thank you again for involved parties
* HP:Beaten MV:Tiring >
nar hitting
You narrate 'hitting'
w
* HP:Beaten MV:Tiring >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Beaten MV:Tiring >
s
q
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Benjain* is resting here, riding a warhorse.
*Ominas* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
*Ominas* tries to slash Loomis, but he parries successfully.
* HP:Beaten MV:Tiring > [k warhorse]
*Benjain* intercepts your attack on his mount.
You tickle *Benjain*'s left foot with your blast.
* HP:Beaten MV:Tiring - Benjain: Critical >
Loomis pierces *Ominas*'s body hard.
cw
* HP:Beaten MV:Tiring - Benjain: Critical >
f
[change mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Tiring - Benjain: Critical >
You panic and attempt to flee!
q
q
A Shienaran forestscout joins Benjain's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
Ragan barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout slashes Loomis's body very hard.
A Shienaran forestscout slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout tries to slash Loomis, but he deflects the blow.
*Benjain* draws a wickedly scythed longsword from a studded leather belt with a crossed swords
buckle with a flash of steel.
*Benjain* wields a wickedly scythed longsword in a two-handed grip.
*Benjain* scythes your body.
You wish that your wounds would stop BLEEDING so much!
Loomis tries to pierce *Ominas*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
Loomis panics, and attempts to flee!
Loomis leaves south.
You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
[k warhorse]
They aren't here.
* HP:Critical MV:Tiring > [k warhorse]
They aren't here.
* HP:Critical MV:Tiring >
9
9
n
n
e
[k human]
They aren't here.
* HP:Critical MV:Tiring >
[k human]
They aren't here.
* HP:Critical MV:Tiring > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [2]
Belphegor the Little Ugly is standing here.
* HP:Critical MV:Tiring > Alas, you cannot go that way...
* HP:Critical MV:Tiring > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
nar ouch
* HP:Critical MV:Tiring >
e
You narrate 'ouch'
* HP:Critical MV:Tiring >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Belphegor has arrived from the west.
* HP:Critical MV:Tiring >
nar fuckin low crit
0
9
You narrate 'fuckin low crit'
* HP:Critical MV:Tiring >
[where ]
Players in your Zone
--------------------
Belphegor - The Blight
Penetrator - The Blight
* HP:Critical MV:Tiring > Belphegor narrates 'nod'
[k human]
They aren't here.
* HP:Critical MV:Tiring >
nar damn hps
lo
A shrill piercing scream reverberates through the area.
You narrate 'damn hps'
9
* HP:Critical MV:Tiring >
0
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Belphegor the Little Ugly is standing here.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
9
* HP:Critical MV:Tiring > [k human]
They aren't here.
sc
* HP:Critical MV:Tiring >
[where ]
Players in your Zone
--------------------
Belphegor - The Blight
Penetrator - The Blight
9
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > You have 52(398) hit and 141(219) movement points.
You have scored 60248767 experience points and 300 quest points.
You need 3251233 exp to level and 100 qp to rank.
You have amassed 70 Turn points to date.
You have played 23 days and 9 hours (real time).
This ranks you as Penetrator the Abhorrent Dogface [Ahf'frait 5] (Level 41).
You are standing.
* HP:Critical MV:Tiring >
[k human]
They aren't here.
* HP:Critical MV:Tiring >
9
9
[k human]
They aren't here.
* HP:Critical MV:Tiring >
[k human]
They aren't here.
* HP:Critical MV:Tiring >
nar im orch ent with belfg
0
You narrate 'im orch ent with belfg'
9
* HP:Critical MV:Tiring >
[where ]
Players in your Zone
--------------------
Belphegor - The Blight
Penetrator - The Blight
0
* HP:Critical MV:Tiring > [k human]
They aren't here.
9
* HP:Critical MV:Tiring >
0
[where ]
Players in your Zone
--------------------
Belphegor - The Blight
Penetrator - The Blight
9
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Belphegor - The Blight
Penetrator - The Blight
* HP:Critical MV:Tiring > [k human]
They aren't here.
0
9
* HP:Critical MV:Tiring >
9
[where ]
Players in your Zone
--------------------
Belphegor - The Blight
Penetrator - The Blight
* HP:Critical MV:Tiring >
[k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
0
9
* HP:Critical MV:Tiring >
9
0
[where ]
Players in your Zone
--------------------
Belphegor - The Blight
Penetrator - The Blight
9
* HP:Critical MV:Tiring >
[k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Belphegor - The Blight
Penetrator - The Blight
* HP:Critical MV:Tiring > [k human]
They aren't here.
who
9
* HP:Critical MV:Tiring >
Players
-------
Moldred the Dark Master [Ghar'ghael Master] (Idle)
Belphegor the Little Ugly [Dhai'mon]
Penetrator the Abhorrent Dogface [Ahf'frait]
3 Loomis is as strong as ten grinches, plus two! [Ko'bal Master]
4 players displayed.
* HP:Critical MV:Tiring >
[k human]
They aren't here.
* HP:Critical MV:Tiring >
0
[where ]
Players in your Zone
--------------------
Belphegor - The Blight
Penetrator - The Blight
* HP:Critical MV:Tiring >
Loomis narrates 'on him 1n'
* HP:Critical MV:Tiring >
w
Loomis narrates 'vash'
s
w
* HP:Critical MV:Tiring >
9
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Tiring >
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Tiring > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
Belphegor the Little Ugly is here, fighting Vash.
Loomis is as strong as ten grinches, plus two! is here, fighting Vash.
*Vash* is here, fighting Loomis mending a weapon, riding a warhorse.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Critical MV:Tiring > [k human]
You blast *Vash*'s body very hard.
* HP:Critical MV:Tiring - Loomis: Wounded - Vash: Battered >
You blast *Vash*'s body.
Belphegor tries to blast *Vash*, but he parries successfully.
Loomis pierces *Vash*'s body hard.
* HP:Critical MV:Tiring - Loomis: Wounded - Vash: Battered >
b
[bash ]
-
*Vash* panics, and attempts to flee!
=
+*
*+
Belphegor tries to blast *Vash*, but he deflects the blow.
*Vash* tries to lance Loomis, but he parries successfully.
Loomis barely pierces *Vash*'s right leg.
*Vash* panics, and attempts to flee!
Loomis barely pierces *Vash*'s head.
=-
*Vash* leaves south riding a warhorse.
-
=
They're not here anymore!
* HP:Beaten MV:Tiring >
9
9
0
[k human]
They aren't here.
9
0
* HP:Beaten MV:Tiring >
*Dalan* has arrived from the east, riding a Domani razor.
A rat has arrived from the east.
[k human]
You try to blast *Dalan*, but he parries successfully.
Loomis tries to pierce *Dalan*, but he parries successfully.
9
* HP:Beaten MV:Tiring - Dalan: Battered > [where ]
Players in your Zone
--------------------
Penetrator - Walking Through the Orchard
Belphegor - Walking Through the Orchard
Loomis - Walking Through the Orchard
You catch the scent of horses nearby.
* HP:Beaten MV:Tiring - Dalan: Battered > Loomis pierces *Dalan*'s body hard.
*Dalan* pounds your body.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Dalan*, but he parries successfully.
[k human]
You do the best you can!
* HP:Critical MV:Tiring - Dalan: Beaten > [where ]
Players in your Zone
--------------------
Penetrator - Walking Through the Orchard
Belphegor - Walking Through the Orchard
Loomis - Walking Through the Orchard
You catch the scent of horses nearby.
b
* HP:Critical MV:Tiring - Dalan: Beaten > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Dalan: Beaten >
Belphegor tries to blast *Dalan*, but he parries successfully.
[bash ]
*Dalan* panics, and attempts to flee!
-
Loomis narrates 'of course'
=
*Dalan* leaves south riding a Domani razor.
+*
*
+=
-
-
*Dalan* has arrived from the south, riding a Domani razor.
Loomis tries to pierce *Dalan*, but he parries successfully.
=
Your bash at *Dalan* sends him sprawling!
* HP:Critical MV:Tiring - Loomis: Wounded - Dalan: Beaten >
You blast *Dalan*'s left leg.
Loomis pierces *Dalan*'s right leg.
* HP:Critical MV:Tiring - Loomis: Wounded - Dalan: Beaten >
Belphegor blasts *Dalan*'s right leg.
cp
* HP:Critical MV:Tiring - Loomis: Wounded - Dalan: Beaten >
9
[change mood berserk]
Mood changed to: Berserk
* HP:Critical MV:Tiring - Loomis: Wounded - Dalan: Beaten > [k human]
You do the best you can!
9
* HP:Critical MV:Tiring - Loomis: Wounded - Dalan: Beaten >
You blast *Dalan*'s body very hard.
Loomis pierces *Dalan*'s body extremely hard.
* HP:Critical MV:Tiring - Loomis: Wounded - Dalan: Critical >
9
[k human]
You do the best you can!
Loomis narrates 'nice bash'
9
* HP:Critical MV:Tiring - Loomis: Wounded - Dalan: Critical >
[k human]
You do the best you can!
*Ominas* has arrived from the south, riding a warhorse.
9
* HP:Critical MV:Tiring - Loomis: Wounded - Dalan: Critical > [k human]
You do the best you can!
*Ominas* barely slashes Belphegor's left arm.
9
9
* HP:Critical MV:Tiring - Loomis: Wounded - Dalan: Critical >
*Ominas* tickles Belphegor's body with his slash.
Belphegor blasts *Dalan*'s head very hard.
You blast *Dalan*'s left leg very hard.
Loomis pierces *Dalan*'s right arm.
* HP:Critical MV:Tiring - Loomis: Wounded - Dalan: Critical > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Loomis: Wounded - Dalan: Critical > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Loomis: Wounded - Dalan: Critical >
[k human]
You do the best you can!
n
n
* HP:Critical MV:Tiring - Loomis: Wounded - Dalan: Critical >
*Dalan* panics, and attempts to flee!
No way! You're fighting for your life!
* HP:Critical MV:Tiring - Loomis: Wounded - Dalan: Critical >
n
No way! You're fighting for your life!
n
* HP:Critical MV:Tiring - Loomis: Wounded - Dalan: Critical >
You blast *Dalan*'s body hard.
*Dalan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Dalan*'s death cry.
Belphegor tries to blast *Ominas*, but he deflects the blow.
*Vash* has arrived from the south, riding a warhorse.
Loomis tries to pierce *Vash*, but he deflects the blow.
* HP:Critical MV:Tiring > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [2]
* HP:Critical MV:Tiring > Alas, you cannot go that way...
* HP:Critical MV:Tiring >
e
e
cb
cb
cb
cb
cb
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Tiring > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > [change mood brave]
You try to calm down, but can't.
* HP:Critical MV:Tiring > [change mood brave]
You try to calm down, but can't.
* HP:Critical MV:Tiring > [change mood brave]
You try to calm down, but can't.
cb
* HP:Critical MV:Tiring >
cb
[change mood brave]
You try to calm down, but can't.
cb
* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
cb
* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
* HP:Critical MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
4
* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
after this nothing happens as LOOMis and I have to rent
but for 45 mins there was lots of running and people being crit
that was some fun pk
-
- Posts: 88
- Joined: Thu Sep 29, 2016 8:02 am
Re: that was some fun pk
here is another snippet
9
* HP:Wounded MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Shadowing a Road
You catch a faint scent of a horse nearby.
9
* HP:Wounded MV:Strong > [k human]
They aren't here.
9
9
* HP:Wounded MV:Strong >
*Atlan* has arrived from the west, riding a bloodstock stallion.
[k human]
You try to blast *Atlan*, but he deflects the blow.
* HP:Wounded MV:Strong - Atlan: Wounded > [k human]
You do the best you can!
* HP:Wounded MV:Strong - Atlan: Wounded > [k human]
You do the best you can!
* HP:Wounded MV:Strong - Atlan: Wounded > [k human]
You do the best you can!
* HP:Wounded MV:Strong - Atlan: Wounded >
b
You try to blast *Atlan*, but he parries successfully.
A shivering tree tries to hit Atlan, but he deflects the blow.
A shivering tree joins a shivering tree's fight!
[bash ]
-
=+
*
*
*Atlan* sends you sprawling with a powerful bash!
* HP:Wounded MV:Strong - Atlan: Wounded >
A shivering tree barely hits Atlan's body.
A shivering tree tickles Atlan's body with its hit.
*Atlan* slices your left leg.
b
* HP:Wounded MV:Strong - Atlan: Battered >
A shivering tree tries to hit Atlan, but he deflects the blow.
A shivering tree tries to hit Atlan, but he deflects the blow.
*Atlan* slices your left leg.
* HP:Battered MV:Strong - Atlan: Battered >
[bash ]
-
=+
A shivering tree tries to hit Atlan, but he deflects the blow.
A shivering tree tickles Atlan's body with its hit.
*
*+
=-
-
=
Your bash at *Atlan* sends him sprawling!
* HP:Battered MV:Strong - Atlan: Battered >
0
A shivering tree barely hits Atlan's head.
A shivering tree tickles Atlan's right foot with its hit.
You blast *Atlan*'s right arm extremely hard.
9
* HP:Battered MV:Strong - Atlan: Battered >
b
[where ]
Players in your Zone
--------------------
Penetrator - Shadowing a Road
You catch a faint scent of a horse nearby.
* HP:Battered MV:Strong - Atlan: Battered >
[k human]
You do the best you can!
* HP:Battered MV:Strong - Atlan: Battered > [bash ]
They already seem to be stunned.
* HP:Battered MV:Strong - Atlan: Battered >
b
[bash ]
They already seem to be stunned.
* HP:Battered MV:Strong - Atlan: Battered >
b
A shivering tree barely hits Atlan's body.
A shivering tree hits Atlan's right arm.
You blast *Atlan*'s body extremely hard.
*Atlan* panics, and attempts to flee!
* HP:Battered MV:Strong - Atlan: Battered >
[bash ]
They already seem to be stunned.
* HP:Battered MV:Strong - Atlan: Battered >
b
[bash ]
They already seem to be stunned.
* HP:Battered MV:Strong - Atlan: Battered >
b
*Atlan* panics, and attempts to flee!
* HP:Battered MV:Strong - Atlan: Battered >
A shivering tree tries to hit Atlan, but he parries successfully.
A shivering tree tries to hit Atlan, but he deflects the blow.
You blast *Atlan*'s right leg.
[bash ]
-
*Atlan* leaves west riding a bloodstock stallion.
=+
*
*+
w
1
=
-Cancelled.
Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
*Atlan* is standing here, riding a bloodstock stallion.
* HP:Battered MV:Strong > *Atlan* slices your body.
[bash h.human]
-
=+
*
*+
=-
-
*Atlan* slices your right leg.
=
Your bash at *Atlan* sends him sprawling!
* HP:Battered MV:Strong - Atlan: Beaten >
cb
0
[change mood brave]
Mood changed to: Brave
* HP:Battered MV:Strong - Atlan: Beaten >
[where ]
Players in your Zone
--------------------
Penetrator - Shadowing a Road
You catch a faint scent of a horse nearby.
cp
* HP:Battered MV:Strong - Atlan: Beaten >
9
[change mood berserk]
Mood changed to: Berserk
* HP:Battered MV:Strong - Atlan: Beaten >
9
You blast *Atlan*'s left leg.
The day has begun.
[k human]
You do the best you can!
* HP:Battered MV:Fresh - Atlan: Beaten >
[k human]
You do the best you can!
* HP:Battered MV:Fresh - Atlan: Beaten >
You blast *Atlan*'s right leg hard.
* HP:Battered MV:Fresh - Atlan: Beaten >
You blast *Atlan*'s body very hard.
*Atlan* panics, and attempts to flee!
* HP:Battered MV:Fresh - Atlan: Beaten >
*Atlan* leaves south riding a bloodstock stallion.
* HP:Battered MV:Fresh >
e
9
9
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Battered MV:Full >
[k human]
They aren't here.
cb
* HP:Battered MV:Full > [k human]
They aren't here.
cb
cb
* HP:Battered MV:Full >
[change mood brave]
You try to calm down, but can't.
* HP:Battered MV:Full >
[change mood brave]
You try to calm down, but can't.
cb
* HP:Battered MV:Full > [change mood brave]
You try to calm down, but can't.
cb
cb
* HP:Battered MV:Full >
[change mood brave]
You try to calm down, but can't.
* HP:Battered MV:Full >
cb
[change mood brave]
You try to calm down, but can't.
cb
* HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
cb
* HP:Battered MV:Full >
*Atlan* has arrived from the west, riding a bloodstock stallion.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
4
* HP:Battered MV:Full >
0
*Atlan* tickles your right foot with his slice.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
9
* HP:Battered MV:Full - Atlan: Beaten > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
* HP:Battered MV:Full - Atlan: Beaten > [change wimpy 0]
You won't flee from any fight now.
b
* HP:Battered MV:Full - Atlan: Beaten > [where ]
Players in your Zone
--------------------
Penetrator - Shadowing a Road
You catch a faint scent of a horse nearby.
* HP:Battered MV:Full - Atlan: Beaten >
*Atlan* panics, and attempts to flee!
[k human]
You do the best you can!
* HP:Battered MV:Full - Atlan: Beaten > [bash ]
-
=
*Atlan* leaves south riding a bloodstock stallion.
+
s
1
*
Cancelled.
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
*Atlan* is standing here, riding a bloodstock stallion.
* HP:Battered MV:Full > *Atlan* slices your left leg.
[bash h.human]
-=
+*
*Atlan* slices your body.
*+=
-
-=
Your bash at *Atlan* sends him sprawling!
*Atlan* panics, and attempts to flee!
* HP:Battered MV:Full - Atlan: Beaten >
9
You blast *Atlan*'s right arm very hard.
[k human]
You do the best you can!
9
* HP:Battered MV:Full - Atlan: Beaten >
9
[k human]
You do the best you can!
9
* HP:Battered MV:Full - Atlan: Beaten >
9
[k human]
You do the best you can!
9
* HP:Battered MV:Full - Atlan: Beaten > [k human]
You do the best you can!
9
* HP:Battered MV:Full - Atlan: Beaten >
[k human]
You do the best you can!
* HP:Battered MV:Full - Atlan: Beaten >
*Atlan* leaves east riding a bloodstock stallion.
*Atlan* has arrived from the east, riding a bloodstock stallion.
[k human]
You try to blast *Atlan*, but he parries successfully.
9
* HP:Battered MV:Full - Atlan: Beaten > [k human]
You do the best you can!
9
* HP:Battered MV:Full - Atlan: Beaten >
*Atlan* slices your right arm hard.
You try to blast *Atlan*, but he parries successfully.
[k human]
You do the best you can!
* HP:Battered MV:Full - Atlan: Beaten >
[k human]
You do the best you can!
b
* HP:Battered MV:Full - Atlan: Beaten >
*Atlan* panics, and attempts to flee!
[bash ]
-
=
+*
*Atlan* leaves north riding a bloodstock stallion.
*
+
9
9
9
=-
9
9
Cancelled.
[k human]
They aren't here.
9
* HP:Battered MV:Full > [k human]
They aren't here.
9
9
* HP:Battered MV:Full >
9
[k human]
They aren't here.
9
9
* HP:Battered MV:Full >
[k human]
They aren't here.
9
* HP:Battered MV:Full > [k human]
They aren't here.
9
* HP:Battered MV:Full > [k human]
They aren't here.
9
* HP:Battered MV:Full > [k human]
They aren't here.
9
* HP:Battered MV:Full >
[k human]
They aren't here.
9
* HP:Battered MV:Full > [k human]
They aren't here.
0
* HP:Battered MV:Full > [k human]
They aren't here.
9
* HP:Battered MV:Full >
0
[k human]
They aren't here.
9
* HP:Battered MV:Full > [k human]
They aren't here.
* HP:Battered MV:Full >
[k human]
They aren't here.
9
* HP:Battered MV:Full > [k human]
They aren't here.
9
* HP:Battered MV:Full > [k human]
They aren't here.
w
* HP:Battered MV:Full > [k human]
They aren't here.
9
* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - A Winding Road
You catch a faint scent of a horse nearby.
1
* HP:Battered MV:Full > *Atlan* has arrived from the west, riding a bloodstock stallion.
[k human]
You try to blast *Atlan*, but he deflects the blow.
* HP:Battered MV:Full - Atlan: Beaten > [where ]
Players in your Zone
--------------------
Penetrator - A Winding Road
You catch a faint scent of a horse nearby.
* HP:Battered MV:Full - Atlan: Beaten >
[k human]
You do the best you can!
* HP:Battered MV:Full - Atlan: Beaten > *Atlan* tickles your body with his slice.
You try to blast *Atlan*, but he deflects the blow.
[k human]
You do the best you can!
* HP:Battered MV:Full - Atlan: Beaten > [k human]
You do the best you can!
* HP:Battered MV:Full - Atlan: Beaten > No way! You're fighting for your life!
* HP:Battered MV:Full - Atlan: Beaten >
[k human]
You do the best you can!
* HP:Battered MV:Full - Atlan: Beaten > [bash h.human]
Crush narrates 'coming'
-
=+
*
*+
=-
*Atlan* sends you sprawling with a powerful bash!
* HP:Battered MV:Full - Atlan: Beaten >
b
*Atlan* slices your left leg hard.
* HP:Battered MV:Full - Atlan: Beaten >
*Atlan* slices your body hard.
* HP:Battered MV:Full - Atlan: Beaten >
[bash ]
-
=+
*
*+
=-
-=
Your bash at *Atlan* sends him sprawling!
* HP:Battered MV:Full - Atlan: Beaten >
nar 1s s shiveringds he beat
b
You blast *Atlan*'s body extremely hard.
*Atlan* panics, and attempts to flee!
You narrate '1s s shiveringds he beat'
* HP:Battered MV:Full - Atlan: Critical >
[bash ]
-
=+
*Atlan* leaves west riding a bloodstock stallion.
*
w
*+
9
s
s
=Cancelled.
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
A Shienaran scout blends into the surroundings here.
* HP:Battered MV:Full > [k human]
They aren't here.
9
b
* HP:Battered MV:Full >
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
* HP:Battered MV:Full > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
* HP:Battered MV:Full > [k human]
They aren't here.
* HP:Battered MV:Full > [bash ]
Bash who?
* HP:Battered MV:Full >
scan u
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* HP:Battered MV:Full >
alias q k atlan
q
q
Ok.
0
* HP:Battered MV:Full >
[k atlan]
They aren't here.
q
* HP:Battered MV:Full > [k atlan]
They aren't here.
* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Crush - Road to Tarwin's Gap
Penetrator - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.
* HP:Battered MV:Full > [k atlan]
They aren't here.
s
s
* HP:Battered MV:Full >
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
* HP:Battered MV:Full >
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
A Shienaran scout blends into the surroundings here.
e
* HP:Battered MV:Full >
e
q
b
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
* HP:Battered MV:Full >
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* HP:Battered MV:Full >
[k atlan]
They aren't here.
* HP:Battered MV:Full > [bash ]
Bash who?
n
* HP:Battered MV:Full >
n
w
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
w
* HP:Battered MV:Strong >
0
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
A Shienaran scout blends into the surroundings here.
* HP:Battered MV:Strong > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
* HP:Battered MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
* HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - In the Remains of a Crumbling Tower
Crush - A Makeshift Bridge
You catch a faint scent of a horse nearby.
* HP:Battered MV:Strong >
scan u
q
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
q
* HP:Battered MV:Strong >
[k atlan]
They aren't here.
* HP:Battered MV:Strong > [k atlan]
They aren't here.
q
q
* HP:Battered MV:Strong >
[k atlan]
They aren't here.
* HP:Battered MV:Strong >
[k atlan]
They aren't here.
9
9
* HP:Battered MV:Strong >
0
[k human]
They aren't here.
9
* HP:Battered MV:Strong >
[k human]
They aren't here.
9
* HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Crush - The Dusty Road
Penetrator - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.
9
* HP:Battered MV:Strong > [k human]
They aren't here.
0
* HP:Battered MV:Strong > [k human]
They aren't here.
9
9
* HP:Battered MV:Strong >
[k human]
They aren't here.
* HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Crush - The Dusty Road
Penetrator - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.
* HP:Battered MV:Strong >
scan u
0
9
*Atlan* has arrived from the north, riding a bloodstock stallion.
[k human]
You try to blast *Atlan*, but he deflects the blow.
9
* HP:Battered MV:Fresh - Atlan: Beaten >
9
[k human]
You do the best you can!
* HP:Battered MV:Fresh - Atlan: Beaten > A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
b
* HP:Battered MV:Fresh - Atlan: Beaten > [where ]
Players in your Zone
--------------------
Crush - The Dusty Road
Penetrator - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.
* HP:Battered MV:Fresh - Atlan: Beaten > [k human]
You do the best you can!
* HP:Battered MV:Fresh - Atlan: Beaten >
*Atlan* panics, and attempts to flee!
[k human]
You do the best you can!
* HP:Battered MV:Fresh - Atlan: Beaten > [k human]
You do the best you can!
* HP:Battered MV:Fresh - Atlan: Beaten > [bash ]
*Atlan* leaves north riding a bloodstock stallion.
-
=+
*
*
+=-
-
=
They're not here anymore!
* HP:Battered MV:Fresh >
0
9
[where ]
Players in your Zone
--------------------
Crush - The Dusty Road
Penetrator - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.
0
9
* HP:Battered MV:Fresh >
[k human]
They aren't here.
* HP:Battered MV:Fresh >
9
[where ]
Players in your Zone
--------------------
Crush - The Dusty Road
Penetrator - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.
9
* HP:Battered MV:Fresh > [k human]
They aren't here.
0
* HP:Battered MV:Fresh > [k human]
They aren't here.
9
* HP:Battered MV:Fresh >
[k human]
They aren't here.
* HP:Battered MV:Fresh > [where ]
Players in your Zone
--------------------
Crush - Fork Before a Crumbling Tower
Penetrator - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.
* HP:Battered MV:Fresh > [k human]
They aren't here.
e
e
* HP:Battered MV:Fresh >
9
*Atlan* has arrived from the north, riding a bloodstock stallion.
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
* HP:Battered MV:Full >
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
A Shienaran scout blends into the surroundings here.
* HP:Battered MV:Full > [k human]
They aren't here.
* HP:Battered MV:Full >
w
w
9
scan u
A black messenger pigeon has arrived from the north.
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
*Atlan* is standing here, riding a bloodstock stallion.
b
* HP:Battered MV:Full >
*Atlan* slices your left leg.
No way! You're fighting for your life!
* HP:Battered MV:Full - Atlan: Beaten > [k human]
You do the best you can!
* HP:Battered MV:Full - Atlan: Beaten > * HP:Battered MV:Full - Atlan: Beaten >
[bash ]
-
=+
*
*+
=-
You dodge a bash from *Atlan* who loses his balance and falls!
-
=
Your bash at *Atlan* sends him sprawling!
*Atlan* panics, and attempts to flee!
* HP:Battered MV:Full - Atlan: Beaten >
You blast *Atlan*'s right arm extremely hard.
* HP:Battered MV:Full - Atlan: Critical >
nar 1e commy
0
*Atlan* leaves west riding a bloodstock stallion.
9
* HP:Battered MV:Full >
0
You narrate '1e commy'
9
* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Crush - A Winding Road
Penetrator - Amongst the Rubble
You catch a faint scent of a horse nearby.
* HP:Battered MV:Full > [k human]
They aren't here.
w
* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Crush - A Winding Road
Penetrator - Amongst the Rubble
You catch a faint scent of a horse nearby.
9
* HP:Battered MV:Full >
[k human]
They aren't here.
* HP:Battered MV:Full > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
* HP:Battered MV:Full > [k human]
They aren't here.
scan u
* HP:Battered MV:Full >
*Atlan* is standing here, riding a bloodstock stallion.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* HP:Battered MV:Full >
u
q
b
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
*Atlan* is standing here, riding a bloodstock stallion.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* HP:Battered MV:Full >
[k atlan]
You blast *Atlan*'s head.
*Atlan* panics, and attempts to flee!
* HP:Battered MV:Full - Atlan: Critical > [bash ]
-
cw
=
The Shienaran commander bellows 'wT^ cx`KsJRc EBq^oDfyQr GHtgd T]g AD[ VcC KHPDK[h'
The Shienaran commander bellows 'Isbd] oHP RlG@ vHN\s p^nYJnL^ba GaH Yct@ EWqN`@si'
The Shienaran commander hacks your left hand hard.
f
q
+*
q
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Full - Atlan: Critical > You panic and attempt to flee!
You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Crush the Rabid Hunter is standing here.
[k atlan]
They aren't here.
* HP:Battered MV:Full > [k atlan]
They aren't here.
q
q
* HP:Battered MV:Full >
q
[k atlan]
They aren't here.
cb
* HP:Battered MV:Full >
[k atlan]
They aren't here.
u
* HP:Battered MV:Full > [k atlan]
They aren't here.
q
* HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave
b
* HP:Battered MV:Full > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
*Atlan* is standing here, riding a bloodstock stallion.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* HP:Battered MV:Full >
[k atlan]
You try to blast *Atlan*, but he deflects the blow.
* HP:Battered MV:Full - Atlan: Critical > [bash ]
-
=
*Atlan* slices your right leg.
A sergeant joins Atlan's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander hacks your body.
+
*Atlan* panics, and attempts to flee!
*
The Shienaran commander bellows 'aVD Oi]znFaT _VtFiYJApY mNcP\ oB_ Lly [rM ATDp[fJ'
The Shienaran commander bellows '_rcrp kC? qEfc KJODj _TJKXG?fJN Xsr FWib FVRJNIHu'
*
+=
-
*Atlan* leaves down riding a bloodstock stallion.
*Atlan* has arrived from below, riding a bloodstock stallion.
*Atlan* slices your right arm hard.
-
=
Your bash at *Atlan* sends him sprawling!
*Atlan* panics, and attempts to flee!
* HP:Beaten MV:Full - a sergeant: Healthy >
You blast a sergeant's right arm very hard.
The Shienaran commander hacks your body.
The grizzled veteran tickles your left leg with his crush.
The grizzled veteran barely crushes your body.
The grizzled veteran blasts your head.
You wish that your wounds would stop BLEEDING so much!
The grizzled veteran barely blasts your body.
You wish that your wounds would stop BLEEDING so much!
A sergeant slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Full - a sergeant: Scratched >
nar bashed commy
cw
f
You narrate 'bashed commy'
* HP:Beaten MV:Full - a sergeant: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Full - a sergeant: Scratched > PANIC! You couldn't escape!
* HP:Beaten MV:Full - a sergeant: Scratched >
q
[k atlan]
You do the best you can!
f
q
* HP:Beaten MV:Full - a sergeant: Scratched >
*Atlan* leaves down riding a bloodstock stallion.
q
* HP:Beaten MV:Full - a sergeant: Scratched >
You try to blast a sergeant, but he parries successfully.
The Shienaran commander hacks your body hard.
You wish that your wounds would stop BLEEDING so much!
The grizzled veteran tickles your left leg with his crush.
You wish that your wounds would stop BLEEDING so much!
The grizzled veteran barely tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!
The grizzled veteran blasts your left leg.
You wish that your wounds would stop BLEEDING so much!
The grizzled veteran blasts your right arm.
You wish that your wounds would stop BLEEDING so much!
A sergeant barely slashes your left foot.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - a sergeant: Scratched >
You panic and attempt to flee!
You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
*Atlan* is here, fighting Crush, riding a bloodstock stallion.
Crush the Rabid Hunter is here, fighting Atlan.
[k atlan]
You blast *Atlan*'s right leg hard.
* HP:Critical MV:Full - Crush: Scratched - Atlan: Critical > [k atlan]
You do the best you can!
q
q
* HP:Critical MV:Full - Crush: Scratched - Atlan: Critical >
[k atlan]
You do the best you can!
cp
* HP:Critical MV:Full - Crush: Scratched - Atlan: Critical >
[k atlan]
You do the best you can!
* HP:Critical MV:Full - Crush: Scratched - Atlan: Critical >
q
[change mood berserk]
Mood changed to: Berserk
q
* HP:Critical MV:Full - Crush: Scratched - Atlan: Critical >
You blast *Atlan*'s body hard.
You try to blast *Atlan*, but he parries successfully.
q
* HP:Critical MV:Full - Crush: Scratched - Atlan: Critical > *Atlan* leaves north riding a
bloodstock stallion.
[k atlan]
They aren't here.
q
* HP:Critical MV:Full > [k atlan]
They aren't here.
q
* HP:Critical MV:Full > [k atlan]
They aren't here.
q
* HP:Critical MV:Full > [k atlan]
They aren't here.
* HP:Critical MV:Full > [k atlan]
They aren't here.
* HP:Critical MV:Full >
s
*Atlan* has arrived from the north, riding a bloodstock stallion.
[k atlan]
You try to blast *Atlan*, but he parries successfully.
s
* HP:Critical MV:Full - Atlan: Critical >
Crush sends *Atlan* sprawling with a powerful bash!
*Atlan* panics, and attempts to flee!
* HP:Critical MV:Full - Atlan: Critical > No way! You're fighting for your life!
* HP:Critical MV:Full - Atlan: Critical > No way! You're fighting for your life!
* HP:Critical MV:Full - Atlan: Critical >
q
q
Crush blasts *Atlan*'s body hard.
You blast *Atlan*'s head.
*Atlan* is mortally wounded, and will die soon, if not aided.
* HP:Critical MV:Full - Atlan: Critical >
[k atlan]
You do the best you can!
q
* HP:Critical MV:Full - Atlan: Critical > You blast *Atlan*'s head very hard.
*Atlan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Atlan*'s death cry.
[k atlan]
They aren't here.
* HP:Critical MV:Full >
[k atlan]
They aren't here.
* HP:Critical MV:Full >
nar nods
cb
cb
You narrate 'nods'
cb
* HP:Critical MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
* HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
* HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
4
* HP:Critical MV:Full >
lo
[change wimpy 0]
You won't flee from any fight now.
* HP:Critical MV:Full >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
The corpse of Atlan is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Crush the Rabid Hunter is standing here.
* HP:Critical MV:Full >
Crush narrates 'haha'
* HP:Critical MV:Full >
rem axe
You stop using a bronze headed war axe.
draw
* HP:Critical MV:Full >
You try to quietly draw a dagger from a dark, hooded cloak.
scalp
* HP:Critical MV:Full >
You lean over and sever the bloody head from the corpse of Atlan.
* HP:Critical MV:Full >
sheath
You sheath a dagger into a dark, hooded cloak.
wi axe
* HP:Critical MV:Full >
You wield a bronze headed war axe with both hands.
* HP:Critical MV:Full >
exam corpse
i
snic
It is the corpse of Atlan.
When you look inside, you see:
corpse (here) :
a pair of lissome leather boots with metal capped toes
a pair of thick, gold-plated greaves
a belt pack
a water skin
a belt with a buckle of cuendillar
a scimitar with a hilt of twisted iron
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a bright red robe
a tunic of finely-crafted chain
[2] a shimmering pendant of obsidian
a strange, insectoid helm
[2] a jade signet ring
a mirrored lantern
Crush gets a pair of lissome leather boots with metal capped toes from the corpse of Atlan.
Crush gets a pair of thick, gold-plated greaves from the corpse of Atlan.
Crush gets a belt pack from the corpse of Atlan.
Crush gets a water skin from the corpse of Atlan.
Crush gets a belt with a buckle of cuendillar from the corpse of Atlan.
Crush gets a scimitar with a hilt of twisted iron from the corpse of Atlan.
Crush gets a silver Kandori wristcuff from the corpse of Atlan.
Crush gets a silver Kandori wristcuff from the corpse of Atlan.
Crush gets a sturdy pair of full leather gauntlets from the corpse of Atlan.
Crush gets a pair of riveted chainmail sleeves from the corpse of Atlan.
Crush gets a bright red robe from the corpse of Atlan.
Crush gets a tunic of finely-crafted chain from the corpse of Atlan.
Crush gets a shimmering pendant of obsidian from the corpse of Atlan.
Crush gets a shimmering pendant of obsidian from the corpse of Atlan.
Crush gets a strange, insectoid helm from the corpse of Atlan.
Crush gets a jade signet ring from the corpse of Atlan.
Crush gets a jade signet ring from the corpse of Atlan.
Crush gets a mirrored lantern from the corpse of Atlan.
* HP:Critical MV:Full > You are carrying:
9
* HP:Wounded MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Shadowing a Road
You catch a faint scent of a horse nearby.
9
* HP:Wounded MV:Strong > [k human]
They aren't here.
9
9
* HP:Wounded MV:Strong >
*Atlan* has arrived from the west, riding a bloodstock stallion.
[k human]
You try to blast *Atlan*, but he deflects the blow.
* HP:Wounded MV:Strong - Atlan: Wounded > [k human]
You do the best you can!
* HP:Wounded MV:Strong - Atlan: Wounded > [k human]
You do the best you can!
* HP:Wounded MV:Strong - Atlan: Wounded > [k human]
You do the best you can!
* HP:Wounded MV:Strong - Atlan: Wounded >
b
You try to blast *Atlan*, but he parries successfully.
A shivering tree tries to hit Atlan, but he deflects the blow.
A shivering tree joins a shivering tree's fight!
[bash ]
-
=+
*
*
*Atlan* sends you sprawling with a powerful bash!
* HP:Wounded MV:Strong - Atlan: Wounded >
A shivering tree barely hits Atlan's body.
A shivering tree tickles Atlan's body with its hit.
*Atlan* slices your left leg.
b
* HP:Wounded MV:Strong - Atlan: Battered >
A shivering tree tries to hit Atlan, but he deflects the blow.
A shivering tree tries to hit Atlan, but he deflects the blow.
*Atlan* slices your left leg.
* HP:Battered MV:Strong - Atlan: Battered >
[bash ]
-
=+
A shivering tree tries to hit Atlan, but he deflects the blow.
A shivering tree tickles Atlan's body with its hit.
*
*+
=-
-
=
Your bash at *Atlan* sends him sprawling!
* HP:Battered MV:Strong - Atlan: Battered >
0
A shivering tree barely hits Atlan's head.
A shivering tree tickles Atlan's right foot with its hit.
You blast *Atlan*'s right arm extremely hard.
9
* HP:Battered MV:Strong - Atlan: Battered >
b
[where ]
Players in your Zone
--------------------
Penetrator - Shadowing a Road
You catch a faint scent of a horse nearby.
* HP:Battered MV:Strong - Atlan: Battered >
[k human]
You do the best you can!
* HP:Battered MV:Strong - Atlan: Battered > [bash ]
They already seem to be stunned.
* HP:Battered MV:Strong - Atlan: Battered >
b
[bash ]
They already seem to be stunned.
* HP:Battered MV:Strong - Atlan: Battered >
b
A shivering tree barely hits Atlan's body.
A shivering tree hits Atlan's right arm.
You blast *Atlan*'s body extremely hard.
*Atlan* panics, and attempts to flee!
* HP:Battered MV:Strong - Atlan: Battered >
[bash ]
They already seem to be stunned.
* HP:Battered MV:Strong - Atlan: Battered >
b
[bash ]
They already seem to be stunned.
* HP:Battered MV:Strong - Atlan: Battered >
b
*Atlan* panics, and attempts to flee!
* HP:Battered MV:Strong - Atlan: Battered >
A shivering tree tries to hit Atlan, but he parries successfully.
A shivering tree tries to hit Atlan, but he deflects the blow.
You blast *Atlan*'s right leg.
[bash ]
-
*Atlan* leaves west riding a bloodstock stallion.
=+
*
*+
w
1
=
-Cancelled.
Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
*Atlan* is standing here, riding a bloodstock stallion.
* HP:Battered MV:Strong > *Atlan* slices your body.
[bash h.human]
-
=+
*
*+
=-
-
*Atlan* slices your right leg.
=
Your bash at *Atlan* sends him sprawling!
* HP:Battered MV:Strong - Atlan: Beaten >
cb
0
[change mood brave]
Mood changed to: Brave
* HP:Battered MV:Strong - Atlan: Beaten >
[where ]
Players in your Zone
--------------------
Penetrator - Shadowing a Road
You catch a faint scent of a horse nearby.
cp
* HP:Battered MV:Strong - Atlan: Beaten >
9
[change mood berserk]
Mood changed to: Berserk
* HP:Battered MV:Strong - Atlan: Beaten >
9
You blast *Atlan*'s left leg.
The day has begun.
[k human]
You do the best you can!
* HP:Battered MV:Fresh - Atlan: Beaten >
[k human]
You do the best you can!
* HP:Battered MV:Fresh - Atlan: Beaten >
You blast *Atlan*'s right leg hard.
* HP:Battered MV:Fresh - Atlan: Beaten >
You blast *Atlan*'s body very hard.
*Atlan* panics, and attempts to flee!
* HP:Battered MV:Fresh - Atlan: Beaten >
*Atlan* leaves south riding a bloodstock stallion.
* HP:Battered MV:Fresh >
e
9
9
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Battered MV:Full >
[k human]
They aren't here.
cb
* HP:Battered MV:Full > [k human]
They aren't here.
cb
cb
* HP:Battered MV:Full >
[change mood brave]
You try to calm down, but can't.
* HP:Battered MV:Full >
[change mood brave]
You try to calm down, but can't.
cb
* HP:Battered MV:Full > [change mood brave]
You try to calm down, but can't.
cb
cb
* HP:Battered MV:Full >
[change mood brave]
You try to calm down, but can't.
* HP:Battered MV:Full >
cb
[change mood brave]
You try to calm down, but can't.
cb
* HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
cb
* HP:Battered MV:Full >
*Atlan* has arrived from the west, riding a bloodstock stallion.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
4
* HP:Battered MV:Full >
0
*Atlan* tickles your right foot with his slice.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
9
* HP:Battered MV:Full - Atlan: Beaten > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
* HP:Battered MV:Full - Atlan: Beaten > [change wimpy 0]
You won't flee from any fight now.
b
* HP:Battered MV:Full - Atlan: Beaten > [where ]
Players in your Zone
--------------------
Penetrator - Shadowing a Road
You catch a faint scent of a horse nearby.
* HP:Battered MV:Full - Atlan: Beaten >
*Atlan* panics, and attempts to flee!
[k human]
You do the best you can!
* HP:Battered MV:Full - Atlan: Beaten > [bash ]
-
=
*Atlan* leaves south riding a bloodstock stallion.
+
s
1
*
Cancelled.
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
*Atlan* is standing here, riding a bloodstock stallion.
* HP:Battered MV:Full > *Atlan* slices your left leg.
[bash h.human]
-=
+*
*Atlan* slices your body.
*+=
-
-=
Your bash at *Atlan* sends him sprawling!
*Atlan* panics, and attempts to flee!
* HP:Battered MV:Full - Atlan: Beaten >
9
You blast *Atlan*'s right arm very hard.
[k human]
You do the best you can!
9
* HP:Battered MV:Full - Atlan: Beaten >
9
[k human]
You do the best you can!
9
* HP:Battered MV:Full - Atlan: Beaten >
9
[k human]
You do the best you can!
9
* HP:Battered MV:Full - Atlan: Beaten > [k human]
You do the best you can!
9
* HP:Battered MV:Full - Atlan: Beaten >
[k human]
You do the best you can!
* HP:Battered MV:Full - Atlan: Beaten >
*Atlan* leaves east riding a bloodstock stallion.
*Atlan* has arrived from the east, riding a bloodstock stallion.
[k human]
You try to blast *Atlan*, but he parries successfully.
9
* HP:Battered MV:Full - Atlan: Beaten > [k human]
You do the best you can!
9
* HP:Battered MV:Full - Atlan: Beaten >
*Atlan* slices your right arm hard.
You try to blast *Atlan*, but he parries successfully.
[k human]
You do the best you can!
* HP:Battered MV:Full - Atlan: Beaten >
[k human]
You do the best you can!
b
* HP:Battered MV:Full - Atlan: Beaten >
*Atlan* panics, and attempts to flee!
[bash ]
-
=
+*
*Atlan* leaves north riding a bloodstock stallion.
*
+
9
9
9
=-
9
9
Cancelled.
[k human]
They aren't here.
9
* HP:Battered MV:Full > [k human]
They aren't here.
9
9
* HP:Battered MV:Full >
9
[k human]
They aren't here.
9
9
* HP:Battered MV:Full >
[k human]
They aren't here.
9
* HP:Battered MV:Full > [k human]
They aren't here.
9
* HP:Battered MV:Full > [k human]
They aren't here.
9
* HP:Battered MV:Full > [k human]
They aren't here.
9
* HP:Battered MV:Full >
[k human]
They aren't here.
9
* HP:Battered MV:Full > [k human]
They aren't here.
0
* HP:Battered MV:Full > [k human]
They aren't here.
9
* HP:Battered MV:Full >
0
[k human]
They aren't here.
9
* HP:Battered MV:Full > [k human]
They aren't here.
* HP:Battered MV:Full >
[k human]
They aren't here.
9
* HP:Battered MV:Full > [k human]
They aren't here.
9
* HP:Battered MV:Full > [k human]
They aren't here.
w
* HP:Battered MV:Full > [k human]
They aren't here.
9
* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - A Winding Road
You catch a faint scent of a horse nearby.
1
* HP:Battered MV:Full > *Atlan* has arrived from the west, riding a bloodstock stallion.
[k human]
You try to blast *Atlan*, but he deflects the blow.
* HP:Battered MV:Full - Atlan: Beaten > [where ]
Players in your Zone
--------------------
Penetrator - A Winding Road
You catch a faint scent of a horse nearby.
* HP:Battered MV:Full - Atlan: Beaten >
[k human]
You do the best you can!
* HP:Battered MV:Full - Atlan: Beaten > *Atlan* tickles your body with his slice.
You try to blast *Atlan*, but he deflects the blow.
[k human]
You do the best you can!
* HP:Battered MV:Full - Atlan: Beaten > [k human]
You do the best you can!
* HP:Battered MV:Full - Atlan: Beaten > No way! You're fighting for your life!
* HP:Battered MV:Full - Atlan: Beaten >
[k human]
You do the best you can!
* HP:Battered MV:Full - Atlan: Beaten > [bash h.human]
Crush narrates 'coming'
-
=+
*
*+
=-
*Atlan* sends you sprawling with a powerful bash!
* HP:Battered MV:Full - Atlan: Beaten >
b
*Atlan* slices your left leg hard.
* HP:Battered MV:Full - Atlan: Beaten >
*Atlan* slices your body hard.
* HP:Battered MV:Full - Atlan: Beaten >
[bash ]
-
=+
*
*+
=-
-=
Your bash at *Atlan* sends him sprawling!
* HP:Battered MV:Full - Atlan: Beaten >
nar 1s s shiveringds he beat
b
You blast *Atlan*'s body extremely hard.
*Atlan* panics, and attempts to flee!
You narrate '1s s shiveringds he beat'
* HP:Battered MV:Full - Atlan: Critical >
[bash ]
-
=+
*Atlan* leaves west riding a bloodstock stallion.
*
w
*+
9
s
s
=Cancelled.
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
A Shienaran scout blends into the surroundings here.
* HP:Battered MV:Full > [k human]
They aren't here.
9
b
* HP:Battered MV:Full >
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
* HP:Battered MV:Full > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
* HP:Battered MV:Full > [k human]
They aren't here.
* HP:Battered MV:Full > [bash ]
Bash who?
* HP:Battered MV:Full >
scan u
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* HP:Battered MV:Full >
alias q k atlan
q
q
Ok.
0
* HP:Battered MV:Full >
[k atlan]
They aren't here.
q
* HP:Battered MV:Full > [k atlan]
They aren't here.
* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Crush - Road to Tarwin's Gap
Penetrator - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.
* HP:Battered MV:Full > [k atlan]
They aren't here.
s
s
* HP:Battered MV:Full >
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
* HP:Battered MV:Full >
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
A Shienaran scout blends into the surroundings here.
e
* HP:Battered MV:Full >
e
q
b
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
* HP:Battered MV:Full >
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* HP:Battered MV:Full >
[k atlan]
They aren't here.
* HP:Battered MV:Full > [bash ]
Bash who?
n
* HP:Battered MV:Full >
n
w
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
w
* HP:Battered MV:Strong >
0
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
A Shienaran scout blends into the surroundings here.
* HP:Battered MV:Strong > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
* HP:Battered MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
* HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - In the Remains of a Crumbling Tower
Crush - A Makeshift Bridge
You catch a faint scent of a horse nearby.
* HP:Battered MV:Strong >
scan u
q
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
q
* HP:Battered MV:Strong >
[k atlan]
They aren't here.
* HP:Battered MV:Strong > [k atlan]
They aren't here.
q
q
* HP:Battered MV:Strong >
[k atlan]
They aren't here.
* HP:Battered MV:Strong >
[k atlan]
They aren't here.
9
9
* HP:Battered MV:Strong >
0
[k human]
They aren't here.
9
* HP:Battered MV:Strong >
[k human]
They aren't here.
9
* HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Crush - The Dusty Road
Penetrator - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.
9
* HP:Battered MV:Strong > [k human]
They aren't here.
0
* HP:Battered MV:Strong > [k human]
They aren't here.
9
9
* HP:Battered MV:Strong >
[k human]
They aren't here.
* HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Crush - The Dusty Road
Penetrator - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.
* HP:Battered MV:Strong >
scan u
0
9
*Atlan* has arrived from the north, riding a bloodstock stallion.
[k human]
You try to blast *Atlan*, but he deflects the blow.
9
* HP:Battered MV:Fresh - Atlan: Beaten >
9
[k human]
You do the best you can!
* HP:Battered MV:Fresh - Atlan: Beaten > A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
b
* HP:Battered MV:Fresh - Atlan: Beaten > [where ]
Players in your Zone
--------------------
Crush - The Dusty Road
Penetrator - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.
* HP:Battered MV:Fresh - Atlan: Beaten > [k human]
You do the best you can!
* HP:Battered MV:Fresh - Atlan: Beaten >
*Atlan* panics, and attempts to flee!
[k human]
You do the best you can!
* HP:Battered MV:Fresh - Atlan: Beaten > [k human]
You do the best you can!
* HP:Battered MV:Fresh - Atlan: Beaten > [bash ]
*Atlan* leaves north riding a bloodstock stallion.
-
=+
*
*
+=-
-
=
They're not here anymore!
* HP:Battered MV:Fresh >
0
9
[where ]
Players in your Zone
--------------------
Crush - The Dusty Road
Penetrator - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.
0
9
* HP:Battered MV:Fresh >
[k human]
They aren't here.
* HP:Battered MV:Fresh >
9
[where ]
Players in your Zone
--------------------
Crush - The Dusty Road
Penetrator - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.
9
* HP:Battered MV:Fresh > [k human]
They aren't here.
0
* HP:Battered MV:Fresh > [k human]
They aren't here.
9
* HP:Battered MV:Fresh >
[k human]
They aren't here.
* HP:Battered MV:Fresh > [where ]
Players in your Zone
--------------------
Crush - Fork Before a Crumbling Tower
Penetrator - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.
* HP:Battered MV:Fresh > [k human]
They aren't here.
e
e
* HP:Battered MV:Fresh >
9
*Atlan* has arrived from the north, riding a bloodstock stallion.
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
* HP:Battered MV:Full >
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
A Shienaran scout blends into the surroundings here.
* HP:Battered MV:Full > [k human]
They aren't here.
* HP:Battered MV:Full >
w
w
9
scan u
A black messenger pigeon has arrived from the north.
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
*Atlan* is standing here, riding a bloodstock stallion.
b
* HP:Battered MV:Full >
*Atlan* slices your left leg.
No way! You're fighting for your life!
* HP:Battered MV:Full - Atlan: Beaten > [k human]
You do the best you can!
* HP:Battered MV:Full - Atlan: Beaten > * HP:Battered MV:Full - Atlan: Beaten >
[bash ]
-
=+
*
*+
=-
You dodge a bash from *Atlan* who loses his balance and falls!
-
=
Your bash at *Atlan* sends him sprawling!
*Atlan* panics, and attempts to flee!
* HP:Battered MV:Full - Atlan: Beaten >
You blast *Atlan*'s right arm extremely hard.
* HP:Battered MV:Full - Atlan: Critical >
nar 1e commy
0
*Atlan* leaves west riding a bloodstock stallion.
9
* HP:Battered MV:Full >
0
You narrate '1e commy'
9
* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Crush - A Winding Road
Penetrator - Amongst the Rubble
You catch a faint scent of a horse nearby.
* HP:Battered MV:Full > [k human]
They aren't here.
w
* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Crush - A Winding Road
Penetrator - Amongst the Rubble
You catch a faint scent of a horse nearby.
9
* HP:Battered MV:Full >
[k human]
They aren't here.
* HP:Battered MV:Full > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
* HP:Battered MV:Full > [k human]
They aren't here.
scan u
* HP:Battered MV:Full >
*Atlan* is standing here, riding a bloodstock stallion.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* HP:Battered MV:Full >
u
q
b
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
*Atlan* is standing here, riding a bloodstock stallion.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* HP:Battered MV:Full >
[k atlan]
You blast *Atlan*'s head.
*Atlan* panics, and attempts to flee!
* HP:Battered MV:Full - Atlan: Critical > [bash ]
-
cw
=
The Shienaran commander bellows 'wT^ cx`KsJRc EBq^oDfyQr GHtgd T]g AD[ VcC KHPDK[h'
The Shienaran commander bellows 'Isbd] oHP RlG@ vHN\s p^nYJnL^ba GaH Yct@ EWqN`@si'
The Shienaran commander hacks your left hand hard.
f
q
+*
q
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Full - Atlan: Critical > You panic and attempt to flee!
You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Crush the Rabid Hunter is standing here.
[k atlan]
They aren't here.
* HP:Battered MV:Full > [k atlan]
They aren't here.
q
q
* HP:Battered MV:Full >
q
[k atlan]
They aren't here.
cb
* HP:Battered MV:Full >
[k atlan]
They aren't here.
u
* HP:Battered MV:Full > [k atlan]
They aren't here.
q
* HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave
b
* HP:Battered MV:Full > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
*Atlan* is standing here, riding a bloodstock stallion.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* HP:Battered MV:Full >
[k atlan]
You try to blast *Atlan*, but he deflects the blow.
* HP:Battered MV:Full - Atlan: Critical > [bash ]
-
=
*Atlan* slices your right leg.
A sergeant joins Atlan's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander hacks your body.
+
*Atlan* panics, and attempts to flee!
*
The Shienaran commander bellows 'aVD Oi]znFaT _VtFiYJApY mNcP\ oB_ Lly [rM ATDp[fJ'
The Shienaran commander bellows '_rcrp kC? qEfc KJODj _TJKXG?fJN Xsr FWib FVRJNIHu'
*
+=
-
*Atlan* leaves down riding a bloodstock stallion.
*Atlan* has arrived from below, riding a bloodstock stallion.
*Atlan* slices your right arm hard.
-
=
Your bash at *Atlan* sends him sprawling!
*Atlan* panics, and attempts to flee!
* HP:Beaten MV:Full - a sergeant: Healthy >
You blast a sergeant's right arm very hard.
The Shienaran commander hacks your body.
The grizzled veteran tickles your left leg with his crush.
The grizzled veteran barely crushes your body.
The grizzled veteran blasts your head.
You wish that your wounds would stop BLEEDING so much!
The grizzled veteran barely blasts your body.
You wish that your wounds would stop BLEEDING so much!
A sergeant slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Full - a sergeant: Scratched >
nar bashed commy
cw
f
You narrate 'bashed commy'
* HP:Beaten MV:Full - a sergeant: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Full - a sergeant: Scratched > PANIC! You couldn't escape!
* HP:Beaten MV:Full - a sergeant: Scratched >
q
[k atlan]
You do the best you can!
f
q
* HP:Beaten MV:Full - a sergeant: Scratched >
*Atlan* leaves down riding a bloodstock stallion.
q
* HP:Beaten MV:Full - a sergeant: Scratched >
You try to blast a sergeant, but he parries successfully.
The Shienaran commander hacks your body hard.
You wish that your wounds would stop BLEEDING so much!
The grizzled veteran tickles your left leg with his crush.
You wish that your wounds would stop BLEEDING so much!
The grizzled veteran barely tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!
The grizzled veteran blasts your left leg.
You wish that your wounds would stop BLEEDING so much!
The grizzled veteran blasts your right arm.
You wish that your wounds would stop BLEEDING so much!
A sergeant barely slashes your left foot.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - a sergeant: Scratched >
You panic and attempt to flee!
You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
*Atlan* is here, fighting Crush, riding a bloodstock stallion.
Crush the Rabid Hunter is here, fighting Atlan.
[k atlan]
You blast *Atlan*'s right leg hard.
* HP:Critical MV:Full - Crush: Scratched - Atlan: Critical > [k atlan]
You do the best you can!
q
q
* HP:Critical MV:Full - Crush: Scratched - Atlan: Critical >
[k atlan]
You do the best you can!
cp
* HP:Critical MV:Full - Crush: Scratched - Atlan: Critical >
[k atlan]
You do the best you can!
* HP:Critical MV:Full - Crush: Scratched - Atlan: Critical >
q
[change mood berserk]
Mood changed to: Berserk
q
* HP:Critical MV:Full - Crush: Scratched - Atlan: Critical >
You blast *Atlan*'s body hard.
You try to blast *Atlan*, but he parries successfully.
q
* HP:Critical MV:Full - Crush: Scratched - Atlan: Critical > *Atlan* leaves north riding a
bloodstock stallion.
[k atlan]
They aren't here.
q
* HP:Critical MV:Full > [k atlan]
They aren't here.
q
* HP:Critical MV:Full > [k atlan]
They aren't here.
q
* HP:Critical MV:Full > [k atlan]
They aren't here.
* HP:Critical MV:Full > [k atlan]
They aren't here.
* HP:Critical MV:Full >
s
*Atlan* has arrived from the north, riding a bloodstock stallion.
[k atlan]
You try to blast *Atlan*, but he parries successfully.
s
* HP:Critical MV:Full - Atlan: Critical >
Crush sends *Atlan* sprawling with a powerful bash!
*Atlan* panics, and attempts to flee!
* HP:Critical MV:Full - Atlan: Critical > No way! You're fighting for your life!
* HP:Critical MV:Full - Atlan: Critical > No way! You're fighting for your life!
* HP:Critical MV:Full - Atlan: Critical >
q
q
Crush blasts *Atlan*'s body hard.
You blast *Atlan*'s head.
*Atlan* is mortally wounded, and will die soon, if not aided.
* HP:Critical MV:Full - Atlan: Critical >
[k atlan]
You do the best you can!
q
* HP:Critical MV:Full - Atlan: Critical > You blast *Atlan*'s head very hard.
*Atlan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Atlan*'s death cry.
[k atlan]
They aren't here.
* HP:Critical MV:Full >
[k atlan]
They aren't here.
* HP:Critical MV:Full >
nar nods
cb
cb
You narrate 'nods'
cb
* HP:Critical MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
* HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
* HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
4
* HP:Critical MV:Full >
lo
[change wimpy 0]
You won't flee from any fight now.
* HP:Critical MV:Full >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
The corpse of Atlan is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Crush the Rabid Hunter is standing here.
* HP:Critical MV:Full >
Crush narrates 'haha'
* HP:Critical MV:Full >
rem axe
You stop using a bronze headed war axe.
draw
* HP:Critical MV:Full >
You try to quietly draw a dagger from a dark, hooded cloak.
scalp
* HP:Critical MV:Full >
You lean over and sever the bloody head from the corpse of Atlan.
* HP:Critical MV:Full >
sheath
You sheath a dagger into a dark, hooded cloak.
wi axe
* HP:Critical MV:Full >
You wield a bronze headed war axe with both hands.
* HP:Critical MV:Full >
exam corpse
i
snic
It is the corpse of Atlan.
When you look inside, you see:
corpse (here) :
a pair of lissome leather boots with metal capped toes
a pair of thick, gold-plated greaves
a belt pack
a water skin
a belt with a buckle of cuendillar
a scimitar with a hilt of twisted iron
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a bright red robe
a tunic of finely-crafted chain
[2] a shimmering pendant of obsidian
a strange, insectoid helm
[2] a jade signet ring
a mirrored lantern
Crush gets a pair of lissome leather boots with metal capped toes from the corpse of Atlan.
Crush gets a pair of thick, gold-plated greaves from the corpse of Atlan.
Crush gets a belt pack from the corpse of Atlan.
Crush gets a water skin from the corpse of Atlan.
Crush gets a belt with a buckle of cuendillar from the corpse of Atlan.
Crush gets a scimitar with a hilt of twisted iron from the corpse of Atlan.
Crush gets a silver Kandori wristcuff from the corpse of Atlan.
Crush gets a silver Kandori wristcuff from the corpse of Atlan.
Crush gets a sturdy pair of full leather gauntlets from the corpse of Atlan.
Crush gets a pair of riveted chainmail sleeves from the corpse of Atlan.
Crush gets a bright red robe from the corpse of Atlan.
Crush gets a tunic of finely-crafted chain from the corpse of Atlan.
Crush gets a shimmering pendant of obsidian from the corpse of Atlan.
Crush gets a shimmering pendant of obsidian from the corpse of Atlan.
Crush gets a strange, insectoid helm from the corpse of Atlan.
Crush gets a jade signet ring from the corpse of Atlan.
Crush gets a jade signet ring from the corpse of Atlan.
Crush gets a mirrored lantern from the corpse of Atlan.
* HP:Critical MV:Full > You are carrying:
Re: that was some fun pk
Yeah don't ask me what I was doing not dlining back up, and then walking back south into that bash. *ashamed*
Re: that was some fun pk
Well props to Atlan for sticking around zone low.