Post
by Graeme » Fri Sep 16, 2016 8:40 am
kill dark
They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong >
The ancient tree tries to hit Shzrei, but he parries successfully.
The ancient tree joins the ancient tree's fight!
* R HP:Battered MV:Strong > kill dark
The ancient tree hits Shzrei's right arm.
The ancient tree hits Shzrei's right arm.
* R HP:Battered MV:Strong > You barely hack *Shzrei*'s body.
* R HP:Battered MV:Strong - the ancient tree: Healthy - Shzrei: Hurt > cs
b
[change mood brave]
Mood changed to: Brave
*Shzrei* sends you sprawling with a powerful bash!
* R HP:Battered MV:Strong - the ancient tree: Healthy - Shzrei: Hurt >
*Shzrei* blasts the ancient tree's trunk into bloody fragments!
* R HP:Battered MV:Strong - the ancient tree: Scratched - Shzrei: Hurt >
The ancient tree tickles Shzrei's left leg with its hit.
*Shzrei* blasts the ancient tree's trunk into bloody fragments!
The ancient tree barely tickles Shzrei's body with its hit.
* R HP:Battered MV:Strong - the ancient tree: Hurt - Shzrei: Hurt >
The ancient tree barely tickles Shzrei's body with its hit.
*Shzrei* blasts your right leg hard.
The ancient tree tickles Shzrei's left leg with its hit.
*Shzrei* blasts your head.
* R HP:Battered MV:Strong - Shzrei: Hurt > cw
f
[bash ]
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!zrei: Hurt >
The ancient tree tickles Shzrei's right foot with its hit.
*Shzrei* tries to blast you, but you deflect the blow.
The ancient tree hits Shzrei's right arm.
You flee head over heels.
Forested Hills
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Battered MV:Strong > cs
[change mood brave]
Mood changed to: Brave
* R HP:Battered MV:Strong > s
The young buck has arrived from the south.
Densely Forested Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
*Pulverwise* is standing here.
*Shzrei* is here, fighting the ancient tree, riding a shadow stallion.
The ancient tree is here, fighting Shzrei.
The ancient tree is here, fighting Shzrei.
*Pulverwise* cleaves your right arm very hard.
sni
* R HP:Battered MV:Strong - Pulverwise: Beaten > You snicker softly.
* R HP:Battered MV:Strong - Pulverwise: Beaten > cw
[change mood wimpy]
Mood changed to: Wimpy
*Shzrei* sends the ancient tree sprawling with a powerful bash!
* R HP:Battered MV:Strong - Pulverwise: Beaten > f
You panic and attempt to flee!
*Shzrei* blasts the ancient tree's branch into bloody fragments!
The ancient tree barely tickles Shzrei's left leg with its hit.
You flee head over heels.
A Small Clearing
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
* R HP:Battered MV:Strong > kill dark
kill dark
kill dark
They aren't here.
kill dark
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > kill dark
A bobcat has arrived from the north.
The young buck leaves north.
* R HP:Battered MV:Strong > e
i
They aren't here.
* R HP:Battered MV:Strong > Densely Forested Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving ^^north^^
The corpse of the ancient tree is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Pulverwise* is standing here.
*Shzrei* is standing here, riding a shadow stallion.
The ancient tree is here, fighting Shzrei.
*Pulverwise* tries to cleave you, but you parry successfully.
* R HP:Battered MV:Strong - Pulverwise: Beaten > [k pulverwise]
You do the best you can!
* R HP:Battered MV:Strong - Pulverwise: Beaten >
You barely hack *Pulverwise*'s head.
The ancient tree barely tickles Pulverwise's body with its hit.
*Pulverwise* tries to cleave you, but you deflect the blow.
* R HP:Battered MV:Strong - Pulverwise: Beaten > cw
[change mood wimpy]
Mood changed to: Wimpy
sigh
* R HP:Battered MV:Strong - Pulverwise: Beaten > f
*Shzrei* blasts your head hard.
* R HP:Battered MV:Strong - Pulverwise: Beaten > You sigh.
*Shzrei* blasts your left foot hard.se: Beaten >
You panic and attempt to flee!
The ancient tree tickles Pulverwise's body with its hit.
w
*Pulverwise* sends you sprawling with a powerful bash!
w
sc
*Pulverwise* stops using a cleaver of steel.
*Pulverwise* loosens a dark, barbed flail from a dark, hooded cloak and uncoils it.
*Shzrei* blasts your body into bloody fragments!
The ancient tree tickles Pulverwise's body with its hit.
*Pulverwise* slices your left leg hard.
You wish that your wounds would stop BLEEDING so much!
*Pulverwise* slices the ancient tree's trunk into bloody fragments!
*Shzrei* blasts your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Densely Forested Hills
[ obvious exits: N W ]
Correcting map position after fleeing.
There are some tracks of a humanoid leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A spotted jaguar opens its eyes lazily.
An ancient, gnarled tree looms over you.
Densely Forested Hills
[ obvious exits: N E ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > You have 40(389) hit and 122(153) movement points.
You have scored 50427998 experience points and 316 quest points.
You need 3072002 exp to level and 84 qp to rank.
You have amassed 51 Turn points to date.
You have played 25 days and 8 hours (real time).
This ranks you as Graeme the Morat'torm [Morat'torm 5] (Level 39).
You are standing.
* R HP:Critical MV:Strong > n
n
A Small Clearing
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
Stalking within the shadows, a man watches you in anger.
* R HP:Critical MV:Strong > look
Preparing to find this room on the map.
Medium Forested Hills
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A young and strong buck is here, munching some grass.
* R HP:Critical MV:Strong > Medium Forested Hills
With so many trees, a lot of animal life can be found here. In several places
signs of animal activity can be seen as tiny tracks on the ground. The animal
noises combined form a chorus that can never be heard in any city. A little
clearing in the hilly woods can be seen south of here. The hills slope
downward to the north. To the east, the trees thin out a little.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A young and strong buck is here, munching some grass.
n
* R HP:Critical MV:Strong > n
n
Low Slope
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
n
* R HP:Critical MV:Strong > A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
* R HP:Critical MV:Strong > A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > stat
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A spotted jaguar opens its eyes lazily.
* R HP:Critical MV:Strong > You are a 298 year old male seanchan hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:19 Con:17.
Offensive bonus: 151, Dodging bonus: 90, Parrying bonus: 146
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Andor Tar Valon Illian Fal Dara Amador Cairhien Children of Light Red Eagles Thiefbane Bandar Eban Mayene Far Madding
Your armor absorbs about 62% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Critical MV:Strong > not
You stop paying increased attention to your surroundings.
* R HP:Critical MV:Strong > w
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
w
w
* R HP:Critical MV:Strong > n
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a spotted jaguar is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
w
* R HP:Critical MV:Strong > Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > n
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > Forested Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.
A wild boar runs through the forest.
A giant bee preys on small animals.
* R HP:Critical MV:Strong > w
n
n
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
w
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > n
n
Alas, you cannot go that way...
* R HP:Critical MV:Strong > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > n
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > n
n
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > n
n
Your heartbeat calms down more as you feel less panicked.
A Path Through the Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
n
* R HP:Critical MV:Strong > A Path Through the Dead Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Critical MV:Strong > Path through the Dead Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Critical MV:Strong > A Twist in the Path
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven is here flying around.
* R HP:Critical MV:Strong > e
Dark Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > e
n
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > n
Thick Forest
[ obvious exits: E W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Strong > n
Dense Forest
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
* R HP:Critical MV:Strong > Creepy Woods
[ obvious exits: N E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
* R HP:Critical MV:Strong > w
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > n
n
Twisted Forest
[ obvious exits: S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* R HP:Critical MV:Strong > n
n
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Critical MV:Strong > Dark Forest
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A thick, stout plant with spiny foliage seems to quiver as you approach.
* R HP:Critical MV:Strong > Dark Forest
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > Decaying Forest
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a tree leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Critical MV:Strong > Spoiled Trees
[ obvious exits: E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > dt
e
[dia torm]
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is strong.
e
e
* R HP:Critical MV:Strong > n
Moldering Forest
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > n
Cankered Woods
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > Tainted Earth
[ obvious exits: N S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > Beside the Temple Entrance
[ obvious exits: S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > w
Alas, you cannot go that way...
* R HP:Critical MV:Strong > n
n
Before the Temple
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > You can't ride in there.
* R HP:Critical MV:Strong > You can't ride in there.
* R HP:Critical MV:Strong > dism
You stop riding him.
lt
lt
* HP:Critical MV:Strong > n
n
[lead torm]
You start leading him.
A sleek well-trained torm starts following you.
n
* HP:Critical MV:Strong > [lead torm]
You're already leading it!
* HP:Critical MV:Strong > n
n
Temple Entrance
[ obvious exits: N S ]
A sleek well-trained torm has arrived from the south.
* HP:Critical MV:Strong > Among the Pews
[ obvious exits: N S ]
A sleek well-trained torm has arrived from the south.
* HP:Critical MV:Strong > Conall narrates 'where on'
Temple Altar
[ obvious exits: N S ]
A sleek well-trained torm has arrived from the south.
* HP:Critical MV:Strong > op templedoor
n
n
Temple Foyer
[ obvious exits: N E S ]
A sleek well-trained torm has arrived from the south.
* HP:Critical MV:Strong > n
The templedoor seems to be closed.
* HP:Critical MV:Strong > Ok.
* HP:Critical MV:Strong > At the Corner of a Burial Site
[ obvious exits: N E S ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
A sleek well-trained torm has arrived from the south.
* HP:Critical MV:Strong > nar going ls
Passing Some Tombstones
[ obvious exits: N E S ]
A sleek well-trained torm has arrived from the south.
* HP:Critical MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
A raven is here flying around.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A sleek well-trained torm has arrived from the south.
* HP:Critical MV:Strong > n
You narrate 'going ls'
* HP:Critical MV:Strong > Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A sleek well-trained torm has arrived from the south.
* HP:Critical MV:Strong > n
rt
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
A juicy looking apple has fallen to the ground. [5]
A mole is here, looking sickly.
A sleek well-trained torm has arrived from the south.
* HP:Critical MV:Strong > e
[ride torm]
A sleek well-trained torm stops following you.
You start riding him.
* R HP:Critical MV:Strong > In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Critical MV:Strong > s
A Potato Field
[ obvious exits: N W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > get all
n
e
There doesn't seem to be anything here.
s
* R HP:Critical MV:Strong > In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Critical MV:Strong > s
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Critical MV:Strong > The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > e
s
s
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Critical MV:Strong > Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > nar i crit
e
s
You narrate 'i crit'
s
* R HP:Critical MV:Strong > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > s
s
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > s
Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > dt
In the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > s
s
[dia torm]
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is winded.
* R HP:Critical MV:Strong > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > Inside the Gap
[ obvious exits: N S ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven is here, watching.
* R HP:Critical MV:Strong > nar wher you
s
You narrate 'wher you '
* R HP:Critical MV:Strong > Conall narrates 'kk he solo?'
Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > s
nar no
Before the Gap
[ obvious exits: N S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Critical MV:Strong > s
s
You narrate 'no'
* R HP:Critical MV:Strong > s
s
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > s
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > Conall narrates 'fd'
Bend in the Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A dirty rock lies here.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > Edge of the Forest
[ obvious exits: N W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A timber wolf is here, snarling hungrily.
* R HP:Beaten MV:Strong > nar come winding
stat
You narrate 'come winding'
w
* R HP:Beaten MV:Strong > You are a 298 year old male seanchan hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:19 Con:17.
Offensive bonus: 151, Dodging bonus: 90, Parrying bonus: 146
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Andor Tar Valon Illian Fal Dara Amador Cairhien Children of Light Red Eagles Thiefbane Bandar Eban Mayene Far Madding
Your armor absorbs about 62% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Beaten MV:Strong > By the Road
[ obvious exits: N E W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > w
w
w
In a Thick Forest
[ obvious exits: N E W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > In a Dark Forest
[ obvious exits: N E W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > nar asp
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > dt
You narrate 'asp'
* R HP:Beaten MV:Strong > [dia torm]
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is weary.
* R HP:Beaten MV:Strong > w
s
w
w
Alas, you cannot go that way...
* R HP:Beaten MV:Strong > Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > s
w
A Winding Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > A Road by the Ravine
[ obvious exits: E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong > nar i trees winding
Conall narrates 'got a door?'
kill dark
kill dark
* R HP:Beaten MV:Strong > You narrate 'i trees winding'
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong >
Conall narrates 'try bush?'
nar no is shz pulver
* R HP:Beaten MV:Strong > kill dark
You narrate 'no is shz pulver'
stat
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > You are a 298 year old male seanchan hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:19 Con:17.
Offensive bonus: 151, Dodging bonus: 90, Parrying bonus: 146
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Andor Tar Valon Illian Fal Dara Amador Cairhien Children of Light Red Eagles Thiefbane Bandar Eban Mayene Far Madding
Your armor absorbs about 62% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > not
kill dark
kill dark
You start paying increased attention to your surroundings.
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > nar berk shz
kill dark
You narrate 'berk shz'
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
Conall narrates 'fk'
kill dark
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > nar i top trees
kill dark
You narrate 'i top trees'
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > whois pulverwise
kill dark
kill dark
Pulverwise is Reaver Sixth, a level 50 Ghar'ghael Master trolloc.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
Conall narrates 'incom'
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > lo
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > wher
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Conall - A Winding Road
Graeme - A Road by the Ravine
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
gro
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
Your group consists of:
Graeme (Head of group)
Conall
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > lo
They aren't here.
* R HP:Beaten MV:Strong > kill dark
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
Conall narrates 'on'
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > dt
kill dark
They aren't here.
* R HP:Beaten MV:Strong > [dia torm]
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is tiring.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > wher
nar wher
Players in your Zone
--------------------
Conall - The Dusty Road
Graeme - A Road by the Ravine
* R HP:Beaten MV:Strong > You narrate 'wher'
* R HP:Beaten MV:Strong > s
s
kill dark
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Strong > A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > s
wher
A Road by the Ravine
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
tra
* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Conall - The Dusty Road
Graeme - A Road by the Ravine
+ ng >
Some clear day-old tracks of a warhorse (ridden) leaving ^^north^^
* R HP:Beaten MV:Strong > nar which way
e
e
You narrate 'which way'
s
* R HP:Beaten MV:Strong > Before a Cliff's Wall
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > e
e
Alas, you cannot go that way...
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > s
kill dark
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > e
e
kill dark
Conall narrates 'pulv seen me'
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > Before a Split in the Road
[ obvious exits: E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > Conall narrates 's'
They aren't here.
* R HP:Beaten MV:Strong > nar ya
s
s
You narrate 'ya'
kill dark
w
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > kill dark
The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
Conall of Noren M'Shar is standing here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
w
kill dark
They aren't here.
* R HP:Beaten MV:Strong > In a Depression
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > e
They aren't here.
* R HP:Beaten MV:Strong > kill dark
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > tra
They aren't here.
+ ng >
Some obvious fresh bloody traces of a Trolloc leaving <<west<<
Some obvious fresh bloody traces of a Trolloc leaving vvsouthvv
Some obvious fresh tracks of a wild stallion (ridden) leaving >>east>>
Some obvious fresh tracks of a wild stallion (ridden) leaving vvsouthvv
Some obvious fresh tracks of a sleek well-trained torm (ridden) leaving <<west<<
* R HP:Beaten MV:Strong > lo
s
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
You sense a hidden life form in the area...
A sleek well-trained torm glares fiercely about, being ridden by you.
s
* R HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild stallion bucks madly.
* R HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > n
The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild stallion bucks madly.
nar ride
* R HP:Beaten MV:Strong > lo
You narrate 'ride'
kill dark
* R HP:Beaten MV:Strong > kill dark
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
You sense a hidden life form in the area...
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild stallion bucks madly.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
Conall starts riding a wild stallion.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
s
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > w
Conall drawls 'is hag'
* R HP:Beaten MV:Strong > w
The Dusty Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
Ack, you lost Conall!
* R HP:Beaten MV:Tiring > s
Shadowing a Road
[ obvious exits: E S ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > not
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Tiring > You stop paying increased attention to your surroundings.
w
* R HP:Beaten MV:Tiring > s
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
w
* R HP:Beaten MV:Tiring > Shadowing a Road
[ obvious exits: N W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
nar all g
* R HP:Beaten MV:Tiring >
Conall narrates 'is hag'
* R HP:Beaten MV:Tiring > s
kill dark
You narrate 'all g'
* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > w
w
kill dark
Amongst the Rubble
[ obvious exits: E W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Tiring > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > s
s
Amongst the Rubble
[ obvious exits: N S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
wher
* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Graeme - A Winding Road
Conall - The Dusty Road
w
* R HP:Beaten MV:Tiring > w
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Tiring > A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Tiring > nar he ran haha
n
kill dark
You narrate 'he ran haha'
* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > w
kill dark
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > w
kill dark
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > n
kill dark
Shadowing a Road
[ obvious exits: E S ]
There are some tracks of a trolloc leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > nar near shivs
Conall narrates 'in'
* R HP:Beaten MV:Strong > You narrate 'near shivs'
* R HP:Beaten MV:Strong > nar stab shivs
e
kill dark
n
You narrate 'stab shivs'
kill dark
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > A Sickly Forest
[ obvious exits: E S ]
There are some tracks of a trolloc leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > e
kill dark
e
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > n
e
e
e
A Sickly Forest
[ obvious exits: E S ]
There are some tracks of a trolloc leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
e