
You flee head over heels.
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
On the ground lies a long pole with a blade attached to the end.
A spotted horse wanders skittishly around here, being ridden by you.
* R N HP:Battered MV:Winded >
{target}={dark}
>
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A spotted horse wanders skittishly around here, being ridden by you.
*Tempest* is here, fighting a Shienaran forestscout, riding a shadow stallion.
A spotted horse wanders skittishly around here.
A Shienaran forestscout is here, fighting Tempest.
A Shienaran forestscout is here, fighting Tempest.
A Shienaran forestscout is here, fighting Tempest.
A Borderland soldier is here, fighting Tempest.
* R N HP:Battered MV:Winded >
You pierce *Tempest*'s left arm hard. Take down his hps while communicating the scheme!
* R N HP:Battered MV:Winded - a Shienaran forestscout: Healthy - Tempest: Battered > You do the best you can!
* R N HP:Battered MV:Winded - a Shienaran forestscout: Healthy - Tempest: Battered > You do the best you can!
* R N HP:Battered MV:Winded - a Shienaran forestscout: Healthy - Tempest: Battered > You do the best you can!
* R N HP:Battered MV:Winded - a Shienaran forestscout: Healthy - Tempest: Battered >
You pierce *Tempest*'s right hand hard.
*Tempest* hacks a Shienaran forestscout's body into bloody fragments!
A Borderland soldier tries to slash Tempest, but he deflects the blow.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout slashes Tempest's body.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout barely slashes Tempest's right leg.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout tries to slash Tempest, but he parries successfully.
* R N HP:Battered MV:Winded - a Shienaran forestscout: Scratched - Tempest: Battered >
*Tempest* panics, and attempts to flee!
* R N HP:Battered MV:Winded - a Shienaran forestscout: Scratched - Tempest: Battered >
*Tempest* leaves south riding a shadow stallion.
* R N HP:Battered MV:Winded >
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A spotted horse wanders skittishly around here, being ridden by you.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
* R HP:Battered MV:Winded >
Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
A spotted horse wanders skittishly around here, being ridden by you.
* R HP:Battered MV:Winded >
Trik tells you 'hiddenpassage'
* R HP:Battered MV:Winded > Players in your Zone
--------------------
Shinobi - Curve in the Forgotten Trail
* R HP:Battered MV:Winded >
Trik tells you 'know it?'
* R HP:Battered MV:Winded > Arglebargle, glop-glyf!?! <-- the spark of brilliance does not output as much in our world it seems...
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
*Tempest* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* HP:Battered MV:Winded > *Tempest* tries to hack you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Battered MV:Winded - Tempest: Battered > No way! You're fighting for your life!
* HP:Battered MV:Winded - Tempest: Battered > No way! You're fighting for your life!
* HP:Battered MV:Winded - Tempest: Battered > You reply to Trik 'tempest'
* HP:Battered MV:Winded - Tempest: Battered > You panic and attempt to flee!
You flee head over heels.
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
A spotted horse wanders skittishly around here.
* HP:Battered MV:Winded >
Trik tells you 'am'
#Ok. $target is now set to {tempest}.
* HP:Battered MV:Winded >
*Tempest* tries to hack you, but you parry successfully.
No way! You're fighting for your life!
* HP:Battered MV:Winded - Tempest: Battered >
You panic and attempt to flee!
You flee head over heels.
Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Battered MV:Winded >
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
*Tempest* is standing here, riding a shadow stallion.
A spotted horse wanders skittishly around here.
* HP:Battered MV:Winded >
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* HP:Battered MV:Winded > A Dha'_cJ oRITmqb ceYO 'OMc tfEWUA]qRm kEg DfGG R[I gEtOi^ aqfo Q`RPph '
A Dha'vol trolloc tries to crush you, but you parry successfully.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'
No way! You're fighting for your life!
* HP:Battered MV:Winded - a Dha'vol trolloc: Scratched > No way! You're fighting for your life!
* HP:Battered MV:Winded - a Dha'vol trolloc: Scratched >
A hooded myrddraal slashes your body very hard.
You panic and attempt to flee!
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A ramshorned trolloc tries to cleave you, but you dodge the attack.
A Dha'vol trolloc tries to crush you, but you parry successfully.
You flee head over heels.
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
*Tempest* is standing here, riding a shadow stallion.
A spotted horse wanders skittishly around here.
Blighted Forest
Some smaller trees stand together by a large boulder. They seem to be only
a few years old, yet they have stood here for decades. When the greater
evil came to these parts of the world all growth seems to have been halted
immediately, making the trees just as lifeless as the boulder next to them.
Some larger trees stand to the east and west.
[ obvious exits: E W ]
A black snake is here, lying on a rock.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.
* HP:Battered MV:Winded > Blighted Forest
The trees seem to stand further apart here just to suddenly make a wide
turn around some sort of opening in the forest. The opening looks peaceful
and therefore stands in great contrast to the rest of the forest. The
blighted forest is growing in the east, and moving to the south a quite
wide and long pass can be seen, leading through the thick population of
bushes and trees.
[ obvious exits: E S ]
* HP:Battered MV:Winded > A Pass in the Blighted Forest
This pass leads through the dense forest right next to the foot of a
mountain. A steep slope leads up the mountain to the west. A mild breeze of
air runs through the pass, occationally bumping into the mountain on its
way. To the north and south the blighted forest can be seen, and just west
of here is a slope.
[ obvious exits: N S W ]
* HP:Battered MV:Winded > Around the Mountain
This pass right next to the mountain fills up with trees and slowly dies
away to the south where the forest dominates. The foot of the mountain
curves itself slightly at the end of the pass and disappears around a bend
to the west. Looking up, one can see the mountain stand tall many hundred
feet above. East the forest grows thicker. To the west the foot of the
mountain curves and north is a pass next to the mountain.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
* HP:Battered MV:Winded >
Alas, you cannot go that way...
* HP:Battered MV:Winded > Alas, you cannot go that way...
* HP:Battered MV:Winded > Alas, you cannot go that way...
* HP:Battered MV:Winded > The Foot of a Mountain
Giant walls of stone tower up north and west in this corner of the
mountain. There is a lot of blood on the walls but no bones in sight. It
might be that predators lure their prey up in this corner and finish them
off when the prey, exhausted from the hunt, has nowhere else to go. To the
east one can see the mountain bend itself, and south a big boulder catches
the eye.
[ obvious exits: E S ]
* HP:Battered MV:Weary > Foot of the Mountain
The green growth has been forced to retreat from the land where a mountain,
worthy of the name, has sprung out of the ground like a blossom in
springtime. At the foot of the mountain the entrance to a tunnel of some
sort has been blocked by a big boulder. It must have fallen down from the
mountain above and rolled back on the sloping ground into the hole. The
blighted forest reaches out to the north, east, and south.
[ obvious exits: N E S ]
* HP:Battered MV:Weary >
Outside A Cave
There is an entrance to a cave to the west, like the mark from a huge spear
being tossed into the body of the giant mountain. Strange, undescribable
sounds come from within the cave. The ground outside the entrance is bare
but a few of the trees a little further away have claw marks in them. The
forest goes on to the north, south and east, and the cave is west.
[ obvious exits: N E S W ]
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
* HP:Battered MV:Weary > The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north and the east.
[ obvious exits: N E ]
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
A snake is crawling through the water here.
* HP:Battered MV:Weary > Alas, you cannot go that way...
* HP:Battered MV:Weary > Alas, you cannot go that way...
* HP:Battered MV:Weary >
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, east, south and the west.
[ obvious exits: N E S W ]
* HP:Battered MV:Weary >
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north and the east.
[ obvious exits: N E W ]
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
* HP:Battered MV:Weary >
Alas, you cannot go that way...
* HP:Battered MV:Weary > Obvious exits:
North - The Dried-out Pond
East - The Dried-out Pond
West - A Caved-in Passage
* HP:Battered MV:Weary >
You are carrying:
a crystal lightstick
[2] a gold ring delicately carved with ivy
a full metal helmet and visor
a silver medallion
a shining steel breastplate
an earthen brown mantle
a pair of steel-plated vambraces
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a silver etched shield
a wicked knife bladed axe
a belt with a buckle of cuendillar
a pair of steel-plated greaves
a pair of thick metal boots
* HP:Battered MV:Weary >
You are a 592 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 166.0 lbs.
You are carrying 80.0 lbs and wearing 20.0 lbs, fairly light.
Your base abilities are: Str:18 Int:15 Wil:18 Dex:19 Con:19.
Offensive bonus: 142, Dodging bonus: 119, Parrying bonus: 144
Your mood is: Wimpy. You will flee below: 202 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NO QUIT
* HP:Battered MV:Weary >
A lynx leaves west.
The night has begun.
Your heartbeat calms down more as you feel less panicked.
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north and the east.
[ obvious exits: N E W ]
A snake is crawling through the water here.
* HP:Battered MV:Winded > A Caved-in Passage
The small opening in the vegetation is only eight feet in diameter, and has
recently caved in so that it is now visible from the outside. A layer of
solid sand covers the surface, and with the outside light filtering in,
plants are now starting to grow here.
[ obvious exits: E ]
A lynx creeps low to the ground, hunting for food.
A snake is crawling through the water here.
* HP:Battered MV:Winded >
#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.
* N HP:Battered MV:Winded >
The hiddenpassage is open. But, then, our hero thinks...I would pause at the tracks and wonder curiously, why is this mere mortal running to a door? I would second guess myself dear reader. And I had tempest marked.
Caved-in Passage
The small opening in the vegetation is only eight feet in diameter, and has
recently caved in so that it is now visible from the outside. A layer of
solid sand covers the surface, and with the outside light filtering in,
plants are now starting to grow here.
[ obvious exits: E ]
A lynx creeps low to the ground, hunting for food.
A snake is crawling through the water here.
* N HP:Battered MV:Winded >
They aren't here.
* N HP:Battered MV:Winded > They aren't here.
* N HP:Battered MV:Winded >
They aren't here.
* N HP:Battered MV:Winded > Ok, you'll try to move silently for a while.
* S N HP:Battered MV:Winded >
{starget}={dark}
>
Sturm narrates 'Forward the Children! Forward the Light!'
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north and the east.
[ obvious exits: N E W ]
A snake is crawling through the water here.
* S N HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.
* S N HP:Battered MV:Weary > Backstab who?
* S N HP:Battered MV:Weary > Backstab who?
* S N HP:Battered MV:Weary > Backstab who?
* S N HP:Battered MV:Weary >
Backstab who?
* S N HP:Battered MV:Weary > *Tempest* has arrived from the north, riding a shadow stallion.
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north and the east.
[ obvious exits: N E W ]
*Tempest* is standing here, riding a shadow stallion.
* S N HP:Battered MV:Weary > You silently approach your victim...
- = + * * + = - - = + *
*Tempest* makes a strange sound as you place a curved clear dagger in his back!
*Tempest* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Tempest*'s death cry.
You get a strange fruit from the corpse of Tempest.
You get a strange fruit from the corpse of Tempest.
You get a strange fruit from the corpse of Tempest.
You get a bubbling draught from the corpse of Tempest.
You get a dagger from the corpse of Tempest.
You get a wealth of gold crowns from the corpse of Tempest.
You get eight copper pennys from the corpse of Tempest.
the death scalp of Mazrim Taim slain in Andor: You can't carry that much weight.
a water skin: You can't carry that much weight.
a walking staff: You can't carry that much weight.
the severed head of Ellysa the Human slain in the Blasted Lands: You can't carry that much weight.
a pair of lissome leather boots with metal capped toes: You can't carry that much weight.
a pair of thick, gold-plated greaves: You can't carry that much weight.
a belt with a buckle of cuendillar: You can't carry that much weight.
a saw-toothed axe: You can't carry that much weight.
a silver etched shield: You can't carry that much weight.
a silver Kandori wristcuff: You can't carry that much weight.
a silver Kandori wristcuff: You can't carry that much weight.
a sturdy pair of full leather gauntlets: You can't carry that much weight.
a pair of riveted chainmail sleeves: You can't carry that much weight.
a backpack: You can't carry that much weight.
a backpack: You can't carry that much weight.
a backpack: You can't carry that much weight.
an inky black cloak: You can't carry that much weight.
a shirt of overlapping black scales: You can't carry that much weight.
a shimmering chain of gold: You can't carry that much weight.
a shimmering chain of gold: You can't carry that much weight.
a strange, insectoid helm: You can't carry that much weight.
a beautifully worked great serpent ring: You can't carry that much weight.
a gold ring: You can't carry that much weight.
But...what's this..the story doesn't end there?
* R N HP:Wounded MV:Winded > The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north and the east.
[ obvious exits: N E W ]
The corpse of Tempest is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A rat scurries around trying to get out of sight.
Lord Trik al'Karst, Lord of War is standing here, riding a wild stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R N HP:Wounded MV:Winded >
corpse (here) :
a water skin
an inky black cloak (worn)
* R N HP:Wounded MV:Winded > You pierce a rat's body extremely hard.
A rat panics, and attempts to flee!
* R N HP:Wounded MV:Winded >
A rat leaves east.
* R N HP:Wounded MV:Winded >
*Pohjekula* clumsily approaches Trik, broadcasting his intentions. I remember where we are!
You say 'man'
* R N HP:Wounded MV:Winded >
A Caved-in Passage
The small opening in the vegetation is only eight feet in diameter, and has
recently caved in so that it is now visible from the outside. A layer of
solid sand covers the surface, and with the outside light filtering in,
plants are now starting to grow here.
[ obvious exits: E ]
A gray palfrey prances skittishly nearby, being ridden by you.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
A snake is crawling through the water here.
* R N HP:Wounded MV:Winded >
They aren't here.
* R N HP:Wounded MV:Winded > They aren't here.
* R N HP:Wounded MV:Winded > They aren't here.
* R N HP:Wounded MV:Winded >
They aren't here.
* R N HP:Wounded MV:Winded >
They aren't here.
* R N HP:Wounded MV:Winded > They aren't here.
* R N HP:Wounded MV:Winded > They aren't here.
* R N HP:Wounded MV:Winded > They aren't here.
* R N HP:Wounded MV:Winded > They aren't here.
* R N HP:Wounded MV:Winded > They aren't here.
* R N HP:Wounded MV:Winded >
*Pohjekula* has arrived from the east.
You try to pierce *Pohjekula*, but he deflects the blow.
* R N HP:Wounded MV:Winded - Pohjekula: Healthy >
Trik has arrived from the east, riding a wild stallion.
You do the best you can!
* R N HP:Wounded MV:Winded - Pohjekula: Healthy > You do the best you can!
* R N HP:Wounded MV:Winded - Pohjekula: Healthy > You do the best you can!
* R N HP:Wounded MV:Winded - Pohjekula: Healthy > Trik slashes *Pohjekula*'s body very hard.
You do the best you can!
* R N HP:Wounded MV:Winded - Pohjekula: Scratched > You do the best you can!
* R N HP:Wounded MV:Winded - Pohjekula: Scratched >
Trik closes the hiddenpassage.
~~~~ Time Passes By ~~~~
* R N HP:Wounded MV:Winded - Trik: Scratched - Pohjekula: Critical >
Trik sends *Pohjekula* sprawling with a powerful bash!
[close hiddenpassage]
It's already closed!
* R N HP:Wounded MV:Winded - Trik: Scratched - Pohjekula: Critical > [close hiddenpassage]
It's already closed!
* R N HP:Wounded MV:Winded - Trik: Scratched - Pohjekula: Critical > [close hiddenpassage]
It's already closed!
* R N HP:Wounded MV:Winded - Trik: Scratched - Pohjekula: Critical >
Trik slashes *Pohjekula*'s body very hard.
You pierce *Pohjekula*'s left arm very hard.
* R N HP:Wounded MV:Winded - Trik: Scratched - Pohjekula: Critical > You throw a curved clear dagger at *Pohjekula*.
* R N HP:Wounded MV:Winded - Trik: Scratched - Pohjekula: Critical >
A curved clear dagger arcs through the air.
* R N HP:Wounded MV:Winded - Trik: Scratched - Pohjekula: Critical >
*Pohjekula* deflects a curved clear dagger that was thrown at him.
* R N HP:Wounded MV:Winded - Trik: Scratched - Pohjekula: Critical >
Trik slashes *Pohjekula*'s body very hard.
*Pohjekula* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Pohjekula*'s death cry.
Fleeing from the Gates of the Night!
Re: Fleeing from the Gates of the Night!
Nice move with Tempest.
Re: Fleeing from the Gates of the Night!
Yeah was a good move, i was more worried about getting doored with trik around, could smell him a mile off, so didn't give shinobi the respect he deserves as a master stabber. :)
Re: Fleeing from the Gates of the Night!
I don't have foxhead. Not sure what Shinzo is talking about.
Re: Fleeing from the Gates of the Night!
Was going to say Vilac had silver medallion in inventory - if he had foxhead in pack he was doubling down on primo no locates.
Re: Fleeing from the Gates of the Night!
Was a good time, I ended up stabbing Reyne again later on your second run, bricked like 5 times on everyone else though. Tempest had sent me a tell saying he died orch west side and that you wouldn't be able to loot it all, I was downer with 35 mvs/ no vials but decided to check it out anyways. When I walked in and started the stab I saw Trik in the top line and fumbled to change the stab to shinobi before it went off, and of course it bricked not that he wasn't full anyways. Had no idea there was a door there, can't recall it being there back in the day, but I gotta wonder why you're running into back up, great back up, and setting up a door trap? At least I deflected that insulting dagger throw :P