Stuff

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Penetrator
Posts: 88
Joined: Thu Sep 29, 2016 8:02 am

Stuff

Post by Penetrator » Mon Apr 10, 2017 2:42 pm

nothing much, just something

* HP:Battered MV:Strong > [k isabel]
They aren't here.

q
* HP:Battered MV:Strong >
[k isabel]
They aren't here.

e
* HP:Battered MV:Strong >
[k isabel]
They aren't here.

q
b
* HP:Battered MV:Strong >
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
*Isabel* is standing here, riding a wild stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Strong >
*Isabel* barely hacks your body.
[k isabel]
You do the best you can!

* HP:Battered MV:Strong - Isabel: Beaten > [bash ]


-
=+
*Isabel* panics, and attempts to flee!

*
*
*Isabel* leaves west riding a wild stallion.

+
*Isabel* has arrived from the west, riding a wild stallion.

=
*Isabel* hacks your body.

-
-
=
Your bash at *Isabel* sends her sprawling!

* HP:Beaten MV:Strong - Isabel: Beaten >

You blast *Isabel*'s body hard.
The ancient tree tickles your body with its hit.
The ancient tree joins the ancient tree's fight!

* HP:Beaten MV:Strong - Isabel: Beaten >

The ancient tree tickles your body with its hit.
The ancient tree tickles your left hand with its hit.
You tickle *Isabel*'s left foot with your blast.

* HP:Beaten MV:Strong - Isabel: Beaten >
f
You panic and attempt to flee!


*Isabel* panics, and attempts to flee!

q
q

You flee head over heels.
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]

q
* HP:Beaten MV:Strong >
*Isabel* has arrived from the east, riding a wild stallion.
*Isabel* leaves east riding a wild stallion.
[k isabel]
They aren't here.

* HP:Beaten MV:Strong > [k isabel]
They aren't here.

q
* HP:Beaten MV:Strong > [k isabel]
They aren't here.

q
* HP:Beaten MV:Strong > [k isabel]
They aren't here.

* HP:Beaten MV:Strong >
[k isabel]
They aren't here.

* HP:Beaten MV:Strong >
e
q
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
*Isabel* is standing here, riding a wild stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Strong >
*Isabel* barely hacks your right arm.
[k isabel]
You do the best you can!

* HP:Beaten MV:Strong - Isabel: Beaten >

You blast *Isabel*'s left leg.
The ancient tree barely tickles your body with its hit.
The ancient tree joins the ancient tree's fight!
*Isabel* barely hacks your body.
*Isabel* panics, and attempts to flee!

f
* HP:Beaten MV:Strong - Isabel: Critical >
q
You panic and attempt to flee!

q

*Isabel* leaves north riding a wild stallion.


*Isabel* has arrived from the north, riding a wild stallion.

q
q

*Isabel* barely hacks your body.

q
You flee head over heels.
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
[k isabel]
They aren't here.

* HP:Beaten MV:Tiring >
[k isabel]
They aren't here.

* HP:Beaten MV:Tiring > [k isabel]
They aren't here.

* HP:Beaten MV:Tiring > [k isabel]
They aren't here.

* HP:Beaten MV:Tiring > [k isabel]
They aren't here.

q
* HP:Beaten MV:Tiring >
s
q
[k isabel]
They aren't here.

* HP:Beaten MV:Tiring >
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
*Isabel* is standing here, riding a wild stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Tiring > [k isabel]
You blast *Isabel*'s body.

* HP:Beaten MV:Tiring - Isabel: Critical >

You dodge a bash from *Isabel* who loses her balance and falls!

* HP:Beaten MV:Tiring - Isabel: Critical >

You blast *Isabel*'s head.
The ancient tree tickles your body with its hit.
The ancient tree joins the ancient tree's fight!

* HP:Beaten MV:Tiring - Isabel: Critical >
f
q
q
You panic and attempt to flee!


*Isabel* panics, and attempts to flee!

q
q
q

The ancient tree barely tickles your body with its hit.
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


q
q
*Isabel* leaves west riding a wild stallion.
*Isabel* has arrived from the west, riding a wild stallion.
You flee head over heels.
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
[k isabel]
They aren't here.

q
* HP:Beaten MV:Tiring > [k isabel]
They aren't here.

* HP:Beaten MV:Tiring > [k isabel]
They aren't here.

* HP:Beaten MV:Tiring > [k isabel]
They aren't here.

s
* HP:Beaten MV:Tiring >
[k isabel]
They aren't here.

q
* HP:Beaten MV:Tiring > [k isabel]
They aren't here.

* HP:Beaten MV:Tiring > [k isabel]
They aren't here.

* HP:Beaten MV:Tiring > [k isabel]
They aren't here.

* HP:Beaten MV:Tiring >
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
*Isabel* is standing here, riding a wild stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Tiring > The ancient tree barely hits your right arm.
You wish that your wounds would stop BLEEDING so much!

The ancient tree joins the ancient tree's fight!
The ancient tree barely hits your head.
You wish that your wounds would stop BLEEDING so much!

You blast the ancient tree's trunk into bloody fragments!
The ancient tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

*Isabel* barely tickles your body with her hack.
You wish that your wounds would stop BLEEDING so much!

[k isabel]
You do the best you can!

* HP:Beaten MV:Tiring - the ancient tree: Hurt >
f

Decrepit narrates 'sup'

* HP:Beaten MV:Tiring - the ancient tree: Hurt >
You panic and attempt to flee!

q
q

*Isabel* hacks your head.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
[k isabel]
They aren't here.

* HP:Critical MV:Tiring >
q
q
[k isabel]
They aren't here.

q
* HP:Critical MV:Tiring > [k isabel]
They aren't here.

sc
* HP:Critical MV:Tiring >
[k isabel]
They aren't here.

q
* HP:Critical MV:Tiring > [k isabel]
They aren't here.

q
* HP:Critical MV:Tiring > You have 53(398) hit and 175(245) movement points.
You have scored 68631381 experience points and 287 quest points.
You need 4868619 exp to level and 113 qp to rank.
You have amassed 120 Turn points to date.
You have played 22 days and 23 hours (real time).
This ranks you as Penetrator the Abhorrent Dogface [Ahf'frait 5] (Level 43).
You are standing.

* HP:Critical MV:Tiring > [k isabel]
They aren't here.

* HP:Critical MV:Tiring > [k isabel]
They aren't here.

q
q
* HP:Critical MV:Tiring >
[k isabel]
They aren't here.

0
* HP:Critical MV:Tiring >
q
[k isabel]
They aren't here.

* HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - A Winding Road
You catch a faint scent of a horse nearby.

* HP:Critical MV:Tiring >
[k isabel]
They aren't here.
Decrepit narrates 'i left 2 tinfuls tkd'

* HP:Critical MV:Tiring >
e
q
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
*Isabel* is standing here, riding a wild stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

f
* HP:Critical MV:Tiring >
*Isabel* barely hacks your body.
You wish that your wounds would stop BLEEDING so much!

[k isabel]
You do the best you can!

* HP:Critical MV:Tiring - Isabel: Critical > You blast *Isabel*'s right arm hard.
The ancient tree barely hits your right leg.
You wish that your wounds would stop BLEEDING so much!

The ancient tree joins the ancient tree's fight!
*Isabel* hacks your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Isabel: Critical > PANIC! You couldn't escape!

* HP:Critical MV:Tiring - Isabel: Critical >
f
You panic and attempt to flee!

q

Razhak narrates 'nice'

q

The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


You dodge a bash from *Isabel* who loses her balance and falls!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
[k isabel]
They aren't here.

* HP:Critical MV:Tiring >
[k isabel]
They aren't here.

q
* HP:Critical MV:Tiring >
q
q
[k isabel]
They aren't here.

q
q
* HP:Critical MV:Tiring >
[k isabel]
They aren't here.

* HP:Critical MV:Tiring > [k isabel]
They aren't here.

cp
q
* HP:Critical MV:Tiring > [k isabel]
They aren't here.

q
* HP:Critical MV:Tiring > [k isabel]
They aren't here.

* HP:Critical MV:Tiring > [change mood berserk]
Mood changed to: Berserk

sc
* HP:Critical MV:Tiring > [k isabel]
They aren't here.

q
* HP:Critical MV:Tiring > [k isabel]
They aren't here.

q
* HP:Critical MV:Tiring >
You have 31(398) hit and 171(245) movement points.
You have scored 68631585 experience points and 287 quest points.
You need 4868415 exp to level and 113 qp to rank.
You have amassed 120 Turn points to date.
You have played 22 days and 23 hours (real time).
This ranks you as Penetrator the Abhorrent Dogface [Ahf'frait 5] (Level 43).
You are standing.

* HP:Critical MV:Tiring > [k isabel]
They aren't here.

* HP:Critical MV:Tiring > [k isabel]
They aren't here.

q
* HP:Critical MV:Tiring >
q
q
[k isabel]
They aren't here.

0
* HP:Critical MV:Tiring >
[k isabel]
They aren't here.

* HP:Critical MV:Tiring >
[k isabel]
They aren't here.

q
* HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - A Winding Road
You catch a faint scent of a horse nearby.

q
* HP:Critical MV:Tiring >
q
[k isabel]
They aren't here.

q
* HP:Critical MV:Tiring >
[k isabel]
They aren't here.

* HP:Critical MV:Tiring > *Isabel* has arrived from the south, riding a wild stallion.
[k isabel]
You blast *Isabel*'s body.

q
* HP:Critical MV:Tiring - Isabel: Critical > [k isabel]
You do the best you can!

q
* HP:Critical MV:Tiring - Isabel: Critical >
[k isabel]
You do the best you can!

* HP:Critical MV:Tiring - Isabel: Critical >
You blast *Isabel*'s head.
[k isabel]
You do the best you can!

q
* HP:Critical MV:Tiring - Isabel: Critical >
q
[k isabel]
You do the best you can!

* HP:Critical MV:Tiring - Isabel: Critical >
[k isabel]
You do the best you can!

* HP:Critical MV:Tiring - Isabel: Critical >

You blast *Isabel*'s right leg hard.

* HP:Critical MV:Tiring - Isabel: Critical >

*Isabel* barely hacks your left leg.
You wish that your wounds would stop BLEEDING so much!

You blast *Isabel*'s right arm.
You dodge a bash from *Isabel* who loses her balance and falls!
You wish that your wounds would stop BLEEDING so much!


q
* HP:Critical MV:Tiring - Isabel: Critical >
q
[k isabel]
You do the best you can!

q
* HP:Critical MV:Tiring - Isabel: Critical >
[k isabel]
You do the best you can!

q
* HP:Critical MV:Tiring - Isabel: Critical >
[k isabel]
You do the best you can!

q
* HP:Critical MV:Tiring - Isabel: Critical >
q
[k isabel]
You do the best you can!

* HP:Critical MV:Tiring - Isabel: Critical >
[k isabel]
You do the best you can!

q
q
* HP:Critical MV:Tiring - Isabel: Critical >
[k isabel]
You do the best you can!

* HP:Critical MV:Tiring - Isabel: Critical > [k isabel]
You do the best you can!

* HP:Critical MV:Tiring - Isabel: Critical > *Isabel* barely hacks your left leg.
You wish that your wounds would stop BLEEDING so much!

You blast *Isabel*'s right arm hard.
*Isabel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Isabel*'s death cry.
[k isabel]
They aren't here.

q
q
* HP:Critical MV:Tiring >
[k isabel]
They aren't here.

* HP:Critical MV:Tiring >
[k isabel]
They aren't here.

cb
* HP:Critical MV:Tiring > * HP:Critical MV:Tiring >
cb
cb
[change mood brave]
You try to calm down, but can't.

* HP:Critical MV:Tiring >
[change mood brave]
You try to calm down, but can't.

* HP:Critical MV:Tiring > [change mood brave]
You try to calm down, but can't.

cb
* HP:Critical MV:Tiring >
cb
cb
Your heartbeat calms down more as you feel less panicked.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

* HP:Critical MV:Strong >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

* HP:Critical MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

4
* HP:Critical MV:Strong >
0
[change wimpy 0]
You won't flee from any fight now.

* HP:Critical MV:Strong >
[where ]
Players in your Zone
--------------------
Penetrator - A Winding Road

* HP:Critical MV:Strong >
exam corpse
0
It is the corpse of Isabel.
When you look inside, you see:
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a soft leather pouch
a plain weapons belt
a long halberd
a pair of metal half-gauntlets
a pair of ebony-steel plate vambraces
a burnished metal breastplate
[2] an ivory necklace
a full metal helmet and visor
a mirrored lantern

* HP:Critical MV:Strong >

PART 2
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
*Isabel* is standing here, riding a wild stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Full >
[k isabel]
You blast *Isabel*'s left leg.

* HP:Battered MV:Full - Isabel: Beaten > [bash ]

-=
+
*Isabel* panics, and attempts to flee!

*
*+
=-
*Isabel* leaves north riding a wild stallion.


*Isabel* has arrived from the north, riding a wild stallion.

-
*Isabel* tickles your body with her hack.

f
=
Your bash at *Isabel* sends her sprawling!

q
q
* HP:Battered MV:Full - Isabel: Beaten >
You panic and attempt to flee!

s
q
q
You flee head over heels.
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
The dismembered corpse of Isabel is lying here.
A dun mare is here, snorting angrily.
[k isabel]
They aren't here.

q
q
* HP:Battered MV:Full >
[k isabel]
They aren't here.

* HP:Battered MV:Full > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
*Isabel* is standing here, riding a wild stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Full > *Isabel* hacks your left hand.
[k isabel]
You do the best you can!

* HP:Beaten MV:Full - Isabel: Beaten >
[k isabel]
You do the best you can!

* HP:Beaten MV:Full - Isabel: Beaten > [k isabel]
You do the best you can!

* HP:Beaten MV:Full - Isabel: Beaten > [k isabel]
You do the best you can!

* HP:Beaten MV:Full - Isabel: Beaten >

The ancient tree tickles your body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree barely tickles your body with its hit.
The ancient tree barely tickles your body with its hit.
You blast *Isabel*'s right leg hard.
*Isabel* barely hacks your right leg.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
*Isabel* panics, and attempts to flee!

f
* HP:Beaten MV:Fresh - Isabel: Beaten >

*Isabel* leaves west riding a wild stallion.

q
* HP:Beaten MV:Fresh - the ancient tree: Healthy > *Isabel* has arrived from
the west, riding a wild stallion.
You panic and attempt to flee!

q

*Isabel* barely hacks your body.

You flee head over heels.
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
A dun mare is here, snorting angrily.
[k isabel]
They aren't here.

* HP:Beaten MV:Full >
[k isabel]
They aren't here.

q
* HP:Beaten MV:Full >
q
[k isabel]
They aren't here.

q
* HP:Beaten MV:Full >
[k isabel]
They aren't here.

* HP:Beaten MV:Full > [k isabel]
They aren't here.

* HP:Beaten MV:Full >
k mare
f
q
You blast a dun mare's body into bloody fragments!

* HP:Beaten MV:Full - a dun mare: Beaten >
You panic and attempt to flee!


A dun mare tickles your left arm with her hit.

You flee head over heels.
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
[k isabel]
They aren't here.

* HP:Beaten MV:Full >
s
0
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
A dun mare is here, snorting angrily.

* HP:Beaten MV:Full >
[where ]
Players in your Zone
--------------------
Penetrator - A Winding Road
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Full >
k mare
f
You blast a dun mare's body into bloody fragments!
A dun mare is dead! R.I.P.
Yet again! Seems like a rerun...
Your blood freezes as you hear a dun mare's death cry.

q
* HP:Beaten MV:Full > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
*Isabel* is standing here, riding a wild stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Full >
[k isabel]
You blast *Isabel*'s right arm hard.

* HP:Beaten MV:Full - Isabel: Beaten >

You blast *Isabel*'s body.
The ancient tree tickles your left hand with its hit.
The ancient tree joins the ancient tree's fight!

* HP:Beaten MV:Full - Isabel: Beaten >
f
You panic and attempt to flee!

q
q
q

You dodge a bash from *Isabel* who loses her balance and falls!


The ancient tree tickles your body with its hit.
The ancient tree tickles your left leg with its hit.

You flee head over heels.
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
[k isabel]
They aren't here.

* HP:Beaten MV:Full > [k isabel]
They aren't here.

* HP:Beaten MV:Full >
q
[k isabel]
They aren't here.

q
* HP:Beaten MV:Full >
[k isabel]
They aren't here.

sc
* HP:Beaten MV:Full > [k isabel]
They aren't here.

q
* HP:Beaten MV:Full >
You have 92(398) hit and 235(245) movement points.
You have scored 68641633 experience points and 287 quest points.
You need 4858367 exp to level and 113 qp to rank.
You have amassed 129 Turn points to date.
You have played 22 days and 23 hours (real time).
This ranks you as Penetrator the Abhorrent Dogface [Ahf'frait 5] (Level 43).
You are standing.

q
* HP:Beaten MV:Full >
[k isabel]
They aren't here.

* HP:Beaten MV:Full > [k isabel]
They aren't here.

* HP:Beaten MV:Full >
e
q
b
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
*Isabel* is standing here, riding a wild stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Full >
*Isabel* barely hacks your right hand.
[k isabel]
You do the best you can!

* HP:Beaten MV:Full - Isabel: Beaten > [bash ]


The ancient tree barely tickles your left hand with its hit.
The ancient tree joins the ancient tree's fight!

-
=+
*Isabel* panics, and attempts to flee!

*
The ancient tree hits your right leg.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


*
*Isabel* leaves north riding a wild stallion.
*Isabel* has arrived from the north, riding a wild stallion.

+=
*Isabel* barely hacks your body.
You wish that your wounds would stop BLEEDING so much!


-
-
=
As *Isabel* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Full >
f

The ancient tree tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your left arm with its hit.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - the ancient tree: Scratched >

You dodge a bash from *Isabel* who loses her balance and falls!
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - the ancient tree: Scratched >
You panic and attempt to flee!

q
q

The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!


sc
q
q
q
You flee head over heels.
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
[k isabel]
They aren't here.

q
* HP:Critical MV:Full > [k isabel]
They aren't here.

* HP:Critical MV:Full > You have 56(398) hit and 231(245) movement points.
You have scored 68641633 experience points and 287 quest points.
You need 4858367 exp to level and 113 qp to rank.
You have amassed 129 Turn points to date.
You have played 22 days and 23 hours (real time).
This ranks you as Penetrator the Abhorrent Dogface [Ahf'frait 5] (Level 43).
You are standing.

* HP:Critical MV:Full >
q
[k isabel]
They aren't here.

q
* HP:Critical MV:Full > [k isabel]
They aren't here.

* HP:Critical MV:Full > [k isabel]
They aren't here.

* HP:Critical MV:Full > *Isabel* has arrived from the east, riding a wild stallion.
[k isabel]
You blast *Isabel*'s body hard.

q
q
* HP:Beaten MV:Full - Isabel: Beaten >
[k isabel]
You do the best you can!

* HP:Beaten MV:Full - Isabel: Beaten > [k isabel]
You do the best you can!

* HP:Beaten MV:Full - Isabel: Beaten > [k isabel]
You do the best you can!

* HP:Beaten MV:Full - Isabel: Beaten > [k isabel]
You do the best you can!

* HP:Beaten MV:Full - Isabel: Beaten >
f

You blast *Isabel*'s right arm.

* HP:Beaten MV:Full - Isabel: Beaten >
You panic and attempt to flee!


You dodge a bash from *Isabel* who loses her balance and falls!
You wish that your wounds would stop BLEEDING so much!


n
q
q
You flee head over heels.
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]

* HP:Beaten MV:Full >
[k isabel]
They aren't here.

* HP:Beaten MV:Full > [k isabel]
They aren't here.

q
* HP:Beaten MV:Full >
q
[k isabel]
They aren't here.

q
* HP:Beaten MV:Full >
q
[k isabel]
They aren't here.

q
* HP:Beaten MV:Full >
[k isabel]
They aren't here.

q
* HP:Beaten MV:Full >
[k isabel]
They aren't here.

sc
* HP:Beaten MV:Full > [k isabel]
They aren't here.

q
* HP:Beaten MV:Full > [k isabel]
They aren't here.

* HP:Beaten MV:Full >
You have 69(398) hit and 227(245) movement points.
You have scored 68642004 experience points and 287 quest points.
You need 4857996 exp to level and 113 qp to rank.
You have amassed 129 Turn points to date.
You have played 22 days and 23 hours (real time).
This ranks you as Penetrator the Abhorrent Dogface [Ahf'frait 5] (Level 43).
You are standing.

* HP:Beaten MV:Full > [k isabel]
They aren't here.

* HP:Beaten MV:Full >
s
q
b
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]

* HP:Beaten MV:Full >
[k isabel]
They aren't here.

* HP:Beaten MV:Full > [bash ]
Bash who?

* HP:Beaten MV:Full >
e
q
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]

* HP:Beaten MV:Full >
*Isabel* has arrived from the east, riding a wild stallion.
[k isabel]
You blast *Isabel*'s head.

* HP:Beaten MV:Full - Isabel: Critical >

*Isabel* panics, and attempts to flee!

* HP:Beaten MV:Full - Isabel: Critical >
q

You blast *Isabel*'s body.

q
* HP:Beaten MV:Full - Isabel: Critical >

*Isabel* leaves east riding a wild stallion.

* HP:Beaten MV:Full > [k isabel]
They aren't here.

* HP:Beaten MV:Full > [k isabel]
They aren't here.

* HP:Beaten MV:Full >
e
q
b
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Strong >
[k isabel]
They aren't here.

* HP:Beaten MV:Strong > [bash ]
Bash who?

n
n
* HP:Beaten MV:Strong >

*Isabel* has arrived from the north, riding a wild stallion.

* HP:Beaten MV:Strong >
*Isabel* tickles your head with her hack.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* HP:Beaten MV:Strong - Isabel: Critical > No way! You're fighting for your life!

* HP:Beaten MV:Strong - Isabel: Critical >
f
You panic and attempt to flee!


*Isabel* panics, and attempts to flee!

q

The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree joins the ancient tree's fight!

q
q
q

The ancient tree barely tickles your right hand with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

*Isabel* barely hacks your body.
You wish that your wounds would stop BLEEDING so much!

*Isabel* leaves west riding a wild stallion.
*Isabel* has arrived from the west, riding a wild stallion.


*Isabel* barely tickles your left leg with her hack.
You wish that your wounds would stop BLEEDING so much!


q
q
You flee head over heels.
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
[k isabel]
They aren't here.

* HP:Critical MV:Strong >
[k isabel]
They aren't here.

* HP:Critical MV:Strong > [k isabel]
They aren't here.

cp
q
* HP:Critical MV:Strong >
q
[k isabel]
They aren't here.

* HP:Critical MV:Strong > [k isabel]
They aren't here.

q
* HP:Critical MV:Strong > [k isabel]
They aren't here.

q
* HP:Critical MV:Strong > [change mood berserk]
Mood changed to: Berserk

* HP:Critical MV:Strong > [k isabel]
They aren't here.

sc
q
* HP:Critical MV:Strong >
[k isabel]
They aren't here.

q
* HP:Critical MV:Strong > [k isabel]
They aren't here.

* HP:Critical MV:Strong > [k isabel]
They aren't here.

* HP:Critical MV:Strong >
q
You have 51(398) hit and 215(245) movement points.
You have scored 68642319 experience points and 287 quest points.
You need 4857681 exp to level and 113 qp to rank.
You have amassed 129 Turn points to date.
You have played 22 days and 23 hours (real time).
This ranks you as Penetrator the Abhorrent Dogface [Ahf'frait 5] (Level 43).
You are standing.

* HP:Critical MV:Strong > [k isabel]
They aren't here.

q
q
* HP:Critical MV:Strong > [k isabel]
They aren't here.

* HP:Critical MV:Strong > [k isabel]
They aren't here.

q
* HP:Critical MV:Strong >
[k isabel]
They aren't here.

q
* HP:Critical MV:Strong > [k isabel]
They aren't here.

q
q
* HP:Critical MV:Strong > [k isabel]
They aren't here.

* HP:Critical MV:Strong > [k isabel]
They aren't here.

* HP:Critical MV:Strong >
cb
[k isabel]
They aren't here.

cb
* HP:Critical MV:Strong > [k isabel]
They aren't here.

cb
cb
* HP:Critical MV:Strong > [change mood brave]
You try to calm down, but can't.

* HP:Critical MV:Strong > [change mood brave]
You try to calm down, but can't.

* HP:Critical MV:Strong >
[change mood brave]
You try to calm down, but can't.

* HP:Critical MV:Strong > [change mood brave]
You try to calm down, but can't.

cb
* HP:Critical MV:Strong >
cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

cb
* HP:Critical MV:Strong >
cb
4
Your heartbeat calms down more as you feel less panicked.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

* HP:Beaten MV:Fresh >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

e
* HP:Beaten MV:Fresh > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

q
* HP:Beaten MV:Fresh > [change wimpy 0]
You won't flee from any fight now.

* HP:Beaten MV:Fresh > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
*Isabel* is standing here, riding a wild stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Full >
*Isabel* barely hacks your left leg.
You wish that your wounds would stop BLEEDING so much!

[k isabel]
You do the best you can!

* HP:Critical MV:Full - Isabel: Beaten >
f
PANIC! You couldn't escape!

* HP:Critical MV:Full - Isabel: Beaten >

You blast *Isabel*'s left leg.
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree joins the ancient tree's fight!
*Isabel* barely hacks your right leg.
You wish that your wounds would stop BLEEDING so much!


f
* HP:Critical MV:Full - Isabel: Critical >
PANIC! You couldn't escape!

* HP:Critical MV:Full - Isabel: Critical >
q
[k isabel]
You do the best you can!

cw
f
* HP:Critical MV:Full - Isabel: Critical >
q
[change mood wimpy]
Mood changed to: Wimpy

q
* HP:Critical MV:Full - Isabel: Critical >
You panic and attempt to flee!


The ancient tree barely hits your right leg.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!



*Isabel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



The ancient tree barely hits your left leg.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

*Isabel* hacks your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
The corpse of a dun mare is lying here.
[k isabel]
They aren't here.

* HP:Critical MV:Full > [k isabel]
They aren't here.

q
* HP:Critical MV:Full >
q
q
q
[k isabel]
They aren't here.

q
* HP:Critical MV:Full >
cp
[k isabel]
They aren't here.

* HP:Critical MV:Full > [k isabel]
They aren't here.

q
* HP:Critical MV:Full > [k isabel]
They aren't here.

q
* HP:Critical MV:Full > [k isabel]
They aren't here.

q
* HP:Critical MV:Full >
[change mood berserk]
Mood changed to: Berserk

q
* HP:Critical MV:Full > [k isabel]
They aren't here.

* HP:Critical MV:Full > [k isabel]
They aren't here.

q
q
* HP:Critical MV:Full >
[k isabel]
They aren't here.

q
q
* HP:Critical MV:Full >
[k isabel]
They aren't here.

sc
* HP:Critical MV:Full > [k isabel]
They aren't here.

q
* HP:Critical MV:Full > [k isabel]
They aren't here.

q
* HP:Critical MV:Full > [k isabel]
They aren't here.

* HP:Critical MV:Full > [k isabel]
They aren't here.

* HP:Critical MV:Full >
You have 16(398) hit and 241(245) movement points.
You have scored 68642486 experience points and 287 quest points.
You need 4857514 exp to level and 113 qp to rank.
You have amassed 129 Turn points to date.
You have played 22 days and 23 hours (real time).
This ranks you as Penetrator the Abhorrent Dogface [Ahf'frait 5] (Level 43).
You are standing.

* HP:Critical MV:Full > [k isabel]
They aren't here.

q
* HP:Critical MV:Full > [k isabel]
They aren't here.

q
* HP:Critical MV:Full >
q
q
*Isabel* has arrived from the south, riding a wild stallion.
[k isabel]
You barely blast *Isabel*'s right leg.

q
* HP:Critical MV:Full - Isabel: Critical >
q
[k isabel]
You do the best you can!

* HP:Critical MV:Full - Isabel: Critical > [k isabel]
You do the best you can!

* HP:Critical MV:Full - Isabel: Critical > [k isabel]
You do the best you can!

* HP:Critical MV:Full - Isabel: Critical > [k isabel]
You do the best you can!

* HP:Critical MV:Full - Isabel: Critical > [k isabel]
You do the best you can!

* HP:Critical MV:Full - Isabel: Critical >
You blast *Isabel*'s right arm.

* HP:Critical MV:Full - Isabel: Critical >

You blast *Isabel*'s left arm.

* HP:Critical MV:Full - Isabel: Critical >

You dodge a bash from *Isabel* who loses her balance and falls!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Isabel: Critical >
q
q

You blast *Isabel*'s body.

* HP:Critical MV:Full - Isabel: Critical >
[k isabel]
You do the best you can!

q
* HP:Critical MV:Full - Isabel: Critical > [k isabel]
You do the best you can!

q
* HP:Critical MV:Full - Isabel: Critical >
q
You blast *Isabel*'s left leg.
[k isabel]
You do the best you can!

q
* HP:Critical MV:Full - Isabel: Critical >
[k isabel]
You do the best you can!

q
* HP:Critical MV:Full - Isabel: Critical > [k isabel]
You do the best you can!

q
* HP:Critical MV:Full - Isabel: Critical > [k isabel]
You do the best you can!

* HP:Critical MV:Full - Isabel: Critical > [k isabel]
You do the best you can!

q
q
* HP:Critical MV:Full - Isabel: Critical >
[k isabel]
You do the best you can!

* HP:Critical MV:Full - Isabel: Critical > [k isabel]
You do the best you can!

q
* HP:Critical MV:Full - Isabel: Critical > [k isabel]
You do the best you can!

q
* HP:Critical MV:Full - Isabel: Critical >
[k isabel]
You do the best you can!

q
q
* HP:Critical MV:Full - Isabel: Critical > [k isabel]
You do the best you can!

q
* HP:Critical MV:Full - Isabel: Critical >
You blast *Isabel*'s head.
[k isabel]
You do the best you can!

q
* HP:Critical MV:Full - Isabel: Critical > [k isabel]
You do the best you can!

* HP:Critical MV:Full - Isabel: Critical > [k isabel]
You do the best you can!

q
q
* HP:Critical MV:Full - Isabel: Critical >

*Isabel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Isabel: Critical >

*Isabel* hacks your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Isabel: Critical >
q
q
*someone* hacks your left hand.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

and yes shouldve bashed to win

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