Showdown in the Stedding

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Draz
Posts: 616
Joined: Sun Feb 19, 2017 9:14 pm

Showdown in the Stedding

Post by Draz » Mon Jun 19, 2017 12:08 pm

Ran a pker south for an emergency AFK - and ran back up to assist Iblis who was stuck beat/crit heart v 3



* R HP:Hurt MV:Full >
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]12023
The corpse of an ogier is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Harambe* is here, fighting an ogier.
*Fong* is here, fighting an ogier.
*Decrepit* is here, fighting an ogier.
An ogier is here, fighting Decrepit.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Iblis has arrived from the south, riding a warhorse.

* R HP:Hurt MV:Full >

*Fong* smites an ogier's right leg into bloody fragments!
*Harambe* blasts an ogier's body very hard.
An ogier is incapacitated and will slowly die, if not aided.
*Decrepit* pounds an ogier's left leg into bloody fragments!
An ogier is dead! R.I.P.
Your blood freezes as you hear an ogier's death cry.

* R HP:Hurt MV:Full >
*Fong* tries to smite Iblis, but he deflects the blow.
[charge harambe]
You line up your charge...


-
*Harambe* tries to blast Iblis, but he parries successfully.

=
*Decrepit* tries to pound Iblis, but he deflects the blow.

+*
*
Iblis panics, and attempts to flee!
You can't charge a fighting person, you might hit the wrong target!

* R HP:Hurt MV:Full >

Iblis leaves east riding a warhorse.

* R HP:Hurt MV:Full >

*Harambe* blasts your body.

* R HP:Hurt MV:Full - Harambe: Battered >

A shivering tree barely hits your right leg.
A shivering tree joins a shivering tree's fight!

* R HP:Hurt MV:Full - Harambe: Battered >
You panic and attempt to flee!


You flee head over heels.
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]12022
Fleeing
A gray palfrey prances skittishly nearby, being ridden by you.
Iblis of Arafel is here, fighting a grayish-green moss, riding a warhorse.
A grayish-green moss is here, fighting Iblis.
A grayish-green moss is here, fighting Iblis.
A grayish-green moss is here, fighting Iblis.

* R HP:Hurt MV:Full >

Iblis panics, and attempts to flee!

* R HP:Hurt MV:Full >
A grayish-green moss tries to hit Iblis, but he deflects the blow.
A grayish-green moss barely tickles Iblis's body with its hit.
Iblis hacks a grayish-green moss's branch into bloody fragments!
Iblis swiftly dodges a grayish-green moss's attempt to hit him.
*Harambe* has arrived from the west.
*Fong* has arrived from the west.
*Decrepit* has arrived from the west.
You narrate 'damnit'

* R HP:Hurt MV:Full >

*Decrepit* tries to pound you, but you deflect the blow.
*Harambe* blasts your right leg.

* R HP:Hurt MV:Full - Decrepit: Wounded >
*Fong* smites your body.

* R HP:Hurt MV:Full - Decrepit: Wounded >
[charge h.dark]
No way! You're fighting for your life!

* R HP:Hurt MV:Full - Decrepit: Wounded >
Iblis panics, and attempts to flee!
You panic and attempt to flee!


You strike *Decrepit*'s body.
A grayish-green moss tries to hit Iblis, but he parries successfully.
A grayish-green moss tries to hit Iblis, but he deflects the blow.
A grayish-green moss tries to hit Iblis, but he deflects the blow.
You flee head over heels.
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]test2southwesteastnorthtest2southwesteastnorth
No room found
Fleeing
A gray palfrey prances skittishly nearby, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Hurt MV:Full >

Iblis has arrived from the north, riding a warhorse.

* R HP:Hurt MV:Full >
[group all]
Iblis is now a member of your group.
Someone is now a member of your group.
Someone is now a member of your group.
Someone is now a member of your group.

* R HP:Hurt MV:Full >

*Harambe* has arrived from the north.
*Decrepit* has arrived from the north.

* R HP:Hurt MV:Full >
*Decrepit* tries to pound Iblis, but he deflects the blow.
*Harambe* blasts your body.

* R HP:Hurt MV:Full - Harambe: Battered >
[kill dark]
You do the best you can!

* R HP:Hurt MV:Full - Harambe: Battered >
*Fong* has arrived from the north.
[kill dark]
You do the best you can!

* R HP:Hurt MV:Full - Harambe: Battered >

You barely strike *Harambe*'s body.
A web-like fungus barely tickles Fong's body with its hit.
A web-like fungus barely hits Harambe's head.
A web-like fungus tickles Decrepit's body with its hit.
Iblis barely hacks *Decrepit*'s left hand.
*Decrepit* tries to pound Iblis, but he parries successfully.

* R HP:Hurt MV:Full - Harambe: Battered >
You narrate 'stay'

* R HP:Hurt MV:Full - Harambe: Battered >

*Harambe* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Full - Harambe: Battered >

A web-like fungus tickles Decrepit's left leg with its hit.
A web-like fungus tickles Harambe's body with its hit.
A web-like fungus barely tickles Fong's left foot with its hit.
*Harambe* blasts your right leg.
*Decrepit* tries to pound Iblis, but he parries successfully.

* R HP:Hurt MV:Full - Harambe: Battered >
*Decrepit* avoids being bashed by Iblis who loses his balance and falls!

* R HP:Hurt MV:Full - Harambe: Battered >

*Fong* panics, and attempts to flee!

* R HP:Hurt MV:Full - Harambe: Battered >
*Fong* leaves south.

* R HP:Hurt MV:Full - Harambe: Battered >

*Harambe* looks at you.

* R HP:Hurt MV:Full - Harambe: Battered >

A web-like fungus tickles Decrepit's right leg with its hit.
A web-like fungus tickles Harambe's right leg with its hit.
*Harambe* tries to blast you, but you deflect the blow.
*Harambe* panics, and attempts to flee!

* R HP:Hurt MV:Full - Harambe: Battered >

*Decrepit* sends Iblis sprawling with a powerful bash!

* R HP:Hurt MV:Full - Harambe: Battered >

*Harambe* leaves east.

* R HP:Hurt MV:Full > You narrate 'stay'

* R HP:Hurt MV:Full >
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
*Decrepit* is here, fighting Iblis.
Iblis of Arafel is sitting here, riding a warhorse.
A gray palfrey prances skittishly nearby, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus is here, fighting Decrepit.

* R HP:Hurt MV:Full > You narrate 'u ok?'

* R HP:Hurt MV:Full >

*Fong* has arrived from the south.

* R HP:Hurt MV:Full >
*Harambe* has arrived from the east.

* R HP:Hurt MV:Full >

Iblis intercepts *Harambe*'s attack on his mount.
*Harambe* blasts Iblis's left arm extremely hard.

* R HP:Hurt MV:Full >
*Fong* smites your body.

* R HP:Hurt MV:Full - Fong: Wounded >

You strike *Fong*'s body hard.
A web-like fungus tickles Harambe's left hand with its hit.
A web-like fungus tickles Fong's body with its hit.
*Fong* tries to smite you, but you deflect the blow.
*Harambe* blasts Iblis's body.
A web-like fungus tickles Decrepit's right leg with its hit.
*Decrepit* pounds Iblis's left arm extremely hard.
Iblis panics, and attempts to flee!

* R HP:Hurt MV:Full - Fong: Wounded > [kill dark]
You do the best you can!

* R HP:Hurt MV:Full - Fong: Wounded >
[kill dark]
You do the best you can!

* R HP:Hurt MV:Full - Fong: Wounded >

Iblis leaves east riding a warhorse.

* R HP:Hurt MV:Full - Fong: Wounded >
[kill dark]
You do the best you can!

* R HP:Hurt MV:Full - Fong: Wounded >

Iblis has arrived from the east, riding a warhorse.

* R HP:Hurt MV:Full - Fong: Wounded >
A web-like fungus barely tickles Fong's left hand with its hit.
A web-like fungus barely tickles Harambe's body with its hit.
You strike *Fong*'s body.
A web-like fungus tickles Decrepit's head with its hit.
Iblis hacks *Decrepit*'s left leg.
*Decrepit* panics, and attempts to flee!
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Iblis of Arafel is here, fighting Decrepit, riding a warhorse.
*Harambe* is here, fighting a web-like fungus.
*Fong* is here, fighting YOU!
*Decrepit* is here, fighting a web-like fungus.
A gray palfrey prances skittishly nearby, being ridden by you.
A web-like fungus is here, fighting Harambe.
A web-like fungus is here, fighting Fong.
A web-like fungus is here, fighting Decrepit.

* R HP:Hurt MV:Fresh - Fong: Wounded >
*Harambe* sends Iblis sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Fong: Wounded >

*Decrepit* leaves east.

* R HP:Hurt MV:Fresh - Fong: Wounded >
[kill dark]
You do the best you can!

* R HP:Hurt MV:Fresh - Fong: Wounded >

*Decrepit* has arrived from the east.

* R HP:Hurt MV:Fresh - Fong: Wounded >
*Fong* sends you sprawling with a powerful bash!
*Decrepit* tries to pound Iblis, but he parries successfully.

* R HP:Hurt MV:Fresh - Fong: Wounded >

*Decrepit* tries to pound Iblis, but he parries successfully.
A web-like fungus tickles Harambe's left arm with its hit.
*Harambe* blasts a web-like fungus's branch into bloody fragments!
A web-like fungus tickles Fong's body with its hit.
A web-like fungus barely tickles Harambe's body with its hit.
*Fong* smites your left hand.

* R HP:Hurt MV:Fresh - Fong: Wounded >

Iblis narrates '50'

* R HP:Hurt MV:Fresh - Fong: Wounded >

*Harambe* panics, and attempts to flee!

* R HP:Hurt MV:Fresh - Fong: Wounded >

*Harambe* leaves east.

* R HP:Hurt MV:Fresh - Fong: Wounded >

A web-like fungus tickles Fong's body with its hit.
*Fong* tries to smite you, but you deflect the blow.

* R HP:Hurt MV:Fresh - Fong: Wounded >

*Harambe* has arrived from the east.

* R HP:Hurt MV:Fresh - Fong: Wounded >

Iblis sends *Decrepit* sprawling with a powerful bash!
Iblis intercepts *Harambe*'s attack on his mount.
*Harambe* blasts Iblis's body very hard.
Iblis panics, and attempts to flee!

* R HP:Hurt MV:Fresh - Fong: Wounded >

Iblis leaves north riding a warhorse.

* R HP:Hurt MV:Fresh - Fong: Wounded >
You narrate 'go to ancients'

* R HP:Hurt MV:Fresh - Fong: Wounded >
[kill dark]
You do the best you can!

* R HP:Hurt MV:Fresh - Fong: Wounded > [kill dark]
You do the best you can!

* R HP:Hurt MV:Fresh - Fong: Wounded >
*Harambe* leaves north.
*Decrepit* leaves north.
[kill dark]
You do the best you can!

* R HP:Hurt MV:Fresh - Fong: Wounded > A web-like fungus tickles Fong's left arm with
its hit.
A web-like fungus barely hits Fong's body.
A web-like fungus tickles Fong's right arm with its hit.
You strike *Fong*'s head very hard.
*Fong* tries to smite you, but you deflect the blow.
[kill dark]
You do the best you can!

* R HP:Hurt MV:Fresh - Fong: Wounded >
You don't have a corpse.

* R HP:Hurt MV:Fresh - Fong: Wounded >
You don't have a corpse.

* R HP:Hurt MV:Fresh - Fong: Wounded > You don't have a corpse.

* R HP:Hurt MV:Fresh - Fong: Wounded >
You don't have a corpse.

* R HP:Hurt MV:Fresh - Fong: Wounded >

*Fong* panics, and attempts to flee!

* R HP:Hurt MV:Fresh - Fong: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

* R HP:Hurt MV:Fresh - Fong: Wounded >

A web-like fungus tickles Fong's body with its hit.
A web-like fungus tickles Fong's body with its hit.
A web-like fungus tickles Fong's right arm with its hit.
You strike *Fong*'s left foot.
*Fong* leaves north.

* R HP:Hurt MV:Fresh > [bash ]
Bash who?

* R HP:Hurt MV:Full >

*Harambe* has arrived from the north.
*Harambe* leaves south.

* R HP:Hurt MV:Full >

*Decrepit* has arrived from the north.
*Decrepit* tries to pound you, but you deflect the blow.

* R HP:Hurt MV:Full - Decrepit: Battered >
[kill dark]
You do the best you can!

* R HP:Hurt MV:Full - Decrepit: Battered > [kill dark]
You do the best you can!

* R HP:Hurt MV:Full - Decrepit: Battered >

*Harambe* has arrived from the south.

* R HP:Hurt MV:Full - Decrepit: Battered > [kill dark]
You do the best you can!

* R HP:Hurt MV:Full - Decrepit: Battered >

*Harambe* leaves north.

* R HP:Hurt MV:Full - Decrepit: Battered > [bash ]


*Decrepit* tries to pound you, but you deflect the blow.
A web-like fungus barely tickles Decrepit's body with its hit.
A web-like fungus barely hits Decrepit's body.
A web-like fungus barely tickles Decrepit's left hand with its hit.

-=
+*
*Decrepit* panics, and attempts to flee!

*
+=
*Decrepit* leaves north.

-
-=
They're not here anymore!

* R HP:Hurt MV:Full >
[kill dark]
They aren't here.

* R HP:Hurt MV:Full > The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]12022
A gray palfrey prances skittishly nearby, being ridden by you.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* R HP:Hurt MV:Full > Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]12023
The corpse of an ogier is lying here. [2]
A gray palfrey prances skittishly nearby, being ridden by you.
*Decrepit* is standing here.
*Fong* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Hurt MV:Full >
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
Iblis narrates 'went trail'
*Decrepit* barely pounds your head.
No way! You're fighting for your life!

* R HP:Wounded MV:Full - a shivering tree: Scratched > Players in your Zone
--------------------
Draz - Deep Within the Grove
Iblis - Bend in the Forgotten Trail

* R HP:Wounded MV:Full - a shivering tree: Scratched >

*Fong* barely smites your right leg.

* R HP:Wounded MV:Full - a shivering tree: Scratched > [kill dark]
You do the best you can!

* R HP:Wounded MV:Full - a shivering tree: Scratched >

*Fong* smites your left hand hard.
*Decrepit* pounds your body.
A shivering tree barely hits your head.
You strike a shivering tree's branch extremely hard.
A shivering tree tickles your left leg with its hit.

* R HP:Wounded MV:Full - a shivering tree: Scratched >
You panic and attempt to flee!


You flee head over heels.
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]12025
Fleeing
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Full >
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]12030
A gray palfrey prances skittishly nearby, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* R HP:Wounded MV:Full >
Players in your Zone
--------------------
Iblis - Forgotten Trail
Draz - Heart of the Blighted Grove

* R HP:Wounded MV:Full >
[kill dark]
They aren't here.

* R HP:Wounded MV:Full >
Steg narrates 'am df choke atm'

* R HP:Wounded MV:Full >
[kill dark]
They aren't here.

* R HP:Wounded MV:Full >
You narrate 'i stuck in heart'

* R HP:Wounded MV:Full >
[kill dark]
They aren't here.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full >
[kill dark]
They aren't here.

* R HP:Wounded MV:Full >

Iblis narrates 'on hramb'

* R HP:Wounded MV:Full >
You narrate 'go cave steg?'

* R HP:Wounded MV:Full >
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]12025
A gray palfrey prances skittishly nearby, being ridden by you.
*Fong* is standing here.

* R HP:Wounded MV:Full > Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]12023
The corpse of an ogier is lying here. [2]
A gray palfrey prances skittishly nearby, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Wounded MV:Full > Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]12024
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Full >
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]12704
A gray palfrey prances skittishly nearby, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Wounded MV:Full > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]12014
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Full >
The Towering Trees
Sickly plants of black quiver at your feet while gnarled branches loom high
above. The sky is filled with dark rolling clouds that seem to be descending
upon the grove. There is an unusually large oak to the west, and there seems
to be a clearing to the east.
[ obvious exits: N E S W ]12706
A gray palfrey prances skittishly nearby, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Wounded MV:Full > Beside the Oak
This enormous oak tree is clearly one of the most ancient trees within this
sickly grove. Massive roots grow up from the ground to form a small bench
at the base of the tree. The ground is blanketed with brittle, mottled
leaves. The gaps in the foliage afford an excellent place from which to
watch the goings-on locally.
[ obvious exits: E ]12707
Door down: bench
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Full >
[kill dark]
They aren't here.

* R HP:Wounded MV:Full >
[kill dark]
They aren't here.

* R HP:Wounded MV:Full >
Players in your Zone
--------------------
Draz - Beside the Oak
Iblis - Bend in the Forgotten Trail

* R HP:Wounded MV:Full >
The Towering Trees
Sickly plants of black quiver at your feet while gnarled branches loom high
above. The sky is filled with dark rolling clouds that seem to be descending
upon the grove. There is an unusually large oak to the west, and there seems
to be a clearing to the east.
[ obvious exits: N E S W ]12706
A gray palfrey prances skittishly nearby, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Wounded MV:Full > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]12014
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Full >
Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]12013
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Full > Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]12011
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Full >
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]12010
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full >

A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Full >
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]11988
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Full > Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]11987
A gray palfrey prances skittishly nearby, being ridden by you.
The lone wolf is slinking about in the shadows.
The lone wolf is slinking about in the shadows.

* R HP:Wounded MV:Full >
Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]11986
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full >
Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]11985
A gray palfrey prances skittishly nearby, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Wounded MV:Full > The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]11984
A gray palfrey prances skittishly nearby, being ridden by you.
A thin wispy fog drifts slowly across your path.

* R HP:Wounded MV:Full >
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]11983
A gray palfrey prances skittishly nearby, being ridden by you.
A thin wispy fog drifts slowly across your path.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Wounded MV:Full >
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]11982
A gray palfrey prances skittishly nearby, being ridden by you.
*Decrepit* is standing here.

* R HP:Wounded MV:Full > *Decrepit* pounds your head.
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Decrepit: Battered >
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Decrepit: Battered >
[kill dark]
You do the best you can!

* R HP:Wounded MV:Full - Decrepit: Battered >

You barely strike *Decrepit*'s body.
*Decrepit* tries to pound you, but you deflect the blow.

* R HP:Wounded MV:Full - Decrepit: Battered >
Steg narrates 'dunno cave :('
Players in your Zone
--------------------
Iblis - Within the Dark Grove
Draz - Twist in the Forgotten Trail

* R HP:Wounded MV:Full - Decrepit: Battered >

You strike *Decrepit*'s body.

* R HP:Wounded MV:Full - Decrepit: Battered >

*Decrepit* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Decrepit: Battered >

*Decrepit* pounds your right arm.

* R HP:Wounded MV:Full - Decrepit: Battered >

*Decrepit* pounds your body.

* R HP:Wounded MV:Full - Decrepit: Battered >
You narrate 'am '

* R HP:Wounded MV:Full - Decrepit: Battered > You narrate 'come sted steg,'

* R HP:Wounded MV:Full - Decrepit: Battered >
*Harambe* has arrived from the west.
Players in your Zone
--------------------
Iblis - Forgotten Trail
Draz - Twist in the Forgotten Trail

* R HP:Wounded MV:Full - Decrepit: Battered >
*Harambe* leaves south.

* R HP:Wounded MV:Full - Decrepit: Battered >

You tickle *Decrepit*'s body with your strike.

* R HP:Wounded MV:Full - Decrepit: Battered >

*Harambe* has arrived from the south.

* R HP:Wounded MV:Full - Decrepit: Battered > *Harambe* tries to blast you, but you
deflect the blow.
Players in your Zone
--------------------
Iblis - Through the Thick Underbrush
Draz - Twist in the Forgotten Trail

* R HP:Wounded MV:Full - Decrepit: Battered >

Steg narrates 'otw'

* R HP:Wounded MV:Full - Decrepit: Battered >
*Decrepit* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Decrepit: Battered >

*Harambe* blasts your body hard.
*Decrepit* pounds your body hard.

* R HP:Wounded MV:Fresh - Decrepit: Battered >

*Harambe* blasts your left arm very hard.
*Decrepit* pounds your right arm hard.

* R HP:Wounded MV:Fresh - Decrepit: Battered >
You panic and attempt to flee!

You flee head over heels.
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]11980
Fleeing
A gray palfrey prances skittishly nearby, being ridden by you.
[kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

* R HP:Wounded MV:Fresh >
[kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

* R HP:Wounded MV:Fresh >
*Harambe* has arrived from the north.
*Decrepit* has arrived from the north.
[kill dark]
You strike *Decrepit*'s left foot.

* R HP:Wounded MV:Fresh - Decrepit: Battered >
*Harambe* blasts your body.
[kill dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Decrepit: Battered > [kill dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Decrepit: Battered >
[kill dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Decrepit: Battered > [kill dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Decrepit: Battered >
You can't ride in there.

* R HP:Wounded MV:Fresh - Decrepit: Battered >

*Decrepit* barely pounds your head.
You barely strike *Decrepit*'s body.

* R HP:Wounded MV:Fresh - Decrepit: Battered >
Yes, narrate, fine, narrate we must, but WHAT???

* R HP:Wounded MV:Fresh - Decrepit: Battered > You can't ride in there.

* R HP:Wounded MV:Fresh - Decrepit: Battered >

*Harambe* sends you sprawling with a powerful bash!
You panic and attempt to flee!


Steg narrates 'am 1n xroads, need a tic'


*Harambe* blasts your body hard.

You flee head over heels.
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]11982
Fleeing
A gray palfrey prances skittishly nearby, being ridden by you.
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]11983
A gray palfrey prances skittishly nearby, being ridden by you.
*Fong* is here, fighting an ogier.
A wispy fog is here, fighting Fong.
An ogier is sitting here.

* R HP:Battered MV:Fresh > The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]11984
Fleeing
A gray palfrey prances skittishly nearby, being ridden by you.
A thin wispy fog drifts slowly across your path.

* R HP:Battered MV:Fresh >
Alas, you cannot go that way...

* R HP:Battered MV:Fresh > Alas, you cannot go that way...

* R HP:Battered MV:Fresh >

Iblis has arrived from the north, riding a warhorse.

* R HP:Battered MV:Fresh >
Iblis leaves south riding a warhorse.

* R HP:Battered MV:Fresh >
*Fong* has arrived from the south.
[kill dark]
You strike *Fong*'s body.

* R HP:Battered MV:Fresh - Fong: Battered > [kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Fong: Battered >
[kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Fong: Battered >

Iblis has arrived from the south, riding a warhorse.

* R HP:Battered MV:Fresh - Fong: Battered >
*Fong* tries to smite you, but you deflect the blow.
A wispy fog leaves south.
You strike *Fong*'s left arm hard.
Iblis leaves north riding a warhorse.

* R HP:Battered MV:Fresh - Fong: Battered >
[kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Fong: Battered >

An ogier has arrived from the south.
Iblis has arrived from the north, riding a warhorse.

* R HP:Battered MV:Fresh - Fong: Battered >
Iblis hacks *Fong*'s body.

* R HP:Battered MV:Fresh - Fong: Battered >
A shrill piercing scream reverberates through the area.
[kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Fong: Battered >
[kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Fong: Battered >

Iblis hacks *Fong*'s left leg.
An ogier tickles Fong's body with his strike.
*Fong* smites your body.
PANIC! You couldn't escape!
You strike *Fong*'s body.

* R HP:Battered MV:Fresh - Fong: Battered >
[kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Fong: Battered >
*Fong* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Fong: Battered >
[change wimpy]
You won't flee from any fight now.

* R HP:Battered MV:Fresh - Fong: Battered >
*Fong* leaves north.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh >
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh >
Iblis leaves north riding a warhorse.
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh >
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh >
*Fong* has arrived from the north.
[kill dark]
You strike *Fong*'s body.

* R HP:Battered MV:Fresh - Fong: Battered >
[kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Fong: Battered > [kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Fong: Battered >
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Fong: Battered > *Fong* smites your left arm hard.
An ogier joins your fight!
You strike *Fong*'s body.
[kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Fong: Battered >

Iblis has arrived from the north, riding a warhorse.

* R HP:Battered MV:Fresh - Fong: Battered > Iblis hacks *Fong*'s left leg.
[kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Fong: Beaten >

*Fong* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Fong: Beaten > [bash ]


An ogier tickles Fong's right leg with his strike.

-
=+
*
*Fong* leaves north.
*Fong* has arrived from the north.

*
*Fong* leaves south.

+
=-

Iblis leaves south riding a warhorse.

-=
They're not here anymore!

* R HP:Battered MV:Fresh >
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]11983
A gray palfrey prances skittishly nearby, being ridden by you.
*Fong* is standing here.
A thin wispy fog drifts slowly across your path.
A thin wispy fog drifts slowly across your path.

* R HP:Battered MV:Fresh >
*Fong* leaves east.
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh >
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh >
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]11982
A gray palfrey prances skittishly nearby, being ridden by you.
Iblis of Arafel is here, fighting Decrepit, riding a warhorse.
*Decrepit* is here, fighting Iblis.
*Harambe* is here, fighting Iblis.

* R HP:Battered MV:Fresh > Iblis leaves west riding a warhorse.
*Decrepit* tries to pound you, but you parry successfully.
[kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Decrepit: Battered >
You strike *Decrepit*'s body hard.
*Decrepit* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Decrepit: Battered >
[kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Decrepit: Battered >

*Harambe* blasts your body.

* R HP:Battered MV:Fresh - Decrepit: Battered >
You narrate 'u ok?'

* R HP:Battered MV:Fresh - Decrepit: Battered >
*Harambe* blasts your left leg.
You barely strike *Decrepit*'s body.

* R HP:Battered MV:Fresh - Decrepit: Battered >
[group all]

* R HP:Battered MV:Fresh - Decrepit: Battered >
You dodge a bash from *Decrepit* who loses his balance and falls!

* R HP:Battered MV:Fresh - Decrepit: Battered > Players in your Zone
--------------------
Steg - Curve in the Forgotten Trail
Iblis - Bend in the Forgotten Trail
Draz - Twist in the Forgotten Trail

* R HP:Battered MV:Fresh - Decrepit: Battered >

*Harambe* tries to blast you, but you deflect the blow.

* R HP:Battered MV:Fresh - Decrepit: Battered >
You panic and attempt to flee!


Iblis narrates 'nod'


Steg narrates 'fine fong'


You flee head over heels.
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]12005
Fleeing
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Fresh >
You narrate 'come sted'

* R HP:Battered MV:Fresh >
*Harambe* has arrived from the west.
*Decrepit* has arrived from the west.

* R HP:Battered MV:Fresh >

*Decrepit* barely pounds your body.
*Harambe* blasts your right arm.

* R HP:Battered MV:Fresh - Decrepit: Battered >
*Harambe* blasts your body.
You strike *Decrepit*'s body.
*Decrepit* pounds your body.

* R HP:Battered MV:Fresh - Decrepit: Battered >
Steg narrates 'df'
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Decrepit: Battered > [kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Decrepit: Battered >

Iblis narrates 'with two wolves'

* R HP:Battered MV:Fresh - Decrepit: Battered > You panic and
attempt to flee!


*Decrepit* tries to pound you, but you deflect the blow.


*Harambe* sends you sprawling with a powerful bash!


A shrill piercing scream reverberates through the area.


*Harambe* blasts your right hand very hard.
*Decrepit* barely pounds your left leg.

You flee head over heels.
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N S W ]12006
Fleeing
A gray palfrey prances skittishly nearby, being ridden by you.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
You can't ride in there.

* R HP:Beaten MV:Fresh >
[kill dark]
They aren't here.

* R HP:Beaten MV:Fresh >
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]12008
A gray palfrey prances skittishly nearby, being ridden by you.
A twitching vine of creepers dangles from above.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Beaten MV:Fresh > Players in your Zone
--------------------
Draz - The Dark Grove of Trees
Steg - Near the Glade
Iblis - Forgotten Trail

* R HP:Beaten MV:Fresh >
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]12009
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh >

Lightning starts to show in the sky.
Your heartbeat calms down more as you feel less panicked.
You are hungry.

* R HP:Beaten MV:Fresh >
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]12008
A gray palfrey prances skittishly nearby, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Beaten MV:Fresh > The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N S W ]12006
A gray palfrey prances skittishly nearby, being ridden by you.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.

* R HP:Beaten MV:Fresh >
[taste potato]
You nibble a little bit of the potato.

* R HP:Beaten MV:Fresh > Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]12005
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here, watching.

* R HP:Beaten MV:Fresh > Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]11982
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh >
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]11983
A gray palfrey prances skittishly nearby, being ridden by you.
A thin wispy fog drifts slowly across your path.
A thin wispy fog drifts slowly across your path.

* R HP:Beaten MV:Fresh >
Alas, you cannot go that way...

* R HP:Beaten MV:Fresh >
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]11982
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh > Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]11980
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh >
The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]11979
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh >
Players in your Zone
--------------------
Draz - The Forgotten Trail
Steg - The Blackened Glade
Iblis - Forgotten Trail

* R HP:Beaten MV:Fresh >

A blight-bear has arrived from the south.
A blight-bear has arrived from the south.

* R HP:Beaten MV:Fresh >

Steg narrates 'am glade'

* R HP:Beaten MV:Fresh >
Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]11978
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh >
The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]11979
A gray palfrey prances skittishly nearby, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A huge misshapen bear with large tusks, howls hungrily.

Draz
Posts: 616
Joined: Sun Feb 19, 2017 9:14 pm

Re: Showdown in the Stedding

Post by Draz » Mon Jun 19, 2017 12:09 pm

* R HP:Beaten MV:Fresh > Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]11980
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh >
Alas, you cannot go that way...

* R HP:Beaten MV:Fresh >
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]11982
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh > Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]12005
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here, watching.

* R HP:Beaten MV:Fresh >
Players in your Zone
--------------------
Draz - Within the Dark Grove
Steg - The Blackened Glade
Iblis - Forgotten Trail

* R HP:Beaten MV:Fresh >
The Blackened Glade
The tainted trees encircle this foul, desolate glade. Grass that once grew
tall and green lies rotted upon the malnourished soil. The oily black
excretion typical of this grove's malady coats the rotted blanket of grass.
[ obvious exits: E S W ]12016
A gray palfrey prances skittishly nearby, being ridden by you.
A giant scorpion curls its jointed tail in preparation to attack.
A giant scorpion curls its jointed tail in preparation to attack.
A giant scorpion curls its jointed tail in preparation to attack.

* R HP:Beaten MV:Fresh >
The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]12017
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh >
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]12018
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh >
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]12031
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh >
The Blackened Glade
From atop this small hill, the open glade sweeps before you to the north
and west. The blackened grass is wilted from the weight of its noxious,
oily discharge. Small flowers wilt in surrender to the oily plague.
[ obvious exits: N E W ]12032
A gray palfrey prances skittishly nearby, being ridden by you.
A giant scorpion curls its jointed tail in preparation to attack.

* R HP:Beaten MV:Fresh >
The Blackened Glade
Here the open expanse of the decaying grassland ends at a huge mound
to the south. The mound is larger than typical mounds which serve as homes
for the ogier. There is an arched doorway framed in chiseled stone leading
into the mound, a weathered sign hangs above the door.
[ obvious exits: N E S W ]12033
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh > Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]12034
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh >
Players in your Zone
--------------------
Draz - Near the Glade
Steg - Above the Valley
Iblis - Forgotten Trail

* R HP:Beaten MV:Fresh >
You narrate 'ur not'

* R HP:Beaten MV:Fresh >
The Blackened Glade
Here the open expanse of the decaying grassland ends at a huge mound
to the south. The mound is larger than typical mounds which serve as homes
for the ogier. There is an arched doorway framed in chiseled stone leading
into the mound, a weathered sign hangs above the door.
[ obvious exits: N E S W ]12033
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh > The Blackened Glade
From atop this small hill, the open glade sweeps before you to the north
and west. The blackened grass is wilted from the weight of its noxious,
oily discharge. Small flowers wilt in surrender to the oily plague.
[ obvious exits: N E W ]12032
A gray palfrey prances skittishly nearby, being ridden by you.
A giant scorpion curls its jointed tail in preparation to attack.

* R HP:Beaten MV:Fresh > The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]12031
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh >
Above the Valley
Here the ground slopes down at a steep angle to the south leading into
a deep valley. A huge mound of solid rock prevents travel to the west. The
stench of rotting dead vegetation is carried on the occasional dry breeze
from the north.
[ obvious exits: N E D ]12700
A gray palfrey prances skittishly nearby, being ridden by you.
Steg Martel {Lancer Applicant} is standing here, riding a warhorse.

* R HP:Beaten MV:Fresh >
Overlooking the Dismal Valley
The ground falls away sharply here. Massive boulders and roots extend
from the sloping ground making the way down appear treacherous. Spreading
out below is a vast valley, the woods become thicker to the north.
[ obvious exits: N W D ]1270112701
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh >
Above the Valley
Here the ground slopes down at a steep angle to the south leading into
a deep valley. A huge mound of solid rock prevents travel to the west. The
stench of rotting dead vegetation is carried on the occasional dry breeze
from the north.
[ obvious exits: N E D ]12700
A gray palfrey prances skittishly nearby, being ridden by you.
Steg Martel {Lancer Applicant} is standing here, riding a warhorse.

* R HP:Beaten MV:Fresh >
You beckon everyone to follow you.

* R HP:Beaten MV:Fresh >
Players in your Zone
--------------------
Draz - Above the Valley
Steg - Above the Valley
Iblis - Forgotten Trail

* R HP:Beaten MV:Fresh >

Steg starts following you.

* R HP:Beaten MV:Fresh >

Steg nods in agreement.

* R HP:Beaten MV:Fresh >
You narrate 'where u want us iob'

* R HP:Battered MV:Fresh > The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]12031
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the south, riding a warhorse.

* R HP:Battered MV:Fresh >
The Blackened Glade
From atop this small hill, the open glade sweeps before you to the north
and west. The blackened grass is wilted from the weight of its noxious,
oily discharge. Small flowers wilt in surrender to the oily plague.
[ obvious exits: N E W ]12032
A gray palfrey prances skittishly nearby, being ridden by you.
A giant scorpion curls its jointed tail in preparation to attack.
Steg has arrived from the east, riding a warhorse.

* R HP:Battered MV:Fresh > The Blackened Glade
Here the open expanse of the decaying grassland ends at a huge mound
to the south. The mound is larger than typical mounds which serve as homes
for the ogier. There is an arched doorway framed in chiseled stone leading
into the mound, a weathered sign hangs above the door.
[ obvious exits: N E S W ]12033
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the east, riding a warhorse.

* R HP:Battered MV:Fresh > Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]12034
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the east, riding a warhorse.

* R HP:Battered MV:Fresh > Alas, you cannot go that way...

* R HP:Battered MV:Fresh >
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]12005
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here, watching.
Steg has arrived from the south, riding a warhorse.

* R HP:Battered MV:Fresh > Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]11982
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Battered MV:Fresh >
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]11983
A gray palfrey prances skittishly nearby, being ridden by you.
A thin wispy fog drifts slowly across your path.
A thin wispy fog drifts slowly across your path.
Steg has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Battered MV:Fresh > Alas, you cannot go that way...

* R HP:Battered MV:Fresh >
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]11984
A gray palfrey prances skittishly nearby, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
Steg has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Battered MV:Fresh > Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]11985
A gray palfrey prances skittishly nearby, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
Steg has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Battered MV:Fresh >
Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]11986
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the west, riding a warhorse.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Battered MV:Fresh >
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]11987
A gray palfrey prances skittishly nearby, being ridden by you.
Iblis of Arafel is resting here, riding a warhorse.
The lone wolf is slinking about in the shadows.
The lone wolf is slinking about in the shadows.
Steg has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Battered MV:Fresh >
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]11988
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Battered MV:Fresh >
[group all]
Steg is now a member of your group.
Someone is now a member of your group.

* R HP:Battered MV:Fresh >
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]11987
A gray palfrey prances skittishly nearby, being ridden by you.
Iblis of Arafel is resting here, riding a warhorse.
The lone wolf is slinking about in the shadows.
The lone wolf is slinking about in the shadows.
Steg has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh >

Iblis stops resting, and clambers on his feet.

* R HP:Battered MV:Fresh >
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > Steg looks at Iblis.
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh >
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh >
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh >

Iblis says 'can go hit if you want'

* R HP:Battered MV:Fresh >
You nod in agreement.

* R HP:Battered MV:Fresh >
The lone wolf leaves north.

* R HP:Battered MV:Fresh >
You stop using a dark blue tasseled spear.

* R HP:Battered MV:Fresh >
You don't seem to have a sheathed weapon.

* R HP:Battered MV:Fresh >
You wield a wickedly scythed longsword with both hands.

* R HP:Battered MV:Fresh >
You say 'u lead or me'

* R HP:Battered MV:Fresh >

Steg is in excellent condition.

Steg is using:
<used as light> a mirrored lantern
<worn on head> a strange, insectoid helm
<worn around neck> an ivory necklace
<worn around neck> an ivory necklace
<worn about body> a bright red robe
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a dark blue tasseled spear
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* R HP:Battered MV:Fresh >
You start paying increased attention to your surroundings.

* R HP:Battered MV:Fresh >

Steg shrugs helplessly.

* R HP:Battered MV:Fresh >

Iblis says 'feel free to'

* R HP:Battered MV:Fresh >
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh >

Iblis says 'we're already grouped on you'

* R HP:Battered MV:Fresh >
I see no person by that name here!

* R HP:Battered MV:Fresh >
You are already following yourself.

* R HP:Battered MV:Fresh >
You say 'ah'

* R HP:Battered MV:Fresh >
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]11988
A gray palfrey prances skittishly nearby, being ridden by you.
The lone wolf is slinking about in the shadows.
Steg has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A rat has arrived from the south.
Iblis has arrived from the south, riding a warhorse.
A rat has arrived from the south.

* R HP:Battered MV:Full >
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]12010
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A raven has arrived from the east.
A rat has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
A rat has arrived from the east.
Iblis has arrived from the east, riding a warhorse.
A rat has arrived from the east.

* R HP:Battered MV:Full >
Iblis smiles happily.
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]12011
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A rat has arrived from the south.
Iblis has arrived from the south, riding a warhorse.
A rat has arrived from the south.

* R HP:Battered MV:Full > Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]12013
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the west, riding a warhorse.
A raven has arrived from the west.
A raven has arrived from the west.
A rat has arrived from the west.
A raven has arrived from the west.
A rat has arrived from the west.
Iblis has arrived from the west, riding a warhorse.
A rat has arrived from the west.

* R HP:Battered MV:Full >
You say 'jesus christ'

* R HP:Battered MV:Full >
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]12014
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the west, riding a warhorse.
A raven has arrived from the west.
A raven has arrived from the west.
A rat has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.
A rat has arrived from the west.
Iblis has arrived from the west, riding a warhorse.
A rat has arrived from the west.

* R HP:Battered MV:Full >
The Towering Trees
Sickly plants of black quiver at your feet while gnarled branches loom high
above. The sky is filled with dark rolling clouds that seem to be descending
upon the grove. There is an unusually large oak to the west, and there seems
to be a clearing to the east.
[ obvious exits: N E S W ]12706
A gray palfrey prances skittishly nearby, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
Steg has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
A rat has arrived from the south.
A raven has arrived from the south.
Iblis has arrived from the south, riding a warhorse.

* R HP:Battered MV:Full >
Beside the Oak
This enormous oak tree is clearly one of the most ancient trees within this
sickly grove. Massive roots grow up from the ground to form a small bench
at the base of the tree. The ground is blanketed with brittle, mottled
leaves. The gaps in the foliage afford an excellent place from which to
watch the goings-on locally.
[ obvious exits: E ]12707
Door down: bench
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Steg has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
Iblis has arrived from the east, riding a warhorse.
A rat has arrived from the east.

* R HP:Battered MV:Full >

Steg panics, and attempts to flee!
Steg leaves east riding a warhorse.

* R HP:Battered MV:Full >
You say 'flee'

* R HP:Battered MV:Full > Arglebargle, glop-glyf!?!

* R HP:Battered MV:Full >

Iblis panics, and attempts to flee!
Iblis leaves east riding a warhorse.

* R HP:Battered MV:Full >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Full >
The Towering Trees
Sickly plants of black quiver at your feet while gnarled branches loom high
above. The sky is filled with dark rolling clouds that seem to be descending
upon the grove. There is an unusually large oak to the west, and there seems
to be a clearing to the east.
[ obvious exits: N E S W ]12706
Fleeing
A gray palfrey prances skittishly nearby, being ridden by you.
Iblis of Arafel is standing here, riding a warhorse.
Steg Martel {Lancer Applicant} is here, fighting the angry tree, riding a warhorse.
The angry tree is here, fighting Steg.
The angry tree is here, fighting Steg.
The angry tree is here, fighting Steg.

* R HP:Battered MV:Full > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]12014
A gray palfrey prances skittishly nearby, being ridden by you.
Iblis has arrived from the north, riding a warhorse.

* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full >
You tell Steg 'am 1s'

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Iblis of Arafel is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Full >

Steg has arrived from the north, riding a warhorse.

* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full >
Players in your Zone
--------------------
Steg - The Towering Trees
Iblis - The Towering Trees
Draz - The Towering Trees

* R HP:Battered MV:Full >
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]12704
A gray palfrey prances skittishly nearby, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Steg has arrived from the west, riding a warhorse.
Iblis has arrived from the west, riding a warhorse.

* R HP:Battered MV:Full >
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]12024
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the north, riding a warhorse.
Iblis has arrived from the north, riding a warhorse.

* R HP:Battered MV:Full >

A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Full >

Iblis says 'will be fleeing in and out'

* R HP:Battered MV:Full >
You tell Steg 'go 1e'

* R HP:Battered MV:Full >

Steg leaves east riding a warhorse.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full >
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]12023
The corpse of an ogier is lying here. [2]
A gray palfrey prances skittishly nearby, being ridden by you.
Steg Martel {Lancer Applicant} is standing here, riding a warhorse.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Iblis has arrived from the west, riding a warhorse.

* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full >
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]12024
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the east, riding a warhorse.
Iblis has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full >
Steg narrates 'ded ogier'

* R HP:Battered MV:Full >
You nod in agreement.

* R HP:Battered MV:Full >
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]12023
The corpse of an ogier is lying here. [2]
A gray palfrey prances skittishly nearby, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Steg has arrived from the west, riding a warhorse.
Iblis has arrived from the west, riding a warhorse.

* R HP:Battered MV:Strong > You scythe a shivering tree's crown into bloody fragments!

* R HP:Battered MV:Strong - a shivering tree: Scratched >
[bash ]


-
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!

=
+*
*
+
Steg strikes a shivering tree's roots very hard.

=
-
Iblis hacks a shivering tree's trunk extremely hard.


-=
As a shivering tree avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Strong >

Iblis hacks a shivering tree's crown into bloody fragments!
Steg strikes a shivering tree's roots into bloody fragments!
A shivering tree tries to hit Iblis, but he parries successfully.
A shivering tree barely tickles your body with its hit.

* R HP:Battered MV:Strong - a shivering tree: Wounded >
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Strong - a shivering tree: Wounded >

You scythe a shivering tree's trunk into bloody fragments!
Iblis hacks a shivering tree's roots into bloody fragments!
Steg strikes a shivering tree's roots into bloody fragments!
A shivering tree tries to hit Iblis, but he deflects the blow.
A shivering tree barely hits your right foot.
The corpse of an ogier has decayed into a pile of dust.
The corpse of an ogier has decayed into a pile of dust.

* R HP:Battered MV:Fresh - a shivering tree: Battered >

You scythe a shivering tree's trunk into bloody fragments!
Iblis hacks a shivering tree's trunk into bloody fragments!
Steg strikes a shivering tree's branch into bloody fragments!
A shivering tree tries to hit Iblis, but he parries successfully.
A shivering tree tickles your body with its hit.

* R HP:Battered MV:Fresh - a shivering tree: Critical >

You scythe a shivering tree's crown into bloody fragments!
A shivering tree is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a shivering tree's death cry.
A shivering tree tries to hit Iblis, but he deflects the blow.

* R HP:Battered MV:Fresh >
You bellow 'sldksldjhfsdlksd skdjsldk'

* R HP:Battered MV:Fresh >
You scythe a shivering tree's crown into bloody fragments!

* R HP:Battered MV:Fresh - Iblis: Battered - a shivering tree: Hurt >
You scythe a shivering tree's trunk into bloody fragments!
Iblis hacks a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit Iblis, but he parries successfully.

* R HP:Battered MV:Fresh - Iblis: Battered - a shivering tree: Wounded >

You scythe a shivering tree's roots into bloody fragments!
Iblis hacks a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit Iblis, but he parries successfully.

* R HP:Battered MV:Fresh - Iblis: Battered - a shivering tree: Battered >

Steg strikes a shivering tree's trunk very hard.

* R HP:Battered MV:Fresh - Iblis: Battered - a shivering tree: Battered >

Steg snickers softly.

* R HP:Battered MV:Fresh - Iblis: Battered - a shivering tree: Battered >
Steg strikes a shivering tree's crown into bloody fragments!
You scythe a shivering tree's roots into bloody fragments!
Iblis hacks a shivering tree's roots into bloody fragments!
A shivering tree tries to hit Iblis, but he deflects the blow.

* R HP:Battered MV:Fresh - Iblis: Battered - a shivering tree: Critical >
Players in your Zone
--------------------
Iblis - Deep Within the Grove
Steg - Deep Within the Grove
Draz - Deep Within the Grove

* R HP:Battered MV:Fresh - Iblis: Battered - a shivering tree: Critical >

Steg strikes a shivering tree's trunk into bloody fragments!
A shivering tree is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a shivering tree's death cry.

* R HP:Battered MV:Fresh >
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]12022
A gray palfrey prances skittishly nearby, being ridden by you.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Steg has arrived from the west, riding a warhorse.
Iblis has arrived from the west, riding a warhorse.

* R HP:Battered MV:Full >
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]1202112021
A gray palfrey prances skittishly nearby, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
Steg has arrived from the north, riding a warhorse.
Iblis has arrived from the north, riding a warhorse.

* R HP:Battered MV:Full >
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N W ]9742
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the west, riding a warhorse.
Iblis has arrived from the west, riding a warhorse.

* R HP:Battered MV:Full >
-
=+
*
*+
=
Some obvious fairly recent tracks of a Horse leaving west.
Some obvious fairly recent tracks of a Trolloc leaving west.

* R HP:Battered MV:Full >
Harambe bellows 'rc'M` ltrocqs'
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]12021
A gray palfrey prances skittishly nearby, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
Steg has arrived from the east, riding a warhorse.
Iblis has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full > The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]1202012020
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the north, riding a warhorse.
Iblis has arrived from the north, riding a warhorse.

* R HP:Battered MV:Full >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]1201912019
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Steg has arrived from the north, riding a warhorse.
Iblis has arrived from the north, riding a warhorse.

* R HP:Battered MV:Full > Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]12018
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the north, riding a warhorse.
Iblis has arrived from the north, riding a warhorse.

* R HP:Battered MV:Full >

Steg says 'btw not rel familiar with this area yet'

* R HP:Battered MV:Full >
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]12031
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the north, riding a warhorse.
Iblis has arrived from the north, riding a warhorse.

* R HP:Battered MV:Full >
You nod in agreement.

* R HP:Battered MV:Full >

Harambe bellows '_tli fujM df X`l DmWQK ECq?L'

* R HP:Battered MV:Full >
You say 'ill look after u'

* R HP:Battered MV:Full >

-=
+*
*
+
Steg snickers softly.

=
Some obvious recent tracks of a Horse leaving south.
Some obvious recent tracks of a Horse leaving west.

Draz
Posts: 616
Joined: Sun Feb 19, 2017 9:14 pm

Re: Showdown in the Stedding

Post by Draz » Mon Jun 19, 2017 12:15 pm

* R HP:Battered MV:Full >
You bellow 'yeahy yeah coming'

* R HP:Battered MV:Full >
Steg snuggles up to you.
The Blackened Glade
From atop this small hill, the open glade sweeps before you to the north
and west. The blackened grass is wilted from the weight of its noxious,
oily discharge. Small flowers wilt in surrender to the oily plague.
[ obvious exits: N E W ]12032
A gray palfrey prances skittishly nearby, being ridden by you.
A giant scorpion curls its jointed tail in preparation to attack.
A giant scorpion curls its jointed tail in preparation to attack.
Steg has arrived from the east, riding a warhorse.
Iblis has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full > The Blackened Glade
Here the open expanse of the decaying grassland ends at a huge mound
to the south. The mound is larger than typical mounds which serve as homes
for the ogier. There is an arched doorway framed in chiseled stone leading
into the mound, a weathered sign hangs above the door.
[ obvious exits: N E S W ]12033
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the east, riding a warhorse.
Iblis has arrived from the east, riding a warhorse.

* R HP:Battered MV:Strong >
Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]12034
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the east, riding a warhorse.
Iblis has arrived from the east, riding a warhorse.

* R HP:Battered MV:Strong >
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]12005
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the south, riding a warhorse.
Iblis has arrived from the south, riding a warhorse.

* R HP:Battered MV:Strong >
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]11982
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the east, riding a warhorse.
Iblis has arrived from the east, riding a warhorse.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
Fong bellows 'gkev eO t `O`so'
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]11980
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the north, riding a warhorse.
Iblis has arrived from the north, riding a warhorse.

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong >

Harambe bellows 'GqP ncFi C amdP cEZzA'

* R HP:Battered MV:Strong >
The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]11979
A gray palfrey prances skittishly nearby, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A huge misshapen bear with large tusks, howls hungrily.
Steg has arrived from the north, riding a warhorse.
Iblis has arrived from the north, riding a warhorse.

* R HP:Battered MV:Strong > Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]11978
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the north, riding a warhorse.
Iblis has arrived from the north, riding a warhorse.

* R HP:Battered MV:Strong >
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]11977
A gray palfrey prances skittishly nearby, being ridden by you.
*Decrepit* is standing here.
*Fong* is standing here.
*Harambe* is resting here.
Steg has arrived from the east, riding a warhorse.
Iblis has arrived from the east, riding a warhorse.

* R HP:Battered MV:Strong >
Iblis barely hacks *Decrepit*'s right foot.
Steg strikes *Harambe*'s left foot.

* R HP:Battered MV:Strong >

Harambe bellows 'nSmW ?bQ PJDp UZ h jqpjM'

* R HP:Battered MV:Strong >
[kill dark]
You barely scythe *Fong*'s right arm.

* R HP:Battered MV:Strong - Fong: Battered > [bash ]


*Fong* smites your body.
*Harambe* tries to blast Steg, but he deflects the blow.

-
=+
*
*+
=-
*Decrepit* sends Iblis sprawling with a powerful bash!


Steg sends *Harambe* sprawling with a powerful bash!

-
=
You scythe *Fong*'s right arm.
Steg strikes *Harambe*'s right leg hard.
*Decrepit* pounds Iblis's body hard.
Your bash at *Fong* sends him sprawling!

* R HP:Battered MV:Full - Fong: Battered >

Steg looks at *Harambe*.

* R HP:Battered MV:Full - Fong: Battered >
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Full - Fong: Battered >

You scythe *Fong*'s body.
Steg strikes *Harambe*'s right leg.
*Decrepit* pounds Iblis's right hand hard.

* R HP:Battered MV:Full - Fong: Battered >
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Full - Fong: Battered >
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Full - Fong: Battered >

You scythe *Fong*'s body hard.
Steg strikes *Harambe*'s left hand.

* R HP:Battered MV:Full - Fong: Battered > [bash ]


*Harambe* panics, and attempts to flee!

-
*Harambe* leaves south.

=
*Harambe* has arrived from the south.

+
Iblis intercepts *Harambe*'s attack on his mount.
*Harambe* blasts Iblis's body very hard.
Iblis panics, and attempts to flee!

*
Iblis leaves east riding a warhorse.

*+
=-
Steg intercepts *Harambe*'s attack on his mount.
*Harambe* tries to blast Steg, but he deflects the blow.


*Harambe* tries to blast Steg, but he deflects the blow.

-
*Decrepit* pounds your head.

=
You dodge a bash from *Fong* who loses his balance and falls!
Steg sends *Harambe* sprawling with a powerful bash!
As *Fong* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Fong: Battered >

Iblis has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full - Fong: Battered >

Iblis tickles *Decrepit*'s right foot with his hack.

* R HP:Battered MV:Full - Fong: Battered >

Steg strikes *Harambe*'s right arm hard.

* R HP:Battered MV:Full - Fong: Battered >
[bash ]


-
You dodge a bash from *Decrepit* who loses his balance and falls!

=
+
*
Iblis sends *Decrepit* sprawling with a powerful bash!

*+
=-
Iblis hacks *Decrepit*'s body.
Steg strikes *Harambe*'s body.

-

*Fong* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Battered MV:Full - Fong: Battered >

*Harambe* panics, and attempts to flee!

* R HP:Battered MV:Full - Fong: Battered >

*Harambe* leaves south.

* R HP:Battered MV:Full - Fong: Battered >

*Harambe* has arrived from the south.

* R HP:Battered MV:Full - Fong: Battered >

Iblis intercepts *Harambe*'s attack on his mount.
*Harambe* tries to blast Iblis, but he deflects the blow.

* R HP:Battered MV:Full - Fong: Battered >
*Fong* smites your head hard.

* R HP:Battered MV:Full - Fong: Battered >

Steg sends *Harambe* sprawling with a powerful bash!

* R HP:Battered MV:Full - Fong: Battered >

Iblis sends *Decrepit* sprawling with a powerful bash!

* R HP:Battered MV:Full - Fong: Battered >

Steg strikes *Harambe*'s left arm hard.
Iblis hacks *Decrepit*'s body.
*Fong* smites your body.

* R HP:Battered MV:Full - Fong: Battered >
[bash ]

-
=
+*
*
+=
Steg strikes *Harambe*'s body hard.
Iblis hacks *Decrepit*'s body hard.

-
-=
As *Fong* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full >

*Fong* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Fong: Battered >

*Fong* smites your body.

* R HP:Battered MV:Full - Fong: Battered >
[bash ]


*Harambe* sends Iblis sprawling with a powerful bash!
Iblis panics, and attempts to flee!

-=
+
Steg sends *Harambe* sprawling with a powerful bash!

*
Steg strikes *Harambe*'s body.
*Decrepit* pounds your body.
*Fong* barely smites your body.

*
+=
-
-=
Your bash at *Fong* sends him sprawling!

* R HP:Battered MV:Full - Fong: Battered >

Iblis leaves east riding a warhorse.

* R HP:Battered MV:Full - Fong: Battered >

You scythe *Fong*'s head into bloody fragments!
Steg strikes *Harambe*'s left arm hard.
*Decrepit* pounds your body.

* R HP:Battered MV:Full - Fong: Battered >

Iblis has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full - Fong: Battered >
Iblis barely hacks *Decrepit*'s right foot.

* R HP:Battered MV:Full - Fong: Battered >

*Harambe* panics, and attempts to flee!

* R HP:Battered MV:Full - Fong: Battered >
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Full - Fong: Battered >
*Harambe* leaves south.

* R HP:Battered MV:Full - Fong: Battered >

*Harambe* has arrived from the south.

* R HP:Battered MV:Full - Fong: Battered >
Iblis intercepts *Harambe*'s attack on his mount.
*Harambe* blasts Iblis's left arm into bloody fragments!
Iblis panics, and attempts to flee!

* R HP:Battered MV:Full - Fong: Battered >

*Harambe* tries to blast Iblis, but he parries successfully.
You scythe *Fong*'s right leg.

* R HP:Battered MV:Full - Fong: Battered >
Iblis leaves south riding a warhorse.
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Full - Fong: Battered >

Steg sends *Harambe* sprawling with a powerful bash!

* R HP:Battered MV:Full - Fong: Battered >
You dodge a bash from *Decrepit* who loses his balance and falls!

* R HP:Battered MV:Full - Fong: Battered >

Iblis has arrived from the south, riding a warhorse.

* R HP:Battered MV:Full - Fong: Battered >
Iblis hacks *Decrepit*'s left leg hard.

* R HP:Battered MV:Full - Fong: Battered >

Steg strikes *Harambe*'s left leg.
You scythe *Fong*'s body hard.

* R HP:Battered MV:Full - Fong: Battered > [bash ]

-
=+
*
*+

*Fong* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Fong: Battered >
Iblis sends *Decrepit* sprawling with a powerful bash!

* R HP:Battered MV:Full - Fong: Battered >

Iblis hacks *Decrepit*'s left arm hard.
Steg strikes *Harambe*'s body hard.
*Fong* smites your right arm hard.

* R HP:Beaten MV:Full - Fong: Battered >

*Harambe* panics, and attempts to flee!

* R HP:Beaten MV:Full - Fong: Battered >

Iblis hacks *Decrepit*'s left foot.
*Harambe* tries to blast Steg, but he parries successfully.
*Fong* smites your body.
*Harambe* leaves east.
*Harambe* has arrived from the east.

* R HP:Beaten MV:Full - Fong: Battered >

Iblis intercepts *Harambe*'s attack on his mount.
*Harambe* tries to blast Iblis, but he parries successfully.

* R HP:Beaten MV:Full - Fong: Battered >

Steg sends *Harambe* sprawling with a powerful bash!

* R HP:Beaten MV:Full - Fong: Battered >
[bash ]


-
Steg strikes *Harambe*'s right foot.
Iblis hacks *Decrepit*'s head.
*Fong* smites your body.

=
+*
*
+=
-
-=
Your bash at *Fong* sends him sprawling!

* R HP:Beaten MV:Full - Fong: Battered >

Steg strikes *Harambe*'s left leg hard.
You scythe *Fong*'s body.
*Decrepit* barely pounds your body.
*Decrepit* sends Iblis sprawling with a powerful bash!
Iblis panics, and attempts to flee!

* R HP:Beaten MV:Full - Fong: Beaten >
You narrate 'i beat'

* R HP:Beaten MV:Full - Fong: Beaten >

*Harambe* blasts Iblis's right arm into bloody fragments!
You scythe *Fong*'s left arm.

* R HP:Beaten MV:Full - Fong: Beaten >
Iblis leaves east riding a warhorse.

* R HP:Beaten MV:Full - Fong: Beaten >

*Harambe* panics, and attempts to flee!

* R HP:Beaten MV:Full - Fong: Beaten >
You narrate 'fong beat'

* R HP:Beaten MV:Full - Fong: Beaten >
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Fong: Beaten >

Iblis has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Full - Fong: Beaten >

Iblis hacks *Decrepit*'s body.
You dodge a bash from *Decrepit* who loses his balance and falls!

* R HP:Beaten MV:Full - Fong: Beaten >
*Harambe* leaves south.

* R HP:Beaten MV:Full - Fong: Beaten >

You scythe *Fong*'s right foot.
*Fong* smites your body.
*Harambe* has arrived from the south.
Steg sends *Harambe* sprawling with a powerful bash!

* R HP:Beaten MV:Full - Fong: Beaten > [bash ]

-
=+
*
*
+=
-
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Steg strikes *Harambe*'s head.
Iblis barely hacks *Decrepit*'s body.
*Decrepit* pounds your head.
The lightning stops.
You are hungry.
*Decrepit* avoids being bashed by Iblis who loses his balance and falls!

-
You dodge a bash from *Fong* who loses his balance and falls!

=
Your bash at *Fong* sends him sprawling!

* R HP:Beaten MV:Fresh - Fong: Beaten >

Steg narrates 'haram bashed crit'

* R HP:Beaten MV:Fresh - Fong: Beaten >
You narrate 'nicee bashing'

* R HP:Beaten MV:Fresh - Fong: Beaten >
Steg strikes *Harambe*'s body.
You scythe *Fong*'s body.
*Decrepit* pounds your body.
Iblis clambers to his feet.
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Fong: Beaten >
Iblis hacks *Decrepit*'s body.
*Harambe* panics, and attempts to flee!

* R HP:Beaten MV:Fresh - Fong: Beaten >
[taste potato]
You nibble a little bit of the potato.

* R HP:Beaten MV:Fresh - Fong: Beaten > *Harambe* leaves south.
[bash ]

-
=+
*
*Fong* smites your left leg.
You wish that your wounds would stop BLEEDING so much!


*+
Iblis sends *Decrepit* sprawling with a powerful bash!

=-
-
=
As *Fong* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Fresh - Fong: Beaten >
Steg strikes *Fong*'s body.

* R HP:Beaten MV:Fresh - Fong: Beaten >

Iblis hacks *Decrepit*'s right arm hard.
*Fong* smites your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - Fong: Beaten >
Do you not consider fighting as standing?

* R HP:Beaten MV:Fresh - Fong: Beaten > *Fong* panics, and
attempts to flee!
[bash ]


*Fong* leaves south.

-
=
Iblis hacks *Decrepit*'s right arm.

+
*
*
Steg tickles *Decrepit*'s body with his strike.

Cancelled.
[kill dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Decrepit: Beaten > [kill dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Decrepit: Beaten > *Decrepit* panics, and attempts to flee!
No way! You're fighting for your life!

* R HP:Beaten MV:Fresh - Decrepit: Beaten > *Decrepit* leaves east.
[kill dark]
They aren't here.

* R HP:Beaten MV:Fresh > Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]11978
A gray palfrey prances skittishly nearby, being ridden by you.
*Decrepit* is standing here.
Steg has arrived from the west, riding a warhorse.
Ack, you lost Iblis!

* R HP:Beaten MV:Full > Steg strikes *Decrepit*'s body.
[kill dark]
You scythe *Decrepit*'s left leg.

* R HP:Beaten MV:Full - Steg: Healthy - Decrepit: Beaten > No way! You're fighting for
your life!

* R HP:Beaten MV:Full - Steg: Healthy - Decrepit: Beaten > You scythe *Decrepit*'s body.
*Decrepit* tries to pound Steg, but he deflects the blow.
Steg strikes *Decrepit*'s left arm.
Iblis narrates 'dec beat'
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Steg: Healthy - Decrepit: Beaten > No way! You're fighting for
your life!

* R HP:Beaten MV:Full - Steg: Healthy - Decrepit: Beaten >
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Steg: Healthy - Decrepit: Beaten > Iblis has arrived from the
west, riding a warhorse.
*Decrepit* panics, and attempts to flee!
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Steg: Healthy - Decrepit: Beaten >
Iblis leaves north riding a warhorse.
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Steg: Healthy - Decrepit: Beaten >

*Decrepit* leaves west.

* R HP:Beaten MV:Full > The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]11979
A gray palfrey prances skittishly nearby, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A huge misshapen bear with large tusks, howls hungrily.
Steg has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full > Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]11980
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full >
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]11982
A gray palfrey prances skittishly nearby, being ridden by you.
Iblis of Arafel is standing here, riding a warhorse.
An astonishingly tall and broad man stands here, with large tufted ears.
Steg has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full >

Iblis leaves south riding a warhorse.

* R HP:Beaten MV:Full >
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]11980
A gray palfrey prances skittishly nearby, being ridden by you.
Iblis of Arafel is standing here, riding a warhorse.
Steg has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full > The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]11979
A gray palfrey prances skittishly nearby, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A huge misshapen bear with large tusks, howls hungrily.
Steg has arrived from the north, riding a warhorse.
Iblis has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Full >
[kill dark]
They aren't here.

* R HP:Beaten MV:Full > Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]11978
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the north, riding a warhorse.
Iblis has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Full >
[kill dark]
They aren't here.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full >
[kill dark]
They aren't here.

* R HP:Beaten MV:Full >
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]11977
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the east, riding a warhorse.
Iblis has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full >
You narrate 'fled w'

* R HP:Beaten MV:Full >
[kill dark]
They aren't here.

* R HP:Beaten MV:Full > [group all]

* R HP:Beaten MV:Full >
You narrate 'hps?'

* R HP:Beaten MV:Full >

Iblis puts a leather water flask on his belt.
Steg narrates 'im full'

* R HP:Beaten MV:Full >

Steg snickers softly.

* R HP:Beaten MV:Full >
You narrate 'steg 1s'

* R HP:Beaten MV:Full >
[kill dark]
They aren't here.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full >
[kill dark]
They aren't here.

* R HP:Beaten MV:Full >

Iblis says 'mid beat'

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full >

Steg leaves south riding a warhorse.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full >
Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]11976
A gray palfrey prances skittishly nearby, being ridden by you.
Steg Martel {Lancer Applicant} is here, fighting Decrepit, riding a warhorse.
*Decrepit* is sitting here.
*Fong* is here, fighting Steg.
*Harambe* is here, fighting Steg.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
Iblis has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Full > [kill dark]
You scythe *Harambe*'s body hard.

* R HP:Beaten MV:Full - Steg: Healthy - Harambe: Critical >
Iblis hacks *Fong*'s body.
[bash ]


-=
*Fong* sends Steg sprawling with a powerful bash!

+
Iblis hacks *Fong*'s right leg.
The blighted tree tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
*Harambe* blasts Steg's right leg hard.
*Fong* smites Steg's body.

*
*
+=
-
-=
Your bash at *Harambe* sends him sprawling!

* R HP:Beaten MV:Full - Steg: Scratched - Harambe: Critical >

The blighted tree tries to hit Iblis, but he parries successfully.
The blighted tree tries to hit Iblis, but he deflects the blow.
You swiftly dodge the blighted tree's attempt to hit you.
You scythe *Harambe*'s right arm hard.

* R HP:Beaten MV:Full - Steg: Scratched - Harambe: Critical >
Iblis sends *Fong* sprawling with a powerful bash!

* R HP:Beaten MV:Full - Steg: Scratched - Harambe: Critical >

*Decrepit* panics, and attempts to flee!

* R HP:Beaten MV:Full - Steg: Scratched - Harambe: Critical >
The blighted tree tries to hit Iblis, but he deflects the blow.
The blighted tree tries to hit Iblis, but he deflects the blow.
The blighted tree barely tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

Iblis hacks *Fong*'s body.
You scythe *Harambe*'s left leg hard.
You panic and attempt to flee!


*Decrepit* leaves north.
You flee head over heels.
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]11795
Fleeing
The corpse of a blighted deer is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A squirrel is here, chittering.

* R HP:Beaten MV:Full >
[kill dark]
They aren't here.

* R HP:Beaten MV:Full >
[kill dark]
They aren't here.

* R HP:Beaten MV:Full >

*Harambe* has arrived from the north.

* R HP:Beaten MV:Full >
Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]11976
A gray palfrey prances skittishly nearby, being ridden by you.
*Decrepit* is here, fighting Steg.
Iblis of Arafel is here, fighting Fong, riding a warhorse.
Steg Martel {Lancer Applicant} is here, fighting Decrepit, riding a warhorse.
*Fong* is here, fighting Iblis.
The blighted tree is here, fighting Steg.
The blighted tree is here, fighting Iblis.
The blighted tree is here, fighting Iblis.

* R HP:Beaten MV:Full >
[kill dark]
You scythe *Fong*'s body hard.

* R HP:Beaten MV:Full - Iblis: Beaten - Fong: Critical > [bash ]


*Decrepit* sends Steg sprawling with a powerful bash!

-
=+
*
The blighted tree barely hits Steg's head.
*Decrepit* pounds Steg's body very hard.
The blighted tree tickles Iblis's left leg with its hit.
Iblis panics, and attempts to flee!
The blighted tree barely hits Iblis's head.


Iblis leaves south riding a warhorse.

*+
=
*Decrepit* panics, and attempts to flee!

-

Iblis has arrived from the south, riding a warhorse.

-
=
*Fong* sends Iblis sprawling with a powerful bash!
Iblis panics, and attempts to flee!
Your bash at *Fong* sends him sprawling!

* R HP:Beaten MV:Full - Fong: Critical >

*Decrepit* leaves north.
*Decrepit* has arrived from the north.

* R HP:Beaten MV:Full - Fong: Critical >

You scythe *Fong*'s body.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit Steg, but he parries successfully.

* R HP:Beaten MV:Full - Fong: Critical >

*Decrepit* leaves south.

* R HP:Beaten MV:Full - Fong: Critical >
Iblis leaves north riding a warhorse.

* R HP:Beaten MV:Full - Fong: Critical >

Iblis has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Full - Fong: Critical > Iblis barely hacks *Fong*'s left foot.
The blighted tree avoids being bashed by Steg who loses his balance and falls!
You narrate 'fong crit'

* R HP:Beaten MV:Full - Fong: Critical >
Iblis hacks *Fong*'s right leg.
The blighted tree joins the blighted tree's fight!
The blighted tree barely hits your left arm.
You wish that your wounds would stop BLEEDING so much!

You scythe *Fong*'s body.
The blighted tree tries to hit Steg, but he parries successfully.

* R HP:Beaten MV:Full - Fong: Critical >
You narrate 'spam'

* R HP:Beaten MV:Full - Fong: Critical >
PANIC! You couldn't escape!

* R HP:Beaten MV:Full - Fong: Critical > [kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Fong: Critical >
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Fong: Critical >
*Fong* panics, and attempts to flee!

* R HP:Beaten MV:Full - Fong: Critical >
Steg panics, and attempts to flee!
You panic and attempt to flee!


Steg strikes the blighted tree's trunk extremely hard.
The blighted tree tries to hit Steg, but he deflects the blow.
Iblis tickles *Fong*'s left leg with his hack.
The blighted tree barely hits your left leg.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tries to hit Steg, but he parries successfully.
The lightning stops.
Your heartbeat calms down more as you feel less panicked.

Iblis panics, and attempts to flee!
Steg leaves south riding a warhorse.


*Fong* leaves north.
*Fong* has arrived from the north.


*Fong* leaves south.
Iblis leaves north riding a warhorse.

You flee head over heels.
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]11977
Fleeing
A gray palfrey prances skittishly nearby, being ridden by you.
Iblis of Arafel is standing here, riding a warhorse.
You smell something remniscent of death as you enter this place.
[kill dark]
They aren't here.

* R HP:Beaten MV:Fresh > [kill dark]
They aren't here.

* R HP:Beaten MV:Fresh > [kill dark]
They aren't here.

* R HP:Beaten MV:Fresh >
[kill dark]
They aren't here.

* R HP:Beaten MV:Fresh > Iblis leaves south riding a warhorse.
[kill dark]
They aren't here.

* R HP:Beaten MV:Fresh > [kill dark]
They aren't here.

* R HP:Beaten MV:Fresh > [kill dark]
They aren't here.

* R HP:Beaten MV:Fresh > [kill dark]
They aren't here.

* R HP:Beaten MV:Fresh >
[kill dark]
They aren't here.

* R HP:Beaten MV:Fresh > [kill dark]
They aren't here.

* R HP:Beaten MV:Fresh >
Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]11976
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full >
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]11795
The corpse of Fong is lying here.
The corpse of a blighted deer is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
Steg Martel {Lancer Applicant} is standing here, riding a warhorse.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full >
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a skin of human flesh
a belt pack
a belt with a buckle of cuendillar
a great claymore
[2] a gator skin bracer
a pair of heavy metal gauntlets
a pair of steel-plated vambraces
a shadowed cloak adorned with red serpentine scales
a shining steel breastplate
[2] a serpent medallion
[2] an emerald ring
an oilstone

* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Iblis - The Blighted Forest
Draz - Near the Edge of the Blighted Forest
Steg - Near the Edge of the Blighted Forest

* R HP:Beaten MV:Full >

Steg narrates 'rip'

* R HP:Beaten MV:Full >
You are carrying:
a dark blue tasseled spear
an oilstone
sixteen copper pennys
four gold crowns
a potato

* R HP:Beaten MV:Full >
[kill dark]
They aren't here.

* R HP:Beaten MV:Full >

Iblis narrates 's w pat'

* R HP:Beaten MV:Full >

Steg gets a belt pack from the corpse of Fong.

* R HP:Beaten MV:Full > There doesn't seem to be a pack in the corpse of Fong.

* R HP:Beaten MV:Full >
[kill dark]
They aren't here.

* R HP:Beaten MV:Full >

Steg leaves south riding a warhorse.

* R HP:Beaten MV:Full >
There doesn't seem to be an axe in the corpse of Fong.

* R HP:Beaten MV:Full > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]11794
Door west: deadroots
A gray palfrey prances skittishly nearby, being ridden by you.
*Decrepit* is here, fighting Steg.
*Harambe* is here, fighting Steg.
Steg Martel {Lancer Applicant} is here, fighting a Dha'vol trolloc, riding a warhorse.
A squirrel is here, chittering.
A mole is here, looking sickly.
A Dha'vol trolloc is here, fighting Steg.
A ramshorned trolloc is here, fighting Steg.
A hooded myrddraal is here, fighting Steg.

* R HP:Beaten MV:Full >
Steg leaves east riding a warhorse.
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]11793
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Full > The Blighted Forest
The trees here have so many branches that one can't see the sky even though
the leaves of the trees have fallen off a long time ago. Some branches
almost seem to grow together into one, linking the trees into large groups.
The large blighted forest continues in all directions.
[ obvious exits: E S W ]11798
A gray palfrey prances skittishly nearby, being ridden by you.
A rat scurries around trying to get out of sight.
A raven is here, watching.

* R HP:Beaten MV:Full >
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]11793
A gray palfrey prances skittishly nearby, being ridden by you.
Iblis of Arafel is standing here, riding a warhorse.

* R HP:Beaten MV:Full > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]11794
Door west: deadroots
A gray palfrey prances skittishly nearby, being ridden by you.
Steg Martel {Lancer Applicant} is here, fighting Decrepit, riding a warhorse.
*Decrepit* is here, fighting Steg.
*Harambe* is here, fighting Steg.
A squirrel is here, chittering.
A mole is here, looking sickly.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
Iblis has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Full > [kill dark]
You scythe *Harambe*'s left arm.

* R HP:Beaten MV:Full - Steg: Hurt - Harambe: Critical >

A Dha'vol trolloc joins Harambe's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
Iblis tickles *Harambe*'s body with his hack.

* R HP:Beaten MV:Full - Steg: Hurt - Harambe: Critical >
Iblis hacks *Harambe*'s head.
A hooded myrddraal slashes Iblis's body.
Iblis panics, and attempts to flee!
A ramshorned trolloc barely cleaves Iblis's right leg.
A Dha'vol trolloc barely crushes your left leg.
You wish that your wounds would stop BLEEDING so much!

You scythe *Harambe*'s head.
*Decrepit* panics, and attempts to flee!
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Steg: Hurt - Harambe: Critical > [kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Steg: Hurt - Harambe: Critical >
*Harambe* panics, and attempts to flee!
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Steg: Hurt - Harambe: Critical > *Decrepit* leaves west.
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Steg: Hurt - Harambe: Critical >
Iblis leaves south riding a warhorse.
*Decrepit* has arrived from the west.
You panic and attempt to flee!

*Decrepit* pounds Steg's body hard.
*Harambe* leaves south.
You flee head over heels.
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]11793
Fleeing
A gray palfrey prances skittishly nearby, being ridden by you.
*Harambe* is standing here.
Iblis of Arafel is standing here, riding a warhorse.
[kill dark]
You scythe *Harambe*'s right leg.
*Harambe* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Harambe*'s death cry.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full >
[kill dark]
They aren't here.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full >
[kill dark]
They aren't here.

* R HP:Beaten MV:Full >

Iblis gets a skin of human flesh from the corpse of Harambe.
Iblis gets a pair of thick metal boots from the corpse of Harambe.
Iblis gets a pair of ebony-steel plate greaves from the corpse of Harambe.
Iblis gets a water skin from the corpse of Harambe.
Iblis gets a studded leather belt with a crossed swords buckle from the corpse of
Harambe.
Iblis gets a tainted war maul from the corpse of Harambe.
Iblis gets a gator skin bracer from the corpse of Harambe.
Iblis gets a gator skin bracer from the corpse of Harambe.
Iblis gets a pair of heavy metal gauntlets from the corpse of Harambe.
Iblis gets a pair of ebony-steel plate vambraces from the corpse of Harambe.
Iblis gets a backpack from the corpse of Harambe.
Iblis gets a black, gold-embroidered tabard from the corpse of Harambe.
Iblis gets a shining steel breastplate from the corpse of Harambe.
Iblis gets an opal choker of fiery blue and pink beauty from the corpse of Harambe.
Iblis gets an opal choker of fiery blue and pink beauty from the corpse of Harambe.
Iblis gets a full metal helmet and visor from the corpse of Harambe.
Iblis gets a ring of silver from the corpse of Harambe.
Iblis gets a ring of silver from the corpse of Harambe.

* R HP:Beaten MV:Full > Iblis narrates 'rip'
The corpse of Harambe seems to be empty.

* R HP:Beaten MV:Full >
You narrate 'rip harambe'

* R HP:Beaten MV:Full >

Steg narrates 'loot him'

* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Draz - Among the Blighted Trees
Iblis - Among the Blighted Trees
Steg - The Blighted Woods

* R HP:Beaten MV:Full >

Steg narrates 'he has maul'

* R HP:Beaten MV:Full >
You narrate 'we did'

* R HP:Beaten MV:Full >
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
The corpse of Harambe is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
Iblis of Arafel is standing here, riding a warhorse.

* R HP:Beaten MV:Full >

*Decrepit* has arrived from the north.

* R HP:Beaten MV:Full >

*Decrepit* leaves south.

* R HP:Beaten MV:Full >

Steg has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Full > You have 83(403) hit and 126(134) movement points.
You have scored 98039908 experience points and 0 quest points.
You need 460092 exp to reach the next level.
You have amassed 137 Turn points to date.
You have played 3 days and 13 hours (real time).
This ranks you as Draz {Apprentice to Austin Gaidin} (Level 48).
You are standing.

* R HP:Beaten MV:Full >
Iblis leaves south riding a warhorse.
[kill dark]
They aren't here.

* R HP:Beaten MV:Full > An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]11112
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full >
The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]11109
A gray palfrey prances skittishly nearby, being ridden by you.
A black snake is here, lying on a rock.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
Steg has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Full > In Some Swamplike Terrain
A few fallen trees and the mushy ground make this area hard to pass
through. The previously dry soil hasn't responded well to the water
flooding the ground. It must have been lots of water, since all the growth
here has been drowned and died. The only thing that grows here now are
large stands of mushrooms, for which this is an ideal environment. Exits
are east into similar terrain, north to a hill, and west to some dead
forest.
[ obvious exits: N E W ]11108
A gray palfrey prances skittishly nearby, being ridden by you.
Steg has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Full >
The Blighted Forest
The sick trees of the blighted forest can be seen from here. The leaves are
completely yellow with small black spots in them. The evergreen trees'
needles are turning brown and starting to fade. The trees are not dried out
like in the rest of the blighted forest but heavily water-damaged. To the
north is the slope of a hill, to the south the ground is covered with
water, to the west is the blighted forest and east a small trail forms.
[ obvious exits: E S W ]11107
A gray palfrey prances skittishly nearby, being ridden by you.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
Steg has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Strong > A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]11106
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.
Steg has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Strong >
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]11115
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
Steg has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]11116
A gray palfrey prances skittishly nearby, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A falcon with long, brown feathers circles in a slow hunting pattern.
Steg has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Strong > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]11117
A thick, leather backpack lies abandoned here.
A gray palfrey prances skittishly nearby, being ridden by you.
A black snake with red mottling slyly meanders around you.
A snake is crawling through the water here.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Steg has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Strong > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]11118
A gray palfrey prances skittishly nearby, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Steg has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Strong > The writhing grass tries to hit Steg, but he parries
successfully.
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]11763
A gray palfrey prances skittishly nearby, being ridden by you.
A snake is crawling through the water here.
A squirrel is here, chittering.

* R HP:Beaten MV:Strong > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]11766
A gray palfrey prances skittishly nearby, being ridden by you.
Iblis of Arafel is standing here, riding a warhorse.
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Strong >
Iblis leaves east riding a warhorse.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]11963
A gray palfrey prances skittishly nearby, being ridden by you.
Iblis of Arafel is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong >
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]11962
A gray palfrey prances skittishly nearby, being ridden by you.
Iblis has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Strong >
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]12638
A gray palfrey prances skittishly nearby, being ridden by you.
Iblis has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong >
Iblis leaves west riding a warhorse.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]12637
A gray palfrey prances skittishly nearby, being ridden by you.
Iblis of Arafel is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]12632
A gray palfrey prances skittishly nearby, being ridden by you.
A darkhound is here, howling.
A huge darkhound is here, drooling and snarling.
Iblis has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong >
Iblis says 'not past'
Steg narrates 'i didnt loot fong'

Cancelled.
Iblis leaves south riding a warhorse.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]12631
A gray palfrey prances skittishly nearby, being ridden by you.
The blight bear stands on its haunches, roaring madly.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Beaten MV:Strong >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]12630
A gray palfrey prances skittishly nearby, being ridden by you.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]12623
A gray palfrey prances skittishly nearby, being ridden by you.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Beaten MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]12652
A gray palfrey prances skittishly nearby, being ridden by you.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Strong > Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]11996
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Strong > The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]11995
A gray palfrey prances skittishly nearby, being ridden by you.
The blight bear stands on its haunches, roaring madly.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Beaten MV:Strong >
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]12598
A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Beaten MV:Strong >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]12652
A gray palfrey prances skittishly nearby, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Beaten MV:Tiring >
Iblis narrates 'incoming'
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]11993
A gray palfrey prances skittishly nearby, being ridden by you.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Tiring > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]12612
A gray palfrey prances skittishly nearby, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Beaten MV:Tiring >

A Ko'bal trolloc tickles your right leg with his pierce.
A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Tiring - a Ko'bal trolloc: Scratched >

*Decrepit* has arrived from the south.

* R HP:Beaten MV:Tiring - a Ko'bal trolloc: Scratched > No way! You're fighting for
your life!

* R HP:Beaten MV:Tiring - a Ko'bal trolloc: Scratched >
You try to scythe a Ko'bal trolloc, but he deflects the blow.
A Ko'bal trolloc barely tickles your right leg with his pierce.
You wish that your wounds would stop BLEEDING so much!

*Decrepit* leaves west.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - a Ko'bal trolloc: Scratched > No way! You're fighting for
your life!

* R HP:Beaten MV:Tiring - a Ko'bal trolloc: Scratched >
PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - a Ko'bal trolloc: Scratched >
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - a Ko'bal f

He got in :(

Fun pk

To be honest the best bit is watching Ib and Harambe fight each other!

And by look after Steg I meant use you to buff all the things :)

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