o HP:Scratched MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Scratched MV:Fresh >
Puny tells you 'I'm hungry'
o HP:Scratched MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Scratched MV:Fresh >
You tell Puny 'nod'
o HP:Scratched MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Scratched MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Scratched MV:Fresh > Players
-------
Gordoth the Boarheaded Trolloc
Karzyll the Wolfish Trolloc (Linkless) (Idle)
Puny the Great Havoc [Ko'bal Master]
Meep is Meep [Dha'vol]
Zarth the Dark Master [Ghar'ghael Master]
Hohenfeldt the Bearish Trolloc
3 Loomis is as strong as ten grinches, plus two! [Ko'bal Master]
7 players displayed.
o HP:Scratched MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Scratched MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Scratched MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Scratched MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh > Puny tells you 'I will eat his broken leg!!'
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh >
You reply to Puny 'grin'
o HP:Healthy MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh >
Puny tells you 'and save the good one for later'
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh > You reply to Puny 'nods'
o HP:Healthy MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh > It is 2 o'clock am, on the 9th day of the month of Adar, year 1138.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!
(Server: Thu Oct 20 22:05:23 2016 EST, up for 6 hours, 13 minutes)
o HP:Healthy MV:Fresh >
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
o HP:Healthy MV:Fresh >
It is 2 o'clock am, on the 9th day of the month of Adar, year 1138.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!
(Server: Thu Oct 20 22:05:27 2016 EST, up for 6 hours, 13 minutes)
o HP:Healthy MV:Fresh >
It is 3 o'clock am, on the 9th day of the month of Adar, year 1138.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!
(Server: Thu Oct 20 22:05:29 2016 EST, up for 6 hours, 13 minutes)
o HP:Healthy MV:Fresh >
In the Grand Hall
[ obvious exits: N E S W ]
A large slab of meat has been placed here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A handsome man in black, military vesture generals the Dark Lord's new armies.
o HP:Healthy MV:Full >
The Grand Hall
[ obvious exits: N E S W ]
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A grim-eyed man patrols the area for his Dark Lord.
o HP:Healthy MV:Full >
The Entrance to the Northern Twin Keep
[ obvious exits: E W ]
A trolloc is here commanding a fist of troops.
A beastly, boar-headed trolloc growls maliciously.
o HP:Healthy MV:Full >
The Courtyard
[ obvious exits: E S ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o HP:Healthy MV:Full > A Destroyed Catapult
[ obvious exits: N E S ]
A grim-eyed man patrols the area for his Dark Lord.
o HP:Healthy MV:Full >
The Courtyard
[ obvious exits: N E S W ]
A small purse is here. [2]
A trolloc is here ruling a group of trollocs.
o HP:Healthy MV:Full >
The Courtyard
[ obvious exits: N E W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall, ramshorned trolloc is here, commanding.
o HP:Healthy MV:Full > The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A board hangs on a wall peppered with tales of glory, adventure and history.
The contest collector waits here for your entries.
A ballot box records votes here.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
o HP:Healthy MV:Full > The Courtyard
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.
o HP:Healthy MV:Full > The Courtyard
[ obvious exits: E S W ]
o HP:Healthy MV:Full > The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]
A wolfish trolloc is here, howling for blood.
A huge darkhound is here, drooling and snarling.
o HP:Healthy MV:Full >
The Entrance to the Great Hall
[ obvious exits: E W ]
A wolfish trolloc is here, howling for blood.
o HP:Healthy MV:Full >
In the Great hall
[ obvious exits: N E S W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
o HP:Healthy MV:Full >
The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
o HP:Healthy MV:Full >
The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
o HP:Healthy MV:Full > Alas, you cannot go that way...
o HP:Healthy MV:Full > Alas, you cannot go that way...
o HP:Healthy MV:Full > The Feast Hall
[ obvious exits: N S ]
A rancid slab of decaying meat lies here, covered with maggots. [2]
o HP:Healthy MV:Full > A Messy Kitchen
[ obvious exits: N ]
A large slab of meat has been placed here. [3]
A water skin made from dried human flesh lies here.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A black belt with a horned skull buckle lies here.
A well made sword of pale steel has been discarded here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of black vambraces lies here, gleaming brightly
A thick, leather backpack lies abandoned here.
A highly polished breastplate gleams in even the dimmest light.
A metal helmet with attached visor rests here.
A silver ring set with a deep green emerald has been dropped here.
A dripping hind-quarter of turkey sizzles with butter and pungent spices.
A greasy shank of roasted mutton has been dropped here.
o HP:Healthy MV:Strong >
You get a large slab of meat.
You get a large slab of meat.
You get a large slab of meat.
You get a skin of human flesh.
You get a pair of thin metal boots.
You get a set of oiled chainmail leggings.
You get a belt with a horned skull buckle.
You get a pale steel longsword.
You get a pair of steel-backed gauntlets.
You get a pair of ebony-steel plate vambraces.
You get a backpack.
You get a polished metal breastplate.
You get a full metal helmet and visor.
You get an emerald ring.
a basted turkey leg: You can't carry that much weight.
a mutton shank: You can't carry that much weight.
o HP:Healthy MV:Strong > You slide an emerald ring on to your right ring finger.
You wear a full metal helmet and visor on your head.
You wear a polished metal breastplate on your body.
You wear a backpack on your back.
You wear a pair of ebony-steel plate vambraces on your arms.
You put a pair of steel-backed gauntlets on your hands.
You wield a pale steel longsword with both hands.
You wear a belt with a horned skull buckle around your waist.
You put a set of oiled chainmail leggings on your legs.
You wear a pair of thin metal boots on your feet.
You put a skin of human flesh on your belt.
o HP:Healthy MV:Strong >
You get a basted turkey leg.
You get a mutton shank.
o HP:Healthy MV:Strong > The Feast Hall
[ obvious exits: N S ]
A rancid slab of decaying meat lies here, covered with maggots. [2]
o HP:Healthy MV:Strong >
The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
o HP:Healthy MV:Strong >
The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
o HP:Healthy MV:Strong > In the Great hall
[ obvious exits: N E S W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
o HP:Healthy MV:Strong >
The Entrance to the Great Hall
[ obvious exits: E W ]
A wolfish trolloc is here, howling for blood.
o HP:Healthy MV:Strong >
The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]
A wolfish trolloc is here, howling for blood.
A huge darkhound is here, drooling and snarling.
o HP:Healthy MV:Strong >
The Courtyard
[ obvious exits: E S W ]
o HP:Healthy MV:Strong >
The Courtyard
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.
o HP:Healthy MV:Strong > Entrance to the Courtyard
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
o HP:Healthy MV:Strong >
The Gatekeep
[ obvious exits: E W ]
A burly trolloc stands here, eyeing the surroundings.
A tall, ramshorned trolloc is here, commanding.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
o HP:Healthy MV:Strong >
In Front of the Castle
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
An iron lantern hangs from the wall above the gate.
* HP:Healthy MV:Strong >
You don't see a closed gate.
* HP:Healthy MV:Strong >
The Bridge
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
o HP:Healthy MV:Strong >
Near a Bridge
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
o HP:Healthy MV:Strong >
Rotten Vegetation
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
o HP:Healthy MV:Strong >
Path to the Blight
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
o HP:Healthy MV:Strong >
A Path to the Blight
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
o HP:Healthy MV:Strong >
Bend in the Path
[ obvious exits: E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
o HP:Healthy MV:Strong >
Alas, you cannot go that way...
o HP:Healthy MV:Strong >
Path to a Castle
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
o HP:Healthy MV:Strong >
Twisted Path in the Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
o HP:Healthy MV:Strong > The Blight
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A young trolloc is here, growling with a deep bloodlust.
o HP:Healthy MV:Strong > The Blight
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A raven is visible flying high in the sky.
A raven is here flying around.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Healthy MV:Strong > The Blight
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A huge trolloc marked with a whirlwind snorts here.
A juvenile trolloc waits hungrily to be fed.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Hohenfeldt the Bearish Trolloc is standing here mending a weapon.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Healthy MV:Tiring > [whe ]
Players in your Zone
--------------------
Meep - The Blight
Hohenfeldt - The Blight
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Tiring > You narrate 'meep'
o HP:Healthy MV:Tiring > Path in the Blight
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A huge darkhound is here, drooling and snarling.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A trolloc is here, exhorting a group of trolloc raiders.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A gory tuft of flesh lies abandoned on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A pair of hard leather half-gauntlets is on the ground here.
A leather helmet has been dropped here.
o HP:Healthy MV:Tiring >
Alas, you cannot go that way...
o HP:Healthy MV:Tiring >
[whe ]
Players in your Zone
--------------------
Meep - The Blight
Hohenfeldt - The Blight
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
o HP:Healthy MV:Tiring > Alas, you cannot go that way...
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
A wide leather belt has been cast off here.
A soft leather pouch has been discarded here.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A soft leather pouch has been discarded here.
A darkhound is here, howling.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
A spider-legged beast is here, most of it teeth.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S D ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A trolloc is here, exhorting a group of trolloc raiders.
The blight bear stands on its haunches, roaring madly.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
A darkhound is here, howling.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of a bloodstock stallion is lying here.
The corpse of Alric is lying here.
The corpse of the blighted tree is lying here. [3]
A mirrored lantern has been left here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Healthy MV:Tiring > Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Tiring > [whe ]
Players in your Zone
--------------------
Meep - Near the Foothills
o HP:Healthy MV:Tiring > Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
o HP:Healthy MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Tiring > Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving south.
A giant eagle glares fiercely all around.
o HP:Healthy MV:Tiring > Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Tiring > In the Gap
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Tiring > Inside the Gap
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Winded > Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
o HP:Healthy MV:Winded > Before the Gap
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
o HP:Healthy MV:Winded > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Winded > Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
o HP:Healthy MV:Winded > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving south.
A flock of ravens is circling in the air, searching for prey.
A raven is here flying around.
o HP:Healthy MV:Winded > Bend in the Road
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
A dirty rock lies here. [2]
o HP:Healthy MV:Winded > Edge of the Forest
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
o HP:Healthy MV:Winded > By the Road
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
o HP:Healthy MV:Winded > In a Thick Forest
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving north.
o HP:Healthy MV:Winded > In a Dark Forest
[ obvious exits: N E W ]
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
A big brown bear growls angrily about him.
o HP:Healthy MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Winded > [whe ]
Players in your Zone
--------------------
Meep - Road to Tarwin's Gap
o HP:Healthy MV:Winded > Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
A big brown bear growls angrily about him.
o HP:Healthy MV:Winded > A Winding Road
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
o HP:Healthy MV:Winded > A Winding Road
[ obvious exits: E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
o HP:Healthy MV:Winded > A Winding Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving south.
A timber wolf is here, snarling hungrily.
o HP:Healthy MV:Winded > Before a Cliff's Wall
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Winded > A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Winded > A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Winded > A Road by the Ravine
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Winded > A Road by the Ravine
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
o HP:Healthy MV:Winded > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A gray palfrey prances skittishly nearby.
o HP:Healthy MV:Winded > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
o HP:Healthy MV:Winded > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
o HP:Healthy MV:Winded > Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
A Shienaran scout blends into the surroundings here.
* HP:Healthy MV:Winded > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Weary > Rugged Terrain
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
o HP:Healthy MV:Weary > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Weary > The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Weary > The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Weary > The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Shienaran scout blends into the surroundings here.
* HP:Healthy MV:Weary > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Weary > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Weary > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A gray palfrey prances skittishly nearby.
o HP:Healthy MV:Weary > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Weary > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Weary > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Weary > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
o HP:Healthy MV:Weary > [whe ]
Players in your Zone
--------------------
Meep - In the Remains of a Crumbling Tower
o HP:Healthy MV:Weary > Amongst the Rubble
[ obvious exits: N S W ]
o HP:Healthy MV:Weary > A Winding Road
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Weary > A Winding Road
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Weary > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Weary > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Weary > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Weary > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Haggard > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Haggard > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Haggard > Thick Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Shienaran scout blends into the surroundings here.
* HP:Healthy MV:Haggard > Thorny Hedges
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
o HP:Healthy MV:Haggard > [whe ]
Players in your Zone
--------------------
Meep - Thorny Hedges
o HP:Healthy MV:Haggard > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Haggard > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Haggard > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Haggard > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
o HP:Healthy MV:Haggard > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
o HP:Healthy MV:Haggard > You have 398(398) hit and 18(249) movement points.
You have scored 18231260 experience points and 0 quest points.
You need 2768740 exp to level and 10 qp to rank.
You have played 0 days and 17 hours (real time).
This ranks you as Meep the Wretched Cretin [Dha'vol 1] (Level 31).
You are standing.
o HP:Healthy MV:Haggard > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
* HP:Healthy MV:Haggard >
You call for the Malkiergate to be opened.
* HP:Healthy MV:Haggard > [cl gate]
It's already closed!
* HP:Healthy MV:Haggard > You call for the Malkiergate to be opened.
* HP:Healthy MV:Haggard > You call for the Malkiergate to be opened.
* HP:Healthy MV:Haggard >
Langois calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.
* HP:Healthy MV:Haggard > You don't see a closed gate.
* HP:Healthy MV:Haggard > You don't see a closed gate.
* HP:Healthy MV:Haggard > You don't see a closed gate.
* HP:Healthy MV:Haggard >
*Langois* has arrived from the south.
* HP:Healthy MV:Haggard >
*Langois* hacks your left leg extremely hard.
* HP:Scratched MV:Haggard - Langois: Healthy >
You try to slash *Langois*, but he parries successfully.
*Langois* hacks your head.
* HP:Scratched MV:Haggard - Langois: Healthy > You narrate 'langois!!!!!'
* HP:Scratched MV:Haggard - Langois: Healthy >
You try to slash *Langois*, but he deflects the blow.
Loomis narrates 'meep finds eq?'
* HP:Scratched MV:Haggard - Langois: Healthy >
You dodge a bash from *Langois* who loses his balance and falls!
* HP:Scratched MV:Haggard - Langois: Healthy > You cringe in terror.
* HP:Scratched MV:Haggard - Langois: Healthy >
[bash ]
-
=
+
*
*
+
=
The Malkiergate closes quietly.
-
-
=
Langois calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.
As *Langois* avoids your bash, you topple over and fall to the ground!
* HP:Scratched MV:Weary >
Hohenfeldt narrates 'whre is a langois'
* HP:Scratched MV:Weary > You stand up.
* HP:Scratched MV:Weary > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
o HP:Scratched MV:Weary > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
o HP:Scratched MV:Weary > The Dusty Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
o HP:Scratched MV:Weary > You have 384(398) hit and 45(249) movement points.
You have scored 18231260 experience points and 0 quest points.
You need 2768740 exp to level and 10 qp to rank.
You have played 0 days and 17 hours (real time).
This ranks you as Meep the Wretched Cretin [Dha'vol 1] (Level 31).
You are standing.
o HP:Scratched MV:Weary > The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
o HP:Scratched MV:Weary > The Dusty Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
o HP:Scratched MV:Weary > Burnt Wagons
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
o HP:Scratched MV:Weary > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
o HP:Scratched MV:Haggard > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
o HP:Scratched MV:Haggard > *Corath* has arrived from the west, riding a chestnut stallion.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
o HP:Scratched MV:Haggard >
*Corath* has arrived from the east, riding a chestnut stallion.
* HP:Scratched MV:Haggard >
*Langois* has arrived from the east.
*Corath* blasts your right leg very hard.
* HP:Scratched MV:Haggard - Corath: Scratched >
You barely slash *Corath*'s body.
* HP:Scratched MV:Haggard - Corath: Scratched >
*Langois* hacks your body hard.
* HP:Hurt MV:Haggard - Corath: Scratched >
*Corath* sends you sprawling with a powerful bash!
* HP:Hurt MV:Haggard - Corath: Scratched >
*Corath* looks at you.
* HP:Hurt MV:Haggard - Corath: Scratched >
*Langois* hacks your body very hard.
*Corath* blasts your head hard.
* HP:Hurt MV:Haggard - Corath: Scratched >
*Langois* grabs a brown sack.
* HP:Hurt MV:Haggard - Corath: Scratched >
*Langois* hacks your right hand extremely hard.
*Corath* blasts your left arm very hard.
* HP:Wounded MV:Haggard - Corath: Scratched > You narrate 'the dustiest of roads'
* HP:Wounded MV:Haggard - Corath: Scratched > You cackle gleefully.
* HP:Wounded MV:Haggard - Corath: Scratched > *Langois* looks at you.
You cackle gleefully.
* HP:Wounded MV:Haggard - Corath: Scratched > [ch m wimpy]
Mood changed to: Wimpy
* HP:Wounded MV:Haggard - Corath: Scratched > Waaaaah..
* HP:Wounded MV:Haggard - Corath: Scratched >
The lowest hanging fruit tastes the sweetest...
80, #Zarth
Langois's eyes seem to gleam with a strange golden light.
Langois is in excellent condition.
*Langois* is using:
<held> a brown sack
<worn on head> a reinforced boarskin helmet
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a patchwork cloak of animal hides
<worn on hands> a thick pair of leather work gloves
<worn around wrist> a ridged steel bracer
<worn around wrist> a ridged steel bracer
<worn as shield> a kite-shaped shield
<wielded> a bone hafted battle axe
<worn on legs> a set of oiled chainmail leggings
<worn on feet> a laced pair of brown boots
* HP:Wounded MV:Haggard - Corath: Scratched >
*Langois* hacks your head hard.
You barely slash *Corath*'s right leg.
*Corath* blasts your right foot.
* HP:Wounded MV:Haggard - Corath: Scratched >
You point your finger at him and laugh.
* HP:Wounded MV:Haggard - Corath: Scratched >
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
o HP:Wounded MV:Haggard > Entrance to the Forest
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A Shienaran scout blends into the surroundings here.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* HP:Wounded MV:Haggard > Heavy Forest
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving east.
A tough Shienaran soldier waits here.
meep
Re: meep
o HP:Wounded MV:Haggard > Alas, you cannot go that way...
o HP:Wounded MV:Haggard > Alas, you cannot go that way...
o HP:Wounded MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
o HP:Wounded MV:Haggard > Entrance to the Forest
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
*Corath* is standing here, riding a chestnut stallion.
A Shienaran scout blends into the surroundings here.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* HP:Wounded MV:Haggard > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
o HP:Wounded MV:Haggard > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
o HP:Wounded MV:Haggard > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
o HP:Wounded MV:Haggard > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
o HP:Wounded MV:Haggard > Green Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
A wild hog snorts angrily, pawing at the ground.
A baby raccoon tumbles around, searching for something to eat.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
o HP:Wounded MV:Haggard >
You have 265(398) hit and 15(249) movement points.
You have scored 18230699 experience points and 0 quest points.
You need 2769301 exp to level and 10 qp to rank.
You have played 0 days and 17 hours (real time).
This ranks you as Meep the Wretched Cretin [Dha'vol 1] (Level 31).
You are standing.
o HP:Wounded MV:Haggard > Brown Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
o HP:Wounded MV:Haggard > You narrate 'meep will die now'
o HP:Wounded MV:Haggard > Brown Hills
[ obvious exits: S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
o HP:Wounded MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
o HP:Wounded MV:Haggard >
You have 279(398) hit and 11(249) movement points.
You have scored 18230699 experience points and 0 quest points.
You need 2769301 exp to level and 10 qp to rank.
You have played 0 days and 17 hours (real time).
This ranks you as Meep the Wretched Cretin [Dha'vol 1] (Level 31).
You are standing.
o HP:Wounded MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
o HP:Wounded MV:Haggard > You are a 18 year old female trolloc hunter.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 11.6 lbs and wearing 67.8 lbs, light.
Your base abilities are: Str:17 Int:5 Wil:11 Dex:15 Con:19.
Offensive bonus: 134, Dodging bonus: 12, Parrying bonus: 26
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 71% on average.
You are subjected to the following effects:
- NO QUIT
o HP:Wounded MV:Haggard >
Loomis narrates 'wow evisc overtook lykan'
o HP:Wounded MV:Haggard > Brown Hills
Ashes of century old trees litter these hills, blocking a direct path to the
east. To the south-west are more hills that have been burned in a recent fire.
Not even vultures live in these barren hills. The only easy way out of here
leads south.
[ obvious exits: S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
o HP:Wounded MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
o HP:Wounded MV:Haggard >
Loomis narrates 'he musta creamed his pants'
o HP:Wounded MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
o HP:Wounded MV:Haggard > You are a 18 year old female trolloc hunter.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 11.6 lbs and wearing 67.8 lbs, light.
Your base abilities are: Str:17 Int:5 Wil:11 Dex:15 Con:19.
Offensive bonus: 134, Dodging bonus: 12, Parrying bonus: 26
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 71% on average.
You are subjected to the following effects:
- NO QUIT
o HP:Wounded MV:Haggard > Brown Hills
Ashes of century old trees litter these hills, blocking a direct path to the
east. To the south-west are more hills that have been burned in a recent fire.
Not even vultures live in these barren hills. The only easy way out of here
leads south.
[ obvious exits: S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
o HP:Wounded MV:Haggard >
Hohenfeldt narrates 'oh. nice'
o HP:Wounded MV:Haggard > [k human]
They aren't here.
o HP:Wounded MV:Haggard > [k human]
They aren't here.
o HP:Wounded MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
o HP:Wounded MV:Haggard > You are a 18 year old female trolloc hunter.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 11.6 lbs and wearing 67.8 lbs, light.
Your base abilities are: Str:17 Int:5 Wil:11 Dex:15 Con:19.
Offensive bonus: 134, Dodging bonus: 12, Parrying bonus: 26
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 71% on average.
You are subjected to the following effects:
- NO QUIT
o HP:Wounded MV:Haggard > [whe ]
Players in your Zone
--------------------
Meep - Brown Hills
Zarth - On Top of the Tree
o HP:Wounded MV:Haggard > [k human]
They aren't here.
o HP:Wounded MV:Haggard > [k human]
They aren't here.
o HP:Wounded MV:Haggard > Brown Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A cute brown deer eyes you nervously.
o HP:Wounded MV:Haggard > A Flat Hill
[ obvious exits: E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A raven is here flying around.
A black snake is here, lying on a rock.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
o HP:Wounded MV:Haggard > Alas, you cannot go that way...
o HP:Wounded MV:Haggard > Alas, you cannot go that way...
o HP:Wounded MV:Haggard > Alas, you cannot go that way...
o HP:Wounded MV:Haggard > Alas, you cannot go that way...
o HP:Wounded MV:Haggard > On a Hillside
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
A timber wolf is here, snarling hungrily.
A handsome stag stands here, ready to run.
A baby raccoon tumbles around, searching for something to eat.
o HP:Wounded MV:Haggard > On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
* HP:Wounded MV:Haggard > A Gentle Slope
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A young and strong buck is here, munching some grass.
o HP:Wounded MV:Haggard > You are too exhausted.
o HP:Wounded MV:Haggard > You are too exhausted.
o HP:Wounded MV:Haggard > You are too exhausted.
o HP:Wounded MV:Haggard > [whe ]
Players in your Zone
--------------------
Meep - A Gentle Slope
o HP:Wounded MV:Haggard >
The sun rises.
You narrate 'friend zarth!'
* HP:Wounded MV:Haggard >
Hohenfeldt narrates 'what's re 1 at I wonder'
* HP:Wounded MV:Haggard > [whe ]
Players in your Zone
--------------------
Meep - A Gentle Slope
* HP:Wounded MV:Haggard > A Shady Valley
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Stalking within the shadows, a man watches you in anger.
A baby raccoon tumbles around, searching for something to eat.
* HP:Wounded MV:Haggard > Low Slope
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
A black wolf growls loudly, poised to leap.
A handsome stag stands here, ready to run.
* HP:Wounded MV:Haggard > Angling Slope
[ obvious exits: N E S W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
A spotted jaguar opens its eyes lazily.
A wild hog snorts angrily, pawing at the ground.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* HP:Wounded MV:Haggard > On Top of the Tree
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
Zarth the Dark Master (Linkless) is standing here.
* HP:Wounded MV:Haggard > [whe ]
Players in your Zone
--------------------
Meep - On Top of the Tree
* HP:Wounded MV:Haggard >
You sit down and rest your tired bones.
* HP:Wounded MV:Haggard >
Gordoth narrates 'its like 9kish atm'
* HP:Wounded MV:Haggard >
Hohenfeldt narrates 'what's 3 at Loom?'
* HP:Wounded MV:Haggard >
Hohenfeldt narrates 'wow.'
* HP:Wounded MV:Haggard > [whe ]
Players in your Zone
--------------------
Meep - On Top of the Tree
You catch a faint scent of a horse nearby.
* HP:Wounded MV:Haggard > [whe ]
Players in your Zone
--------------------
Meep - On Top of the Tree
You catch a faint scent of a horse nearby.
* HP:Wounded MV:Haggard > Players
-------
Wept the Dreadlord [Dreadguard]
Gordoth the Boarheaded Trolloc
Karzyll the Wolfish Trolloc (Linkless) (Idle)
Puny the Great Havoc [Ko'bal Master]
Meep is Meep [Dha'vol]
Zarth the Dark Master [Ghar'ghael Master] (Linkless)
Hohenfeldt the Bearish Trolloc
3 Loomis is as strong as ten grinches, plus two! [Ko'bal Master]
8 players displayed.
* HP:Wounded MV:Haggard >
You have 293(398) hit and 28(249) movement points.
You have scored 18230699 experience points and 0 quest points.
You need 2769301 exp to level and 10 qp to rank.
You have played 0 days and 17 hours (real time).
This ranks you as Meep the Wretched Cretin [Dha'vol 1] (Level 31).
You are resting.
* HP:Wounded MV:Haggard >
You narrate 'wept'
* HP:Wounded MV:Haggard >
*Corath* has arrived from below, riding a chestnut stallion.
* HP:Wounded MV:Haggard >
*Corath* blasts your left arm.
* HP:Wounded MV:Haggard - Corath: Scratched >
You barely tickle *Corath*'s right foot with your slash.
You narrate 'come wdusty'
* HP:Wounded MV:Haggard - Corath: Scratched >
[bash ]
Wept narrates 'what'
-
=
+
*
*Corath* sends you sprawling with a powerful bash!
* HP:Wounded MV:Haggard - Corath: Scratched >
*Corath* blasts your body very hard.
* HP:Wounded MV:Haggard - Corath: Scratched >
Wept narrates 'whats there'
* HP:Wounded MV:Haggard - Corath: Scratched >
*Corath* blasts your body very hard.
* HP:Wounded MV:Haggard - Corath: Scratched >
*Langois* has arrived from below.
* HP:Wounded MV:Haggard - Corath: Scratched >
*Langois* hacks your right arm.
* HP:Wounded MV:Haggard - Corath: Scratched >
[bash ]
-
=
+
*
*Langois* hacks your body hard.*
+
=
-
-
*Corath* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* HP:Wounded MV:Haggard - Corath: Scratched >
*Corath* blasts your left leg very hard.
* HP:Wounded MV:Haggard - Corath: Scratched >
*Langois* looks at you.
* HP:Wounded MV:Haggard - Corath: Scratched >
*Langois* hacks your left leg extremely hard.
*Corath* blasts your left arm very hard.
* HP:Battered MV:Haggard - Corath: Scratched > You narrate 'corath and lang, lang in dung'
* HP:Battered MV:Haggard - Corath: Scratched > [ch m wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Haggard - Corath: Scratched > You narrate 'i'm hagg, zarth ld'
* HP:Battered MV:Haggard - Corath: Scratched >
*Langois* hacks your head.
You slash *Corath*'s right leg.
*Corath* blasts your body hard.
* HP:Battered MV:Haggard - Corath: Scratched >
You panic and attempt to flee!
You flee head over heels.
Angling Slope
[ obvious exits: N E S W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.
A young and strong buck is here, munching some grass.
A spotted jaguar opens its eyes lazily.
A wild hog snorts angrily, pawing at the ground.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
Lightly Forested Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A panther stalks through the wilderness.
* HP:Battered MV:Haggard > Tall Grass
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
Stalking within the shadows, a man watches you in anger.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Battered MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Haggard > Low Hill
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A Shienaran scout blends into the surroundings here.
* HP:Battered MV:Haggard > Alas, you cannot go that way...
* HP:Battered MV:Haggard >
You have 152(398) hit and 20(249) movement points.
You have scored 18230078 experience points and 0 quest points.
You need 2769922 exp to level and 10 qp to rank.
You have played 0 days and 17 hours (real time).
This ranks you as Meep the Wretched Cretin [Dha'vol 1] (Level 31).
You are standing.
* HP:Battered MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Haggard > Low Hill
Sloping gently upward, this grassy hill is a miniature version of the more
densely forested hills to the east and rollings hills to the north. Low
shrubs are scattered around the foot of this hill. To the west, another low
hill joins this one in quiet companionship. To the east, vegetation begins to
grow denser. A lot of tall grass housing a lot of minute insects greet you to
the north.
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A Shienaran scout blends into the surroundings here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > Low Hill
[ obvious exits: N E ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Battered MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > You narrate 'i'm at shivs atm'
* HP:Battered MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Haggard > You are a 18 year old female trolloc hunter.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 11.6 lbs and wearing 67.8 lbs, light.
Your base abilities are: Str:17 Int:5 Wil:11 Dex:15 Con:19.
Offensive bonus: 134, Dodging bonus: 12, Parrying bonus: 26
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 71% on average.
You are subjected to the following effects:
- NO QUIT
* HP:Battered MV:Haggard > [whe ]
Players in your Zone
--------------------
Meep - Low Hill
* HP:Battered MV:Haggard > Low Hill
Short grass and some shrubs cover this hill. Here and there, some blossoms
waver lightly in the wind. A gentle downward slope points to a little cottage
to the north. To the east, the landscape features more low hills. The quiet
chatter of insects can be heard in the breeze.
[ obvious exits: N E ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > The day has begun.
Your heartbeat calms down more as you feel less panicked.
[k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > You have 166(398) hit and 54(249) movement points.
You have scored 18230078 experience points and 0 quest points.
You need 2769922 exp to level and 10 qp to rank.
You have played 0 days and 17 hours (real time).
This ranks you as Meep the Wretched Cretin [Dha'vol 1] (Level 31).
You are standing.
* HP:Battered MV:Weary > [ch m wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Weary >
You are a 18 year old female trolloc hunter.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 11.6 lbs and wearing 67.8 lbs, light.
Your base abilities are: Str:17 Int:5 Wil:11 Dex:15 Con:19.
Offensive bonus: 134, Dodging bonus: 12, Parrying bonus: 26
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 71% on average.
You are subjected to the following effects:
- NO QUIT
* HP:Battered MV:Weary > [whe ]
Players in your Zone
--------------------
Meep - Low Hill
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [whe ]
Players in your Zone
--------------------
Meep - Low Hill
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > Low Hill
Short grass and some shrubs cover this hill. Here and there, some blossoms
waver lightly in the wind. A gentle downward slope points to a little cottage
to the north. To the east, the landscape features more low hills. The quiet
chatter of insects can be heard in the breeze.
[ obvious exits: N E ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Battered MV:Weary >
*Langois* hacks your left leg hard.
* HP:Battered MV:Weary - Langois: Healthy >
You try to slash *Langois*, but he deflects the blow.
A shivering tree tries to hit Langois, but he parries successfully.
A shivering tree joins a shivering tree's fight!
*Langois* hacks your left leg very hard.
* HP:Battered MV:Weary - Langois: Healthy > You narrate 'lang forgot how to track apparnetly'
* HP:Battered MV:Weary - Langois: Healthy >
[ch m wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Weary - Langois: Healthy >
You panic and attempt to flee!
You flee head over heels.
An Abandoned Field
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
A cute brown deer eyes you nervously.
A panther stalks through the wilderness.
A raven is here, watching.
A cute brown deer eyes you nervously.
Alas, you cannot go that way...
* HP:Battered MV:Weary > Low Hill
[ obvious exits: N E ]
There are some tracks of a trolloc leaving north.
*Langois* is here, fighting a shivering tree.
A shivering tree is here, fighting Langois.
A shivering tree is here, fighting Langois.
* HP:Battered MV:Weary > A shivering tree tries to hit Langois, but he deflects the blow.
A shivering tree tries to hit Langois, but he parries successfully.
[k human]
You try to slash *Langois*, but he parries successfully.
* HP:Battered MV:Weary - a shivering tree: Scratched - Langois: Healthy >
[bash ]
-
=
+
You dodge a bash from *Langois* who loses his balance and falls!
*
*
+
Loomis narrates 'posted reaver in Bugs.'
=
-
A shivering tree tries to hit Langois, but he deflects the blow.
A shivering tree tries to hit Langois, but he parries successfully.
-
=
As *Langois* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Weary - a shivering tree: Healthy - Langois: Healthy >
*Langois* hacks a shivering tree's branch into bloody fragments!
A shivering tree barely hits Langois's body.
A shivering tree tries to hit Langois, but he parries successfully.
* HP:Battered MV:Weary - a shivering tree: Hurt - Langois: Scratched > [ch m brave]
Mood changed to: Brave
* HP:Battered MV:Weary - a shivering tree: Hurt - Langois: Scratched >
[bash ]
-
=
+
*
*
+
*Langois* hacks a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit Langois, but he deflects the blow.
A shivering tree hits Langois's body.
=
-
*Langois* panics, and attempts to flee!
-
*Langois* leaves east.
=
They're not here anymore!
* HP:Battered MV:Weary >
*Langois* has arrived from the east.
* HP:Battered MV:Weary > *Langois* hacks your right arm hard.
[k human]
You do the best you can!
* HP:Battered MV:Weary - Langois: Scratched >
You try to slash *Langois*, but he deflects the blow.
A shivering tree tries to hit Langois, but he parries successfully.
A shivering tree joins a shivering tree's fight!
*Langois* hacks your right leg very hard.
[k human]
You do the best you can!
* HP:Beaten MV:Weary - Langois: Scratched > [k human]
You do the best you can!
* HP:Beaten MV:Weary - Langois: Scratched > [ch m wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Weary - Langois: Scratched > [k human]
You do the best you can!
* HP:Beaten MV:Weary - Langois: Scratched >
Loomis narrates 'it cant be correct'
* HP:Beaten MV:Weary - Langois: Scratched > [ch m wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Weary - Langois: Scratched >
You panic and attempt to flee!
You flee head over heels.
Low Hill
[ obvious exits: N E W ]
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
Stalking within the shadows, a man watches you in anger.
A wild hog snorts angrily, pawing at the ground.
A Shienaran scout blends into the surroundings here.
[ch m brave]
Mood changed to: Brave
* HP:Beaten MV:Weary >
A rugged, angry ranger leaves east.
* HP:Battered MV:Weary >
Wept narrates 'what can't'
Hohenfeldt narrates 'hahaha'
* HP:Battered MV:Weary > Low Hill
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving east.
*Langois* is here, fighting a shivering tree.
A shivering tree is here, fighting Langois.
A shivering tree is here, fighting Langois.
* HP:Battered MV:Weary > *Langois* panics, and attempts to flee!
[k human]
You try to slash *Langois*, but he deflects the blow.
* HP:Battered MV:Weary - a shivering tree: Scratched - Langois: Scratched >
[bash ]
-
*Langois* leaves east.
=
+
*
*
+
=
*Langois* hacks your body hard.
-
-
=
As *Langois* avoids your bash, you topple over and fall to the ground!
* HP:Beaten MV:Weary >
Loomis narrates 'reaver'
* HP:Beaten MV:Weary >
You dodge a bash from *Langois* who loses his balance and falls!
* HP:Beaten MV:Weary - Langois: Scratched > Do you not consider fighting as standing?
* HP:Beaten MV:Weary - Langois: Scratched > No way! You're fighting for your life!
* HP:Beaten MV:Weary - Langois: Scratched > [k human]
You do the best you can!
* HP:Beaten MV:Weary - Langois: Scratched >
You try to slash *Langois*, but he parries successfully.
A shivering tree tickles Langois's body with its hit.
A shivering tree joins a shivering tree's fight!
[bash ]
Cancelled.
[ch m wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Weary - Langois: Scratched >
You panic and attempt to flee!
You flee head over heels.
Low Hill
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of an animal leaving north.
A Shienaran scout blends into the surroundings here.
A wild hog snorts angrily, pawing at the ground.
Low Hill
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
*Langois* is here, fighting a shivering tree.
A shivering tree is here, fighting Langois.
A shivering tree is here, fighting Langois.
* HP:Beaten MV:Weary > Alas, you cannot go that way...
* HP:Beaten MV:Weary > You loom over the others, dominating the room.
* HP:Beaten MV:Weary > *Langois* panics, and attempts to flee!
[ch m brave]
Mood changed to: Brave
* HP:Beaten MV:Weary > A shivering tree tries to hit Langois, but he parries successfully.
A shivering tree tries to hit Langois, but he parries successfully.
[k human]
You try to slash *Langois*, but he deflects the blow.
* HP:Beaten MV:Weary - a shivering tree: Healthy - Langois: Scratched >
[bash ]
-
*Langois* leaves east.
=
+
*
*
+
*Langois* hacks your body.
=
-
-
=
*Corath* has arrived from the east, riding a chestnut stallion.
A raven has arrived from the east.
As *Langois* avoids your bash, you topple over and fall to the ground!
* HP:Beaten MV:Weary - Langois: Scratched >
*Corath* blasts your left leg extremely hard.
* HP:Beaten MV:Weary - Langois: Scratched >
*Langois* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Weary - Langois: Scratched >
*Corath* blasts your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
A shivering tree tickles Corath's right arm with its hit.
A shivering tree joins a shivering tree's fight!
*Langois* hacks your right arm hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Weary - Langois: Scratched >
You narrate 'coming?'
* HP:Critical MV:Weary - Langois: Scratched > A shivering tree barely tickles Corath's head with its hit.
A shivering tree barely hits Corath's right arm.
*Corath* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
You try to slash *Langois*, but he parries successfully.
*Langois* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!
[ch m wimpy]
Mood changed to: Wimpy
* HP:Critical MV:Weary - Langois: Scratched >
You panic and attempt to flee!
You flee head over heels.
Low Hill
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
A Shienaran scout blends into the surroundings here.
A wild hog snorts angrily, pawing at the ground.
Tall Grass
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Critical MV:Weary > Lightly Forested Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
Stalking within the shadows, a man watches you in anger.
A baby raccoon tumbles around, searching for something to eat.
A young and strong buck is here, munching some grass.
A panther stalks through the wilderness.
* HP:Critical MV:Haggard > Medium Forested Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
* HP:Critical MV:Haggard > Low Slope
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
* HP:Critical MV:Haggard > A Shady Valley
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Stalking within the shadows, a man watches you in anger.
* HP:Critical MV:Haggard > A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
* HP:Critical MV:Haggard > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
* HP:Critical MV:Haggard > Forested Borderlands
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A giant bee preys on small animals.
* HP:Critical MV:Haggard > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
* HP:Critical MV:Haggard > A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
* HP:Critical MV:Haggard > A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
Stalking within the shadows, a man watches you in anger.
* HP:Critical MV:Haggard > Rolling Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A baby raccoon tumbles around, searching for something to eat.
* HP:Critical MV:Haggard > In Front of a Cottage
[ obvious exits: E S W ]
There are some tracks of a human leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A cute brown deer eyes you nervously.
* HP:Critical MV:Haggard > Inside the Cottage
[ obvious exits: E S ]
* HP:Critical MV:Haggard > Wept narrates 'where u at'
Ok.
* HP:Critical MV:Haggard > It's already closed!
* HP:Critical MV:Haggard > It's already closed!
* HP:Critical MV:Haggard > It's already closed!
* HP:Critical MV:Haggard >
Your heartbeat calms down more as you feel less panicked.
It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > na in cottagedoor
You narrate 'in cottagedoor'
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > Wept narrates 'wtf is that :P'
It's already closed!
* HP:Critical MV:Weary > You narrate 'crit hagg'
* HP:Critical MV:Weary >
Wept narrates 'oh'
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary >
The door is opened from the other side.
Ok.
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
Loomis narrates 'like w dusty?'
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > You narrate 'yes'
* HP:Critical MV:Weary > Gordoth narrates 'need us?'
It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > You narrate 'yes :P'
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > Ok.
* HP:Critical MV:Weary > Thack narrates 'freaking wolves'
The gray wolf very fine person, gender being but a construct of society is here, fighting Thack.
A timber wolf is here, fighting Thack.
A black wolf is here, fighting Wept.
The gray wolf very fine person, gender being but a construct of society is here, fighting Wept.
A baby raccoon tumbles around, searching for something to eat.
A black wolf is here, fighting Wept.
*Corath* is sitting here, riding a chestnut stallion.
Thack the Diseased Molestor is here, fighting Corath.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Wept the Dreadlord is here, fighting Langois.
*Langois* is here, fighting Wept.
* HP:Critical MV:Weary > Ok.
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > Gordoth narrates 'meep'
It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > Ok.
* HP:Critical MV:Weary > In Front of a Cottage
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving south.
*Corath* is here, fighting a shadow stallion, riding a chestnut stallion.
The gray wolf very fine person, gender being but a construct of society is here, fighting Thack.
A timber wolf is here, fighting Thack.
A black wolf is here, fighting Wept.
The gray wolf very fine person, gender being but a construct of society is here, fighting Wept.
A baby raccoon tumbles around, searching for something to eat.
A black wolf is here, fighting Wept.
Thack the Diseased Molestor is here, fighting the gray wolf very fine person, gender being but a construct of society.
A shadow stallion is here, fighting Corath.
Wept the Dreadlord is here, fighting a black wolf.
* HP:Critical MV:Weary > [k human]
You slash *Corath*'s right leg.
* HP:Critical MV:Weary - a shadow stallion: Wounded - Corath: Hurt >
You barely slash *Corath*'s head.
Wept strikes a black wolf's left leg extremely hard.
A shadow stallion tickles Corath's left hand with its hit.
*Corath* blasts a shadow stallion's body into bloody fragments!
The gray wolf very fine person, gender being but a construct of society barely tickles Thack's body with her hit.
A timber wolf tickles Thack's left leg with his hit.
Wept swiftly dodges a black wolf's attempt to hit him.
Wept swiftly dodges the gray wolf very fine person, gender being but a construct of society's attempt to hit him.
Wept swiftly dodges a black wolf's attempt to hit him.
*Corath* sends a shadow stallion sprawling with a powerful bash!
[bash ]
Thack sends the gray wolf very fine person, gender being but a construct of society sprawling with a powerful bash!
-
=
Gordoth narrates 'otw'
+
*
*
+
=
-
-
Thack blasts the gray wolf very fine person, gender being but a construct of society's head into bloody fragments!
A timber wolf tickles Thack's left leg with his hit.
A black wolf tries to hit Wept, but he parries successfully.
The gray wolf very fine person, gender being but a construct of society tries to hit Wept, but he dodges the attack.
Wept swiftly dodges a black wolf's attempt to hit him.
=
As *Corath* avoids your bash, you topple over and fall to the ground!
* HP:Critical MV:Weary - a shadow stallion: Battered - Corath: Hurt >
Wept unleashes a flurry of icy spikes at *Corath*, who is stabbed repeatedly.
* HP:Critical MV:Weary - a shadow stallion: Battered - Corath: Wounded >
Wept strikes a black wolf's left leg into bloody fragments!
A shadow stallion tickles Corath's body with its hit.
*Corath* blasts a shadow stallion's head into bloody fragments!
Thack blasts the gray wolf very fine person, gender being but a construct of society's body into bloody fragments!
A timber wolf barely tickles Thack's body with his hit.
A black wolf tries to hit Wept, but he dodges the attack.
The gray wolf very fine person, gender being but a construct of society tries to hit Wept, but he dodges the attack.
Wept swiftly dodges a black wolf's attempt to hit him.
*Corath* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Weary - a shadow stallion: Beaten - Corath: Wounded >
Thack narrates 'this sucks'
*Corath* panics, and attempts to flee!
*Corath* tries to flee, but is too exhausted!
* HP:Critical MV:Weary - a shadow stallion: Beaten - Corath: Wounded >
*Corath* panics, and attempts to flee!
* HP:Critical MV:Weary - a shadow stallion: Beaten - Corath: Wounded >
You barely slash *Corath*'s head.
A shadow stallion tries to hit Corath, but he dodges the attack.
Thack blasts the gray wolf very fine person, gender being but a construct of society's right foreleg into bloody fragments!
The gray wolf very fine person, gender being but a construct of society barely tickles Thack's right leg with her hit.
A timber wolf tickles Thack's left arm with his hit.
Wept swiftly dodges a black wolf's attempt to hit him.
The gray wolf very fine person, gender being but a construct of society tries to hit Wept, but he dodges the attack.
Wept swiftly dodges a black wolf's attempt to hit him.
[bash ]
-
=
*Langois* hacks Thack's body hard.
*Corath* leaves east riding a chestnut stallion.
+
*
*
+
=
*Corath* has arrived from the east, riding a chestnut stallion.
-
*Corath* blasts your head.
You wish that your wounds would stop BLEEDING so much!
*Langois* panics, and attempts to flee!
-
*Corath* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
Wept strikes a black wolf's left foreleg into bloody fragments!
Thack blasts the gray wolf very fine person, gender being but a construct of society's body into bloody fragments!
The gray wolf very fine person, gender being but a construct of society is dead! R.I.P.
Your blood freezes as you hear the gray wolf very fine person, gender being but a construct of society's death cry.
A timber wolf tickles Thack's head with his hit.
Wept swiftly dodges a black wolf's attempt to hit him.
The gray wolf very fine person, gender being but a construct of society tries to hit Wept, but he dodges the attack.
Wept swiftly dodges a black wolf's attempt to hit him.
=
Your bash at *Corath* sends him sprawling!
* HP:Critical MV:Weary - Corath: Wounded >
*Langois* leaves east.
* HP:Critical MV:Weary - Corath: Wounded >
Thack blasts a timber wolf's body into bloody fragments!
You barely slash *Corath*'s body.
A timber wolf barely tickles Thack's body with his hit.
Wept swiftly dodges a black wolf's attempt to hit him.
Wept swiftly dodges the gray wolf very fine person, gender being but a construct of society's attempt to hit him.
A black wolf tries to hit Wept, but he dodges the attack.
Your heartbeat calms down more as you feel less panicked.
You narrate 'BASHED'
* HP:Critical MV:Winded - Corath: Wounded >
*Langois* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - Corath: Wounded > [bash ]
They already seem to be stunned.
* HP:Critical MV:Winded - Corath: Wounded >
*someone* hacks your right arm hard.
You are incapacitated and will slowly die, if not aided.
HP:Critical MV:Winded >
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
o HP:Critical MV:Haggard >
The Guardian tells you 'Meep, your wheel has fared poorly...'
o HP:Critical MV:Haggard >
Gordoth narrates 'they aren't in the door!'
o HP:Critical MV:Haggard >
The Guardian tells you 'Eat, drink and sleep my friend...
o HP:Critical MV:Haggard >
The Guardian tells you 'Soothe your aching muscles,'
o HP:Critical MV:Haggard >
The Guardian tells you 'Rest those weary bones,'
o HP:Critical MV:Haggard >
Wept narrates 'meep what were you doing :P'
o HP:Critical MV:Haggard >
The Guardian tells you '... and may tomorrow be a better day.'
o HP:Critical MV:Haggard >
The Guardian gives you some meat to help you heal.
Loomis narrates 'i thought he was in ddor?!'
o HP:Critical MV:Haggard >
Wept narrates 'no smells i assume'
o HP:Critical MV:Haggard >
Thack narrates 'nah'
o HP:Critical MV:Haggard >
Gordoth narrates 'none'
o HP:Critical MV:Haggard >
Loomis narrates 'i restin mvs w dusty tree'
o HP:Critical MV:Weary > You tell Wept 'pk dies with meep'
o HP:Critical MV:Weary >
Wept tells you 'seems so :P'
o HP:Critical MV:Weary >
Wept narrates 'kural real fast?'
o HP:Critical MV:Weary >
Thack narrates 'nod'
o HP:Critical MV:Weary >
Gordoth narrates 'if you want to come df choke and refresh, sure'
o HP:Critical MV:Weary >
Wept narrates 'come orch ent and i'll do it'
o HP:Critical MV:Weary >
Loomis narrates 'they out'
o HP:Beaten MV:Winded >
Wept narrates 'snicker'
o HP:Beaten MV:Winded >
Loomis narrates 'i running!'
o HP:Beaten MV:Winded >
Gordoth narrates 'you aren't at orch ent!'
o HP:Beaten MV:Winded >
Wept narrates 'will be in a sec'
o HP:Beaten MV:Winded >
Loomis narrates 'hag x'
o HP:Beaten MV:Winded >
Hohenfeldt narrates 'chasing loom?'
o HP:Beaten MV:Winded >
Loomis narrates 'unsure..'
o HP:Beaten MV:Winded >
Loomis narrates 'no smell'
o HP:Beaten MV:Winded >
Wept narrates 'fol orch ent for fresh'
o HP:Beaten MV:Winded >
Gordoth tells you 'i got your things'
o HP:Beaten MV:Tiring >
Gretzel has entered the game.
o HP:Beaten MV:Tiring >
Loomis narrates 'smells'
o HP:Beaten MV:Tiring >
Thack narrates 'scent'
o HP:Beaten MV:Tiring >
Loomis narrates 'off'
o HP:Beaten MV:Tiring >
Wept narrates 'spam'
o HP:Beaten MV:Tiring > You lick her. Hmm... tastes like chicken.
o HP:Battered MV:Tiring > You reply to Gordoth 'ok'
o HP:Battered MV:Tiring > Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
Gretzel the Wolfish Trolloc is standing here.
o HP:Battered MV:Tiring > You are carrying:
[3] a large slab of meat
o HP:Battered MV:Tiring >
Loomis narrates 'i spam s e'
o HP:Battered MV:Tiring >
Gretzel smiles at you.
o HP:Battered MV:Tiring > You gasp in astonishment.
o HP:Battered MV:Tiring > Your cheeks are burning.
o HP:Battered MV:Tiring >
The Guardian grants Gretzel a kit.
o HP:Battered MV:Strong > You stand up.
o HP:Battered MV:Strong > You strike a pose.
o HP:Battered MV:Strong > You wink suggestively at Gretzel.
o HP:Battered MV:Strong > You tickle yourself, how funny!
o HP:Battered MV:Strong > You giggle.
o HP:Battered MV:Strong > You hop around like a bunny.
o HP:Battered MV:Strong >
Gordoth narrates 'tran batt'
o HP:Battered MV:Strong >
Gretzel leaves down.
o HP:Battered MV:Strong >
Gordoth narrates 'beat'
o HP:Battered MV:Strong >
Loomis narrates 'rip'
o HP:Battered MV:Strong >
Gordoth narrates 'lol?'
o HP:Wounded MV:Haggard > Alas, you cannot go that way...
o HP:Wounded MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
o HP:Wounded MV:Haggard > Entrance to the Forest
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
*Corath* is standing here, riding a chestnut stallion.
A Shienaran scout blends into the surroundings here.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* HP:Wounded MV:Haggard > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
o HP:Wounded MV:Haggard > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
o HP:Wounded MV:Haggard > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
o HP:Wounded MV:Haggard > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
o HP:Wounded MV:Haggard > Green Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
A wild hog snorts angrily, pawing at the ground.
A baby raccoon tumbles around, searching for something to eat.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
o HP:Wounded MV:Haggard >
You have 265(398) hit and 15(249) movement points.
You have scored 18230699 experience points and 0 quest points.
You need 2769301 exp to level and 10 qp to rank.
You have played 0 days and 17 hours (real time).
This ranks you as Meep the Wretched Cretin [Dha'vol 1] (Level 31).
You are standing.
o HP:Wounded MV:Haggard > Brown Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
o HP:Wounded MV:Haggard > You narrate 'meep will die now'
o HP:Wounded MV:Haggard > Brown Hills
[ obvious exits: S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
o HP:Wounded MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
o HP:Wounded MV:Haggard >
You have 279(398) hit and 11(249) movement points.
You have scored 18230699 experience points and 0 quest points.
You need 2769301 exp to level and 10 qp to rank.
You have played 0 days and 17 hours (real time).
This ranks you as Meep the Wretched Cretin [Dha'vol 1] (Level 31).
You are standing.
o HP:Wounded MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
o HP:Wounded MV:Haggard > You are a 18 year old female trolloc hunter.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 11.6 lbs and wearing 67.8 lbs, light.
Your base abilities are: Str:17 Int:5 Wil:11 Dex:15 Con:19.
Offensive bonus: 134, Dodging bonus: 12, Parrying bonus: 26
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 71% on average.
You are subjected to the following effects:
- NO QUIT
o HP:Wounded MV:Haggard >
Loomis narrates 'wow evisc overtook lykan'
o HP:Wounded MV:Haggard > Brown Hills
Ashes of century old trees litter these hills, blocking a direct path to the
east. To the south-west are more hills that have been burned in a recent fire.
Not even vultures live in these barren hills. The only easy way out of here
leads south.
[ obvious exits: S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
o HP:Wounded MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
o HP:Wounded MV:Haggard >
Loomis narrates 'he musta creamed his pants'
o HP:Wounded MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
o HP:Wounded MV:Haggard > You are a 18 year old female trolloc hunter.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 11.6 lbs and wearing 67.8 lbs, light.
Your base abilities are: Str:17 Int:5 Wil:11 Dex:15 Con:19.
Offensive bonus: 134, Dodging bonus: 12, Parrying bonus: 26
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 71% on average.
You are subjected to the following effects:
- NO QUIT
o HP:Wounded MV:Haggard > Brown Hills
Ashes of century old trees litter these hills, blocking a direct path to the
east. To the south-west are more hills that have been burned in a recent fire.
Not even vultures live in these barren hills. The only easy way out of here
leads south.
[ obvious exits: S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
o HP:Wounded MV:Haggard >
Hohenfeldt narrates 'oh. nice'
o HP:Wounded MV:Haggard > [k human]
They aren't here.
o HP:Wounded MV:Haggard > [k human]
They aren't here.
o HP:Wounded MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
o HP:Wounded MV:Haggard > You are a 18 year old female trolloc hunter.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 11.6 lbs and wearing 67.8 lbs, light.
Your base abilities are: Str:17 Int:5 Wil:11 Dex:15 Con:19.
Offensive bonus: 134, Dodging bonus: 12, Parrying bonus: 26
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 71% on average.
You are subjected to the following effects:
- NO QUIT
o HP:Wounded MV:Haggard > [whe ]
Players in your Zone
--------------------
Meep - Brown Hills
Zarth - On Top of the Tree
o HP:Wounded MV:Haggard > [k human]
They aren't here.
o HP:Wounded MV:Haggard > [k human]
They aren't here.
o HP:Wounded MV:Haggard > Brown Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A cute brown deer eyes you nervously.
o HP:Wounded MV:Haggard > A Flat Hill
[ obvious exits: E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A raven is here flying around.
A black snake is here, lying on a rock.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
o HP:Wounded MV:Haggard > Alas, you cannot go that way...
o HP:Wounded MV:Haggard > Alas, you cannot go that way...
o HP:Wounded MV:Haggard > Alas, you cannot go that way...
o HP:Wounded MV:Haggard > Alas, you cannot go that way...
o HP:Wounded MV:Haggard > On a Hillside
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
A timber wolf is here, snarling hungrily.
A handsome stag stands here, ready to run.
A baby raccoon tumbles around, searching for something to eat.
o HP:Wounded MV:Haggard > On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
* HP:Wounded MV:Haggard > A Gentle Slope
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A young and strong buck is here, munching some grass.
o HP:Wounded MV:Haggard > You are too exhausted.
o HP:Wounded MV:Haggard > You are too exhausted.
o HP:Wounded MV:Haggard > You are too exhausted.
o HP:Wounded MV:Haggard > [whe ]
Players in your Zone
--------------------
Meep - A Gentle Slope
o HP:Wounded MV:Haggard >
The sun rises.
You narrate 'friend zarth!'
* HP:Wounded MV:Haggard >
Hohenfeldt narrates 'what's re 1 at I wonder'
* HP:Wounded MV:Haggard > [whe ]
Players in your Zone
--------------------
Meep - A Gentle Slope
* HP:Wounded MV:Haggard > A Shady Valley
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Stalking within the shadows, a man watches you in anger.
A baby raccoon tumbles around, searching for something to eat.
* HP:Wounded MV:Haggard > Low Slope
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
A black wolf growls loudly, poised to leap.
A handsome stag stands here, ready to run.
* HP:Wounded MV:Haggard > Angling Slope
[ obvious exits: N E S W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
A spotted jaguar opens its eyes lazily.
A wild hog snorts angrily, pawing at the ground.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* HP:Wounded MV:Haggard > On Top of the Tree
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
Zarth the Dark Master (Linkless) is standing here.
* HP:Wounded MV:Haggard > [whe ]
Players in your Zone
--------------------
Meep - On Top of the Tree
* HP:Wounded MV:Haggard >
You sit down and rest your tired bones.
* HP:Wounded MV:Haggard >
Gordoth narrates 'its like 9kish atm'
* HP:Wounded MV:Haggard >
Hohenfeldt narrates 'what's 3 at Loom?'
* HP:Wounded MV:Haggard >
Hohenfeldt narrates 'wow.'
* HP:Wounded MV:Haggard > [whe ]
Players in your Zone
--------------------
Meep - On Top of the Tree
You catch a faint scent of a horse nearby.
* HP:Wounded MV:Haggard > [whe ]
Players in your Zone
--------------------
Meep - On Top of the Tree
You catch a faint scent of a horse nearby.
* HP:Wounded MV:Haggard > Players
-------
Wept the Dreadlord [Dreadguard]
Gordoth the Boarheaded Trolloc
Karzyll the Wolfish Trolloc (Linkless) (Idle)
Puny the Great Havoc [Ko'bal Master]
Meep is Meep [Dha'vol]
Zarth the Dark Master [Ghar'ghael Master] (Linkless)
Hohenfeldt the Bearish Trolloc
3 Loomis is as strong as ten grinches, plus two! [Ko'bal Master]
8 players displayed.
* HP:Wounded MV:Haggard >
You have 293(398) hit and 28(249) movement points.
You have scored 18230699 experience points and 0 quest points.
You need 2769301 exp to level and 10 qp to rank.
You have played 0 days and 17 hours (real time).
This ranks you as Meep the Wretched Cretin [Dha'vol 1] (Level 31).
You are resting.
* HP:Wounded MV:Haggard >
You narrate 'wept'
* HP:Wounded MV:Haggard >
*Corath* has arrived from below, riding a chestnut stallion.
* HP:Wounded MV:Haggard >
*Corath* blasts your left arm.
* HP:Wounded MV:Haggard - Corath: Scratched >
You barely tickle *Corath*'s right foot with your slash.
You narrate 'come wdusty'
* HP:Wounded MV:Haggard - Corath: Scratched >
[bash ]
Wept narrates 'what'
-
=
+
*
*Corath* sends you sprawling with a powerful bash!
* HP:Wounded MV:Haggard - Corath: Scratched >
*Corath* blasts your body very hard.
* HP:Wounded MV:Haggard - Corath: Scratched >
Wept narrates 'whats there'
* HP:Wounded MV:Haggard - Corath: Scratched >
*Corath* blasts your body very hard.
* HP:Wounded MV:Haggard - Corath: Scratched >
*Langois* has arrived from below.
* HP:Wounded MV:Haggard - Corath: Scratched >
*Langois* hacks your right arm.
* HP:Wounded MV:Haggard - Corath: Scratched >
[bash ]
-
=
+
*
*Langois* hacks your body hard.*
+
=
-
-
*Corath* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* HP:Wounded MV:Haggard - Corath: Scratched >
*Corath* blasts your left leg very hard.
* HP:Wounded MV:Haggard - Corath: Scratched >
*Langois* looks at you.
* HP:Wounded MV:Haggard - Corath: Scratched >
*Langois* hacks your left leg extremely hard.
*Corath* blasts your left arm very hard.
* HP:Battered MV:Haggard - Corath: Scratched > You narrate 'corath and lang, lang in dung'
* HP:Battered MV:Haggard - Corath: Scratched > [ch m wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Haggard - Corath: Scratched > You narrate 'i'm hagg, zarth ld'
* HP:Battered MV:Haggard - Corath: Scratched >
*Langois* hacks your head.
You slash *Corath*'s right leg.
*Corath* blasts your body hard.
* HP:Battered MV:Haggard - Corath: Scratched >
You panic and attempt to flee!
You flee head over heels.
Angling Slope
[ obvious exits: N E S W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.
A young and strong buck is here, munching some grass.
A spotted jaguar opens its eyes lazily.
A wild hog snorts angrily, pawing at the ground.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
Lightly Forested Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A panther stalks through the wilderness.
* HP:Battered MV:Haggard > Tall Grass
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
Stalking within the shadows, a man watches you in anger.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Battered MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Haggard > Low Hill
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A Shienaran scout blends into the surroundings here.
* HP:Battered MV:Haggard > Alas, you cannot go that way...
* HP:Battered MV:Haggard >
You have 152(398) hit and 20(249) movement points.
You have scored 18230078 experience points and 0 quest points.
You need 2769922 exp to level and 10 qp to rank.
You have played 0 days and 17 hours (real time).
This ranks you as Meep the Wretched Cretin [Dha'vol 1] (Level 31).
You are standing.
* HP:Battered MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Haggard > Low Hill
Sloping gently upward, this grassy hill is a miniature version of the more
densely forested hills to the east and rollings hills to the north. Low
shrubs are scattered around the foot of this hill. To the west, another low
hill joins this one in quiet companionship. To the east, vegetation begins to
grow denser. A lot of tall grass housing a lot of minute insects greet you to
the north.
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A Shienaran scout blends into the surroundings here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > Low Hill
[ obvious exits: N E ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Battered MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > You narrate 'i'm at shivs atm'
* HP:Battered MV:Haggard > [ch m wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Haggard > You are a 18 year old female trolloc hunter.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 11.6 lbs and wearing 67.8 lbs, light.
Your base abilities are: Str:17 Int:5 Wil:11 Dex:15 Con:19.
Offensive bonus: 134, Dodging bonus: 12, Parrying bonus: 26
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 71% on average.
You are subjected to the following effects:
- NO QUIT
* HP:Battered MV:Haggard > [whe ]
Players in your Zone
--------------------
Meep - Low Hill
* HP:Battered MV:Haggard > Low Hill
Short grass and some shrubs cover this hill. Here and there, some blossoms
waver lightly in the wind. A gentle downward slope points to a little cottage
to the north. To the east, the landscape features more low hills. The quiet
chatter of insects can be heard in the breeze.
[ obvious exits: N E ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > [k human]
They aren't here.
* HP:Battered MV:Haggard > The day has begun.
Your heartbeat calms down more as you feel less panicked.
[k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > You have 166(398) hit and 54(249) movement points.
You have scored 18230078 experience points and 0 quest points.
You need 2769922 exp to level and 10 qp to rank.
You have played 0 days and 17 hours (real time).
This ranks you as Meep the Wretched Cretin [Dha'vol 1] (Level 31).
You are standing.
* HP:Battered MV:Weary > [ch m wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Weary >
You are a 18 year old female trolloc hunter.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 11.6 lbs and wearing 67.8 lbs, light.
Your base abilities are: Str:17 Int:5 Wil:11 Dex:15 Con:19.
Offensive bonus: 134, Dodging bonus: 12, Parrying bonus: 26
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 71% on average.
You are subjected to the following effects:
- NO QUIT
* HP:Battered MV:Weary > [whe ]
Players in your Zone
--------------------
Meep - Low Hill
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [whe ]
Players in your Zone
--------------------
Meep - Low Hill
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > [k human]
They aren't here.
* HP:Battered MV:Weary > Low Hill
Short grass and some shrubs cover this hill. Here and there, some blossoms
waver lightly in the wind. A gentle downward slope points to a little cottage
to the north. To the east, the landscape features more low hills. The quiet
chatter of insects can be heard in the breeze.
[ obvious exits: N E ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Battered MV:Weary >
*Langois* hacks your left leg hard.
* HP:Battered MV:Weary - Langois: Healthy >
You try to slash *Langois*, but he deflects the blow.
A shivering tree tries to hit Langois, but he parries successfully.
A shivering tree joins a shivering tree's fight!
*Langois* hacks your left leg very hard.
* HP:Battered MV:Weary - Langois: Healthy > You narrate 'lang forgot how to track apparnetly'
* HP:Battered MV:Weary - Langois: Healthy >
[ch m wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Weary - Langois: Healthy >
You panic and attempt to flee!
You flee head over heels.
An Abandoned Field
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
A cute brown deer eyes you nervously.
A panther stalks through the wilderness.
A raven is here, watching.
A cute brown deer eyes you nervously.
Alas, you cannot go that way...
* HP:Battered MV:Weary > Low Hill
[ obvious exits: N E ]
There are some tracks of a trolloc leaving north.
*Langois* is here, fighting a shivering tree.
A shivering tree is here, fighting Langois.
A shivering tree is here, fighting Langois.
* HP:Battered MV:Weary > A shivering tree tries to hit Langois, but he deflects the blow.
A shivering tree tries to hit Langois, but he parries successfully.
[k human]
You try to slash *Langois*, but he parries successfully.
* HP:Battered MV:Weary - a shivering tree: Scratched - Langois: Healthy >
[bash ]
-
=
+
You dodge a bash from *Langois* who loses his balance and falls!
*
*
+
Loomis narrates 'posted reaver in Bugs.'
=
-
A shivering tree tries to hit Langois, but he deflects the blow.
A shivering tree tries to hit Langois, but he parries successfully.
-
=
As *Langois* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Weary - a shivering tree: Healthy - Langois: Healthy >
*Langois* hacks a shivering tree's branch into bloody fragments!
A shivering tree barely hits Langois's body.
A shivering tree tries to hit Langois, but he parries successfully.
* HP:Battered MV:Weary - a shivering tree: Hurt - Langois: Scratched > [ch m brave]
Mood changed to: Brave
* HP:Battered MV:Weary - a shivering tree: Hurt - Langois: Scratched >
[bash ]
-
=
+
*
*
+
*Langois* hacks a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit Langois, but he deflects the blow.
A shivering tree hits Langois's body.
=
-
*Langois* panics, and attempts to flee!
-
*Langois* leaves east.
=
They're not here anymore!
* HP:Battered MV:Weary >
*Langois* has arrived from the east.
* HP:Battered MV:Weary > *Langois* hacks your right arm hard.
[k human]
You do the best you can!
* HP:Battered MV:Weary - Langois: Scratched >
You try to slash *Langois*, but he deflects the blow.
A shivering tree tries to hit Langois, but he parries successfully.
A shivering tree joins a shivering tree's fight!
*Langois* hacks your right leg very hard.
[k human]
You do the best you can!
* HP:Beaten MV:Weary - Langois: Scratched > [k human]
You do the best you can!
* HP:Beaten MV:Weary - Langois: Scratched > [ch m wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Weary - Langois: Scratched > [k human]
You do the best you can!
* HP:Beaten MV:Weary - Langois: Scratched >
Loomis narrates 'it cant be correct'
* HP:Beaten MV:Weary - Langois: Scratched > [ch m wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Weary - Langois: Scratched >
You panic and attempt to flee!
You flee head over heels.
Low Hill
[ obvious exits: N E W ]
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
Stalking within the shadows, a man watches you in anger.
A wild hog snorts angrily, pawing at the ground.
A Shienaran scout blends into the surroundings here.
[ch m brave]
Mood changed to: Brave
* HP:Beaten MV:Weary >
A rugged, angry ranger leaves east.
* HP:Battered MV:Weary >
Wept narrates 'what can't'
Hohenfeldt narrates 'hahaha'
* HP:Battered MV:Weary > Low Hill
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving east.
*Langois* is here, fighting a shivering tree.
A shivering tree is here, fighting Langois.
A shivering tree is here, fighting Langois.
* HP:Battered MV:Weary > *Langois* panics, and attempts to flee!
[k human]
You try to slash *Langois*, but he deflects the blow.
* HP:Battered MV:Weary - a shivering tree: Scratched - Langois: Scratched >
[bash ]
-
*Langois* leaves east.
=
+
*
*
+
=
*Langois* hacks your body hard.
-
-
=
As *Langois* avoids your bash, you topple over and fall to the ground!
* HP:Beaten MV:Weary >
Loomis narrates 'reaver'
* HP:Beaten MV:Weary >
You dodge a bash from *Langois* who loses his balance and falls!
* HP:Beaten MV:Weary - Langois: Scratched > Do you not consider fighting as standing?
* HP:Beaten MV:Weary - Langois: Scratched > No way! You're fighting for your life!
* HP:Beaten MV:Weary - Langois: Scratched > [k human]
You do the best you can!
* HP:Beaten MV:Weary - Langois: Scratched >
You try to slash *Langois*, but he parries successfully.
A shivering tree tickles Langois's body with its hit.
A shivering tree joins a shivering tree's fight!
[bash ]
Cancelled.
[ch m wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Weary - Langois: Scratched >
You panic and attempt to flee!
You flee head over heels.
Low Hill
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of an animal leaving north.
A Shienaran scout blends into the surroundings here.
A wild hog snorts angrily, pawing at the ground.
Low Hill
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
*Langois* is here, fighting a shivering tree.
A shivering tree is here, fighting Langois.
A shivering tree is here, fighting Langois.
* HP:Beaten MV:Weary > Alas, you cannot go that way...
* HP:Beaten MV:Weary > You loom over the others, dominating the room.
* HP:Beaten MV:Weary > *Langois* panics, and attempts to flee!
[ch m brave]
Mood changed to: Brave
* HP:Beaten MV:Weary > A shivering tree tries to hit Langois, but he parries successfully.
A shivering tree tries to hit Langois, but he parries successfully.
[k human]
You try to slash *Langois*, but he deflects the blow.
* HP:Beaten MV:Weary - a shivering tree: Healthy - Langois: Scratched >
[bash ]
-
*Langois* leaves east.
=
+
*
*
+
*Langois* hacks your body.
=
-
-
=
*Corath* has arrived from the east, riding a chestnut stallion.
A raven has arrived from the east.
As *Langois* avoids your bash, you topple over and fall to the ground!
* HP:Beaten MV:Weary - Langois: Scratched >
*Corath* blasts your left leg extremely hard.
* HP:Beaten MV:Weary - Langois: Scratched >
*Langois* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Weary - Langois: Scratched >
*Corath* blasts your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
A shivering tree tickles Corath's right arm with its hit.
A shivering tree joins a shivering tree's fight!
*Langois* hacks your right arm hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Weary - Langois: Scratched >
You narrate 'coming?'
* HP:Critical MV:Weary - Langois: Scratched > A shivering tree barely tickles Corath's head with its hit.
A shivering tree barely hits Corath's right arm.
*Corath* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
You try to slash *Langois*, but he parries successfully.
*Langois* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!
[ch m wimpy]
Mood changed to: Wimpy
* HP:Critical MV:Weary - Langois: Scratched >
You panic and attempt to flee!
You flee head over heels.
Low Hill
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
A Shienaran scout blends into the surroundings here.
A wild hog snorts angrily, pawing at the ground.
Tall Grass
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Critical MV:Weary > Lightly Forested Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
Stalking within the shadows, a man watches you in anger.
A baby raccoon tumbles around, searching for something to eat.
A young and strong buck is here, munching some grass.
A panther stalks through the wilderness.
* HP:Critical MV:Haggard > Medium Forested Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
* HP:Critical MV:Haggard > Low Slope
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
* HP:Critical MV:Haggard > A Shady Valley
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Stalking within the shadows, a man watches you in anger.
* HP:Critical MV:Haggard > A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
* HP:Critical MV:Haggard > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
* HP:Critical MV:Haggard > Forested Borderlands
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A giant bee preys on small animals.
* HP:Critical MV:Haggard > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
* HP:Critical MV:Haggard > A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
* HP:Critical MV:Haggard > A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
Stalking within the shadows, a man watches you in anger.
* HP:Critical MV:Haggard > Rolling Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A baby raccoon tumbles around, searching for something to eat.
* HP:Critical MV:Haggard > In Front of a Cottage
[ obvious exits: E S W ]
There are some tracks of a human leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A cute brown deer eyes you nervously.
* HP:Critical MV:Haggard > Inside the Cottage
[ obvious exits: E S ]
* HP:Critical MV:Haggard > Wept narrates 'where u at'
Ok.
* HP:Critical MV:Haggard > It's already closed!
* HP:Critical MV:Haggard > It's already closed!
* HP:Critical MV:Haggard > It's already closed!
* HP:Critical MV:Haggard >
Your heartbeat calms down more as you feel less panicked.
It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > na in cottagedoor
You narrate 'in cottagedoor'
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > Wept narrates 'wtf is that :P'
It's already closed!
* HP:Critical MV:Weary > You narrate 'crit hagg'
* HP:Critical MV:Weary >
Wept narrates 'oh'
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary >
The door is opened from the other side.
Ok.
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
Loomis narrates 'like w dusty?'
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > You narrate 'yes'
* HP:Critical MV:Weary > Gordoth narrates 'need us?'
It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > You narrate 'yes :P'
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > Ok.
* HP:Critical MV:Weary > Thack narrates 'freaking wolves'
The gray wolf very fine person, gender being but a construct of society is here, fighting Thack.
A timber wolf is here, fighting Thack.
A black wolf is here, fighting Wept.
The gray wolf very fine person, gender being but a construct of society is here, fighting Wept.
A baby raccoon tumbles around, searching for something to eat.
A black wolf is here, fighting Wept.
*Corath* is sitting here, riding a chestnut stallion.
Thack the Diseased Molestor is here, fighting Corath.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Wept the Dreadlord is here, fighting Langois.
*Langois* is here, fighting Wept.
* HP:Critical MV:Weary > Ok.
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > Gordoth narrates 'meep'
It's already closed!
* HP:Critical MV:Weary > It's already closed!
* HP:Critical MV:Weary > Ok.
* HP:Critical MV:Weary > In Front of a Cottage
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving south.
*Corath* is here, fighting a shadow stallion, riding a chestnut stallion.
The gray wolf very fine person, gender being but a construct of society is here, fighting Thack.
A timber wolf is here, fighting Thack.
A black wolf is here, fighting Wept.
The gray wolf very fine person, gender being but a construct of society is here, fighting Wept.
A baby raccoon tumbles around, searching for something to eat.
A black wolf is here, fighting Wept.
Thack the Diseased Molestor is here, fighting the gray wolf very fine person, gender being but a construct of society.
A shadow stallion is here, fighting Corath.
Wept the Dreadlord is here, fighting a black wolf.
* HP:Critical MV:Weary > [k human]
You slash *Corath*'s right leg.
* HP:Critical MV:Weary - a shadow stallion: Wounded - Corath: Hurt >
You barely slash *Corath*'s head.
Wept strikes a black wolf's left leg extremely hard.
A shadow stallion tickles Corath's left hand with its hit.
*Corath* blasts a shadow stallion's body into bloody fragments!
The gray wolf very fine person, gender being but a construct of society barely tickles Thack's body with her hit.
A timber wolf tickles Thack's left leg with his hit.
Wept swiftly dodges a black wolf's attempt to hit him.
Wept swiftly dodges the gray wolf very fine person, gender being but a construct of society's attempt to hit him.
Wept swiftly dodges a black wolf's attempt to hit him.
*Corath* sends a shadow stallion sprawling with a powerful bash!
[bash ]
Thack sends the gray wolf very fine person, gender being but a construct of society sprawling with a powerful bash!
-
=
Gordoth narrates 'otw'
+
*
*
+
=
-
-
Thack blasts the gray wolf very fine person, gender being but a construct of society's head into bloody fragments!
A timber wolf tickles Thack's left leg with his hit.
A black wolf tries to hit Wept, but he parries successfully.
The gray wolf very fine person, gender being but a construct of society tries to hit Wept, but he dodges the attack.
Wept swiftly dodges a black wolf's attempt to hit him.
=
As *Corath* avoids your bash, you topple over and fall to the ground!
* HP:Critical MV:Weary - a shadow stallion: Battered - Corath: Hurt >
Wept unleashes a flurry of icy spikes at *Corath*, who is stabbed repeatedly.
* HP:Critical MV:Weary - a shadow stallion: Battered - Corath: Wounded >
Wept strikes a black wolf's left leg into bloody fragments!
A shadow stallion tickles Corath's body with its hit.
*Corath* blasts a shadow stallion's head into bloody fragments!
Thack blasts the gray wolf very fine person, gender being but a construct of society's body into bloody fragments!
A timber wolf barely tickles Thack's body with his hit.
A black wolf tries to hit Wept, but he dodges the attack.
The gray wolf very fine person, gender being but a construct of society tries to hit Wept, but he dodges the attack.
Wept swiftly dodges a black wolf's attempt to hit him.
*Corath* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Weary - a shadow stallion: Beaten - Corath: Wounded >
Thack narrates 'this sucks'
*Corath* panics, and attempts to flee!
*Corath* tries to flee, but is too exhausted!
* HP:Critical MV:Weary - a shadow stallion: Beaten - Corath: Wounded >
*Corath* panics, and attempts to flee!
* HP:Critical MV:Weary - a shadow stallion: Beaten - Corath: Wounded >
You barely slash *Corath*'s head.
A shadow stallion tries to hit Corath, but he dodges the attack.
Thack blasts the gray wolf very fine person, gender being but a construct of society's right foreleg into bloody fragments!
The gray wolf very fine person, gender being but a construct of society barely tickles Thack's right leg with her hit.
A timber wolf tickles Thack's left arm with his hit.
Wept swiftly dodges a black wolf's attempt to hit him.
The gray wolf very fine person, gender being but a construct of society tries to hit Wept, but he dodges the attack.
Wept swiftly dodges a black wolf's attempt to hit him.
[bash ]
-
=
*Langois* hacks Thack's body hard.
*Corath* leaves east riding a chestnut stallion.
+
*
*
+
=
*Corath* has arrived from the east, riding a chestnut stallion.
-
*Corath* blasts your head.
You wish that your wounds would stop BLEEDING so much!
*Langois* panics, and attempts to flee!
-
*Corath* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
Wept strikes a black wolf's left foreleg into bloody fragments!
Thack blasts the gray wolf very fine person, gender being but a construct of society's body into bloody fragments!
The gray wolf very fine person, gender being but a construct of society is dead! R.I.P.
Your blood freezes as you hear the gray wolf very fine person, gender being but a construct of society's death cry.
A timber wolf tickles Thack's head with his hit.
Wept swiftly dodges a black wolf's attempt to hit him.
The gray wolf very fine person, gender being but a construct of society tries to hit Wept, but he dodges the attack.
Wept swiftly dodges a black wolf's attempt to hit him.
=
Your bash at *Corath* sends him sprawling!
* HP:Critical MV:Weary - Corath: Wounded >
*Langois* leaves east.
* HP:Critical MV:Weary - Corath: Wounded >
Thack blasts a timber wolf's body into bloody fragments!
You barely slash *Corath*'s body.
A timber wolf barely tickles Thack's body with his hit.
Wept swiftly dodges a black wolf's attempt to hit him.
Wept swiftly dodges the gray wolf very fine person, gender being but a construct of society's attempt to hit him.
A black wolf tries to hit Wept, but he dodges the attack.
Your heartbeat calms down more as you feel less panicked.
You narrate 'BASHED'
* HP:Critical MV:Winded - Corath: Wounded >
*Langois* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - Corath: Wounded > [bash ]
They already seem to be stunned.
* HP:Critical MV:Winded - Corath: Wounded >
*someone* hacks your right arm hard.
You are incapacitated and will slowly die, if not aided.
HP:Critical MV:Winded >
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
o HP:Critical MV:Haggard >
The Guardian tells you 'Meep, your wheel has fared poorly...'
o HP:Critical MV:Haggard >
Gordoth narrates 'they aren't in the door!'
o HP:Critical MV:Haggard >
The Guardian tells you 'Eat, drink and sleep my friend...
o HP:Critical MV:Haggard >
The Guardian tells you 'Soothe your aching muscles,'
o HP:Critical MV:Haggard >
The Guardian tells you 'Rest those weary bones,'
o HP:Critical MV:Haggard >
Wept narrates 'meep what were you doing :P'
o HP:Critical MV:Haggard >
The Guardian tells you '... and may tomorrow be a better day.'
o HP:Critical MV:Haggard >
The Guardian gives you some meat to help you heal.
Loomis narrates 'i thought he was in ddor?!'
o HP:Critical MV:Haggard >
Wept narrates 'no smells i assume'
o HP:Critical MV:Haggard >
Thack narrates 'nah'
o HP:Critical MV:Haggard >
Gordoth narrates 'none'
o HP:Critical MV:Haggard >
Loomis narrates 'i restin mvs w dusty tree'
o HP:Critical MV:Weary > You tell Wept 'pk dies with meep'
o HP:Critical MV:Weary >
Wept tells you 'seems so :P'
o HP:Critical MV:Weary >
Wept narrates 'kural real fast?'
o HP:Critical MV:Weary >
Thack narrates 'nod'
o HP:Critical MV:Weary >
Gordoth narrates 'if you want to come df choke and refresh, sure'
o HP:Critical MV:Weary >
Wept narrates 'come orch ent and i'll do it'
o HP:Critical MV:Weary >
Loomis narrates 'they out'
o HP:Beaten MV:Winded >
Wept narrates 'snicker'
o HP:Beaten MV:Winded >
Loomis narrates 'i running!'
o HP:Beaten MV:Winded >
Gordoth narrates 'you aren't at orch ent!'
o HP:Beaten MV:Winded >
Wept narrates 'will be in a sec'
o HP:Beaten MV:Winded >
Loomis narrates 'hag x'
o HP:Beaten MV:Winded >
Hohenfeldt narrates 'chasing loom?'
o HP:Beaten MV:Winded >
Loomis narrates 'unsure..'
o HP:Beaten MV:Winded >
Loomis narrates 'no smell'
o HP:Beaten MV:Winded >
Wept narrates 'fol orch ent for fresh'
o HP:Beaten MV:Winded >
Gordoth tells you 'i got your things'
o HP:Beaten MV:Tiring >
Gretzel has entered the game.
o HP:Beaten MV:Tiring >
Loomis narrates 'smells'
o HP:Beaten MV:Tiring >
Thack narrates 'scent'
o HP:Beaten MV:Tiring >
Loomis narrates 'off'
o HP:Beaten MV:Tiring >
Wept narrates 'spam'
o HP:Beaten MV:Tiring > You lick her. Hmm... tastes like chicken.
o HP:Battered MV:Tiring > You reply to Gordoth 'ok'
o HP:Battered MV:Tiring > Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
Gretzel the Wolfish Trolloc is standing here.
o HP:Battered MV:Tiring > You are carrying:
[3] a large slab of meat
o HP:Battered MV:Tiring >
Loomis narrates 'i spam s e'
o HP:Battered MV:Tiring >
Gretzel smiles at you.
o HP:Battered MV:Tiring > You gasp in astonishment.
o HP:Battered MV:Tiring > Your cheeks are burning.
o HP:Battered MV:Tiring >
The Guardian grants Gretzel a kit.
o HP:Battered MV:Strong > You stand up.
o HP:Battered MV:Strong > You strike a pose.
o HP:Battered MV:Strong > You wink suggestively at Gretzel.
o HP:Battered MV:Strong > You tickle yourself, how funny!
o HP:Battered MV:Strong > You giggle.
o HP:Battered MV:Strong > You hop around like a bunny.
o HP:Battered MV:Strong >
Gordoth narrates 'tran batt'
o HP:Battered MV:Strong >
Gretzel leaves down.
o HP:Battered MV:Strong >
Gordoth narrates 'beat'
o HP:Battered MV:Strong >
Loomis narrates 'rip'
o HP:Battered MV:Strong >
Gordoth narrates 'lol?'