* R HP:Healthy MV:Tiring > where
kill gothos
Players in your Zone
--------------------
Pial - Merchants Row
Gothos - Equestrian Shop
* R HP:Healthy MV:Tiring > w
They aren't here.
s
* R HP:Healthy MV:Tiring > kill gothos
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A spotted horse wanders skittishly around here, being ridden by you.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A tough Shienaran soldier waits here.
A black cat meanders to an unknown destination.
* R HP:Healthy MV:Tiring > Equestrian Shop
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
The corpse of a horse trader is lying here.
An iron lantern hangs from the wall above the gate.
A spotted horse wanders skittishly around here, being ridden by you.
Gothos the Lord of Hate is standing here.
A man walks among the horses here feeding them and rubbing them down.
A shaggy brown mare stands here.
A dun mare is here, snorting angrily.
A wild stallion bucks madly.
A dun mare is here, snorting angrily.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
* R HP:Healthy MV:Tiring > b
You strike Gothos's right leg.
[bash ] ing - Gothos: Battered >
Gothos gets a wealth of gold crowns from the corpse of a horse trader.
Gothos gets a wealth of copper pennies from the corpse of a horse trader.
=
Gothos barely pierces your left leg.
Gothos panics, and attempts to flee!
*
Gothos panics, and attempts to flee!
*
Gothos panics, and attempts to flee!
=
Your bash at Gothos sends him sprawling!
* R HP:Scratched MV:Tiring - Gothos: Battered >
You strike Gothos's body very hard.
* R HP:Scratched MV:Tiring - Gothos: Battered > l gothos
Only now do you see the folly.. of your follies!
Gothos has some big nasty wounds and scratches.
Gothos is using:
<used as light> a sphere of the Source
<worn on head> a rimmed round helmet
<worn about body> a cloak of shifting colors
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded> a curved clear dagger
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Scratched MV:Tiring - Gothos: Battered > kill gothos
Gothos leaves north.
* R HP:Scratched MV:Tiring > They aren't here.
kill gothos
* R HP:Scratched MV:Tiring > n
They aren't here.
* R HP:Scratched MV:Tiring > kill gothos
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A spotted horse wanders skittishly around here, being ridden by you.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A tough Shienaran soldier waits here.
A black cat meanders to an unknown destination.
wehre
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring > Arglebargle, glop-glyf!?!
* R HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Gothos - Inner Gate of the Keep
Pial - An Empty Square
* R HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Gothos - Along the Walls
Pial - An Empty Square
* R HP:Scratched MV:Tiring > e
e
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A spotted horse wanders skittishly around here, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* R HP:Scratched MV:Tiring > The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A spotted horse wanders skittishly around here, being ridden by you.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.
where
* R HP:Scratched MV:Tiring > Players in your Zone
--------------------
Pial - The Crossing
Gothos - Top of the Northwest Tower
* R HP:Scratched MV:Tiring > w
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A spotted horse wanders skittishly around here, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
w
* R HP:Scratched MV:Tiring > w
w
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A spotted horse wanders skittishly around here, being ridden by you.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A tough Shienaran soldier waits here.
A black cat meanders to an unknown destination.
* R HP:Scratched MV:Tiring > Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A spotted horse wanders skittishly around here, being ridden by you.
Weary and coated in dust, a merchant stands here.
A man is here.
n
* R HP:Scratched MV:Tiring > n
Alas, you cannot go that way...
* R HP:Scratched MV:Tiring > n
n
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A spotted horse wanders skittishly around here, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Scratched MV:Tiring > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A spotted horse wanders skittishly around here, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A hunter from Illian searches for the fabled Horn of Valere.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Scratched MV:Tiring > change mood wimpy
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A spotted horse wanders skittishly around here, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A hunter from Illian searches for the fabled Horn of Valere.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.
* R HP:Scratched MV:Tiring > Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A spotted horse wanders skittishly around here, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
* R HP:Scratched MV:Tiring > change posture defensive
Mood changed to: Wimpy
Wimpy reset to: 192 hit points.
* R HP:Scratched MV:Tiring > n
n
e
e
Posture changed to: Defensive
* R HP:Scratched MV:Tiring > Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A spotted horse wanders skittishly around here, being ridden by you.
* R HP:Scratched MV:Tiring > Alas, you cannot go that way...
* R HP:Scratched MV:Tiring > Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A spotted horse wanders skittishly around here, being ridden by you.
* R HP:Scratched MV:Tiring > call
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A spotted horse wanders skittishly around here, being ridden by you.
* R HP:Scratched MV:Tiring > You don't see a closed gate.
n
* R HP:Scratched MV:Tiring > Alas, you cannot go that way...
* R HP:Scratched MV:Tiring > e
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a mirrored lantern is hidden here.
You notice a dark, hooded cloak is hidden here.
A spotted horse wanders skittishly around here, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Scratched MV:Tiring > call
n
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.
* R HP:Scratched MV:Tiring > n
n
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
A spotted horse wanders skittishly around here, being ridden by you.
* R HP:Scratched MV:Tiring > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A spotted horse wanders skittishly around here, being ridden by you.
* R HP:Scratched MV:Tiring > where
Alas, you cannot go that way...
* R HP:Scratched MV:Tiring > Players in your Zone
--------------------
Pial - The Dusty Road
Gothos - The Dusty Road
* R HP:Scratched MV:Tiring > w
w
charge h.gothos
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
A spotted horse wanders skittishly around here, being ridden by you.
Gothos the Lord of Hate is resting here.
* R HP:Scratched MV:Tiring > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving south.
Horseshoes lie here, gleaming sickly.
You notice a mirrored lantern is hidden here.
A spotted horse wanders skittishly around here, being ridden by you.
* R HP:Scratched MV:Tiring > Charge who?
* R HP:Scratched MV:Tiring > e
charge h.gothos
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A spotted horse wanders skittishly around here, being ridden by you.
Gothos the Lord of Hate is resting here.
You line up your charge... >
Gothos stops resting, and clambers on his feet.
Chaaaaarrrge!! Gothos bleeds profusely as you skewer him with a dark blue tasseled spear!
Gothos is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Gothos's death cry.
* R HP:Scratched MV:Tiring > get all corpse
You get a raw side of meat from the corpse of Gothos.
You get a raw side of meat from the corpse of Gothos.
You get a lantern from the corpse of Gothos.
You get a mutton shank from the corpse of Gothos.
You get a slice of bread from the corpse of Gothos.
You get a skin of human flesh from the corpse of Gothos.
You get a wealth of gold crowns from the corpse of Gothos.
You get a wealth of copper pennies from the corpse of Gothos.
You get a pair of thick metal boots from the corpse of Gothos.
You get a pair of ebony-steel plate greaves from the corpse of Gothos.
You get a studded leather belt with a crossed swords buckle from the corpse of Gothos.
You get a gator skin bracer from the corpse of Gothos.
You get a gator skin bracer from the corpse of Gothos.
You get a pair of heavy metal gauntlets from the corpse of Gothos.
You get a pair of ebony-steel plate vambraces from the corpse of Gothos.
You get a cloak of shifting colors from the corpse of Gothos.
You get a burnished metal breastplate from the corpse of Gothos.
a rimmed round helmet: You can't carry that much weight.
You get a ring of silver from the corpse of Gothos.
You get a ring of silver from the corpse of Gothos.
* R HP:Scratched MV:Tiring > nar rip gothos
You narrate 'rip gothos'
* R HP:Scratched MV:Tiring > inv
You are carrying:
[2] a ring of silver
a burnished metal breastplate
a cloak of shifting colors
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a gator skin bracer
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a pair of thick metal boots
a wealth of copper pennies (154)
a wealth of gold crowns (591) <--------------------------- horse trader must have loaded 500 gcs!
a slice of bread
a mutton shank
a lantern
[2] a raw side of meat
[2] a skin of human flesh
a crystal lightstick
a war saddle with stirrups
a stable ticket
* R HP:Scratched MV:Tiring > e
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A spotted horse wanders skittishly around here, being ridden by you.
s
call
s
It is pitch black...
o R HP:Scratched MV:Tiring > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
A spotted horse wanders skittishly around here, being ridden by you.
* R HP:Scratched MV:Tiring > You don't see a closed gate.
* R HP:Scratched MV:Tiring > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a mirrored lantern is hidden here.
You notice a skin of human flesh is hidden here.
You notice a dark, hooded cloak is hidden here.
A spotted horse wanders skittishly around here, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Scratched MV:Tiring > who
inv
Players
-------
Benjen the Sheriff of Andor
Fray of Shienar
6 Lord Pial the Sheriff [Civil Watch]
Gothos of Tarabon
Jams of Two Rivers
Daneidor of Arafel
Lord Theid the Gaidin Master [Gaidin]
Moriana of the Borderlands
Lord Tolveor the Captain of the Wall [Wall Guard Council]
9 players displayed.
* R HP:Scratched MV:Tiring > You are carrying:
[2] a ring of silver
a burnished metal breastplate
a cloak of shifting colors
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a gator skin bracer
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a pair of thick metal boots
a wealth of copper pennies (154)
a wealth of gold crowns (591)
a slice of bread
a mutton shank
a lantern
[2] a raw side of meat
[2] a skin of human flesh
a crystal lightstick
a war saddle with stirrups
a stable ticket
* R HP:Scratched MV:Tiring > tell gothos thanks for the gold m8
You tell Gothos 'thanks for the gold m8'
* R HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Pial - Malkier Gate
* R HP:Scratched MV:Tiring > w
w
Benjen tells you 'who is that?'
It is pitch black...
w
o R HP:Scratched MV:Tiring > w
It is pitch black...
o R HP:Scratched MV:Tiring > It is pitch black...
o R HP:Scratched MV:Tiring > Alas, you cannot go that way...
o R HP:Scratched MV:Tiring >
Fray tells you 'attaboi'
o R HP:Scratched MV:Tiring > s
s
It is pitch black...
o R HP:Scratched MV:Tiring > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A spotted horse wanders skittishly around here, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A hunter from Illian searches for the fabled Horn of Valere.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.
* R HP:Scratched MV:Tiring > tell benjen some mc
s
where
stat
You tell Benjen 'some mc'
Gothos tells you 'thanks for the tp next time your afk mate'
Savior of Fal Dara
-
- Posts: 1269
- Joined: Fri Feb 05, 2016 6:09 pm
- Location: UK
Re: Savior of Fal Dara
How were you afk Gothos when you just ripped the Trader? Was that a dig referring to another PK on alts?!!?
Re: Savior of Fal Dara
You misunderstood what he said. He's threatening to kill Pial afk for his TP's.Firimei Lang wrote:How were you afk Gothos when you just ripped the Trader? Was that a dig referring to another PK on alts?!!?
-
- Posts: 1269
- Joined: Fri Feb 05, 2016 6:09 pm
- Location: UK
Re: Savior of Fal Dara
Ah , thought it might of been. After I posted, then forgot to edit. Still a silly tell to send.
Re: Savior of Fal Dara
The taint of the Dark One has used Saidin as a medium to seep into the poor man's brain. Of course he does silly things.
Re: Savior of Fal Dara
Good read. Liked the where checking and hoped you'd intercept him that way.