Some Winding PK, Ibzon and Duran Kicking Trolloc Butts
Some Winding PK, Ibzon and Duran Kicking Trolloc Butts
* R B121 - O - OFF HP:Healthy MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion has arrived from the south.
A dun mare has arrived from the south.
* R B121 - O - OFF HP:Healthy MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is sitting here. <—— Tally-ho!
Duran al'Duran is here, fighting Cravok, riding a wild stallion.
A wild stallion has arrived from the south.
A dun mare has arrived from the south.
* R B121 - O - OFF HP:Healthy MV:Fresh >
g
Duran strikes *Cravok*'s body hard.
* R B121 - O - OFF HP:Healthy MV:Fresh >
[k dark]
You assume The Courtier Taps His Fan, scything *Cravok*'s body very hard.
* R B121 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Hurt >
Duran looks at *Cravok*.
* R B121 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Hurt >
You scythe *Cravok*'s left arm very hard.
Duran strikes *Cravok*'s head hard.
*Cravok* tries to blast Duran, but he deflects the blow.
* R B121 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Hurt >
tar cravok
Primary Target set to: cravok
b
[bash ]
-=+
*
*
Duran barely strikes *Cravok*'s head.
+=
-
-
=
Your bash at *Cravok* sends him sprawling!
* R B121 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Wounded >
door passage
Door 1 set to: passage
9
open passage
You scythe *Cravok*'s right leg.
* R B121 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Wounded > It's already open!
* R B121 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Wounded >
j
kill cravok
The Mayene alarm sounds loudly in the distance.
You do the best you can!
* R B121 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Wounded >
ch wim
You scythe *Cravok*'s head hard.
Duran strikes *Cravok*'s body hard.
You won't flee from any fight now.
j
kill cravok
* R B0 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Wounded >
You do the best you can!
* R B0 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Wounded >
j
kill cravok
You do the best you can!
* R B0 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Wounded >
j
kill cravok
*Intimadator* smites your body hard. <— Hello there!
j
kill cravok
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded >
You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded > You do the best you
can!
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded >
You scythe *Cravok*'s left leg very hard.
Duran strikes *Cravok*'s body hard.
b
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded >
[bash ]
-=
+*
Duran avoids being bashed by *Cravok* who loses his balance and falls!
*+
=
You dodge a bash from *Intimadator* who loses his balance and falls!
-
Duran barely strikes *Cravok*'s left foot.
-
=
As *Cravok* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded >
*Cravok* now follows *Intimadator*.
*Intimadator* clambers to his feet.
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded >
laugh
b
*Cravok* blasts Duran's body.
*Intimadator* smites your left leg.
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded >
You fall down laughing.
Duran sends *Cravok* sprawling with a powerful bash!
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded > [bash ]
They already seem to be stunned.
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded >
j
kill cravok
You scythe *Cravok*'s body hard.
Duran strikes *Cravok*'s body.
You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded >
You dodge a bash from *Intimadator* who loses his balance and falls!
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded >
You spin effortlessly into The Heron Spreads Its Wings, scything *Cravok*'s body.
Duran strikes *Cravok*'s body.
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Battered >
l dark
*Cravok* is now a member of *Intimadator*'s group.
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Battered >
Imploding in all directions
As my name is forgotten
This broken worldly implication
Doubles back and scours me.
Intimadator is in excellent condition.
*Intimadator* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a great claymore (scratched) <—— this is good news for us
<worn on legs> a pair of steel-plated greaves
<worn on feet> a pair of thick metal boots
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Battered >
l 2.dark
b
Just smile and wave boys, smile and wave.
Cravok has some big nasty wounds and scratches.
*Cravok* is using:
<worn on head> a full metal helmet and visor
<worn about body> a dark, hooded cloak
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a spiked double handed warhammer
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Battered >
[bash ]
*Cravok* panics, and attempts to flee!
*Cravok* leaves south.
-
*Intimadator* smites your left hand hard.
=
+*
*Cravok* has arrived from the south.
*
*Cravok* blasts your head.
+
=
-
Duran starts following you.
-=
Your bash at *Cravok* sends him sprawling!
* R B0 - O - OFF HP:Scratched MV:Fresh - Intimadator: Healthy >
You scythe *Intimadator*'s body hard.
* R B0 - O - OFF HP:Scratched MV:Fresh - Intimadator: Scratched >
You dodge a bash from *Intimadator* who loses his balance and falls!
* R B0 - O - OFF HP:Scratched MV:Fresh - Intimadator: Scratched >
gr duran
You scythe *Intimadator*'s body.
Duran is now a member of your group.
* R B0 - O - OFF HP:Scratched MV:Fresh - Intimadator: Scratched >
*Intimadator* looks at you.
* R B0 - O - OFF HP:Scratched MV:Fresh - Intimadator: Scratched >
Duran strikes *Cravok*'s right arm hard.
* R B0 - O - OFF HP:Scratched MV:Fresh - Intimadator: Scratched >
b
[bash ]
Duran strikes *Cravok*'s body hard.
*Intimadator* tickles your left foot with his smite.
*Cravok* blasts your body.
-
=+
*
*+
=-
-=
You spin effortlessly into Wind and Rain, scything *Intimadator*'s body.
Your bash at *Intimadator* sends him sprawling!
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Scratched >
*Cravok* avoids being bashed by Duran who loses his balance and falls!
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Scratched >
*Cravok* blasts your left leg.
You scythe *Intimadator*'s left leg very hard.
*Cravok* sends Duran sprawling with a powerful bash!
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
l
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N E S W ]
*Cravok* is here, fighting YOU!
*Intimadator* is sitting here
A dun mare is here, snorting angrily.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran al'Duran is sitting here, riding a wild stallion.
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
Duran strikes *Cravok*'s body.
*Intimadator* smites your head.
*Cravok* blasts your left arm.
You flow effortlessly into The Swallow Takes Flight, scything *Intimadator*'s left arm.
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
b
[bash ]
-
*Cravok* eats a large slab of meat.
=
+
*
*
*Cravok* barely blasts your body.
+
=
-
-
*Cravok* avoids being bashed by Duran who loses his balance and falls!
=
Your bash at *Intimadator* sends him sprawling!
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
You spin effortlessly into Tower of Morning, scything *Intimadator*'s body.
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
*Cravok* sends Duran sprawling with a powerful bash!
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
diag cravok
Cravok has some big nasty wounds and scratches.
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
*Cravok* blasts your right leg.
You scythe *Intimadator*'s left leg hard.
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
b
[bash ]
They already seem to be stunned.
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
Duran strikes *Cravok*'s body.
*Intimadator* smites your left leg hard.
*Cravok* blasts your head.
You flow effortlessly into Arc of the Moon, scything *Intimadator*'s right arm.
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
The Mayene alarm sounds loudly in the distance.
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
Duran strikes *Cravok*'s left leg.
You scythe *Intimadator*'s right hand.
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Wounded >
*Intimadator* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Wounded >
*Cravok* sends Duran sprawling with a powerful bash!
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Wounded >
*Intimadator* smites your body.
*Cravok* blasts your right leg.
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
*Intimadator* smites your left arm hard.
*Cravok* blasts your body.
b
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
[bash ]
-=
+*
*+
=
-
-
=
As *Intimadator* avoids your bash, you topple over and fall to the ground!
Duran sends *Cravok* sprawling with a powerful bash!
* R B0 - O - OFF HP:Wounded MV:Fresh >
*Intimadator* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
Duran strikes *Cravok*'s left leg hard.
*Intimadator* smites your body.
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
nar i buffing both, you winning on him?
You narrate 'i buffing both, you winning on him?'
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
You scythe *Intimadator*'s left leg.
Duran strikes *Cravok*'s body hard.
*Intimadator* smites your body.
diag cravok
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
Cravok has some big nasty wounds and scratches.
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
b
[bash ]
-=
+*
Duran barely strikes *Cravok*'s head.
Tarwin's Gap is blanketed in darkness as the sun sets.
Duran narrates 'yeah'
*+
=
-
-
*Intimadator* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
*Cravok* sends Duran sprawling with a powerful bash!
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
*Intimadator* smites your body hard.
*Cravok* barely blasts your right arm.
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
*Intimadator* smites your body very hard.
*Cravok* blasts your left arm.
b
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
[bash ]
-=
+
*
*Cravok* barely blasts your body.
*+
=-
-=
As *Intimadator* avoids your bash, you topple over and fall to the ground!
Duran sends *Cravok* sprawling with a powerful bash!
* R B0 - O - OFF HP:Wounded MV:Fresh >
*Intimadator* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
Duran barely strikes *Cravok*'s head.
*Intimadator* smites your left foot hard.
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
You scythe *Intimadator*'s body.
Duran strikes *Cravok*'s body.
*Intimadator* smites your left arm hard.
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
b
[bash ]
-=+
*
*+=
-
-=
As *Intimadator* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
*Cravok* sends Duran sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
*Intimadator* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
*Intimadator* smites your left leg.
*Cravok* blasts your head.
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
b
You scythe *Intimadator*'s right leg.
*Intimadator* smites your left leg.
*Cravok* blasts your left leg.
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
[bash ]
-=
+*
*+=
-
*Cravok* barely blasts your left leg.
-
=
As *Intimadator* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
nar gonna flee soon
*Cravok* avoids being bashed by Duran who loses his balance and falls!
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
*Intimadator* smites your body.
*Cravok* barely blasts your body.
You dodge a bash from *Intimadator* who loses his balance and falls!
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
You narrate 'gonna flee soon'
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
b
[bash ]
-
=
Duran strikes *Cravok*'s left hand.
*Intimadator* smites your body.
+
*
*+
=-
*Cravok* sends Duran sprawling with a powerful bash!
-=
Your bash at *Intimadator* sends him sprawling!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
You scythe *Intimadator*'s left leg hard.
*Cravok* tickles your head with his blast.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
nar i off
You scythe *Intimadator*'s left leg hard.
*Cravok* barely blasts your left leg.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
4
You narrate 'i off'
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded > [ch mood wimpy]
Mood changed to: Wimpy
f
* R W0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
You panic and attempt to flee!
You flee head over heels.
Before the Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Fresh >
Duran narrates 'cool'
* R W0 - O - OFF HP:Beaten MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
j
kill cravok
* R W0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
j
kill cravok
* R W0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
* R W0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
j
kill cravok
j
kill cravok
* R W0 - O - OFF HP:Beaten MV:Fresh >
They aren't here.
* R W0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
s
j
kill cravok
* R W0 - O - OFF HP:Beaten MV:Fresh >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is here, fighting Duran.
*Intimadator* is here, fighting Duran.
A dun mare is here, snorting angrily.
A wild stallion bucks madly.
Duran al'Duran is here, fighting Cravok, riding a wild stallion.
Duran sends *Cravok* sprawling with a powerful bash!
* R W0 - O - OFF HP:Beaten MV:Fresh > You barely scythe *Intimadator*'s body.
* R W0 - O - OFF HP:Beaten MV:Fresh - Duran: Scratched - Intimadator: Wounded >
You assume The Swallow Takes Flight, scything *Intimadator*'s head.
Duran strikes *Cravok*'s body hard.
* R W0 - O - OFF HP:Beaten MV:Fresh - Duran: Scratched - Intimadator: Wounded >
6
7
b
[ch mood brave]
Mood changed to: Brave
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Scratched - Intimadator: Wounded > [ch posture
offensive]
Posture changed to: Offensive
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Scratched - Intimadator: Wounded >
-
Duran avoids being bashed by *Intimadator* who loses his balance and falls!
=
+
*
Duran strikes *Cravok*'s body.
*
+=
-
-
=
Your bash at *Intimadator* sends him sprawling!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
l
You assume The Boar Rushes Down the Mountain, scything *Intimadator*'s right foot.
Duran strikes *Cravok*'s body.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is here, fighting Duran.
*Intimadator* is sitting here <——I come back in and he is sitting, must have had a disengage bash?
A dun mare is here, snorting angrily.
A wild stallion bucks madly.
Duran al'Duran is here, fighting Cravok, riding a wild stallion.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
*Intimadator* looks at Duran.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
You scythe *Intimadator*'s body hard.
*Cravok* blasts Duran's body hard.
*Cravok* sends Duran sprawling with a powerful bash!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
b
[bash ]
-=
+
*
*Intimadator* smites your head hard. <—- I didn’t see the disengage bash at first, thought maybe he had faded cause he should have been on Duran, and switched to me
*Cravok* blasts Duran's body hard.
*Intimadator* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
*Cravok* looks at *Intimadator*.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
*Intimadator* smites your body.
*Cravok* blasts Duran's left foot very hard.
Duran strikes *Cravok*'s right leg.
The night has begun.
o R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
whois intimadator <—— Checking if he’s a remort when …
b
*someone* smites your head. <—— the lights go out! I didn’t realize i had no light equipped, now I’m thinking I missed the darken emote :)
o R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded > Intimadator the Abominable Bruiser is a
level 51 Ahf'frait Master trolloc.
Imploding in all directions
As my name is forgotten
This broken worldly implication
Doubles back and scours me.
*someone* sends someone sprawling with a powerful bash!
o R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
[bash ]
-
=+
*
*+
=
-
*someone* blasts someone's right leg.
-
=
Your bash at *someone* sends him sprawling!
o R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
You assume Parting the Silk, scything *someone*'s body.
*someone* blasts someone's body hard.
o R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
You scythe *someone*'s body.
Someone barely strikes *someone*'s head.
Someone holds something above his head.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
*Cravok* sends Duran sprawling with a powerful bash!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
You scythe *Intimadator*'s body.
*Cravok* blasts Duran's body hard.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
You dodge a bash from *Intimadator* who loses his balance and falls!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
b
You scythe *Intimadator*'s left arm.
*Cravok* tries to blast Duran, but he deflects the blow.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
-
=+
*
*+
=-
-=
As *Intimadator* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
Duran sends *Cravok* sprawling with a powerful bash!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
*Intimadator* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
take lantern pack
*Intimadator* smites your body hard.
You wish that your wounds would stop BLEEDING so much!
Duran strikes *Cravok*'s body hard.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
4
f
You get a mirrored lantern from a backpack.
w
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered > [ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered > You can't ride in there.
* R W0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered > No way! You're fighting for your
life!
* R W0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
*Intimadator* smites your right foot.
You wish that your wounds would stop BLEEDING so much!
You assume The River Undercuts the Bank, scything *Intimadator*'s right leg.
Duran barely strikes *Cravok*'s left leg.
* R W0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
f
s
You panic and attempt to flee!
You flee head over heels.
It is pitch black...
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is sitting here.
*Intimadator* is standing here.
A dun mare is here, snorting angrily.
A wild stallion bucks madly.
Duran al'Duran is here, fighting Cravok, riding a wild stallion.
s
* R W0 - O - OFF HP:Beaten MV:Fresh >
It is pitch black...
o R W0 - O - OFF HP:Beaten MV:Fresh >
s
It is pitch black...
o R W0 - O - OFF HP:Beaten MV:Fresh >
w
It is pitch black...
o R W0 - O - OFF HP:Beaten MV:Fresh >
hold lantern
l
You hold a mirrored lantern above your head.
* R W0 - O - OFF HP:Beaten MV:Fresh > By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Fresh >
e
e
Road to Tarwin's Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion has arrived from the west.
A dun mare has arrived from the west.
* R W0 - O - OFF HP:Beaten MV:Fresh > Alas, you cannot go that way...
* R W0 - O - OFF HP:Beaten MV:Fresh >
n
n
Road to Tarwin's Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion has arrived from the south.
A dun mare has arrived from the south.
j
kill cravok
* R W0 - O - OFF HP:Beaten MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is here, fighting Duran.
*Intimadator* is here, fighting Duran.
Duran al'Duran is sitting here, riding a wild stallion.
A wild stallion has arrived from the south.
A dun mare has arrived from the south.
* R W0 - O - OFF HP:Beaten MV:Fresh > *Intimadator* smites Duran's left leg.
*Cravok* blasts Duran's left arm hard.
You scythe *Intimadator*'s body hard.
* R W0 - O - OFF HP:Beaten MV:Fresh - Duran: Wounded - Intimadator: Battered >
6
7
[ch mood brave]
Mood changed to: Brave
b
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Wounded - Intimadator: Battered > [ch posture
offensive]
Posture changed to: Offensive
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Wounded - Intimadator: Battered >
[bash ]
-
=+
*Intimadator* smites Duran's right hand hard.
*
*+
=-
-
*Cravok* sends Duran sprawling with a powerful bash!
=
As *Intimadator* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Wounded - Intimadator: Battered >
*Intimadator* smites Duran's head into bloody fragments!
*Cravok* blasts Duran's left leg hard.
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Wounded - Intimadator: Battered >
b
[bash ]
-=
*Intimadator* smites Duran's right arm hard.
*Cravok* blasts Duran's body.
+
*
*+
=-
-=
As *Intimadator* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Battered - Intimadator: Battered >
*Intimadator* smites Duran's left hand very hard.
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Battered - Intimadator: Battered >
b
*Cravok* avoids being bashed by Duran who loses his balance and falls!
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Battered - Intimadator: Battered >
*Cravok* sends Duran sprawling with a powerful bash!
-
*Intimadator* smites Duran's head very hard.
*Cravok* blasts Duran's body hard.
=
+
*
*
+=
-
-
Duran narrates 'I batt'
=
As *Intimadator* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Battered - Intimadator: Battered >
*Intimadator* smites Duran's body very hard.
*Cravok* blasts Duran's right arm.
Duran strikes *Cravok*'s right leg.
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Battered - Intimadator: Battered >
nar go trees
nar go trees
*Cravok* blasts Duran's left foot hard.
Duran panics, and attempts to flee!
Duran leaves north riding a wild stallion.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
4
f
You narrate 'go trees'
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered > *Intimadator* smites your body.
You wish that your wounds would stop BLEEDING so much!
You scythe *Intimadator*'s right arm hard.
You narrate 'go trees'
*Cravok* tickles your body with his blast.
You wish that your wounds would stop BLEEDING so much!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
Duran narrates 'he out bashing me'
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
w
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
Duran has arrived from the north, riding a wild stallion.
Duran leaves south riding a wild stallion.
You flee head over heels.
In the Foothills
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
In the Foothills
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant eagle glares fiercely all around.
* R W0 - O - OFF HP:Beaten MV:Fresh >
e
s
Your heartbeat calms down more as you feel less panicked.
In the Foothills
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* has arrived from the east.
s
* R W0 - O - OFF HP:Beaten MV:Fresh > Edge of the Foothills
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc scout sniffs the air here.
* R W0 - O - OFF HP:Beaten MV:Fresh > By the Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - O - OFF HP:Beaten MV:Fresh >
s
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R W0 - O - OFF HP:Beaten MV:Fresh > By the Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R W0 - O - OFF HP:Beaten MV:Fresh > In a Thick Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R W0 - O - OFF HP:Beaten MV:Fresh > In a Dark Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
* R W0 - O - OFF HP:Beaten MV:Fresh >
s
w
Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R W0 - O - OFF HP:Beaten MV:Fresh > A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Fresh > A Winding Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Fresh >
s
w
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Fresh > A Road by the Ravine
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R W0 - O - OFF HP:Beaten MV:Fresh >
nar come winding trees
1
l
You narrate 'come winding trees'
* R W0 - O - OFF HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Duran - Road to Tarwin's Gap
Ibzon - A Road by the Ravine
* R W0 - O - OFF HP:Beaten MV:Fresh > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R W0 - O - OFF HP:Beaten MV:Fresh >
6
7
[ch mood brave]
Mood changed to: Brave
* R B0 - O - OFF HP:Beaten MV:Fresh > [ch posture offensive]
Posture changed to: Offensive
* R B0 - O - OFF HP:Beaten MV:Fresh >
j
kill cravok
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh >
g
g
[k dark]
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh > [k dark]
They aren't here.
no
* R B0 - O - OFF HP:Beaten MV:Fresh >
l
g
[notice ]
You start paying increased attention to your surroundings.
* R B0 - O - ON HP:Beaten MV:Fresh > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh >
1
[where ]
Players in your Zone
--------------------
Duran - A Winding Road
Ibzon - A Road by the Ravine
save
* R B0 - O - ON HP:Beaten MV:Fresh >
l
Saving Ibzon.
g
* R B0 - O - ON HP:Beaten MV:Fresh >
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
g
* R B0 - O - ON HP:Beaten MV:Fresh >
g
[k dark]
They aren't here.
g
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
g
* R B0 - O - ON HP:Beaten MV:Fresh >
[k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh >
nar u ok?
1
g
You narrate 'u ok?'
* R B0 - O - ON HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Duran - A Winding Road
Ibzon - A Road by the Ravine
* R B0 - O - ON HP:Beaten MV:Fresh >
g
[k dark]
They aren't here.
g
* R B0 - O - ON HP:Beaten MV:Fresh >
[k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh >
g
[k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh >
g
g
[k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh >
g
g
[k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
g
* R B0 - O - ON HP:Beaten MV:Fresh >
g
[k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
g
g
* R B0 - O - ON HP:Beaten MV:Fresh >
[k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
g
* R B0 - O - ON HP:Beaten MV:Fresh >
g
[k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
Duran has arrived from the south, riding a wild stallion.
g
* R B0 - O - ON HP:Beaten MV:Fresh >
g
[k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh >
nod
You nod in agreement.
1
g
* R B0 - O - ON HP:Beaten MV:Fresh >
[where ]
Players in your Zone
--------------------
Duran - A Road by the Ravine
Ibzon - A Road by the Ravine
l
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
g
* R B0 - O - ON HP:Beaten MV:Fresh > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Duran al'Duran is standing here, riding a wild stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
Edited out a lot of spamming here
* R B0 - O - ON HP:Beaten MV:Full >
yell chase much? :)
You bellow 'chase much? :)'
1
* R B0 - O - ON HP:Beaten MV:Full >
[where ]
Players in your Zone
--------------------
Duran - A Road by the Ravine
Ibzon - A Road by the Ravine
* R B0 - O - ON HP:Beaten MV:Full >
whois intimidator
No-one by that name.
* R B0 - O - ON HP:Beaten MV:Full >
whois intimidator
No-one by that name.
* R B0 - O - ON HP:Beaten MV:Full >
whois intimadator
Intimadator the Abominable Bruiser is a level 51 Ahf'frait Master trolloc. < — Ah, he’s a trolloc (I missed the last “whois” result)
Imploding in all directions
As my name is forgotten
This broken worldly implication
Doubles back and scours me.
* R B0 - O - ON HP:Battered MV:Fresh >
l
j
kill cravok
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Duran al'Duran is standing here, riding a wild stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R B0 - O - ON HP:Battered MV:Fresh > They aren't here.
sc
* R B0 - O - ON HP:Battered MV:Fresh >
You have 129(405) hit and 134(134) movement points.
You have scored 39388020 experience points and 1071 quest points.
You need 1111980 exp to level and 1929 qp to rank.
You have amassed 127 Turn points to date.
You have played 57 days and 20 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 36).
You are standing.
* R B0 - O - ON HP:Battered MV:Fresh >
l duran
Duran looks pretty hurt.
Duran is using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a thin, black chain
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<wielded two-handed> a dark blue tasseled spear
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of animal-fur boots
* R B0 - O - ON HP:Battered MV:Fresh >
1
save
[where ]
Players in your Zone
--------------------
Duran - A Road by the Ravine
Ibzon - A Road by the Ravine
l
* R B0 - O - ON HP:Battered MV:Fresh >
g
Saving Ibzon.
g
* R B0 - O - ON HP:Battered MV:Fresh >
g
[k dark]
They aren't here.
g
* R B0 - O - ON HP:Battered MV:Fresh >
g
[k dark]
They aren't here.
*Intimadator* has arrived from the east.
*Cravok* has arrived from the east.
* R B0 - O - ON HP:Battered MV:Fresh > [k dark]
You flow effortlessly into The River Undercuts the Bank, scything *Cravok*'s right leg.
You intercept *Intimadator*'s attack on your mount.
*Intimadator* smites your head.
* R B0 - O - ON HP:Beaten MV:Fresh - Cravok: Battered > [k dark]
You do the best you can!
* R B0 - O - ON HP:Beaten MV:Fresh - Cravok: Battered >
b
*Intimadator* smites your left leg hard.
The ancient tree barely tickles Intimadator's left arm with its hit.
The ancient tree joins the ancient tree's fight!
You assume Low Wind Rising, scything *Cravok*'s left leg.
[bash ]
Duran strikes *Intimadator*'s body.
-=
+
*
*+
=-
-
The ancient tree tickles Cravok's right arm with its hit.
The ancient tree tickles Intimadator's body with its hit.
*Intimadator* smites your head.
*Cravok* tickles your body with his blast.
*Cravok* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R B0 - O - ON HP:Beaten MV:Fresh - Cravok: Beaten >
Duran sends *Intimadator* sprawling with a powerful bash!
* R B0 - O - ON HP:Beaten MV:Fresh - Cravok: Beaten >
4
f
w
Duran strikes *Intimadator*'s left leg hard.
The ancient tree tickles Cravok's head with its hit.
The ancient tree barely hits Intimadator's body.
*Cravok* blasts your body.
* R B0 - O - ON HP:Beaten MV:Fresh - Cravok: Battered >
j
kill cravok
Duran tickles *Intimadator*'s body with his strike.
The ancient tree tickles Cravok's body with its hit.
The ancient tree barely tickles Intimadator's left hand with its hit.
*Cravok* blasts your body.
* R B0 - O - ON HP:Beaten MV:Fresh - Cravok: Beaten > [ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - ON HP:Beaten MV:Fresh - Cravok: Beaten >
You flee head over heels.
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Road by the Ravine
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is here, fighting the ancient tree.
*Intimadator* is here, fighting Duran mending a weapon.
Duran al'Duran is here, fighting Intimadator, riding a wild stallion.
The ancient tree is here, fighting Intimadator.
The ancient tree is here, fighting Cravok.
* R W0 - O - ON HP:Beaten MV:Full > You spin effortlessly into Low Wind Rising, scything *Cravok*'s
body.
* R W0 - O - ON HP:Beaten MV:Full - the ancient tree: Healthy - Cravok: Beaten >
6
7
[ch mood brave]
Mood changed to: Brave
* R B0 - O - ON HP:Beaten MV:Full - the ancient tree: Healthy - Cravok: Beaten > [ch posture
offensive]
Posture changed to: Offensive
* R B0 - O - ON HP:Beaten MV:Full - the ancient tree: Healthy - Cravok: Beaten >
You flow effortlessly into Parting the Silk, scything *Cravok*'s body.
*Intimadator* smites Duran's body very hard.
The ancient tree tickles Cravok's body with its hit.
The ancient tree barely tickles Intimadator's body with its hit.
zerk
* R B0 - O - ON HP:Beaten MV:Full - the ancient tree: Healthy - Cravok: Beaten >
[change mood berserk]
Mood changed to: Berserk <—— All in!
*Cravok* sends you sprawling with a powerful bash!
* R Z0 - O - ON HP:Beaten MV:Full - the ancient tree: Healthy - Cravok: Beaten >
Duran sends *Intimadator* sprawling with a powerful bash!
* R Z0 - O - ON HP:Beaten MV:Full - the ancient tree: Healthy - Cravok: Beaten >
*Cravok* blasts the ancient tree's roots very hard.
Duran strikes *Intimadator*'s left arm.
The ancient tree tickles Cravok's head with its hit.
The ancient tree barely tickles Intimadator's body with its hit.
* R Z0 - O - ON HP:Beaten MV:Full - the ancient tree: Scratched - Cravok: Beaten >
nar i zerk
*Cravok* panics, and attempts to flee!
b
* R Z0 - O - ON HP:Beaten MV:Full - the ancient tree: Scratched - Cravok: Beaten >
*Cravok* leaves east.
*Cravok* has arrived from the east.
* R Z0 - O - ON HP:Beaten MV:Full >
You intercept *Cravok*'s attack on your mount.
*Cravok* barely blasts your head.
* R Z0 - O - ON HP:Beaten MV:Full - Cravok: Beaten >
You narrate 'i zerk'
* R Z0 - O - ON HP:Beaten MV:Full - Cravok: Beaten >
*Cravok* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!
The ancient tree joins the ancient tree's fight!
Duran strikes *Intimadator*'s body hard.
The ancient tree tickles Intimadator's body with its hit.
-
=+
*
*+=
-
-=
The ancient tree tickles Cravok's head with its hit.
You scythe *Cravok*'s left arm hard.
*Intimadator* tries to smite Duran, but he parries successfully.
The ancient tree barely tickles Intimadator's body with its hit.
As *Cravok* avoids your bash, you topple over and fall to the ground!
* R Z0 - O - ON HP:Beaten MV:Full - Cravok: Beaten >
*Intimadator* avoids being bashed by Duran who loses his balance and falls!
* R Z0 - O - ON HP:Beaten MV:Full - Cravok: Beaten >
*Cravok* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
dis
* R Z0 - O - ON HP:Beaten MV:Full - Cravok: Beaten >
The ancient tree barely hits Cravok's body.
*Cravok* blasts your body.
You wish that your wounds would stop BLEEDING so much!
The ancient tree tickles Intimadator's body with its hit.
* R Z0 - O - ON HP:Beaten MV:Full - Cravok: Beaten >
b
*Intimadator* sends Duran sprawling with a powerful bash!
* R Z0 - O - ON HP:Beaten MV:Full - Cravok: Beaten >
[dismount ] <— I’m zerk but not stupid, dismount to avoid horse targeting.
You stop riding him.
* Z0 - O - ON HP:Beaten MV:Full - Cravok: Beaten >
The ancient tree barely hits Cravok's body.
*Cravok* blasts your body.
You wish that your wounds would stop BLEEDING so much!
*Intimadator* smites Duran's body very hard.
The ancient tree tickles Intimadator's left leg with its hit.
* Z0 - O - ON HP:Beaten MV:Full - Cravok: Beaten >
[bash ]
-
=+
*
The ancient tree barely tickles Cravok's left foot with its hit.
*Cravok* blasts your right arm.
You wish that your wounds would stop BLEEDING so much!
*Intimadator* tries to smite Duran, but he deflects the blow.
The ancient tree tickles Intimadator's head with its hit.
*
+=
-
-
=
As *Cravok* avoids your bash, you topple over and fall to the ground!
Duran sends *Intimadator* sprawling with a powerful bash!
* Z0 - O - ON HP:Critical MV:Full - Cravok: Beaten >
The ancient tree tickles Cravok's body with its hit.
*Cravok* blasts your right arm.
You wish that your wounds would stop BLEEDING so much!
Duran strikes *Intimadator*'s head.
The ancient tree tickles Intimadator's right leg with its hit.
* Z0 - O - ON HP:Critical MV:Full - Cravok: Critical >
The ancient tree tickles Cravok's body with its hit.
You scythe *Cravok*'s body hard.
Duran strikes *Intimadator*'s right arm.
The ancient tree tickles Intimadator's left leg with its hit.
Your heartbeat calms down more as you feel less panicked.
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
*Cravok* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
*Intimadator* panics, and attempts to flee!
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
*Intimadator* leaves south.
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
The ancient tree hits Cravok's body.
*Cravok* barely blasts your right arm.
You wish that your wounds would stop BLEEDING so much!
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
*Cravok* panics, and attempts to flee!
*Intimadator* smites Duran's left leg.
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
*Cravok* leaves south.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh >
They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh >
Duran strikes *Intimadator*'s right arm hard.
The ancient tree barely tickles Intimadator's body with its hit.
The ancient tree joins the ancient tree's fight!
*Intimadator* smites Duran's head extremely hard.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh >
They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > The ancient tree tickles Intimadator's body with its hit.
The ancient tree tickles Intimadator's body with its hit.
*Intimadator* smites Duran's right foot hard.
They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
*Intimadator* panics, and attempts to flee!
* Z0 - O - ON HP:Critical MV:Fresh >
They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
*Intimadator* leaves south.
*Intimadator* has arrived from the south.
*Cravok* has arrived from the south.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh >
You scythe *Cravok*'s left arm hard.
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical > You scythe *Cravok*'s body hard.
You do the best you can!
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
*Cravok* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!
The ancient tree barely hits Intimadator's body.
The ancient tree joins the ancient tree's fight!
You scythe *Cravok*'s body.
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
Duran sends *Intimadator* sprawling with a powerful bash!
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
*Cravok* panics, and attempts to flee!
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
j
kill cravok
*Cravok* leaves south.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > Duran strikes *Intimadator*'s body.
The ancient tree joins the ancient tree's fight!
The ancient tree barely hits Intimadator's body.
They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
The ancient tree tickles Intimadator's body with its hit.
Duran strikes *Intimadator*'s right leg.
The ancient tree hits Intimadator's right arm.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh >
g
b
[k dark]
You scythe *Intimadator*'s body.
*Intimadator* panics, and attempts to flee!
* Z0 - O - ON HP:Critical MV:Fresh - the ancient tree: Scratched - Intimadator: Beaten >
-=
*Intimadator* leaves south.
+
*
*+
=-
-
=
They're not here anymore!
* Z0 - O - ON HP:Critical MV:Fresh >
sc
You have 45(405) hit and 134(134) movement points.
You have scored 39390092 experience points and 1071 quest points.
You need 1109908 exp to level and 1929 qp to rank.
You have amassed 127 Turn points to date.
You have played 57 days and 20 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 36).
You are standing.
* Z0 - O - ON HP:Critical MV:Fresh >
6
6
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* B121 - O - ON HP:Critical MV:Fresh > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* B121 - O - ON HP:Critical MV:Fresh >
ch wim
You won't flee from any fight now.
l
* B0 - O - ON HP:Critical MV:Fresh >
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently.
Duran al'Duran is standing here, riding a wild stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* B0 - O - ON HP:Critical MV:Fresh >
laugh
You fall down laughing.
* B0 - O - ON HP:Critical MV:Fresh >
'hps?
1
You say 'hps?'
* B0 - O - ON HP:Critical MV:Fresh > [where ]
Players in your Zone
--------------------
Ibzon - A Road by the Ravine
Duran - A Road by the Ravine
* B0 - O - ON HP:Critical MV:Fresh >
save
l
Saving Ibzon.
* B0 - O - ON HP:Critical MV:Fresh > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently.
Duran al'Duran is standing here, riding a wild stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
They aren't here.
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh >
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh >
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
They aren't here.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion has arrived from the south.
A dun mare has arrived from the south.
* R B121 - O - OFF HP:Healthy MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is sitting here. <—— Tally-ho!
Duran al'Duran is here, fighting Cravok, riding a wild stallion.
A wild stallion has arrived from the south.
A dun mare has arrived from the south.
* R B121 - O - OFF HP:Healthy MV:Fresh >
g
Duran strikes *Cravok*'s body hard.
* R B121 - O - OFF HP:Healthy MV:Fresh >
[k dark]
You assume The Courtier Taps His Fan, scything *Cravok*'s body very hard.
* R B121 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Hurt >
Duran looks at *Cravok*.
* R B121 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Hurt >
You scythe *Cravok*'s left arm very hard.
Duran strikes *Cravok*'s head hard.
*Cravok* tries to blast Duran, but he deflects the blow.
* R B121 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Hurt >
tar cravok
Primary Target set to: cravok
b
[bash ]
-=+
*
*
Duran barely strikes *Cravok*'s head.
+=
-
-
=
Your bash at *Cravok* sends him sprawling!
* R B121 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Wounded >
door passage
Door 1 set to: passage
9
open passage
You scythe *Cravok*'s right leg.
* R B121 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Wounded > It's already open!
* R B121 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Wounded >
j
kill cravok
The Mayene alarm sounds loudly in the distance.
You do the best you can!
* R B121 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Wounded >
ch wim
You scythe *Cravok*'s head hard.
Duran strikes *Cravok*'s body hard.
You won't flee from any fight now.
j
kill cravok
* R B0 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Wounded >
You do the best you can!
* R B0 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Wounded >
j
kill cravok
You do the best you can!
* R B0 - O - OFF HP:Healthy MV:Fresh - Duran: Scratched - Cravok: Wounded >
j
kill cravok
*Intimadator* smites your body hard. <— Hello there!
j
kill cravok
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded >
You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded > You do the best you
can!
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded >
You scythe *Cravok*'s left leg very hard.
Duran strikes *Cravok*'s body hard.
b
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded >
[bash ]
-=
+*
Duran avoids being bashed by *Cravok* who loses his balance and falls!
*+
=
You dodge a bash from *Intimadator* who loses his balance and falls!
-
Duran barely strikes *Cravok*'s left foot.
-
=
As *Cravok* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded >
*Cravok* now follows *Intimadator*.
*Intimadator* clambers to his feet.
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded >
laugh
b
*Cravok* blasts Duran's body.
*Intimadator* smites your left leg.
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded >
You fall down laughing.
Duran sends *Cravok* sprawling with a powerful bash!
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded > [bash ]
They already seem to be stunned.
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded >
j
kill cravok
You scythe *Cravok*'s body hard.
Duran strikes *Cravok*'s body.
You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded >
You dodge a bash from *Intimadator* who loses his balance and falls!
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Wounded >
You spin effortlessly into The Heron Spreads Its Wings, scything *Cravok*'s body.
Duran strikes *Cravok*'s body.
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Battered >
l dark
*Cravok* is now a member of *Intimadator*'s group.
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Battered >
Imploding in all directions
As my name is forgotten
This broken worldly implication
Doubles back and scours me.
Intimadator is in excellent condition.
*Intimadator* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a great claymore (scratched) <—— this is good news for us
<worn on legs> a pair of steel-plated greaves
<worn on feet> a pair of thick metal boots
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Battered >
l 2.dark
b
Just smile and wave boys, smile and wave.
Cravok has some big nasty wounds and scratches.
*Cravok* is using:
<worn on head> a full metal helmet and visor
<worn about body> a dark, hooded cloak
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a spiked double handed warhammer
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R B0 - O - OFF HP:Scratched MV:Fresh - Duran: Scratched - Cravok: Battered >
[bash ]
*Cravok* panics, and attempts to flee!
*Cravok* leaves south.
-
*Intimadator* smites your left hand hard.
=
+*
*Cravok* has arrived from the south.
*
*Cravok* blasts your head.
+
=
-
Duran starts following you.
-=
Your bash at *Cravok* sends him sprawling!
* R B0 - O - OFF HP:Scratched MV:Fresh - Intimadator: Healthy >
You scythe *Intimadator*'s body hard.
* R B0 - O - OFF HP:Scratched MV:Fresh - Intimadator: Scratched >
You dodge a bash from *Intimadator* who loses his balance and falls!
* R B0 - O - OFF HP:Scratched MV:Fresh - Intimadator: Scratched >
gr duran
You scythe *Intimadator*'s body.
Duran is now a member of your group.
* R B0 - O - OFF HP:Scratched MV:Fresh - Intimadator: Scratched >
*Intimadator* looks at you.
* R B0 - O - OFF HP:Scratched MV:Fresh - Intimadator: Scratched >
Duran strikes *Cravok*'s right arm hard.
* R B0 - O - OFF HP:Scratched MV:Fresh - Intimadator: Scratched >
b
[bash ]
Duran strikes *Cravok*'s body hard.
*Intimadator* tickles your left foot with his smite.
*Cravok* blasts your body.
-
=+
*
*+
=-
-=
You spin effortlessly into Wind and Rain, scything *Intimadator*'s body.
Your bash at *Intimadator* sends him sprawling!
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Scratched >
*Cravok* avoids being bashed by Duran who loses his balance and falls!
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Scratched >
*Cravok* blasts your left leg.
You scythe *Intimadator*'s left leg very hard.
*Cravok* sends Duran sprawling with a powerful bash!
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
l
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N E S W ]
*Cravok* is here, fighting YOU!
*Intimadator* is sitting here
A dun mare is here, snorting angrily.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran al'Duran is sitting here, riding a wild stallion.
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
Duran strikes *Cravok*'s body.
*Intimadator* smites your head.
*Cravok* blasts your left arm.
You flow effortlessly into The Swallow Takes Flight, scything *Intimadator*'s left arm.
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
b
[bash ]
-
*Cravok* eats a large slab of meat.
=
+
*
*
*Cravok* barely blasts your body.
+
=
-
-
*Cravok* avoids being bashed by Duran who loses his balance and falls!
=
Your bash at *Intimadator* sends him sprawling!
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
You spin effortlessly into Tower of Morning, scything *Intimadator*'s body.
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
*Cravok* sends Duran sprawling with a powerful bash!
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
diag cravok
Cravok has some big nasty wounds and scratches.
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
*Cravok* blasts your right leg.
You scythe *Intimadator*'s left leg hard.
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
b
[bash ]
They already seem to be stunned.
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
Duran strikes *Cravok*'s body.
*Intimadator* smites your left leg hard.
*Cravok* blasts your head.
You flow effortlessly into Arc of the Moon, scything *Intimadator*'s right arm.
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
The Mayene alarm sounds loudly in the distance.
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Hurt >
Duran strikes *Cravok*'s left leg.
You scythe *Intimadator*'s right hand.
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Wounded >
*Intimadator* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Wounded >
*Cravok* sends Duran sprawling with a powerful bash!
* R B0 - O - OFF HP:Hurt MV:Fresh - Intimadator: Wounded >
*Intimadator* smites your body.
*Cravok* blasts your right leg.
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
*Intimadator* smites your left arm hard.
*Cravok* blasts your body.
b
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
[bash ]
-=
+*
*+
=
-
-
=
As *Intimadator* avoids your bash, you topple over and fall to the ground!
Duran sends *Cravok* sprawling with a powerful bash!
* R B0 - O - OFF HP:Wounded MV:Fresh >
*Intimadator* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
Duran strikes *Cravok*'s left leg hard.
*Intimadator* smites your body.
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
nar i buffing both, you winning on him?
You narrate 'i buffing both, you winning on him?'
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
You scythe *Intimadator*'s left leg.
Duran strikes *Cravok*'s body hard.
*Intimadator* smites your body.
diag cravok
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
Cravok has some big nasty wounds and scratches.
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
b
[bash ]
-=
+*
Duran barely strikes *Cravok*'s head.
Tarwin's Gap is blanketed in darkness as the sun sets.
Duran narrates 'yeah'
*+
=
-
-
*Intimadator* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
*Cravok* sends Duran sprawling with a powerful bash!
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
*Intimadator* smites your body hard.
*Cravok* barely blasts your right arm.
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
*Intimadator* smites your body very hard.
*Cravok* blasts your left arm.
b
* R B0 - O - OFF HP:Wounded MV:Fresh - Intimadator: Wounded >
[bash ]
-=
+
*
*Cravok* barely blasts your body.
*+
=-
-=
As *Intimadator* avoids your bash, you topple over and fall to the ground!
Duran sends *Cravok* sprawling with a powerful bash!
* R B0 - O - OFF HP:Wounded MV:Fresh >
*Intimadator* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
Duran barely strikes *Cravok*'s head.
*Intimadator* smites your left foot hard.
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
You scythe *Intimadator*'s body.
Duran strikes *Cravok*'s body.
*Intimadator* smites your left arm hard.
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
b
[bash ]
-=+
*
*+=
-
-=
As *Intimadator* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
*Cravok* sends Duran sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
*Intimadator* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
*Intimadator* smites your left leg.
*Cravok* blasts your head.
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
b
You scythe *Intimadator*'s right leg.
*Intimadator* smites your left leg.
*Cravok* blasts your left leg.
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
[bash ]
-=
+*
*+=
-
*Cravok* barely blasts your left leg.
-
=
As *Intimadator* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
nar gonna flee soon
*Cravok* avoids being bashed by Duran who loses his balance and falls!
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
*Intimadator* smites your body.
*Cravok* barely blasts your body.
You dodge a bash from *Intimadator* who loses his balance and falls!
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
You narrate 'gonna flee soon'
* R B0 - O - OFF HP:Battered MV:Fresh - Intimadator: Wounded >
b
[bash ]
-
=
Duran strikes *Cravok*'s left hand.
*Intimadator* smites your body.
+
*
*+
=-
*Cravok* sends Duran sprawling with a powerful bash!
-=
Your bash at *Intimadator* sends him sprawling!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
You scythe *Intimadator*'s left leg hard.
*Cravok* tickles your head with his blast.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
nar i off
You scythe *Intimadator*'s left leg hard.
*Cravok* barely blasts your left leg.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
4
You narrate 'i off'
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded > [ch mood wimpy]
Mood changed to: Wimpy
f
* R W0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
You panic and attempt to flee!
You flee head over heels.
Before the Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Fresh >
Duran narrates 'cool'
* R W0 - O - OFF HP:Beaten MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
j
kill cravok
* R W0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
j
kill cravok
* R W0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
* R W0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
j
kill cravok
j
kill cravok
* R W0 - O - OFF HP:Beaten MV:Fresh >
They aren't here.
* R W0 - O - OFF HP:Beaten MV:Fresh > They aren't here.
s
j
kill cravok
* R W0 - O - OFF HP:Beaten MV:Fresh >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is here, fighting Duran.
*Intimadator* is here, fighting Duran.
A dun mare is here, snorting angrily.
A wild stallion bucks madly.
Duran al'Duran is here, fighting Cravok, riding a wild stallion.
Duran sends *Cravok* sprawling with a powerful bash!
* R W0 - O - OFF HP:Beaten MV:Fresh > You barely scythe *Intimadator*'s body.
* R W0 - O - OFF HP:Beaten MV:Fresh - Duran: Scratched - Intimadator: Wounded >
You assume The Swallow Takes Flight, scything *Intimadator*'s head.
Duran strikes *Cravok*'s body hard.
* R W0 - O - OFF HP:Beaten MV:Fresh - Duran: Scratched - Intimadator: Wounded >
6
7
b
[ch mood brave]
Mood changed to: Brave
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Scratched - Intimadator: Wounded > [ch posture
offensive]
Posture changed to: Offensive
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Scratched - Intimadator: Wounded >
-
Duran avoids being bashed by *Intimadator* who loses his balance and falls!
=
+
*
Duran strikes *Cravok*'s body.
*
+=
-
-
=
Your bash at *Intimadator* sends him sprawling!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
l
You assume The Boar Rushes Down the Mountain, scything *Intimadator*'s right foot.
Duran strikes *Cravok*'s body.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is here, fighting Duran.
*Intimadator* is sitting here <——I come back in and he is sitting, must have had a disengage bash?
A dun mare is here, snorting angrily.
A wild stallion bucks madly.
Duran al'Duran is here, fighting Cravok, riding a wild stallion.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
*Intimadator* looks at Duran.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
You scythe *Intimadator*'s body hard.
*Cravok* blasts Duran's body hard.
*Cravok* sends Duran sprawling with a powerful bash!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
b
[bash ]
-=
+
*
*Intimadator* smites your head hard. <—- I didn’t see the disengage bash at first, thought maybe he had faded cause he should have been on Duran, and switched to me
*Cravok* blasts Duran's body hard.
*Intimadator* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
*Cravok* looks at *Intimadator*.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
*Intimadator* smites your body.
*Cravok* blasts Duran's left foot very hard.
Duran strikes *Cravok*'s right leg.
The night has begun.
o R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
whois intimadator <—— Checking if he’s a remort when …
b
*someone* smites your head. <—— the lights go out! I didn’t realize i had no light equipped, now I’m thinking I missed the darken emote :)
o R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded > Intimadator the Abominable Bruiser is a
level 51 Ahf'frait Master trolloc.
Imploding in all directions
As my name is forgotten
This broken worldly implication
Doubles back and scours me.
*someone* sends someone sprawling with a powerful bash!
o R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
[bash ]
-
=+
*
*+
=
-
*someone* blasts someone's right leg.
-
=
Your bash at *someone* sends him sprawling!
o R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
You assume Parting the Silk, scything *someone*'s body.
*someone* blasts someone's body hard.
o R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
You scythe *someone*'s body.
Someone barely strikes *someone*'s head.
Someone holds something above his head.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
*Cravok* sends Duran sprawling with a powerful bash!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
You scythe *Intimadator*'s body.
*Cravok* blasts Duran's body hard.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
You dodge a bash from *Intimadator* who loses his balance and falls!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Wounded >
b
You scythe *Intimadator*'s left arm.
*Cravok* tries to blast Duran, but he deflects the blow.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
-
=+
*
*+
=-
-=
As *Intimadator* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
Duran sends *Cravok* sprawling with a powerful bash!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
*Intimadator* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
take lantern pack
*Intimadator* smites your body hard.
You wish that your wounds would stop BLEEDING so much!
Duran strikes *Cravok*'s body hard.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
4
f
You get a mirrored lantern from a backpack.
w
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered > [ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered > You can't ride in there.
* R W0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered > No way! You're fighting for your
life!
* R W0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
*Intimadator* smites your right foot.
You wish that your wounds would stop BLEEDING so much!
You assume The River Undercuts the Bank, scything *Intimadator*'s right leg.
Duran barely strikes *Cravok*'s left leg.
* R W0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
f
s
You panic and attempt to flee!
You flee head over heels.
It is pitch black...
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is sitting here.
*Intimadator* is standing here.
A dun mare is here, snorting angrily.
A wild stallion bucks madly.
Duran al'Duran is here, fighting Cravok, riding a wild stallion.
s
* R W0 - O - OFF HP:Beaten MV:Fresh >
It is pitch black...
o R W0 - O - OFF HP:Beaten MV:Fresh >
s
It is pitch black...
o R W0 - O - OFF HP:Beaten MV:Fresh >
w
It is pitch black...
o R W0 - O - OFF HP:Beaten MV:Fresh >
hold lantern
l
You hold a mirrored lantern above your head.
* R W0 - O - OFF HP:Beaten MV:Fresh > By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Fresh >
e
e
Road to Tarwin's Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion has arrived from the west.
A dun mare has arrived from the west.
* R W0 - O - OFF HP:Beaten MV:Fresh > Alas, you cannot go that way...
* R W0 - O - OFF HP:Beaten MV:Fresh >
n
n
Road to Tarwin's Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion has arrived from the south.
A dun mare has arrived from the south.
j
kill cravok
* R W0 - O - OFF HP:Beaten MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is here, fighting Duran.
*Intimadator* is here, fighting Duran.
Duran al'Duran is sitting here, riding a wild stallion.
A wild stallion has arrived from the south.
A dun mare has arrived from the south.
* R W0 - O - OFF HP:Beaten MV:Fresh > *Intimadator* smites Duran's left leg.
*Cravok* blasts Duran's left arm hard.
You scythe *Intimadator*'s body hard.
* R W0 - O - OFF HP:Beaten MV:Fresh - Duran: Wounded - Intimadator: Battered >
6
7
[ch mood brave]
Mood changed to: Brave
b
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Wounded - Intimadator: Battered > [ch posture
offensive]
Posture changed to: Offensive
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Wounded - Intimadator: Battered >
[bash ]
-
=+
*Intimadator* smites Duran's right hand hard.
*
*+
=-
-
*Cravok* sends Duran sprawling with a powerful bash!
=
As *Intimadator* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Wounded - Intimadator: Battered >
*Intimadator* smites Duran's head into bloody fragments!
*Cravok* blasts Duran's left leg hard.
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Wounded - Intimadator: Battered >
b
[bash ]
-=
*Intimadator* smites Duran's right arm hard.
*Cravok* blasts Duran's body.
+
*
*+
=-
-=
As *Intimadator* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Battered - Intimadator: Battered >
*Intimadator* smites Duran's left hand very hard.
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Battered - Intimadator: Battered >
b
*Cravok* avoids being bashed by Duran who loses his balance and falls!
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Battered - Intimadator: Battered >
*Cravok* sends Duran sprawling with a powerful bash!
-
*Intimadator* smites Duran's head very hard.
*Cravok* blasts Duran's body hard.
=
+
*
*
+=
-
-
Duran narrates 'I batt'
=
As *Intimadator* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Battered - Intimadator: Battered >
*Intimadator* smites Duran's body very hard.
*Cravok* blasts Duran's right arm.
Duran strikes *Cravok*'s right leg.
* R B0 - O - OFF HP:Beaten MV:Fresh - Duran: Battered - Intimadator: Battered >
nar go trees
nar go trees
*Cravok* blasts Duran's left foot hard.
Duran panics, and attempts to flee!
Duran leaves north riding a wild stallion.
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
4
f
You narrate 'go trees'
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered > *Intimadator* smites your body.
You wish that your wounds would stop BLEEDING so much!
You scythe *Intimadator*'s right arm hard.
You narrate 'go trees'
*Cravok* tickles your body with his blast.
You wish that your wounds would stop BLEEDING so much!
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
Duran narrates 'he out bashing me'
* R B0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
w
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Beaten MV:Fresh - Intimadator: Battered >
Duran has arrived from the north, riding a wild stallion.
Duran leaves south riding a wild stallion.
You flee head over heels.
In the Foothills
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
In the Foothills
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant eagle glares fiercely all around.
* R W0 - O - OFF HP:Beaten MV:Fresh >
e
s
Your heartbeat calms down more as you feel less panicked.
In the Foothills
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* has arrived from the east.
s
* R W0 - O - OFF HP:Beaten MV:Fresh > Edge of the Foothills
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc scout sniffs the air here.
* R W0 - O - OFF HP:Beaten MV:Fresh > By the Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - O - OFF HP:Beaten MV:Fresh >
s
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R W0 - O - OFF HP:Beaten MV:Fresh > By the Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R W0 - O - OFF HP:Beaten MV:Fresh > In a Thick Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R W0 - O - OFF HP:Beaten MV:Fresh > In a Dark Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
* R W0 - O - OFF HP:Beaten MV:Fresh >
s
w
Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R W0 - O - OFF HP:Beaten MV:Fresh > A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Fresh > A Winding Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Fresh >
s
w
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Fresh > A Road by the Ravine
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R W0 - O - OFF HP:Beaten MV:Fresh >
nar come winding trees
1
l
You narrate 'come winding trees'
* R W0 - O - OFF HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Duran - Road to Tarwin's Gap
Ibzon - A Road by the Ravine
* R W0 - O - OFF HP:Beaten MV:Fresh > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R W0 - O - OFF HP:Beaten MV:Fresh >
6
7
[ch mood brave]
Mood changed to: Brave
* R B0 - O - OFF HP:Beaten MV:Fresh > [ch posture offensive]
Posture changed to: Offensive
* R B0 - O - OFF HP:Beaten MV:Fresh >
j
kill cravok
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh >
g
g
[k dark]
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Fresh > [k dark]
They aren't here.
no
* R B0 - O - OFF HP:Beaten MV:Fresh >
l
g
[notice ]
You start paying increased attention to your surroundings.
* R B0 - O - ON HP:Beaten MV:Fresh > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh >
1
[where ]
Players in your Zone
--------------------
Duran - A Winding Road
Ibzon - A Road by the Ravine
save
* R B0 - O - ON HP:Beaten MV:Fresh >
l
Saving Ibzon.
g
* R B0 - O - ON HP:Beaten MV:Fresh >
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
g
* R B0 - O - ON HP:Beaten MV:Fresh >
g
[k dark]
They aren't here.
g
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
g
* R B0 - O - ON HP:Beaten MV:Fresh >
[k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh >
nar u ok?
1
g
You narrate 'u ok?'
* R B0 - O - ON HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Duran - A Winding Road
Ibzon - A Road by the Ravine
* R B0 - O - ON HP:Beaten MV:Fresh >
g
[k dark]
They aren't here.
g
* R B0 - O - ON HP:Beaten MV:Fresh >
[k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh >
g
[k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh >
g
g
[k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh >
g
g
[k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
g
* R B0 - O - ON HP:Beaten MV:Fresh >
g
[k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
g
g
* R B0 - O - ON HP:Beaten MV:Fresh >
[k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
g
* R B0 - O - ON HP:Beaten MV:Fresh >
g
[k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
Duran has arrived from the south, riding a wild stallion.
g
* R B0 - O - ON HP:Beaten MV:Fresh >
g
[k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
* R B0 - O - ON HP:Beaten MV:Fresh >
nod
You nod in agreement.
1
g
* R B0 - O - ON HP:Beaten MV:Fresh >
[where ]
Players in your Zone
--------------------
Duran - A Road by the Ravine
Ibzon - A Road by the Ravine
l
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
g
* R B0 - O - ON HP:Beaten MV:Fresh > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Duran al'Duran is standing here, riding a wild stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R B0 - O - ON HP:Beaten MV:Fresh > [k dark]
They aren't here.
Edited out a lot of spamming here
* R B0 - O - ON HP:Beaten MV:Full >
yell chase much? :)
You bellow 'chase much? :)'
1
* R B0 - O - ON HP:Beaten MV:Full >
[where ]
Players in your Zone
--------------------
Duran - A Road by the Ravine
Ibzon - A Road by the Ravine
* R B0 - O - ON HP:Beaten MV:Full >
whois intimidator
No-one by that name.
* R B0 - O - ON HP:Beaten MV:Full >
whois intimidator
No-one by that name.
* R B0 - O - ON HP:Beaten MV:Full >
whois intimadator
Intimadator the Abominable Bruiser is a level 51 Ahf'frait Master trolloc. < — Ah, he’s a trolloc (I missed the last “whois” result)
Imploding in all directions
As my name is forgotten
This broken worldly implication
Doubles back and scours me.
* R B0 - O - ON HP:Battered MV:Fresh >
l
j
kill cravok
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Duran al'Duran is standing here, riding a wild stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R B0 - O - ON HP:Battered MV:Fresh > They aren't here.
sc
* R B0 - O - ON HP:Battered MV:Fresh >
You have 129(405) hit and 134(134) movement points.
You have scored 39388020 experience points and 1071 quest points.
You need 1111980 exp to level and 1929 qp to rank.
You have amassed 127 Turn points to date.
You have played 57 days and 20 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 36).
You are standing.
* R B0 - O - ON HP:Battered MV:Fresh >
l duran
Duran looks pretty hurt.
Duran is using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a thin, black chain
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<wielded two-handed> a dark blue tasseled spear
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of animal-fur boots
* R B0 - O - ON HP:Battered MV:Fresh >
1
save
[where ]
Players in your Zone
--------------------
Duran - A Road by the Ravine
Ibzon - A Road by the Ravine
l
* R B0 - O - ON HP:Battered MV:Fresh >
g
Saving Ibzon.
g
* R B0 - O - ON HP:Battered MV:Fresh >
g
[k dark]
They aren't here.
g
* R B0 - O - ON HP:Battered MV:Fresh >
g
[k dark]
They aren't here.
*Intimadator* has arrived from the east.
*Cravok* has arrived from the east.
* R B0 - O - ON HP:Battered MV:Fresh > [k dark]
You flow effortlessly into The River Undercuts the Bank, scything *Cravok*'s right leg.
You intercept *Intimadator*'s attack on your mount.
*Intimadator* smites your head.
* R B0 - O - ON HP:Beaten MV:Fresh - Cravok: Battered > [k dark]
You do the best you can!
* R B0 - O - ON HP:Beaten MV:Fresh - Cravok: Battered >
b
*Intimadator* smites your left leg hard.
The ancient tree barely tickles Intimadator's left arm with its hit.
The ancient tree joins the ancient tree's fight!
You assume Low Wind Rising, scything *Cravok*'s left leg.
[bash ]
Duran strikes *Intimadator*'s body.
-=
+
*
*+
=-
-
The ancient tree tickles Cravok's right arm with its hit.
The ancient tree tickles Intimadator's body with its hit.
*Intimadator* smites your head.
*Cravok* tickles your body with his blast.
*Cravok* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R B0 - O - ON HP:Beaten MV:Fresh - Cravok: Beaten >
Duran sends *Intimadator* sprawling with a powerful bash!
* R B0 - O - ON HP:Beaten MV:Fresh - Cravok: Beaten >
4
f
w
Duran strikes *Intimadator*'s left leg hard.
The ancient tree tickles Cravok's head with its hit.
The ancient tree barely hits Intimadator's body.
*Cravok* blasts your body.
* R B0 - O - ON HP:Beaten MV:Fresh - Cravok: Battered >
j
kill cravok
Duran tickles *Intimadator*'s body with his strike.
The ancient tree tickles Cravok's body with its hit.
The ancient tree barely tickles Intimadator's left hand with its hit.
*Cravok* blasts your body.
* R B0 - O - ON HP:Beaten MV:Fresh - Cravok: Beaten > [ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - ON HP:Beaten MV:Fresh - Cravok: Beaten >
You flee head over heels.
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Road by the Ravine
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is here, fighting the ancient tree.
*Intimadator* is here, fighting Duran mending a weapon.
Duran al'Duran is here, fighting Intimadator, riding a wild stallion.
The ancient tree is here, fighting Intimadator.
The ancient tree is here, fighting Cravok.
* R W0 - O - ON HP:Beaten MV:Full > You spin effortlessly into Low Wind Rising, scything *Cravok*'s
body.
* R W0 - O - ON HP:Beaten MV:Full - the ancient tree: Healthy - Cravok: Beaten >
6
7
[ch mood brave]
Mood changed to: Brave
* R B0 - O - ON HP:Beaten MV:Full - the ancient tree: Healthy - Cravok: Beaten > [ch posture
offensive]
Posture changed to: Offensive
* R B0 - O - ON HP:Beaten MV:Full - the ancient tree: Healthy - Cravok: Beaten >
You flow effortlessly into Parting the Silk, scything *Cravok*'s body.
*Intimadator* smites Duran's body very hard.
The ancient tree tickles Cravok's body with its hit.
The ancient tree barely tickles Intimadator's body with its hit.
zerk
* R B0 - O - ON HP:Beaten MV:Full - the ancient tree: Healthy - Cravok: Beaten >
[change mood berserk]
Mood changed to: Berserk <—— All in!
*Cravok* sends you sprawling with a powerful bash!
* R Z0 - O - ON HP:Beaten MV:Full - the ancient tree: Healthy - Cravok: Beaten >
Duran sends *Intimadator* sprawling with a powerful bash!
* R Z0 - O - ON HP:Beaten MV:Full - the ancient tree: Healthy - Cravok: Beaten >
*Cravok* blasts the ancient tree's roots very hard.
Duran strikes *Intimadator*'s left arm.
The ancient tree tickles Cravok's head with its hit.
The ancient tree barely tickles Intimadator's body with its hit.
* R Z0 - O - ON HP:Beaten MV:Full - the ancient tree: Scratched - Cravok: Beaten >
nar i zerk
*Cravok* panics, and attempts to flee!
b
* R Z0 - O - ON HP:Beaten MV:Full - the ancient tree: Scratched - Cravok: Beaten >
*Cravok* leaves east.
*Cravok* has arrived from the east.
* R Z0 - O - ON HP:Beaten MV:Full >
You intercept *Cravok*'s attack on your mount.
*Cravok* barely blasts your head.
* R Z0 - O - ON HP:Beaten MV:Full - Cravok: Beaten >
You narrate 'i zerk'
* R Z0 - O - ON HP:Beaten MV:Full - Cravok: Beaten >
*Cravok* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!
The ancient tree joins the ancient tree's fight!
Duran strikes *Intimadator*'s body hard.
The ancient tree tickles Intimadator's body with its hit.
-
=+
*
*+=
-
-=
The ancient tree tickles Cravok's head with its hit.
You scythe *Cravok*'s left arm hard.
*Intimadator* tries to smite Duran, but he parries successfully.
The ancient tree barely tickles Intimadator's body with its hit.
As *Cravok* avoids your bash, you topple over and fall to the ground!
* R Z0 - O - ON HP:Beaten MV:Full - Cravok: Beaten >
*Intimadator* avoids being bashed by Duran who loses his balance and falls!
* R Z0 - O - ON HP:Beaten MV:Full - Cravok: Beaten >
*Cravok* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
dis
* R Z0 - O - ON HP:Beaten MV:Full - Cravok: Beaten >
The ancient tree barely hits Cravok's body.
*Cravok* blasts your body.
You wish that your wounds would stop BLEEDING so much!
The ancient tree tickles Intimadator's body with its hit.
* R Z0 - O - ON HP:Beaten MV:Full - Cravok: Beaten >
b
*Intimadator* sends Duran sprawling with a powerful bash!
* R Z0 - O - ON HP:Beaten MV:Full - Cravok: Beaten >
[dismount ] <— I’m zerk but not stupid, dismount to avoid horse targeting.
You stop riding him.
* Z0 - O - ON HP:Beaten MV:Full - Cravok: Beaten >
The ancient tree barely hits Cravok's body.
*Cravok* blasts your body.
You wish that your wounds would stop BLEEDING so much!
*Intimadator* smites Duran's body very hard.
The ancient tree tickles Intimadator's left leg with its hit.
* Z0 - O - ON HP:Beaten MV:Full - Cravok: Beaten >
[bash ]
-
=+
*
The ancient tree barely tickles Cravok's left foot with its hit.
*Cravok* blasts your right arm.
You wish that your wounds would stop BLEEDING so much!
*Intimadator* tries to smite Duran, but he deflects the blow.
The ancient tree tickles Intimadator's head with its hit.
*
+=
-
-
=
As *Cravok* avoids your bash, you topple over and fall to the ground!
Duran sends *Intimadator* sprawling with a powerful bash!
* Z0 - O - ON HP:Critical MV:Full - Cravok: Beaten >
The ancient tree tickles Cravok's body with its hit.
*Cravok* blasts your right arm.
You wish that your wounds would stop BLEEDING so much!
Duran strikes *Intimadator*'s head.
The ancient tree tickles Intimadator's right leg with its hit.
* Z0 - O - ON HP:Critical MV:Full - Cravok: Critical >
The ancient tree tickles Cravok's body with its hit.
You scythe *Cravok*'s body hard.
Duran strikes *Intimadator*'s right arm.
The ancient tree tickles Intimadator's left leg with its hit.
Your heartbeat calms down more as you feel less panicked.
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
*Cravok* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
*Intimadator* panics, and attempts to flee!
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
*Intimadator* leaves south.
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
The ancient tree hits Cravok's body.
*Cravok* barely blasts your right arm.
You wish that your wounds would stop BLEEDING so much!
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
*Cravok* panics, and attempts to flee!
*Intimadator* smites Duran's left leg.
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
*Cravok* leaves south.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh >
They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh >
Duran strikes *Intimadator*'s right arm hard.
The ancient tree barely tickles Intimadator's body with its hit.
The ancient tree joins the ancient tree's fight!
*Intimadator* smites Duran's head extremely hard.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh >
They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > The ancient tree tickles Intimadator's body with its hit.
The ancient tree tickles Intimadator's body with its hit.
*Intimadator* smites Duran's right foot hard.
They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
*Intimadator* panics, and attempts to flee!
* Z0 - O - ON HP:Critical MV:Fresh >
They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
*Intimadator* leaves south.
*Intimadator* has arrived from the south.
*Cravok* has arrived from the south.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh >
You scythe *Cravok*'s left arm hard.
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical > You scythe *Cravok*'s body hard.
You do the best you can!
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
*Cravok* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!
The ancient tree barely hits Intimadator's body.
The ancient tree joins the ancient tree's fight!
You scythe *Cravok*'s body.
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
Duran sends *Intimadator* sprawling with a powerful bash!
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
*Cravok* panics, and attempts to flee!
* Z0 - O - ON HP:Critical MV:Fresh - Cravok: Critical >
j
kill cravok
*Cravok* leaves south.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > Duran strikes *Intimadator*'s body.
The ancient tree joins the ancient tree's fight!
The ancient tree barely hits Intimadator's body.
They aren't here.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
The ancient tree tickles Intimadator's body with its hit.
Duran strikes *Intimadator*'s right leg.
The ancient tree hits Intimadator's right arm.
j
kill cravok
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh > They aren't here.
* Z0 - O - ON HP:Critical MV:Fresh >
g
b
[k dark]
You scythe *Intimadator*'s body.
*Intimadator* panics, and attempts to flee!
* Z0 - O - ON HP:Critical MV:Fresh - the ancient tree: Scratched - Intimadator: Beaten >
-=
*Intimadator* leaves south.
+
*
*+
=-
-
=
They're not here anymore!
* Z0 - O - ON HP:Critical MV:Fresh >
sc
You have 45(405) hit and 134(134) movement points.
You have scored 39390092 experience points and 1071 quest points.
You need 1109908 exp to level and 1929 qp to rank.
You have amassed 127 Turn points to date.
You have played 57 days and 20 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 36).
You are standing.
* Z0 - O - ON HP:Critical MV:Fresh >
6
6
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* B121 - O - ON HP:Critical MV:Fresh > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* B121 - O - ON HP:Critical MV:Fresh >
ch wim
You won't flee from any fight now.
l
* B0 - O - ON HP:Critical MV:Fresh >
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently.
Duran al'Duran is standing here, riding a wild stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* B0 - O - ON HP:Critical MV:Fresh >
laugh
You fall down laughing.
* B0 - O - ON HP:Critical MV:Fresh >
'hps?
1
You say 'hps?'
* B0 - O - ON HP:Critical MV:Fresh > [where ]
Players in your Zone
--------------------
Ibzon - A Road by the Ravine
Duran - A Road by the Ravine
* B0 - O - ON HP:Critical MV:Fresh >
save
l
Saving Ibzon.
* B0 - O - ON HP:Critical MV:Fresh > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently.
Duran al'Duran is standing here, riding a wild stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
They aren't here.
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh >
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh >
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
They aren't here.
Re: Some Winding PK, Ibzon and Duran Kicking Trolloc Butts
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
l
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently.
Duran al'Duran is standing here, riding a wild stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
* B0 - O - ON HP:Critical MV:Fresh >
l duran
j
kill cravok
Duran looks pretty hurt.
Duran is using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a thin, black chain
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<wielded two-handed> a dark blue tasseled spear
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of animal-fur boots
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh >
They aren't here.
Duran says 'just ticed beat'
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh >
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
* B0 - O - ON HP:Critical MV:Fresh >
nod
'i crit
j
kill cravok
j
kill cravok
j
kill cravok
sc
j
kill cravok
The clouds disappear.
You nod in agreement.
* B0 - O - ON HP:Beaten MV:Fresh > You say 'i crit'
* B0 - O - ON HP:Beaten MV:Fresh > They aren't here.
* B0 - O - ON HP:Beaten MV:Fresh > They aren't here.
* B0 - O - ON HP:Beaten MV:Fresh > They aren't here.
j
kill cravok
j
kill cravok
* B0 - O - ON HP:Beaten MV:Fresh > You have 73(405) hit and 134(134) movement points.
You have scored 39390092 experience points and 1071 quest points.
You need 1109908 exp to level and 1929 qp to rank.
You have amassed 127 Turn points to date.
You have played 57 days and 20 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 36).
You are standing.
* B0 - O - ON HP:Beaten MV:Fresh > They aren't here.
* B0 - O - ON HP:Beaten MV:Fresh > They aren't here.
1
* B0 - O - ON HP:Beaten MV:Fresh > They aren't here.
* B0 - O - ON HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Ibzon - A Road by the Ravine
Duran - A Road by the Ravine
sav
* B0 - O - ON HP:Beaten MV:Fresh >
ej
Saving Ibzon.
* B0 - O - ON HP:Beaten MV:Fresh > Arglebargle, glop-glyf!?!
* B0 - O - ON HP:Beaten MV:Fresh >
'beaten
You say 'beaten'
* B0 - O - ON HP:Beaten MV:Fresh >
'hit once and return?
j
kill cravok
You say 'hit once and return?'
* B0 - O - ON HP:Beaten MV:Fresh > They aren't here.
* B0 - O - ON HP:Beaten MV:Fresh >
j
kill cravok
They aren't here.
* B0 - O - ON HP:Beaten MV:Fresh >
j
kill cravok
They aren't here.
* B0 - O - ON HP:Beaten MV:Fresh >
j
kill cravok
They aren't here.
* B0 - O - ON HP:Beaten MV:Fresh >
Duran nods in agreement.
j
kill cravok
j
kill cravok
* B0 - O - ON HP:Beaten MV:Fresh >
They aren't here.
* B0 - O - ON HP:Beaten MV:Fresh > They aren't here.
s
* B0 - O - ON HP:Beaten MV:Fresh >
j
kill cravok
A Makeshift Bridge
[ obvious exits: N E S ]
Duran has arrived from the north, riding a wild stallion.
* B0 - O - ON HP:Beaten MV:Full > They aren't here.
b
* B0 - O - ON HP:Beaten MV:Full >
[bash ]
Bash who?
* B0 - O - ON HP:Beaten MV:Full >
2
[track trolloc]
-
=+
*
*
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fresh bloody traces of a Trolloc leaving east.
* B0 - O - ON HP:Beaten MV:Full >
e
j
kill cravok
Before a Cliff's Wall
[ obvious exits: N W ]
Duran has arrived from the west, riding a wild stallion.
* B0 - O - ON HP:Beaten MV:Full > They aren't here.
* B0 - O - ON HP:Beaten MV:Full >
n
j
kill cravok
A Winding Road
[ obvious exits: N S W ]
Duran has arrived from the south, riding a wild stallion.
* B0 - O - ON HP:Beaten MV:Full > They aren't here.
* B0 - O - ON HP:Beaten MV:Full >
n
j
kill cravok
A Winding Road
[ obvious exits: E S ]
Duran has arrived from the south, riding a wild stallion.
* B0 - O - ON HP:Beaten MV:Strong > They aren't here.
* B0 - O - ON HP:Beaten MV:Strong >
e
j
kill cravok
A Winding Road
[ obvious exits: E W ]
Duran has arrived from the west, riding a wild stallion.
* B0 - O - ON HP:Beaten MV:Strong > They aren't here.
* B0 - O - ON HP:Beaten MV:Strong >
e
j
kill cravok
Before a Split in the Road
[ obvious exits: N S W ]
Duran has arrived from the west, riding a wild stallion.
* B0 - O - ON HP:Beaten MV:Strong >
They aren't here.
* B0 - O - ON HP:Beaten MV:Strong >
2
[track trolloc]
-=
+*
*
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious recent tracks of a Trolloc leaving west.
Some obvious recent tracks of a Trolloc leaving north.
* B0 - O - ON HP:Beaten MV:Strong >
ponder
1
j
kill cravok
You ponder life, the universe, and everything.
* B0 - O - ON HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Duran - Before a Split in the Road
Ibzon - Before a Split in the Road
* B0 - O - ON HP:Beaten MV:Strong >
They aren't here.
* B0 - O - ON HP:Beaten MV:Strong >
n
j
kill cravok
Road to Tarwin's Gap
[ obvious exits: N E S ]
*Cravok* is standing here.
*Intimadator* is standing here mending a weapon.
Duran has arrived from the south, riding a wild stallion.
*Intimadator* smites Duran's left leg hard.
* B0 - O - ON HP:Beaten MV:Strong >
You scythe *Cravok*'s right arm.
* B0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
*Cravok* barely blasts your right hand.
You scythe *Cravok*'s right leg.
Duran strikes *Intimadator*'s body.
*Intimadator* smites Duran's body hard.
* B0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
zerk
j
kill cravok
[change mood berserk] <—— double or nothing!
Mood changed to: Berserk
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical > You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
j
kill cravok
You assume The Cat Dances on the Wall, scything *Cravok*'s right arm.
j
kill cravok
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
You spin effortlessly into Lightning of Three Prongs, scything *Cravok*'s left leg.
Duran strikes *Intimadator*'s head.
You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical > You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
j
kill cravok
j
kill cravok
You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical > You do the best you can!
Duran avoids being bashed by *Intimadator* who loses his balance and falls!
j
kill cravok
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
*Cravok* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
j
kill cravok
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
*Cravok* tickles your left leg with his blast.
You wish that your wounds would stop BLEEDING so much!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
Duran sends *Intimadator* sprawling with a powerful bash!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
j
kill cravok
*Cravok* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
Duran strikes *Intimadator*'s head.
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical > You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical > You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
j
kill cravok
*Intimadator* tries to smite Duran, but he deflects the blow.
You scythe *Cravok*'s body hard.
Duran strikes *Intimadator*'s body.
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical > You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
j
kill cravok
j
kill cravok
You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical > You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
j
kill cravok
j
kill cravok
You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical > You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
*Cravok* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
j
kill cravok
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
j
kill cravok
*Intimadator* tries to smite Duran, but he parries successfully.
*Cravok* barely blasts your left leg.
You wish that your wounds would stop BLEEDING so much!
* Z0 - O - ON HP:Critical MV:Strong - Cravok: Critical >
b
*Cravok* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!
* Z0 - O - ON HP:Critical MV:Strong - Cravok: Critical >
*Intimadator* avoids being bashed by Duran who loses his balance and falls!
* Z0 - O - ON HP:Critical MV:Strong - Cravok: Critical >
*Cravok* blasts your body.
You wish that your wounds would stop BLEEDING so much!
* Z0 - O - ON HP:Critical MV:Strong - Cravok: Critical >
You do the best you can!
Duran clambers to his feet.
*Intimadator* sends Duran sprawling with a powerful bash!
* Z0 - O - ON HP:Critical MV:Strong - Cravok: Critical > *Intimadator* smites Duran's body into
bloody fragments!
You scythe *Cravok*'s body.
*Cravok* is mortally wounded, and will die soon, if not aided.
You do the best you can!
* Z0 - O - ON HP:Critical MV:Strong - Cravok: Critical >
-=
j
kill cravok
+Cancelled.
You do the best you can!
* Z0 - O - ON HP:Critical MV:Strong - Cravok: Critical >
You scythe *Cravok*'s left foot.
*Cravok* is dead! R.I.P. <—— RIP 1
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Cravok*'s death cry.
* Z0 - O - ON HP:Critical MV:Strong >
*Intimadator* smites Duran's body extremely hard.
6
* Z0 - O - ON HP:Critical MV:Strong >
6
6
[ch mood brave]
You try to calm down, but can't.
6
* Z0 - O - ON HP:Critical MV:Strong > [ch mood brave]
You try to calm down, but can't.
* Z0 - O - ON HP:Critical MV:Strong > [ch mood brave]
You try to calm down, but can't.
* Z0 - O - ON HP:Critical MV:Strong > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
6
6
* B121 - O - ON HP:Critical MV:Strong >
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
8
* B121 - O - ON HP:Critical MV:Strong > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
g
* B121 - O - ON HP:Critical MV:Strong >
[take all corpse]
You get a bubbling draught from the corpse of Cravok.
You get a bubbling draught from the corpse of Cravok.
You get a bubbling draught from the corpse of Cravok.
You get a bubbling draught from the corpse of Cravok.
You get a bubbling draught from the corpse of Cravok.
You get a potato from the corpse of Cravok.
You get a water skin from the corpse of Cravok.
You get a pair of thick metal boots from the corpse of Cravok.
You get a pair of ebony-steel plate greaves from the corpse of Cravok.
You get a belt pack from the corpse of Cravok.
You get a brightly-colored sash from the corpse of Cravok.
You get a spiked double handed warhammer from the corpse of Cravok.
You get a pair of heavy metal gauntlets from the corpse of Cravok.
You get a pair of ebony-steel plate vambraces from the corpse of Cravok.
You get a dark, hooded cloak from the corpse of Cravok.
You get a burnished metal breastplate from the corpse of Cravok.
You get a full metal helmet and visor from the corpse of Cravok.
* B121 - O - ON HP:Critical MV:Strong > [k dark]
You scythe *Intimadator*'s left leg hard.
* B121 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Beaten >
ch wim
You scythe *Intimadator*'s right leg hard.
Duran barely strikes *Intimadator*'s body.
*Intimadator* smites Duran's right arm very hard.
You won't flee from any fight now.
l
g
* B0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Beaten >
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of Cravok is lying here.
Duran al'Duran is here, fighting Intimadator, riding a wild stallion.
*Intimadator* is here, fighting Duran mending a weapon.
* B0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Beaten > [k dark]
You do the best you can!
* B0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Beaten >
b
[bash ]
-=
*Intimadator* smites Duran's left arm hard.
+
*
*+
=
*Intimadator* avoids being bashed by Duran who loses his balance and falls!
-
-
=
Your bash at *Intimadator* sends him sprawling!
* B0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Critical >
You scythe *Intimadator*'s body.
zerk
* B0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Critical >
[change mood berserk] <—— Why oh why did I unzerk? That didn’t feel right! Zerk! Zerk!
Mood changed to: Berserk
* Z0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Critical >
You gracefully flow into Wind and Rain, scything *Intimadator*'s left arm very hard.
* Z0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Critical >
j
kill cravok
They aren't here.
* Z0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Critical >
You assume Hummingbird Kisses the Honeyrose, scything *Intimadator*'s body.
Duran strikes *Intimadator*'s left arm.
* Z0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Critical >
tar dark
Primary Target set to: dark
j
kill dark
You do the best you can!
j
kill dark
j
kill dark
* Z0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Critical >
You do the best you can!
* Z0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Critical > You do the best you
can!
*Intimadator* panics, and attempts to flee!
j
kill dark
j
kill dark
* Z0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Critical >
You scythe *Intimadator*'s body.
Duran barely strikes *Intimadator*'s body.
*Intimadator* is mortally wounded, and will die soon, if not aided.
* Z0 - O - ON HP:Critical MV:Strong - Intimadator: Critical > You do the best you can!
j
kill dark
* Z0 - O - ON HP:Critical MV:Strong - Intimadator: Critical >
You do the best you can!
* Z0 - O - ON HP:Critical MV:Strong - Intimadator: Critical > You do the best you can!
* Z0 - O - ON HP:Critical MV:Strong - Intimadator: Critical >
You scythe *Intimadator*'s body extremely hard.
*Intimadator* is dead! R.I.P. <—— RIP 2
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Intimadator*'s death cry.
* Z0 - O - ON HP:Critical MV:Strong >
Duran gets a pair of thick metal boots from the corpse of Intimadator.
Duran gets a pair of steel-plated greaves from the corpse of Intimadator.
Duran gets a studded leather belt with a crossed swords buckle from the corpse of Intimadator.
Duran gets a great claymore from the corpse of Intimadator.
Duran gets a gator skin bracer from the corpse of Intimadator.
Duran gets a gator skin bracer from the corpse of Intimadator.
Duran gets a pair of heavy metal gauntlets from the corpse of Intimadator.
Duran gets a pair of ebony-steel plate vambraces from the corpse of Intimadator.
Duran gets a backpack from the corpse of Intimadator.
Duran gets a dark, hooded cloak from the corpse of Intimadator.
Duran gets an opal choker of fiery blue and pink beauty from the corpse of Intimadator.
Duran gets a torc of gleaming steel from the corpse of Intimadator.
Duran gets a ring of silver from the corpse of Intimadator.
Duran gets a ring of silver from the corpse of Intimadator.
Duran gets an oilstone from the corpse of Intimadator.
* Z0 - O - ON HP:Critical MV:Strong >
nar rip cravok and rip intimatador
You narrate 'rip cravok and rip intimatador'
s
PK being dead and us being crit, we go fd. Then …
You say 'noquit, forgot'
* R B121 - O - OFF HP:Battered MV:Tiring > You are carrying:
a pair of ebony-steel plate greaves
* R B121 - O - OFF HP:Battered MV:Tiring >
lip
[look in pack]
backpack (used) :
a burnished metal breastplate
a two-handed binnol
a large number of gold crowns (27)
a wealth of copper pennies (95)
a stable ticket
[3] a package of iron rations
[4] a strange fruit
[2] a torch
[2] a bubbling draught
an oilstone
[3] a thin vial of yellow fluid
* R B121 - O - OFF HP:Battered MV:Tiring >
exa rack
It is a weapon rack.
When you look inside, you see:
rack (here) :
[5] a bubbling draught
a potato
a water skin
a pair of thick metal boots
a brightly-colored sash
a spiked double handed warhammer
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a dark, hooded cloak
a burnished metal breastplate
a full metal helmet and visor
a belt pack
a pair of thin metal boots
an oilstone
[2] a backpack
a plain weapons belt
a cloak of the Bandar Eban Guard
a dagger
a pair of metal half-gauntlets
a black key engraved with a whip
[2] a skin of human flesh
a finely crafted axe
a pair of soft, light shoes
a shadowy vest
a gray suede hood
a dirty rock
a bronze chain scourge
[2] a torch
a metal helmet
a pair of oiled chainmail sleeves
a leather water flask
a short steel spear
a pair of thin metal leggings
[4] a stout longbow
[7] a soft leather pouch
a wide leather belt
a wide leather wristband
a light pair of leather coverings
a thick leather vest
Duran grins evilly.
* R B121 - O - OFF HP:Battered MV:Tiring >
Duran gives you a pair of steel-plated greaves.
* R B121 - O - OFF HP:Battered MV:Tiring >
Jakyl calls for the Malkiergate to be opened.
* R B121 - O - OFF HP:Battered MV:Tiring >
*Jakyl* has arrived from the north. <— Well hello there :)
* R B121 - O - OFF HP:Battered MV:Tiring >
*Jakyl* leaves north.
* R B121 - O - OFF HP:Battered MV:Tiring >
g
g
A Shienaran gate guard bellows 'Darkfriend!'
[k dark]
They aren't here.
* R B121 - O - OFF HP:Battered MV:Tiring > [k dark]
They aren't here.
* R B121 - O - OFF HP:Battered MV:Tiring >
cl rack
Ok.
* R B121 - O - OFF HP:Battered MV:Tiring >
n
g
Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring > [k dark]
They aren't here.
* R B121 - O - OFF HP:Battered MV:Tiring >
n
g
The Dusty Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring > [k dark]
They aren't here.
* R B121 - O - OFF HP:Battered MV:Tiring >
2
[track trolloc]
-=+
*
*
Some obvious fresh tracks of a Trolloc leaving east.
Some obvious recent tracks of a Trolloc leaving south.
Some faint three day-old tracks of a Trolloc leaving south.
Some faint three day-old tracks of a Trolloc leaving south.
* R B121 - O - OFF HP:Battered MV:Tiring >
tar jakyl
Primary Target set to: jakyl
e
e
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
e
* R B121 - O - OFF HP:Battered MV:Tiring >
The Dusty Road
[ obvious exits: N E W ]
The corpse of a wild stallion is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
j
kill jakyl
* R B121 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A stealthy cougar gracefully makes its way through the terrain.
* R B121 - O - OFF HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring > They aren't here.
* R B121 - O - OFF HP:Battered MV:Tiring >
2
[track trolloc]
-=
+*
*
Some obvious fresh tracks of a Trolloc leaving east.
Some obvious recent tracks of a Trolloc leaving west.
Some faint three day-old tracks of a Trolloc leaving north.
* R B121 - O - OFF HP:Battered MV:Tiring >
e
e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
e
* R B121 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
e
* R B121 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
e
* R B121 - O - OFF HP:Battered MV:Tiring >
e
The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B121 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
* R B121 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
n
* R B121 - O - OFF HP:Battered MV:Tiring >
e
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B121 - O - OFF HP:Battered MV:Tiring > A Pine Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
e
* R B121 - O - OFF HP:Battered MV:Tiring > A Pine Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring >
n
n
Amongst the Rubble
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring >
n
n
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B121 - O - OFF HP:Battered MV:Tiring >
e
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B121 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B121 - O - OFF HP:Battered MV:Tiring > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B121 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring >
n
2
The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring >
-=
+*
*
Some obvious recent tracks of a Trolloc leaving south.
Some faint three day-old tracks of a Trolloc leaving north.
Some faint three day-old tracks of a Trolloc leaving north.
* R B121 - O - OFF HP:Battered MV:Tiring >
ch wim
s
You won't flee from any fight now.
s
* R B0 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
* R B0 - O - OFF HP:Battered MV:Tiring >
w
w
The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
w
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
w
n
j
kill jakyl
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R B0 - O - OFF HP:Battered MV:Tiring > You scythe *Jakyl*'s left foot.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Scratched >
*Jakyl* panics, and attempts to flee!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Scratched >
*Jakyl* leaves west.
* R B0 - O - OFF HP:Battered MV:Tiring >
w
j
kill jakyl
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
*Jakyl* leaves east.
* R B0 - O - OFF HP:Battered MV:Tiring > They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring >
e
j
kill jakyl
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R B0 - O - OFF HP:Battered MV:Tiring >
A shivering tree tickles your head with its hit.
A shivering tree joins a shivering tree's fight!
You do the best you can!
*Jakyl* leaves south.
* R B0 - O - OFF HP:Battered MV:Tiring - a shivering tree: Healthy >
l dark
f
You do not see that here.
* R B0 - O - OFF HP:Battered MV:Tiring - a shivering tree: Healthy >
j
kill jakyl
You panic and attempt to flee!
*Jakyl* has arrived from the south.
A shivering tree hits your right leg.
You scythe a shivering tree's trunk into bloody fragments!
A shivering tree barely tickles your body with its hit.
You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring >
e
j
kill jakyl
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R B0 - O - OFF HP:Battered MV:Tiring > You scythe *Jakyl*'s body very hard.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Scratched >
l dark
Jakyl has a few scratches.
*Jakyl* is using:
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a sapphire collar
<worn around neck> a necklace of dark ivy
<worn on body> a tunic of finely-crafted chain
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a wide leather wristband
<wielded two-handed> a great claymore
<worn about waist> a brightly-colored sash
<worn on belt> a small purse
<worn on belt> a skin of human flesh
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of thick metal boots
*Jakyl* panics, and attempts to flee!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Scratched >
*Jakyl* smites your head.
A shivering tree tickles your body with its hit.
A shivering tree joins a shivering tree's fight!
You scythe *Jakyl*'s body hard.
4
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Scratched >
f
*Jakyl* panics, and attempts to flee!
j
kill jakyl
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Scratched > [ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Battered MV:Tiring - Jakyl: Scratched >
You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
*Jakyl* has arrived from the east.
* R W0 - O - OFF HP:Battered MV:Tiring >
*Jakyl* tickles your body with his smite.
j
kill jakyl
* R W0 - O - OFF HP:Battered MV:Tiring - Jakyl: Scratched >
You flow effortlessly into The Cat Dances on the Wall, scything *Jakyl*'s body.
*Jakyl* tickles your left leg with his smite.
j
kill jakyl
* R W0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt > You do the best you can!
* R W0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt > You do the best you can!
6
* R W0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
b
[ch mood brave]
Mood changed to: Brave
*Jakyl* panics, and attempts to flee!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
[bash ]
-
*Jakyl* panics, and attempts to flee!
=
+*
*Jakyl* smites your body.
*Jakyl* panics, and attempts to flee!
*
+=
-
-=
Your bash at *Jakyl* sends him sprawling!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
l dark
Jakyl has some small wounds and bruises.
*Jakyl* is using:
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a sapphire collar
<worn around neck> a necklace of dark ivy
<worn on body> a tunic of finely-crafted chain
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a wide leather wristband
<wielded two-handed> a great claymore
<worn about waist> a brightly-colored sash
<worn on belt> a small purse
<worn on belt> a skin of human flesh
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of thick metal boots
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
You scythe *Jakyl*'s right foot.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
i
You are carrying:
a pair of steel-plated greaves
a pair of ebony-steel plate greaves
*Jakyl* leaves south.
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
l
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently.
Duran al'Duran is standing here, riding a wild stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
* B0 - O - ON HP:Critical MV:Fresh >
l duran
j
kill cravok
Duran looks pretty hurt.
Duran is using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a thin, black chain
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<wielded two-handed> a dark blue tasseled spear
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of animal-fur boots
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh >
j
kill cravok
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh >
They aren't here.
Duran says 'just ticed beat'
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
j
kill cravok
* B0 - O - ON HP:Critical MV:Fresh >
They aren't here.
* B0 - O - ON HP:Critical MV:Fresh > They aren't here.
* B0 - O - ON HP:Critical MV:Fresh >
nod
'i crit
j
kill cravok
j
kill cravok
j
kill cravok
sc
j
kill cravok
The clouds disappear.
You nod in agreement.
* B0 - O - ON HP:Beaten MV:Fresh > You say 'i crit'
* B0 - O - ON HP:Beaten MV:Fresh > They aren't here.
* B0 - O - ON HP:Beaten MV:Fresh > They aren't here.
* B0 - O - ON HP:Beaten MV:Fresh > They aren't here.
j
kill cravok
j
kill cravok
* B0 - O - ON HP:Beaten MV:Fresh > You have 73(405) hit and 134(134) movement points.
You have scored 39390092 experience points and 1071 quest points.
You need 1109908 exp to level and 1929 qp to rank.
You have amassed 127 Turn points to date.
You have played 57 days and 20 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 36).
You are standing.
* B0 - O - ON HP:Beaten MV:Fresh > They aren't here.
* B0 - O - ON HP:Beaten MV:Fresh > They aren't here.
1
* B0 - O - ON HP:Beaten MV:Fresh > They aren't here.
* B0 - O - ON HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Ibzon - A Road by the Ravine
Duran - A Road by the Ravine
sav
* B0 - O - ON HP:Beaten MV:Fresh >
ej
Saving Ibzon.
* B0 - O - ON HP:Beaten MV:Fresh > Arglebargle, glop-glyf!?!
* B0 - O - ON HP:Beaten MV:Fresh >
'beaten
You say 'beaten'
* B0 - O - ON HP:Beaten MV:Fresh >
'hit once and return?
j
kill cravok
You say 'hit once and return?'
* B0 - O - ON HP:Beaten MV:Fresh > They aren't here.
* B0 - O - ON HP:Beaten MV:Fresh >
j
kill cravok
They aren't here.
* B0 - O - ON HP:Beaten MV:Fresh >
j
kill cravok
They aren't here.
* B0 - O - ON HP:Beaten MV:Fresh >
j
kill cravok
They aren't here.
* B0 - O - ON HP:Beaten MV:Fresh >
Duran nods in agreement.
j
kill cravok
j
kill cravok
* B0 - O - ON HP:Beaten MV:Fresh >
They aren't here.
* B0 - O - ON HP:Beaten MV:Fresh > They aren't here.
s
* B0 - O - ON HP:Beaten MV:Fresh >
j
kill cravok
A Makeshift Bridge
[ obvious exits: N E S ]
Duran has arrived from the north, riding a wild stallion.
* B0 - O - ON HP:Beaten MV:Full > They aren't here.
b
* B0 - O - ON HP:Beaten MV:Full >
[bash ]
Bash who?
* B0 - O - ON HP:Beaten MV:Full >
2
[track trolloc]
-
=+
*
*
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fresh bloody traces of a Trolloc leaving east.
* B0 - O - ON HP:Beaten MV:Full >
e
j
kill cravok
Before a Cliff's Wall
[ obvious exits: N W ]
Duran has arrived from the west, riding a wild stallion.
* B0 - O - ON HP:Beaten MV:Full > They aren't here.
* B0 - O - ON HP:Beaten MV:Full >
n
j
kill cravok
A Winding Road
[ obvious exits: N S W ]
Duran has arrived from the south, riding a wild stallion.
* B0 - O - ON HP:Beaten MV:Full > They aren't here.
* B0 - O - ON HP:Beaten MV:Full >
n
j
kill cravok
A Winding Road
[ obvious exits: E S ]
Duran has arrived from the south, riding a wild stallion.
* B0 - O - ON HP:Beaten MV:Strong > They aren't here.
* B0 - O - ON HP:Beaten MV:Strong >
e
j
kill cravok
A Winding Road
[ obvious exits: E W ]
Duran has arrived from the west, riding a wild stallion.
* B0 - O - ON HP:Beaten MV:Strong > They aren't here.
* B0 - O - ON HP:Beaten MV:Strong >
e
j
kill cravok
Before a Split in the Road
[ obvious exits: N S W ]
Duran has arrived from the west, riding a wild stallion.
* B0 - O - ON HP:Beaten MV:Strong >
They aren't here.
* B0 - O - ON HP:Beaten MV:Strong >
2
[track trolloc]
-=
+*
*
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious recent tracks of a Trolloc leaving west.
Some obvious recent tracks of a Trolloc leaving north.
* B0 - O - ON HP:Beaten MV:Strong >
ponder
1
j
kill cravok
You ponder life, the universe, and everything.
* B0 - O - ON HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Duran - Before a Split in the Road
Ibzon - Before a Split in the Road
* B0 - O - ON HP:Beaten MV:Strong >
They aren't here.
* B0 - O - ON HP:Beaten MV:Strong >
n
j
kill cravok
Road to Tarwin's Gap
[ obvious exits: N E S ]
*Cravok* is standing here.
*Intimadator* is standing here mending a weapon.
Duran has arrived from the south, riding a wild stallion.
*Intimadator* smites Duran's left leg hard.
* B0 - O - ON HP:Beaten MV:Strong >
You scythe *Cravok*'s right arm.
* B0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
*Cravok* barely blasts your right hand.
You scythe *Cravok*'s right leg.
Duran strikes *Intimadator*'s body.
*Intimadator* smites Duran's body hard.
* B0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
zerk
j
kill cravok
[change mood berserk] <—— double or nothing!
Mood changed to: Berserk
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical > You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
j
kill cravok
You assume The Cat Dances on the Wall, scything *Cravok*'s right arm.
j
kill cravok
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
You spin effortlessly into Lightning of Three Prongs, scything *Cravok*'s left leg.
Duran strikes *Intimadator*'s head.
You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical > You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
j
kill cravok
j
kill cravok
You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical > You do the best you can!
Duran avoids being bashed by *Intimadator* who loses his balance and falls!
j
kill cravok
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
*Cravok* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
j
kill cravok
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
*Cravok* tickles your left leg with his blast.
You wish that your wounds would stop BLEEDING so much!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
Duran sends *Intimadator* sprawling with a powerful bash!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
j
kill cravok
*Cravok* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
Duran strikes *Intimadator*'s head.
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical > You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical > You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
j
kill cravok
*Intimadator* tries to smite Duran, but he deflects the blow.
You scythe *Cravok*'s body hard.
Duran strikes *Intimadator*'s body.
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical > You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
j
kill cravok
j
kill cravok
You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical > You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
j
kill cravok
j
kill cravok
You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical > You do the best you can!
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
*Cravok* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
j
kill cravok
* Z0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
j
kill cravok
*Intimadator* tries to smite Duran, but he parries successfully.
*Cravok* barely blasts your left leg.
You wish that your wounds would stop BLEEDING so much!
* Z0 - O - ON HP:Critical MV:Strong - Cravok: Critical >
b
*Cravok* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!
* Z0 - O - ON HP:Critical MV:Strong - Cravok: Critical >
*Intimadator* avoids being bashed by Duran who loses his balance and falls!
* Z0 - O - ON HP:Critical MV:Strong - Cravok: Critical >
*Cravok* blasts your body.
You wish that your wounds would stop BLEEDING so much!
* Z0 - O - ON HP:Critical MV:Strong - Cravok: Critical >
You do the best you can!
Duran clambers to his feet.
*Intimadator* sends Duran sprawling with a powerful bash!
* Z0 - O - ON HP:Critical MV:Strong - Cravok: Critical > *Intimadator* smites Duran's body into
bloody fragments!
You scythe *Cravok*'s body.
*Cravok* is mortally wounded, and will die soon, if not aided.
You do the best you can!
* Z0 - O - ON HP:Critical MV:Strong - Cravok: Critical >
-=
j
kill cravok
+Cancelled.
You do the best you can!
* Z0 - O - ON HP:Critical MV:Strong - Cravok: Critical >
You scythe *Cravok*'s left foot.
*Cravok* is dead! R.I.P. <—— RIP 1
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Cravok*'s death cry.
* Z0 - O - ON HP:Critical MV:Strong >
*Intimadator* smites Duran's body extremely hard.
6
* Z0 - O - ON HP:Critical MV:Strong >
6
6
[ch mood brave]
You try to calm down, but can't.
6
* Z0 - O - ON HP:Critical MV:Strong > [ch mood brave]
You try to calm down, but can't.
* Z0 - O - ON HP:Critical MV:Strong > [ch mood brave]
You try to calm down, but can't.
* Z0 - O - ON HP:Critical MV:Strong > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
6
6
* B121 - O - ON HP:Critical MV:Strong >
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
8
* B121 - O - ON HP:Critical MV:Strong > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
g
* B121 - O - ON HP:Critical MV:Strong >
[take all corpse]
You get a bubbling draught from the corpse of Cravok.
You get a bubbling draught from the corpse of Cravok.
You get a bubbling draught from the corpse of Cravok.
You get a bubbling draught from the corpse of Cravok.
You get a bubbling draught from the corpse of Cravok.
You get a potato from the corpse of Cravok.
You get a water skin from the corpse of Cravok.
You get a pair of thick metal boots from the corpse of Cravok.
You get a pair of ebony-steel plate greaves from the corpse of Cravok.
You get a belt pack from the corpse of Cravok.
You get a brightly-colored sash from the corpse of Cravok.
You get a spiked double handed warhammer from the corpse of Cravok.
You get a pair of heavy metal gauntlets from the corpse of Cravok.
You get a pair of ebony-steel plate vambraces from the corpse of Cravok.
You get a dark, hooded cloak from the corpse of Cravok.
You get a burnished metal breastplate from the corpse of Cravok.
You get a full metal helmet and visor from the corpse of Cravok.
* B121 - O - ON HP:Critical MV:Strong > [k dark]
You scythe *Intimadator*'s left leg hard.
* B121 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Beaten >
ch wim
You scythe *Intimadator*'s right leg hard.
Duran barely strikes *Intimadator*'s body.
*Intimadator* smites Duran's right arm very hard.
You won't flee from any fight now.
l
g
* B0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Beaten >
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of Cravok is lying here.
Duran al'Duran is here, fighting Intimadator, riding a wild stallion.
*Intimadator* is here, fighting Duran mending a weapon.
* B0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Beaten > [k dark]
You do the best you can!
* B0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Beaten >
b
[bash ]
-=
*Intimadator* smites Duran's left arm hard.
+
*
*+
=
*Intimadator* avoids being bashed by Duran who loses his balance and falls!
-
-
=
Your bash at *Intimadator* sends him sprawling!
* B0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Critical >
You scythe *Intimadator*'s body.
zerk
* B0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Critical >
[change mood berserk] <—— Why oh why did I unzerk? That didn’t feel right! Zerk! Zerk!
Mood changed to: Berserk
* Z0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Critical >
You gracefully flow into Wind and Rain, scything *Intimadator*'s left arm very hard.
* Z0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Critical >
j
kill cravok
They aren't here.
* Z0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Critical >
You assume Hummingbird Kisses the Honeyrose, scything *Intimadator*'s body.
Duran strikes *Intimadator*'s left arm.
* Z0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Critical >
tar dark
Primary Target set to: dark
j
kill dark
You do the best you can!
j
kill dark
j
kill dark
* Z0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Critical >
You do the best you can!
* Z0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Critical > You do the best you
can!
*Intimadator* panics, and attempts to flee!
j
kill dark
j
kill dark
* Z0 - O - ON HP:Critical MV:Strong - Duran: Critical - Intimadator: Critical >
You scythe *Intimadator*'s body.
Duran barely strikes *Intimadator*'s body.
*Intimadator* is mortally wounded, and will die soon, if not aided.
* Z0 - O - ON HP:Critical MV:Strong - Intimadator: Critical > You do the best you can!
j
kill dark
* Z0 - O - ON HP:Critical MV:Strong - Intimadator: Critical >
You do the best you can!
* Z0 - O - ON HP:Critical MV:Strong - Intimadator: Critical > You do the best you can!
* Z0 - O - ON HP:Critical MV:Strong - Intimadator: Critical >
You scythe *Intimadator*'s body extremely hard.
*Intimadator* is dead! R.I.P. <—— RIP 2
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Intimadator*'s death cry.
* Z0 - O - ON HP:Critical MV:Strong >
Duran gets a pair of thick metal boots from the corpse of Intimadator.
Duran gets a pair of steel-plated greaves from the corpse of Intimadator.
Duran gets a studded leather belt with a crossed swords buckle from the corpse of Intimadator.
Duran gets a great claymore from the corpse of Intimadator.
Duran gets a gator skin bracer from the corpse of Intimadator.
Duran gets a gator skin bracer from the corpse of Intimadator.
Duran gets a pair of heavy metal gauntlets from the corpse of Intimadator.
Duran gets a pair of ebony-steel plate vambraces from the corpse of Intimadator.
Duran gets a backpack from the corpse of Intimadator.
Duran gets a dark, hooded cloak from the corpse of Intimadator.
Duran gets an opal choker of fiery blue and pink beauty from the corpse of Intimadator.
Duran gets a torc of gleaming steel from the corpse of Intimadator.
Duran gets a ring of silver from the corpse of Intimadator.
Duran gets a ring of silver from the corpse of Intimadator.
Duran gets an oilstone from the corpse of Intimadator.
* Z0 - O - ON HP:Critical MV:Strong >
nar rip cravok and rip intimatador
You narrate 'rip cravok and rip intimatador'
s
PK being dead and us being crit, we go fd. Then …
You say 'noquit, forgot'
* R B121 - O - OFF HP:Battered MV:Tiring > You are carrying:
a pair of ebony-steel plate greaves
* R B121 - O - OFF HP:Battered MV:Tiring >
lip
[look in pack]
backpack (used) :
a burnished metal breastplate
a two-handed binnol
a large number of gold crowns (27)
a wealth of copper pennies (95)
a stable ticket
[3] a package of iron rations
[4] a strange fruit
[2] a torch
[2] a bubbling draught
an oilstone
[3] a thin vial of yellow fluid
* R B121 - O - OFF HP:Battered MV:Tiring >
exa rack
It is a weapon rack.
When you look inside, you see:
rack (here) :
[5] a bubbling draught
a potato
a water skin
a pair of thick metal boots
a brightly-colored sash
a spiked double handed warhammer
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a dark, hooded cloak
a burnished metal breastplate
a full metal helmet and visor
a belt pack
a pair of thin metal boots
an oilstone
[2] a backpack
a plain weapons belt
a cloak of the Bandar Eban Guard
a dagger
a pair of metal half-gauntlets
a black key engraved with a whip
[2] a skin of human flesh
a finely crafted axe
a pair of soft, light shoes
a shadowy vest
a gray suede hood
a dirty rock
a bronze chain scourge
[2] a torch
a metal helmet
a pair of oiled chainmail sleeves
a leather water flask
a short steel spear
a pair of thin metal leggings
[4] a stout longbow
[7] a soft leather pouch
a wide leather belt
a wide leather wristband
a light pair of leather coverings
a thick leather vest
Duran grins evilly.
* R B121 - O - OFF HP:Battered MV:Tiring >
Duran gives you a pair of steel-plated greaves.
* R B121 - O - OFF HP:Battered MV:Tiring >
Jakyl calls for the Malkiergate to be opened.
* R B121 - O - OFF HP:Battered MV:Tiring >
*Jakyl* has arrived from the north. <— Well hello there :)
* R B121 - O - OFF HP:Battered MV:Tiring >
*Jakyl* leaves north.
* R B121 - O - OFF HP:Battered MV:Tiring >
g
g
A Shienaran gate guard bellows 'Darkfriend!'
[k dark]
They aren't here.
* R B121 - O - OFF HP:Battered MV:Tiring > [k dark]
They aren't here.
* R B121 - O - OFF HP:Battered MV:Tiring >
cl rack
Ok.
* R B121 - O - OFF HP:Battered MV:Tiring >
n
g
Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring > [k dark]
They aren't here.
* R B121 - O - OFF HP:Battered MV:Tiring >
n
g
The Dusty Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring > [k dark]
They aren't here.
* R B121 - O - OFF HP:Battered MV:Tiring >
2
[track trolloc]
-=+
*
*
Some obvious fresh tracks of a Trolloc leaving east.
Some obvious recent tracks of a Trolloc leaving south.
Some faint three day-old tracks of a Trolloc leaving south.
Some faint three day-old tracks of a Trolloc leaving south.
* R B121 - O - OFF HP:Battered MV:Tiring >
tar jakyl
Primary Target set to: jakyl
e
e
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
e
* R B121 - O - OFF HP:Battered MV:Tiring >
The Dusty Road
[ obvious exits: N E W ]
The corpse of a wild stallion is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
j
kill jakyl
* R B121 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A stealthy cougar gracefully makes its way through the terrain.
* R B121 - O - OFF HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring > They aren't here.
* R B121 - O - OFF HP:Battered MV:Tiring >
2
[track trolloc]
-=
+*
*
Some obvious fresh tracks of a Trolloc leaving east.
Some obvious recent tracks of a Trolloc leaving west.
Some faint three day-old tracks of a Trolloc leaving north.
* R B121 - O - OFF HP:Battered MV:Tiring >
e
e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
e
* R B121 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
e
* R B121 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
e
* R B121 - O - OFF HP:Battered MV:Tiring >
e
The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B121 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
* R B121 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
n
* R B121 - O - OFF HP:Battered MV:Tiring >
e
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B121 - O - OFF HP:Battered MV:Tiring > A Pine Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
e
* R B121 - O - OFF HP:Battered MV:Tiring > A Pine Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring >
n
n
Amongst the Rubble
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring >
n
n
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B121 - O - OFF HP:Battered MV:Tiring >
e
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B121 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B121 - O - OFF HP:Battered MV:Tiring > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B121 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring >
n
2
The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B121 - O - OFF HP:Battered MV:Tiring >
-=
+*
*
Some obvious recent tracks of a Trolloc leaving south.
Some faint three day-old tracks of a Trolloc leaving north.
Some faint three day-old tracks of a Trolloc leaving north.
* R B121 - O - OFF HP:Battered MV:Tiring >
ch wim
s
You won't flee from any fight now.
s
* R B0 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
* R B0 - O - OFF HP:Battered MV:Tiring >
w
w
The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
w
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
w
n
j
kill jakyl
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R B0 - O - OFF HP:Battered MV:Tiring > You scythe *Jakyl*'s left foot.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Scratched >
*Jakyl* panics, and attempts to flee!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Scratched >
*Jakyl* leaves west.
* R B0 - O - OFF HP:Battered MV:Tiring >
w
j
kill jakyl
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
*Jakyl* leaves east.
* R B0 - O - OFF HP:Battered MV:Tiring > They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring >
e
j
kill jakyl
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R B0 - O - OFF HP:Battered MV:Tiring >
A shivering tree tickles your head with its hit.
A shivering tree joins a shivering tree's fight!
You do the best you can!
*Jakyl* leaves south.
* R B0 - O - OFF HP:Battered MV:Tiring - a shivering tree: Healthy >
l dark
f
You do not see that here.
* R B0 - O - OFF HP:Battered MV:Tiring - a shivering tree: Healthy >
j
kill jakyl
You panic and attempt to flee!
*Jakyl* has arrived from the south.
A shivering tree hits your right leg.
You scythe a shivering tree's trunk into bloody fragments!
A shivering tree barely tickles your body with its hit.
You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring >
e
j
kill jakyl
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R B0 - O - OFF HP:Battered MV:Tiring > You scythe *Jakyl*'s body very hard.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Scratched >
l dark
Jakyl has a few scratches.
*Jakyl* is using:
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a sapphire collar
<worn around neck> a necklace of dark ivy
<worn on body> a tunic of finely-crafted chain
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a wide leather wristband
<wielded two-handed> a great claymore
<worn about waist> a brightly-colored sash
<worn on belt> a small purse
<worn on belt> a skin of human flesh
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of thick metal boots
*Jakyl* panics, and attempts to flee!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Scratched >
*Jakyl* smites your head.
A shivering tree tickles your body with its hit.
A shivering tree joins a shivering tree's fight!
You scythe *Jakyl*'s body hard.
4
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Scratched >
f
*Jakyl* panics, and attempts to flee!
j
kill jakyl
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Scratched > [ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Battered MV:Tiring - Jakyl: Scratched >
You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
*Jakyl* has arrived from the east.
* R W0 - O - OFF HP:Battered MV:Tiring >
*Jakyl* tickles your body with his smite.
j
kill jakyl
* R W0 - O - OFF HP:Battered MV:Tiring - Jakyl: Scratched >
You flow effortlessly into The Cat Dances on the Wall, scything *Jakyl*'s body.
*Jakyl* tickles your left leg with his smite.
j
kill jakyl
* R W0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt > You do the best you can!
* R W0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt > You do the best you can!
6
* R W0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
b
[ch mood brave]
Mood changed to: Brave
*Jakyl* panics, and attempts to flee!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
[bash ]
-
*Jakyl* panics, and attempts to flee!
=
+*
*Jakyl* smites your body.
*Jakyl* panics, and attempts to flee!
*
+=
-
-=
Your bash at *Jakyl* sends him sprawling!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
l dark
Jakyl has some small wounds and bruises.
*Jakyl* is using:
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a sapphire collar
<worn around neck> a necklace of dark ivy
<worn on body> a tunic of finely-crafted chain
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a wide leather wristband
<wielded two-handed> a great claymore
<worn about waist> a brightly-colored sash
<worn on belt> a small purse
<worn on belt> a skin of human flesh
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of thick metal boots
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
You scythe *Jakyl*'s right foot.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
i
You are carrying:
a pair of steel-plated greaves
a pair of ebony-steel plate greaves
*Jakyl* leaves south.
Re: Some Winding PK, Ibzon and Duran Kicking Trolloc Butts
* R B0 - O - OFF HP:Battered MV:Tiring >
j
kill jakyl
They aren't here.
s
* R B0 - O - OFF HP:Battered MV:Tiring >
j
kill jakyl
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
*Jakyl* leaves south.
* R B0 - O - OFF HP:Battered MV:Tiring > They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring >
j
kill jakyl
s
They aren't here.
j
kill jakyl
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring >
s
j
kill jakyl
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring >
2
[track trolloc]
You can't track indoors or in cities.
* R B0 - O - OFF HP:Battered MV:Tiring >
e
e
Amongst the Rubble
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Battered MV:Tiring >
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
* R B0 - O - OFF HP:Battered MV:Tiring >
n
n
A Winding Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R B0 - O - OFF HP:Battered MV:Tiring > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
* R B0 - O - OFF HP:Battered MV:Tiring >
2
[track trolloc]
-
=+
*
*
Some obvious fresh tracks of a Trolloc leaving east.
Some obvious recent tracks of a Trolloc leaving south.
Some faint three day-old tracks of a Trolloc leaving east.
* R B0 - O - OFF HP:Battered MV:Tiring >
nar he running at scratched ...
You narrate 'he running at scratched ...'
* R B0 - O - OFF HP:Battered MV:Tiring >
nar i abtt
You narrate 'i abtt'
* R B0 - O - OFF HP:Battered MV:Tiring >
nar batt even
e
e
You narrate 'batt even'
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Battered MV:Tiring >
The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R B0 - O - OFF HP:Battered MV:Tiring >
n
The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
n
n
The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Rugged Terrain
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
2
[track trolloc]
-
=+
*
*
Some obvious fresh tracks of a Trolloc leaving north.
Some obvious recent tracks of a Trolloc leaving south.
Some faint three day-old tracks of a Trolloc leaving north.
* R B0 - O - OFF HP:Battered MV:Tiring >
1
[where ]
Players in your Zone
--------------------
Ibzon - Rugged Terrain
* R B0 - O - OFF HP:Battered MV:Tiring >
nar and he's north
You narrate 'and he's north'
s
* R B0 - O - OFF HP:Battered MV:Tiring >
s
s
The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
s
* R B0 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R B0 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
n
* R B0 - O - OFF HP:Battered MV:Tiring >
n
j
kill jakyl
The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
n
j
kill jakyl
Your heartbeat calms down more as you feel less panicked.
The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring >
2
[track trolloc]
-
=+
**
Some obvious fresh tracks of a Trolloc leaving north.
Some obvious fresh tracks of a Trolloc leaving north.
Some obvious fairly recent tracks of a Trolloc leaving south.
Some faint three day-old tracks of a Trolloc leaving north.
* R B0 - O - OFF HP:Battered MV:Tiring >
nar or not, still winding
n
n
You narrate 'or not, still winding'
* R B0 - O - OFF HP:Battered MV:Tiring > Rugged Terrain
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
n
n
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
dh
* R B0 - O - OFF HP:Battered MV:Tiring >
[diag horse]
A warhorse is in excellent condition.
A warhorse is strong.
* R B0 - O - OFF HP:Battered MV:Tiring >
w
w
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R B0 - O - OFF HP:Battered MV:Tiring > A Road by the Ravine
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R B0 - O - OFF HP:Battered MV:Tiring >
n
Alas, you cannot go that way...
* R B0 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
n
* R B0 - O - OFF HP:Battered MV:Tiring > A Road by the Ravine
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
n
* R B0 - O - OFF HP:Battered MV:Tiring > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Road by the Ravine
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R B0 - O - OFF HP:Battered MV:Tiring >
e
n
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Battered MV:Tiring >
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
j
kill jakyl
2
They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring >
[track trolloc]
-
=+
*
*
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious fairly recent tracks of a Trolloc leaving south.
Some obvious fairly recent tracks of a Trolloc leaving north.
* R B0 - O - OFF HP:Battered MV:Tiring >
j
kill jakyl
j
kill jakyl
They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring > They aren't here.
dh
* R B0 - O - OFF HP:Battered MV:Tiring >
j
kill jakyl
[diag horse]
A warhorse is in excellent condition.
A warhorse is winded.
* R B0 - O - OFF HP:Battered MV:Tiring >
They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring >
s
A Winding Road
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
e
e
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R B0 - O - OFF HP:Battered MV:Tiring > Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Battered MV:Tiring >
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
e
s
s
Alas, you cannot go that way...
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Landslide
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
e
e
A Road by a Hill
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R B0 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
* R B0 - O - OFF HP:Battered MV:Tiring > A Road by a Hill
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
* R B0 - O - OFF HP:Battered MV:Tiring >
s
s
j
kill jakyl
A Winding Road
[ obvious exits: N W ]
A soft leather pouch has been discarded here. [7]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R B0 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
* R B0 - O - OFF HP:Battered MV:Tiring > They aren't here.
w
* R B0 - O - OFF HP:Battered MV:Tiring >
w
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Before a Split in the Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
w
2
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
[track trolloc]
-=
+
*
*
Some obvious fresh tracks of a Trolloc leaving north.
Some obvious fresh tracks of a Trolloc leaving east.
Some obvious fairly recent tracks of a Trolloc leaving south.
Some faint three day-old tracks of a Trolloc leaving north.
* R B0 - O - OFF HP:Battered MV:Tiring >
n
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
2
* R B0 - O - OFF HP:Battered MV:Tiring >
[track trolloc]
-=+
*
*
Some obvious fresh tracks of a Trolloc leaving west.
Some faint three day-old tracks of a Trolloc leaving west.
* R B0 - O - OFF HP:Battered MV:Tiring >
w
w
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R B0 - O - OFF HP:Battered MV:Tiring >
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Road by the Ravine
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
n
n
A Road by the Ravine
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R B0 - O - OFF HP:Battered MV:Tiring > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R B0 - O - OFF HP:Battered MV:Tiring > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Road by the Ravine
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
e
* R B0 - O - OFF HP:Battered MV:Tiring >
n
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
2
* R B0 - O - OFF HP:Battered MV:Tiring >
j
kill jakyl
[track trolloc]
Cancelled.
You scythe *Jakyl*'s left leg hard.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Scratched >
l dark
You scythe *Jakyl*'s body hard.
b
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
Jakyl has some small wounds and bruises.
*Jakyl* is using:
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a sapphire collar
<worn around neck> a necklace of dark ivy
<worn on body> a tunic of finely-crafted chain
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a wide leather wristband
<wielded two-handed> a great claymore
<worn about waist> a brightly-colored sash
<worn on belt> a small purse
<worn on belt> a skin of human flesh
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of thick metal boots
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
-=
+*
*+
=
-
*Jakyl* smites your left leg.
*Jakyl* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
*Jakyl* says '@rnFq'
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
*Jakyl* shrugs helplessly.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
*Jakyl* smites your left hand.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
b
*Jakyl* smites your right leg.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
-=
+*
*+
=
-
-
=
Your bash at *Jakyl* sends him sprawling!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
nar on him split
You narrate 'on him split'
l
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is sitting here
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
i
You scythe *Jakyl*'s body hard.
You are carrying:
a pair of steel-plated greaves
a pair of ebony-steel plate greaves
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
put all pack
A pair of steel-plated greaves won't fit in a backpack.
A pair of ebony-steel plate greaves won't fit in a backpack.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
You scythe *Jakyl*'s body very hard.
l
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is here, fighting YOU!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
You barely scythe *Jakyl*'s right foot.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
*Jakyl* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
*Jakyl* tickles your head with his smite.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
b
*Jakyl* smites your right leg.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
[bash ]
-
=+
*
*
+=
-
-
=
As *Jakyl* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
*Jakyl* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
*Jakyl* barely smites your right leg.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
You spin effortlessly into The Cat Dances on the Wall, scything *Jakyl*'s right arm very hard.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
b
[bash ]
-=
You dodge a bash from *Jakyl* who loses his balance and falls!
+
*
*+
=
-
-
=
Your bash at *Jakyl* sends him sprawling!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
You scythe *Jakyl*'s left leg hard.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
i
You are carrying:
a pair of steel-plated greaves
a pair of ebony-steel plate greaves
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
*Jakyl* smites your body.
You scythe *Jakyl*'s body very hard.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
You scythe *Jakyl*'s body very hard.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
*Jakyl* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
b
*Jakyl* smites your right foot.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
*Jakyl* barely smites your head.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
-
=+
*
*Jakyl* panics, and attempts to flee!
*
+=
*Jakyl* leaves west.
-
j
kill jakyl
j
kill jakyl
Cancelled.
They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring > They aren't here.
j
kill jakyl
* R B0 - O - OFF HP:Battered MV:Tiring >
They aren't here.
w
j
kill jakyl
* R B0 - O - OFF HP:Battered MV:Tiring >
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
* R B0 - O - OFF HP:Battered MV:Tiring > You scythe *Jakyl*'s body hard.
b
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
[bash ]
-=
+
*
*
+=
-
-
=
As *Jakyl* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
*Jakyl* smites your head.
You dodge a bash from *Jakyl* who loses his balance and falls!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
b
[bash ]
*Jakyl* smites your body.
-
=+
*
*+=
-
-=
You assume The Boar Rushes Down the Mountain, scything *Jakyl*'s body very hard.
Your bash at *Jakyl* sends him sprawling!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
j
kill jakyl
You do the best you can!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
j
kill jakyl
1
You do the best you can!
j
kill jakyl
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
[where ]
Players in your Zone
--------------------
Duran - Atop a Crumbling Watch Tower
Ibzon - A Winding Road
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded > You scythe *Jakyl*'s head very hard.
You do the best you can!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
j
kill jakyl
You do the best you can!
b
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
[bash ]
They already seem to be stunned.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
*Jakyl* barely smites your body.
You scythe *Jakyl*'s body hard.
* R B0 - O - OFF HP:Battered MV:Strong - Jakyl: Wounded >
b
[bash ]
-
=+
*Jakyl* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Strong - Jakyl: Wounded >
*Jakyl* barely smites your body.
* R B0 - O - OFF HP:Battered MV:Strong - Jakyl: Wounded >
b
*Jakyl* smites your body.
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Wounded >
[bash ]
-=+
*
*+
=-
-=
Your bash at *Jakyl* sends him sprawling!
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Wounded >
nar on 1w split
You narrate 'on 1w split'
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Wounded >
l
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is sitting here
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Wounded >
You scythe *Jakyl*'s right leg very hard.
1
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
[where ]
Players in your Zone
--------------------
Duran - A Winding Road
Ibzon - A Winding Road
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
You scythe *Jakyl*'s body extremely hard.
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
b
[bash ]
-=+
*
*+
=
-
-
=
As *Jakyl* avoids your bash, you topple over and fall to the ground!
*Jakyl* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
*Jakyl* smites your right arm.
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
b
Duran has arrived from the west, riding a draft horse. < — Backup for me …
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
[bash ]
Duran strikes *Jakyl*'s left leg.
*Jakyl* panics, and attempts to flee!
-
=
*Jakyl* leaves east.
+
j
kill jakyl
j
kill jakyl
*
e
Cancelled.
They aren't here.
j
kill jakyl
* R B0 - O - OFF HP:Beaten MV:Strong > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Strong > Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here. <— And backup for him
*Byrg* scythes your right foot.
* R B0 - O - OFF HP:Beaten MV:Strong - Byrg: Scratched > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Strong - Byrg: Scratched >
j
kill jakyl
b
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Strong - Byrg: Scratched >
Duran has arrived from the west, riding a draft horse.
* R B0 - O - OFF HP:Beaten MV:Strong - Byrg: Scratched >
Duran barely strikes *Byrg*'s body.
-=
+
Duran strikes *Byrg*'s left hand.
*Byrg* scythes your left arm hard.
*
nar byrg
*
4
f
+Cancelled.
You narrate 'byrg'
* R B0 - O - OFF HP:Beaten MV:Strong - Byrg: Scratched >
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Beaten MV:Strong - Byrg: Scratched >
You flee head over heels.
A Winding Road
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Strong >
nw
Arglebargle, glop-glyf!?!
n
* R W0 - O - OFF HP:Beaten MV:Strong >
*Jakyl* has arrived from the east.
j
kill jakyl
* R W0 - O - OFF HP:Beaten MV:Strong > Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran al'Duran is here, fighting Byrg, riding a draft horse.
*Byrg* is here, fighting Duran.
* R W0 - O - OFF HP:Beaten MV:Strong >
*Jakyl* has arrived from the south.
* R W0 - O - OFF HP:Beaten MV:Strong > You spin effortlessly into Thistledown Floats on the Wind,
scything *Jakyl*'s body very hard.
*Jakyl* panics, and attempts to flee!
* R W0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
w
No way! You're fighting for your life!
* R W0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
*Jakyl* leaves west.
* R W0 - O - OFF HP:Beaten MV:Strong >
b
*Byrg* scythes Duran's left arm hard.
Duran strikes *Byrg*'s body.
Duran sends *Byrg* sprawling with a powerful bash!
* R W0 - O - OFF HP:Beaten MV:Strong >
f
[bash ]
Bash who?
* R W0 - O - OFF HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Strong >
n
j
kill jakyl
Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is here, fighting Duran.
Duran al'Duran is here, fighting Byrg, riding a draft horse.
*Byrg* is sitting here.
Duran panics, and attempts to flee!
* R W0 - O - OFF HP:Beaten MV:Strong > Duran strikes *Byrg*'s body hard.
You scythe *Jakyl*'s body very hard.
Duran leaves west riding a draft horse.
* R W0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
f
*Byrg* scythes your head.
* R W0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
You panic and attempt to flee!
You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S ]
The corpse of Intimadator is lying here.
The corpse of Cravok is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
* R W0 - O - OFF HP:Beaten MV:Strong >
e
e
In a Dark Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Strong >
n
In a Thick Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Strong > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Strong >
w
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Strong > Road to Tarwin's Gap
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Strong >
nar i beaten
You narrate 'i beaten'
* R W0 - O - OFF HP:Beaten MV:Strong >
4
5
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Beaten MV:Strong > [ch posture defensive]
Posture changed to: Defensive
* R W0 - D - OFF HP:Beaten MV:Strong >
Duran narrates 'where'
* R W0 - D - OFF HP:Beaten MV:Strong >
nar go s winding trees
dh
You narrate 'go s winding trees'
* R W0 - D - OFF HP:Beaten MV:Strong > [diag horse]
A warhorse is in excellent condition.
A warhorse is strong.
* R W0 - D - OFF HP:Beaten MV:Strong >
nar i come there
You narrate 'i come there'
* R W0 - D - OFF HP:Beaten MV:Strong >
s
s
w
Road to Tarwin's Gap
[ obvious exits: N E S ]
The corpse of Intimadator is lying here.
The corpse of Cravok is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
w
* R W0 - D - OFF HP:Beaten MV:Strong > Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
*Byrg* is standing here.
* R W0 - D - OFF HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - D - OFF HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - D - OFF HP:Beaten MV:Strong >
s
w
w
Your heartbeat calms down more as you feel less panicked.
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > A Road by the Ravine
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R W0 - D - OFF HP:Beaten MV:Full > Alas, you cannot go that way...
s
* R W0 - D - OFF HP:Beaten MV:Full > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > A Road by the Ravine
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R W0 - D - OFF HP:Beaten MV:Full > A Road by the Ravine
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full >
s
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > Rugged Terrain
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A draft horse is here.
* R W0 - D - OFF HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - D - OFF HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran al'Duran is standing here.
* R W0 - D - OFF HP:Beaten MV:Full >
w
Duran leaves west.
w
* R W0 - D - OFF HP:Beaten MV:Full >
The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > Shadowing a Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran al'Duran is standing here.
Duran leaves west.
* R W0 - D - OFF HP:Beaten MV:Full > Alas, you cannot go that way...
* R W0 - D - OFF HP:Beaten MV:Full >
w
s
s
A Winding Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran al'Duran is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R W0 - D - OFF HP:Beaten MV:Full > Alas, you cannot go that way...
* R W0 - D - OFF HP:Beaten MV:Full >
nod
You nod in agreement.
* R W0 - D - OFF HP:Beaten MV:Full >
l duran
Duran has quite a few wounds.
Duran is using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a thin, black chain
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<wielded two-handed> a dark blue tasseled spear
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of animal-fur boots
* R W0 - D - OFF HP:Beaten MV:Full >
beckon
You beckon everyone to follow you.
* R W0 - D - OFF HP:Beaten MV:Full >
gr duran
Duran: They must follow you to enter your group.
* R W0 - D - OFF HP:Beaten MV:Full >
Duran says 'had to ditch draft'
* R W0 - D - OFF HP:Beaten MV:Full >
gr duran
Duran: They must follow you to enter your group.
* R W0 - D - OFF HP:Beaten MV:Full >
gr duran
Duran: They must follow you to enter your group.
* R W0 - D - OFF HP:Beaten MV:Full >
Duran starts following you.
* R W0 - D - OFF HP:Beaten MV:Full >
gr duran
Duran is now a member of your group.
nod
* R W0 - D - OFF HP:Beaten MV:Full >
l
You nod in agreement.
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran al'Duran is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R W0 - D - OFF HP:Beaten MV:Full >
*Jakyl* has arrived from the west.
* R W0 - D - OFF HP:Beaten MV:Full >
*Jakyl* leaves north.
* R W0 - D - OFF HP:Beaten MV:Full >
'moving
w
You say 'moving'
w
* R W0 - D - OFF HP:Beaten MV:Full >
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran has arrived from the east.
w
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran has arrived from the east.
n
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran has arrived from the east.
* R W0 - D - OFF HP:Beaten MV:Full >
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran has arrived from the south.
* R W0 - D - OFF HP:Beaten MV:Full >
e
n
u
Amongst the Rubble
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran has arrived from the west.
* R W0 - D - OFF HP:Beaten MV:Full > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.
Duran has arrived from the south.
* R W0 - D - OFF HP:Beaten MV:Full > Atop a Crumbling Watch Tower
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dun mare is here, snorting angrily.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Duran has arrived from below.
* R W0 - D - OFF HP:Beaten MV:Full >
'ride
You say 'ride'
* R W0 - D - OFF HP:Beaten MV:Full >
6
7
[ch mood brave]
Mood changed to: Brave
* R B0 - D - OFF HP:Beaten MV:Full > [ch posture offensive]
Posture changed to: Offensive
* R B0 - O - OFF HP:Beaten MV:Full >
save
j
kill jakyl
Saving Ibzon.
Duran starts riding a dun mare.
* R B0 - O - OFF HP:Beaten MV:Full > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Full >
nod
You nod in agreement.
* R B0 - O - OFF HP:Beaten MV:Full >
'jakyl batt
You say 'jakyl batt'
* R B0 - O - OFF HP:Beaten MV:Full >
save
1
You have already saved during this tic.
* R B0 - O - OFF HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Duran - Atop a Crumbling Watch Tower
Ibzon - Atop a Crumbling Watch Tower
* R B0 - O - OFF HP:Beaten MV:Full >
scan down
*Jakyl* is standing here.
*Byrg* is standing here.
Duran tells you 'i put loot in rack commy'
* R B0 - O - OFF HP:Beaten MV:Full >
rep nod
You reply to Duran 'nod'
* R B0 - O - OFF HP:Beaten MV:Full >
rest
ds
You sit down and rest your tired bones.
You swing a wickedly scythed longsword smoothly, Folding the Fan.
1
* R B0 - O - OFF HP:Beaten MV:Full >
[draw sword]
You draw a wickedly scythed longsword in a smooth motion, Unfolding the Fan.
You wield a wickedly scythed longsword with both hands.
save
* R B0 - O - OFF HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Duran - Atop a Crumbling Watch Tower
Ibzon - Atop a Crumbling Watch Tower
* R B0 - O - OFF HP:Beaten MV:Full >
You have already saved during this tic.
i
* R B0 - O - OFF HP:Beaten MV:Full >
You are carrying:
a pair of steel-plated greaves
a pair of ebony-steel plate greaves
* R B0 - O - OFF HP:Beaten MV:Full >
l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
Duran al'Duran is standing here, riding a dun mare.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* R B0 - O - OFF HP:Battered MV:Fresh >
sc
You have 128(405) hit and 134(134) movement points.
You have scored 40201113 experience points and 1071 quest points.
You need 298887 exp to level and 1929 qp to rank.
You have amassed 168 Turn points to date.
You have played 57 days and 20 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 36).
You are resting.
* R B0 - O - OFF HP:Battered MV:Fresh >
Duran closes a weapon rack.
* R B0 - O - OFF HP:Battered MV:Fresh >
exa rack
It is a weapon rack.
When you look inside, you see:
It is closed.
* R B0 - O - OFF HP:Battered MV:Fresh >
l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
Duran al'Duran is standing here, riding a dun mare.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* R B0 - O - OFF HP:Battered MV:Fresh >
1
[where ]
Players in your Zone
--------------------
Duran - Atop a Crumbling Watch Tower
Ibzon - Atop a Crumbling Watch Tower
* R B0 - O - OFF HP:Battered MV:Fresh >
scan down
*Jakyl* is standing here.
*Byrg* is standing here.
* R B0 - O - OFF HP:Battered MV:Fresh >
l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
Duran al'Duran is standing here, riding a dun mare.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* R B0 - O - OFF HP:Battered MV:Fresh >
i
You are carrying:
a pair of steel-plated greaves
a pair of ebony-steel plate greaves
* R B0 - O - OFF HP:Battered MV:Fresh >
j
kill jakyl
Nah... You feel too relaxed to do that..
* R B0 - O - OFF HP:Battered MV:Fresh >
sta
op rack
You stop resting, and stand up.
* R B0 - O - OFF HP:Battered MV:Fresh >
Ok.
* R B0 - O - OFF HP:Battered MV:Fresh >
put all rack
You put a pair of steel-plated greaves in a weapon rack.
You put a pair of ebony-steel plate greaves in a weapon rack.
* R B0 - O - OFF HP:Battered MV:Fresh >
ex arack
Obvious exits:
Down - In the Remains of a Crumbling Tower
* R B0 - O - OFF HP:Battered MV:Fresh >
exa rack
It is a weapon rack.
When you look inside, you see:
rack (here) :
a pair of ebony-steel plate greaves
a pair of steel-plated greaves
a pair of thick metal boots
a studded leather belt with a crossed swords buckle
a great claymore
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a dark, hooded cloak
a torc of gleaming steel
[2] a ring of silver
an oilstone
[2] a gator skin bracer
a stout longbow
* R B0 - O - OFF HP:Battered MV:Fresh >
cl rack
Ok.
* R B0 - O - OFF HP:Battered MV:Fresh >
op rack
Ok.
* R B0 - O - OFF HP:Battered MV:Fresh >
take gator rack
take gator rack
You get a gator skin bracer from a weapon rack.
* R B0 - O - OFF HP:Battered MV:Fresh > You get a gator skin bracer from a weapon rack.
* R B0 - O - OFF HP:Battered MV:Fresh >
wear gator
You put a gator skin bracer on around your right wrist.
wear gator
* R B0 - O - OFF HP:Battered MV:Full >
You put a gator skin bracer on around your left wrist.
* R B0 - O - OFF HP:Battered MV:Full >
take ring rack
You get a ring of silver from a weapon rack.
wear ring
* R B0 - O - OFF HP:Battered MV:Full >
You slide a ring of silver on to your left ring finger.
* R B0 - O - OFF HP:Battered MV:Full >
take torc rack
You get a torc of gleaming steel from a weapon rack.
* R B0 - O - OFF HP:Battered MV:Full >
wear torc
You wear a torc of gleaming steel around your neck.
* R B0 - O - OFF HP:Battered MV:Strong >
cl rack
l
Ok.
* R B0 - O - OFF HP:Battered MV:Strong >
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
Duran al'Duran is standing here, riding a dun mare.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* R B0 - O - OFF HP:Battered MV:Strong >
rest
You sit down and rest your tired bones.
You swing a wickedly scythed longsword smoothly, Folding the Fan.
ds
* R B0 - O - OFF HP:Battered MV:Strong >
[draw sword]
You draw a wickedly scythed longsword in a smooth motion, Unfolding the Fan.
You wield a wickedly scythed longsword with both hands.
save
1
* R B0 - O - OFF HP:Battered MV:Strong >
l
Saving Ibzon.
* R B0 - O - OFF HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Duran - Atop a Crumbling Watch Tower
Ibzon - Atop a Crumbling Watch Tower
* R B0 - O - OFF HP:Battered MV:Strong > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
Duran al'Duran is standing here, riding a dun mare.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* R B0 - O - OFF HP:Battered MV:Strong >
grin
save
You grin evilly.
* R B0 - O - OFF HP:Battered MV:Strong >
You have already saved during this tic.
* R B0 - O - OFF HP:Battered MV:Strong >
lip
[look in pack]
backpack (used) :
a burnished metal breastplate
a two-handed binnol
a large number of gold crowns (27)
a wealth of copper pennies (95)
a stable ticket
[3] a package of iron rations
[4] a strange fruit
[2] a torch
[2] a bubbling draught
an oilstone
[3] a thin vial of yellow fluid
* R B0 - O - OFF HP:Battered MV:Strong >
i
You are carrying:
Nothing.
j
kill jakyl
They aren't here.
s
* R B0 - O - OFF HP:Battered MV:Tiring >
j
kill jakyl
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
*Jakyl* leaves south.
* R B0 - O - OFF HP:Battered MV:Tiring > They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring >
j
kill jakyl
s
They aren't here.
j
kill jakyl
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring >
s
j
kill jakyl
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring >
2
[track trolloc]
You can't track indoors or in cities.
* R B0 - O - OFF HP:Battered MV:Tiring >
e
e
Amongst the Rubble
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Battered MV:Tiring >
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
* R B0 - O - OFF HP:Battered MV:Tiring >
n
n
A Winding Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R B0 - O - OFF HP:Battered MV:Tiring > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
* R B0 - O - OFF HP:Battered MV:Tiring >
2
[track trolloc]
-
=+
*
*
Some obvious fresh tracks of a Trolloc leaving east.
Some obvious recent tracks of a Trolloc leaving south.
Some faint three day-old tracks of a Trolloc leaving east.
* R B0 - O - OFF HP:Battered MV:Tiring >
nar he running at scratched ...
You narrate 'he running at scratched ...'
* R B0 - O - OFF HP:Battered MV:Tiring >
nar i abtt
You narrate 'i abtt'
* R B0 - O - OFF HP:Battered MV:Tiring >
nar batt even
e
e
You narrate 'batt even'
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Battered MV:Tiring >
The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R B0 - O - OFF HP:Battered MV:Tiring >
n
The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
n
n
The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Rugged Terrain
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
2
[track trolloc]
-
=+
*
*
Some obvious fresh tracks of a Trolloc leaving north.
Some obvious recent tracks of a Trolloc leaving south.
Some faint three day-old tracks of a Trolloc leaving north.
* R B0 - O - OFF HP:Battered MV:Tiring >
1
[where ]
Players in your Zone
--------------------
Ibzon - Rugged Terrain
* R B0 - O - OFF HP:Battered MV:Tiring >
nar and he's north
You narrate 'and he's north'
s
* R B0 - O - OFF HP:Battered MV:Tiring >
s
s
The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
s
* R B0 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R B0 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
n
* R B0 - O - OFF HP:Battered MV:Tiring >
n
j
kill jakyl
The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
n
j
kill jakyl
Your heartbeat calms down more as you feel less panicked.
The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring >
2
[track trolloc]
-
=+
**
Some obvious fresh tracks of a Trolloc leaving north.
Some obvious fresh tracks of a Trolloc leaving north.
Some obvious fairly recent tracks of a Trolloc leaving south.
Some faint three day-old tracks of a Trolloc leaving north.
* R B0 - O - OFF HP:Battered MV:Tiring >
nar or not, still winding
n
n
You narrate 'or not, still winding'
* R B0 - O - OFF HP:Battered MV:Tiring > Rugged Terrain
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
n
n
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
dh
* R B0 - O - OFF HP:Battered MV:Tiring >
[diag horse]
A warhorse is in excellent condition.
A warhorse is strong.
* R B0 - O - OFF HP:Battered MV:Tiring >
w
w
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R B0 - O - OFF HP:Battered MV:Tiring > A Road by the Ravine
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R B0 - O - OFF HP:Battered MV:Tiring >
n
Alas, you cannot go that way...
* R B0 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
n
* R B0 - O - OFF HP:Battered MV:Tiring > A Road by the Ravine
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
n
* R B0 - O - OFF HP:Battered MV:Tiring > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Road by the Ravine
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R B0 - O - OFF HP:Battered MV:Tiring >
e
n
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Battered MV:Tiring >
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
j
kill jakyl
2
They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring >
[track trolloc]
-
=+
*
*
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious fairly recent tracks of a Trolloc leaving south.
Some obvious fairly recent tracks of a Trolloc leaving north.
* R B0 - O - OFF HP:Battered MV:Tiring >
j
kill jakyl
j
kill jakyl
They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring > They aren't here.
dh
* R B0 - O - OFF HP:Battered MV:Tiring >
j
kill jakyl
[diag horse]
A warhorse is in excellent condition.
A warhorse is winded.
* R B0 - O - OFF HP:Battered MV:Tiring >
They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring >
s
A Winding Road
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
e
e
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R B0 - O - OFF HP:Battered MV:Tiring > Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Battered MV:Tiring >
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
e
s
s
Alas, you cannot go that way...
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Landslide
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
e
e
A Road by a Hill
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R B0 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
* R B0 - O - OFF HP:Battered MV:Tiring > A Road by a Hill
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
* R B0 - O - OFF HP:Battered MV:Tiring >
s
s
j
kill jakyl
A Winding Road
[ obvious exits: N W ]
A soft leather pouch has been discarded here. [7]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R B0 - O - OFF HP:Battered MV:Tiring > Alas, you cannot go that way...
* R B0 - O - OFF HP:Battered MV:Tiring > They aren't here.
w
* R B0 - O - OFF HP:Battered MV:Tiring >
w
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Before a Split in the Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
w
2
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
[track trolloc]
-=
+
*
*
Some obvious fresh tracks of a Trolloc leaving north.
Some obvious fresh tracks of a Trolloc leaving east.
Some obvious fairly recent tracks of a Trolloc leaving south.
Some faint three day-old tracks of a Trolloc leaving north.
* R B0 - O - OFF HP:Battered MV:Tiring >
n
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
2
* R B0 - O - OFF HP:Battered MV:Tiring >
[track trolloc]
-=+
*
*
Some obvious fresh tracks of a Trolloc leaving west.
Some faint three day-old tracks of a Trolloc leaving west.
* R B0 - O - OFF HP:Battered MV:Tiring >
w
w
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R B0 - O - OFF HP:Battered MV:Tiring >
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Road by the Ravine
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring >
n
n
A Road by the Ravine
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R B0 - O - OFF HP:Battered MV:Tiring > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R B0 - O - OFF HP:Battered MV:Tiring > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > A Road by the Ravine
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
e
* R B0 - O - OFF HP:Battered MV:Tiring >
n
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Battered MV:Tiring > Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
2
* R B0 - O - OFF HP:Battered MV:Tiring >
j
kill jakyl
[track trolloc]
Cancelled.
You scythe *Jakyl*'s left leg hard.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Scratched >
l dark
You scythe *Jakyl*'s body hard.
b
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
Jakyl has some small wounds and bruises.
*Jakyl* is using:
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a sapphire collar
<worn around neck> a necklace of dark ivy
<worn on body> a tunic of finely-crafted chain
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a wide leather wristband
<wielded two-handed> a great claymore
<worn about waist> a brightly-colored sash
<worn on belt> a small purse
<worn on belt> a skin of human flesh
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of thick metal boots
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
-=
+*
*+
=
-
*Jakyl* smites your left leg.
*Jakyl* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
*Jakyl* says '@rnFq'
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
*Jakyl* shrugs helplessly.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
*Jakyl* smites your left hand.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
b
*Jakyl* smites your right leg.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
-=
+*
*+
=
-
-
=
Your bash at *Jakyl* sends him sprawling!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
nar on him split
You narrate 'on him split'
l
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is sitting here
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
i
You scythe *Jakyl*'s body hard.
You are carrying:
a pair of steel-plated greaves
a pair of ebony-steel plate greaves
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
put all pack
A pair of steel-plated greaves won't fit in a backpack.
A pair of ebony-steel plate greaves won't fit in a backpack.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
You scythe *Jakyl*'s body very hard.
l
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is here, fighting YOU!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
You barely scythe *Jakyl*'s right foot.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
*Jakyl* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
*Jakyl* tickles your head with his smite.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
b
*Jakyl* smites your right leg.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
[bash ]
-
=+
*
*
+=
-
-
=
As *Jakyl* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
*Jakyl* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
*Jakyl* barely smites your right leg.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
You spin effortlessly into The Cat Dances on the Wall, scything *Jakyl*'s right arm very hard.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
b
[bash ]
-=
You dodge a bash from *Jakyl* who loses his balance and falls!
+
*
*+
=
-
-
=
Your bash at *Jakyl* sends him sprawling!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Hurt >
You scythe *Jakyl*'s left leg hard.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
i
You are carrying:
a pair of steel-plated greaves
a pair of ebony-steel plate greaves
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
*Jakyl* smites your body.
You scythe *Jakyl*'s body very hard.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
You scythe *Jakyl*'s body very hard.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
*Jakyl* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
b
*Jakyl* smites your right foot.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
*Jakyl* barely smites your head.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
-
=+
*
*Jakyl* panics, and attempts to flee!
*
+=
*Jakyl* leaves west.
-
j
kill jakyl
j
kill jakyl
Cancelled.
They aren't here.
* R B0 - O - OFF HP:Battered MV:Tiring > They aren't here.
j
kill jakyl
* R B0 - O - OFF HP:Battered MV:Tiring >
They aren't here.
w
j
kill jakyl
* R B0 - O - OFF HP:Battered MV:Tiring >
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
* R B0 - O - OFF HP:Battered MV:Tiring > You scythe *Jakyl*'s body hard.
b
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
[bash ]
-=
+
*
*
+=
-
-
=
As *Jakyl* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
*Jakyl* smites your head.
You dodge a bash from *Jakyl* who loses his balance and falls!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
b
[bash ]
*Jakyl* smites your body.
-
=+
*
*+=
-
-=
You assume The Boar Rushes Down the Mountain, scything *Jakyl*'s body very hard.
Your bash at *Jakyl* sends him sprawling!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
j
kill jakyl
You do the best you can!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
j
kill jakyl
1
You do the best you can!
j
kill jakyl
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
[where ]
Players in your Zone
--------------------
Duran - Atop a Crumbling Watch Tower
Ibzon - A Winding Road
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded > You scythe *Jakyl*'s head very hard.
You do the best you can!
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
j
kill jakyl
You do the best you can!
b
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
[bash ]
They already seem to be stunned.
* R B0 - O - OFF HP:Battered MV:Tiring - Jakyl: Wounded >
*Jakyl* barely smites your body.
You scythe *Jakyl*'s body hard.
* R B0 - O - OFF HP:Battered MV:Strong - Jakyl: Wounded >
b
[bash ]
-
=+
*Jakyl* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Strong - Jakyl: Wounded >
*Jakyl* barely smites your body.
* R B0 - O - OFF HP:Battered MV:Strong - Jakyl: Wounded >
b
*Jakyl* smites your body.
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Wounded >
[bash ]
-=+
*
*+
=-
-=
Your bash at *Jakyl* sends him sprawling!
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Wounded >
nar on 1w split
You narrate 'on 1w split'
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Wounded >
l
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is sitting here
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Wounded >
You scythe *Jakyl*'s right leg very hard.
1
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
[where ]
Players in your Zone
--------------------
Duran - A Winding Road
Ibzon - A Winding Road
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
You scythe *Jakyl*'s body extremely hard.
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
b
[bash ]
-=+
*
*+
=
-
-
=
As *Jakyl* avoids your bash, you topple over and fall to the ground!
*Jakyl* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
*Jakyl* smites your right arm.
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
b
Duran has arrived from the west, riding a draft horse. < — Backup for me …
* R B0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
[bash ]
Duran strikes *Jakyl*'s left leg.
*Jakyl* panics, and attempts to flee!
-
=
*Jakyl* leaves east.
+
j
kill jakyl
j
kill jakyl
*
e
Cancelled.
They aren't here.
j
kill jakyl
* R B0 - O - OFF HP:Beaten MV:Strong > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Strong > Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here. <— And backup for him
*Byrg* scythes your right foot.
* R B0 - O - OFF HP:Beaten MV:Strong - Byrg: Scratched > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Strong - Byrg: Scratched >
j
kill jakyl
b
They aren't here.
* R B0 - O - OFF HP:Beaten MV:Strong - Byrg: Scratched >
Duran has arrived from the west, riding a draft horse.
* R B0 - O - OFF HP:Beaten MV:Strong - Byrg: Scratched >
Duran barely strikes *Byrg*'s body.
-=
+
Duran strikes *Byrg*'s left hand.
*Byrg* scythes your left arm hard.
*
nar byrg
*
4
f
+Cancelled.
You narrate 'byrg'
* R B0 - O - OFF HP:Beaten MV:Strong - Byrg: Scratched >
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Beaten MV:Strong - Byrg: Scratched >
You flee head over heels.
A Winding Road
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Strong >
nw
Arglebargle, glop-glyf!?!
n
* R W0 - O - OFF HP:Beaten MV:Strong >
*Jakyl* has arrived from the east.
j
kill jakyl
* R W0 - O - OFF HP:Beaten MV:Strong > Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran al'Duran is here, fighting Byrg, riding a draft horse.
*Byrg* is here, fighting Duran.
* R W0 - O - OFF HP:Beaten MV:Strong >
*Jakyl* has arrived from the south.
* R W0 - O - OFF HP:Beaten MV:Strong > You spin effortlessly into Thistledown Floats on the Wind,
scything *Jakyl*'s body very hard.
*Jakyl* panics, and attempts to flee!
* R W0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
w
No way! You're fighting for your life!
* R W0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
*Jakyl* leaves west.
* R W0 - O - OFF HP:Beaten MV:Strong >
b
*Byrg* scythes Duran's left arm hard.
Duran strikes *Byrg*'s body.
Duran sends *Byrg* sprawling with a powerful bash!
* R W0 - O - OFF HP:Beaten MV:Strong >
f
[bash ]
Bash who?
* R W0 - O - OFF HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Strong >
n
j
kill jakyl
Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is here, fighting Duran.
Duran al'Duran is here, fighting Byrg, riding a draft horse.
*Byrg* is sitting here.
Duran panics, and attempts to flee!
* R W0 - O - OFF HP:Beaten MV:Strong > Duran strikes *Byrg*'s body hard.
You scythe *Jakyl*'s body very hard.
Duran leaves west riding a draft horse.
* R W0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
f
*Byrg* scythes your head.
* R W0 - O - OFF HP:Beaten MV:Strong - Jakyl: Battered >
You panic and attempt to flee!
You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S ]
The corpse of Intimadator is lying here.
The corpse of Cravok is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
* R W0 - O - OFF HP:Beaten MV:Strong >
e
e
In a Dark Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Strong >
n
In a Thick Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Strong > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Strong >
w
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Strong > Road to Tarwin's Gap
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Beaten MV:Strong >
nar i beaten
You narrate 'i beaten'
* R W0 - O - OFF HP:Beaten MV:Strong >
4
5
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Beaten MV:Strong > [ch posture defensive]
Posture changed to: Defensive
* R W0 - D - OFF HP:Beaten MV:Strong >
Duran narrates 'where'
* R W0 - D - OFF HP:Beaten MV:Strong >
nar go s winding trees
dh
You narrate 'go s winding trees'
* R W0 - D - OFF HP:Beaten MV:Strong > [diag horse]
A warhorse is in excellent condition.
A warhorse is strong.
* R W0 - D - OFF HP:Beaten MV:Strong >
nar i come there
You narrate 'i come there'
* R W0 - D - OFF HP:Beaten MV:Strong >
s
s
w
Road to Tarwin's Gap
[ obvious exits: N E S ]
The corpse of Intimadator is lying here.
The corpse of Cravok is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
w
* R W0 - D - OFF HP:Beaten MV:Strong > Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
*Byrg* is standing here.
* R W0 - D - OFF HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - D - OFF HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - D - OFF HP:Beaten MV:Strong >
s
w
w
Your heartbeat calms down more as you feel less panicked.
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > A Road by the Ravine
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R W0 - D - OFF HP:Beaten MV:Full > Alas, you cannot go that way...
s
* R W0 - D - OFF HP:Beaten MV:Full > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > A Road by the Ravine
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R W0 - D - OFF HP:Beaten MV:Full > A Road by the Ravine
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full >
s
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > Rugged Terrain
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A draft horse is here.
* R W0 - D - OFF HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - D - OFF HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran al'Duran is standing here.
* R W0 - D - OFF HP:Beaten MV:Full >
w
Duran leaves west.
w
* R W0 - D - OFF HP:Beaten MV:Full >
The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > Shadowing a Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran al'Duran is standing here.
Duran leaves west.
* R W0 - D - OFF HP:Beaten MV:Full > Alas, you cannot go that way...
* R W0 - D - OFF HP:Beaten MV:Full >
w
s
s
A Winding Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran al'Duran is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R W0 - D - OFF HP:Beaten MV:Full > Alas, you cannot go that way...
* R W0 - D - OFF HP:Beaten MV:Full >
nod
You nod in agreement.
* R W0 - D - OFF HP:Beaten MV:Full >
l duran
Duran has quite a few wounds.
Duran is using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a thin, black chain
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<wielded two-handed> a dark blue tasseled spear
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of animal-fur boots
* R W0 - D - OFF HP:Beaten MV:Full >
beckon
You beckon everyone to follow you.
* R W0 - D - OFF HP:Beaten MV:Full >
gr duran
Duran: They must follow you to enter your group.
* R W0 - D - OFF HP:Beaten MV:Full >
Duran says 'had to ditch draft'
* R W0 - D - OFF HP:Beaten MV:Full >
gr duran
Duran: They must follow you to enter your group.
* R W0 - D - OFF HP:Beaten MV:Full >
gr duran
Duran: They must follow you to enter your group.
* R W0 - D - OFF HP:Beaten MV:Full >
Duran starts following you.
* R W0 - D - OFF HP:Beaten MV:Full >
gr duran
Duran is now a member of your group.
nod
* R W0 - D - OFF HP:Beaten MV:Full >
l
You nod in agreement.
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran al'Duran is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R W0 - D - OFF HP:Beaten MV:Full >
*Jakyl* has arrived from the west.
* R W0 - D - OFF HP:Beaten MV:Full >
*Jakyl* leaves north.
* R W0 - D - OFF HP:Beaten MV:Full >
'moving
w
You say 'moving'
w
* R W0 - D - OFF HP:Beaten MV:Full >
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran has arrived from the east.
w
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran has arrived from the east.
n
* R W0 - D - OFF HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran has arrived from the east.
* R W0 - D - OFF HP:Beaten MV:Full >
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran has arrived from the south.
* R W0 - D - OFF HP:Beaten MV:Full >
e
n
u
Amongst the Rubble
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran has arrived from the west.
* R W0 - D - OFF HP:Beaten MV:Full > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.
Duran has arrived from the south.
* R W0 - D - OFF HP:Beaten MV:Full > Atop a Crumbling Watch Tower
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dun mare is here, snorting angrily.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Duran has arrived from below.
* R W0 - D - OFF HP:Beaten MV:Full >
'ride
You say 'ride'
* R W0 - D - OFF HP:Beaten MV:Full >
6
7
[ch mood brave]
Mood changed to: Brave
* R B0 - D - OFF HP:Beaten MV:Full > [ch posture offensive]
Posture changed to: Offensive
* R B0 - O - OFF HP:Beaten MV:Full >
save
j
kill jakyl
Saving Ibzon.
Duran starts riding a dun mare.
* R B0 - O - OFF HP:Beaten MV:Full > They aren't here.
* R B0 - O - OFF HP:Beaten MV:Full >
nod
You nod in agreement.
* R B0 - O - OFF HP:Beaten MV:Full >
'jakyl batt
You say 'jakyl batt'
* R B0 - O - OFF HP:Beaten MV:Full >
save
1
You have already saved during this tic.
* R B0 - O - OFF HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Duran - Atop a Crumbling Watch Tower
Ibzon - Atop a Crumbling Watch Tower
* R B0 - O - OFF HP:Beaten MV:Full >
scan down
*Jakyl* is standing here.
*Byrg* is standing here.
Duran tells you 'i put loot in rack commy'
* R B0 - O - OFF HP:Beaten MV:Full >
rep nod
You reply to Duran 'nod'
* R B0 - O - OFF HP:Beaten MV:Full >
rest
ds
You sit down and rest your tired bones.
You swing a wickedly scythed longsword smoothly, Folding the Fan.
1
* R B0 - O - OFF HP:Beaten MV:Full >
[draw sword]
You draw a wickedly scythed longsword in a smooth motion, Unfolding the Fan.
You wield a wickedly scythed longsword with both hands.
save
* R B0 - O - OFF HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Duran - Atop a Crumbling Watch Tower
Ibzon - Atop a Crumbling Watch Tower
* R B0 - O - OFF HP:Beaten MV:Full >
You have already saved during this tic.
i
* R B0 - O - OFF HP:Beaten MV:Full >
You are carrying:
a pair of steel-plated greaves
a pair of ebony-steel plate greaves
* R B0 - O - OFF HP:Beaten MV:Full >
l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
Duran al'Duran is standing here, riding a dun mare.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* R B0 - O - OFF HP:Battered MV:Fresh >
sc
You have 128(405) hit and 134(134) movement points.
You have scored 40201113 experience points and 1071 quest points.
You need 298887 exp to level and 1929 qp to rank.
You have amassed 168 Turn points to date.
You have played 57 days and 20 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 36).
You are resting.
* R B0 - O - OFF HP:Battered MV:Fresh >
Duran closes a weapon rack.
* R B0 - O - OFF HP:Battered MV:Fresh >
exa rack
It is a weapon rack.
When you look inside, you see:
It is closed.
* R B0 - O - OFF HP:Battered MV:Fresh >
l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
Duran al'Duran is standing here, riding a dun mare.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* R B0 - O - OFF HP:Battered MV:Fresh >
1
[where ]
Players in your Zone
--------------------
Duran - Atop a Crumbling Watch Tower
Ibzon - Atop a Crumbling Watch Tower
* R B0 - O - OFF HP:Battered MV:Fresh >
scan down
*Jakyl* is standing here.
*Byrg* is standing here.
* R B0 - O - OFF HP:Battered MV:Fresh >
l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
Duran al'Duran is standing here, riding a dun mare.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* R B0 - O - OFF HP:Battered MV:Fresh >
i
You are carrying:
a pair of steel-plated greaves
a pair of ebony-steel plate greaves
* R B0 - O - OFF HP:Battered MV:Fresh >
j
kill jakyl
Nah... You feel too relaxed to do that..
* R B0 - O - OFF HP:Battered MV:Fresh >
sta
op rack
You stop resting, and stand up.
* R B0 - O - OFF HP:Battered MV:Fresh >
Ok.
* R B0 - O - OFF HP:Battered MV:Fresh >
put all rack
You put a pair of steel-plated greaves in a weapon rack.
You put a pair of ebony-steel plate greaves in a weapon rack.
* R B0 - O - OFF HP:Battered MV:Fresh >
ex arack
Obvious exits:
Down - In the Remains of a Crumbling Tower
* R B0 - O - OFF HP:Battered MV:Fresh >
exa rack
It is a weapon rack.
When you look inside, you see:
rack (here) :
a pair of ebony-steel plate greaves
a pair of steel-plated greaves
a pair of thick metal boots
a studded leather belt with a crossed swords buckle
a great claymore
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a dark, hooded cloak
a torc of gleaming steel
[2] a ring of silver
an oilstone
[2] a gator skin bracer
a stout longbow
* R B0 - O - OFF HP:Battered MV:Fresh >
cl rack
Ok.
* R B0 - O - OFF HP:Battered MV:Fresh >
op rack
Ok.
* R B0 - O - OFF HP:Battered MV:Fresh >
take gator rack
take gator rack
You get a gator skin bracer from a weapon rack.
* R B0 - O - OFF HP:Battered MV:Fresh > You get a gator skin bracer from a weapon rack.
* R B0 - O - OFF HP:Battered MV:Fresh >
wear gator
You put a gator skin bracer on around your right wrist.
wear gator
* R B0 - O - OFF HP:Battered MV:Full >
You put a gator skin bracer on around your left wrist.
* R B0 - O - OFF HP:Battered MV:Full >
take ring rack
You get a ring of silver from a weapon rack.
wear ring
* R B0 - O - OFF HP:Battered MV:Full >
You slide a ring of silver on to your left ring finger.
* R B0 - O - OFF HP:Battered MV:Full >
take torc rack
You get a torc of gleaming steel from a weapon rack.
* R B0 - O - OFF HP:Battered MV:Full >
wear torc
You wear a torc of gleaming steel around your neck.
* R B0 - O - OFF HP:Battered MV:Strong >
cl rack
l
Ok.
* R B0 - O - OFF HP:Battered MV:Strong >
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
Duran al'Duran is standing here, riding a dun mare.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* R B0 - O - OFF HP:Battered MV:Strong >
rest
You sit down and rest your tired bones.
You swing a wickedly scythed longsword smoothly, Folding the Fan.
ds
* R B0 - O - OFF HP:Battered MV:Strong >
[draw sword]
You draw a wickedly scythed longsword in a smooth motion, Unfolding the Fan.
You wield a wickedly scythed longsword with both hands.
save
1
* R B0 - O - OFF HP:Battered MV:Strong >
l
Saving Ibzon.
* R B0 - O - OFF HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Duran - Atop a Crumbling Watch Tower
Ibzon - Atop a Crumbling Watch Tower
* R B0 - O - OFF HP:Battered MV:Strong > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
Duran al'Duran is standing here, riding a dun mare.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* R B0 - O - OFF HP:Battered MV:Strong >
grin
save
You grin evilly.
* R B0 - O - OFF HP:Battered MV:Strong >
You have already saved during this tic.
* R B0 - O - OFF HP:Battered MV:Strong >
lip
[look in pack]
backpack (used) :
a burnished metal breastplate
a two-handed binnol
a large number of gold crowns (27)
a wealth of copper pennies (95)
a stable ticket
[3] a package of iron rations
[4] a strange fruit
[2] a torch
[2] a bubbling draught
an oilstone
[3] a thin vial of yellow fluid
* R B0 - O - OFF HP:Battered MV:Strong >
i
You are carrying:
Nothing.
Re: Some Winding PK, Ibzon and Duran Kicking Trolloc Butts
* R B0 - O - OFF HP:Battered MV:Strong >
Duran smiles happily.
* R B0 - O - OFF HP:Battered MV:Strong >
diag duran
1
Duran has quite a few wounds.
* R B0 - O - OFF HP:Battered MV:Strong >
[where ]
Players in your Zone
--------------------
Duran - Atop a Crumbling Watch Tower
Ibzon - Atop a Crumbling Watch Tower
* R B0 - O - OFF HP:Battered MV:Strong >
scan down
*Jakyl* is standing here.
*Byrg* is standing here.
* R B0 - O - OFF HP:Battered MV:Strong >
'let's hit and go trees <— I’m thinking they’re not going to hit us at commy, which makes sense, so we will move. But …
l
You say 'let's hit and go trees'
*Byrg* has arrived from below. <—— They hit anyway! Thanks guys :)
*Jakyl* has arrived from below.
save
* R B0 - O - OFF HP:Battered MV:Fresh > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
*Jakyl* is standing here.
*Byrg* is standing here.
Duran al'Duran is standing here, riding a dun mare.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
You intercept *Jakyl*'s attack on your mount.
*Jakyl* barely tickles your body with his smite.
You intercept *Byrg*'s attack on your mount.
*Byrg* barely scythes your right foot.
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Wounded >
Saving Ibzon.
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Wounded >
Duran strikes *Byrg*'s body.
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Wounded >
b
[bash ]
-
=
The Shienaran commander bellows 'The criminal Byrg shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Byrg has been spotted!'
The Shienaran commander lances Jakyl's body.
The Shienaran commander bellows 'The criminal Jakyl shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Jakyl has been spotted!'
+
*
The Shienaran commander barely lances Jakyl's left leg.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*+
=-
-
You dodge a bash from *Jakyl* who loses his balance and falls!
=
Your bash at *Jakyl* sends him sprawling!
Duran sends *Byrg* sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Wounded >
The grizzled veteran tickles Jakyl's left arm with his crush.
The grizzled veteran barely crushes Byrg's right foot.
The grizzled veteran blasts Jakyl's body very hard.
The grizzled veteran blasts Byrg's body.
A sergeant slashes Byrg's right arm.
The Shienaran commander lances Jakyl's left leg.
Duran strikes *Byrg*'s head.
You scythe *Jakyl*'s body very hard.
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Battered >
*Jakyl* panics, and attempts to flee!
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Battered >
The grizzled veteran tickles Jakyl's left foot with his crush.
The grizzled veteran barely crushes Byrg's head.
The grizzled veteran tries to blast Jakyl, but he parries successfully.
The grizzled veteran barely blasts Byrg's body.
A sergeant barely slashes Byrg's left leg.
The Shienaran commander lances Jakyl's body hard.
Duran strikes *Byrg*'s right foot.
You barely scythe *Jakyl*'s right foot.
*Jakyl* smites your right leg.
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Battered >
j
kill jakyl
You do the best you can!
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Battered >
j
kill jakyl
*Jakyl* panics, and attempts to flee!
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Battered > You do the best you can!
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Battered >
*Jakyl* leaves down.
*Jakyl* has arrived from below.
j
kill jakyl
* R B0 - O - OFF HP:Battered MV:Fresh - Byrg: Hurt >
You do the best you can!
* R B0 - O - OFF HP:Battered MV:Fresh - Byrg: Hurt >
You flow effortlessly into Parting the Silk, scything *Byrg*'s left arm.
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander lances Jakyl's left arm hard.
The grizzled veteran tickles Byrg's body with his crush.
The grizzled veteran barely blasts Byrg's body.
A sergeant tickles Byrg's right leg with his slash.
Duran strikes *Byrg*'s left arm.
b
* R B0 - O - OFF HP:Battered MV:Fresh - Byrg: Wounded >
The Shienaran commander bellows 'The criminal Jakyl shall pay for his
crimes!'
The Shienaran commander bellows 'Argh! The foul beast Jakyl has been spotted!'
A sergeant gallantly rescues the Shienaran commander!
[bash ]
-
=
*Jakyl* panics, and attempts to flee!
+
*
*
*Jakyl* leaves down.
*Jakyl* has arrived from below.
+
You intercept *Jakyl*'s attack on your mount.
*Jakyl* barely smites your right leg.
*Byrg* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Fresh - Byrg: Wounded >
The Shienaran commander bellows 'The criminal Jakyl shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Jakyl has been spotted!'
The Shienaran commander lances Jakyl's right leg.
The Shienaran commander barely lances Jakyl's left leg.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Jakyl* barely smites your left leg.
The grizzled veteran barely crushes Byrg's body.
The grizzled veteran barely blasts Byrg's body.
*Byrg* scythes your body.
* R B0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded >
*Byrg* avoids being bashed by Duran who loses his balance and falls!
* R B0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded >
dis
f
The grizzled veteran crushes Jakyl's left arm.
The grizzled veteran blasts Jakyl's body hard.
A sergeant slashes Jakyl's body hard.
The Shienaran commander barely lances Jakyl's right leg.
*Jakyl* smites your right leg.
The grizzled veteran tickles Byrg's body with his crush.
The grizzled veteran blasts Byrg's right leg.
*Byrg* scythes your head.
u
* R B0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded >
j
kill jakyl
[dismount ]
You stop riding him.
* B0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded >
The grizzled veteran crushes Jakyl's body.
The grizzled veteran blasts Jakyl's left arm very hard.
A sergeant barely slashes Jakyl's body.
The Shienaran commander lances Jakyl's body hard.
*Jakyl* tickles your right foot with his smite.
The grizzled veteran tickles Byrg's right leg with his crush.
The grizzled veteran blasts Byrg's body.
*Byrg* scythes your left leg hard.
* B0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded >
*Byrg* avoids being bashed by Duran who loses his balance and falls!
* B0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded >
PANIC! You couldn't escape!
*Jakyl* panics, and attempts to flee!
* B0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded > No way! You're fighting for your life!
4
* B0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded > You do the best you can!
f
* B0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded >
u
[ch mood wimpy]
Mood changed to: Wimpy
j
kill jakyl
* W0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded >
The grizzled veteran barely blasts Jakyl's left leg.
A sergeant slashes Jakyl's head.
The Shienaran commander lances Jakyl's body.
*Jakyl* is incapacitated and will slowly die, if not aided.
You scythe *Byrg*'s body hard.
The grizzled veteran barely tickles Byrg's body with his crush.
The grizzled veteran barely blasts Byrg's body.
You panic and attempt to flee!
You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Atop a Crumbling Watch Tower
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
*Jakyl* is here, fighting a sergeant.
*Byrg* is here, fighting Duran.
Duran al'Duran is here, fighting Byrg, riding a dun mare.
A warhorse is here, stamping his feet impatiently.
A sergeant is here, fighting Jakyl.
The grizzled veteran is here, fighting Byrg.
The grizzled veteran is here, fighting Jakyl.
The grizzled veteran is here, fighting Byrg.
The grizzled veteran is here, fighting Jakyl.
The Shienaran commander is here, fighting Jakyl.
* W0 - O - OFF HP:Beaten MV:Full > You scythe *Byrg*'s body.
* W0 - O - OFF HP:Beaten MV:Full - Duran: Wounded - Byrg: Wounded >
*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* W0 - O - OFF HP:Beaten MV:Full - Duran: Wounded - Byrg: Wounded >
6
*Byrg* panics, and attempts to flee!
* W0 - O - OFF HP:Beaten MV:Full - Duran: Wounded - Byrg: Wounded >
*Byrg* leaves down.
7
* W0 - O - OFF HP:Beaten MV:Full >
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran barely crushes Jakyl's left leg.
*Jakyl* is dead! R.I.P. <—— RIP 3!
Your blood freezes as you hear *Jakyl*'s death cry.
j
kill jakyl
* W0 - O - OFF HP:Beaten MV:Full >
8
[ch mood brave]
Mood changed to: Brave
*Byrg* has arrived from below.
Duran strikes *Byrg*'s right arm.
* B0 - O - OFF HP:Beaten MV:Full >
nar ripo jaykl
g
[ch posture offensive]
Posture changed to: Offensive
*Byrg* gets a bubbling draught from the corpse of Jakyl.
*Byrg* gets a bubbling draught from the corpse of Jakyl.
*Byrg* gets a bubbling draught from the corpse of Jakyl.
*Byrg* gets a bubbling draught from the corpse of Jakyl.
*Byrg* gets a bubbling draught from the corpse of Jakyl.
*Byrg* gets a two-handed broadsword from the corpse of Jakyl.
*Byrg* gets a pair of thick metal boots from the corpse of Jakyl.
*Byrg* gets a set of riveted chainmail leggings from the corpse of Jakyl.
*Byrg* gets a skin of human flesh from the corpse of Jakyl.
*Byrg* gets a small purse from the corpse of Jakyl.
*Byrg* gets a brightly-colored sash from the corpse of Jakyl.
*Byrg* gets a brightly-colored sash from the corpse of Jakyl.
*Byrg* gets a great claymore from the corpse of Jakyl.
*Byrg* gets a wide leather wristband from the corpse of Jakyl.
*Byrg* gets a silver Kandori wristcuff from the corpse of Jakyl.
*Byrg* gets a sturdy pair of full leather gauntlets from the corpse of Jakyl.
*Byrg* gets a pair of riveted chainmail sleeves from the corpse of Jakyl.
*Byrg* gets a backpack from the corpse of Jakyl.
*Byrg* gets a tunic of finely-crafted chain from the corpse of Jakyl.
*Byrg* gets a necklace of dark ivy from the corpse of Jakyl.
*Byrg* gets a sapphire collar from the corpse of Jakyl.
*Byrg* gets a rimmed round helmet from the corpse of Jakyl.
*Byrg* gets an emerald ring from the corpse of Jakyl.
*Byrg* gets an emerald ring from the corpse of Jakyl.
*Byrg* gets an oilstone from the corpse of Jakyl.
b
* B0 - O - OFF HP:Beaten MV:Full > They aren't here.
* B0 - O - OFF HP:Beaten MV:Full > [take all corpse]
The corpse of Jakyl seems to be empty.
* B0 - O - OFF HP:Beaten MV:Full > The Shienaran commander bellows 'The criminal Byrg shall pay for
his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Byrg has been spotted!'
The Shienaran commander barely lances Byrg's body.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran barely crushes Byrg's right arm.
The grizzled veteran tickles Byrg's left foot with his crush.
The grizzled veteran blasts Byrg's body.
The grizzled veteran blasts Byrg's body.
A sergeant slashes Byrg's right leg.
The Shienaran commander barely lances Byrg's left arm.
*Byrg* scythes Duran's left leg.
You narrate 'ripo jaykl'
*Byrg* panics, and attempts to flee!
* B0 - O - OFF HP:Beaten MV:Full > [k dark]
You scythe *Byrg*'s body hard.
* B0 - O - OFF HP:Beaten MV:Full - Duran: Wounded - Byrg: Battered >
-
*Byrg* panics, and attempts to flee!
b
=
Cancelled.
[bash ]
-
*Byrg* leaves down.
=
+*
ride warhorse
*+
ride warhorse
Cancelled.
You start riding him.
* R B0 - O - OFF HP:Beaten MV:Full >
d
You're already riding it!
* R B0 - O - OFF HP:Beaten MV:Full >
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran has arrived from above, riding a dun mare.
e
e
* R B0 - O - OFF HP:Beaten MV:Full >
e
Byrg gets away here, goes north to regen. We go back in FD, thinking PK’s really dead now. Then Cravok shows back up and starts knocking on Malk.
* R B0 - O - OFF HP:Scratched MV:Full >
e
e
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R B0 - O - OFF HP:Scratched MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is standing here.
*Cravok* barely blasts your right leg.
j
kill cravok
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Healthy >
You try to quietly draw a dagger of gleaming steel from a dark blue riders cape bearing three silver
fish.
You pierce *Cravok*'s left arm very hard.
*Cravok* blasts your left leg.
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched > You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
sd
d
[sheath weapon]
You swing a dagger of gleaming steel smoothly, Folding the Fan.
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched > No way! You're fighting for your life!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
ds
You try to quietly draw a dagger of gleaming steel from a dark blue riders cape bearing three silver
fish.
You pierce *Cravok*'s body.
*Cravok* blasts your body.
*Cravok* looks at you.
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
You pierce *Cravok*'s right arm.
[draw sword]
You are already wielding a weapon!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
*Cravok* smiles happily.
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
sd
ds
[sheath weapon]
You swing a dagger of gleaming steel smoothly, Folding the Fan.
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched > [draw sword]
You draw a wickedly scythed longsword in a smooth motion, Unfolding the Fan.
You wield a wickedly scythed longsword with both hands.
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
You scythe *Cravok*'s body hard.
l dark
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
Just smile and wave boys, smile and wave.
Cravok has a few scratches.
*Cravok* is using:
<worn on head> a crested helm
<worn on body> a polished metal breastplate
<worn on arms> a pair of oiled chainmail sleeves
<worn on hands> a pair of steel-backed gauntlets
<wielded two-handed> a bone-crushing mattock
<worn on legs> a set of oiled chainmail leggings
<worn on feet> a pair of thin metal boots
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
nod
You dodge a bash from *Cravok* who loses his balance and falls!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
You nod in agreement.
b
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
You assume Moon Rises Over the Water, scything *Cravok*'s body.
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
[bash ]
-
=+
*
*+
*Cravok* shrugs helplessly.
=
-
-=
As *Cravok* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Scratched MV:Full >
You dodge a bash from *Cravok* who loses his balance and falls!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
nar on him 4e
b
You narrate 'on him 4e'
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
[bash ]
-=
+*
*Cravok* sniffs sadly.
*
*Cravok* tickles your body with his blast.
+
=
-
-=
Your bash at *Cravok* sends him sprawling!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
nar don't come yet he in crap
You scythe *Cravok*'s body very hard.
l
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt > You narrate 'don't come yet he in crap'
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is sitting here
j
kill cravok
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
j
kill cravok
You flow effortlessly into Lightning of Three Prongs, scything *Cravok*'s head extremely hard.
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt > You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
j
kill cravok
j
kill cravok
You scythe *Cravok*'s body.
You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
You do the best you can!
j
kill cravok
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
j
kill cravok
You dodge a bash from *Cravok* who loses his balance and falls!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
You do the best you can!
b
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
You scythe *Cravok*'s body hard.
[bash ]
-=
+*
*+
=
-
-=
As *Cravok* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Hurt >
You dodge a bash from *Cravok* who loses his balance and falls!
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Hurt >
b
[bash ]
-
=+
*
*
A black messenger pigeon has arrived from the west.
+
=-
-
=
Your bash at *Cravok* sends him sprawling!
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Hurt >
cry cravok
A black messenger pigeon beats its wings harder.
You cry on his shoulder.
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Hurt >
j
kill cravok
You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Hurt >
You gracefully flow into The Kingfisher Takes a Silverback, scything *Cravok*'s body very hard.
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
A black messenger pigeon leaves west.
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
j
kill cravok
You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
j
kill cravok
You scythe *Cravok*'s left arm very hard.
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded > You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
j
kill cravok
You assume Wind and Rain, scything *Cravok*'s body very hard.
You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
*Cravok* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
*Cravok* barely tickles your body with his blast.
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
b
*Cravok* blasts your body hard.
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
-
=+
*
*+=
-
-
*Cravok* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
*Cravok* tickles your body with his blast.
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
tell duran tell me when you're available
b
*Cravok* blasts your body.
*Cravok* tickles you - hee hee hee.
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
*Cravok* rolls his eyes...sheesh!..
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded > You tell Duran 'tell me when you're
available'
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
-
=
*Cravok* strokes his chin thoughtfully.
+
*
*Cravok* barely blasts your body.
*Cravok* panics, and attempts to flee!
*Cravok* leaves east.
*
+
j
kill cravok
j
kill cravok
=-
e
Cancelled.
They aren't here.
e
* R B0 - O - OFF HP:Scratched MV:Fresh > They aren't here.
e
* R B0 - O - OFF HP:Scratched MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
e
* R B0 - O - OFF HP:Scratched MV:Fresh > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
e
* R B0 - O - OFF HP:Scratched MV:Fresh > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Scratched MV:Fresh > The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Scratched MV:Fresh > A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R B0 - O - OFF HP:Scratched MV:Fresh > Alas, you cannot go that way...
* R B0 - O - OFF HP:Scratched MV:Fresh >
n
e
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Scratched MV:Fresh > A Pine Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Scratched MV:Fresh > A Pine Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Scratched MV:Fresh > A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Scratched MV:Fresh > A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
n
n
* R B0 - O - OFF HP:Scratched MV:Fresh >
n
Amongst the Rubble
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R B0 - O - OFF HP:Scratched MV:Fresh > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Scratched MV:Fresh > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Scratched MV:Fresh > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Scratched MV:Fresh >
n
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Scratched MV:Fresh >
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Cravok* barely tickles your left foot with his blast.
j
kill cravok
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
You do the best you can!
b
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
[bash ]
-
=+*
*+
=-
-=
You spin effortlessly into Hummingbird Kisses the Honeyrose, scything *Cravok*'s left leg very hard.
A shivering tree tickles your left leg with its hit.
A shivering tree joins a shivering tree's fight!
*Cravok* barely blasts your body.
Your bash at *Cravok* sends him sprawling!
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
Duran tells you '3-4 tics'
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
A shivering tree tickles your left arm with its hit.
A shivering tree tickles your right arm with its hit.
You assume Stones Falling from the Cliff, scything *Cravok*'s body.
* R B0 - O - OFF HP:Hurt MV:Fresh - Cravok: Wounded >
rep nod
You reply to Duran 'nod'
* R B0 - O - OFF HP:Hurt MV:Fresh - Cravok: Wounded >
A shivering tree tickles your right leg with its hit.
A shivering tree tickles your body with its hit.
You assume Arc of the Moon, scything *Cravok*'s right foot very hard.
*Cravok* barely blasts your left leg.
* R B0 - O - OFF HP:Hurt MV:Fresh - Cravok: Wounded >
b
[bash ]
-=
+*
*+
A shivering tree barely tickles your body with its hit.
A shivering tree barely tickles your body with its hit.
=
You dodge a bash from *Cravok* who loses his balance and falls!
-
-
=
As *Cravok* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Hurt MV:Fresh >
nar on him shivs now
4
f
j
kill cravok
A shivering tree tickles your right leg with its hit.
A shivering tree barely hits your right arm.
* R B0 - O - OFF HP:Hurt MV:Fresh - a shivering tree: Healthy >
6
You narrate 'on him shivs now'
* R B0 - O - OFF HP:Hurt MV:Fresh - a shivering tree: Healthy > [ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Hurt MV:Fresh - a shivering tree: Healthy >
You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
* R W0 - O - OFF HP:Hurt MV:Fresh > [ch mood brave]
Mood changed to: Brave
* R B0 - O - OFF HP:Hurt MV:Fresh >
6
6
[ch mood brave]
Mood changed to: Brave
j
kill cravok
* R B0 - O - OFF HP:Hurt MV:Fresh > [ch mood brave]
Mood changed to: Brave
j
kill cravok
* R B0 - O - OFF HP:Hurt MV:Fresh > They aren't here.
* R B0 - O - OFF HP:Hurt MV:Fresh > They aren't here.
* R B0 - O - OFF HP:Hurt MV:Fresh >
e
m
bash cravok
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Cravok* blasts your right leg.
* R B0 - O - OFF HP:Hurt MV:Fresh - Cravok: Wounded >
-
=
*Cravok* blasts your body.
A shivering tree tickles your left leg with its hit.
A shivering tree joins a shivering tree's fight!
+*
*+
=-
-
=
Your bash at *Cravok* sends him sprawling!
* R B0 - O - OFF HP:Hurt MV:Fresh - Cravok: Wounded >
A shivering tree tickles your left leg with its hit.
A shivering tree tickles your body with its hit.
You flow effortlessly into Moon Rises Over the Water, scything *Cravok*'s body very hard.
* R B0 - O - OFF HP:Hurt MV:Fresh - Cravok: Wounded >
A shivering tree barely tickles your body with its hit.
A shivering tree barely tickles your right leg with its hit.
You scythe *Cravok*'s body hard.
* R B0 - O - OFF HP:Hurt MV:Fresh - Cravok: Battered >
4
f
[ch mood wimpy]
Mood changed to: Wimpy
6
* R W0 - O - OFF HP:Hurt MV:Fresh - Cravok: Battered >
A shivering tree tickles your body with its hit.
A shivering tree barely tickles your body with its hit.
You gracefully flow into The River Undercuts the Bank, scything *Cravok*'s body.
You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
[ch mood brave]
Mood changed to: Brave
j
kill cravok
* R B0 - O - OFF HP:Hurt MV:Fresh >
They aren't here.
* R B0 - O - OFF HP:Hurt MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
* R B0 - O - OFF HP:Hurt MV:Fresh > They aren't here.
j
kill cravok
* R B0 - O - OFF HP:Hurt MV:Fresh >
j
kill cravok
They aren't here.
* R B0 - O - OFF HP:Hurt MV:Fresh > They aren't here.
j
kill cravok
* R B0 - O - OFF HP:Hurt MV:Fresh >
n
They aren't here.
m
bash cravok
* R B0 - O - OFF HP:Hurt MV:Fresh >
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R B0 - O - OFF HP:Hurt MV:Fresh >
-
*Cravok* barely blasts your left hand.
=
+
*
*+
=-
*Cravok* tickles your left arm with his blast.
A shivering tree barely tickles your left leg with its hit.
A shivering tree joins a shivering tree's fight!
*Cravok* panics, and attempts to flee!
-
=
Your bash at *Cravok* sends him sprawling!
* R B0 - O - OFF HP:Hurt MV:Full - Cravok: Battered >
j
kill cravok
You do the best you can!
* R B0 - O - OFF HP:Hurt MV:Full - Cravok: Battered >
j
kill cravok
A shivering tree barely tickles your body with its hit.
A shivering tree tickles your body with its hit.
You scythe *Cravok*'s left arm extremely hard.
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered > You do the best you can!
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
j
kill cravok
You do the best you can!
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
A shivering tree tickles your left foot with its hit.
A shivering tree tickles your body with its hit.
You scythe *Cravok*'s body very hard.
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
4
f
6
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
j
kill cravok
*Cravok* panics, and attempts to flee!
You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
[ch mood brave]
Mood changed to: Brave
* R B0 - O - OFF HP:Wounded MV:Full > They aren't here.
j
kill cravok
* R B0 - O - OFF HP:Wounded MV:Full >
j
kill cravok
They aren't here.
* R B0 - O - OFF HP:Wounded MV:Full > They aren't here.
j
kill cravok
j
kill cravok
* R B0 - O - OFF HP:Wounded MV:Full >
j
kill cravok
They aren't here.
* R B0 - O - OFF HP:Wounded MV:Full > They aren't here.
j
kill cravok
* R B0 - O - OFF HP:Wounded MV:Full > They aren't here.
w
* R B0 - O - OFF HP:Wounded MV:Full > They aren't here.
n
* R B0 - O - OFF HP:Wounded MV:Full >
j
kill cravok
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Wounded MV:Full > Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Wounded MV:Full > They aren't here.
* R B0 - O - OFF HP:Wounded MV:Full >
e
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Cravok* barely blasts your right foot.
j
kill cravok
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
You do the best you can!
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
b
[bash ]
-
=+
*
*Cravok* panics, and attempts to flee!
*+
=
*Cravok* leaves west.
-
*Cravok* has arrived from the west.
*Cravok* tickles your body with his blast.
-
=
Your bash at *Cravok* sends him sprawling!
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
j
kill cravok
You gracefully flow into Ribbon in the Air, scything *Cravok*'s right hand very hard.
A shivering tree tickles your body with its hit.
A shivering tree joins a shivering tree's fight!
You do the best you can!
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
grin
j
kill cravok
You grin evilly.
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
You do the best you can!
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
A shivering tree tickles your left arm with its hit.
A shivering tree barely tickles your left foot with its hit.
You scythe *Cravok*'s body very hard.
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten >
A shivering tree barely hits your left arm.
A shivering tree barely hits your right arm.
You scythe *Cravok*'s right arm very hard.
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten >
*Cravok* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten >
A shivering tree barely tickles your body with its hit.
A shivering tree barely tickles your body with its hit.
*Cravok* tickles your left foot with his blast.
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten >
b
A shivering tree barely tickles your body with its hit.
A shivering tree tickles your head with its hit.
*Cravok* blasts your body.
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten >
[bash ]
*Cravok* panics, and attempts to flee!
-
4
=
+
A shivering tree barely hits your left arm.
A shivering tree tickles your right arm with its hit.
f
*
Cancelled.
[ch mood wimpy]
Mood changed to: Wimpy
*Cravok* leaves south.
*Cravok* has arrived from the south.
* R W0 - O - OFF HP:Wounded MV:Full - a shivering tree: Scratched >
j
kill cravok
*Cravok* tickles your left leg with his blast.
You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
* R W0 - O - OFF HP:Wounded MV:Full >
n
j
kill cravok
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R W0 - O - OFF HP:Wounded MV:Full > You scythe *Cravok*'s body very hard.
* R W0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten >
6
[ch mood brave]
Mood changed to: Brave
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten >
*Cravok* panics, and attempts to flee!
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten >
6
You scythe *Cravok*'s body very hard.
A shivering tree barely hits your left leg.
A shivering tree joins a shivering tree's fight!
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten > [ch mood brave]
Mood changed to: Brave
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten >
*Cravok* leaves south.
* R B0 - O - OFF HP:Wounded MV:Full - a shivering tree: Scratched >
4
f
[ch mood wimpy]
Mood changed to: Wimpy
j
kill cravok
* R W0 - O - OFF HP:Wounded MV:Full - a shivering tree: Scratched >
You panic and attempt to flee!
e
You scythe a shivering tree's trunk into bloody fragments!
A shivering tree barely tickles your right hand with its hit.
A shivering tree barely hits your body.
Your heartbeat calms down more as you feel less panicked.
You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
e
* R W0 - O - OFF HP:Wounded MV:Fresh >
e
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R W0 - O - OFF HP:Wounded MV:Fresh >
The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R W0 - O - OFF HP:Wounded MV:Fresh > The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R W0 - O - OFF HP:Wounded MV:Fresh > The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R W0 - O - OFF HP:Wounded MV:Fresh > The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R W0 - O - OFF HP:Wounded MV:Fresh > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
n
* R W0 - O - OFF HP:Wounded MV:Fresh >
n
Rugged Terrain
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > Beneath a Cliff's Ledge
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R W0 - O - OFF HP:Wounded MV:Fresh > Alas, you cannot go that way...
w
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R W0 - O - OFF HP:Wounded MV:Fresh > A Road by the Ravine
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R W0 - O - OFF HP:Wounded MV:Fresh > A Road by the Ravine
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R W0 - O - OFF HP:Wounded MV:Fresh > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R W0 - O - OFF HP:Wounded MV:Fresh > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R W0 - O - OFF HP:Wounded MV:Fresh > A Road by the Ravine
[ obvious exits: E S ]
The corpse of the ancient tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting the ancient tree. <— Hello sneaky!
The ancient tree is here, fighting Byrg.
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R W0 - O - OFF HP:Wounded MV:Fresh >
e
A Winding Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
j
kill cravok
* R W0 - O - OFF HP:Wounded MV:Fresh > Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > They aren't here.
j
kill cravok
* R W0 - O - OFF HP:Wounded MV:Fresh >
j
kill cravok
They aren't here.
* R W0 - O - OFF HP:Wounded MV:Fresh > They aren't here.
j
kill cravok
* R W0 - O - OFF HP:Wounded MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
6
* R W0 - O - OFF HP:Wounded MV:Fresh > They aren't here.
* R W0 - O - OFF HP:Wounded MV:Fresh > They aren't here.
* R W0 - O - OFF HP:Wounded MV:Fresh > [ch mood brave]
Mood changed to: Brave
j
kill cravok
* R B0 - O - OFF HP:Wounded MV:Fresh >
j
kill cravok
They aren't here.
* R B0 - O - OFF HP:Wounded MV:Fresh > They aren't here.
* R B0 - O - OFF HP:Wounded MV:Fresh >
nar bryg too
w
You narrate 'bryg too'
w
* R B0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Wounded MV:Fresh >
A Winding Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R B0 - O - OFF HP:Wounded MV:Fresh >
s
Alas, you cannot go that way...
w
* R B0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
g
* R B0 - O - OFF HP:Wounded MV:Fresh > A Road by the Ravine
[ obvious exits: E S ]
The corpse of the ancient tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.
* R B0 - O - OFF HP:Wounded MV:Fresh > [k dark]
You scythe *Byrg*'s right hand.
* R B0 - O - OFF HP:Wounded MV:Fresh - Byrg: Hurt >
*Byrg* scythes your body hard.
You scythe *Byrg*'s body hard.
* R B0 - O - OFF HP:Wounded MV:Fresh - Byrg: Hurt >
*Cravok* has arrived from the east.
* R B0 - O - OFF HP:Wounded MV:Fresh - Byrg: Hurt >
*Cravok* tickles your left leg with his blast.
* R B0 - O - OFF HP:Wounded MV:Fresh - Byrg: Hurt >
4
f
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Wounded MV:Fresh - Byrg: Hurt >
*Byrg* scythes your right foot.
You scythe *Byrg*'s head hard.
You panic and attempt to flee!
e
You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > Before a Cliff's Wall
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
j
kill cravok
* R W0 - O - OFF HP:Wounded MV:Fresh > They aren't here.
* R W0 - O - OFF HP:Wounded MV:Fresh > They aren't here.
* R W0 - O - OFF HP:Wounded MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
* R W0 - O - OFF HP:Wounded MV:Fresh >
They aren't here.
* R W0 - O - OFF HP:Wounded MV:Fresh >
w
s
A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is standing here.
*Byrg* is standing here.
* R W0 - O - OFF HP:Wounded MV:Fresh > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh >
s
s
s
A Road by the Ravine
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - O - OFF HP:Wounded MV:Fresh > A Road by the Ravine
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > Alas, you cannot go that way...
* R W0 - O - OFF HP:Wounded MV:Fresh > Alas, you cannot go that way...
e
* R W0 - O - OFF HP:Wounded MV:Fresh >
e
e
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - O - OFF HP:Wounded MV:Fresh > Beneath a Cliff's Ledge
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - O - OFF HP:Wounded MV:Fresh > Rugged Terrain
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
s
* R W0 - O - OFF HP:Wounded MV:Fresh > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - O - OFF HP:Wounded MV:Fresh > The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh >
w
w
The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > Shadowing a Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh >
s
Alas, you cannot go that way...
* R W0 - O - OFF HP:Wounded MV:Fresh >
w
A Winding Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh >
s
s
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh >
s
A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R W0 - O - OFF HP:Wounded MV:Fresh >
dh
1
[diag horse]
A warhorse is in excellent condition.
A warhorse is haggard.
* R W0 - O - OFF HP:Wounded MV:Fresh > [where ]
Players in your Zone
--------------------
Ibzon - A Winding Road
sae
* R W0 - O - OFF HP:Wounded MV:Fresh >
Arglebargle, glop-glyf!?!
* R W0 - O - OFF HP:Wounded MV:Fresh >
save
6
Saving Ibzon.
* R W0 - O - OFF HP:Wounded MV:Fresh > [ch mood brave]
Mood changed to: Brave
j
kill cravok
* R B0 - O - OFF HP:Wounded MV:Fresh >
They aren't here.
* R B0 - O - OFF HP:Wounded MV:Fresh >
save
j
kill cravok
You have already saved during this tic.
*Byrg* has arrived from the north.
1
* R B0 - O - OFF HP:Wounded MV:Fresh >
The ancient tree barely hits Byrg's body.
The ancient tree joins the ancient tree's fight!
They aren't here.
* R B0 - O - OFF HP:Wounded MV:Fresh > [where ]
Players in your Zone
--------------------
Ibzon - A Winding Road
g
* R B0 - O - OFF HP:Wounded MV:Fresh >
b
[k dark]
You scythe *Byrg*'s right leg.
* R B0 - O - OFF HP:Wounded MV:Fresh - the ancient tree: Healthy - Byrg: Wounded >
-
=+
The ancient tree tickles Byrg's left leg with its hit.
The ancient tree barely hits Byrg's right arm.
*
*+
=
-
*Byrg* panics, and attempts to flee!
*Byrg* leaves west.
-
=
They're not here anymore!
* R B0 - O - OFF HP:Wounded MV:Fresh >
g
g
[k dark]
They aren't here.
* R B0 - O - OFF HP:Wounded MV:Fresh > [k dark]
They aren't here.
l
* R B0 - O - OFF HP:Wounded MV:Fresh >
g
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R B0 - O - OFF HP:Wounded MV:Fresh > [k dark]
They aren't here.
* R B0 - O - OFF HP:Wounded MV:Fresh >
g
g
[k dark]
They aren't here.
* R B0 - O - OFF HP:Wounded MV:Fresh > [k dark]
They aren't here.
no
* R B0 - O - OFF HP:Wounded MV:Fresh >
*Byrg* has arrived from the west.
g
* R B0 - O - OFF HP:Wounded MV:Fresh > [notice ]
You start paying increased attention to your surroundings.
*Byrg* scythes your body hard.
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Wounded > [k dark]
You do the best you can!
b
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Wounded >
The ancient tree barely tickles Byrg's body with its hit.
The ancient tree joins the ancient tree's fight!
[bash ]
-
=+
The ancient tree tickles Byrg's left leg with its hit.
The ancient tree barely tickles Byrg's right arm with its hit.
*
*
+
=
-
You dodge a bash from *Byrg* who loses his balance and falls!
-
=
Your bash at *Byrg* sends him sprawling!
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Wounded >
The ancient tree barely hits Byrg's left arm.
The ancient tree tickles Byrg's body with its hit.
You scythe *Byrg*'s body hard.
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Wounded >
The ancient tree barely hits Byrg's left leg.
The ancient tree barely tickles Byrg's left foot with its hit.
You scythe *Byrg*'s right leg.
*Byrg* scythes your body.
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Wounded >
tar dark
Primary Target set to: dark
b
[bash ]
-
=+
*
The ancient tree barely tickles Byrg's right hand with its hit.
The ancient tree tickles Byrg's body with its hit.
*Byrg* scythes your body hard.
The sun rises.
Your heartbeat calms down more as you feel less panicked.
*
+
=-
-
=
Your bash at *Byrg* sends him sprawling!
*Cravok* has arrived from the north.
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Wounded >
*Cravok* barely tickles your body with his blast.
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Wounded >
The ancient tree barely hits Byrg's right hand.
The ancient tree barely hits Byrg's left leg.
You scythe *Byrg*'s body.
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Wounded >
You dodge a bash from *Cravok* who loses his balance and falls!
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Wounded >
The ancient tree barely hits Byrg's body.
The ancient tree barely tickles Byrg's right arm with its hit.
You scythe *Byrg*'s body hard.
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Battered >
4
f
[ch mood wimpy]
Mood changed to: Wimpy
s
* R W0 - O - ON HP:Wounded MV:Fresh - Byrg: Battered >
6
j
kill dark
You flee head over heels.
A Winding Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is sitting here.
*Byrg* is here, fighting the ancient tree.
The ancient tree is here, fighting Byrg.
The ancient tree is here, fighting Byrg.
* R W0 - O - ON HP:Wounded MV:Full > [ch mood brave]
Mood changed to: Brave
*Cravok* clambers to his feet.
* R B0 - O - ON HP:Wounded MV:Full > The ancient tree barely hits Byrg's head.
The ancient tree tickles Byrg's head with its hit.
You scythe *Cravok*'s left leg very hard.
* R B0 - O - ON HP:Wounded MV:Full - Cravok: Beaten >
b
[bash ]
-=
+
*Byrg* sends you sprawling with a powerful bash!
* R B0 - O - ON HP:Wounded MV:Full - Cravok: Beaten >
*Cravok* barely blasts your right hand.
*Byrg* scythes the ancient tree's branch into bloody fragments!
The ancient tree barely tickles Byrg's right foot with its hit.
The ancient tree tickles Byrg's left leg with its hit.
* R B0 - O - ON HP:Battered MV:Full - Cravok: Beaten >
tar cravok
Primary Target set to: cravok
b
*Cravok* barely blasts your body.
*Byrg* scythes the ancient tree's branch into bloody fragments!
The ancient tree barely tickles Byrg's body with its hit.
The ancient tree barely hits Byrg's right arm.
* R B0 - O - ON HP:Battered MV:Full - Cravok: Beaten >
*Byrg* panics, and attempts to flee!
* R B0 - O - ON HP:Battered MV:Full - Cravok: Beaten >
*Byrg* leaves north.
* R B0 - O - ON HP:Battered MV:Full - Cravok: Beaten >
*Byrg* has arrived from the north.
* R B0 - O - ON HP:Battered MV:Full - Cravok: Beaten >
[bash ]
*Byrg* scythes your body.
-
=
*Byrg* scythes your body.
The ancient tree barely hits Byrg's body.
The ancient tree joins the ancient tree's fight!
+
*
*+
=
-
-
*Cravok* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R B0 - O - ON HP:Battered MV:Full - Cravok: Beaten >
The ancient tree tickles Byrg's left leg with its hit.
The ancient tree tickles Byrg's head with its hit.
*Cravok* blasts your body.
* R B0 - O - ON HP:Battered MV:Full - Cravok: Beaten >
The ancient tree barely tickles Byrg's head with its hit.
The ancient tree tickles Byrg's right leg with its hit.
*Byrg* scythes your body.
*Cravok* blasts your left foot.
* R B0 - O - ON HP:Battered MV:Full - Cravok: Beaten >
4
f
6
j
kill cravok
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - ON HP:Battered MV:Full - Cravok: Beaten >
The ancient tree barely tickles Byrg's body with its hit.
The ancient tree tickles Byrg's body with its hit.
*Byrg* scythes your right foot.
Duran narrates 'im back'
s
j
kill cravok
You flee head over heels.
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
[ch mood brave]
Mood changed to: Brave
* R B0 - O - ON HP:Battered MV:Full > They aren't here.
* R B0 - O - ON HP:Battered MV:Full > Alas, you cannot go that way...
* R B0 - O - ON HP:Battered MV:Full > They aren't here.
e
* R B0 - O - ON HP:Battered MV:Full >
j
kill cravok
A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting the ancient tree.
*Cravok* is standing here.
The ancient tree is here, fighting Byrg.
The ancient tree is here, fighting Byrg.
* R B0 - O - ON HP:Battered MV:Full > You scythe *Cravok*'s left arm into bloody fragments!
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical >
*Cravok* barely blasts your body.
You spin effortlessly into The Swallow Takes Flight, scything *Cravok*'s head very hard.
*Byrg* scythes the ancient tree's crown into bloody fragments!
The ancient tree tickles Byrg's body with its hit.
The ancient tree tickles Byrg's head with its hit.
*Cravok* sends you sprawling with a powerful bash!
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical >
*Cravok* blasts your body.
*Byrg* scythes the ancient tree's trunk into bloody fragments!
The ancient tree tickles Byrg's body with its hit.
The ancient tree tickles Byrg's body with its hit.
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical >
nar ancients s winding now
*Cravok* barely blasts your body.
*Byrg* scythes the ancient tree's trunk extremely hard.
The ancient tree barely hits Byrg's right leg.
The ancient tree barely tickles Byrg's body with its hit.
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical > You narrate 'ancients s winding now'
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical >
j
kill cravok
*Cravok* panics, and attempts to flee!
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical >
j
kill cravok
You do the best you can!
j
kill cravok
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical >
You do the best you can!
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical > *Cravok* tickles your body with his blast.
You scythe *Cravok*'s body very hard.
*Byrg* scythes the ancient tree's trunk into bloody fragments!
The ancient tree tickles Byrg's body with its hit.
The ancient tree tickles Byrg's head with its hit.
You do the best you can!
j
kill cravok
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical >
*Cravok* panics, and attempts to flee!
*Byrg* panics, and attempts to flee!
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical >
You do the best you can!
*Byrg* leaves north.
j
kill cravok
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical > The ancient tree barely tickles Cravok's
body with its hit.
The ancient tree joins the ancient tree's fight!
You do the best you can!
*Cravok* leaves west.
* R B0 - O - ON HP:Battered MV:Full >
j
kill cravok
4
They aren't here.
f
* R B0 - O - ON HP:Battered MV:Full >
j
kill cravok
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - ON HP:Battered MV:Full > A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
* R W0 - O - ON HP:Battered MV:Full >
e
n
A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
n
* R W0 - O - ON HP:Battered MV:Full > A Winding Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.
n
n
* R W0 - O - ON HP:Battered MV:Full > A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - ON HP:Battered MV:Full > A Winding Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
Duran smiles happily.
* R B0 - O - OFF HP:Battered MV:Strong >
diag duran
1
Duran has quite a few wounds.
* R B0 - O - OFF HP:Battered MV:Strong >
[where ]
Players in your Zone
--------------------
Duran - Atop a Crumbling Watch Tower
Ibzon - Atop a Crumbling Watch Tower
* R B0 - O - OFF HP:Battered MV:Strong >
scan down
*Jakyl* is standing here.
*Byrg* is standing here.
* R B0 - O - OFF HP:Battered MV:Strong >
'let's hit and go trees <— I’m thinking they’re not going to hit us at commy, which makes sense, so we will move. But …
l
You say 'let's hit and go trees'
*Byrg* has arrived from below. <—— They hit anyway! Thanks guys :)
*Jakyl* has arrived from below.
save
* R B0 - O - OFF HP:Battered MV:Fresh > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
*Jakyl* is standing here.
*Byrg* is standing here.
Duran al'Duran is standing here, riding a dun mare.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
You intercept *Jakyl*'s attack on your mount.
*Jakyl* barely tickles your body with his smite.
You intercept *Byrg*'s attack on your mount.
*Byrg* barely scythes your right foot.
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Wounded >
Saving Ibzon.
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Wounded >
Duran strikes *Byrg*'s body.
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Wounded >
b
[bash ]
-
=
The Shienaran commander bellows 'The criminal Byrg shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Byrg has been spotted!'
The Shienaran commander lances Jakyl's body.
The Shienaran commander bellows 'The criminal Jakyl shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Jakyl has been spotted!'
+
*
The Shienaran commander barely lances Jakyl's left leg.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*+
=-
-
You dodge a bash from *Jakyl* who loses his balance and falls!
=
Your bash at *Jakyl* sends him sprawling!
Duran sends *Byrg* sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Wounded >
The grizzled veteran tickles Jakyl's left arm with his crush.
The grizzled veteran barely crushes Byrg's right foot.
The grizzled veteran blasts Jakyl's body very hard.
The grizzled veteran blasts Byrg's body.
A sergeant slashes Byrg's right arm.
The Shienaran commander lances Jakyl's left leg.
Duran strikes *Byrg*'s head.
You scythe *Jakyl*'s body very hard.
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Battered >
*Jakyl* panics, and attempts to flee!
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Battered >
The grizzled veteran tickles Jakyl's left foot with his crush.
The grizzled veteran barely crushes Byrg's head.
The grizzled veteran tries to blast Jakyl, but he parries successfully.
The grizzled veteran barely blasts Byrg's body.
A sergeant barely slashes Byrg's left leg.
The Shienaran commander lances Jakyl's body hard.
Duran strikes *Byrg*'s right foot.
You barely scythe *Jakyl*'s right foot.
*Jakyl* smites your right leg.
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Battered >
j
kill jakyl
You do the best you can!
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Battered >
j
kill jakyl
*Jakyl* panics, and attempts to flee!
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Battered > You do the best you can!
* R B0 - O - OFF HP:Battered MV:Fresh - Jakyl: Battered >
*Jakyl* leaves down.
*Jakyl* has arrived from below.
j
kill jakyl
* R B0 - O - OFF HP:Battered MV:Fresh - Byrg: Hurt >
You do the best you can!
* R B0 - O - OFF HP:Battered MV:Fresh - Byrg: Hurt >
You flow effortlessly into Parting the Silk, scything *Byrg*'s left arm.
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander lances Jakyl's left arm hard.
The grizzled veteran tickles Byrg's body with his crush.
The grizzled veteran barely blasts Byrg's body.
A sergeant tickles Byrg's right leg with his slash.
Duran strikes *Byrg*'s left arm.
b
* R B0 - O - OFF HP:Battered MV:Fresh - Byrg: Wounded >
The Shienaran commander bellows 'The criminal Jakyl shall pay for his
crimes!'
The Shienaran commander bellows 'Argh! The foul beast Jakyl has been spotted!'
A sergeant gallantly rescues the Shienaran commander!
[bash ]
-
=
*Jakyl* panics, and attempts to flee!
+
*
*
*Jakyl* leaves down.
*Jakyl* has arrived from below.
+
You intercept *Jakyl*'s attack on your mount.
*Jakyl* barely smites your right leg.
*Byrg* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Battered MV:Fresh - Byrg: Wounded >
The Shienaran commander bellows 'The criminal Jakyl shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Jakyl has been spotted!'
The Shienaran commander lances Jakyl's right leg.
The Shienaran commander barely lances Jakyl's left leg.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Jakyl* barely smites your left leg.
The grizzled veteran barely crushes Byrg's body.
The grizzled veteran barely blasts Byrg's body.
*Byrg* scythes your body.
* R B0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded >
*Byrg* avoids being bashed by Duran who loses his balance and falls!
* R B0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded >
dis
f
The grizzled veteran crushes Jakyl's left arm.
The grizzled veteran blasts Jakyl's body hard.
A sergeant slashes Jakyl's body hard.
The Shienaran commander barely lances Jakyl's right leg.
*Jakyl* smites your right leg.
The grizzled veteran tickles Byrg's body with his crush.
The grizzled veteran blasts Byrg's right leg.
*Byrg* scythes your head.
u
* R B0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded >
j
kill jakyl
[dismount ]
You stop riding him.
* B0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded >
The grizzled veteran crushes Jakyl's body.
The grizzled veteran blasts Jakyl's left arm very hard.
A sergeant barely slashes Jakyl's body.
The Shienaran commander lances Jakyl's body hard.
*Jakyl* tickles your right foot with his smite.
The grizzled veteran tickles Byrg's right leg with his crush.
The grizzled veteran blasts Byrg's body.
*Byrg* scythes your left leg hard.
* B0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded >
*Byrg* avoids being bashed by Duran who loses his balance and falls!
* B0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded >
PANIC! You couldn't escape!
*Jakyl* panics, and attempts to flee!
* B0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded > No way! You're fighting for your life!
4
* B0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded > You do the best you can!
f
* B0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded >
u
[ch mood wimpy]
Mood changed to: Wimpy
j
kill jakyl
* W0 - O - OFF HP:Beaten MV:Fresh - Byrg: Wounded >
The grizzled veteran barely blasts Jakyl's left leg.
A sergeant slashes Jakyl's head.
The Shienaran commander lances Jakyl's body.
*Jakyl* is incapacitated and will slowly die, if not aided.
You scythe *Byrg*'s body hard.
The grizzled veteran barely tickles Byrg's body with his crush.
The grizzled veteran barely blasts Byrg's body.
You panic and attempt to flee!
You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Atop a Crumbling Watch Tower
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
*Jakyl* is here, fighting a sergeant.
*Byrg* is here, fighting Duran.
Duran al'Duran is here, fighting Byrg, riding a dun mare.
A warhorse is here, stamping his feet impatiently.
A sergeant is here, fighting Jakyl.
The grizzled veteran is here, fighting Byrg.
The grizzled veteran is here, fighting Jakyl.
The grizzled veteran is here, fighting Byrg.
The grizzled veteran is here, fighting Jakyl.
The Shienaran commander is here, fighting Jakyl.
* W0 - O - OFF HP:Beaten MV:Full > You scythe *Byrg*'s body.
* W0 - O - OFF HP:Beaten MV:Full - Duran: Wounded - Byrg: Wounded >
*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* W0 - O - OFF HP:Beaten MV:Full - Duran: Wounded - Byrg: Wounded >
6
*Byrg* panics, and attempts to flee!
* W0 - O - OFF HP:Beaten MV:Full - Duran: Wounded - Byrg: Wounded >
*Byrg* leaves down.
7
* W0 - O - OFF HP:Beaten MV:Full >
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran barely crushes Jakyl's left leg.
*Jakyl* is dead! R.I.P. <—— RIP 3!
Your blood freezes as you hear *Jakyl*'s death cry.
j
kill jakyl
* W0 - O - OFF HP:Beaten MV:Full >
8
[ch mood brave]
Mood changed to: Brave
*Byrg* has arrived from below.
Duran strikes *Byrg*'s right arm.
* B0 - O - OFF HP:Beaten MV:Full >
nar ripo jaykl
g
[ch posture offensive]
Posture changed to: Offensive
*Byrg* gets a bubbling draught from the corpse of Jakyl.
*Byrg* gets a bubbling draught from the corpse of Jakyl.
*Byrg* gets a bubbling draught from the corpse of Jakyl.
*Byrg* gets a bubbling draught from the corpse of Jakyl.
*Byrg* gets a bubbling draught from the corpse of Jakyl.
*Byrg* gets a two-handed broadsword from the corpse of Jakyl.
*Byrg* gets a pair of thick metal boots from the corpse of Jakyl.
*Byrg* gets a set of riveted chainmail leggings from the corpse of Jakyl.
*Byrg* gets a skin of human flesh from the corpse of Jakyl.
*Byrg* gets a small purse from the corpse of Jakyl.
*Byrg* gets a brightly-colored sash from the corpse of Jakyl.
*Byrg* gets a brightly-colored sash from the corpse of Jakyl.
*Byrg* gets a great claymore from the corpse of Jakyl.
*Byrg* gets a wide leather wristband from the corpse of Jakyl.
*Byrg* gets a silver Kandori wristcuff from the corpse of Jakyl.
*Byrg* gets a sturdy pair of full leather gauntlets from the corpse of Jakyl.
*Byrg* gets a pair of riveted chainmail sleeves from the corpse of Jakyl.
*Byrg* gets a backpack from the corpse of Jakyl.
*Byrg* gets a tunic of finely-crafted chain from the corpse of Jakyl.
*Byrg* gets a necklace of dark ivy from the corpse of Jakyl.
*Byrg* gets a sapphire collar from the corpse of Jakyl.
*Byrg* gets a rimmed round helmet from the corpse of Jakyl.
*Byrg* gets an emerald ring from the corpse of Jakyl.
*Byrg* gets an emerald ring from the corpse of Jakyl.
*Byrg* gets an oilstone from the corpse of Jakyl.
b
* B0 - O - OFF HP:Beaten MV:Full > They aren't here.
* B0 - O - OFF HP:Beaten MV:Full > [take all corpse]
The corpse of Jakyl seems to be empty.
* B0 - O - OFF HP:Beaten MV:Full > The Shienaran commander bellows 'The criminal Byrg shall pay for
his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Byrg has been spotted!'
The Shienaran commander barely lances Byrg's body.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran barely crushes Byrg's right arm.
The grizzled veteran tickles Byrg's left foot with his crush.
The grizzled veteran blasts Byrg's body.
The grizzled veteran blasts Byrg's body.
A sergeant slashes Byrg's right leg.
The Shienaran commander barely lances Byrg's left arm.
*Byrg* scythes Duran's left leg.
You narrate 'ripo jaykl'
*Byrg* panics, and attempts to flee!
* B0 - O - OFF HP:Beaten MV:Full > [k dark]
You scythe *Byrg*'s body hard.
* B0 - O - OFF HP:Beaten MV:Full - Duran: Wounded - Byrg: Battered >
-
*Byrg* panics, and attempts to flee!
b
=
Cancelled.
[bash ]
-
*Byrg* leaves down.
=
+*
ride warhorse
*+
ride warhorse
Cancelled.
You start riding him.
* R B0 - O - OFF HP:Beaten MV:Full >
d
You're already riding it!
* R B0 - O - OFF HP:Beaten MV:Full >
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran has arrived from above, riding a dun mare.
e
e
* R B0 - O - OFF HP:Beaten MV:Full >
e
Byrg gets away here, goes north to regen. We go back in FD, thinking PK’s really dead now. Then Cravok shows back up and starts knocking on Malk.
* R B0 - O - OFF HP:Scratched MV:Full >
e
e
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R B0 - O - OFF HP:Scratched MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is standing here.
*Cravok* barely blasts your right leg.
j
kill cravok
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Healthy >
You try to quietly draw a dagger of gleaming steel from a dark blue riders cape bearing three silver
fish.
You pierce *Cravok*'s left arm very hard.
*Cravok* blasts your left leg.
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched > You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
sd
d
[sheath weapon]
You swing a dagger of gleaming steel smoothly, Folding the Fan.
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched > No way! You're fighting for your life!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
ds
You try to quietly draw a dagger of gleaming steel from a dark blue riders cape bearing three silver
fish.
You pierce *Cravok*'s body.
*Cravok* blasts your body.
*Cravok* looks at you.
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
You pierce *Cravok*'s right arm.
[draw sword]
You are already wielding a weapon!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
*Cravok* smiles happily.
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
sd
ds
[sheath weapon]
You swing a dagger of gleaming steel smoothly, Folding the Fan.
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched > [draw sword]
You draw a wickedly scythed longsword in a smooth motion, Unfolding the Fan.
You wield a wickedly scythed longsword with both hands.
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
You scythe *Cravok*'s body hard.
l dark
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
Just smile and wave boys, smile and wave.
Cravok has a few scratches.
*Cravok* is using:
<worn on head> a crested helm
<worn on body> a polished metal breastplate
<worn on arms> a pair of oiled chainmail sleeves
<worn on hands> a pair of steel-backed gauntlets
<wielded two-handed> a bone-crushing mattock
<worn on legs> a set of oiled chainmail leggings
<worn on feet> a pair of thin metal boots
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
nod
You dodge a bash from *Cravok* who loses his balance and falls!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
You nod in agreement.
b
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Scratched >
You assume Moon Rises Over the Water, scything *Cravok*'s body.
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
[bash ]
-
=+
*
*+
*Cravok* shrugs helplessly.
=
-
-=
As *Cravok* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Scratched MV:Full >
You dodge a bash from *Cravok* who loses his balance and falls!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
nar on him 4e
b
You narrate 'on him 4e'
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
[bash ]
-=
+*
*Cravok* sniffs sadly.
*
*Cravok* tickles your body with his blast.
+
=
-
-=
Your bash at *Cravok* sends him sprawling!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
nar don't come yet he in crap
You scythe *Cravok*'s body very hard.
l
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt > You narrate 'don't come yet he in crap'
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is sitting here
j
kill cravok
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
j
kill cravok
You flow effortlessly into Lightning of Three Prongs, scything *Cravok*'s head extremely hard.
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt > You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
j
kill cravok
j
kill cravok
You scythe *Cravok*'s body.
You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
You do the best you can!
j
kill cravok
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
j
kill cravok
You dodge a bash from *Cravok* who loses his balance and falls!
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
You do the best you can!
b
* R B0 - O - OFF HP:Scratched MV:Full - Cravok: Hurt >
You scythe *Cravok*'s body hard.
[bash ]
-=
+*
*+
=
-
-=
As *Cravok* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Hurt >
You dodge a bash from *Cravok* who loses his balance and falls!
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Hurt >
b
[bash ]
-
=+
*
*
A black messenger pigeon has arrived from the west.
+
=-
-
=
Your bash at *Cravok* sends him sprawling!
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Hurt >
cry cravok
A black messenger pigeon beats its wings harder.
You cry on his shoulder.
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Hurt >
j
kill cravok
You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Hurt >
You gracefully flow into The Kingfisher Takes a Silverback, scything *Cravok*'s body very hard.
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
A black messenger pigeon leaves west.
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
j
kill cravok
You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
j
kill cravok
You scythe *Cravok*'s left arm very hard.
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded > You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
j
kill cravok
You assume Wind and Rain, scything *Cravok*'s body very hard.
You do the best you can!
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
*Cravok* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
*Cravok* barely tickles your body with his blast.
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
b
*Cravok* blasts your body hard.
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
-
=+
*
*+=
-
-
*Cravok* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
*Cravok* tickles your body with his blast.
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
tell duran tell me when you're available
b
*Cravok* blasts your body.
*Cravok* tickles you - hee hee hee.
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
*Cravok* rolls his eyes...sheesh!..
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded > You tell Duran 'tell me when you're
available'
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
-
=
*Cravok* strokes his chin thoughtfully.
+
*
*Cravok* barely blasts your body.
*Cravok* panics, and attempts to flee!
*Cravok* leaves east.
*
+
j
kill cravok
j
kill cravok
=-
e
Cancelled.
They aren't here.
e
* R B0 - O - OFF HP:Scratched MV:Fresh > They aren't here.
e
* R B0 - O - OFF HP:Scratched MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
e
* R B0 - O - OFF HP:Scratched MV:Fresh > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
e
* R B0 - O - OFF HP:Scratched MV:Fresh > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Scratched MV:Fresh > The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Scratched MV:Fresh > A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R B0 - O - OFF HP:Scratched MV:Fresh > Alas, you cannot go that way...
* R B0 - O - OFF HP:Scratched MV:Fresh >
n
e
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Scratched MV:Fresh > A Pine Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Scratched MV:Fresh > A Pine Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Scratched MV:Fresh > A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Scratched MV:Fresh > A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
n
n
* R B0 - O - OFF HP:Scratched MV:Fresh >
n
Amongst the Rubble
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R B0 - O - OFF HP:Scratched MV:Fresh > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Scratched MV:Fresh > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Scratched MV:Fresh > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Scratched MV:Fresh >
n
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R B0 - O - OFF HP:Scratched MV:Fresh >
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Cravok* barely tickles your left foot with his blast.
j
kill cravok
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
You do the best you can!
b
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
[bash ]
-
=+*
*+
=-
-=
You spin effortlessly into Hummingbird Kisses the Honeyrose, scything *Cravok*'s left leg very hard.
A shivering tree tickles your left leg with its hit.
A shivering tree joins a shivering tree's fight!
*Cravok* barely blasts your body.
Your bash at *Cravok* sends him sprawling!
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
Duran tells you '3-4 tics'
* R B0 - O - OFF HP:Scratched MV:Fresh - Cravok: Wounded >
A shivering tree tickles your left arm with its hit.
A shivering tree tickles your right arm with its hit.
You assume Stones Falling from the Cliff, scything *Cravok*'s body.
* R B0 - O - OFF HP:Hurt MV:Fresh - Cravok: Wounded >
rep nod
You reply to Duran 'nod'
* R B0 - O - OFF HP:Hurt MV:Fresh - Cravok: Wounded >
A shivering tree tickles your right leg with its hit.
A shivering tree tickles your body with its hit.
You assume Arc of the Moon, scything *Cravok*'s right foot very hard.
*Cravok* barely blasts your left leg.
* R B0 - O - OFF HP:Hurt MV:Fresh - Cravok: Wounded >
b
[bash ]
-=
+*
*+
A shivering tree barely tickles your body with its hit.
A shivering tree barely tickles your body with its hit.
=
You dodge a bash from *Cravok* who loses his balance and falls!
-
-
=
As *Cravok* avoids your bash, you topple over and fall to the ground!
* R B0 - O - OFF HP:Hurt MV:Fresh >
nar on him shivs now
4
f
j
kill cravok
A shivering tree tickles your right leg with its hit.
A shivering tree barely hits your right arm.
* R B0 - O - OFF HP:Hurt MV:Fresh - a shivering tree: Healthy >
6
You narrate 'on him shivs now'
* R B0 - O - OFF HP:Hurt MV:Fresh - a shivering tree: Healthy > [ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Hurt MV:Fresh - a shivering tree: Healthy >
You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
* R W0 - O - OFF HP:Hurt MV:Fresh > [ch mood brave]
Mood changed to: Brave
* R B0 - O - OFF HP:Hurt MV:Fresh >
6
6
[ch mood brave]
Mood changed to: Brave
j
kill cravok
* R B0 - O - OFF HP:Hurt MV:Fresh > [ch mood brave]
Mood changed to: Brave
j
kill cravok
* R B0 - O - OFF HP:Hurt MV:Fresh > They aren't here.
* R B0 - O - OFF HP:Hurt MV:Fresh > They aren't here.
* R B0 - O - OFF HP:Hurt MV:Fresh >
e
m
bash cravok
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Cravok* blasts your right leg.
* R B0 - O - OFF HP:Hurt MV:Fresh - Cravok: Wounded >
-
=
*Cravok* blasts your body.
A shivering tree tickles your left leg with its hit.
A shivering tree joins a shivering tree's fight!
+*
*+
=-
-
=
Your bash at *Cravok* sends him sprawling!
* R B0 - O - OFF HP:Hurt MV:Fresh - Cravok: Wounded >
A shivering tree tickles your left leg with its hit.
A shivering tree tickles your body with its hit.
You flow effortlessly into Moon Rises Over the Water, scything *Cravok*'s body very hard.
* R B0 - O - OFF HP:Hurt MV:Fresh - Cravok: Wounded >
A shivering tree barely tickles your body with its hit.
A shivering tree barely tickles your right leg with its hit.
You scythe *Cravok*'s body hard.
* R B0 - O - OFF HP:Hurt MV:Fresh - Cravok: Battered >
4
f
[ch mood wimpy]
Mood changed to: Wimpy
6
* R W0 - O - OFF HP:Hurt MV:Fresh - Cravok: Battered >
A shivering tree tickles your body with its hit.
A shivering tree barely tickles your body with its hit.
You gracefully flow into The River Undercuts the Bank, scything *Cravok*'s body.
You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
[ch mood brave]
Mood changed to: Brave
j
kill cravok
* R B0 - O - OFF HP:Hurt MV:Fresh >
They aren't here.
* R B0 - O - OFF HP:Hurt MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
* R B0 - O - OFF HP:Hurt MV:Fresh > They aren't here.
j
kill cravok
* R B0 - O - OFF HP:Hurt MV:Fresh >
j
kill cravok
They aren't here.
* R B0 - O - OFF HP:Hurt MV:Fresh > They aren't here.
j
kill cravok
* R B0 - O - OFF HP:Hurt MV:Fresh >
n
They aren't here.
m
bash cravok
* R B0 - O - OFF HP:Hurt MV:Fresh >
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R B0 - O - OFF HP:Hurt MV:Fresh >
-
*Cravok* barely blasts your left hand.
=
+
*
*+
=-
*Cravok* tickles your left arm with his blast.
A shivering tree barely tickles your left leg with its hit.
A shivering tree joins a shivering tree's fight!
*Cravok* panics, and attempts to flee!
-
=
Your bash at *Cravok* sends him sprawling!
* R B0 - O - OFF HP:Hurt MV:Full - Cravok: Battered >
j
kill cravok
You do the best you can!
* R B0 - O - OFF HP:Hurt MV:Full - Cravok: Battered >
j
kill cravok
A shivering tree barely tickles your body with its hit.
A shivering tree tickles your body with its hit.
You scythe *Cravok*'s left arm extremely hard.
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered > You do the best you can!
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
j
kill cravok
You do the best you can!
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
A shivering tree tickles your left foot with its hit.
A shivering tree tickles your body with its hit.
You scythe *Cravok*'s body very hard.
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
4
f
6
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
j
kill cravok
*Cravok* panics, and attempts to flee!
You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
[ch mood brave]
Mood changed to: Brave
* R B0 - O - OFF HP:Wounded MV:Full > They aren't here.
j
kill cravok
* R B0 - O - OFF HP:Wounded MV:Full >
j
kill cravok
They aren't here.
* R B0 - O - OFF HP:Wounded MV:Full > They aren't here.
j
kill cravok
j
kill cravok
* R B0 - O - OFF HP:Wounded MV:Full >
j
kill cravok
They aren't here.
* R B0 - O - OFF HP:Wounded MV:Full > They aren't here.
j
kill cravok
* R B0 - O - OFF HP:Wounded MV:Full > They aren't here.
w
* R B0 - O - OFF HP:Wounded MV:Full > They aren't here.
n
* R B0 - O - OFF HP:Wounded MV:Full >
j
kill cravok
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Wounded MV:Full > Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Wounded MV:Full > They aren't here.
* R B0 - O - OFF HP:Wounded MV:Full >
e
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Cravok* barely blasts your right foot.
j
kill cravok
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
You do the best you can!
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
b
[bash ]
-
=+
*
*Cravok* panics, and attempts to flee!
*+
=
*Cravok* leaves west.
-
*Cravok* has arrived from the west.
*Cravok* tickles your body with his blast.
-
=
Your bash at *Cravok* sends him sprawling!
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
j
kill cravok
You gracefully flow into Ribbon in the Air, scything *Cravok*'s right hand very hard.
A shivering tree tickles your body with its hit.
A shivering tree joins a shivering tree's fight!
You do the best you can!
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
grin
j
kill cravok
You grin evilly.
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
You do the best you can!
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Battered >
A shivering tree tickles your left arm with its hit.
A shivering tree barely tickles your left foot with its hit.
You scythe *Cravok*'s body very hard.
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten >
A shivering tree barely hits your left arm.
A shivering tree barely hits your right arm.
You scythe *Cravok*'s right arm very hard.
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten >
*Cravok* sends you sprawling with a powerful bash!
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten >
A shivering tree barely tickles your body with its hit.
A shivering tree barely tickles your body with its hit.
*Cravok* tickles your left foot with his blast.
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten >
b
A shivering tree barely tickles your body with its hit.
A shivering tree tickles your head with its hit.
*Cravok* blasts your body.
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten >
[bash ]
*Cravok* panics, and attempts to flee!
-
4
=
+
A shivering tree barely hits your left arm.
A shivering tree tickles your right arm with its hit.
f
*
Cancelled.
[ch mood wimpy]
Mood changed to: Wimpy
*Cravok* leaves south.
*Cravok* has arrived from the south.
* R W0 - O - OFF HP:Wounded MV:Full - a shivering tree: Scratched >
j
kill cravok
*Cravok* tickles your left leg with his blast.
You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
* R W0 - O - OFF HP:Wounded MV:Full >
n
j
kill cravok
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R W0 - O - OFF HP:Wounded MV:Full > You scythe *Cravok*'s body very hard.
* R W0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten >
6
[ch mood brave]
Mood changed to: Brave
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten >
*Cravok* panics, and attempts to flee!
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten >
6
You scythe *Cravok*'s body very hard.
A shivering tree barely hits your left leg.
A shivering tree joins a shivering tree's fight!
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten > [ch mood brave]
Mood changed to: Brave
* R B0 - O - OFF HP:Wounded MV:Full - Cravok: Beaten >
*Cravok* leaves south.
* R B0 - O - OFF HP:Wounded MV:Full - a shivering tree: Scratched >
4
f
[ch mood wimpy]
Mood changed to: Wimpy
j
kill cravok
* R W0 - O - OFF HP:Wounded MV:Full - a shivering tree: Scratched >
You panic and attempt to flee!
e
You scythe a shivering tree's trunk into bloody fragments!
A shivering tree barely tickles your right hand with its hit.
A shivering tree barely hits your body.
Your heartbeat calms down more as you feel less panicked.
You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
e
* R W0 - O - OFF HP:Wounded MV:Fresh >
e
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R W0 - O - OFF HP:Wounded MV:Fresh >
The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R W0 - O - OFF HP:Wounded MV:Fresh > The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R W0 - O - OFF HP:Wounded MV:Fresh > The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R W0 - O - OFF HP:Wounded MV:Fresh > The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R W0 - O - OFF HP:Wounded MV:Fresh > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
n
* R W0 - O - OFF HP:Wounded MV:Fresh >
n
Rugged Terrain
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > Beneath a Cliff's Ledge
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R W0 - O - OFF HP:Wounded MV:Fresh > Alas, you cannot go that way...
w
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R W0 - O - OFF HP:Wounded MV:Fresh > A Road by the Ravine
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R W0 - O - OFF HP:Wounded MV:Fresh > A Road by the Ravine
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R W0 - O - OFF HP:Wounded MV:Fresh > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R W0 - O - OFF HP:Wounded MV:Fresh > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R W0 - O - OFF HP:Wounded MV:Fresh > A Road by the Ravine
[ obvious exits: E S ]
The corpse of the ancient tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting the ancient tree. <— Hello sneaky!
The ancient tree is here, fighting Byrg.
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R W0 - O - OFF HP:Wounded MV:Fresh >
e
A Winding Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
j
kill cravok
* R W0 - O - OFF HP:Wounded MV:Fresh > Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > They aren't here.
j
kill cravok
* R W0 - O - OFF HP:Wounded MV:Fresh >
j
kill cravok
They aren't here.
* R W0 - O - OFF HP:Wounded MV:Fresh > They aren't here.
j
kill cravok
* R W0 - O - OFF HP:Wounded MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
6
* R W0 - O - OFF HP:Wounded MV:Fresh > They aren't here.
* R W0 - O - OFF HP:Wounded MV:Fresh > They aren't here.
* R W0 - O - OFF HP:Wounded MV:Fresh > [ch mood brave]
Mood changed to: Brave
j
kill cravok
* R B0 - O - OFF HP:Wounded MV:Fresh >
j
kill cravok
They aren't here.
* R B0 - O - OFF HP:Wounded MV:Fresh > They aren't here.
* R B0 - O - OFF HP:Wounded MV:Fresh >
nar bryg too
w
You narrate 'bryg too'
w
* R B0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - OFF HP:Wounded MV:Fresh >
A Winding Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R B0 - O - OFF HP:Wounded MV:Fresh >
s
Alas, you cannot go that way...
w
* R B0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
g
* R B0 - O - OFF HP:Wounded MV:Fresh > A Road by the Ravine
[ obvious exits: E S ]
The corpse of the ancient tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.
* R B0 - O - OFF HP:Wounded MV:Fresh > [k dark]
You scythe *Byrg*'s right hand.
* R B0 - O - OFF HP:Wounded MV:Fresh - Byrg: Hurt >
*Byrg* scythes your body hard.
You scythe *Byrg*'s body hard.
* R B0 - O - OFF HP:Wounded MV:Fresh - Byrg: Hurt >
*Cravok* has arrived from the east.
* R B0 - O - OFF HP:Wounded MV:Fresh - Byrg: Hurt >
*Cravok* tickles your left leg with his blast.
* R B0 - O - OFF HP:Wounded MV:Fresh - Byrg: Hurt >
4
f
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - OFF HP:Wounded MV:Fresh - Byrg: Hurt >
*Byrg* scythes your right foot.
You scythe *Byrg*'s head hard.
You panic and attempt to flee!
e
You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > Before a Cliff's Wall
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
j
kill cravok
* R W0 - O - OFF HP:Wounded MV:Fresh > They aren't here.
* R W0 - O - OFF HP:Wounded MV:Fresh > They aren't here.
* R W0 - O - OFF HP:Wounded MV:Fresh >
j
kill cravok
j
kill cravok
They aren't here.
* R W0 - O - OFF HP:Wounded MV:Fresh >
They aren't here.
* R W0 - O - OFF HP:Wounded MV:Fresh >
w
s
A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is standing here.
*Byrg* is standing here.
* R W0 - O - OFF HP:Wounded MV:Fresh > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh >
s
s
s
A Road by the Ravine
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - O - OFF HP:Wounded MV:Fresh > A Road by the Ravine
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > Alas, you cannot go that way...
* R W0 - O - OFF HP:Wounded MV:Fresh > Alas, you cannot go that way...
e
* R W0 - O - OFF HP:Wounded MV:Fresh >
e
e
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - O - OFF HP:Wounded MV:Fresh > Beneath a Cliff's Ledge
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - O - OFF HP:Wounded MV:Fresh > Rugged Terrain
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
s
* R W0 - O - OFF HP:Wounded MV:Fresh > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - O - OFF HP:Wounded MV:Fresh > The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh >
w
w
The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > Shadowing a Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh >
s
Alas, you cannot go that way...
* R W0 - O - OFF HP:Wounded MV:Fresh >
w
A Winding Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh >
s
s
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - OFF HP:Wounded MV:Fresh >
s
A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R W0 - O - OFF HP:Wounded MV:Fresh >
dh
1
[diag horse]
A warhorse is in excellent condition.
A warhorse is haggard.
* R W0 - O - OFF HP:Wounded MV:Fresh > [where ]
Players in your Zone
--------------------
Ibzon - A Winding Road
sae
* R W0 - O - OFF HP:Wounded MV:Fresh >
Arglebargle, glop-glyf!?!
* R W0 - O - OFF HP:Wounded MV:Fresh >
save
6
Saving Ibzon.
* R W0 - O - OFF HP:Wounded MV:Fresh > [ch mood brave]
Mood changed to: Brave
j
kill cravok
* R B0 - O - OFF HP:Wounded MV:Fresh >
They aren't here.
* R B0 - O - OFF HP:Wounded MV:Fresh >
save
j
kill cravok
You have already saved during this tic.
*Byrg* has arrived from the north.
1
* R B0 - O - OFF HP:Wounded MV:Fresh >
The ancient tree barely hits Byrg's body.
The ancient tree joins the ancient tree's fight!
They aren't here.
* R B0 - O - OFF HP:Wounded MV:Fresh > [where ]
Players in your Zone
--------------------
Ibzon - A Winding Road
g
* R B0 - O - OFF HP:Wounded MV:Fresh >
b
[k dark]
You scythe *Byrg*'s right leg.
* R B0 - O - OFF HP:Wounded MV:Fresh - the ancient tree: Healthy - Byrg: Wounded >
-
=+
The ancient tree tickles Byrg's left leg with its hit.
The ancient tree barely hits Byrg's right arm.
*
*+
=
-
*Byrg* panics, and attempts to flee!
*Byrg* leaves west.
-
=
They're not here anymore!
* R B0 - O - OFF HP:Wounded MV:Fresh >
g
g
[k dark]
They aren't here.
* R B0 - O - OFF HP:Wounded MV:Fresh > [k dark]
They aren't here.
l
* R B0 - O - OFF HP:Wounded MV:Fresh >
g
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R B0 - O - OFF HP:Wounded MV:Fresh > [k dark]
They aren't here.
* R B0 - O - OFF HP:Wounded MV:Fresh >
g
g
[k dark]
They aren't here.
* R B0 - O - OFF HP:Wounded MV:Fresh > [k dark]
They aren't here.
no
* R B0 - O - OFF HP:Wounded MV:Fresh >
*Byrg* has arrived from the west.
g
* R B0 - O - OFF HP:Wounded MV:Fresh > [notice ]
You start paying increased attention to your surroundings.
*Byrg* scythes your body hard.
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Wounded > [k dark]
You do the best you can!
b
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Wounded >
The ancient tree barely tickles Byrg's body with its hit.
The ancient tree joins the ancient tree's fight!
[bash ]
-
=+
The ancient tree tickles Byrg's left leg with its hit.
The ancient tree barely tickles Byrg's right arm with its hit.
*
*
+
=
-
You dodge a bash from *Byrg* who loses his balance and falls!
-
=
Your bash at *Byrg* sends him sprawling!
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Wounded >
The ancient tree barely hits Byrg's left arm.
The ancient tree tickles Byrg's body with its hit.
You scythe *Byrg*'s body hard.
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Wounded >
The ancient tree barely hits Byrg's left leg.
The ancient tree barely tickles Byrg's left foot with its hit.
You scythe *Byrg*'s right leg.
*Byrg* scythes your body.
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Wounded >
tar dark
Primary Target set to: dark
b
[bash ]
-
=+
*
The ancient tree barely tickles Byrg's right hand with its hit.
The ancient tree tickles Byrg's body with its hit.
*Byrg* scythes your body hard.
The sun rises.
Your heartbeat calms down more as you feel less panicked.
*
+
=-
-
=
Your bash at *Byrg* sends him sprawling!
*Cravok* has arrived from the north.
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Wounded >
*Cravok* barely tickles your body with his blast.
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Wounded >
The ancient tree barely hits Byrg's right hand.
The ancient tree barely hits Byrg's left leg.
You scythe *Byrg*'s body.
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Wounded >
You dodge a bash from *Cravok* who loses his balance and falls!
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Wounded >
The ancient tree barely hits Byrg's body.
The ancient tree barely tickles Byrg's right arm with its hit.
You scythe *Byrg*'s body hard.
* R B0 - O - ON HP:Wounded MV:Fresh - Byrg: Battered >
4
f
[ch mood wimpy]
Mood changed to: Wimpy
s
* R W0 - O - ON HP:Wounded MV:Fresh - Byrg: Battered >
6
j
kill dark
You flee head over heels.
A Winding Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is sitting here.
*Byrg* is here, fighting the ancient tree.
The ancient tree is here, fighting Byrg.
The ancient tree is here, fighting Byrg.
* R W0 - O - ON HP:Wounded MV:Full > [ch mood brave]
Mood changed to: Brave
*Cravok* clambers to his feet.
* R B0 - O - ON HP:Wounded MV:Full > The ancient tree barely hits Byrg's head.
The ancient tree tickles Byrg's head with its hit.
You scythe *Cravok*'s left leg very hard.
* R B0 - O - ON HP:Wounded MV:Full - Cravok: Beaten >
b
[bash ]
-=
+
*Byrg* sends you sprawling with a powerful bash!
* R B0 - O - ON HP:Wounded MV:Full - Cravok: Beaten >
*Cravok* barely blasts your right hand.
*Byrg* scythes the ancient tree's branch into bloody fragments!
The ancient tree barely tickles Byrg's right foot with its hit.
The ancient tree tickles Byrg's left leg with its hit.
* R B0 - O - ON HP:Battered MV:Full - Cravok: Beaten >
tar cravok
Primary Target set to: cravok
b
*Cravok* barely blasts your body.
*Byrg* scythes the ancient tree's branch into bloody fragments!
The ancient tree barely tickles Byrg's body with its hit.
The ancient tree barely hits Byrg's right arm.
* R B0 - O - ON HP:Battered MV:Full - Cravok: Beaten >
*Byrg* panics, and attempts to flee!
* R B0 - O - ON HP:Battered MV:Full - Cravok: Beaten >
*Byrg* leaves north.
* R B0 - O - ON HP:Battered MV:Full - Cravok: Beaten >
*Byrg* has arrived from the north.
* R B0 - O - ON HP:Battered MV:Full - Cravok: Beaten >
[bash ]
*Byrg* scythes your body.
-
=
*Byrg* scythes your body.
The ancient tree barely hits Byrg's body.
The ancient tree joins the ancient tree's fight!
+
*
*+
=
-
-
*Cravok* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R B0 - O - ON HP:Battered MV:Full - Cravok: Beaten >
The ancient tree tickles Byrg's left leg with its hit.
The ancient tree tickles Byrg's head with its hit.
*Cravok* blasts your body.
* R B0 - O - ON HP:Battered MV:Full - Cravok: Beaten >
The ancient tree barely tickles Byrg's head with its hit.
The ancient tree tickles Byrg's right leg with its hit.
*Byrg* scythes your body.
*Cravok* blasts your left foot.
* R B0 - O - ON HP:Battered MV:Full - Cravok: Beaten >
4
f
6
j
kill cravok
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - ON HP:Battered MV:Full - Cravok: Beaten >
The ancient tree barely tickles Byrg's body with its hit.
The ancient tree tickles Byrg's body with its hit.
*Byrg* scythes your right foot.
Duran narrates 'im back'
s
j
kill cravok
You flee head over heels.
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
[ch mood brave]
Mood changed to: Brave
* R B0 - O - ON HP:Battered MV:Full > They aren't here.
* R B0 - O - ON HP:Battered MV:Full > Alas, you cannot go that way...
* R B0 - O - ON HP:Battered MV:Full > They aren't here.
e
* R B0 - O - ON HP:Battered MV:Full >
j
kill cravok
A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting the ancient tree.
*Cravok* is standing here.
The ancient tree is here, fighting Byrg.
The ancient tree is here, fighting Byrg.
* R B0 - O - ON HP:Battered MV:Full > You scythe *Cravok*'s left arm into bloody fragments!
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical >
*Cravok* barely blasts your body.
You spin effortlessly into The Swallow Takes Flight, scything *Cravok*'s head very hard.
*Byrg* scythes the ancient tree's crown into bloody fragments!
The ancient tree tickles Byrg's body with its hit.
The ancient tree tickles Byrg's head with its hit.
*Cravok* sends you sprawling with a powerful bash!
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical >
*Cravok* blasts your body.
*Byrg* scythes the ancient tree's trunk into bloody fragments!
The ancient tree tickles Byrg's body with its hit.
The ancient tree tickles Byrg's body with its hit.
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical >
nar ancients s winding now
*Cravok* barely blasts your body.
*Byrg* scythes the ancient tree's trunk extremely hard.
The ancient tree barely hits Byrg's right leg.
The ancient tree barely tickles Byrg's body with its hit.
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical > You narrate 'ancients s winding now'
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical >
j
kill cravok
*Cravok* panics, and attempts to flee!
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical >
j
kill cravok
You do the best you can!
j
kill cravok
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical >
You do the best you can!
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical > *Cravok* tickles your body with his blast.
You scythe *Cravok*'s body very hard.
*Byrg* scythes the ancient tree's trunk into bloody fragments!
The ancient tree tickles Byrg's body with its hit.
The ancient tree tickles Byrg's head with its hit.
You do the best you can!
j
kill cravok
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical >
*Cravok* panics, and attempts to flee!
*Byrg* panics, and attempts to flee!
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical >
You do the best you can!
*Byrg* leaves north.
j
kill cravok
* R B0 - O - ON HP:Battered MV:Full - Cravok: Critical > The ancient tree barely tickles Cravok's
body with its hit.
The ancient tree joins the ancient tree's fight!
You do the best you can!
*Cravok* leaves west.
* R B0 - O - ON HP:Battered MV:Full >
j
kill cravok
4
They aren't here.
f
* R B0 - O - ON HP:Battered MV:Full >
j
kill cravok
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - ON HP:Battered MV:Full > A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
* R W0 - O - ON HP:Battered MV:Full >
e
n
A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
n
* R W0 - O - ON HP:Battered MV:Full > A Winding Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.
n
n
* R W0 - O - ON HP:Battered MV:Full > A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - ON HP:Battered MV:Full > A Winding Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
Re: Some Winding PK, Ibzon and Duran Kicking Trolloc Butts
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full >
j
kill cravok
They aren't here.
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full >
j
kill cravok
j
kill cravok
They aren't here.
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
e
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
* R W0 - O - ON HP:Battered MV:Full > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full >
j
kill cravok
They aren't here.
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full >
They aren't here.
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full >
6
They aren't here.
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full > [ch mood brave]
Mood changed to: Brave
j
kill cravok
* R B0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
* R B0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
* R B0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
* R B0 - O - ON HP:Battered MV:Full > They aren't here.
* R B0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
j
kill cravok
* R B0 - O - ON HP:Battered MV:Full >
They aren't here.
* R B0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
j
kill cravok
* R B0 - O - ON HP:Battered MV:Full >
They aren't here.
* R B0 - O - ON HP:Battered MV:Full >
2
They aren't here.
* R B0 - O - ON HP:Battered MV:Full >
[track trolloc]
-=
+
*
*
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious recent bloody traces of a Trolloc leaving east.
Some obvious fresh tracks of a Trolloc leaving south.
Some clear fairly recent tracks of a Trolloc leaving west.
* R B0 - O - ON HP:Battered MV:Full >
j
kill cravok
j
kill cravok
They aren't here.
* R B0 - O - ON HP:Battered MV:Full > They aren't here.
* R B0 - O - ON HP:Battered MV:Full >
w
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - ON HP:Battered MV:Full >
w
n
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
j
kill cravok
* R B0 - O - ON HP:Battered MV:Strong >
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.
*Cravok* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R B0 - O - ON HP:Battered MV:Strong > You scythe *Cravok*'s body hard.
* R B0 - O - ON HP:Battered MV:Strong - Cravok: Critical >
*Byrg* scythes your left foot hard.
* R B0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
A shivering tree barely tickles your body with its hit.
A shivering tree joins a shivering tree's fight!
A shivering tree tickles your body with its hit.
A shivering tree tickles your right arm with its hit.
*Byrg* scythes your right arm hard.
*Cravok* blasts your body.
You spin effortlessly into The Heron Spreads Its Wings, scything *Cravok*'s body.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
* R B0 - O - ON HP:Beaten MV:Full - Cravok: Critical >
4
*Cravok* panics, and attempts to flee!
f
* R B0 - O - ON HP:Beaten MV:Full - Cravok: Critical > [ch mood wimpy]
Mood changed to: Wimpy
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full - Cravok: Critical >
You panic and attempt to flee!
*Cravok* leaves west.
*Cravok* has arrived from the west.
j
kill cravok
j
kill cravok
You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
* R W0 - O - ON HP:Beaten MV:Full >
j
kill cravok
They aren't here.
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full >
j
kill cravok
They aren't here.
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
* R W0 - O - ON HP:Beaten MV:Full >
nar shivs
j
kill cravok
You narrate 'shivs'
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
* R W0 - O - ON HP:Beaten MV:Full >
nar he crit
j
kill cravok
You narrate 'he crit'
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill cravok
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full >
They aren't here.
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
* R W0 - O - ON HP:Beaten MV:Full >
j
kill cravok
j
kill cravok
They aren't here.
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
6
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full >
[ch mood brave]
Mood changed to: Brave
* R B0 - O - ON HP:Beaten MV:Full > They aren't here.
1
* R B0 - O - ON HP:Beaten MV:Full >
j
kill cravok
[where ]
Players in your Zone
--------------------
Duran - Fork Before a Crumbling Tower
Ibzon - A Winding Road
* R B0 - O - ON HP:Beaten MV:Full > They aren't here.
* R B0 - O - ON HP:Beaten MV:Full >
j
kill cravok
Duran has arrived from the east, riding a warhorse.
j
kill cravok
* R B0 - O - ON HP:Beaten MV:Full > They aren't here.
* R B0 - O - ON HP:Beaten MV:Full > They aren't here.
* R B0 - O - ON HP:Beaten MV:Full >
beckon
You beckon everyone to follow you.
Duran leaves north riding a warhorse.
* R B0 - O - ON HP:Beaten MV:Full >
n
j
kill cravok
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran al'Duran is here, fighting Cravok, riding a warhorse.
*Cravok* is here, fighting Duran.
*Byrg* is here, fighting Duran.
A shivering tree is here, fighting Duran.
A shivering tree is here, fighting Duran.
*Cravok* panics, and attempts to flee!
* R B0 - O - ON HP:Beaten MV:Full > You scythe *Byrg*'s left arm hard.
* R B0 - O - ON HP:Beaten MV:Full - Duran: Hurt - Byrg: Battered >
j
kill cravok
j
kill cravok
You do the best you can!
*Cravok* leaves west.
* R B0 - O - ON HP:Beaten MV:Full - Duran: Hurt - Byrg: Battered > They aren't here.
*Cravok* has arrived from the west.
* R B0 - O - ON HP:Beaten MV:Full - Duran: Hurt - Byrg: Battered >
*Cravok* tickles your left foot with his blast.
* R B0 - O - ON HP:Beaten MV:Full - Duran: Hurt - Byrg: Battered >
4
f
[ch mood wimpy]
Mood changed to: Wimpy
j
kill cravok
n
* R W0 - O - ON HP:Beaten MV:Full - Duran: Hurt - Byrg: Battered >
Duran strikes *Byrg*'s left arm.
You scythe *Byrg*'s body.
A shivering tree hits Duran's left hand.
A shivering tree tries to hit Duran, but he parries successfully.
You panic and attempt to flee!
j
kill cravok
*Byrg* sends Duran sprawling with a powerful bash!
You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
* R W0 - O - ON HP:Beaten MV:Full > Alas, you cannot go that way...
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
e
* R W0 - O - ON HP:Beaten MV:Full >
j
kill cravok
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is here, fighting Duran.
Duran al'Duran is sitting here, riding a warhorse.
*Byrg* is here, fighting Duran.
A shivering tree is here, fighting Duran.
A shivering tree is here, fighting Duran.
* R W0 - O - ON HP:Beaten MV:Full > You scythe *Cravok*'s body hard.
* R W0 - O - ON HP:Beaten MV:Full - Duran: Hurt - Cravok: Critical >
You scythe *Cravok*'s head hard.
*Cravok* is dead! R.I.P. <— RIP 4!
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Cravok*'s death cry.
A shivering tree barely hits Duran's body.
A shivering tree hits Duran's left leg.
*Byrg* scythes Duran's left foot into bloody fragments!
*Byrg* scythes Duran's left leg hard.
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full >
They aren't here.
* R W0 - O - ON HP:Beaten MV:Full >
*Jakyl* has arrived from the south.
g
* R W0 - O - ON HP:Beaten MV:Full >
[k dark]
You try to scythe *Jakyl*, but he deflects the blow.
* R W0 - O - ON HP:Beaten MV:Full - Jakyl: Healthy >
nar off
*Byrg* gets a large slab of meat from the corpse of Cravok.
*Byrg* gets a large slab of meat from the corpse of Cravok.
*Byrg* gets a skin of human flesh from the corpse of Cravok.
*Byrg* gets a slab of ruined meat from the corpse of Cravok.
*Byrg* gets a pair of thin metal boots from the corpse of Cravok.
*Byrg* gets a set of oiled chainmail leggings from the corpse of Cravok.
*Byrg* gets a bone-crushing mattock from the corpse of Cravok.
*Byrg* gets a pair of steel-backed gauntlets from the corpse of Cravok.
*Byrg* gets a pair of oiled chainmail sleeves from the corpse of Cravok.
*Byrg* gets a polished metal breastplate from the corpse of Cravok.
*Byrg* gets a crested helm from the corpse of Cravok.
4
* R W0 - O - ON HP:Beaten MV:Full - Jakyl: Healthy >
*Jakyl* barely slashes your head.
You try to scythe *Jakyl*, but he parries successfully.
A shivering tree tickles Duran's body with its hit.
A shivering tree tickles Duran's body with its hit.
*Byrg* scythes Duran's body very hard.
f
* R W0 - O - ON HP:Beaten MV:Full - Jakyl: Healthy > You narrate 'off'
* R W0 - O - ON HP:Beaten MV:Full - Jakyl: Healthy > *Byrg* scythes Duran's body very hard.
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - ON HP:Beaten MV:Full - Jakyl: Healthy > PANIC! You couldn't escape!
* R W0 - O - ON HP:Beaten MV:Full - Jakyl: Healthy >
f
*Jakyl* now follows *Byrg*.
* R W0 - O - ON HP:Beaten MV:Full - Jakyl: Healthy >
*Jakyl* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
You scythe *Jakyl*'s left leg hard.
A shivering tree tries to hit Duran, but he deflects the blow.
A shivering tree tries to hit Duran, but he deflects the blow.
*Byrg* tries to scythe Duran, but he deflects the blow.
You panic and attempt to flee!
Duran panics, and attempts to flee!
Duran leaves west riding a warhorse.
*Byrg* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
s
You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran al'Duran is standing here, riding a warhorse.
Was fun pk. Had a bit more back and forth before boot but no more kills.
kill cravok
* R W0 - O - ON HP:Battered MV:Full >
j
kill cravok
They aren't here.
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full >
j
kill cravok
j
kill cravok
They aren't here.
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
e
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
* R W0 - O - ON HP:Battered MV:Full > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full >
j
kill cravok
They aren't here.
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full >
They aren't here.
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full >
6
They aren't here.
* R W0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
* R W0 - O - ON HP:Battered MV:Full > [ch mood brave]
Mood changed to: Brave
j
kill cravok
* R B0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
* R B0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
* R B0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
* R B0 - O - ON HP:Battered MV:Full > They aren't here.
* R B0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
j
kill cravok
* R B0 - O - ON HP:Battered MV:Full >
They aren't here.
* R B0 - O - ON HP:Battered MV:Full > They aren't here.
j
kill cravok
j
kill cravok
* R B0 - O - ON HP:Battered MV:Full >
They aren't here.
* R B0 - O - ON HP:Battered MV:Full >
2
They aren't here.
* R B0 - O - ON HP:Battered MV:Full >
[track trolloc]
-=
+
*
*
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious recent bloody traces of a Trolloc leaving east.
Some obvious fresh tracks of a Trolloc leaving south.
Some clear fairly recent tracks of a Trolloc leaving west.
* R B0 - O - ON HP:Battered MV:Full >
j
kill cravok
j
kill cravok
They aren't here.
* R B0 - O - ON HP:Battered MV:Full > They aren't here.
* R B0 - O - ON HP:Battered MV:Full >
w
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R B0 - O - ON HP:Battered MV:Full >
w
n
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
j
kill cravok
* R B0 - O - ON HP:Battered MV:Strong >
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.
*Cravok* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R B0 - O - ON HP:Battered MV:Strong > You scythe *Cravok*'s body hard.
* R B0 - O - ON HP:Battered MV:Strong - Cravok: Critical >
*Byrg* scythes your left foot hard.
* R B0 - O - ON HP:Beaten MV:Strong - Cravok: Critical >
A shivering tree barely tickles your body with its hit.
A shivering tree joins a shivering tree's fight!
A shivering tree tickles your body with its hit.
A shivering tree tickles your right arm with its hit.
*Byrg* scythes your right arm hard.
*Cravok* blasts your body.
You spin effortlessly into The Heron Spreads Its Wings, scything *Cravok*'s body.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
* R B0 - O - ON HP:Beaten MV:Full - Cravok: Critical >
4
*Cravok* panics, and attempts to flee!
f
* R B0 - O - ON HP:Beaten MV:Full - Cravok: Critical > [ch mood wimpy]
Mood changed to: Wimpy
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full - Cravok: Critical >
You panic and attempt to flee!
*Cravok* leaves west.
*Cravok* has arrived from the west.
j
kill cravok
j
kill cravok
You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
* R W0 - O - ON HP:Beaten MV:Full >
j
kill cravok
They aren't here.
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full >
j
kill cravok
They aren't here.
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
* R W0 - O - ON HP:Beaten MV:Full >
nar shivs
j
kill cravok
You narrate 'shivs'
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
* R W0 - O - ON HP:Beaten MV:Full >
nar he crit
j
kill cravok
You narrate 'he crit'
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
j
kill cravok
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full >
They aren't here.
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
* R W0 - O - ON HP:Beaten MV:Full >
j
kill cravok
j
kill cravok
They aren't here.
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
6
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full >
[ch mood brave]
Mood changed to: Brave
* R B0 - O - ON HP:Beaten MV:Full > They aren't here.
1
* R B0 - O - ON HP:Beaten MV:Full >
j
kill cravok
[where ]
Players in your Zone
--------------------
Duran - Fork Before a Crumbling Tower
Ibzon - A Winding Road
* R B0 - O - ON HP:Beaten MV:Full > They aren't here.
* R B0 - O - ON HP:Beaten MV:Full >
j
kill cravok
Duran has arrived from the east, riding a warhorse.
j
kill cravok
* R B0 - O - ON HP:Beaten MV:Full > They aren't here.
* R B0 - O - ON HP:Beaten MV:Full > They aren't here.
* R B0 - O - ON HP:Beaten MV:Full >
beckon
You beckon everyone to follow you.
Duran leaves north riding a warhorse.
* R B0 - O - ON HP:Beaten MV:Full >
n
j
kill cravok
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran al'Duran is here, fighting Cravok, riding a warhorse.
*Cravok* is here, fighting Duran.
*Byrg* is here, fighting Duran.
A shivering tree is here, fighting Duran.
A shivering tree is here, fighting Duran.
*Cravok* panics, and attempts to flee!
* R B0 - O - ON HP:Beaten MV:Full > You scythe *Byrg*'s left arm hard.
* R B0 - O - ON HP:Beaten MV:Full - Duran: Hurt - Byrg: Battered >
j
kill cravok
j
kill cravok
You do the best you can!
*Cravok* leaves west.
* R B0 - O - ON HP:Beaten MV:Full - Duran: Hurt - Byrg: Battered > They aren't here.
*Cravok* has arrived from the west.
* R B0 - O - ON HP:Beaten MV:Full - Duran: Hurt - Byrg: Battered >
*Cravok* tickles your left foot with his blast.
* R B0 - O - ON HP:Beaten MV:Full - Duran: Hurt - Byrg: Battered >
4
f
[ch mood wimpy]
Mood changed to: Wimpy
j
kill cravok
n
* R W0 - O - ON HP:Beaten MV:Full - Duran: Hurt - Byrg: Battered >
Duran strikes *Byrg*'s left arm.
You scythe *Byrg*'s body.
A shivering tree hits Duran's left hand.
A shivering tree tries to hit Duran, but he parries successfully.
You panic and attempt to flee!
j
kill cravok
*Byrg* sends Duran sprawling with a powerful bash!
You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
* R W0 - O - ON HP:Beaten MV:Full > Alas, you cannot go that way...
* R W0 - O - ON HP:Beaten MV:Full > They aren't here.
e
* R W0 - O - ON HP:Beaten MV:Full >
j
kill cravok
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cravok* is here, fighting Duran.
Duran al'Duran is sitting here, riding a warhorse.
*Byrg* is here, fighting Duran.
A shivering tree is here, fighting Duran.
A shivering tree is here, fighting Duran.
* R W0 - O - ON HP:Beaten MV:Full > You scythe *Cravok*'s body hard.
* R W0 - O - ON HP:Beaten MV:Full - Duran: Hurt - Cravok: Critical >
You scythe *Cravok*'s head hard.
*Cravok* is dead! R.I.P. <— RIP 4!
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Cravok*'s death cry.
A shivering tree barely hits Duran's body.
A shivering tree hits Duran's left leg.
*Byrg* scythes Duran's left foot into bloody fragments!
*Byrg* scythes Duran's left leg hard.
j
kill cravok
* R W0 - O - ON HP:Beaten MV:Full >
They aren't here.
* R W0 - O - ON HP:Beaten MV:Full >
*Jakyl* has arrived from the south.
g
* R W0 - O - ON HP:Beaten MV:Full >
[k dark]
You try to scythe *Jakyl*, but he deflects the blow.
* R W0 - O - ON HP:Beaten MV:Full - Jakyl: Healthy >
nar off
*Byrg* gets a large slab of meat from the corpse of Cravok.
*Byrg* gets a large slab of meat from the corpse of Cravok.
*Byrg* gets a skin of human flesh from the corpse of Cravok.
*Byrg* gets a slab of ruined meat from the corpse of Cravok.
*Byrg* gets a pair of thin metal boots from the corpse of Cravok.
*Byrg* gets a set of oiled chainmail leggings from the corpse of Cravok.
*Byrg* gets a bone-crushing mattock from the corpse of Cravok.
*Byrg* gets a pair of steel-backed gauntlets from the corpse of Cravok.
*Byrg* gets a pair of oiled chainmail sleeves from the corpse of Cravok.
*Byrg* gets a polished metal breastplate from the corpse of Cravok.
*Byrg* gets a crested helm from the corpse of Cravok.
4
* R W0 - O - ON HP:Beaten MV:Full - Jakyl: Healthy >
*Jakyl* barely slashes your head.
You try to scythe *Jakyl*, but he parries successfully.
A shivering tree tickles Duran's body with its hit.
A shivering tree tickles Duran's body with its hit.
*Byrg* scythes Duran's body very hard.
f
* R W0 - O - ON HP:Beaten MV:Full - Jakyl: Healthy > You narrate 'off'
* R W0 - O - ON HP:Beaten MV:Full - Jakyl: Healthy > *Byrg* scythes Duran's body very hard.
[ch mood wimpy]
Mood changed to: Wimpy
* R W0 - O - ON HP:Beaten MV:Full - Jakyl: Healthy > PANIC! You couldn't escape!
* R W0 - O - ON HP:Beaten MV:Full - Jakyl: Healthy >
f
*Jakyl* now follows *Byrg*.
* R W0 - O - ON HP:Beaten MV:Full - Jakyl: Healthy >
*Jakyl* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
You scythe *Jakyl*'s left leg hard.
A shivering tree tries to hit Duran, but he deflects the blow.
A shivering tree tries to hit Duran, but he deflects the blow.
*Byrg* tries to scythe Duran, but he deflects the blow.
You panic and attempt to flee!
Duran panics, and attempts to flee!
Duran leaves west riding a warhorse.
*Byrg* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
s
You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Duran al'Duran is standing here, riding a warhorse.
Was fun pk. Had a bit more back and forth before boot but no more kills.
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- Posts: 62
- Joined: Mon May 23, 2016 5:59 pm
Re: Some Winding PK, Ibzon and Duran Kicking Trolloc Butts
The suspense! I wanted to see HPs after Cravok and I died.
So I fixed my sword before we engaged at ancients. Part of the reason that we didn't hit so fast.
Cravok and I took way too much damage there.
Then when he died, I was trying to loot his corpse which is why I stood around so long. Then I ate a bash and I hardly EVER play without wimpy 0 so the rest was history after I got bashed. Was good fun. I think it could have easily been 2 dead humans. Kinda fun 2 abs fighting another 2 abs (or duran was heavy combo?).
So I fixed my sword before we engaged at ancients. Part of the reason that we didn't hit so fast.
Cravok and I took way too much damage there.
Then when he died, I was trying to loot his corpse which is why I stood around so long. Then I ate a bash and I hardly EVER play without wimpy 0 so the rest was history after I got bashed. Was good fun. I think it could have easily been 2 dead humans. Kinda fun 2 abs fighting another 2 abs (or duran was heavy combo?).
Re: Some Winding PK, Ibzon and Duran Kicking Trolloc Butts
Think Duran was combo. Wish I knew what my hps were, yeah that easily could have gone the other way. Probs for sticking with it.
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- Posts: 100
- Joined: Wed Mar 25, 2015 1:29 am
Re: Some Winding PK, Ibzon and Duran Kicking Trolloc Butts
I was cringing so many times during this PK. All the spam for the other PKer. The looting and wasting rounds changing mood brave with a trolloc in room. You cray cray and obviously a bit rusty. Good times.
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- Posts: 62
- Joined: Mon May 23, 2016 5:59 pm
Re: Some Winding PK, Ibzon and Duran Kicking Trolloc Butts
Thankfully you didn't see this from my perspective.....