Throwing Spikes, OWW!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Iris
Posts: 21
Joined: Thu Mar 09, 2017 10:16 pm

Throwing Spikes, OWW!

Post by Iris » Fri Mar 24, 2017 4:52 pm

* HP:Beaten SP:Strong MV:Winded > You have 54(285) hit, 97(163) saidar and 60(148) movement points.
You have scored 77203226 experience points and 0 quest points.
You need 1296774 exp to reach the next level.
You have amassed 342 Turn points to date.
You have played 12 days and 0 hours (real time).
This ranks you as Iris the Alley Waif (Level 44).
You are standing.

* HP:Beaten SP:Strong MV:Winded > not
You stop paying increased attention to your surroundings.

* HP:Beaten SP:Strong MV:Winded > e
A Winding Road
The road continues its course, kept at bay to the northwest by dense trees, and
rubble to the southeast. A tower rises up above the surrounding trees that have
encroached on the crumbling fort.
[ obvious exits: N E S W ]

* HP:Beaten SP:Strong MV:Winded > e
A Winding Road
Small holes in the road make this section of the winding road quite
difficult for most mounts. The dirt seems to have been dug out in small
circles, just large enough to catch the corner of a hoove. The winding road
curves north and west here, continuing its journey.
[ obvious exits: N W ]

* HP:Beaten SP:Strong MV:Winded > n
A Winding Road
The road bends east and south here, around a hill. The road has been packed
hard beneath the hooves of many a horse, and the boot of many an
infantryman. To the southeast, crowning the hill, are the broken remains of
a Shienaran watchtower, now all but useless.
[ obvious exits: E S W ]

* HP:Beaten SP:Strong MV:Winded > e
e
A Winding Road
The road continues east and west here, stolidly continuing around the
watchtower to the southeast. To the north and northwest, trees and bushes
can be seen, though they have a strange, sickly appearance. A cold wind
blows from the north, cutting through even the warmest clothes.
[ obvious exits: N E W ]

* HP:Beaten SP:Strong MV:Winded > A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]

* HP:Beaten SP:Strong MV:Winded > s
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
*Rig* is standing here.
*Rig* tries to hit you, but you parry successfully.

* HP:Beaten SP:Strong MV:Winded - Rig: Wounded > u
No way! You're fighting for your life!

* HP:Beaten SP:Strong MV:Winded - Rig: Wounded > a
You pierce *Rig*'s body hard.
*Rig* tries to hit you, but you deflect the blow.
[flee ]
You panic and attempt to flee!


*Halk* has arrived from the east.


*Halk* tries to blast you, but you deflect the blow.


You flee head over heels.
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
Correcting map position after fleeing.
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]

* HP:Beaten SP:Strong MV:Winded > s
s
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
*Halk* is standing here.
*Rig* is standing here.
*Rig* tries to hit you, but you parry successfully.
*Halk* tries to blast you, but you deflect the blow.

* HP:Beaten SP:Strong MV:Winded - Rig: Wounded > No way! You're fighting for your life!

* HP:Beaten SP:Strong MV:Winded - Rig: Wounded > a
[flee ]
You panic and attempt to flee!


A throwing spike arcs through the air.


Ooomf PAIN!! You are wracked with pain as you are struck by a throwing spike!
You're stunned, but will probably regain consciousness...
You're in no shape to flee!

g MV:Winded >
You are incapacitated and will slowly die, if not aided.

* HP:Critical SP:Strong MV:Winded >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Throwing Spikes, OWW!

Post by Rig » Fri Mar 24, 2017 4:56 pm

I love projectiles.

Halk
Posts: 11
Joined: Sat Mar 05, 2016 6:09 pm

Re: Throwing Spikes, OWW!

Post by Halk » Fri Mar 24, 2017 4:57 pm

that took me by surprise too! beat one second, then stunned...ouchie

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