Thinning Woods
The tall trees begin to grow farther apart, and the sky can be seen through the
leaves, as the woods begin to thin out. To the north, the dying forest begins,
the yellow leaves piling on the ground. To the south, east, and west, the thin
woods boast green bushes growing thickly with the flowers on the ground.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
* R N HP:Wounded MV:Tiring > Arglebargle, glop-glyf!?!
* R N HP:Wounded MV:Tiring >
Raal narrates 'i crit'
* R N HP:Wounded MV:Tiring >
They aren't here.
* R N HP:Wounded MV:Tiring >
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
The corpse of a rat is lying here.
A chestnut stallion trots about, being ridden by you.
* R N HP:Wounded MV:Tiring >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A plain weapons belt has been forgotten here.
A chestnut stallion trots about, being ridden by you.
A ramshorned trolloc is here, fighting a soldier.
A soldier is here, fighting a ramshorned trolloc.
* R N HP:Wounded MV:Tiring > A ramshorned trolloc cleaves a soldier's head very hard.
A soldier tries to scythe a ramshorned trolloc, but he parries successfully.
They aren't here.
* R N HP:Wounded MV:Tiring > They aren't here.
* R N HP:Wounded MV:Tiring >
They aren't here.
* R N HP:Wounded MV:Tiring > Players in your Zone
--------------------
Shinobi - Thinning Woods
Eol - A Dead Forest
Raal - A Dead Forest
* R N HP:Wounded MV:Tiring >
They aren't here.
* R N HP:Wounded MV:Tiring >
They aren't here.
* R N HP:Wounded MV:Tiring > They aren't here.
* R N HP:Wounded MV:Tiring > They aren't here.
*Jakd* tries to pierce you, but you parry successfully.
* R N HP:Wounded MV:Tiring - Jakd: Battered >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A plain weapons belt has been forgotten here.
*Jakd* is here, fighting YOU!
A chestnut stallion trots about, being ridden by you.
A ramshorned trolloc is here, fighting a soldier.
A soldier is here, fighting a ramshorned trolloc.
* R N HP:Wounded MV:Tiring - Jakd: Battered >
You try to pierce *Jakd*, but he deflects the blow.
* R N HP:Wounded MV:Tiring - Jakd: Battered > Players in your Zone
--------------------
Shinobi - Thinning Woods
Eol - A Dead Forest
Raal - A Dead Forest
A hideous trolloc has arrived from the south.
* R N HP:Wounded MV:Tiring - Jakd: Battered > You pierce *Jakd*'s left leg.
A hideous trolloc joins Jakd's fight!
*Jakd* tries to pierce you, but you parry successfully.
A ramshorned trolloc cleaves a soldier's body hard.
A soldier tries to scythe a ramshorned trolloc, but he parries successfully.
You do the best you can!
* R N HP:Wounded MV:Tiring - Jakd: Battered >
*Jakd* panics, and attempts to flee!
* R N HP:Wounded MV:Tiring - Jakd: Battered > You narrate 'on 2 ent'
*Shzrei* gives a hideous trolloc an order.
A hideous trolloc gallantly rescues a ramshorned trolloc!
* R N HP:Wounded MV:Tiring - Jakd: Battered >
*Shzrei* gives a hideous trolloc an order.
* R N HP:Wounded MV:Tiring - Jakd: Battered > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A plain weapons belt has been forgotten here.
A hideous trolloc is here, fighting a soldier.
*Shzrei* is standing here, riding a shadow stallion.
*Jakd* is here, fighting YOU!
A chestnut stallion trots about, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A soldier is here, fighting a hideous trolloc.
*Jakd* leaves south.
*Shzrei* gives a hideous trolloc an order.
* R N HP:Wounded MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
*Shzrei* tries to scythe you, but you parry successfully.
* R N HP:Wounded MV:Tiring - Shzrei: Beaten >
You pierce *Shzrei*'s right arm extremely hard.
A ramshorned trolloc joins Shzrei's fight!
*Shzrei* tries to scythe you, but you parry successfully.
A soldier tries to scythe a hideous trolloc, but it deflects the blow.
A hideous trolloc tries to cleave a soldier, but he deflects the blow.
You pierce *Shzrei*'s body.
* R N HP:Wounded MV:Tiring - Shzrei: Beaten >
Eol has arrived from the north, riding a bloodstock stallion.
* R N HP:Wounded MV:Tiring - Shzrei: Beaten > You narrate 'dont come'
*Shzrei* intercepts Eol's attack on his mount.
Eol blasts *Shzrei*'s left hand hard.
* R N HP:Wounded MV:Tiring - Shzrei: Beaten >
You panic and attempt to flee!
You flee head over heels.
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
The corpse of a rat is lying here.
A chestnut stallion trots about, being ridden by you.
* R N HP:Wounded MV:Tiring >
Raal narrates '20 hps'
* R N HP:Wounded MV:Tiring >
You narrate 'shzrei beat'
* R N HP:Wounded MV:Tiring >
They aren't here.
* R N HP:Wounded MV:Tiring >
They aren't here.
* R N HP:Wounded MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A plain weapons belt has been forgotten here.
A chestnut stallion trots about, being ridden by you.
*Jakd* is here, fighting a soldier.
Lord Eol the Lieutenant is standing here, riding a bloodstock stallion.
A hideous trolloc is here, fighting a soldier.
A tall, ramshorned trolloc is here, commanding.
A soldier is here, fighting a hideous trolloc.
* R N HP:Wounded MV:Tiring >
*Jakd* pierces a soldier's left foot into bloody fragments!
A ramshorned trolloc joins Jakd's fight!
A soldier scythes a hideous trolloc's left leg hard.
A hideous trolloc tries to cleave a soldier, but he deflects the blow.
They aren't here.
* R N HP:Wounded MV:Tiring > They aren't here.
* R N HP:Wounded MV:Tiring >
*Jakd* pierces a soldier's left leg very hard.
They aren't here.
* R N HP:Wounded MV:Tiring > They aren't here.
* R N HP:Wounded MV:Tiring > Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R N HP:Wounded MV:Tiring >
Posture changed to: Offensive
* R N HP:Wounded MV:Tiring > They aren't here.
Raal narrates 'e 3n'
* R N HP:Wounded MV:Tiring >
They aren't here.
* R N HP:Wounded MV:Tiring >
They aren't here.
* R N HP:Wounded MV:Tiring >
They aren't here.
* R N HP:Wounded MV:Tiring >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A plain weapons belt has been forgotten here.
A chestnut stallion trots about, being ridden by you.
*Jakd* is here, fighting a soldier.
Lord Eol the Lieutenant is standing here, riding a bloodstock stallion.
A hideous trolloc is here, fighting a soldier.
A ramshorned trolloc is here, fighting a soldier.
A soldier is here, fighting a hideous trolloc.
* R N HP:Wounded MV:Tiring >
They aren't here.
* R N HP:Wounded MV:Tiring >
A ramshorned trolloc cleaves a soldier's body.
*Jakd* pierces a soldier's body very hard.
A soldier scythes a hideous trolloc's body hard.
A hideous trolloc tickles a soldier's left arm with its cleave.
They aren't here.
A beaked trolloc has arrived from the south.
* R N HP:Wounded MV:Tiring >
They aren't here.
* R N HP:Wounded MV:Tiring >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A handsome stag stands here, ready to run.
Eol has arrived from the west, riding a bloodstock stallion.
* R N HP:Wounded MV:Tiring >
They aren't here.
Eol leaves north riding a bloodstock stallion.
* R N HP:Wounded MV:Tiring > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
Lord Eol the Lieutenant is standing here, riding a bloodstock stallion.
Eol leaves north riding a bloodstock stallion.
* R N HP:Wounded MV:Tiring > They aren't here.
* R N HP:Wounded MV:Tiring >
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R N HP:Wounded MV:Tiring >
They aren't here.
* R N HP:Wounded MV:Tiring > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
* R N HP:Wounded MV:Tiring > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A handsome stag stands here, ready to run.
* R N HP:Wounded MV:Tiring >
They aren't here.
* R N HP:Wounded MV:Tiring >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A plain weapons belt has been forgotten here.
A chestnut stallion trots about, being ridden by you.
A beaked trolloc is here, scouting.
*Jakd* is here, fighting a soldier.
A hideous trolloc is here, fighting a soldier.
A ramshorned trolloc is here, fighting a soldier.
A soldier is here, fighting a hideous trolloc.
Raal narrates 'is where i am sitting'
* R N HP:Wounded MV:Tiring > A ramshorned trolloc cleaves a soldier's body.
*Jakd* pierces a soldier's body very hard.
A soldier barely scythes a hideous trolloc's body.
A hideous trolloc barely cleaves a soldier's body.
They aren't here.
* R N HP:Wounded MV:Tiring > They aren't here.
* R N HP:Wounded MV:Tiring >
They aren't here.
* R N HP:Wounded MV:Tiring > They aren't here.
* R N HP:Wounded MV:Tiring >
They aren't here.
*Jakd* looks at a soldier.
* R N HP:Wounded MV:Tiring >
A beaked trolloc joins a hideous trolloc's fight!
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
* R N HP:Wounded MV:Tiring > They aren't here.
* R N HP:Wounded MV:Tiring >
Eol narrates 'nod'
* R N HP:Wounded MV:Tiring >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A plain weapons belt has been forgotten here.
A chestnut stallion trots about, being ridden by you.
A beaked trolloc is here, fighting a soldier.
*Jakd* is here, fighting a soldier.
A hideous trolloc is here, fighting a soldier.
A ramshorned trolloc is here, fighting a soldier.
A soldier is here, fighting a hideous trolloc.
* R N HP:Wounded MV:Tiring >
They aren't here.
* R N HP:Wounded MV:Tiring > They aren't here.
* R N HP:Wounded MV:Tiring > They aren't here.
* R N HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Eol - Thinning Woods
Shinobi - Thinning Woods
Raal - A Dead Forest
* R N HP:Wounded MV:Tiring > Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
The corpse of a rat is lying here.
A chestnut stallion trots about, being ridden by you.
Lord Eol the Lieutenant is standing here, riding a bloodstock stallion.
* R N HP:Wounded MV:Tiring > They aren't here.
* R N HP:Wounded MV:Tiring >
Eol leaves south riding a bloodstock stallion.
* R N HP:Wounded MV:Tiring >
You narrate 'shzrei stacking mobs outside ent'
* R N HP:Wounded MV:Tiring >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A plain weapons belt has been forgotten here.
A chestnut stallion trots about, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Shzrei* is here, fighting Eol, riding a shadow stallion.
Lord Eol the Lieutenant is here, fighting Jakd, riding a bloodstock stallion.
A beaked trolloc is here, fighting a soldier.
*Jakd* is here, fighting a soldier.
A hideous trolloc is here, fighting a soldier.
A ramshorned trolloc is here, fighting a soldier.
A soldier is here, fighting a hideous trolloc.
* R N HP:Wounded MV:Tiring >
*Shzrei* tries to scythe Eol, but he parries successfully.
A Ghar'ghael trolloc joins a beaked trolloc's fight!
A beaked trolloc cleaves a soldier's right arm.
A ramshorned trolloc cleaves a soldier's head hard.
*Jakd* pierces a soldier's body very hard.
A soldier tries to scythe a hideous trolloc, but it deflects the blow.
A hideous trolloc cleaves a soldier's right arm.
You pierce a shadow stallion's left foot into bloody fragments!
* R N HP:Wounded MV:Tiring - a shadow stallion: Scratched > You do the best you can!
* R N HP:Wounded MV:Tiring - a shadow stallion: Scratched > You do the best you can!
* R N HP:Wounded MV:Tiring - a shadow stallion: Scratched >
You do the best you can!
* R N HP:Wounded MV:Tiring - a shadow stallion: Scratched >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A plain weapons belt has been forgotten here.
A chestnut stallion trots about, being ridden by you.
A Ghar'ghael trolloc is here, fighting a soldier.
A shadow stallion is here, fighting YOU!
*Shzrei* is here, fighting Eol, riding a shadow stallion.
Lord Eol the Lieutenant is here, fighting Jakd, riding a bloodstock stallion.
A beaked trolloc is here, fighting a soldier.
*Jakd* is here, fighting a soldier.
A hideous trolloc is here, fighting a soldier.
A ramshorned trolloc is here, fighting a soldier.
A soldier is here, fighting a hideous trolloc.
Eol sends *Jakd* sprawling with a powerful bash!
* R N HP:Wounded MV:Tiring - a shadow stallion: Scratched > Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* R N HP:Wounded MV:Tiring - a shadow stallion: Scratched > You panic and attempt to flee!
You flee head over heels.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here.
A chestnut stallion trots about, being ridden by you.
A wolfish trolloc is here, howling for blood.
A tall, ramshorned trolloc is here, commanding.
* R N HP:Wounded MV:Tiring >
#Ok. $target is now set to {2.shadow}.
A wolfish trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc joins a wolfish trolloc's fight!
A ramshorned trolloc tries to cleave you, but you parry successfully.
You pierce a wolfish trolloc's left arm extremely hard.
A wolfish trolloc tries to cleave you, but you deflect the blow.
Your blood freezes as you hear someone's death cry.
No way! You're fighting for your life!
* R N HP:Wounded MV:Tiring - a wolfish trolloc: Hurt >
They aren't here.
* R N HP:Wounded MV:Tiring - a wolfish trolloc: Hurt >
They aren't here.
* R N HP:Wounded MV:Tiring - a wolfish trolloc: Hurt >
They aren't here.
* R N HP:Wounded MV:Tiring - a wolfish trolloc: Hurt > You panic and attempt to flee!
You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here.
A plain weapons belt has been forgotten here.
A chestnut stallion trots about, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Shzrei* is here, fighting Eol, riding a shadow stallion.
Lord Eol the Lieutenant is sitting here, riding a bloodstock stallion.
A beaked trolloc is here, scouting.
*Jakd* is standing here.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
*Shzrei* intercepts your attack on his mount.
You try to pierce *Shzrei*, but he parries successfully.
* R N HP:Wounded MV:Tiring - Eol: Scratched - Shzrei: Beaten >
You pierce *Shzrei*'s right foot.
A Ghar'ghael trolloc joins Shzrei's fight!
A beaked trolloc joins Shzrei's fight!
A hideous trolloc joins a beaked trolloc's fight!
A ramshorned trolloc joins Shzrei's fight!
*Shzrei* scythes Eol's body very hard.
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R N HP:Wounded MV:Tiring - Eol: Hurt - Shzrei: Beaten >
Posture changed to: Offensive
* R N HP:Wounded MV:Tiring - Eol: Hurt - Shzrei: Beaten >
*Jakd* tries to pierce you, but you parry successfully.
* R N HP:Wounded MV:Tiring - Eol: Hurt - Shzrei: Beaten >
You narrate '2.shadow'
* R N HP:Wounded MV:Tiring - Eol: Hurt - Shzrei: Beaten > You do the best you can!
* R N HP:Wounded MV:Tiring - Eol: Hurt - Shzrei: Beaten >
*Shzrei* panics, and attempts to flee!
* R N HP:Wounded MV:Tiring - Eol: Hurt - Shzrei: Beaten >
*Jakd* tries to pierce you, but you deflect the blow.
A ramshorned trolloc cleaves Eol's body.
A hideous trolloc cleaves Eol's body.
A beaked trolloc barely cleaves Eol's left arm.
A Ghar'ghael trolloc cleaves Eol's right leg.
You pierce *Shzrei*'s right hand.
* R N HP:Wounded MV:Tiring - Eol: Hurt - Shzrei: Beaten >
#Ok. $target is now set to {shadow}.
*Shzrei* leaves east riding a shadow stallion.
* R N HP:Wounded MV:Tiring - Jakd: Battered >
*Shzrei* has arrived from the east, riding a shadow stallion.
* R N HP:Wounded MV:Tiring - Jakd: Battered >
You try to pierce *Jakd*, but he parries successfully.
Eol panics, and attempts to flee!
* R N HP:Wounded MV:Tiring - Jakd: Battered > You do the best you can!
* R N HP:Wounded MV:Tiring - Jakd: Battered >
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
Eol leaves north riding a bloodstock stallion.
* R N HP:Wounded MV:Tiring - Jakd: Battered > You panic and attempt to flee!
Jakd assumes an offensive striking posture.
You try to pierce *Jakd*, but he deflects the blow.
A Ghar'ghael trolloc joins Jakd's fight!
A beaked trolloc joins Jakd's fight!
A hideous trolloc joins a beaked trolloc's fight!
A ramshorned trolloc joins a beaked trolloc's fight!
*Jakd* pierces your right leg into bloody fragments!
You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
They aren't here.
* R N HP:Wounded MV:Tiring > You narrate '1'
* R N HP:Wounded MV:Tiring >
*Shzrei* has arrived from the north, riding a shadow stallion.
A shadow stallion has arrived from the north.
A Ghar'ghael trolloc has arrived from the north.
* R N HP:Wounded MV:Tiring > You pierce a shadow stallion's left leg into bloody fragments!
A Ghar'ghael trolloc leaves west.
* R N HP:Wounded MV:Tiring - a shadow stallion: Hurt >
A muzzled trolloc tries to cleave you, but you dodge the attack.
* R N HP:Wounded MV:Tiring - a shadow stallion: Hurt > No way! You're fighting for your life!
* R N HP:Wounded MV:Tiring - a shadow stallion: Hurt >
You try to pierce a shadow stallion, but it parries successfully.
* R N HP:Wounded MV:Tiring - a shadow stallion: Hurt >
You panic and attempt to flee!
A muzzled trolloc tries to cleave you, but you parry successfully.
A shadow stallion tries to hit you, but you parry successfully.
*Shzrei* has arrived from the west, riding a shadow stallion.
A Ghar'ghael trolloc has arrived from the west.
You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A seven-foot pole with a large axe head rests here.
A chestnut stallion trots about, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
* R N HP:Wounded MV:Tiring >
{target}={shadow}
>
A muzzled trolloc has arrived from the east.
* R N HP:Wounded MV:Tiring > They aren't here.
* R N HP:Wounded MV:Tiring >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here.
A chestnut stallion trots about, being ridden by you.
A wolfish trolloc is here, howling for blood.
A tall, ramshorned trolloc is here, commanding.
* R N HP:Wounded MV:Tiring > A muzzled trolloc has arrived from the south.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here.
A plain weapons belt has been forgotten here.
A chestnut stallion trots about, being ridden by you.
A beaked trolloc is here, scouting.
*Jakd* is standing here.
A tall, ramshorned trolloc is here, commanding.
*Jakd* tries to pierce you, but you parry successfully.
*Shzrei* has arrived from the south, riding a shadow stallion.
A shadow stallion has arrived from the south.
A Ghar'ghael trolloc has arrived from the south.
* R N HP:Wounded MV:Tiring - Jakd: Battered >
*Shzrei* leaves west riding a shadow stallion.
A shadow stallion leaves west.
A Ghar'ghael trolloc leaves west.
* R N HP:Wounded MV:Tiring - Jakd: Battered >
You panic and attempt to flee!
*Shzrei* has arrived from the west, riding a shadow stallion.
A shadow stallion has arrived from the west.
A Ghar'ghael trolloc has arrived from the west.
*Shzrei* tries to scythe you, but you deflect the blow.
*Jakd* pierces your body extremely hard.
Raal narrates 'come mobs dung?'
You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
Alas, you cannot go that way...
* R N HP:Battered MV:Tiring >
Players in your Zone
--------------------
Shinobi - Nearing A Trolloc Camp
Eol - A Dead Forest
Raal - A Dead Forest
* R N HP:Battered MV:Tiring >
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
The corpse of Venum is lying here.
A chestnut stallion trots about, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A trolloc is here, exhorting a group of trolloc raiders.
* R N HP:Battered MV:Tiring >
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A chestnut stallion trots about, being ridden by you.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
* R N HP:Battered MV:Tiring >
A Dha'vol trolloc tries to cleave you, but you deflect the blow.
A boarish trolloc joins a Dha'vol trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
A Dhai'mon trolloc joins a Dha'vol trolloc's fight!
No way! You're fighting for your life!
* R N HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched > No way! You're fighting for your life!
* R N HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched > No way! You're fighting for your life!
* R N HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched >
No way! You're fighting for your life!
* R N HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched >
A Dhai'mon trolloc hacks your left leg hard.
You panic and attempt to flee!
A myrddraal hisses 'This is the will of the Great Lord.'
A myrddraal slashes your head into bloody fragments!
A boarish trolloc tries to cleave you, but you parry successfully.
A boarish trolloc tries to cleave you, but you deflect the blow.
You swiftly dodge a Dha'vol trolloc's attempt to cleave you.
You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A seven-foot pole with a large axe head rests here.
A chestnut stallion trots about, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here.
A chestnut stallion trots about, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
A tall, ramshorned trolloc is here, commanding.
* R N HP:Battered MV:Tiring > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
A chestnut stallion trots about, being ridden by you.
* R N HP:Battered MV:Tiring > Alas, you cannot go that way...
* R N HP:Battered MV:Tiring > Alas, you cannot go that way...
* R N HP:Battered MV:Tiring > Alas, you cannot go that way...
* R N HP:Battered MV:Tiring >
#Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Tiring >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here.
A chestnut stallion trots about, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
A tall, ramshorned trolloc is here, commanding.
* R HP:Battered MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here.
A plain weapons belt has been forgotten here.
A chestnut stallion trots about, being ridden by you.
*Arkan* is standing here.
A beaked trolloc is here, scouting.
*Jakd* is standing here.
A tall, ramshorned trolloc is here, commanding.
*Jakd* tries to pierce you, but you parry successfully.
*Arkan* tries to slash you, but you deflect the blow.
* R HP:Battered MV:Tiring - Jakd: Battered > No way! You're fighting for your life!
* R HP:Battered MV:Tiring - Jakd: Battered >
No way! You're fighting for your life!
* R HP:Battered MV:Tiring - Jakd: Battered >
You panic and attempt to flee!
*Baal* has arrived from the east.
*Ofarx* has arrived from the east.
*Gygax* has arrived from the east.
A Ghar'ghael trolloc has arrived from the south.
*Baal* tries to hack you, but you deflect the blow.
*Baal* tries to hack you, but you parry successfully.
A ramshorned trolloc says 'gRw \WImrDeegQ CC_ itS? q_N ABxlOr y?^I wtayfX '
*Jakd* tries to pierce you, but you parry successfully.
You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Alas, you cannot go that way...
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
* R HP:Battered MV:Tiring >
Raal narrates 'gorup ehre'
* R HP:Battered MV:Tiring >
Raal narrates 'run'
* R HP:Battered MV:Tiring >
*Shzrei* has arrived from the north, riding a shadow stallion.
A Ghar'ghael trolloc has arrived from the north.
* R HP:Battered MV:Tiring > You narrate 'out lol'
*Shzrei* tries to scythe you, but you parry successfully.
* R HP:Battered MV:Tiring - Shzrei: Beaten >
You do the best you can!
* R HP:Battered MV:Tiring - Shzrei: Beaten >
A Ghar'ghael trolloc joins Shzrei's fight!
A Dha'vol trolloc joins Shzrei's fight!
A Dhai'mon trolloc joins a Dha'vol trolloc's fight!
A Dhai'mon trolloc tries to hack you, but you parry successfully.
A Dha'vol trolloc cleaves your body.
You panic and attempt to flee!
A Ghar'ghael trolloc cleaves your body hard.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
Eol narrates 'i'm 2n of ent clearing a mob'
You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A seven-foot pole with a large axe head rests here.
A chestnut stallion trots about, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
*Shzrei* is standing here, riding a shadow stallion.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered MV:Strong > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here.
A plain weapons belt has been forgotten here.
A chestnut stallion trots about, being ridden by you.
*Gygax* is standing here.
*Ofarx* is standing here.
*Baal* is standing here.
*Arkan* is standing here.
A beaked trolloc is here, scouting.
*Jakd* is standing here.
A tall, ramshorned trolloc is here, commanding.
*Baal* tries to hack you, but you parry successfully.
*Jakd* tries to pierce you, but you parry successfully.
*Arkan* slashes your head into bloody fragments!
You panic and attempt to flee!
*Arkan* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A beaked trolloc leaves north.
A ramshorned trolloc says 'v[S aLa]]ijaLd BpH C]fD KyV OIELlo k?bD LAQnWo '
*Jakd* tries to pierce you, but you parry successfully.
*Baal* tries to hack you, but you deflect the blow.
You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
*Shzrei* is standing here, riding a shadow stallion.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
You won't flee from any fight now.
* R HP:Beaten MV:Strong > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here.
A plain weapons belt has been forgotten here.
A chestnut stallion trots about, being ridden by you.
*Gygax* is standing here.
*Ofarx* is standing here.
*Baal* is standing here.
*Arkan* is standing here.
*Jakd* is standing here.
A tall, ramshorned trolloc is here, commanding.
*Jakd* tries to pierce you, but you deflect the blow.
*Gygax* tries to pound you, but you parry successfully.
* R HP:Beaten MV:Strong - Jakd: Battered > No way! You're fighting for your life!
A Ghar'ghael trolloc has arrived from the south.
* R HP:Beaten MV:Strong - Jakd: Battered >
*Baal* hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Strong - Jakd: Battered >
You try to pierce *Jakd*, but he parries successfully.
*Jakd* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!
A Ghar'ghael trolloc leaves south.
*Baal* hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc says '^MJ ZDJh\XAA@d P^E Ht^@ ma[ HO\]Np [eKi pgftL? '
*Jakd* pierces your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A handsome stag stands here, ready to run.
TFW You're beat and 5 master mobs isn't enough
Re: TFW You're beat and 5 master mobs isn't enough
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A handsome stag stands here, ready to run.
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Strong >
Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong >
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Strong >
A Dead Forest
Tall trees grow thickly together, their yellow leaves falling together and
creating large piles on the ground. To the south, the woods begin to thin out,
the trees becoming more spread apart and taking on a greener appearance. Small
flowers and dry bushes grow amongst the dying trees that spread out to the
north, west, and east.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Critical MV:Strong > A Dead Forest
The trees crowd together, forming a canopy that blocks out the sky. Yellow
leaves float lazily down to the ground from the dried, dying branches. Piles of
leaves and dried grass partially block the path to the north. All around, the
dead forest extends out, with clumps of grass and dry bushes growing beneath
the yellowing trees.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
* R HP:Critical MV:Strong >
A Dead Forest
The trees here are the same shade of sickly yellow as the dying grass that
grows in clumps on the ground. To the north runs a path through the dying
woods, and to the northeast, the path makes a turn before it reaches a rocky
opening farther to the northeast. To the east, the path continues its run
through the forest.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Strong >
A Path Through the Dead Forest
A small, dirt path winds its way through thick trees with dried, dead leaves.
Small bushes, scraggly shrubs, and clumps of yellow, brittle grass line the
path on either side. To the south, the dead forest closes in on the path. To
the west, the path continues through the thick forest. The forest darkens
to the north.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A raven is here, watching.
A cute brown deer eyes you nervously.
* R HP:Critical MV:Strong >
Dark Forest
The forest is black as night here, even during the day. The trees grow tall and
close together, and their overlapping leaves block the light entirely. The
forest is eerily quiet here and the air is very still. The ground is soft and
littered with dead leaves, which make it easy to move stealthily through these
woods without being overheard.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A wild boar runs through the forest.
* R HP:Critical MV:Strong > Dark Forest
The forest is dark and quiet here. The trees tower overhead, their branches
interlocking and forming a thick canopy of leaves. Hardly any light manages to
seep through the ceiling of leaves, creating a dark and gloomy area of the
forest.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong >
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An elk with massive antlers eyes you with curiosity.
* R HP:Critical MV:Strong >
You have 6(406) hit and 128(152) movement points.
You have scored 107697813 experience points and 1552 quest points.
You need 802187 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong >
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A panther stalks through the wilderness.
* R HP:Critical MV:Strong >
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
* R HP:Critical MV:Strong >
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A raven is here, watching.
* R HP:Critical MV:Strong >
Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A glob of muddy leaves sits here, oozing a foul liquid.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
* R HP:Critical MV:Strong >
Dark Forest
Tall trees, growing at awkward angles and twisting themselves around each
other, grow densely here in this silent forest. A thick blanket of rotten
leaves covers the ground, providing a smell of rancid decay with every step you
take. It is the strangest sensation in this dark, empty place, but you feel as
though someone is watching you.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong > You narrate '6 hp'
* R HP:Critical MV:Strong > Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong >
Dark Forest
The forest is shrouded in total darkness. Deep within these woods, no light is
able to filter through the thick leaves above. The trees grow so close together
that it is difficult to move, and their quivering branches almost seem to be
reaching out towards you.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A wild boar runs through the forest.
A panther stalks through the wilderness.
* R HP:Critical MV:Strong >
Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A wild boar runs through the forest.
* R HP:Critical MV:Strong >
Dark Forest
The smell of rot and decay is very strong here. The forest is pitch black and
eerily silent. A thick carpet of dead leaves covers the ground, and every step
sends wafts of rotten air floating upwards from the ground. To the east and
south the forest is so thick that travel is impossible.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* R HP:Critical MV:Strong >
Rotting Earth
Bloated, twisted trees flourish here in this rotting forest. The ground is
soggy and covered with dead yellow and brown leaves. To the south, the trees
grow closer together and appear to be a bit healthier. There is a dark,
forboding air to that part of the forest though.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong >
Moldering Forest
This decaying, moldering forest is filled with the rotten stench of decaying
leaves. Large piles of these dead leaves are scattered about, mainly centered
around the twisted trunks of the decaying trees they fell from. The soil is
soft and wet, forming a sticky mud that clings to everything that attempts to
walk through this place.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong >
Thorny Path
A narrow path leads past the temple on this side. It is bordered closely on
both sides by prickly thornbushes. They leave little room for safe passage
without getting scratched by their sharp spines. The path continues to the
north alongside the ruined temple.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong > You have 6(406) hit and 128(152) movement points.
You have scored 107697813 experience points and 1552 quest points.
You need 802187 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* R HP:Critical MV:Strong > Obvious exits:
North - Thorny Path
East - Too dark to tell
South - Moldering Forest
* R HP:Critical MV:Strong >
Before the Temple
Wide stone steps lead up into the entrance of this ruined temple. A few of the
decorative columns still stand, but most have crumbled and lie broken at the
foot of the steps. The entrance to the temple is dark, and it is impossible to
see inside it from the stairs. The archway over the temple entrance has some
writing on it.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong > Beside the Temple Entrance
Directly to the west there are stairs leading up into a ruined temple. A
few columns have broken and the large pieces of stone shattered from them
have landed over here. There is a large stone head of some sort, possibly
from a giant statue that has also fallen over.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong >
You are using:
<used as light> a mirrored lantern
<worn on finger> an obsidian ring with a gold tree engraving
<worn on finger> an obsidian ring with a gold tree engraving
<worn on head> a white-gold diamond tiara
<worn around neck> a pendant of crimson-flecked quartz
<worn around neck> an ivory necklace
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn about waist> a silver shield badge bearing the arms of Tanchico
<worn on feet> a black pair of silver-tooled boots
* R HP:Critical MV:Strong > Before the Temple
Wide stone steps lead up into the entrance of this ruined temple. A few of the
decorative columns still stand, but most have crumbled and lie broken at the
foot of the steps. The entrance to the temple is dark, and it is impossible to
see inside it from the stairs. The archway over the temple entrance has some
writing on it.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong > You stop riding him.
Raal narrates 'in?'
* HP:Critical MV:Strong >
You start leading him.
A chestnut stallion starts following you.
* HP:Critical MV:Strong > You're already leading it!
* HP:Critical MV:Strong > You're already leading it!
* HP:Critical MV:Strong >
You're already leading it!
* HP:Critical MV:Strong >
Temple Entrance
This darkened entranceway of the ruined temple is damp and musty. Cobwebs hang
from every surface. The stone walls are in a state of disrepair and look about
to fall over at any moment. To the south and through the archway is the exit
back to the decaying forest. To the north is a larger room, which is also very
dark.
[ obvious exits: N S ]
A chestnut stallion has arrived from the south.
* HP:Critical MV:Strong > Among the Pews
Wooden pews are scattered throughout this large room. Most have been turned
over or broken and all of them are mildewed and worm eaten. There is no clear
path through or around the cluttered mess, so you will have to make your way
carefully through the rubble. To the south is the entranceway of the temple,
and to the north an altar stands in the middle of the aisle.
[ obvious exits: N S ]
A chestnut stallion has arrived from the south.
Raal narrates 'i'm malk'
* HP:Critical MV:Strong > Temple Altar
On a small dais at the end of the aisle of broken and overturned pews stands a
slim altar of dark wood. It is intricately carved with rune-like symbols and
drawings of lizards and serpents. It is amazingly well preserved compared to
the rest of this ruined temple.
[ obvious exits: N S ]
A chestnut stallion has arrived from the south.
* HP:Critical MV:Strong >
You narrate 'donno'
* HP:Critical MV:Strong > Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]
East: A glob of muddy leaves sits here, oozing a foul liquid.
Someone refused to follow you.
* HP:Critical MV:Strong > The templedoor seems to be closed.
* HP:Critical MV:Strong > They're not here to be ridden.
* HP:Critical MV:Strong >
Temple Altar
On a small dais at the end of the aisle of broken and overturned pews stands a
slim altar of dark wood. It is intricately carved with rune-like symbols and
drawings of lizards and serpents. It is amazingly well preserved compared to
the rest of this ruined temple.
[ obvious exits: N S ]
A chestnut stallion trots about.
* HP:Critical MV:Strong > Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]
East: A glob of muddy leaves sits here, oozing a foul liquid.
Someone refused to follow you.
* HP:Critical MV:Strong > Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
* HP:Critical MV:Strong >
They're not here to be ridden.
* HP:Critical MV:Strong >
Eol narrates 'how many'
* HP:Critical MV:Strong >
Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]
East: A glob of muddy leaves sits here, oozing a foul liquid.
* HP:Critical MV:Strong >
Temple Altar
On a small dais at the end of the aisle of broken and overturned pews stands a
slim altar of dark wood. It is intricately carved with rune-like symbols and
drawings of lizards and serpents. It is amazingly well preserved compared to
the rest of this ruined temple.
[ obvious exits: N S ]
A chestnut stallion trots about.
* HP:Critical MV:Strong >
Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]
East: A glob of muddy leaves sits here, oozing a foul liquid.
A chestnut stallion has arrived from the south.
* HP:Critical MV:Strong > Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
Someone refused to follow you.
* HP:Critical MV:Strong >
Eol narrates 'DLs?'
* HP:Critical MV:Strong > They're not here to be ridden.
* HP:Critical MV:Strong > A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
A small grasshopper hops from place to place.
* HP:Critical MV:Strong >
Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
* HP:Critical MV:Tiring > Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]
East: A glob of muddy leaves sits here, oozing a foul liquid.
A chestnut stallion trots about.
* HP:Critical MV:Tiring > Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
Someone refused to follow you.
Raal narrates 'more'
* HP:Critical MV:Tiring >
They're not here to be ridden.
* HP:Critical MV:Tiring > A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
A small grasshopper hops from place to place.
* HP:Critical MV:Tiring >
Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
* HP:Critical MV:Tiring > Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]
East: A glob of muddy leaves sits here, oozing a foul liquid.
A chestnut stallion trots about.
* HP:Critical MV:Tiring > Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
A chestnut stallion has arrived from the west.
* HP:Critical MV:Tiring >
A chestnut stallion stops following you.
You start riding him.
* R HP:Critical MV:Tiring >
A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A small grasshopper hops from place to place.
* R HP:Critical MV:Tiring > Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Tiring >
Alas, you cannot go that way...
* R HP:Critical MV:Tiring > Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
Raal narrates 'more i mean'
* R HP:Critical MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A water skin has been left on the ground.
The corpse of Alayla is lying here.
A lantern has been left here.
Several blackberries grow on a nearby vine. [3]
A juicy looking apple has fallen to the ground. [4]
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Eol narrates 'hrm ok'
* R HP:Critical MV:Tiring > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Critical MV:Tiring > A chestnut stallion is in excellent condition.
A chestnut stallion is haggard.
* R HP:Critical MV:Tiring >
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Tiring >
You narrate 'was huge group'
* R HP:Critical MV:Tiring >
You have 20(406) hit and 104(152) movement points.
You have scored 107697813 experience points and 1552 quest points.
You need 802187 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* R HP:Critical MV:Tiring >
You stop riding him.
* HP:Critical MV:Tiring >
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A chestnut stallion trots about.
* HP:Critical MV:Tiring >
You have 20(406) hit and 104(152) movement points.
You have scored 107697813 experience points and 1552 quest points.
You need 802187 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* HP:Critical MV:Tiring >
Players in your Zone
--------------------
Shinobi - A Potato Field
* HP:Critical MV:Tiring > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A chestnut stallion trots about.
* HP:Critical MV:Tiring >
A chestnut stallion is in excellent condition.
* HP:Critical MV:Tiring > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A chestnut stallion trots about.
* HP:Critical MV:Tiring >
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A chestnut stallion trots about.
* HP:Critical MV:Tiring >
You narrate 'still chilling'
* HP:Critical MV:Tiring > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A chestnut stallion trots about.
* HP:Critical MV:Tiring >
You have 20(406) hit and 104(152) movement points.
You have scored 107697813 experience points and 1552 quest points.
You need 802187 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* HP:Critical MV:Tiring >
Mood changed to: Wimpy
* HP:Critical MV:Tiring >
Posture changed to: Defensive
* HP:Critical MV:Tiring > [hide ]
You attempt to hide yourself.
* HP:Critical MV:Tiring >
*Arkan* has arrived from the north.
* HP:Critical MV:Tiring >
You narrate 'need a tic'
* HP:Critical MV:Tiring >
*Arkan* tries to slash you, but you parry successfully.
* HP:Critical MV:Tiring - Arkan: Hurt >
No way! You're fighting for your life!
* HP:Critical MV:Tiring - Arkan: Hurt >
You pierce *Arkan*'s right leg.
*Arkan* tries to slash you, but you parry successfully.
No way! You're fighting for your life!
* HP:Critical MV:Tiring - Arkan: Wounded > No way! You're fighting for your life!
* HP:Critical MV:Tiring - Arkan: Wounded > You panic and attempt to flee!
You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground.
* HP:Critical MV:Tiring > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Critical MV:Tiring > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring >
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
A hard leather breastplate has been placed upon the ground.
* HP:Critical MV:Tiring > Alas, you cannot go that way...
* HP:Critical MV:Tiring >
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
* HP:Critical MV:Tiring >
[search seanchan]
Cancelled.
You have 20(406) hit and 86(152) movement points.
You have scored 107696651 experience points and 1552 quest points.
You need 803349 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* HP:Critical MV:Tiring >
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A thin, decorative belt with an elaborate buckle is here.
* HP:Critical MV:Tiring >
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring >
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
South: A giant eagle glares fiercely all around.
* HP:Critical MV:Tiring > In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
A giant eagle glares fiercely all around.
* HP:Critical MV:Tiring >
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
North: A giant eagle glares fiercely all around.
* HP:Critical MV:Winded > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
* HP:Critical MV:Winded >
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
* HP:Critical MV:Winded >
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
* HP:Critical MV:Winded > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
A jewel-encrusted scabbard made of gold glitters from its gems.
* HP:Critical MV:Winded > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
South: A flock of ravens is circling in the air, searching for prey.
* HP:Critical MV:Winded >
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
A jewel-encrusted scabbard made of gold glitters from its gems.
* HP:Critical MV:Winded >
East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]
* HP:Critical MV:Winded >
East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
A raven is here flying around.
* HP:Critical MV:Winded > East Path
This path continues to the south and west, winding its way through the jagged
edges of the mountains. The path appears to be quite worn, and well travelled.
[ obvious exits: S W ]
* HP:Critical MV:Winded > Eastern Path
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]
A soft leather pouch has been discarded here.
A belt of tanned leather has been laid here.
A set of chainmail sleeves lie upon the ground.
A black mask lies in a heap on the ground.
A chunk of sandstone lies on the ground.
A raven is here flying around.
* HP:Critical MV:Winded >
Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
* HP:Critical MV:Winded > Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the east and west
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. The path continues on west through the trees where a larger road
can be glimpsed.
[ obvious exits: E S W ]
A raven is here, watching.
* HP:Critical MV:Winded > Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the north and south
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. To the distant east a tall log palisade can be seen rising up to
block the only easy route through the thick trees.
[ obvious exits: E W ]
* HP:Critical MV:Winded > Along a Well-Travelled Path
The forest to either side of the road thins slightly as the log palisade and
the cleared area before its walls looms closer to the east. It is apparent even
from this distance that there is no portal through the defenses of the wall on
this side.
[ obvious exits: E W ]
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
* HP:Critical MV:Winded >
West of the Palisade - Along a Well Travelled Path
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east and the hard packed
ground of the road widens this clear zone of fire for the archers on the wall.
The road splits upon the balwark of the palisade to head both north and south
around it.
[ obvious exits: N S W ]
A soft leather pouch has been discarded here.
* HP:Critical MV:Weary > West of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east, the well travelled
path that follows the hard line of the palisade keeps the tenacious forest from
beginning to reclaim the land. To the north you can see where the path splits,
branching to the west and continueing northwards.
[ obvious exits: N S ]
A raven is visible flying high in the sky.
A raven is here, watching.
* HP:Critical MV:Weary > West of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The further south the well-travelled path
stretches around the corner of the palisade and heads east.
[ obvious exits: N S ]
A poor, solemn villager walks by.
* HP:Critical MV:Weary > Alas, you cannot go that way...
* HP:Critical MV:Weary >
Alas, you cannot go that way...
* HP:Critical MV:Weary >
Southwest of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the northeast, the well
travelled path that follows the hard line of the palisade keeps the tenacious
forest from beginning to reclaim the land. Here the path curves heading north
and east.
[ obvious exits: N E ]
North: A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.
A raven is here flying around.
* HP:Critical MV:Weary > South of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the north, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The further west the well-travelled path
stretches around the corner of the palisade and heads north.
[ obvious exits: E W ]
* HP:Critical MV:Weary >
South of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the north, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The log wall stretches farther to the
east and is breached by a gate to the east.
[ obvious exits: E W ]
A poor, solemn villager walks by.
* HP:Critical MV:Weary >
An eerie howl breaks the silence as the sun slowly sets below the horizon.
Your heartbeat calms down more as you feel less panicked.
Before the Gates of Lockshear
The tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north. The forest has been pushed back to either
side of the well used path and cleared from the log walls that make up the
settlements meager defenses. The path stretches south into the trees. The
tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north.
[ obvious exits: N E W ]
North: A merchant stands here, whistling softly.
East: A raven is here flying around.
West: A poor, solemn villager walks by.
A poor, solemn villager walks by.
* HP:Critical MV:Winded > Inside the South Gate of Lockshear
Tall wooden logs are driven side-by-side into the ground to the east and west
of this spot to form the south wall of Lockshear's only line of defense. A
swinging gate, crafted of the wood and reinforced with iron bands, provides
access through the palisades walls for the busy villagers. To the northwest the
backside of the stables can be seen, and to the northeast the tall tower of the
village grain silo can be seen.
[ obvious exits: N E S W ]
North: A raven is visible flying high in the sky.
East: A poor, solemn villager walks by.
South: A poor, solemn villager walks by.
West: A Lockshear militiaman glares at his surroundings.
A merchant stands here, whistling softly.
A pale man wearing farming clothes angrily approaches you.
* HP:Critical MV:Winded > It's already open!
* HP:Critical MV:Winded >
Tarwin Lane
The lane is torn and rutted from the passage of heavy wagons as it stretches
north into the village green and beyond, and south towards the southern gates.
A broadwall of a building dominates the west side of this area, while to the
east a small building squats next to the massive grain silo that provides the
bulk of LockShear's business, providing storage and market for the regions
farmers.
[ obvious exits: N S ]
North: A poor, solemn villager walks by.
South: A merchant stands here, whistling softly.
A raven is visible flying high in the sky.
* HP:Critical MV:Winded > You have 33(406) hit and 47(152) movement points.
You have scored 107696651 experience points and 1552 quest points.
You need 803349 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* HP:Critical MV:Winded >
Lockshear Village Green
In the early years of Lockshear the village green was the heart and soul of the
simple minded settlement, but as the budding township grew and ironically the
Blight grew ever closer the dances and celebrations came less often, and the
once humble village council left their meetings on the green to errected the
massive Town Hall that abruptally ends Tarwins Lane to the north. A small wall
of stone shielded by a roof of hardwood sits in the center of the green,
obviously the main well of the village.
[ obvious exits: N E S W ]
East: A poor, solemn villager walks by.
South: A raven is visible flying high in the sky.
West: A Lockshear militiaman glares at his surroundings.
A large stone well is here.
A poor, solemn villager walks by.
* HP:Critical MV:Weary > Kandor Row
The sounds and smells of horses emanate from the long wooden building that lies
to the south and souwest. A large wooden gate provides an entrance in that
direction and a painted wooden sign hangs above it. The Row widens considerably
to the east where the open area of the village green lies, centered by the town
well. The way north is blocked is blocked by the closely clustered wooden walls
of several businesses and homes.
[ obvious exits: E S W ]
East: A poor, solemn villager walks by.
West: A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.
* HP:Critical MV:Weary > The gate seems to be closed.
* HP:Critical MV:Weary > Ok.
* HP:Critical MV:Weary >
At the Village Stables
The Lockshear stables are neat and tidy. Hay is stacked against the walls and
barrels of grain are packed into every corner. A slate board is mounted near
the gate listing the horses currently being kept in white chalk. The actual
stalls lie to the west of here further into the structure.
[ obvious exits: N W ]
North: A Lockshear militiaman glares at his surroundings.
West: A black stallion prances about.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Critical MV:Weary > Inside the Stalls
Wooden stables line the north and south wall of the long wooden building's west
annex. Hay and fodder is piled again the west wall and the air is permeated
with the pleasant earthy odor of horse manure and alfalfa. Ropes, bits and
bridles hang from the divider posts between stall compartments and saddles are
hung within easy reach of traveller.
[ obvious exits: E ]
East: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black stallion prances about.
* HP:Critical MV:Weary >
You start leading him.
A black stallion starts following you.
* HP:Critical MV:Weary > You're already leading it!
* HP:Critical MV:Weary >
You're already leading it!
* HP:Critical MV:Weary >
You're already leading it!
* HP:Critical MV:Weary > At the Village Stables
The Lockshear stables are neat and tidy. Hay is stacked against the walls and
barrels of grain are packed into every corner. A slate board is mounted near
the gate listing the horses currently being kept in white chalk. The actual
stalls lie to the west of here further into the structure.
[ obvious exits: N W ]
North: A Lockshear militiaman glares at his surroundings.
West: A black stallion prances about.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black stallion has arrived from the west.
* HP:Critical MV:Weary > Kandor Row
The sounds and smells of horses emanate from the long wooden building that lies
to the south and souwest. A large wooden gate provides an entrance in that
direction and a painted wooden sign hangs above it. The Row widens considerably
to the east where the open area of the village green lies, centered by the town
well. The way north is blocked is blocked by the closely clustered wooden walls
of several businesses and homes.
[ obvious exits: E S W ]
East: A poor, solemn villager walks by.
South: A black stallion prances about.
West: A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.
A black stallion has arrived from the south.
* HP:Critical MV:Weary >
A black stallion stops following you.
You start riding him.
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A handsome stag stands here, ready to run.
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Strong >
Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong >
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Strong >
A Dead Forest
Tall trees grow thickly together, their yellow leaves falling together and
creating large piles on the ground. To the south, the woods begin to thin out,
the trees becoming more spread apart and taking on a greener appearance. Small
flowers and dry bushes grow amongst the dying trees that spread out to the
north, west, and east.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Critical MV:Strong > A Dead Forest
The trees crowd together, forming a canopy that blocks out the sky. Yellow
leaves float lazily down to the ground from the dried, dying branches. Piles of
leaves and dried grass partially block the path to the north. All around, the
dead forest extends out, with clumps of grass and dry bushes growing beneath
the yellowing trees.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
* R HP:Critical MV:Strong >
A Dead Forest
The trees here are the same shade of sickly yellow as the dying grass that
grows in clumps on the ground. To the north runs a path through the dying
woods, and to the northeast, the path makes a turn before it reaches a rocky
opening farther to the northeast. To the east, the path continues its run
through the forest.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Strong >
A Path Through the Dead Forest
A small, dirt path winds its way through thick trees with dried, dead leaves.
Small bushes, scraggly shrubs, and clumps of yellow, brittle grass line the
path on either side. To the south, the dead forest closes in on the path. To
the west, the path continues through the thick forest. The forest darkens
to the north.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A raven is here, watching.
A cute brown deer eyes you nervously.
* R HP:Critical MV:Strong >
Dark Forest
The forest is black as night here, even during the day. The trees grow tall and
close together, and their overlapping leaves block the light entirely. The
forest is eerily quiet here and the air is very still. The ground is soft and
littered with dead leaves, which make it easy to move stealthily through these
woods without being overheard.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A wild boar runs through the forest.
* R HP:Critical MV:Strong > Dark Forest
The forest is dark and quiet here. The trees tower overhead, their branches
interlocking and forming a thick canopy of leaves. Hardly any light manages to
seep through the ceiling of leaves, creating a dark and gloomy area of the
forest.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong >
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An elk with massive antlers eyes you with curiosity.
* R HP:Critical MV:Strong >
You have 6(406) hit and 128(152) movement points.
You have scored 107697813 experience points and 1552 quest points.
You need 802187 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong >
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A panther stalks through the wilderness.
* R HP:Critical MV:Strong >
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
* R HP:Critical MV:Strong >
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A raven is here, watching.
* R HP:Critical MV:Strong >
Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A glob of muddy leaves sits here, oozing a foul liquid.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
* R HP:Critical MV:Strong >
Dark Forest
Tall trees, growing at awkward angles and twisting themselves around each
other, grow densely here in this silent forest. A thick blanket of rotten
leaves covers the ground, providing a smell of rancid decay with every step you
take. It is the strangest sensation in this dark, empty place, but you feel as
though someone is watching you.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong > You narrate '6 hp'
* R HP:Critical MV:Strong > Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong >
Dark Forest
The forest is shrouded in total darkness. Deep within these woods, no light is
able to filter through the thick leaves above. The trees grow so close together
that it is difficult to move, and their quivering branches almost seem to be
reaching out towards you.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A wild boar runs through the forest.
A panther stalks through the wilderness.
* R HP:Critical MV:Strong >
Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A wild boar runs through the forest.
* R HP:Critical MV:Strong >
Dark Forest
The smell of rot and decay is very strong here. The forest is pitch black and
eerily silent. A thick carpet of dead leaves covers the ground, and every step
sends wafts of rotten air floating upwards from the ground. To the east and
south the forest is so thick that travel is impossible.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* R HP:Critical MV:Strong >
Rotting Earth
Bloated, twisted trees flourish here in this rotting forest. The ground is
soggy and covered with dead yellow and brown leaves. To the south, the trees
grow closer together and appear to be a bit healthier. There is a dark,
forboding air to that part of the forest though.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong >
Moldering Forest
This decaying, moldering forest is filled with the rotten stench of decaying
leaves. Large piles of these dead leaves are scattered about, mainly centered
around the twisted trunks of the decaying trees they fell from. The soil is
soft and wet, forming a sticky mud that clings to everything that attempts to
walk through this place.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong >
Thorny Path
A narrow path leads past the temple on this side. It is bordered closely on
both sides by prickly thornbushes. They leave little room for safe passage
without getting scratched by their sharp spines. The path continues to the
north alongside the ruined temple.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong > You have 6(406) hit and 128(152) movement points.
You have scored 107697813 experience points and 1552 quest points.
You need 802187 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* R HP:Critical MV:Strong > Obvious exits:
North - Thorny Path
East - Too dark to tell
South - Moldering Forest
* R HP:Critical MV:Strong >
Before the Temple
Wide stone steps lead up into the entrance of this ruined temple. A few of the
decorative columns still stand, but most have crumbled and lie broken at the
foot of the steps. The entrance to the temple is dark, and it is impossible to
see inside it from the stairs. The archway over the temple entrance has some
writing on it.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong > Beside the Temple Entrance
Directly to the west there are stairs leading up into a ruined temple. A
few columns have broken and the large pieces of stone shattered from them
have landed over here. There is a large stone head of some sort, possibly
from a giant statue that has also fallen over.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong >
You are using:
<used as light> a mirrored lantern
<worn on finger> an obsidian ring with a gold tree engraving
<worn on finger> an obsidian ring with a gold tree engraving
<worn on head> a white-gold diamond tiara
<worn around neck> a pendant of crimson-flecked quartz
<worn around neck> an ivory necklace
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn about waist> a silver shield badge bearing the arms of Tanchico
<worn on feet> a black pair of silver-tooled boots
* R HP:Critical MV:Strong > Before the Temple
Wide stone steps lead up into the entrance of this ruined temple. A few of the
decorative columns still stand, but most have crumbled and lie broken at the
foot of the steps. The entrance to the temple is dark, and it is impossible to
see inside it from the stairs. The archway over the temple entrance has some
writing on it.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong > You stop riding him.
Raal narrates 'in?'
* HP:Critical MV:Strong >
You start leading him.
A chestnut stallion starts following you.
* HP:Critical MV:Strong > You're already leading it!
* HP:Critical MV:Strong > You're already leading it!
* HP:Critical MV:Strong >
You're already leading it!
* HP:Critical MV:Strong >
Temple Entrance
This darkened entranceway of the ruined temple is damp and musty. Cobwebs hang
from every surface. The stone walls are in a state of disrepair and look about
to fall over at any moment. To the south and through the archway is the exit
back to the decaying forest. To the north is a larger room, which is also very
dark.
[ obvious exits: N S ]
A chestnut stallion has arrived from the south.
* HP:Critical MV:Strong > Among the Pews
Wooden pews are scattered throughout this large room. Most have been turned
over or broken and all of them are mildewed and worm eaten. There is no clear
path through or around the cluttered mess, so you will have to make your way
carefully through the rubble. To the south is the entranceway of the temple,
and to the north an altar stands in the middle of the aisle.
[ obvious exits: N S ]
A chestnut stallion has arrived from the south.
Raal narrates 'i'm malk'
* HP:Critical MV:Strong > Temple Altar
On a small dais at the end of the aisle of broken and overturned pews stands a
slim altar of dark wood. It is intricately carved with rune-like symbols and
drawings of lizards and serpents. It is amazingly well preserved compared to
the rest of this ruined temple.
[ obvious exits: N S ]
A chestnut stallion has arrived from the south.
* HP:Critical MV:Strong >
You narrate 'donno'
* HP:Critical MV:Strong > Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]
East: A glob of muddy leaves sits here, oozing a foul liquid.
Someone refused to follow you.
* HP:Critical MV:Strong > The templedoor seems to be closed.
* HP:Critical MV:Strong > They're not here to be ridden.
* HP:Critical MV:Strong >
Temple Altar
On a small dais at the end of the aisle of broken and overturned pews stands a
slim altar of dark wood. It is intricately carved with rune-like symbols and
drawings of lizards and serpents. It is amazingly well preserved compared to
the rest of this ruined temple.
[ obvious exits: N S ]
A chestnut stallion trots about.
* HP:Critical MV:Strong > Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]
East: A glob of muddy leaves sits here, oozing a foul liquid.
Someone refused to follow you.
* HP:Critical MV:Strong > Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
* HP:Critical MV:Strong >
They're not here to be ridden.
* HP:Critical MV:Strong >
Eol narrates 'how many'
* HP:Critical MV:Strong >
Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]
East: A glob of muddy leaves sits here, oozing a foul liquid.
* HP:Critical MV:Strong >
Temple Altar
On a small dais at the end of the aisle of broken and overturned pews stands a
slim altar of dark wood. It is intricately carved with rune-like symbols and
drawings of lizards and serpents. It is amazingly well preserved compared to
the rest of this ruined temple.
[ obvious exits: N S ]
A chestnut stallion trots about.
* HP:Critical MV:Strong >
Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]
East: A glob of muddy leaves sits here, oozing a foul liquid.
A chestnut stallion has arrived from the south.
* HP:Critical MV:Strong > Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
Someone refused to follow you.
* HP:Critical MV:Strong >
Eol narrates 'DLs?'
* HP:Critical MV:Strong > They're not here to be ridden.
* HP:Critical MV:Strong > A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
A small grasshopper hops from place to place.
* HP:Critical MV:Strong >
Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
* HP:Critical MV:Tiring > Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]
East: A glob of muddy leaves sits here, oozing a foul liquid.
A chestnut stallion trots about.
* HP:Critical MV:Tiring > Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
Someone refused to follow you.
Raal narrates 'more'
* HP:Critical MV:Tiring >
They're not here to be ridden.
* HP:Critical MV:Tiring > A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
A small grasshopper hops from place to place.
* HP:Critical MV:Tiring >
Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
* HP:Critical MV:Tiring > Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]
East: A glob of muddy leaves sits here, oozing a foul liquid.
A chestnut stallion trots about.
* HP:Critical MV:Tiring > Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
A chestnut stallion has arrived from the west.
* HP:Critical MV:Tiring >
A chestnut stallion stops following you.
You start riding him.
* R HP:Critical MV:Tiring >
A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A small grasshopper hops from place to place.
* R HP:Critical MV:Tiring > Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Tiring >
Alas, you cannot go that way...
* R HP:Critical MV:Tiring > Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
Raal narrates 'more i mean'
* R HP:Critical MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A water skin has been left on the ground.
The corpse of Alayla is lying here.
A lantern has been left here.
Several blackberries grow on a nearby vine. [3]
A juicy looking apple has fallen to the ground. [4]
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Eol narrates 'hrm ok'
* R HP:Critical MV:Tiring > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Critical MV:Tiring > A chestnut stallion is in excellent condition.
A chestnut stallion is haggard.
* R HP:Critical MV:Tiring >
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Tiring >
You narrate 'was huge group'
* R HP:Critical MV:Tiring >
You have 20(406) hit and 104(152) movement points.
You have scored 107697813 experience points and 1552 quest points.
You need 802187 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* R HP:Critical MV:Tiring >
You stop riding him.
* HP:Critical MV:Tiring >
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A chestnut stallion trots about.
* HP:Critical MV:Tiring >
You have 20(406) hit and 104(152) movement points.
You have scored 107697813 experience points and 1552 quest points.
You need 802187 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* HP:Critical MV:Tiring >
Players in your Zone
--------------------
Shinobi - A Potato Field
* HP:Critical MV:Tiring > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A chestnut stallion trots about.
* HP:Critical MV:Tiring >
A chestnut stallion is in excellent condition.
* HP:Critical MV:Tiring > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A chestnut stallion trots about.
* HP:Critical MV:Tiring >
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A chestnut stallion trots about.
* HP:Critical MV:Tiring >
You narrate 'still chilling'
* HP:Critical MV:Tiring > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A chestnut stallion trots about.
* HP:Critical MV:Tiring >
You have 20(406) hit and 104(152) movement points.
You have scored 107697813 experience points and 1552 quest points.
You need 802187 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* HP:Critical MV:Tiring >
Mood changed to: Wimpy
* HP:Critical MV:Tiring >
Posture changed to: Defensive
* HP:Critical MV:Tiring > [hide ]
You attempt to hide yourself.
* HP:Critical MV:Tiring >
*Arkan* has arrived from the north.
* HP:Critical MV:Tiring >
You narrate 'need a tic'
* HP:Critical MV:Tiring >
*Arkan* tries to slash you, but you parry successfully.
* HP:Critical MV:Tiring - Arkan: Hurt >
No way! You're fighting for your life!
* HP:Critical MV:Tiring - Arkan: Hurt >
You pierce *Arkan*'s right leg.
*Arkan* tries to slash you, but you parry successfully.
No way! You're fighting for your life!
* HP:Critical MV:Tiring - Arkan: Wounded > No way! You're fighting for your life!
* HP:Critical MV:Tiring - Arkan: Wounded > You panic and attempt to flee!
You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground.
* HP:Critical MV:Tiring > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Critical MV:Tiring > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring >
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
A hard leather breastplate has been placed upon the ground.
* HP:Critical MV:Tiring > Alas, you cannot go that way...
* HP:Critical MV:Tiring >
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
* HP:Critical MV:Tiring >
[search seanchan]
Cancelled.
You have 20(406) hit and 86(152) movement points.
You have scored 107696651 experience points and 1552 quest points.
You need 803349 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* HP:Critical MV:Tiring >
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A thin, decorative belt with an elaborate buckle is here.
* HP:Critical MV:Tiring >
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring >
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
South: A giant eagle glares fiercely all around.
* HP:Critical MV:Tiring > In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
A giant eagle glares fiercely all around.
* HP:Critical MV:Tiring >
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
North: A giant eagle glares fiercely all around.
* HP:Critical MV:Winded > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
* HP:Critical MV:Winded >
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
* HP:Critical MV:Winded >
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
* HP:Critical MV:Winded > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
A jewel-encrusted scabbard made of gold glitters from its gems.
* HP:Critical MV:Winded > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
South: A flock of ravens is circling in the air, searching for prey.
* HP:Critical MV:Winded >
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
A jewel-encrusted scabbard made of gold glitters from its gems.
* HP:Critical MV:Winded >
East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]
* HP:Critical MV:Winded >
East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
A raven is here flying around.
* HP:Critical MV:Winded > East Path
This path continues to the south and west, winding its way through the jagged
edges of the mountains. The path appears to be quite worn, and well travelled.
[ obvious exits: S W ]
* HP:Critical MV:Winded > Eastern Path
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]
A soft leather pouch has been discarded here.
A belt of tanned leather has been laid here.
A set of chainmail sleeves lie upon the ground.
A black mask lies in a heap on the ground.
A chunk of sandstone lies on the ground.
A raven is here flying around.
* HP:Critical MV:Winded >
Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
* HP:Critical MV:Winded > Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the east and west
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. The path continues on west through the trees where a larger road
can be glimpsed.
[ obvious exits: E S W ]
A raven is here, watching.
* HP:Critical MV:Winded > Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the north and south
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. To the distant east a tall log palisade can be seen rising up to
block the only easy route through the thick trees.
[ obvious exits: E W ]
* HP:Critical MV:Winded > Along a Well-Travelled Path
The forest to either side of the road thins slightly as the log palisade and
the cleared area before its walls looms closer to the east. It is apparent even
from this distance that there is no portal through the defenses of the wall on
this side.
[ obvious exits: E W ]
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
* HP:Critical MV:Winded >
West of the Palisade - Along a Well Travelled Path
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east and the hard packed
ground of the road widens this clear zone of fire for the archers on the wall.
The road splits upon the balwark of the palisade to head both north and south
around it.
[ obvious exits: N S W ]
A soft leather pouch has been discarded here.
* HP:Critical MV:Weary > West of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east, the well travelled
path that follows the hard line of the palisade keeps the tenacious forest from
beginning to reclaim the land. To the north you can see where the path splits,
branching to the west and continueing northwards.
[ obvious exits: N S ]
A raven is visible flying high in the sky.
A raven is here, watching.
* HP:Critical MV:Weary > West of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The further south the well-travelled path
stretches around the corner of the palisade and heads east.
[ obvious exits: N S ]
A poor, solemn villager walks by.
* HP:Critical MV:Weary > Alas, you cannot go that way...
* HP:Critical MV:Weary >
Alas, you cannot go that way...
* HP:Critical MV:Weary >
Southwest of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the northeast, the well
travelled path that follows the hard line of the palisade keeps the tenacious
forest from beginning to reclaim the land. Here the path curves heading north
and east.
[ obvious exits: N E ]
North: A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.
A raven is here flying around.
* HP:Critical MV:Weary > South of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the north, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The further west the well-travelled path
stretches around the corner of the palisade and heads north.
[ obvious exits: E W ]
* HP:Critical MV:Weary >
South of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the north, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The log wall stretches farther to the
east and is breached by a gate to the east.
[ obvious exits: E W ]
A poor, solemn villager walks by.
* HP:Critical MV:Weary >
An eerie howl breaks the silence as the sun slowly sets below the horizon.
Your heartbeat calms down more as you feel less panicked.
Before the Gates of Lockshear
The tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north. The forest has been pushed back to either
side of the well used path and cleared from the log walls that make up the
settlements meager defenses. The path stretches south into the trees. The
tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north.
[ obvious exits: N E W ]
North: A merchant stands here, whistling softly.
East: A raven is here flying around.
West: A poor, solemn villager walks by.
A poor, solemn villager walks by.
* HP:Critical MV:Winded > Inside the South Gate of Lockshear
Tall wooden logs are driven side-by-side into the ground to the east and west
of this spot to form the south wall of Lockshear's only line of defense. A
swinging gate, crafted of the wood and reinforced with iron bands, provides
access through the palisades walls for the busy villagers. To the northwest the
backside of the stables can be seen, and to the northeast the tall tower of the
village grain silo can be seen.
[ obvious exits: N E S W ]
North: A raven is visible flying high in the sky.
East: A poor, solemn villager walks by.
South: A poor, solemn villager walks by.
West: A Lockshear militiaman glares at his surroundings.
A merchant stands here, whistling softly.
A pale man wearing farming clothes angrily approaches you.
* HP:Critical MV:Winded > It's already open!
* HP:Critical MV:Winded >
Tarwin Lane
The lane is torn and rutted from the passage of heavy wagons as it stretches
north into the village green and beyond, and south towards the southern gates.
A broadwall of a building dominates the west side of this area, while to the
east a small building squats next to the massive grain silo that provides the
bulk of LockShear's business, providing storage and market for the regions
farmers.
[ obvious exits: N S ]
North: A poor, solemn villager walks by.
South: A merchant stands here, whistling softly.
A raven is visible flying high in the sky.
* HP:Critical MV:Winded > You have 33(406) hit and 47(152) movement points.
You have scored 107696651 experience points and 1552 quest points.
You need 803349 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* HP:Critical MV:Winded >
Lockshear Village Green
In the early years of Lockshear the village green was the heart and soul of the
simple minded settlement, but as the budding township grew and ironically the
Blight grew ever closer the dances and celebrations came less often, and the
once humble village council left their meetings on the green to errected the
massive Town Hall that abruptally ends Tarwins Lane to the north. A small wall
of stone shielded by a roof of hardwood sits in the center of the green,
obviously the main well of the village.
[ obvious exits: N E S W ]
East: A poor, solemn villager walks by.
South: A raven is visible flying high in the sky.
West: A Lockshear militiaman glares at his surroundings.
A large stone well is here.
A poor, solemn villager walks by.
* HP:Critical MV:Weary > Kandor Row
The sounds and smells of horses emanate from the long wooden building that lies
to the south and souwest. A large wooden gate provides an entrance in that
direction and a painted wooden sign hangs above it. The Row widens considerably
to the east where the open area of the village green lies, centered by the town
well. The way north is blocked is blocked by the closely clustered wooden walls
of several businesses and homes.
[ obvious exits: E S W ]
East: A poor, solemn villager walks by.
West: A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.
* HP:Critical MV:Weary > The gate seems to be closed.
* HP:Critical MV:Weary > Ok.
* HP:Critical MV:Weary >
At the Village Stables
The Lockshear stables are neat and tidy. Hay is stacked against the walls and
barrels of grain are packed into every corner. A slate board is mounted near
the gate listing the horses currently being kept in white chalk. The actual
stalls lie to the west of here further into the structure.
[ obvious exits: N W ]
North: A Lockshear militiaman glares at his surroundings.
West: A black stallion prances about.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Critical MV:Weary > Inside the Stalls
Wooden stables line the north and south wall of the long wooden building's west
annex. Hay and fodder is piled again the west wall and the air is permeated
with the pleasant earthy odor of horse manure and alfalfa. Ropes, bits and
bridles hang from the divider posts between stall compartments and saddles are
hung within easy reach of traveller.
[ obvious exits: E ]
East: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black stallion prances about.
* HP:Critical MV:Weary >
You start leading him.
A black stallion starts following you.
* HP:Critical MV:Weary > You're already leading it!
* HP:Critical MV:Weary >
You're already leading it!
* HP:Critical MV:Weary >
You're already leading it!
* HP:Critical MV:Weary > At the Village Stables
The Lockshear stables are neat and tidy. Hay is stacked against the walls and
barrels of grain are packed into every corner. A slate board is mounted near
the gate listing the horses currently being kept in white chalk. The actual
stalls lie to the west of here further into the structure.
[ obvious exits: N W ]
North: A Lockshear militiaman glares at his surroundings.
West: A black stallion prances about.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black stallion has arrived from the west.
* HP:Critical MV:Weary > Kandor Row
The sounds and smells of horses emanate from the long wooden building that lies
to the south and souwest. A large wooden gate provides an entrance in that
direction and a painted wooden sign hangs above it. The Row widens considerably
to the east where the open area of the village green lies, centered by the town
well. The way north is blocked is blocked by the closely clustered wooden walls
of several businesses and homes.
[ obvious exits: E S W ]
East: A poor, solemn villager walks by.
South: A black stallion prances about.
West: A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.
A black stallion has arrived from the south.
* HP:Critical MV:Weary >
A black stallion stops following you.
You start riding him.
Re: TFW You're beat and 5 master mobs isn't enough
Lockshear Village Green
[ obvious exits: N E S W ]
East: A poor, solemn villager walks by.
South: A raven is visible flying high in the sky.
West: A Lockshear militiaman glares at his surroundings.
A large stone well is here.
A black stallion prances about, being ridden by you.
A poor, solemn villager walks by.
* R HP:Critical MV:Weary > Tarwin Lane
[ obvious exits: N S ]
North: A poor, solemn villager walks by.
South: A merchant stands here, whistling softly.
A black stallion prances about, being ridden by you.
A raven is visible flying high in the sky.
* R HP:Critical MV:Weary >
Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
North: A raven is visible flying high in the sky.
East: A poor, solemn villager walks by.
South: A poor, solemn villager walks by.
West: A Lockshear militiaman glares at his surroundings.
A black stallion prances about, being ridden by you.
A merchant stands here, whistling softly.
A pale man wearing farming clothes angrily approaches you.
* R HP:Critical MV:Weary >
Before the Gates of Lockshear
[ obvious exits: N E W ]
North: A merchant stands here, whistling softly.
East: A raven is here flying around.
West: A poor, solemn villager walks by.
A black stallion prances about, being ridden by you.
A poor, solemn villager walks by.
* R HP:Critical MV:Weary >
Alas, you cannot go that way...
* R HP:Critical MV:Weary >
South of the Palisade
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.
A poor, solemn villager walks by.
* R HP:Critical MV:Weary >
South of the Palisade
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary > Southwest of the Palisade
[ obvious exits: N E ]
North: A poor, solemn villager walks by.
A black stallion prances about, being ridden by you.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.
A raven is here flying around.
* R HP:Critical MV:Weary >
West of the Palisade
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.
A poor, solemn villager walks by.
* R HP:Critical MV:Weary > West of the Palisade
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.
A raven is visible flying high in the sky.
A raven is here, watching.
* R HP:Critical MV:Weary > You have 33(406) hit and 39(152) movement points.
You have scored 107696651 experience points and 1552 quest points.
You need 803349 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* R HP:Critical MV:Weary > Alas, you cannot go that way...
* R HP:Critical MV:Weary >
West of the Palisade - Along a Well Travelled Path
[ obvious exits: N S W ]
A soft leather pouch has been discarded here.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary > Along a Well-Travelled Path
The forest to either side of the road thins slightly as the log palisade and
the cleared area before its walls looms closer to the east. It is apparent even
from this distance that there is no portal through the defenses of the wall on
this side.
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
* R HP:Critical MV:Weary >
Along a Well-Travelled Path
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary > Along a Well-Travelled Path
[ obvious exits: E S W ]
A black stallion prances about, being ridden by you.
A raven is here, watching.
* R HP:Critical MV:Weary > Alas, you cannot go that way...
Raal narrates 'eol ok?'
* R HP:Critical MV:Weary > Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
Alas, you cannot go that way...
* R HP:Critical MV:Weary >
Eastern Path
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]
A soft leather pouch has been discarded here.
A belt of tanned leather has been laid here.
A set of chainmail sleeves lie upon the ground.
A black mask lies in a heap on the ground.
A chunk of sandstone lies on the ground.
A black stallion prances about, being ridden by you.
A raven is here flying around.
* R HP:Critical MV:Weary > East Path
This path continues to the south and west, winding its way through the jagged
edges of the mountains. The path appears to be quite worn, and well travelled.
[ obvious exits: S W ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
A black stallion is in excellent condition.
A black stallion is tiring.
* R HP:Critical MV:Weary >
East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
A black stallion prances about, being ridden by you.
A raven is here flying around.
You are now a member of Raal's group.
* R HP:Critical MV:Weary > East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
South: *Arkan* is standing here.
A jewel-encrusted scabbard made of gold glitters from its gems.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
North: A giant eagle glares fiercely all around.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.
A giant eagle glares fiercely all around.
* R HP:Critical MV:Weary > Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
South: A giant eagle glares fiercely all around.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A thin, decorative belt with an elaborate buckle is here.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Critical MV:Weary > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
A hard leather breastplate has been placed upon the ground.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
East: A small stick is lying on the ground here.
A black stallion prances about, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Critical MV:Weary > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A black stallion prances about, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Critical MV:Weary > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A black stallion prances about, being ridden by you.
A chestnut stallion trots about.
* R HP:Critical MV:Weary > You stop riding him.
* HP:Critical MV:Weary >
You start riding him.
* R HP:Critical MV:Weary > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Critical MV:Weary > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A water skin has been left on the ground.
The corpse of Alayla is lying here.
A lantern has been left here.
Several blackberries grow on a nearby vine. [3]
A juicy looking apple has fallen to the ground. [4]
A chestnut stallion trots about, being ridden by you.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Critical MV:Weary >
A chestnut stallion is in excellent condition.
A chestnut stallion is tiring.
* R HP:Critical MV:Weary >
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A baby lizard scampers about.
* R HP:Critical MV:Weary > Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary >
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A chestnut stallion trots about, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.
* R HP:Critical MV:Weary >
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A green woodpecker is here flying around.
* R HP:Critical MV:Weary > Alas, you cannot go that way...
* R HP:Critical MV:Weary > Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary > By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
Eol narrates 'went in a sec'
* R HP:Critical MV:Weary >
The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A raven is here flying around.
* R HP:Critical MV:Weary >
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Weary >
Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Weary > Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary > Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary > Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
* R HP:Critical MV:Weary >
Dark Forest
The forest is shrouded in total darkness. Deep within these woods, no light is
able to filter through the thick leaves above. The trees grow so close together
that it is difficult to move, and their quivering branches almost seem to be
reaching out towards you.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A panther stalks through the wilderness.
* R HP:Critical MV:Weary > Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary >
Dark Forest
Tall trees, growing at awkward angles and twisting themselves around each
other, grow densely here in this silent forest. A thick blanket of rotten
leaves covers the ground, providing a smell of rancid decay with every step you
take. It is the strangest sensation in this dark, empty place, but you feel as
though someone is watching you.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary >
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary >
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
A chestnut stallion trots about, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Weary >
Alas, you cannot go that way...
Eol narrates '1 sec rereading log'
* R HP:Critical MV:Weary > Alas, you cannot go that way...
* R HP:Critical MV:Weary > Alas, you cannot go that way...
* R HP:Critical MV:Weary >
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A glob of muddy leaves sits here, oozing a foul liquid.
An elk with massive antlers eyes you with curiosity.
A raven is here, watching.
* R HP:Critical MV:Weary >
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
A raven is here flying around.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
* R HP:Critical MV:Weary >
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
*Gygax* is standing here.
A panther stalks through the wilderness.
* R HP:Critical MV:Weary >
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An elk with massive antlers eyes you with curiosity.
* R HP:Critical MV:Weary > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A wild boar runs through the forest.
* R HP:Critical MV:Weary >
Mood changed to: Wimpy
* R HP:Critical MV:Weary >
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary >
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A chestnut stallion trots about, being ridden by you.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
A black cat meanders to an unknown destination.
* R HP:Critical MV:Weary >
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Critical MV:Weary >
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
The corpse of a spotted jaguar is lying here.
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Critical MV:Weary > A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary >
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
The corpse of a spotted jaguar is lying here.
A chestnut stallion trots about, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Critical MV:Weary > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
The corpse of the large wolf is lying here.
A chestnut stallion trots about, being ridden by you.
A wild boar runs through the forest.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
* R HP:Critical MV:Weary >
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary >
Your mount is too exhausted.
* R HP:Critical MV:Weary > Your mount is too exhausted.
* R HP:Critical MV:Weary >
Your mount is too exhausted.
* R HP:Critical MV:Weary >
Alas, you cannot go that way...
* R HP:Critical MV:Weary >
You stop riding him.
* HP:Critical MV:Weary > Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
A wild boar runs through the forest.
* HP:Critical MV:Weary > Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
*Enok* is standing here mending a weapon.
A panther stalks through the wilderness.
A jaguar, chewing on its prey, looks at you.
* HP:Critical MV:Weary >
You narrate 'need horse'
* HP:Critical MV:Weary >
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
* HP:Critical MV:Weary > Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Weary >
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Weary > Forested Borderlands
While the trees are somewhat thinner here because of small path made
through the forest to the north, it thickens off to the east and west,
impeding travel and making it taxing on anyone who wished to transverse the
area. Thick underbrush grows underfoot, housing the small animals of the
area. Vines grow between the treetops making the area practically enclosed.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E ]
A tough Shienaran soldier waits here.
* HP:Critical MV:Weary > Yes, narrate, fine, narrate we must, but WHAT???
* HP:Critical MV:Weary >
Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Raal narrates 'where?'
* HP:Critical MV:Weary >
Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
* HP:Critical MV:Haggard > Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A handsome stag stands here, ready to run.
A spotted jaguar opens its eyes lazily.
* HP:Critical MV:Haggard >
You have 47(406) hit and 20(152) movement points.
You have scored 107696651 experience points and 1552 quest points.
You need 803349 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* HP:Critical MV:Haggard >
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
* HP:Critical MV:Haggard > Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
A panther stalks through the wilderness.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A wild hog snorts angrily, pawing at the ground.
Eol narrates 'i ran past baal over by sward'
* HP:Critical MV:Haggard >
You narrate 'w dusty stoutd'
* HP:Critical MV:Haggard > Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A panther stalks through the wilderness.
A young and strong buck is here, munching some grass.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
A wild hog snorts angrily, pawing at the ground.
A handsome stag stands here, ready to run.
* HP:Critical MV:Haggard > A Clear Stream
The stream sparkles with the reflection of light as it flows from under a
nearby rock. The water seems cold and clear, perfect for the parched throats
of weary travelers. To the north many trees offer their shades for a brief
rest. Rolling hills rise up from this stream to the east and south.
[ obvious exits: E W ]
A handsome stag stands here, ready to run.
* HP:Critical MV:Haggard > A Fallow Field
The earth under your feet is soft and rich, but this entire field had been
left intentionally unused in order to replenish the nutrients in the ground.
Brown and green weeds form an abstract mosaic on the brown background of dirt.
To the north, a tilled field awaits ready to be planted with new crops.
A pungent odor wafts in from the south.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A gray palfrey prances skittishly nearby.
* HP:Critical MV:Haggard >
You have 47(406) hit and 10(152) movement points.
You have scored 107696651 experience points and 1552 quest points.
You need 803349 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* HP:Critical MV:Haggard > Mushroom Field
Mushrooms, mushrooms, and more mushrooms. Whoever owns this farm certainly
likes mushrooms. Brown hills extend over the horizon to the north. To the
south stands a small structure that looks like a stable. To the east,
fields recently tilled await the sowing of seeds.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A panther stalks through the wilderness.
* HP:Critical MV:Haggard >
A Fallow Field
The earth under your feet is soft and rich, but this entire field had been
left intentionally unused in order to replenish the nutrients in the ground.
Brown and green weeds form an abstract mosaic on the brown background of dirt.
To the north, a tilled field awaits ready to be planted with new crops.
A pungent odor wafts in from the south.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A gray palfrey prances skittishly nearby.
* HP:Critical MV:Haggard >
You start riding him.
* R HP:Critical MV:Haggard > Mushroom Field
Mushrooms, mushrooms, and more mushrooms. Whoever owns this farm certainly
likes mushrooms. Brown hills extend over the horizon to the north. To the
south stands a small structure that looks like a stable. To the east,
fields recently tilled await the sowing of seeds.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A panther stalks through the wilderness.
* R HP:Critical MV:Haggard >
The Dusty Road
This well-travelled road winds its way through the forests on either side.
Many tracks cover the hard-packed earth upon which you trod, leading
north and south connecting Fal Dara to the isle of Tar Valon.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard > Beginning of a Dusty Road
Fal Dara lies to the northeast, along the road that heads northwards from
here. Steep hills border the road with the occasional stand of trees near
the road. Horse tracks dot the roadside as the Shienaran patrols criss-cross
their lands.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard > Curve in the Road
Here the road bends to the west and continues towards Fal Dara to the
north. A well-beaten path leads off to the east and up towards the cliffs
that flank the road.
[ obvious exits: N E W ]
West: *Baal* is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
You have 47(406) hit and 6(152) movement points.
You have scored 107696651 experience points and 1552 quest points.
You need 803349 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* R HP:Critical MV:Haggard > Southward Bend
The road leads off towards a farm to your west and climbs a steep hill
to your north. You could follow the road on around towards the east
where it leads to Fal Dara's towering grey walls.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Baal* is standing here.
*Baal* tries to hack you, but you deflect the blow.
* R HP:Critical MV:Haggard - Baal: Healthy >
You try to pierce *Baal*, but he parries successfully.
*Baal* tries to hack you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Critical MV:Haggard - Baal: Healthy > No way! You're fighting for your life!
* R HP:Critical MV:Haggard - Baal: Healthy > You panic and attempt to flee!
You flee head over heels.
Curve in the Road
Here the road bends to the west and continues towards Fal Dara to the
north. A well-beaten path leads off to the east and up towards the cliffs
that flank the road.
[ obvious exits: N E W ]
West: *Baal* is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
Foot of a Hill
The hills overlooking the road lie to the north, while to the west can
be found the road itself. Small and stunted trees shade a dry creekbed
littered with smooth stones.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
Atop a Cliff
This hill overlooks a gully to the west, with the road running down
below. Hoofprints and bootprints cover the ground and the bushes have
been beaten down here. Apparently this is a favorite spot for the
Shienarans to watch the road, though most trouble from the Blight would
approach on the northern side of the city.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A dun mare is here, snorting angrily.
* R HP:Critical MV:Haggard >
Alongside a Road
The towers of Fal Dara stick out through the trees and above the hills.
Off to the west runs the road towards Tar Valon, and a steep hill lies
to the south. Rocks and briar bushes line the edge of the road and
some rugged weeds have made their home in these hills.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard > Thick Forest
Here the trees have become much more closely packed, making movement among
them very difficult. It doesn't look like you can move any farther south or
east, only back to the north and west, where the forest begins to thin out
again.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard > Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard > Alas, you cannot go that way...
* R HP:Critical MV:Haggard >
Alas, you cannot go that way...
* R HP:Critical MV:Haggard >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
East: A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
East: A raven is here, watching.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Critical MV:Haggard >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
West: A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here, watching.
* R HP:Critical MV:Haggard >
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
West: A raven is here, watching.
A war axe has been left on the ground here.
The corpse of Gizmo is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard > Alas, you cannot go that way...
* R HP:Critical MV:Haggard > The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
East: A Shienaran sergeant watches for the enemy here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Haggard > You narrate 'no'
* R HP:Critical MV:Haggard >
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
West: A Shienaran sergeant watches for the enemy here.
A water skin made from dried human flesh lies here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A burnished metal breastplate lies here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A lantern has been left here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A set of thin metal vambraces lies gathering dust.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A well crafted hauberk of darkly shining mail has been abandoned here.
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard > You don't see a closed gate.
* R HP:Critical MV:Haggard > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
West: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
Benett Dhulaine is standing here.
Alayla Sedai, Brown Ajah Sitter is standing here.
A wild stallion bucks madly.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Critical MV:Haggard >
Benett puts a beautifully worked great serpent ring in a backpack.
* R HP:Critical MV:Haggard >
You narrate 'am in'
[ obvious exits: N E S W ]
East: A poor, solemn villager walks by.
South: A raven is visible flying high in the sky.
West: A Lockshear militiaman glares at his surroundings.
A large stone well is here.
A black stallion prances about, being ridden by you.
A poor, solemn villager walks by.
* R HP:Critical MV:Weary > Tarwin Lane
[ obvious exits: N S ]
North: A poor, solemn villager walks by.
South: A merchant stands here, whistling softly.
A black stallion prances about, being ridden by you.
A raven is visible flying high in the sky.
* R HP:Critical MV:Weary >
Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
North: A raven is visible flying high in the sky.
East: A poor, solemn villager walks by.
South: A poor, solemn villager walks by.
West: A Lockshear militiaman glares at his surroundings.
A black stallion prances about, being ridden by you.
A merchant stands here, whistling softly.
A pale man wearing farming clothes angrily approaches you.
* R HP:Critical MV:Weary >
Before the Gates of Lockshear
[ obvious exits: N E W ]
North: A merchant stands here, whistling softly.
East: A raven is here flying around.
West: A poor, solemn villager walks by.
A black stallion prances about, being ridden by you.
A poor, solemn villager walks by.
* R HP:Critical MV:Weary >
Alas, you cannot go that way...
* R HP:Critical MV:Weary >
South of the Palisade
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.
A poor, solemn villager walks by.
* R HP:Critical MV:Weary >
South of the Palisade
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary > Southwest of the Palisade
[ obvious exits: N E ]
North: A poor, solemn villager walks by.
A black stallion prances about, being ridden by you.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.
A raven is here flying around.
* R HP:Critical MV:Weary >
West of the Palisade
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.
A poor, solemn villager walks by.
* R HP:Critical MV:Weary > West of the Palisade
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.
A raven is visible flying high in the sky.
A raven is here, watching.
* R HP:Critical MV:Weary > You have 33(406) hit and 39(152) movement points.
You have scored 107696651 experience points and 1552 quest points.
You need 803349 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* R HP:Critical MV:Weary > Alas, you cannot go that way...
* R HP:Critical MV:Weary >
West of the Palisade - Along a Well Travelled Path
[ obvious exits: N S W ]
A soft leather pouch has been discarded here.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary > Along a Well-Travelled Path
The forest to either side of the road thins slightly as the log palisade and
the cleared area before its walls looms closer to the east. It is apparent even
from this distance that there is no portal through the defenses of the wall on
this side.
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
* R HP:Critical MV:Weary >
Along a Well-Travelled Path
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary > Along a Well-Travelled Path
[ obvious exits: E S W ]
A black stallion prances about, being ridden by you.
A raven is here, watching.
* R HP:Critical MV:Weary > Alas, you cannot go that way...
Raal narrates 'eol ok?'
* R HP:Critical MV:Weary > Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
Alas, you cannot go that way...
* R HP:Critical MV:Weary >
Eastern Path
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]
A soft leather pouch has been discarded here.
A belt of tanned leather has been laid here.
A set of chainmail sleeves lie upon the ground.
A black mask lies in a heap on the ground.
A chunk of sandstone lies on the ground.
A black stallion prances about, being ridden by you.
A raven is here flying around.
* R HP:Critical MV:Weary > East Path
This path continues to the south and west, winding its way through the jagged
edges of the mountains. The path appears to be quite worn, and well travelled.
[ obvious exits: S W ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
A black stallion is in excellent condition.
A black stallion is tiring.
* R HP:Critical MV:Weary >
East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
A black stallion prances about, being ridden by you.
A raven is here flying around.
You are now a member of Raal's group.
* R HP:Critical MV:Weary > East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
South: *Arkan* is standing here.
A jewel-encrusted scabbard made of gold glitters from its gems.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
North: A giant eagle glares fiercely all around.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.
A giant eagle glares fiercely all around.
* R HP:Critical MV:Weary > Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
South: A giant eagle glares fiercely all around.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A thin, decorative belt with an elaborate buckle is here.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Critical MV:Weary > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
A hard leather breastplate has been placed upon the ground.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Weary >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
East: A small stick is lying on the ground here.
A black stallion prances about, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Critical MV:Weary > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A black stallion prances about, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Critical MV:Weary > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A black stallion prances about, being ridden by you.
A chestnut stallion trots about.
* R HP:Critical MV:Weary > You stop riding him.
* HP:Critical MV:Weary >
You start riding him.
* R HP:Critical MV:Weary > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Critical MV:Weary > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A water skin has been left on the ground.
The corpse of Alayla is lying here.
A lantern has been left here.
Several blackberries grow on a nearby vine. [3]
A juicy looking apple has fallen to the ground. [4]
A chestnut stallion trots about, being ridden by you.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Critical MV:Weary >
A chestnut stallion is in excellent condition.
A chestnut stallion is tiring.
* R HP:Critical MV:Weary >
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A baby lizard scampers about.
* R HP:Critical MV:Weary > Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary >
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A chestnut stallion trots about, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.
* R HP:Critical MV:Weary >
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A green woodpecker is here flying around.
* R HP:Critical MV:Weary > Alas, you cannot go that way...
* R HP:Critical MV:Weary > Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary > By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
Eol narrates 'went in a sec'
* R HP:Critical MV:Weary >
The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A raven is here flying around.
* R HP:Critical MV:Weary >
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Weary >
Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Weary > Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary > Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary > Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
* R HP:Critical MV:Weary >
Dark Forest
The forest is shrouded in total darkness. Deep within these woods, no light is
able to filter through the thick leaves above. The trees grow so close together
that it is difficult to move, and their quivering branches almost seem to be
reaching out towards you.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A panther stalks through the wilderness.
* R HP:Critical MV:Weary > Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary >
Dark Forest
Tall trees, growing at awkward angles and twisting themselves around each
other, grow densely here in this silent forest. A thick blanket of rotten
leaves covers the ground, providing a smell of rancid decay with every step you
take. It is the strangest sensation in this dark, empty place, but you feel as
though someone is watching you.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary >
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary >
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
A chestnut stallion trots about, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Weary >
Alas, you cannot go that way...
Eol narrates '1 sec rereading log'
* R HP:Critical MV:Weary > Alas, you cannot go that way...
* R HP:Critical MV:Weary > Alas, you cannot go that way...
* R HP:Critical MV:Weary >
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A glob of muddy leaves sits here, oozing a foul liquid.
An elk with massive antlers eyes you with curiosity.
A raven is here, watching.
* R HP:Critical MV:Weary >
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
A raven is here flying around.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
* R HP:Critical MV:Weary >
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
*Gygax* is standing here.
A panther stalks through the wilderness.
* R HP:Critical MV:Weary >
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An elk with massive antlers eyes you with curiosity.
* R HP:Critical MV:Weary > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A wild boar runs through the forest.
* R HP:Critical MV:Weary >
Mood changed to: Wimpy
* R HP:Critical MV:Weary >
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary >
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A chestnut stallion trots about, being ridden by you.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
A black cat meanders to an unknown destination.
* R HP:Critical MV:Weary >
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Critical MV:Weary >
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
The corpse of a spotted jaguar is lying here.
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Critical MV:Weary > A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary >
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
The corpse of a spotted jaguar is lying here.
A chestnut stallion trots about, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Critical MV:Weary > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
The corpse of the large wolf is lying here.
A chestnut stallion trots about, being ridden by you.
A wild boar runs through the forest.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
* R HP:Critical MV:Weary >
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Weary >
Your mount is too exhausted.
* R HP:Critical MV:Weary > Your mount is too exhausted.
* R HP:Critical MV:Weary >
Your mount is too exhausted.
* R HP:Critical MV:Weary >
Alas, you cannot go that way...
* R HP:Critical MV:Weary >
You stop riding him.
* HP:Critical MV:Weary > Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
A wild boar runs through the forest.
* HP:Critical MV:Weary > Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
*Enok* is standing here mending a weapon.
A panther stalks through the wilderness.
A jaguar, chewing on its prey, looks at you.
* HP:Critical MV:Weary >
You narrate 'need horse'
* HP:Critical MV:Weary >
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
* HP:Critical MV:Weary > Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Weary >
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Weary > Forested Borderlands
While the trees are somewhat thinner here because of small path made
through the forest to the north, it thickens off to the east and west,
impeding travel and making it taxing on anyone who wished to transverse the
area. Thick underbrush grows underfoot, housing the small animals of the
area. Vines grow between the treetops making the area practically enclosed.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E ]
A tough Shienaran soldier waits here.
* HP:Critical MV:Weary > Yes, narrate, fine, narrate we must, but WHAT???
* HP:Critical MV:Weary >
Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Raal narrates 'where?'
* HP:Critical MV:Weary >
Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
* HP:Critical MV:Haggard > Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A handsome stag stands here, ready to run.
A spotted jaguar opens its eyes lazily.
* HP:Critical MV:Haggard >
You have 47(406) hit and 20(152) movement points.
You have scored 107696651 experience points and 1552 quest points.
You need 803349 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* HP:Critical MV:Haggard >
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
* HP:Critical MV:Haggard > Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
A panther stalks through the wilderness.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A wild hog snorts angrily, pawing at the ground.
Eol narrates 'i ran past baal over by sward'
* HP:Critical MV:Haggard >
You narrate 'w dusty stoutd'
* HP:Critical MV:Haggard > Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
A panther stalks through the wilderness.
A young and strong buck is here, munching some grass.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
A wild hog snorts angrily, pawing at the ground.
A handsome stag stands here, ready to run.
* HP:Critical MV:Haggard > A Clear Stream
The stream sparkles with the reflection of light as it flows from under a
nearby rock. The water seems cold and clear, perfect for the parched throats
of weary travelers. To the north many trees offer their shades for a brief
rest. Rolling hills rise up from this stream to the east and south.
[ obvious exits: E W ]
A handsome stag stands here, ready to run.
* HP:Critical MV:Haggard > A Fallow Field
The earth under your feet is soft and rich, but this entire field had been
left intentionally unused in order to replenish the nutrients in the ground.
Brown and green weeds form an abstract mosaic on the brown background of dirt.
To the north, a tilled field awaits ready to be planted with new crops.
A pungent odor wafts in from the south.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A gray palfrey prances skittishly nearby.
* HP:Critical MV:Haggard >
You have 47(406) hit and 10(152) movement points.
You have scored 107696651 experience points and 1552 quest points.
You need 803349 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* HP:Critical MV:Haggard > Mushroom Field
Mushrooms, mushrooms, and more mushrooms. Whoever owns this farm certainly
likes mushrooms. Brown hills extend over the horizon to the north. To the
south stands a small structure that looks like a stable. To the east,
fields recently tilled await the sowing of seeds.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A panther stalks through the wilderness.
* HP:Critical MV:Haggard >
A Fallow Field
The earth under your feet is soft and rich, but this entire field had been
left intentionally unused in order to replenish the nutrients in the ground.
Brown and green weeds form an abstract mosaic on the brown background of dirt.
To the north, a tilled field awaits ready to be planted with new crops.
A pungent odor wafts in from the south.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A gray palfrey prances skittishly nearby.
* HP:Critical MV:Haggard >
You start riding him.
* R HP:Critical MV:Haggard > Mushroom Field
Mushrooms, mushrooms, and more mushrooms. Whoever owns this farm certainly
likes mushrooms. Brown hills extend over the horizon to the north. To the
south stands a small structure that looks like a stable. To the east,
fields recently tilled await the sowing of seeds.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A panther stalks through the wilderness.
* R HP:Critical MV:Haggard >
The Dusty Road
This well-travelled road winds its way through the forests on either side.
Many tracks cover the hard-packed earth upon which you trod, leading
north and south connecting Fal Dara to the isle of Tar Valon.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard > Beginning of a Dusty Road
Fal Dara lies to the northeast, along the road that heads northwards from
here. Steep hills border the road with the occasional stand of trees near
the road. Horse tracks dot the roadside as the Shienaran patrols criss-cross
their lands.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard > Curve in the Road
Here the road bends to the west and continues towards Fal Dara to the
north. A well-beaten path leads off to the east and up towards the cliffs
that flank the road.
[ obvious exits: N E W ]
West: *Baal* is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
You have 47(406) hit and 6(152) movement points.
You have scored 107696651 experience points and 1552 quest points.
You need 803349 exp to level and 1448 qp to rank.
You have amassed 366 Turn points to date.
You have played 104 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 50).
You are standing.
* R HP:Critical MV:Haggard > Southward Bend
The road leads off towards a farm to your west and climbs a steep hill
to your north. You could follow the road on around towards the east
where it leads to Fal Dara's towering grey walls.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Baal* is standing here.
*Baal* tries to hack you, but you deflect the blow.
* R HP:Critical MV:Haggard - Baal: Healthy >
You try to pierce *Baal*, but he parries successfully.
*Baal* tries to hack you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Critical MV:Haggard - Baal: Healthy > No way! You're fighting for your life!
* R HP:Critical MV:Haggard - Baal: Healthy > You panic and attempt to flee!
You flee head over heels.
Curve in the Road
Here the road bends to the west and continues towards Fal Dara to the
north. A well-beaten path leads off to the east and up towards the cliffs
that flank the road.
[ obvious exits: N E W ]
West: *Baal* is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
Foot of a Hill
The hills overlooking the road lie to the north, while to the west can
be found the road itself. Small and stunted trees shade a dry creekbed
littered with smooth stones.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
Atop a Cliff
This hill overlooks a gully to the west, with the road running down
below. Hoofprints and bootprints cover the ground and the bushes have
been beaten down here. Apparently this is a favorite spot for the
Shienarans to watch the road, though most trouble from the Blight would
approach on the northern side of the city.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A dun mare is here, snorting angrily.
* R HP:Critical MV:Haggard >
Alongside a Road
The towers of Fal Dara stick out through the trees and above the hills.
Off to the west runs the road towards Tar Valon, and a steep hill lies
to the south. Rocks and briar bushes line the edge of the road and
some rugged weeds have made their home in these hills.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard > Thick Forest
Here the trees have become much more closely packed, making movement among
them very difficult. It doesn't look like you can move any farther south or
east, only back to the north and west, where the forest begins to thin out
again.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard > Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard > Alas, you cannot go that way...
* R HP:Critical MV:Haggard >
Alas, you cannot go that way...
* R HP:Critical MV:Haggard >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
East: A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
East: A raven is here, watching.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Critical MV:Haggard >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
West: A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here, watching.
* R HP:Critical MV:Haggard >
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
West: A raven is here, watching.
A war axe has been left on the ground here.
The corpse of Gizmo is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard > Alas, you cannot go that way...
* R HP:Critical MV:Haggard > The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
East: A Shienaran sergeant watches for the enemy here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard >
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Haggard > You narrate 'no'
* R HP:Critical MV:Haggard >
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
West: A Shienaran sergeant watches for the enemy here.
A water skin made from dried human flesh lies here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A burnished metal breastplate lies here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A lantern has been left here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A set of thin metal vambraces lies gathering dust.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A well crafted hauberk of darkly shining mail has been abandoned here.
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Haggard > You don't see a closed gate.
* R HP:Critical MV:Haggard > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
West: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
Benett Dhulaine is standing here.
Alayla Sedai, Brown Ajah Sitter is standing here.
A wild stallion bucks madly.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Critical MV:Haggard >
Benett puts a beautifully worked great serpent ring in a backpack.
* R HP:Critical MV:Haggard >
You narrate 'am in'
Re: TFW You're beat and 5 master mobs isn't enough
Hahahahaaahah
Ok great run.
And ahahaahahahahahah
Context 10minutes later of you telling me that we had 7 trollocs and me being entirely confused.
I just went through my entire log and found a single instance where I ran through their room, and ran into the next room spamming change mood brave and literally never noticed them :)
I knew trolls were nearby - I just didn't realise they had hit ^_^
Nice fleestab on me btw
Ok great run.
And ahahaahahahahahah
Context 10minutes later of you telling me that we had 7 trollocs and me being entirely confused.
I just went through my entire log and found a single instance where I ran through their room, and ran into the next room spamming change mood brave and literally never noticed them :)
I knew trolls were nearby - I just didn't realise they had hit ^_^
Nice fleestab on me btw
Re: TFW You're beat and 5 master mobs isn't enough
I could not tell if you were trolling me on dusty when you told us to hit camp cause you were bored.
Also, while you may have had burnished. Raal is an abser wielding a pale steel sword and I'm a dodger in a half-set!
Never thought about mobs having 0 fleelag so neat flee-stab as well.
Also, while you may have had burnished. Raal is an abser wielding a pale steel sword and I'm a dodger in a half-set!
Never thought about mobs having 0 fleelag so neat flee-stab as well.