its the attack that did it

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Turg
Posts: 140
Joined: Sun May 17, 2015 7:14 am

its the attack that did it

Post by Turg » Mon Sep 19, 2016 7:02 am

something wrong with other account, couldnt log in
also very few logs

1st

o HP:Beaten MV:Weary >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
*Revenant* is standing here, riding a warhorse.

* HP:Beaten MV:Weary >
*Revenant* smites your head hard.
[k human]
You do the best you can!

* HP:Beaten MV:Weary - Revenant: Battered > No way! You're fighting for your life!

* HP:Beaten MV:Weary - Revenant: Battered > [bash ]

-=
*Revenant* smites your head.
A fade has arrived from the north.
A ramshorned trolloc has arrived from the north.
A ramshorned trolloc has arrived from the north.
A ramshorned trolloc has arrived from the north.
A ramshorned trolloc has arrived from the north.

+
**
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!

+=
-
*Revenant* panics, and attempts to flee!


-=
Your bash at *Revenant* sends him sprawling!

* HP:Beaten MV:Weary - Revenant: Battered >
A ramshorned trolloc barely cleaves Revenant's head.
A ramshorned trolloc tickles Revenant's body with his cleave.
A ramshorned trolloc tickles Revenant's body with his cleave.
A ramshorned trolloc cleaves Revenant's right arm.
A fade slashes Revenant's left arm hard.
You pound *Revenant*'s body.

cp
* HP:Beaten MV:Weary - Revenant: Beaten >
9
9
[change mood berserk]
Mood changed to: Berserk

9
* HP:Beaten MV:Weary - Revenant: Beaten >
9
[k human]
You do the best you can!

* HP:Beaten MV:Weary - Revenant: Beaten > [k human]
You do the best you can!

* HP:Beaten MV:Weary - Revenant: Beaten > [k human]
You do the best you can!

9
9
* HP:Beaten MV:Weary - Revenant: Beaten >
9
[k human]
You do the best you can!

* HP:Beaten MV:Weary - Revenant: Beaten > [k human]
You do the best you can!

* HP:Beaten MV:Weary - Revenant: Beaten > [k human]
You do the best you can!

9
* HP:Beaten MV:Weary - Revenant: Beaten >
9
[k human]
You do the best you can!

9
* HP:Beaten MV:Weary - Revenant: Beaten >
*Revenant* leaves north riding a warhorse.
[k human]
They aren't here.

o HP:Beaten MV:Weary >
[k human]
They aren't here.

9
9
o HP:Beaten MV:Weary > [k human]
They aren't here.

9
o HP:Beaten MV:Weary >
9
[k human]
They aren't here.

s
o HP:Beaten MV:Weary >
[k human]
They aren't here.

w
o HP:Beaten MV:Weary > [k human]
They aren't here.

w
o HP:Beaten MV:Weary > [k human]
They aren't here.

9
o HP:Beaten MV:Weary > Alas, you cannot go that way...

9
o HP:Beaten MV:Weary >
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Beaten MV:Weary > Alas, you cannot go that way...

o HP:Beaten MV:Weary > [k human]
They aren't here.

o HP:Beaten MV:Weary > [k human]
They aren't here.

o HP:Beaten MV:Weary >
s
w
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
The giant blight beetle is visible flying high in the sky.

o HP:Beaten MV:Weary >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.

cb
cb
o HP:Beaten MV:Weary >
cb
The blight bear barely hits your right leg.
You wish that your wounds would stop BLEEDING so much!

A shrill piercing scream reverberates through the area.
[change mood brave]
You chose to go berserk, now live or die with it!

s
o HP:Beaten MV:Weary - the blight bear: Scratched > [change mood brave]
You chose to go berserk, now live or die with it!

9
o HP:Beaten MV:Weary - the blight bear: Scratched > [change mood brave]
You chose to go berserk, now live or die with it!

o HP:Beaten MV:Weary - the blight bear: Scratched >
No way! You're fighting for your life!

o HP:Beaten MV:Weary - the blight bear: Scratched > You pound the blight bear's head into bloody
fragments!
The blight bear barely hits your left arm.
You wish that your wounds would stop BLEEDING so much!

[k human]
They aren't here.

o HP:Beaten MV:Weary - the blight bear: Hurt >

You pound the blight bear's head very hard.

o HP:Beaten MV:Weary - the blight bear: Hurt >

You pound the blight bear's body extremely hard.
The blight bear tickles your left arm with its hit.
You wish that your wounds would stop BLEEDING so much!


o HP:Beaten MV:Weary - the blight bear: Wounded >

You pound the blight bear's body into bloody fragments!

o HP:Beaten MV:Weary - the blight bear: Wounded >

You pound the blight bear's left foreleg extremely hard.
The blight bear barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


o HP:Beaten MV:Weary - the blight bear: Wounded >

A shrill piercing scream reverberates through the area.
You pound the blight bear's right paw extremely hard.
The blight bear tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You pound the blight bear's body into bloody fragments!

o HP:Beaten MV:Weary - the blight bear: Battered >

You pound the blight bear's right paw extremely hard.
The blight bear barely tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!


o HP:Beaten MV:Weary - the blight bear: Battered >

You pound the blight bear's body into bloody fragments!

o HP:Beaten MV:Weary - the blight bear: Beaten >
get flail pack
You get a dark, barbed flail from a backpack.

o HP:Beaten MV:Weary - the blight bear: Beaten >

You pound the blight bear's left foreleg very hard.
The blight bear tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


o HP:Beaten MV:Weary - the blight bear: Beaten >

*Revenant* has arrived from the east, riding a warhorse.

* HP:Beaten MV:Weary - the blight bear: Beaten >
*Revenant* smites your right foot.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Weary - the blight bear: Beaten >

You pound the blight bear's left leg into bloody fragments!

* HP:Beaten MV:Weary - the blight bear: Critical >
e
e
No way! You're fighting for your life!

* HP:Beaten MV:Weary - the blight bear: Critical > *Revenant* barely smites your left leg.
You wish that your wounds would stop BLEEDING so much!

A Dhai'mon trolloc barely crushes Revenant's right leg.
You pound the blight bear's body into bloody fragments!
The blight bear is dead! R.I.P.
Yet again! Seems like a rerun...
Your blood freezes as you hear the blight bear's death cry.
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
The giant blight beetle is visible flying high in the sky.

e
o HP:Critical MV:Haggard >
e
Alas, you cannot go that way...

n
e
o HP:Critical MV:Haggard >
A shrill piercing scream reverberates through the area.
*Revenant* has arrived from the west, riding a warhorse.
Alas, you cannot go that way...

* HP:Critical MV:Haggard > The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

9
o HP:Critical MV:Haggard > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]

o HP:Critical MV:Haggard >
[k human]
They aren't here.

o HP:Critical MV:Haggard >
9
9
9
[k human]
They aren't here.

o HP:Critical MV:Haggard >
[k human]
They aren't here.

w
o HP:Critical MV:Haggard >
9
[k human]
They aren't here.

o HP:Critical MV:Haggard >
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Critical MV:Haggard > [k human]
They aren't here.

o HP:Critical MV:Haggard >
9
9
e
[k human]
They aren't here.

o HP:Critical MV:Haggard >
cb
[k human]
They aren't here.

cb
o HP:Critical MV:Haggard > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]

cb
cb
o HP:Critical MV:Haggard >
[change mood brave]
You try to calm down, but can't.

cb
cb
o HP:Critical MV:Haggard >
[change mood brave]
You try to calm down, but can't.

cb
o HP:Critical MV:Haggard > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

cb
cb
o HP:Critical MV:Haggard > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o HP:Critical MV:Haggard > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

4
o HP:Critical MV:Haggard >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o HP:Critical MV:Haggard > *Revenant* has arrived from the west, riding a warhorse.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Critical MV:Haggard > *Revenant* smites your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Critical MV:Haggard - Revenant: Beaten >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

w
* HP:Critical MV:Haggard - Revenant: Beaten > [change wimpy 0]
You won't flee from any fight now.

* HP:Critical MV:Haggard - Revenant: Beaten >
No way! You're fighting for your life!

f
* HP:Critical MV:Haggard - Revenant: Beaten >
You barely pound *Revenant*'s left leg.
*Revenant* smites your right hand hard.
You wish that your wounds would stop BLEEDING so much!

A fade has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.

* HP:Critical MV:Haggard - Revenant: Beaten > PANIC! You couldn't escape!

w
s
* HP:Critical MV:Haggard - Revenant: Beaten >
No way! You're fighting for your life!

s
* HP:Critical MV:Haggard - Revenant: Beaten >
No way! You're fighting for your life!

cb
* HP:Critical MV:Haggard - Revenant: Beaten > *Revenant* panics, and attempts to flee!
No way! You're fighting for your life!

b
* HP:Critical MV:Haggard - Revenant: Beaten >
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Haggard - Revenant: Beaten >
[bash ]


-
=
A ramshorned trolloc barely cleaves Revenant's body.
A ramshorned trolloc barely tickles Revenant's right leg with his cleave.
A ramshorned trolloc tickles Revenant's body with his cleave.
A ramshorned trolloc barely tickles Revenant's head with his cleave.
A fade tickles Revenant's left foot with his slash.
*Revenant* smites your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Revenant* panics, and attempts to flee!

+
*
*+
=
*Revenant* panics, and attempts to flee!

-
-
=
Your bash at *Revenant* sends him sprawling!

* HP:Critical MV:Haggard - Revenant: Beaten >
cp

A ramshorned trolloc barely cleaves Revenant's right arm.
A ramshorned trolloc barely cleaves Revenant's body.
A ramshorned trolloc barely tickles Revenant's body with his cleave.
A ramshorned trolloc cleaves Revenant's right arm.
A fade slashes Revenant's right leg hard.
You barely pound *Revenant*'s body.
*Revenant* panics, and attempts to flee!

9
* HP:Critical MV:Haggard - Revenant: Critical >
9
[change mood berserk]
Mood changed to: Berserk

9
* HP:Critical MV:Haggard - Revenant: Critical >
[k human]
You do the best you can!

9
* HP:Critical MV:Haggard - Revenant: Critical > [k human]
You do the best you can!

* HP:Critical MV:Haggard - Revenant: Critical > [k human]
You do the best you can!

9
* HP:Critical MV:Haggard - Revenant: Critical > [k human]
You do the best you can!

9
* HP:Critical MV:Haggard - Revenant: Critical >
9
[k human]
You do the best you can!

9
9
* HP:Critical MV:Haggard - Revenant: Critical > *Revenant* leaves north riding a warhorse.
[k human]
They aren't here.

o HP:Critical MV:Haggard >
[k human]
They aren't here.

9
9
o HP:Critical MV:Haggard > [k human]
They aren't here.

9
9
o HP:Critical MV:Haggard >
[k human]
They aren't here.

9
o HP:Critical MV:Haggard > [k human]
They aren't here.

9
o HP:Critical MV:Haggard > [k human]
They aren't here.

9
9
o HP:Critical MV:Haggard > [k human]
They aren't here.

o HP:Critical MV:Haggard >
[k human]
They aren't here.

cb
o HP:Critical MV:Haggard > [k human]
They aren't here.

cb
o HP:Critical MV:Haggard > [k human]
They aren't here.

cb
cb
o HP:Critical MV:Haggard > [k human]
They aren't here.

cb
o HP:Critical MV:Haggard >
[k human]
They aren't here.

cb
cb
o HP:Critical MV:Haggard > [change mood brave]
You try to calm down, but can't.

cb
o HP:Critical MV:Haggard > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o HP:Critical MV:Haggard >
4
You hear a blood-curdling howl in the distance.
You hear a blood-curdling howl in the distance.
Your heartbeat calms down more as you feel less panicked.
You are hungry.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

sc
o HP:Critical MV:Weary >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

9
o HP:Critical MV:Weary > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o HP:Critical MV:Weary > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o HP:Critical MV:Weary >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o HP:Critical MV:Weary > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o HP:Critical MV:Weary > [change wimpy 0]
You won't flee from any fight now.

o HP:Critical MV:Weary >
You have 36(401) hit and 58(246) movement points.
You have scored 99982168 experience points and 197 quest points.
You need 3517832 exp to level and -47 qp to rank.
You have amassed 55 Turn points to date.
You have played 20 days and 2 hours (real time).
This ranks you as Penetrator the Loathsome Battler [Ahf'frait 4] (Level 49).
You are standing.
You are hungry.

Turg
Posts: 140
Joined: Sun May 17, 2015 7:14 am

Re: its the attack that did it

Post by Turg » Mon Sep 19, 2016 7:04 am

2nd

You flee head over heels.
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [4]

9
o HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave

o HP:Battered MV:Tiring >
[k human]
They aren't here.

9
o HP:Battered MV:Tiring > [k human]
They aren't here.

9
9
o HP:Battered MV:Tiring >
[k human]
They aren't here.

o HP:Battered MV:Tiring >
*Revenant* has arrived from the east, riding a warhorse.
[k human]
You pound *Revenant*'s body.

9
* HP:Battered MV:Tiring - Revenant: Battered > [k human]
You do the best you can!

9
* HP:Battered MV:Tiring - Revenant: Battered >
[k human]
You do the best you can!

b
* HP:Battered MV:Tiring - Revenant: Battered >
[k human]
You do the best you can!

* HP:Battered MV:Tiring - Revenant: Battered > [bash ]


-=+
*
*+=
-
You dodge a bash from *Revenant* who loses his balance and falls!

-=
As *Revenant* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Tiring - Revenant: Battered >
s
9
b
cw
9
No way! You're fighting for your life!

b
* HP:Battered MV:Tiring - Revenant: Battered >
[k human]
You do the best you can!

* HP:Battered MV:Tiring - Revenant: Battered > [bash ]

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Tiring - Revenant: Battered >
[k human]
You do the best you can!

* HP:Battered MV:Tiring - Revenant: Battered > [bash ]


-=+

*Revenant* sends you sprawling with a powerful bash!

* HP:Battered MV:Tiring - Revenant: Battered >
b

*Revenant* smites your left leg hard.

* HP:Battered MV:Tiring - Revenant: Battered >

*Revenant* smites your head.

* HP:Battered MV:Tiring - Revenant: Battered >
[bash ]


-=
+*
*Revenant* smites your body.

*+=
- -
=
Your bash at *Revenant* sends him sprawling!

* HP:Battered MV:Tiring - Revenant: Beaten >

You pound *Revenant*'s body.

* HP:Battered MV:Tiring - Revenant: Battered >
b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Tiring - Revenant: Battered >
b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Tiring - Revenant: Battered >

You pound *Revenant*'s left leg.

* HP:Battered MV:Tiring - Revenant: Beaten >

You barely pound *Revenant*'s body.

* HP:Battered MV:Tiring - Revenant: Beaten >

You dodge a bash from *Revenant* who loses his balance and falls!

* HP:Battered MV:Tiring - Revenant: Beaten >

You pound *Revenant*'s head hard.

* HP:Battered MV:Tiring - Revenant: Beaten >
b
[bash ]


-=
+*
*
+=-
-=
As *Revenant* avoids your bash, you topple over and fall to the ground!

cp
* HP:Battered MV:Tiring - Revenant: Beaten >
9
b

*Revenant* sends you sprawling with a powerful bash!

* HP:Battered MV:Tiring - Revenant: Beaten >
*Revenant* smites your left leg.

* HP:Beaten MV:Tiring - Revenant: Beaten >
[change mood berserk]
Mood changed to: Berserk

* HP:Beaten MV:Tiring - Revenant: Beaten > *Revenant* smites your right leg.
You barely pound *Revenant*'s left leg.
[k human]
You do the best you can!

* HP:Beaten MV:Tiring - Revenant: Beaten > [bash ]


-=
+*
*
+=
-
*Revenant* smites your head.

-
=
Your bash at *Revenant* sends him sprawling!

* HP:Beaten MV:Tiring - Revenant: Beaten >
rem mallet;wi flail

You pound *Revenant*'s body.

* HP:Beaten MV:Tiring - Revenant: Beaten >
You stop using a silver-banded war mallet.

* HP:Beaten MV:Tiring - Revenant: Beaten >
You wield a dark, barbed flail.

* HP:Beaten MV:Tiring - Revenant: Beaten >

You slice *Revenant*'s right hand.

howl
* HP:Beaten MV:Tiring - Revenant: Beaten >
howl
You howl triumphantly.

* HP:Beaten MV:Tiring - Revenant: Beaten >

You slice *Revenant*'s body hard.

* HP:Beaten MV:Tiring - Revenant: Critical > You howl triumphantly.

* HP:Beaten MV:Tiring - Revenant: Critical >

You barely slice *Revenant*'s body.

* HP:Beaten MV:Tiring - Revenant: Critical >

*Revenant* sends you sprawling with a powerful bash!

* HP:Beaten MV:Tiring - Revenant: Critical >

*Revenant* smites your left arm very hard.

* HP:Beaten MV:Tiring - Revenant: Critical >

*Revenant* smites your body.

* HP:Beaten MV:Tiring - Revenant: Critical >

*Revenant* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Revenant: Critical >
You barely slice *Revenant*'s body.
*Revenant* leaves east riding a warhorse.

o HP:Beaten MV:Tiring >

*Revenant* has arrived from the east, riding a warhorse.

* HP:Beaten MV:Tiring >
*Revenant* leaves west riding a warhorse.

rem flail;Wi mallet
o HP:Beaten MV:Tiring >
9
You stop using a dark, barbed flail.

9
o HP:Beaten MV:Tiring >
9
You wield a silver-banded war mallet with both hands.

9
o HP:Beaten MV:Tiring >
[k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

9
o HP:Beaten MV:Tiring > [k human]
They aren't here.

9
9
o HP:Beaten MV:Tiring >
[k human]
They aren't here.

cb
cb
o HP:Beaten MV:Tiring > [k human]
They aren't here.

cb
o HP:Beaten MV:Tiring > [k human]
They aren't here.

cb
o HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o HP:Beaten MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

4
o HP:Beaten MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

0
o HP:Beaten MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o HP:Beaten MV:Tiring > [change wimpy 0]
You won't flee from any fight now.

cw
o HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - By the Apple Trees
You catch a faint scent of a horse nearby.

0
9
o HP:Beaten MV:Tiring >
[change mood wimpy]
Mood changed to: Wimpy

o HP:Beaten MV:Tiring >
[where ]
Players in your Zone
--------------------
Penetrator - By the Apple Trees
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
stat
You are a 372 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 6.9 lbs and wearing 87.6 lbs, fairly light.
Your base abilities are: Str:19 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 139, Dodging bonus: 11, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

o HP:Beaten MV:Tiring >
rem mallet
You stop using a silver-banded war mallet.

o HP:Beaten MV:Tiring >
wi flail
s
You wield a dark, barbed flail.

o HP:Beaten MV:Tiring >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Beaten MV:Tiring >
s

A blighted deer leaves south.

q
o HP:Beaten MV:Tiring >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A gray palfrey prances skittishly nearby.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Beaten MV:Tiring > [k revenant]
They aren't here.

* HP:Beaten MV:Tiring >
w
0
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby.

o HP:Beaten MV:Tiring >
[where ]
Players in your Zone
--------------------
Penetrator - Path Before the Gate
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Tiring >
w
q
0
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]

o HP:Beaten MV:Tiring > [k revenant]
They aren't here.

o HP:Beaten MV:Tiring >
[where ]
Players in your Zone
--------------------
Penetrator - Path to the Old Monastery
You catch a faint scent of a horse nearby.

n
o HP:Beaten MV:Tiring >
q
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
*Revenant* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Tiring >
*Revenant* smites your left arm.
You wish that your wounds would stop BLEEDING so much!

[k revenant]
You do the best you can!

* HP:Beaten MV:Tiring - Revenant: Critical >

You slice *Revenant*'s left arm hard.
*Revenant* panics, and attempts to flee!
The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree joins the ancient tree's fight!

f
q
* HP:Beaten MV:Tiring - Revenant: Critical >
q
*Revenant* leaves north riding a warhorse.
You panic and attempt to flee!

You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
A torch is here on the ground.
*Revenant* is standing here, riding a warhorse.
A snake is crawling through the water here.
A black snake with red mottling slyly meanders around you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[k revenant]
You barely slice *Revenant*'s right hand.
*Revenant* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Revenant: Critical > [k revenant]
You do the best you can!

q
* HP:Beaten MV:Tiring - Revenant: Critical >
q
[k revenant]
You do the best you can!

* HP:Beaten MV:Tiring - Revenant: Critical >
*Revenant* leaves east riding a warhorse.
[k revenant]
They aren't here.

q
q
o HP:Beaten MV:Tiring >
[k revenant]
They aren't here.

q
o HP:Beaten MV:Tiring >
s
s
A sly, black snake tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

You slice a sly, black snake's body into bloody fragments!
A sly, black snake tickles your left foot with its hit.
You wish that your wounds would stop BLEEDING so much!

[k revenant]
They aren't here.

q
o HP:Beaten MV:Tiring - a sly, black snake: Hurt >
[k revenant]
They aren't here.

o HP:Beaten MV:Tiring - a sly, black snake: Hurt > No way! You're fighting for your life!

f
o HP:Beaten MV:Tiring - a sly, black snake: Hurt > No way! You're fighting for your life!

s
o HP:Beaten MV:Tiring - a sly, black snake: Hurt > [k revenant]
They aren't here.

s
o HP:Beaten MV:Tiring - a sly, black snake: Hurt >
q
You panic and attempt to flee!

You flee head over heels.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]

o HP:Beaten MV:Tiring >
Alas, you cannot go that way...

o HP:Beaten MV:Tiring > [k revenant]
They aren't here.

o HP:Beaten MV:Tiring >
e
q
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby.

o HP:Beaten MV:Tiring > [k revenant]
They aren't here.

o HP:Beaten MV:Tiring >
e
q
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A gray palfrey prances skittishly nearby.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Beaten MV:Tiring >
[k revenant]
They aren't here.

n
* HP:Beaten MV:Tiring >
n
0
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Beaten MV:Tiring >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [4]

o HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - By the Apple Trees
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Tiring >
e
q
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

w
w
o HP:Beaten MV:Tiring >
[k revenant]
They aren't here.

s
o HP:Beaten MV:Tiring > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [4]

o HP:Beaten MV:Tiring > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
A raven is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Beaten MV:Winded > Alas, you cannot go that way...

o HP:Beaten MV:Winded >
w
s
The writhing grass barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

q
o HP:Beaten MV:Winded - the writhing grass: Scratched >
f
No way! You're fighting for your life!

s
o HP:Beaten MV:Winded - the writhing grass: Scratched > [k revenant]
They aren't here.

q
o HP:Beaten MV:Winded - the writhing grass: Scratched >
You panic and attempt to flee!

You slice the writhing grass's roots extremely hard.
The writhing grass barely tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [4]
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Beaten MV:Winded >
[k revenant]
They aren't here.

o HP:Beaten MV:Winded >
s
q
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Revenant* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A gray palfrey prances skittishly nearby.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Beaten MV:Winded >

*Revenant* smites your right hand hard.
You wish that your wounds would stop BLEEDING so much!


w
* HP:Beaten MV:Winded - Revenant: Critical > [k revenant]
You do the best you can!

* HP:Beaten MV:Winded - Revenant: Critical >
No way! You're fighting for your life!

* HP:Beaten MV:Winded - Revenant: Critical >
You slice *Revenant*'s right leg.
A Shienaran forestscout joins Revenant's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
*Revenant* smites your right leg hard.
You wish that your wounds would stop BLEEDING so much!

*Revenant* panics, and attempts to flee!

f
* HP:Critical MV:Winded - Revenant: Critical >
q
q
You panic and attempt to flee!

q
q
You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby.
[k revenant]
They aren't here.

o HP:Critical MV:Winded >
[k revenant]
They aren't here.

o HP:Critical MV:Winded >
[k revenant]
They aren't here.

o HP:Critical MV:Winded > [k revenant]
They aren't here.

o HP:Critical MV:Winded >
k gray
f
You slice a gray palfrey's right leg into bloody fragments!

q
q
o HP:Critical MV:Winded - a gray palfrey: Hurt >
You panic and attempt to flee!

You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
[k revenant]
They aren't here.

o HP:Critical MV:Winded > [k revenant]
They aren't here.

o HP:Critical MV:Winded >
e
q
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby.

o HP:Critical MV:Winded >
[k revenant]
They aren't here.

o HP:Critical MV:Winded >
k gray
q
You slice a gray palfrey's left leg into bloody fragments!

o HP:Critical MV:Winded - a gray palfrey: Wounded >
f
[k revenant]
They aren't here.

o HP:Critical MV:Winded - a gray palfrey: Wounded >
PANIC! You couldn't escape!

o HP:Critical MV:Winded - a gray palfrey: Wounded >

A gray palfrey hits your left arm.
You wish that your wounds would stop BLEEDING so much!

You slice a gray palfrey's body into bloody fragments!

o HP:Critical MV:Winded - a gray palfrey: Battered >
f
q
You panic and attempt to flee!

n
A gray palfrey barely hits your head.
You wish that your wounds would stop BLEEDING so much!

You try to slice a gray palfrey, but he parries successfully.
Weak light filters through the hazy sky as the sun rises.
Your heartbeat calms down more as you feel less panicked.
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Revenant* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A gray palfrey prances skittishly nearby.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
[k revenant]
You barely slice *Revenant*'s left leg.

* HP:Critical MV:Tiring - Revenant: Critical > No way! You're fighting for your life!

* HP:Critical MV:Tiring - Revenant: Critical >

*Revenant* panics, and attempts to flee!

f
* HP:Critical MV:Tiring - Revenant: Critical >
q

*Revenant* leaves west riding a warhorse.

* HP:Critical MV:Tiring >
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]

* HP:Critical MV:Tiring >
q
[k revenant]
They aren't here.

* HP:Critical MV:Tiring >
[k revenant]
They aren't here.

* HP:Critical MV:Tiring >
score
q
q
You have 53(401) hit and 138(246) movement points.
You have scored 99986426 experience points and 197 quest points.
You need 3513574 exp to level and -47 qp to rank.
You have amassed 55 Turn points to date.
You have played 20 days and 2 hours (real time).
This ranks you as Penetrator the Loathsome Battler [Ahf'frait 4] (Level 49).
You are standing.

* HP:Critical MV:Tiring >
[k revenant]
They aren't here.

* HP:Critical MV:Tiring > A black messenger pigeon has arrived from the north.
[k revenant]
They aren't here.

x
* HP:Critical MV:Tiring >
[exit ]
Obvious exits:
North - The Yard Before the Monastery
East - Under the Angel
South - At the Corner of a Burial Site

* HP:Critical MV:Tiring >
kp

A black messenger pigeon beats its wings harder.

f
* HP:Critical MV:Tiring > Arglebargle, glop-glyf!?!

q
* HP:Critical MV:Tiring >
At the Corner of a Burial Site
It is in this corner of the cemetery that the oldest graves are to be
found. The year of death inscribed on some of the stones date back to over
three hundred years ago. The monastery must have been here for a very long
time. Some of the tombstones have fallen over from old age. The grave of
"Brother Deradus" is one of them. The tombs go on to the east, while to the
south the stone wall that used to separate the monastery from the forest
has fallen over, making it possible to walk over the pile of stone and into
a large temple.
[ obvious exits: N E S ]
A small grasshopper hops from place to place.

* HP:Critical MV:Tiring >
[k revenant]
They aren't here.

* HP:Critical MV:Tiring >
x
[exit ]
Obvious exits:
North - Passing Some Tombstones
East - A Circle of Stones
South - A closed 'templedoor'

* HP:Critical MV:Tiring >
n
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]

* HP:Critical MV:Tiring >
score
You have 53(401) hit and 134(246) movement points.
You have scored 99986426 experience points and 197 quest points.
You need 3513574 exp to level and -47 qp to rank.
You have amassed 55 Turn points to date.
You have played 20 days and 2 hours (real time).
This ranks you as Penetrator the Loathsome Battler [Ahf'frait 4] (Level 49).
You are standing.

* HP:Critical MV:Tiring >
lo
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]

* HP:Critical MV:Tiring >
n
q
f
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Revenant* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A gray palfrey prances skittishly nearby.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Critical MV:Tiring > *Revenant* smites your body.
You wish that your wounds would stop BLEEDING so much!

[k revenant]
You do the best you can!

* HP:Critical MV:Tiring - Revenant: Critical >
You panic and attempt to flee!


A Shienaran forestscout joins Revenant's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!


You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Critical MV:Tiring >
q
[k revenant]
They aren't here.

9
9
* HP:Critical MV:Tiring >
9
[k human]
They aren't here.

sc
* HP:Critical MV:Tiring >
*Revenant* has arrived from the south, riding a warhorse.
[k human]
You barely slice *Revenant*'s right leg.

9
* HP:Critical MV:Tiring - Revenant: Critical > [k human]
You do the best you can!

9
* HP:Critical MV:Tiring - Revenant: Critical > HP:Critical MP:Tiring
You have scored 99986595 experience points and 197 quest points.
You need 3513405 exp to level and -47 qp to rank.
You have amassed 55 Turn points to date.
You have played 20 days and 2 hours (real time).
This ranks you as Penetrator the Loathsome Battler [Ahf'frait 4] (Level 49).
You are fighting Revenant.

* HP:Critical MV:Tiring - Revenant: Critical >
[k human]
You do the best you can!

* HP:Critical MV:Tiring - Revenant: Critical > [k human]
You do the best you can!

* HP:Critical MV:Tiring - Revenant: Critical >

You barely slice *Revenant*'s body.

cp
9
* HP:Critical MV:Tiring - Revenant: Critical >
[change mood berserk]
Mood changed to: Berserk

* HP:Critical MV:Tiring - Revenant: Critical >
[k human]
You do the best you can!

* HP:Critical MV:Tiring - Revenant: Critical >

You slice *Revenant*'s right leg hard.

* HP:Critical MV:Tiring - Revenant: Critical >

*Revenant* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Revenant: Critical >

*Revenant* smites your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Revenant: Critical >

*Revenant* smites your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Revenant: Critical >

You barely slice *Revenant*'s right hand.

* HP:Critical MV:Tiring - Revenant: Critical >
9

*Revenant* smites your body.
You wish that your wounds would stop BLEEDING so much!

You slice *Revenant*'s left leg hard.

9
* HP:Critical MV:Tiring - Revenant: Critical >
[k human]
You do the best you can!

* HP:Critical MV:Tiring - Revenant: Critical > [k human]
You do the best you can!

* HP:Critical MV:Tiring - Revenant: Critical >
9
9
[k human]
You do the best you can!

* HP:Critical MV:Tiring - Revenant: Critical >
[k human]
You do the best you can!

9
* HP:Critical MV:Tiring - Revenant: Critical >
9
[k human]
You do the best you can!

* HP:Critical MV:Tiring - Revenant: Critical >
*Revenant* smites your body.
You wish that your wounds would stop BLEEDING so much!

You slice *Revenant*'s body.
*Revenant* is mortally wounded, and will die soon, if not aided.
You slice *Revenant*'s body very hard.
*Revenant* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Revenant*'s death cry.
[k human]
They aren't here.

9
* HP:Critical MV:Tiring >
9
[k human]
They aren't here.

cb
* HP:Critical MV:Tiring >
[k human]
They aren't here.

cb
cb
* HP:Critical MV:Tiring >
[change mood brave]
You try to calm down, but can't.

* HP:Critical MV:Tiring >
[change mood brave]
You try to calm down, but can't.

* HP:Critical MV:Tiring > [change mood brave]
You try to calm down, but can't.

* HP:Critical MV:Tiring >
cb
cb
cb
[change mood brave]
You try to calm down, but can't.

cb
* HP:Critical MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

4
* HP:Critical MV:Tiring >
[change wimpy 0]
You won't flee from any fight now.

score
* HP:Critical MV:Tiring >
You have 10(401) hit and 130(246) movement points.
You have scored 99988342 experience points and 197 quest points.
You need 3511658 exp to level and -47 qp to rank.
You have amassed 78 Turn points to date.
You have played 20 days and 2 hours (real time).
This ranks you as Penetrator the Loathsome Battler [Ahf'frait 4] (Level 49).
You are standing.

* HP:Critical MV:Tiring >

Tempest
Posts: 212
Joined: Mon Apr 27, 2015 9:55 pm

Re: its the attack that did it

Post by Tempest » Thu Sep 29, 2016 4:32 pm

Great log :)

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