Hour and 20 min long session ls vs ds
Hour and 20 min long session ls vs ds
The session started when Shzrei and Belphegor came south of TV. LS grouped and chased north to camp. We fought in camp for a while and then ds ran through choke to blight. This log picks up near to the end of our fight in the blight.
You grin evilly.
* R HP:Battered MV:Fresh >
stand
You stop resting, and stand up.
* R HP:Battered MV:Fresh >
nod
Xarim narrates 'am ragan for now'
* R HP:Battered MV:Fresh > You nod in agreement.
* R HP:Battered MV:Fresh >
l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A large slab of meat has been placed here.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Battered MV:Fresh >
Xarim narrates 'limit his use of mobs'
* R HP:Battered MV:Fresh >
'rest or help them?
You say 'rest or help them?'
* R HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Xarim - A Shallow Depression
Kaan - A Shallow Depression
* R HP:Battered MV:Fresh >
sc
You have 156(394) hit and 145(145) movement points.
You have scored 54074046 experience points and 481 quest points.
You need 4425954 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Battered MV:Fresh >
l kaan
Kaan eats a sweet, star-shaped pastry.
Kaan eats a sweet, star-shaped pastry.
*hugs Athnaina*
Kaan has some big nasty wounds and scratches.
<used as light> a lantern
<worn on head> a full metal helmet and visor
<worn about body> a red tabard with a vivid red cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a bronze headed war axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
Xarim narrates 'call if ya need me'
* R HP:Battered MV:Fresh >
A ramshorned trolloc has arrived from above.
* R HP:Battered MV:Fresh >
Xarim hacks a ramshorned trolloc's body hard.
* R HP:Battered MV:Fresh >
x
x
* R HP:Battered MV:Fresh > [k dark]
You blast a ramshorned trolloc's body very hard.
* R HP:Battered MV:Fresh - Xarim: Hurt - a ramshorned trolloc: Hurt > [k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Xarim: Hurt - a ramshorned trolloc: Hurt >
Xarim panics, and attempts to flee!
* R HP:Battered MV:Fresh - Xarim: Hurt - a ramshorned trolloc: Hurt >
You blast a ramshorned trolloc's head into bloody fragments!
A Shienaran forestscout joins Xarim's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
A ramshorned trolloc tries to cleave Xarim, but he parries successfully.
Xarim hacks a ramshorned trolloc's body very hard.
Xarim leaves up riding a bloodstock stallion.
* R HP:Battered MV:Fresh - a ramshorned trolloc: Wounded >
Xarim has arrived from above, riding a bloodstock stallion.
* R HP:Battered MV:Fresh - a ramshorned trolloc: Wounded >
Xarim hacks a ramshorned trolloc's left leg extremely hard.
* R HP:Battered MV:Fresh - a ramshorned trolloc: Wounded >
A ramshorned trolloc tickles your body with his cleave.
Ragan slashes a ramshorned trolloc's body hard.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout slashes a ramshorned trolloc's body hard.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout slashes a ramshorned trolloc's left arm extremely hard.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout slashes a ramshorned trolloc's body hard.
You blast a ramshorned trolloc's left leg into bloody fragments!
* R HP:Battered MV:Fresh - a ramshorned trolloc: Beaten >
Xarim sends a ramshorned trolloc sprawling with a powerful bash!
* R HP:Battered MV:Fresh - a ramshorned trolloc: Beaten >
Xarim hacks a ramshorned trolloc's left arm into bloody fragments!
Ragan slashes a ramshorned trolloc's head into bloody fragments!
A Shienaran forestscout slashes a ramshorned trolloc's left leg very hard.
A ramshorned trolloc is dead! R.I.P.
Your blood freezes as you hear a ramshorned trolloc's death cry.
A ramshorned trolloc stops following Shzrei.
*Shzrei* starts barreling down on Xarim, a gold-chased war spear aimed at his chest.
* R HP:Battered MV:Fresh >
narr they ragan 1u
*Shzrei* intercepts Xarim's attack on his mount.
Xarim tries to hack *Shzrei*, but he parries successfully.
x
* R HP:Battered MV:Fresh > You narrate 'they ragan 1u '
* R HP:Battered MV:Fresh >
x
[k dark]
You try to blast *Shzrei*, but he parries successfully.
* R HP:Battered MV:Fresh - Xarim: Hurt - Shzrei: Wounded >
x
[k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Xarim: Hurt - Shzrei: Wounded > [k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Xarim: Hurt - Shzrei: Wounded >
b
You try to blast *Shzrei*, but he parries successfully.
A Shienaran forestscout joins Xarim's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
*Shzrei* gazes deeply at a Shienaran forestscout...
A Shienaran forestscout looks very strange, glaring about with a sense of panic.
*Shzrei* tries to slash Xarim, but he parries successfully.
[bash ]
*Shzrei* panics, and attempts to flee!
*Shzrei* leaves up riding a shadow stallion.
-
narr on
=
x
Cancelled.
You narrate 'on'
* R HP:Battered MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
u
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
x
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh >
b
[k dark]
They aren't here.
* R HP:Battered MV:Fresh > [bash ]
Bash who?
* R HP:Battered MV:Full >
x
x
x
[k dark]
They aren't here.
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
x
* R HP:Battered MV:Full > [k dark]
They aren't here.
x
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
Xarim has arrived from below, riding a bloodstock stallion.
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
where
* R HP:Battered MV:Full > [k dark]
They aren't here.
z
* R HP:Battered MV:Full > Players in your Zone
--------------------
Xarim - In the Foothills
Kaan - In the Foothills
z
* R HP:Battered MV:Full >
z
[k shzrei]
They aren't here.
Xarim leaves west riding a bloodstock stallion.
You follow Xarim.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
A flock of ravens is circling in the air, searching for prey.
* R HP:Battered MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Battered MV:Full > [k shzrei]
They aren't here.
* R HP:Battered MV:Full > [k shzrei]
They aren't here.
* R HP:Battered MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Battered MV:Full >
Xarim leaves west riding a bloodstock stallion.
You follow Xarim.
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Battered MV:Full >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
* R HP:Battered MV:Full >
k raven
k raven
k raven
They aren't here.
k raven
* R HP:Battered MV:Full >
k raven
They aren't here.
k raven
* R HP:Battered MV:Full >
k raven
They aren't here.
* R HP:Battered MV:Full >
k raven
They aren't here.
k raven
* R HP:Battered MV:Full > They aren't here.
z
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full >
z
They aren't here.
* R HP:Battered MV:Full > They aren't here.
z
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full > [k shzrei]
They aren't here.
* R HP:Battered MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Battered MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Battered MV:Full >
l
[k shzrei]
They aren't here.
Xarim narrates 'was gap'
* R HP:Battered MV:Full > [k shzrei]
They aren't here.
* R HP:Battered MV:Full >
z
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Battered MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Battered MV:Full > [k shzrei]
They aren't here.
* R HP:Battered MV:Full >
where
Players in your Zone
--------------------
Kaan - Path to Tarwin's Gap
Xarim - Path to Tarwin's Gap
sc
* R HP:Battered MV:Full >
z
You have 167(394) hit and 143(145) movement points.
You have scored 54075067 experience points and 481 quest points.
You need 4424933 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
z
* R HP:Battered MV:Full > [k shzrei]
They aren't here.
* R HP:Battered MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Battered MV:Fresh > [k shzrei]
They aren't here.
* R HP:Battered MV:Fresh >
z
z
[k shzrei]
They aren't here.
z
* R HP:Battered MV:Fresh > [k shzrei]
They aren't here.
* R HP:Battered MV:Fresh >
z
[k shzrei]
They aren't here.
z
* R HP:Battered MV:Fresh > [k shzrei]
They aren't here.
* R HP:Battered MV:Fresh >
sc
[k shzrei]
They aren't here.
* R HP:Battered MV:Fresh > You have 181(394) hit and 145(145) movement points.
You have scored 54075067 experience points and 481 quest points.
You need 4424933 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Battered MV:Fresh >
where
Xarim narrates 'lost his mob'
* R HP:Battered MV:Fresh >
sc
Players in your Zone
--------------------
Kaan - Path to Tarwin's Gap
Xarim - Path to Tarwin's Gap
* R HP:Battered MV:Fresh >
z
You have 181(394) hit and 145(145) movement points.
You have scored 54075067 experience points and 481 quest points.
You need 4424933 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Battered MV:Fresh > [k shzrei]
They aren't here.
* R HP:Battered MV:Fresh >
z
[k shzrei]
They aren't here.
* R HP:Battered MV:Fresh >
l
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Battered MV:Fresh >
e
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh >
e
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh >
exa corpse
You do not see that here.
* R HP:Battered MV:Fresh >
d
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
The corpse of a ramshorned trolloc is lying here.
A large slab of meat has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
exa corpse
* R HP:Battered MV:Fresh > It is the corpse of a ramshorned trolloc.
When you look inside, you see:
corpse (here) :
a raw side of meat
a pair of heavy leather boots
a pair of thin metal leggings
a long-handled war axe
a pair of leather half-gauntlets
a thin mail shirt
a leather helmet
* R HP:Battered MV:Fresh >
u
e
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh > Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Fresh >
e
You can't ride in there.
* R HP:Battered MV:Fresh >
f
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh >
w
w
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
* R HP:Battered MV:Fresh >
where
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh > Players in your Zone
--------------------
Kaan - Path to Tarwin's Gap
* R HP:Battered MV:Fresh >
e
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
* R HP:Battered MV:Fresh >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
A flock of ravens starts following you.
* R HP:Battered MV:Fresh >
k raven
k raven
k raven
k raven
A flock of ravens stops following you.
You blast a flock of ravens's right arm into bloody fragments!
k raven
* R HP:Battered MV:Fresh - a flock of ravens: Hurt > A flock of ravens tickles your body with its hit.
A flock of ravens starts following you.
A flock of ravens stops following you.
You blast a flock of ravens's body into bloody fragments!
You do the best you can!
k raven
* R HP:Battered MV:Fresh - a flock of ravens: Wounded > You do the best you can!
* R HP:Battered MV:Fresh - a flock of ravens: Wounded > You do the best you can!
* R HP:Battered MV:Fresh - a flock of ravens: Wounded > You do the best you can!
* R HP:Battered MV:Fresh - a flock of ravens: Wounded > You do the best you can!
* R HP:Battered MV:Fresh - a flock of ravens: Wounded >
A flock of ravens tickles your left arm with its hit.
You blast a flock of ravens's body into bloody fragments!
* R HP:Battered MV:Fresh - a flock of ravens: Battered >
narr killed flock :-)
You narrate 'killed flock :-)'
* R HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Kaan - Edge of the Foothills
* R HP:Battered MV:Fresh >
A flock of ravens swarms in from high above to continue its circling and scouting.
A flock of ravens swarms in from high above to continue its circling and scouting.
* R HP:Battered MV:Fresh >
narr meh nearly did at least
You narrate 'meh nearly did at least'
* R HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Kaan - Edge of the Foothills
* R HP:Battered MV:Fresh >
k raven
k raven
k raven
k raven
A flock of ravens starts following you.
A flock of ravens stops following you.
You blast a flock of ravens's head into bloody fragments!
* R HP:Battered MV:Fresh - a flock of ravens: Battered >
k raven
You do the best you can!
* R HP:Battered MV:Fresh - a flock of ravens: Battered > You do the best you can!
* R HP:Battered MV:Fresh - a flock of ravens: Battered > You do the best you can!
* R HP:Battered MV:Fresh - a flock of ravens: Battered > You do the best you can!
* R HP:Battered MV:Fresh - a flock of ravens: Battered >
A flock of ravens tickles your right foot with its hit.
You blast a flock of ravens's body into bloody fragments!
* R HP:Battered MV:Fresh - a flock of ravens: Beaten >
A flock of ravens barely tickles your right leg with its hit.
You blast a flock of ravens's right leg into bloody fragments!
A flock of ravens is incapacitated and will slowly die, if not aided.
* R HP:Battered MV:Fresh - a flock of ravens: Critical >
narr yay got it!
You narrate 'yay got it!'
* R HP:Battered MV:Fresh - a flock of ravens: Critical >
where
You blast a flock of ravens's right leg into bloody fragments!
A flock of ravens is dead! R.I.P.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear a flock of ravens's death cry.
Players in your Zone
--------------------
Kaan - Edge of the Foothills
* R HP:Battered MV:Fresh >
sc
*Shzrei* starts barreling down on you, a gold-chased war spear aimed at your chest.
* R HP:Battered MV:Fresh > You have 184(394) hit and 145(145) movement points.
You have scored 54080875 experience points and 481 quest points.
You need 4419125 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Battered MV:Fresh >
x
x
x
[k dark]
You try to blast *Shzrei*, but he parries successfully.
w
* R HP:Battered MV:Fresh - Shzrei: Wounded > [k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Shzrei: Wounded > [k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Shzrei: Wounded > No way! You're fighting for your life!
* R HP:Battered MV:Fresh - Shzrei: Wounded >
*Shzrei* slashes your body.
You try to blast *Shzrei*, but he deflects the blow.
nar on
* R HP:Battered MV:Fresh - Shzrei: Wounded > You narrate 'on'
* R HP:Battered MV:Fresh - Shzrei: Wounded >
*Shzrei* looks at you.
* R HP:Battered MV:Fresh - Shzrei: Wounded >
narr ragan u w
*Shzrei* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Shzrei* slashes your head hard.
You try to blast *Shzrei*, but he deflects the blow.
* R HP:Battered MV:Fresh - Shzrei: Wounded >
x
You narrate 'ragan u w'
* R HP:Battered MV:Fresh - Shzrei: Wounded > [k dark]
Fight!? Are you crazy?? You can barely hold yourself together.
x
* R HP:Battered MV:Fresh - Shzrei: Wounded > [k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Shzrei: Wounded >
Xarim has arrived from the west, riding a bloodstock stallion.
* R HP:Battered MV:Fresh - Shzrei: Wounded >
Xarim tries to hack *Shzrei*, but he parries successfully.
* R HP:Battered MV:Fresh - Shzrei: Wounded >
Xarim tries to hack *Shzrei*, but he deflects the blow.
*Shzrei* slashes your body.
You try to blast *Shzrei*, but he parries successfully.
'hi
* R HP:Battered MV:Fresh - Shzrei: Wounded > You say 'hi'
* R HP:Battered MV:Fresh - Shzrei: Wounded >
grin
You grin evilly.
change mood brave
* R HP:Battered MV:Fresh - Shzrei: Wounded > Mood changed to: Brave
* R HP:Battered MV:Fresh - Shzrei: Wounded >
x
*Shzrei* panics, and attempts to flee!
b
* R HP:Battered MV:Fresh - Shzrei: Wounded > [k dark]
Fight!? Are you crazy?? You can barely hold yourself together.
* R HP:Battered MV:Fresh > [bash ]
Bash who?
* R HP:Battered MV:Full >
x
x
[k dark]
They aren't here.
x
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
* R HP:Battered MV:Fresh >
e
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
d
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
The corpse of a ramshorned trolloc is lying here.
A large slab of meat has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Battered MV:Fresh >
narr feared
x
You narrate 'feared'
* R HP:Battered MV:Fresh >
x
x
[k dark]
They aren't here.
x
* R HP:Battered MV:Fresh >
x
[k dark]
They aren't here.
x
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
* R HP:Battered MV:Fresh >
sc
[k dark]
They aren't here.
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
* R HP:Battered MV:Fresh >
x
You have 171(394) hit and 145(145) movement points.
You have scored 54080875 experience points and 481 quest points.
You need 4419125 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Battered MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
x
[k dark]
They aren't here.
x
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
x
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
* R HP:Battered MV:Fresh >
u
x
x
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal narrates 'on orch ent'
x
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
x
* R HP:Battered MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
* R HP:Battered MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
w
w
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Battered MV:Fresh > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
The corpse of a flock of ravens is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
* R HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Kaan - Path to Tarwin's Gap
* R HP:Battered MV:Fresh >
n
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh >
n
n
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
w
* R HP:Battered MV:Full > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is sitting here, riding a bloodstock stallion.
Ailean of Illian is standing here, riding a bloodstock stallion.
*Shzrei* is here, fighting Randal, riding a shadow stallion.
*Belphegor* is here, fighting Randal.
Randal Del'gado is here, fighting Shzrei, riding a bloodstock stallion.
The blighted tree is here, fighting Randal.
The blighted tree is here, fighting Randal.
Xarim narrates 'kaan orch ent'
* R HP:Battered MV:Full >
Xarim clambers to his feet.
* R HP:Battered MV:Full >
x
Ailean tries to slash *Shzrei*, but he deflects the blow.
* R HP:Battered MV:Full > [k dark]
You blast *Shzrei*'s body.
* R HP:Battered MV:Full - Randal: Wounded - Shzrei: Wounded >
Randal panics, and attempts to flee!
* R HP:Battered MV:Full - Randal: Wounded - Shzrei: Wounded >
You try to blast *Shzrei*, but he deflects the blow.
Ailean tries to slash *Shzrei*, but he dodges the attack.
Randal hacks *Shzrei*'s left leg.
*Shzrei* tries to slash Randal, but he deflects the blow.
*Belphegor* tries to blast Randal, but he parries successfully.
The blighted tree tickles Randal's right foot with its hit.
Randal swiftly dodges the blighted tree's attempt to hit him.
Randal leaves west riding a bloodstock stallion.
change mood brave
* R HP:Battered MV:Full - Shzrei: Wounded > Mood changed to: Brave
b
* R HP:Battered MV:Full - Shzrei: Wounded > [bash ]
Fight!? Are you crazy?? You can barely hold yourself together.
* R HP:Battered MV:Full - Shzrei: Wounded >
b
Randal has arrived from the west, riding a bloodstock stallion.
* R HP:Battered MV:Full - Shzrei: Wounded > The blighted tree tries to hit Randal, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
[bash ]
*Shzrei* intercepts Xarim's attack on his mount.
Xarim hacks *Shzrei*'s left arm very hard.
-=+
Xarim swiftly dodges the blighted tree's attempt to hit him.
Randal hacks the blighted tree's body into bloody fragments!
The blighted tree tries to hit Randal, but he deflects the blow.
*Shzrei* gazes deeply at Xarim...
Xarim looks very strange, glaring about with a sense of panic.
*Shzrei* slashes your body.
Ailean tries to slash *Shzrei*, but he parries successfully.
*
*Belphegor* blasts Xarim's right arm hard.
*+=- -=
Your bash at *Shzrei* sends him sprawling!
* R HP:Battered MV:Full - Shzrei: Wounded >
Xarim hacks *Shzrei*'s right leg.
The blighted tree tries to hit Xarim, but he parries successfully.
The blighted tree tries to hit Randal, but he deflects the blow.
You blast *Shzrei*'s right arm extremely hard.
Ailean slashes *Shzrei*'s body.
* R HP:Battered MV:Full - Shzrei: Wounded >
*Belphegor* sends Xarim sprawling with a powerful bash!
* R HP:Battered MV:Full - Shzrei: Wounded >
Randal panics, and attempts to flee!
* R HP:Battered MV:Full - Shzrei: Wounded >
Clark chats 'any Sword and Hand on in any form?'
Randal leaves west riding a bloodstock stallion.
* R HP:Battered MV:Full - Shzrei: Wounded >
*Belphegor* blasts Xarim's right arm very hard.
The blighted tree barely hits Xarim's right arm.
You blast *Shzrei*'s body hard.
Ailean tries to slash *Shzrei*, but he parries successfully.
* R HP:Battered MV:Full - Shzrei: Wounded >
nod schzrei
b
Nod at who??
* R HP:Battered MV:Full - Shzrei: Wounded > [bash ]
Fight!? Are you crazy?? You can barely hold yourself together.
Randal has arrived from the west, riding a bloodstock stallion.
* R HP:Battered MV:Full - Shzrei: Wounded >
Randal leaves north riding a bloodstock stallion.
* R HP:Battered MV:Full - Shzrei: Wounded >
*Shzrei* panics, and attempts to flee!
nod
* R HP:Battered MV:Full - Shzrei: Wounded >
*Shzrei* leaves west riding a shadow stallion.
x
* R HP:Battered MV:Full > The blighted tree joins the blighted tree's fight!
The blighted tree barely tickles your left leg with its hit.
*Belphegor* blasts Xarim's left leg.
The blighted tree tries to hit Xarim, but he deflects the blow.
You nod in agreement.
x
* R HP:Battered MV:Full - the blighted tree: Scratched > [k dark]
You do the best you can!
b
* R HP:Battered MV:Full - the blighted tree: Scratched > [k dark]
You do the best you can!
* R HP:Battered MV:Full - the blighted tree: Scratched > [bash ]
-=+
Ailean barely slashes *Belphegor*'s body.
*
Randal has arrived from the north, riding a bloodstock stallion.
Randal leaves south riding a bloodstock stallion.
*+=
Ailean barely slashes *Belphegor*'s body.
The blighted tree barely tickles your right leg with its hit.
*Belphegor* tries to blast Xarim, but he parries successfully.
The blighted tree tries to hit Xarim, but he parries successfully.
*Belphegor* panics, and attempts to flee!
-
*Belphegor* leaves west.
-=
Your bash at the blighted tree sends it sprawling!
Randal has arrived from the south, riding a bloodstock stallion.
* R HP:Battered MV:Full - the blighted tree: Scratched >
narr missed that
You narrate 'missed that'
* R HP:Battered MV:Full - the blighted tree: Scratched >
x
[k dark]
They aren't here.
* R HP:Battered MV:Full - the blighted tree: Scratched >
Randal leaves north riding a bloodstock stallion.
Ailean leaves north riding a bloodstock stallion.
* R HP:Battered MV:Full - the blighted tree: Scratched >
Xarim hacks the blighted tree's head into bloody fragments!
You blast the blighted tree's body into bloody fragments!
The blighted tree tries to hit Xarim, but he deflects the blow.
* R HP:Battered MV:Full - the blighted tree: Wounded >
l
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is sitting here
The blighted tree is here, fighting Xarim.
* R HP:Battered MV:Full - the blighted tree: Wounded >
Randal narrates '1n'
* R HP:Battered MV:Full - the blighted tree: Wounded >
You blast the blighted tree's body into bloody fragments!
Xarim swiftly dodges the blighted tree's attempt to hit him.
*Shzrei* has arrived from the north, riding a shadow stallion.
* R HP:Battered MV:Full - the blighted tree: Battered >
A shrill piercing scream reverberates through the area.
* R HP:Battered MV:Full - the blighted tree: Battered >
Xarim sends the blighted tree sprawling with a powerful bash!
* R HP:Battered MV:Full - the blighted tree: Battered >
Xarim hacks the blighted tree's right paw into bloody fragments!
You blast the blighted tree's body extremely hard.
The blighted tree tickles your body with its hit.
* R HP:Battered MV:Full - the blighted tree: Beaten >
narr on
You narrate 'on'
* R HP:Battered MV:Full - the blighted tree: Beaten >
Xarim hacks the blighted tree's body into bloody fragments!
You blast the blighted tree's body into bloody fragments!
The blighted tree barely tickles your left foot with its hit.
Xarim narrates 'clearin tree'
* R HP:Battered MV:Full - the blighted tree: Critical >
k shzrei
k shzrei
k shzrei
They aren't here.
* R HP:Battered MV:Full - the blighted tree: Critical > They aren't here.
* R HP:Battered MV:Full - the blighted tree: Critical > They aren't here.
* R HP:Battered MV:Full - the blighted tree: Critical >
k shzrei
l
They aren't here.
* R HP:Battered MV:Full - the blighted tree: Critical > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting Xarim.
* R HP:Battered MV:Full - the blighted tree: Critical >
not
l
Xarim hacks the blighted tree's body into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Sigh... nothing better to do, eh?
Your blood freezes as you hear the blighted tree's death cry.
You blast the blighted tree's body into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Sigh... nothing better to do, eh?
Your blood freezes as you hear the blighted tree's death cry.
You start paying increased attention to your surroundings.
* R HP:Battered MV:Full > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Battered MV:Full >
Xarim leaves north riding a bloodstock stallion.
You follow Xarim.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
A tall, ramshorned trolloc is here, commanding.
A Dhai'mon trolloc is here, fighting Randal.
A rat scurries around trying to get out of sight.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is here, fighting a Dhai'mon trolloc, riding a bloodstock stallion.
* R HP:Battered MV:Full >
A ramshorned trolloc joins a Dhai'mon trolloc's fight!
* R HP:Battered MV:Full >
A Ko'bal trolloc has arrived from the north.
* R HP:Battered MV:Full >
A ramshorned trolloc tries to cleave Xarim, but he deflects the blow.
A Ko'bal trolloc joins a Dhai'mon trolloc's fight!
A Dhai'mon trolloc crushes Randal's body.
Randal hacks a Dhai'mon trolloc's body hard.
* R HP:Battered MV:Full >
Ailean joins Randal's fight!
* R HP:Battered MV:Full >
A Ko'bal trolloc barely pierces your body.
* R HP:Battered MV:Full - a Ko'bal trolloc: Healthy >
A ramshorned trolloc has arrived from the north.
* R HP:Battered MV:Full - a Ko'bal trolloc: Healthy >
You blast a Ko'bal trolloc's body into bloody fragments!
A ramshorned trolloc joins a ramshorned trolloc's fight!
Ailean slashes a Dhai'mon trolloc's head very hard.
A Ko'bal trolloc barely tickles your body with his pierce.
A ramshorned trolloc tries to cleave Xarim, but he parries successfully.
A Dhai'mon trolloc tries to crush Randal, but he parries successfully.
A Dhai'mon trolloc tries to crush Ailean, but he deflects the blow.
Randal hacks a Dhai'mon trolloc's left leg very hard.
* R HP:Battered MV:Full - a Ko'bal trolloc: Hurt >
Randal says 'off go s'
* R HP:Battered MV:Full - a Ko'bal trolloc: Hurt >
Ailean narrates 'Feared again'
Xarim sends a ramshorned trolloc sprawling with a powerful bash!
* R HP:Battered MV:Full - a Ko'bal trolloc: Hurt >
A ramshorned trolloc tickles your head with his cleave.
You blast a Ko'bal trolloc's head extremely hard.
Ailean slashes a Dhai'mon trolloc's body hard.
A Ko'bal trolloc barely tickles your body with his pierce.
Xarim hacks a ramshorned trolloc's body very hard.
A Dhai'mon trolloc tries to crush Randal, but he deflects the blow.
A Dhai'mon trolloc tries to crush Ailean, but he parries successfully.
Randal hacks a Dhai'mon trolloc's body hard.
Ailean panics, and attempts to flee!
* R HP:Battered MV:Full - a Ko'bal trolloc: Hurt >
Ailean leaves north riding a bloodstock stallion.
* R HP:Battered MV:Full - a Ko'bal trolloc: Hurt >
Xarim says 'so many mobs'
* R HP:Battered MV:Full - a Ko'bal trolloc: Hurt >
Randal says 'or'
* R HP:Battered MV:Full - a Ko'bal trolloc: Hurt >
A Ko'bal trolloc tickles your body with his pierce.
* R HP:Battered MV:Full - a Ko'bal trolloc: Hurt >
A ramshorned trolloc barely tickles your right foot with his cleave.
You blast a Ko'bal trolloc's body into bloody fragments!
A Ko'bal trolloc barely tickles your head with his pierce.
Xarim hacks a ramshorned trolloc's head very hard.
A Dhai'mon trolloc tries to crush Randal, but he deflects the blow.
Randal hacks a Dhai'mon trolloc's body.
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
A Ko'bal trolloc barely tickles your head with his pierce.
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
A ramshorned trolloc barely tickles your right foot with his cleave.
You blast a Ko'bal trolloc's right leg extremely hard.
A Ko'bal trolloc barely tickles your left foot with his pierce.
Xarim hacks a ramshorned trolloc's body very hard.
A ramshorned trolloc tries to cleave Xarim, but he deflects the blow.
A Dhai'mon trolloc tickles Randal's body with his crush.
Randal hacks a Dhai'mon trolloc's left foot very hard.
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
*Belphegor* leaves north.
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
A ramshorned trolloc barely tickles your body with his cleave.
You blast a Ko'bal trolloc's left arm into bloody fragments!
A Ko'bal trolloc tickles your left arm with his pierce.
A ramshorned trolloc tries to cleave Xarim, but he parries successfully.
A Dhai'mon trolloc tries to crush Randal, but he deflects the blow.
Randal hacks a Dhai'mon trolloc's body very hard.
A Ko'bal trolloc barely tickles your left foot with his pierce.
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
Ailean has arrived from the north, riding a bloodstock stallion.
Xarim sends a ramshorned trolloc sprawling with a powerful bash!
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
Xarim says 'clear em'
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
nar lag
A ramshorned trolloc has arrived from the north.
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
*Shzrei* struggles to barrel down on Ailean, a gold-chased war spear aimed at his chest.
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
f
You narrate 'lag'
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
s
You panic and attempt to flee!
You flee head over heels.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
*Shzrei* is standing here, riding a shadow stallion.
Ailean of Illian is standing here, riding a bloodstock stallion.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here, exhorting a group of trolloc raiders.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
A ramshorned trolloc is sitting here.
A Dhai'mon trolloc is here, fighting Randal.
A rat scurries around trying to get out of sight.
Randal Del'gado is here, fighting a Dhai'mon trolloc, riding a bloodstock stallion.
* R HP:Battered MV:Full >
Ailean leaves south riding a bloodstock stallion.
s
* R HP:Battered MV:Full >
A Ko'bal trolloc joins a Dhai'mon trolloc's fight!
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins a Ko'bal trolloc's fight!
A ramshorned trolloc joins a Ko'bal trolloc's fight!
* R HP:Battered MV:Full > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is standing here, riding a bloodstock stallion.
* R HP:Battered MV:Full >
s
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
narr off that
You narrate 'off that'
* R HP:Battered MV:Full >
where
Xarim narrates 'off it'
* R HP:Battered MV:Full > Players in your Zone
--------------------
Ailean - The Blight
Kaan - The Blight
Xarim - The Blight
Randal - The Blight
sc
* R HP:Battered MV:Full > You have 151(394) hit and 141(145) movement points.
You have scored 54091820 experience points and 481 quest points.
You need 4408180 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Battered MV:Full >
x
x
[k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
Xarim narrates 'go s e'
* R HP:Battered MV:Full >
l
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
x
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full >
Randal has arrived from the north, riding a bloodstock stallion.
* R HP:Battered MV:Full >
x
x
x
[k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full >
Xarim narrates 'ailean'
Randal narrates 'im all s'
* R HP:Battered MV:Full >
narr am all s downer
You narrate 'am all s downer'
* R HP:Battered MV:Full >
where
sc
Players in your Zone
--------------------
Xarim - The Blight
Ailean - The Blight
Randal - The Blight
Kaan - The Blight
* R HP:Battered MV:Full > You have 151(394) hit and 141(145) movement points.
You have scored 54091820 experience points and 481 quest points.
You need 4408180 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
* R HP:Battered MV:Full >
x
x
[k dark]
They aren't here.
* R HP:Battered MV:Full > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
[k dark]
They aren't here.
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
x
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full >
z
z
[k shzrei]
They aren't here.
z
* R HP:Battered MV:Full > [k shzrei]
They aren't here.
* R HP:Battered MV:Full > [k shzrei]
They aren't here.
Ailean narrates 'They're targeting me'
z
* R HP:Battered MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Battered MV:Full > [k shzrei]
They aren't here.
* R HP:Battered MV:Full >
where
sc
Players in your Zone
--------------------
Xarim - The Blight
Randal - The Blight
Kaan - The Blight
* R HP:Battered MV:Full >
x
You have 164(394) hit and 141(145) movement points.
You have scored 54091820 experience points and 481 quest points.
You need 4408180 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
Randal narrates 'ailean?'
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
x
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full >
Xarim narrates 'ailean'
* R HP:Battered MV:Full >
Xarim narrates 'go gap'
* R HP:Battered MV:Full >
group
x
Your group consists of:
Xarim (Head of group)
Randal
Kaan
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full >
A shrill piercing scream reverberates through the area.
* R HP:Battered MV:Full >
where
Players in your Zone
--------------------
Randal - The Blight
Kaan - The Blight
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
e
* R HP:Battered MV:Full > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean has arrived from the south, riding a bloodstock stallion.
* R HP:Battered MV:Full >
Randal narrates 'where you'
* R HP:Battered MV:Full >
w
w
w
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is standing here, riding a bloodstock stallion.
* R HP:Battered MV:Full >
n
Alas, you cannot go that way...
* R HP:Battered MV:Full > Alas, you cannot go that way...
* R HP:Battered MV:Full >
n
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
w
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of a Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Belphegor* is standing here.
A tall, ramshorned trolloc is here, commanding.
*Shzrei* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A rat scurries around trying to get out of sight.
* R HP:Battered MV:Full >
w
A ramshorned trolloc leaves south.
* R HP:Battered MV:Full > Alas, you cannot go that way...
* R HP:Battered MV:Full > Alas, you cannot go that way...
where
* R HP:Battered MV:Full > Players in your Zone
--------------------
Kaan - The Blight
Ailean - The Blight
Randal - The Blight
*Belphegor* blasts your right leg hard.
f
* R HP:Battered MV:Full - Belphegor: Wounded >
e
You panic and attempt to flee!
You grin evilly.
* R HP:Battered MV:Fresh >
stand
You stop resting, and stand up.
* R HP:Battered MV:Fresh >
nod
Xarim narrates 'am ragan for now'
* R HP:Battered MV:Fresh > You nod in agreement.
* R HP:Battered MV:Fresh >
l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A large slab of meat has been placed here.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Battered MV:Fresh >
Xarim narrates 'limit his use of mobs'
* R HP:Battered MV:Fresh >
'rest or help them?
You say 'rest or help them?'
* R HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Xarim - A Shallow Depression
Kaan - A Shallow Depression
* R HP:Battered MV:Fresh >
sc
You have 156(394) hit and 145(145) movement points.
You have scored 54074046 experience points and 481 quest points.
You need 4425954 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Battered MV:Fresh >
l kaan
Kaan eats a sweet, star-shaped pastry.
Kaan eats a sweet, star-shaped pastry.
*hugs Athnaina*
Kaan has some big nasty wounds and scratches.
<used as light> a lantern
<worn on head> a full metal helmet and visor
<worn about body> a red tabard with a vivid red cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a bronze headed war axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
Xarim narrates 'call if ya need me'
* R HP:Battered MV:Fresh >
A ramshorned trolloc has arrived from above.
* R HP:Battered MV:Fresh >
Xarim hacks a ramshorned trolloc's body hard.
* R HP:Battered MV:Fresh >
x
x
* R HP:Battered MV:Fresh > [k dark]
You blast a ramshorned trolloc's body very hard.
* R HP:Battered MV:Fresh - Xarim: Hurt - a ramshorned trolloc: Hurt > [k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Xarim: Hurt - a ramshorned trolloc: Hurt >
Xarim panics, and attempts to flee!
* R HP:Battered MV:Fresh - Xarim: Hurt - a ramshorned trolloc: Hurt >
You blast a ramshorned trolloc's head into bloody fragments!
A Shienaran forestscout joins Xarim's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
A ramshorned trolloc tries to cleave Xarim, but he parries successfully.
Xarim hacks a ramshorned trolloc's body very hard.
Xarim leaves up riding a bloodstock stallion.
* R HP:Battered MV:Fresh - a ramshorned trolloc: Wounded >
Xarim has arrived from above, riding a bloodstock stallion.
* R HP:Battered MV:Fresh - a ramshorned trolloc: Wounded >
Xarim hacks a ramshorned trolloc's left leg extremely hard.
* R HP:Battered MV:Fresh - a ramshorned trolloc: Wounded >
A ramshorned trolloc tickles your body with his cleave.
Ragan slashes a ramshorned trolloc's body hard.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout slashes a ramshorned trolloc's body hard.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout slashes a ramshorned trolloc's left arm extremely hard.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout slashes a ramshorned trolloc's body hard.
You blast a ramshorned trolloc's left leg into bloody fragments!
* R HP:Battered MV:Fresh - a ramshorned trolloc: Beaten >
Xarim sends a ramshorned trolloc sprawling with a powerful bash!
* R HP:Battered MV:Fresh - a ramshorned trolloc: Beaten >
Xarim hacks a ramshorned trolloc's left arm into bloody fragments!
Ragan slashes a ramshorned trolloc's head into bloody fragments!
A Shienaran forestscout slashes a ramshorned trolloc's left leg very hard.
A ramshorned trolloc is dead! R.I.P.
Your blood freezes as you hear a ramshorned trolloc's death cry.
A ramshorned trolloc stops following Shzrei.
*Shzrei* starts barreling down on Xarim, a gold-chased war spear aimed at his chest.
* R HP:Battered MV:Fresh >
narr they ragan 1u
*Shzrei* intercepts Xarim's attack on his mount.
Xarim tries to hack *Shzrei*, but he parries successfully.
x
* R HP:Battered MV:Fresh > You narrate 'they ragan 1u '
* R HP:Battered MV:Fresh >
x
[k dark]
You try to blast *Shzrei*, but he parries successfully.
* R HP:Battered MV:Fresh - Xarim: Hurt - Shzrei: Wounded >
x
[k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Xarim: Hurt - Shzrei: Wounded > [k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Xarim: Hurt - Shzrei: Wounded >
b
You try to blast *Shzrei*, but he parries successfully.
A Shienaran forestscout joins Xarim's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
*Shzrei* gazes deeply at a Shienaran forestscout...
A Shienaran forestscout looks very strange, glaring about with a sense of panic.
*Shzrei* tries to slash Xarim, but he parries successfully.
[bash ]
*Shzrei* panics, and attempts to flee!
*Shzrei* leaves up riding a shadow stallion.
-
narr on
=
x
Cancelled.
You narrate 'on'
* R HP:Battered MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
u
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
x
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh >
b
[k dark]
They aren't here.
* R HP:Battered MV:Fresh > [bash ]
Bash who?
* R HP:Battered MV:Full >
x
x
x
[k dark]
They aren't here.
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
x
* R HP:Battered MV:Full > [k dark]
They aren't here.
x
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
Xarim has arrived from below, riding a bloodstock stallion.
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
where
* R HP:Battered MV:Full > [k dark]
They aren't here.
z
* R HP:Battered MV:Full > Players in your Zone
--------------------
Xarim - In the Foothills
Kaan - In the Foothills
z
* R HP:Battered MV:Full >
z
[k shzrei]
They aren't here.
Xarim leaves west riding a bloodstock stallion.
You follow Xarim.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
A flock of ravens is circling in the air, searching for prey.
* R HP:Battered MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Battered MV:Full > [k shzrei]
They aren't here.
* R HP:Battered MV:Full > [k shzrei]
They aren't here.
* R HP:Battered MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Battered MV:Full >
Xarim leaves west riding a bloodstock stallion.
You follow Xarim.
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Battered MV:Full >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
* R HP:Battered MV:Full >
k raven
k raven
k raven
They aren't here.
k raven
* R HP:Battered MV:Full >
k raven
They aren't here.
k raven
* R HP:Battered MV:Full >
k raven
They aren't here.
* R HP:Battered MV:Full >
k raven
They aren't here.
k raven
* R HP:Battered MV:Full > They aren't here.
z
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full >
z
They aren't here.
* R HP:Battered MV:Full > They aren't here.
z
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full > [k shzrei]
They aren't here.
* R HP:Battered MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Battered MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Battered MV:Full >
l
[k shzrei]
They aren't here.
Xarim narrates 'was gap'
* R HP:Battered MV:Full > [k shzrei]
They aren't here.
* R HP:Battered MV:Full >
z
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Battered MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Battered MV:Full > [k shzrei]
They aren't here.
* R HP:Battered MV:Full >
where
Players in your Zone
--------------------
Kaan - Path to Tarwin's Gap
Xarim - Path to Tarwin's Gap
sc
* R HP:Battered MV:Full >
z
You have 167(394) hit and 143(145) movement points.
You have scored 54075067 experience points and 481 quest points.
You need 4424933 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
z
* R HP:Battered MV:Full > [k shzrei]
They aren't here.
* R HP:Battered MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Battered MV:Fresh > [k shzrei]
They aren't here.
* R HP:Battered MV:Fresh >
z
z
[k shzrei]
They aren't here.
z
* R HP:Battered MV:Fresh > [k shzrei]
They aren't here.
* R HP:Battered MV:Fresh >
z
[k shzrei]
They aren't here.
z
* R HP:Battered MV:Fresh > [k shzrei]
They aren't here.
* R HP:Battered MV:Fresh >
sc
[k shzrei]
They aren't here.
* R HP:Battered MV:Fresh > You have 181(394) hit and 145(145) movement points.
You have scored 54075067 experience points and 481 quest points.
You need 4424933 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Battered MV:Fresh >
where
Xarim narrates 'lost his mob'
* R HP:Battered MV:Fresh >
sc
Players in your Zone
--------------------
Kaan - Path to Tarwin's Gap
Xarim - Path to Tarwin's Gap
* R HP:Battered MV:Fresh >
z
You have 181(394) hit and 145(145) movement points.
You have scored 54075067 experience points and 481 quest points.
You need 4424933 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Battered MV:Fresh > [k shzrei]
They aren't here.
* R HP:Battered MV:Fresh >
z
[k shzrei]
They aren't here.
* R HP:Battered MV:Fresh >
l
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Battered MV:Fresh >
e
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh >
e
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh >
exa corpse
You do not see that here.
* R HP:Battered MV:Fresh >
d
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
The corpse of a ramshorned trolloc is lying here.
A large slab of meat has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
exa corpse
* R HP:Battered MV:Fresh > It is the corpse of a ramshorned trolloc.
When you look inside, you see:
corpse (here) :
a raw side of meat
a pair of heavy leather boots
a pair of thin metal leggings
a long-handled war axe
a pair of leather half-gauntlets
a thin mail shirt
a leather helmet
* R HP:Battered MV:Fresh >
u
e
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh > Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Fresh >
e
You can't ride in there.
* R HP:Battered MV:Fresh >
f
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh >
w
w
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
* R HP:Battered MV:Fresh >
where
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh > Players in your Zone
--------------------
Kaan - Path to Tarwin's Gap
* R HP:Battered MV:Fresh >
e
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
* R HP:Battered MV:Fresh >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
A flock of ravens starts following you.
* R HP:Battered MV:Fresh >
k raven
k raven
k raven
k raven
A flock of ravens stops following you.
You blast a flock of ravens's right arm into bloody fragments!
k raven
* R HP:Battered MV:Fresh - a flock of ravens: Hurt > A flock of ravens tickles your body with its hit.
A flock of ravens starts following you.
A flock of ravens stops following you.
You blast a flock of ravens's body into bloody fragments!
You do the best you can!
k raven
* R HP:Battered MV:Fresh - a flock of ravens: Wounded > You do the best you can!
* R HP:Battered MV:Fresh - a flock of ravens: Wounded > You do the best you can!
* R HP:Battered MV:Fresh - a flock of ravens: Wounded > You do the best you can!
* R HP:Battered MV:Fresh - a flock of ravens: Wounded > You do the best you can!
* R HP:Battered MV:Fresh - a flock of ravens: Wounded >
A flock of ravens tickles your left arm with its hit.
You blast a flock of ravens's body into bloody fragments!
* R HP:Battered MV:Fresh - a flock of ravens: Battered >
narr killed flock :-)
You narrate 'killed flock :-)'
* R HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Kaan - Edge of the Foothills
* R HP:Battered MV:Fresh >
A flock of ravens swarms in from high above to continue its circling and scouting.
A flock of ravens swarms in from high above to continue its circling and scouting.
* R HP:Battered MV:Fresh >
narr meh nearly did at least
You narrate 'meh nearly did at least'
* R HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Kaan - Edge of the Foothills
* R HP:Battered MV:Fresh >
k raven
k raven
k raven
k raven
A flock of ravens starts following you.
A flock of ravens stops following you.
You blast a flock of ravens's head into bloody fragments!
* R HP:Battered MV:Fresh - a flock of ravens: Battered >
k raven
You do the best you can!
* R HP:Battered MV:Fresh - a flock of ravens: Battered > You do the best you can!
* R HP:Battered MV:Fresh - a flock of ravens: Battered > You do the best you can!
* R HP:Battered MV:Fresh - a flock of ravens: Battered > You do the best you can!
* R HP:Battered MV:Fresh - a flock of ravens: Battered >
A flock of ravens tickles your right foot with its hit.
You blast a flock of ravens's body into bloody fragments!
* R HP:Battered MV:Fresh - a flock of ravens: Beaten >
A flock of ravens barely tickles your right leg with its hit.
You blast a flock of ravens's right leg into bloody fragments!
A flock of ravens is incapacitated and will slowly die, if not aided.
* R HP:Battered MV:Fresh - a flock of ravens: Critical >
narr yay got it!
You narrate 'yay got it!'
* R HP:Battered MV:Fresh - a flock of ravens: Critical >
where
You blast a flock of ravens's right leg into bloody fragments!
A flock of ravens is dead! R.I.P.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear a flock of ravens's death cry.
Players in your Zone
--------------------
Kaan - Edge of the Foothills
* R HP:Battered MV:Fresh >
sc
*Shzrei* starts barreling down on you, a gold-chased war spear aimed at your chest.
* R HP:Battered MV:Fresh > You have 184(394) hit and 145(145) movement points.
You have scored 54080875 experience points and 481 quest points.
You need 4419125 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Battered MV:Fresh >
x
x
x
[k dark]
You try to blast *Shzrei*, but he parries successfully.
w
* R HP:Battered MV:Fresh - Shzrei: Wounded > [k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Shzrei: Wounded > [k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Shzrei: Wounded > No way! You're fighting for your life!
* R HP:Battered MV:Fresh - Shzrei: Wounded >
*Shzrei* slashes your body.
You try to blast *Shzrei*, but he deflects the blow.
nar on
* R HP:Battered MV:Fresh - Shzrei: Wounded > You narrate 'on'
* R HP:Battered MV:Fresh - Shzrei: Wounded >
*Shzrei* looks at you.
* R HP:Battered MV:Fresh - Shzrei: Wounded >
narr ragan u w
*Shzrei* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Shzrei* slashes your head hard.
You try to blast *Shzrei*, but he deflects the blow.
* R HP:Battered MV:Fresh - Shzrei: Wounded >
x
You narrate 'ragan u w'
* R HP:Battered MV:Fresh - Shzrei: Wounded > [k dark]
Fight!? Are you crazy?? You can barely hold yourself together.
x
* R HP:Battered MV:Fresh - Shzrei: Wounded > [k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Shzrei: Wounded >
Xarim has arrived from the west, riding a bloodstock stallion.
* R HP:Battered MV:Fresh - Shzrei: Wounded >
Xarim tries to hack *Shzrei*, but he parries successfully.
* R HP:Battered MV:Fresh - Shzrei: Wounded >
Xarim tries to hack *Shzrei*, but he deflects the blow.
*Shzrei* slashes your body.
You try to blast *Shzrei*, but he parries successfully.
'hi
* R HP:Battered MV:Fresh - Shzrei: Wounded > You say 'hi'
* R HP:Battered MV:Fresh - Shzrei: Wounded >
grin
You grin evilly.
change mood brave
* R HP:Battered MV:Fresh - Shzrei: Wounded > Mood changed to: Brave
* R HP:Battered MV:Fresh - Shzrei: Wounded >
x
*Shzrei* panics, and attempts to flee!
b
* R HP:Battered MV:Fresh - Shzrei: Wounded > [k dark]
Fight!? Are you crazy?? You can barely hold yourself together.
* R HP:Battered MV:Fresh > [bash ]
Bash who?
* R HP:Battered MV:Full >
x
x
[k dark]
They aren't here.
x
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
* R HP:Battered MV:Fresh >
e
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
d
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
The corpse of a ramshorned trolloc is lying here.
A large slab of meat has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Battered MV:Fresh >
narr feared
x
You narrate 'feared'
* R HP:Battered MV:Fresh >
x
x
[k dark]
They aren't here.
x
* R HP:Battered MV:Fresh >
x
[k dark]
They aren't here.
x
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
* R HP:Battered MV:Fresh >
sc
[k dark]
They aren't here.
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
* R HP:Battered MV:Fresh >
x
You have 171(394) hit and 145(145) movement points.
You have scored 54080875 experience points and 481 quest points.
You need 4419125 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Battered MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
x
[k dark]
They aren't here.
x
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
x
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
* R HP:Battered MV:Fresh >
u
x
x
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal narrates 'on orch ent'
x
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
x
* R HP:Battered MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
* R HP:Battered MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
w
w
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Battered MV:Fresh > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
The corpse of a flock of ravens is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh > [k dark]
They aren't here.
* R HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Kaan - Path to Tarwin's Gap
* R HP:Battered MV:Fresh >
n
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh >
n
n
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Fresh > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
w
* R HP:Battered MV:Full > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is sitting here, riding a bloodstock stallion.
Ailean of Illian is standing here, riding a bloodstock stallion.
*Shzrei* is here, fighting Randal, riding a shadow stallion.
*Belphegor* is here, fighting Randal.
Randal Del'gado is here, fighting Shzrei, riding a bloodstock stallion.
The blighted tree is here, fighting Randal.
The blighted tree is here, fighting Randal.
Xarim narrates 'kaan orch ent'
* R HP:Battered MV:Full >
Xarim clambers to his feet.
* R HP:Battered MV:Full >
x
Ailean tries to slash *Shzrei*, but he deflects the blow.
* R HP:Battered MV:Full > [k dark]
You blast *Shzrei*'s body.
* R HP:Battered MV:Full - Randal: Wounded - Shzrei: Wounded >
Randal panics, and attempts to flee!
* R HP:Battered MV:Full - Randal: Wounded - Shzrei: Wounded >
You try to blast *Shzrei*, but he deflects the blow.
Ailean tries to slash *Shzrei*, but he dodges the attack.
Randal hacks *Shzrei*'s left leg.
*Shzrei* tries to slash Randal, but he deflects the blow.
*Belphegor* tries to blast Randal, but he parries successfully.
The blighted tree tickles Randal's right foot with its hit.
Randal swiftly dodges the blighted tree's attempt to hit him.
Randal leaves west riding a bloodstock stallion.
change mood brave
* R HP:Battered MV:Full - Shzrei: Wounded > Mood changed to: Brave
b
* R HP:Battered MV:Full - Shzrei: Wounded > [bash ]
Fight!? Are you crazy?? You can barely hold yourself together.
* R HP:Battered MV:Full - Shzrei: Wounded >
b
Randal has arrived from the west, riding a bloodstock stallion.
* R HP:Battered MV:Full - Shzrei: Wounded > The blighted tree tries to hit Randal, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
[bash ]
*Shzrei* intercepts Xarim's attack on his mount.
Xarim hacks *Shzrei*'s left arm very hard.
-=+
Xarim swiftly dodges the blighted tree's attempt to hit him.
Randal hacks the blighted tree's body into bloody fragments!
The blighted tree tries to hit Randal, but he deflects the blow.
*Shzrei* gazes deeply at Xarim...
Xarim looks very strange, glaring about with a sense of panic.
*Shzrei* slashes your body.
Ailean tries to slash *Shzrei*, but he parries successfully.
*
*Belphegor* blasts Xarim's right arm hard.
*+=- -=
Your bash at *Shzrei* sends him sprawling!
* R HP:Battered MV:Full - Shzrei: Wounded >
Xarim hacks *Shzrei*'s right leg.
The blighted tree tries to hit Xarim, but he parries successfully.
The blighted tree tries to hit Randal, but he deflects the blow.
You blast *Shzrei*'s right arm extremely hard.
Ailean slashes *Shzrei*'s body.
* R HP:Battered MV:Full - Shzrei: Wounded >
*Belphegor* sends Xarim sprawling with a powerful bash!
* R HP:Battered MV:Full - Shzrei: Wounded >
Randal panics, and attempts to flee!
* R HP:Battered MV:Full - Shzrei: Wounded >
Clark chats 'any Sword and Hand on in any form?'
Randal leaves west riding a bloodstock stallion.
* R HP:Battered MV:Full - Shzrei: Wounded >
*Belphegor* blasts Xarim's right arm very hard.
The blighted tree barely hits Xarim's right arm.
You blast *Shzrei*'s body hard.
Ailean tries to slash *Shzrei*, but he parries successfully.
* R HP:Battered MV:Full - Shzrei: Wounded >
nod schzrei
b
Nod at who??
* R HP:Battered MV:Full - Shzrei: Wounded > [bash ]
Fight!? Are you crazy?? You can barely hold yourself together.
Randal has arrived from the west, riding a bloodstock stallion.
* R HP:Battered MV:Full - Shzrei: Wounded >
Randal leaves north riding a bloodstock stallion.
* R HP:Battered MV:Full - Shzrei: Wounded >
*Shzrei* panics, and attempts to flee!
nod
* R HP:Battered MV:Full - Shzrei: Wounded >
*Shzrei* leaves west riding a shadow stallion.
x
* R HP:Battered MV:Full > The blighted tree joins the blighted tree's fight!
The blighted tree barely tickles your left leg with its hit.
*Belphegor* blasts Xarim's left leg.
The blighted tree tries to hit Xarim, but he deflects the blow.
You nod in agreement.
x
* R HP:Battered MV:Full - the blighted tree: Scratched > [k dark]
You do the best you can!
b
* R HP:Battered MV:Full - the blighted tree: Scratched > [k dark]
You do the best you can!
* R HP:Battered MV:Full - the blighted tree: Scratched > [bash ]
-=+
Ailean barely slashes *Belphegor*'s body.
*
Randal has arrived from the north, riding a bloodstock stallion.
Randal leaves south riding a bloodstock stallion.
*+=
Ailean barely slashes *Belphegor*'s body.
The blighted tree barely tickles your right leg with its hit.
*Belphegor* tries to blast Xarim, but he parries successfully.
The blighted tree tries to hit Xarim, but he parries successfully.
*Belphegor* panics, and attempts to flee!
-
*Belphegor* leaves west.
-=
Your bash at the blighted tree sends it sprawling!
Randal has arrived from the south, riding a bloodstock stallion.
* R HP:Battered MV:Full - the blighted tree: Scratched >
narr missed that
You narrate 'missed that'
* R HP:Battered MV:Full - the blighted tree: Scratched >
x
[k dark]
They aren't here.
* R HP:Battered MV:Full - the blighted tree: Scratched >
Randal leaves north riding a bloodstock stallion.
Ailean leaves north riding a bloodstock stallion.
* R HP:Battered MV:Full - the blighted tree: Scratched >
Xarim hacks the blighted tree's head into bloody fragments!
You blast the blighted tree's body into bloody fragments!
The blighted tree tries to hit Xarim, but he deflects the blow.
* R HP:Battered MV:Full - the blighted tree: Wounded >
l
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is sitting here
The blighted tree is here, fighting Xarim.
* R HP:Battered MV:Full - the blighted tree: Wounded >
Randal narrates '1n'
* R HP:Battered MV:Full - the blighted tree: Wounded >
You blast the blighted tree's body into bloody fragments!
Xarim swiftly dodges the blighted tree's attempt to hit him.
*Shzrei* has arrived from the north, riding a shadow stallion.
* R HP:Battered MV:Full - the blighted tree: Battered >
A shrill piercing scream reverberates through the area.
* R HP:Battered MV:Full - the blighted tree: Battered >
Xarim sends the blighted tree sprawling with a powerful bash!
* R HP:Battered MV:Full - the blighted tree: Battered >
Xarim hacks the blighted tree's right paw into bloody fragments!
You blast the blighted tree's body extremely hard.
The blighted tree tickles your body with its hit.
* R HP:Battered MV:Full - the blighted tree: Beaten >
narr on
You narrate 'on'
* R HP:Battered MV:Full - the blighted tree: Beaten >
Xarim hacks the blighted tree's body into bloody fragments!
You blast the blighted tree's body into bloody fragments!
The blighted tree barely tickles your left foot with its hit.
Xarim narrates 'clearin tree'
* R HP:Battered MV:Full - the blighted tree: Critical >
k shzrei
k shzrei
k shzrei
They aren't here.
* R HP:Battered MV:Full - the blighted tree: Critical > They aren't here.
* R HP:Battered MV:Full - the blighted tree: Critical > They aren't here.
* R HP:Battered MV:Full - the blighted tree: Critical >
k shzrei
l
They aren't here.
* R HP:Battered MV:Full - the blighted tree: Critical > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting Xarim.
* R HP:Battered MV:Full - the blighted tree: Critical >
not
l
Xarim hacks the blighted tree's body into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Sigh... nothing better to do, eh?
Your blood freezes as you hear the blighted tree's death cry.
You blast the blighted tree's body into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Sigh... nothing better to do, eh?
Your blood freezes as you hear the blighted tree's death cry.
You start paying increased attention to your surroundings.
* R HP:Battered MV:Full > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Battered MV:Full >
Xarim leaves north riding a bloodstock stallion.
You follow Xarim.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
A tall, ramshorned trolloc is here, commanding.
A Dhai'mon trolloc is here, fighting Randal.
A rat scurries around trying to get out of sight.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is here, fighting a Dhai'mon trolloc, riding a bloodstock stallion.
* R HP:Battered MV:Full >
A ramshorned trolloc joins a Dhai'mon trolloc's fight!
* R HP:Battered MV:Full >
A Ko'bal trolloc has arrived from the north.
* R HP:Battered MV:Full >
A ramshorned trolloc tries to cleave Xarim, but he deflects the blow.
A Ko'bal trolloc joins a Dhai'mon trolloc's fight!
A Dhai'mon trolloc crushes Randal's body.
Randal hacks a Dhai'mon trolloc's body hard.
* R HP:Battered MV:Full >
Ailean joins Randal's fight!
* R HP:Battered MV:Full >
A Ko'bal trolloc barely pierces your body.
* R HP:Battered MV:Full - a Ko'bal trolloc: Healthy >
A ramshorned trolloc has arrived from the north.
* R HP:Battered MV:Full - a Ko'bal trolloc: Healthy >
You blast a Ko'bal trolloc's body into bloody fragments!
A ramshorned trolloc joins a ramshorned trolloc's fight!
Ailean slashes a Dhai'mon trolloc's head very hard.
A Ko'bal trolloc barely tickles your body with his pierce.
A ramshorned trolloc tries to cleave Xarim, but he parries successfully.
A Dhai'mon trolloc tries to crush Randal, but he parries successfully.
A Dhai'mon trolloc tries to crush Ailean, but he deflects the blow.
Randal hacks a Dhai'mon trolloc's left leg very hard.
* R HP:Battered MV:Full - a Ko'bal trolloc: Hurt >
Randal says 'off go s'
* R HP:Battered MV:Full - a Ko'bal trolloc: Hurt >
Ailean narrates 'Feared again'
Xarim sends a ramshorned trolloc sprawling with a powerful bash!
* R HP:Battered MV:Full - a Ko'bal trolloc: Hurt >
A ramshorned trolloc tickles your head with his cleave.
You blast a Ko'bal trolloc's head extremely hard.
Ailean slashes a Dhai'mon trolloc's body hard.
A Ko'bal trolloc barely tickles your body with his pierce.
Xarim hacks a ramshorned trolloc's body very hard.
A Dhai'mon trolloc tries to crush Randal, but he deflects the blow.
A Dhai'mon trolloc tries to crush Ailean, but he parries successfully.
Randal hacks a Dhai'mon trolloc's body hard.
Ailean panics, and attempts to flee!
* R HP:Battered MV:Full - a Ko'bal trolloc: Hurt >
Ailean leaves north riding a bloodstock stallion.
* R HP:Battered MV:Full - a Ko'bal trolloc: Hurt >
Xarim says 'so many mobs'
* R HP:Battered MV:Full - a Ko'bal trolloc: Hurt >
Randal says 'or'
* R HP:Battered MV:Full - a Ko'bal trolloc: Hurt >
A Ko'bal trolloc tickles your body with his pierce.
* R HP:Battered MV:Full - a Ko'bal trolloc: Hurt >
A ramshorned trolloc barely tickles your right foot with his cleave.
You blast a Ko'bal trolloc's body into bloody fragments!
A Ko'bal trolloc barely tickles your head with his pierce.
Xarim hacks a ramshorned trolloc's head very hard.
A Dhai'mon trolloc tries to crush Randal, but he deflects the blow.
Randal hacks a Dhai'mon trolloc's body.
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
A Ko'bal trolloc barely tickles your head with his pierce.
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
A ramshorned trolloc barely tickles your right foot with his cleave.
You blast a Ko'bal trolloc's right leg extremely hard.
A Ko'bal trolloc barely tickles your left foot with his pierce.
Xarim hacks a ramshorned trolloc's body very hard.
A ramshorned trolloc tries to cleave Xarim, but he deflects the blow.
A Dhai'mon trolloc tickles Randal's body with his crush.
Randal hacks a Dhai'mon trolloc's left foot very hard.
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
*Belphegor* leaves north.
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
A ramshorned trolloc barely tickles your body with his cleave.
You blast a Ko'bal trolloc's left arm into bloody fragments!
A Ko'bal trolloc tickles your left arm with his pierce.
A ramshorned trolloc tries to cleave Xarim, but he parries successfully.
A Dhai'mon trolloc tries to crush Randal, but he deflects the blow.
Randal hacks a Dhai'mon trolloc's body very hard.
A Ko'bal trolloc barely tickles your left foot with his pierce.
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
Ailean has arrived from the north, riding a bloodstock stallion.
Xarim sends a ramshorned trolloc sprawling with a powerful bash!
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
Xarim says 'clear em'
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
nar lag
A ramshorned trolloc has arrived from the north.
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
*Shzrei* struggles to barrel down on Ailean, a gold-chased war spear aimed at his chest.
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
f
You narrate 'lag'
* R HP:Battered MV:Fresh - a Ko'bal trolloc: Wounded >
s
You panic and attempt to flee!
You flee head over heels.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
*Shzrei* is standing here, riding a shadow stallion.
Ailean of Illian is standing here, riding a bloodstock stallion.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here, exhorting a group of trolloc raiders.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
A ramshorned trolloc is sitting here.
A Dhai'mon trolloc is here, fighting Randal.
A rat scurries around trying to get out of sight.
Randal Del'gado is here, fighting a Dhai'mon trolloc, riding a bloodstock stallion.
* R HP:Battered MV:Full >
Ailean leaves south riding a bloodstock stallion.
s
* R HP:Battered MV:Full >
A Ko'bal trolloc joins a Dhai'mon trolloc's fight!
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins a Ko'bal trolloc's fight!
A ramshorned trolloc joins a Ko'bal trolloc's fight!
* R HP:Battered MV:Full > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is standing here, riding a bloodstock stallion.
* R HP:Battered MV:Full >
s
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
narr off that
You narrate 'off that'
* R HP:Battered MV:Full >
where
Xarim narrates 'off it'
* R HP:Battered MV:Full > Players in your Zone
--------------------
Ailean - The Blight
Kaan - The Blight
Xarim - The Blight
Randal - The Blight
sc
* R HP:Battered MV:Full > You have 151(394) hit and 141(145) movement points.
You have scored 54091820 experience points and 481 quest points.
You need 4408180 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Battered MV:Full >
x
x
[k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
Xarim narrates 'go s e'
* R HP:Battered MV:Full >
l
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
x
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full >
Randal has arrived from the north, riding a bloodstock stallion.
* R HP:Battered MV:Full >
x
x
x
[k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full >
Xarim narrates 'ailean'
Randal narrates 'im all s'
* R HP:Battered MV:Full >
narr am all s downer
You narrate 'am all s downer'
* R HP:Battered MV:Full >
where
sc
Players in your Zone
--------------------
Xarim - The Blight
Ailean - The Blight
Randal - The Blight
Kaan - The Blight
* R HP:Battered MV:Full > You have 151(394) hit and 141(145) movement points.
You have scored 54091820 experience points and 481 quest points.
You need 4408180 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
* R HP:Battered MV:Full >
x
x
[k dark]
They aren't here.
* R HP:Battered MV:Full > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
[k dark]
They aren't here.
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
x
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full >
z
z
[k shzrei]
They aren't here.
z
* R HP:Battered MV:Full > [k shzrei]
They aren't here.
* R HP:Battered MV:Full > [k shzrei]
They aren't here.
Ailean narrates 'They're targeting me'
z
* R HP:Battered MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Battered MV:Full > [k shzrei]
They aren't here.
* R HP:Battered MV:Full >
where
sc
Players in your Zone
--------------------
Xarim - The Blight
Randal - The Blight
Kaan - The Blight
* R HP:Battered MV:Full >
x
You have 164(394) hit and 141(145) movement points.
You have scored 54091820 experience points and 481 quest points.
You need 4408180 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
Randal narrates 'ailean?'
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
x
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full >
Xarim narrates 'ailean'
* R HP:Battered MV:Full >
Xarim narrates 'go gap'
* R HP:Battered MV:Full >
group
x
Your group consists of:
Xarim (Head of group)
Randal
Kaan
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full >
A shrill piercing scream reverberates through the area.
* R HP:Battered MV:Full >
where
Players in your Zone
--------------------
Randal - The Blight
Kaan - The Blight
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
e
* R HP:Battered MV:Full > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean has arrived from the south, riding a bloodstock stallion.
* R HP:Battered MV:Full >
Randal narrates 'where you'
* R HP:Battered MV:Full >
w
w
w
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is standing here, riding a bloodstock stallion.
* R HP:Battered MV:Full >
n
Alas, you cannot go that way...
* R HP:Battered MV:Full > Alas, you cannot go that way...
* R HP:Battered MV:Full >
n
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
w
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of a Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Belphegor* is standing here.
A tall, ramshorned trolloc is here, commanding.
*Shzrei* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A rat scurries around trying to get out of sight.
* R HP:Battered MV:Full >
w
A ramshorned trolloc leaves south.
* R HP:Battered MV:Full > Alas, you cannot go that way...
* R HP:Battered MV:Full > Alas, you cannot go that way...
where
* R HP:Battered MV:Full > Players in your Zone
--------------------
Kaan - The Blight
Ailean - The Blight
Randal - The Blight
*Belphegor* blasts your right leg hard.
f
* R HP:Battered MV:Full - Belphegor: Wounded >
e
You panic and attempt to flee!
Re: Hour and 20 min long session ls vs ds
A ramshorned trolloc has arrived from the south.
You flee head over heels.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
change mood wimpy
* R HP:Battered MV:Full >
f
Mood changed to: Wimpy
* R HP:Battered MV:Full > The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the east, but it tapers off to the west and disappears.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
e
Xarim narrates 'gap ailean'
e
* R HP:Battered MV:Full > A Blighted Path
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the south and west.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full > Alas, you cannot go that way...
* R HP:Battered MV:Full >
Randal narrates 'she all s'
* R HP:Battered MV:Full >
Ailean narrates 'With ranal'
narr they orch ent
* R HP:Battered MV:Full > You narrate 'they orch ent'
* R HP:Battered MV:Full >
Xarim narrates 's e'
* R HP:Battered MV:Full >
Randal narrates 'of downe'
* R HP:Battered MV:Full >
narr careful
You narrate 'careful'
* R HP:Battered MV:Full >
where
Players in your Zone
--------------------
Kaan - A Blighted Path
* R HP:Battered MV:Full >
Randal narrates 'she all s downewr'
* R HP:Battered MV:Full >
whewhere
Arglebargle, glop-glyf!?!
* R HP:Battered MV:Full >
Ailean narrates 'I dont know the spams yet, still learning this'
* R HP:Battered MV:Full >
where
Randal narrates 'on'
* R HP:Battered MV:Full > Players in your Zone
--------------------
Kaan - A Blighted Path
* R HP:Battered MV:Full >
You feel less paranoid.
Your heartbeat calms down more as you feel less panicked.
* R HP:Battered MV:Fresh >
narr lots of mobs
You narrate 'lots of mobs'
* R HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Kaan - A Blighted Path
* R HP:Battered MV:Fresh >
s
Path at the Edge of the Blight
A bitter sweet stench fills the air as the blight approaches to the north.
A faint path lies underfoot, amidst the dead grass and scattered debris.
All life growing here seems to take on a sickly appearance.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Full >
w
Alas, you cannot go that way...
* R HP:Battered MV:Full >
s
Path in Front of a Cave
Here the path extends northwards to the border of the great Blight, and
eastwards back through the foothills of the mountains. The ground is
riddled with huge stones and boulders that have fallen from the cliffs
above, crushing and killing whatever foliage may have once grown here. The
mountains tower overhead to the south, and a dark cave is visible.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
n
n
Path at the Edge of the Blight
A bitter sweet stench fills the air as the blight approaches to the north.
A faint path lies underfoot, amidst the dead grass and scattered debris.
All life growing here seems to take on a sickly appearance.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Full > A Blighted Path
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the south and west.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
w
w
The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the east, but it tapers off to the west and disappears.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
ex
Obvious exits:
North - The Blight
East - The Blight
South - The Blight
West - The Blight
* R HP:Battered MV:Full >
wher
Players in your Zone
--------------------
Kaan - The Blight
Xarim - The Blight
Ailean - The Blight
Randal - The Blight
* R HP:Battered MV:Full >
s
w
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
* R HP:Battered MV:Full >
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
s
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Belphegor* is here, fighting Randal.
Ailean of Illian is here, fighting Belphegor, riding a bloodstock stallion.
A ramshorned trolloc is here, fighting Randal.
*Shzrei* is standing here, riding a shadow stallion.
Randal Del'gado is sitting here, riding a bloodstock stallion.
* R HP:Battered MV:Full >
s
Ailean narrates 'On belphegor'
* R HP:Battered MV:Full > Alas, you cannot go that way...
Xarim narrates 'fear :('
*Shzrei* starts barreling down on you, a gold-chased war spear aimed at your chest.
* R HP:Battered MV:Full >
x
[k dark]
You tickle *Belphegor*'s left foot with your blast.
Xarim has arrived from the east, riding a bloodstock stallion.
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Wounded >
e
No way! You're fighting for your life!
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Wounded >
You blast *Belphegor*'s right foot.
Ailean slashes *Belphegor*'s right foot.
A ramshorned trolloc tries to cleave Randal, but he parries successfully.
change mood brave
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Wounded >
l
Mood changed to: Brave
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Wounded > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Belphegor* is here, fighting Randal.
Ailean of Illian is here, fighting Belphegor, riding a bloodstock stallion.
A ramshorned trolloc is here, fighting Randal.
*Shzrei* is standing here, riding a shadow stallion.
Randal Del'gado is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Wounded >
Randal sends *Belphegor* sprawling with a powerful bash!
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Wounded >
*Shzrei* starts barreling down on Xarim, a gold-chased war spear aimed at his chest.
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Wounded >
*Shzrei* intercepts Xarim's attack on his mount.
Xarim hacks *Shzrei*'s body.
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Wounded >
narr on all s
Randal panics, and attempts to flee!
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Wounded > *Shzrei* tries to slash Xarim, but he parries successfully.
Xarim tries to hack *Shzrei*, but he parries successfully.
You blast *Belphegor*'s body hard.
Ailean slashes *Belphegor*'s body.
A ramshorned trolloc tries to cleave Randal, but he parries successfully.
Randal hacks a ramshorned trolloc's body.
You narrate 'on all s'
Randal leaves north riding a bloodstock stallion.
b
* R HP:Battered MV:Full - Belphegor: Wounded > [bash ]
They already seem to be stunned.
* R HP:Battered MV:Full - Belphegor: Wounded >
Randal has arrived from the north, riding a bloodstock stallion.
* R HP:Battered MV:Full - Belphegor: Wounded >
Randal hacks *Belphegor*'s right hand.
* R HP:Battered MV:Full - Belphegor: Wounded >
l
b
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Randal Del'gado is here, fighting Belphegor, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting Shzrei, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Belphegor* is here, fighting YOU!
Ailean of Illian is here, fighting Belphegor, riding a bloodstock stallion.
A tall, ramshorned trolloc is here, commanding.
*Shzrei* is here, fighting Xarim, riding a shadow stallion.
* R HP:Battered MV:Full - Belphegor: Wounded > Randal barely hacks *Belphegor*'s left arm.
A ramshorned trolloc joins Shzrei's fight!
*Belphegor* barely blasts your head.
*Shzrei* slashes Xarim's body very hard.
Xarim mounts an attack against *Shzrei*, but weak nerves get the better of him.
You blast *Belphegor*'s left leg.
Ailean tickles *Belphegor*'s body with his slash.
[bash ]
-=+
*Belphegor* panics, and attempts to flee!
*
*Belphegor* leaves east.
*+=- -
A shrill piercing scream reverberates through the area.
A ramshorned trolloc tries to cleave Randal, but he deflects the blow.
*Shzrei* tries to slash Xarim, but he deflects the blow.
Xarim tries to hack *Shzrei*, but he deflects the blow.
=
They're not here anymore!
* R HP:Battered MV:Full >
*Shzrei* panics, and attempts to flee!
x
* R HP:Battered MV:Full >
x
[k dark]
You blast a ramshorned trolloc's body into bloody fragments!
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Hurt > [k dark]
You do the best you can!
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Hurt >
Ailean joins Randal's fight!
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Hurt >
l
Ailean slashes a ramshorned trolloc's right leg very hard.
You blast a ramshorned trolloc's left leg very hard.
Randal hacks a ramshorned trolloc's body hard.
A ramshorned trolloc tries to cleave Randal, but he parries successfully.
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Randal Del'gado is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
A ramshorned trolloc is here, fighting Randal.
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Wounded >
Xarim hacks a ramshorned trolloc's head very hard.
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Wounded >
l trolloc
Xarim hacks a ramshorned trolloc's right leg very hard.
Ailean slashes a ramshorned trolloc's body hard.
You blast a ramshorned trolloc's body extremely hard.
Randal hacks a ramshorned trolloc's head very hard.
A ramshorned trolloc tries to cleave Randal, but he deflects the blow.
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Battered > This trolloc stands proud, being taller than an average man. He is
powerfully built, with a bull's feet, sleek and strong. His muscles bulge
beneath his black fur, an image of vile strength. His head is that of a
bull, but with huge ram's horns. His eyes glow with a commanding presence.
A ramshorned trolloc has some big nasty wounds and scratches.
a ramshorned trolloc is using:
<worn on head> a leather helmet
<worn on body> a thin mail shirt
<worn on hands> a pair of leather half-gauntlets
<wielded> a long-handled war axe
<worn on legs> a pair of thin metal leggings
<worn on feet> a pair of heavy leather boots
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Battered >
where
Players in your Zone
--------------------
Randal - The Blight
Xarim - The Blight
Kaan - The Blight
Ailean - The Blight
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Battered >
who
l
Players
-------
Saleen the Journey Accepted [White Tower]
Kaan Fruneaux, Senior Lieutenant [Lion Warden]
Ailean of Illian
Xarim Al'Kael, Warder to Caelophlyn Sedai [Gaidin]
Randal Del'gado [Gaidin]
Jylx of Kandor
Vala the Tower Accepted [White Tower]
Fleur of Arafel
Joachim of the Borderlands
9 players displayed.
Randal looks at a ramshorned trolloc.
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Battered > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Randal Del'gado is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
A ramshorned trolloc is here, fighting Randal.
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Battered >
Xarim hacks a ramshorned trolloc's body hard.
Ailean slashes a ramshorned trolloc's body hard.
You blast a ramshorned trolloc's body hard.
Randal hacks a ramshorned trolloc's left leg hard.
A ramshorned trolloc tries to cleave Randal, but he parries successfully.
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Beaten >
Ailean narrates 'firetruck I hate fear'
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Beaten >
Xarim hacks a ramshorned trolloc's head very hard.
Ailean tries to slash a ramshorned trolloc, but he deflects the blow.
You blast a ramshorned trolloc's body hard.
Randal hacks a ramshorned trolloc's body hard.
A ramshorned trolloc tries to cleave Randal, but he parries successfully.
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Critical >
Xarim narrates 'nod'
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Critical >
Xarim hacks a ramshorned trolloc's left leg hard.
A ramshorned trolloc is stunned, but will probably regain consciousness...
Ailean slashes a ramshorned trolloc's left arm into bloody fragments!
A ramshorned trolloc is dead! R.I.P.
Your blood freezes as you hear a ramshorned trolloc's death cry.
* R HP:Battered MV:Full >
*Shzrei* has arrived from the north, riding a shadow stallion.
A Ko'bal trolloc has arrived from the north.
* R HP:Battered MV:Full >
*Shzrei* struggles to barrel down on Randal, a gold-chased war spear aimed at his chest.
* R HP:Battered MV:Full >
Xarim leaves north riding a bloodstock stallion.
Randal leaves north riding a bloodstock stallion.
Ailean leaves north riding a bloodstock stallion.
You follow Xarim.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Battered MV:Full >
*Belphegor* has arrived from the north.
narr hehe :) just walk out
* R HP:Battered MV:Full >
*Belphegor* blasts your right leg.
x
* R HP:Battered MV:Full - Belphegor: Wounded > You narrate 'hehe :) just walk out'
x
* R HP:Battered MV:Full - Belphegor: Wounded > [k dark]
You do the best you can!
x
* R HP:Battered MV:Full - Belphegor: Wounded > You blast *Belphegor*'s right leg.
*Belphegor* blasts your right leg.
[k dark]
You do the best you can!
Randal barely hacks *Belphegor*'s body.
* R HP:Battered MV:Full - Belphegor: Wounded > [k dark]
You do the best you can!
* R HP:Battered MV:Full - Belphegor: Wounded >
*Belphegor* panics, and attempts to flee!
* R HP:Battered MV:Full - Belphegor: Wounded >
b
[bash ]
Xarim barely hacks *Belphegor*'s left hand.
*Belphegor* leaves south.
-=+*
Randal leaves south riding a bloodstock stallion.
Ailean leaves south riding a bloodstock stallion.
*+
Xarim leaves south riding a bloodstock stallion.
You follow Xarim.
=- -=
They're not here anymore!
* R HP:Battered MV:Full >
narr if he charges
x
You narrate 'if he charges'
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
You flee head over heels.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
change mood wimpy
* R HP:Battered MV:Full >
f
Mood changed to: Wimpy
* R HP:Battered MV:Full > The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the east, but it tapers off to the west and disappears.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
e
Xarim narrates 'gap ailean'
e
* R HP:Battered MV:Full > A Blighted Path
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the south and west.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full > Alas, you cannot go that way...
* R HP:Battered MV:Full >
Randal narrates 'she all s'
* R HP:Battered MV:Full >
Ailean narrates 'With ranal'
narr they orch ent
* R HP:Battered MV:Full > You narrate 'they orch ent'
* R HP:Battered MV:Full >
Xarim narrates 's e'
* R HP:Battered MV:Full >
Randal narrates 'of downe'
* R HP:Battered MV:Full >
narr careful
You narrate 'careful'
* R HP:Battered MV:Full >
where
Players in your Zone
--------------------
Kaan - A Blighted Path
* R HP:Battered MV:Full >
Randal narrates 'she all s downewr'
* R HP:Battered MV:Full >
whewhere
Arglebargle, glop-glyf!?!
* R HP:Battered MV:Full >
Ailean narrates 'I dont know the spams yet, still learning this'
* R HP:Battered MV:Full >
where
Randal narrates 'on'
* R HP:Battered MV:Full > Players in your Zone
--------------------
Kaan - A Blighted Path
* R HP:Battered MV:Full >
You feel less paranoid.
Your heartbeat calms down more as you feel less panicked.
* R HP:Battered MV:Fresh >
narr lots of mobs
You narrate 'lots of mobs'
* R HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Kaan - A Blighted Path
* R HP:Battered MV:Fresh >
s
Path at the Edge of the Blight
A bitter sweet stench fills the air as the blight approaches to the north.
A faint path lies underfoot, amidst the dead grass and scattered debris.
All life growing here seems to take on a sickly appearance.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Full >
w
Alas, you cannot go that way...
* R HP:Battered MV:Full >
s
Path in Front of a Cave
Here the path extends northwards to the border of the great Blight, and
eastwards back through the foothills of the mountains. The ground is
riddled with huge stones and boulders that have fallen from the cliffs
above, crushing and killing whatever foliage may have once grown here. The
mountains tower overhead to the south, and a dark cave is visible.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
n
n
Path at the Edge of the Blight
A bitter sweet stench fills the air as the blight approaches to the north.
A faint path lies underfoot, amidst the dead grass and scattered debris.
All life growing here seems to take on a sickly appearance.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Full > A Blighted Path
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the south and west.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
w
w
The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the east, but it tapers off to the west and disappears.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
ex
Obvious exits:
North - The Blight
East - The Blight
South - The Blight
West - The Blight
* R HP:Battered MV:Full >
wher
Players in your Zone
--------------------
Kaan - The Blight
Xarim - The Blight
Ailean - The Blight
Randal - The Blight
* R HP:Battered MV:Full >
s
w
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
* R HP:Battered MV:Full >
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full >
s
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Belphegor* is here, fighting Randal.
Ailean of Illian is here, fighting Belphegor, riding a bloodstock stallion.
A ramshorned trolloc is here, fighting Randal.
*Shzrei* is standing here, riding a shadow stallion.
Randal Del'gado is sitting here, riding a bloodstock stallion.
* R HP:Battered MV:Full >
s
Ailean narrates 'On belphegor'
* R HP:Battered MV:Full > Alas, you cannot go that way...
Xarim narrates 'fear :('
*Shzrei* starts barreling down on you, a gold-chased war spear aimed at your chest.
* R HP:Battered MV:Full >
x
[k dark]
You tickle *Belphegor*'s left foot with your blast.
Xarim has arrived from the east, riding a bloodstock stallion.
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Wounded >
e
No way! You're fighting for your life!
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Wounded >
You blast *Belphegor*'s right foot.
Ailean slashes *Belphegor*'s right foot.
A ramshorned trolloc tries to cleave Randal, but he parries successfully.
change mood brave
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Wounded >
l
Mood changed to: Brave
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Wounded > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Belphegor* is here, fighting Randal.
Ailean of Illian is here, fighting Belphegor, riding a bloodstock stallion.
A ramshorned trolloc is here, fighting Randal.
*Shzrei* is standing here, riding a shadow stallion.
Randal Del'gado is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Wounded >
Randal sends *Belphegor* sprawling with a powerful bash!
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Wounded >
*Shzrei* starts barreling down on Xarim, a gold-chased war spear aimed at his chest.
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Wounded >
*Shzrei* intercepts Xarim's attack on his mount.
Xarim hacks *Shzrei*'s body.
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Wounded >
narr on all s
Randal panics, and attempts to flee!
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Wounded > *Shzrei* tries to slash Xarim, but he parries successfully.
Xarim tries to hack *Shzrei*, but he parries successfully.
You blast *Belphegor*'s body hard.
Ailean slashes *Belphegor*'s body.
A ramshorned trolloc tries to cleave Randal, but he parries successfully.
Randal hacks a ramshorned trolloc's body.
You narrate 'on all s'
Randal leaves north riding a bloodstock stallion.
b
* R HP:Battered MV:Full - Belphegor: Wounded > [bash ]
They already seem to be stunned.
* R HP:Battered MV:Full - Belphegor: Wounded >
Randal has arrived from the north, riding a bloodstock stallion.
* R HP:Battered MV:Full - Belphegor: Wounded >
Randal hacks *Belphegor*'s right hand.
* R HP:Battered MV:Full - Belphegor: Wounded >
l
b
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Randal Del'gado is here, fighting Belphegor, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting Shzrei, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Belphegor* is here, fighting YOU!
Ailean of Illian is here, fighting Belphegor, riding a bloodstock stallion.
A tall, ramshorned trolloc is here, commanding.
*Shzrei* is here, fighting Xarim, riding a shadow stallion.
* R HP:Battered MV:Full - Belphegor: Wounded > Randal barely hacks *Belphegor*'s left arm.
A ramshorned trolloc joins Shzrei's fight!
*Belphegor* barely blasts your head.
*Shzrei* slashes Xarim's body very hard.
Xarim mounts an attack against *Shzrei*, but weak nerves get the better of him.
You blast *Belphegor*'s left leg.
Ailean tickles *Belphegor*'s body with his slash.
[bash ]
-=+
*Belphegor* panics, and attempts to flee!
*
*Belphegor* leaves east.
*+=- -
A shrill piercing scream reverberates through the area.
A ramshorned trolloc tries to cleave Randal, but he deflects the blow.
*Shzrei* tries to slash Xarim, but he deflects the blow.
Xarim tries to hack *Shzrei*, but he deflects the blow.
=
They're not here anymore!
* R HP:Battered MV:Full >
*Shzrei* panics, and attempts to flee!
x
* R HP:Battered MV:Full >
x
[k dark]
You blast a ramshorned trolloc's body into bloody fragments!
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Hurt > [k dark]
You do the best you can!
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Hurt >
Ailean joins Randal's fight!
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Hurt >
l
Ailean slashes a ramshorned trolloc's right leg very hard.
You blast a ramshorned trolloc's left leg very hard.
Randal hacks a ramshorned trolloc's body hard.
A ramshorned trolloc tries to cleave Randal, but he parries successfully.
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Randal Del'gado is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
A ramshorned trolloc is here, fighting Randal.
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Wounded >
Xarim hacks a ramshorned trolloc's head very hard.
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Wounded >
l trolloc
Xarim hacks a ramshorned trolloc's right leg very hard.
Ailean slashes a ramshorned trolloc's body hard.
You blast a ramshorned trolloc's body extremely hard.
Randal hacks a ramshorned trolloc's head very hard.
A ramshorned trolloc tries to cleave Randal, but he deflects the blow.
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Battered > This trolloc stands proud, being taller than an average man. He is
powerfully built, with a bull's feet, sleek and strong. His muscles bulge
beneath his black fur, an image of vile strength. His head is that of a
bull, but with huge ram's horns. His eyes glow with a commanding presence.
A ramshorned trolloc has some big nasty wounds and scratches.
a ramshorned trolloc is using:
<worn on head> a leather helmet
<worn on body> a thin mail shirt
<worn on hands> a pair of leather half-gauntlets
<wielded> a long-handled war axe
<worn on legs> a pair of thin metal leggings
<worn on feet> a pair of heavy leather boots
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Battered >
where
Players in your Zone
--------------------
Randal - The Blight
Xarim - The Blight
Kaan - The Blight
Ailean - The Blight
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Battered >
who
l
Players
-------
Saleen the Journey Accepted [White Tower]
Kaan Fruneaux, Senior Lieutenant [Lion Warden]
Ailean of Illian
Xarim Al'Kael, Warder to Caelophlyn Sedai [Gaidin]
Randal Del'gado [Gaidin]
Jylx of Kandor
Vala the Tower Accepted [White Tower]
Fleur of Arafel
Joachim of the Borderlands
9 players displayed.
Randal looks at a ramshorned trolloc.
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Battered > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Randal Del'gado is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
A ramshorned trolloc is here, fighting Randal.
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Battered >
Xarim hacks a ramshorned trolloc's body hard.
Ailean slashes a ramshorned trolloc's body hard.
You blast a ramshorned trolloc's body hard.
Randal hacks a ramshorned trolloc's left leg hard.
A ramshorned trolloc tries to cleave Randal, but he parries successfully.
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Beaten >
Ailean narrates 'firetruck I hate fear'
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Beaten >
Xarim hacks a ramshorned trolloc's head very hard.
Ailean tries to slash a ramshorned trolloc, but he deflects the blow.
You blast a ramshorned trolloc's body hard.
Randal hacks a ramshorned trolloc's body hard.
A ramshorned trolloc tries to cleave Randal, but he parries successfully.
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Critical >
Xarim narrates 'nod'
* R HP:Battered MV:Full - Randal: Wounded - a ramshorned trolloc: Critical >
Xarim hacks a ramshorned trolloc's left leg hard.
A ramshorned trolloc is stunned, but will probably regain consciousness...
Ailean slashes a ramshorned trolloc's left arm into bloody fragments!
A ramshorned trolloc is dead! R.I.P.
Your blood freezes as you hear a ramshorned trolloc's death cry.
* R HP:Battered MV:Full >
*Shzrei* has arrived from the north, riding a shadow stallion.
A Ko'bal trolloc has arrived from the north.
* R HP:Battered MV:Full >
*Shzrei* struggles to barrel down on Randal, a gold-chased war spear aimed at his chest.
* R HP:Battered MV:Full >
Xarim leaves north riding a bloodstock stallion.
Randal leaves north riding a bloodstock stallion.
Ailean leaves north riding a bloodstock stallion.
You follow Xarim.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Battered MV:Full >
*Belphegor* has arrived from the north.
narr hehe :) just walk out
* R HP:Battered MV:Full >
*Belphegor* blasts your right leg.
x
* R HP:Battered MV:Full - Belphegor: Wounded > You narrate 'hehe :) just walk out'
x
* R HP:Battered MV:Full - Belphegor: Wounded > [k dark]
You do the best you can!
x
* R HP:Battered MV:Full - Belphegor: Wounded > You blast *Belphegor*'s right leg.
*Belphegor* blasts your right leg.
[k dark]
You do the best you can!
Randal barely hacks *Belphegor*'s body.
* R HP:Battered MV:Full - Belphegor: Wounded > [k dark]
You do the best you can!
* R HP:Battered MV:Full - Belphegor: Wounded >
*Belphegor* panics, and attempts to flee!
* R HP:Battered MV:Full - Belphegor: Wounded >
b
[bash ]
Xarim barely hacks *Belphegor*'s left hand.
*Belphegor* leaves south.
-=+*
Randal leaves south riding a bloodstock stallion.
Ailean leaves south riding a bloodstock stallion.
*+
Xarim leaves south riding a bloodstock stallion.
You follow Xarim.
=- -=
They're not here anymore!
* R HP:Battered MV:Full >
narr if he charges
x
You narrate 'if he charges'
* R HP:Battered MV:Full >
x
[k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
Re: Hour and 20 min long session ls vs ds
* R HP:Battered MV:Full >
s
x
x
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
The corpse of a ramshorned trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Ko'bal trolloc is here, fighting Xarim.
*Shzrei* is standing here, riding a shadow stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting a Ko'bal trolloc, riding a bloodstock stallion.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
* R HP:Battered MV:Full > [k dark]
You blast a Ko'bal trolloc's body into bloody fragments!
* R HP:Battered MV:Full - Xarim: Hurt - a Ko'bal trolloc: Battered > [k dark]
You do the best you can!
Randal hacks a Ko'bal trolloc's head hard.
* R HP:Battered MV:Full - Xarim: Hurt - a Ko'bal trolloc: Battered >
You blast a Ko'bal trolloc's body into bloody fragments!
Xarim hacks a Ko'bal trolloc's right leg very hard.
A Ko'bal trolloc tries to pierce Xarim, but he deflects the blow.
* R HP:Battered MV:Full - Xarim: Hurt - a Ko'bal trolloc: Beaten >
dis
g
You disengage from the fight.
* R HP:Battered MV:Full >
g
Randal sends a Ko'bal trolloc sprawling with a powerful bash!
b
* R HP:Battered MV:Full >
b
Randal hacks a Ko'bal trolloc's body extremely hard.
Xarim hacks a Ko'bal trolloc's body into bloody fragments!
You feel parched from the hot weather.
*Shzrei* starts barreling down on Ailean, a gold-chased war spear aimed at his chest.
* R HP:Battered MV:Fresh > [k shadow]
*Shzrei* intercepts your attack on his mount.
You try to blast *Shzrei*, but he deflects the blow.
Ailean panics, and attempts to flee!
Ailean leaves north riding a bloodstock stallion.
* R HP:Battered MV:Fresh - Shzrei: Wounded > [k shadow]
You do the best you can!
* R HP:Battered MV:Fresh - Shzrei: Wounded > [bash ]
Cancelled.
[bash ]
-
*Shzrei* slashes your right leg.
Randal hacks a Ko'bal trolloc's head hard.
Xarim hacks a Ko'bal trolloc's body very hard.
A Ko'bal trolloc is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear a Ko'bal trolloc's death cry.
A Ko'bal trolloc stops following Shzrei.
*Shzrei* intercepts Xarim's attack on his mount.
Xarim tries to hack *Shzrei*, but he deflects the blow.
*Shzrei* gets a raw side of meat from the corpse of a Ko'bal trolloc.
*Shzrei* gets a pair of heavy leather boots from the corpse of a Ko'bal trolloc.
*Shzrei* gets a pair of thin metal leggings from the corpse of a Ko'bal trolloc.
*Shzrei* gets a short steel spear from the corpse of a Ko'bal trolloc.
*Shzrei* gets a metal shield from the corpse of a Ko'bal trolloc.
*Shzrei* gets a pair of leather half-gauntlets from the corpse of a Ko'bal trolloc.
*Shzrei* gets a metal helmet from the corpse of a Ko'bal trolloc.
=+*
Randal hacks *Shzrei*'s body.
*+
get all corpse
=
*Shzrei* panics, and attempts to flee!
Cancelled.
The corpse of a Ko'bal trolloc seems to be empty.
*Shzrei* leaves north riding a shadow stallion.
* R HP:Battered MV:Fresh >
Xarim leaves north riding a bloodstock stallion.
Randal leaves north riding a bloodstock stallion.
You follow Xarim.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
*Shzrei* is standing here, riding a shadow stallion.
b
* R HP:Battered MV:Full >
Xarim leaves north riding a bloodstock stallion.
Randal leaves north riding a bloodstock stallion.
You follow Xarim.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The dismembered corpse of a Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
*Shzrei* is standing here, riding a shadow stallion.
*Belphegor* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A rat scurries around trying to get out of sight.
Randal hacks *Belphegor*'s body.
* R HP:Battered MV:Full >
x
[bash ]
Bash who?
Xarim hacks *Belphegor*'s left leg.
* R HP:Battered MV:Full >
x
[k dark]
You blast *Belphegor*'s body.
x
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Battered > [k dark]
You do the best you can!
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Battered >
x
[k dark]
You do the best you can!
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Battered > [k dark]
You do the best you can!
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Battered >
*Belphegor* panics, and attempts to flee!
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Battered >
You blast *Belphegor*'s body.
A ramshorned trolloc joins Belphegor's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Battered >
*Belphegor* leaves east.
* R HP:Battered MV:Full - a ramshorned trolloc: Hurt >
x
x
A shrill piercing scream reverberates through the area.
[k dark]
You do the best you can!
* R HP:Battered MV:Full - a ramshorned trolloc: Hurt >
x
[k dark]
You do the best you can!
* R HP:Battered MV:Full - a ramshorned trolloc: Hurt > [k dark]
You do the best you can!
* R HP:Battered MV:Full - a ramshorned trolloc: Hurt >
You blast a ramshorned trolloc's left foot into bloody fragments!
Xarim hacks a ramshorned trolloc's left foot extremely hard.
A ramshorned trolloc tickles your right hand with his cleave.
A ramshorned trolloc barely cleaves Xarim's body.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The dismembered corpse of a Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
A ramshorned trolloc is here, fighting Xarim.
A ramshorned trolloc is here, fighting YOU!
A rat scurries around trying to get out of sight.
Randal hacks a ramshorned trolloc's left arm extremely hard.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
You blast a ramshorned trolloc's body hard.
A ramshorned trolloc tickles your right leg with his cleave.
A ramshorned trolloc tries to cleave Xarim, but he parries successfully.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
A ramshorned trolloc avoids being bashed by Xarim who loses his balance and falls!
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
stat
You are a 310 year old male human warrior.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs.
You are carrying 0.6 lbs and wearing 83.1 lbs, light.
Your base abilities are: Str:19 Int:16 Wil:12 Dex:16 Con:19.
Offensive bonus: 174, Dodging bonus: 15, Parrying bonus: 1
Your mood is: Brave. You will flee below: 30 Hit Points
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
Randal sends a ramshorned trolloc sprawling with a powerful bash!
diag horse
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded > A warhorse is in excellent condition.
A warhorse is full.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
l
Randal hacks a ramshorned trolloc's body.
You try to blast a ramshorned trolloc, but he parries successfully.
A ramshorned trolloc barely cleaves your body.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The dismembered corpse of a Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
A ramshorned trolloc is sitting here.
A ramshorned trolloc is here, fighting YOU!
A rat scurries around trying to get out of sight.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
Xarim narrates '1n orch ent'
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
Xarim narrates 'ailean'
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
Randal hacks a ramshorned trolloc's right leg hard.
You blast a ramshorned trolloc's left hand very hard.
Xarim hacks a ramshorned trolloc's body very hard.
A ramshorned trolloc tickles your body with his cleave.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
nk rat
Arglebargle, glop-glyf!?!
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
where
You try to blast a ramshorned trolloc, but he parries successfully.
A ramshorned trolloc barely cleaves your right arm.
A ramshorned trolloc tries to cleave Xarim, but he parries successfully.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded > Players in your Zone
--------------------
Kaan - The Blight
Randal - The Blight
Xarim - The Blight
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The dismembered corpse of a Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
A ramshorned trolloc is here, fighting Xarim.
A ramshorned trolloc is here, fighting YOU!
A rat scurries around trying to get out of sight.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
Randal sends a ramshorned trolloc sprawling with a powerful bash!
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
k rat
Randal hacks a ramshorned trolloc's body very hard.
You blast a ramshorned trolloc's body very hard.
Xarim hacks a ramshorned trolloc's body very hard.
A ramshorned trolloc tickles your left hand with his cleave.
You do the best you can!
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
Xarim narrates 'come north and w'
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
narr rat
You narrate 'rat'
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
where
Ailean narrates '"near the foothills 1S of blight"'
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded > Players in your Zone
--------------------
Kaan - The Blight
Randal - The Blight
Xarim - The Blight
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
A shrill piercing scream reverberates through the area.
Randal hacks a ramshorned trolloc's right leg hard.
You blast a ramshorned trolloc's body very hard.
Xarim hacks a ramshorned trolloc's right arm into bloody fragments!
A ramshorned trolloc tickles your right leg with his cleave.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
A Ko'bal trolloc has arrived from the north.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
A Ko'bal trolloc is now a member of *Shzrei*'s group.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
*Shzrei* slashes Randal's right hand.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
x
*Shzrei* slashes Randal's body very hard.
A Ko'bal trolloc joins Shzrei's fight!
Randal hacks a ramshorned trolloc's left leg very hard.
You blast a ramshorned trolloc's body hard.
Xarim tries to hack a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc barely cleaves your right arm.
A ramshorned trolloc tries to cleave Xarim, but he parries successfully.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
x
[k dark]
You do the best you can!
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded > [k dark]
You do the best you can!
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
l
Randal narrates 'on'
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The dismembered corpse of a Dhai'mon trolloc is lying here.
A Ko'bal trolloc is here, fighting Xarim.
*Shzrei* is here, fighting Randal, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
A ramshorned trolloc is here, fighting Xarim.
A ramshorned trolloc is here, fighting YOU!
A rat scurries around trying to get out of sight.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
A Ko'bal trolloc barely pierces Xarim's body.
*Shzrei* tries to slash Randal, but he deflects the blow.
Randal hacks a ramshorned trolloc's right arm hard.
You blast a ramshorned trolloc's left arm into bloody fragments!
Xarim hacks a ramshorned trolloc's right foot hard.
A ramshorned trolloc tickles your body with his cleave.
A ramshorned trolloc tries to cleave Xarim, but he parries successfully.
*Shzrei* gives a Ko'bal trolloc an order.
A Ko'bal trolloc gallantly rescues a ramshorned trolloc!
* R HP:Battered MV:Full - a ramshorned trolloc: Battered >
*Shzrei* gives a Ko'bal trolloc an order.
A Ko'bal trolloc gallantly rescues a ramshorned trolloc!
* R HP:Battered MV:Full - a ramshorned trolloc: Battered >
*Shzrei* gives a Ko'bal trolloc an order.
* R HP:Battered MV:Full - a ramshorned trolloc: Battered >
k rat
*Shzrei* gives a Ko'bal trolloc an order.
* R HP:Battered MV:Full - a ramshorned trolloc: Battered > You do the best you can!
* R HP:Battered MV:Full - a ramshorned trolloc: Battered >
A Ko'bal trolloc tickles Xarim's body with his pierce.
A ramshorned trolloc joins a ramshorned trolloc's fight!
*Shzrei* slashes Randal's body hard.
You blast a ramshorned trolloc's right leg very hard.
A ramshorned trolloc barely cleaves your left arm.
* R HP:Beaten MV:Full - a ramshorned trolloc: Battered >
A shrill piercing scream reverberates through the area.
A Ko'bal trolloc barely tickles Xarim's right leg with his pierce.
* R HP:Beaten MV:Full - a ramshorned trolloc: Battered >
Xarim sends a Ko'bal trolloc sprawling with a powerful bash!
Xarim sends a ramshorned trolloc sprawling with a powerful bash!
*Shzrei* avoids being bashed by Randal who loses his balance and falls!
* R HP:Beaten MV:Full - a ramshorned trolloc: Battered >
Xarim hacks a Ko'bal trolloc's right leg extremely hard.
Xarim hacks a ramshorned trolloc's body very hard.
You blast a ramshorned trolloc's body hard.
A ramshorned trolloc tickles your right leg with his cleave.
* R HP:Beaten MV:Full - a ramshorned trolloc: Battered >
*Belphegor* has arrived from the east.
* R HP:Beaten MV:Full - a ramshorned trolloc: Battered >
Randal avoids being bashed by *Shzrei* who loses his balance and falls!
*Belphegor* blasts Randal's body.
* R HP:Beaten MV:Full - a ramshorned trolloc: Battered >
*Belphegor* barely blasts Randal's right leg.
Xarim hacks a Ko'bal trolloc's body into bloody fragments!
Xarim hacks a ramshorned trolloc's body hard.
You blast a ramshorned trolloc's right hand very hard.
A ramshorned trolloc barely cleaves your left arm.
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
Ailean narrates 'Am orch'
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
bash shzrei
*Shzrei* avoids being bashed by Randal who loses his balance and falls!
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten > You're too busy at the moment!
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
A ramshorned trolloc tries to cleave Xarim, but he deflects the blow.
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
*Shzrei* slashes Randal's body very hard.
You try to blast a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc barely cleaves your body.
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
*Belphegor* sends Randal sprawling with a powerful bash!
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
Ailean narrates 'Spams?'
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
A shrill piercing scream reverberates through the area.
k rat
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten > You do the best you can!
A Ko'bal trolloc avoids being bashed by Xarim who loses his balance and falls!
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
*Belphegor* blasts Randal's left leg.
A ramshorned trolloc tickles Xarim's left hand with his cleave.
A Ko'bal trolloc tickles Xarim's right leg with his pierce.
You blast a ramshorned trolloc's body very hard.
A ramshorned trolloc barely cleaves your right arm.
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
k rat
You do the best you can!
*Belphegor* now follows *Shzrei*.
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
k rat
You do the best you can!
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
Randal panics, and attempts to flee!
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
Randal leaves north riding a bloodstock stallion.
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
*Belphegor* is now a member of *Shzrei*'s group.
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
k rat
Ailean has arrived from the south, riding a bloodstock stallion.
Xarim narrates 'come e then n'
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten > You do the best you can!
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
A ramshorned trolloc tries to cleave Xarim, but he deflects the blow.
A Ko'bal trolloc tickles Xarim's body with his pierce.
You blast a ramshorned trolloc's body very hard.
A ramshorned trolloc tickles your head with his cleave.
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
*Shzrei* tries to slash Ailean, but he parries successfully.
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
k rat
You do the best you can!
Randal narrates 'come e'
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
Randal has arrived from the north, riding a bloodstock stallion.
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
*Belphegor* tries to blast Randal, but he deflects the blow.
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
k rat
You do the best you can!
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
Ailean tries to slash *Shzrei*, but he deflects the blow.
Xarim hacks a ramshorned trolloc's body hard.
A ramshorned trolloc tries to cleave Xarim, but he deflects the blow.
A Ko'bal trolloc tries to pierce Xarim, but he deflects the blow.
You blast a ramshorned trolloc's right arm into bloody fragments!
A ramshorned trolloc tickles your body with his cleave.
Xarim sends a ramshorned trolloc sprawling with a powerful bash!
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
k rat
You do the best you can!
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
Ailean avoids being bashed by *Shzrei* who loses his balance and falls!
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
k rat
You do the best you can!
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
*Belphegor* sends Randal sprawling with a powerful bash!
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
k rat
A shrill piercing scream reverberates through the area.
*Belphegor* blasts Randal's right leg hard.
Ailean tries to slash *Shzrei*, but he deflects the blow.
Xarim hacks a ramshorned trolloc's left leg very hard.
A Ko'bal trolloc barely pierces Xarim's left arm.
You blast a ramshorned trolloc's body hard.
A ramshorned trolloc is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear a ramshorned trolloc's death cry.
You blast a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A rat stops following Randal.
* R HP:Beaten MV:Fresh >
z
[k shzrei]
You blast a Ko'bal trolloc's body into bloody fragments!
* R HP:Beaten MV:Fresh - Xarim: Scratched - a Ko'bal trolloc: Wounded >
Xarim narrates 'kaan you coming?'
* R HP:Beaten MV:Fresh - Xarim: Scratched - a Ko'bal trolloc: Wounded >
dis
You blast a Ko'bal trolloc's body into bloody fragments!
*Shzrei* tries to slash Ailean, but he parries successfully.
*Belphegor* blasts Randal's right leg hard.
Ailean tries to slash *Shzrei*, but he parries successfully.
Xarim hacks a ramshorned trolloc's body hard.
A ramshorned trolloc tries to cleave Xarim, but he deflects the blow.
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
* R HP:Beaten MV:Fresh - Xarim: Scratched - a Ko'bal trolloc: Wounded >
g
You disengage from the fight.
* R HP:Beaten MV:Fresh >
Xarim says 'nvm'
* R HP:Beaten MV:Fresh >
*Belphegor* blasts Randal's right foot.
Ailean slashes *Shzrei*'s right leg hard.
Xarim tries to hack a ramshorned trolloc, but he parries successfully.
A ramshorned trolloc tries to cleave Xarim, but he deflects the blow.
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
* R HP:Beaten MV:Fresh >
b
[k shadow]
*Shzrei* intercepts your attack on his mount.
You blast *Shzrei*'s left leg.
* R HP:Beaten MV:Fresh - Ailean: Scratched - Shzrei: Wounded > [bash ]
Ailean narrates 'On shz'
Ailean avoids being bashed by *Shzrei* who loses his balance and falls!
-=+**+
*Belphegor* avoids being bashed by Randal who loses his balance and falls!
=
*Belphegor* tries to blast Randal, but he parries successfully.
Ailean tries to slash *Shzrei*, but he deflects the blow.
Xarim hacks a ramshorned trolloc's body hard.
A ramshorned trolloc tries to cleave Xarim, but he parries successfully.
A Ko'bal trolloc tries to pierce Xarim, but he deflects the blow.
- -=
A shrill piercing scream reverberates through the area.
Your bash at *Shzrei* sends him sprawling!
* R HP:Beaten MV:Fresh - Ailean: Scratched - Shzrei: Wounded >
where
You blast *Shzrei*'s left arm hard.
Ailean barely slashes *Shzrei*'s left leg.
A ramshorned trolloc cleaves Xarim's body.
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
b
* R HP:Beaten MV:Fresh - Ailean: Scratched - Shzrei: Wounded > Players in your Zone
--------------------
Randal - The Blight
Ailean - The Blight
Kaan - The Blight
Xarim - The Blight
* R HP:Beaten MV:Fresh - Ailean: Scratched - Shzrei: Wounded > [bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Ailean: Scratched - Shzrei: Wounded >
b
*Belphegor* sends Randal sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Ailean: Scratched - Shzrei: Wounded > [bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Ailean: Scratched - Shzrei: Wounded >
b
You try to blast *Shzrei*, but he deflects the blow.
*Belphegor* blasts Randal's right leg hard.
Ailean slashes *Shzrei*'s right arm.
Xarim hacks a ramshorned trolloc's head very hard.
A ramshorned trolloc is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear a ramshorned trolloc's death cry.
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Ailean: Scratched - Shzrei: Wounded >
b
[bash ]
-=+
*Shzrei* tries to slash Ailean, but he parries successfully.
*Belphegor* blasts Randal's body hard.
Ailean tries to slash *Shzrei*, but he parries successfully.
A Ko'bal trolloc tries to pierce Xarim, but he deflects the blow.
*
A Ko'bal trolloc pierces Xarim's head.
*+=
Xarim sends a Ko'bal trolloc sprawling with a powerful bash!
- -=
As *Shzrei* avoids your bash, you topple over and fall to the ground!
*Shzrei* panics, and attempts to flee!
* R HP:Beaten MV:Fresh - Ailean: Scratched - Shzrei: Wounded >
Xarim hacks a Ko'bal trolloc's body into bloody fragments!
* R HP:Beaten MV:Fresh >
*Belphegor* avoids being bashed by Randal who loses his balance and falls!
* R HP:Beaten MV:Fresh >
stand
x
You are already standing.
Randal avoids being bashed by *Belphegor* who loses his balance and falls!
* R HP:Beaten MV:Fresh >
b
[k dark]
You try to blast *Shzrei*, but he parries successfully.
* R HP:Beaten MV:Fresh - Shzrei: Wounded > *Shzrei* slashes your body.
You try to blast *Shzrei*, but he parries successfully.
Xarim hacks a Ko'bal trolloc's head hard.
[bash ]
Ailean barely slashes *Belphegor*'s left arm.
-=+*
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
*+=- -
*Belphegor* tries to blast Ailean, but he parries successfully.
Ailean slashes *Belphegor*'s head.
*Shzrei* slashes your body hard.
Xarim tries to hack a Ko'bal trolloc, but he parries successfully.
A Ko'bal trolloc tries to pierce Xarim, but he deflects the blow.
=
Your bash at *Shzrei* sends him sprawling!
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
*Belphegor* panics, and attempts to flee!
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
*Belphegor* leaves north.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
nod
b
You nod in agreement.
* R HP:Beaten MV:Fresh - Shzrei: Wounded > [bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
Ailean barely slashes *Belphegor*'s body.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
A shrill piercing scream reverberates through the area.
*Belphegor* tries to blast Ailean, but he deflects the blow.
Ailean slashes *Belphegor*'s right arm.
You blast *Shzrei*'s body.
Xarim hacks a Ko'bal trolloc's right arm into bloody fragments!
A Ko'bal trolloc tries to pierce Xarim, but he deflects the blow.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
b
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
b
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
b
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
*Belphegor* tries to blast Ailean, but he parries successfully.
Ailean slashes *Belphegor*'s right leg.
You blast *Shzrei*'s body hard.
Xarim hacks a Ko'bal trolloc's left foot extremely hard.
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
b
[bash ]
s
x
x
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
The corpse of a ramshorned trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Ko'bal trolloc is here, fighting Xarim.
*Shzrei* is standing here, riding a shadow stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting a Ko'bal trolloc, riding a bloodstock stallion.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
* R HP:Battered MV:Full > [k dark]
You blast a Ko'bal trolloc's body into bloody fragments!
* R HP:Battered MV:Full - Xarim: Hurt - a Ko'bal trolloc: Battered > [k dark]
You do the best you can!
Randal hacks a Ko'bal trolloc's head hard.
* R HP:Battered MV:Full - Xarim: Hurt - a Ko'bal trolloc: Battered >
You blast a Ko'bal trolloc's body into bloody fragments!
Xarim hacks a Ko'bal trolloc's right leg very hard.
A Ko'bal trolloc tries to pierce Xarim, but he deflects the blow.
* R HP:Battered MV:Full - Xarim: Hurt - a Ko'bal trolloc: Beaten >
dis
g
You disengage from the fight.
* R HP:Battered MV:Full >
g
Randal sends a Ko'bal trolloc sprawling with a powerful bash!
b
* R HP:Battered MV:Full >
b
Randal hacks a Ko'bal trolloc's body extremely hard.
Xarim hacks a Ko'bal trolloc's body into bloody fragments!
You feel parched from the hot weather.
*Shzrei* starts barreling down on Ailean, a gold-chased war spear aimed at his chest.
* R HP:Battered MV:Fresh > [k shadow]
*Shzrei* intercepts your attack on his mount.
You try to blast *Shzrei*, but he deflects the blow.
Ailean panics, and attempts to flee!
Ailean leaves north riding a bloodstock stallion.
* R HP:Battered MV:Fresh - Shzrei: Wounded > [k shadow]
You do the best you can!
* R HP:Battered MV:Fresh - Shzrei: Wounded > [bash ]
Cancelled.
[bash ]
-
*Shzrei* slashes your right leg.
Randal hacks a Ko'bal trolloc's head hard.
Xarim hacks a Ko'bal trolloc's body very hard.
A Ko'bal trolloc is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear a Ko'bal trolloc's death cry.
A Ko'bal trolloc stops following Shzrei.
*Shzrei* intercepts Xarim's attack on his mount.
Xarim tries to hack *Shzrei*, but he deflects the blow.
*Shzrei* gets a raw side of meat from the corpse of a Ko'bal trolloc.
*Shzrei* gets a pair of heavy leather boots from the corpse of a Ko'bal trolloc.
*Shzrei* gets a pair of thin metal leggings from the corpse of a Ko'bal trolloc.
*Shzrei* gets a short steel spear from the corpse of a Ko'bal trolloc.
*Shzrei* gets a metal shield from the corpse of a Ko'bal trolloc.
*Shzrei* gets a pair of leather half-gauntlets from the corpse of a Ko'bal trolloc.
*Shzrei* gets a metal helmet from the corpse of a Ko'bal trolloc.
=+*
Randal hacks *Shzrei*'s body.
*+
get all corpse
=
*Shzrei* panics, and attempts to flee!
Cancelled.
The corpse of a Ko'bal trolloc seems to be empty.
*Shzrei* leaves north riding a shadow stallion.
* R HP:Battered MV:Fresh >
Xarim leaves north riding a bloodstock stallion.
Randal leaves north riding a bloodstock stallion.
You follow Xarim.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
*Shzrei* is standing here, riding a shadow stallion.
b
* R HP:Battered MV:Full >
Xarim leaves north riding a bloodstock stallion.
Randal leaves north riding a bloodstock stallion.
You follow Xarim.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The dismembered corpse of a Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
*Shzrei* is standing here, riding a shadow stallion.
*Belphegor* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A rat scurries around trying to get out of sight.
Randal hacks *Belphegor*'s body.
* R HP:Battered MV:Full >
x
[bash ]
Bash who?
Xarim hacks *Belphegor*'s left leg.
* R HP:Battered MV:Full >
x
[k dark]
You blast *Belphegor*'s body.
x
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Battered > [k dark]
You do the best you can!
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Battered >
x
[k dark]
You do the best you can!
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Battered > [k dark]
You do the best you can!
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Battered >
*Belphegor* panics, and attempts to flee!
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Battered >
You blast *Belphegor*'s body.
A ramshorned trolloc joins Belphegor's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
* R HP:Battered MV:Full - Randal: Wounded - Belphegor: Battered >
*Belphegor* leaves east.
* R HP:Battered MV:Full - a ramshorned trolloc: Hurt >
x
x
A shrill piercing scream reverberates through the area.
[k dark]
You do the best you can!
* R HP:Battered MV:Full - a ramshorned trolloc: Hurt >
x
[k dark]
You do the best you can!
* R HP:Battered MV:Full - a ramshorned trolloc: Hurt > [k dark]
You do the best you can!
* R HP:Battered MV:Full - a ramshorned trolloc: Hurt >
You blast a ramshorned trolloc's left foot into bloody fragments!
Xarim hacks a ramshorned trolloc's left foot extremely hard.
A ramshorned trolloc tickles your right hand with his cleave.
A ramshorned trolloc barely cleaves Xarim's body.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The dismembered corpse of a Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
A ramshorned trolloc is here, fighting Xarim.
A ramshorned trolloc is here, fighting YOU!
A rat scurries around trying to get out of sight.
Randal hacks a ramshorned trolloc's left arm extremely hard.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
You blast a ramshorned trolloc's body hard.
A ramshorned trolloc tickles your right leg with his cleave.
A ramshorned trolloc tries to cleave Xarim, but he parries successfully.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
A ramshorned trolloc avoids being bashed by Xarim who loses his balance and falls!
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
stat
You are a 310 year old male human warrior.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs.
You are carrying 0.6 lbs and wearing 83.1 lbs, light.
Your base abilities are: Str:19 Int:16 Wil:12 Dex:16 Con:19.
Offensive bonus: 174, Dodging bonus: 15, Parrying bonus: 1
Your mood is: Brave. You will flee below: 30 Hit Points
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
Randal sends a ramshorned trolloc sprawling with a powerful bash!
diag horse
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded > A warhorse is in excellent condition.
A warhorse is full.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
l
Randal hacks a ramshorned trolloc's body.
You try to blast a ramshorned trolloc, but he parries successfully.
A ramshorned trolloc barely cleaves your body.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The dismembered corpse of a Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
A ramshorned trolloc is sitting here.
A ramshorned trolloc is here, fighting YOU!
A rat scurries around trying to get out of sight.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
Xarim narrates '1n orch ent'
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
Xarim narrates 'ailean'
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
Randal hacks a ramshorned trolloc's right leg hard.
You blast a ramshorned trolloc's left hand very hard.
Xarim hacks a ramshorned trolloc's body very hard.
A ramshorned trolloc tickles your body with his cleave.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
nk rat
Arglebargle, glop-glyf!?!
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
where
You try to blast a ramshorned trolloc, but he parries successfully.
A ramshorned trolloc barely cleaves your right arm.
A ramshorned trolloc tries to cleave Xarim, but he parries successfully.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded > Players in your Zone
--------------------
Kaan - The Blight
Randal - The Blight
Xarim - The Blight
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The dismembered corpse of a Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
A ramshorned trolloc is here, fighting Xarim.
A ramshorned trolloc is here, fighting YOU!
A rat scurries around trying to get out of sight.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
Randal sends a ramshorned trolloc sprawling with a powerful bash!
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
k rat
Randal hacks a ramshorned trolloc's body very hard.
You blast a ramshorned trolloc's body very hard.
Xarim hacks a ramshorned trolloc's body very hard.
A ramshorned trolloc tickles your left hand with his cleave.
You do the best you can!
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
Xarim narrates 'come north and w'
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
narr rat
You narrate 'rat'
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
where
Ailean narrates '"near the foothills 1S of blight"'
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded > Players in your Zone
--------------------
Kaan - The Blight
Randal - The Blight
Xarim - The Blight
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
A shrill piercing scream reverberates through the area.
Randal hacks a ramshorned trolloc's right leg hard.
You blast a ramshorned trolloc's body very hard.
Xarim hacks a ramshorned trolloc's right arm into bloody fragments!
A ramshorned trolloc tickles your right leg with his cleave.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
A Ko'bal trolloc has arrived from the north.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
A Ko'bal trolloc is now a member of *Shzrei*'s group.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
*Shzrei* slashes Randal's right hand.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
x
*Shzrei* slashes Randal's body very hard.
A Ko'bal trolloc joins Shzrei's fight!
Randal hacks a ramshorned trolloc's left leg very hard.
You blast a ramshorned trolloc's body hard.
Xarim tries to hack a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc barely cleaves your right arm.
A ramshorned trolloc tries to cleave Xarim, but he parries successfully.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
x
[k dark]
You do the best you can!
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded > [k dark]
You do the best you can!
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
l
Randal narrates 'on'
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The dismembered corpse of a Dhai'mon trolloc is lying here.
A Ko'bal trolloc is here, fighting Xarim.
*Shzrei* is here, fighting Randal, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is here, fighting a ramshorned trolloc, riding a bloodstock stallion.
A ramshorned trolloc is here, fighting Xarim.
A ramshorned trolloc is here, fighting YOU!
A rat scurries around trying to get out of sight.
* R HP:Battered MV:Full - a ramshorned trolloc: Wounded >
A Ko'bal trolloc barely pierces Xarim's body.
*Shzrei* tries to slash Randal, but he deflects the blow.
Randal hacks a ramshorned trolloc's right arm hard.
You blast a ramshorned trolloc's left arm into bloody fragments!
Xarim hacks a ramshorned trolloc's right foot hard.
A ramshorned trolloc tickles your body with his cleave.
A ramshorned trolloc tries to cleave Xarim, but he parries successfully.
*Shzrei* gives a Ko'bal trolloc an order.
A Ko'bal trolloc gallantly rescues a ramshorned trolloc!
* R HP:Battered MV:Full - a ramshorned trolloc: Battered >
*Shzrei* gives a Ko'bal trolloc an order.
A Ko'bal trolloc gallantly rescues a ramshorned trolloc!
* R HP:Battered MV:Full - a ramshorned trolloc: Battered >
*Shzrei* gives a Ko'bal trolloc an order.
* R HP:Battered MV:Full - a ramshorned trolloc: Battered >
k rat
*Shzrei* gives a Ko'bal trolloc an order.
* R HP:Battered MV:Full - a ramshorned trolloc: Battered > You do the best you can!
* R HP:Battered MV:Full - a ramshorned trolloc: Battered >
A Ko'bal trolloc tickles Xarim's body with his pierce.
A ramshorned trolloc joins a ramshorned trolloc's fight!
*Shzrei* slashes Randal's body hard.
You blast a ramshorned trolloc's right leg very hard.
A ramshorned trolloc barely cleaves your left arm.
* R HP:Beaten MV:Full - a ramshorned trolloc: Battered >
A shrill piercing scream reverberates through the area.
A Ko'bal trolloc barely tickles Xarim's right leg with his pierce.
* R HP:Beaten MV:Full - a ramshorned trolloc: Battered >
Xarim sends a Ko'bal trolloc sprawling with a powerful bash!
Xarim sends a ramshorned trolloc sprawling with a powerful bash!
*Shzrei* avoids being bashed by Randal who loses his balance and falls!
* R HP:Beaten MV:Full - a ramshorned trolloc: Battered >
Xarim hacks a Ko'bal trolloc's right leg extremely hard.
Xarim hacks a ramshorned trolloc's body very hard.
You blast a ramshorned trolloc's body hard.
A ramshorned trolloc tickles your right leg with his cleave.
* R HP:Beaten MV:Full - a ramshorned trolloc: Battered >
*Belphegor* has arrived from the east.
* R HP:Beaten MV:Full - a ramshorned trolloc: Battered >
Randal avoids being bashed by *Shzrei* who loses his balance and falls!
*Belphegor* blasts Randal's body.
* R HP:Beaten MV:Full - a ramshorned trolloc: Battered >
*Belphegor* barely blasts Randal's right leg.
Xarim hacks a Ko'bal trolloc's body into bloody fragments!
Xarim hacks a ramshorned trolloc's body hard.
You blast a ramshorned trolloc's right hand very hard.
A ramshorned trolloc barely cleaves your left arm.
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
Ailean narrates 'Am orch'
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
bash shzrei
*Shzrei* avoids being bashed by Randal who loses his balance and falls!
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten > You're too busy at the moment!
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
A ramshorned trolloc tries to cleave Xarim, but he deflects the blow.
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
*Shzrei* slashes Randal's body very hard.
You try to blast a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc barely cleaves your body.
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
*Belphegor* sends Randal sprawling with a powerful bash!
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
Ailean narrates 'Spams?'
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
A shrill piercing scream reverberates through the area.
k rat
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten > You do the best you can!
A Ko'bal trolloc avoids being bashed by Xarim who loses his balance and falls!
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
*Belphegor* blasts Randal's left leg.
A ramshorned trolloc tickles Xarim's left hand with his cleave.
A Ko'bal trolloc tickles Xarim's right leg with his pierce.
You blast a ramshorned trolloc's body very hard.
A ramshorned trolloc barely cleaves your right arm.
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
k rat
You do the best you can!
*Belphegor* now follows *Shzrei*.
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
k rat
You do the best you can!
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
Randal panics, and attempts to flee!
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
Randal leaves north riding a bloodstock stallion.
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
*Belphegor* is now a member of *Shzrei*'s group.
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
k rat
Ailean has arrived from the south, riding a bloodstock stallion.
Xarim narrates 'come e then n'
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten > You do the best you can!
* R HP:Beaten MV:Full - a ramshorned trolloc: Beaten >
A ramshorned trolloc tries to cleave Xarim, but he deflects the blow.
A Ko'bal trolloc tickles Xarim's body with his pierce.
You blast a ramshorned trolloc's body very hard.
A ramshorned trolloc tickles your head with his cleave.
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
*Shzrei* tries to slash Ailean, but he parries successfully.
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
k rat
You do the best you can!
Randal narrates 'come e'
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
Randal has arrived from the north, riding a bloodstock stallion.
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
*Belphegor* tries to blast Randal, but he deflects the blow.
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
k rat
You do the best you can!
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
Ailean tries to slash *Shzrei*, but he deflects the blow.
Xarim hacks a ramshorned trolloc's body hard.
A ramshorned trolloc tries to cleave Xarim, but he deflects the blow.
A Ko'bal trolloc tries to pierce Xarim, but he deflects the blow.
You blast a ramshorned trolloc's right arm into bloody fragments!
A ramshorned trolloc tickles your body with his cleave.
Xarim sends a ramshorned trolloc sprawling with a powerful bash!
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
k rat
You do the best you can!
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
Ailean avoids being bashed by *Shzrei* who loses his balance and falls!
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
k rat
You do the best you can!
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
*Belphegor* sends Randal sprawling with a powerful bash!
* R HP:Beaten MV:Full - a ramshorned trolloc: Critical >
k rat
A shrill piercing scream reverberates through the area.
*Belphegor* blasts Randal's right leg hard.
Ailean tries to slash *Shzrei*, but he deflects the blow.
Xarim hacks a ramshorned trolloc's left leg very hard.
A Ko'bal trolloc barely pierces Xarim's left arm.
You blast a ramshorned trolloc's body hard.
A ramshorned trolloc is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear a ramshorned trolloc's death cry.
You blast a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A rat stops following Randal.
* R HP:Beaten MV:Fresh >
z
[k shzrei]
You blast a Ko'bal trolloc's body into bloody fragments!
* R HP:Beaten MV:Fresh - Xarim: Scratched - a Ko'bal trolloc: Wounded >
Xarim narrates 'kaan you coming?'
* R HP:Beaten MV:Fresh - Xarim: Scratched - a Ko'bal trolloc: Wounded >
dis
You blast a Ko'bal trolloc's body into bloody fragments!
*Shzrei* tries to slash Ailean, but he parries successfully.
*Belphegor* blasts Randal's right leg hard.
Ailean tries to slash *Shzrei*, but he parries successfully.
Xarim hacks a ramshorned trolloc's body hard.
A ramshorned trolloc tries to cleave Xarim, but he deflects the blow.
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
* R HP:Beaten MV:Fresh - Xarim: Scratched - a Ko'bal trolloc: Wounded >
g
You disengage from the fight.
* R HP:Beaten MV:Fresh >
Xarim says 'nvm'
* R HP:Beaten MV:Fresh >
*Belphegor* blasts Randal's right foot.
Ailean slashes *Shzrei*'s right leg hard.
Xarim tries to hack a ramshorned trolloc, but he parries successfully.
A ramshorned trolloc tries to cleave Xarim, but he deflects the blow.
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
* R HP:Beaten MV:Fresh >
b
[k shadow]
*Shzrei* intercepts your attack on his mount.
You blast *Shzrei*'s left leg.
* R HP:Beaten MV:Fresh - Ailean: Scratched - Shzrei: Wounded > [bash ]
Ailean narrates 'On shz'
Ailean avoids being bashed by *Shzrei* who loses his balance and falls!
-=+**+
*Belphegor* avoids being bashed by Randal who loses his balance and falls!
=
*Belphegor* tries to blast Randal, but he parries successfully.
Ailean tries to slash *Shzrei*, but he deflects the blow.
Xarim hacks a ramshorned trolloc's body hard.
A ramshorned trolloc tries to cleave Xarim, but he parries successfully.
A Ko'bal trolloc tries to pierce Xarim, but he deflects the blow.
- -=
A shrill piercing scream reverberates through the area.
Your bash at *Shzrei* sends him sprawling!
* R HP:Beaten MV:Fresh - Ailean: Scratched - Shzrei: Wounded >
where
You blast *Shzrei*'s left arm hard.
Ailean barely slashes *Shzrei*'s left leg.
A ramshorned trolloc cleaves Xarim's body.
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
b
* R HP:Beaten MV:Fresh - Ailean: Scratched - Shzrei: Wounded > Players in your Zone
--------------------
Randal - The Blight
Ailean - The Blight
Kaan - The Blight
Xarim - The Blight
* R HP:Beaten MV:Fresh - Ailean: Scratched - Shzrei: Wounded > [bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Ailean: Scratched - Shzrei: Wounded >
b
*Belphegor* sends Randal sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Ailean: Scratched - Shzrei: Wounded > [bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Ailean: Scratched - Shzrei: Wounded >
b
You try to blast *Shzrei*, but he deflects the blow.
*Belphegor* blasts Randal's right leg hard.
Ailean slashes *Shzrei*'s right arm.
Xarim hacks a ramshorned trolloc's head very hard.
A ramshorned trolloc is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear a ramshorned trolloc's death cry.
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Ailean: Scratched - Shzrei: Wounded >
b
[bash ]
-=+
*Shzrei* tries to slash Ailean, but he parries successfully.
*Belphegor* blasts Randal's body hard.
Ailean tries to slash *Shzrei*, but he parries successfully.
A Ko'bal trolloc tries to pierce Xarim, but he deflects the blow.
*
A Ko'bal trolloc pierces Xarim's head.
*+=
Xarim sends a Ko'bal trolloc sprawling with a powerful bash!
- -=
As *Shzrei* avoids your bash, you topple over and fall to the ground!
*Shzrei* panics, and attempts to flee!
* R HP:Beaten MV:Fresh - Ailean: Scratched - Shzrei: Wounded >
Xarim hacks a Ko'bal trolloc's body into bloody fragments!
* R HP:Beaten MV:Fresh >
*Belphegor* avoids being bashed by Randal who loses his balance and falls!
* R HP:Beaten MV:Fresh >
stand
x
You are already standing.
Randal avoids being bashed by *Belphegor* who loses his balance and falls!
* R HP:Beaten MV:Fresh >
b
[k dark]
You try to blast *Shzrei*, but he parries successfully.
* R HP:Beaten MV:Fresh - Shzrei: Wounded > *Shzrei* slashes your body.
You try to blast *Shzrei*, but he parries successfully.
Xarim hacks a Ko'bal trolloc's head hard.
[bash ]
Ailean barely slashes *Belphegor*'s left arm.
-=+*
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
*+=- -
*Belphegor* tries to blast Ailean, but he parries successfully.
Ailean slashes *Belphegor*'s head.
*Shzrei* slashes your body hard.
Xarim tries to hack a Ko'bal trolloc, but he parries successfully.
A Ko'bal trolloc tries to pierce Xarim, but he deflects the blow.
=
Your bash at *Shzrei* sends him sprawling!
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
*Belphegor* panics, and attempts to flee!
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
*Belphegor* leaves north.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
nod
b
You nod in agreement.
* R HP:Beaten MV:Fresh - Shzrei: Wounded > [bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
Ailean barely slashes *Belphegor*'s body.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
A shrill piercing scream reverberates through the area.
*Belphegor* tries to blast Ailean, but he deflects the blow.
Ailean slashes *Belphegor*'s right arm.
You blast *Shzrei*'s body.
Xarim hacks a Ko'bal trolloc's right arm into bloody fragments!
A Ko'bal trolloc tries to pierce Xarim, but he deflects the blow.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
b
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
b
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
b
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
*Belphegor* tries to blast Ailean, but he parries successfully.
Ailean slashes *Belphegor*'s right leg.
You blast *Shzrei*'s body hard.
Xarim hacks a Ko'bal trolloc's left foot extremely hard.
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
b
[bash ]
Re: Hour and 20 min long session ls vs ds
*Belphegor* panics, and attempts to flee!
-=+*
*Belphegor* leaves north.
*+
Ailean slashes a Ko'bal trolloc's left arm hard.
=
Ailean slashes a Ko'bal trolloc's right leg very hard.
*Shzrei* slashes your left leg hard.
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
- -=
As *Shzrei* avoids your bash, you topple over and fall to the ground!
Randal sends a shadow stallion sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
Xarim sends a Ko'bal trolloc sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
b
Randal hacks a shadow stallion's body into bloody fragments!
Ailean slashes a Ko'bal trolloc's body into bloody fragments!
Xarim hacks a Ko'bal trolloc's right leg very hard.
* R HP:Beaten MV:Fresh - Shzrei: Wounded > A shrill piercing scream reverberates through the area.
[bash ]
-
Ailean leaves north
*Shzrei* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
Randal hacks a shadow stallion's head into bloody fragments!
Ailean slashes a Ko'bal trolloc's body very hard.
A Ko'bal trolloc is dead! R.I.P.
Your blood freezes as you hear a Ko'bal trolloc's death cry.
A Ko'bal trolloc stops following Shzrei.
*Shzrei* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
*Shzrei* intercepts Xarim's attack on his mount.
Xarim hacks *Shzrei*'s right arm hard.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
Ailean tries to slash *Shzrei*, but he dodges the attack.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
b
Ailean tries to slash *Shzrei*, but he parries successfully.
A shadow stallion tries to hit Randal, but he parries successfully.
*Shzrei* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Shzrei: Wounded >
*Shzrei* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Shzrei: Wounded >
*Shzrei* avoids being bashed by Xarim who loses his balance and falls!
*Shzrei* leaves south riding a shadow stallion.
* R HP:Critical MV:Fresh >
*Belphegor* has arrived from the north.
* R HP:Critical MV:Fresh > [bash ]
Bash who?
You intercept *Belphegor*'s attack on your mount.
*Belphegor* blasts your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Full - Belphegor: Battered >
s
s
No way! You're fighting for your life!
* R HP:Critical MV:Full - Belphegor: Battered > No way! You're fighting for your life!
* R HP:Critical MV:Full - Belphegor: Battered >
You blast *Belphegor*'s right arm.
*Belphegor* blasts your right arm.
You wish that your wounds would stop BLEEDING so much!
*Belphegor* panics, and attempts to flee!
Randal tickles *Belphegor*'s body with his hack.
change mood wimpy
* R HP:Critical MV:Full - Belphegor: Battered >
f
s
Mood changed to: Wimpy
* R HP:Critical MV:Full - Belphegor: Battered >
s
PANIC! You couldn't escape!
* R HP:Critical MV:Full - Belphegor: Battered > No way! You're fighting for your life!
* R HP:Critical MV:Full - Belphegor: Battered > No way! You're fighting for your life!
Ailean barely slashes *Belphegor*'s left hand.
* R HP:Critical MV:Full - Belphegor: Battered >
s
*Belphegor* leaves north.
* R HP:Critical MV:Full >
f
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
s
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
The corpse of a Ko'bal trolloc is lying here.
The corpse of a ramshorned trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shzrei* is standing here, riding a shadow stallion.
* R HP:Critical MV:Full >
s
Alas, you cannot go that way...
* R HP:Critical MV:Full >
e
Alas, you cannot go that way...
* R HP:Critical MV:Full >
e
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
s
s
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Full > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
e
e
End of the Foothills
Just south of here, the hills fade into hard black granite that makes the
Mountains of Dhoom. Immense peaks claw into the sky, blocking out the view of
the south sky from here. The massive mountains divert the wind, making it
very strong here, shaking the stunted and gnarled trees. The stench of the
Blight, which lies beyond the hills to the north, permeates the air.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > Alas, you cannot go that way...
* R HP:Critical MV:Full >
s
Edge of the Mountains
Just to the north, the mountains fade into rugged foothills, then into the
Blight. The sickly sweet stench of corruption, the smell of the Blight, is
strong here, so close to the source. In the other directions, the Mountains
of Dhoom loom overhead, but to the east, a gap between two high peaks forms
a way into the mountains.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
e
On a Slope
Far above, a snowy peak looms above the slope. Covered with snow, it seems
strangely pristine for the Mountains of Dhoom. In all directions, you are
surrounded by the black ridges and rock of the bleak, unwelcoming mountains,
but the ground drops into a deep ravine to the east, and to the west, the
slope fades into a wide ridge.
[ obvious exits: E W U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
w
n
Edge of the Mountains
Just to the north, the mountains fade into rugged foothills, then into the
Blight. The sickly sweet stench of corruption, the smell of the Blight, is
strong here, so close to the source. In the other directions, the Mountains
of Dhoom loom overhead, but to the east, a gap between two high peaks forms
a way into the mountains.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
w
End of the Foothills
Just south of here, the hills fade into hard black granite that makes the
Mountains of Dhoom. Immense peaks claw into the sky, blocking out the view of
the south sky from here. The massive mountains divert the wind, making it
very strong here, shaking the stunted and gnarled trees. The stench of the
Blight, which lies beyond the hills to the north, permeates the air.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong >
s
e
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong >
e
e
Alas, you cannot go that way...
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > Alas, you cannot go that way...
s
* R HP:Critical MV:Strong >
e
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Critical MV:Strong >
e
Alas, you cannot go that way...
Randal narrates '1 of us crit'
* R HP:Critical MV:Full > Alas, you cannot go that way...
* R HP:Critical MV:Full > Alas, you cannot go that way...
n
* R HP:Critical MV:Full >
n
n
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
e
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shzrei* is standing here, riding a shadow stallion.
* R HP:Critical MV:Full > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
e
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
d
d
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A large slab of meat has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Critical MV:Full > Alas, you cannot go that way...
Xarim narrates 'who'
* R HP:Critical MV:Full >
narr on
x
You narrate 'on'
x
* R HP:Critical MV:Full > [k dark]
They aren't here.
z
* R HP:Critical MV:Full > [k dark]
They aren't here.
z
* R HP:Critical MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Critical MV:Full >
z
[k shzrei]
You try to blast *Shzrei*, but he parries successfully.
* R HP:Critical MV:Full - Shzrei: Wounded >
z
[k shzrei]
You do the best you can!
* R HP:Critical MV:Full - Shzrei: Wounded > *Shzrei* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!
Ragan tries to slash Shzrei, but he deflects the blow.
You blast *Shzrei*'s body hard.
[k shzrei]
You do the best you can!
* R HP:Critical MV:Full - Shzrei: Wounded > [k shzrei]
You do the best you can!
* R HP:Critical MV:Full - Shzrei: Wounded >
b
[bash ]
Randal narrates 'kaan'
-=
Xarim narrates 'where'
+*
narr ragan now
*Cancelled.
You narrate 'ragan now'
* R HP:Critical MV:Full - Shzrei: Wounded >
Ragan slashes Shzrei's left hand hard.
*Shzrei* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
b
[bash ]
Bash who?
* R HP:Critical MV:Full >
d
*Shzrei* has arrived from below, riding a shadow stallion.
x
* R HP:Critical MV:Full > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A large slab of meat has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Critical MV:Full >
z
[k dark]
They aren't here.
* R HP:Critical MV:Full >
z
[k shzrei]
They aren't here.
z
* R HP:Critical MV:Full > [k shzrei]
They aren't here.
z
* R HP:Critical MV:Full > [k shzrei]
They aren't here.
z
* R HP:Critical MV:Full > [k shzrei]
They aren't here.
z
* R HP:Critical MV:Full > [k shzrei]
They aren't here.
Xarim has arrived from above, riding a bloodstock stallion.
z
* R HP:Critical MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Critical MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Critical MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Critical MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Critical MV:Full > [k shzrei]
They aren't here.
Xarim leaves up riding a bloodstock stallion.
You follow Xarim.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
Ailean of Illian is here, fighting Shzrei, riding a bloodstock stallion.
Randal Del'gado is here, fighting Shzrei, riding a bloodstock stallion.
*Shzrei* is here, fighting Ailean, riding a shadow stallion.
z
* R HP:Critical MV:Full > [k shzrei]
You try to blast *Shzrei*, but he parries successfully.
*Shzrei* leaves west riding a shadow stallion.
z
* R HP:Critical MV:Full > [k shzrei]
They aren't here.
* R HP:Critical MV:Full > [k shzrei]
They aren't here.
* R HP:Critical MV:Full >
b
d
[bash ]
Bash who?
Xarim leaves west riding a bloodstock stallion.
Randal leaves west riding a bloodstock stallion.
Ailean leaves west riding a bloodstock stallion.
You follow Xarim.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Xarim leaves west riding a bloodstock stallion.
Randal leaves west riding a bloodstock stallion.
Ailean leaves west riding a bloodstock stallion.
You follow Xarim.
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong >
Xarim leaves north riding a bloodstock stallion.
Randal leaves north riding a bloodstock stallion.
Ailean leaves north riding a bloodstock stallion.
You follow Xarim.
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Xarim leaves north riding a bloodstock stallion.
Randal leaves north riding a bloodstock stallion.
Ailean leaves north riding a bloodstock stallion.
You follow Xarim.
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
sc
You have 27(394) hit and 126(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Critical MV:Strong >
Xarim leaves west riding a bloodstock stallion.
Randal leaves west riding a bloodstock stallion.
Ailean leaves west riding a bloodstock stallion.
You follow Xarim.
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
*Shzrei* is standing here, riding a shadow stallion.
Randal tries to hack *Shzrei*, but he deflects the blow.
* R HP:Critical MV:Strong >
Ailean tries to slash *Shzrei*, but he parries successfully.
Xarim leaves north riding a bloodstock stallion.
You follow Xarim.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Xarim leaves west riding a bloodstock stallion.
You follow Xarim.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
-=+*
*Belphegor* leaves north.
*+
Ailean slashes a Ko'bal trolloc's left arm hard.
=
Ailean slashes a Ko'bal trolloc's right leg very hard.
*Shzrei* slashes your left leg hard.
A Ko'bal trolloc tries to pierce Xarim, but he parries successfully.
- -=
As *Shzrei* avoids your bash, you topple over and fall to the ground!
Randal sends a shadow stallion sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
Xarim sends a Ko'bal trolloc sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
b
Randal hacks a shadow stallion's body into bloody fragments!
Ailean slashes a Ko'bal trolloc's body into bloody fragments!
Xarim hacks a Ko'bal trolloc's right leg very hard.
* R HP:Beaten MV:Fresh - Shzrei: Wounded > A shrill piercing scream reverberates through the area.
[bash ]
-
Ailean leaves north
*Shzrei* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
Randal hacks a shadow stallion's head into bloody fragments!
Ailean slashes a Ko'bal trolloc's body very hard.
A Ko'bal trolloc is dead! R.I.P.
Your blood freezes as you hear a Ko'bal trolloc's death cry.
A Ko'bal trolloc stops following Shzrei.
*Shzrei* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
*Shzrei* intercepts Xarim's attack on his mount.
Xarim hacks *Shzrei*'s right arm hard.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
Ailean tries to slash *Shzrei*, but he dodges the attack.
* R HP:Beaten MV:Fresh - Shzrei: Wounded >
b
Ailean tries to slash *Shzrei*, but he parries successfully.
A shadow stallion tries to hit Randal, but he parries successfully.
*Shzrei* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Shzrei: Wounded >
*Shzrei* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Shzrei: Wounded >
*Shzrei* avoids being bashed by Xarim who loses his balance and falls!
*Shzrei* leaves south riding a shadow stallion.
* R HP:Critical MV:Fresh >
*Belphegor* has arrived from the north.
* R HP:Critical MV:Fresh > [bash ]
Bash who?
You intercept *Belphegor*'s attack on your mount.
*Belphegor* blasts your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Full - Belphegor: Battered >
s
s
No way! You're fighting for your life!
* R HP:Critical MV:Full - Belphegor: Battered > No way! You're fighting for your life!
* R HP:Critical MV:Full - Belphegor: Battered >
You blast *Belphegor*'s right arm.
*Belphegor* blasts your right arm.
You wish that your wounds would stop BLEEDING so much!
*Belphegor* panics, and attempts to flee!
Randal tickles *Belphegor*'s body with his hack.
change mood wimpy
* R HP:Critical MV:Full - Belphegor: Battered >
f
s
Mood changed to: Wimpy
* R HP:Critical MV:Full - Belphegor: Battered >
s
PANIC! You couldn't escape!
* R HP:Critical MV:Full - Belphegor: Battered > No way! You're fighting for your life!
* R HP:Critical MV:Full - Belphegor: Battered > No way! You're fighting for your life!
Ailean barely slashes *Belphegor*'s left hand.
* R HP:Critical MV:Full - Belphegor: Battered >
s
*Belphegor* leaves north.
* R HP:Critical MV:Full >
f
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
s
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
The corpse of a Ko'bal trolloc is lying here.
The corpse of a ramshorned trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shzrei* is standing here, riding a shadow stallion.
* R HP:Critical MV:Full >
s
Alas, you cannot go that way...
* R HP:Critical MV:Full >
e
Alas, you cannot go that way...
* R HP:Critical MV:Full >
e
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
s
s
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Full > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
e
e
End of the Foothills
Just south of here, the hills fade into hard black granite that makes the
Mountains of Dhoom. Immense peaks claw into the sky, blocking out the view of
the south sky from here. The massive mountains divert the wind, making it
very strong here, shaking the stunted and gnarled trees. The stench of the
Blight, which lies beyond the hills to the north, permeates the air.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > Alas, you cannot go that way...
* R HP:Critical MV:Full >
s
Edge of the Mountains
Just to the north, the mountains fade into rugged foothills, then into the
Blight. The sickly sweet stench of corruption, the smell of the Blight, is
strong here, so close to the source. In the other directions, the Mountains
of Dhoom loom overhead, but to the east, a gap between two high peaks forms
a way into the mountains.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
e
On a Slope
Far above, a snowy peak looms above the slope. Covered with snow, it seems
strangely pristine for the Mountains of Dhoom. In all directions, you are
surrounded by the black ridges and rock of the bleak, unwelcoming mountains,
but the ground drops into a deep ravine to the east, and to the west, the
slope fades into a wide ridge.
[ obvious exits: E W U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
w
n
Edge of the Mountains
Just to the north, the mountains fade into rugged foothills, then into the
Blight. The sickly sweet stench of corruption, the smell of the Blight, is
strong here, so close to the source. In the other directions, the Mountains
of Dhoom loom overhead, but to the east, a gap between two high peaks forms
a way into the mountains.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
w
End of the Foothills
Just south of here, the hills fade into hard black granite that makes the
Mountains of Dhoom. Immense peaks claw into the sky, blocking out the view of
the south sky from here. The massive mountains divert the wind, making it
very strong here, shaking the stunted and gnarled trees. The stench of the
Blight, which lies beyond the hills to the north, permeates the air.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong >
s
e
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong >
e
e
Alas, you cannot go that way...
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > Alas, you cannot go that way...
s
* R HP:Critical MV:Strong >
e
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Critical MV:Strong >
e
Alas, you cannot go that way...
Randal narrates '1 of us crit'
* R HP:Critical MV:Full > Alas, you cannot go that way...
* R HP:Critical MV:Full > Alas, you cannot go that way...
n
* R HP:Critical MV:Full >
n
n
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
e
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shzrei* is standing here, riding a shadow stallion.
* R HP:Critical MV:Full > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
e
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
d
d
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A large slab of meat has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Critical MV:Full > Alas, you cannot go that way...
Xarim narrates 'who'
* R HP:Critical MV:Full >
narr on
x
You narrate 'on'
x
* R HP:Critical MV:Full > [k dark]
They aren't here.
z
* R HP:Critical MV:Full > [k dark]
They aren't here.
z
* R HP:Critical MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Critical MV:Full >
z
[k shzrei]
You try to blast *Shzrei*, but he parries successfully.
* R HP:Critical MV:Full - Shzrei: Wounded >
z
[k shzrei]
You do the best you can!
* R HP:Critical MV:Full - Shzrei: Wounded > *Shzrei* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!
Ragan tries to slash Shzrei, but he deflects the blow.
You blast *Shzrei*'s body hard.
[k shzrei]
You do the best you can!
* R HP:Critical MV:Full - Shzrei: Wounded > [k shzrei]
You do the best you can!
* R HP:Critical MV:Full - Shzrei: Wounded >
b
[bash ]
Randal narrates 'kaan'
-=
Xarim narrates 'where'
+*
narr ragan now
*Cancelled.
You narrate 'ragan now'
* R HP:Critical MV:Full - Shzrei: Wounded >
Ragan slashes Shzrei's left hand hard.
*Shzrei* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full >
b
[bash ]
Bash who?
* R HP:Critical MV:Full >
d
*Shzrei* has arrived from below, riding a shadow stallion.
x
* R HP:Critical MV:Full > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A large slab of meat has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Critical MV:Full >
z
[k dark]
They aren't here.
* R HP:Critical MV:Full >
z
[k shzrei]
They aren't here.
z
* R HP:Critical MV:Full > [k shzrei]
They aren't here.
z
* R HP:Critical MV:Full > [k shzrei]
They aren't here.
z
* R HP:Critical MV:Full > [k shzrei]
They aren't here.
z
* R HP:Critical MV:Full > [k shzrei]
They aren't here.
Xarim has arrived from above, riding a bloodstock stallion.
z
* R HP:Critical MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Critical MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Critical MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Critical MV:Full >
z
[k shzrei]
They aren't here.
* R HP:Critical MV:Full > [k shzrei]
They aren't here.
Xarim leaves up riding a bloodstock stallion.
You follow Xarim.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
Ailean of Illian is here, fighting Shzrei, riding a bloodstock stallion.
Randal Del'gado is here, fighting Shzrei, riding a bloodstock stallion.
*Shzrei* is here, fighting Ailean, riding a shadow stallion.
z
* R HP:Critical MV:Full > [k shzrei]
You try to blast *Shzrei*, but he parries successfully.
*Shzrei* leaves west riding a shadow stallion.
z
* R HP:Critical MV:Full > [k shzrei]
They aren't here.
* R HP:Critical MV:Full > [k shzrei]
They aren't here.
* R HP:Critical MV:Full >
b
d
[bash ]
Bash who?
Xarim leaves west riding a bloodstock stallion.
Randal leaves west riding a bloodstock stallion.
Ailean leaves west riding a bloodstock stallion.
You follow Xarim.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Xarim leaves west riding a bloodstock stallion.
Randal leaves west riding a bloodstock stallion.
Ailean leaves west riding a bloodstock stallion.
You follow Xarim.
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong >
Xarim leaves north riding a bloodstock stallion.
Randal leaves north riding a bloodstock stallion.
Ailean leaves north riding a bloodstock stallion.
You follow Xarim.
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Xarim leaves north riding a bloodstock stallion.
Randal leaves north riding a bloodstock stallion.
Ailean leaves north riding a bloodstock stallion.
You follow Xarim.
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
sc
You have 27(394) hit and 126(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Critical MV:Strong >
Xarim leaves west riding a bloodstock stallion.
Randal leaves west riding a bloodstock stallion.
Ailean leaves west riding a bloodstock stallion.
You follow Xarim.
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
*Shzrei* is standing here, riding a shadow stallion.
Randal tries to hack *Shzrei*, but he deflects the blow.
* R HP:Critical MV:Strong >
Ailean tries to slash *Shzrei*, but he parries successfully.
Xarim leaves north riding a bloodstock stallion.
You follow Xarim.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Xarim leaves west riding a bloodstock stallion.
You follow Xarim.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
Re: Hour and 20 min long session ls vs ds
* R HP:Critical MV:Strong >
Xarim leaves north riding a bloodstock stallion.
You follow Xarim.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of a Ko'bal trolloc is lying here.
The corpse of a rat is lying here.
The corpse of a ramshorned trolloc is lying here. [2]
The dismembered corpse of a Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
narr 27 hehe :D
You narrate '27 hehe :D'
* R HP:Critical MV:Strong >
where
sc
Players in your Zone
--------------------
Ailean - The Blight
Randal - The Blight
Kaan - The Blight
Xarim - The Blight
* R HP:Critical MV:Strong > You have 20(394) hit and 122(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Critical MV:Strong >
Xarim leaves east riding a bloodstock stallion.
You follow Xarim.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
A small stick is lying on the ground here.
* R HP:Critical MV:Strong >
Xarim leaves east riding a bloodstock stallion.
You follow Xarim.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Xarim leaves south riding a bloodstock stallion.
You follow Xarim.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Xarim leaves south riding a bloodstock stallion.
You follow Xarim.
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Xarim leaves south riding a bloodstock stallion.
You follow Xarim.
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Ailean narrates 'Nice :P'
* R HP:Critical MV:Strong >
Xarim leaves east riding a bloodstock stallion.
You follow Xarim.
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Xarim leaves south riding a bloodstock stallion.
You follow Xarim.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Xarim leaves east riding a bloodstock stallion.
You follow Xarim.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Xarim leaves down riding a bloodstock stallion.
You follow Xarim.
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A large slab of meat has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Critical MV:Strong >
Xarim nods in agreement.
* R HP:Critical MV:Strong >
Xarim says 'rest'
* R HP:Critical MV:Strong >
Xarim panics, and attempts to flee!
Randal narrates 'im in ragan'
* R HP:Critical MV:Strong >
rest
You sit down and rest your tired bones.
* R HP:Critical MV:Strong >
Xarim panics, and attempts to flee!
Xarim leaves up riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Randal gets a large slab of meat.
* R HP:Critical MV:Strong >
l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Critical MV:Strong >
Randal eats a large slab of meat.
* R HP:Critical MV:Strong >
Randal drinks water from a water skin.
* R HP:Critical MV:Strong >
Randal drinks water from a water skin.
* R HP:Critical MV:Strong >
'spam
You say 'spam'
Randal sits down and rests.
* R HP:Critical MV:Strong >
where
Players in your Zone
--------------------
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
Ailean - A Shallow Depression
Randal - A Shallow Depression
* R HP:Critical MV:Strong >
A bloodstock stallion pricks its ears forward and looks alert.
* R HP:Critical MV:Strong >
'or I die
You say 'or I die'
* R HP:Critical MV:Strong >
snicker
Xarim narrates 'am U W'
* R HP:Critical MV:Strong > You snicker softly.
* R HP:Critical MV:Strong >
where
Randal stops resting, and clambers on his feet.
* R HP:Critical MV:Strong > Players in your Zone
--------------------
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
Ailean - A Shallow Depression
Randal - A Shallow Depression
* R HP:Critical MV:Strong >
l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Critical MV:Strong >
Xarim narrates 'kaan rest'
* R HP:Critical MV:Strong >
l randal
Randal has some big nasty wounds and scratches.
Randal is using:
<used as light> a lantern
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a jagged edged warsword (scratched)
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes
* R HP:Critical MV:Strong >
rest
You are already resting.
* R HP:Critical MV:Strong >
Randal says 'rest'
* R HP:Critical MV:Strong >
l ailean
Ailean is in excellent condition.
Ailean is using:
<used as light> a lantern
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a Kandori snowflake necklace
<worn about body> a bright red robe
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (frayed)
<wielded> a pale steel longsword
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
* R HP:Critical MV:Strong >
rest
You are already resting.
* R HP:Critical MV:Strong >
Randal leaves up riding a bloodstock stallion.
Ailean leaves up riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Randal has arrived from above, riding a bloodstock stallion.
Ailean has arrived from above, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
sc
You have 34(394) hit and 113(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Critical MV:Strong >
where
Players in your Zone
--------------------
Ailean - A Shallow Depression
Randal - A Shallow Depression
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
* R HP:Critical MV:Strong >
sc
You have 34(394) hit and 113(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Critical MV:Strong >
sc
You have 34(394) hit and 113(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Critical MV:Strong >
Ailean is now a member of Randal's group.
A raven is now a member of Randal's group.
A raven is now a member of Randal's group.
* R HP:Critical MV:Full >
where
Ailean gets a water skin from a soft leather pouch.
* R HP:Critical MV:Full > Players in your Zone
--------------------
Ailean - A Shallow Depression
Randal - A Shallow Depression
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
Ailean drinks water from a water skin.
* R HP:Critical MV:Full >
Ailean stops following Randal.
* R HP:Critical MV:Full >
l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Critical MV:Full >
not
l
You start paying increased attention to your surroundings.
* R HP:Critical MV:Full > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Critical MV:Full >
not
You stop paying increased attention to your surroundings.
* R HP:Critical MV:Full >
wher
Players in your Zone
--------------------
Ailean - A Shallow Depression
Randal - A Shallow Depression
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
* R HP:Critical MV:Full >
rest
Randal says 'fol xarim when u can'
* R HP:Critical MV:Full >
sc
You are already resting.
* R HP:Critical MV:Full > You have 49(394) hit and 131(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Critical MV:Full >
where
Players in your Zone
--------------------
Ailean - A Shallow Depression
Randal - A Shallow Depression
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
* R HP:Critical MV:Full >
Ailean nods in agreement.
* R HP:Critical MV:Full >
group
Your group consists of:
Xarim (Head of group)
Kaan
* R HP:Critical MV:Full >
Randal says 'hes u w'
* R HP:Critical MV:Full >
sc
Ailean leaves up riding a bloodstock stallion.
* R HP:Critical MV:Full > You have 49(394) hit and 131(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Critical MV:Full >
sc
You have 49(394) hit and 131(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Critical MV:Full >
where
Players in your Zone
--------------------
Ailean - Edge of the Foothills
Randal - A Shallow Depression
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
* R HP:Critical MV:Full >
grin randal
You grin at him.
* R HP:Beaten MV:Full >
nudge randal
You nudge him with your elbow.
* R HP:Beaten MV:Full >
where
Players in your Zone
--------------------
Ailean - Edge of the Foothills
Randal - A Shallow Depression
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
* R HP:Beaten MV:Full >
where
sc
Players in your Zone
--------------------
Ailean - Edge of the Foothills
Randal - A Shallow Depression
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
* R HP:Beaten MV:Full > You have 64(394) hit and 131(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
Randal snickers softly.
* R HP:Beaten MV:Full >
'hi
You say 'hi'
* R HP:Beaten MV:Full >
snicker
You snicker softly.
* R HP:Beaten MV:Full >
smile
You smile happily.
who
* R HP:Beaten MV:Full > Players
-------
Mardas of Illian
Saleen the Journey Accepted [White Tower]
Kaan Fruneaux, Senior Lieutenant [Lion Warden]
Ailean of Illian
Xarim Al'Kael, Warder to Caelophlyn Sedai [Gaidin]
Randal Del'gado [Gaidin]
Jylx of Kandor
Vala the Tower Accepted [White Tower]
Fleur of Arafel
Joachim of the Borderlands
10 players displayed.
* R HP:Beaten MV:Full >
narr up to 64
You narrate 'up to 64'
* R HP:Beaten MV:Full >
Xarim narrates 'randal come here, we go fight while he regens'
* R HP:Beaten MV:Full >
narr that will take a couple of hits
Randal leaves up riding a bloodstock stallion.
* R HP:Beaten MV:Full > You narrate 'that will take a couple of hits'
* R HP:Beaten MV:Full >
where
Players in your Zone
--------------------
Randal - Edge of the Foothills
Ailean - Edge of the Foothills
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
* R HP:Beaten MV:Full >
Xarim narrates 'keep regenning'
* R HP:Beaten MV:Full >
sc
You have 64(394) hit and 131(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Beaten MV:Full >
where
Tarwin's Gap is blanketed in darkness as the sun sets.
Players in your Zone
--------------------
Randal - Path to Tarwin's Gap
Kaan - A Shallow Depression
sc
* R HP:Beaten MV:Fresh > You have 81(394) hit and 145(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
Xarim narrates 'blight popped'
* R HP:Beaten MV:Fresh >
l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Beaten MV:Fresh >
narr bleh
You narrate 'bleh'
* R HP:Beaten MV:Fresh >
where
Players in your Zone
--------------------
Kaan - A Shallow Depression
sc
* R HP:Beaten MV:Fresh > You have 81(394) hit and 145(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Beaten MV:Fresh >
who
Players
-------
Mardas of Illian
Saleen the Journey Accepted [White Tower]
Kaan Fruneaux, Senior Lieutenant [Lion Warden]
Ailean of Illian
Xarim Al'Kael, Warder to Caelophlyn Sedai [Gaidin]
Randal Del'gado [Gaidin]
Jylx of Kandor
Vala the Tower Accepted [White Tower]
Fleur of Arafel
Joachim of the Borderlands
10 players displayed.
l
* R HP:Beaten MV:Fresh > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Beaten MV:Fresh >
Xarim narrates 'clearin orch ent'
* R HP:Beaten MV:Fresh >
sc
You have 81(394) hit and 145(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Beaten MV:Fresh >
sc
You have 81(394) hit and 145(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Beaten MV:Fresh >
sc
You have 81(394) hit and 145(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Beaten MV:Fresh >
sc
You have 81(394) hit and 145(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Beaten MV:Fresh >
l
x
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Beaten MV:Fresh > [k dark]
Nah... You feel too relaxed to do that..
x
* R HP:Beaten MV:Fresh > [k dark]
Nah... You feel too relaxed to do that..
* R HP:Beaten MV:Fresh >
An Ahf'frait trolloc has arrived from above.
You intercept *Belphegor*'s attack on your mount.
*Belphegor* barely blasts your head.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Fresh - Belphegor: Wounded >
You intercept *Shzrei*'s attack on your mount.
*Shzrei* slashes your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Fresh - Belphegor: Wounded >
*Shzrei* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!
An Ahf'frait trolloc joins Belphegor's fight!
Ragan slashes an Ahf'frait trolloc's body.
You blast *Belphegor*'s body.
*Belphegor* blasts your left arm hard.
You wish that your wounds would stop BLEEDING so much!
stand
x
* R HP:Critical MV:Fresh - Belphegor: Wounded > Do you not consider fighting as standing?
* R HP:Critical MV:Fresh - Belphegor: Wounded > [k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Belphegor: Wounded >
nar on
You narrate 'on'
* R HP:Critical MV:Fresh - Belphegor: Wounded >
b
[bash ]
Ragan slashes an Ahf'frait trolloc's left foot very hard.
An Ahf'frait trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!
*Belphegor* blasts your right arm.
You wish that your wounds would stop BLEEDING so much!
-=
*Shzrei* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Belphegor: Wounded >
change mood wimpy
f
Ragan slashes an Ahf'frait trolloc's left arm into bloody fragments!
An Ahf'frait trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Shzrei* barely slashes your right hand.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Wimpy
Randal has arrived from the west, riding a bloodstock stallion.
* R HP:Critical MV:Fresh > Randal leaves down riding a bloodstock stallion.
* R HP:Critical MV:Fresh >
w
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is standing here, riding a bloodstock stallion.
An Ahf'frait trolloc is here, fighting Ragan.
*Belphegor* is standing here.
*Shzrei* is standing here, riding a shadow stallion.
A Shienaran forestscout is here, fighting an Ahf'frait trolloc.
A Shienaran forestscout is here, fighting an Ahf'frait trolloc.
A Shienaran forestscout is here, fighting an Ahf'frait trolloc.
Ragan is here, fighting an Ahf'frait trolloc.
Randal hacks an Ahf'frait trolloc's right arm hard.
* R HP:Critical MV:Fresh >
w
w
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
*Belphegor* leaves up.
u
* R HP:Critical MV:Fresh >
f
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Belphegor* is standing here.
*Shzrei* is standing here, riding a shadow stallion.
* R HP:Critical MV:Fresh >
w
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is here, fighting an Ahf'frait trolloc, riding a bloodstock stallion.
An Ahf'frait trolloc is here, fighting Ragan.
A Shienaran forestscout is here, fighting an Ahf'frait trolloc.
A Shienaran forestscout is here, fighting an Ahf'frait trolloc.
A Shienaran forestscout is here, fighting an Ahf'frait trolloc.
Ragan is here, fighting an Ahf'frait trolloc.
* R HP:Critical MV:Fresh >
w
w
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > A Shienaran forestscout slashes an Ahf'frait trolloc's left arm extremely hard.
A Shienaran forestscout slashes an Ahf'frait trolloc's body hard.
A Shienaran forestscout slashes an Ahf'frait trolloc's right arm into bloody fragments!
An Ahf'frait trolloc tries to cleave Ragan, but he deflects the blow.
Ragan slashes an Ahf'frait trolloc's head hard.
Alas, you cannot go that way...
You intercept *Belphegor*'s attack on your mount.
*Belphegor* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Belphegor: Wounded > No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Belphegor: Wounded >
w
x
x
No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Belphegor: Wounded > [k dark]
You do the best you can!
*Shzrei* gives an Ahf'frait trolloc an order.
f
* R HP:Critical MV:Fresh - Belphegor: Wounded > [k dark]
You do the best you can!
w
* R HP:Critical MV:Fresh - Belphegor: Wounded >
w
You panic and attempt to flee!
You intercept *Shzrei*'s attack on your mount.
*Shzrei* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!
Randal sends an Ahf'frait trolloc sprawling with a powerful bash!
w
Xarim has arrived from above, riding a bloodstock stallion.
Xarim hacks *Shzrei*'s right foot hard.
Xarim hacks *Shzrei*'s body.
*Shzrei* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
*Belphegor* blasts your body.
You wish that your wounds would stop BLEEDING so much!
Randal hacks an Ahf'frait trolloc's body extremely hard.
A Shienaran forestscout slashes an Ahf'frait trolloc's body.
A Shienaran forestscout slashes an Ahf'frait trolloc's body.
A Shienaran forestscout slashes an Ahf'frait trolloc's body very hard.
Ragan slashes an Ahf'frait trolloc's right hand very hard.
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
e
Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
s
s
s
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Fresh >
s
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Fresh >
s
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Fresh >
s
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Critical MV:Fresh > Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
s
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
w
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
w
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R HP:Critical MV:Fresh >
w
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
w
w
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R HP:Critical MV:Fresh >
s
Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
s
Alas, you cannot go that way...
s
* R HP:Critical MV:Fresh > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Winding Road
Large boulders and fallen rock have fallen from the slowly eroding hill to
the west forcing travellers to head further east before continuing south.
Mounted tracks dominate the road, outings from Shienaran soldiers as they
patrol the surrounding land.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
e
s
s
A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Fresh > A Winding Road
A small battle must have taken place here long ago. The burnt remains of
wagons rest in the earth and dust as the grass slowly encroaches on the
fallen remains of war. A few skeletons rest between the wagons from both
human and trolloc, already half buried in the earth.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
sc
Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
s
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > You have 1(394) hit and 145(145) movement points.
You have scored 54112010 experience points and 481 quest points.
You need 4387990 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Critical MV:Fresh >
e
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > A Winding Road
Deep ruts from heavy wagons slash through the earthen road, uncovering the
ancient paving stones that mark the weakening of a once great civilization.
The constant clash between the light and dark have provided no time to
maintain the once great road.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Fresh > Before a Cliff's Wall
An indentation in the cliff to the west provides a temporary respite from
the harsh elements. Burnt out fires from numerous campfires set upon one
another over the years has left a charred blackened spot against the cliff
wall. A small overhang leers above providing shade during the blistering
sun.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Fresh >
s
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
e
e
s
A Winding Road
The road continues its east west path avoiding a landslide area to the
south. Although the road once led south, the large boulders and numerous
rocks forced travellers to skirt around the rockfall.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
s
* R HP:Critical MV:Fresh > A Winding Road
The road curves to the south and west here avoiding a landslide to the
south west. The road stops its winding as it heads directly south shadowing
the high cliffs towards the west.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
w
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
w
* R HP:Critical MV:Fresh >
w
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
s
s
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Fresh > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
narr 1 hp hahaha
s
You narrate '1 hp hahaha'
* R HP:Critical MV:Fresh >
s
s
The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim leaves north riding a bloodstock stallion.
You follow Xarim.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of a Ko'bal trolloc is lying here.
The corpse of a rat is lying here.
The corpse of a ramshorned trolloc is lying here. [2]
The dismembered corpse of a Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
narr 27 hehe :D
You narrate '27 hehe :D'
* R HP:Critical MV:Strong >
where
sc
Players in your Zone
--------------------
Ailean - The Blight
Randal - The Blight
Kaan - The Blight
Xarim - The Blight
* R HP:Critical MV:Strong > You have 20(394) hit and 122(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Critical MV:Strong >
Xarim leaves east riding a bloodstock stallion.
You follow Xarim.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
A small stick is lying on the ground here.
* R HP:Critical MV:Strong >
Xarim leaves east riding a bloodstock stallion.
You follow Xarim.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Xarim leaves south riding a bloodstock stallion.
You follow Xarim.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Xarim leaves south riding a bloodstock stallion.
You follow Xarim.
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Xarim leaves south riding a bloodstock stallion.
You follow Xarim.
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Ailean narrates 'Nice :P'
* R HP:Critical MV:Strong >
Xarim leaves east riding a bloodstock stallion.
You follow Xarim.
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Xarim leaves south riding a bloodstock stallion.
You follow Xarim.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Xarim leaves east riding a bloodstock stallion.
You follow Xarim.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Xarim leaves down riding a bloodstock stallion.
You follow Xarim.
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A large slab of meat has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Critical MV:Strong >
Xarim nods in agreement.
* R HP:Critical MV:Strong >
Xarim says 'rest'
* R HP:Critical MV:Strong >
Xarim panics, and attempts to flee!
Randal narrates 'im in ragan'
* R HP:Critical MV:Strong >
rest
You sit down and rest your tired bones.
* R HP:Critical MV:Strong >
Xarim panics, and attempts to flee!
Xarim leaves up riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Randal gets a large slab of meat.
* R HP:Critical MV:Strong >
l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Critical MV:Strong >
Randal eats a large slab of meat.
* R HP:Critical MV:Strong >
Randal drinks water from a water skin.
* R HP:Critical MV:Strong >
Randal drinks water from a water skin.
* R HP:Critical MV:Strong >
'spam
You say 'spam'
Randal sits down and rests.
* R HP:Critical MV:Strong >
where
Players in your Zone
--------------------
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
Ailean - A Shallow Depression
Randal - A Shallow Depression
* R HP:Critical MV:Strong >
A bloodstock stallion pricks its ears forward and looks alert.
* R HP:Critical MV:Strong >
'or I die
You say 'or I die'
* R HP:Critical MV:Strong >
snicker
Xarim narrates 'am U W'
* R HP:Critical MV:Strong > You snicker softly.
* R HP:Critical MV:Strong >
where
Randal stops resting, and clambers on his feet.
* R HP:Critical MV:Strong > Players in your Zone
--------------------
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
Ailean - A Shallow Depression
Randal - A Shallow Depression
* R HP:Critical MV:Strong >
l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Critical MV:Strong >
Xarim narrates 'kaan rest'
* R HP:Critical MV:Strong >
l randal
Randal has some big nasty wounds and scratches.
Randal is using:
<used as light> a lantern
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a jagged edged warsword (scratched)
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes
* R HP:Critical MV:Strong >
rest
You are already resting.
* R HP:Critical MV:Strong >
Randal says 'rest'
* R HP:Critical MV:Strong >
l ailean
Ailean is in excellent condition.
Ailean is using:
<used as light> a lantern
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a Kandori snowflake necklace
<worn about body> a bright red robe
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (frayed)
<wielded> a pale steel longsword
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
* R HP:Critical MV:Strong >
rest
You are already resting.
* R HP:Critical MV:Strong >
Randal leaves up riding a bloodstock stallion.
Ailean leaves up riding a bloodstock stallion.
* R HP:Critical MV:Strong >
Randal has arrived from above, riding a bloodstock stallion.
Ailean has arrived from above, riding a bloodstock stallion.
* R HP:Critical MV:Strong >
sc
You have 34(394) hit and 113(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Critical MV:Strong >
where
Players in your Zone
--------------------
Ailean - A Shallow Depression
Randal - A Shallow Depression
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
* R HP:Critical MV:Strong >
sc
You have 34(394) hit and 113(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Critical MV:Strong >
sc
You have 34(394) hit and 113(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Critical MV:Strong >
Ailean is now a member of Randal's group.
A raven is now a member of Randal's group.
A raven is now a member of Randal's group.
* R HP:Critical MV:Full >
where
Ailean gets a water skin from a soft leather pouch.
* R HP:Critical MV:Full > Players in your Zone
--------------------
Ailean - A Shallow Depression
Randal - A Shallow Depression
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
Ailean drinks water from a water skin.
* R HP:Critical MV:Full >
Ailean stops following Randal.
* R HP:Critical MV:Full >
l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Critical MV:Full >
not
l
You start paying increased attention to your surroundings.
* R HP:Critical MV:Full > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
Ailean of Illian is standing here, riding a bloodstock stallion.
Randal Del'gado is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Critical MV:Full >
not
You stop paying increased attention to your surroundings.
* R HP:Critical MV:Full >
wher
Players in your Zone
--------------------
Ailean - A Shallow Depression
Randal - A Shallow Depression
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
* R HP:Critical MV:Full >
rest
Randal says 'fol xarim when u can'
* R HP:Critical MV:Full >
sc
You are already resting.
* R HP:Critical MV:Full > You have 49(394) hit and 131(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Critical MV:Full >
where
Players in your Zone
--------------------
Ailean - A Shallow Depression
Randal - A Shallow Depression
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
* R HP:Critical MV:Full >
Ailean nods in agreement.
* R HP:Critical MV:Full >
group
Your group consists of:
Xarim (Head of group)
Kaan
* R HP:Critical MV:Full >
Randal says 'hes u w'
* R HP:Critical MV:Full >
sc
Ailean leaves up riding a bloodstock stallion.
* R HP:Critical MV:Full > You have 49(394) hit and 131(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Critical MV:Full >
sc
You have 49(394) hit and 131(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Critical MV:Full >
where
Players in your Zone
--------------------
Ailean - Edge of the Foothills
Randal - A Shallow Depression
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
* R HP:Critical MV:Full >
grin randal
You grin at him.
* R HP:Beaten MV:Full >
nudge randal
You nudge him with your elbow.
* R HP:Beaten MV:Full >
where
Players in your Zone
--------------------
Ailean - Edge of the Foothills
Randal - A Shallow Depression
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
* R HP:Beaten MV:Full >
where
sc
Players in your Zone
--------------------
Ailean - Edge of the Foothills
Randal - A Shallow Depression
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
* R HP:Beaten MV:Full > You have 64(394) hit and 131(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
Randal snickers softly.
* R HP:Beaten MV:Full >
'hi
You say 'hi'
* R HP:Beaten MV:Full >
snicker
You snicker softly.
* R HP:Beaten MV:Full >
smile
You smile happily.
who
* R HP:Beaten MV:Full > Players
-------
Mardas of Illian
Saleen the Journey Accepted [White Tower]
Kaan Fruneaux, Senior Lieutenant [Lion Warden]
Ailean of Illian
Xarim Al'Kael, Warder to Caelophlyn Sedai [Gaidin]
Randal Del'gado [Gaidin]
Jylx of Kandor
Vala the Tower Accepted [White Tower]
Fleur of Arafel
Joachim of the Borderlands
10 players displayed.
* R HP:Beaten MV:Full >
narr up to 64
You narrate 'up to 64'
* R HP:Beaten MV:Full >
Xarim narrates 'randal come here, we go fight while he regens'
* R HP:Beaten MV:Full >
narr that will take a couple of hits
Randal leaves up riding a bloodstock stallion.
* R HP:Beaten MV:Full > You narrate 'that will take a couple of hits'
* R HP:Beaten MV:Full >
where
Players in your Zone
--------------------
Randal - Edge of the Foothills
Ailean - Edge of the Foothills
Xarim - Edge of the Foothills
Kaan - A Shallow Depression
* R HP:Beaten MV:Full >
Xarim narrates 'keep regenning'
* R HP:Beaten MV:Full >
sc
You have 64(394) hit and 131(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Beaten MV:Full >
where
Tarwin's Gap is blanketed in darkness as the sun sets.
Players in your Zone
--------------------
Randal - Path to Tarwin's Gap
Kaan - A Shallow Depression
sc
* R HP:Beaten MV:Fresh > You have 81(394) hit and 145(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
Xarim narrates 'blight popped'
* R HP:Beaten MV:Fresh >
l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Beaten MV:Fresh >
narr bleh
You narrate 'bleh'
* R HP:Beaten MV:Fresh >
where
Players in your Zone
--------------------
Kaan - A Shallow Depression
sc
* R HP:Beaten MV:Fresh > You have 81(394) hit and 145(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Beaten MV:Fresh >
who
Players
-------
Mardas of Illian
Saleen the Journey Accepted [White Tower]
Kaan Fruneaux, Senior Lieutenant [Lion Warden]
Ailean of Illian
Xarim Al'Kael, Warder to Caelophlyn Sedai [Gaidin]
Randal Del'gado [Gaidin]
Jylx of Kandor
Vala the Tower Accepted [White Tower]
Fleur of Arafel
Joachim of the Borderlands
10 players displayed.
l
* R HP:Beaten MV:Fresh > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Beaten MV:Fresh >
Xarim narrates 'clearin orch ent'
* R HP:Beaten MV:Fresh >
sc
You have 81(394) hit and 145(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Beaten MV:Fresh >
sc
You have 81(394) hit and 145(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Beaten MV:Fresh >
sc
You have 81(394) hit and 145(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Beaten MV:Fresh >
sc
You have 81(394) hit and 145(145) movement points.
You have scored 54114033 experience points and 481 quest points.
You need 4385967 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are resting.
* R HP:Beaten MV:Fresh >
l
x
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Beaten MV:Fresh > [k dark]
Nah... You feel too relaxed to do that..
x
* R HP:Beaten MV:Fresh > [k dark]
Nah... You feel too relaxed to do that..
* R HP:Beaten MV:Fresh >
An Ahf'frait trolloc has arrived from above.
You intercept *Belphegor*'s attack on your mount.
*Belphegor* barely blasts your head.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Fresh - Belphegor: Wounded >
You intercept *Shzrei*'s attack on your mount.
*Shzrei* slashes your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Fresh - Belphegor: Wounded >
*Shzrei* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!
An Ahf'frait trolloc joins Belphegor's fight!
Ragan slashes an Ahf'frait trolloc's body.
You blast *Belphegor*'s body.
*Belphegor* blasts your left arm hard.
You wish that your wounds would stop BLEEDING so much!
stand
x
* R HP:Critical MV:Fresh - Belphegor: Wounded > Do you not consider fighting as standing?
* R HP:Critical MV:Fresh - Belphegor: Wounded > [k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Belphegor: Wounded >
nar on
You narrate 'on'
* R HP:Critical MV:Fresh - Belphegor: Wounded >
b
[bash ]
Ragan slashes an Ahf'frait trolloc's left foot very hard.
An Ahf'frait trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!
*Belphegor* blasts your right arm.
You wish that your wounds would stop BLEEDING so much!
-=
*Shzrei* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Belphegor: Wounded >
change mood wimpy
f
Ragan slashes an Ahf'frait trolloc's left arm into bloody fragments!
An Ahf'frait trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Shzrei* barely slashes your right hand.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Wimpy
Randal has arrived from the west, riding a bloodstock stallion.
* R HP:Critical MV:Fresh > Randal leaves down riding a bloodstock stallion.
* R HP:Critical MV:Fresh >
w
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is standing here, riding a bloodstock stallion.
An Ahf'frait trolloc is here, fighting Ragan.
*Belphegor* is standing here.
*Shzrei* is standing here, riding a shadow stallion.
A Shienaran forestscout is here, fighting an Ahf'frait trolloc.
A Shienaran forestscout is here, fighting an Ahf'frait trolloc.
A Shienaran forestscout is here, fighting an Ahf'frait trolloc.
Ragan is here, fighting an Ahf'frait trolloc.
Randal hacks an Ahf'frait trolloc's right arm hard.
* R HP:Critical MV:Fresh >
w
w
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
*Belphegor* leaves up.
u
* R HP:Critical MV:Fresh >
f
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Belphegor* is standing here.
*Shzrei* is standing here, riding a shadow stallion.
* R HP:Critical MV:Fresh >
w
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is here, fighting an Ahf'frait trolloc, riding a bloodstock stallion.
An Ahf'frait trolloc is here, fighting Ragan.
A Shienaran forestscout is here, fighting an Ahf'frait trolloc.
A Shienaran forestscout is here, fighting an Ahf'frait trolloc.
A Shienaran forestscout is here, fighting an Ahf'frait trolloc.
Ragan is here, fighting an Ahf'frait trolloc.
* R HP:Critical MV:Fresh >
w
w
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > A Shienaran forestscout slashes an Ahf'frait trolloc's left arm extremely hard.
A Shienaran forestscout slashes an Ahf'frait trolloc's body hard.
A Shienaran forestscout slashes an Ahf'frait trolloc's right arm into bloody fragments!
An Ahf'frait trolloc tries to cleave Ragan, but he deflects the blow.
Ragan slashes an Ahf'frait trolloc's head hard.
Alas, you cannot go that way...
You intercept *Belphegor*'s attack on your mount.
*Belphegor* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Belphegor: Wounded > No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Belphegor: Wounded >
w
x
x
No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Belphegor: Wounded > [k dark]
You do the best you can!
*Shzrei* gives an Ahf'frait trolloc an order.
f
* R HP:Critical MV:Fresh - Belphegor: Wounded > [k dark]
You do the best you can!
w
* R HP:Critical MV:Fresh - Belphegor: Wounded >
w
You panic and attempt to flee!
You intercept *Shzrei*'s attack on your mount.
*Shzrei* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!
Randal sends an Ahf'frait trolloc sprawling with a powerful bash!
w
Xarim has arrived from above, riding a bloodstock stallion.
Xarim hacks *Shzrei*'s right foot hard.
Xarim hacks *Shzrei*'s body.
*Shzrei* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
*Belphegor* blasts your body.
You wish that your wounds would stop BLEEDING so much!
Randal hacks an Ahf'frait trolloc's body extremely hard.
A Shienaran forestscout slashes an Ahf'frait trolloc's body.
A Shienaran forestscout slashes an Ahf'frait trolloc's body.
A Shienaran forestscout slashes an Ahf'frait trolloc's body very hard.
Ragan slashes an Ahf'frait trolloc's right hand very hard.
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
e
Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
s
s
s
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Fresh >
s
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Fresh >
s
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Fresh >
s
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Critical MV:Fresh > Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
s
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
w
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
w
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R HP:Critical MV:Fresh >
w
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
w
w
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R HP:Critical MV:Fresh >
s
Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
s
Alas, you cannot go that way...
s
* R HP:Critical MV:Fresh > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Winding Road
Large boulders and fallen rock have fallen from the slowly eroding hill to
the west forcing travellers to head further east before continuing south.
Mounted tracks dominate the road, outings from Shienaran soldiers as they
patrol the surrounding land.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
e
s
s
A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Fresh > A Winding Road
A small battle must have taken place here long ago. The burnt remains of
wagons rest in the earth and dust as the grass slowly encroaches on the
fallen remains of war. A few skeletons rest between the wagons from both
human and trolloc, already half buried in the earth.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
sc
Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
s
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > You have 1(394) hit and 145(145) movement points.
You have scored 54112010 experience points and 481 quest points.
You need 4387990 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Critical MV:Fresh >
e
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > A Winding Road
Deep ruts from heavy wagons slash through the earthen road, uncovering the
ancient paving stones that mark the weakening of a once great civilization.
The constant clash between the light and dark have provided no time to
maintain the once great road.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Fresh > Before a Cliff's Wall
An indentation in the cliff to the west provides a temporary respite from
the harsh elements. Burnt out fires from numerous campfires set upon one
another over the years has left a charred blackened spot against the cliff
wall. A small overhang leers above providing shade during the blistering
sun.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Fresh >
s
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
e
e
s
A Winding Road
The road continues its east west path avoiding a landslide area to the
south. Although the road once led south, the large boulders and numerous
rocks forced travellers to skirt around the rockfall.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
s
* R HP:Critical MV:Fresh > A Winding Road
The road curves to the south and west here avoiding a landslide to the
south west. The road stops its winding as it heads directly south shadowing
the high cliffs towards the west.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
w
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
w
* R HP:Critical MV:Fresh >
w
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
s
s
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Fresh > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
narr 1 hp hahaha
s
You narrate '1 hp hahaha'
* R HP:Critical MV:Fresh >
s
s
The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Re: Hour and 20 min long session ls vs ds
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
s
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
w
w
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
s
s
Shadowing a Road
This small path has been beaten down by the troops taking a shortcut on
their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to
the south and east, preventing movement in those directions. The winding
road can be seen to the north and west.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
Xarim narrates 'where?'
* R HP:Critical MV:Fresh >
w
w
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
nar I ran
w
You narrate 'I ran'
s
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
s
* R HP:Critical MV:Fresh >
s
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Fresh >
Xarim narrates 'where did you go'
* R HP:Critical MV:Fresh >
s
sc
The night has begun.
Your heartbeat calms down more as you feel less panicked.
A lantern begins to dim a little.
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > You have 15(394) hit and 145(145) movement points.
You have scored 54112010 experience points and 481 quest points.
You need 4387990 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Critical MV:Fresh >
where
Players in your Zone
--------------------
Kaan - A Winding Road
* R HP:Critical MV:Fresh >
w
w
Randal narrates 'where u go'
* R HP:Critical MV:Fresh > A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
Xarim narrates 'they chasing you'
* R HP:Critical MV:Fresh >
narr sw
w
You narrate 'sw'
w
* R HP:Critical MV:Fresh > A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
w
A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
w
Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
w
w
w
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.
A big sign has been put up here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
w
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
w
w
Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
s
w
w
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R HP:Critical MV:Fresh >
w
w
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
s
Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
w
Alas, you cannot go that way...
w
* R HP:Critical MV:Fresh > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
s
* R HP:Critical MV:Fresh > Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here, looking for mice.
s
* R HP:Critical MV:Fresh >
s
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
w
* R HP:Critical MV:Fresh >
s
Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
w
w
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A raven is visible flying high in the sky.
* R HP:Critical MV:Fresh >
s
s
s
Along the Cliff
As you break out of the trees, you come right up against a granite cliff that
rises out of the ground. To the east and north, you can see the open forest
continuing, and to the south, you can see a hole in the granite cliff - it
looks an awful lot like a cave.
[ obvious exits: N E S ]
A mushroom grows here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
* R HP:Critical MV:Fresh > You can't ride in there.
* R HP:Critical MV:Fresh > You can't ride in there.
* R HP:Critical MV:Fresh >
e
Along the Cliff
You come up against a granite cliff as you clear the trees. You look closer at
the cliff, and realize that you never noticed it because it is not much higher
than the trees around you. To the north, you see the open forest continuing,
and to the west, you can see the cliff going onwards. However, to the south,
you can't see any way past the cliff, and to the east, the trees almost merge
with the cliff, forming an impassable barrier.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A big brown bear growls angrily about him.
* R HP:Critical MV:Fresh >
n
n
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
w
w
w
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A raven is visible flying high in the sky.
* R HP:Critical MV:Fresh >
w
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
e
Xarim narrates 'spawn winding'
* R HP:Critical MV:Fresh >
e
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Critical MV:Fresh > Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here, looking for mice.
* R HP:Critical MV:Fresh >
n
n
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A spotted horse wanders skittishly around here.
* R HP:Critical MV:Fresh >
e
Alas, you cannot go that way...
n
* R HP:Critical MV:Fresh >
n
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
w
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Critical MV:Fresh > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
n
n
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Fresh > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
n
n
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Fresh > Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Fresh >
narr am
You narrate 'am '
* R HP:Critical MV:Fresh >
where
Players in your Zone
--------------------
Kaan - Entrance to Clearing
n
* R HP:Critical MV:Fresh >
n
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > You can't ride in there.
* R HP:Critical MV:Fresh >
narr n of
You narrate 'n of'
* R HP:Critical MV:Fresh >
where
Players in your Zone
--------------------
Kaan - Before the Tower
sc
* R HP:Critical MV:Fresh > You have 29(394) hit and 145(145) movement points.
You have scored 54112010 experience points and 481 quest points.
You need 4387990 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Critical MV:Fresh >
s
e
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
e
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
n
n
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > You can't ride in there.
* R HP:Critical MV:Fresh >
s
s
e
e
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
Xarim narrates 'ailean head s w when you get mvs'
* R HP:Critical MV:Fresh > Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
s
e
e
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
n
n
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
diag horse
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
n
A warhorse is in excellent condition.
A warhorse is haggard.
* R HP:Critical MV:Fresh >
e
Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
e
Your mount is too exhausted.
* R HP:Critical MV:Fresh > Your mount is too exhausted.
* R HP:Critical MV:Fresh >
Xarim narrates 'they dusty'
* R HP:Critical MV:Fresh >
narr horse hagg
You narrate 'horse hagg'
* R HP:Critical MV:Fresh >
narr yeah
You narrate 'yeah'
* R HP:Critical MV:Fresh >
sc
x
You have 29(394) hit and 145(145) movement points.
You have scored 54112010 experience points and 481 quest points.
You need 4387990 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Critical MV:Fresh >
x
x
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
diag horse
* R HP:Critical MV:Fresh >
x
x
A warhorse is in excellent condition.
A warhorse is haggard.
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh >
change mood wimpy
x
Mood changed to: Wimpy
* R HP:Critical MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh >
where
sc
Players in your Zone
--------------------
Xarim - Little Path
Kaan - Bend in the Path
* R HP:Critical MV:Fresh >
x
You have 29(394) hit and 145(145) movement points.
You have scored 54112010 experience points and 481 quest points.
You need 4387990 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
Randal narrates 'where you hag kaan?'
x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh >
x
x
[k dark]
They aren't here.
x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Critical MV:Fresh > A lantern is definitely fading.
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
narr n
x
You narrate 'n'
x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh >
Xarim narrates 'kaan they after you man'
* R HP:Critical MV:Fresh >
narr of fd
You narrate 'of fd'
x
* R HP:Critical MV:Fresh >
Randal narrates 'idk where n is'
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh >
where
sc
Players in your Zone
--------------------
Xarim - Campsite
Kaan - Bend in the Path
* R HP:Critical MV:Fresh >
x
You have 43(394) hit and 145(145) movement points.
You have scored 54112010 experience points and 481 quest points.
You need 4387990 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Critical MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh >
x
x
[k dark]
They aren't here.
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh >
Randal narrates 'go in fd'
* R HP:Critical MV:Fresh >
narr zone with you
x
You narrate 'zone with you'
* R HP:Critical MV:Fresh >
x
[k dark]
They aren't here.
*Belphegor* has arrived from the south.
You intercept *Belphegor*'s attack on your mount.
*Belphegor* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Belphegor: Wounded > [k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Belphegor: Wounded >
diag horse
A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Critical MV:Fresh - Belphegor: Wounded >
narr on
f
You intercept *Shzrei*'s attack on your mount.
*Shzrei* slashes your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You narrate 'on'
* R HP:Critical MV:Fresh > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean narrates 'Coming down dusty'
* R HP:Critical MV:Fresh >
s
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Fresh >
s
Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
w
Alas, you cannot go that way...
w
* R HP:Critical MV:Fresh > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Fresh >
s
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Fresh >
s
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Fresh > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A sergeant bellows 'The myrddraal Shzrei has been spotted!'
A sergeant bellows 'Argh! The foul beast Belphegor has been spotted!'
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
e
e
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
s
s
e
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A spotted horse wanders skittishly around here.
e
* R HP:Critical MV:Fresh >
e
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim narrates 'go in'
* R HP:Critical MV:Fresh > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
*Belphegor* has arrived from the east.
You intercept *Belphegor*'s attack on your mount.
*Belphegor* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Belphegor* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shzrei* is standing here, riding a shadow stallion.
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
Xarim narrates 'now'
* R HP:Critical MV:Fresh >
s
s
s
The Malkiergate seems to be closed.
* R HP:Critical MV:Fresh >
s
The Malkiergate seems to be closed.
* R HP:Critical MV:Fresh > The Malkiergate seems to be closed.
*Shzrei* has arrived from the north, riding a shadow stallion.
w
* R HP:Critical MV:Fresh > The Malkiergate seems to be closed.
*someone* slashes your body.
You're stunned, but will probably regain consciousness...
HP:Critical MV:Fresh > You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Xarim.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?
* HP:Critical MV:Haggard >
n
Maybe you should get on your feet first?
* HP:Critical MV:Haggard >
n
Maybe you should get on your feet first?
* HP:Critical MV:Haggard > Maybe you should get on your feet first?
* HP:Critical MV:Haggard >
tell xarim i died malk gate
You tell Xarim 'i died malk gate'
* HP:Critical MV:Haggard >
sc
You have 15(394) hit and 1(137) movement points.
You have scored 52859713 experience points and 481 quest points.
You need 640287 exp to level and -81 qp to rank.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 39).
You are sitting.
* HP:Critical MV:Haggard >
rest
You rest your tired bones.
* HP:Critical MV:Haggard >
Randal narrates 'on 1n'
* HP:Critical MV:Haggard >
Xarim tells you 'dung'
s
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
w
w
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
s
s
Shadowing a Road
This small path has been beaten down by the troops taking a shortcut on
their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to
the south and east, preventing movement in those directions. The winding
road can be seen to the north and west.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
Xarim narrates 'where?'
* R HP:Critical MV:Fresh >
w
w
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
nar I ran
w
You narrate 'I ran'
s
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
s
* R HP:Critical MV:Fresh >
s
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Fresh >
Xarim narrates 'where did you go'
* R HP:Critical MV:Fresh >
s
sc
The night has begun.
Your heartbeat calms down more as you feel less panicked.
A lantern begins to dim a little.
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > You have 15(394) hit and 145(145) movement points.
You have scored 54112010 experience points and 481 quest points.
You need 4387990 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Critical MV:Fresh >
where
Players in your Zone
--------------------
Kaan - A Winding Road
* R HP:Critical MV:Fresh >
w
w
Randal narrates 'where u go'
* R HP:Critical MV:Fresh > A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
Xarim narrates 'they chasing you'
* R HP:Critical MV:Fresh >
narr sw
w
You narrate 'sw'
w
* R HP:Critical MV:Fresh > A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
w
A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
w
Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
w
w
w
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.
A big sign has been put up here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
w
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
w
w
Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
s
w
w
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R HP:Critical MV:Fresh >
w
w
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
s
Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
w
Alas, you cannot go that way...
w
* R HP:Critical MV:Fresh > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
s
* R HP:Critical MV:Fresh > Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here, looking for mice.
s
* R HP:Critical MV:Fresh >
s
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
w
* R HP:Critical MV:Fresh >
s
Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
w
w
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A raven is visible flying high in the sky.
* R HP:Critical MV:Fresh >
s
s
s
Along the Cliff
As you break out of the trees, you come right up against a granite cliff that
rises out of the ground. To the east and north, you can see the open forest
continuing, and to the south, you can see a hole in the granite cliff - it
looks an awful lot like a cave.
[ obvious exits: N E S ]
A mushroom grows here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
* R HP:Critical MV:Fresh > You can't ride in there.
* R HP:Critical MV:Fresh > You can't ride in there.
* R HP:Critical MV:Fresh >
e
Along the Cliff
You come up against a granite cliff as you clear the trees. You look closer at
the cliff, and realize that you never noticed it because it is not much higher
than the trees around you. To the north, you see the open forest continuing,
and to the west, you can see the cliff going onwards. However, to the south,
you can't see any way past the cliff, and to the east, the trees almost merge
with the cliff, forming an impassable barrier.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A big brown bear growls angrily about him.
* R HP:Critical MV:Fresh >
n
n
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
w
w
w
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A raven is visible flying high in the sky.
* R HP:Critical MV:Fresh >
w
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
e
Xarim narrates 'spawn winding'
* R HP:Critical MV:Fresh >
e
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Critical MV:Fresh > Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here, looking for mice.
* R HP:Critical MV:Fresh >
n
n
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A spotted horse wanders skittishly around here.
* R HP:Critical MV:Fresh >
e
Alas, you cannot go that way...
n
* R HP:Critical MV:Fresh >
n
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
w
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Critical MV:Fresh > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
n
n
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Fresh > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
n
n
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Fresh > Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Fresh >
narr am
You narrate 'am '
* R HP:Critical MV:Fresh >
where
Players in your Zone
--------------------
Kaan - Entrance to Clearing
n
* R HP:Critical MV:Fresh >
n
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > You can't ride in there.
* R HP:Critical MV:Fresh >
narr n of
You narrate 'n of'
* R HP:Critical MV:Fresh >
where
Players in your Zone
--------------------
Kaan - Before the Tower
sc
* R HP:Critical MV:Fresh > You have 29(394) hit and 145(145) movement points.
You have scored 54112010 experience points and 481 quest points.
You need 4387990 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Critical MV:Fresh >
s
e
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
e
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
n
n
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > You can't ride in there.
* R HP:Critical MV:Fresh >
s
s
e
e
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
Xarim narrates 'ailean head s w when you get mvs'
* R HP:Critical MV:Fresh > Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
s
e
e
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
n
n
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
diag horse
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
n
A warhorse is in excellent condition.
A warhorse is haggard.
* R HP:Critical MV:Fresh >
e
Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
e
Your mount is too exhausted.
* R HP:Critical MV:Fresh > Your mount is too exhausted.
* R HP:Critical MV:Fresh >
Xarim narrates 'they dusty'
* R HP:Critical MV:Fresh >
narr horse hagg
You narrate 'horse hagg'
* R HP:Critical MV:Fresh >
narr yeah
You narrate 'yeah'
* R HP:Critical MV:Fresh >
sc
x
You have 29(394) hit and 145(145) movement points.
You have scored 54112010 experience points and 481 quest points.
You need 4387990 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Critical MV:Fresh >
x
x
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
diag horse
* R HP:Critical MV:Fresh >
x
x
A warhorse is in excellent condition.
A warhorse is haggard.
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh >
change mood wimpy
x
Mood changed to: Wimpy
* R HP:Critical MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh >
where
sc
Players in your Zone
--------------------
Xarim - Little Path
Kaan - Bend in the Path
* R HP:Critical MV:Fresh >
x
You have 29(394) hit and 145(145) movement points.
You have scored 54112010 experience points and 481 quest points.
You need 4387990 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
Randal narrates 'where you hag kaan?'
x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh >
x
x
[k dark]
They aren't here.
x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Critical MV:Fresh > A lantern is definitely fading.
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
narr n
x
You narrate 'n'
x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh >
Xarim narrates 'kaan they after you man'
* R HP:Critical MV:Fresh >
narr of fd
You narrate 'of fd'
x
* R HP:Critical MV:Fresh >
Randal narrates 'idk where n is'
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh >
where
sc
Players in your Zone
--------------------
Xarim - Campsite
Kaan - Bend in the Path
* R HP:Critical MV:Fresh >
x
You have 43(394) hit and 145(145) movement points.
You have scored 54112010 experience points and 481 quest points.
You need 4387990 exp to level and -81 qp to rank.
You have amassed 1 Turn point to date.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 40).
You are standing.
* R HP:Critical MV:Fresh >
x
[k dark]
They aren't here.
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh >
x
x
[k dark]
They aren't here.
* R HP:Critical MV:Fresh > [k dark]
They aren't here.
* R HP:Critical MV:Fresh >
Randal narrates 'go in fd'
* R HP:Critical MV:Fresh >
narr zone with you
x
You narrate 'zone with you'
* R HP:Critical MV:Fresh >
x
[k dark]
They aren't here.
*Belphegor* has arrived from the south.
You intercept *Belphegor*'s attack on your mount.
*Belphegor* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Belphegor: Wounded > [k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Belphegor: Wounded >
diag horse
A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Critical MV:Fresh - Belphegor: Wounded >
narr on
f
You intercept *Shzrei*'s attack on your mount.
*Shzrei* slashes your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You narrate 'on'
* R HP:Critical MV:Fresh > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ailean narrates 'Coming down dusty'
* R HP:Critical MV:Fresh >
s
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Fresh >
s
Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
w
Alas, you cannot go that way...
w
* R HP:Critical MV:Fresh > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Fresh >
s
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Xarim Al'Kael, Warder to Caelophlyn Sedai is standing here, riding a bloodstock stallion.
* R HP:Critical MV:Fresh >
s
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Fresh > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > A sergeant bellows 'The myrddraal Shzrei has been spotted!'
A sergeant bellows 'Argh! The foul beast Belphegor has been spotted!'
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
e
e
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
s
s
e
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A spotted horse wanders skittishly around here.
e
* R HP:Critical MV:Fresh >
e
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Randal Del'gado is standing here, riding a bloodstock stallion.
Xarim narrates 'go in'
* R HP:Critical MV:Fresh > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
*Belphegor* has arrived from the east.
You intercept *Belphegor*'s attack on your mount.
*Belphegor* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Belphegor* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shzrei* is standing here, riding a shadow stallion.
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh >
s
Xarim narrates 'now'
* R HP:Critical MV:Fresh >
s
s
s
The Malkiergate seems to be closed.
* R HP:Critical MV:Fresh >
s
The Malkiergate seems to be closed.
* R HP:Critical MV:Fresh > The Malkiergate seems to be closed.
*Shzrei* has arrived from the north, riding a shadow stallion.
w
* R HP:Critical MV:Fresh > The Malkiergate seems to be closed.
*someone* slashes your body.
You're stunned, but will probably regain consciousness...
HP:Critical MV:Fresh > You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Xarim.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?
* HP:Critical MV:Haggard >
n
Maybe you should get on your feet first?
* HP:Critical MV:Haggard >
n
Maybe you should get on your feet first?
* HP:Critical MV:Haggard > Maybe you should get on your feet first?
* HP:Critical MV:Haggard >
tell xarim i died malk gate
You tell Xarim 'i died malk gate'
* HP:Critical MV:Haggard >
sc
You have 15(394) hit and 1(137) movement points.
You have scored 52859713 experience points and 481 quest points.
You need 640287 exp to level and -81 qp to rank.
You have played 53 days and 23 hours (real time).
This ranks you as Kaan the Senior Lieutenant [Lion Warden 5] (Level 39).
You are sitting.
* HP:Critical MV:Haggard >
rest
You rest your tired bones.
* HP:Critical MV:Haggard >
Randal narrates 'on 1n'
* HP:Critical MV:Haggard >
Xarim tells you 'dung'
Re: Hour and 20 min long session ls vs ds
Damn kaan! died at the gate...so close to getting in safe. I was rooting for ya! should'a maybe left that Damn horse when it hagged and ran for the gate!
Re: Hour and 20 min long session ls vs ds
You misspammed a lot making this a hard read and a foreshadowed death...
Re: Hour and 20 min long session ls vs ds
The 2 spams into a closed gate is what got you. The 2 misspams e of burnt didn't help either, though. I think you'd have made it if it was day time.
Re: Hour and 20 min long session ls vs ds
Also a little better communication friend! Might not have died of you have an exact location like winding or campsite when Randal asked where you were! Fun read tho