Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Naerin
Posts: 311
Joined: Sat May 23, 2015 12:29 pm

Re: Ouch! That really did HURT!

Post by Naerin » Tue Jun 20, 2017 9:43 am

Do they still in Falme?

raal
Posts: 127
Joined: Mon Dec 21, 2015 1:58 pm

Re: Ouch! That really did HURT!

Post by raal » Tue Jun 20, 2017 11:24 am

Puny has some big nasty wounds and scratches.

*Puny* is using:
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a pelt of black wolfskin matted with blood
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* R HP:Wounded MV:Fresh - Puny: Battered >
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tickles your left leg with its hit.
The blighted tree tries to hit you, but you parry successfully.
You try to scythe *Puny*, but he deflects the blow.

* R HP:Wounded MV:Fresh - Puny: Battered > 0
0
[k dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Puny: Battered >
[k dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Puny: Battered > Steg has arrived from the west, riding a warhorse.
A crow has arrived from the west.
They already seem to be stunned.
bash

* R HP:Wounded MV:Fresh - Puny: Battered >
Steg strikes *Puny*'s body very hard.

Steg tries to strike *Puny*, but he parries successfully.
The blighted tree tickles your body with its hit.
The blighted tree tickles your head with its hit.
The blighted tree tickles your body with its hit.
*Puny* pierces your body.
You try to scythe *Puny*, but he deflects the blow.
*Puny* pierces your left leg hard.
Randal has arrived from the west, riding a Domani razor.

*
Randal leaves north riding a Domani razor.

-
*Puny* panics, and attempts to flee!

-
Steg tries to strike *Puny*, but he parries successfully.
The blighted tree barely tickles your body with its hit.
The blighted tree barely hits your body.
The blighted tree tickles your right leg with its hit.

=
Your bash at *Puny* sends him sprawling!

* R HP:Wounded MV:Fresh - Puny: Battered >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Fresh - Puny: Battered > narr bashed
You narrate 'bashed'

* R HP:Wounded MV:Fresh - Puny: Battered >
Randal narrates 'killing 1n'

ber
* R HP:Wounded MV:Fresh - Puny: Battered > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Wounded MV:Fresh - Puny: Battered >
Steg strikes *Puny*'s body extremely hard.
The blighted tree tickles your body with its hit.
The blighted tree tickles your right arm with its hit.
The blighted tree barely hits your right leg.
You scythe *Puny*'s right leg into bloody fragments!

* R HP:Wounded MV:Fresh - Puny: Beaten > 0
[k dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Puny: Beaten > 0

You assume The Falcon Swoops, scything *Puny*'s left arm into bloody fragments!

* R HP:Wounded MV:Fresh - Puny: Critical > 0
[k dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Puny: Critical > [k dark]
You do the best you can!

0
* R HP:Wounded MV:Fresh - Puny: Critical > 0
[k dark]
You do the best you can!

0
* R HP:Wounded MV:Fresh - Puny: Critical > [k dark]
You do the best you can!

0
* R HP:Wounded MV:Fresh - Puny: Critical > [k dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Puny: Critical > 0
0
Steg strikes *Puny*'s body very hard.
The blighted tree barely hits your body.
The blighted tree barely hits your left arm.
The blighted tree tries to hit you, but you dodge the attack.
You scythe *Puny*'s body into bloody fragments!
*Puny* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Puny*'s death cry.
[k dark]
They aren't here.

Later...



* R HP:Battered MV:Full > ww
[where ]
Players in your Zone
--------------------
Raal - The Yard Before the Monastery
Vash - The Yard Before the Monastery
Steg - The Yard Before the Monastery
Randal - The Yard Before the Monastery

* R HP:Battered MV:Full > rest
i
You sit down and rest your tired bones.
You swing a wickedly scythed longsword smoothly, Folding the Fan.

* R HP:Battered MV:Full > You are carrying:
Nothing.

* R HP:Battered MV:Full >
Steg says 'good lord'
Randal sits down and rests.

* R HP:Battered MV:Full >
Vash says 'he got steamraaled'

puny
Posts: 281
Joined: Mon Mar 23, 2015 9:00 pm
Location: USA

Re: Ouch! That really did HURT!

Post by puny » Tue Jun 20, 2017 11:36 am

yeah for emote damage. Flee went through 1 attack round before your bash, yet I remained bashed the whole time instead of getting the partial flee. That was around 160 hps in 1 bash since I had just gone batt after your first one, and with my current max hps, batt is 180. So 160 is a safe bet, maybe 140 at the very lowest.

Brocas
Posts: 417
Joined: Fri Jul 01, 2016 10:08 am
Location: North Carolina

Re: Ouch! That really did HURT!

Post by Brocas » Tue Jun 20, 2017 2:38 pm

A Dank Cave
[ obvious exits: E W ]
Xylan Cos'Varei, Far Madding Patrol is standing here.
Jazz the Corporal is standing here.
Rodurnon the Wall Guard is standing here.
Eyes fierce, an Aiel warrior follows his chieftain.
Eyes fierce, an Aiel warrior follows his chieftain.
Eyes fierce, an Aiel warrior follows his chieftain.
Eyes fierce, an Aiel warrior follows his chieftain.
Eyes fierce, an Aiel warrior follows his chieftain.
Eyes fierce, an Aiel warrior follows his chieftain.
Kural, the false Car'a'carn, regards you arrogantly.
Firimei has arrived from the west.


A fierce Aiel warrior tries to hit Firimei, but she deflects the blow.
A fierce Aiel warrior joins a fierce Aiel warrior's fight!
A fierce Aiel warrior joins a fierce Aiel warrior's fight!
A fierce Aiel warrior joins a fierce Aiel warrior's fight!
A fierce Aiel warrior joins a fierce Aiel warrior's fight!
A fierce Aiel warrior joins a fierce Aiel warrior's fight!
Kural, the false Car'a'carn joins a fierce Aiel warrior's fight!
Kural, the false Car'a'carn's hands begin weaving fire into the air...
The air around your eyes seems to catch fire, blinding you!
Someone tickles your right leg with his pound.
Your body is pierced by razor sharp ice spikes sent by someone!
Someone tries to hit someone, but he deflects the blow.
PANIC! You couldn't escape!
Your body is pierced by razor sharp ice spikes sent by someone!
Someone tries to hit someone, but she deflects the blow.
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by someone!
Someone tickles someone's body with its hit.
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by someone!
Someone tries to hit you, but you parry successfully.
Someone tries to hit someone, but he deflects the blow.
Someone pierces someone's body very hard.
Someone tries to hit someone, but she deflects the blow.


You flee head over heels.
You can't see a damned thing, you're blinded!

then I rip.

Draz
Posts: 616
Joined: Sun Feb 19, 2017 9:14 pm

Re: Ouch! That really did HURT!

Post by Draz » Wed Jun 21, 2017 1:37 am

* HP:Wounded MV:Full > [ride horse]
You start riding him.

* R HP:Wounded MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
The corpse of a blight-bear is lying here.
You notice a pair of leather half-gauntlets is hidden here.
You notice a pair of thin metal leggings is hidden here.
You notice a skin of human flesh is hidden here.
You notice a skin of human flesh is hidden here.
You notice a skin of human flesh is hidden here.
You notice a skin of human flesh is hidden here.
A tall dust-colored gelding prances in a circle here, being ridden by you.
Lord Coraen the Gaidin Master is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
Aish Midori is standing here, riding a gray palfrey.
Aish is surrounded by a shimmering white aura!
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Wounded MV:Full > w
1
Path Before the Gate
[ obvious exits: E W ]
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Zeeb* is standing here.
*Jaster* is standing here, riding a shadow stallion.
*Neshaminy* is standing here.
*Abaddon* is standing here mending a weapon.
*Rig* is standing here.

* R HP:Wounded MV:Full >

[charge h.dark]
You line up your charge...

*Zeeb* pierces your right arm.
-
Ouch! It appears someone beat you to an attack.

* R HP:Wounded MV:Full - Zeeb: Hurt >
*Jaster* hisses 'I '
*Neshaminy* scythes your body.

* R HP:Wounded MV:Full - Zeeb: Hurt > f

*Jaster* slashes your body hard.
*Rig* pierces your body very hard.

* R HP:Battered MV:Full - Zeeb: Hurt > n
PANIC! You couldn't escape!

* R HP:Battered MV:Full - Zeeb: Hurt >
*Rig* pierces your body hard.
You try to strike *Zeeb*, but he deflects the blow.
*Zeeb* pierces your body hard.

* R HP:Battered MV:Full - Zeeb: Hurt > na 5
No way! You're fighting for your life!

* R HP:Battered MV:Full - Zeeb: Hurt >
*Rig* pierces your left arm hard.
*Zeeb* pierces your head very hard.

* R HP:Battered MV:Full - Zeeb: Hurt > You narrate '5'

* R HP:Battered MV:Full - Zeeb: Hurt > g
n
Get what?

f
* R HP:Battered MV:Full - Zeeb: Hurt > n
*Jaster* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Zeeb: Hurt >

*Rig* pierces your body hard.
PANIC! You couldn't escape!
*Jaster* slashes your body very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Neshaminy* scythes your body hard.
*Zeeb* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Jaster* looks around slowly, as if something is hidden in the room.

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A tall dust-colored gelding prances in a circle here, being ridden by you.
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A mirrored lantern has been left here.
A tall dust-colored gelding prances in a circle here, being ridden by you.
A mole is here, looking sickly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full > Path to the Old Monastery
[ obvious exits: N E W ]
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Beaten MV:Full > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A mirrored lantern has been left here.
A tall dust-colored gelding prances in a circle here, being ridden by you.
A mole is here, looking sickly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full > n
e

Coraen narrates 'nod'

e
s
* R HP:Beaten MV:Full >

*Jaster* has arrived from the south, riding a shadow stallion.
*Rig* has arrived from the south.
*Abaddon* has arrived from the south.
*Neshaminy* has arrived from the south.
*Rig* pierces your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Zeeb* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Abaddon* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Neshaminy* scythes your left hand into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


s

*Jaster* leaves north riding a shadow stallion.

f
*Neshaminy* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tries to hit Zeeb, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
*Abaddon* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

*someone* pierces your left leg.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Coraen.

An amusing typo in there - that nonetheless stacked perfectly for my autoflee, next autoflee s and back to well, and dead.

Sigh.

Penetrator
Posts: 82
Joined: Thu Sep 29, 2016 8:02 am

Re: Ouch! That really did HURT!

Post by Penetrator » Wed Jun 21, 2017 2:31 pm

Couldve been in FUNNY too

o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - The Dusty Road
Dimst - The Dusty Road
Rark - The Dusty Road
Puny - Hedge Path
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Strong >
[k neveyan]
They aren't here.

q
o HP:Beaten MV:Strong >
q
cb
[k neveyan]
They aren't here.

q
o HP:Beaten MV:Strong > [k neveyan]
They aren't here.

o HP:Beaten MV:Strong >
Puny narrates 'on 2n 2e 21'

o HP:Beaten MV:Strong >
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Strong > [k neveyan]
They aren't here.

o HP:Beaten MV:Strong >
q
q
[k neveyan]
They aren't here.

o HP:Battered MV:Strong >
q
[k neveyan]
They aren't here.

q
o HP:Battered MV:Strong >
[k neveyan]
They aren't here.

q
o HP:Battered MV:Strong >
[k neveyan]
They aren't here.

q
o HP:Battered MV:Strong >
[k neveyan]
They aren't here.

q
o HP:Battered MV:Strong >
q
[k neveyan]
They aren't here.
Rark leaves north riding a shadow stallion.
Dimst leaves north.
You follow Rark.

Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
Dimst the Trolloc is standing here.
Rark the Myrddraal is standing here, riding a shadow stallion.
*Neveyan* is here, fighting Puny, riding a wild stallion.
Puny the Great Havoc is here, fighting Neveyan.

* HP:Battered MV:Strong >
Dimst tries to pound *Neveyan*, but he parries successfully.

* HP:Battered MV:Strong > [k neveyan]
You blast *Neveyan*'s left arm extremely hard.
*Neveyan* panics, and attempts to flee!

b
* HP:Battered MV:Strong - Puny: Scratched - Neveyan: Scratched >
[k neveyan]
You do the best you can!
Rark leaves north riding a shadow stallion.

* HP:Battered MV:Strong - Puny: Scratched - Neveyan: Scratched >
You try to blast *Neveyan*, but he deflects the blow.
Dimst tries to pound *Neveyan*, but he parries successfully.
*Neveyan* tries to strike Puny, but he deflects the blow.
Puny pierces *Neveyan*'s body hard.
[bash ]


-
Rark has arrived from the north, riding a shadow stallion.
*Neveyan* panics, and attempts to flee!

=
*Neveyan* panics, and attempts to flee!

+
Puny tries to pierce *Neveyan*, but he parries successfully.

*
*
+
*Neveyan* panics, and attempts to flee!

=
-
-
Puny tries to pierce *Neveyan*, but he deflects the blow.

=
As *Neveyan* avoids your bash, you topple over and fall to the ground!
*Neveyan* leaves north riding a wild stallion.

o HP:Battered MV:Strong >
cp
st
cb

Rark leaves north riding a shadow stallion.

s
o HP:Battered MV:Strong >
s

*Neveyan* has arrived from the north, riding a wild stallion.
A soldier has arrived from the north.

* HP:Battered MV:Strong >
s

*Neveyan* strikes your left arm very hard.

* HP:Beaten MV:Strong - Neveyan: Scratched >
*Neveyan* strikes your body.
A soldier joins Neveyan's fight!

* HP:Beaten MV:Strong - Neveyan: Scratched > [change mood berserk]
Mood changed to: Berserk

* HP:Beaten MV:Strong - Neveyan: Scratched > Do you not consider fighting as standing?

* HP:Beaten MV:Strong - Neveyan: Scratched > [change mood brave]
You chose to go berserk, now live or die with it!

b
* HP:Beaten MV:Strong - Neveyan: Scratched > Lord Kajin bellows 'tOt n_xhxwpa @FL@v Ib`^R LXF r\L
KuQ fna`Yz]'
Lord Kajin bellows ']sZWb ^rD ^^_s EwqQL qD[wU Gek k[bz i?\YSl@r'
No way! You're fighting for your life!

* HP:Beaten MV:Strong - Neveyan: Scratched >
No way! You're fighting for your life!
Rark has arrived from the north, riding a shadow stallion.

* HP:Beaten MV:Strong - Neveyan: Scratched > No way! You're fighting for your life!
Puny pierces a soldier's body hard.
Rark scythes a soldier's left leg very hard.

* HP:Beaten MV:Strong - Neveyan: Scratched > [bash ]


Puny pierces a soldier's head into bloody fragments!

-
=+
*
Puny pierces a soldier's left hand.
A soldier tickles your right leg with his scythe.

*+=
-
-
*Neveyan* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Beaten MV:Strong - Neveyan: Scratched >
Rark sends a soldier sprawling with a powerful bash!

* HP:Beaten MV:Strong - Neveyan: Scratched >
*Neveyan* intercepts Dimst's attack on his mount.
Dimst tries to pound *Neveyan*, but he parries successfully.

* HP:Beaten MV:Strong - Neveyan: Scratched >
nar doh zerked
b

Rark scythes a soldier's right leg very hard.
*Neveyan* strikes your body.
*Adael* has arrived from the south, riding a gray palfrey.
Rark narrates '2n 2e 1n'

* HP:Beaten MV:Strong - Neveyan: Scratched >

*Adael* leaves north riding a gray palfrey.

* HP:Beaten MV:Strong - Neveyan: Scratched >

Puny pierces a wild stallion's body extremely hard.

* HP:Beaten MV:Strong - Neveyan: Scratched >

*Neveyan* avoids being bashed by Dimst who loses his balance and falls!

* HP:Beaten MV:Strong - Neveyan: Scratched >
Puny swiftly dodges a wild stallion's attempt to hit him.
Puny pierces a wild stallion's left leg very hard.
Rark scythes a soldier's right leg very hard.
*Neveyan* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!

Puny pierces a wild stallion's head into bloody fragments!

* HP:Beaten MV:Strong - Neveyan: Scratched >

Equitant has arrived from the south, riding a shadow stallion.
A shadow stallion has arrived from the south.

* HP:Beaten MV:Strong - Neveyan: Scratched >

Equitant hacks a soldier's right arm into bloody fragments!

* HP:Beaten MV:Strong - Neveyan: Scratched >
You narrate 'doh zerked'

* HP:Beaten MV:Strong - Neveyan: Scratched > [bash ]

-
=
Equitant hacks a soldier's body very hard.
A wild stallion tries to hit Puny, but he dodges the attack.
Puny pierces a wild stallion's body extremely hard.
Rark scythes a soldier's body very hard.
A soldier barely scythes your body.
You wish that your wounds would stop BLEEDING so much!

Dimst clambers to his feet.

+
*Neveyan* intercepts Dimst's attack on his mount.
*Neveyan* swiftly dodges Dimst's attempt to pound him.

*

Equitant panics, and attempts to flee!

*+=-
-
*Neveyan* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You're in no position to do anything aggressive.

* HP:Beaten MV:Strong - Neveyan: Scratched >

Equitant hacks a soldier's right arm extremely hard.
A wild stallion tries to hit Puny, but he dodges the attack.
Puny pierces a wild stallion's head into bloody fragments!
A wild stallion is stunned, but will probably regain consciousness...
Rark scythes a soldier's right arm very hard.
A soldier barely scythes your head.
You wish that your wounds would stop BLEEDING so much!

*Neveyan* strikes your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Neveyan: Scratched >
b

*Neveyan* avoids being bashed by Dimst who loses his balance and falls!
Equitant panics, and attempts to flee!

* HP:Critical MV:Strong - Neveyan: Scratched >

Puny pierces a wild stallion's right leg into bloody fragments!
A wild stallion is dead! R.I.P.
Your blood freezes as you hear a wild stallion's death cry.

* HP:Critical MV:Strong - Neveyan: Scratched >
Equitant panics, and attempts to flee!

* HP:Critical MV:Strong - Neveyan: Scratched >

Equitant leaves north riding a shadow stallion.

* HP:Critical MV:Strong - Neveyan: Scratched >

Rark scythes a soldier's right leg hard.
A soldier tickles your body with his scythe.
You wish that your wounds would stop BLEEDING so much!

*Neveyan* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Neveyan: Scratched >

Lord Kajin bellows '_xH ijggPkyI _fJHEKw? lpdxI sqP xDB Vds `RZDzki'
Lord Kajin bellows 'XHZ tVxJnvmcw NMoWD?JM qem mPhk jmXWJYjC'

* HP:Critical MV:Strong - Neveyan: Scratched >
[bash ]
Equitant has arrived from the north, riding a shadow stallion.


-
Rark scythes a soldier's right leg extremely hard.
A soldier tickles your left leg with his scythe.
You wish that your wounds would stop BLEEDING so much!

The sun rises.
The clouds disappear.
Puny pierces a soldier's left arm hard.

=
+*

Dimst sends *Neveyan* sprawling with a powerful bash!

*
Equitant hacks a soldier's left leg extremely hard.

+
=-
Puny pierces a soldier's body very hard.

nar loot me

-=
They already seem to be stunned.

* HP:Critical MV:Full - Neveyan: Scratched > Equitant hacks a soldier's body extremely hard.
A soldier is dead! R.I.P.
Your blood freezes as you hear a soldier's death cry.
A soldier stops following Neveyan.
Dimst tries to pound *Neveyan*, but he deflects the blow.
You blast *Neveyan*'s left hand into bloody fragments!
You narrate 'loot me'
Equitant hacks *Neveyan*'s body extremely hard.

* HP:Critical MV:Full - Neveyan: Hurt >

Puny gets a torch from the corpse of a soldier.
Puny gets a pair of thin metal leggings from the corpse of a soldier.
Puny gets a small purse from the corpse of a soldier.
Puny gets a wide leather belt from the corpse of a soldier.
Puny gets a long poleaxe from the corpse of a soldier.
Puny gets a pair of metal half-gauntlets from the corpse of a soldier.
Puny gets a set of chainmail sleeves from the corpse of a soldier.
Puny gets a chainmail tunic from the corpse of a soldier.

b
* HP:Critical MV:Full - Neveyan: Hurt >
*Adael* has arrived from the north, riding a gray palfrey.
[bash ]
They already seem to be stunned.

* HP:Critical MV:Full - Neveyan: Hurt >

Equitant hacks *Neveyan*'s left leg into bloody fragments!
Dimst pounds *Neveyan*'s body very hard.
You blast *Neveyan*'s body very hard.

b
* HP:Critical MV:Full - Neveyan: Wounded >
[bash ]
They already seem to be stunned.
Puny drops a chainmail tunic.
Puny drops a set of chainmail sleeves.
Puny drops a pair of metal half-gauntlets.
Puny drops a long poleaxe.
Puny drops a wide leather belt.
Puny drops a small purse.
Puny drops a pair of thin metal leggings.
Puny drops a torch.

* HP:Critical MV:Full - Neveyan: Wounded >

*Adael* pierces a shadow stallion's body into bloody fragments!
Neveyan assumes a defensive striking posture.

* HP:Critical MV:Full - Neveyan: Wounded >

Rark sends a gray palfrey sprawling with a powerful bash!

* HP:Critical MV:Full - Neveyan: Wounded >

Rark scythes a gray palfrey's body into bloody fragments!
A shadow stallion tries to hit Adael, but he deflects the blow.
*Adael* pierces a shadow stallion's left hand very hard.
Equitant hacks *Neveyan*'s right leg into bloody fragments!
You try to blast *Neveyan*, but he parries successfully.
*Adael* pierces a shadow stallion's body into bloody fragments!

* HP:Critical MV:Full - Neveyan: Battered >

Puny tries to pierce *Adael*, but he parries successfully.

* HP:Critical MV:Full - Neveyan: Battered >

*Neveyan* avoids being bashed by Dimst who loses his balance and falls!

* HP:Critical MV:Full - Neveyan: Battered >
You dodge a bash from *Neveyan* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Neveyan: Battered >
*Adael* frowns.

* HP:Critical MV:Full - Neveyan: Battered >

Puny tries to pierce *Adael*, but he deflects the blow.
Rark scythes a gray palfrey's right leg into bloody fragments!
A shadow stallion tries to hit Adael, but he deflects the blow.
*Adael* pierces a shadow stallion's body extremely hard.
Equitant hacks *Neveyan*'s body into bloody fragments!
You try to blast *Neveyan*, but he parries successfully.
*Adael* panics, and attempts to flee!
*Adael* tries to flee, but is too exhausted!

* HP:Critical MV:Full - Neveyan: Battered >
b

*Adael* tries to pierce a shadow stallion, but it parries successfully.
You try to blast *Neveyan*, but he deflects the blow.
Rark narrates 'gd adael'

* HP:Critical MV:Full - Neveyan: Battered >
[bash ]


-
*Adael* panics, and attempts to flee!
*Adael* tries to flee, but is too exhausted!

=
+*
*
+
Puny pierces *Adael*'s body hard.
A gray palfrey tries to hit Rark, but he dodges the attack.
Rark scythes a gray palfrey's right leg into bloody fragments!
A gray palfrey is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear a gray palfrey's death cry.
A shadow stallion tries to hit Adael, but he dodges the attack.
*Adael* pierces a shadow stallion's body extremely hard.

=
-
*Adael* panics, and attempts to flee!

-=
As *Neveyan* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Full - Neveyan: Battered >

*Adael* leaves south.

* HP:Critical MV:Full - Neveyan: Battered >

*Neveyan* avoids being bashed by Dimst who loses his balance and falls!

st
* HP:Critical MV:Full - Neveyan: Battered >
You dodge a bash from *Neveyan* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Neveyan: Battered >
b

Equitant sends *Neveyan* sprawling with a powerful bash!

* HP:Critical MV:Full - Neveyan: Battered >
Equitant hacks *Neveyan*'s left leg into bloody fragments!

* HP:Critical MV:Full - Neveyan: Beaten >
Puny pierces *Neveyan*'s body into bloody fragments!

* HP:Critical MV:Full - Neveyan: Beaten >
Do you not consider fighting as standing?

9
9
* HP:Critical MV:Full - Neveyan: Beaten >
Puny pierces *Neveyan*'s head extremely hard.
*Neveyan* panics, and attempts to flee!
Equitant hacks *Neveyan*'s body into bloody fragments!
You blast *Neveyan*'s body into bloody fragments!
*Neveyan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Neveyan*'s death cry.
[bash ]
Bash who?

* HP:Critical MV:Full > [k human]
They aren't here.

cb
* HP:Critical MV:Full > Dimst clambers to his feet.
[k human]
They aren't here.
Puny assumes an offensive striking posture.

cb
cb
* HP:Critical MV:Full >
cb
[change mood brave]
You try to calm down, but can't.

cb
* HP:Critical MV:Full >
[change mood brave]
You try to calm down, but can't.

* HP:Critical MV:Full >
cb
cb
cb
cb
cb
s
s
[change mood brave]
You try to calm down, but can't.
Puny gets the severed head of Neshaminy the Trolloc slain in Shienar from the corpse of Neveyan.
Puny gets the severed head of Rark the Myrddraal slain in Shienar from the corpse of Neveyan.
Puny gets a black pair of silver-tooled boots from the corpse of Neveyan.
Puny gets a pair of earthen colored breeches from the corpse of Neveyan.
Puny gets a small purse from the corpse of Neveyan.
Puny gets a belt with a buckle of cuendillar from the corpse of Neveyan.
Puny gets a dark blue tasseled spear from the corpse of Neveyan.
Puny gets a silver Kandori wristcuff from the corpse of Neveyan.
Puny gets a silver Kandori wristcuff from the corpse of Neveyan.
Puny gets a pair of slim riding gloves from the corpse of Neveyan.
Puny gets a set of cloth sleeves from the corpse of Neveyan.
Puny gets a black wool cape embroidered with a swooping hawk from the corpse of Neveyan.
Puny gets a bearskin tunic from the corpse of Neveyan.
Puny gets a shimmering pendant of obsidian from the corpse of Neveyan.
Puny gets a shimmering pendant of obsidian from the corpse of Neveyan.
Puny gets a camouflaged hood from the corpse of Neveyan.
Puny gets a gold ring from the corpse of Neveyan.
Puny gets a gold ring from the corpse of Neveyan.
Puny gets a crystal lightstick from the corpse of Neveyan.

* HP:Critical MV:Full > [change mood brave]
You try to calm down, but can't.
Puny leans over and severs the head from the corpse of Neveyan.
Equitant leaves south riding a shadow stallion.
A shadow stallion leaves south.

* HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

* HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

* HP:Critical MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

s
s
* HP:Critical MV:Full >
cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

cb
* HP:Critical MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

4
* HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
Rark leaves south riding a shadow stallion.
Dimst leaves south.
You follow Rark.

The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Dimst the Trolloc is standing here.
Rark the Myrddraal is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Equitant is dead!!! is standing here, riding a shadow stallion.

* HP:Critical MV:Full > Alas, you cannot go that way...
Rark leaves west riding a shadow stallion.
Dimst leaves west.
You follow Rark.

The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
The dismembered corpse of Vaako is lying here.
You notice a mirrored lantern is hidden here.
Dimst the Trolloc is standing here.
Rark the Myrddraal is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.

* HP:Critical MV:Full >
Alas, you cannot go that way...
Rark leaves west riding a shadow stallion.
You follow Rark.

The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Dimst the Trolloc is standing here.
Rark the Myrddraal is standing here, riding a shadow stallion.

* HP:Critical MV:Full > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A highly polished breastplate gleams in even the dimmest light.
An iron lantern hangs from the wall above the gate.

* HP:Critical MV:Full > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
The corpse of a rat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a sheet of paper is hidden here.
You notice a skin of human flesh is hidden here.
You notice a skin of human flesh is hidden here.
You notice a mirrored lantern is hidden here.
You notice a lantern is hidden here.
You notice a lantern is hidden here.
You notice a plate of pickled quail eggs is hidden here.
You notice a mirrored lantern is hidden here.
You notice a plate of hot stew with some bread is hidden here.
*Adael* is standing here.
*Ali* is standing here, riding a gray palfrey.
A shaggy brown mare stands here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

* HP:Critical MV:Strong >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
Rark narrates 'sm?'

nb
* HP:Critical MV:Strong > [change wimpy 0]
You won't flee from any fight now.

* HP:Critical MV:Strong >
n
Arglebargle, glop-glyf!?!

* HP:Critical MV:Strong >
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A highly polished breastplate gleams in even the dimmest light.
An iron lantern hangs from the wall above the gate.
Dimst the Trolloc is standing here.
Rark the Myrddraal is standing here, riding a shadow stallion.

n
* HP:Critical MV:Strong >
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]

* HP:Critical MV:Strong >
nar ahah
i
You narrate 'ahah'

re
* HP:Critical MV:Strong >
You are carrying:
a large slab of meat

* HP:Critical MV:Strong >
You sit down and rest your tired bones.

not
* HP:Critical MV:Strong >
score
You start paying increased attention to your surroundings.

* HP:Critical MV:Strong >
You have 38(398) hit and 195(222) movement points.
You have scored 69944830 experience points and 319 quest points.
You need 3555170 exp to level and 81 qp to rank.
You have amassed 99 Turn points to date.
You have played 24 days and 0 hours (real time).
This ranks you as Penetrator the Abhorrent Dogface [Ahf'frait 5] (Level 43).
You are resting.

Gizmo
Posts: 66
Joined: Thu Sep 22, 2016 6:30 pm

Re: Ouch! That really did HURT!

Post by Gizmo » Fri Jun 23, 2017 3:40 pm

I feel for you nev. You failed soo many charges :/


Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here.
*Neveyan* is here, fighting a shivering tree, riding a bloodstock stallion.
A shivering tree is here, fighting Neveyan.

* S HP:Healthy MV:Winded >
Neveyan swiftly dodges a shivering tree's attempt to hit him.

* S HP:Healthy MV:Winded >
nar nev tsent
r
You narrate 'nev tsent'

* S HP:Healthy MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Healthy MV:Winded >
h
A shivering tree tries to hit Neveyan, but he deflects the blow.
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
A shivering tree tries to hit Neveyan, but he parries successfully.
*Neveyan* strikes a shivering tree's trunk into bloody fragments!

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
Neveyan swiftly dodges a shivering tree's attempt to hit him.
*Neveyan* strikes a shivering tree's branch into bloody fragments!

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
z
Neveyan assumes an offensive striking posture.
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
A shivering tree tries to hit Neveyan, but he deflects the blow.
*Neveyan* strikes a shivering tree's trunk into bloody fragments!

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
z
A shivering tree tries to hit Neveyan, but he deflects the blow.
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
*Neveyan* sends a shivering tree sprawling with a powerful bash!

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
h
z
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > [backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
*Neveyan* strikes a shivering tree's branch into bloody fragments!

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
*Neveyan* strikes a shivering tree's roots into bloody fragments!
A shivering tree is dead! R.I.P.
Your blood freezes as you hear a shivering tree's death cry.

* S HP:Healthy MV:Tiring >
z
[backstab h.human]
You silently approach your victim...

-=+*
A shrill piercing scream reverberates through the area.
*Neveyan* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.

*+=- -=+
*Neveyan* clumsily charges you with his a dark blue tasseled spear, but you deftly step aside.

*
You can't backstab a fighting person, too alert!

* S HP:Healthy MV:Tiring - Neveyan: Healthy >
f

You try to pierce *Neveyan*, but he parries successfully.

* S HP:Healthy MV:Tiring - Neveyan: Healthy > You panic and attempt to flee!


You flee head over heels.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]

o S HP:Healthy MV:Tiring >
east
h
z
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]
*Neveyan* is standing here, riding a bloodstock stallion.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > [backstab h.human]
You silently approach your victim...

-=+**
*Neveyan* grins evilly.

+
*Neveyan* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.

=-
*Neveyan* leaves east riding a bloodstock stallion.

-=+*
Backstab who?

o S HP:Healthy MV:Winded >
east
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
*Neveyan* is standing here, riding a bloodstock stallion.
An astonishingly tall and broad man stands here, with large tufted ears.

* S HP:Healthy MV:Winded >
h
z
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > [backstab h.human]
You silently approach your victim...

-=+**
*Neveyan* leaves west riding a bloodstock stallion.

+=- -
west
=
h
z
Cancelled.
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]
*Neveyan* is standing here, riding a bloodstock stallion.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > [backstab h.human]
You silently approach your victim...

-
Krait narrates 'faint blight now'

=+
*Neveyan* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.

**+=- -
*Neveyan* clumsily charges you with his a dark blue tasseled spear, but you deftly step aside.

=+*
You can't backstab a fighting person, too alert!

* S HP:Healthy MV:Winded - Neveyan: Healthy >
f
*Neveyan* swiftly dodges your attempt to pierce him.
You panic and attempt to flee!


You flee head over heels.
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
An astonishingly tall and broad man stands here, with large tufted ears.

o S HP:Healthy MV:Winded >
An ogier holds a lantern above his head.
An ogier tries to strike you, but you deflect the blow.
Krait narrates 'and gone'

* S HP:Healthy MV:Winded - an ogier: Scratched >
west
h
No way! You're fighting for your life!

* S HP:Healthy MV:Winded - an ogier: Scratched >
f
[hide ]
No way! You're fighting for your life!

* S HP:Healthy MV:Winded - an ogier: Scratched >
h
z
You panic and attempt to flee!


An ogier tries to strike you, but you parry successfully.

You flee head over heels.
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]
*Neveyan* is standing here, riding a bloodstock stallion.
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > [backstab h.human]
You silently approach your victim...

-=
An ogier has arrived from the east.

+
*Neveyan* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.

**
west
+Cancelled.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]

o S HP:Healthy MV:Winded >
east
h
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]
An astonishingly tall and broad man stands here, with large tufted ears.
*Neveyan* is standing here, riding a bloodstock stallion.

z
* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > [backstab h.human]
You silently approach your victim...

-=+*
*Neveyan* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.

*+=- -=
An ogier stops using a lantern.
An ogier tries to strike you, but you deflect the blow.

+*
*Neveyan* makes a strange sound as you place a sharp, red stone dagger in his back!

* S HP:Healthy MV:Winded - an ogier: Scratched >
*Neveyan* strikes your left leg into bloody fragments!
An ogier tries to strike you, but you parry successfully.

* S HP:Scratched MV:Winded - an ogier: Scratched >
l neveyan
*Neveyan* tries to strike you, but you deflect the blow.
You pierce an ogier's body.
An ogier tries to strike you, but you deflect the blow.
*Neveyan* grins evilly.

Death is Inevitable.


Neveyan has quite a few wounds.

*Neveyan* is using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a black wool cape embroidered with a swooping hawk
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a dark blue tasseled spear
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots (used)

You attempt to peek at the inventory:
You can't see anything.

* S HP:Scratched MV:Winded - an ogier: Scratched >
f
You panic and attempt to flee!


*Neveyan* claps you on the back.


*Neveyan* tries to strike you, but you deflect the blow.
An ogier tries to strike you, but you parry successfully.


You flee head over heels.
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]

o S HP:Scratched MV:Winded >
nar stabbed nev wound
r
You narrate 'stabbed nev wound'

o S HP:Scratched MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

o S HP:Scratched MV:Winded >
north
h
z
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]
An astonishingly tall and broad man stands here, with large tufted ears.
*Neveyan* is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > [backstab h.human]
You silently approach your victim...


*Neveyan* leaves west riding a bloodstock stallion.

-=
An ogier holds a lantern above his head.
An ogier says '[]E tUzziAPd q[C kcVP YTn M]b@u` Ock[ wNapdX '
An ogier tries to strike you, but you deflect the blow.
An ogier tries to strike you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.

+**+=- -=+*
You pierce an ogier's right leg hard.
An ogier tries to strike you, but you deflect the blow.
Backstab who?

* S HP:Scratched MV:Tiring - an ogier: Scratched >
f
h
z
You panic and attempt to flee!

You flee head over heels.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
*Neveyan* is standing here, riding a bloodstock stallion.
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > [backstab h.human]
You silently approach your victim...

-
*Neveyan* starts barreling down on you, a dark blue tasseled spear aimed at your chest.

=+*
east
*Cancelled.
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]
An astonishingly tall and broad man stands here, with large tufted ears.

* S HP:Scratched MV:Tiring >
west
h
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
*Neveyan* is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Tiring >
z
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > *Neveyan* leaves east riding a bloodstock stallion.
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Tiring >
A shrill piercing scream reverberates through the area.

o S HP:Scratched MV:Tiring >
east
h
z
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]
An astonishingly tall and broad man stands here, with large tufted ears.

o S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

o S HP:Scratched MV:Tiring > Rakkard narrates 'ok coming'
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Tiring >
east
h
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
*Neveyan* is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Tiring >
z
*Neveyan* starts barreling down on you, a dark blue tasseled spear aimed at your chest.
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > [backstab h.human]
You silently approach your victim...

-=
west
+Cancelled.
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]
An astonishingly tall and broad man stands here, with large tufted ears.

o S HP:Scratched MV:Winded >
east
h
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
*Neveyan* is standing here, riding a bloodstock stallion.

z
* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > [backstab h.human]
You silently approach your victim...

-=
Khugdd narrates 'on xy all w 1s elbow'

+
An ogier has arrived from the west.
*Neveyan* starts barreling down on you, a dark blue tasseled spear aimed at your chest.

**+=-
An ogier tries to strike you, but you parry successfully.
Khugdd narrates 'bashed'

-=+
*Neveyan* leaves west riding a bloodstock stallion.

*
Backstab who?

o S HP:Scratched MV:Winded - an ogier: Scratched >
An ogier holds a lantern above his head.

* S HP:Scratched MV:Winded - an ogier: Scratched >
f
h
You panic and attempt to flee!

z

An ogier tries to strike you, but you deflect the blow.

You flee head over heels.
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
[hide ]
You attempt to hide yourself.

o S HP:Scratched MV:Winded > [backstab h.human]
Backstab who?

o S HP:Scratched MV:Winded >
north
west
h
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
An astonishingly tall and broad man stands here, with large tufted ears.

* S HP:Scratched MV:Winded >
z
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]
*Neveyan* is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > [backstab h.human]
You silently approach your victim...


*Neveyan* starts barreling down on you, a dark blue tasseled spear aimed at your chest.

-=
west
Cancelled.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]

o S HP:Scratched MV:Winded >
east
h
z
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]
*Neveyan* is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > [backstab h.human]
You silently approach your victim...


*Neveyan* leaves west riding a bloodstock stallion.

-=+*
An ogier has arrived from the east.

*+=-
An ogier tries to strike you, but you deflect the blow.
Khugdd narrates 'hmm, maybe afk'

-=+*
Backstab who?

* S HP:Scratched MV:Winded - an ogier: Scratched >
r

*Neveyan* has arrived from the west, riding a bloodstock stallion.

* S HP:Scratched MV:Winded - an ogier: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Scratched MV:Winded - an ogier: Scratched >
You pierce an ogier's body.

* S HP:Scratched MV:Winded - an ogier: Scratched >
f

You pierce an ogier's body.
An ogier tries to strike you, but you deflect the blow.

* S HP:Scratched MV:Winded - an ogier: Hurt >
h
z
*Neveyan* strikes your left arm very hard.
You panic and attempt to flee!


Khugdd narrates 'nope'

You flee head over heels.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
[hide ]
You attempt to hide yourself.

o S HP:Scratched MV:Winded > An ogier has arrived from the east.
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Winded >
east
h
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]
*Neveyan* is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Winded >
z
An ogier has arrived from the west.
*Neveyan* starts barreling down on you, a dark blue tasseled spear aimed at your chest.
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > [backstab h.human]
You silently approach your victim...

-=
east
+Cancelled.
An ogier tries to strike you, but you parry successfully.
An ogier stops using a lantern.
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - an ogier: Scratched >
A shrill piercing scream reverberates through the area.
*Neveyan* leaves west riding a bloodstock stallion.

o S HP:Scratched MV:Winded - an ogier: Scratched >
f
h
z
You panic and attempt to flee!


Khugdd narrates 'scent'


An ogier tries to strike you, but you deflect the blow.

You flee head over heels.
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
[hide ]
You attempt to hide yourself.

o S HP:Scratched MV:Winded > [backstab h.human]
Backstab who?

o S HP:Scratched MV:Winded >
west
west
h
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]
An astonishingly tall and broad man stands here, with large tufted ears.

o S HP:Scratched MV:Winded >
z
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
*Neveyan* is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > [backstab h.human]
You silently approach your victim...

-=+
Khugdd narrates 'is hd ent'

*
*Neveyan* starts barreling down on you, a dark blue tasseled spear aimed at your chest.

*
Rakkard narrates 'was faint blight'

+=- -=
An ogier has arrived from the east.
*Neveyan* clumsily charges you with his a dark blue tasseled spear, but you deftly step aside.

+*
A shrill piercing scream reverberates through the area.
You can't backstab a fighting person, too alert!

* S HP:Scratched MV:Winded - Neveyan: Wounded >
f
You try to pierce *Neveyan*, but he deflects the blow.
An ogier strikes your body.
You panic and attempt to flee!


*Neveyan* swiftly dodges your attempt to pierce him.
An ogier tries to strike you, but you parry successfully.
You flee head over heels.
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]

o S HP:Scratched MV:Winded >
h
z
[hide ]
You attempt to hide yourself.

o S HP:Scratched MV:Winded > Khugdd narrates 'dhound i mean'
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Winded >
z
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Winded >
*Neveyan* has arrived from the west, riding a bloodstock stallion.

* S HP:Scratched MV:Winded >
z
*Neveyan* starts barreling down on you, a dark blue tasseled spear aimed at your chest.
[backstab h.human]
You silently approach your victim...

-=+*
west
Cancelled.
*Neveyan* clumsily charges you with his a dark blue tasseled spear, but you deftly step aside.
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - Neveyan: Wounded >
f
You try to pierce *Neveyan*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
Gloogclod narrates 'on steg'
You panic and attempt to flee!


You flee head over heels.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
An astonishingly tall and broad man stands here, with large tufted ears.

* S HP:Scratched MV:Winded >
east
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]
*Neveyan* is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Winded >
h
z
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > [backstab h.human]
You silently approach your victim...

-=+*
*Neveyan* starts barreling down on you, a dark blue tasseled spear aimed at your chest.

*+=- -=
*Neveyan* clumsily charges you with his a dark blue tasseled spear, but you deftly step aside.

+*
You can't backstab a fighting person, too alert!

* S HP:Scratched MV:Winded - Neveyan: Wounded >
You try to pierce *Neveyan*, but he deflects the blow.

* S HP:Scratched MV:Winded - Neveyan: Wounded >
comf neveyan
You comfort him.

* S HP:Scratched MV:Winded - Neveyan: Wounded >
r

Krait narrates 'on xylan 2w 22s ent'

* S HP:Scratched MV:Winded - Neveyan: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Scratched MV:Winded - Neveyan: Wounded >
You try to pierce *Neveyan*, but he deflects the blow.

* S HP:Scratched MV:Winded - Neveyan: Wounded >
l nevyan
You do not see that here.

* S HP:Scratched MV:Winded - Neveyan: Wounded >
f
You panic and attempt to flee!

r

*Neveyan* strikes your right foot into bloody fragments!


Krait narrates '2s!'

You flee head over heels.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
An astonishingly tall and broad man stands here, with large tufted ears.
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Hurt MV:Winded >
h
z
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded > [backstab h.human]
Backstab who?

* S HP:Hurt MV:Winded >
east
h
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]
*Neveyan* is standing here, riding a bloodstock stallion.

* S HP:Hurt MV:Winded >
z
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded > [backstab h.human]
You silently approach your victim...


*Neveyan* starts barreling down on you, a dark blue tasseled spear aimed at your chest.

-=
east
+Cancelled.
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]

o S HP:Hurt MV:Winded >
west
h
z
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]
*Neveyan* is standing here, riding a bloodstock stallion.

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded > [backstab h.human]
You silently approach your victim...


Krait narrates 'or 1s thornbusges'
*Neveyan* starts barreling down on you, a dark blue tasseled spear aimed at your chest.

-=+**+
*Neveyan* clumsily charges you with his a dark blue tasseled spear, but you deftly step aside.

=- -
f
=Cancelled.
You panic and attempt to flee!


You flee head over heels.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
An astonishingly tall and broad man stands here, with large tufted ears.

* S HP:Hurt MV:Winded >
east
h

Khugdd narrates 'he batt'

* S HP:Hurt MV:Winded >
z
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]
*Neveyan* is standing here, riding a bloodstock stallion.

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded > *Neveyan* starts barreling down on you, a dark blue tasseled spear aimed at your chest.
[backstab h.human]
You silently approach your victim...

-=+*
east
Cancelled.
*Neveyan* clumsily charges you with his a dark blue tasseled spear, but you deftly step aside.
No way! You're fighting for your life!

* S HP:Hurt MV:Winded - Neveyan: Wounded >
You try to pierce *Neveyan*, but he deflects the blow.

* S HP:Hurt MV:Winded - Neveyan: Wounded >
You try to pierce *Neveyan*, but he parries successfully.

* S HP:Hurt MV:Winded - Neveyan: Wounded >
order neveyan ffs that imer

Rakkard narrates 'on fermin all w elbow'

* S HP:Hurt MV:Winded - Neveyan: Wounded > * S HP:Hurt MV:Winded - Neveyan: Wounded >
*Neveyan* falls down laughing.

* S HP:Hurt MV:Winded - Neveyan: Wounded >
f
You panic and attempt to flee!


*Neveyan* tries to strike you, but you parry successfully.

r

*Xylan* has arrived from the east, riding a bloodstock stallion.


*Xylan* leaves south riding a bloodstock stallion.

You try to pierce *Neveyan*, but he parries successfully.
*Neveyan* tries to strike you, but you deflect the blow.
You flee head over heels.
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
*Xylan* is standing here, riding a bloodstock stallion.
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Hurt MV:Winded >
*Xylan* leaves north riding a bloodstock stallion.

o S HP:Hurt MV:Winded >
nar 2 sted
h
z
You narrate '2 sted'

o S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Winded > [backstab h.human]
Backstab who?

o S HP:Hurt MV:Winded >
z
[backstab h.human]
Backstab who?

o S HP:Hurt MV:Winded >
z
[backstab h.human]
Backstab who?

o S HP:Hurt MV:Winded >
north
h
*Xylan* has arrived from the north, riding a bloodstock stallion.
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]
Khugdd the Wolfish Trolloc is standing here.
*Neveyan* is standing here, riding a bloodstock stallion.

z
* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded > [backstab h.human]
You silently approach your victim...

-
Krait has arrived from the west.
*Neveyan* leaves west riding a bloodstock stallion.

=+
Khugdd leaves east.

**
Khugdd has arrived from the east.

+=
Khugdd leaves south.

- -=+*
*Neveyan* has arrived from the west, riding a bloodstock stallion.
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Hurt MV:Winded - Neveyan: Wounded >
Krait pierces *Neveyan*'s body very hard.

* S HP:Hurt MV:Winded - Neveyan: Wounded >
Krait tries to pierce *Neveyan*, but he parries successfully.
*Neveyan* tries to strike you, but you deflect the blow.

* S HP:Hurt MV:Winded - Neveyan: Wounded >
Rakkard tries to slice *Neveyan*, but he parries successfully.

* S HP:Hurt MV:Winded - Neveyan: Wounded >
snap

Krait pierces *Neveyan*'s body hard.

* S HP:Hurt MV:Winded - Neveyan: Wounded >
Krait tries to pierce *Neveyan*, but he deflects the blow.
*Neveyan* tries to strike you, but you deflect the blow.

* S HP:Hurt MV:Winded - Neveyan: Wounded >
Rakkard sends *Neveyan* sprawling with a powerful bash!
Khugdd smites *Neveyan*'s body extremely hard.

* S HP:Hurt MV:Winded - Neveyan: Wounded > *SNAP*

* S HP:Hurt MV:Winded - Neveyan: Wounded >
q

Krait pierces *Neveyan*'s body very hard.

* S HP:Hurt MV:Winded - Neveyan: Battered > [change mood brave]
Mood changed to: Brave

* S HP:Hurt MV:Winded - Neveyan: Battered >
Khugdd smites *Neveyan*'s left leg into bloody fragments!
Rakkard slices *Neveyan*'s right hand into bloody fragments!
Krait pierces *Neveyan*'s body very hard.
You pierce *Neveyan*'s body extremely hard.

* S HP:Hurt MV:Winded - Neveyan: Beaten >
3
3
Rakkard narrates 'bashed'
[k human]
You do the best you can!

* S HP:Hurt MV:Winded - Neveyan: Beaten > [k human]
You do the best you can!

* S HP:Hurt MV:Winded - Neveyan: Beaten >
3
3
[k human]
You do the best you can!

* S HP:Hurt MV:Winded - Neveyan: Beaten >
3
[k human]
You do the best you can!

3
* S HP:Hurt MV:Winded - Neveyan: Beaten >
3
[k human]
You do the best you can!

* S HP:Hurt MV:Winded - Neveyan: Beaten > [k human]
You do the best you can!

* S HP:Hurt MV:Winded - Neveyan: Beaten >
3
[k human]
You do the best you can!

* S HP:Hurt MV:Winded - Neveyan: Beaten >
3
[k human]
You do the best you can!

* S HP:Hurt MV:Winded - Neveyan: Beaten >
3
3
A shrill piercing scream reverberates through the area.
Khugdd smites *Neveyan*'s body into bloody fragments!
Rakkard slices *Neveyan*'s body into bloody fragments!
Krait pierces *Neveyan*'s right leg hard.
You pierce *Neveyan*'s left hand very hard.
*Neveyan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.

Iris
Posts: 21
Joined: Thu Mar 09, 2017 10:16 pm

Re: Ouch! That really did HURT!

Post by Iris » Fri Jun 23, 2017 6:06 pm

This has to be one of the sadest logs I've ever read. Poor nev.

sevas
Posts: 383
Joined: Sat Mar 21, 2015 8:44 pm

Re: Ouch! That really did HURT!

Post by sevas » Mon Jun 26, 2017 9:23 am

Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
Correcting map position after fleeing.
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
North: A town watchman is here, patrolling the city.
South: A sailor is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
*Verna* is here, fighting Grabel, riding a dust-colored gelding.
*Skadi* is here, fighting Grabel, riding a warhorse.
Grabel the Officer is here, fighting Skadi, riding an armoured black stallion.
A town watchman is here, patrolling the city.
Alas, you cannot go that way...
Graeme narrates 'gate open'


* R HP:Hurt MV:Strong >
Alas, you cannot go that way...
Grabel leaves north riding an armoured black stallion.

* R HP:Hurt MV:Strong > Alas, you cannot go that way...

* R HP:Hurt MV:Strong > *Skadi* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Hurt MV:Strong - Skadi: Scratched > You stab *Skadi*'s body.
The Watchman joins Skadi's fight!
*Skadi* tries to blast you, but you deflect the blow.
The Watchman has arrived from the north.
The Watchman has arrived from the north.
The Watchman has arrived from the north.
No way! You're fighting for your life!

* R HP:Hurt MV:Strong - Skadi: Scratched > No way! You're fighting for your life!

* R HP:Hurt MV:Strong - Skadi: Scratched > f
PANIC! You couldn't escape!

* R HP:Hurt MV:Strong - Skadi: Scratched > y

The Watchman pierces your body.
The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you deflect the blow.
The Watchman tries to pierce you, but you deflect the blow.
You barely stab *Skadi*'s body.

* R HP:Hurt MV:Strong - Skadi: Scratched > [change mood wimpy]
Mood changed to: Wimpy

f
* R HP:Hurt MV:Strong - Skadi: Scratched >
The Watchman pierces your right arm.
The Watchman pierces your body very hard.
The Watchman tries to pierce you, but you parry successfully.
The Watchman pierces your left arm.
You tickle *Skadi*'s body with your stab.
The Watchman has arrived from the north.

You panic and attempt to flee! Scratched >


*Skadi* sends you sprawling with a powerful bash!

s
s
s

The Watchman pierces your body hard.
The Watchman pierces your right leg very hard.
The Watchman pierces your left leg hard.
The Watchman pierces your left leg extremely hard.
The Watchman pierces your left leg hard.
*Skadi* blasts your left foot into bloody fragments!
The Watchman pierces your body hard.
The Watchman tries to pierce you, but you deflect the blow.
You stumble beneath the crushing force of the air around you!


The Watchman pierces your body.
The Watchman pierces your body very hard.
The Watchman pierces your left leg very hard.
The Watchman pierces your body.
The Watchman pierces your body.
*Skadi* blasts your body extremely hard.


The Watchman pierces your body.
The Watchman pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

The Watchman pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

The Watchman pierces your body.
You wish that your wounds would stop BLEEDING so much!


You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Verna is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Graeme.
Circle of Ravens
Somewhere in the heavens, the Circle of Ravens is the rebirthing point of
the honored dead. From here those points held by the Imperial Armies may be
reached. A fountain remains placid and still allowing for peace and rest.
New characters should LOOK NAMES, TELL GUARDIAN KIT and LOOK NOTICE. To
find exit locations you should LOOK EXITS. It is strongly recommended that
new players look at our website at wotmud.org, before starting out, for the
rules, maps, and more.

The Eye of the World, city of legend and myth lies east through the mists,
ready to receive those who are new to this weave of the Wheel.

[ obvious exits: E S W U D ]
West: Ears twitching, a beaked scavenger smells food in the distance.
Down: The Falme town crier stands here, spreading the news.
A wooden practice shield has been dropped here.
The News Board is mounted on the wall here.
A sculpture of a mounted warrior is centered upon a splashing fountain.
Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard >
Graeme narrates 'egate open'

* HP:Critical MV:Haggard >
The Guardian tells you 'Sevas, your wheel has fared poorly...'

* HP:Critical MV:Haggard > te grabe wtf
No-one by that name here..

* HP:Critical MV:Haggard >
The Guardian tells you 'Eat, drink and sleep my friend...

* HP:Critical MV:Haggard > t grabel wtf
[change mood brave]

LOL I didnt see half of this until I in COR, enjoy the cuff and dirks

Benito
Posts: 452
Joined: Thu Apr 09, 2015 8:41 pm

Re: Ouch! That really did HURT!

Post by Benito » Tue Jun 27, 2017 1:01 am

Took me by surprise too.

* R HP:Wounded MV:Tiring > The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Deacon has arrived from the south, riding a warhorse.
Briana has arrived from the south, riding a gray palfrey.
Skadi has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring >

Briana says 'one zing and he dies'

w
* R HP:Wounded MV:Tiring >
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Deacon has arrived from the east, riding a warhorse.
Briana has arrived from the east, riding a gray palfrey.
Skadi has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Tiring >
x
x
[k dark]
They aren't here.

* R HP:Wounded MV:Tiring > [k dark]
They aren't here.

n
* R HP:Wounded MV:Tiring >
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here commanding a fist of troops.
*Equitant* is standing here, riding a shadow stallion.
A huge trolloc marked with a whirlwind snorts here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Deacon has arrived from the south, riding a warhorse.
Briana has arrived from the south, riding a gray palfrey.
Ack, you lost Skadi!
*Equitant* tries to hack Briana, but she parries successfully.

* R HP:Wounded MV:Tiring >
j

Deacon blasts a Dha'vol trolloc's body extremely hard.

b
* R HP:Wounded MV:Tiring > [k equitant]
You pound a Dha'vol trolloc's right arm extremely hard.

* R HP:Wounded MV:Tiring - Deacon: Hurt - a Dha'vol trolloc: Hurt >
Skadi has arrived from the south, riding a warhorse.
[bash ]


Skadi blasts *Equitant*'s right hand hard.

-
=+
*
Briana calls lightning from the sky, striking *Equitant* dead on.


Skadi blasts *Equitant*'s head hard.
An Ahf'frait trolloc joins a fade's fight!
A hideous trolloc joins a fade's fight!
A hideous trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A Dha'vol trolloc cleaves Deacon's right arm.
A fade barely slashes your body.
Briana tickles *Equitant*'s right hand with her pierce.
*Equitant* hacks Briana's body hard.

*
+=
-
-=
A Dha'vol trolloc avoids being bashed by Deacon who loses his balance and falls!
Your bash at a Dha'vol trolloc sends him sprawling!

* R HP:Wounded MV:Tiring - Deacon: Hurt - a Dha'vol trolloc: Hurt >
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Tiring - Deacon: Hurt - a Dha'vol trolloc: Hurt >
nar 1n neck
You narrate '1n neck'

* R HP:Wounded MV:Tiring - Deacon: Hurt - a Dha'vol trolloc: Hurt >
A ramshorned trolloc tries to slash you, but you parry successfully.
A ramshorned trolloc tickles Deacon's body with his slash.
A hideous trolloc tries to cleave Briana, but she parries successfully.
A hideous trolloc tickles Skadi's right leg with its cleave.
An Ahf'frait trolloc tickles Skadi's left foot with his cleave.
You pound a Dha'vol trolloc's right arm into bloody fragments!
A fade slashes your body hard.
*Equitant* gazes deeply at Skadi...
Skadi looks very strange, glaring about with a sense of panic.
*Equitant* tries to hack Briana, but she parries successfully.

* R HP:Wounded MV:Tiring - Deacon: Hurt - a Dha'vol trolloc: Wounded >

You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Briana calls lightning from the sky to strike *Equitant*, dropping his sizzling corpse to the ground.
*Equitant* is dead! R.I.P.
Your blood freezes as you hear *Equitant*'s death cry.

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