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... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Saif
Posts: 151
Joined: Mon Jul 20, 2015 11:53 am

Unified

Post by Saif » Sat Jan 21, 2017 8:18 pm

Found two trollocs blight, I drank from poisoned well in orch and proceded to be poisoned throughout the fight. But a purple person magically appeared and aided me


* R HP:Healthy MV:Fresh - Gorthaur: Scratched >
You hack *Gorthaur*'s left leg.

sh - Gorthaur: Scratched >
*Gorthaur* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Gorthaur: Scratched > al c k gorthaur

*Gorthaur* pounds your head very hard.

* R HP:Scratched MV:Fresh - Gorthaur: Scratched > b

*Gorthaur* pounds your left leg.

* R HP:Scratched MV:Fresh - Gorthaur: Scratched > Ok.

[bash ] resh - Gorthaur: Scratched >


You dodge a bash from *Gorthaur* who loses his balance and falls!

=
Your bash at *Gorthaur* sends him sprawling!

* R HP:Scratched MV:Fresh - Gorthaur: Scratched >
You hack *Gorthaur*'s left arm very hard.

* R HP:Scratched MV:Fresh - Gorthaur: Scratched > b
[bash ]
They already seem to be stunned.
bash

* R HP:Scratched MV:Fresh - Gorthaur: Scratched > They already seem to be stunned.
bash

* R HP:Scratched MV:Fresh - Gorthaur: Scratched > They already seem to be stunned.
bash

resh - Gorthaur: Scratched >
*Gorthaur* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Scratched MV:Fresh - Gorthaur: Scratched >
*Gorthaur* pounds your right arm.

* R HP:Scratched MV:Fresh - Gorthaur: Scratched > b

*Gorthaur* pounds your left leg.

[bash ] resh - Gorthaur: Scratched >


*Gorthaur* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Scratched MV:Fresh - Gorthaur: Scratched >
*Gorthaur* pounds your left hand hard.

* R HP:Hurt MV:Fresh - Gorthaur: Scratched >
A shrill piercing scream reverberates through the area.

* R HP:Hurt MV:Fresh - Gorthaur: Scratched > b

*Gorthaur* tries to pound you, but you deflect the blow.

You hack *Gorthaur*'s right arm hard.tched >
*Gorthaur* pounds your left arm.
[bash ]

=
Your bash at *Gorthaur* sends him sprawling!

* R HP:Hurt MV:Fresh - Gorthaur: Hurt > na am on one in the great blight
You narrate 'am on one in the great blight'

* R HP:Hurt MV:Fresh - Gorthaur: Hurt > l
o
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [2]
*Gorthaur* is sitting here
A gray palfrey prances skittishly nearby.
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh - Gorthaur: Hurt > [where ]
Players in your Zone
--------------------
Saif - The Blight

* R HP:Hurt MV:Fresh - Gorthaur: Hurt > wh

You hack *Gorthaur*'s left arm hard.

* R HP:Hurt MV:Fresh - Gorthaur: Hurt > Players
-------
Lord Saif the Unifier [Legion of Unity]
Lord Braxas al'Karios [Saldaean Cavalry]
Lunalay of Shienar
Eldrita of Amadicia
Raphyn of Arad Doman
Lord Aramis the Lieutenant {Sworn To Death} [Shienaran Lancer]
Othiok of Shienar
Vala the Wearied Novice [White Tower]
Lord MacRoth the Master Thiefbane [Thiefbane]
Leria Karamazov
Seamus of Kandor
Lok of Shienar
Sigrun of Illian
Rowlin of Two Rivers

14 players displayed.

* R HP:Hurt MV:Fresh - Gorthaur: Hurt >
You hack *Gorthaur*'s body hard.

* R HP:Hurt MV:Fresh - Gorthaur: Hurt >
You hack *Gorthaur*'s body.

- Gorthaur: Hurt >
*Gorthaur* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Gorthaur: Hurt > b

*Gorthaur* pounds your body.

* R HP:Hurt MV:Fresh - Gorthaur: Hurt >
Braxas narrates 'keel it!!'

* R HP:Hurt MV:Fresh - Gorthaur: Hurt >
*Zankou* has arrived from the north.

* R HP:Hurt MV:Fresh - Gorthaur: Hurt >
*Zankou* blasts your body hard.

* R HP:Hurt MV:Fresh - Gorthaur: Hurt >
*Zankou* blasts your right leg.
*Gorthaur* pounds your body hard.

[bash ] - Gorthaur: Hurt >

na and he goes by the name of gorahauaurrr
Cancelled.
You narrate 'and he goes by the name of gorahauaurrr'

* R HP:Hurt MV:Fresh - Gorthaur: Hurt > na on 2!
You narrate 'on 2!'
*Zankou* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Gorthaur: Hurt >
*Zankou* looks at you.

* R HP:Wounded MV:Fresh - Gorthaur: Hurt >
*Zankou* blasts your right arm hard.
*Gorthaur* pounds your body hard.

* R HP:Wounded MV:Fresh - Gorthaur: Hurt >
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Fresh - Gorthaur: Hurt >
*Zankou* now follows *Gorthaur*.

* R HP:Wounded MV:Fresh - Gorthaur: Hurt >
*Zankou* blasts your left leg.
*Gorthaur* pounds your body.

* R HP:Wounded MV:Fresh - Gorthaur: Hurt > l zankou

Zankou is in excellent condition.

*Zankou* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<wielded two-handed> a bronze headed war axe
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots

* R HP:Wounded MV:Fresh - Gorthaur: Hurt > cmw
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Fresh - Gorthaur: Hurt > f
sc
You hack *Gorthaur*'s left hand.
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a tree leaving south.
Some thick-soled, heavy leather boots stand stiffly together.
A single-edged axe lies here, wet with blood.
A leather helmet has been dropped here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > You have 234(371) hit and 163(164) movement points.
You have scored 105865566 experience points and 1009 quest points.
You need 2634434 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Wounded MV:Full > e
The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a tree leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > def
3
[change posture defensive]
Posture changed to: Defensive

* R HP:Wounded MV:Full > [dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > w
w
w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a tree leaving south.
Some thick-soled, heavy leather boots stand stiffly together.
A single-edged axe lies here, wet with blood.
A leather helmet has been dropped here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A raven is here flying around.
A raven is here flying around.

* R HP:Wounded MV:Full > In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Wounded MV:Full > s
w
A Potato Field
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A spotted horse wanders skittishly around here.
A raven has arrived from the north.
A raven has arrived from the north.
A gray palfrey has arrived from the north.

s
* R HP:Wounded MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A raven has arrived from the east.
A raven has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Wounded MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A rat has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
A gray palfrey has arrived from the north.

* R HP:Wounded MV:Full > ungr horse
w
w
A gray palfrey is no longer a member of your group.
A gray palfrey stops following you.

n
* R HP:Wounded MV:Full > Path Before the Gate
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.
A raven has arrived from the east.

* R HP:Wounded MV:Full > Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A rat has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Wounded MV:Full > By the Deserted Well
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A snake is crawling through the water here.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the south.

stats
* R HP:Wounded MV:Full > You are a 206 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 18.6 lbs and wearing 51.1 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 149, Dodging bonus: 91, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Wounded MV:Full > not
3
l
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Full > o
[dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > 3
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A large stone well is here.
A raven is here flying around.
A raven is here flying around.
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A snake is crawling through the water here.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Full > [where ]
Players in your Zone
--------------------
Saif - By the Deserted Well

* R HP:Wounded MV:Full > [dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > drink well
drink well
You drink the water.
You don't feel thirsty any more.
Oops, it tasted rather strange!

* R HP:Wounded MV:Full > Your stomach can't contain anymore!

* R HP:Wounded MV:Full > stats
A raven starts following you.
You cough and shiver.
You are a 206 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 18.6 lbs and wearing 51.1 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 149, Dodging bonus: 91, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- POISON
- NOTICE
- NO QUIT

* R HP:Wounded MV:Full > na fuckers poisoned orch well
You narrate 'fuckers poisoned orch well'

* R HP:Wounded MV:Full > i
You are carrying:
a dagger
a bronze headed war axe
six copper pennys
nineteen gold crowns

lib
* R HP:Wounded MV:Full > [l in pack]
backpack (used) :
[2] a mirrored lantern
a lantern
[2] a thin vial of yellow fluid

* R HP:Wounded MV:Full > 3
[dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > j
j
j
j
[k dark]
They aren't here.

j
* R HP:Wounded MV:Full > j
[k dark]
They aren't here.

* R HP:Wounded MV:Full > j
[k dark]
They aren't here.

* R HP:Wounded MV:Full > j
j
[k dark]
They aren't here.

j
* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > na lasts 30 tics?
You narrate 'lasts 30 tics?'

3
* R HP:Wounded MV:Full > o
[dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > [where ]
Players in your Zone
--------------------
Saif - By the Deserted Well

* R HP:Wounded MV:Full > j
j
j
[k dark]
They aren't here.

* R HP:Wounded MV:Full > j
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > j
[k dark]
They aren't here.

* R HP:Wounded MV:Full > j
[k dark]
They aren't here.

* R HP:Wounded MV:Full > j
[k dark]
They aren't here.

j
* R HP:Wounded MV:Full > j
[k dark]
They aren't here.

* R HP:Wounded MV:Full > j
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > l
[k dark]
They aren't here.

* R HP:Wounded MV:Full > o
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A large stone well is here.
A raven is here flying around.
A raven is here flying around.
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A snake is crawling through the water here.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Full > [where ]
Players in your Zone
--------------------
Saif - By the Deserted Well

* R HP:Wounded MV:Full > k rat
k rat
A rat stops following you.
You hack a rat's left foreleg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

k rat
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > They aren't here.

l
* R HP:Wounded MV:Full > o
3
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
The corpse of a rat is lying here.
A large stone well is here.
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A snake is crawling through the water here.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Full > [where ]
Players in your Zone
--------------------
Saif - By the Deserted Well

* R HP:Wounded MV:Full > [dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > j
j
j
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
A watersnake leaves south.

* R HP:Wounded MV:Full > na or same as weave?
3
You narrate 'or same as weave?'

* R HP:Wounded MV:Full > [dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > l
o
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
The corpse of a rat is lying here.
A large stone well is here.
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Full > j
[where ]
Players in your Zone
--------------------
Saif - By the Deserted Well

* R HP:Wounded MV:Full > j
j
j
[k dark]
They aren't here.

j
* R HP:Wounded MV:Full > j
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > j
[k dark]
They aren't here.

l
* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > o
[k dark]
They aren't here.
*Zankou* has arrived from the south.

* R HP:Wounded MV:Full > [k dark]
You hack *Zankou*'s body.

dh
* R HP:Wounded MV:Full - Zankou: Scratched > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
The corpse of a rat is lying here.
A large stone well is here.
*Zankou* is here, fighting YOU!
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Full - Zankou: Scratched > [where ]
Players in your Zone
--------------------
Saif - By the Deserted Well

* R HP:Wounded MV:Full - Zankou: Scratched > b
[dia horse]
A warhorse is in excellent condition.
A warhorse is tiring.

[bash ] l - Zankou: Scratched >


*Zankou* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Zankou: Scratched > b

The ancient tree tickles Zankou's body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree tickles Zankou's right leg with its hit.
The ancient tree barely tickles Zankou's right foot with its hit.
*Zankou* tries to blast you, but you parry successfully.
You cough and shiver.

* R HP:Wounded MV:Full - Zankou: Scratched >
*Gorthaur* has arrived from the south.

* R HP:Wounded MV:Full - Zankou: Scratched >
*Gorthaur* tries to pound you, but you parry successfully.

* R HP:Wounded MV:Full - Zankou: Scratched >
Braxas narrates 'no clue'

* R HP:Wounded MV:Full - Zankou: Scratched >
*Gorthaur* tries to pound you, but you deflect the blow.
The ancient tree barely tickles Zankou's body with its hit.
The ancient tree barely hits Zankou's body.
*Zankou* blasts your left arm hard.

[bash ] l - Zankou: Scratched >

*
The ancient tree tickles Zankou's left hand with its hit.
The ancient tree barely tickles Zankou's body with its hit.


Vala narrates 'ingested poison lasts long'


*Zankou* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Wounded MV:Full - Zankou: Scratched >
*Gorthaur* pounds your left arm.
The ancient tree barely tickles Zankou's body with its hit.
The ancient tree barely tickles Zankou's head with its hit.
*Zankou* blasts your body hard.

* R HP:Wounded MV:Full - Zankou: Scratched > b

*Zankou* looks at you.

* R HP:Wounded MV:Full - Zankou: Scratched >
*Gorthaur* pounds your left arm very hard.
The ancient tree barely hits Zankou's left arm.
The ancient tree barely hits Zankou's right foot.
*Zankou* blasts your right foot hard.

[bash ] ll - Zankou: Scratched >

-
Braxas narrates 'cant ya rent and lose it?'

*
The ancient tree barely tickles Zankou's body with its hit.
The ancient tree barely hits Zankou's left leg.


As *Zankou* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Zankou* who loses his balance and falls!
*Gorthaur* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Zankou: Hurt > b

*Gorthaur* barely pounds your body.
The ancient tree tickles Zankou's head with its hit.
The ancient tree barely hits Zankou's right leg.

* R HP:Battered MV:Full - Zankou: Hurt >
Vala narrates 'yeah'

[bash ] ll - Zankou: Hurt >

+
The ancient tree tickles Zankou's left leg with its hit.
The ancient tree barely hits Zankou's right leg.
*Zankou* tries to blast you, but you parry successfully.


*Gorthaur* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Battered MV:Full - Zankou: Hurt > na Im fighting trollocses

*Gorthaur* pounds your right leg.
The ancient tree barely tickles Zankou's body with its hit.
The ancient tree barely tickles Zankou's body with its hit.

* R HP:Battered MV:Full - Zankou: Hurt >
*Gorthaur* pounds your body.
The ancient tree barely tickles Zankou's left leg with its hit.
The ancient tree tickles Zankou's body with its hit.
*Zankou* blasts your right arm hard.

* R HP:Battered MV:Full - Zankou: Hurt > na this guy is bash scripting me hard though
cmw
def
You narrate 'Im fighting trollocses'

* R HP:Battered MV:Full - Zankou: Hurt > You narrate 'this guy is bash scripting me hard though'

* R HP:Battered MV:Full - Zankou: Hurt >
You hack *Zankou*'s right arm very hard.
The ancient tree barely hits Zankou's right foot.
The ancient tree barely tickles Zankou's head with its hit.
*Zankou* tries to blast you, but you parry successfully.
You cough and shiver.

* R HP:Battered MV:Full - Zankou: Hurt > [change mood wimpy]
Mood changed to: Wimpy

f
* R HP:Battered MV:Full - Zankou: Hurt > [change posture defensive]
Posture changed to: Defensive

You panic and attempt to flee!ou: Hurt >


You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A young and strong buck is here, munching some grass.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full > e
A Small Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Full > j
j
j
[k dark]
They aren't here.

* R HP:Battered MV:Full > w
[k dark]
They aren't here.

* R HP:Battered MV:Full > s
[k dark]
They aren't here.

* R HP:Battered MV:Full > A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A young and strong buck is here, munching some grass.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

j
* R HP:Battered MV:Full > By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankou* is here, fighting the ancient tree.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A snake is crawling through the water here.
The ancient tree is here, fighting Zankou.
The ancient tree is here, fighting Zankou.

* R HP:Battered MV:Full > b
[k dark]
You hack *Zankou*'s body.

[bash ] ll - the ancient tree: Scratched - Zankou: Hurt >

-
*Zankou* blasts the ancient tree's trunk into bloody fragments!
The ancient tree hits Zankou's left arm.
The ancient tree tickles Zankou's right leg with its hit.

+
*Zankou* panics, and attempts to flee!

*
Braxas narrates 'who?'
*Zankou* leaves south.

=
They're not here anymore!
*Zankou* has arrived from the south.

* R HP:Battered MV:Full >
*Zankou* tries to blast you, but you parry successfully.

j
* R HP:Battered MV:Full - Zankou: Wounded > j
[k dark]
You do the best you can!

* R HP:Battered MV:Full - Zankou: Wounded > [k dark]
You do the best you can!

* R HP:Battered MV:Full - Zankou: Wounded >
The ancient tree barely tickles Zankou's body with its hit.
The ancient tree joins the ancient tree's fight!

* R HP:Battered MV:Full - Zankou: Wounded >
The ancient tree tickles Zankou's left arm with its hit.
The ancient tree tickles Zankou's body with its hit.
You barely hack *Zankou*'s body.

na gorthaur
You narrate 'gorthaur'l - Zankou: Wounded >
*Zankou* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Zankou: Wounded > b

The ancient tree tickles Zankou's left leg with its hit.
The ancient tree tickles Zankou's left arm with its hit.
*Zankou* tries to blast you, but you parry successfully.

* R HP:Battered MV:Full - Zankou: Wounded >
The ancient tree tickles Zankou's body with its hit.
The ancient tree tickles Zankou's body with its hit.
*Zankou* blasts your body hard.

[bash ] ll - Zankou: Wounded >

=
The ancient tree tickles Zankou's left foot with its hit.
The ancient tree barely tickles Zankou's body with its hit.


*Zankou* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Beaten MV:Full - Zankou: Wounded > b

The ancient tree tickles Zankou's body with its hit.
The ancient tree tickles Zankou's body with its hit.
*Zankou* blasts your left leg.

* R HP:Beaten MV:Full - Zankou: Wounded >
The ancient tree barely tickles Zankou's body with its hit.
The ancient tree tickles Zankou's right hand with its hit.
*Zankou* tries to blast you, but you deflect the blow.

[bash ] - Zankou: Wounded >

*
*Gorthaur* has arrived from the south.


*Gorthaur* pounds your body.
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Gorthaur* tries to pound you, but you parry successfully.
The ancient tree tickles Zankou's left leg with its hit.
The ancient tree barely tickles Zankou's left foot with its hit.
You cough and shiver.
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A black snake is here, lying on a rock.

* R HP:Beaten MV:Full > na now zankou outbashing me too, maybe my link is just no bueno

*Gorthaur* has arrived from the north.

e
* R HP:Beaten MV:Full > You narrate 'now zankou outbashing me too, maybe my link is just no bueno'
*Gorthaur* tries to pound you, but you deflect the blow.

* R HP:Beaten MV:Full - Gorthaur: Hurt > No way! You're fighting for your life!

* R HP:Beaten MV:Full - Gorthaur: Hurt > e
f
No way! You're fighting for your life!

n
You panic and attempt to flee!ur: Hurt >


*Gorthaur* tries to pound you, but you deflect the blow.

You flee head over heels.
Path to the Old Monastery
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Beaten MV:Full > e
e
Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankou* is standing here.
*Gorthaur* is standing here.
A snake is crawling through the water here.
A black snake is here, lying on a rock.
*Zankou* tries to blast you, but you deflect the blow.
*Gorthaur* tries to pound you, but you parry successfully.

* R HP:Beaten MV:Full - Zankou: Wounded > No way! You're fighting for your life!

* R HP:Beaten MV:Full - Zankou: Wounded > f
You panic and attempt to flee!


*Zankou* tries to blast you, but you parry successfully.
A watersnake leaves east.


You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full > j
j
j
[k dark]
They aren't here.

* R HP:Beaten MV:Full > j
[k dark]
They aren't here.
*Gorthaur* has arrived from the south.
*Zankou* has arrived from the south.

* R HP:Beaten MV:Full > j
[k dark]
You hack *Zankou*'s body.
*Gorthaur* tries to pound you, but you parry successfully.

* R HP:Beaten MV:Full - Zankou: Wounded > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Zankou: Wounded > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Zankou: Wounded >
*Zankou* tries to blast you, but you deflect the blow.
The ancient tree tickles Gorthaur's body with its hit.
The ancient tree joins the ancient tree's fight!
You hack *Zankou*'s right arm very hard.

* R HP:Beaten MV:Full - Zankou: Wounded > f
e
A watersnake leaves north.
You panic and attempt to flee!

e
sc
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A raven is here flying around.
A young and strong buck is here, munching some grass.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Small Path
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Full > By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving east.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.

* R HP:Beaten MV:Full > You have 91(371) hit and 152(164) movement points.
You have scored 105867176 experience points and 1009 quest points.
You need 2632824 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Beaten MV:Full > s
s
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a horse leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Beaten MV:Full > stats
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Beaten MV:Full > 3
You are a 206 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 18.6 lbs and wearing 51.1 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 149, Dodging bonus: 91, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- POISON
- NOTICE
- NO QUIT

* R HP:Beaten MV:Full > [dia h.dark]
No-one by that name here.

* R HP:Beaten MV:Full > j
j
[k dark]
They aren't here.

sc
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > You have 91(371) hit and 150(164) movement points.
You have scored 105867176 experience points and 1009 quest points.
You need 2632824 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.
*Gorthaur* has arrived from the west.

j
* R HP:Beaten MV:Full > j

*Gorthaur* leaves north.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

j
* R HP:Beaten MV:Full > j
j
j
[k dark]
They aren't here.

* R HP:Beaten MV:Full > j
[k dark]
They aren't here.

* R HP:Beaten MV:Full > j
[k dark]
They aren't here.

* R HP:Beaten MV:Full > j
[k dark]
They aren't here.

j
* R HP:Beaten MV:Full > j
[k dark]
They aren't here.

* R HP:Beaten MV:Full > j
[k dark]
They aren't here.

* R HP:Beaten MV:Full > j
[k dark]
They aren't here.
*Gorthaur* has arrived from the north.

* R HP:Beaten MV:Full > [k dark]
You hack *Gorthaur*'s left leg.

* R HP:Beaten MV:Full - Gorthaur: Hurt > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Gorthaur: Hurt > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Gorthaur: Hurt > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Gorthaur: Hurt >
A Shienaran forestscout stops using a torch.
A Shienaran forestscout joins your fight!
Ragan joins a Shienaran forestscout's fight!
*Zankou* has arrived from the west.

* R HP:Beaten MV:Full - Gorthaur: Hurt >
*Zankou* tries to blast Ragan, but he deflects the blow.

* R HP:Beaten MV:Full - Gorthaur: Hurt >
Ragan barely slashes Gorthaur's body.
A Shienaran forestscout tickles Gorthaur's left foot with his slash.
You hack *Gorthaur*'s body hard.

- Gorthaur: Hurt >
*Gorthaur* sends you sprawling with a powerful bash!
You panic and attempt to flee!


*Zankou* panics, and attempts to flee!

s
j

*Zankou* leaves south.

b

Ragan barely slashes Gorthaur's right hand.
A Shienaran forestscout slashes Gorthaur's left arm hard.
*Gorthaur* pounds your head very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Passing Some Tombstones
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankou* is standing here.
At the Corner of a Burial Site
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Strong > e
n
A Circle of Stones
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.

* R HP:Beaten MV:Strong > Under the Angel
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.
A wounded trolloc is here, looking at you through terrified eyes.
A crow is here flying around.

* R HP:Beaten MV:Strong > sc
You have 73(371) hit and 144(164) movement points.
You have scored 105867677 experience points and 1009 quest points.
You need 2632323 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

w
* R HP:Beaten MV:Strong > n
Passing Some Tombstones
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A gray palfrey prances skittishly nearby.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Beaten MV:Strong > j
j
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > j
A Shienaran forestscout stops using a torch.
You cough and shiver.
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

j
* R HP:Beaten MV:Strong > j
[k dark]
They aren't here.

j
* R HP:Beaten MV:Strong > j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > j
[k dark]
They aren't here.
*Gorthaur* has arrived from the east.

* R HP:Beaten MV:Strong > [k dark]
You hack *Gorthaur*'s body.

j
* R HP:Beaten MV:Strong - Gorthaur: Wounded > j
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Gorthaur: Wounded > j
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Gorthaur: Wounded > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Gorthaur: Wounded > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Gorthaur: Wounded >
You hack *Gorthaur*'s right arm.
A Shienaran forestscout joins your fight!
Ragan joins a Shienaran forestscout's fight!

* R HP:Beaten MV:Strong - Gorthaur: Wounded > f
sc
You panic and attempt to flee!

You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
You have 74(371) hit and 141(164) movement points.
You have scored 105868087 experience points and 1009 quest points.
You need 2631913 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong > w
Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.

j
* R HP:Beaten MV:Strong > b
[k dark]
They aren't here.

e
* R HP:Beaten MV:Strong > e
[bash ]
Bash who?

* R HP:Beaten MV:Strong > Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
*Gorthaur* has arrived from the east.

* R HP:Beaten MV:Strong > j
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A gray palfrey prances skittishly nearby.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

b
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong > j
j
j
j
A Shienaran forestscout stops using a torch.
[k dark]
They aren't here.
*Gorthaur* has arrived from the west.

* R HP:Beaten MV:Strong > [k dark]
You hack *Gorthaur*'s left arm very hard.

* R HP:Beaten MV:Strong - Gorthaur: Wounded > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Gorthaur: Wounded > [k dark]
You do the best you can!
*Zankou* has arrived from the south.

* R HP:Beaten MV:Strong - Gorthaur: Wounded >
*Zankou* leaves north.

* R HP:Beaten MV:Strong - Gorthaur: Wounded >
You hack *Gorthaur*'s left leg.
A Shienaran forestscout joins your fight!
Ragan joins a Shienaran forestscout's fight!

* R HP:Beaten MV:Strong - Gorthaur: Wounded > c4
[change wimpy 100]
You will now flee if you go below 100 hit points.

* R HP:Beaten MV:Strong - Gorthaur: Wounded > cmw
[change mood wimpy]
Mood changed to: Wimpy

ng - Gorthaur: Wounded >
*Gorthaur* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Zankou* has arrived from the north.


Ragan tickles Gorthaur's right leg with his slash.
*Gorthaur* tries to pound you, but you deflect the blow.
You intercept *Zankou*'s attack on your mount.
*Zankou* blasts your head extremely hard.
You wish that your wounds would stop BLEEDING so much!
Last edited by Saif on Sat Jan 21, 2017 8:40 pm, edited 1 time in total.

Saif
Posts: 151
Joined: Mon Jul 20, 2015 11:53 am

Re: Unified

Post by Saif » Sat Jan 21, 2017 8:18 pm

[quote="Saif"]You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Critical MV:Strong > n
w
w
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > s
A Small Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Strong > A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A snake is crawling through the water here.
A young and strong buck is here, munching some grass.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Strong > By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

sc
* R HP:Critical MV:Strong > The young buck has arrived from the north.
You have 49(371) hit and 129(164) movement points.
You have scored 105868679 experience points and 1009 quest points.
You need 2631321 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Strong > j
j
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

j
* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

j
* R HP:Critical MV:Strong > c
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k gorthaur]
They aren't here.

* R HP:Critical MV:Strong > al a k zankou
Ok.

l
* R HP:Critical MV:Strong > o
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A young and strong buck is here, munching some grass.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Strong > j
[where ]
Players in your Zone
--------------------
Saif - By the Deserted Well

* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

sc
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > You have 49(371) hit and 129(164) movement points.
You have scored 105868679 experience points and 1009 quest points.
You need 2631321 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Strong > j
j
[k dark]
They aren't here.

* R HP:Critical MV:Strong > cmw
[k dark]
They aren't here.

* R HP:Critical MV:Strong > def
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong > [change posture defensive]
Posture changed to: Defensive

j
* R HP:Critical MV:Strong > j
wh
Your heartbeat calms down more as you feel less panicked.
You cough and shiver.
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > Players
-------
Etain a'Conn, Sedai Tar'safar
Lord Saif the Unifier [Legion of Unity]
Lord Braxas al'Karios [Saldaean Cavalry]
Lunalay of Shienar
Eldrita of Amadicia
Raphyn of Arad Doman
Lord Aramis the Lieutenant {Sworn To Death} [Shienaran Lancer]
Othiok of Shienar
Vala the Wearied Novice [White Tower]
Lord MacRoth the Master Thiefbane [Thiefbane]
Leria Karamazov
Seamus of Kandor
Lok of Shienar
Sigrun of Illian
Rowlin of Two Rivers

15 players displayed.

* R HP:Critical MV:Strong > o
[where ]
Players in your Zone
--------------------
Saif - By the Deserted Well

j
* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

j
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

j
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > j
j
[k dark]
They aren't here.

* R HP:Critical MV:Strong > j
j
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > sc
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > You have 50(371) hit and 130(164) movement points.
You have scored 105868679 experience points and 1009 quest points.
You need 2631321 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Strong > j
j
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

j
* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

j
* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

j
* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

j
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > j
j
[k dark]
They aren't here.
*Gorthaur* has arrived from the south.
*Zankou* has arrived from the south.

j
* R HP:Critical MV:Strong > [k dark]
You hack *Zankou*'s body hard.
*Gorthaur* tries to pound you, but you deflect the blow.

* R HP:Critical MV:Strong - Zankou: Wounded > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Zankou: Wounded > f
e
[k dark]
You do the best you can!

e
* R HP:Critical MV:Strong - Zankou: Wounded > [k dark]
You do the best you can!

You panic and attempt to flee!nkou: Wounded >

sc
*Zankou* tries to blast you, but you parry successfully.
The ancient tree tickles Gorthaur's left arm with its hit.
The ancient tree joins the ancient tree's fight!
You hack *Zankou*'s left foot.
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Small Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Strong > By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > You have 50(371) hit and 127(164) movement points.
You have scored 105869208 experience points and 1009 quest points.
You need 2630792 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Strong > s
s
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

j
* R HP:Critical MV:Strong > j
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A gray palfrey prances skittishly nearby.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

j
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > j
[k dark]
They aren't here.

* R HP:Critical MV:Strong > j
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
*Zankou* has arrived from the west.

* R HP:Critical MV:Strong >
*Zankou* tries to blast you, but you deflect the blow.

* R HP:Critical MV:Strong - Zankou: Wounded >
You hack *Zankou*'s right foot.
A Shienaran forestscout stops using a torch.
A Shienaran forestscout joins your fight!
Ragan joins a Shienaran forestscout's fight!
*Zankou* tries to blast you, but you parry successfully.

* R HP:Critical MV:Strong - Zankou: Wounded > f
You panic and attempt to flee!

sc
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gorthaur* is standing here.
A snake is crawling through the water here.
You have 50(371) hit and 124(164) movement points.
You have scored 105869409 experience points and 1009 quest points.
You need 2630591 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.
*Gorthaur* tries to pound you, but you parry successfully.

* R HP:Critical MV:Strong - Gorthaur: Wounded > f

You hack *Gorthaur*'s left leg hard.
*Gorthaur* panics, and attempts to flee!

* R HP:Critical MV:Strong - Gorthaur: Battered > n
You panic and attempt to flee!


*Gorthaur* leaves east.

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring > n
e
e
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.

s
* R HP:Critical MV:Tiring > s
A Small Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Critical MV:Tiring > By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Critical MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A raven has arrived from the north.
A raven has arrived from the north.

j
* R HP:Critical MV:Tiring > b
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A gray palfrey prances skittishly nearby.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [bash ]
Bash who?

* R HP:Critical MV:Tiring > j
j
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring > b
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [bash ]
Bash who?

* R HP:Critical MV:Tiring > j
j
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
j
j
A Shienaran forestscout stops using a torch.
You cough and shiver.
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > sc
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

sav
* R HP:Critical MV:Tiring > You have 51(371) hit and 113(164) movement points.
You have scored 105869682 experience points and 1009 quest points.
You need 2630318 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > j
Saving Saif.

j
* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > na anyone have a spare syrup?
You narrate 'anyone have a spare syrup?'

* R HP:Critical MV:Tiring > lib
[l in pack]
backpack (used) :
[2] a mirrored lantern
a lantern
[2] a thin vial of yellow fluid

o
* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - The Yard Before the Monastery

j
* R HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.
*Zankou* has arrived from the west.

j
* R HP:Critical MV:Tiring > j
[k dark]
You hack *Zankou*'s right arm hard.

* R HP:Critical MV:Tiring - Zankou: Battered > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zankou: Battered > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zankou: Battered > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zankou: Battered > f
[k dark]
You do the best you can!

*Zankou* tries to blast you, but you deflect the blow.
A Shienaran forestscout joins your fight!
Ragan joins a Shienaran forestscout's fight!
You hack *Zankou*'s body.
You panic and attempt to flee!


You flee head over heels.
Passing Some Tombstones
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > n
j
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankou* is here, fighting a Shienaran forestscout.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A Shienaran forestscout is here, fighting Zankou.
A gray palfrey prances skittishly nearby.
Ragan is here, fighting Zankou.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

b
* R HP:Critical MV:Tiring > [k dark]
You hack *Zankou*'s body hard.
*Zankou* leaves south.

* R HP:Critical MV:Tiring > [bash ]
Bash who?

* R HP:Critical MV:Tiring > j
j
A Shienaran forestscout stops using a torch.
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

b
* R HP:Critical MV:Tiring > [k dark]
They aren't here.
*Zankou* has arrived from the south.

* R HP:Critical MV:Tiring > [bash ]
Bash who?
*Zankou* tries to blast you, but you parry successfully.

* R HP:Critical MV:Tiring - Zankou: Battered >
*Gorthaur* has arrived from the west.

* R HP:Critical MV:Tiring - Zankou: Battered >
*Gorthaur* tries to pound you, but you deflect the blow.

* R HP:Critical MV:Tiring - Zankou: Battered > f
You panic and attempt to flee!


You dodge a bash from *Zankou* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

* R HP:Critical MV:Tiring > w
j
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gorthaur* is standing here.
*Zankou* is standing here.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A Shienaran scout keeps a constant watch here.
A gray palfrey prances skittishly nearby.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Gorthaur* leaves east.

b
* R HP:Critical MV:Tiring > [k dark]
You hack *Zankou*'s head.

You hack *Zankou*'s body hard.nkou: Battered >
A Shienaran forestscout joins your fight!
Ragan joins a Shienaran forestscout's fight!
[bash ]

*
*Gorthaur* has arrived from the east.


*Gorthaur* tries to pound you, but you parry successfully.

-
Ragan slashes Zankou's right arm.
A Shienaran forestscout tickles Zankou's right arm with his slash.
Your heartbeat calms down more as you feel less panicked.
You cough and shiver.


As *Zankou* avoids your bash, you topple over and fall to the ground!

ring >
You dodge a bash from *Gorthaur* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Zankou* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



Ragan barely slashes Zankou's body.
A Shienaran forestscout barely slashes Zankou's left leg.
*Zankou* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


n
j
b
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [bash ]
Bash who?

* R HP:Critical MV:Tiring > w
n
Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.

sc
* R HP:Critical MV:Tiring > By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring > You have 36(371) hit and 101(164) movement points.
You have scored 105871091 experience points and 1009 quest points.
You need 2628909 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > n
e
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* R HP:Critical MV:Tiring > e
e
A Small Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

e
* R HP:Critical MV:Tiring > By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
* R HP:Critical MV:Tiring > s
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a tree leaving south.
Some thick-soled, heavy leather boots stand stiffly together.
A single-edged axe lies here, wet with blood.
A leather helmet has been dropped here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > s
Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Tiring > Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > stats
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > e
s
You are a 206 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 18.6 lbs and wearing 51.1 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 149, Dodging bonus: 91, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- POISON
- NOTICE
- NO QUIT

s
* R HP:Critical MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A duck is here flying around.
A giant eagle glares fiercely all around.

* R HP:Critical MV:Tiring > s
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > not
In the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Tiring > s
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Tiring > s
s
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Tiring > s
Inside the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
s
Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Before the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.

* R HP:Critical MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring > w
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w
Bend in the Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
Road to Tarwin's Gap
[ obvious exits: E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > s
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w
Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
A Winding Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Last edited by Saif on Sat Jan 21, 2017 8:42 pm, edited 1 time in total.

Saif
Posts: 151
Joined: Mon Jul 20, 2015 11:53 am

Re: Unified

Post by Saif » Sat Jan 21, 2017 8:19 pm

* R HP:Critical MV:Tiring > w
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > stast
A Road by the Ravine
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring > Arglebargle, glop-glyf!?!

* R HP:Critical MV:Tiring > not
3
You start paying increased attention to your surroundings.

l
* R HP:Critical MV:Tiring > o
[dia h.dark]
No-one by that name here.

* R HP:Critical MV:Tiring > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Saif - A Road by the Ravine

* R HP:Critical MV:Tiring > Players
-------
Etain a'Conn, Sedai Tar'safar
Lord Saif the Unifier [Legion of Unity]
Lord Braxas al'Karios [Saldaean Cavalry]
Lunalay of Shienar
Eldrita of Amadicia
Raphyn of Arad Doman
Lord Aramis the Lieutenant {Sworn To Death} [Shienaran Lancer]
Othiok of Shienar
Vala the Wearied Novice [White Tower]
Lord MacRoth the Master Thiefbane [Thiefbane]
Leria Karamazov
Seamus of Kandor
Lok of Shienar
Sigrun of Illian
Rowlin of Two Rivers

15 players displayed.

* R HP:Critical MV:Tiring > na bring me a syrup fd sir braxas
You narrate 'bring me a syrup fd sir braxas'

* R HP:Critical MV:Tiring > stats
3
You are a 206 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 18.6 lbs and wearing 51.1 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 149, Dodging bonus: 91, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- POISON
- NO QUIT

* R HP:Critical MV:Tiring > You cough and shiver.
[dia h.dark]
No-one by that name here.

* R HP:Critical MV:Tiring > l
o
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - A Road by the Ravine

j
* R HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
Braxas narrates 'if i had one i would'

view clan gaidin
* R HP:Critical MV:Tiring > -- Gaidin Members --

Rank 1 Initiate
Rank 2 Proven Student
Rank 3 Accomplished Student
Rank 4 Trusted Student
Rank 5 Gaidin
Rikkus, Brocas, Dean, Aloysius, Chale, Kayde, Xarim, Abrams, Austin
Valjean Ominas
Rank 6 Veteran Gaidin
Brendan, Jondyn, Ciegon, Drion, Ecthus, Benjain, Endil, Deimon
Chemuel Kirakor, Randal, Seaster, Coraen, Elokar
Rank 7 Gaidin Master
Fireyj, Flarn, Roderick, Laertes, Trik, Axo, Reil, Herold, Firin
Curtis Jason, Vilac, Alasdair, Klein, Astolfo, Davor, Theid, Shoin, Riloz
Ragyn
Rank 8 Gaidin Commander
Landor
Rank 9 Guardian of the Flame

Hammar Gaidin is the current Guardian of the Flame.

* R HP:Critical MV:Tiring >
Vala narrates 'if you come TV i can cure it'

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > 3
[dia h.dark]
No-one by that name here.

stats
* R HP:Critical MV:Tiring > 3
The sun rises.
Your heartbeat calms down more as you feel less panicked.
You cough and shiver.
You are a 206 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 18.6 lbs and wearing 51.1 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 149, Dodging bonus: 91, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- POISON
- NO QUIT

sc
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.

* R HP:Critical MV:Tiring > You have 38(371) hit and 90(164) movement points.
You have scored 105871091 experience points and 1009 quest points.
You need 2628909 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > na tis a long walk
3
You narrate 'tis a long walk'

* R HP:Critical MV:Tiring > l
[dia h.dark]
No-one by that name here.

* R HP:Critical MV:Tiring > o

*Gorthaur* has arrived from the east.
*Zankou* has arrived from the east.

* R HP:Critical MV:Tiring > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
*Zankou* is standing here.
*Gorthaur* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Gorthaur* tries to pound you, but you parry successfully.

* R HP:Critical MV:Tiring - Gorthaur: Wounded > [where ]
Players in your Zone
--------------------
Saif - A Road by the Ravine

* R HP:Critical MV:Tiring - Gorthaur: Wounded > f
e
s
You panic and attempt to flee!

not
You flee head over heels.
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > Before a Cliff's Wall
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > You stop paying increased attention to your surroundings.

* R HP:Critical MV:Tiring > sc
You have 38(371) hit and 88(164) movement points.
You have scored 105871091 experience points and 1009 quest points.
You need 2628909 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > n
w
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > j
A Road by the Ravine
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring > b
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [bash ]
Bash who?

* R HP:Critical MV:Tiring > j
j
j
[k dark]
They aren't here.

l
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > sc
dh
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - A Road by the Ravine

* R HP:Critical MV:Tiring > You have 38(371) hit and 86(164) movement points.
You have scored 105871091 experience points and 1009 quest points.
You need 2628909 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > j
[dia horse]
A warhorse is in excellent condition.
A warhorse is strong.

j
* R HP:Critical MV:Tiring > j
wh
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.
*Zankou* has arrived from the east.

* R HP:Critical MV:Tiring > Players
-------
Etain a'Conn, Sedai Tar'safar
Lord Saif the Unifier [Legion of Unity]
Lord Braxas al'Karios [Saldaean Cavalry]
Lunalay of Shienar
Eldrita of Amadicia
Raphyn of Arad Doman
Lord Aramis the Lieutenant {Sworn To Death} [Shienaran Lancer]
Othiok of Shienar
Vala the Wearied Novice [White Tower]
Lord MacRoth the Master Thiefbane [Thiefbane]
Leria Karamazov
Seamus of Kandor
Lok of Shienar
Sigrun of Illian
Rowlin of Two Rivers

15 players displayed.
*Zankou* leaves south.

* R HP:Critical MV:Tiring >
*Gorthaur* has arrived from the east.

* R HP:Critical MV:Tiring >
*Gorthaur* leaves south.

* R HP:Critical MV:Tiring > e
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
*Gorthaur* has arrived from the west.

* R HP:Critical MV:Tiring >
*Gorthaur* tries to pound you, but you parry successfully.

* R HP:Critical MV:Tiring - Gorthaur: Wounded > w
No way! You're fighting for your life!

f
You panic and attempt to flee!rthaur: Wounded >

w
You flee head over heels.
A Winding Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > e
e

*Gorthaur* has arrived from the south.

s
* R HP:Critical MV:Tiring > e
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > e
Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > e
Before a Cliff's Wall
[ obvious exits: N E ]
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > e
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > s
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Tiring > s
A Winding Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Critical MV:Tiring > s
A Road by a Hill
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring > w
A Road by a Hill
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w
A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Tiring > w
w
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Before a Split in the Road
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Critical MV:Tiring > An Oasis
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
There are some tracks of an animal leaving east.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > n
w
w
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Road by the Ravine
[ obvious exits: N E ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > n
n
n
n
A Road by the Ravine
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > dh
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Critical MV:Tiring > A Road by the Ravine
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring > [dia horse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > You cough and shiver.
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > dism
1
You stop riding him.

* HP:Critical MV:Tiring > j
[lead horse]
You start leading him.
A warhorse starts following you.

* HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > not
3
l
You start paying increased attention to your surroundings.

* HP:Critical MV:Tiring > o
[dia h.dark]
No-one by that name here.

* HP:Critical MV:Tiring > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Critical MV:Tiring > j
[where ]
Players in your Zone
--------------------
Saif - A Road by the Ravine

j
* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > wh
[k dark]
They aren't here.

* HP:Critical MV:Tiring > Players
-------
Etain a'Conn, Sedai Tar'safar
Lord Saif the Unifier [Legion of Unity]
Lord Braxas al'Karios [Saldaean Cavalry]
Lunalay of Shienar
Eldrita of Amadicia
Raphyn of Arad Doman
Lord Aramis the Lieutenant {Sworn To Death} [Shienaran Lancer]
Othiok of Shienar
Vala the Wearied Novice [White Tower]
Lord MacRoth the Master Thiefbane [Thiefbane]
Leria Karamazov
Seamus of Kandor
Lok of Shienar
Sigrun of Illian
Rowlin of Two Rivers

15 players displayed.

* HP:Critical MV:Tiring > o
[where ]
Players in your Zone
--------------------
Saif - A Road by the Ravine

j
* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

j
* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

j
* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

j
* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > sc
[k dark]
They aren't here.

* HP:Critical MV:Tiring > sav
[k dark]
They aren't here.

* HP:Critical MV:Tiring > You have 39(371) hit and 86(164) movement points.
You have scored 105871091 experience points and 1009 quest points.
You need 2628909 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > j
Saving Saif.

j
* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > l
[k dark]
They aren't here.

* HP:Critical MV:Tiring > o
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Critical MV:Tiring > j
[where ]
Players in your Zone
--------------------
Saif - A Road by the Ravine

* HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > wh
[k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > Players
-------
Etain a'Conn, Sedai Tar'safar
Lord Saif the Unifier [Legion of Unity]
Lord Braxas al'Karios [Saldaean Cavalry]
Lunalay of Shienar
Eldrita of Amadicia
Raphyn of Arad Doman
Lord Aramis the Lieutenant {Sworn To Death} [Shienaran Lancer]
Othiok of Shienar
Vala the Wearied Novice [White Tower]
Lord MacRoth the Master Thiefbane [Thiefbane]
Leria Karamazov
Seamus of Kandor
Lok of Shienar
Sigrun of Illian
Rowlin of Two Rivers

15 players displayed.

* HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

j
* HP:Critical MV:Tiring > [k dark]
They aren't here.

j
* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > j
j
j
[k dark]
They aren't here.

j
* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > na have two folks winding
o
You narrate 'have two folks winding'

* HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - A Road by the Ravine

* HP:Critical MV:Tiring > j
j
j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > sc
[k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > You have 39(371) hit and 86(164) movement points.
You have scored 105871091 experience points and 1009 quest points.
You need 2628909 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > na one bat one wound
You narrate 'one bat one wound'

o
* HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - A Road by the Ravine

j
* HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

j
* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

j
* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

j
* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > j
j
j
j
The day has begun.
Your heartbeat calms down more as you feel less panicked.
You cough and shiver.
[k dark]
They aren't here.

j
* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > na been 30 hps the past 10 tics though
You narrate 'been 30 hps the past 10 tics though'

l
* HP:Critical MV:Tiring > o
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - A Road by the Ravine

* HP:Critical MV:Tiring > ri
dh
[ride horse]
A warhorse stops following you.
You start riding him.

* R HP:Critical MV:Tiring > sc
[dia horse]
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Critical MV:Tiring > stats
You have 40(371) hit and 88(164) movement points.
You have scored 105871091 experience points and 1009 quest points.
You need 2628909 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > You are a 206 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 18.6 lbs and wearing 51.1 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 149, Dodging bonus: 91, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- POISON
- NO QUIT

* R HP:Critical MV:Tiring > j
j
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > dh
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > l
[dia horse]
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Critical MV:Tiring > o
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring > j
j
[where ]
Players in your Zone
--------------------
Saif - A Road by the Ravine

j
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > not
s
You stop paying increased attention to your surroundings.

s
* R HP:Critical MV:Tiring > s
s
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Critical MV:Tiring > A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > e
s
A Road by the Ravine
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Road by the Ravine
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Shallow Ravine
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Tiring > e
An Oasis
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
There are some tracks of an animal leaving east.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > e
s
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Critical MV:Tiring > e
Shadowing a Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Rugged Terrain
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > v
[track trolloc]

=
Some obvious fresh tracks of Gorthaur leaving south.
Some obvious fresh tracks of Zankou leaving south.
Some very faint week-old tracks of Zankou leaving south.
Some extremely faint week-old tracks of Roxie leaving south.

* R HP:Critical MV:Tiring > scan s
Your eyesight is not so keen.

* R HP:Critical MV:Tiring > time
It is 6 o'clock am, on the 27th day of the month of Maigdhal, year 1151.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Sat Jan 21 20:01:16 2017 EST, up for 19 hours, 27 minutes)

* R HP:Critical MV:Tiring > w
s
Shadowing a Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > scan e
In a Depression
[ obvious exits: N E ]
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Your eyesight is not so keen.

* R HP:Critical MV:Tiring > n
e
e
Shadowing a Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
Rugged Terrain
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

scan w
* R HP:Critical MV:Tiring > *Gorthaur* is resting here.

* R HP:Critical MV:Tiring > dh
w
s
[dia horse]
A warhorse is in excellent condition.
A warhorse is winded.

s
* R HP:Critical MV:Tiring > s
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gorthaur* is resting here.

* R HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w
The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w
You cough and shiver.
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
w
s
Shadowing a Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring > w
A Winding Road
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Critical MV:Tiring > Amongst the Rubble
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.

* R HP:Critical MV:Tiring > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Critical MV:Tiring > u
Atop a Crumbling Watch Tower
[ obvious exits: D ]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A thick black cloak seems to make a puddle on the ground.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
A raven has arrived from below.
A raven has arrived from below.

sc
* R HP:Critical MV:Tiring > You have 41(371) hit and 86(164) movement points.
You have scored 105871091 experience points and 1009 quest points.
You need 2628909 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > cmw
[change mood wimpy]
Mood changed to: Wimpy

def
* R HP:Critical MV:Tiring > [change posture defensive]
Posture changed to: Defensive

dh
* R HP:Critical MV:Tiring > [dia horse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Critical MV:Tiring > l
o
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A thick black cloak seems to make a puddle on the ground.
A weapon rack stands on the ground here, ready to store weapons.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - Atop a Crumbling Watch Tower

* R HP:Critical MV:Tiring > dh
dh
dh
[dia horse]
A warhorse is in excellent condition.
A warhorse is weary.

dh
* R HP:Critical MV:Tiring > [dia horse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Critical MV:Tiring > [dia horse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Critical MV:Tiring > [dia horse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Critical MV:Tiring > scan d
scan d

scan d
* R HP:Critical MV:Tiring > *Gorthaur* is standing here.

* R HP:Critical MV:Tiring > scan d
scan d
*Gorthaur* is standing here.

* R HP:Critical MV:Tiring > scan d
*Gorthaur* is standing here.

* R HP:Critical MV:Tiring > scan d
*Zankou* is standing here.
*Gorthaur* is standing here.

* R HP:Critical MV:Tiring > *Zankou* is standing here.
*Gorthaur* is standing here.
*Zankou* has arrived from below.
Last edited by Saif on Sat Jan 21, 2017 8:43 pm, edited 1 time in total.

Saif
Posts: 151
Joined: Mon Jul 20, 2015 11:53 am

Re: Unified

Post by Saif » Sat Jan 21, 2017 8:19 pm

* R HP:Critical MV:Tiring > *Gorthaur* is standing here.

* R HP:Critical MV:Tiring >
You intercept *Zankou*'s attack on your mount.
*Zankou* tries to blast you, but you deflect the blow.

* R HP:Critical MV:Tiring - Zankou: Battered >
The Shienaran commander bellows 'The criminal Zankou shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Zankou has been spotted!'
The Shienaran commander barely lances Zankou's right arm.
The Shienaran commander lances Zankou's body.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
You hack *Zankou*'s body hard.

* R HP:Critical MV:Tiring - Zankou: Battered > u
u

*Zankou* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Zankou: Battered > u
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Zankou: Battered > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Zankou: Battered > u
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Zankou: Battered > u

*Zankou* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Zankou: Battered > b
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Zankou: Battered > The grizzled veteran tickles Zankou's left leg with his crush.
The grizzled veteran crushes Zankou's left arm.
The grizzled veteran barely blasts Zankou's body.
The grizzled veteran blasts Zankou's left foot.
A sergeant tickles Zankou's right leg with his slash.
The Shienaran commander lances Zankou's body.
You hack *Zankou*'s body.
No way! You're fighting for your life!

[bash ] ring - Zankou: Beaten >


*Zankou* leaves down.

=
They're not here anymore!

* R HP:Critical MV:Tiring > sc
l
o
You have 41(371) hit and 86(164) movement points.
You have scored 105871594 experience points and 1009 quest points.
You need 2628406 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A thick black cloak seems to make a puddle on the ground.
A weapon rack stands on the ground here, ready to store weapons.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - Atop a Crumbling Watch Tower

* R HP:Critical MV:Tiring > cmw
def
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring > scan d
[change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Tiring > rest
*Zankou* is standing here.
*Gorthaur* is standing here.

* R HP:Critical MV:Tiring > You sit down and rest your tired bones.

b
* R HP:Critical MV:Tiring > b
[bash ]
Nah... You feel too relaxed to do that..

b
* R HP:Critical MV:Tiring > [bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > [bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
[bash ]
Nah... You feel too relaxed to do that..

b
* R HP:Critical MV:Tiring > [bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
[bash ]
Nah... You feel too relaxed to do that..

b
* R HP:Critical MV:Tiring > [bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
b
You cough and shiver.
[bash ]
Nah... You feel too relaxed to do that..

b
* R HP:Critical MV:Tiring > [bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > [bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
[bash ]
Nah... You feel too relaxed to do that..

b
* R HP:Critical MV:Tiring > [bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > [bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
[bash ]
Nah... You feel too relaxed to do that..

b
* R HP:Critical MV:Tiring > [bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
[bash ]
Nah... You feel too relaxed to do that..

b
* R HP:Critical MV:Tiring > [bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
[bash ]
Nah... You feel too relaxed to do that..

b
* R HP:Critical MV:Tiring > b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > [bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > b
[bash ]
Nah... You feel too relaxed to do that..

b
* R HP:Critical MV:Tiring > [bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > [bash ]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Tiring > dh
[dia horse]
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Critical MV:Tiring > scan d
l
*Zankou* is standing here.
*Gorthaur* is standing here.

* R HP:Critical MV:Tiring > o
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A thick black cloak seems to make a puddle on the ground.
A weapon rack stands on the ground here, ready to store weapons.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Tiring > l
[where ]
Players in your Zone
--------------------
Saif - Atop a Crumbling Watch Tower

* R HP:Critical MV:Tiring > o
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A thick black cloak seems to make a puddle on the ground.
A weapon rack stands on the ground here, ready to store weapons.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - Atop a Crumbling Watch Tower

* R HP:Critical MV:Tiring > scan d
l
*Gorthaur* is standing here.

o
* R HP:Critical MV:Tiring > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A thick black cloak seems to make a puddle on the ground.
A weapon rack stands on the ground here, ready to store weapons.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - Atop a Crumbling Watch Tower

* R HP:Critical MV:Tiring > sacn d

*Gorthaur* has arrived from below.

* R HP:Critical MV:Tiring > Arglebargle, glop-glyf!?!

* R HP:Critical MV:Tiring > scan d

*Gorthaur* tries to pound you, but you deflect the blow.

* R HP:Critical MV:Tiring - Gorthaur: Hurt > The Shienaran commander bellows 'The criminal Gorthaur shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Gorthaur has been spotted!'
The Shienaran commander lances Gorthaur's body.

* R HP:Critical MV:Tiring - Gorthaur: Wounded > u
u
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Gorthaur: Wounded > u
No way! You're fighting for your life!

u
* R HP:Critical MV:Tiring - Gorthaur: Wounded > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Gorthaur: Wounded > u
u
The Shienaran commander tickles Gorthaur's body with his lance.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
You hack *Gorthaur*'s right arm very hard.
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Gorthaur: Wounded > u
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Gorthaur: Wounded > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Gorthaur: Wounded > u
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Gorthaur: Wounded > u

*Gorthaur* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

u

The grizzled veteran tickles Gorthaur's body with his crush.
The grizzled veteran barely crushes Gorthaur's body.
The grizzled veteran barely blasts Gorthaur's body.
The grizzled veteran tickles Gorthaur's right foot with his blast.
A sergeant barely slashes Gorthaur's body.
The Shienaran commander lances Gorthaur's body.
*Gorthaur* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!


j
b

*Zankou* has arrived from below.


You intercept *Zankou*'s attack on your mount.
*Zankou* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!



The Shienaran commander bellows 'The criminal Zankou shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Zankou has been spotted!'


*Zankou* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran barely crushes Gorthaur's left arm.
The grizzled veteran barely crushes Gorthaur's body.
The grizzled veteran blasts Gorthaur's body.
The grizzled veteran blasts Gorthaur's left arm.
A sergeant barely slashes Gorthaur's body.
The Shienaran commander lances Gorthaur's body.
*Gorthaur* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A thick black cloak seems to make a puddle on the ground.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankou* is standing here.
*Gorthaur* is here, fighting a sergeant.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
A sergeant is here, fighting Gorthaur.
The grizzled veteran is here, fighting Gorthaur.
The grizzled veteran is here, fighting Gorthaur.
The grizzled veteran is here, fighting Gorthaur.
The grizzled veteran is here, fighting Gorthaur.
The Shienaran commander is here, fighting Gorthaur.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > [k dark]
You barely hack *Zankou*'s left foot.

[bash ] ring - Zankou: Beaten >

=
*Zankou* tries to blast you, but you deflect the blow.
*Gorthaur* tries to pound a sergeant, but he deflects the blow.
The grizzled veteran barely crushes Gorthaur's head.
*Gorthaur* panics, and attempts to flee!
The grizzled veteran tickles Gorthaur's left arm with his crush.
*Gorthaur* panics, and attempts to flee!
The grizzled veteran barely blasts Gorthaur's left hand.
*Gorthaur* panics, and attempts to flee!
*Gorthaur* leaves down.

-
*Gorthaur* has arrived from below.


As *Zankou* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Tiring >
*Gorthaur* tries to pound you, but you deflect the blow.

* R HP:Critical MV:Tiring - Gorthaur: Battered >
*Gorthaur* tries to pound you, but you deflect the blow.
A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander barely lances Zankou's left hand.

* R HP:Critical MV:Tiring - Gorthaur: Battered >
*Zankou* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Gorthaur: Battered > e

The Shienaran commander bellows 'The criminal Gorthaur shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Gorthaur has been spotted!'

* R HP:Critical MV:Tiring - Gorthaur: Battered > f
e

*Zankou* panics, and attempts to flee!

e
* R HP:Critical MV:Tiring - Gorthaur: Battered > No way! You're fighting for your life!

You panic and attempt to flee!rthaur: Battered >
*Zankou* leaves down.


A sergeant joins the grizzled veteran's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander barely lances Gorthaur's body.
The Shienaran commander barely lances Gorthaur's body.
The grizzled veteran tickles Gorthaur's left leg with his crush.
The grizzled veteran barely blasts Gorthaur's right leg.
A sergeant tickles Gorthaur's left leg with his slash.
The grizzled veteran barely tickles Gorthaur's head with his crush.
The grizzled veteran blasts Gorthaur's right foot.
You cough and shiver.
*Zankou* has arrived from below.

You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Amongst the Rubble
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Critical MV:Tiring > s
s
sc
A Winding Road
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring > o
You have 4(371) hit and 88(164) movement points.
You have scored 105872132 experience points and 1009 quest points.
You need 2627868 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - A Winding Road

j
* R HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > scan w
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > j

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - A Winding Road

j
* R HP:Critical MV:Tiring > dh
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[dia horse]
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - A Winding Road

* R HP:Critical MV:Tiring > dism
1
You stop riding him.

o
* HP:Critical MV:Tiring > [lead horse]
You start leading him.
A warhorse starts following you.

* HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - A Winding Road

* HP:Critical MV:Tiring > j
j
j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > cmw
[k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > def
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Tiring > o
[change posture defensive]
Posture changed to: Defensive

* HP:Critical MV:Tiring > j
[where ]
Players in your Zone
--------------------
Saif - A Winding Road

* HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > j
j
j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* HP:Critical MV:Tiring > j
[k dark]
They aren't here.

j
* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > sc
o
[k dark]
They aren't here.

* HP:Critical MV:Tiring > [k dark]
They aren't here.

* HP:Critical MV:Tiring > j
You have 4(371) hit and 88(164) movement points.
You have scored 105872132 experience points and 1009 quest points.
You need 2627868 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - A Winding Road

n
* HP:Critical MV:Tiring > n
[k dark]
They aren't here.

* HP:Critical MV:Tiring > w
A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse has arrived from the south.

* HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of an animal leaving north.
A big brown bear growls angrily about him.
A warhorse has arrived from the south.

* HP:Critical MV:Tiring > Amongst the Rubble
[ obvious exits: E W ]
A warhorse has arrived from the east.

* HP:Critical MV:Tiring > scan w
*Gorthaur* is standing here.

* HP:Critical MV:Tiring > scan w
*Gorthaur* is standing here.

* HP:Critical MV:Tiring > scan w
scan w
*Gorthaur* is standing here.

e
* HP:Critical MV:Tiring > *Gorthaur* is standing here.

* HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
A big brown bear growls angrily about him.
A warhorse has arrived from the west.

* HP:Critical MV:Winded > s
A Winding Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse has arrived from the north.

* HP:Critical MV:Winded > s
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some tracks of a horse leaving north.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A warhorse has arrived from the north.

ri
* HP:Critical MV:Winded > dh
[ride horse]
A warhorse stops following you.
You start riding him.

w
* R HP:Critical MV:Winded > w
[dia horse]
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Critical MV:Winded > w
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > w
A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Critical MV:Winded > w
w
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Winded > A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Winded > A Winding Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Alas, you cannot go that way...

scan s
* R HP:Critical MV:Winded >
* R HP:Critical MV:Winded > e
s

*Gorthaur* has arrived from the east.

* R HP:Critical MV:Winded > A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Winded > scan w
A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Your eyesight is not so keen.

* R HP:Critical MV:Winded > e
A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > dh
[dia horse]
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Critical MV:Winded > e
e
e
e
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > j
You cough and shiver.
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

j
* R HP:Critical MV:Winded > j
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > dh
[k dark]
They aren't here.

* R HP:Critical MV:Winded > o
[dia horse]
A warhorse is in excellent condition.
A warhorse is full.

* R HP:Critical MV:Winded > j
[where ]
Players in your Zone
--------------------
Saif - A Winding Road

j
* R HP:Critical MV:Winded > j
sav
[k dark]
They aren't here.

* R HP:Critical MV:Winded > sc
[k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > o
Saving Saif.

* R HP:Critical MV:Winded > You have 5(371) hit and 78(164) movement points.
You have scored 105872132 experience points and 1009 quest points.
You need 2627868 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Saif - A Winding Road
Braxas tells you 'bringin a cup fd'

j
* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded > j
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > r you are a god
o
[reply ]
You reply to Braxas 'you are a god'

* R HP:Critical MV:Winded > j
[where ]
Players in your Zone
--------------------
Saif - A Winding Road

j
* R HP:Critical MV:Winded > j
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded > j
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > r am 5 hp winding atm
sc
[reply ]
You reply to Braxas 'am 5 hp winding atm'

* R HP:Critical MV:Winded > You have 5(371) hit and 78(164) movement points.
You have scored 105872132 experience points and 1009 quest points.
You need 2627868 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

j
j
* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded >
*Gorthaur* has arrived from the west.

* R HP:Critical MV:Winded >
*Gorthaur* tries to pound you, but you deflect the blow.

* R HP:Critical MV:Winded - Gorthaur: Battered > r let me know when there
f
[reply ]
You reply to Braxas 'let me know when there'

w
* R HP:Critical MV:Winded - Gorthaur: Battered > PANIC! You couldn't escape!

* R HP:Critical MV:Winded - Gorthaur: Battered > n
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Gorthaur: Battered > You hack *Gorthaur*'s body.
The ancient tree barely hits Gorthaur's body.
The ancient tree joins the ancient tree's fight!
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Gorthaur: Battered > f
w
n
You panic and attempt to flee!

You flee head over heels.
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Amongst the Rubble
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Winded > w
w
w
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Winded > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Winded > A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

scan s
* R HP:Critical MV:Winded >
Braxas tells you 'nods'

* R HP:Critical MV:Winded > *Zankou* is standing here.

* R HP:Critical MV:Winded > sc
You have 5(371) hit and 78(164) movement points.
You have scored 105872337 experience points and 1009 quest points.
You need 2627663 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > scan s
j
*Zankou* is standing here.

j
* R HP:Critical MV:Winded > [k dark]
They aren't here.

j
* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > j
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded > You cough and shiver.
[k dark]
They aren't here.

* R HP:Critical MV:Winded > j
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

scan s
* R HP:Critical MV:Winded > j
*Zankou* is standing here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > sc
You have 6(371) hit and 78(164) movement points.
You have scored 105872337 experience points and 1009 quest points.
You need 2627663 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > scan s
scan s
*Zankou* is standing here.

scan s
* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > scan s
scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > *Zankou* is standing here.

* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > sc
*Zankou* is standing here.

* R HP:Critical MV:Winded > *Zankou* is standing here.

* R HP:Critical MV:Winded > sav
You have 6(371) hit and 78(164) movement points.
You have scored 105872337 experience points and 1009 quest points.
You need 2627663 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > You have already saved during this tic.

j
* R HP:Critical MV:Winded > j
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > j
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > j
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

scan s
* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > o
*Zankou* is standing here.

* R HP:Critical MV:Winded > j
[where ]
Players in your Zone
--------------------
Saif - A Winding Road

j
* R HP:Critical MV:Winded > j
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > sc
You have 6(371) hit and 78(164) movement points.
You have scored 105872337 experience points and 1009 quest points.
You need 2627663 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

j
* R HP:Critical MV:Winded > j
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > scan s
scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.
Last edited by Saif on Sat Jan 21, 2017 8:44 pm, edited 1 time in total.

Saif
Posts: 151
Joined: Mon Jul 20, 2015 11:53 am

Re: Unified

Post by Saif » Sat Jan 21, 2017 8:19 pm

* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

scan s
* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > *Zankou* is standing here.

scan s
* R HP:Critical MV:Winded > *Zankou* is standing here.

* R HP:Critical MV:Winded > scan s
scan s
*Zankou* is standing here.

scan s
* R HP:Critical MV:Winded > *Zankou* is standing here.

* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

scan s
* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > *Zankou* is standing here.

* R HP:Critical MV:Winded > *Zankou* is standing here.

scan s
* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > *Zankou* is standing here.

* R HP:Critical MV:Winded > *Zankou* is standing here.

scan s
* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > *Zankou* is standing here.

* R HP:Critical MV:Winded > scan s
scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > *Zankou* is standing here.

* R HP:Critical MV:Winded > sc
sav
You have 6(371) hit and 78(164) movement points.
You have scored 105872337 experience points and 1009 quest points.
You need 2627663 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > sc
You have already saved during this tic.

* R HP:Critical MV:Winded > You have 6(371) hit and 78(164) movement points.
You have scored 105872337 experience points and 1009 quest points.
You need 2627663 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

scan s
* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

scan s
* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

scan s
* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > *Zankou* is standing here.

* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

scan s
* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > *Zankou* is standing here.

* R HP:Critical MV:Winded > *Zankou* is standing here.

scan s
* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > scan s
*Zankou* is standing here.

* R HP:Critical MV:Winded > *Zankou* is standing here.

* R HP:Critical MV:Winded > *Zankou* is standing here.

* R HP:Critical MV:Winded > sc
sav
dh
Your heartbeat calms down more as you feel less panicked.
You cough and shiver.
You have 7(371) hit and 80(164) movement points.
You have scored 105872337 experience points and 1009 quest points.
You need 2627663 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > Saving Saif.

* R HP:Critical MV:Winded > [dia horse]
A warhorse is in excellent condition.
A warhorse is fresh.

* R HP:Critical MV:Winded > s
w
w
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankou* is standing here.
*Zankou* tries to blast you, but you deflect the blow.

w
* R HP:Critical MV:Winded - Zankou: Battered > w
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Zankou: Battered > w
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Zankou: Battered > f
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Zankou: Battered > No way! You're fighting for your life!

* R HP:Critical MV:Winded - Zankou: Battered > You hack *Zankou*'s body.
*Zankou* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!

You panic and attempt to flee!nkou: Battered >


You flee head over heels.
A Winding Road
[ obvious exits: N W ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > w
w
w
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Winded > w
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > w
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > s
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > s
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded > w
w
s
s
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cosmo* is standing here, riding a warhorse.

* R HP:Critical MV:Winded > Malkier Gate
[ obvious exits: N E W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Critical MV:Winded > o
[where ]
Players in your Zone
--------------------
Saif - Malkier Gate
Anomander - Center of the Courtyard
Aramis - The Peaceful Knight's Rest

n
* R HP:Critical MV:Winded > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cosmo* is standing here, riding a warhorse.

say 2
* R HP:Critical MV:Winded > s
You say '2'

* R HP:Critical MV:Winded > Malkier Gate
[ obvious exits: N E W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Critical MV:Winded > n
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cosmo* is standing here, riding a warhorse.

* R HP:Critical MV:Winded > say one low
s
You say 'one low'

* R HP:Critical MV:Winded > o
Malkier Gate
[ obvious exits: N E W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Saif - Malkier Gate
Anomander - Center of the Courtyard
Aramis - The Peaceful Knight's Rest

sc
* R HP:Critical MV:Winded > n
You have 7(371) hit and 80(164) movement points.
You have scored 105872589 experience points and 1009 quest points.
You need 2627411 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cosmo* is standing here, riding a warhorse.

* R HP:Critical MV:Winded > say you have poison cup?
You say 'you have poison cup?'

* R HP:Critical MV:Winded > l cosmo

Cosmo is in excellent condition.

*Cosmo* is using:
<used as light> a lantern
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a shadowy, silver-lined cape bearing a golden fist
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a partisan bearing the arms of Ghealdan
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots
*Cosmo* drawls 'where?'

* R HP:Critical MV:Winded > j
j
j
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > say winding/dusty
You say 'winding/dusty'

* R HP:Critical MV:Winded >
*Cosmo* gets a cup of thick syrup from a backpack.

* R HP:Critical MV:Winded >
*Cosmo* drops a cup of thick syrup.

* R HP:Critical MV:Winded >
*Cosmo* nods in agreement.

* R HP:Critical MV:Winded > say am 7 hps been poisoned for 20 tics

*Cosmo* nods in agreement.

* R HP:Critical MV:Winded > You say 'am 7 hps been poisoned for 20 tics'

g cup
* R HP:Critical MV:Winded > You get a cup of thick syrup.

* R HP:Critical MV:Winded >
*Cosmo* drawls 'who low?'

* R HP:Critical MV:Winded > quaff cup
You cough and shiver.
You quaff a cup of thick syrup which dissolves.
You feel the toxins in your blood beginning to fade.

* R HP:Critical MV:Winded > r got one
[reply ]
You reply to Braxas 'got one'

* R HP:Critical MV:Winded > say zankou
You say 'zankou'

* R HP:Critical MV:Winded >
*Cosmo* drawls 'i charge'

* R HP:Critical MV:Winded > say both beat/batish
You say 'both beat/batish'

* R HP:Critical MV:Winded > j
j
j
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > l
[k dark]
They aren't here.

* R HP:Critical MV:Winded > o
[k dark]
They aren't here.

sc
* R HP:Critical MV:Winded > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cosmo* is standing here, riding a warhorse.

* R HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Saif - Dusty Road by Fal Dara

* R HP:Critical MV:Winded > You have 8(371) hit and 80(164) movement points.
You have scored 105872589 experience points and 1009 quest points.
You need 2627411 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > dh
[dia horse]
A warhorse is in excellent condition.
A warhorse is tiring.

stats
* R HP:Critical MV:Winded > You are a 206 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 18.6 lbs and wearing 51.1 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 149, Dodging bonus: 91, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- CURE POISON
- NO QUIT

l
* R HP:Critical MV:Winded > o
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cosmo* is standing here, riding a warhorse.

* R HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Saif - Dusty Road by Fal Dara

* R HP:Critical MV:Winded > r got one cup from a seanchan
l
[reply ]
You reply to Braxas 'got one cup from a seanchan'

* R HP:Critical MV:Winded > o
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cosmo* is standing here, riding a warhorse.

sc
* R HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Saif - Dusty Road by Fal Dara

* R HP:Critical MV:Winded > You have 8(371) hit and 80(164) movement points.
You have scored 105872589 experience points and 1009 quest points.
You need 2627411 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > stats

Braxas tells you 'heh'

* R HP:Critical MV:Winded > l
You are a 206 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 18.6 lbs and wearing 51.1 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 149, Dodging bonus: 91, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- CURE POISON
- NO QUIT

* R HP:Critical MV:Winded > o
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cosmo* is standing here, riding a warhorse.

* R HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Saif - Dusty Road by Fal Dara

* R HP:Critical MV:Winded > j
j
[k dark]
They aren't here.
*Cosmo* drawls 'don't spam, flee if i run charge'

j
* R HP:Critical MV:Winded > j
[k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > scan n
sc

* R HP:Critical MV:Winded > You have 8(371) hit and 80(164) movement points.
You have scored 105872589 experience points and 1009 quest points.
You need 2627411 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > say sure
You say 'sure'

l
* R HP:Critical MV:Winded > o
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cosmo* is standing here, riding a warhorse.

* R HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Saif - Dusty Road by Fal Dara

* R HP:Critical MV:Winded >
*Cosmo* gets a large slab of meat from a backpack.

* R HP:Critical MV:Winded >
Braxas tells you 'i got this one from mara herbalist'

* R HP:Critical MV:Winded > say they might not chase when they see 2 smells
You say 'they might not chase when they see 2 smells'

* R HP:Critical MV:Winded >
*Cosmo* gets a water skin from a backpack.

* R HP:Critical MV:Winded > l
o
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cosmo* is standing here, riding a warhorse.

* R HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Saif - Dusty Road by Fal Dara

* R HP:Critical MV:Winded > sc
sav
You have 8(371) hit and 80(164) movement points.
You have scored 105872589 experience points and 1009 quest points.
You need 2627411 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > sc
You have already saved during this tic.

* R HP:Critical MV:Winded > l
You have 8(371) hit and 80(164) movement points.
You have scored 105872589 experience points and 1009 quest points.
You need 2627411 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > o
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cosmo* is standing here, riding a warhorse.

* R HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Saif - Dusty Road by Fal Dara

* R HP:Critical MV:Winded > sav
sav
sav
sav
l
Saving Saif.
*Cosmo* puts a water skin in a backpack.
*Cosmo* puts a large slab of meat in a backpack.

o
* R HP:Critical MV:Tiring > You have already saved during this tic.

* R HP:Critical MV:Tiring > You have already saved during this tic.

* R HP:Critical MV:Tiring > You have already saved during this tic.
*Cosmo* nods in agreement.

* R HP:Critical MV:Tiring > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cosmo* is standing here, riding a warhorse.

* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - Dusty Road by Fal Dara

* R HP:Critical MV:Tiring > scan n
sc

* R HP:Critical MV:Tiring > You have 22(371) hit and 97(164) movement points.
You have scored 105872589 experience points and 1009 quest points.
You need 2627411 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > n
e
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > scan e
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
* R HP:Critical MV:Tiring > e
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a horse leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

scan e
* R HP:Critical MV:Tiring > v

[track trolloc] ring >

=
Some obvious fresh tracks of Zankou leaving west.
Some obvious fresh tracks of Zankou leaving east.
Some very faint week-old tracks of Zankou leaving west.
Some very faint week-old tracks of Arkan leaving west.
Some extremely faint week-old tracks of Gorthaur leaving west.
Some extremely faint week-old tracks of Gorthaur leaving west.
Some extremely faint week-old tracks of Roxie leaving west.

* R HP:Critical MV:Tiring > e
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

scan e
* R HP:Critical MV:Tiring >
* R HP:Critical MV:Tiring > e
v
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

[track trolloc] ring >

=
Some obvious fresh tracks of Gorthaur leaving south.
Some obvious fresh tracks of Zankou leaving east.
Some obvious fresh tracks of Zankou leaving west.
Some obvious fresh tracks of Zankou leaving north.
Some obvious fresh tracks of Zankou leaving south.
Some obvious recent tracks of Zankou leaving east.
Some extremely faint week-old tracks of Zankou leaving west.

* R HP:Critical MV:Tiring > s
e
Thick Forest
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gorthaur* is resting here.
*Zankou* is standing here.

* R HP:Critical MV:Tiring > Edge of Forest
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > n
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > yell 4e 1s 1.dark resting
You bellow '4e 1s 1.dark resting'

* R HP:Critical MV:Tiring > o
[where ]
Players in your Zone
--------------------
Saif - Road to Tarwin's Gap

* R HP:Critical MV:Tiring > l
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

o
* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - Road to Tarwin's Gap

* R HP:Critical MV:Tiring > 3
[dia h.dark]
No-one by that name here.

o
* R HP:Critical MV:Tiring >
*Gorthaur* has arrived from the west.

* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - Road to Tarwin's Gap
*Gorthaur* tries to pound you, but you deflect the blow.

* R HP:Critical MV:Tiring - Gorthaur: Battered >
You barely hack *Gorthaur*'s body.
*Gorthaur* tries to pound you, but you parry successfully.

* R HP:Critical MV:Tiring - Gorthaur: Battered > f
You panic and attempt to flee!


You flee head over heels.
Thick Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > yell nvm
You bellow 'nvm'

* R HP:Critical MV:Tiring > w
w
Thorny Hedges
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > s
s
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Thick Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > e
Edge of Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > o
[where ]
Players in your Zone
--------------------
Saif - Edge of Forest

n
* R HP:Critical MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cosmo* is standing here, riding a warhorse.

* R HP:Critical MV:Tiring >
*Cosmo* leaves east riding a warhorse.

* R HP:Critical MV:Tiring > e
e
e
e
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > n
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > v
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cosmo* is standing here, riding a warhorse.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

[track trolloc] ring >
*Cosmo* has arrived from the south, riding a warhorse.

=
Some obvious recent bloody traces of a Trolloc leaving west.
Some obvious fresh tracks of Gorthaur leaving west.
Some obvious fresh tracks of Zankou leaving south.
Some obvious recent tracks of Gorthaur leaving north.
Some extremely faint week-old tracks of Arkan leaving west.
Some extremely faint week-old tracks of Arkan leaving west.
Some extremely faint week-old tracks of Roxie leaving west.

* R HP:Critical MV:Tiring >
*Cosmo* leaves west riding a warhorse.

* R HP:Critical MV:Tiring > dh
[dia horse]
A warhorse is in excellent condition.
A warhorse is tiring.

o
* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - A Winding Road

* R HP:Critical MV:Tiring > j
j
j
[k dark]
They aren't here.

sc
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
You have 35(371) hit and 91(164) movement points.
You have scored 105872703 experience points and 1009 quest points.
You need 2627297 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

j
* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > w
w
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w

Braxas tells you 'well im malk if needed'

w
* R HP:Critical MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Thick Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w
Thorny Hedges
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

j
j
* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > l
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > j
[where ]
Players in your Zone
--------------------
Saif - Road to Tarwin's Gap

* R HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > yell am 30 hps 4e
o
You bellow 'am 30 hps 4e'

* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - Road to Tarwin's Gap

* R HP:Critical MV:Tiring > j
j
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
j
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.
Cosmo bellows 'their tree'

* R HP:Critical MV:Tiring > j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > j
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > dh
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [dia horse]
A warhorse is in excellent condition.
A warhorse is winded.

stats
* R HP:Critical MV:Tiring > You are a 206 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 18.6 lbs and wearing 51.1 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 149, Dodging bonus: 91, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- CURE POISON
- NO QUIT

* R HP:Critical MV:Tiring >
Cosmo bellows 'is one'

* R HP:Critical MV:Tiring > o
[where ]
Players in your Zone
--------------------
Saif - Road to Tarwin's Gap

* R HP:Critical MV:Tiring >
Cosmo bellows 'on both'

* R HP:Critical MV:Tiring > yell they have trees here?
n
You bellow 'they have trees here?'

e
* R HP:Critical MV:Tiring > Thorny Hedges
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > j
Thick Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > n
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > w
Thick Hedges
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
The corpse of a cougar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankou* is sitting here.
*Cosmo* is here, fighting Gorthaur, riding a warhorse.
*Gorthaur* is sitting here.

* R HP:Critical MV:Tiring > Thorny Hedges
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Tiring > e
j
Thick Hedges
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
The corpse of a cougar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankou* is sitting here.
*Cosmo* is here, fighting Gorthaur, riding a warhorse.
*Gorthaur* is sitting here.

* R HP:Critical MV:Tiring > [k dark]
You hack *Zankou*'s body.

* R HP:Critical MV:Tiring - Zankou: Battered >
Cosmo bellows 'no'

* R HP:Critical MV:Tiring - Zankou: Battered >
*Zankou* tries to blast you, but you parry successfully.
You hack *Zankou*'s left leg.
*Cosmo* barely lances *Gorthaur*'s body.
*Gorthaur* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Zankou: Battered >
*Gorthaur* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Zankou: Battered > b

*Gorthaur* leaves west.

[bash ] ring - Zankou: Battered >
*Gorthaur* has arrived from the west.


*Gorthaur* barely pounds your right leg.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Thorny Hedges
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Tiring > s
e
Thorny Hedges
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

sc
* R HP:Critical MV:Tiring > Thick Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > You have 43(371) hit and 108(164) movement points.
You have scored 105873131 experience points and 1009 quest points.
You need 2626869 exp to level and 991 qp to rank.
You have amassed 487 Turn points to date.
You have played 31 days and 6 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > o
w
[where ]
Players in your Zone
--------------------
Anomander - The Dusty Road
Saif - Thick Forest

* R HP:Critical MV:Tiring > n
Thorny Hedges
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Thorny Hedges
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Tiring > e
j
Thick Hedges
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of a cougar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gorthaur* is here, fighting Cosmo.
*Zankou* is standing here.
*Cosmo* is here, fighting Gorthaur, riding a warhorse.
*Zankou* tries to blast you, but you deflect the blow.

b
* R HP:Critical MV:Tiring - Zankou: Battered >
*Gorthaur* leaves west.

* R HP:Critical MV:Tiring - Zankou: Battered > [k dark]
You do the best you can!

[bash ] ring - Zankou: Battered >
*Cosmo* lances *Zankou*'s left leg.

*
*Gorthaur* has arrived from the west.


*Gorthaur* tries to pound you, but you parry successfully.


*Gorthaur* pounds your left leg.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Cosmo* barely lances *Zankou*'s body.
*Zankou* tries to blast you, but you parry successfully.
Last edited by Saif on Sat Jan 21, 2017 8:44 pm, edited 1 time in total.

Saif
Posts: 151
Joined: Mon Jul 20, 2015 11:53 am

Re: Unified

Post by Saif » Sat Jan 21, 2017 8:19 pm

You flee head over heels.
Thick Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > na 4e 2n 1e an
You narrate '4e 2n 1e an'

* R HP:Critical MV:Tiring > w
Thorny Hedges
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > n
e
Thorny Hedges
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Tiring > j
Thick Hedges
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of a cougar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gorthaur* is standing here.
*Zankou* is here, fighting Cosmo.
*Cosmo* is here, fighting Zankou, riding a warhorse.
*Gorthaur* tries to pound you, but you parry successfully.

* R HP:Critical MV:Tiring - Gorthaur: Beaten > b
[k dark]
You do the best you can!

[bash ] ring - Gorthaur: Beaten >

=
*Cosmo* sends *Zankou* sprawling with a powerful bash!


As *Gorthaur* avoids your bash, you topple over and fall to the ground!
*Gorthaur* panics, and attempts to flee!

na gortahur beat bashedng - Gorthaur: Beaten >

*Gorthaur* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Gorthaur* tries to pound you, but you parry successfully.
*Cosmo* barely lances *Zankou*'s body.

n
e
j
b
You flee head over heels.
Thick Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You narrate 'gortahur beat bashed'

* R HP:Critical MV:Tiring > Thick Hedges
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of a cougar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gorthaur* is standing here.
*Zankou* is sitting here.
*Cosmo* is here, fighting Zankou, riding a warhorse.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > [k dark]
You hack *Gorthaur*'s left leg hard.
*Gorthaur* panics, and attempts to flee!

[bash ] ring - Gorthaur: Beaten >

+
*Cosmo* panics, and attempts to flee!
*Gorthaur* leaves south.

*
*Zankou* panics, and attempts to flee!


*Cosmo* leaves south riding a warhorse.
*Cosmo* has arrived from the south, riding a warhorse.
*Zankou* leaves south.

=
*Zankou* has arrived from the south.

-
*Zankou* tries to blast you, but you deflect the blow.

=
They're not here anymore!

* R HP:Critical MV:Tiring - Zankou: Battered > b
[bash ]


*Cosmo* lances *Zankou*'s left leg hard.

*
*Cosmo* lances *Zankou*'s body.


As *Zankou* avoids your bash, you topple over and fall to the ground!

ring - Zankou: Battered >
You dodge a bash from *Zankou* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Cosmo* tickles *Zankou*'s body with his lance.


You flee head over heels.
Thorny Hedges
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Tiring > e

Anomander narrates 'on, block neon'

j
* R HP:Critical MV:Tiring > b
Thick Hedges
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a cougar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankou* is here, fighting Cosmo.
*Cosmo* is here, fighting Zankou, riding a warhorse.

* R HP:Critical MV:Tiring > [k dark]
You barely hack *Zankou*'s head.

[bash ] ring - Cosmo: Scratched - Zankou: Beaten >

*
*Cosmo* lances *Zankou*'s right leg.

*
*Zankou* panics, and attempts to flee!

-
*Zankou* leaves south.

na we on zankou
=
They're not here anymore!

* R HP:Critical MV:Tiring > s
You narrate 'we on zankou '

e
* R HP:Critical MV:Tiring > e
Thick Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankou* is standing here.
Anomander the Recruit is here, fighting Gorthaur, riding a warhorse.
*Gorthaur* is sitting here.
*Zankou* leaves north.

* R HP:Critical MV:Tiring > e
e
Anomander hacks *Gorthaur*'s right arm.
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > j
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w
w
[k dark]
They aren't here.

w
* R HP:Critical MV:Tiring > w
A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Anomander narrates 'on both'
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > j
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

j
j
* R HP:Critical MV:Tiring > Thick Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankou* is here, fighting Anomander.
Anomander the Recruit is here, fighting Gorthaur, riding a warhorse.
*Gorthaur* is sitting here.

* R HP:Critical MV:Tiring > [k dark]
You barely hack *Zankou*'s body.

* R HP:Critical MV:Tiring - Anomander: Healthy - Zankou: Beaten > j
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Anomander: Healthy - Zankou: Beaten > You hack *Zankou*'s body hard.
*Zankou* tries to blast Anomander, but he deflects the blow.
Anomander tickles *Gorthaur*'s head with his hack.
[k dark]
You do the best you can!
*Cosmo* has arrived from the north, riding a warhorse.

* R HP:Critical MV:Tiring - Anomander: Healthy - Zankou: Beaten > j
[k dark]
You do the best you can!
*Cosmo* lances *Gorthaur*'s body very hard.

* R HP:Critical MV:Tiring - Anomander: Healthy - Zankou: Beaten > j
j
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Anomander: Healthy - Zankou: Beaten > j
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Anomander: Healthy - Zankou: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Anomander: Healthy - Zankou: Beaten > j
j
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Anomander: Healthy - Zankou: Beaten > j
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Anomander: Healthy - Zankou: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Anomander: Healthy - Zankou: Beaten > j
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Anomander: Healthy - Zankou: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Anomander: Healthy - Zankou: Beaten > b
*Cosmo* barely lances *Gorthaur*'s body.
You hack *Zankou*'s head.
*Zankou* tries to blast Anomander, but he parries successfully.
Anomander barely hacks *Gorthaur*'s body.
[bash ]

-
*Cosmo* lances *Gorthaur*'s body.
*Zankou* blasts Anomander's head.
Anomander hacks *Gorthaur*'s left leg.

=
Your bash at *Zankou* sends him sprawling!

* R HP:Critical MV:Tiring - Anomander: Scratched - Zankou: Beaten >
Anomander avoids being bashed by *Gorthaur* who loses his balance and falls!

na one guy is zerk I guess?
* R HP:Critical MV:Tiring - Anomander: Scratched - Zankou: Beaten > You narrate 'one guy is zerk I guess?'

cmb
* R HP:Critical MV:Tiring - Anomander: Scratched - Zankou: Beaten > off
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Tiring - Anomander: Scratched - Zankou: Beaten > [change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Tiring - Anomander: Scratched - Zankou: Beaten > cmw
*Cosmo* lances *Gorthaur*'s right leg.
You hack *Zankou*'s body very hard.
Anomander tickles *Gorthaur*'s body with his hack.
Your heartbeat calms down more as you feel less panicked.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Anomander: Scratched - Zankou: Beaten > b
[bash ]
They already seem to be stunned.
bash

* R HP:Beaten MV:Strong - Anomander: Scratched - Zankou: Beaten > They already seem to be stunned.
bash

* R HP:Beaten MV:Strong - Anomander: Scratched - Zankou: Beaten > They already seem to be stunned.
bash

* R HP:Beaten MV:Strong - Anomander: Scratched - Zankou: Beaten > They already seem to be stunned.
bash

* R HP:Beaten MV:Strong - Anomander: Scratched - Zankou: Beaten > *Gorthaur* tries to pound *Cosmo*, but he deflects the blow.
*Cosmo* barely lances *Gorthaur*'s body.
You hack *Zankou*'s body very hard.
Anomander hacks *Gorthaur*'s left arm.
They already seem to be stunned.
bash

- ng - Anomander: Scratched - Zankou: Critical >
*Cosmo* lances *Gorthaur*'s body hard.
*Gorthaur* is incapacitated and will slowly die, if not aided.
*Zankou* tries to blast Anomander, but he deflects the blow.
Anomander barely hacks *Gorthaur*'s right foot.
*Gorthaur* is dead! R.I.P.
Your blood freezes as you hear *Gorthaur*'s death cry.
*Cosmo* lances *Zankou*'s right arm hard.

=
Your bash at *Zankou* sends him sprawling!

* R HP:Beaten MV:Strong - Anomander: Scratched - Zankou: Critical >
Anomander stops using a jagged edged warsword.

* R HP:Beaten MV:Strong - Anomander: Scratched - Zankou: Critical > say maybe out of mvs
Anomander wields a jagged edged warsword in a two-handed grip.
You say 'maybe out of mvs'
*Cosmo* gets a bubbling draught from the corpse of Gorthaur.
*Cosmo* gets the severed head of Ragyn the Human slain in the Spine of the World from the corpse of Gorthaur.
*Cosmo* gets a package of iron rations from the corpse of Gorthaur.
*Cosmo* gets a package of iron rations from the corpse of Gorthaur.
*Cosmo* gets a package of iron rations from the corpse of Gorthaur.
*Cosmo* gets a skin of human flesh from the corpse of Gorthaur.
*Cosmo* gets a pair of thick metal boots from the corpse of Gorthaur.
*Cosmo* gets a pair of ebony-steel plate greaves from the corpse of Gorthaur.
*Cosmo* gets a silver-banded war mallet from the corpse of Gorthaur.
*Cosmo* gets a pair of heavy metal gauntlets from the corpse of Gorthaur.
*Cosmo* gets a pair of ebony-steel plate vambraces from the corpse of Gorthaur.
*Cosmo* gets a shining steel breastplate from the corpse of Gorthaur.
*Cosmo* gets a thin, black chain from the corpse of Gorthaur.
*Cosmo* gets an opal choker of fiery blue and pink beauty from the corpse of Gorthaur.
*Cosmo* gets a full metal helmet and visor from the corpse of Gorthaur.
*Cosmo* gets an emerald and silver engagement ring from the corpse of Gorthaur.
*Cosmo* gets a soft leather pouch from the corpse of Gorthaur.

* R HP:Beaten MV:Strong - Anomander: Scratched - Zankou: Critical >
*Cosmo* barely lances *Zankou*'s body.
You hack *Zankou*'s body hard.

* R HP:Beaten MV:Strong - Anomander: Scratched - Zankou: Critical >
Anomander hacks *Zankou*'s right foot.

* R HP:Beaten MV:Strong - Anomander: Scratched - Zankou: Critical >
Anomander hacks *Zankou*'s body.
*Cosmo* lances *Zankou*'s right arm hard.
*Zankou* is mortally wounded, and will die soon, if not aided.
You hack *Zankou*'s body extremely hard.
*Zankou* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Zankou*'s death cry.


your scalp is hidden 2n 2w 1s 2w 1s of malk

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