Ouch! That really did HURT!
Re: Ouch! That really did HURT!
Eviscerator slashes *Elokar*'s head very hard.
=
Your bash at *Elokar* sends him sprawling!
* R S HP:Scratched DP:Strong MV:Tiring - Elokar: Wounded >
Darth scythes *Elokar*'s body very hard.
You lance *Elokar*'s right arm very hard.
* R S HP:Scratched DP:Strong MV:Tiring - Elokar: Battered > z
[change mood berserk]
Mood changed to: Berserk
* R S HP:Scratched DP:Strong MV:Tiring - Elokar: Battered > na zerked
Eviscerator slashes *Elokar*'s right arm extremely hard.
You lance *Elokar*'s right hand hard.
* R S HP:Scratched DP:Strong MV:Tiring - Elokar: Battered > You narrate 'zerked'
Eviscerator narrates 'serk'
* R S HP:Scratched DP:Strong MV:Tiring - Elokar: Battered >
Darth narrates 'berked'
* R S HP:Scratched DP:Strong MV:Tiring - Elokar: Battered >
Eviscerator slashes *Elokar*'s right leg very hard.
Darth scythes *Elokar*'s body extremely hard.
You lance *Elokar*'s head hard.
* R S HP:Scratched DP:Strong MV:Tiring - Elokar: Beaten >
Eviscerator slashes *Elokar*'s right leg extremely hard.
You lance *Elokar*'s right leg.
* R S HP:Scratched DP:Strong MV:Tiring - Elokar: Beaten >
Eviscerator slashes *Elokar*'s left arm very hard.
Darth scythes *Elokar*'s left leg very hard.
*Elokar* panics, and attempts to flee!
You lance *Elokar*'s right leg.
*Elokar* panics, and attempts to flee!
*Elokar* pounds your body.
*Elokar* leaves north riding a Domani razor.
* R S HP:Scratched DP:Strong MV:Tiring >
Eviscerator leaves north riding a shadow stallion.
* R S HP:Scratched DP:Strong MV:Tiring > n
n
Yuchia narrates 'on anomander 2s of 6w'
e
* R S HP:Scratched DP:Strong MV:Tiring > Before an Abandoned Farmhouse
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Scratched DP:Strong MV:Tiring > j
Pond Between The Hills
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Eviscerator the Myrddraal is here, fighting Elokar, riding a shadow stallion.
*Elokar* is here, fighting Eviscerator, riding a Domani razor.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R S HP:Scratched DP:Strong MV:Tiring > j
j
Break in the Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
j
* R S HP:Scratched DP:Strong MV:Tiring > [k human]
They aren't here.
* R S HP:Scratched DP:Strong MV:Tiring > j
[k human]
They aren't here.
* R S HP:Scratched DP:Strong MV:Tiring > j
[k human]
They aren't here.
w
* R S HP:Scratched DP:Strong MV:Tiring > [k human]
They aren't here.
Eviscerator narrates '2n'
Mikhan tells you 'don't suppose either of you nabbed that combo kit that was on the ground 1w2n WB?'
* R S HP:Scratched DP:Strong MV:Tiring > j
s
Your blood freezes as you hear someone's death cry.
[k human]
=
Your bash at *Elokar* sends him sprawling!
* R S HP:Scratched DP:Strong MV:Tiring - Elokar: Wounded >
Darth scythes *Elokar*'s body very hard.
You lance *Elokar*'s right arm very hard.
* R S HP:Scratched DP:Strong MV:Tiring - Elokar: Battered > z
[change mood berserk]
Mood changed to: Berserk
* R S HP:Scratched DP:Strong MV:Tiring - Elokar: Battered > na zerked
Eviscerator slashes *Elokar*'s right arm extremely hard.
You lance *Elokar*'s right hand hard.
* R S HP:Scratched DP:Strong MV:Tiring - Elokar: Battered > You narrate 'zerked'
Eviscerator narrates 'serk'
* R S HP:Scratched DP:Strong MV:Tiring - Elokar: Battered >
Darth narrates 'berked'
* R S HP:Scratched DP:Strong MV:Tiring - Elokar: Battered >
Eviscerator slashes *Elokar*'s right leg very hard.
Darth scythes *Elokar*'s body extremely hard.
You lance *Elokar*'s head hard.
* R S HP:Scratched DP:Strong MV:Tiring - Elokar: Beaten >
Eviscerator slashes *Elokar*'s right leg extremely hard.
You lance *Elokar*'s right leg.
* R S HP:Scratched DP:Strong MV:Tiring - Elokar: Beaten >
Eviscerator slashes *Elokar*'s left arm very hard.
Darth scythes *Elokar*'s left leg very hard.
*Elokar* panics, and attempts to flee!
You lance *Elokar*'s right leg.
*Elokar* panics, and attempts to flee!
*Elokar* pounds your body.
*Elokar* leaves north riding a Domani razor.
* R S HP:Scratched DP:Strong MV:Tiring >
Eviscerator leaves north riding a shadow stallion.
* R S HP:Scratched DP:Strong MV:Tiring > n
n
Yuchia narrates 'on anomander 2s of 6w'
e
* R S HP:Scratched DP:Strong MV:Tiring > Before an Abandoned Farmhouse
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Scratched DP:Strong MV:Tiring > j
Pond Between The Hills
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Eviscerator the Myrddraal is here, fighting Elokar, riding a shadow stallion.
*Elokar* is here, fighting Eviscerator, riding a Domani razor.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R S HP:Scratched DP:Strong MV:Tiring > j
j
Break in the Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
j
* R S HP:Scratched DP:Strong MV:Tiring > [k human]
They aren't here.
* R S HP:Scratched DP:Strong MV:Tiring > j
[k human]
They aren't here.
* R S HP:Scratched DP:Strong MV:Tiring > j
[k human]
They aren't here.
w
* R S HP:Scratched DP:Strong MV:Tiring > [k human]
They aren't here.
Eviscerator narrates '2n'
Mikhan tells you 'don't suppose either of you nabbed that combo kit that was on the ground 1w2n WB?'
* R S HP:Scratched DP:Strong MV:Tiring > j
s
Your blood freezes as you hear someone's death cry.
[k human]
Re: Ouch! That really did HURT!
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
Darth the Myrddraal is standing here, riding a shadow stallion.
*Darlana* is standing here, riding a gray palfrey.
Phalz the Master Havoc is here, fighting Lucore.
*Lucore* is here, fighting Phalz, riding a dust-colored gelding.
*Serge* is here, fighting Phalz, riding a gray palfrey.
An ancient, gnarled tree looms over you.
The ancient tree is here, fighting Phalz.
[kill h.human]
You try to blast *Darlana*, but she deflects the blow.
a
* HP:Wounded MV:Strong - Darlana: Battered > a
Darth tries to scythe *Serge*, but he parries successfully.
[kill h.human]
You do the best you can!
* HP:Wounded MV:Strong - Darlana: Battered > The ancient tree joins the ancient tree's fight!
[kill h.human]
You do the best you can!
b
* HP:Wounded MV:Strong - Darlana: Battered > [kill h.human]
You do the best you can!
[bash ] g - Darlana: Battered >
The ancient tree tries to hit Darth, but he parries successfully.
*Darlana* strikes your right leg.
The ancient tree tries to hit Phalz, but he parries successfully.
Phalz barely pierces *Lucore*'s left leg.
*Lucore* hacks Phalz's right arm into bloody fragments!
*Darlana* panics, and attempts to flee!
*
*Darlana* leaves south riding a gray palfrey.
*
Horr has arrived from the north.
+
*Serge* sends Phalz sprawling with a powerful bash!
-
*Serge* avoids being bashed by Darth who loses his balance and falls!
-
*Serge* panics, and attempts to flee!
=
The ancient tree tries to hit Darth, but he deflects the blow.
The ancient tree tries to hit Phalz, but he deflects the blow.
They're not here anymore!
* HP:Wounded MV:Strong >
*Serge* leaves south riding a gray palfrey.
* HP:Wounded MV:Strong > a
b
Horr tickles *Lucore*'s right leg with his hack.
* HP:Wounded MV:Strong > s
[kill h.human]
You blast *Lucore*'s body.
* HP:Wounded MV:Strong - Phalz: Wounded - Lucore: Battered > a
b
[bash ]
Cancelled.
No way! You're fighting for your life!
* HP:Wounded MV:Strong - Phalz: Wounded - Lucore: Battered > *Serge* has arrived from the south, riding a gray palfrey.
[kill h.human]
You do the best you can!
*Serge* tries to slash Horr, but he deflects the blow.ered >
[bash ]
*Darlana* has arrived from the south, riding a gray palfrey.
Phalz panics, and attempts to flee!
=
Darth scythes the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit Darth, but he parries successfully.
The ancient tree tries to hit Phalz, but he parries successfully.
*Lucore* tries to hack Phalz, but he deflects the blow.
+
*Lucore* panics, and attempts to flee!
Phalz leaves south.
*/
*Lucore* leaves north riding a dust-colored gelding.
b
Cancelled.
[kill darlana]
You try to blast *Darlana*, but she deflects the blow.
[bash ] g - Darlana: Battered >
-
Darth narrates 'fol'
*
Horr starts following you.
The ancient tree joins the ancient tree's fight!
The ancient tree barely tickles your left foot with its hit.
Horr tries to hack *Serge*, but he deflects the blow.
Darth scythes the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit Darth, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
*
Your body is burned by a tremendous fireball sent by *Darlana*!
-
Horr narrates 'Who'
-
Phalz pierces *Serge*'s head hard.
=
Your bash at *Darlana* sends her sprawling!
* HP:Wounded MV:Full - Darlana: Battered >
Darth panics, and attempts to flee!
* HP:Wounded MV:Full - Darlana: Battered > 00
[ch mood berserk]
Mood changed to: Berserk
Horr stops following you.
Horr now follows Darth.
* HP:Wounded MV:Full - Darlana: Battered >
*Serge* sends Horr sprawling with a powerful bash!
Darth leaves south riding a shadow stallion.
* HP:Wounded MV:Full - Darlana: Battered >
Phalz pierces *Serge*'s body.
The ancient tree joins the ancient tree's fight!
The ancient tree barely tickles your left leg with its hit.
You blast *Darlana*'s left leg into bloody fragments!
*Darlana* panics, and attempts to flee!
*Serge* slashes Horr's body hard.
You blast *Darlana*'s left leg into bloody fragments!
*Darlana* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Darlana*'s death cry.
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
Darth the Myrddraal is standing here, riding a shadow stallion.
*Darlana* is standing here, riding a gray palfrey.
Phalz the Master Havoc is here, fighting Lucore.
*Lucore* is here, fighting Phalz, riding a dust-colored gelding.
*Serge* is here, fighting Phalz, riding a gray palfrey.
An ancient, gnarled tree looms over you.
The ancient tree is here, fighting Phalz.
[kill h.human]
You try to blast *Darlana*, but she deflects the blow.
a
* HP:Wounded MV:Strong - Darlana: Battered > a
Darth tries to scythe *Serge*, but he parries successfully.
[kill h.human]
You do the best you can!
* HP:Wounded MV:Strong - Darlana: Battered > The ancient tree joins the ancient tree's fight!
[kill h.human]
You do the best you can!
b
* HP:Wounded MV:Strong - Darlana: Battered > [kill h.human]
You do the best you can!
[bash ] g - Darlana: Battered >
The ancient tree tries to hit Darth, but he parries successfully.
*Darlana* strikes your right leg.
The ancient tree tries to hit Phalz, but he parries successfully.
Phalz barely pierces *Lucore*'s left leg.
*Lucore* hacks Phalz's right arm into bloody fragments!
*Darlana* panics, and attempts to flee!
*
*Darlana* leaves south riding a gray palfrey.
*
Horr has arrived from the north.
+
*Serge* sends Phalz sprawling with a powerful bash!
-
*Serge* avoids being bashed by Darth who loses his balance and falls!
-
*Serge* panics, and attempts to flee!
=
The ancient tree tries to hit Darth, but he deflects the blow.
The ancient tree tries to hit Phalz, but he deflects the blow.
They're not here anymore!
* HP:Wounded MV:Strong >
*Serge* leaves south riding a gray palfrey.
* HP:Wounded MV:Strong > a
b
Horr tickles *Lucore*'s right leg with his hack.
* HP:Wounded MV:Strong > s
[kill h.human]
You blast *Lucore*'s body.
* HP:Wounded MV:Strong - Phalz: Wounded - Lucore: Battered > a
b
[bash ]
Cancelled.
No way! You're fighting for your life!
* HP:Wounded MV:Strong - Phalz: Wounded - Lucore: Battered > *Serge* has arrived from the south, riding a gray palfrey.
[kill h.human]
You do the best you can!
*Serge* tries to slash Horr, but he deflects the blow.ered >
[bash ]
*Darlana* has arrived from the south, riding a gray palfrey.
Phalz panics, and attempts to flee!
=
Darth scythes the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit Darth, but he parries successfully.
The ancient tree tries to hit Phalz, but he parries successfully.
*Lucore* tries to hack Phalz, but he deflects the blow.
+
*Lucore* panics, and attempts to flee!
Phalz leaves south.
*/
*Lucore* leaves north riding a dust-colored gelding.
b
Cancelled.
[kill darlana]
You try to blast *Darlana*, but she deflects the blow.
[bash ] g - Darlana: Battered >
-
Darth narrates 'fol'
*
Horr starts following you.
The ancient tree joins the ancient tree's fight!
The ancient tree barely tickles your left foot with its hit.
Horr tries to hack *Serge*, but he deflects the blow.
Darth scythes the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit Darth, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
*
Your body is burned by a tremendous fireball sent by *Darlana*!
-
Horr narrates 'Who'
-
Phalz pierces *Serge*'s head hard.
=
Your bash at *Darlana* sends her sprawling!
* HP:Wounded MV:Full - Darlana: Battered >
Darth panics, and attempts to flee!
* HP:Wounded MV:Full - Darlana: Battered > 00
[ch mood berserk]
Mood changed to: Berserk
Horr stops following you.
Horr now follows Darth.
* HP:Wounded MV:Full - Darlana: Battered >
*Serge* sends Horr sprawling with a powerful bash!
Darth leaves south riding a shadow stallion.
* HP:Wounded MV:Full - Darlana: Battered >
Phalz pierces *Serge*'s body.
The ancient tree joins the ancient tree's fight!
The ancient tree barely tickles your left leg with its hit.
You blast *Darlana*'s left leg into bloody fragments!
*Darlana* panics, and attempts to flee!
*Serge* slashes Horr's body hard.
You blast *Darlana*'s left leg into bloody fragments!
*Darlana* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Darlana*'s death cry.
-
- Posts: 128
- Joined: Mon Mar 23, 2015 3:04 pm
Re: Ouch! That really did HURT!
o HP:Critical MV:Winded > You have 56(419) hit and 93(222) movement points.
You have scored 108434719 experience points and 1529 quest points.
You need 65281 exp to level and 1471 qp to rank.
You have acquired 83 alt qps to date.
You have amassed 2306 Turn points to date, ranking you Reaver Fifth.
You have played 64 days and 11 hours (real time).
This ranks you as Pulverwise the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.
o HP:Critical MV:Winded > c
[where ]
Players in your Zone
--------------------
Scum - Forested Borderlands
Braul - Forested Borderlands
Pulverwise - Stallion Pen
o HP:Critical MV:Winded > [close fence]
It's already closed!
o HP:Critical MV:Winded > v
[close fence]
It's already closed!
o HP:Critical MV:Winded > s
[open fence]
Ok.
p
o HP:Critical MV:Winded > p
In Front Of The Dark Tower
[ obvious exits: N E S W ]
A Swordbrother is here, fighting a fade.
A fade is here, fighting a Swordbrother.
A Ghar'ghael trolloc has arrived from the north.
* HP:Critical MV:Winded > [
[k orino]
They aren't here.
* HP:Critical MV:Winded > ]
[k orino]
They aren't here.
* HP:Critical MV:Winded > ]
[where ]
Players in your Zone
--------------------
Pulverwise - In Front Of The Dark Tower
Scum - Forested Borderlands
Braul - Forested Borderlands
*Orino* has arrived from the east.
* HP:Critical MV:Winded > [k human]
You blast *Orino*'s left foot extremely hard.
*Orino* gives a Swordbrother an order.
A Swordbrother panics, and attempts to flee!
* HP:Critical MV:Winded - Orino: Battered > ]
A Swordbrother leaves west.
*Orino* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!
A Ghar'ghael trolloc joins your fight!
A fade joins your fight!
You blast *Orino*'s body hard.
[k human]
You do the best you can!
* HP:Critical MV:Winded - Orino: Battered > ]
[k human]
You do the best you can!
* HP:Critical MV:Winded - Orino: Battered > [k human]
You do the best you can!
* HP:Critical MV:Winded - Orino: Battered > nar 1s fence
b
You narrate '1s fence'
[bash ] ed - Orino: Battered >
=
A fade slashes Orino's right arm hard.
A Ghar'ghael trolloc barely cleaves Orino's head.
You dodge a bash from *Orino* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
As *Orino* avoids your bash, you topple over and fall to the ground!
* HP:Critical MV:Winded >
A fade slashes Orino's left arm hard.
A Ghar'ghael trolloc tickles Orino's right arm with his cleave.
* HP:Critical MV:Winded > sta
Braul has arrived from the east, riding a shadow stallion.
Scum has arrived from the east.
Scum lances *Orino*'s left leg hard.
* HP:Critical MV:Winded >
Braul hacks *Orino*'s body very hard.
v
* HP:Critical MV:Winded > ]
n
]
n
*Orino* closes the fence.
]
* HP:Critical MV:Winded > n
You stand up.
]
* HP:Critical MV:Winded > n
[open fence]
Ok.
* HP:Critical MV:Winded > ]
Scum tries to lance *Orino*, but he parries successfully.
A fade tries to slash Orino, but he parries successfully.
A Ghar'ghael trolloc tries to cleave Orino, but he parries successfully.
[k human]
You try to blast *Orino*, but he parries successfully.
*Orino* panics, and attempts to flee!
* HP:Critical MV:Winded - Orino: Beaten > n
No way! You're fighting for your life!
*Orino* leaves north.
* HP:Critical MV:Winded > ]
[k human]
They aren't here.
n
* HP:Critical MV:Winded > ]
Stallion Pen
[ obvious exits: S ]
*Orino* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Ghar'ghael trolloc has arrived from the south.
* HP:Critical MV:Winded > [k human]
You try to blast *Orino*, but he parries successfully.
* HP:Critical MV:Winded - Orino: Beaten > c
Braul has arrived from the south, riding a shadow stallion.
Scum has arrived from the south.
No way! You're fighting for your life!
Scum lances *Orino*'s head extremely hard.
* HP:Critical MV:Winded - Orino: Beaten > Braul hacks *Orino*'s body hard.
[k human]
You do the best you can!
* HP:Critical MV:Winded - Orino: Beaten > No way! You're fighting for your life!
* HP:Critical MV:Winded - Orino: Beaten > [k human]
You do the best you can!
* HP:Critical MV:Winded - Orino: Beaten > change mood berserk
No way! You're fighting for your life!
* HP:Critical MV:Winded - Orino: Beaten > c
[k human]
You do the best you can!
* HP:Critical MV:Winded - Orino: Beaten > c
No way! You're fighting for your life!
* HP:Critical MV:Winded - Orino: Beaten > c
Braul barely hacks *Orino*'s left leg.
Scum tries to lance *Orino*, but he deflects the blow.
*Orino* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Orino*, but he deflects the blow.
[k human]
You do the best you can!
* HP:Critical MV:Winded - Orino: Critical > [close fence]
Ok.
* HP:Critical MV:Winded - Orino: Critical > Mood changed to: Berserk
*Orino* sighs loudly.
* HP:Critical MV:Winded - Orino: Critical > c
[close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > c
[close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > c
[close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > [close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > change mood berserk
[close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > co
You try to blast *Orino*, but he parries successfully.
[close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > c
You chose to go berserk, now live or die with it!
* HP:Critical MV:Winded - Orino: Critical > c
[change posture offensive]
Posture changed to: Offensive
* HP:Critical MV:Winded - Orino: Critical > [close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > c
Braul hacks *Orino*'s left leg.
Scum tries to lance *Orino*, but he parries successfully.
You blast *Orino*'s body very hard.
*Orino* panics, and attempts to flee!
The fence is opened from the other side.
A fade has arrived from the south.
[close fence]
Ok.
* HP:Critical MV:Winded - Orino: Critical > c
[close fence]
It's already closed!
c
* HP:Critical MV:Winded - Orino: Critical > [close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > c
*Orino* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - Orino: Critical > c
c
c
Braul tries to hack *Orino*, but he deflects the blow.
Scum lances *Orino*'s body hard.
*Orino* strikes your left arm hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - Orino: Critical >
Braul hacks *Orino*'s body hard.
Scum tries to lance *Orino*, but he deflects the blow.
*Orino* strikes your left leg hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - Orino: Critical > c
[close fence]
It's already closed!
c
* HP:Critical MV:Winded - Orino: Critical > c
[close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > [close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > c
[close fence]
It's already closed!
c
* HP:Critical MV:Winded - Orino: Critical > c
[close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > c
[close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > [close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > Scum lances *Orino*'s head very hard.
*Orino* is dead! R.I.P.
Your blood freezes as you hear *Orino*'s death cry.
[close fence]
It's already closed!
o HP:Critical MV:Winded > c
[close fence]
It's already closed!
o HP:Critical MV:Winded > [close fence]
It's already closed!
o HP:Critical MV:Winded > c
[close fence]
It's already closed!
o HP:Critical MV:Winded > sco
[close fence]
It's already closed!
o HP:Critical MV:Winded > cb
[close fence]
It's already closed!
o HP:Critical MV:Winded > cb
[close fence]
It's already closed!
o HP:Critical MV:Winded > cb
You have 9(419) hit and 89(222) movement points.
You have scored 108436370 experience points and 1529 quest points.
You need 63630 exp to level and 1471 qp to rank.
You have acquired 83 alt qps to date.
You have amassed 2306 Turn points to date, ranking you Reaver Fifth.
You have played 64 days and 11 hours (real time).
This ranks you as Pulverwise the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.
You have scored 108434719 experience points and 1529 quest points.
You need 65281 exp to level and 1471 qp to rank.
You have acquired 83 alt qps to date.
You have amassed 2306 Turn points to date, ranking you Reaver Fifth.
You have played 64 days and 11 hours (real time).
This ranks you as Pulverwise the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.
o HP:Critical MV:Winded > c
[where ]
Players in your Zone
--------------------
Scum - Forested Borderlands
Braul - Forested Borderlands
Pulverwise - Stallion Pen
o HP:Critical MV:Winded > [close fence]
It's already closed!
o HP:Critical MV:Winded > v
[close fence]
It's already closed!
o HP:Critical MV:Winded > s
[open fence]
Ok.
p
o HP:Critical MV:Winded > p
In Front Of The Dark Tower
[ obvious exits: N E S W ]
A Swordbrother is here, fighting a fade.
A fade is here, fighting a Swordbrother.
A Ghar'ghael trolloc has arrived from the north.
* HP:Critical MV:Winded > [
[k orino]
They aren't here.
* HP:Critical MV:Winded > ]
[k orino]
They aren't here.
* HP:Critical MV:Winded > ]
[where ]
Players in your Zone
--------------------
Pulverwise - In Front Of The Dark Tower
Scum - Forested Borderlands
Braul - Forested Borderlands
*Orino* has arrived from the east.
* HP:Critical MV:Winded > [k human]
You blast *Orino*'s left foot extremely hard.
*Orino* gives a Swordbrother an order.
A Swordbrother panics, and attempts to flee!
* HP:Critical MV:Winded - Orino: Battered > ]
A Swordbrother leaves west.
*Orino* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!
A Ghar'ghael trolloc joins your fight!
A fade joins your fight!
You blast *Orino*'s body hard.
[k human]
You do the best you can!
* HP:Critical MV:Winded - Orino: Battered > ]
[k human]
You do the best you can!
* HP:Critical MV:Winded - Orino: Battered > [k human]
You do the best you can!
* HP:Critical MV:Winded - Orino: Battered > nar 1s fence
b
You narrate '1s fence'
[bash ] ed - Orino: Battered >
=
A fade slashes Orino's right arm hard.
A Ghar'ghael trolloc barely cleaves Orino's head.
You dodge a bash from *Orino* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
As *Orino* avoids your bash, you topple over and fall to the ground!
* HP:Critical MV:Winded >
A fade slashes Orino's left arm hard.
A Ghar'ghael trolloc tickles Orino's right arm with his cleave.
* HP:Critical MV:Winded > sta
Braul has arrived from the east, riding a shadow stallion.
Scum has arrived from the east.
Scum lances *Orino*'s left leg hard.
* HP:Critical MV:Winded >
Braul hacks *Orino*'s body very hard.
v
* HP:Critical MV:Winded > ]
n
]
n
*Orino* closes the fence.
]
* HP:Critical MV:Winded > n
You stand up.
]
* HP:Critical MV:Winded > n
[open fence]
Ok.
* HP:Critical MV:Winded > ]
Scum tries to lance *Orino*, but he parries successfully.
A fade tries to slash Orino, but he parries successfully.
A Ghar'ghael trolloc tries to cleave Orino, but he parries successfully.
[k human]
You try to blast *Orino*, but he parries successfully.
*Orino* panics, and attempts to flee!
* HP:Critical MV:Winded - Orino: Beaten > n
No way! You're fighting for your life!
*Orino* leaves north.
* HP:Critical MV:Winded > ]
[k human]
They aren't here.
n
* HP:Critical MV:Winded > ]
Stallion Pen
[ obvious exits: S ]
*Orino* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Ghar'ghael trolloc has arrived from the south.
* HP:Critical MV:Winded > [k human]
You try to blast *Orino*, but he parries successfully.
* HP:Critical MV:Winded - Orino: Beaten > c
Braul has arrived from the south, riding a shadow stallion.
Scum has arrived from the south.
No way! You're fighting for your life!
Scum lances *Orino*'s head extremely hard.
* HP:Critical MV:Winded - Orino: Beaten > Braul hacks *Orino*'s body hard.
[k human]
You do the best you can!
* HP:Critical MV:Winded - Orino: Beaten > No way! You're fighting for your life!
* HP:Critical MV:Winded - Orino: Beaten > [k human]
You do the best you can!
* HP:Critical MV:Winded - Orino: Beaten > change mood berserk
No way! You're fighting for your life!
* HP:Critical MV:Winded - Orino: Beaten > c
[k human]
You do the best you can!
* HP:Critical MV:Winded - Orino: Beaten > c
No way! You're fighting for your life!
* HP:Critical MV:Winded - Orino: Beaten > c
Braul barely hacks *Orino*'s left leg.
Scum tries to lance *Orino*, but he deflects the blow.
*Orino* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Orino*, but he deflects the blow.
[k human]
You do the best you can!
* HP:Critical MV:Winded - Orino: Critical > [close fence]
Ok.
* HP:Critical MV:Winded - Orino: Critical > Mood changed to: Berserk
*Orino* sighs loudly.
* HP:Critical MV:Winded - Orino: Critical > c
[close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > c
[close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > c
[close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > [close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > change mood berserk
[close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > co
You try to blast *Orino*, but he parries successfully.
[close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > c
You chose to go berserk, now live or die with it!
* HP:Critical MV:Winded - Orino: Critical > c
[change posture offensive]
Posture changed to: Offensive
* HP:Critical MV:Winded - Orino: Critical > [close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > c
Braul hacks *Orino*'s left leg.
Scum tries to lance *Orino*, but he parries successfully.
You blast *Orino*'s body very hard.
*Orino* panics, and attempts to flee!
The fence is opened from the other side.
A fade has arrived from the south.
[close fence]
Ok.
* HP:Critical MV:Winded - Orino: Critical > c
[close fence]
It's already closed!
c
* HP:Critical MV:Winded - Orino: Critical > [close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > c
*Orino* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - Orino: Critical > c
c
c
Braul tries to hack *Orino*, but he deflects the blow.
Scum lances *Orino*'s body hard.
*Orino* strikes your left arm hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - Orino: Critical >
Braul hacks *Orino*'s body hard.
Scum tries to lance *Orino*, but he deflects the blow.
*Orino* strikes your left leg hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - Orino: Critical > c
[close fence]
It's already closed!
c
* HP:Critical MV:Winded - Orino: Critical > c
[close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > [close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > c
[close fence]
It's already closed!
c
* HP:Critical MV:Winded - Orino: Critical > c
[close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > c
[close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > [close fence]
It's already closed!
* HP:Critical MV:Winded - Orino: Critical > Scum lances *Orino*'s head very hard.
*Orino* is dead! R.I.P.
Your blood freezes as you hear *Orino*'s death cry.
[close fence]
It's already closed!
o HP:Critical MV:Winded > c
[close fence]
It's already closed!
o HP:Critical MV:Winded > [close fence]
It's already closed!
o HP:Critical MV:Winded > c
[close fence]
It's already closed!
o HP:Critical MV:Winded > sco
[close fence]
It's already closed!
o HP:Critical MV:Winded > cb
[close fence]
It's already closed!
o HP:Critical MV:Winded > cb
[close fence]
It's already closed!
o HP:Critical MV:Winded > cb
You have 9(419) hit and 89(222) movement points.
You have scored 108436370 experience points and 1529 quest points.
You need 63630 exp to level and 1471 qp to rank.
You have acquired 83 alt qps to date.
You have amassed 2306 Turn points to date, ranking you Reaver Fifth.
You have played 64 days and 11 hours (real time).
This ranks you as Pulverwise the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.
Re: Ouch! That really did HURT!
Nicely done! I probably would have run a bash once hes in fence but I guess with attack that works too
Re: Ouch! That really did HURT!
lol@ spamloot fail.
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: N S W ]
k h.dark
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of an animal leaving vvsouthvv
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Bofin the Unifier is standing here, riding a |1|.bloodstock stallion.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
* R HP:Beaten MV:Fresh > They aren't here.
k h.dark
* R HP:Beaten MV:Fresh > k h.dark
They aren't here.
* R HP:Beaten MV:Fresh > k h.dark
They aren't here.
k h.dark
* R HP:Beaten MV:Fresh > They aren't here.
k h.dark
* R HP:Beaten MV:Fresh > k h.dark
You try to slash *Sazi*, but he parries successfully.
* R HP:Beaten MV:Fresh - Sazi: Wounded > You do the best you can!
* R HP:Beaten MV:Fresh - Sazi: Wounded > wher
You do the best you can!
* R HP:Beaten MV:Fresh - Sazi: Wounded > You do the best you can!
cha mood brave
* R HP:Beaten MV:Fresh - Sazi: Wounded > bash
*Sazi* tries to slash you, but you parry successfully.
You try to slash *Sazi*, but he deflects the blow.
Players in your Zone
--------------------
Serge - The Decaying Forest
Bofin - The Decaying Forest
* R HP:Beaten MV:Fresh - Sazi: Wounded > Mood changed to: Brave
= h - Sazi: Wounded >
Bofin tries to strike *Sazi*, but he deflects the blow.
*SAZI* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
* R HP:Beaten MV:Fresh - Sazi: Wounded >
*Sazi* avoids being bashed by Bofin who loses his balance and falls!
* R HP:Beaten MV:Fresh - Bofin: Critical - Sazi: Wounded > bash
*Sazi* sends Bofin sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Bofin: Critical - Sazi: Wounded >
*Sazi* slashes Bofin's head into bloody fragments!
- h - Bofin: Critical - Sazi: Wounded >
*Sazi* slashes Bofin's body very hard.
=
Your bash at *Sazi* sends him sprawling!
This session you've landed 19 out of 34 bashes (55% landed)
* R HP:Beaten MV:Fresh - Bofin: Critical - Sazi: Wounded >
Bofin narrates 'am 1s deadtrees'
* R HP:Beaten MV:Fresh - Bofin: Critical - Sazi: Wounded > nar i saved you
BOFIN PANICS AND ATTEMPTS TO FLEE!
* R HP:Beaten MV:Fresh - Bofin: Critical - Sazi: Wounded > You slash *Sazi*'s left arm very hard.
You narrate 'i saved you'
* R HP:Beaten MV:Fresh - Bofin: Critical - Sazi: Wounded >
Bofin leaves north riding a bloodstock stallion.
* R HP:Beaten MV:Fresh - Sazi: Wounded >
Bofin has arrived from the north, riding a |2|.bloodstock stallion.
* R HP:Beaten MV:Fresh - Sazi: Wounded >
Bofin leaves south riding a bloodstock stallion.
* R HP:Beaten MV:Fresh - Sazi: Wounded >
You try to slash *Sazi*, but he deflects the blow.
* R HP:Beaten MV:Fresh - Sazi: Wounded > cha mood wimpy
f
Mood changed to: Wimpy
You panic and attempt to flee! Wounded >
k h.dark
Bofin has arrived from the south, riding a |3|.bloodstock stallion.
You flee head over heels.
A Hidden Glade
[ obvious exits: S ]
There are some tracks of a ridden mount leaving vvsouthvv
A small stream trickles up from between the cracks.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
k h.dark
* R HP:Beaten MV:Fresh > k h.dark
They aren't here.
k h.dark
* R HP:Beaten MV:Fresh > They aren't here.
* R HP:Beaten MV:Fresh > k h.dark
They aren't here.
* R HP:Beaten MV:Fresh > k h.dark
They aren't here.
* R HP:Beaten MV:Fresh > They aren't here.
* R HP:Beaten MV:Fresh > They aren't here.
* R HP:Beaten MV:Fresh > s
k h.dark
bash
The Decaying Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Bofin the Unifier is here, fighting Sazi, riding a |1|.bloodstock stallion.
*Sazi* is here, fighting Bofin, riding a |1|.shadow stallion
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
* R HP:Beaten MV:Fresh > You try to slash *Sazi*, but he parries successfully.
- h - Bofin: Critical - Sazi: Wounded >
Bofin leaves south riding a bloodstock stallion.
*
*Sazi* tries to slash you, but you parry successfully.
f
-
Bofin has arrived from the south, riding a |2|.bloodstock stallion.
Cancelled.
Bofin tries to strike *Sazi*, but he parries successfully.
You panic and attempt to flee!
You flee head over heels.
The Blighted Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Beaten MV:Fresh > e
k h.dark
bash
The Decaying Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Bofin the Unifier is here, fighting Sazi, riding a |1|.bloodstock stallion.
*Sazi* is here, fighting Bofin, riding a |1|.shadow stallion
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
* R HP:Beaten MV:Fresh > You try to slash *Sazi*, but he parries successfully.
- h - Bofin: Critical - Sazi: Wounded >
Bofin leaves north riding a bloodstock stallion.
As *Sazi* avoids your bash, you topple over and fall to the ground!
This session you've missed 16 out of 35 bashes (54% landed)
* R HP:Beaten MV:Fresh > nar lol
*Sazi* slashes your body hard.
* R HP:Beaten MV:Fresh - Sazi: Wounded > f
You narrate 'lol'
You panic and attempt to flee! Wounded >
k h.dark
k h.dark
k h.dark
*SAZI* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
k h.dark
k h.dark
*Sazi* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Sazi* slashes your left foot very hard.
You wish that your wounds would stop BLEEDING so much!
*Sazi* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
Weak light filters through the hazy sky as the sun rises.
The lightning stops.
Your heartbeat calms down more as you feel less panicked.
You flee head over heels.
A Hidden Glade
[ obvious exits: S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A small stream trickles up from between the cracks.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Bofin the Unifier is standing here, riding a |1|.bloodstock stallion.
They aren't here.
* R HP:Critical MV:Fresh > They aren't here.
* R HP:Critical MV:Fresh > They aren't here.
* R HP:Critical MV:Fresh > They aren't here.
* R HP:Critical MV:Fresh > They aren't here.
* R HP:Critical MV:Fresh > nar he berk
Bofin tries to strike *Sazi*, but he parries successfully.
* R HP:Critical MV:Fresh > sc
You narrate 'he berk'
* R HP:Critical MV:Fresh > k h.dark
*Sazi* tries to slash Bofin, but he parries successfully.
Bofin tries to strike *Sazi*, but he parries successfully.
You have 31(373) hit and 167(167) movement points.
You have scored 60991409 experience points and 0 quest points.
You need 2508591 exp to reach the next level.
You have amassed 76 Turn points to date.
You have played 13 days and 16 hours (real time).
This ranks you as Serge the Gatekeeper of Valhalla (Level 41).
You are standing.
* R HP:Critical MV:Fresh > You try to slash *Sazi*, but he deflects the blow.
* R HP:Critical MV:Fresh - Bofin: Critical - Sazi: Wounded > nar on
l s
You narrate 'on'
* R HP:Critical MV:Fresh - Sazi: Wounded > The deadtrees is open.
close deadtrees esh - Sazi: Wounded >
*Sazi* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
close deadtrees
You flee head over heels.
The Decaying Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
Ok.
* R HP:Critical MV:Fresh > It's already closed!
* R HP:Critical MV:Fresh > n
Bofin narrates 'on'
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > open deadtrees
n
close deadtrees
Ok.
* R HP:Critical MV:Fresh > k h.dark
The way north closes quietly.
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > bash
It's already closed!
* R HP:Critical MV:Fresh > They aren't here.
* R HP:Critical MV:Fresh > Bash who?
open deadtrees
* R HP:Critical MV:Full > n
close deadtrees
Ok.
* R HP:Critical MV:Full > The way north closes quietly.
Alas, you cannot go that way...
* R HP:Critical MV:Full > It's already closed!
* R HP:Critical MV:Full > open deadtrees
n
Ok.
* R HP:Critical MV:Full > close deadtrees
The way north closes quietly.
Alas, you cannot go that way...
* R HP:Critical MV:Full > It's already closed!
* R HP:Critical MV:Full > open deadtrees
n
close deadtrees
Ok.
* R HP:Critical MV:Full > A Hidden Glade
[ obvious exits: S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A small stream trickles up from between the cracks.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Sazi* is here, fighting Bofin, riding a |1|.shadow stallion
Lord Bofin the Unifier is here, fighting Sazi, riding a |1|.bloodstock stallion.
* R HP:Critical MV:Full > Ok.
* R HP:Critical MV:Full > k h.dark
*Sazi* tries to slash Bofin, but he deflects the blow.
k h.dark
* R HP:Critical MV:Full > You slash *Sazi*'s right foot hard.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Wounded > close deadtrees
You try to slash *Sazi*, but he deflects the blow.
*Sazi* tries to slash Bofin, but he deflects the blow.
You do the best you can!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Wounded > k h.dark
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Wounded > k h.dark
You do the best you can!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Wounded > bash
You do the best you can!
ll - Bofin: Critical - Sazi: Wounded >
Bofin sends *Sazi* sprawling with a powerful bash!
+close deadtrees
*k h.dark
k h.dark
Cancelled.
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > k h.dark
You do the best you can!
k h.dark
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > k h.dark
Bofin strikes *Sazi*'s left leg hard.
You do the best you can!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > You do the best you can!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > You do the best you can!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > You do the best you can!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > nar need you fast like
close deadtrees
close deadtrees
You narrate 'need you fast like'
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
You slash *Sazi*'s right arm.
Bofin strikes *Sazi*'s left leg hard.
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
cha mood brave
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
Mood changed to: Brave
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
You try to slash *Sazi*, but he parries successfully.
*Sazi* tries to slash Bofin, but he parries successfully.
Inymis narrates 'where?'
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
bash
*Sazi* tries to slash Bofin, but he deflects the blow.ered >
+nar deadtrees
*
Bofin sends *Sazi* sprawling with a powerful bash!
bash
close deadtrees
Cancelled.
You narrate 'deadtrees'
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > Bofin strikes *Sazi*'s body.
They already seem to be stunned.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > bash
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > They already seem to be stunned.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > bash
They already seem to be stunned.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > bash
They already seem to be stunned.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > bash
You slash *Sazi*'s body very hard.
Bofin strikes *Sazi*'s body.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > They already seem to be stunned.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > bash
They already seem to be stunned.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > bash
They already seem to be stunned.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > bash
Bofin narrates 'i bash u close'
- ll - Bofin: Critical - Sazi: Beaten >
*Sazi* tries to slash Bofin, but he deflects the blow.
bash
Cancelled.
close deadtrees
close deadtrees
Cancelled.
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
*Sazi* tries to slash Bofin, but he parries successfully.
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
*Sazi* avoids being bashed by Bofin who loses his balance and falls!
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
*Sazi* tries to slash Bofin, but he deflects the blow.
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered >
You slash *Sazi*'s body.
*Sazi* gazes deeply at Bofin...
Bofin looks very strange, glaring about with a sense of panic.
*Sazi* tries to slash Bofin, but he deflects the blow.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered >
Bofin tries to strike *Sazi*, but he deflects the blow.
You slash *Sazi*'s right arm hard.
*Sazi* tries to slash Bofin, but he parries successfully.
*Sazi* avoids being bashed by Bofin who loses his balance and falls!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
The deadtrees is opened from the other side.
Ok.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
The deadtrees is opened from the other side.
Ok.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
You try to slash *Sazi*, but he parries successfully.
*Sazi* tries to slash Bofin, but he deflects the blow.
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
close deadtrees
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
*Sazi* tries to slash Bofin, but he parries successfully.
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > Inymis narrates 'need in'
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
The deadtrees is opened from the other side.
Ok.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > open deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > Bofin mounts an attack against *Sazi*, but weak nerves get the better of him.
You slash *Sazi*'s body.
*Sazi* slashes Bofin's head extremely hard.
Ok.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten >
Bofin narrates 'u bash'
Inymis has arrived from the south.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten >
*Sazi* tries to slash Bofin, but he deflects the blow.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten >
Bofin closes the deadtrees.
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > Bofin strikes *Sazi*'s left hand hard.
You slash *Sazi*'s body.
*Sazi* tries to slash Bofin, but he parries successfully.
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
*Sazi* tries to slash Bofin, but he parries successfully.
*Sazi* has lost his link.
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > Inymis releases streaks of Fire at *Sazi*, who screams in pain.
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > Inymis tries to slash *Sazi*, but he parries successfully.
Bofin mounts an attack against *Sazi*, but weak nerves get the better of him.
You barely slash *Sazi*'s body.
*Sazi* tries to slash Bofin, but he deflects the blow.
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > It's already closed!
nar lol
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > You narrate 'lol'
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > nar LOL
You narrate 'LOL'
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > get all corpse
*Sazi* tries to slash Bofin, but he deflects the blow.
You don't have a corpse.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > get all corpse
You don't have a corpse.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > get all corpse
Bofin strikes *Sazi*'s left arm.
You slash *Sazi*'s left foot.
*Sazi* slashes Bofin's body very hard.
Bofin narrates 'lol'
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical >
get all corpse
Inymis throws streaks of Fire at *Sazi*, whose freshly charred corpse crumples to the ground.
*Sazi* is dead! R.I.P.
Your blood freezes as you hear *Sazi*'s death cry.
You get a large slab of meat from the corpse of Sazi.
You get a skin of human flesh from the corpse of Sazi.
You get a package of iron rations from the corpse of Sazi.
You get a pair of lissome leather boots with metal capped toes from the corpse of Sazi.
You get a pair of thick, gold-plated greaves from the corpse of Sazi.
You get a small purse from the corpse of Sazi.
You get a belt with a buckle of cuendillar from the corpse of Sazi.
You get a heron marked longsword from the corpse of Sazi.
You get a silver etched shield from the corpse of Sazi.
You get a jeweled wristcuff from the corpse of Sazi.
You get a jeweled wristcuff from the corpse of Sazi.
You get a sturdy pair of full leather gauntlets from the corpse of Sazi.
You get a pair of polished, gold-plated vambraces from the corpse of Sazi.
You get an inky black cloak from the corpse of Sazi.
You get a shirt of overlapping black scales from the corpse of Sazi.
You get a weathered, storm-gray gorget from the corpse of Sazi.
You get a weathered, storm-gray gorget from the corpse of Sazi.
You get a strange, insectoid helm from the corpse of Sazi.
You get a gold ring from the corpse of Sazi.
You get a gold ring from the corpse of Sazi.
You get an oilstone from the corpse of Sazi.
* R HP:Critical MV:Full > Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
The corpse of Sazi seems to be empty.
* R HP:Critical MV:Full > You feel some dark power draining your life force...
The corpse of Sazi seems to be empty.
* R HP:Critical MV:Full > You feel some dark power draining your life force...
The corpse of Sazi seems to be empty.
* R HP:Critical MV:Full > You stop following Bofin.
Circle of Light
[ obvious exits: N D ]
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard > t bofin LOL
You tell Bofin 'LOL'
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: N S W ]
k h.dark
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of an animal leaving vvsouthvv
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Bofin the Unifier is standing here, riding a |1|.bloodstock stallion.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
* R HP:Beaten MV:Fresh > They aren't here.
k h.dark
* R HP:Beaten MV:Fresh > k h.dark
They aren't here.
* R HP:Beaten MV:Fresh > k h.dark
They aren't here.
k h.dark
* R HP:Beaten MV:Fresh > They aren't here.
k h.dark
* R HP:Beaten MV:Fresh > k h.dark
You try to slash *Sazi*, but he parries successfully.
* R HP:Beaten MV:Fresh - Sazi: Wounded > You do the best you can!
* R HP:Beaten MV:Fresh - Sazi: Wounded > wher
You do the best you can!
* R HP:Beaten MV:Fresh - Sazi: Wounded > You do the best you can!
cha mood brave
* R HP:Beaten MV:Fresh - Sazi: Wounded > bash
*Sazi* tries to slash you, but you parry successfully.
You try to slash *Sazi*, but he deflects the blow.
Players in your Zone
--------------------
Serge - The Decaying Forest
Bofin - The Decaying Forest
* R HP:Beaten MV:Fresh - Sazi: Wounded > Mood changed to: Brave
= h - Sazi: Wounded >
Bofin tries to strike *Sazi*, but he deflects the blow.
*SAZI* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
* R HP:Beaten MV:Fresh - Sazi: Wounded >
*Sazi* avoids being bashed by Bofin who loses his balance and falls!
* R HP:Beaten MV:Fresh - Bofin: Critical - Sazi: Wounded > bash
*Sazi* sends Bofin sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Bofin: Critical - Sazi: Wounded >
*Sazi* slashes Bofin's head into bloody fragments!
- h - Bofin: Critical - Sazi: Wounded >
*Sazi* slashes Bofin's body very hard.
=
Your bash at *Sazi* sends him sprawling!
This session you've landed 19 out of 34 bashes (55% landed)
* R HP:Beaten MV:Fresh - Bofin: Critical - Sazi: Wounded >
Bofin narrates 'am 1s deadtrees'
* R HP:Beaten MV:Fresh - Bofin: Critical - Sazi: Wounded > nar i saved you
BOFIN PANICS AND ATTEMPTS TO FLEE!
* R HP:Beaten MV:Fresh - Bofin: Critical - Sazi: Wounded > You slash *Sazi*'s left arm very hard.
You narrate 'i saved you'
* R HP:Beaten MV:Fresh - Bofin: Critical - Sazi: Wounded >
Bofin leaves north riding a bloodstock stallion.
* R HP:Beaten MV:Fresh - Sazi: Wounded >
Bofin has arrived from the north, riding a |2|.bloodstock stallion.
* R HP:Beaten MV:Fresh - Sazi: Wounded >
Bofin leaves south riding a bloodstock stallion.
* R HP:Beaten MV:Fresh - Sazi: Wounded >
You try to slash *Sazi*, but he deflects the blow.
* R HP:Beaten MV:Fresh - Sazi: Wounded > cha mood wimpy
f
Mood changed to: Wimpy
You panic and attempt to flee! Wounded >
k h.dark
Bofin has arrived from the south, riding a |3|.bloodstock stallion.
You flee head over heels.
A Hidden Glade
[ obvious exits: S ]
There are some tracks of a ridden mount leaving vvsouthvv
A small stream trickles up from between the cracks.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
k h.dark
* R HP:Beaten MV:Fresh > k h.dark
They aren't here.
k h.dark
* R HP:Beaten MV:Fresh > They aren't here.
* R HP:Beaten MV:Fresh > k h.dark
They aren't here.
* R HP:Beaten MV:Fresh > k h.dark
They aren't here.
* R HP:Beaten MV:Fresh > They aren't here.
* R HP:Beaten MV:Fresh > They aren't here.
* R HP:Beaten MV:Fresh > s
k h.dark
bash
The Decaying Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Bofin the Unifier is here, fighting Sazi, riding a |1|.bloodstock stallion.
*Sazi* is here, fighting Bofin, riding a |1|.shadow stallion
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
* R HP:Beaten MV:Fresh > You try to slash *Sazi*, but he parries successfully.
- h - Bofin: Critical - Sazi: Wounded >
Bofin leaves south riding a bloodstock stallion.
*
*Sazi* tries to slash you, but you parry successfully.
f
-
Bofin has arrived from the south, riding a |2|.bloodstock stallion.
Cancelled.
Bofin tries to strike *Sazi*, but he parries successfully.
You panic and attempt to flee!
You flee head over heels.
The Blighted Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Beaten MV:Fresh > e
k h.dark
bash
The Decaying Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Bofin the Unifier is here, fighting Sazi, riding a |1|.bloodstock stallion.
*Sazi* is here, fighting Bofin, riding a |1|.shadow stallion
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
* R HP:Beaten MV:Fresh > You try to slash *Sazi*, but he parries successfully.
- h - Bofin: Critical - Sazi: Wounded >
Bofin leaves north riding a bloodstock stallion.
As *Sazi* avoids your bash, you topple over and fall to the ground!
This session you've missed 16 out of 35 bashes (54% landed)
* R HP:Beaten MV:Fresh > nar lol
*Sazi* slashes your body hard.
* R HP:Beaten MV:Fresh - Sazi: Wounded > f
You narrate 'lol'
You panic and attempt to flee! Wounded >
k h.dark
k h.dark
k h.dark
*SAZI* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
k h.dark
k h.dark
*Sazi* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Sazi* slashes your left foot very hard.
You wish that your wounds would stop BLEEDING so much!
*Sazi* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
Weak light filters through the hazy sky as the sun rises.
The lightning stops.
Your heartbeat calms down more as you feel less panicked.
You flee head over heels.
A Hidden Glade
[ obvious exits: S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A small stream trickles up from between the cracks.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Bofin the Unifier is standing here, riding a |1|.bloodstock stallion.
They aren't here.
* R HP:Critical MV:Fresh > They aren't here.
* R HP:Critical MV:Fresh > They aren't here.
* R HP:Critical MV:Fresh > They aren't here.
* R HP:Critical MV:Fresh > They aren't here.
* R HP:Critical MV:Fresh > nar he berk
Bofin tries to strike *Sazi*, but he parries successfully.
* R HP:Critical MV:Fresh > sc
You narrate 'he berk'
* R HP:Critical MV:Fresh > k h.dark
*Sazi* tries to slash Bofin, but he parries successfully.
Bofin tries to strike *Sazi*, but he parries successfully.
You have 31(373) hit and 167(167) movement points.
You have scored 60991409 experience points and 0 quest points.
You need 2508591 exp to reach the next level.
You have amassed 76 Turn points to date.
You have played 13 days and 16 hours (real time).
This ranks you as Serge the Gatekeeper of Valhalla (Level 41).
You are standing.
* R HP:Critical MV:Fresh > You try to slash *Sazi*, but he deflects the blow.
* R HP:Critical MV:Fresh - Bofin: Critical - Sazi: Wounded > nar on
l s
You narrate 'on'
* R HP:Critical MV:Fresh - Sazi: Wounded > The deadtrees is open.
close deadtrees esh - Sazi: Wounded >
*Sazi* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
close deadtrees
You flee head over heels.
The Decaying Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
Ok.
* R HP:Critical MV:Fresh > It's already closed!
* R HP:Critical MV:Fresh > n
Bofin narrates 'on'
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > open deadtrees
n
close deadtrees
Ok.
* R HP:Critical MV:Fresh > k h.dark
The way north closes quietly.
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > bash
It's already closed!
* R HP:Critical MV:Fresh > They aren't here.
* R HP:Critical MV:Fresh > Bash who?
open deadtrees
* R HP:Critical MV:Full > n
close deadtrees
Ok.
* R HP:Critical MV:Full > The way north closes quietly.
Alas, you cannot go that way...
* R HP:Critical MV:Full > It's already closed!
* R HP:Critical MV:Full > open deadtrees
n
Ok.
* R HP:Critical MV:Full > close deadtrees
The way north closes quietly.
Alas, you cannot go that way...
* R HP:Critical MV:Full > It's already closed!
* R HP:Critical MV:Full > open deadtrees
n
close deadtrees
Ok.
* R HP:Critical MV:Full > A Hidden Glade
[ obvious exits: S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A small stream trickles up from between the cracks.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Sazi* is here, fighting Bofin, riding a |1|.shadow stallion
Lord Bofin the Unifier is here, fighting Sazi, riding a |1|.bloodstock stallion.
* R HP:Critical MV:Full > Ok.
* R HP:Critical MV:Full > k h.dark
*Sazi* tries to slash Bofin, but he deflects the blow.
k h.dark
* R HP:Critical MV:Full > You slash *Sazi*'s right foot hard.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Wounded > close deadtrees
You try to slash *Sazi*, but he deflects the blow.
*Sazi* tries to slash Bofin, but he deflects the blow.
You do the best you can!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Wounded > k h.dark
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Wounded > k h.dark
You do the best you can!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Wounded > bash
You do the best you can!
ll - Bofin: Critical - Sazi: Wounded >
Bofin sends *Sazi* sprawling with a powerful bash!
+close deadtrees
*k h.dark
k h.dark
Cancelled.
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > k h.dark
You do the best you can!
k h.dark
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > k h.dark
Bofin strikes *Sazi*'s left leg hard.
You do the best you can!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > You do the best you can!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > You do the best you can!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > You do the best you can!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > nar need you fast like
close deadtrees
close deadtrees
You narrate 'need you fast like'
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
You slash *Sazi*'s right arm.
Bofin strikes *Sazi*'s left leg hard.
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
cha mood brave
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
Mood changed to: Brave
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
You try to slash *Sazi*, but he parries successfully.
*Sazi* tries to slash Bofin, but he parries successfully.
Inymis narrates 'where?'
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
bash
*Sazi* tries to slash Bofin, but he deflects the blow.ered >
+nar deadtrees
*
Bofin sends *Sazi* sprawling with a powerful bash!
bash
close deadtrees
Cancelled.
You narrate 'deadtrees'
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > Bofin strikes *Sazi*'s body.
They already seem to be stunned.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > bash
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > They already seem to be stunned.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > bash
They already seem to be stunned.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > bash
They already seem to be stunned.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > bash
You slash *Sazi*'s body very hard.
Bofin strikes *Sazi*'s body.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > They already seem to be stunned.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > bash
They already seem to be stunned.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > bash
They already seem to be stunned.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > bash
Bofin narrates 'i bash u close'
- ll - Bofin: Critical - Sazi: Beaten >
*Sazi* tries to slash Bofin, but he deflects the blow.
bash
Cancelled.
close deadtrees
close deadtrees
Cancelled.
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
*Sazi* tries to slash Bofin, but he parries successfully.
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
*Sazi* avoids being bashed by Bofin who loses his balance and falls!
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
*Sazi* tries to slash Bofin, but he deflects the blow.
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered >
You slash *Sazi*'s body.
*Sazi* gazes deeply at Bofin...
Bofin looks very strange, glaring about with a sense of panic.
*Sazi* tries to slash Bofin, but he deflects the blow.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Battered >
Bofin tries to strike *Sazi*, but he deflects the blow.
You slash *Sazi*'s right arm hard.
*Sazi* tries to slash Bofin, but he parries successfully.
*Sazi* avoids being bashed by Bofin who loses his balance and falls!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
The deadtrees is opened from the other side.
Ok.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
The deadtrees is opened from the other side.
Ok.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
You try to slash *Sazi*, but he parries successfully.
*Sazi* tries to slash Bofin, but he deflects the blow.
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
close deadtrees
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
*Sazi* tries to slash Bofin, but he parries successfully.
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > Inymis narrates 'need in'
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
The deadtrees is opened from the other side.
Ok.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > open deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > Bofin mounts an attack against *Sazi*, but weak nerves get the better of him.
You slash *Sazi*'s body.
*Sazi* slashes Bofin's head extremely hard.
Ok.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten >
Bofin narrates 'u bash'
Inymis has arrived from the south.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten >
*Sazi* tries to slash Bofin, but he deflects the blow.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten >
Bofin closes the deadtrees.
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > Bofin strikes *Sazi*'s left hand hard.
You slash *Sazi*'s body.
*Sazi* tries to slash Bofin, but he parries successfully.
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > close deadtrees
*Sazi* tries to slash Bofin, but he parries successfully.
*Sazi* has lost his link.
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Beaten > Inymis releases streaks of Fire at *Sazi*, who screams in pain.
It's already closed!
close deadtrees
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > Inymis tries to slash *Sazi*, but he parries successfully.
Bofin mounts an attack against *Sazi*, but weak nerves get the better of him.
You barely slash *Sazi*'s body.
*Sazi* tries to slash Bofin, but he deflects the blow.
It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > It's already closed!
nar lol
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > It's already closed!
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > You narrate 'lol'
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > nar LOL
You narrate 'LOL'
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > get all corpse
*Sazi* tries to slash Bofin, but he deflects the blow.
You don't have a corpse.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > get all corpse
You don't have a corpse.
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical > get all corpse
Bofin strikes *Sazi*'s left arm.
You slash *Sazi*'s left foot.
*Sazi* slashes Bofin's body very hard.
Bofin narrates 'lol'
* R HP:Critical MV:Full - Bofin: Critical - Sazi: Critical >
get all corpse
Inymis throws streaks of Fire at *Sazi*, whose freshly charred corpse crumples to the ground.
*Sazi* is dead! R.I.P.
Your blood freezes as you hear *Sazi*'s death cry.
You get a large slab of meat from the corpse of Sazi.
You get a skin of human flesh from the corpse of Sazi.
You get a package of iron rations from the corpse of Sazi.
You get a pair of lissome leather boots with metal capped toes from the corpse of Sazi.
You get a pair of thick, gold-plated greaves from the corpse of Sazi.
You get a small purse from the corpse of Sazi.
You get a belt with a buckle of cuendillar from the corpse of Sazi.
You get a heron marked longsword from the corpse of Sazi.
You get a silver etched shield from the corpse of Sazi.
You get a jeweled wristcuff from the corpse of Sazi.
You get a jeweled wristcuff from the corpse of Sazi.
You get a sturdy pair of full leather gauntlets from the corpse of Sazi.
You get a pair of polished, gold-plated vambraces from the corpse of Sazi.
You get an inky black cloak from the corpse of Sazi.
You get a shirt of overlapping black scales from the corpse of Sazi.
You get a weathered, storm-gray gorget from the corpse of Sazi.
You get a weathered, storm-gray gorget from the corpse of Sazi.
You get a strange, insectoid helm from the corpse of Sazi.
You get a gold ring from the corpse of Sazi.
You get a gold ring from the corpse of Sazi.
You get an oilstone from the corpse of Sazi.
* R HP:Critical MV:Full > Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
The corpse of Sazi seems to be empty.
* R HP:Critical MV:Full > You feel some dark power draining your life force...
The corpse of Sazi seems to be empty.
* R HP:Critical MV:Full > You feel some dark power draining your life force...
The corpse of Sazi seems to be empty.
* R HP:Critical MV:Full > You stop following Bofin.
Circle of Light
[ obvious exits: N D ]
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard > t bofin LOL
You tell Bofin 'LOL'
Re: Ouch! That really did HURT!
Nice. I got a good laugh at Bofin saying he'll bash, then getting feared and asking you to bash haha.
Re: Ouch! That really did HURT!
* R HP:Wounded SP:Strong MV:Fresh >
Rark narrates 'he in'
* R HP:Wounded SP:Strong MV:Fresh > [where ]
Players in your Zone
--------------------
Wept - Northside Road
* R HP:Wounded SP:Strong MV:Fresh > w
whNearing the North Gate
[ obvious exits: N E S ]
A mirrored lantern has been left here.
A lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A lesser lord ponders his next move in the Game of Houses.
* R HP:Wounded SP:Strong MV:Fresh > na[where ]
Players in your Zone
--------------------
Wept - Nearing the North Gate
* R HP:Wounded SP:Strong MV:Fresh > n
Yes, narrate, fine, narrate we must, but WHAT???
* R HP:Wounded SP:Strong MV:Fresh > Rark narrates 'that door I think'
Inside the North Gate
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small dog is here, barking furiously.
* R HP:Wounded SP:Strong MV:Fresh >
A small dog leaves south.
n
* R HP:Wounded SP:Strong MV:Fresh > l sBefore the Gates of Lugard
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
* R HP:Wounded SP:Strong MV:Fresh > whThe NorthGate is open.
* R HP:Wounded SP:Strong MV:Fresh > n[where ]
Players in your Zone
--------------------
Rark - The Lugard Road
Wept - Before the Gates of Lugard
a * R HP:Wounded SP:Strong MV:Fresh > which
door You narrate 'which'
gat* R HP:Wounded SP:Strong MV:Fresh > e
c
Ok.
* R HP:Wounded SP:Strong MV:Fresh > Ok.
* R HP:Wounded SP:Strong MV:Fresh > noRark has arrived from the north, riding a shadow stallion.
[close gate]
Ok.
* R HP:Wounded SP:Strong MV:Fresh > t
l
You start paying increased attention to your surroundings.
* R HP:Wounded SP:Strong MV:Fresh > Before the Gates of Lugard
Tall gates stand at the entrance to the city of Lugard south of here. The
road and gates are wide enough to accomodate the wagons which bring
commerce to the city renowned as a trade center. A large paw print has been
pressed into a flagstone, heading south.
[ obvious exits: N S ]
Rark the Myrddraal is standing here, riding a shadow stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
You sense a hidden life form in the area...
* R HP:Wounded SP:Strong MV:Fresh > j
Suddenly *someone* places a curved clear dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
It is pitch black...
You've forgotten everything you've learned!
o HP:Critical SP:Strong MV:Haggard > [kill h.human]
Maybe you should get on your feet first?
Rark narrates 'he in'
* R HP:Wounded SP:Strong MV:Fresh > [where ]
Players in your Zone
--------------------
Wept - Northside Road
* R HP:Wounded SP:Strong MV:Fresh > w
whNearing the North Gate
[ obvious exits: N E S ]
A mirrored lantern has been left here.
A lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A lesser lord ponders his next move in the Game of Houses.
* R HP:Wounded SP:Strong MV:Fresh > na[where ]
Players in your Zone
--------------------
Wept - Nearing the North Gate
* R HP:Wounded SP:Strong MV:Fresh > n
Yes, narrate, fine, narrate we must, but WHAT???
* R HP:Wounded SP:Strong MV:Fresh > Rark narrates 'that door I think'
Inside the North Gate
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small dog is here, barking furiously.
* R HP:Wounded SP:Strong MV:Fresh >
A small dog leaves south.
n
* R HP:Wounded SP:Strong MV:Fresh > l sBefore the Gates of Lugard
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
* R HP:Wounded SP:Strong MV:Fresh > whThe NorthGate is open.
* R HP:Wounded SP:Strong MV:Fresh > n[where ]
Players in your Zone
--------------------
Rark - The Lugard Road
Wept - Before the Gates of Lugard
a * R HP:Wounded SP:Strong MV:Fresh > which
door You narrate 'which'
gat* R HP:Wounded SP:Strong MV:Fresh > e
c
Ok.
* R HP:Wounded SP:Strong MV:Fresh > Ok.
* R HP:Wounded SP:Strong MV:Fresh > noRark has arrived from the north, riding a shadow stallion.
[close gate]
Ok.
* R HP:Wounded SP:Strong MV:Fresh > t
l
You start paying increased attention to your surroundings.
* R HP:Wounded SP:Strong MV:Fresh > Before the Gates of Lugard
Tall gates stand at the entrance to the city of Lugard south of here. The
road and gates are wide enough to accomodate the wagons which bring
commerce to the city renowned as a trade center. A large paw print has been
pressed into a flagstone, heading south.
[ obvious exits: N S ]
Rark the Myrddraal is standing here, riding a shadow stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
You sense a hidden life form in the area...
* R HP:Wounded SP:Strong MV:Fresh > j
Suddenly *someone* places a curved clear dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
It is pitch black...
You've forgotten everything you've learned!
o HP:Critical SP:Strong MV:Haggard > [kill h.human]
Maybe you should get on your feet first?
Re: Ouch! That really did HURT!
A Dank Cave
Carved into the mountainside, this cave has a musty smell from water that
slowly drips down the walls to a small, still pool. The floor is covered
with moldering grasses in an attempt to provide dry footing. Small reed
baskets are piled up in a corner, carefully stacked and marked with colored
slashes. An opening in the rock leads outside, into the Mountains of Dhoom,
while the cave interior stretches into darkness.
[ obvious exits: E W ]
A shallow pool of water has collected on the ground.
Saphyre of Illian is standing here.
Emirala al'Sev is standing here.
Eyes keen, a Domani razor stands here swishing its tail.
Bohne of Shienar is standing here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Chiko of Illian is standing here.
Eyes fierce, an Aiel warrior follows his chieftain.
Eyes fierce, an Aiel warrior follows his chieftain.
Eyes fierce, an Aiel warrior follows his chieftain.
Eyes fierce, an Aiel warrior follows his chieftain.
Eyes fierce, an Aiel warrior follows his chieftain.
Eyes fierce, an Aiel warrior follows his chieftain.
Kural, the false Car'a'carn, regards you arrogantly.
A Domani razor has arrived from the west.
A Domani razor has arrived from the west.
A woman has arrived from the west.
* HP:Healthy SP:Bursting MV:Strong >
You sense Chiko is channeling saidar.
nod
* HP:Healthy SP:Bursting MV:Strong > kill smob
You nod in agreement.
* HP:Healthy SP:Bursting MV:Strong > You slash Kural, the false Car'a'carn's body hard.
Bohne blasts Kural, the false Car'a'carn's right leg.
* HP:Healthy SP:Bursting MV:Strong - Kural, the false Car'a'carn: Scratched >
A fierce Aiel warrior joins Kural, the false Car'a'carn's fight!
A fierce Aiel warrior joins Kural, the false Car'a'carn's fight!
A fierce Aiel warrior joins Kural, the false Car'a'carn's fight!
A fierce Aiel warrior joins Kural, the false Car'a'carn's fight!
A fierce Aiel warrior joins Kural, the false Car'a'carn's fight!
A fierce Aiel warrior joins Kural, the false Car'a'carn's fight!
Kural, the false Car'a'carn's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by Kural, the false Car'a'carn!
A woman scythes Kural, the false Car'a'carn's right hand hard.
Ok.
* HP:Hurt SP:Bursting MV:Strong - Kural, the false Car'a'carn: Scratched >
Saphyre tries to strike Kural, the false Car'a'carn, but he parries successfully.
* HP:Hurt SP:Bursting MV:Strong - Kural, the false Car'a'carn: Scratched >
You sense Saphyre connecting to the True Source.
* HP:Hurt SP:Bursting MV:Strong - Kural, the false Car'a'carn: Scratched > em
Saphyre barely strikes Kural, the false Car'a'carn's body.
Kural, the false Car'a'carn's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by Kural, the false Car'a'carn!
A woman scythes Kural, the false Car'a'carn's body very hard.
A fierce Aiel warrior tries to hit Chiko, but she parries successfully.
Kural, the false Car'a'carn's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by Kural, the false Car'a'carn!
A fierce Aiel warrior barely hits a woman's body.
A fierce Aiel warrior tickles Bohne's right arm with its hit.
A fierce Aiel warrior tries to hit Emirala, but she parries successfully.
Kural, the false Car'a'carn's hands begin weaving crystals of water and air...
A flurry of icy spikes sent by Kural, the false Car'a'carn is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Chiko.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
[embrace ]
You are unable to sense the True Source at all from here.
* HP:Critical SP:Bursting MV:Haggard > channel 'ice spikes' smob
You aren't in touch with saidar to channel it.
Carved into the mountainside, this cave has a musty smell from water that
slowly drips down the walls to a small, still pool. The floor is covered
with moldering grasses in an attempt to provide dry footing. Small reed
baskets are piled up in a corner, carefully stacked and marked with colored
slashes. An opening in the rock leads outside, into the Mountains of Dhoom,
while the cave interior stretches into darkness.
[ obvious exits: E W ]
A shallow pool of water has collected on the ground.
Saphyre of Illian is standing here.
Emirala al'Sev is standing here.
Eyes keen, a Domani razor stands here swishing its tail.
Bohne of Shienar is standing here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Chiko of Illian is standing here.
Eyes fierce, an Aiel warrior follows his chieftain.
Eyes fierce, an Aiel warrior follows his chieftain.
Eyes fierce, an Aiel warrior follows his chieftain.
Eyes fierce, an Aiel warrior follows his chieftain.
Eyes fierce, an Aiel warrior follows his chieftain.
Eyes fierce, an Aiel warrior follows his chieftain.
Kural, the false Car'a'carn, regards you arrogantly.
A Domani razor has arrived from the west.
A Domani razor has arrived from the west.
A woman has arrived from the west.
* HP:Healthy SP:Bursting MV:Strong >
You sense Chiko is channeling saidar.
nod
* HP:Healthy SP:Bursting MV:Strong > kill smob
You nod in agreement.
* HP:Healthy SP:Bursting MV:Strong > You slash Kural, the false Car'a'carn's body hard.
Bohne blasts Kural, the false Car'a'carn's right leg.
* HP:Healthy SP:Bursting MV:Strong - Kural, the false Car'a'carn: Scratched >
A fierce Aiel warrior joins Kural, the false Car'a'carn's fight!
A fierce Aiel warrior joins Kural, the false Car'a'carn's fight!
A fierce Aiel warrior joins Kural, the false Car'a'carn's fight!
A fierce Aiel warrior joins Kural, the false Car'a'carn's fight!
A fierce Aiel warrior joins Kural, the false Car'a'carn's fight!
A fierce Aiel warrior joins Kural, the false Car'a'carn's fight!
Kural, the false Car'a'carn's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by Kural, the false Car'a'carn!
A woman scythes Kural, the false Car'a'carn's right hand hard.
Ok.
* HP:Hurt SP:Bursting MV:Strong - Kural, the false Car'a'carn: Scratched >
Saphyre tries to strike Kural, the false Car'a'carn, but he parries successfully.
* HP:Hurt SP:Bursting MV:Strong - Kural, the false Car'a'carn: Scratched >
You sense Saphyre connecting to the True Source.
* HP:Hurt SP:Bursting MV:Strong - Kural, the false Car'a'carn: Scratched > em
Saphyre barely strikes Kural, the false Car'a'carn's body.
Kural, the false Car'a'carn's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by Kural, the false Car'a'carn!
A woman scythes Kural, the false Car'a'carn's body very hard.
A fierce Aiel warrior tries to hit Chiko, but she parries successfully.
Kural, the false Car'a'carn's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by Kural, the false Car'a'carn!
A fierce Aiel warrior barely hits a woman's body.
A fierce Aiel warrior tickles Bohne's right arm with its hit.
A fierce Aiel warrior tries to hit Emirala, but she parries successfully.
Kural, the false Car'a'carn's hands begin weaving crystals of water and air...
A flurry of icy spikes sent by Kural, the false Car'a'carn is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Chiko.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
[embrace ]
You are unable to sense the True Source at all from here.
* HP:Critical SP:Bursting MV:Haggard > channel 'ice spikes' smob
You aren't in touch with saidar to channel it.
Re: Ouch! That really did HURT!
* R HP:Hurt MV:Fresh - Byorn: Battered >
*Saphyre* calls lightning from the sky to strike you, sizzling your insides!
* R HP:Wounded MV:Fresh - Byorn: Battered >
Milian narrates 'paty'
* R HP:Wounded MV:Fresh - Byorn: Battered >
*Revenant* hits your body.
* R HP:Wounded MV:Fresh - Byorn: Battered >
*Rocke* blasts your body hard.
* R HP:Wounded MV:Fresh - Byorn: Battered >
*Revenant* hits your body hard.
You try to blast *Byorn*, but he deflects the blow.
* R HP:Wounded MV:Fresh - Byorn: Battered >
Ouch! That Really did HURT!
*Saphyre* calls lightning from the sky to strike you, sizzling your insides!
bash saphyrered MV:Fresh - Byorn: Battered >
*Byorn* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Byorn: Battered >
*Rocke* blasts your left hand hard.
*Revenant* barely hits your body.
*Saphyre* barely strikes your body.
*Byorn* slices your left foot.
* R HP:Battered MV:Fresh - Byorn: Battered > change mood wimpy
f
*Rocke* blasts your body hard.
*Revenant* barely hits your left leg.
*Saphyre* barely strikes your right arm.
*Byorn* slices your body hard.
You wish that your wounds would stop BLEEDING so much!
*Saphyre* calls lightning from the sky to strike you, sizzling your insides!
* R HP:Critical MV:Fresh - Byorn: Battered >
Marjic has arrived from the east, riding a sleek well-trained torm.
* R HP:Critical MV:Fresh - Byorn: Battered >
Marjic leaves north riding a sleek well-trained torm.
* R HP:Critical MV:Fresh - Byorn: Battered >
Milian narrates 'all ok?'
Cancelled. esh - Byorn: Battered >
Mood changed to: Wimpy
* R HP:Critical MV:Fresh - Byorn: Battered > *Rocke* blasts your body.
You wish that your wounds would stop BLEEDING so much!
*Revenant* barely hits your body.
You wish that your wounds would stop BLEEDING so much!
*someone* slices your body.
You are mortally wounded, and will die soon, if not aided.
*Saphyre* calls lightning from the sky to strike you, sizzling your insides!
* R HP:Wounded MV:Fresh - Byorn: Battered >
Milian narrates 'paty'
* R HP:Wounded MV:Fresh - Byorn: Battered >
*Revenant* hits your body.
* R HP:Wounded MV:Fresh - Byorn: Battered >
*Rocke* blasts your body hard.
* R HP:Wounded MV:Fresh - Byorn: Battered >
*Revenant* hits your body hard.
You try to blast *Byorn*, but he deflects the blow.
* R HP:Wounded MV:Fresh - Byorn: Battered >
Ouch! That Really did HURT!
*Saphyre* calls lightning from the sky to strike you, sizzling your insides!
bash saphyrered MV:Fresh - Byorn: Battered >
*Byorn* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Byorn: Battered >
*Rocke* blasts your left hand hard.
*Revenant* barely hits your body.
*Saphyre* barely strikes your body.
*Byorn* slices your left foot.
* R HP:Battered MV:Fresh - Byorn: Battered > change mood wimpy
f
*Rocke* blasts your body hard.
*Revenant* barely hits your left leg.
*Saphyre* barely strikes your right arm.
*Byorn* slices your body hard.
You wish that your wounds would stop BLEEDING so much!
*Saphyre* calls lightning from the sky to strike you, sizzling your insides!
* R HP:Critical MV:Fresh - Byorn: Battered >
Marjic has arrived from the east, riding a sleek well-trained torm.
* R HP:Critical MV:Fresh - Byorn: Battered >
Marjic leaves north riding a sleek well-trained torm.
* R HP:Critical MV:Fresh - Byorn: Battered >
Milian narrates 'all ok?'
Cancelled. esh - Byorn: Battered >
Mood changed to: Wimpy
* R HP:Critical MV:Fresh - Byorn: Battered > *Rocke* blasts your body.
You wish that your wounds would stop BLEEDING so much!
*Revenant* barely hits your body.
You wish that your wounds would stop BLEEDING so much!
*someone* slices your body.
You are mortally wounded, and will die soon, if not aided.