Nothing special here, just some pk up north. I thought a few things were amusing though.... Kenseii attacking Verna at 1 point...fairly sloppy play by me, sry Zeeb I should have been quicker!! :)
Zeeb narrates 'need help orch ent i think'
o HP:Healthy MV:Fresh >
Zeeb narrates 'zerk on 2'
Zeeb narrates '2 are crit'
* HP:Healthy MV:Strong > Passing Some Tombstones
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine.
A small purse is here.
You sense a hidden life form in the area...
o HP:Healthy MV:Tiring > nod
You nod in agreement.
o HP:Healthy MV:Tiring >
Zeeb beckons everyone to follow him.
o HP:Healthy MV:Tiring > kill human
kill human
They aren't here.
o HP:Healthy MV:Tiring > l
They aren't here.
o HP:Healthy MV:Tiring > Passing Some Tombstones
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine.
A small purse is here.
Zeeb the Master Havoc is standing here.
o HP:Healthy MV:Tiring > foll zeeb
You now follow Zeeb.
o HP:Healthy MV:Tiring > sa 1 there
You say '1 there'
o HP:Healthy MV:Tiring > l
*Verna* has arrived from the north, riding a |1|.gray palfrey.
Passing Some Tombstones
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine.
A small purse is here.
*Verna* is standing here, riding a |1|.gray palfrey.
Zeeb the Master Havoc is standing here.
Zeeb says 'they see you?'
* HP:Healthy MV:Tiring > whe
*Verna* barely pierces your body.
* HP:Scratched MV:Tiring - Verna: Healthy > Players in your Zone
--------------------
Thack - Passing Some Tombstones
Zeeb - Passing Some Tombstones
You catch the scent of horses nearby.
* HP:Scratched MV:Tiring - Verna: Healthy > kill human
You do the best you can!
You are now a member of Zeeb's group.
* HP:Scratched MV:Tiring - Verna: Healthy > bash
Zeeb tries to pierce *Verna*, but she deflects the blow.
= ing - Verna: Healthy >
Zeeb tries to pierce *Verna*, but she deflects the blow.
*
*Roadeur* has arrived from the north, riding a |2|.Domani razor.
*Kenseii* has arrived from the north, riding a |3|.warhorse.
*
*Roadeur* lances Zeeb's right arm hard.
Zeeb panics, and attempts to flee!
=
*Verna* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Kenseii* vibrates and is knocked about.
*Kenseii* vibrates and is knocked about.
A Domani razor vibrates and is knocked about.
A Domani razor vibrates and is knocked about.
*Roadeur* vibrates and is knocked about.
*Roadeur* vibrates and is knocked about.
You vibrate and are knocked about.
Zeeb vibrates and is knocked about.
Zeeb vibrates and is knocked about.
=
Your bash at *Verna* sends her sprawling!
Zeeb leaves east.
* HP:Scratched MV:Tiring - Verna: Scratched >
*Kenseii* blasts *Verna*'s right foot into bloody fragments!
A warhorse barely hits Verna's body.
You blast *Verna*'s body into bloody fragments!
* HP:Scratched MV:Tiring - Verna: Wounded > change mood wimpy
Zeeb narrates 'off'
* HP:Scratched MV:Tiring - Verna: Wounded > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* HP:Scratched MV:Tiring - Verna: Wounded > f
You panic and attempt to flee!
You flee head over heels.
*Kenseii* intercepts *Verna*'s attack on his mount.
The Yard Before the Monastery
[ obvious exits: N E S W ]
A brown sack has been left here.
A soft leather pouch has been discarded here.
A water skin has been left on the ground.
A water skin made from dried human flesh lies here. [3]
You notice a light pair of leather coverings is hidden here.
You notice a pair of metal half-gauntlets is hidden here.
You notice a pair of dirt colored hides is hidden here.
You notice a leather belt is hidden here.
You notice a shattered arm is hidden here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
|1|.A warhorse is here, stamping his feet impatiently.
|2|.A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Scratched MV:Tiring > n
n
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [2]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
o HP:Scratched MV:Tiring > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
o HP:Scratched MV:Tiring > na nod
You narrate 'nod'
Zeeb narrates 'come s some'
o HP:Scratched MV:Tiring > na fled n
whe
You narrate 'fled n'
o HP:Scratched MV:Tiring > Players in your Zone
--------------------
Thack - By the Apple Trees
You catch the scent of horses nearby.
o HP:Scratched MV:Tiring > l
Path Before the Gate
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
o HP:Scratched MV:Tiring > whe
Players in your Zone
--------------------
Thack - Path Before the Gate
You catch the scent of horses nearby.
o HP:Scratched MV:Tiring > kill human
They aren't here.
Zeeb narrates 'road and kenseii crit'
o HP:Scratched MV:Tiring > change mood brave
Mood changed to: Brave
Wimpy reset to: 124 hit points.
o HP:Scratched MV:Tiring > e
s
The Yard Before the Monastery
[ obvious exits: N E S W ]
A brown sack has been left here.
A soft leather pouch has been discarded here.
A water skin has been left on the ground.
A water skin made from dried human flesh lies here. [3]
You notice a light pair of leather coverings is hidden here.
You notice a pair of metal half-gauntlets is hidden here.
You notice a leather belt is hidden here.
You notice a shattered arm is hidden here.
*Kenseii* is standing here, riding a |1|.warhorse.
*Verna* is standing here, riding a |2|.gray palfrey.
*Roadeur* is standing here, riding a |3|.Domani razor.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
|4|.A warhorse is here, stamping his feet impatiently.
|5|.A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Scratched MV:Tiring > Passing Some Tombstones
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine.
A small purse is here.
o HP:Scratched MV:Tiring >
*Roadeur* has arrived from the north, riding a |1|.Domani razor.
*Verna* has arrived from the north, riding a |2|.gray palfrey.
*Kenseii* has arrived from the north, riding a |3|.warhorse.
*Kenseii* barely blasts your body.
* HP:Scratched MV:Tiring - Kenseii: Beaten >
*Roadeur* barely lances your body.
e
* HP:Scratched MV:Tiring - Kenseii: Beaten > No way! You're fighting for your life!
* HP:Scratched MV:Tiring - Kenseii: Beaten >
You blast *Kenseii*'s body.
*Kenseii* barely tickles your body with his blast.
* HP:Scratched MV:Tiring - Kenseii: Beaten > na on 1s
change mood wimpy
You narrate 'on 1s'
* HP:Scratched MV:Tiring - Kenseii: Beaten > f
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
Large pieces of hail pelt your body from head to toe!
You panic and attempt to flee!
You flee head over heels.
Under the Angel
[ obvious exits: S W ]
A wounded trolloc is here, looking at you through terrified eyes.
o HP:Hurt MV:Tiring >
Bastige narrates 'where'
o HP:Hurt MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
o HP:Hurt MV:Strong > w
kill human
w
Passing Some Tombstones
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine.
A small purse is here.
*Kenseii* is standing here, riding a |1|.warhorse.
*Verna* is standing here, riding a |2|.gray palfrey.
* HP:Hurt MV:Strong > bash
*Verna* draws a curved clear dagger from a silver Kandori wristcuff with a flash of steel.
*Verna* barely tickles your head with her pierce.
You do the best you can!
* HP:Hurt MV:Strong - Verna: Hurt > No way! You're fighting for your life!
Zeeb has arrived from the south.t >
*
*Roadeur* has arrived from the south, riding a |3|.Domani razor.
*Kenseii* barely blasts your left hand.
*
*Kenseii* blasts your right leg.
*Roadeur* lances Zeeb's body.
Zeeb panics, and attempts to flee!
+
Large pieces of hail pelt your body from head to toe!
Zeeb leaves north.
As *Verna* avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Strong - Verna: Hurt >
*Roadeur* leaves north riding a Domani razor.
* HP:Hurt MV:Strong - Verna: Hurt > change mood wimpy
f
*Kenseii* sends you sprawling with a powerful bash!
* HP:Hurt MV:Strong - Verna: Hurt >
*Verna* barely pierces your left leg.
* HP:Hurt MV:Strong - Verna: Hurt >
*Kenseii* blasts your body.
* HP:Hurt MV:Strong - Verna: Hurt > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
You panic and attempt to flee!urt >
You flee head over heels.
Under the Angel
[ obvious exits: S W ]
A wounded trolloc is here, looking at you through terrified eyes.
o HP:Hurt MV:Strong > na off it no good
You narrate 'off it no good'
s
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [2]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
o HP:Hurt MV:Tiring > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
o HP:Hurt MV:Tiring >
*Verna* has arrived from the east, riding a |1|.gray palfrey.
* HP:Hurt MV:Tiring > whe
*Verna* leaves south riding a gray palfrey.
o HP:Hurt MV:Tiring > Players in your Zone
--------------------
Thack - By the Apple Trees
You catch the scent of horses nearby.
o HP:Hurt MV:Tiring > e
*Verna* has arrived from the south, riding a |2|.gray palfrey.
In a Dying Orchard
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A snake is crawling through the water here.
o HP:Hurt MV:Tiring > whe
*Verna* has arrived from the west, riding a |1|.gray palfrey.
Players in your Zone
--------------------
Thack - In a Dying Orchard
You catch the scent of horses nearby.
* HP:Hurt MV:Tiring >
*Verna* leaves east riding a gray palfrey.
o HP:Hurt MV:Tiring > e
kill human
*Verna* has arrived from the east, riding a |2|.gray palfrey.
The Blight
[ obvious exits: N E S W ]
The corpse of a Ko'bal trolloc is lying here.
o HP:Hurt MV:Tiring > They aren't here.
o HP:Hurt MV:Tiring >
*Verna* has arrived from the west, riding a |1|.gray palfrey.
Zeeb narrates 'stuck in najdeer a second'
* HP:Hurt MV:Tiring >
*Verna* barely pierces your left leg.
stat
* HP:Wounded MV:Tiring - Verna: Hurt > kill human
You are a 45 year old male trolloc warrior.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 0.0 lbs and wearing 73.4 lbs, light.
Your base abilities are: Str:19 Int:8 Wil:6 Dex:13 Con:19.
Offensive bonus: 149, Dodging bonus: 12, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 207 Hit Points
Your armor absorbs about 83% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* HP:Wounded MV:Tiring - Verna: Hurt > You do the best you can!
* HP:Wounded MV:Tiring - Verna: Hurt >
You try to blast *Verna*, but she parries successfully.
* HP:Wounded MV:Tiring - Verna: Hurt > na on entr
bash
You narrate 'on entr'
g - Verna: Hurt >
Large pieces of hail pelt your body from head to toe!
-
*Verna* tickles your right hand with her pierce.
+
*Verna* barely pierces your body.
-
Bastige narrates 'ahh'
As *Verna* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Tiring - Verna: Hurt > na just 1 atm
You stumble beneath the crushing force of the air around you!
* HP:Wounded MV:Tiring - Verna: Hurt >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Verna* barely pierces your left leg.
* HP:Wounded MV:Tiring - Verna: Hurt > na verna
45
You narrate 'just 1 atm'
* HP:Wounded MV:Tiring - Verna: Hurt > You narrate 'verna'
* HP:Wounded MV:Tiring - Verna: Hurt > bash
Arglebargle, glop-glyf!?!
* g - Verna: Hurt >
You stumble beneath the crushing force of the air around you!
=
You try to blast *Verna*, but she deflects the blow.
*Verna* barely pierces your left arm.
*Verna* tickles your body with her pierce.
Your bash at *Verna* sends her sprawling!
* HP:Wounded MV:Tiring - Verna: Hurt > change mood brave
Mood changed to: Brave
Wimpy reset to: 124 hit points.
* HP:Wounded MV:Tiring - Verna: Hurt > na bashed
l
You narrate 'bashed'
* HP:Wounded MV:Tiring - Verna: Hurt > bash
The Blight
[ obvious exits: N E S W ]
The corpse of a Ko'bal trolloc is lying here.
*Verna* is sitting here, riding a |1|.gray palfrey.
* HP:Wounded MV:Tiring - Verna: Hurt > You blast *Verna*'s left leg into bloody fragments!
They already seem to be stunned.
* HP:Wounded MV:Tiring - Verna: Wounded > bash
A shrill piercing scream reverberates through the area.
They already seem to be stunned.
* HP:Wounded MV:Tiring - Verna: Wounded > bash
They already seem to be stunned.
* HP:Wounded MV:Tiring - Verna: Wounded > bash
They already seem to be stunned.
* HP:Wounded MV:Tiring - Verna: Wounded >
You try to blast *Verna*, but she deflects the blow.
* HP:Wounded MV:Tiring - Verna: Wounded > bash
Zeeb narrates 'need you'
-
*Verna* tickles your body with her pierce.
*change mood wimpy
f
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
You panic and attempt to flee!: Wounded >
*Verna* barely pierces your right leg.
Zeeb narrates '2 hps'
*Verna* panics, and attempts to flee!
You flee head over heels.
Players in your Zone
--------------------
Thack - Walking Through the Orchard
Zeeb - In the Tower Overlooking the Forest
o HP:Wounded MV:Tiring > s
s
s
The Yard Before the Monastery
[ obvious exits: N E S W ]
A brown sack has been left here.
A soft leather pouch has been discarded here.
A water skin has been left on the ground.
A water skin made from dried human flesh lies here. [3]
You notice a pair of metal half-gauntlets is hidden here.
You notice a pair of dirt colored hides is hidden here.
You notice the death scalp of a blight-bear slain in the Blasted Lands is hidden here.
You notice a leather belt is hidden here.
You notice a shattered arm is hidden here.
A Shienaran scout keeps a constant watch here.
|1|.Eyes keen, a Domani razor stands here swishing its tail.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
|2|.A warhorse is here, stamping his feet impatiently.
|3|.A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
g >
Ragan barely slashes your body.
You panic and attempt to flee!
You blast Ragan's body hard.
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
Ragan tickles your left arm with his slash.
You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
A thick, leather backpack lies abandoned here.
A crow is here flying around.
*Kenseii* is standing here.
*Roadeur* is standing here.
|1|.A warhorse is here, stamping his feet impatiently.
A snake is crawling through the water here.
*Roadeur* barely lances your body.
You panic and attempt to flee!
*Kenseii* leaves east.
A crow leaves east.
e
s
s
You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
A brown sack has been left here.
A soft leather pouch has been discarded here.
A water skin has been left on the ground.
A water skin made from dried human flesh lies here. [3]
You notice a light pair of leather coverings is hidden here.
You notice a pair of metal half-gauntlets is hidden here.
You notice a pair of dirt colored hides is hidden here.
You notice the death scalp of a blight-bear slain in the Blasted Lands is hidden here.
You notice a leather belt is hidden here.
You notice a shattered arm is hidden here.
A Shienaran scout keeps a constant watch here.
|1|.Eyes keen, a Domani razor stands here swishing its tail.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
|2|.A warhorse is here, stamping his feet impatiently.
|3|.A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Passing Some Tombstones
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine.
A small purse is here.
o HP:Battered MV:Tiring > At the Corner of a Burial Site
[ obvious exits: N E S ]
A small grasshopper hops from place to place.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o HP:Battered MV:Tiring > na i s ragan
You narrate 'i s ragan'
o HP:Battered MV:Tiring > e
Path Before a Stream
[ obvious exits: N S W ]
whe
o HP:Battered MV:Tiring > Players in your Zone
--------------------
Thack - Path Before a Stream
n
o HP:Battered MV:Tiring > n
n
Dead Flowerbed
[ obvious exits: N S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
o HP:Battered MV:Tiring > whe
Upon Some Open Ground
[ obvious exits: S W ]
o HP:Wounded MV:Tiring > whe
Players in your Zone
--------------------
Thack - Under the Angel
Bastige - On the Stone Steps
Zeeb - In the Tower Overlooking the Forest
o HP:Wounded MV:Tiring > kill human
kill human
They aren't here.
o HP:Wounded MV:Tiring > They aren't here.
o HP:Wounded MV:Tiring > kill human
kill human
They aren't here.
o HP:Wounded MV:Tiring > They aren't here.
o HP:Wounded MV:Tiring > whe
Players in your Zone
--------------------
Thack - Under the Angel
Bastige - On the Stone Steps
Zeeb - In the Tower Overlooking the Forest
o HP:Wounded MV:Tiring > kill human
kill human
They aren't here.
o HP:Wounded MV:Tiring > They aren't here.
o HP:Wounded MV:Tiring > kill human
They aren't here.
o HP:Wounded MV:Tiring > kill human
They aren't here.
o HP:Wounded MV:Tiring >
Bastige narrates 'somone keft'
o HP:Wounded MV:Tiring >
You stop following Zeeb.
o HP:Wounded MV:Tiring > l
Bastige narrates 'ran all the way ls'
Under the Angel
[ obvious exits: S W ]
A wounded trolloc is here, looking at you through terrified eyes.
o HP:Wounded MV:Tiring > w
n
e
Zeeb tells you 'i rip '
o HP:Wounded MV:Tiring > Passing Some Tombstones
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine.
A small purse is here.
o HP:Wounded MV:Tiring > e
Entering the Monastery
[ obvious exits: N E S W ]
A small purse is here.
You notice a thin, decorative belt is hidden here.
*Roadeur* is standing here.
kill human
* HP:Wounded MV:Tiring > You blast *Roadeur*'s body hard.
kill human g - Roadeur: Critical >
*Roadeur* lances your right arm hard.
You panic and attempt to flee!
change mood brave
kill human
You flee head over heels.
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.
They aren't here.
o HP:Battered MV:Tiring > Mood changed to: Brave
Wimpy reset to: 124 hit points.
o HP:Battered MV:Tiring > kill human
kill human
They aren't here.
o HP:Battered MV:Tiring > They aren't here.
o HP:Battered MV:Tiring > They aren't here.
o HP:Battered MV:Tiring > 00
e
kill human
[change wimpy 0]
You won't flee from any fight now.
o HP:Battered MV:Tiring > By the Altar
[ obvious exits: W U ]
*Verna* is standing here.
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.
* HP:Battered MV:Tiring > You try to blast *Verna*, but she parries successfully.
* HP:Battered MV:Tiring - Verna: Hurt > kill human
*Verna* barely pierces your right arm.
* HP:Battered MV:Tiring - Verna: Hurt > You do the best you can!
* HP:Battered MV:Tiring - Verna: Hurt > 56
change mood wimpy
Arglebargle, glop-glyf!?!
* HP:Battered MV:Tiring - Verna: Hurt > f
A spirit of a monk tickles your head with its hit.
A spirit of a monk joins a spirit of a monk's fight!
A spirit of a monk barely tickles your right leg with its hit.
A spirit of a monk tickles your body with its hit.
*Verna* tickles your right arm with her pierce.
You try to blast *Verna*, but she deflects the blow.
Mood changed to: Wimpy
You panic and attempt to flee!a: Hurt >
*Kenseii* has arrived from above.
You flee head over heels.
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.
o HP:Battered MV:Tiring > kill human
They aren't here.
o HP:Battered MV:Tiring > w
*Verna* has arrived from the east.
* HP:Battered MV:Tiring > Entering the Monastery
[ obvious exits: N E S W ]
A small purse is here.
You notice a thin, decorative belt is hidden here.
A juvenile trolloc waits hungrily to be fed.
Bastige the Ramshorned Trolloc is here, fighting Roadeur mending a weapon.
*Roadeur* is here, fighting Bastige.
* HP:Battered MV:Tiring > kill human
Bastige sends *Roadeur* sprawling with a powerful bash!
* HP:Battered MV:Tiring > *Kenseii* has arrived from the east.
You blast *Kenseii*'s body.
* HP:Battered MV:Tiring - Kenseii: Beaten >
*Verna* has arrived from the east.
* HP:Battered MV:Tiring - Kenseii: Beaten > bash
-
Bastige blasts *Roadeur*'s body very hard.
+
*Kenseii* tickles your right foot with his blast.
Bastige tickles *Roadeur*'s left foot with his blast.
+
*Verna* tickles your right leg with her pierce.
As *Kenseii* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Tiring - Kenseii: Beaten >
Bastige narrates 'berked'
* HP:Battered MV:Tiring - Kenseii: Beaten > bash
Bastige blasts *Roadeur*'s left arm hard.
Bastige blasts *Roadeur*'s right leg.
* HP:Battered MV:Tiring - Kenseii: Beaten > sta
You dodge a bash from *Kenseii* who loses his balance and falls!
* HP:Battered MV:Tiring - Kenseii: Beaten > change mood brave
l
kill human
bash
Cancelled.
Do you not consider fighting as standing?
* HP:Battered MV:Tiring - Kenseii: Beaten > Your body is pierced by razor sharp ice spikes sent by *Verna*!
Mood changed to: Brave
* HP:Beaten MV:Tiring - Kenseii: Beaten > *Verna* tickles your left arm with her pierce.
Entering the Monastery
[ obvious exits: N E S W ]
A small purse is here.
You notice a thin, decorative belt is hidden here.
*Verna* is here, fighting YOU!
*Kenseii* is here, fighting YOU!
A juvenile trolloc waits hungrily to be fed.
Bastige the Ramshorned Trolloc is here, fighting Roadeur mending a weapon.
*Roadeur* is here, fighting Bastige.
* HP:Beaten MV:Tiring - Kenseii: Beaten > You do the best you can!
*Verna* barely tickles your right leg with her pierce.
Bastige avoids being bashed by *Roadeur* who loses his balance and falls!
*Roadeur* avoids being bashed by Bastige who loses his balance and falls!
-
*Verna* tickles your body with her pierce.
=
Your bash at *Kenseii* sends him sprawling!
* HP:Beaten MV:Tiring - Kenseii: Beaten >
*Roadeur* lances Bastige's body.
Bastige blasts *Roadeur*'s body hard.
*Roadeur* is mortally wounded, and will die soon, if not aided.
* HP:Beaten MV:Tiring - Kenseii: Beaten > change mood berserk
Mood changed to: Berserk
* HP:Beaten MV:Tiring - Kenseii: Beaten > l
Entering the Monastery
[ obvious exits: N E S W ]
A small purse is here.
You notice a thin, decorative belt is hidden here.
*Verna* is here, fighting YOU!
*Kenseii* is sitting here
A juvenile trolloc waits hungrily to be fed.
Bastige the Ramshorned Trolloc is here, fighting Roadeur mending a weapon.
*Roadeur* is lying here, mortally wounded.
* HP:Beaten MV:Tiring - Kenseii: Beaten > kill human
kill human
get all corpse
*Verna* barely pierces your body.
You blast *Kenseii*'s body hard.
Bastige blasts *Roadeur*'s body into bloody fragments!
*Roadeur* is dead! R.I.P.
Your blood freezes as you hear *Roadeur*'s death cry.
*Verna* gets a torc of gleaming steel from the corpse of Roadeur.
*Verna* gets a pair of thick metal boots from the corpse of Roadeur.
*Verna* gets a pair of ebony-steel plate greaves from the corpse of Roadeur.
*Verna* gets a silver-worked weapons belt from the corpse of Roadeur.
*Verna* gets a gator skin bracer from the corpse of Roadeur.
*Verna* gets a gator skin bracer from the corpse of Roadeur.
*Verna* gets a pair of heavy metal gauntlets from the corpse of Roadeur.
*Verna* gets an opal choker of fiery blue and pink beauty from the corpse of Roadeur.
*Verna* gets an opal choker of fiery blue and pink beauty from the corpse of Roadeur.
*Verna* gets a mirrored lantern from the corpse of Roadeur.
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Beaten > Bastige tries to blast *Verna*, but she deflects the blow.
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Beaten > get all corpse
kill human
kill human
You get a steel-shafted lance from the corpse of Roadeur.
You get a pair of ebony-steel plate vambraces from the corpse of Roadeur.
You get a backpack from the corpse of Roadeur.
You get a dark, hooded cloak from the corpse of Roadeur.
You get a shining steel breastplate from the corpse of Roadeur.
You get a full metal helmet and visor from the corpse of Roadeur.
* HP:Beaten MV:Tiring - Kenseii: Beaten > The corpse of Roadeur seems to be empty.
* HP:Beaten MV:Tiring - Kenseii: Beaten > You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Beaten > kill human
kill human
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Beaten > Bastige tries to blast *Verna*, but she deflects the blow.
*Verna* barely pierces your right arm.
You blast *Kenseii*'s left leg hard.
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Beaten > kill human
You do the best you can!
kill human
* HP:Beaten MV:Tiring - Kenseii: Beaten > kill human
kill human
*Verna* puts a mirrored lantern in a backpack.
*Verna* puts an opal choker of fiery blue and pink beauty in a backpack.
*Verna* puts an opal choker of fiery blue and pink beauty in a backpack.
*Verna* puts a pair of heavy metal gauntlets in a backpack.
*Verna* puts a gator skin bracer in a backpack.
*Verna* puts a gator skin bracer in a backpack.
*Verna* puts a silver-worked weapons belt in a backpack.
*Verna* puts a pair of ebony-steel plate greaves in a backpack.
*Verna* puts a pair of thick metal boots in a backpack.
*Verna* puts a torc of gleaming steel in a backpack.
*Verna* puts an oilstone in a backpack.
*Verna* puts a jade signet ring in a backpack.
*Verna* puts a chain coif in a backpack.
*Verna* puts a thin, black chain in a backpack.
*Verna* puts a thin, black chain in a backpack.
*Verna* puts a bearskin tunic in a backpack.
*Verna* puts a cloak of fine, black wool trimmed in scarlet in a backpack.
*Verna* puts an embroidered, cotton shoulder bag in a backpack.
*Verna* puts a pair of oiled chainmail sleeves in a backpack.
*Verna* puts a pair of steel-backed gauntlets in a backpack.
*Verna* puts a silver Kandori wristcuff in a backpack.
*Verna* puts a ridged steel bracer in a backpack.
*Verna* puts a silver etched shield in a backpack.
*Verna* puts a curved clear dagger in a backpack.
*Verna* puts a brightly-colored sash in a backpack.
*Verna* puts a leather water flask in a backpack.
*Verna* puts a pair of lissome leather boots with metal capped toes in a backpack.
*Verna* puts a package of iron rations in a backpack.
*Verna* puts a package of iron rations in a backpack.
*Verna* puts a package of iron rations in a backpack.
*Verna* puts an ivy bracelet in a backpack.
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Beaten > You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Beaten > You do the best you can!
kill human
* HP:Beaten MV:Tiring - Kenseii: Beaten > kill human
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Beaten > Bastige blasts *Verna*'s body into bloody fragments!
*Verna* tickles your left leg with her pierce.
You blast *Kenseii*'s right arm very hard.
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Critical > l
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Critical > kill human
Entering the Monastery
[ obvious exits: N E S W ]
The corpse of Roadeur is lying here.
A small purse is here.
You notice a thin, decorative belt is hidden here.
*Verna* is here, fighting YOU!
*Kenseii* is sitting here
A juvenile trolloc waits hungrily to be fed.
Bastige the Ramshorned Trolloc is here, fighting Verna mending a weapon.
* HP:Beaten MV:Tiring - Kenseii: Critical > kill human
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Critical > You do the best you can!
kill human
* HP:Beaten MV:Tiring - Kenseii: Critical > kill human
You do the best you can!
kill human
* HP:Beaten MV:Tiring - Kenseii: Critical > kill human
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Critical > kill human
You blast *Kenseii*'s right leg hard.
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Critical > kill human
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Critical > You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Critical > kill human
You do the best you can!
kill human
* HP:Beaten MV:Tiring - Kenseii: Critical > *Verna* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
You blast *Kenseii*'s right leg.
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Critical > kill human
*Kenseii* panics, and attempts to flee!
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Critical > You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Critical > kill human
*Verna* avoids being bashed by Bastige who loses his balance and falls!
* HP:Beaten MV:Tiring - Kenseii: Critical > kill human
*Kenseii* leaves west.
You do the best you can!
* HP:Beaten MV:Tiring - Verna: Wounded > kill human
You do the best you can!
* HP:Beaten MV:Tiring - Verna: Wounded > You do the best you can!
kill human
* HP:Beaten MV:Tiring - Verna: Wounded >
*Verna* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Verna: Wounded > kill human
You do the best you can!
* HP:Beaten MV:Tiring - Verna: Wounded > kill human
You do the best you can!
* HP:Beaten MV:Tiring - Verna: Wounded > You blast *Verna*'s right arm into bloody fragments!
*Verna* tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
* HP:Beaten MV:Tiring - Verna: Wounded > bash
You try to blast *Verna*, but she deflects the blow.
*Verna* barely tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!
-
*Verna* panics, and attempts to flee!
*
*Verna* leaves south.
kill human
*kill human
Cancelled.
They aren't here.
o HP:Beaten MV:Tiring > kill human
kill human
*Verna* has arrived from the south.
You try to blast *Verna*, but she deflects the blow.
* HP:Beaten MV:Tiring - Verna: Wounded > l
You do the best you can!
* HP:Beaten MV:Tiring - Verna: Wounded > kill human
You do the best you can!
kill human
* HP:Beaten MV:Tiring - Verna: Wounded > kill human
bash
*Verna* barely pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Verna*, but she deflects the blow.
*Verna* tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Verna*, but she deflects the blow.
Your heartbeat calms down more as you feel less panicked.
You are hungry.
*Verna* panics, and attempts to flee!
Entering the Monastery
[ obvious exits: N E S W ]
The corpse of Roadeur is lying here.
A small purse is here.
You notice a thin, decorative belt is hidden here.
*Verna* is here, fighting YOU!
A juvenile trolloc waits hungrily to be fed.
Bastige the Ramshorned Trolloc is sitting here mending a weapon.
* HP:Beaten MV:Tiring - Verna: Wounded > *Verna* leaves north.
They aren't here.
kill human
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > *Verna* has arrived from the north.
Bastige tries to blast *Verna*, but she deflects the blow.
kill human
o HP:Beaten MV:Tiring > kill human
They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
kill human
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
e
o HP:Beaten MV:Tiring > kill human
They aren't here.
kill human
o HP:Beaten MV:Tiring > Entering the Monastery
[ obvious exits: N E S W ]
The corpse of Roadeur is lying here.
A small purse is here.
You notice a thin, decorative belt is hidden here.
*Verna* is here, fighting Bastige.
A juvenile trolloc waits hungrily to be fed.
Bastige the Ramshorned Trolloc is here, fighting Verna mending a weapon.
* HP:Beaten MV:Tiring > You blast *Verna*'s left leg into bloody fragments!
*Verna* panics, and attempts to flee!
*Verna* leaves south.
kill human
o HP:Beaten MV:Tiring > kill human
*Verna* has arrived from the south.
Bastige tries to blast *Verna*, but she parries successfully.
You try to blast *Verna*, but she parries successfully.
* HP:Beaten MV:Tiring - Bastige: Scratched - Verna: Battered > You try to blast *Verna*, but she deflects the blow.
*Verna* tickles Bastige's left leg with her pierce.
Bastige tries to blast *Verna*, but she parries successfully.
You do the best you can!
* HP:Beaten MV:Tiring - Bastige: Scratched - Verna: Battered > kill human
You do the best you can!
* HP:Beaten MV:Tiring - Bastige: Scratched - Verna: Battered > You do the best you can!
* HP:Beaten MV:Tiring - Bastige: Scratched - Verna: Battered > kill human
kill human
You try to blast *Verna*, but she deflects the blow.
*Verna* tickles Bastige's body with her pierce.
You do the best you can!
Zeeb narrates 'mob ripped :('
* HP:Beaten MV:Tiring - Bastige: Scratched - Verna: Battered > You do the best you can!
* HP:Beaten MV:Tiring - Bastige: Scratched - Verna: Battered > kill human
*Verna* panics, and attempts to flee!
You do the best you can!
* HP:Beaten MV:Tiring - Bastige: Scratched - Verna: Battered > kill human
kill human
You do the best you can!
* HP:Beaten MV:Tiring - Bastige: Scratched - Verna: Battered > kill human
You do the best you can!
kill human
* HP:Beaten MV:Tiring - Bastige: Scratched - Verna: Battered > *Verna* leaves east.
They aren't here.
kill human
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > na we onem
kill human
You narrate 'we onem'
l
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > kill human
Entering the Monastery
[ obvious exits: N E S W ]
The corpse of Roadeur is lying here.
A small purse is here.
You notice a thin, decorative belt is hidden here.
A juvenile trolloc waits hungrily to be fed.
Bastige the Ramshorned Trolloc is standing here mending a weapon.
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > kill human
They aren't here.
o HP:Beaten MV:Tiring >
Bastige leaves east.
An ankle-biter leaves east.
kill human
o HP:Beaten MV:Tiring > kill human
kill human
kill human
They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > kill human
They aren't here.
o HP:Beaten MV:Tiring > kill human
*Kenseii* has arrived from the west.
You blast *Kenseii*'s right arm very hard.
kill human
* HP:Beaten MV:Tiring - Kenseii: Critical > You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Critical > You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Critical > You blast *Kenseii*'s body.
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Critical > kill human
kill human
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Critical > You do the best you can!
kill human
* HP:Beaten MV:Tiring - Kenseii: Critical > kill human
kill human
You blast *Kenseii*'s head.
*Kenseii* panics, and attempts to flee!
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Critical > *Kenseii* leaves north.
*Kenseii* has arrived from the north.
You blast *Kenseii*'s body.
*Kenseii* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Kenseii: Critical > kill human
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Critical > kill human
You do the best you can!
* HP:Beaten MV:Tiring - Kenseii: Critical > You do the best you can!
kill human
* HP:Beaten MV:Tiring - Kenseii: Critical > kill human
*Kenseii* leaves north.
They aren't here.
o HP:Beaten MV:Tiring > w
They aren't here.
kill human
o HP:Beaten MV:Tiring > On the Stone Steps
[ obvious exits: E W ]
The corpse of a gray palfrey is lying here.
|1|.A warhorse is here, stamping his feet impatiently.
A snake is crawling through the water here.
kill human
o HP:Beaten MV:Tiring > kill human
They aren't here.
o HP:Beaten MV:Tiring > kill human
They aren't here.
o HP:Beaten MV:Tiring > kill human
They aren't here.
o HP:Beaten MV:Tiring > kill human
kill human
*Kenseii* has arrived from the east.
You blast *Kenseii*'s body hard.
*Kenseii* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Kenseii*'s death cry.
kill human
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
kill human
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > na rip kenseii
You narrate 'rip kenseii'
o HP:Beaten MV:Tiring > get all corpse
kill human
kill human
l
kill human
kill human
kill human
You get a large slab of meat from the corpse of Kenseii.
You get a large slab of meat from the corpse of Kenseii.
You get a large slab of meat from the corpse of Kenseii.
You get a large slab of meat from the corpse of Kenseii.
You get a large slab of meat from the corpse of Kenseii.
You get a large slab of meat from the corpse of Kenseii.
You get a dagger from the corpse of Kenseii.
You get a mushroom from the corpse of Kenseii.
You get a mushroom from the corpse of Kenseii.
You get a handful of blackberries from the corpse of Kenseii.
You get a skin of human flesh from the corpse of Kenseii.
You get a wealth of gold crowns from the corpse of Kenseii.
You get a camouflaged hood from the corpse of Kenseii.
You get a set of cloth sleeves from the corpse of Kenseii.
You get a pair of dark gloves from the corpse of Kenseii.
You get a pair of earthen colored breeches from the corpse of Kenseii.
You get a black pair of silver-tooled boots from the corpse of Kenseii.
You get a large number of copper pennies from the corpse of Kenseii.
You get a jeweled dagger from the corpse of Kenseii.
a pair of low-heeled leather boots: You can't carry that much weight.
You get a thin vial of yellow fluid from the corpse of Kenseii.
You get a thin vial of yellow fluid from the corpse of Kenseii.
You get an ivory necklace from the corpse of Kenseii.
You get a bubbling draught from the corpse of Kenseii.
You get a bubbling draught from the corpse of Kenseii.
You get an ivy bracelet from the corpse of Kenseii.
a pair of thick metal boots: You can't carry that much weight.
a pair of ebony-steel plate greaves: You can't carry that much weight.
a water skin: You can't carry that much weight.
a water skin: You can't carry that much weight.
a plain weapons belt: You can't carry that much weight.
a bronze headed war axe: You can't carry that much weight.
You get a gator skin bracer from the corpse of Kenseii.
You get a gator skin bracer from the corpse of Kenseii.
a pair of heavy metal gauntlets: You can't carry that much weight.
a pair of ebony-steel plate vambraces: You can't carry that much weight.
a dark, hooded cloak: You can't carry that much weight.
a shining steel breastplate: You can't carry that much weight.
You get an opal choker of fiery blue and pink beauty from the corpse of Kenseii.
an opal choker of fiery blue and pink beauty: You can't carry that much weight.
a full metal helmet and visor: You can't carry that much weight.
You get a ring of silver from the corpse of Kenseii.
a mirrored lantern: You can't carry that many items.
a mirrored lantern: You can't carry that many items.
a mirrored lantern: You can't carry that many items.
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > *Verna* has arrived from the east.
You try to blast *Verna*, but she deflects the blow.
* HP:Beaten MV:Tiring - Verna: Battered > kill human
You try to blast *Verna*, but she parries successfully.
On the Stone Steps
[ obvious exits: E W ]
The corpse of Kenseii is lying here.
The corpse of a gray palfrey is lying here.
*Verna* is here, fighting YOU!
|1|.A warhorse is here, stamping his feet impatiently.
A snake is crawling through the water here.
kill human
* HP:Beaten MV:Tiring - Verna: Battered > You do the best you can!
* HP:Beaten MV:Tiring - Verna: Battered > l
kill human
You do the best you can!
* HP:Beaten MV:Tiring - Verna: Battered > You do the best you can!
* HP:Beaten MV:Tiring - Verna: Battered > You do the best you can!
* HP:Beaten MV:Tiring - Verna: Battered > Bastige has arrived from the east.
An ankle-biter has arrived from the east.
You do the best you can!
* HP:Beaten MV:Tiring - Verna: Battered > Bastige blasts *Verna*'s right leg extremely hard.
*Verna* panics, and attempts to flee!
On the Stone Steps
[ obvious exits: E W ]
The corpse of Kenseii is lying here.
The corpse of a gray palfrey is lying here.
A juvenile trolloc waits hungrily to be fed.
Bastige the Ramshorned Trolloc is here, fighting Verna mending a weapon.
*Verna* is here, fighting YOU!
|1|.A warhorse is here, stamping his feet impatiently.
A snake is crawling through the water here.
* HP:Beaten MV:Tiring - Verna: Beaten > You do the best you can!
* HP:Beaten MV:Tiring - Verna: Beaten > na on verna
You narrate 'on verna'
* HP:Beaten MV:Tiring - Verna: Beaten >
Bastige tries to blast *Verna*, but she parries successfully.
*Verna* barely tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!
You blast *Verna*'s body into bloody fragments!
*Verna* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Verna: Beaten > 56
kill human
Arglebargle, glop-glyf!?!
kill human
* HP:Beaten MV:Tiring - Verna: Beaten > l
Bastige tries to blast *Verna*, but she deflects the blow.
You try to blast *Verna*, but she parries successfully.
You do the best you can!
* HP:Beaten MV:Tiring - Verna: Beaten > kill human
You do the best you can!
kill human
* HP:Beaten MV:Tiring - Verna: Beaten > On the Stone Steps
[ obvious exits: E W ]
The corpse of Kenseii is lying here.
The corpse of a gray palfrey is lying here.
A juvenile trolloc waits hungrily to be fed.
Bastige the Ramshorned Trolloc is here, fighting Verna mending a weapon.
*Verna* is here, fighting YOU!
|1|.A warhorse is here, stamping his feet impatiently.
A snake is crawling through the water here.
* HP:Beaten MV:Tiring - Verna: Beaten > You do the best you can!
kill human
* HP:Beaten MV:Tiring - Verna: Beaten > kill human
You do the best you can!
* HP:Beaten MV:Tiring - Verna: Beaten > You do the best you can!
* HP:Beaten MV:Tiring - Verna: Beaten > kill human
You do the best you can!
kill human
* HP:Beaten MV:Tiring - Verna: Beaten > *Verna* leaves west.
They aren't here.
o HP:Beaten MV:Tiring > kill human
kill human
They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > kill human
They aren't here.
o HP:Beaten MV:Tiring > kill human
They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > change mood brave
change mood brave
change mood brave
change mood brave
You try to calm down, but can't.
change mood brave
o HP:Beaten MV:Tiring > Mood changed to: Brave
Wimpy reset to: 124 hit points.
o HP:Beaten MV:Tiring > Mood changed to: Brave
Wimpy reset to: 124 hit points.
o HP:Beaten MV:Tiring > w
kill human
w
Bastige can't seem to regain control of himself.
Mood changed to: Brave
Wimpy reset to: 124 hit points.
o HP:Beaten MV:Tiring > Mood changed to: Brave
Wimpy reset to: 124 hit points.
o HP:Beaten MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
A brown sack has been left here.
A soft leather pouch has been discarded here.
A water skin has been left on the ground.
A water skin made from dried human flesh lies here. [3]
You notice a light pair of leather coverings is hidden here.
You notice a pair of dirt colored hides is hidden here.
You notice the death scalp of a blight-bear slain in the Blasted Lands is hidden here.
You notice a leather belt is hidden here.
You notice a shattered arm is hidden here.
*Verna* is standing here.
A Shienaran scout keeps a constant watch here.
|1|.Eyes keen, a Domani razor stands here swishing its tail.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
|2|.A warhorse is here, stamping his feet impatiently.
|3|.A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Beaten MV:Tiring > *Verna* starts riding a Domani razor.
You try to blast *Verna*, but she deflects the blow.
* HP:Beaten MV:Tiring - Verna: Beaten > No way! You're fighting for your life!
* HP:Beaten MV:Tiring - Verna: Beaten >
Bastige has arrived from the east.
An ankle-biter has arrived from the east.
* HP:Beaten MV:Tiring - Verna: Beaten > f
Bastige tries to blast *Verna*, but she deflects the blow.
*Verna* panics, and attempts to flee! >
You panic and attempt to flee!
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
o HP:Beaten MV:Tiring > e
kill human
e
The Yard Before the Monastery
[ obvious exits: N E S W ]
A brown sack has been left here.
A soft leather pouch has been discarded here.
A water skin has been left on the ground.
A water skin made from dried human flesh lies here. [3]
You notice a light pair of leather coverings is hidden here.
You notice a pair of metal half-gauntlets is hidden here.
You notice the death scalp of a blight-bear slain in the Blasted Lands is hidden here.
You notice a leather belt is hidden here.
You notice a shattered arm is hidden here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A juvenile trolloc waits hungrily to be fed.
Bastige the Ramshorned Trolloc is here, fighting Verna mending a weapon.
*Verna* is here, fighting Bastige, riding a |1|.Domani razor.
A Shienaran scout keeps a constant watch here.
A sickly, skinny deer stands here in a daze.
|2|.A warhorse is here, stamping his feet impatiently.
|3|.A gray palfrey prances skittishly nearby.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Beaten MV:Tiring > bash
Bastige sends *Verna* sprawling with a powerful bash!
*Verna* panics, and attempts to flee!
*Verna* leaves south riding a Domani razor.
They aren't here.
* HP:Beaten MV:Tiring > On the Stone Steps
[ obvious exits: E W ]
The corpse of Kenseii is lying here.
The corpse of a gray palfrey is lying here.
|1|.A warhorse is here, stamping his feet impatiently.
A snake is crawling through the water here.
o HP:Beaten MV:Tiring > Bash who?
o HP:Beaten MV:Tiring > s
s
Alas, you cannot go that way...
o HP:Beaten MV:Tiring > w
Alas, you cannot go that way...
o HP:Beaten MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
A brown sack has been left here.
A soft leather pouch has been discarded here.
A water skin has been left on the ground.
A water skin made from dried human flesh lies here. [3]
You notice a light pair of leather coverings is hidden here.
You notice a pair of metal half-gauntlets is hidden here.
You notice a pair of dirt colored hides is hidden here.
You notice the death scalp of a blight-bear slain in the Blasted Lands is hidden here.
You notice a leather belt is hidden here.
You notice a shattered arm is hidden here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A sickly, skinny deer stands here in a daze.
|1|.A warhorse is here, stamping his feet impatiently.
|2|.A gray palfrey prances skittishly nearby.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Beaten MV:Tiring > s
Passing Some Tombstones
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine.
A small purse is here.
A juvenile trolloc waits hungrily to be fed.
Bastige the Ramshorned Trolloc is here, fighting Verna mending a weapon.
*Verna* is here, fighting Bastige, riding a |1|.Domani razor.
kill human
* HP:Beaten MV:Tiring > You blast *Verna*'s body into bloody fragments!
*Verna* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Bastige: Scratched - Verna: Critical >
You try to blast *Verna*, but she deflects the blow.
Bastige blasts *Verna*'s body into bloody fragments!
*Verna* is incapacitated and will slowly die, if not aided.
* HP:Beaten MV:Tiring - Verna: Critical > change mood brave
Mood changed to: Brave
Wimpy reset to: 124 hit points.
* HP:Beaten MV:Tiring - Verna: Critical > na rip all 3
You narrate 'rip all 3'
* HP:Beaten MV:Tiring - Verna: Critical > na heh
You blast *Verna*'s right leg into bloody fragments!
*Verna* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Verna*'s death cry.
Bastige narrates 'ripped'
You narrate 'heh'
o HP:Beaten MV:Tiring >
Zeeb narrates 'yeah?'
o HP:Beaten MV:Tiring > save
Saving Thack.
o HP:Beaten MV:Tiring >
Bastige gets a black pair of silver-tooled boots from the corpse of Verna.
Bastige gets a pair of earthen colored breeches from the corpse of Verna.
Bastige gets a water skin from the corpse of Verna.
Bastige gets a brightly-colored sash from the corpse of Verna.
Bastige gets a curved clear dagger from the corpse of Verna.
Bastige gets a silver etched shield from the corpse of Verna.
Bastige gets a silver Kandori wristcuff from the corpse of Verna.
Bastige gets a silver Kandori wristcuff from the corpse of Verna.
Bastige gets a pair of dark gloves from the corpse of Verna.
Bastige gets a backpack from the corpse of Verna.
Bastige gets a dress with colored bands at the hem from the corpse of Verna.
Bastige gets a bearskin tunic from the corpse of Verna.
Bastige gets a shimmering pendant of obsidian from the corpse of Verna.
Bastige gets a Kandori snowflake necklace from the corpse of Verna.
Bastige gets a camouflaged hood from the corpse of Verna.
Bastige gets a great serpent ring from the corpse of Verna.
Bastige gets a gold ring from the corpse of Verna.
o HP:Beaten MV:Tiring >
Zeeb narrates 'good job'
pk orch
Re: pk orch
Good read. I hope you made Zeeb dance for his gear :)
Hailstorm kind of sucks though its practices are very convenient if you don't practice fire.
Hailstorm kind of sucks though its practices are very convenient if you don't practice fire.
Re: pk orch
Nice log. This happened because he got quaked by Verna.thack wrote:I thought a few things were amusing though.... Kenseii attacking Verna at 1 point...
Re: pk orch
A very enjoyable read - had some very good decisions i.e. blocking dlines etc. at the end
I'll need to keep learning!
I'll need to keep learning!
Re: pk orch
lol yeah was fun, learned some important things from this pk