Ouch! That really did HURT!
Re: Ouch! That really did HURT!
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a raven is lying here.
Rhaj of the Borderlands is standing here.
Paigey of Illian is standing here, riding a bloodstock stallion.
Lady Aira Ciarron, Lieutenant is standing here, riding a bloodstock stallion.
A gray palfrey prances skittishly nearby, being ridden by you.
Dixon the Lonesome Cavalryman is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Fresh > kill dark
They aren't here.
* R HP:Hurt MV:Fresh > They aren't here.
* R HP:Hurt MV:Fresh > They aren't here.
*Lykan* has arrived from the south, riding a shadow stallion.
*Kharix* has arrived from the south.
*Baal* has arrived from the south.
*Rig* has arrived from the south.
*Rig* tries to slash Rhaj, but he deflects the blow.
* R HP:Hurt MV:Fresh > kill dark
kill dark
You try to hack *Lykan*, but he deflects the blow.
Aira lances *Baal*'s body.
* R HP:Hurt MV:Fresh - Lykan: Healthy > Ok.
* R HP:Hurt MV:Fresh - Lykan: Healthy > kill dark
Ok.
* R HP:Hurt MV:Fresh - Lykan: Healthy > kill dark
Ok.
* R HP:Hurt MV:Fresh - Lykan: Healthy > A sergeant bellows 'The myrddraal Lykan has been spotted!'
A sergeant bellows 'The myrddraal Lykan has been spotted!'
A sergeant bellows 'The myrddraal Lykan has been spotted!'
A sergeant bellows 'Argh! The foul beast Kharix has been spotted!'
A sergeant bellows 'Argh! The foul beast Kharix has been spotted!'
A sergeant bellows 'Argh! The foul beast Kharix has been spotted!'
A sergeant bellows 'Argh! The foul beast Baal has been spotted!'
A sergeant bellows 'Argh! The foul beast Baal has been spotted!'
A sergeant bellows 'Argh! The foul beast Baal has been spotted!'
A sergeant bellows 'Argh! The foul beast Rig has been spotted!'
A sergeant bellows 'Argh! The foul beast Rig has been spotted!'
A sergeant bellows 'Argh! The foul beast Rig has been spotted!'
Paigey says 'isn't 1n better for'
Ok.
*Kharix* tries to pierce Rhaj, but he parries successfully.
* R HP:Hurt MV:Fresh - Lykan: Healthy > kill dark
Ok.
* R HP:Hurt MV:Fresh - Lykan: Healthy > *Kharix* barely pierces Rhaj's body.
A sergeant joins Rhaj's fight!
A sergeant joins a sergeant's fight!
A sergeant joins a sergeant's fight!
*Baal* tries to scythe Aira, but she parries successfully.
You try to hack *Lykan*, but he parries successfully.
Rhaj tries to slash *Rig*, but he deflects the blow.
Paigey pierces *Baal*'s right arm.
Ok.
* R HP:Hurt MV:Fresh - Lykan: Healthy >
Dixon says 'rhaj if you dont want to die'
bash
* R HP:Hurt MV:Fresh - Lykan: Healthy >
Dixon slashes *Kharix*'s left hand.
* R HP:Hurt MV:Fresh - Lykan: Healthy > Paigey panics, and attempts to flee!
Rhaj panics, and attempts to flee!
Paigey leaves south riding a bloodstock stallion.
Rhaj leaves north.
-=+*
Paigey has arrived from the south, riding a bloodstock stallion.
*
Aira sends *Baal* sprawling with a powerful bash!
+
*Rig* tries to slash a sergeant, but he deflects the blow.
*Kharix* tries to pierce Dixon, but he deflects the blow.
A sergeant tries to slash Rig, but he parries successfully.
A sergeant tries to slash Lykan, but he deflects the blow.
A sergeant slashes Kharix's body hard.
Aira lances *Baal*'s right arm hard.
*Lykan* tries to slice you, but you deflect the blow.
*Lykan* sends you sprawling with a powerful bash!
Rhaj has arrived from the north.
* R HP:Hurt MV:Fresh - Lykan: Healthy >
Rhaj leaves south.
* R HP:Hurt MV:Fresh - Lykan: Healthy >
*Kharix* avoids being bashed by Dixon who loses his balance and falls!
bash
* R HP:Hurt MV:Fresh - Lykan: Healthy >
Paigey pierces *Baal*'s body.
* R HP:Hurt MV:Fresh - Lykan: Healthy >
Rig assumes a defensive striking posture.
* R HP:Hurt MV:Fresh - Lykan: Healthy >
*Kharix* tries to pierce Dixon, but he parries successfully.
* R HP:Hurt MV:Fresh - Lykan: Healthy >
Paigey pierces *Baal*'s head.
*Kharix* pierces Dixon's body hard.
A sergeant tries to slash Rig, but he deflects the blow.
A sergeant tries to slash Lykan, but he deflects the blow.
A sergeant tries to slash Kharix, but he deflects the blow.
Aira lances *Baal*'s left leg hard.
*Lykan* slices your body extremely hard.
*Rig* panics, and attempts to flee!
* R HP:Hurt MV:Fresh - Lykan: Healthy >
*Rig* leaves south.
* R HP:Hurt MV:Fresh - Lykan: Healthy >
A sergeant joins a sergeant's fight!
* R HP:Hurt MV:Fresh - Lykan: Healthy >
*Xafelar* has arrived from the south, riding a shadow stallion.
* R HP:Hurt MV:Fresh - Lykan: Healthy >
*Rig* has arrived from the south.
* R HP:Hurt MV:Fresh - Lykan: Healthy >
A sergeant tries to slash Lykan, but he parries successfully.
*Kharix* tries to pierce Dixon, but he parries successfully.
A sergeant tries to slash Lykan, but he parries successfully.
A sergeant slashes Kharix's body.
Aira lances *Baal*'s left hand.
*Lykan* slices your right arm very hard.
*Kharix* pierces Dixon's left arm.
*Rig* tries to slash Paigey, but she deflects the blow.
* R HP:Hurt MV:Fresh - Lykan: Healthy > Paigey unleashes a flurry of icy spikes at *Rig*, who is stabbed repeatedly.
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Argh! The foul beast Rig has been spotted!'
A sergeant bellows 'Argh! The foul beast Rig has been spotted!'
A sergeant bellows 'Argh! The foul beast Rig has been spotted!'
-=+
Paigey panics, and attempts to flee!
*
Paigey leaves south riding a bloodstock stallion.
*Kharix* avoids being bashed by Dixon who loses his balance and falls!
*+=-
A sergeant tries to slash Lykan, but he deflects the blow.
*Kharix* tries to pierce Dixon, but he deflects the blow.
A sergeant barely slashes Lykan's right arm.
A sergeant tries to slash Kharix, but he deflects the blow.
*Baal* tries to scythe Aira, but she parries successfully.
Paigey has arrived from the south, riding a bloodstock stallion.
Aira avoids being bashed by *Baal* who loses his balance and falls!
*Xafelar* unleashes a flurry of icy spikes at Paigey, who is stabbed repeatedly.
-
*Lykan* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R HP:Hurt MV:Fresh - Lykan: Scratched >
*Kharix* tries to pierce Dixon, but he parries successfully.
Dixon avoids being bashed by *Rig* who loses his balance and falls!
* R HP:Hurt MV:Fresh - Lykan: Scratched >
*Baal* avoids being bashed by Aira who loses her balance and falls!
* R HP:Hurt MV:Fresh - Lykan: Scratched >
Dixon panics, and attempts to flee!
bash
* R HP:Hurt MV:Fresh - Lykan: Scratched >
Dixon leaves north riding a warhorse.
* R HP:Hurt MV:Fresh - Lykan: Scratched >
*Kharix* tries to pierce a sergeant, but he parries successfully.
A sergeant tries to slash Lykan, but he parries successfully.
A sergeant tries to slash Lykan, but he parries successfully.
A sergeant tries to slash Kharix, but he deflects the blow.
*Baal* tries to scythe Aira, but she parries successfully.
*Lykan* slices your left hand into bloody fragments!
* R HP:Wounded MV:Fresh - Lykan: Scratched >
Paigey unleashes a flurry of icy spikes at *Xafelar*, who is stabbed repeatedly.
*Lykan* looks at you.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
*Rig* clambers to his feet.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
*Rig* slashes your body extremely hard.
Dixon has arrived from the north, riding a warhorse.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
Rig assumes an offensive striking posture.
Dixon tries to slash *Rig*, but he parries successfully.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
Paigey panics, and attempts to flee!
* R HP:Wounded MV:Fresh - Lykan: Scratched >
Paigey leaves south riding a bloodstock stallion.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
*Rig* slashes your right leg.
*Kharix* tries to pierce a sergeant, but he deflects the blow.
A sergeant tries to slash Lykan, but he deflects the blow.
A sergeant tries to slash Lykan, but he parries successfully.
A sergeant slashes Kharix's body hard.
*Lykan* slices your right leg hard.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
*Lykan* panics, and attempts to flee!
*Baal* sends Aira sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Lykan: Scratched > Paigey has arrived from the south, riding a bloodstock stallion.
Paigey leaves north riding a bloodstock stallion.
-=+
*Kharix* pierces a sergeant's right arm hard.
*
Paigey has arrived from the north, riding a bloodstock stallion.
*Kharix* panics, and attempts to flee!
*
Paigey panics, and attempts to flee!
*Xafelar* unleashes a flurry of icy spikes at Paigey, who is stabbed repeatedly.
*Kharix* leaves south.
+=
Dixon sends *Rig* sprawling with a powerful bash!
-
*Xafelar* tries to slash Paigey, but she deflects the blow.
A sergeant joins a sergeant's fight!
Dixon slashes *Rig*'s left leg.
A sergeant tickles Lykan's right leg with his slash.
A sergeant tries to slash Lykan, but he deflects the blow.
*Baal* scythes Aira's body hard.
Paigey leaves north riding a bloodstock stallion.
-=
Your bash at *Lykan* sends him sprawling!
* R HP:Wounded MV:Fresh - Lykan: Scratched > bash
They already seem to be stunned.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
A sergeant slashes Rig's left foot hard.
Dixon slashes *Rig*'s body very hard.
A sergeant barely slashes Lykan's body.
A sergeant barely slashes Lykan's body.
*Baal* scythes Aira's right arm very hard.
You hack *Lykan*'s body.
You hack *Rig*'s body very hard.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
Paigey narrates 'wow'
* R HP:Wounded MV:Fresh - Lykan: Scratched > bash
They already seem to be stunned.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
*Kharix* tries to pierce Dixon, but he parries successfully.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
Paigey narrates 'i suck'
* R HP:Wounded MV:Fresh - Lykan: Scratched >
*Kharix* tries to pierce Dixon, but he parries successfully.
bash
* R HP:Wounded MV:Fresh - Lykan: Scratched > *Kharix* tries to pierce Dixon, but he deflects the blow.
A sergeant slashes Rig's body.
Dixon slashes *Rig*'s body very hard.
*Rig* tries to slash you, but you deflect the blow.
A sergeant barely slashes Lykan's body.
A sergeant slashes Lykan's body.
You barely tickle *Lykan*'s left arm with your hack.
They already seem to be stunned.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
*Lykan* panics, and attempts to flee!
Aira sends *Baal* sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Lykan: Scratched > bash
Lykan assumes a defensive striking posture.
* R HP:Wounded MV:Fresh - Lykan: Scratched > *Xafelar* unleashes a flurry of icy spikes at Dixon, who is stabbed repeatedly.
-=+*
*Kharix* tries to pierce Dixon, but he deflects the blow.
A sergeant slashes Rig's head.
A sergeant tries to slash Lykan, but he parries successfully.
A sergeant tries to slash Lykan, but he parries successfully.
Aira lances *Baal*'s right arm very hard.
*Kharix* tries to pierce Dixon, but he deflects the blow.
Dixon panics, and attempts to flee!
*+
*Rig* sends you sprawling with a powerful bash!
Dixon leaves north riding a warhorse.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
*Kharix* pierces your body hard.
* R HP:Wounded MV:Fresh - Lykan: Scratched > f
e
Paigey narrates 'i'm pittrap'
Your body is pierced by razor sharp ice spikes sent by *Xafelar*!
* R HP:Battered MV:Fresh - Lykan: Scratched >
*Kharix* pierces your body.
*Xafelar* tries to slash Aira, but she parries successfully.
A sergeant tries to slash Rig, but he parries successfully.
*Rig* slashes your body hard.
A sergeant slashes Lykan's body.
A sergeant tries to slash Lykan, but he deflects the blow.
Aira barely lances *Baal*'s body.
*Lykan* slices your body very hard.
Dixon has arrived from the north, riding a warhorse.
* R HP:Battered MV:Fresh - Lykan: Scratched >
Dixon tries to slash *Xafelar*, but he deflects the blow.
* R HP:Battered MV:Fresh - Lykan: Scratched >
*Kharix* pierces your body.
* R HP:Battered MV:Fresh - Lykan: Scratched >
*Rig* looks at you.
* R HP:Battered MV:Fresh - Lykan: Scratched >
Paigey narrates 'beaten'
* R HP:Battered MV:Fresh - Lykan: Scratched > *Kharix* pierces your right arm very hard.
A sergeant tries to slash Rig, but he deflects the blow.
*Rig* slashes your left foot very hard.
A sergeant tries to slash Lykan, but he parries successfully.
A sergeant tries to slash Lykan, but he parries successfully.
*Lykan* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Lykan* slices your body very hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You mount an attack against *Lykan*, but weak nerves get the better of you.
You flee head over heels.
Hidden Path
[ obvious exits: N S ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A gray palfrey prances skittishly nearby, being ridden by you.
Hidden Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a raven is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
Dixon the Lonesome Cavalryman is here, fighting Xafelar, riding a warhorse.
*Kharix* is standing here.
*Rig* is here, fighting a sergeant.
*Xafelar* is here, fighting Aira, riding a shadow stallion.
*Baal* is here, fighting Aira.
*Lykan* is here, fighting a sergeant, riding a shadow stallion.
Lady Aira Ciarron, Lieutenant is here, fighting Baal, riding a bloodstock stallion.
A sergeant is here, fighting Rig.
A sergeant is here, fighting Lykan.
A sergeant is here, fighting Lykan.
Dixon narrates 'go kajin'
* R HP:Beaten MV:Full > Alas, you cannot go that way...
*Lykan* panics, and attempts to flee!
* R HP:Beaten MV:Full >
*Kharix* tries to pierce you, but you parry successfully.
* R HP:Beaten MV:Full - Kharix: Hurt >
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Xafelar is the last thing you ever see.
You are dead! Sorry...
You stop following Dixon.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Vantrin Volkov is resting here.
Ku Du Lis {Lancer Applicant} is resting here.
A kind-faced figure stands here.
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a raven is lying here.
Rhaj of the Borderlands is standing here.
Paigey of Illian is standing here, riding a bloodstock stallion.
Lady Aira Ciarron, Lieutenant is standing here, riding a bloodstock stallion.
A gray palfrey prances skittishly nearby, being ridden by you.
Dixon the Lonesome Cavalryman is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Fresh > kill dark
They aren't here.
* R HP:Hurt MV:Fresh > They aren't here.
* R HP:Hurt MV:Fresh > They aren't here.
*Lykan* has arrived from the south, riding a shadow stallion.
*Kharix* has arrived from the south.
*Baal* has arrived from the south.
*Rig* has arrived from the south.
*Rig* tries to slash Rhaj, but he deflects the blow.
* R HP:Hurt MV:Fresh > kill dark
kill dark
You try to hack *Lykan*, but he deflects the blow.
Aira lances *Baal*'s body.
* R HP:Hurt MV:Fresh - Lykan: Healthy > Ok.
* R HP:Hurt MV:Fresh - Lykan: Healthy > kill dark
Ok.
* R HP:Hurt MV:Fresh - Lykan: Healthy > kill dark
Ok.
* R HP:Hurt MV:Fresh - Lykan: Healthy > A sergeant bellows 'The myrddraal Lykan has been spotted!'
A sergeant bellows 'The myrddraal Lykan has been spotted!'
A sergeant bellows 'The myrddraal Lykan has been spotted!'
A sergeant bellows 'Argh! The foul beast Kharix has been spotted!'
A sergeant bellows 'Argh! The foul beast Kharix has been spotted!'
A sergeant bellows 'Argh! The foul beast Kharix has been spotted!'
A sergeant bellows 'Argh! The foul beast Baal has been spotted!'
A sergeant bellows 'Argh! The foul beast Baal has been spotted!'
A sergeant bellows 'Argh! The foul beast Baal has been spotted!'
A sergeant bellows 'Argh! The foul beast Rig has been spotted!'
A sergeant bellows 'Argh! The foul beast Rig has been spotted!'
A sergeant bellows 'Argh! The foul beast Rig has been spotted!'
Paigey says 'isn't 1n better for'
Ok.
*Kharix* tries to pierce Rhaj, but he parries successfully.
* R HP:Hurt MV:Fresh - Lykan: Healthy > kill dark
Ok.
* R HP:Hurt MV:Fresh - Lykan: Healthy > *Kharix* barely pierces Rhaj's body.
A sergeant joins Rhaj's fight!
A sergeant joins a sergeant's fight!
A sergeant joins a sergeant's fight!
*Baal* tries to scythe Aira, but she parries successfully.
You try to hack *Lykan*, but he parries successfully.
Rhaj tries to slash *Rig*, but he deflects the blow.
Paigey pierces *Baal*'s right arm.
Ok.
* R HP:Hurt MV:Fresh - Lykan: Healthy >
Dixon says 'rhaj if you dont want to die'
bash
* R HP:Hurt MV:Fresh - Lykan: Healthy >
Dixon slashes *Kharix*'s left hand.
* R HP:Hurt MV:Fresh - Lykan: Healthy > Paigey panics, and attempts to flee!
Rhaj panics, and attempts to flee!
Paigey leaves south riding a bloodstock stallion.
Rhaj leaves north.
-=+*
Paigey has arrived from the south, riding a bloodstock stallion.
*
Aira sends *Baal* sprawling with a powerful bash!
+
*Rig* tries to slash a sergeant, but he deflects the blow.
*Kharix* tries to pierce Dixon, but he deflects the blow.
A sergeant tries to slash Rig, but he parries successfully.
A sergeant tries to slash Lykan, but he deflects the blow.
A sergeant slashes Kharix's body hard.
Aira lances *Baal*'s right arm hard.
*Lykan* tries to slice you, but you deflect the blow.
*Lykan* sends you sprawling with a powerful bash!
Rhaj has arrived from the north.
* R HP:Hurt MV:Fresh - Lykan: Healthy >
Rhaj leaves south.
* R HP:Hurt MV:Fresh - Lykan: Healthy >
*Kharix* avoids being bashed by Dixon who loses his balance and falls!
bash
* R HP:Hurt MV:Fresh - Lykan: Healthy >
Paigey pierces *Baal*'s body.
* R HP:Hurt MV:Fresh - Lykan: Healthy >
Rig assumes a defensive striking posture.
* R HP:Hurt MV:Fresh - Lykan: Healthy >
*Kharix* tries to pierce Dixon, but he parries successfully.
* R HP:Hurt MV:Fresh - Lykan: Healthy >
Paigey pierces *Baal*'s head.
*Kharix* pierces Dixon's body hard.
A sergeant tries to slash Rig, but he deflects the blow.
A sergeant tries to slash Lykan, but he deflects the blow.
A sergeant tries to slash Kharix, but he deflects the blow.
Aira lances *Baal*'s left leg hard.
*Lykan* slices your body extremely hard.
*Rig* panics, and attempts to flee!
* R HP:Hurt MV:Fresh - Lykan: Healthy >
*Rig* leaves south.
* R HP:Hurt MV:Fresh - Lykan: Healthy >
A sergeant joins a sergeant's fight!
* R HP:Hurt MV:Fresh - Lykan: Healthy >
*Xafelar* has arrived from the south, riding a shadow stallion.
* R HP:Hurt MV:Fresh - Lykan: Healthy >
*Rig* has arrived from the south.
* R HP:Hurt MV:Fresh - Lykan: Healthy >
A sergeant tries to slash Lykan, but he parries successfully.
*Kharix* tries to pierce Dixon, but he parries successfully.
A sergeant tries to slash Lykan, but he parries successfully.
A sergeant slashes Kharix's body.
Aira lances *Baal*'s left hand.
*Lykan* slices your right arm very hard.
*Kharix* pierces Dixon's left arm.
*Rig* tries to slash Paigey, but she deflects the blow.
* R HP:Hurt MV:Fresh - Lykan: Healthy > Paigey unleashes a flurry of icy spikes at *Rig*, who is stabbed repeatedly.
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Argh! The foul beast Rig has been spotted!'
A sergeant bellows 'Argh! The foul beast Rig has been spotted!'
A sergeant bellows 'Argh! The foul beast Rig has been spotted!'
-=+
Paigey panics, and attempts to flee!
*
Paigey leaves south riding a bloodstock stallion.
*Kharix* avoids being bashed by Dixon who loses his balance and falls!
*+=-
A sergeant tries to slash Lykan, but he deflects the blow.
*Kharix* tries to pierce Dixon, but he deflects the blow.
A sergeant barely slashes Lykan's right arm.
A sergeant tries to slash Kharix, but he deflects the blow.
*Baal* tries to scythe Aira, but she parries successfully.
Paigey has arrived from the south, riding a bloodstock stallion.
Aira avoids being bashed by *Baal* who loses his balance and falls!
*Xafelar* unleashes a flurry of icy spikes at Paigey, who is stabbed repeatedly.
-
*Lykan* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R HP:Hurt MV:Fresh - Lykan: Scratched >
*Kharix* tries to pierce Dixon, but he parries successfully.
Dixon avoids being bashed by *Rig* who loses his balance and falls!
* R HP:Hurt MV:Fresh - Lykan: Scratched >
*Baal* avoids being bashed by Aira who loses her balance and falls!
* R HP:Hurt MV:Fresh - Lykan: Scratched >
Dixon panics, and attempts to flee!
bash
* R HP:Hurt MV:Fresh - Lykan: Scratched >
Dixon leaves north riding a warhorse.
* R HP:Hurt MV:Fresh - Lykan: Scratched >
*Kharix* tries to pierce a sergeant, but he parries successfully.
A sergeant tries to slash Lykan, but he parries successfully.
A sergeant tries to slash Lykan, but he parries successfully.
A sergeant tries to slash Kharix, but he deflects the blow.
*Baal* tries to scythe Aira, but she parries successfully.
*Lykan* slices your left hand into bloody fragments!
* R HP:Wounded MV:Fresh - Lykan: Scratched >
Paigey unleashes a flurry of icy spikes at *Xafelar*, who is stabbed repeatedly.
*Lykan* looks at you.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
*Rig* clambers to his feet.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
*Rig* slashes your body extremely hard.
Dixon has arrived from the north, riding a warhorse.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
Rig assumes an offensive striking posture.
Dixon tries to slash *Rig*, but he parries successfully.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
Paigey panics, and attempts to flee!
* R HP:Wounded MV:Fresh - Lykan: Scratched >
Paigey leaves south riding a bloodstock stallion.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
*Rig* slashes your right leg.
*Kharix* tries to pierce a sergeant, but he deflects the blow.
A sergeant tries to slash Lykan, but he deflects the blow.
A sergeant tries to slash Lykan, but he parries successfully.
A sergeant slashes Kharix's body hard.
*Lykan* slices your right leg hard.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
*Lykan* panics, and attempts to flee!
*Baal* sends Aira sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Lykan: Scratched > Paigey has arrived from the south, riding a bloodstock stallion.
Paigey leaves north riding a bloodstock stallion.
-=+
*Kharix* pierces a sergeant's right arm hard.
*
Paigey has arrived from the north, riding a bloodstock stallion.
*Kharix* panics, and attempts to flee!
*
Paigey panics, and attempts to flee!
*Xafelar* unleashes a flurry of icy spikes at Paigey, who is stabbed repeatedly.
*Kharix* leaves south.
+=
Dixon sends *Rig* sprawling with a powerful bash!
-
*Xafelar* tries to slash Paigey, but she deflects the blow.
A sergeant joins a sergeant's fight!
Dixon slashes *Rig*'s left leg.
A sergeant tickles Lykan's right leg with his slash.
A sergeant tries to slash Lykan, but he deflects the blow.
*Baal* scythes Aira's body hard.
Paigey leaves north riding a bloodstock stallion.
-=
Your bash at *Lykan* sends him sprawling!
* R HP:Wounded MV:Fresh - Lykan: Scratched > bash
They already seem to be stunned.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
A sergeant slashes Rig's left foot hard.
Dixon slashes *Rig*'s body very hard.
A sergeant barely slashes Lykan's body.
A sergeant barely slashes Lykan's body.
*Baal* scythes Aira's right arm very hard.
You hack *Lykan*'s body.
You hack *Rig*'s body very hard.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
Paigey narrates 'wow'
* R HP:Wounded MV:Fresh - Lykan: Scratched > bash
They already seem to be stunned.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
*Kharix* tries to pierce Dixon, but he parries successfully.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
Paigey narrates 'i suck'
* R HP:Wounded MV:Fresh - Lykan: Scratched >
*Kharix* tries to pierce Dixon, but he parries successfully.
bash
* R HP:Wounded MV:Fresh - Lykan: Scratched > *Kharix* tries to pierce Dixon, but he deflects the blow.
A sergeant slashes Rig's body.
Dixon slashes *Rig*'s body very hard.
*Rig* tries to slash you, but you deflect the blow.
A sergeant barely slashes Lykan's body.
A sergeant slashes Lykan's body.
You barely tickle *Lykan*'s left arm with your hack.
They already seem to be stunned.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
*Lykan* panics, and attempts to flee!
Aira sends *Baal* sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Lykan: Scratched > bash
Lykan assumes a defensive striking posture.
* R HP:Wounded MV:Fresh - Lykan: Scratched > *Xafelar* unleashes a flurry of icy spikes at Dixon, who is stabbed repeatedly.
-=+*
*Kharix* tries to pierce Dixon, but he deflects the blow.
A sergeant slashes Rig's head.
A sergeant tries to slash Lykan, but he parries successfully.
A sergeant tries to slash Lykan, but he parries successfully.
Aira lances *Baal*'s right arm very hard.
*Kharix* tries to pierce Dixon, but he deflects the blow.
Dixon panics, and attempts to flee!
*+
*Rig* sends you sprawling with a powerful bash!
Dixon leaves north riding a warhorse.
* R HP:Wounded MV:Fresh - Lykan: Scratched >
*Kharix* pierces your body hard.
* R HP:Wounded MV:Fresh - Lykan: Scratched > f
e
Paigey narrates 'i'm pittrap'
Your body is pierced by razor sharp ice spikes sent by *Xafelar*!
* R HP:Battered MV:Fresh - Lykan: Scratched >
*Kharix* pierces your body.
*Xafelar* tries to slash Aira, but she parries successfully.
A sergeant tries to slash Rig, but he parries successfully.
*Rig* slashes your body hard.
A sergeant slashes Lykan's body.
A sergeant tries to slash Lykan, but he deflects the blow.
Aira barely lances *Baal*'s body.
*Lykan* slices your body very hard.
Dixon has arrived from the north, riding a warhorse.
* R HP:Battered MV:Fresh - Lykan: Scratched >
Dixon tries to slash *Xafelar*, but he deflects the blow.
* R HP:Battered MV:Fresh - Lykan: Scratched >
*Kharix* pierces your body.
* R HP:Battered MV:Fresh - Lykan: Scratched >
*Rig* looks at you.
* R HP:Battered MV:Fresh - Lykan: Scratched >
Paigey narrates 'beaten'
* R HP:Battered MV:Fresh - Lykan: Scratched > *Kharix* pierces your right arm very hard.
A sergeant tries to slash Rig, but he deflects the blow.
*Rig* slashes your left foot very hard.
A sergeant tries to slash Lykan, but he parries successfully.
A sergeant tries to slash Lykan, but he parries successfully.
*Lykan* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Lykan* slices your body very hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You mount an attack against *Lykan*, but weak nerves get the better of you.
You flee head over heels.
Hidden Path
[ obvious exits: N S ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A gray palfrey prances skittishly nearby, being ridden by you.
Hidden Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a raven is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
Dixon the Lonesome Cavalryman is here, fighting Xafelar, riding a warhorse.
*Kharix* is standing here.
*Rig* is here, fighting a sergeant.
*Xafelar* is here, fighting Aira, riding a shadow stallion.
*Baal* is here, fighting Aira.
*Lykan* is here, fighting a sergeant, riding a shadow stallion.
Lady Aira Ciarron, Lieutenant is here, fighting Baal, riding a bloodstock stallion.
A sergeant is here, fighting Rig.
A sergeant is here, fighting Lykan.
A sergeant is here, fighting Lykan.
Dixon narrates 'go kajin'
* R HP:Beaten MV:Full > Alas, you cannot go that way...
*Lykan* panics, and attempts to flee!
* R HP:Beaten MV:Full >
*Kharix* tries to pierce you, but you parry successfully.
* R HP:Beaten MV:Full - Kharix: Hurt >
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Xafelar is the last thing you ever see.
You are dead! Sorry...
You stop following Dixon.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Vantrin Volkov is resting here.
Ku Du Lis {Lancer Applicant} is resting here.
A kind-faced figure stands here.
Re: Ouch! That really did HURT!
* R HP:Healthy SP:Strong MV:Fresh >
The night has begun.
Your heartbeat calms down more as you feel less panicked.
* R HP:Healthy SP:Full MV:Fresh >
Toribio narrates 'going camp'
* R HP:Healthy SP:Full MV:Fresh >
The Malkiergate is opened from the other side.
Toribio narrates 'need to afk a min'
* R HP:Healthy SP:Full MV:Fresh >
*Reen* has arrived from the south.
*Orino* has arrived from the south, riding a wild stallion.
A Swordbrother has arrived from the south.
*Inymis* has arrived from the south, riding a bloodstock stallion.
*Redrik* has arrived from the south, riding a gray palfrey.
* R HP:Healthy SP:Full MV:Fresh >
*Reen* tries to slice you, but you deflect the blow.
*Orino* scythes your right leg.
* R HP:Scratched SP:Full MV:Fresh - Reen: Scratched >
*Redrik* tries to pound you, but you parry successfully.
* R HP:Scratched SP:Full MV:Fresh - Reen: Scratched >
*Orino* gives a Swordbrother an order.
* R HP:Scratched SP:Full MV:Fresh - Reen: Scratched >
*Orino* scythes your body hard.
You try to slash *Reen*, but he deflects the blow.
* R HP:Scratched SP:Full MV:Fresh - Reen: Scratched >
*Orino* gives a Swordbrother an order.
* R HP:Scratched SP:Full MV:Fresh - Reen: Scratched >
The Malkiergate closes quietly.
Orino calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.
ull MV:Fresh - Reen: Scratched >
*Reen* sends you sprawling with a powerful bash!
* R HP:Hurt SP:Full MV:Fresh - Reen: Scratched >
Pulverwise narrates 'i really feel there should be pk'
* R HP:Hurt SP:Full MV:Fresh - Reen: Scratched >
*Redrik* pounds your body hard.
*Orino* scythes your right leg very hard.
*Reen* slices your body hard.
* R HP:Wounded SP:Full MV:Fresh - Reen: Scratched >
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *Inymis*!
* R HP:Battered SP:Full MV:Fresh - Reen: Scratched >
*Redrik* pounds your right leg.
*Orino* scythes your body.
*Reen* slices your left arm hard.
* R HP:Battered SP:Full MV:Fresh - Reen: Scratched >
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A flurry of icy spikes sent by Inymis is the last thing you ever see.
You are dead! Sorry...
It is pitch black...
The night has begun.
Your heartbeat calms down more as you feel less panicked.
* R HP:Healthy SP:Full MV:Fresh >
Toribio narrates 'going camp'
* R HP:Healthy SP:Full MV:Fresh >
The Malkiergate is opened from the other side.
Toribio narrates 'need to afk a min'
* R HP:Healthy SP:Full MV:Fresh >
*Reen* has arrived from the south.
*Orino* has arrived from the south, riding a wild stallion.
A Swordbrother has arrived from the south.
*Inymis* has arrived from the south, riding a bloodstock stallion.
*Redrik* has arrived from the south, riding a gray palfrey.
* R HP:Healthy SP:Full MV:Fresh >
*Reen* tries to slice you, but you deflect the blow.
*Orino* scythes your right leg.
* R HP:Scratched SP:Full MV:Fresh - Reen: Scratched >
*Redrik* tries to pound you, but you parry successfully.
* R HP:Scratched SP:Full MV:Fresh - Reen: Scratched >
*Orino* gives a Swordbrother an order.
* R HP:Scratched SP:Full MV:Fresh - Reen: Scratched >
*Orino* scythes your body hard.
You try to slash *Reen*, but he deflects the blow.
* R HP:Scratched SP:Full MV:Fresh - Reen: Scratched >
*Orino* gives a Swordbrother an order.
* R HP:Scratched SP:Full MV:Fresh - Reen: Scratched >
The Malkiergate closes quietly.
Orino calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.
ull MV:Fresh - Reen: Scratched >
*Reen* sends you sprawling with a powerful bash!
* R HP:Hurt SP:Full MV:Fresh - Reen: Scratched >
Pulverwise narrates 'i really feel there should be pk'
* R HP:Hurt SP:Full MV:Fresh - Reen: Scratched >
*Redrik* pounds your body hard.
*Orino* scythes your right leg very hard.
*Reen* slices your body hard.
* R HP:Wounded SP:Full MV:Fresh - Reen: Scratched >
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *Inymis*!
* R HP:Battered SP:Full MV:Fresh - Reen: Scratched >
*Redrik* pounds your right leg.
*Orino* scythes your body.
*Reen* slices your left arm hard.
* R HP:Battered SP:Full MV:Fresh - Reen: Scratched >
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A flurry of icy spikes sent by Inymis is the last thing you ever see.
You are dead! Sorry...
It is pitch black...
Re: Ouch! That really did HURT!
lol
* HP:Battered MV:Tiring > nar are you okay Ash
*Kendall* has arrived from the east, riding a |1|.Domani razor.
*Via* has arrived from the east, riding a |2|.Domani razor.
*Falik* has arrived from the east, riding a |3|.warhorse.
*Falik* tries to slice you, but you deflect the blow.
Decrepit tries to pound *Reen*, but he deflects the blow.
* HP:Battered MV:Tiring - Falik: Wounded >
*Kendall* tries to blast someone, but he parries successfully.
* HP:Battered MV:Tiring - Falik: Wounded > wher
*Via* tries to slash you, but you deflect the blow.
You narrate 'are you okay Ash'
* HP:Battered MV:Tiring - Falik: Wounded > Players in your Zone
--------------------
Rig - The Blighted Woods
Decrepit - The Blighted Woods
You catch the scent of horses nearby.
* HP:Battered MV:Tiring - Falik: Wounded >
Asharek pierces *Kendall*'s body.
* HP:Battered MV:Tiring - Falik: Wounded > close stones
I see no stones here.
* HP:Battered MV:Tiring - Falik: Wounded > cha mood brave
bash
A hooded myrddraal slashes Via's left leg.
A Dha'vol trolloc joins a hooded myrddraal's fight!
A ramshorned trolloc joins a hooded myrddraal's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'
Asharek barely pierces *Kendall*'s right leg.
You slash *Falik*'s left leg.
Mood changed to: Brave
ng - Falik: Wounded >
Asharek narrates 'yep'
-
*Reen* sends Decrepit sprawling with a powerful bash!
*Kendall* sends Asharek sprawling with a powerful bash!
*FALIK* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
* HP:Battered MV:Tiring - Falik: Wounded > bash
A watersnake has arrived from the south.
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A ramshorned trolloc tries to cleave Falik, but he deflects the blow.
A Dha'vol trolloc tries to crush Reen, but he dodges the attack.
A hooded myrddraal slashes Via's left leg.
*Kendall* blasts Asharek's body into bloody fragments!
*Reen* hacks Decrepit's body hard.
*Falik* slices your body very hard.
Your heartbeat calms down more as you feel less panicked.
* HP:Battered MV:Tiring - Falik: Wounded >
Your body is burned by a tremendous fireball sent by *Via*!
* HP:Beaten MV:Tiring - Falik: Wounded > w
A hooded myrddraal barely slashes Via's body.
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A ramshorned trolloc tries to cleave Falik, but he parries successfully.
Reen swiftly dodges a Dha'vol trolloc's attempt to crush him.
*Kendall* blasts Asharek's body into bloody fragments!
*Reen* hacks Decrepit's body very hard.
*Falik* slices your body hard.
* HP:Beaten MV:Tiring - Falik: Wounded > f
A hooded myrddraal tries to slash Via, but she deflects the blow.
A ramshorned trolloc tries to cleave Falik, but he deflects the blow.
A Dha'vol trolloc tries to crush Reen, but he dodges the attack.
Asharek pierces *Kendall*'s left arm.
*Reen* hacks Decrepit's body hard.
Asharek barely pierces *Kendall*'s body.
* HP:Beaten MV:Tiring - Falik: Wounded > PANIC! You couldn't escape!
* HP:Beaten MV:Tiring - Falik: Wounded > f
Asharek assumes a defensive striking posture.
*Reen* avoids being bashed by Decrepit who loses his balance and falls!
You panic and attempt to flee! Wounded >
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Via*!
*REEN* PANICS AND ATTEMPTS TO FLEE!
*Reen* leaves south.
*FALIK* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
cha mood wimpy
*Kendall* sends Asharek sprawling with a powerful bash!
A hooded myrddraal slashes Via's body hard.
A Dha'vol trolloc joins a hooded myrddraal's fight!
A ramshorned trolloc tries to cleave Falik, but he deflects the blow.
*Kendall* blasts Asharek's body into bloody fragments!
*Falik* slices your body very hard.
You wish that your wounds would stop BLEEDING so much!
A hooded myrddraal hisses 'This is the will of the Great Lord.'
*Reen* hacks Decrepit's body.
*Reen* hacks Decrepit's left arm hard.
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A Dha'vol trolloc tickles Kendall's body with his crush.
A hooded myrddraal slashes Via's body hard.
A ramshorned trolloc tries to cleave Falik, but he parries successfully.
*Via* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
*Kendall* blasts Asharek's body into bloody fragments!
*someone* slices your body very hard.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
* HP:Battered MV:Tiring > nar are you okay Ash
*Kendall* has arrived from the east, riding a |1|.Domani razor.
*Via* has arrived from the east, riding a |2|.Domani razor.
*Falik* has arrived from the east, riding a |3|.warhorse.
*Falik* tries to slice you, but you deflect the blow.
Decrepit tries to pound *Reen*, but he deflects the blow.
* HP:Battered MV:Tiring - Falik: Wounded >
*Kendall* tries to blast someone, but he parries successfully.
* HP:Battered MV:Tiring - Falik: Wounded > wher
*Via* tries to slash you, but you deflect the blow.
You narrate 'are you okay Ash'
* HP:Battered MV:Tiring - Falik: Wounded > Players in your Zone
--------------------
Rig - The Blighted Woods
Decrepit - The Blighted Woods
You catch the scent of horses nearby.
* HP:Battered MV:Tiring - Falik: Wounded >
Asharek pierces *Kendall*'s body.
* HP:Battered MV:Tiring - Falik: Wounded > close stones
I see no stones here.
* HP:Battered MV:Tiring - Falik: Wounded > cha mood brave
bash
A hooded myrddraal slashes Via's left leg.
A Dha'vol trolloc joins a hooded myrddraal's fight!
A ramshorned trolloc joins a hooded myrddraal's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'
Asharek barely pierces *Kendall*'s right leg.
You slash *Falik*'s left leg.
Mood changed to: Brave
ng - Falik: Wounded >
Asharek narrates 'yep'
-
*Reen* sends Decrepit sprawling with a powerful bash!
*Kendall* sends Asharek sprawling with a powerful bash!
*FALIK* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
* HP:Battered MV:Tiring - Falik: Wounded > bash
A watersnake has arrived from the south.
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A ramshorned trolloc tries to cleave Falik, but he deflects the blow.
A Dha'vol trolloc tries to crush Reen, but he dodges the attack.
A hooded myrddraal slashes Via's left leg.
*Kendall* blasts Asharek's body into bloody fragments!
*Reen* hacks Decrepit's body hard.
*Falik* slices your body very hard.
Your heartbeat calms down more as you feel less panicked.
* HP:Battered MV:Tiring - Falik: Wounded >
Your body is burned by a tremendous fireball sent by *Via*!
* HP:Beaten MV:Tiring - Falik: Wounded > w
A hooded myrddraal barely slashes Via's body.
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A ramshorned trolloc tries to cleave Falik, but he parries successfully.
Reen swiftly dodges a Dha'vol trolloc's attempt to crush him.
*Kendall* blasts Asharek's body into bloody fragments!
*Reen* hacks Decrepit's body very hard.
*Falik* slices your body hard.
* HP:Beaten MV:Tiring - Falik: Wounded > f
A hooded myrddraal tries to slash Via, but she deflects the blow.
A ramshorned trolloc tries to cleave Falik, but he deflects the blow.
A Dha'vol trolloc tries to crush Reen, but he dodges the attack.
Asharek pierces *Kendall*'s left arm.
*Reen* hacks Decrepit's body hard.
Asharek barely pierces *Kendall*'s body.
* HP:Beaten MV:Tiring - Falik: Wounded > PANIC! You couldn't escape!
* HP:Beaten MV:Tiring - Falik: Wounded > f
Asharek assumes a defensive striking posture.
*Reen* avoids being bashed by Decrepit who loses his balance and falls!
You panic and attempt to flee! Wounded >
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Via*!
*REEN* PANICS AND ATTEMPTS TO FLEE!
*Reen* leaves south.
*FALIK* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
cha mood wimpy
*Kendall* sends Asharek sprawling with a powerful bash!
A hooded myrddraal slashes Via's body hard.
A Dha'vol trolloc joins a hooded myrddraal's fight!
A ramshorned trolloc tries to cleave Falik, but he deflects the blow.
*Kendall* blasts Asharek's body into bloody fragments!
*Falik* slices your body very hard.
You wish that your wounds would stop BLEEDING so much!
A hooded myrddraal hisses 'This is the will of the Great Lord.'
*Reen* hacks Decrepit's body.
*Reen* hacks Decrepit's left arm hard.
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A Dha'vol trolloc tickles Kendall's body with his crush.
A hooded myrddraal slashes Via's body hard.
A ramshorned trolloc tries to cleave Falik, but he parries successfully.
*Via* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
*Kendall* blasts Asharek's body into bloody fragments!
*someone* slices your body very hard.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Re: Ouch! That really did HURT!
* R HP:Healthy SP:Bursting MV:Fresh > *Szeaun* has arrived from the south.
You pierce *Szeaun*'s body.
a
k dark
* R HP:Healthy SP:Bursting MV:Fresh - Szeaun: Scratched >
You do the best you can!
a
k dark
* R HP:Healthy SP:Bursting MV:Fresh - Szeaun: Scratched > You do the best you can!
* R HP:Healthy SP:Bursting MV:Fresh - Szeaun: Scratched > You do the best you can!
* R HP:Healthy SP:Bursting MV:Fresh - Szeaun: Scratched >
You barely tickle *Szeaun*'s body with your pierce.
* R HP:Healthy SP:Bursting MV:Fresh - Szeaun: Scratched >
a
k dark
a
k dark
You do the best you can!
* R HP:Healthy SP:Bursting MV:Fresh - Szeaun: Scratched > You do the best you can!
* R HP:Healthy SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* sends you sprawling with a powerful bash!
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched >
l szeaun
*Szeaun* smites your body.
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* looks at you.
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched >
whois szeaun
*Szeaun* smites your body hard.
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched >
Firimei narrates 'troll vfs appple'
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched >
This trolloc sports a FU MANCHU. Stroking it, he swings wildly at your face.
CASH RULES EVERYTHING AROUND ME! CREAM GET THE MONEY DOLLA DOLLA BILLS YA
Szeaun has a few scratches.
*Szeaun* is using:
<held> a brown sack
<worn on head> a full metal helmet and visor
<worn on body> a shining steel breastplate
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a colossal sword with an iron pommel
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a skin of human flesh
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched > Szeaun the Big Ugly is a level 50
Dhai'mon trolloc.
This trolloc sports a FU MANCHU. Stroking it, he swings wildly at your face.
CASH RULES EVERYTHING AROUND ME! CREAM GET THE MONEY DOLLA DOLLA BILLS YA
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched >
You barely pierce *Szeaun*'s right leg.
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched >
You tickle *Szeaun*'s right leg with your pierce.
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* sends you sprawling with a powerful bash!
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* tickles your body with his smite.
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* ponders life, the universe, and everything.
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* smites your left arm hard.
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* looks at you.
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
na szeaun is stout
You narrate 'szeaun is stout'
cw
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* smites your body.
You pierce *Szeaun*'s left arm.
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
smile
You smile happily.
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
em
You feel the flows of saidar coursing through your body.
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
You barely pierce *Szeaun*'s body.
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* sends you sprawling with a powerful bash!
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
weather
*Szeaun* smites your body hard.
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* smites your head into bloody fragments!
* R HP:Wounded SP:Bursting MV:Fresh - Szeaun: Scratched >
The temperature is about 25 degrees.
The sky is cloudy, and a fair wind comes from the south.
* R HP:Wounded SP:Bursting MV:Fresh - Szeaun: Scratched >
ice
[channel 'ice spikes' ]
You begin to weave the appropriate flows...
-=+**+=--=
Ok.
Spikes of solid ice form in your hands, which you launch at *Szeaun*.
* R HP:Wounded SP:Strong MV:Fresh - Szeaun: Hurt >
*Szeaun* sends you sprawling with a powerful bash!
* R HP:Wounded SP:Strong MV:Fresh - Szeaun: Hurt >
*Szeaun* smites your left leg very hard.
ice
* R HP:Wounded SP:Strong MV:Fresh - Szeaun: Hurt >
*Szeaun* smites your left arm.
* R HP:Wounded SP:Strong MV:Fresh - Szeaun: Hurt >
[channel 'ice spikes' ]
You begin to weave the appropriate flows...
-=+**+=--=
You dodge a bash from *Szeaun* who loses his balance and falls!
Ok.
Spikes of solid ice form in your hands, which you launch at *Szeaun*.
* R HP:Wounded SP:Strong MV:Fresh - Szeaun: Wounded >
You barely pierce *Szeaun*'s body.
You barely pierce *Szeaun*'s body.
* R HP:Wounded SP:Strong MV:Fresh - Szeaun: Wounded >
ice
[channel 'ice spikes' ]
You begin to weave the appropriate flows...
-=+**+=
*Szeaun* tries to smite you, but you deflect the blow.
--=
Ok.
Spikes of solid ice form in your hands, which you launch at *Szeaun*.
* R HP:Wounded SP:Strong MV:Fresh - Szeaun: Battered >
ice
[channel 'ice spikes' ]
You begin to weave the appropriate flows...
-=+*
You dodge a bash from *Szeaun* who loses his balance and falls!
*+=--=
Ok.
*Szeaun* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Szeaun*.
* R HP:Wounded SP:Strong MV:Fresh - Szeaun: Beaten >
*Szeaun* went West <<
ice
* R HP:Wounded SP:Strong MV:Fresh >
[channel 'ice spikes' ]
Who or what should the weave be cast upon?
* R HP:Wounded SP:Strong MV:Fresh >
a
k dark
a
k dark
a
k dark
They aren't here.
a
k dark
* R HP:Wounded SP:Strong MV:Fresh > They aren't here.
a
k dark
* R HP:Wounded SP:Strong MV:Fresh > They aren't here.
a
k dark
a
k dark
* R HP:Wounded SP:Strong MV:Fresh > They aren't here.
a
k dark
* R HP:Wounded SP:Strong MV:Fresh > They aren't here.
* R HP:Wounded SP:Strong MV:Fresh > They aren't here.
w
* R HP:Wounded SP:Strong MV:Fresh > They aren't here.
* R HP:Wounded SP:Strong MV:Fresh >
They aren't here.
* R HP:Wounded SP:Strong MV:Fresh >
The night has begun.
Mouth of the Gorge
A gorge has been carved out of the hills by wind and rain, and steep
rock walls encompass the entrance to the north. A tight squeeze, it
might prove dangerous to get trapped in there.
[ obvious exits: N E ]7401
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Szeaun* is standing here.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
* R HP:Wounded SP:Strong MV:Full >
*Szeaun* smites your right leg.
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten >
a
k dark
a
k dark
You do the best you can!
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten > You do the best you can!
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten >
*Szeaun* panics, and attempts to flee!
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten >
ice
*Szeaun* went East >>
[channel 'ice spikes' ]
Who or what should the weave be cast upon?
* R HP:Wounded SP:Strong MV:Full >
*Szeaun* has arrived from the east.
n
* R HP:Wounded SP:Strong MV:Full >
*Szeaun* tries to smite you, but you parry successfully.
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten > No way! You're fighting for your life!
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten >
You barely pierce *Szeaun*'s body.
A hound of the shadow tries to hit you, but you deflect the blow.
A hound of the shadow tries to hit you, but you parry successfully.
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten >
ice szeaun
channel 'ice spikes' szeaun
You begin to weave the appropriate flows...
*Szeaun* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten >
A hound of the shadow barely tickles your body with her hit.
A hound of the shadow tries to hit you, but you parry successfully.
*Szeaun* smites your body.
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten >
ice szeaun
channel 'ice spikes' szeaun
A hound of the shadow tickles your body with her hit.
A hound of the shadow barely hits your body.
*Szeaun* smites your right leg hard.
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten >
*Szeaun* panics, and attempts to flee!
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten >
You begin to weave the appropriate flows...
-=
*Szeaun* panics, and attempts to flee!
+*
A hound of the shadow tries to hit you, but you parry successfully.
A hound of the shadow tries to hit you, but you dodge the attack.
*Szeaun* went East >>
*+=--=
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Full - a hound of the shadow: Healthy >
*Szeaun* has arrived from the east.
* R HP:Wounded SP:Strong MV:Full - a hound of the shadow: Healthy >
*Szeaun* smites your right arm hard.
* R HP:Battered SP:Strong MV:Full - a hound of the shadow: Healthy >
*Szeaun* smites your right leg.
You pierce a hound of the shadow's right leg hard.
A hound of the shadow tickles your right leg with her hit.
A hound of the shadow tries to hit you, but you dodge the attack.
* R HP:Battered SP:Strong MV:Full - a hound of the shadow: Scratched >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered SP:Strong MV:Full - a hound of the shadow: Scratched >
You panic and attempt to flee!
You flee head over heels.
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]3881
Fleeing
The corpse of a rat is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
s
* R HP:Battered SP:Strong MV:Full >
Down the Fal Dara Road
The road leads north and south here through the hills. In the north, it
seems as if the hills get steeper and more barren. Towards the south
larger trees can be seen as the climate begins to get warmer.
[ obvious exits: N S ]3880
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Battered SP:Strong MV:Full >
a
k dark
a
k dark
a
k dark
They aren't here.
* R HP:Battered SP:Strong MV:Full > They aren't here.
* R HP:Battered SP:Strong MV:Full >
They aren't here.
n
* R HP:Battered SP:Strong MV:Full >
a
k dark
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]3881
The corpse of a rat is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
a
k dark
a
k dark
* R HP:Battered SP:Strong MV:Full > They aren't here.
* R HP:Battered SP:Strong MV:Full > They aren't here.
a
k dark
* R HP:Battered SP:Strong MV:Full > They aren't here.
a
k dark
* R HP:Battered SP:Strong MV:Full >
a
k dark
They aren't here.
* R HP:Battered SP:Strong MV:Full > They aren't here.
* R HP:Battered SP:Strong MV:Full > They aren't here.
a
k dark
* R HP:Battered SP:Strong MV:Full >
a
k dark
They aren't here.
a
k dark
a
k dark
* R HP:Battered SP:Strong MV:Full > They aren't here.
a
k dark
* R HP:Battered SP:Strong MV:Full > They aren't here.
a
k dark
* R HP:Battered SP:Strong MV:Full > They aren't here.
* R HP:Battered SP:Strong MV:Full > They aren't here.
* R HP:Battered SP:Strong MV:Full > They aren't here.
* R HP:Battered SP:Strong MV:Full >
alias g channel 'ice spikes' dark
Ok.
a
k dark
* R HP:Battered SP:Strong MV:Full >
a
k dark
They aren't here.
a
k dark
* R HP:Battered SP:Strong MV:Full > They aren't here.
a
k dark
* R HP:Battered SP:Strong MV:Full >
They aren't here.
* R HP:Battered SP:Strong MV:Full > They aren't here.
a
k dark
a
k dark
* R HP:Battered SP:Strong MV:Full >
They aren't here.
* R HP:Battered SP:Strong MV:Full > They aren't here.
a
k dark
* R HP:Battered SP:Strong MV:Full >
a
k dark
a
k dark
They aren't here.
* R HP:Battered SP:Strong MV:Full > They aren't here.
* R HP:Battered SP:Strong MV:Full >
em
They aren't here.
* R HP:Battered SP:Strong MV:Full > You are already in touch with saidar, can't you feel it?
w
* R HP:Battered SP:Strong MV:Full >
g
Mouth of the Gorge
A gorge has been carved out of the hills by wind and rain, and steep
rock walls encompass the entrance to the north. A tight squeeze, it
might prove dangerous to get trapped in there.
[ obvious exits: N E ]7401
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
* R HP:Battered SP:Strong MV:Full >
[channel 'ice spikes' dark]
Nobody here by that name.
* R HP:Battered SP:Strong MV:Full >
n
*Szeaun* has arrived from the north.
g
* R HP:Battered SP:Strong MV:Full > Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]7403
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Battered SP:Strong MV:Full >
[channel 'ice spikes' dark]
Nobody here by that name.
* R HP:Battered SP:Strong MV:Full >
g
[channel 'ice spikes' dark]
Nobody here by that name.
* R HP:Battered SP:Strong MV:Full >
g
*Szeaun* has arrived from the south.
[channel 'ice spikes' dark]
You begin to weave the appropriate flows...
g-
*Szeaun* went West <<
=
Cancelled.
g
[channel 'ice spikes' dark]
Nobody here by that name.
* R HP:Battered SP:Strong MV:Full > [channel 'ice spikes' dark]
Nobody here by that name.
* R HP:Battered SP:Strong MV:Full >
g
[channel 'ice spikes' dark]
Nobody here by that name.
* R HP:Battered SP:Strong MV:Full >
g
[channel 'ice spikes' dark]
Nobody here by that name.
* R HP:Battered SP:Strong MV:Full >
g
[channel 'ice spikes' dark]
Nobody here by that name.
* R HP:Battered SP:Strong MV:Full >
g
*Szeaun* has arrived from the west.
[channel 'ice spikes' dark]
You begin to weave the appropriate flows...
-
*Szeaun* went South VV
=+**+=--=
Your target is no longer here!
* R HP:Battered SP:Strong MV:Full >
s
e
Mouth of the Gorge
A gorge has been carved out of the hills by wind and rain, and steep
rock walls encompass the entrance to the north. A tight squeeze, it
might prove dangerous to get trapped in there.
[ obvious exits: N E ]7401
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Szeaun* is standing here.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
* R HP:Battered SP:Strong MV:Full > *Szeaun* smites your right leg hard.
No way! You're fighting for your life!
* R HP:Battered SP:Strong MV:Full - Szeaun: Beaten >
You barely pierce *Szeaun*'s right leg.
A hound of the shadow tries to hit you, but you deflect the blow.
A hound of the shadow tries to hit you, but you deflect the blow.
*Szeaun* tries to smite you, but you parry successfully.
* R HP:Battered SP:Strong MV:Full - Szeaun: Beaten >
g
[channel 'ice spikes' dark]
You begin to weave the appropriate flows...
f
-Cancelled.
You panic and attempt to flee!
You flee head over heels.
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]7403
Fleeing
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Battered SP:Strong MV:Full >
s
g
Mouth of the Gorge
A gorge has been carved out of the hills by wind and rain, and steep
rock walls encompass the entrance to the north. A tight squeeze, it
might prove dangerous to get trapped in there.
[ obvious exits: N E ]7401
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Szeaun* is standing here.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
* R HP:Battered SP:Strong MV:Full >
[channel 'ice spikes' dark]
You begin to weave the appropriate flows...
*Szeaun* tries to smite you, but you deflect the blow.
-=+**+=-
*Szeaun* panics, and attempts to flee!
-=
You pierce *Szeaun*'s body.
A hound of the shadow tries to hit you, but you deflect the blow.
A hound of the shadow tries to hit you, but you dodge the attack.
Ok.
Spikes of solid ice form in your hands, which you launch at *Szeaun*.
* R HP:Battered SP:Good MV:Full - Szeaun: Critical >
*Szeaun* went East >>
* R HP:Battered SP:Good MV:Full - a hound of the shadow: Scratched >
f
You try to pierce a hound of the shadow, but she parries successfully.
* R HP:Battered SP:Good MV:Full - a hound of the shadow: Scratched >
You panic and attempt to flee!
*Szeaun* has arrived from the east.
*Szeaun* went North ^^
You flee head over heels.
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]7403
Fleeing
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Szeaun* is standing here.
* R HP:Battered SP:Good MV:Full >
*Szeaun* went West <<
* R HP:Battered SP:Good MV:Full >
g
[channel 'ice spikes' dark]
Nobody here by that name.
* R HP:Battered SP:Good MV:Fresh >
w
g
Dead-End
The gorge ends in a wall of rock, with barely enough room for a horse to
turn around. The smoke-stained boulders overhead and assorted debris
on the ground show that this nook has been used as a campsite and
observation post for a long time.
[ obvious exits: E ]7404
A mirrored lantern has been left here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Szeaun* is standing here.
A creature with leathery wings observes you.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A half-man lurks here, cold and dangerous.
* R HP:Battered SP:Good MV:Full >
*Szeaun* tries to smite you, but you parry successfully.
[channel 'ice spikes' dark]
You begin to weave the appropriate flows...
-=+*
*Szeaun* smites your right leg very hard.
A draghkar joins Szeaun's fight!
A darkhound joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A half-man joins a draghkar's fight!
Ouch! You couldn't maintain the flows.
* R HP:Battered SP:Good MV:Full - Szeaun: Critical >
f
You panic and attempt to flee!
You flee head over heels.
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]7403
Fleeing
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Battered SP:Good MV:Full >
s
Mouth of the Gorge
A gorge has been carved out of the hills by wind and rain, and steep
rock walls encompass the entrance to the north. A tight squeeze, it
might prove dangerous to get trapped in there.
[ obvious exits: N E ]7401
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
e
* R HP:Battered SP:Good MV:Full >
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]3881
The corpse of a rat is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Battered SP:Good MV:Full >
na szeaun crit
You narrate 'szeaun crit'
a
k dark
* R HP:Battered SP:Good MV:Full >
a
k dark
They aren't here.
a
k dark
a
k dark
* R HP:Battered SP:Good MV:Full > They aren't here.
* R HP:Battered SP:Good MV:Full > They aren't here.
* R HP:Battered SP:Good MV:Full > They aren't here.
* R HP:Battered SP:Good MV:Full >
alias g channel 'flame strike' dark
Ok.
cw
* R HP:Battered SP:Good MV:Full >
[change mood wimpy]
Mood changed to: Wimpy
l
* R HP:Battered SP:Good MV:Full >
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Battered SP:Good MV:Full >
a
k dark
a
k dark
a
k dark
They aren't here.
* R HP:Battered SP:Good MV:Full > They aren't here.
* R HP:Battered SP:Good MV:Full > They aren't here.
* R HP:Battered SP:Good MV:Full >
w
n
Mouth of the Gorge
A gorge has been carved out of the hills by wind and rain, and steep
rock walls encompass the entrance to the north. A tight squeeze, it
might prove dangerous to get trapped in there.
[ obvious exits: N E ]7401
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
* R HP:Battered SP:Good MV:Full > Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]7403
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Battered SP:Good MV:Full >
em
You are already in touch with saidar, can't you feel it?
w
* R HP:Battered SP:Good MV:Full >
g
Dead-End
The gorge ends in a wall of rock, with barely enough room for a horse to
turn around. The smoke-stained boulders overhead and assorted debris
on the ground show that this nook has been used as a campsite and
observation post for a long time.
[ obvious exits: E ]7404
A mirrored lantern has been left here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Szeaun* is standing here.
A creature with leathery wings observes you.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A half-man lurks here, cold and dangerous.
* R HP:Battered SP:Good MV:Full >
[channel 'flame strike' dark]
You begin to weave the appropriate flows...
*Szeaun* tries to smite you, but you deflect the blow.
-=+**+
*Szeaun* panics, and attempts to flee!
=
Ok.
Streaks of fire flow from your hands, burning *Szeaun*.
* R HP:Battered SP:Good MV:Full - Szeaun: Critical >
You tickle *Szeaun*'s body with your pierce.
f
* R HP:Battered SP:Good MV:Full - Szeaun: Critical >
*Szeaun* went East >>
* R HP:Battered SP:Good MV:Full >
A draghkar tries to hit you, but you parry successfully.
A darkhound joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A half-man joins a draghkar's fight!
A half-man tries to slash you, but you parry successfully.
A Gho'hlem trolloc blasts your right arm.
A Gho'hlem trolloc barely blasts your left arm.
A darkhound barely hits your right leg.
You try to pierce a draghkar, but he dodges the attack.
A draghkar tries to hit you, but you parry successfully.
You panic and attempt to flee!
*Szeaun* has arrived from the east.
*Szeaun* smites your left leg hard.
You flee head over heels.
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]7403
Fleeing
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Battered SP:Good MV:Full >
g
[channel 'flame strike' dark]
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
g
[channel 'flame strike' dark]
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
g
[channel 'flame strike' dark]
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
g
[channel 'flame strike' dark]
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
w
g
Dead-End
The gorge ends in a wall of rock, with barely enough room for a horse to
turn around. The smoke-stained boulders overhead and assorted debris
on the ground show that this nook has been used as a campsite and
observation post for a long time.
[ obvious exits: E ]7404
A mirrored lantern has been left here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Szeaun* is standing here.
A creature with leathery wings observes you.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A half-man lurks here, cold and dangerous.
* R HP:Battered SP:Good MV:Full >
[channel 'flame strike' dark]
You begin to weave the appropriate flows...
-=+
*Szeaun* went East >>
**+=
Your target is no longer here!
* R HP:Battered SP:Good MV:Full >
*Szeaun* has arrived from the east.
e
* R HP:Battered SP:Good MV:Full >
*Szeaun* tries to smite you, but you deflect the blow.
g
* R HP:Battered SP:Good MV:Full - Szeaun: Critical > You barely tickle *Szeaun*'s right hand with
your pierce.
*Szeaun* panics, and attempts to flee!
A draghkar joins Szeaun's fight!
A darkhound joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A half-man joins a draghkar's fight!
No way! You're fighting for your life!
* R HP:Battered SP:Good MV:Full - Szeaun: Critical >
[channel 'flame strike' dark]
You begin to weave the appropriate flows...
f
-Cancelled.
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
You panic and attempt to flee!
*Szeaun* went East >>
*Szeaun* has arrived from the east.
You flee head over heels.
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]7403
Fleeing
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Battered SP:Good MV:Full >
g
[channel 'flame strike' dark]
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
g
[channel 'flame strike' dark]
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
g
[channel 'flame strike' dark]
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
g
[channel 'flame strike' dark]
Nobody here by that name.
w
* R HP:Battered SP:Good MV:Full >
g
Dead-End
The gorge ends in a wall of rock, with barely enough room for a horse to
turn around. The smoke-stained boulders overhead and assorted debris
on the ground show that this nook has been used as a campsite and
observation post for a long time.
[ obvious exits: E ]7404
A mirrored lantern has been left here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Szeaun* is standing here.
A creature with leathery wings observes you.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A half-man lurks here, cold and dangerous.
* R HP:Battered SP:Good MV:Full >
[channel 'flame strike' dark]
You begin to weave the appropriate flows...
*Szeaun* tries to smite you, but you deflect the blow.
-=+
*Szeaun* smites your head very hard.
Ouch! You couldn't maintain the flows.
* R HP:Battered SP:Good MV:Full - Szeaun: Critical >
You pierce *Szeaun*'s body.
A draghkar joins Szeaun's fight!
A darkhound joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A half-man joins a draghkar's fight!
g
* R HP:Battered SP:Good MV:Full - Szeaun: Critical >
[channel 'flame strike' dark]
You begin to weave the appropriate flows...
-=+**
You dodge a bash from *Szeaun* who loses his balance and falls!
+=
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Streaks of Fire burn through *Szeaun*, leaving only a blackened corpse.
*Szeaun* is dead! R.I.P.
Your blood freezes as you hear *Szeaun*'s death cry.
Left your gear at FD fade.
You pierce *Szeaun*'s body.
a
k dark
* R HP:Healthy SP:Bursting MV:Fresh - Szeaun: Scratched >
You do the best you can!
a
k dark
* R HP:Healthy SP:Bursting MV:Fresh - Szeaun: Scratched > You do the best you can!
* R HP:Healthy SP:Bursting MV:Fresh - Szeaun: Scratched > You do the best you can!
* R HP:Healthy SP:Bursting MV:Fresh - Szeaun: Scratched >
You barely tickle *Szeaun*'s body with your pierce.
* R HP:Healthy SP:Bursting MV:Fresh - Szeaun: Scratched >
a
k dark
a
k dark
You do the best you can!
* R HP:Healthy SP:Bursting MV:Fresh - Szeaun: Scratched > You do the best you can!
* R HP:Healthy SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* sends you sprawling with a powerful bash!
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched >
l szeaun
*Szeaun* smites your body.
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* looks at you.
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched >
whois szeaun
*Szeaun* smites your body hard.
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched >
Firimei narrates 'troll vfs appple'
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched >
This trolloc sports a FU MANCHU. Stroking it, he swings wildly at your face.
CASH RULES EVERYTHING AROUND ME! CREAM GET THE MONEY DOLLA DOLLA BILLS YA
Szeaun has a few scratches.
*Szeaun* is using:
<held> a brown sack
<worn on head> a full metal helmet and visor
<worn on body> a shining steel breastplate
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a colossal sword with an iron pommel
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a skin of human flesh
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched > Szeaun the Big Ugly is a level 50
Dhai'mon trolloc.
This trolloc sports a FU MANCHU. Stroking it, he swings wildly at your face.
CASH RULES EVERYTHING AROUND ME! CREAM GET THE MONEY DOLLA DOLLA BILLS YA
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched >
You barely pierce *Szeaun*'s right leg.
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched >
You tickle *Szeaun*'s right leg with your pierce.
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* sends you sprawling with a powerful bash!
* R HP:Scratched SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* tickles your body with his smite.
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* ponders life, the universe, and everything.
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* smites your left arm hard.
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* looks at you.
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
na szeaun is stout
You narrate 'szeaun is stout'
cw
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* smites your body.
You pierce *Szeaun*'s left arm.
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
smile
You smile happily.
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
em
You feel the flows of saidar coursing through your body.
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
You barely pierce *Szeaun*'s body.
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* sends you sprawling with a powerful bash!
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
weather
*Szeaun* smites your body hard.
* R HP:Hurt SP:Bursting MV:Fresh - Szeaun: Scratched >
*Szeaun* smites your head into bloody fragments!
* R HP:Wounded SP:Bursting MV:Fresh - Szeaun: Scratched >
The temperature is about 25 degrees.
The sky is cloudy, and a fair wind comes from the south.
* R HP:Wounded SP:Bursting MV:Fresh - Szeaun: Scratched >
ice
[channel 'ice spikes' ]
You begin to weave the appropriate flows...
-=+**+=--=
Ok.
Spikes of solid ice form in your hands, which you launch at *Szeaun*.
* R HP:Wounded SP:Strong MV:Fresh - Szeaun: Hurt >
*Szeaun* sends you sprawling with a powerful bash!
* R HP:Wounded SP:Strong MV:Fresh - Szeaun: Hurt >
*Szeaun* smites your left leg very hard.
ice
* R HP:Wounded SP:Strong MV:Fresh - Szeaun: Hurt >
*Szeaun* smites your left arm.
* R HP:Wounded SP:Strong MV:Fresh - Szeaun: Hurt >
[channel 'ice spikes' ]
You begin to weave the appropriate flows...
-=+**+=--=
You dodge a bash from *Szeaun* who loses his balance and falls!
Ok.
Spikes of solid ice form in your hands, which you launch at *Szeaun*.
* R HP:Wounded SP:Strong MV:Fresh - Szeaun: Wounded >
You barely pierce *Szeaun*'s body.
You barely pierce *Szeaun*'s body.
* R HP:Wounded SP:Strong MV:Fresh - Szeaun: Wounded >
ice
[channel 'ice spikes' ]
You begin to weave the appropriate flows...
-=+**+=
*Szeaun* tries to smite you, but you deflect the blow.
--=
Ok.
Spikes of solid ice form in your hands, which you launch at *Szeaun*.
* R HP:Wounded SP:Strong MV:Fresh - Szeaun: Battered >
ice
[channel 'ice spikes' ]
You begin to weave the appropriate flows...
-=+*
You dodge a bash from *Szeaun* who loses his balance and falls!
*+=--=
Ok.
*Szeaun* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Szeaun*.
* R HP:Wounded SP:Strong MV:Fresh - Szeaun: Beaten >
*Szeaun* went West <<
ice
* R HP:Wounded SP:Strong MV:Fresh >
[channel 'ice spikes' ]
Who or what should the weave be cast upon?
* R HP:Wounded SP:Strong MV:Fresh >
a
k dark
a
k dark
a
k dark
They aren't here.
a
k dark
* R HP:Wounded SP:Strong MV:Fresh > They aren't here.
a
k dark
* R HP:Wounded SP:Strong MV:Fresh > They aren't here.
a
k dark
a
k dark
* R HP:Wounded SP:Strong MV:Fresh > They aren't here.
a
k dark
* R HP:Wounded SP:Strong MV:Fresh > They aren't here.
* R HP:Wounded SP:Strong MV:Fresh > They aren't here.
w
* R HP:Wounded SP:Strong MV:Fresh > They aren't here.
* R HP:Wounded SP:Strong MV:Fresh >
They aren't here.
* R HP:Wounded SP:Strong MV:Fresh >
The night has begun.
Mouth of the Gorge
A gorge has been carved out of the hills by wind and rain, and steep
rock walls encompass the entrance to the north. A tight squeeze, it
might prove dangerous to get trapped in there.
[ obvious exits: N E ]7401
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Szeaun* is standing here.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
* R HP:Wounded SP:Strong MV:Full >
*Szeaun* smites your right leg.
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten >
a
k dark
a
k dark
You do the best you can!
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten > You do the best you can!
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten >
*Szeaun* panics, and attempts to flee!
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten >
ice
*Szeaun* went East >>
[channel 'ice spikes' ]
Who or what should the weave be cast upon?
* R HP:Wounded SP:Strong MV:Full >
*Szeaun* has arrived from the east.
n
* R HP:Wounded SP:Strong MV:Full >
*Szeaun* tries to smite you, but you parry successfully.
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten > No way! You're fighting for your life!
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten >
You barely pierce *Szeaun*'s body.
A hound of the shadow tries to hit you, but you deflect the blow.
A hound of the shadow tries to hit you, but you parry successfully.
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten >
ice szeaun
channel 'ice spikes' szeaun
You begin to weave the appropriate flows...
*Szeaun* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten >
A hound of the shadow barely tickles your body with her hit.
A hound of the shadow tries to hit you, but you parry successfully.
*Szeaun* smites your body.
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten >
ice szeaun
channel 'ice spikes' szeaun
A hound of the shadow tickles your body with her hit.
A hound of the shadow barely hits your body.
*Szeaun* smites your right leg hard.
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten >
*Szeaun* panics, and attempts to flee!
* R HP:Wounded SP:Strong MV:Full - Szeaun: Beaten >
You begin to weave the appropriate flows...
-=
*Szeaun* panics, and attempts to flee!
+*
A hound of the shadow tries to hit you, but you parry successfully.
A hound of the shadow tries to hit you, but you dodge the attack.
*Szeaun* went East >>
*+=--=
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Full - a hound of the shadow: Healthy >
*Szeaun* has arrived from the east.
* R HP:Wounded SP:Strong MV:Full - a hound of the shadow: Healthy >
*Szeaun* smites your right arm hard.
* R HP:Battered SP:Strong MV:Full - a hound of the shadow: Healthy >
*Szeaun* smites your right leg.
You pierce a hound of the shadow's right leg hard.
A hound of the shadow tickles your right leg with her hit.
A hound of the shadow tries to hit you, but you dodge the attack.
* R HP:Battered SP:Strong MV:Full - a hound of the shadow: Scratched >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered SP:Strong MV:Full - a hound of the shadow: Scratched >
You panic and attempt to flee!
You flee head over heels.
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]3881
Fleeing
The corpse of a rat is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
s
* R HP:Battered SP:Strong MV:Full >
Down the Fal Dara Road
The road leads north and south here through the hills. In the north, it
seems as if the hills get steeper and more barren. Towards the south
larger trees can be seen as the climate begins to get warmer.
[ obvious exits: N S ]3880
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Battered SP:Strong MV:Full >
a
k dark
a
k dark
a
k dark
They aren't here.
* R HP:Battered SP:Strong MV:Full > They aren't here.
* R HP:Battered SP:Strong MV:Full >
They aren't here.
n
* R HP:Battered SP:Strong MV:Full >
a
k dark
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]3881
The corpse of a rat is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
a
k dark
a
k dark
* R HP:Battered SP:Strong MV:Full > They aren't here.
* R HP:Battered SP:Strong MV:Full > They aren't here.
a
k dark
* R HP:Battered SP:Strong MV:Full > They aren't here.
a
k dark
* R HP:Battered SP:Strong MV:Full >
a
k dark
They aren't here.
* R HP:Battered SP:Strong MV:Full > They aren't here.
* R HP:Battered SP:Strong MV:Full > They aren't here.
a
k dark
* R HP:Battered SP:Strong MV:Full >
a
k dark
They aren't here.
a
k dark
a
k dark
* R HP:Battered SP:Strong MV:Full > They aren't here.
a
k dark
* R HP:Battered SP:Strong MV:Full > They aren't here.
a
k dark
* R HP:Battered SP:Strong MV:Full > They aren't here.
* R HP:Battered SP:Strong MV:Full > They aren't here.
* R HP:Battered SP:Strong MV:Full > They aren't here.
* R HP:Battered SP:Strong MV:Full >
alias g channel 'ice spikes' dark
Ok.
a
k dark
* R HP:Battered SP:Strong MV:Full >
a
k dark
They aren't here.
a
k dark
* R HP:Battered SP:Strong MV:Full > They aren't here.
a
k dark
* R HP:Battered SP:Strong MV:Full >
They aren't here.
* R HP:Battered SP:Strong MV:Full > They aren't here.
a
k dark
a
k dark
* R HP:Battered SP:Strong MV:Full >
They aren't here.
* R HP:Battered SP:Strong MV:Full > They aren't here.
a
k dark
* R HP:Battered SP:Strong MV:Full >
a
k dark
a
k dark
They aren't here.
* R HP:Battered SP:Strong MV:Full > They aren't here.
* R HP:Battered SP:Strong MV:Full >
em
They aren't here.
* R HP:Battered SP:Strong MV:Full > You are already in touch with saidar, can't you feel it?
w
* R HP:Battered SP:Strong MV:Full >
g
Mouth of the Gorge
A gorge has been carved out of the hills by wind and rain, and steep
rock walls encompass the entrance to the north. A tight squeeze, it
might prove dangerous to get trapped in there.
[ obvious exits: N E ]7401
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
* R HP:Battered SP:Strong MV:Full >
[channel 'ice spikes' dark]
Nobody here by that name.
* R HP:Battered SP:Strong MV:Full >
n
*Szeaun* has arrived from the north.
g
* R HP:Battered SP:Strong MV:Full > Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]7403
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Battered SP:Strong MV:Full >
[channel 'ice spikes' dark]
Nobody here by that name.
* R HP:Battered SP:Strong MV:Full >
g
[channel 'ice spikes' dark]
Nobody here by that name.
* R HP:Battered SP:Strong MV:Full >
g
*Szeaun* has arrived from the south.
[channel 'ice spikes' dark]
You begin to weave the appropriate flows...
g-
*Szeaun* went West <<
=
Cancelled.
g
[channel 'ice spikes' dark]
Nobody here by that name.
* R HP:Battered SP:Strong MV:Full > [channel 'ice spikes' dark]
Nobody here by that name.
* R HP:Battered SP:Strong MV:Full >
g
[channel 'ice spikes' dark]
Nobody here by that name.
* R HP:Battered SP:Strong MV:Full >
g
[channel 'ice spikes' dark]
Nobody here by that name.
* R HP:Battered SP:Strong MV:Full >
g
[channel 'ice spikes' dark]
Nobody here by that name.
* R HP:Battered SP:Strong MV:Full >
g
*Szeaun* has arrived from the west.
[channel 'ice spikes' dark]
You begin to weave the appropriate flows...
-
*Szeaun* went South VV
=+**+=--=
Your target is no longer here!
* R HP:Battered SP:Strong MV:Full >
s
e
Mouth of the Gorge
A gorge has been carved out of the hills by wind and rain, and steep
rock walls encompass the entrance to the north. A tight squeeze, it
might prove dangerous to get trapped in there.
[ obvious exits: N E ]7401
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Szeaun* is standing here.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
* R HP:Battered SP:Strong MV:Full > *Szeaun* smites your right leg hard.
No way! You're fighting for your life!
* R HP:Battered SP:Strong MV:Full - Szeaun: Beaten >
You barely pierce *Szeaun*'s right leg.
A hound of the shadow tries to hit you, but you deflect the blow.
A hound of the shadow tries to hit you, but you deflect the blow.
*Szeaun* tries to smite you, but you parry successfully.
* R HP:Battered SP:Strong MV:Full - Szeaun: Beaten >
g
[channel 'ice spikes' dark]
You begin to weave the appropriate flows...
f
-Cancelled.
You panic and attempt to flee!
You flee head over heels.
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]7403
Fleeing
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Battered SP:Strong MV:Full >
s
g
Mouth of the Gorge
A gorge has been carved out of the hills by wind and rain, and steep
rock walls encompass the entrance to the north. A tight squeeze, it
might prove dangerous to get trapped in there.
[ obvious exits: N E ]7401
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Szeaun* is standing here.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
* R HP:Battered SP:Strong MV:Full >
[channel 'ice spikes' dark]
You begin to weave the appropriate flows...
*Szeaun* tries to smite you, but you deflect the blow.
-=+**+=-
*Szeaun* panics, and attempts to flee!
-=
You pierce *Szeaun*'s body.
A hound of the shadow tries to hit you, but you deflect the blow.
A hound of the shadow tries to hit you, but you dodge the attack.
Ok.
Spikes of solid ice form in your hands, which you launch at *Szeaun*.
* R HP:Battered SP:Good MV:Full - Szeaun: Critical >
*Szeaun* went East >>
* R HP:Battered SP:Good MV:Full - a hound of the shadow: Scratched >
f
You try to pierce a hound of the shadow, but she parries successfully.
* R HP:Battered SP:Good MV:Full - a hound of the shadow: Scratched >
You panic and attempt to flee!
*Szeaun* has arrived from the east.
*Szeaun* went North ^^
You flee head over heels.
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]7403
Fleeing
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Szeaun* is standing here.
* R HP:Battered SP:Good MV:Full >
*Szeaun* went West <<
* R HP:Battered SP:Good MV:Full >
g
[channel 'ice spikes' dark]
Nobody here by that name.
* R HP:Battered SP:Good MV:Fresh >
w
g
Dead-End
The gorge ends in a wall of rock, with barely enough room for a horse to
turn around. The smoke-stained boulders overhead and assorted debris
on the ground show that this nook has been used as a campsite and
observation post for a long time.
[ obvious exits: E ]7404
A mirrored lantern has been left here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Szeaun* is standing here.
A creature with leathery wings observes you.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A half-man lurks here, cold and dangerous.
* R HP:Battered SP:Good MV:Full >
*Szeaun* tries to smite you, but you parry successfully.
[channel 'ice spikes' dark]
You begin to weave the appropriate flows...
-=+*
*Szeaun* smites your right leg very hard.
A draghkar joins Szeaun's fight!
A darkhound joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A half-man joins a draghkar's fight!
Ouch! You couldn't maintain the flows.
* R HP:Battered SP:Good MV:Full - Szeaun: Critical >
f
You panic and attempt to flee!
You flee head over heels.
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]7403
Fleeing
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Battered SP:Good MV:Full >
s
Mouth of the Gorge
A gorge has been carved out of the hills by wind and rain, and steep
rock walls encompass the entrance to the north. A tight squeeze, it
might prove dangerous to get trapped in there.
[ obvious exits: N E ]7401
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
e
* R HP:Battered SP:Good MV:Full >
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]3881
The corpse of a rat is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Battered SP:Good MV:Full >
na szeaun crit
You narrate 'szeaun crit'
a
k dark
* R HP:Battered SP:Good MV:Full >
a
k dark
They aren't here.
a
k dark
a
k dark
* R HP:Battered SP:Good MV:Full > They aren't here.
* R HP:Battered SP:Good MV:Full > They aren't here.
* R HP:Battered SP:Good MV:Full > They aren't here.
* R HP:Battered SP:Good MV:Full >
alias g channel 'flame strike' dark
Ok.
cw
* R HP:Battered SP:Good MV:Full >
[change mood wimpy]
Mood changed to: Wimpy
l
* R HP:Battered SP:Good MV:Full >
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Battered SP:Good MV:Full >
a
k dark
a
k dark
a
k dark
They aren't here.
* R HP:Battered SP:Good MV:Full > They aren't here.
* R HP:Battered SP:Good MV:Full > They aren't here.
* R HP:Battered SP:Good MV:Full >
w
n
Mouth of the Gorge
A gorge has been carved out of the hills by wind and rain, and steep
rock walls encompass the entrance to the north. A tight squeeze, it
might prove dangerous to get trapped in there.
[ obvious exits: N E ]7401
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
* R HP:Battered SP:Good MV:Full > Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]7403
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Battered SP:Good MV:Full >
em
You are already in touch with saidar, can't you feel it?
w
* R HP:Battered SP:Good MV:Full >
g
Dead-End
The gorge ends in a wall of rock, with barely enough room for a horse to
turn around. The smoke-stained boulders overhead and assorted debris
on the ground show that this nook has been used as a campsite and
observation post for a long time.
[ obvious exits: E ]7404
A mirrored lantern has been left here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Szeaun* is standing here.
A creature with leathery wings observes you.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A half-man lurks here, cold and dangerous.
* R HP:Battered SP:Good MV:Full >
[channel 'flame strike' dark]
You begin to weave the appropriate flows...
*Szeaun* tries to smite you, but you deflect the blow.
-=+**+
*Szeaun* panics, and attempts to flee!
=
Ok.
Streaks of fire flow from your hands, burning *Szeaun*.
* R HP:Battered SP:Good MV:Full - Szeaun: Critical >
You tickle *Szeaun*'s body with your pierce.
f
* R HP:Battered SP:Good MV:Full - Szeaun: Critical >
*Szeaun* went East >>
* R HP:Battered SP:Good MV:Full >
A draghkar tries to hit you, but you parry successfully.
A darkhound joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A half-man joins a draghkar's fight!
A half-man tries to slash you, but you parry successfully.
A Gho'hlem trolloc blasts your right arm.
A Gho'hlem trolloc barely blasts your left arm.
A darkhound barely hits your right leg.
You try to pierce a draghkar, but he dodges the attack.
A draghkar tries to hit you, but you parry successfully.
You panic and attempt to flee!
*Szeaun* has arrived from the east.
*Szeaun* smites your left leg hard.
You flee head over heels.
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]7403
Fleeing
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Battered SP:Good MV:Full >
g
[channel 'flame strike' dark]
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
g
[channel 'flame strike' dark]
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
g
[channel 'flame strike' dark]
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
g
[channel 'flame strike' dark]
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
w
g
Dead-End
The gorge ends in a wall of rock, with barely enough room for a horse to
turn around. The smoke-stained boulders overhead and assorted debris
on the ground show that this nook has been used as a campsite and
observation post for a long time.
[ obvious exits: E ]7404
A mirrored lantern has been left here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Szeaun* is standing here.
A creature with leathery wings observes you.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A half-man lurks here, cold and dangerous.
* R HP:Battered SP:Good MV:Full >
[channel 'flame strike' dark]
You begin to weave the appropriate flows...
-=+
*Szeaun* went East >>
**+=
Your target is no longer here!
* R HP:Battered SP:Good MV:Full >
*Szeaun* has arrived from the east.
e
* R HP:Battered SP:Good MV:Full >
*Szeaun* tries to smite you, but you deflect the blow.
g
* R HP:Battered SP:Good MV:Full - Szeaun: Critical > You barely tickle *Szeaun*'s right hand with
your pierce.
*Szeaun* panics, and attempts to flee!
A draghkar joins Szeaun's fight!
A darkhound joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A half-man joins a draghkar's fight!
No way! You're fighting for your life!
* R HP:Battered SP:Good MV:Full - Szeaun: Critical >
[channel 'flame strike' dark]
You begin to weave the appropriate flows...
f
-Cancelled.
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
You panic and attempt to flee!
*Szeaun* went East >>
*Szeaun* has arrived from the east.
You flee head over heels.
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]7403
Fleeing
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Battered SP:Good MV:Full >
g
[channel 'flame strike' dark]
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
g
[channel 'flame strike' dark]
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
g
[channel 'flame strike' dark]
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
g
[channel 'flame strike' dark]
Nobody here by that name.
w
* R HP:Battered SP:Good MV:Full >
g
Dead-End
The gorge ends in a wall of rock, with barely enough room for a horse to
turn around. The smoke-stained boulders overhead and assorted debris
on the ground show that this nook has been used as a campsite and
observation post for a long time.
[ obvious exits: E ]7404
A mirrored lantern has been left here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Szeaun* is standing here.
A creature with leathery wings observes you.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A half-man lurks here, cold and dangerous.
* R HP:Battered SP:Good MV:Full >
[channel 'flame strike' dark]
You begin to weave the appropriate flows...
*Szeaun* tries to smite you, but you deflect the blow.
-=+
*Szeaun* smites your head very hard.
Ouch! You couldn't maintain the flows.
* R HP:Battered SP:Good MV:Full - Szeaun: Critical >
You pierce *Szeaun*'s body.
A draghkar joins Szeaun's fight!
A darkhound joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A half-man joins a draghkar's fight!
g
* R HP:Battered SP:Good MV:Full - Szeaun: Critical >
[channel 'flame strike' dark]
You begin to weave the appropriate flows...
-=+**
You dodge a bash from *Szeaun* who loses his balance and falls!
+=
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Streaks of Fire burn through *Szeaun*, leaving only a blackened corpse.
*Szeaun* is dead! R.I.P.
Your blood freezes as you hear *Szeaun*'s death cry.
Left your gear at FD fade.
Re: Ouch! That really did HURT!
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]3972
Door north: olddoor
The corpse of a black cat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Venum* is standing here.
a
k dark
* R HP:Scratched SP:Bursting MV:Full > You tickle *Venum*'s body with your pierce.
* R HP:Scratched SP:Bursting MV:Full - Venum: Scratched > You do the best you can!
* R HP:Scratched SP:Bursting MV:Full - Venum: Scratched > You do the best you can!
* R HP:Scratched SP:Bursting MV:Full - Venum: Scratched >
em
You feel the flows of saidar coursing through your body.
* R HP:Scratched SP:Bursting MV:Full - Venum: Scratched >
You tickle *Venum*'s body with your pierce.
You barely pierce *Venum*'s body.
ice
* R HP:Healthy SP:Bursting MV:Full - Venum: Scratched >
[channel 'ice spikes' ]
You begin to weave the appropriate flows...
-=+**
You dodge a bash from *Venum* who loses his balance and falls!
+=--=
You lost control of Saidar!
* R HP:Healthy SP:Strong MV:Full - Venum: Scratched >
na venum in fd
You narrate 'venum in fd'
fd
* R HP:Healthy SP:Strong MV:Full - Venum: Scratched >
Arglebargle, glop-glyf!?!
* R HP:Healthy SP:Strong MV:Full - Venum: Scratched >
*Venum* tries to crush you, but you deflect the blow.
You tickle *Venum*'s body with your pierce.
* R HP:Healthy SP:Strong MV:Full - Venum: Scratched >
ice
[channel 'ice spikes' ]
You begin to weave the appropriate flows...
-=
*Venum* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* R HP:Scratched SP:Strong MV:Full - Venum: Scratched >
*Venum* looks at you.
* R HP:Scratched SP:Strong MV:Full - Venum: Scratched >
*Venum* crushes your body very hard.
* R HP:Scratched SP:Strong MV:Full - Venum: Scratched >
Venum assumes an offensive striking posture.
* R HP:Scratched SP:Strong MV:Full - Venum: Scratched >
weather
ice
*Venum* crushes your right arm extremely hard.
* R HP:Hurt SP:Strong MV:Full - Venum: Scratched > The temperature is about 25 degrees.
The sky is cloudy, and a mild wind comes from the south.
* R HP:Hurt SP:Strong MV:Full - Venum: Scratched > [channel 'ice spikes' ]
You begin to weave the appropriate flows...
-=+**
Firimei narrates 'Ah'
+=--=
Ok.
Spikes of solid ice form in your hands, which you launch at *Venum*.
* R HP:Hurt SP:Strong MV:Full - Venum: Hurt >
You dodge a bash from *Venum* who loses his balance and falls!
ice
* R HP:Hurt SP:Strong MV:Full - Venum: Hurt >
[channel 'ice spikes' ]
You begin to weave the appropriate flows...
The Fal Dara alarm horn sounds loudly.
-=+**+=-
Firimei narrates 'i am near waiting on horse'
-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Venum*.
* R HP:Hurt SP:Strong MV:Full - Venum: Wounded >
ice
You tickle *Venum*'s body with your pierce.
[channel 'ice spikes' ]
You begin to weave the appropriate flows...
-=+**
You dodge a bash from *Venum* who loses his balance and falls!
+=--=
Ok.
Spikes of solid ice form in your hands, which you launch at *Venum*.
* R HP:Hurt SP:Strong MV:Full - Venum: Battered >
ice
You tickle *Venum*'s body with your pierce.
* R HP:Hurt SP:Strong MV:Full - Venum: Battered >
[channel 'ice spikes' ]
You begin to weave the appropriate flows...
-=+*
*Venum* panics, and attempts to flee!
*Venum* went North ^^
a
k dark
a
k dark
a
k dark*
A poor trash collector has arrived from the south.
Cancelled.
They aren't here.
a
k dark
a
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.
a
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.
* R HP:Hurt SP:Strong MV:Fresh >
na he batt
a
k dark
You narrate 'he batt'
a
k dark
a
k dark
* R HP:Hurt SP:Strong MV:Fresh >
a
k dark
They aren't here.
a
k dark
a
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.
a
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.
*Byrg* has arrived from the east.
a
k dark
* R HP:Hurt SP:Strong MV:Fresh > You pierce *Byrg*'s body.
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You do the best you can!
a
k dark
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You do the best you can!
a
k dark
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You do the best you can!
a
k dark
a
k dark
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You do the best you can!
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You do the best you can!
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You do the best you can!
a
k dark
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You tickle *Byrg*'s body with your pierce.
You do the best you can!
*Ruff* has arrived from the east.
a
k dark
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You do the best you can!
*Ruff* scythes your left hand into bloody fragments!
a
k dark
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You do the best you can!
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You do the best you can!
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You tickle *Byrg*'s right foot with your pierce.
You do the best you can!
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt >
*Venum* has arrived from the north.
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt >
*Venum* crushes your body very hard.
na byrg too
* R HP:Wounded SP:Strong MV:Fresh - Byrg: Hurt >
*Byrg* sends you sprawling with a powerful bash!
* R HP:Wounded SP:Strong MV:Fresh - Byrg: Hurt >
*Venum* crushes your left hand into bloody fragments!
A poor trash collector screams 'Eeek, a trolloc! Get me out of here!!!'
A poor trash collector panics, and attempts to flee!
A poor trash collector went South VV
*Ruff* scythes your body hard.
*Byrg* scythes your body extremely hard.
em
* R HP:Battered SP:Strong MV:Fresh - Byrg: Hurt >
Venum assumes an offensive striking posture.
* R HP:Battered SP:Strong MV:Fresh - Byrg: Hurt >
ice venum
channel 'ice spikes' venum
*Venum* crushes your right hand extremely hard.
*Ruff* scythes your right leg very hard.
*Byrg* scythes your body very hard.
*Ruff* scythes your right arm hard.
* R HP:Beaten SP:Strong MV:Fresh - Byrg: Hurt >
cw
f
You narrate 'byrg too'
* R HP:Beaten SP:Strong MV:Fresh - Byrg: Hurt > You are already in touch with saidar, can't you feel
it?
* R HP:Beaten SP:Strong MV:Fresh - Byrg: Hurt >
*Venum* crushes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Ruff* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Byrg* scythes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!
You tickle *Byrg*'s body with your pierce.
You begin to weave the appropriate flows...
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical SP:Strong MV:Fresh - Byrg: Hurt > *Ruff* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
You pierce *Byrg*'s left arm.
You panic and attempt to flee!
You flee head over heels.
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]3973
Fleeing
The corpse of a black cat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Critical SP:Strong MV:Full >
wn
*Venum* has arrived from the east.
n
* R HP:Critical SP:Strong MV:Full > *Venum* tries to crush you, but you parry successfully.
Arglebargle, glop-glyf!?!
n
* R HP:Critical SP:Strong MV:Full - Venum: Battered > No way! You're fighting for your life!
*Ruff* has arrived from the east.
*Byrg* has arrived from the east.
n
n
* R HP:Critical SP:Strong MV:Full - Venum: Battered >
No way! You're fighting for your life!
*Ruff* tries to scythe you, but you deflect the blow.
*someone* scythes your right leg extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
A torch is here on the ground.
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]3972
Door north: olddoor
The corpse of a black cat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Venum* is standing here.
a
k dark
* R HP:Scratched SP:Bursting MV:Full > You tickle *Venum*'s body with your pierce.
* R HP:Scratched SP:Bursting MV:Full - Venum: Scratched > You do the best you can!
* R HP:Scratched SP:Bursting MV:Full - Venum: Scratched > You do the best you can!
* R HP:Scratched SP:Bursting MV:Full - Venum: Scratched >
em
You feel the flows of saidar coursing through your body.
* R HP:Scratched SP:Bursting MV:Full - Venum: Scratched >
You tickle *Venum*'s body with your pierce.
You barely pierce *Venum*'s body.
ice
* R HP:Healthy SP:Bursting MV:Full - Venum: Scratched >
[channel 'ice spikes' ]
You begin to weave the appropriate flows...
-=+**
You dodge a bash from *Venum* who loses his balance and falls!
+=--=
You lost control of Saidar!
* R HP:Healthy SP:Strong MV:Full - Venum: Scratched >
na venum in fd
You narrate 'venum in fd'
fd
* R HP:Healthy SP:Strong MV:Full - Venum: Scratched >
Arglebargle, glop-glyf!?!
* R HP:Healthy SP:Strong MV:Full - Venum: Scratched >
*Venum* tries to crush you, but you deflect the blow.
You tickle *Venum*'s body with your pierce.
* R HP:Healthy SP:Strong MV:Full - Venum: Scratched >
ice
[channel 'ice spikes' ]
You begin to weave the appropriate flows...
-=
*Venum* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* R HP:Scratched SP:Strong MV:Full - Venum: Scratched >
*Venum* looks at you.
* R HP:Scratched SP:Strong MV:Full - Venum: Scratched >
*Venum* crushes your body very hard.
* R HP:Scratched SP:Strong MV:Full - Venum: Scratched >
Venum assumes an offensive striking posture.
* R HP:Scratched SP:Strong MV:Full - Venum: Scratched >
weather
ice
*Venum* crushes your right arm extremely hard.
* R HP:Hurt SP:Strong MV:Full - Venum: Scratched > The temperature is about 25 degrees.
The sky is cloudy, and a mild wind comes from the south.
* R HP:Hurt SP:Strong MV:Full - Venum: Scratched > [channel 'ice spikes' ]
You begin to weave the appropriate flows...
-=+**
Firimei narrates 'Ah'
+=--=
Ok.
Spikes of solid ice form in your hands, which you launch at *Venum*.
* R HP:Hurt SP:Strong MV:Full - Venum: Hurt >
You dodge a bash from *Venum* who loses his balance and falls!
ice
* R HP:Hurt SP:Strong MV:Full - Venum: Hurt >
[channel 'ice spikes' ]
You begin to weave the appropriate flows...
The Fal Dara alarm horn sounds loudly.
-=+**+=-
Firimei narrates 'i am near waiting on horse'
-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Venum*.
* R HP:Hurt SP:Strong MV:Full - Venum: Wounded >
ice
You tickle *Venum*'s body with your pierce.
[channel 'ice spikes' ]
You begin to weave the appropriate flows...
-=+**
You dodge a bash from *Venum* who loses his balance and falls!
+=--=
Ok.
Spikes of solid ice form in your hands, which you launch at *Venum*.
* R HP:Hurt SP:Strong MV:Full - Venum: Battered >
ice
You tickle *Venum*'s body with your pierce.
* R HP:Hurt SP:Strong MV:Full - Venum: Battered >
[channel 'ice spikes' ]
You begin to weave the appropriate flows...
-=+*
*Venum* panics, and attempts to flee!
*Venum* went North ^^
a
k dark
a
k dark
a
k dark*
A poor trash collector has arrived from the south.
Cancelled.
They aren't here.
a
k dark
a
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.
a
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.
* R HP:Hurt SP:Strong MV:Fresh >
na he batt
a
k dark
You narrate 'he batt'
a
k dark
a
k dark
* R HP:Hurt SP:Strong MV:Fresh >
a
k dark
They aren't here.
a
k dark
a
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.
a
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.
*Byrg* has arrived from the east.
a
k dark
* R HP:Hurt SP:Strong MV:Fresh > You pierce *Byrg*'s body.
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You do the best you can!
a
k dark
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You do the best you can!
a
k dark
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You do the best you can!
a
k dark
a
k dark
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You do the best you can!
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You do the best you can!
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You do the best you can!
a
k dark
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You tickle *Byrg*'s body with your pierce.
You do the best you can!
*Ruff* has arrived from the east.
a
k dark
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You do the best you can!
*Ruff* scythes your left hand into bloody fragments!
a
k dark
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You do the best you can!
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You do the best you can!
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt > You tickle *Byrg*'s right foot with your pierce.
You do the best you can!
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt >
*Venum* has arrived from the north.
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt >
*Venum* crushes your body very hard.
na byrg too
* R HP:Wounded SP:Strong MV:Fresh - Byrg: Hurt >
*Byrg* sends you sprawling with a powerful bash!
* R HP:Wounded SP:Strong MV:Fresh - Byrg: Hurt >
*Venum* crushes your left hand into bloody fragments!
A poor trash collector screams 'Eeek, a trolloc! Get me out of here!!!'
A poor trash collector panics, and attempts to flee!
A poor trash collector went South VV
*Ruff* scythes your body hard.
*Byrg* scythes your body extremely hard.
em
* R HP:Battered SP:Strong MV:Fresh - Byrg: Hurt >
Venum assumes an offensive striking posture.
* R HP:Battered SP:Strong MV:Fresh - Byrg: Hurt >
ice venum
channel 'ice spikes' venum
*Venum* crushes your right hand extremely hard.
*Ruff* scythes your right leg very hard.
*Byrg* scythes your body very hard.
*Ruff* scythes your right arm hard.
* R HP:Beaten SP:Strong MV:Fresh - Byrg: Hurt >
cw
f
You narrate 'byrg too'
* R HP:Beaten SP:Strong MV:Fresh - Byrg: Hurt > You are already in touch with saidar, can't you feel
it?
* R HP:Beaten SP:Strong MV:Fresh - Byrg: Hurt >
*Venum* crushes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Ruff* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Byrg* scythes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!
You tickle *Byrg*'s body with your pierce.
You begin to weave the appropriate flows...
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical SP:Strong MV:Fresh - Byrg: Hurt > *Ruff* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
You pierce *Byrg*'s left arm.
You panic and attempt to flee!
You flee head over heels.
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]3973
Fleeing
The corpse of a black cat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Critical SP:Strong MV:Full >
wn
*Venum* has arrived from the east.
n
* R HP:Critical SP:Strong MV:Full > *Venum* tries to crush you, but you parry successfully.
Arglebargle, glop-glyf!?!
n
* R HP:Critical SP:Strong MV:Full - Venum: Battered > No way! You're fighting for your life!
*Ruff* has arrived from the east.
*Byrg* has arrived from the east.
n
n
* R HP:Critical SP:Strong MV:Full - Venum: Battered >
No way! You're fighting for your life!
*Ruff* tries to scythe you, but you deflect the blow.
*someone* scythes your right leg extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
A torch is here on the ground.
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Re: Ouch! That really did HURT!
A Rocky Path
[ obvious exits: E S W ]
A slender dark green plant is growing here in the gloom.
Kilgore Trout, Atha'an Shadar, the Alchemist is standing here.
*Darlana* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Hurt MV:Tiring >
x
cq
[k human]
You try to pound *Darlana*, but she deflects the blow.
b
* HP:Hurt MV:Tiring - Darlana: Healthy > [cha mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
Kilgore tries to strike *Darlana*, but she parries successfully.
* HP:Hurt MV:Tiring - Darlana: Healthy >
[bash ]
*Darlana* panics, and attempts to flee!
Wilthush has arrived from the east.
Arkan has arrived from the east.
*Darlana* leaves east.
*Darlana* has arrived from the east.
-
Eviscerator tries to slash *Darlana*, but she deflects the blow.
=
*Darlana* tries to strike Eviscerator, but he parries successfully.
Eviscerator tries to slash *Darlana*, but she parries successfully.
Kilgore leaves east.
You follow Kilgore.
+
*
*Darlana* panics, and attempts to flee!
*
Kilgore has arrived from the east.
+
Kilgore tries to strike *Darlana*, but she parries successfully.
=
Eviscerator slashes *Darlana*'s left leg extremely hard.
*Darlana* leaves west.
-
Kharix says 'i'm going to sleep'
w
x
b
-Cancelled.
Wilthush leaves west.
A Rocky Path
[ obvious exits: N E ]
Domino Bricks is standing here.
Arkan the Master Torturer is standing here mending a weapon.
Kharix the Boarheaded Trolloc is here, fighting Darlana.
Wilthush the Contagious Stalker is standing here.
Eviscerator the Myrddraal is standing here.
*Darlana* is here, fighting Kharix.
Domino tries to pierce *Darlana*, but she parries successfully.
* HP:Hurt MV:Tiring > Eviscerator slashes *Darlana*'s head extremely hard.
[k human]
You try to pound *Darlana*, but she parries successfully.
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Hurt >
You pound *Darlana*'s left foot very hard.
Eviscerator slashes *Darlana*'s left foot extremely hard.
Domino tries to pierce *Darlana*, but she parries successfully.
*Darlana* tries to strike Kharix, but he parries successfully.
Kharix tries to pierce *Darlana*, but she parries successfully.
[bash ]
Kilgore has arrived from the east.
-=
Kilgore leaves east.
*Darlana* panics, and attempts to flee!
+
*
Kilgore has arrived from the east.
*
+
Domino pierces *Darlana*'s body hard.
*Darlana* panics, and attempts to flee!
=
-
-
Domino pierces *Darlana*'s body.
Kharix tries to pierce *Darlana*, but she deflects the blow.
=
*Darlana* avoids being bashed by Eviscerator who loses his balance and falls!
Your bash at *Darlana* sends her sprawling!
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Wounded >
Wilthush tries to blast *Darlana*, but she deflects the blow.
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Wounded >
nar bashed
You narrate 'bashed'
Kilgore unleashes a flurry of icy spikes at *Darlana*, who is stabbed repeatedly.
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Battered >
You pound *Darlana*'s head into bloody fragments!
Domino pierces *Darlana*'s body.
Kharix pierces *Darlana*'s right foot.
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Beaten >
Wilthush blasts *Darlana*'s body very hard.
You pound *Darlana*'s body extremely hard.
Domino pierces *Darlana*'s body hard.
Kharix tries to pierce *Darlana*, but she parries successfully.
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Critical >
Eviscerator clambers to his feet.
x
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Critical > [k human]
You do the best you can!
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Critical >
Eviscerator narrates 'abshed 2w'
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Critical >
x
[k human]
You do the best you can!
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Critical >
x
[k human]
You do the best you can!
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Critical >
x
Wilthush blasts *Darlana*'s right foot very hard.
You pound *Darlana*'s body extremely hard.
*Darlana* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level!
Your blood freezes as you hear *Darlana*'s death cry.
[k human]
They aren't here.
Domino gets a pair of animal-fur boots from the corpse of Darlana.
Domino gets a set of darkly dyed leather leggings from the corpse of Darlana.
Domino gets a small purse from the corpse of Darlana.
Domino gets a belt with a buckle of cuendillar from the corpse of Darlana.
Domino gets a staff of sungwood from the corpse of Darlana.
Domino gets a silver Kandori wristcuff from the corpse of Darlana.
Domino gets a silver Kandori wristcuff from the corpse of Darlana.
Domino gets a sturdy pair of full leather gauntlets from the corpse of Darlana.
Domino gets a pair of dyed leather armsleeves from the corpse of Darlana.
Domino gets a dress with colored bands at the hem from the corpse of Darlana.
Domino gets a studded leather jerkin from the corpse of Darlana.
Domino gets a shimmering chain of gold from the corpse of Darlana.
Domino gets a shimmering chain of gold from the corpse of Darlana.
Domino gets a thick helmet of supple leather from the corpse of Darlana.
Domino gets an emerald ring from the corpse of Darlana.
Domino gets a great serpent ring from the corpse of Darlana.
[ obvious exits: E S W ]
A slender dark green plant is growing here in the gloom.
Kilgore Trout, Atha'an Shadar, the Alchemist is standing here.
*Darlana* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Hurt MV:Tiring >
x
cq
[k human]
You try to pound *Darlana*, but she deflects the blow.
b
* HP:Hurt MV:Tiring - Darlana: Healthy > [cha mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
Kilgore tries to strike *Darlana*, but she parries successfully.
* HP:Hurt MV:Tiring - Darlana: Healthy >
[bash ]
*Darlana* panics, and attempts to flee!
Wilthush has arrived from the east.
Arkan has arrived from the east.
*Darlana* leaves east.
*Darlana* has arrived from the east.
-
Eviscerator tries to slash *Darlana*, but she deflects the blow.
=
*Darlana* tries to strike Eviscerator, but he parries successfully.
Eviscerator tries to slash *Darlana*, but she parries successfully.
Kilgore leaves east.
You follow Kilgore.
+
*
*Darlana* panics, and attempts to flee!
*
Kilgore has arrived from the east.
+
Kilgore tries to strike *Darlana*, but she parries successfully.
=
Eviscerator slashes *Darlana*'s left leg extremely hard.
*Darlana* leaves west.
-
Kharix says 'i'm going to sleep'
w
x
b
-Cancelled.
Wilthush leaves west.
A Rocky Path
[ obvious exits: N E ]
Domino Bricks is standing here.
Arkan the Master Torturer is standing here mending a weapon.
Kharix the Boarheaded Trolloc is here, fighting Darlana.
Wilthush the Contagious Stalker is standing here.
Eviscerator the Myrddraal is standing here.
*Darlana* is here, fighting Kharix.
Domino tries to pierce *Darlana*, but she parries successfully.
* HP:Hurt MV:Tiring > Eviscerator slashes *Darlana*'s head extremely hard.
[k human]
You try to pound *Darlana*, but she parries successfully.
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Hurt >
You pound *Darlana*'s left foot very hard.
Eviscerator slashes *Darlana*'s left foot extremely hard.
Domino tries to pierce *Darlana*, but she parries successfully.
*Darlana* tries to strike Kharix, but he parries successfully.
Kharix tries to pierce *Darlana*, but she parries successfully.
[bash ]
Kilgore has arrived from the east.
-=
Kilgore leaves east.
*Darlana* panics, and attempts to flee!
+
*
Kilgore has arrived from the east.
*
+
Domino pierces *Darlana*'s body hard.
*Darlana* panics, and attempts to flee!
=
-
-
Domino pierces *Darlana*'s body.
Kharix tries to pierce *Darlana*, but she deflects the blow.
=
*Darlana* avoids being bashed by Eviscerator who loses his balance and falls!
Your bash at *Darlana* sends her sprawling!
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Wounded >
Wilthush tries to blast *Darlana*, but she deflects the blow.
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Wounded >
nar bashed
You narrate 'bashed'
Kilgore unleashes a flurry of icy spikes at *Darlana*, who is stabbed repeatedly.
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Battered >
You pound *Darlana*'s head into bloody fragments!
Domino pierces *Darlana*'s body.
Kharix pierces *Darlana*'s right foot.
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Beaten >
Wilthush blasts *Darlana*'s body very hard.
You pound *Darlana*'s body extremely hard.
Domino pierces *Darlana*'s body hard.
Kharix tries to pierce *Darlana*, but she parries successfully.
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Critical >
Eviscerator clambers to his feet.
x
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Critical > [k human]
You do the best you can!
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Critical >
Eviscerator narrates 'abshed 2w'
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Critical >
x
[k human]
You do the best you can!
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Critical >
x
[k human]
You do the best you can!
* HP:Hurt MV:Tiring - Kharix: Wounded - Darlana: Critical >
x
Wilthush blasts *Darlana*'s right foot very hard.
You pound *Darlana*'s body extremely hard.
*Darlana* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level!
Your blood freezes as you hear *Darlana*'s death cry.
[k human]
They aren't here.
Domino gets a pair of animal-fur boots from the corpse of Darlana.
Domino gets a set of darkly dyed leather leggings from the corpse of Darlana.
Domino gets a small purse from the corpse of Darlana.
Domino gets a belt with a buckle of cuendillar from the corpse of Darlana.
Domino gets a staff of sungwood from the corpse of Darlana.
Domino gets a silver Kandori wristcuff from the corpse of Darlana.
Domino gets a silver Kandori wristcuff from the corpse of Darlana.
Domino gets a sturdy pair of full leather gauntlets from the corpse of Darlana.
Domino gets a pair of dyed leather armsleeves from the corpse of Darlana.
Domino gets a dress with colored bands at the hem from the corpse of Darlana.
Domino gets a studded leather jerkin from the corpse of Darlana.
Domino gets a shimmering chain of gold from the corpse of Darlana.
Domino gets a shimmering chain of gold from the corpse of Darlana.
Domino gets a thick helmet of supple leather from the corpse of Darlana.
Domino gets an emerald ring from the corpse of Darlana.
Domino gets a great serpent ring from the corpse of Darlana.
Re: Ouch! That really did HURT!
* HP:Beaten MV:Strong > k seanchan
Road to the Palace
This paved road leads north towards the royal palace of Andor, set in the
center of the Inner City. To the south the road runs through a gate into the
Outer City. There is a cluster of shops here, you can see entrances to an inn
and a tavern on either side of you. A little further to the south you can make
out some signs for what appears to be the local armory and the inner city
smithy.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Inusha* is here, fighting Matheus mending a weapon.
Lord Matheus Rourke is here, fighting Inusha.
*Graeme* is here, fighting Taziar, riding a sleek well-trained torm.
The Caemlyn cityguard is here, fighting Graeme.
The Caemlyn cityguard is here, fighting Graeme.
A young mercenary soldier is here, fighting Graeme.
A gray palfrey prances skittishly nearby.
A man is here.
Taziar Medakan, Sun Captain is here, fighting Graeme.
A warhorse is here, stamping his feet impatiently.
The Caemlyn cityguard is here, fighting Graeme.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An elite Lion Warden is here, fighting Graeme.
An elite Lion Warden is here, fighting Graeme.
* HP:Beaten MV:Strong > g
You try to slash *Inusha*, but he parries successfully.
[bash ] - Matheus: Critical - Inusha: Scratched >
-
*Inusha* tries to slice Matheus, but he parries successfully.
Matheus tries to pierce *Inusha*, but he deflects the blow.
An elite Lion Warden barely slashes Graeme's right arm.
An elite Lion Warden tries to slash Graeme, but he deflects the blow.
The Caemlyn cityguard tickles Graeme's body with his slash.
A young mercenary soldier tickles Graeme's left arm with its slash.
The Caemlyn cityguard tickles Graeme's right leg with his slash.
The Caemlyn cityguard tries to slash Graeme, but he parries successfully.
=
*Inusha* panics, and attempts to flee!
+
*Graeme* panics, and attempts to flee!
=
*Inusha* panics, and attempts to flee!
*Graeme* leaves north riding a sleek well-trained torm.
=
Your bash at *Inusha* sends him sprawling!
* HP:Beaten MV:Strong - Matheus: Critical - Inusha: Scratched >
You slash *Inusha*'s body hard.
Matheus pierces *Inusha*'s body hard.
Your blood freezes as you hear someone's death cry.
* HP:Beaten MV:Strong - Matheus: Critical - Inusha: Hurt >
Taziar hacks *Inusha*'s left leg.
* HP:Beaten MV:Strong - Matheus: Critical - Inusha: Hurt >
*Graeme* has arrived from the north, riding a sleek well-trained torm.
* HP:Beaten MV:Strong - Matheus: Critical - Inusha: Hurt >
*Graeme* leaves south riding a sleek well-trained torm.
* HP:Beaten MV:Strong - Matheus: Critical - Inusha: Hurt > l
Matheus pierces *Inusha*'s left leg hard.
Matheus looks at *Inusha*.
Road to the Palace
This paved road leads north towards the royal palace of Andor, set in the
center of the Inner City. To the south the road runs through a gate into the
Outer City. There is a cluster of shops here, you can see entrances to an inn
and a tavern on either side of you. A little further to the south you can make
out some signs for what appears to be the local armory and the inner city
smithy.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Inusha* is sitting here mending a weapon.
Lord Matheus Rourke is here, fighting Inusha.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A youthful, ill-tempered soldier stands here, eyeing you with a cold stare.
A gray palfrey prances skittishly nearby.
A man is here.
Taziar Medakan, Sun Captain is here, fighting Inusha.
A warhorse is here, stamping his feet impatiently.
A stout looking guard is here, walking the streets of Caemlyn.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
* HP:Beaten MV:Strong - Matheus: Critical - Inusha: Hurt >
Taziar hacks *Inusha*'s body.
The Caemlyn cityguard bellows 'Seanchan found! Inusha was found at Road to the Palace.'
The Caemlyn cityguard leaves north.
You slash *Inusha*'s body hard.
*Inusha* tries to slice Matheus, but he deflects the blow.
Matheus pierces *Inusha*'s body hard.
*Inusha* leaves north.
* HP:Beaten MV:Strong >
*Graeme* has arrived from the south, riding a sleek well-trained torm.
* HP:Beaten MV:Strong >
*Graeme* hacks Matheus's right arm.
Matheus panics, and attempts to flee!
Taziar tickles *Graeme*'s right leg with his hack.
* HP:Beaten MV:Strong > k seanchan
g
The Caemlyn cityguard joins Matheus's fight!
An elite Lion Warden joins the Caemlyn cityguard's fight!
An elite Lion Warden joins the Caemlyn cityguard's fight!
A young mercenary soldier says 'You Graeme!!! You will die before your time!! '
A young mercenary soldier tickles Graeme's body with its slash.
The Caemlyn cityguard slashes a sleek well-trained torm's right arm very hard.
The Wheel of Time turns...
The fighting is too thick and heavy for you to enter the fray!
* HP:Beaten MV:Strong > [bash ]
Bash who?
* HP:Beaten MV:Strong > k seanchan
** This weave of the Wheel ends in 1 minute...
* HP:Beaten MV:Strong > k seanchan
k seanchan
k seanchan
The fighting is too thick and heavy for you to enter the fray!
* HP:Beaten MV:Strong > k seanchan
The fighting is too thick and heavy for you to enter the fray!
* HP:Beaten MV:Strong > k seanchan
A sleek well-trained torm tries to hit the Caemlyn cityguard, but he parries successfully.
The Caemlyn cityguard slashes a sleek well-trained torm's body very hard.
Graeme swiftly dodges a young mercenary soldier's attempt to slash him.
An elite Lion Warden barely slashes Graeme's left leg.
An elite Lion Warden tries to slash Graeme, but he deflects the blow.
The Caemlyn cityguard slashes Graeme's body.
Taziar hacks *Graeme*'s left foot hard.
Matheus pierces *Graeme*'s body hard.
Matheus leaves north.
You slash *Graeme*'s left foot hard.
k seanchan
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Battered > You do the best you can!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Battered > l
You do the best you can!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Battered > k seanchan
You do the best you can!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Battered > k seanchan
You do the best you can!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Battered > g
Road to the Palace
This paved road leads north towards the royal palace of Andor, set in the
center of the Inner City. To the south the road runs through a gate into the
Outer City. There is a cluster of shops here, you can see entrances to an inn
and a tavern on either side of you. A little further to the south you can make
out some signs for what appears to be the local armory and the inner city
smithy.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Graeme* is here, fighting the Caemlyn cityguard, riding a sleek well-trained torm.
The Caemlyn cityguard is here, fighting Graeme.
The Caemlyn cityguard is here, fighting a sleek well-trained torm.
A young mercenary soldier is here, fighting Graeme.
A gray palfrey prances skittishly nearby.
A man is here.
Taziar Medakan, Sun Captain is here, fighting Graeme.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An elite Lion Warden is here, fighting Graeme.
An elite Lion Warden is here, fighting Graeme.
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Battered > You do the best you can!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Battered > You do the best you can!
Matheus narrates '1n' - the Caemlyn cityguard: Scratched - Graeme: Battered >
[bash ]
=
*Graeme* panics, and attempts to flee!
*Graeme* tries to flee, but is too exhausted!
+
*Graeme* tries to hack the Caemlyn cityguard, but he deflects the blow.
A sleek well-trained torm tries to hit the Caemlyn cityguard, but he parries successfully.
The Caemlyn cityguard tries to slash a sleek well-trained torm, but he parries successfully.
A young mercenary soldier tries to slash Graeme, but he dodges the attack.
An elite Lion Warden tries to slash Graeme, but he deflects the blow.
An elite Lion Warden tries to slash Graeme, but he parries successfully.
The Caemlyn cityguard barely slashes Graeme's body.
Taziar hacks *Graeme*'s head hard.
=
*Graeme* panics, and attempts to flee!
*Graeme* tries to flee, but is too exhausted!
=
Your bash at *Graeme* sends him sprawling!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Beaten > remove sword
draw
Matheus narrates 'n w'
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Beaten > You slash *Graeme*'s left leg.
A sleek well-trained torm tries to hit the Caemlyn cityguard, but he parries successfully.
The Caemlyn cityguard slashes a sleek well-trained torm's head very hard.
A young mercenary soldier barely slashes Graeme's body.
An elite Lion Warden barely slashes Graeme's body.
An elite Lion Warden slashes Graeme's body.
The Caemlyn cityguard slashes Graeme's left arm.
Taziar hacks *Graeme*'s body hard.
You stop using a brass hilted general's sword.
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Critical > You try to quietly draw a sharp, red stone dagger from an earthen brown mantle.
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Critical > change mood brave
You pierce *Graeme*'s head.
*Graeme* panics, and attempts to flee!
*Graeme* tries to flee, but is too exhausted!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Critical > Mood changed to: Brave
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Critical > scalp
scalp
A sleek well-trained torm is overcome with lust for battle, and slashes Taziar with sharp claws!
*Cadence* has arrived from the south, riding a warhorse.
A Deathwatch recruit has arrived from the south, riding a white destrier.
No way! You're fighting for your life!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Critical >
*Cadence* leaves north riding a warhorse.
A Deathwatch recruit leaves north riding a white destrier.
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Critical > scalp
No way! You're fighting for your life!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Critical > scalp
No way! You're fighting for your life!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Critical > You pierce *Graeme*'s body hard.
*Graeme* panics, and attempts to flee!
A sleek well-trained torm tries to hit the Caemlyn cityguard, but he deflects the blow.
The Caemlyn cityguard slashes a sleek well-trained torm's body.
A young mercenary soldier barely slashes Graeme's right foot.
An elite Lion Warden tickles Graeme's body with his slash.
An elite Lion Warden slashes Graeme's body.
The Caemlyn cityguard slashes Graeme's body.
Taziar hacks *Graeme*'s body.
*Graeme* is mortally wounded, and will die soon, if not aided.
No way! You're fighting for your life!
scalp
* HP:Beaten MV:Strong - Graeme: Critical > scalp
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Graeme: Critical > No way! You're fighting for your life!
* HP:Beaten MV:Strong - Graeme: Critical > scalp
scalp
Matheus has arrived from the north.
*Cadence* has arrived from the north, riding a warhorse.
A Deathwatch recruit has arrived from the north, riding a white destrier.
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Graeme: Critical > scalp
A sleek well-trained torm is overcome with lust for battle, and slashes Taziar with sharp claws!
*Cadence* tries to blast Matheus, but he parries successfully.
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Graeme: Critical > scalp
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Graeme: Critical > scalp
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Graeme: Critical >
Matheus panics, and attempts to flee!
* HP:Beaten MV:Strong - Graeme: Critical > scalp
You pierce *Graeme*'s right arm.
*Graeme* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Graeme*'s death cry.
A Deathwatch recruit joins Cadence's fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
A young mercenary soldier says 'You Cadence!!! You will die before your time!! '
A young mercenary soldier tries to slash a Deathwatch recruit, but he parries successfully.
An elite Lion Warden joins the Caemlyn cityguard's fight!
An elite Lion Warden joins the Caemlyn cityguard's fight!
A sleek well-trained torm tries to hit the Caemlyn cityguard, but he deflects the blow.
The Caemlyn cityguard slashes a sleek well-trained torm's body hard.
You lean over and sever the bloody head from the corpse of Graeme.
Taziar hacks a Deathwatch recruit's left leg hard.
* HP:Beaten MV:Strong > scalp
It seems to have already been scalped.
* HP:Beaten MV:Strong > *Kiera* has arrived from the south, riding a warhorse.
It seems to have already been scalped.
* HP:Beaten MV:Strong >
*Kiera* leaves north riding a warhorse.
* HP:Beaten MV:Strong > nar rip
You narrate 'rip'
* HP:Beaten MV:Strong >
*Kiera* has arrived from the north, riding a warhorse.
* HP:Beaten MV:Strong > k seanchan
*Kiera* tries to strike you, but you parry successfully.
*Cadence* sends Matheus sprawling with a powerful bash!
k seanchan
* HP:Beaten MV:Strong - Kiera: Battered > You do the best you can!
* HP:Beaten MV:Strong - Kiera: Battered > You do the best you can!
* HP:Beaten MV:Strong - Kiera: Battered >
You pierce *Kiera*'s right leg.
A man leaves north.
*Kiera* strikes your left hand hard.
You wish that your wounds would stop BLEEDING so much!
Taziar tickles a Deathwatch recruit's body with his hack.
An elite Lion Warden slashes a sleek well-trained torm's head.
An elite Lion Warden tries to slash a sleek well-trained torm, but he deflects the blow.
A young mercenary soldier barely tickles a Deathwatch recruit's body with its slash.
The Caemlyn cityguard slashes a sleek well-trained torm's body.
A Deathwatch recruit smites your head very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*Cadence* tries to blast Matheus, but he parries successfully.
A sleek well-trained torm tries to hit the Caemlyn cityguard, but he parries successfully.
The Caemlyn cityguard slashes a sleek well-trained torm's body very hard.
* HP:Critical MV:Strong - Kiera: Battered > change mood wimpy
f
sheath
wield sword
*Cadence* gets a pair of lissome leather boots with metal capped toes from the corpse of Graeme.
*Cadence* gets a pair of thick, gold-plated greaves from the corpse of Graeme.
*Cadence* gets a belt with a buckle of cuendillar from the corpse of Graeme.
*Cadence* gets a jagged edged warsword from the corpse of Graeme.
*Cadence* gets a silver Kandori wristcuff from the corpse of Graeme.
*Cadence* gets a silver Kandori wristcuff from the corpse of Graeme.
*Cadence* gets a pair of leather half-gauntlets from the corpse of Graeme.
*Cadence* gets a pair of polished, gold-plated vambraces from the corpse of Graeme.
*Cadence* gets a backpack from the corpse of Graeme.
*Cadence* gets a white cloak with a crimson crook from the corpse of Graeme.
*Cadence* gets a supple tunic of finely linked chain from the corpse of Graeme.
*Cadence* gets a silver clasp engraved with a flaring sunburst from the corpse of Graeme.
*Cadence* gets a silver clasp engraved with a flaring sunburst from the corpse of Graeme.
*Cadence* gets a rimmed round helmet from the corpse of Graeme.
*Cadence* gets a gold ring delicately carved with ivy from the corpse of Graeme.
*Cadence* gets a jade signet ring from the corpse of Graeme.
*Cadence* gets a crystal lightstick from the corpse of Graeme.
* HP:Critical MV:Strong - Kiera: Battered > *Cadence* stops using a heavy club.
Mood changed to: Wimpy
*Cadence* draws a blackened steel kris from an earthen brown mantle with a flash of steel.
You panic and attempt to flee!
*Cadence* pierces Matheus's head very hard.
You flee head over heels.
Inside the Origan Gate
The paved road runs to the north into the center of the Inner City. To the
south the road runs through the wide marble arch of the Origan Gate and into
the Outer City. There are a number of shops around, and you can make out the
entrances to what appears to be the local armory and the Inner City smithy.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about.
You sheath a sharp, red stone dagger into an earthen brown mantle.
* HP:Critical MV:Strong > Matheus has arrived from the north.
Matheus leaves south.
You follow Matheus.
Road to the Inner City
This paved road extends north from Caemlyn's main boulevard. The road extends
through the wide marble arch of the Origan Gate and into the Inner City. You
stand on the outskirts of the Inner City, and from here you can see the
difference between the amazing feats of Ogier craftsmanship and the sprawling
mess and chaos of the Outer City.
[ obvious exits: N S ]
The corpse of a city lamplighter is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Lord Matheus Rourke is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
You wield a brass hilted general's sword.
* HP:Critical MV:Strong > k seanchan
k seanchan
score
where
The Caemlyn city alarm sounds loudly in the distance.
Your heartbeat calms down more as you feel less panicked.
Matheus leaves south.
You follow Matheus.
Middle of a Wide Boulevard
This is the middle of a wide boulevard that runs east and west across Caemlyn.
The boulevard is bisected by a strip of grass and a row of trees which run its
length. The sheer noise of crowded Caemlyn is overwhelming, almost a dull
roar. To the north is a paved road which leads into the Inner City. To the
south is an open square and a cluster of shops.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Lord Matheus Rourke is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
A young woman walks by.
A small dog is here, barking furiously.
They aren't here.
* HP:Critical MV:Strong > They aren't here.
* HP:Critical MV:Strong > You have 57(xxx) hit and 145(167) movement points.
You have scored 61654659 experience points and 105 quest points.
You need 1845341 exp to level and 45 qp to rank.
You have amassed 120 Turn points to date.
You have played 5 days and 4 hours (real time).
This ranks you as Magdan the Squad Leader [Defender of the Stone 4] (Level 41).
You are standing.
* HP:Critical MV:Strong > Rohjar has arrived from the east.
Players in your Zone
--------------------
Rohjar - Middle of a Wide Boulevard
Magdan - Middle of a Wide Boulevard
Matheus - Middle of a Wide Boulevard
* HP:Critical MV:Strong >
Matheus narrates 'spam :p'
Rohjar leaves west.
* HP:Critical MV:Strong > save
Matheus leaves north.
You follow Matheus.
Road to the Inner City
This paved road extends north from Caemlyn's main boulevard. The road extends
through the wide marble arch of the Origan Gate and into the Inner City. You
stand on the outskirts of the Inner City, and from here you can see the
difference between the amazing feats of Ogier craftsmanship and the sprawling
mess and chaos of the Outer City.
[ obvious exits: N S ]
The corpse of a city lamplighter is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Lord Matheus Rourke is standing here.
*Kiera* is standing here, riding a warhorse.
*Cadence* is standing here, riding a warhorse.
A stout looking guard is here, walking the streets of Caemlyn.
* HP:Critical MV:Strong >
Matheus leaves north.
You follow Matheus.
Inside the Origan Gate
The paved road runs to the north into the center of the Inner City. To the
south the road runs through the wide marble arch of the Origan Gate and into
the Outer City. There are a number of shops around, and you can make out the
entrances to what appears to be the local armory and the Inner City smithy.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Lord Matheus Rourke is standing here.
*Inusha* is standing here mending a weapon.
A sleek well-trained torm glares fiercely about.
*Cadence* has arrived from the south, riding a warhorse.
* HP:Critical MV:Strong > *Cadence* leaves north riding a warhorse.
*Inusha* starts riding a sleek well-trained torm.
Saving Magdan.
* HP:Critical MV:Strong > k seanchan
Matheus leaves north.
You follow Matheus.
Road to the Palace
This paved road leads north towards the royal palace of Andor, set in the
center of the Inner City. To the south the road runs through a gate into the
Outer City. There is a cluster of shops here, you can see entrances to an inn
and a tavern on either side of you. A little further to the south you can make
out some signs for what appears to be the local armory and the inner city
smithy.
[ obvious exits: N E S W ]
The corpse of Graeme is lying here.
The corpse of a soldier is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Lord Matheus Rourke is standing here.
*Cadence* is standing here, riding a warhorse.
A Deathwatch recruit is here, fighting a young mercenary soldier, riding a white destrier.
A sleek well-trained torm is here, fighting the Caemlyn cityguard.
The Caemlyn cityguard is here, fighting a sleek well-trained torm.
The Caemlyn cityguard is here, fighting a sleek well-trained torm.
A young mercenary soldier is here, fighting a Deathwatch recruit.
A gray palfrey prances skittishly nearby.
Taziar Medakan, Sun Captain is here, fighting a Deathwatch recruit.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An elite Lion Warden is here, fighting a sleek well-trained torm.
An elite Lion Warden is here, fighting a sleek well-trained torm.
*Cadence* gives a Deathwatch recruit an order.
A Deathwatch recruit panics, and attempts to flee!
A Deathwatch recruit tries to flee, but is too exhausted!
* HP:Critical MV:Strong > k seanchan
*Cadence* gives a Deathwatch recruit an order.
A Deathwatch recruit panics, and attempts to flee!
A Deathwatch recruit tries to flee, but is too exhausted!
* HP:Critical MV:Strong > A Deathwatch recruit smites a young mercenary soldier's body.
An elite Lion Warden slashes a sleek well-trained torm's left foot.
An elite Lion Warden tries to slash a sleek well-trained torm, but he dodges the attack.
A young mercenary soldier barely tickles a Deathwatch recruit's head with its slash.
The Caemlyn cityguard slashes a sleek well-trained torm's body.
A sleek well-trained torm tries to hit the Caemlyn cityguard, but he deflects the blow.
The Caemlyn cityguard slashes a sleek well-trained torm's left arm very hard.
Matheus leaves west.
You follow Matheus.
The Drowning Wench Tavern
The run-down common room is crowded with benches and shaky-legged tables,
leaving barely room for the serving girls to pass between. The passage of
time and many feet has worn a shallow depression in front of the bar, which
is covered with ancient and unidentifiable stains. On the back wall, a
crude drawing in faded paint is almost wholly worn into invisibility.
[ obvious exits: E ]
The corpse of a young Morat'torm is lying here.
A stout wooden barrel stands nearby.
Lord Matheus Rourke is standing here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A gray palfrey has arrived from the east.
They aren't here.
* HP:Critical MV:Strong > They aren't here.
* HP:Critical MV:Strong > k seanchan
k seanchan
k seanchan
They aren't here.
* HP:Critical MV:Strong > They aren't here.
* HP:Critical MV:Strong > k seanchan
They aren't here.
* HP:Critical MV:Strong > They aren't here.
k seanchan
* HP:Critical MV:Strong > scan e
They aren't here.
* HP:Critical MV:Strong > scan e
k seanchan
Matheus leaves east.
You follow Matheus.
Road to the Palace
This paved road leads north towards the royal palace of Andor, set in the
center of the Inner City. To the south the road runs through a gate into the
Outer City. There is a cluster of shops here, you can see entrances to an inn
and a tavern on either side of you. A little further to the south you can make
out some signs for what appears to be the local armory and the inner city
smithy.
[ obvious exits: N E S W ]
The corpse of Graeme is lying here.
The corpse of a soldier is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Lord Matheus Rourke is standing here.
*Cadence* is standing here, riding a warhorse.
A Deathwatch recruit is sitting here, riding a white destrier.
A sleek well-trained torm is here, fighting the Caemlyn cityguard.
The Caemlyn cityguard is here, fighting a sleek well-trained torm.
The Caemlyn cityguard is here, fighting a sleek well-trained torm.
A young mercenary soldier is here, fighting a Deathwatch recruit.
Taziar Medakan, Sun Captain is here, fighting a Deathwatch recruit.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An elite Lion Warden is here, fighting a sleek well-trained torm.
An elite Lion Warden is here, fighting a sleek well-trained torm.
A gray palfrey has arrived from the west.
*Cadence* gives a Deathwatch recruit an order.
A wild stallion bucks madly.
The postmaster stands here, ready to deliver the mail.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.
* HP:Critical MV:Strong > Matheus tries to pierce *Cadence*, but she deflects the blow.
*Cadence* gives a Deathwatch recruit an order.
A wild stallion bucks madly.
The postmaster stands here, ready to deliver the mail.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.
* HP:Critical MV:Strong > k seanchan
*Cadence* tries to pierce Matheus, but he parries successfully.
Matheus pierces *Cadence*'s body.
Taziar gracefully changes forms to Striking the Spark.
Taziar hacks a Deathwatch recruit's right arm hard.
An elite Lion Warden slashes a sleek well-trained torm's body hard.
An elite Lion Warden barely slashes a sleek well-trained torm's body.
A young mercenary soldier slashes a Deathwatch recruit's left leg.
The Caemlyn cityguard slashes a sleek well-trained torm's body hard.
A sleek well-trained torm tries to hit the Caemlyn cityguard, but he deflects the blow.
The Caemlyn cityguard slashes a sleek well-trained torm's right leg very hard.
*Cadence* tries to pierce Matheus, but he deflects the blow.
*Cadence* gives a Deathwatch recruit an order.
You try to slash *Cadence*, but she parries successfully.
* HP:Critical MV:Strong - Matheus: Critical - Cadence: Wounded > score
You do the best you can!
* HP:Critical MV:Strong - Matheus: Critical - Cadence: Wounded > HP:Critical MP:Strong
You have scored 61654659 experience points and 105 quest points.
You need 1845341 exp to level and 45 qp to rank.
You have amassed 120 Turn points to date.
You have played 5 days and 4 hours (real time).
This ranks you as Magdan the Squad Leader [Defender of the Stone 4] (Level 41).
You are fighting Cadence.
* HP:Critical MV:Strong - Matheus: Critical - Cadence: Wounded > g
*Cadence* gives a Deathwatch recruit an order.
A Deathwatch recruit clambers to his feet.
[bash ] ng - Matheus: Critical - Cadence: Wounded >
*Cadence* gives a Deathwatch recruit an order.
=
A Deathwatch recruit leaves north riding a white destrier.
+
*Cadence* panics, and attempts to flee!
*Cadence* tries to flee, but is too exhausted!
*
Taziar hacks *Cadence*'s body.
*
Taziar flows effortlessly into Lizard in the Thornbush.
Taziar hacks *Cadence*'s body hard.
A young mercenary soldier says 'You Cadence!!! You will die before your time!! '
*Cadence* tries to pierce Matheus, but he deflects the blow.
Matheus barely pierces *Cadence*'s right leg.
An elite Lion Warden tries to slash a sleek well-trained torm, but he dodges the attack.
An elite Lion Warden barely slashes a sleek well-trained torm's left foot.
The Caemlyn cityguard slashes a sleek well-trained torm's body hard.
A sleek well-trained torm tries to hit the Caemlyn cityguard, but he deflects the blow.
The Caemlyn cityguard tries to slash a sleek well-trained torm, but he parries successfully.
Matheus narrates '2n origan again'
=
*Cadence* tries to pierce Matheus, but he parries successfully.
Matheus tries to pierce *Cadence*, but she deflects the blow.
*Cadence* panics, and attempts to flee!
*Cadence* tries to flee, but is too exhausted!
A young mercenary soldier says 'You Cadence!!! You will die before your time!! '
The Caemlyn city alarm sounds loudly in the distance.
*Cadence* panics, and attempts to flee!
As *Cadence* avoids your bash, you topple over and fall to the ground!
* HP:Critical MV:Strong - Matheus: Critical - Cadence: Wounded >
Matheus looks at *Cadence*.
*Cadence* leaves south riding a warhorse.
* HP:Critical MV:Strong > stand
An elite Lion Warden slashes a sleek well-trained torm's body.
An elite Lion Warden slashes a sleek well-trained torm's body.
The Caemlyn cityguard slashes a sleek well-trained torm's right leg.
A sleek well-trained torm is dead! R.I.P.
Your blood freezes as you hear a sleek well-trained torm's death cry.
* HP:Critical MV:Strong > k seanchan
k seanchan
g
*Cadence* has arrived from the south, riding a warhorse.
Taziar tries to hack *Cadence*, but she deflects the blow.
* HP:Critical MV:Strong >
*Cadence* pierces Taziar's body.
* HP:Critical MV:Strong > You are already standing.
* HP:Critical MV:Strong > *Cadence* panics, and attempts to flee!
*Cadence* tries to flee, but is too exhausted!
You try to slash *Cadence*, but she deflects the blow.
* HP:Critical MV:Strong - Taziar: Scratched - Cadence: Wounded > You do the best you can!
Matheus barely pierces *Cadence*'s body.hed - Cadence: Wounded >
[bash ]
=
Matheus tries to pierce *Cadence*, but she deflects the blow.
A young mercenary soldier leaves south.
*Cadence* tries to pierce Taziar, but he deflects the blow.
*Cadence* panics, and attempts to flee!
*Cadence* tries to flee, but is too exhausted!
*
*Cadence* panics, and attempts to flee!
*Cadence* tries to flee, but is too exhausted!
=
Matheus tries to pierce *Cadence*, but she parries successfully.
*Cadence* pierces Taziar's body.
*Cadence* panics, and attempts to flee!
*Cadence* tries to flee, but is too exhausted!
=
Matheus assumes an offensive striking posture.
Your bash at *Cadence* sends her sprawling!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Battered > change wimpy 50
Matheus pierces *Cadence*'s left foot very hard.
You slash *Cadence*'s body.
Taziar hacks *Cadence*'s body.
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Battered > You will now flee if you go below 50 hit points.
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Battered > remove sword
draw
You stop using a brass hilted general's sword.
change mood brave
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Battered > You try to quietly draw a sharp, red stone dagger from an earthen brown mantle.
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Battered > Mood changed to: Brave
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Battered >
The Caemlyn cityguard joins Matheus's fight!
An elite Lion Warden joins the Caemlyn cityguard's fight!
An elite Lion Warden bellows 'Seanchan found! Cadence was found at Road to the Palace.'
Matheus pierces *Cadence*'s left arm very hard.
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Battered > nar zerk
k seanchan
You narrate 'zerk'
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Battered > k seanchan
An elite Lion Warden slashes Cadence's right leg.
The Caemlyn cityguard slashes Cadence's body.
Matheus pierces *Cadence*'s head.
You pierce *Cadence*'s left foot hard.
Taziar hacks *Cadence*'s left foot.
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > k seanchan
You do the best you can!
k seanchan
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > k seanchan
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > You do the best you can!
k seanchan
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > k seanchan
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > k seanchan
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > k seanchan
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > k seanchan
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > cl
Matheus pierces *Cadence*'s body very hard.
You pierce *Cadence*'s left arm hard.
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > k seanchan
*Cadence* panics, and attempts to flee!
*Cadence* tries to flee, but is too exhausted!
Close what?
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > k seanchan
An elite Lion Warden slashes Cadence's left foot.
The Caemlyn cityguard tries to slash Cadence, but she deflects the blow.
Matheus pierces *Cadence*'s left hand.
You try to pierce *Cadence*, but she parries successfully.
*Cadence* pierces Taziar's body.
Taziar hacks *Cadence*'s left leg.
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > k seanchan
k seanchan
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > k seanchan
*Cadence* sheathes a blackened steel kris into an earthen brown mantle.
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > k seanchan
*Cadence* wields a heavy club.
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > k seanchan
*Cadence* panics, and attempts to flee!
You do the best you can!
k seanchan
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > k seanchan
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > k seanchan
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > scalp
scalp
An elite Lion Warden barely slashes Cadence's body.
The Caemlyn cityguard tries to slash Cadence, but she deflects the blow.
Matheus pierces *Cadence*'s right arm hard.
You pierce *Cadence*'s body.
Taziar flows effortlessly into Tower of Morning.
Taziar hacks *Cadence*'s body very hard.
Matheus pierces *Cadence*'s body very hard.
*Cadence* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Cadence*'s death cry.
You lean over and sever the bloody head from the corpse of Cadence.
* HP:Critical MV:Strong > It seems to have already been scalped.
* HP:Critical MV:Strong > save
l
sheath
wield sword
Matheus gets a pair of thick, gold-plated greaves from the corpse of Cadence.
Matheus gets a belt with a buckle of cuendillar from the corpse of Cadence.
Matheus gets a jagged edged warsword from the corpse of Cadence.
Matheus gets a silver Kandori wristcuff from the corpse of Cadence.
Matheus gets a silver Kandori wristcuff from the corpse of Cadence.
Matheus gets a pair of leather half-gauntlets from the corpse of Cadence.
Matheus gets a pair of polished, gold-plated vambraces from the corpse of Cadence.
Matheus gets a white cloak with a crimson crook from the corpse of Cadence.
Matheus gets a supple tunic of finely linked chain from the corpse of Cadence.
Matheus gets a silver clasp engraved with a flaring sunburst from the corpse of Cadence.
Matheus gets a silver clasp engraved with a flaring sunburst from the corpse of Cadence.
Matheus gets a rimmed round helmet from the corpse of Cadence.
Matheus gets a jade signet ring from the corpse of Cadence.
Matheus gets a pair of lissome leather boots with metal capped toes from the corpse of Cadence.
Matheus gets a pair of lissome leather boots with metal capped toes from the corpse of Cadence.
Matheus gets a set of riveted chainmail leggings from the corpse of Cadence.
Matheus gets a raven-clasped belt of tightly woven steel from the corpse of Cadence.
Matheus gets a heavy club from the corpse of Cadence.
Matheus gets an ivy bracelet from the corpse of Cadence.
And boot literally right after he looted. Though corpses save after reboots which I didn't remember so cool.
Road to the Palace
This paved road leads north towards the royal palace of Andor, set in the
center of the Inner City. To the south the road runs through a gate into the
Outer City. There is a cluster of shops here, you can see entrances to an inn
and a tavern on either side of you. A little further to the south you can make
out some signs for what appears to be the local armory and the inner city
smithy.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Inusha* is here, fighting Matheus mending a weapon.
Lord Matheus Rourke is here, fighting Inusha.
*Graeme* is here, fighting Taziar, riding a sleek well-trained torm.
The Caemlyn cityguard is here, fighting Graeme.
The Caemlyn cityguard is here, fighting Graeme.
A young mercenary soldier is here, fighting Graeme.
A gray palfrey prances skittishly nearby.
A man is here.
Taziar Medakan, Sun Captain is here, fighting Graeme.
A warhorse is here, stamping his feet impatiently.
The Caemlyn cityguard is here, fighting Graeme.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An elite Lion Warden is here, fighting Graeme.
An elite Lion Warden is here, fighting Graeme.
* HP:Beaten MV:Strong > g
You try to slash *Inusha*, but he parries successfully.
[bash ] - Matheus: Critical - Inusha: Scratched >
-
*Inusha* tries to slice Matheus, but he parries successfully.
Matheus tries to pierce *Inusha*, but he deflects the blow.
An elite Lion Warden barely slashes Graeme's right arm.
An elite Lion Warden tries to slash Graeme, but he deflects the blow.
The Caemlyn cityguard tickles Graeme's body with his slash.
A young mercenary soldier tickles Graeme's left arm with its slash.
The Caemlyn cityguard tickles Graeme's right leg with his slash.
The Caemlyn cityguard tries to slash Graeme, but he parries successfully.
=
*Inusha* panics, and attempts to flee!
+
*Graeme* panics, and attempts to flee!
=
*Inusha* panics, and attempts to flee!
*Graeme* leaves north riding a sleek well-trained torm.
=
Your bash at *Inusha* sends him sprawling!
* HP:Beaten MV:Strong - Matheus: Critical - Inusha: Scratched >
You slash *Inusha*'s body hard.
Matheus pierces *Inusha*'s body hard.
Your blood freezes as you hear someone's death cry.
* HP:Beaten MV:Strong - Matheus: Critical - Inusha: Hurt >
Taziar hacks *Inusha*'s left leg.
* HP:Beaten MV:Strong - Matheus: Critical - Inusha: Hurt >
*Graeme* has arrived from the north, riding a sleek well-trained torm.
* HP:Beaten MV:Strong - Matheus: Critical - Inusha: Hurt >
*Graeme* leaves south riding a sleek well-trained torm.
* HP:Beaten MV:Strong - Matheus: Critical - Inusha: Hurt > l
Matheus pierces *Inusha*'s left leg hard.
Matheus looks at *Inusha*.
Road to the Palace
This paved road leads north towards the royal palace of Andor, set in the
center of the Inner City. To the south the road runs through a gate into the
Outer City. There is a cluster of shops here, you can see entrances to an inn
and a tavern on either side of you. A little further to the south you can make
out some signs for what appears to be the local armory and the inner city
smithy.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Inusha* is sitting here mending a weapon.
Lord Matheus Rourke is here, fighting Inusha.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A youthful, ill-tempered soldier stands here, eyeing you with a cold stare.
A gray palfrey prances skittishly nearby.
A man is here.
Taziar Medakan, Sun Captain is here, fighting Inusha.
A warhorse is here, stamping his feet impatiently.
A stout looking guard is here, walking the streets of Caemlyn.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
* HP:Beaten MV:Strong - Matheus: Critical - Inusha: Hurt >
Taziar hacks *Inusha*'s body.
The Caemlyn cityguard bellows 'Seanchan found! Inusha was found at Road to the Palace.'
The Caemlyn cityguard leaves north.
You slash *Inusha*'s body hard.
*Inusha* tries to slice Matheus, but he deflects the blow.
Matheus pierces *Inusha*'s body hard.
*Inusha* leaves north.
* HP:Beaten MV:Strong >
*Graeme* has arrived from the south, riding a sleek well-trained torm.
* HP:Beaten MV:Strong >
*Graeme* hacks Matheus's right arm.
Matheus panics, and attempts to flee!
Taziar tickles *Graeme*'s right leg with his hack.
* HP:Beaten MV:Strong > k seanchan
g
The Caemlyn cityguard joins Matheus's fight!
An elite Lion Warden joins the Caemlyn cityguard's fight!
An elite Lion Warden joins the Caemlyn cityguard's fight!
A young mercenary soldier says 'You Graeme!!! You will die before your time!! '
A young mercenary soldier tickles Graeme's body with its slash.
The Caemlyn cityguard slashes a sleek well-trained torm's right arm very hard.
The Wheel of Time turns...
The fighting is too thick and heavy for you to enter the fray!
* HP:Beaten MV:Strong > [bash ]
Bash who?
* HP:Beaten MV:Strong > k seanchan
** This weave of the Wheel ends in 1 minute...
* HP:Beaten MV:Strong > k seanchan
k seanchan
k seanchan
The fighting is too thick and heavy for you to enter the fray!
* HP:Beaten MV:Strong > k seanchan
The fighting is too thick and heavy for you to enter the fray!
* HP:Beaten MV:Strong > k seanchan
A sleek well-trained torm tries to hit the Caemlyn cityguard, but he parries successfully.
The Caemlyn cityguard slashes a sleek well-trained torm's body very hard.
Graeme swiftly dodges a young mercenary soldier's attempt to slash him.
An elite Lion Warden barely slashes Graeme's left leg.
An elite Lion Warden tries to slash Graeme, but he deflects the blow.
The Caemlyn cityguard slashes Graeme's body.
Taziar hacks *Graeme*'s left foot hard.
Matheus pierces *Graeme*'s body hard.
Matheus leaves north.
You slash *Graeme*'s left foot hard.
k seanchan
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Battered > You do the best you can!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Battered > l
You do the best you can!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Battered > k seanchan
You do the best you can!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Battered > k seanchan
You do the best you can!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Battered > g
Road to the Palace
This paved road leads north towards the royal palace of Andor, set in the
center of the Inner City. To the south the road runs through a gate into the
Outer City. There is a cluster of shops here, you can see entrances to an inn
and a tavern on either side of you. A little further to the south you can make
out some signs for what appears to be the local armory and the inner city
smithy.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Graeme* is here, fighting the Caemlyn cityguard, riding a sleek well-trained torm.
The Caemlyn cityguard is here, fighting Graeme.
The Caemlyn cityguard is here, fighting a sleek well-trained torm.
A young mercenary soldier is here, fighting Graeme.
A gray palfrey prances skittishly nearby.
A man is here.
Taziar Medakan, Sun Captain is here, fighting Graeme.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An elite Lion Warden is here, fighting Graeme.
An elite Lion Warden is here, fighting Graeme.
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Battered > You do the best you can!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Battered > You do the best you can!
Matheus narrates '1n' - the Caemlyn cityguard: Scratched - Graeme: Battered >
[bash ]
=
*Graeme* panics, and attempts to flee!
*Graeme* tries to flee, but is too exhausted!
+
*Graeme* tries to hack the Caemlyn cityguard, but he deflects the blow.
A sleek well-trained torm tries to hit the Caemlyn cityguard, but he parries successfully.
The Caemlyn cityguard tries to slash a sleek well-trained torm, but he parries successfully.
A young mercenary soldier tries to slash Graeme, but he dodges the attack.
An elite Lion Warden tries to slash Graeme, but he deflects the blow.
An elite Lion Warden tries to slash Graeme, but he parries successfully.
The Caemlyn cityguard barely slashes Graeme's body.
Taziar hacks *Graeme*'s head hard.
=
*Graeme* panics, and attempts to flee!
*Graeme* tries to flee, but is too exhausted!
=
Your bash at *Graeme* sends him sprawling!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Beaten > remove sword
draw
Matheus narrates 'n w'
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Beaten > You slash *Graeme*'s left leg.
A sleek well-trained torm tries to hit the Caemlyn cityguard, but he parries successfully.
The Caemlyn cityguard slashes a sleek well-trained torm's head very hard.
A young mercenary soldier barely slashes Graeme's body.
An elite Lion Warden barely slashes Graeme's body.
An elite Lion Warden slashes Graeme's body.
The Caemlyn cityguard slashes Graeme's left arm.
Taziar hacks *Graeme*'s body hard.
You stop using a brass hilted general's sword.
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Critical > You try to quietly draw a sharp, red stone dagger from an earthen brown mantle.
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Critical > change mood brave
You pierce *Graeme*'s head.
*Graeme* panics, and attempts to flee!
*Graeme* tries to flee, but is too exhausted!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Critical > Mood changed to: Brave
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Critical > scalp
scalp
A sleek well-trained torm is overcome with lust for battle, and slashes Taziar with sharp claws!
*Cadence* has arrived from the south, riding a warhorse.
A Deathwatch recruit has arrived from the south, riding a white destrier.
No way! You're fighting for your life!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Critical >
*Cadence* leaves north riding a warhorse.
A Deathwatch recruit leaves north riding a white destrier.
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Critical > scalp
No way! You're fighting for your life!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Critical > scalp
No way! You're fighting for your life!
* HP:Beaten MV:Strong - the Caemlyn cityguard: Scratched - Graeme: Critical > You pierce *Graeme*'s body hard.
*Graeme* panics, and attempts to flee!
A sleek well-trained torm tries to hit the Caemlyn cityguard, but he deflects the blow.
The Caemlyn cityguard slashes a sleek well-trained torm's body.
A young mercenary soldier barely slashes Graeme's right foot.
An elite Lion Warden tickles Graeme's body with his slash.
An elite Lion Warden slashes Graeme's body.
The Caemlyn cityguard slashes Graeme's body.
Taziar hacks *Graeme*'s body.
*Graeme* is mortally wounded, and will die soon, if not aided.
No way! You're fighting for your life!
scalp
* HP:Beaten MV:Strong - Graeme: Critical > scalp
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Graeme: Critical > No way! You're fighting for your life!
* HP:Beaten MV:Strong - Graeme: Critical > scalp
scalp
Matheus has arrived from the north.
*Cadence* has arrived from the north, riding a warhorse.
A Deathwatch recruit has arrived from the north, riding a white destrier.
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Graeme: Critical > scalp
A sleek well-trained torm is overcome with lust for battle, and slashes Taziar with sharp claws!
*Cadence* tries to blast Matheus, but he parries successfully.
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Graeme: Critical > scalp
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Graeme: Critical > scalp
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Graeme: Critical >
Matheus panics, and attempts to flee!
* HP:Beaten MV:Strong - Graeme: Critical > scalp
You pierce *Graeme*'s right arm.
*Graeme* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Graeme*'s death cry.
A Deathwatch recruit joins Cadence's fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
A young mercenary soldier says 'You Cadence!!! You will die before your time!! '
A young mercenary soldier tries to slash a Deathwatch recruit, but he parries successfully.
An elite Lion Warden joins the Caemlyn cityguard's fight!
An elite Lion Warden joins the Caemlyn cityguard's fight!
A sleek well-trained torm tries to hit the Caemlyn cityguard, but he deflects the blow.
The Caemlyn cityguard slashes a sleek well-trained torm's body hard.
You lean over and sever the bloody head from the corpse of Graeme.
Taziar hacks a Deathwatch recruit's left leg hard.
* HP:Beaten MV:Strong > scalp
It seems to have already been scalped.
* HP:Beaten MV:Strong > *Kiera* has arrived from the south, riding a warhorse.
It seems to have already been scalped.
* HP:Beaten MV:Strong >
*Kiera* leaves north riding a warhorse.
* HP:Beaten MV:Strong > nar rip
You narrate 'rip'
* HP:Beaten MV:Strong >
*Kiera* has arrived from the north, riding a warhorse.
* HP:Beaten MV:Strong > k seanchan
*Kiera* tries to strike you, but you parry successfully.
*Cadence* sends Matheus sprawling with a powerful bash!
k seanchan
* HP:Beaten MV:Strong - Kiera: Battered > You do the best you can!
* HP:Beaten MV:Strong - Kiera: Battered > You do the best you can!
* HP:Beaten MV:Strong - Kiera: Battered >
You pierce *Kiera*'s right leg.
A man leaves north.
*Kiera* strikes your left hand hard.
You wish that your wounds would stop BLEEDING so much!
Taziar tickles a Deathwatch recruit's body with his hack.
An elite Lion Warden slashes a sleek well-trained torm's head.
An elite Lion Warden tries to slash a sleek well-trained torm, but he deflects the blow.
A young mercenary soldier barely tickles a Deathwatch recruit's body with its slash.
The Caemlyn cityguard slashes a sleek well-trained torm's body.
A Deathwatch recruit smites your head very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*Cadence* tries to blast Matheus, but he parries successfully.
A sleek well-trained torm tries to hit the Caemlyn cityguard, but he parries successfully.
The Caemlyn cityguard slashes a sleek well-trained torm's body very hard.
* HP:Critical MV:Strong - Kiera: Battered > change mood wimpy
f
sheath
wield sword
*Cadence* gets a pair of lissome leather boots with metal capped toes from the corpse of Graeme.
*Cadence* gets a pair of thick, gold-plated greaves from the corpse of Graeme.
*Cadence* gets a belt with a buckle of cuendillar from the corpse of Graeme.
*Cadence* gets a jagged edged warsword from the corpse of Graeme.
*Cadence* gets a silver Kandori wristcuff from the corpse of Graeme.
*Cadence* gets a silver Kandori wristcuff from the corpse of Graeme.
*Cadence* gets a pair of leather half-gauntlets from the corpse of Graeme.
*Cadence* gets a pair of polished, gold-plated vambraces from the corpse of Graeme.
*Cadence* gets a backpack from the corpse of Graeme.
*Cadence* gets a white cloak with a crimson crook from the corpse of Graeme.
*Cadence* gets a supple tunic of finely linked chain from the corpse of Graeme.
*Cadence* gets a silver clasp engraved with a flaring sunburst from the corpse of Graeme.
*Cadence* gets a silver clasp engraved with a flaring sunburst from the corpse of Graeme.
*Cadence* gets a rimmed round helmet from the corpse of Graeme.
*Cadence* gets a gold ring delicately carved with ivy from the corpse of Graeme.
*Cadence* gets a jade signet ring from the corpse of Graeme.
*Cadence* gets a crystal lightstick from the corpse of Graeme.
* HP:Critical MV:Strong - Kiera: Battered > *Cadence* stops using a heavy club.
Mood changed to: Wimpy
*Cadence* draws a blackened steel kris from an earthen brown mantle with a flash of steel.
You panic and attempt to flee!
*Cadence* pierces Matheus's head very hard.
You flee head over heels.
Inside the Origan Gate
The paved road runs to the north into the center of the Inner City. To the
south the road runs through the wide marble arch of the Origan Gate and into
the Outer City. There are a number of shops around, and you can make out the
entrances to what appears to be the local armory and the Inner City smithy.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about.
You sheath a sharp, red stone dagger into an earthen brown mantle.
* HP:Critical MV:Strong > Matheus has arrived from the north.
Matheus leaves south.
You follow Matheus.
Road to the Inner City
This paved road extends north from Caemlyn's main boulevard. The road extends
through the wide marble arch of the Origan Gate and into the Inner City. You
stand on the outskirts of the Inner City, and from here you can see the
difference between the amazing feats of Ogier craftsmanship and the sprawling
mess and chaos of the Outer City.
[ obvious exits: N S ]
The corpse of a city lamplighter is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Lord Matheus Rourke is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
You wield a brass hilted general's sword.
* HP:Critical MV:Strong > k seanchan
k seanchan
score
where
The Caemlyn city alarm sounds loudly in the distance.
Your heartbeat calms down more as you feel less panicked.
Matheus leaves south.
You follow Matheus.
Middle of a Wide Boulevard
This is the middle of a wide boulevard that runs east and west across Caemlyn.
The boulevard is bisected by a strip of grass and a row of trees which run its
length. The sheer noise of crowded Caemlyn is overwhelming, almost a dull
roar. To the north is a paved road which leads into the Inner City. To the
south is an open square and a cluster of shops.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Lord Matheus Rourke is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
A young woman walks by.
A small dog is here, barking furiously.
They aren't here.
* HP:Critical MV:Strong > They aren't here.
* HP:Critical MV:Strong > You have 57(xxx) hit and 145(167) movement points.
You have scored 61654659 experience points and 105 quest points.
You need 1845341 exp to level and 45 qp to rank.
You have amassed 120 Turn points to date.
You have played 5 days and 4 hours (real time).
This ranks you as Magdan the Squad Leader [Defender of the Stone 4] (Level 41).
You are standing.
* HP:Critical MV:Strong > Rohjar has arrived from the east.
Players in your Zone
--------------------
Rohjar - Middle of a Wide Boulevard
Magdan - Middle of a Wide Boulevard
Matheus - Middle of a Wide Boulevard
* HP:Critical MV:Strong >
Matheus narrates 'spam :p'
Rohjar leaves west.
* HP:Critical MV:Strong > save
Matheus leaves north.
You follow Matheus.
Road to the Inner City
This paved road extends north from Caemlyn's main boulevard. The road extends
through the wide marble arch of the Origan Gate and into the Inner City. You
stand on the outskirts of the Inner City, and from here you can see the
difference between the amazing feats of Ogier craftsmanship and the sprawling
mess and chaos of the Outer City.
[ obvious exits: N S ]
The corpse of a city lamplighter is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Lord Matheus Rourke is standing here.
*Kiera* is standing here, riding a warhorse.
*Cadence* is standing here, riding a warhorse.
A stout looking guard is here, walking the streets of Caemlyn.
* HP:Critical MV:Strong >
Matheus leaves north.
You follow Matheus.
Inside the Origan Gate
The paved road runs to the north into the center of the Inner City. To the
south the road runs through the wide marble arch of the Origan Gate and into
the Outer City. There are a number of shops around, and you can make out the
entrances to what appears to be the local armory and the Inner City smithy.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Lord Matheus Rourke is standing here.
*Inusha* is standing here mending a weapon.
A sleek well-trained torm glares fiercely about.
*Cadence* has arrived from the south, riding a warhorse.
* HP:Critical MV:Strong > *Cadence* leaves north riding a warhorse.
*Inusha* starts riding a sleek well-trained torm.
Saving Magdan.
* HP:Critical MV:Strong > k seanchan
Matheus leaves north.
You follow Matheus.
Road to the Palace
This paved road leads north towards the royal palace of Andor, set in the
center of the Inner City. To the south the road runs through a gate into the
Outer City. There is a cluster of shops here, you can see entrances to an inn
and a tavern on either side of you. A little further to the south you can make
out some signs for what appears to be the local armory and the inner city
smithy.
[ obvious exits: N E S W ]
The corpse of Graeme is lying here.
The corpse of a soldier is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Lord Matheus Rourke is standing here.
*Cadence* is standing here, riding a warhorse.
A Deathwatch recruit is here, fighting a young mercenary soldier, riding a white destrier.
A sleek well-trained torm is here, fighting the Caemlyn cityguard.
The Caemlyn cityguard is here, fighting a sleek well-trained torm.
The Caemlyn cityguard is here, fighting a sleek well-trained torm.
A young mercenary soldier is here, fighting a Deathwatch recruit.
A gray palfrey prances skittishly nearby.
Taziar Medakan, Sun Captain is here, fighting a Deathwatch recruit.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An elite Lion Warden is here, fighting a sleek well-trained torm.
An elite Lion Warden is here, fighting a sleek well-trained torm.
*Cadence* gives a Deathwatch recruit an order.
A Deathwatch recruit panics, and attempts to flee!
A Deathwatch recruit tries to flee, but is too exhausted!
* HP:Critical MV:Strong > k seanchan
*Cadence* gives a Deathwatch recruit an order.
A Deathwatch recruit panics, and attempts to flee!
A Deathwatch recruit tries to flee, but is too exhausted!
* HP:Critical MV:Strong > A Deathwatch recruit smites a young mercenary soldier's body.
An elite Lion Warden slashes a sleek well-trained torm's left foot.
An elite Lion Warden tries to slash a sleek well-trained torm, but he dodges the attack.
A young mercenary soldier barely tickles a Deathwatch recruit's head with its slash.
The Caemlyn cityguard slashes a sleek well-trained torm's body.
A sleek well-trained torm tries to hit the Caemlyn cityguard, but he deflects the blow.
The Caemlyn cityguard slashes a sleek well-trained torm's left arm very hard.
Matheus leaves west.
You follow Matheus.
The Drowning Wench Tavern
The run-down common room is crowded with benches and shaky-legged tables,
leaving barely room for the serving girls to pass between. The passage of
time and many feet has worn a shallow depression in front of the bar, which
is covered with ancient and unidentifiable stains. On the back wall, a
crude drawing in faded paint is almost wholly worn into invisibility.
[ obvious exits: E ]
The corpse of a young Morat'torm is lying here.
A stout wooden barrel stands nearby.
Lord Matheus Rourke is standing here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A gray palfrey has arrived from the east.
They aren't here.
* HP:Critical MV:Strong > They aren't here.
* HP:Critical MV:Strong > k seanchan
k seanchan
k seanchan
They aren't here.
* HP:Critical MV:Strong > They aren't here.
* HP:Critical MV:Strong > k seanchan
They aren't here.
* HP:Critical MV:Strong > They aren't here.
k seanchan
* HP:Critical MV:Strong > scan e
They aren't here.
* HP:Critical MV:Strong > scan e
k seanchan
Matheus leaves east.
You follow Matheus.
Road to the Palace
This paved road leads north towards the royal palace of Andor, set in the
center of the Inner City. To the south the road runs through a gate into the
Outer City. There is a cluster of shops here, you can see entrances to an inn
and a tavern on either side of you. A little further to the south you can make
out some signs for what appears to be the local armory and the inner city
smithy.
[ obvious exits: N E S W ]
The corpse of Graeme is lying here.
The corpse of a soldier is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Lord Matheus Rourke is standing here.
*Cadence* is standing here, riding a warhorse.
A Deathwatch recruit is sitting here, riding a white destrier.
A sleek well-trained torm is here, fighting the Caemlyn cityguard.
The Caemlyn cityguard is here, fighting a sleek well-trained torm.
The Caemlyn cityguard is here, fighting a sleek well-trained torm.
A young mercenary soldier is here, fighting a Deathwatch recruit.
Taziar Medakan, Sun Captain is here, fighting a Deathwatch recruit.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An elite Lion Warden is here, fighting a sleek well-trained torm.
An elite Lion Warden is here, fighting a sleek well-trained torm.
A gray palfrey has arrived from the west.
*Cadence* gives a Deathwatch recruit an order.
A wild stallion bucks madly.
The postmaster stands here, ready to deliver the mail.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.
* HP:Critical MV:Strong > Matheus tries to pierce *Cadence*, but she deflects the blow.
*Cadence* gives a Deathwatch recruit an order.
A wild stallion bucks madly.
The postmaster stands here, ready to deliver the mail.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.
* HP:Critical MV:Strong > k seanchan
*Cadence* tries to pierce Matheus, but he parries successfully.
Matheus pierces *Cadence*'s body.
Taziar gracefully changes forms to Striking the Spark.
Taziar hacks a Deathwatch recruit's right arm hard.
An elite Lion Warden slashes a sleek well-trained torm's body hard.
An elite Lion Warden barely slashes a sleek well-trained torm's body.
A young mercenary soldier slashes a Deathwatch recruit's left leg.
The Caemlyn cityguard slashes a sleek well-trained torm's body hard.
A sleek well-trained torm tries to hit the Caemlyn cityguard, but he deflects the blow.
The Caemlyn cityguard slashes a sleek well-trained torm's right leg very hard.
*Cadence* tries to pierce Matheus, but he deflects the blow.
*Cadence* gives a Deathwatch recruit an order.
You try to slash *Cadence*, but she parries successfully.
* HP:Critical MV:Strong - Matheus: Critical - Cadence: Wounded > score
You do the best you can!
* HP:Critical MV:Strong - Matheus: Critical - Cadence: Wounded > HP:Critical MP:Strong
You have scored 61654659 experience points and 105 quest points.
You need 1845341 exp to level and 45 qp to rank.
You have amassed 120 Turn points to date.
You have played 5 days and 4 hours (real time).
This ranks you as Magdan the Squad Leader [Defender of the Stone 4] (Level 41).
You are fighting Cadence.
* HP:Critical MV:Strong - Matheus: Critical - Cadence: Wounded > g
*Cadence* gives a Deathwatch recruit an order.
A Deathwatch recruit clambers to his feet.
[bash ] ng - Matheus: Critical - Cadence: Wounded >
*Cadence* gives a Deathwatch recruit an order.
=
A Deathwatch recruit leaves north riding a white destrier.
+
*Cadence* panics, and attempts to flee!
*Cadence* tries to flee, but is too exhausted!
*
Taziar hacks *Cadence*'s body.
*
Taziar flows effortlessly into Lizard in the Thornbush.
Taziar hacks *Cadence*'s body hard.
A young mercenary soldier says 'You Cadence!!! You will die before your time!! '
*Cadence* tries to pierce Matheus, but he deflects the blow.
Matheus barely pierces *Cadence*'s right leg.
An elite Lion Warden tries to slash a sleek well-trained torm, but he dodges the attack.
An elite Lion Warden barely slashes a sleek well-trained torm's left foot.
The Caemlyn cityguard slashes a sleek well-trained torm's body hard.
A sleek well-trained torm tries to hit the Caemlyn cityguard, but he deflects the blow.
The Caemlyn cityguard tries to slash a sleek well-trained torm, but he parries successfully.
Matheus narrates '2n origan again'
=
*Cadence* tries to pierce Matheus, but he parries successfully.
Matheus tries to pierce *Cadence*, but she deflects the blow.
*Cadence* panics, and attempts to flee!
*Cadence* tries to flee, but is too exhausted!
A young mercenary soldier says 'You Cadence!!! You will die before your time!! '
The Caemlyn city alarm sounds loudly in the distance.
*Cadence* panics, and attempts to flee!
As *Cadence* avoids your bash, you topple over and fall to the ground!
* HP:Critical MV:Strong - Matheus: Critical - Cadence: Wounded >
Matheus looks at *Cadence*.
*Cadence* leaves south riding a warhorse.
* HP:Critical MV:Strong > stand
An elite Lion Warden slashes a sleek well-trained torm's body.
An elite Lion Warden slashes a sleek well-trained torm's body.
The Caemlyn cityguard slashes a sleek well-trained torm's right leg.
A sleek well-trained torm is dead! R.I.P.
Your blood freezes as you hear a sleek well-trained torm's death cry.
* HP:Critical MV:Strong > k seanchan
k seanchan
g
*Cadence* has arrived from the south, riding a warhorse.
Taziar tries to hack *Cadence*, but she deflects the blow.
* HP:Critical MV:Strong >
*Cadence* pierces Taziar's body.
* HP:Critical MV:Strong > You are already standing.
* HP:Critical MV:Strong > *Cadence* panics, and attempts to flee!
*Cadence* tries to flee, but is too exhausted!
You try to slash *Cadence*, but she deflects the blow.
* HP:Critical MV:Strong - Taziar: Scratched - Cadence: Wounded > You do the best you can!
Matheus barely pierces *Cadence*'s body.hed - Cadence: Wounded >
[bash ]
=
Matheus tries to pierce *Cadence*, but she deflects the blow.
A young mercenary soldier leaves south.
*Cadence* tries to pierce Taziar, but he deflects the blow.
*Cadence* panics, and attempts to flee!
*Cadence* tries to flee, but is too exhausted!
*
*Cadence* panics, and attempts to flee!
*Cadence* tries to flee, but is too exhausted!
=
Matheus tries to pierce *Cadence*, but she parries successfully.
*Cadence* pierces Taziar's body.
*Cadence* panics, and attempts to flee!
*Cadence* tries to flee, but is too exhausted!
=
Matheus assumes an offensive striking posture.
Your bash at *Cadence* sends her sprawling!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Battered > change wimpy 50
Matheus pierces *Cadence*'s left foot very hard.
You slash *Cadence*'s body.
Taziar hacks *Cadence*'s body.
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Battered > You will now flee if you go below 50 hit points.
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Battered > remove sword
draw
You stop using a brass hilted general's sword.
change mood brave
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Battered > You try to quietly draw a sharp, red stone dagger from an earthen brown mantle.
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Battered > Mood changed to: Brave
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Battered >
The Caemlyn cityguard joins Matheus's fight!
An elite Lion Warden joins the Caemlyn cityguard's fight!
An elite Lion Warden bellows 'Seanchan found! Cadence was found at Road to the Palace.'
Matheus pierces *Cadence*'s left arm very hard.
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Battered > nar zerk
k seanchan
You narrate 'zerk'
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Battered > k seanchan
An elite Lion Warden slashes Cadence's right leg.
The Caemlyn cityguard slashes Cadence's body.
Matheus pierces *Cadence*'s head.
You pierce *Cadence*'s left foot hard.
Taziar hacks *Cadence*'s left foot.
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > k seanchan
You do the best you can!
k seanchan
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > k seanchan
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > You do the best you can!
k seanchan
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > k seanchan
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > k seanchan
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > k seanchan
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > k seanchan
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > cl
Matheus pierces *Cadence*'s body very hard.
You pierce *Cadence*'s left arm hard.
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > k seanchan
*Cadence* panics, and attempts to flee!
*Cadence* tries to flee, but is too exhausted!
Close what?
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Beaten > k seanchan
An elite Lion Warden slashes Cadence's left foot.
The Caemlyn cityguard tries to slash Cadence, but she deflects the blow.
Matheus pierces *Cadence*'s left hand.
You try to pierce *Cadence*, but she parries successfully.
*Cadence* pierces Taziar's body.
Taziar hacks *Cadence*'s left leg.
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > k seanchan
k seanchan
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > k seanchan
*Cadence* sheathes a blackened steel kris into an earthen brown mantle.
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > k seanchan
*Cadence* wields a heavy club.
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > k seanchan
*Cadence* panics, and attempts to flee!
You do the best you can!
k seanchan
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > k seanchan
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > k seanchan
You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > You do the best you can!
* HP:Critical MV:Strong - Taziar: Hurt - Cadence: Critical > scalp
scalp
An elite Lion Warden barely slashes Cadence's body.
The Caemlyn cityguard tries to slash Cadence, but she deflects the blow.
Matheus pierces *Cadence*'s right arm hard.
You pierce *Cadence*'s body.
Taziar flows effortlessly into Tower of Morning.
Taziar hacks *Cadence*'s body very hard.
Matheus pierces *Cadence*'s body very hard.
*Cadence* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Cadence*'s death cry.
You lean over and sever the bloody head from the corpse of Cadence.
* HP:Critical MV:Strong > It seems to have already been scalped.
* HP:Critical MV:Strong > save
l
sheath
wield sword
Matheus gets a pair of thick, gold-plated greaves from the corpse of Cadence.
Matheus gets a belt with a buckle of cuendillar from the corpse of Cadence.
Matheus gets a jagged edged warsword from the corpse of Cadence.
Matheus gets a silver Kandori wristcuff from the corpse of Cadence.
Matheus gets a silver Kandori wristcuff from the corpse of Cadence.
Matheus gets a pair of leather half-gauntlets from the corpse of Cadence.
Matheus gets a pair of polished, gold-plated vambraces from the corpse of Cadence.
Matheus gets a white cloak with a crimson crook from the corpse of Cadence.
Matheus gets a supple tunic of finely linked chain from the corpse of Cadence.
Matheus gets a silver clasp engraved with a flaring sunburst from the corpse of Cadence.
Matheus gets a silver clasp engraved with a flaring sunburst from the corpse of Cadence.
Matheus gets a rimmed round helmet from the corpse of Cadence.
Matheus gets a jade signet ring from the corpse of Cadence.
Matheus gets a pair of lissome leather boots with metal capped toes from the corpse of Cadence.
Matheus gets a pair of lissome leather boots with metal capped toes from the corpse of Cadence.
Matheus gets a set of riveted chainmail leggings from the corpse of Cadence.
Matheus gets a raven-clasped belt of tightly woven steel from the corpse of Cadence.
Matheus gets a heavy club from the corpse of Cadence.
Matheus gets an ivy bracelet from the corpse of Cadence.
And boot literally right after he looted. Though corpses save after reboots which I didn't remember so cool.
Re: Ouch! That really did HURT!
Klyde is brave. Meep hurts and finds lots of meat.
* HP:Battered MV:Tiring - Raal: Scratched >
You panic and attempt to flee!
*Samara* has arrived from the east, riding a warhorse.
You flee head over heels.
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Matheus* is standing here, riding a warhorse.
A fade emerges from the shadows as you pass by.
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
*Samara* is standing here, riding a warhorse.
*Raal* is here, fighting Klyde, riding a warhorse.
Klyde the Boarheaded Trolloc is here, fighting Raal.
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The blighted tree is here, fighting Raal.
The blighted tree is here, fighting Raal.
* HP:Battered MV:Tiring >
*Raal* sends you sprawling with a powerful bash!
* HP:Battered MV:Tiring - Samara: Scratched >
*Raal* scythes Klyde's head with Low Wind Rising.
A Dha'vol trolloc tries to cleave Samara, but she parries successfully.
A Dhai'mon trolloc joins a Dha'vol trolloc's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
The blighted tree joins the blighted tree's fight!
The blighted tree barely tickles Raal's left leg with its hit.
The blighted tree tickles Raal's left leg with its hit.
* HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
*Roadeur* has arrived from the south, riding a Domani razor.
* HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
*Roadeur* blasts your left leg.
*Matheus* has arrived from the east, riding a warhorse.
* HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
*Pial* has arrived from the east, riding a warhorse.
*Matheus* pounds your body very hard.
* HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
*Pial* leaves south riding a warhorse.
* HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
Klyde sends *Raal* sprawling with a powerful bash!
* HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
*Pial* has arrived from the south, riding a warhorse.
* HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Samara*!
*Pial* strikes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
*Pial* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Matheus* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!
*Roadeur* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
The blighted tree tickles Raal's body with its hit.
A ramshorned trolloc barely cleaves Raal's body.
Samara swiftly dodges a ramshorned trolloc's attempt to cleave her.
A ramshorned trolloc tries to cleave Samara, but she dodges the attack.
A ramshorned trolloc barely tickles Raal's right foot with his cleave.
Samara swiftly dodges a Dhai'mon trolloc's attempt to crush her.
*Samara* tries to strike a Dha'vol trolloc, but he deflects the blow.
A Dha'vol trolloc tries to cleave Samara, but she parries successfully.
Klyde pounds *Raal*'s head.
The blighted tree tickles Raal's right foot with its hit.
The blighted tree tickles Raal's left foot with its hit.
* HP:Critical MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
* HP:Critical MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
Klyde narrates 'raal bashed paterol'
* HP:Critical MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched > *Pial* strikes your right leg.
You wish that your wounds would stop BLEEDING so much!
*Matheus* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
*someone* blasts your right arm hard.
You are mortally wounded, and will die soon, if not aided.
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Tiring > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Tiring > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Tiring > A flash of bright red fire sent by Samara is the last thing you ever see.
You are dead! Sorry...
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A shattered arm lies in a bloody red and purple mess.
A large slab of meat has been placed here. [9]
Arkan the Master Torturer is resting here.
Zarth the Dark Master is sitting here.
Enok the Contagious Stalker is standing here.
Maybe you should get on your feet first?
* HP:Battered MV:Tiring - Raal: Scratched >
You panic and attempt to flee!
*Samara* has arrived from the east, riding a warhorse.
You flee head over heels.
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Matheus* is standing here, riding a warhorse.
A fade emerges from the shadows as you pass by.
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
*Samara* is standing here, riding a warhorse.
*Raal* is here, fighting Klyde, riding a warhorse.
Klyde the Boarheaded Trolloc is here, fighting Raal.
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The blighted tree is here, fighting Raal.
The blighted tree is here, fighting Raal.
* HP:Battered MV:Tiring >
*Raal* sends you sprawling with a powerful bash!
* HP:Battered MV:Tiring - Samara: Scratched >
*Raal* scythes Klyde's head with Low Wind Rising.
A Dha'vol trolloc tries to cleave Samara, but she parries successfully.
A Dhai'mon trolloc joins a Dha'vol trolloc's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
The blighted tree joins the blighted tree's fight!
The blighted tree barely tickles Raal's left leg with its hit.
The blighted tree tickles Raal's left leg with its hit.
* HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
*Roadeur* has arrived from the south, riding a Domani razor.
* HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
*Roadeur* blasts your left leg.
*Matheus* has arrived from the east, riding a warhorse.
* HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
*Pial* has arrived from the east, riding a warhorse.
*Matheus* pounds your body very hard.
* HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
*Pial* leaves south riding a warhorse.
* HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
Klyde sends *Raal* sprawling with a powerful bash!
* HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
*Pial* has arrived from the south, riding a warhorse.
* HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Samara*!
*Pial* strikes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
*Pial* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Matheus* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!
*Roadeur* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
The blighted tree tickles Raal's body with its hit.
A ramshorned trolloc barely cleaves Raal's body.
Samara swiftly dodges a ramshorned trolloc's attempt to cleave her.
A ramshorned trolloc tries to cleave Samara, but she dodges the attack.
A ramshorned trolloc barely tickles Raal's right foot with his cleave.
Samara swiftly dodges a Dhai'mon trolloc's attempt to crush her.
*Samara* tries to strike a Dha'vol trolloc, but he deflects the blow.
A Dha'vol trolloc tries to cleave Samara, but she parries successfully.
Klyde pounds *Raal*'s head.
The blighted tree tickles Raal's right foot with its hit.
The blighted tree tickles Raal's left foot with its hit.
* HP:Critical MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
* HP:Critical MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched >
Klyde narrates 'raal bashed paterol'
* HP:Critical MV:Tiring - a Dha'vol trolloc: Scratched - Samara: Scratched > *Pial* strikes your right leg.
You wish that your wounds would stop BLEEDING so much!
*Matheus* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
*someone* blasts your right arm hard.
You are mortally wounded, and will die soon, if not aided.
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Tiring > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Tiring > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Tiring > A flash of bright red fire sent by Samara is the last thing you ever see.
You are dead! Sorry...
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A shattered arm lies in a bloody red and purple mess.
A large slab of meat has been placed here. [9]
Arkan the Master Torturer is resting here.
Zarth the Dark Master is sitting here.
Enok the Contagious Stalker is standing here.
Maybe you should get on your feet first?
Re: Ouch! That really did HURT!
Meep finds friends but Raal assumes The Falcon Swoops! Tragedy!
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving west.
Enok the Contagious Stalker is standing here.
Arkan the Master Torturer is standing here.
Xafelar the Dreadlord is standing here, riding a shadow stallion.
Zefir the Master Torturer is standing here.
Cravok has arrived from the north.
* HP:Critical MV:Haggard > You smile happily.
* HP:Critical MV:Haggard > You narrate 'crit hagg!'
* HP:Critical MV:Haggard >
*Raal* has arrived from the north, riding a warhorse.
* HP:Critical MV:Haggard >
*Raal* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
Enok blasts *Raal*'s right leg.
* HP:Critical MV:Haggard - Raal: Hurt >
Arkan barely scythes *Raal*'s left foot.
* HP:Critical MV:Haggard - Raal: Hurt > Arkan scythes *Raal*'s left leg.
Enok blasts *Raal*'s body.
You barely hack *Raal*'s body.
*Raal* slashes your body with The Courtier Taps His Fan.
You wish that your wounds would stop BLEEDING so much!
You cackle gleefully.
* HP:Critical MV:Haggard - Raal: Hurt >
[bash ]
-
=
+
*
*
+
=
-
Enok blasts *Raal*'s right leg.
*someone* assumes The Falcon Swoops.
*someone* slashes your left arm hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Xafelar.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A shattered arm lies in a bloody red and purple mess.
A large slab of meat has been placed here. [10]
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving west.
Enok the Contagious Stalker is standing here.
Arkan the Master Torturer is standing here.
Xafelar the Dreadlord is standing here, riding a shadow stallion.
Zefir the Master Torturer is standing here.
Cravok has arrived from the north.
* HP:Critical MV:Haggard > You smile happily.
* HP:Critical MV:Haggard > You narrate 'crit hagg!'
* HP:Critical MV:Haggard >
*Raal* has arrived from the north, riding a warhorse.
* HP:Critical MV:Haggard >
*Raal* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
Enok blasts *Raal*'s right leg.
* HP:Critical MV:Haggard - Raal: Hurt >
Arkan barely scythes *Raal*'s left foot.
* HP:Critical MV:Haggard - Raal: Hurt > Arkan scythes *Raal*'s left leg.
Enok blasts *Raal*'s body.
You barely hack *Raal*'s body.
*Raal* slashes your body with The Courtier Taps His Fan.
You wish that your wounds would stop BLEEDING so much!
You cackle gleefully.
* HP:Critical MV:Haggard - Raal: Hurt >
[bash ]
-
=
+
*
*
+
=
-
Enok blasts *Raal*'s right leg.
*someone* assumes The Falcon Swoops.
*someone* slashes your left arm hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Xafelar.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A shattered arm lies in a bloody red and purple mess.
A large slab of meat has been placed here. [10]