Fail!
Re: Fail!
Really hilarious odds:
Also typo in the first room here. :P
* R HP:Beaten SP:Good MV:Strong > *Arkan* has arrived from the north.
Fields Northwest of Imre Stand
The rope bordering the goat pastures connects to a large, iron hook in the side
of Imre Stand here, marking a corner of the border between the pasture and the
field that together provide the sustainance for this small, military community.
[ obvious exits: N ]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten SP:Good MV:Strong > n
e
*Arkan* has arrived from the north.
Fields Northwest of Imre Stand
There is a break in the bordering rope here, held together by a hook on a large
hook in the opposing stake. Long rows of odd-looking, red and yellow striped
peppers run east-west in a slightly circular curve around the northern side of
Imre Stand, which receive the least shade.
[ obvious exits: N E S W ]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A white-robed aiel with a meek expression walks by.
A white-robed aiel with a meek expression walks by.
e
* R HP:Beaten SP:Good MV:Strong > e
Fields North of Imre Stand
Long rows of yellowish fruit run east-west here, curving slightly to stay along
the edge of the tall, stone spire that runs up into the sky. A little way to
the east, a narrow crack is visible in the side of Imre Stand, and to the west
is a large rope fence, running north-south to border off one side of the goat
grazing pastures.
[ obvious exits: N E W ]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
e
* R HP:Beaten SP:Good MV:Strong > Your mount is too exhausted.
* R HP:Beaten SP:Good MV:Strong > Your mount is too exhausted.
* R HP:Beaten SP:Good MV:Strong > Your mount is too exhausted.
* R HP:Beaten SP:Good MV:Strong > dismount
n
n
You stop riding him.
* HP:Beaten SP:Good MV:Strong > Fields North of Imre Stand
It is difficult to see to the north or south because of the long rows of 8 foot
tall crops, planted neatly to maximize production of this small area of fertile
land, so rare in the desolate waste. To the west, one can make out a section
of rope bordering off a grassy field, and standing tall to the south, is the
great Imre Stand.
[ obvious exits: N E S W ]
A white-robed aiel with a meek expression walks by.
* HP:Beaten SP:Good MV:Strong > Fields North of Imre Stand
Here on the northern border of a large farming field is a sharp contrast
between desolately cracked clay and softer fertile land. To the northeast, the
clay fades into black rock, sizzling in the heat of the sun. To the south, the
many long rows of diversely varying crops sway slightly in the barely
detectable breeze.
[ obvious exits: E S ]
* HP:Beaten SP:Good MV:Tiring > e
Fields North of Imre Stand
Standing on the northern border of the fields of Imre Stand, one can barely see
anything of the land to the south. Long rows of varying crops block all views
except for the tip of a towering mountain in the center of the oasis. Far to
the east, stakes hammered into the ground hold the leading lines of animals.
[ obvious exits: E S W ]
A white-robed aiel with a meek expression walks by.
A white-robed aiel with a meek expression walks by.
A white-robed aiel with a meek expression walks by.
embrace
* HP:Beaten SP:Good MV:Tiring > You are already in touch with saidar, can't you feel it?
* HP:Beaten SP:Good MV:Tiring > release
Ok.
* HP:Beaten SP:Good MV:Tiring > embrace
You feel the flows of saidar coursing through your body.
* HP:Beaten SP:Good MV:Tiring > chann 'travel'
You begin to weave the appropriate flows...
-
Ok.
A flash of bright white light appears, and suddenly envelopes you. <---- YAY! It worked with no-quit!
look
On Burning Rocks
Rocks lay here, of all shapes and sizes, and the entire ground seems to be
made of solid rock. The trapped heat inside the rocky ground seems to vent
its frustration upon the feet of any man or beast that dares to tread
across the burning rocks.
[ obvious exits: E W ]
* HP:Beaten SP:Fading MV:Tiring > On Burning Rocks <----- Boo! It ported me ONE ZONE AWAY!
Rocks lay here, of all shapes and sizes, and the entire ground seems to be
made of solid rock. The trapped heat inside the rocky ground seems to vent
its frustration upon the feet of any man or beast that dares to tread
across the burning rocks.
[ obvious exits: E W ]
* HP:Beaten SP:Fading MV:Tiring > rel
Ok.
* HP:Beaten SP:Fading MV:Tiring > gro
Your heartbeat calms down more as you feel less panicked.
Your group consists of:
Alayla (Head of group)
* HP:Beaten SP:Good MV:Strong > tell benett :(
You tell Benett ':('
* HP:Beaten SP:Good MV:Strong > where
Players in your Zone
--------------------
Alayla - On Burning Rocks
* HP:Beaten SP:Good MV:Strong > not
l
You start paying increased attention to your surroundings.
* HP:Beaten SP:Good MV:Strong > On Burning Rocks
Rocks lay here, of all shapes and sizes, and the entire ground seems to be
made of solid rock. The trapped heat inside the rocky ground seems to vent
its frustration upon the feet of any man or beast that dares to tread
across the burning rocks.
[ obvious exits: E W ]
* HP:Beaten SP:Good MV:Strong > l
On Burning Rocks
Rocks lay here, of all shapes and sizes, and the entire ground seems to be
made of solid rock. The trapped heat inside the rocky ground seems to vent
its frustration upon the feet of any man or beast that dares to tread
across the burning rocks.
[ obvious exits: E W ]
* HP:Beaten SP:Good MV:Strong > stan
You are already standing.
embrace
* HP:Beaten SP:Good MV:Strong > You feel the flows of saidar coursing through your body.
* HP:Beaten SP:Good MV:Strong >
Pial narrates 'i am being accosted by a jumaro '
* HP:Beaten SP:Good MV:Strong > chann 'travel' ulidabrtiolpzfe
You begin to weave the appropriate flows...
-
Ok.
You are too flushed from the heat of battle to complete the weave! <----- :(
rel
* HP:Beaten SP:Fading MV:Strong > Ok.
* HP:Beaten SP:Fading MV:Strong > rest
You sit down and rest your tired bones.
You sheath a dagger of green jade into a set of cloth sleeves.
* HP:Beaten SP:Fading MV:Strong > draw
not
l
You try to quietly draw a dagger of green jade from a set of cloth sleeves.
* HP:Beaten SP:Fading MV:Strong > You start paying increased attention to your surroundings.
* HP:Beaten SP:Fading MV:Strong > On Burning Rocks
Rocks lay here, of all shapes and sizes, and the entire ground seems to be
made of solid rock. The trapped heat inside the rocky ground seems to vent
its frustration upon the feet of any man or beast that dares to tread
across the burning rocks.
[ obvious exits: E W ]
* HP:Beaten SP:Fading MV:Strong > l
On Burning Rocks
Rocks lay here, of all shapes and sizes, and the entire ground seems to be
made of solid rock. The trapped heat inside the rocky ground seems to vent
its frustration upon the feet of any man or beast that dares to tread
across the burning rocks.
[ obvious exits: E W ]
* HP:Beaten SP:Fading MV:Strong >
You are thirsty.
* HP:Battered SP:Good MV:Full > rem skin
drink skin
wear skin
You stop using a water skin.
* HP:Battered SP:Good MV:Full > You drink the water.
You don't feel thirsty any more.
* HP:Battered SP:Good MV:Full > You put a water skin on your belt.
stand
* HP:Battered SP:Good MV:Full > You stop resting, and stand up.
* HP:Battered SP:Good MV:Full > embrace
You feel the flows of saidar coursing through your body.
* HP:Battered SP:Good MV:Full > chann 'travel' zfeplibokolpmvu
You begin to weave the appropriate flows...
-
Ok.
You are too flushed from the heat of battle to complete the weave! <----- Argh!
* HP:Battered SP:Fading MV:Full > rest
rel
You sit down and rest your tired bones.
You sheath a dagger of green jade into a set of cloth sleeves.
* HP:Battered SP:Fading MV:Full > Ok.
* HP:Battered SP:Fading MV:Full > where
Players in your Zone
--------------------
Alayla - On Burning Rocks
* HP:Battered SP:Fading MV:Full > not
l
You start paying increased attention to your surroundings.
* HP:Battered SP:Fading MV:Full > On Burning Rocks
Rocks lay here, of all shapes and sizes, and the entire ground seems to be
made of solid rock. The trapped heat inside the rocky ground seems to vent
its frustration upon the feet of any man or beast that dares to tread
across the burning rocks.
[ obvious exits: E W ]
* HP:Battered SP:Fading MV:Full > l
On Burning Rocks
Rocks lay here, of all shapes and sizes, and the entire ground seems to be
made of solid rock. The trapped heat inside the rocky ground seems to vent
its frustration upon the feet of any man or beast that dares to tread
across the burning rocks.
[ obvious exits: E W ]
* HP:Battered SP:Fading MV:Full >
*Spyder* arrives from a flash of bright white light. <---- well bugger. haha
Also typo in the first room here. :P
* R HP:Beaten SP:Good MV:Strong > *Arkan* has arrived from the north.
Fields Northwest of Imre Stand
The rope bordering the goat pastures connects to a large, iron hook in the side
of Imre Stand here, marking a corner of the border between the pasture and the
field that together provide the sustainance for this small, military community.
[ obvious exits: N ]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten SP:Good MV:Strong > n
e
*Arkan* has arrived from the north.
Fields Northwest of Imre Stand
There is a break in the bordering rope here, held together by a hook on a large
hook in the opposing stake. Long rows of odd-looking, red and yellow striped
peppers run east-west in a slightly circular curve around the northern side of
Imre Stand, which receive the least shade.
[ obvious exits: N E S W ]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A white-robed aiel with a meek expression walks by.
A white-robed aiel with a meek expression walks by.
e
* R HP:Beaten SP:Good MV:Strong > e
Fields North of Imre Stand
Long rows of yellowish fruit run east-west here, curving slightly to stay along
the edge of the tall, stone spire that runs up into the sky. A little way to
the east, a narrow crack is visible in the side of Imre Stand, and to the west
is a large rope fence, running north-south to border off one side of the goat
grazing pastures.
[ obvious exits: N E W ]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
e
* R HP:Beaten SP:Good MV:Strong > Your mount is too exhausted.
* R HP:Beaten SP:Good MV:Strong > Your mount is too exhausted.
* R HP:Beaten SP:Good MV:Strong > Your mount is too exhausted.
* R HP:Beaten SP:Good MV:Strong > dismount
n
n
You stop riding him.
* HP:Beaten SP:Good MV:Strong > Fields North of Imre Stand
It is difficult to see to the north or south because of the long rows of 8 foot
tall crops, planted neatly to maximize production of this small area of fertile
land, so rare in the desolate waste. To the west, one can make out a section
of rope bordering off a grassy field, and standing tall to the south, is the
great Imre Stand.
[ obvious exits: N E S W ]
A white-robed aiel with a meek expression walks by.
* HP:Beaten SP:Good MV:Strong > Fields North of Imre Stand
Here on the northern border of a large farming field is a sharp contrast
between desolately cracked clay and softer fertile land. To the northeast, the
clay fades into black rock, sizzling in the heat of the sun. To the south, the
many long rows of diversely varying crops sway slightly in the barely
detectable breeze.
[ obvious exits: E S ]
* HP:Beaten SP:Good MV:Tiring > e
Fields North of Imre Stand
Standing on the northern border of the fields of Imre Stand, one can barely see
anything of the land to the south. Long rows of varying crops block all views
except for the tip of a towering mountain in the center of the oasis. Far to
the east, stakes hammered into the ground hold the leading lines of animals.
[ obvious exits: E S W ]
A white-robed aiel with a meek expression walks by.
A white-robed aiel with a meek expression walks by.
A white-robed aiel with a meek expression walks by.
embrace
* HP:Beaten SP:Good MV:Tiring > You are already in touch with saidar, can't you feel it?
* HP:Beaten SP:Good MV:Tiring > release
Ok.
* HP:Beaten SP:Good MV:Tiring > embrace
You feel the flows of saidar coursing through your body.
* HP:Beaten SP:Good MV:Tiring > chann 'travel'
You begin to weave the appropriate flows...
-
Ok.
A flash of bright white light appears, and suddenly envelopes you. <---- YAY! It worked with no-quit!
look
On Burning Rocks
Rocks lay here, of all shapes and sizes, and the entire ground seems to be
made of solid rock. The trapped heat inside the rocky ground seems to vent
its frustration upon the feet of any man or beast that dares to tread
across the burning rocks.
[ obvious exits: E W ]
* HP:Beaten SP:Fading MV:Tiring > On Burning Rocks <----- Boo! It ported me ONE ZONE AWAY!
Rocks lay here, of all shapes and sizes, and the entire ground seems to be
made of solid rock. The trapped heat inside the rocky ground seems to vent
its frustration upon the feet of any man or beast that dares to tread
across the burning rocks.
[ obvious exits: E W ]
* HP:Beaten SP:Fading MV:Tiring > rel
Ok.
* HP:Beaten SP:Fading MV:Tiring > gro
Your heartbeat calms down more as you feel less panicked.
Your group consists of:
Alayla (Head of group)
* HP:Beaten SP:Good MV:Strong > tell benett :(
You tell Benett ':('
* HP:Beaten SP:Good MV:Strong > where
Players in your Zone
--------------------
Alayla - On Burning Rocks
* HP:Beaten SP:Good MV:Strong > not
l
You start paying increased attention to your surroundings.
* HP:Beaten SP:Good MV:Strong > On Burning Rocks
Rocks lay here, of all shapes and sizes, and the entire ground seems to be
made of solid rock. The trapped heat inside the rocky ground seems to vent
its frustration upon the feet of any man or beast that dares to tread
across the burning rocks.
[ obvious exits: E W ]
* HP:Beaten SP:Good MV:Strong > l
On Burning Rocks
Rocks lay here, of all shapes and sizes, and the entire ground seems to be
made of solid rock. The trapped heat inside the rocky ground seems to vent
its frustration upon the feet of any man or beast that dares to tread
across the burning rocks.
[ obvious exits: E W ]
* HP:Beaten SP:Good MV:Strong > stan
You are already standing.
embrace
* HP:Beaten SP:Good MV:Strong > You feel the flows of saidar coursing through your body.
* HP:Beaten SP:Good MV:Strong >
Pial narrates 'i am being accosted by a jumaro '
* HP:Beaten SP:Good MV:Strong > chann 'travel' ulidabrtiolpzfe
You begin to weave the appropriate flows...
-
Ok.
You are too flushed from the heat of battle to complete the weave! <----- :(
rel
* HP:Beaten SP:Fading MV:Strong > Ok.
* HP:Beaten SP:Fading MV:Strong > rest
You sit down and rest your tired bones.
You sheath a dagger of green jade into a set of cloth sleeves.
* HP:Beaten SP:Fading MV:Strong > draw
not
l
You try to quietly draw a dagger of green jade from a set of cloth sleeves.
* HP:Beaten SP:Fading MV:Strong > You start paying increased attention to your surroundings.
* HP:Beaten SP:Fading MV:Strong > On Burning Rocks
Rocks lay here, of all shapes and sizes, and the entire ground seems to be
made of solid rock. The trapped heat inside the rocky ground seems to vent
its frustration upon the feet of any man or beast that dares to tread
across the burning rocks.
[ obvious exits: E W ]
* HP:Beaten SP:Fading MV:Strong > l
On Burning Rocks
Rocks lay here, of all shapes and sizes, and the entire ground seems to be
made of solid rock. The trapped heat inside the rocky ground seems to vent
its frustration upon the feet of any man or beast that dares to tread
across the burning rocks.
[ obvious exits: E W ]
* HP:Beaten SP:Fading MV:Strong >
You are thirsty.
* HP:Battered SP:Good MV:Full > rem skin
drink skin
wear skin
You stop using a water skin.
* HP:Battered SP:Good MV:Full > You drink the water.
You don't feel thirsty any more.
* HP:Battered SP:Good MV:Full > You put a water skin on your belt.
stand
* HP:Battered SP:Good MV:Full > You stop resting, and stand up.
* HP:Battered SP:Good MV:Full > embrace
You feel the flows of saidar coursing through your body.
* HP:Battered SP:Good MV:Full > chann 'travel' zfeplibokolpmvu
You begin to weave the appropriate flows...
-
Ok.
You are too flushed from the heat of battle to complete the weave! <----- Argh!
* HP:Battered SP:Fading MV:Full > rest
rel
You sit down and rest your tired bones.
You sheath a dagger of green jade into a set of cloth sleeves.
* HP:Battered SP:Fading MV:Full > Ok.
* HP:Battered SP:Fading MV:Full > where
Players in your Zone
--------------------
Alayla - On Burning Rocks
* HP:Battered SP:Fading MV:Full > not
l
You start paying increased attention to your surroundings.
* HP:Battered SP:Fading MV:Full > On Burning Rocks
Rocks lay here, of all shapes and sizes, and the entire ground seems to be
made of solid rock. The trapped heat inside the rocky ground seems to vent
its frustration upon the feet of any man or beast that dares to tread
across the burning rocks.
[ obvious exits: E W ]
* HP:Battered SP:Fading MV:Full > l
On Burning Rocks
Rocks lay here, of all shapes and sizes, and the entire ground seems to be
made of solid rock. The trapped heat inside the rocky ground seems to vent
its frustration upon the feet of any man or beast that dares to tread
across the burning rocks.
[ obvious exits: E W ]
* HP:Battered SP:Fading MV:Full >
*Spyder* arrives from a flash of bright white light. <---- well bugger. haha
Re: Fail!
I expected that disengage bash on me to incap me.
Rig not realizing his mob was hidden nearly killed me :) I didn't see it enter so believed him when he said he had lost it!
I should have died failing flees on the AS Warder pair earlier in this pk session :)
Ballsy.
Rig not realizing his mob was hidden nearly killed me :) I didn't see it enter so believed him when he said he had lost it!
I should have died failing flees on the AS Warder pair earlier in this pk session :)
Ballsy.
Re: Fail!
I call this the "Why SS don't get pk"
Was a fun 1v1 though!
A Sharp Bend in the Road
Twisting around hills and a steep depression the road winds its way across
the peninsula between the plains of Arad Doman and its capital city Bandar
Eban on the western coast. There are no trees offering shelter from the
sun, but this close to the sea the cool ocean wind makes the heat bearable,
and it can even be a bit chilly during the nights. The road continues west
and south while grassy hills can be seen in the east.
[ obvious exits: E S W ]
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Graeme* is sitting here, riding a sleek well-trained torm.
* R HP:Critical MV:Full - Graeme: Critical > bash
You slash *Graeme*'s body.
They already seem to be stunned.
* R HP:Critical MV:Full - Graeme: Critical > bash
They already seem to be stunned.
* R HP:Critical MV:Full - Graeme: Critical > bash
They already seem to be stunned.
* R HP:Critical MV:Full - Graeme: Critical > bash
They already seem to be stunned.
* R HP:Critical MV:Full - Graeme: Critical > bash
*Jumaro* has arrived from the south, riding a |2|.shaggy brown mare.
* R HP:Critical MV:Full - Graeme: Critical >
*Graeme* tries to slice you, but you deflect the blow.
You slash *Graeme*'s head very hard.
cha mood wimpy ll - Graeme: Critical >
f
n
Cancelled.
Mood changed to: Wimpy
* R HP:Critical MV:Full - Graeme: Critical > w
w
*Jumaro* tries to smite you, but you deflect the blow.
You panic and attempt to flee!
w
w
You flee head over heels.
Overlooking a Steep Depression
Abruptly the road twists to avoid a very large and steep depression, almost
passable for a small valley. Like a giant cook pot it extends west, north
and south, forcing all travelers to follow the road north or climb the
hills to the southwest. There is a break in the hills where the north bound
road was built, making the journey easier for travelers. Looking down into
the depression, a small gathering of plants is growing at the bottom.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A Sharp Bend in the Road
Twisting around hills and a steep depression the road winds its way across
the peninsula between the plains of Arad Doman and its capital city Bandar
Eban on the western coast. There are no trees offering shelter from the
sun, but this close to the sea the cool ocean wind makes the heat bearable,
and it can even be a bit chilly during the nights. The road continues west
and south while grassy hills can be seen in the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jumaro* is standing here, riding a |2|.shaggy brown mare.
*Graeme* is standing here, riding a sleek well-trained torm.
ll >
*Jumaro* smites your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
w
You barely tickle *Jumaro*'s body with your slash.
*Jumaro* tries to smite you, but you deflect the blow.
You flee head over heels.
Hills at the Elbow Turn
Yet another hill, covered with thick green grass, rises from the ground.
The only difference is that it is the last of the eastern hills. Below the
western slope a valley runs north and south giving way for the dirt road
across the peninsula. The road turns west and south in the shape of an
elbow. To get to the road one can either go west or south. Following the
northern slope would take you to the edge of a high cliff.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Sharp Bend in the Road
Twisting around hills and a steep depression the road winds its way across
the peninsula between the plains of Arad Doman and its capital city Bandar
Eban on the western coast. There are no trees offering shelter from the
sun, but this close to the sea the cool ocean wind makes the heat bearable,
and it can even be a bit chilly during the nights. The road continues west
and south while grassy hills can be seen in the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jumaro* is standing here, riding a |2|.shaggy brown mare.
*Graeme* is standing here, riding a sleek well-trained torm.
* R HP:Critical MV:Full > w
w
*GRAEME* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Jumaro* smites your body hard.
You wish that your wounds would stop BLEEDING so much!
*Graeme* sighs loudly.
*Jumaro* smites your body hard.
You wish that your wounds would stop BLEEDING so much!
*someone* slices your body hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Was a fun 1v1 though!
A Sharp Bend in the Road
Twisting around hills and a steep depression the road winds its way across
the peninsula between the plains of Arad Doman and its capital city Bandar
Eban on the western coast. There are no trees offering shelter from the
sun, but this close to the sea the cool ocean wind makes the heat bearable,
and it can even be a bit chilly during the nights. The road continues west
and south while grassy hills can be seen in the east.
[ obvious exits: E S W ]
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Graeme* is sitting here, riding a sleek well-trained torm.
* R HP:Critical MV:Full - Graeme: Critical > bash
You slash *Graeme*'s body.
They already seem to be stunned.
* R HP:Critical MV:Full - Graeme: Critical > bash
They already seem to be stunned.
* R HP:Critical MV:Full - Graeme: Critical > bash
They already seem to be stunned.
* R HP:Critical MV:Full - Graeme: Critical > bash
They already seem to be stunned.
* R HP:Critical MV:Full - Graeme: Critical > bash
*Jumaro* has arrived from the south, riding a |2|.shaggy brown mare.
* R HP:Critical MV:Full - Graeme: Critical >
*Graeme* tries to slice you, but you deflect the blow.
You slash *Graeme*'s head very hard.
cha mood wimpy ll - Graeme: Critical >
f
n
Cancelled.
Mood changed to: Wimpy
* R HP:Critical MV:Full - Graeme: Critical > w
w
*Jumaro* tries to smite you, but you deflect the blow.
You panic and attempt to flee!
w
w
You flee head over heels.
Overlooking a Steep Depression
Abruptly the road twists to avoid a very large and steep depression, almost
passable for a small valley. Like a giant cook pot it extends west, north
and south, forcing all travelers to follow the road north or climb the
hills to the southwest. There is a break in the hills where the north bound
road was built, making the journey easier for travelers. Looking down into
the depression, a small gathering of plants is growing at the bottom.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A Sharp Bend in the Road
Twisting around hills and a steep depression the road winds its way across
the peninsula between the plains of Arad Doman and its capital city Bandar
Eban on the western coast. There are no trees offering shelter from the
sun, but this close to the sea the cool ocean wind makes the heat bearable,
and it can even be a bit chilly during the nights. The road continues west
and south while grassy hills can be seen in the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jumaro* is standing here, riding a |2|.shaggy brown mare.
*Graeme* is standing here, riding a sleek well-trained torm.
ll >
*Jumaro* smites your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
w
You barely tickle *Jumaro*'s body with your slash.
*Jumaro* tries to smite you, but you deflect the blow.
You flee head over heels.
Hills at the Elbow Turn
Yet another hill, covered with thick green grass, rises from the ground.
The only difference is that it is the last of the eastern hills. Below the
western slope a valley runs north and south giving way for the dirt road
across the peninsula. The road turns west and south in the shape of an
elbow. To get to the road one can either go west or south. Following the
northern slope would take you to the edge of a high cliff.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Sharp Bend in the Road
Twisting around hills and a steep depression the road winds its way across
the peninsula between the plains of Arad Doman and its capital city Bandar
Eban on the western coast. There are no trees offering shelter from the
sun, but this close to the sea the cool ocean wind makes the heat bearable,
and it can even be a bit chilly during the nights. The road continues west
and south while grassy hills can be seen in the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jumaro* is standing here, riding a |2|.shaggy brown mare.
*Graeme* is standing here, riding a sleek well-trained torm.
* R HP:Critical MV:Full > w
w
*GRAEME* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Jumaro* smites your body hard.
You wish that your wounds would stop BLEEDING so much!
*Graeme* sighs loudly.
*Jumaro* smites your body hard.
You wish that your wounds would stop BLEEDING so much!
*someone* slices your body hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.