Zerk smash!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Graeme
Posts: 66
Joined: Fri Jul 10, 2015 7:53 am

Re: Zerk smash!

Post by Graeme » Thu Sep 15, 2016 12:38 am

Ahri wrote:You didn't need to kill me, you needed to kill Pulverwise. The fact that I was high health breaks from that.
I was afk through most of the beginning of this pk until he was low crit.
You've got a horrible memory. PK started camp, Pulverwise started batt, he ran into tower at beat where you were happily spamming.
Ahri wrote: Every pk session I've seen you in you pk (uh, lets keep this to the last month because that's honestly the only ones I remember) until lowish and have a backup waiting, as you had Conall come this time to help against Pulverwise - while this is something that tends to promote fun and balanced pk - its also what Pulv did calling me when he was crit vs 2.
I've played Graeme maybe three times in the last six months. Those three times are pretty memorable. I can't remember a single time when it was the slightest bit plausible (fighting outnumbered with little to no mob support) for me to get low and have 'backup' (ss is dead) and jump anyone to my advantage. Why would I purposely get low fighting a fade, master trolloc with a unique, and mob to try and ambush you with my one buddy? Pulverwise vs 2 wasn't a thing, let me refresh your memory.

- Fighting Pulv (beaten) in camp
- Shzrei (healthy) is in tower
- Run to west dusty trees
- I go wound -> crit in 1 bash from you (healthy), mob (healthy) and pulv (beaten), run to winding
- Meet up with Conall (healthy-dodge) winding
- Pulv (still beaten, possibly even battered) engages us first.

The rest is shown in the log.
Ahri wrote:I actually had to go read the log to find that I was Scratched - again I still don't have a problem with that and you both FAILED to take advantage of me being berserk on the mobs to chase down the critical trolloc....Other people use it to kill me, you know you can too.
I really feel like you aren't giving Pulverwise enough credit here, and way too much credit to the durability of an ancient tree up against a berserk fade and mob, and me as a critical combo player against a healthy PC who can switch targets while engaged.

tl;dr - you're an idiot


e. For the record, Conall and I were grouped for the entirety and about half an hour prior to the log kicking off. See version of events and comment above about berserk fades/switching targets/masters with uniques/mobs vs ancient trees/low hp combo/dodge ss

Ahri
Posts: 206
Joined: Tue May 31, 2016 9:37 pm

Re: Zerk smash!

Post by Ahri » Thu Sep 15, 2016 1:23 am

Hi.

Frustratingly I can't find any way to delete posts that have been replied to when on the wrong alt :( I would have failed to keep her secret anyway.

I do have a horrible memory - although as I said I was afk at the start. My coming back was to Pulv saying he was low (I think crit, but maybe it was beat, I can't think why he would expect you to go in a door if he weren't crit). I was also under the impression that Conall was already there.

No I wasn't in tower, I was afk in fence. I ran Tower to save him. Probably a 30 second interlude before that where I knew pk was happening and hadn't come out yet.

*cough* ok well I had my LS alt die when you called Milian, joined pk E of TV after you killed a solo human who thought you were solo and pk'd low and then had another join you (I then spent about an hour or two frustratingly chasing you around e TV, although cudos for sticking around and getting another kill when someone else zerked and didnt narrate their location), and today where my impression was you were pking solo, and then had another come.

So I must just be lucky in catching every time you pk.

I'm saying there is no need to consider the fact that I can switch targets as you should have been chasing Pulverwise while I was on the mobs.

Graeme
Posts: 66
Joined: Fri Jul 10, 2015 7:53 am

Re: Zerk smash!

Post by Graeme » Fri Sep 16, 2016 8:38 am

* R HP:Healthy MV:Fresh > r is yellign camp
[reply ]
You reply to Conall 'is yellign camp'

* R HP:Healthy MV:Fresh > wher
who
Players in your Zone
--------------------
Graeme - Thinning Woods

* R HP:Healthy MV:Fresh > Players
-------
Graeme the Morat'torm [Morat'torm]
Conall of Noren M'Shar

2 players displayed.

* R HP:Healthy MV:Fresh >
Someone bellows ':0'

* R HP:Healthy MV:Fresh > r hasn't seen me

*Pulverwise* has arrived from the east.

* R HP:Healthy MV:Fresh > [reply ]
You reply to Conall 'hasn't seen me'
*Pulverwise* leaves east.

* R HP:Healthy MV:Fresh > lo
kill dark
Thinning Woods
The trees spread apart, leaving more land for bushes and flowers to grow
on. The trees take on a greener cast than the trees to the north. The ground is
soft, and slightly moist, giving a mildewy smell to the air as old leaves and
flowers decay. The thin woodland spreads out to the east and south as far as
the eye can see.
[ obvious exits: E ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Healthy MV:Fresh > They aren't here.

* R HP:Healthy MV:Fresh > e
kill dark
Thinning Woods
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Healthy MV:Full > They aren't here.

* R HP:Healthy MV:Full > r spotted
s
s
kill dark
[reply ]
You reply to Conall 'spotted'

kill dark
* R HP:Healthy MV:Full > Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Healthy MV:Full > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Healthy MV:Full > They aren't here.

* R HP:Healthy MV:Full > They aren't here.

* R HP:Healthy MV:Full > tra
+
Some obvious fresh bloody traces of a Trolloc leaving <<west<<
Some obvious fresh bloody traces of a Trolloc leaving vvsouthvv
Some obvious recent tracks of a shadow stallion (ridden) leaving <<west<<
Some obvious fresh tracks of Pulverwise leaving >>east>>
Some obvious fresh tracks of Pulverwise leaving ^^north^^

* R HP:Healthy MV:Full > kill dark
kill dark
kill dark
They aren't here.

* R HP:Healthy MV:Fresh > They aren't here.

* R HP:Healthy MV:Fresh > They aren't here.

* R HP:Healthy MV:Fresh >
*Pulverwise* has arrived from the north.

* R HP:Healthy MV:Fresh >
*Pulverwise* tries to cleave you, but you parry successfully.

* R HP:Healthy MV:Fresh - Pulverwise: Battered > r bloodies in
[reply ]
No-one by that name here..
*Pulverwise* looks at you.

* R HP:Healthy MV:Fresh - Pulverwise: Battered > r on ent

You hack *Pulverwise*'s left hand.
*Pulverwise* tries to cleave you, but you deflect the blow.

* R HP:Healthy MV:Fresh - Pulverwise: Battered > [reply ]
No-one by that name here..

* R HP:Healthy MV:Fresh - Pulverwise: Battered > nar on ent
who
You narrate 'on ent'

* R HP:Healthy MV:Fresh - Pulverwise: Battered > You hack *Pulverwise*'s body.
Players
-------
Graeme the Morat'torm [Morat'torm]
Conall of Noren M'Shar (Linkless)

2 players displayed.

sh - Pulverwise: Battered >
*Pulverwise* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Pulverwise: Battered >
*Pulverwise* cleaves your left leg hard.

* R HP:Scratched MV:Fresh - Pulverwise: Battered > lo dark

*Pulverwise* cleaves your right leg very hard.

* R HP:Scratched MV:Fresh - Pulverwise: Battered >
Pulverwise has some big nasty wounds and scratches.

*Pulverwise* is using:
<worn on head> a polished, slitted great helm
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a cleaver of steel
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Scratched MV:Fresh - Pulverwise: Battered > sni

You barely hack *Pulverwise*'s left leg.
*Pulverwise* tries to cleave you, but you parry successfully.

* R HP:Scratched MV:Fresh - Pulverwise: Beaten > You snicker softly.

* R HP:Scratched MV:Fresh - Pulverwise: Beaten > cs
b
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 116 hit points.

[bash ] resh - Pulverwise: Beaten >


*Pulverwise* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Pulverwise: Beaten > b

*Pulverwise* tries to cleave you, but you deflect the blow.

* R HP:Hurt MV:Fresh - Pulverwise: Beaten >
*Pulverwise* cleaves your body into bloody fragments!

[bash ] - Pulverwise: Beaten >

=
Your bash at *Pulverwise* sends him sprawling!

* R HP:Hurt MV:Fresh - Pulverwise: Beaten >
You hack *Pulverwise*'s body.

* R HP:Hurt MV:Fresh - Pulverwise: Beaten >
You hack *Pulverwise*'s right hand hard.

ali i k pulverwise
* R HP:Hurt MV:Fresh - Pulverwise: Beaten > b
Ok.

* R HP:Hurt MV:Fresh - Pulverwise: Beaten > [bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Pulverwise: Beaten > b
[bash ]


You dodge a bash from *Pulverwise* who loses his balance and falls!


As *Pulverwise* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Fresh > sta
kill dark

*Pulverwise* panics, and attempts to flee!

* R HP:Hurt MV:Fresh > You stand up.

* R HP:Hurt MV:Fresh > You hack *Pulverwise*'s left arm hard.
*Pulverwise* leaves south.

* R HP:Hurt MV:Fresh > kill dark
kill dark
They aren't here.

kill dark
kill dark
* R HP:Hurt MV:Fresh > They aren't here.

* R HP:Hurt MV:Fresh > stat
They aren't here.

* R HP:Hurt MV:Fresh > kill dark
They aren't here.

* R HP:Hurt MV:Fresh > kill dark
You are a 298 year old male seanchan hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:19 Con:17.
Offensive bonus: 174, Dodging bonus: 90, Parrying bonus: 118
Your mood is: Brave. You will flee below: 116 Hit Points
You are wanted by: Andor Tar Valon Illian Fal Dara Amador Cairhien Children of Light Red Eagles Thiefbane Bandar Eban Mayene Far Madding
Your armor absorbs about 63% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
*Pulverwise* has arrived from the south.
A Ghar'ghael trolloc has arrived from the south.

kill dark
* R HP:Hurt MV:Fresh > You hack a Ghar'ghael trolloc's left leg very hard.

* R HP:Hurt MV:Fresh - a Ghar'ghael trolloc: Scratched > kill dark
You do the best you can!
*Pulverwise* cleaves your left leg hard.

* R HP:Hurt MV:Fresh - a Ghar'ghael trolloc: Scratched > You do the best you can!

* R HP:Hurt MV:Fresh - a Ghar'ghael trolloc: Scratched > *Pulverwise* tries to cleave you, but you deflect the blow.
A Ghar'ghael trolloc tickles your right leg with his cleave.
You hack a Ghar'ghael trolloc's right leg.
You do the best you can!

* R HP:Hurt MV:Fresh - a Ghar'ghael trolloc: Hurt > sni
cw
f
You snicker softly.

* R HP:Hurt MV:Fresh - a Ghar'ghael trolloc: Hurt > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 194 hit points.

You panic and attempt to flee!ghael trolloc: Hurt >


You flee head over heels.
Thinning Woods
[ obvious exits: N E S ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven is here flying around.

* R HP:Hurt MV:Full > e

*Pulverwise* has arrived from the south.
A Ghar'ghael trolloc has arrived from the south.

* R HP:Hurt MV:Full >
*Pulverwise* tries to cleave you, but you deflect the blow.

* R HP:Hurt MV:Full - Pulverwise: Beaten > No way! You're fighting for your life!

* R HP:Hurt MV:Full - Pulverwise: Beaten >
A raven starts following you.
A Ghar'ghael trolloc joins Pulverwise's fight!

* R HP:Hurt MV:Full - Pulverwise: Beaten >
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You tickle *Pulverwise*'s left foot with your hack.

* R HP:Hurt MV:Full - Pulverwise: Beaten > f

*Pulverwise* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Full - Pulverwise: Beaten >
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
*Pulverwise* cleaves your left leg very hard.

* R HP:Hurt MV:Full - Pulverwise: Beaten > e

A Ghar'ghael trolloc is now a member of *Pulverwise*'s group.

who
* R HP:Hurt MV:Full - Pulverwise: Beaten >
A Ghar'ghael trolloc cleaves your body.
*Pulverwise* cleaves your left leg very hard.

* R HP:Wounded MV:Full - Pulverwise: Beaten > i
You panic and attempt to flee!

i
You flee head over heels.
Thinning Woods
[ obvious exits: N S W ]
Multiple possible map positions after fleeing. Guessing...
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A young and strong buck is here, munching some grass.
Alas, you cannot go that way...

* R HP:Wounded MV:Full > i
Players
-------
Graeme the Morat'torm [Morat'torm]
Conall of Noren M'Shar (Linkless)

2 players displayed.

* R HP:Wounded MV:Full > i
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > i
[k pulverwise]
They aren't here.
*Pulverwise* has arrived from the west.
A Ghar'ghael trolloc has arrived from the west.

* R HP:Wounded MV:Full > i
i
[k pulverwise]
You hack *Pulverwise*'s body.

* R HP:Wounded MV:Full - Pulverwise: Beaten > i
A Ghar'ghael trolloc joins Pulverwise's fight!
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
*Pulverwise* tries to cleave you, but you parry successfully.
You barely hack *Pulverwise*'s body.
[k pulverwise]
You do the best you can!

* R HP:Wounded MV:Fresh - Pulverwise: Beaten > [k pulverwise]
You do the best you can!

* R HP:Wounded MV:Fresh - Pulverwise: Beaten > [k pulverwise]
You do the best you can!

* R HP:Wounded MV:Fresh - Pulverwise: Beaten > [k pulverwise]
You do the best you can!

* R HP:Wounded MV:Fresh - Pulverwise: Beaten > cw
f
[k pulverwise]
You do the best you can!

* R HP:Wounded MV:Fresh - Pulverwise: Beaten > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 194 hit points.

i
You panic and attempt to flee!erwise: Beaten >

i

You flee head over heels.
Thinning Woods
[ obvious exits: N E S ]
Multiple possible map positions after fleeing. Guessing...
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven is here flying around.

* R HP:Wounded MV:Full > i
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > i
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > i
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > i
i
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > i
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > i
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > e
i
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > i
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > i
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
*Pulverwise* is standing here.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Full > [k pulverwise]
You hack *Pulverwise*'s head.

* R HP:Wounded MV:Full - Pulverwise: Beaten > [k pulverwise]
You do the best you can!

* R HP:Wounded MV:Full - Pulverwise: Beaten > [k pulverwise]
You do the best you can!

* R HP:Wounded MV:Full - Pulverwise: Beaten >
*Pulverwise* tries to cleave you, but you deflect the blow.
A Ghar'ghael trolloc joins Pulverwise's fight!
The young buck leaves west.
You hack *Pulverwise*'s left arm.

* R HP:Wounded MV:Full - Pulverwise: Beaten >
*Pulverwise* panics, and attempts to flee!

cw
* R HP:Wounded MV:Full - Pulverwise: Beaten > f
i

*Pulverwise* leaves south.

* R HP:Wounded MV:Full - a Ghar'ghael trolloc: Scratched > i
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 194 hit points.

* R HP:Wounded MV:Full - a Ghar'ghael trolloc: Scratched > i
You panic and attempt to flee!

i
You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
Multiple possible map positions after fleeing. Guessing...
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A rat scurries around trying to get out of sight.
[k pulverwise]
They aren't here.

i
* R HP:Wounded MV:Full > [k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > i
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > [k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > s
i
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > s
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > i
Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven is here flying around.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Wounded MV:Full > i
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven has arrived from the north.

* R HP:Wounded MV:Full > [k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > w
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > i
i
i
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven has arrived from the east.

* R HP:Wounded MV:Full > [k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > [k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > s
i
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > s
i
s
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A hooved trolloc anxiously stamps its feet.
A raven has arrived from the north.

* R HP:Wounded MV:Full > i
w
i
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven has arrived from the north.

* R HP:Wounded MV:Full > [k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full > [k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A sleek well-trained torm glares fiercely about, being ridden by you.
A wolfish trolloc is here, howling for blood.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
A raven has arrived from the east.

* R HP:Wounded MV:Full > [k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > n
i
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

n
i
* R HP:Wounded MV:Full > [k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
*Pulverwise* is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here, exhorting a group of trolloc raiders.
A beaked trolloc is here, scouting.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Wounded MV:Full > [k pulverwise]
You barely hack *Pulverwise*'s right leg.

* R HP:Wounded MV:Full - Pulverwise: Beaten > cw
f
s

An Ahf'frait trolloc joins Pulverwise's fight!
A Ko'bal trolloc joins an Ahf'frait trolloc's fight!
A muzzled trolloc joins a Ko'bal trolloc's fight!
A beaked trolloc joins an Ahf'frait trolloc's fight!

* R HP:Wounded MV:Full - Pulverwise: Beaten > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 194 hit points.
*Pulverwise* panics, and attempts to flee!

* R HP:Wounded MV:Full - Pulverwise: Beaten > i
You panic and attempt to flee!


A beaked trolloc tickles your left leg with his cleave.
A muzzled trolloc cleaves your body.
A Ko'bal trolloc tries to crush you, but you deflect the blow.
An Ahf'frait trolloc barely cleaves your left arm.
*Pulverwise* cleaves your right leg very hard.
*Pulverwise* leaves north.

i
You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
Multiple possible map positions after fleeing. Guessing...
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Full > i
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > [k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > [k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > n
i
i
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

i
* R HP:Wounded MV:Full > [k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > [k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > kill dark
[k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

stat
kill dark
* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Full > who
You are a 298 year old male seanchan hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:19 Con:17.
Offensive bonus: 151, Dodging bonus: 90, Parrying bonus: 146
Your mood is: Wimpy. You will flee below: 194 Hit Points
You are wanted by: Andor Tar Valon Illian Fal Dara Amador Cairhien Children of Light Red Eagles Thiefbane Bandar Eban Mayene Far Madding
Your armor absorbs about 63% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > Players
-------
Graeme the Morat'torm [Morat'torm]
Conall of Noren M'Shar (Linkless)

2 players displayed.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

look
Preparing to find this room on the map.
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

kill dark
* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > ali a clo fence
kill dark
kill dark
Ok.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > ali o op fence
kill dark
kill dark
Ok.

kill dark
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > w
They aren't here.

* R HP:Wounded MV:Full > i
i
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven is here flying around.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Wounded MV:Full > [k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > [k pulverwise]
They aren't here.

* R HP:Wounded MV:Full > s
i
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A hooved trolloc anxiously stamps its feet.
A raven has arrived from the north.

* R HP:Wounded MV:Strong > [k pulverwise]
They aren't here.

* R HP:Wounded MV:Strong > e
n
n
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A beaked trolloc is here, scouting.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here, exhorting a group of trolloc raiders.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Wounded MV:Strong > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven has arrived from the south.

* R HP:Wounded MV:Strong > kill dark
Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Strong > They aren't here.

n
* R HP:Wounded MV:Strong > Thinning Woods
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven has arrived from the south.

* R HP:Wounded MV:Strong > e
Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven has arrived from the west.

n
* R HP:Wounded MV:Strong > A Dead Forest
[ obvious exits: N E S ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
A raven has arrived from the south.

* R HP:Wounded MV:Strong > dism
not
You stop riding him.

s
* HP:Wounded MV:Strong > w
You stop paying increased attention to your surroundings.

* HP:Wounded MV:Strong > Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
A raven has arrived from the north.

* HP:Wounded MV:Strong > Thinning Woods
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
A raven has arrived from the east.

* HP:Wounded MV:Strong > s
s
Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A young and strong buck is here, munching some grass.
A raven has arrived from the north.

i
* HP:Wounded MV:Strong > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A raven has arrived from the north.

* HP:Wounded MV:Strong > [k pulverwise]
They aren't here.

w
* HP:Wounded MV:Strong > w
i
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A raven has arrived from the east.

* HP:Wounded MV:Strong > Tower Entrance
[ obvious exits: E U ]
*Pulverwise* is standing here.
A raven has arrived from the east.

* HP:Wounded MV:Strong > [k pulverwise]
You tickle *Pulverwise*'s left leg with your hack.

* HP:Wounded MV:Strong - Pulverwise: Beaten >
*Pulverwise* tries to cleave you, but you deflect the blow.
You hack *Pulverwise*'s right leg.

* HP:Wounded MV:Strong - Pulverwise: Beaten >
*Pulverwise* panics, and attempts to flee!

* HP:Wounded MV:Strong - Pulverwise: Beaten > i
i
i
i
[k pulverwise]
You do the best you can!
*Pulverwise* leaves up.

i
* HP:Wounded MV:Strong > [k pulverwise]
They aren't here.

* HP:Wounded MV:Strong > i
[k pulverwise]
They aren't here.

* HP:Wounded MV:Strong > u
[k pulverwise]
They aren't here.

* HP:Wounded MV:Strong > i
[k pulverwise]
They aren't here.

* HP:Wounded MV:Strong > i
[k pulverwise]
They aren't here.

* HP:Wounded MV:Strong > Second Floor Of The Tower
[ obvious exits: U D ]
A raven has arrived from below.

* HP:Wounded MV:Strong > [k pulverwise]
They aren't here.

* HP:Wounded MV:Strong > i
[k pulverwise]
They aren't here.

* HP:Wounded MV:Strong > i
[k pulverwise]
They aren't here.

* HP:Wounded MV:Strong > u
[k pulverwise]
They aren't here.

* HP:Wounded MV:Strong > i
i
Top Floor Of The Tower
[ obvious exits: N D ]
*Pulverwise* is standing here.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A raven has arrived from below.
*Pulverwise* tries to cleave you, but you parry successfully.

* HP:Wounded MV:Strong - Pulverwise: Beaten > [k pulverwise]
You do the best you can!

* HP:Wounded MV:Strong - Pulverwise: Beaten > You hack *Pulverwise*'s body.
A fade joins Pulverwise's fight!
A hideous trolloc joins a fade's fight!
*Pulverwise* tries to cleave you, but you parry successfully.
[k pulverwise]
You do the best you can!

* HP:Wounded MV:Strong - Pulverwise: Beaten > cw
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 194 hit points.

You panic and attempt to flee!rwise: Beaten >

s
d

A hideous trolloc tickles your right leg with its cleave.
A fade slashes your head.

You flee head over heels.
Second Floor Of The Tower
[ obvious exits: U D ]
Correcting map position after fleeing.
A trolloc is here ruling a group of trollocs.
*Shzrei* is standing here.
Alas, you cannot go that way...
A Dhai'mon trolloc leaves up.

* HP:Wounded MV:Strong > Tower Entrance
[ obvious exits: E U ]

* HP:Wounded MV:Strong > i
[k pulverwise]
They aren't here.

i
i
* HP:Wounded MV:Strong > [k pulverwise]
They aren't here.

* HP:Wounded MV:Strong > [k pulverwise]
They aren't here.
A Dhai'mon trolloc has arrived from above.
*Pulverwise* has arrived from above.

* HP:Wounded MV:Strong > d
d

*Shzrei* tries to blast you, but you deflect the blow.
*Pulverwise* cleaves your body very hard.

* HP:Wounded MV:Strong - Shzrei: Hurt > *Pulverwise* tries to cleave you, but you deflect the blow.
You try to hack *Shzrei*, but he deflects the blow.
*Shzrei* blasts your right leg.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* HP:Wounded MV:Strong - Shzrei: Hurt > No way! You're fighting for your life!

* HP:Wounded MV:Strong - Shzrei: Hurt > sni
cw
You snicker softly.

f
e
* HP:Wounded MV:Strong - Shzrei: Hurt > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 194 hit points.

You panic and attempt to flee!i: Hurt >

You flee head over heels.
Second Floor Of The Tower
[ obvious exits: U D ]
Correcting map position after fleeing.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
Alas, you cannot go that way...

* HP:Wounded MV:Strong > d
d
e
Tower Entrance
[ obvious exits: E U ]
A trolloc is here ruling a group of trollocs.
*Shzrei* is standing here.

* HP:Wounded MV:Strong > Alas, you cannot go that way...

* HP:Wounded MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
*Pulverwise* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Pulverwise* tries to cleave you, but you parry successfully.

* HP:Wounded MV:Strong - Pulverwise: Beaten >
You barely hack *Pulverwise*'s body.
*Pulverwise* tries to cleave you, but you parry successfully.

e
* HP:Wounded MV:Strong - Pulverwise: Beaten >
*Pulverwise* cleaves your body very hard.

* HP:Wounded MV:Strong - Pulverwise: Beaten > f
No way! You're fighting for your life!

* HP:Wounded MV:Strong - Pulverwise: Beaten > s
You panic and attempt to flee!
A Dhai'mon trolloc has arrived from the west.


A fade has arrived from the west.
A hideous trolloc has arrived from the west.
*Shzrei* blasts your body hard.

You flee head over heels.
Stallion Pen
[ obvious exits: S ]
Failed to correct map position after fleeing.
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A trolloc is here ruling a group of trollocs.
*Shzrei* is standing here.
*Pulverwise* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Pulverwise* cleaves your body hard.
You panic and attempt to flee!


*Shzrei* blasts your left leg very hard.
You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
Failed to correct map position after fleeing.
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A hooved trolloc anxiously stamps its feet.

* HP:Battered MV:Strong >
A fade has arrived from the north.
A hideous trolloc has arrived from the north.

* HP:Battered MV:Strong > e
n

A hooved trolloc joins a hideous trolloc's fight!

* HP:Battered MV:Strong > Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A beaked trolloc is here, scouting.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here, exhorting a group of trolloc raiders.

Thinning Woods ng >
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
*Pulverwise* is standing here.
*Pulverwise* cleaves your left leg very hard.
You panic and attempt to flee!


You hack *Pulverwise*'s body.
*Pulverwise* tries to cleave you, but you parry successfully.
You flee head over heels.
Thinning Woods
[ obvious exits: N E W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^

cas
* HP:Battered MV:Strong > [change wimpy 50]
You will now flee if you go below 50 hit points.

* HP:Battered MV:Strong > n
n
Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A young and strong buck is here, munching some grass.
A young trolloc is here, growling with a deep bloodlust.

* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a seanchan leaving <<west<<
A wild hog snorts angrily, pawing at the ground.

* HP:Battered MV:Tiring > rt
n
[ride torm]
They're not here to be ridden.

* HP:Battered MV:Tiring > A Dead Forest
[ obvious exits: N E S ]
There are some tracks of a seanchan leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
A sleek well-trained torm glares fiercely about.

* HP:Battered MV:Tiring > rt
[ride torm]
You start riding him.

* R HP:Battered MV:Tiring > e
A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

look
Preparing to find this room on the map.
* R HP:Battered MV:Tiring > A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Tiring > e
s
A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

s
* R HP:Battered MV:Tiring > who
Thinning Woods
[ obvious exits: N S ]
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Tiring > Players
-------
Graeme the Morat'torm [Morat'torm]
Conall of Noren M'Shar (Linkless)

2 players displayed.

e
* R HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered MV:Tiring > s
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Tiring > e
s
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A trolloc is here ruling a group of trollocs.
*Shzrei* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring > s
s
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Tiring > Forested Borderlands
[ obvious exits: N S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant bee preys on small animals.
A young and strong buck is here, munching some grass.

* R HP:Battered MV:Tiring > Forested Borderlands
[ obvious exits: N E W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.
A black cat meanders to an unknown destination.

* R HP:Battered MV:Tiring > e
e
e
Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant bee preys on small animals.

e
* R HP:Battered MV:Tiring > Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Tiring > Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Battered MV:Tiring > s
s
e
Forested Borderlands
[ obvious exits: N E ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

s
* R HP:Battered MV:Tiring > Alas, you cannot go that way...

* R HP:Battered MV:Tiring > s
Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A panther stalks through the wilderness.

* R HP:Battered MV:Tiring > s
Rolling Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.
A spotted jaguar opens its eyes lazily.

* R HP:Battered MV:Tiring > e
Angling Slope
[ obvious exits: N E S W U ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A black snake is here, lying on a rock.
A handsome stag stands here, ready to run.
A timber wolf is here, snarling hungrily.

* R HP:Battered MV:Tiring > e
Lightly Forested Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Tiring > s
Medium Forested Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Battered MV:Tiring > kill dark
Forested Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Tiring > kill dark
Densely Forested Hills
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

stat
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
You are a 298 year old male seanchan hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:19 Con:17.
Offensive bonus: 151, Dodging bonus: 90, Parrying bonus: 146
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Andor Tar Valon Illian Fal Dara Amador Cairhien Children of Light Red Eagles Thiefbane Bandar Eban Mayene Far Madding
Your armor absorbs about 62% on average.

You are subjected to the following effects:
- NO QUIT

not
* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
You start paying increased attention to your surroundings.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > sc
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
You have 167(389) hit and 110(153) movement points.
You have scored 50431064 experience points and 316 quest points.
You need 3068936 exp to level and 84 qp to rank.
You have amassed 51 Turn points to date.
You have played 25 days and 8 hours (real time).
This ranks you as Graeme the Morat'torm [Morat'torm 5] (Level 39).
You are standing.

kill dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

kill dark
kill dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > who
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
Players
-------
Graeme the Morat'torm [Morat'torm]
Conall of Noren M'Shar (Linkless)

2 players displayed.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.

kill dark
* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
kill dark
kill dark
They aren't here.

stat
* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
You are a 298 year old male seanchan hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:19 Con:17.
Offensive bonus: 151, Dodging bonus: 90, Parrying bonus: 146
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Andor Tar Valon Illian Fal Dara Amador Cairhien Children of Light Red Eagles Thiefbane Bandar Eban Mayene Far Madding
Your armor absorbs about 62% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > lo
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
Densely Forested Hills
The foliage here is so dense that it is almost impossible to see anything
more than ten feet away. Anything can be hiding behind one of the large tree
trunks, ready to pounce on an unsuspecting explorer. The leaves near the
treetops create a green ceiling that barely lets any light through. The
north offers more room to move around with fewer trees. There seems to be a
clearing to the west.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

kill dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > lo
kill dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
Densely Forested Hills
The foliage here is so dense that it is almost impossible to see anything
more than ten feet away. Anything can be hiding behind one of the large tree
trunks, ready to pounce on an unsuspecting explorer. The leaves near the
treetops create a green ceiling that barely lets any light through. The
north offers more room to move around with fewer trees. There seems to be a
clearing to the west.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Tiring > kill dark
kill dark
kill dark
The night has begun.
Your heartbeat calms down more as you feel less panicked.
They aren't here.

kill dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

Graeme
Posts: 66
Joined: Fri Jul 10, 2015 7:53 am

Re: Zerk smash!

Post by Graeme » Fri Sep 16, 2016 8:40 am

kill dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong >
The ancient tree tries to hit Shzrei, but he parries successfully.
The ancient tree joins the ancient tree's fight!

* R HP:Battered MV:Strong > kill dark

The ancient tree hits Shzrei's right arm.
The ancient tree hits Shzrei's right arm.

* R HP:Battered MV:Strong > You barely hack *Shzrei*'s body.

* R HP:Battered MV:Strong - the ancient tree: Healthy - Shzrei: Hurt > cs
b
[change mood brave]
Mood changed to: Brave
*Shzrei* sends you sprawling with a powerful bash!

* R HP:Battered MV:Strong - the ancient tree: Healthy - Shzrei: Hurt >
*Shzrei* blasts the ancient tree's trunk into bloody fragments!

* R HP:Battered MV:Strong - the ancient tree: Scratched - Shzrei: Hurt >
The ancient tree tickles Shzrei's left leg with its hit.
*Shzrei* blasts the ancient tree's trunk into bloody fragments!
The ancient tree barely tickles Shzrei's body with its hit.

* R HP:Battered MV:Strong - the ancient tree: Hurt - Shzrei: Hurt >
The ancient tree barely tickles Shzrei's body with its hit.
*Shzrei* blasts your right leg hard.
The ancient tree tickles Shzrei's left leg with its hit.
*Shzrei* blasts your head.

* R HP:Battered MV:Strong - Shzrei: Hurt > cw
f
[bash ]

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!zrei: Hurt >


The ancient tree tickles Shzrei's right foot with its hit.
*Shzrei* tries to blast you, but you deflect the blow.
The ancient tree hits Shzrei's right arm.


You flee head over heels.
Forested Hills
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Strong > cs
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Strong > s
The young buck has arrived from the south.
Densely Forested Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
*Pulverwise* is standing here.
*Shzrei* is here, fighting the ancient tree, riding a shadow stallion.
The ancient tree is here, fighting Shzrei.
The ancient tree is here, fighting Shzrei.
*Pulverwise* cleaves your right arm very hard.

sni
* R HP:Battered MV:Strong - Pulverwise: Beaten > You snicker softly.

* R HP:Battered MV:Strong - Pulverwise: Beaten > cw
[change mood wimpy]
Mood changed to: Wimpy
*Shzrei* sends the ancient tree sprawling with a powerful bash!

* R HP:Battered MV:Strong - Pulverwise: Beaten > f
You panic and attempt to flee!


*Shzrei* blasts the ancient tree's branch into bloody fragments!
The ancient tree barely tickles Shzrei's left leg with its hit.


You flee head over heels.
A Small Clearing
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.

* R HP:Battered MV:Strong > kill dark
kill dark
kill dark
They aren't here.

kill dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > kill dark

A bobcat has arrived from the north.
The young buck leaves north.

* R HP:Battered MV:Strong > e
i
They aren't here.

* R HP:Battered MV:Strong > Densely Forested Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving ^^north^^
The corpse of the ancient tree is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Pulverwise* is standing here.
*Shzrei* is standing here, riding a shadow stallion.
The ancient tree is here, fighting Shzrei.
*Pulverwise* tries to cleave you, but you parry successfully.

* R HP:Battered MV:Strong - Pulverwise: Beaten > [k pulverwise]
You do the best you can!

* R HP:Battered MV:Strong - Pulverwise: Beaten >
You barely hack *Pulverwise*'s head.
The ancient tree barely tickles Pulverwise's body with its hit.
*Pulverwise* tries to cleave you, but you deflect the blow.

* R HP:Battered MV:Strong - Pulverwise: Beaten > cw
[change mood wimpy]
Mood changed to: Wimpy

sigh
* R HP:Battered MV:Strong - Pulverwise: Beaten > f

*Shzrei* blasts your head hard.

* R HP:Battered MV:Strong - Pulverwise: Beaten > You sigh.

*Shzrei* blasts your left foot hard.se: Beaten >
You panic and attempt to flee!


The ancient tree tickles Pulverwise's body with its hit.

w

*Pulverwise* sends you sprawling with a powerful bash!

w
sc

*Pulverwise* stops using a cleaver of steel.


*Pulverwise* loosens a dark, barbed flail from a dark, hooded cloak and uncoils it.


*Shzrei* blasts your body into bloody fragments!
The ancient tree tickles Pulverwise's body with its hit.
*Pulverwise* slices your left leg hard.
You wish that your wounds would stop BLEEDING so much!

*Pulverwise* slices the ancient tree's trunk into bloody fragments!
*Shzrei* blasts your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Densely Forested Hills
[ obvious exits: N W ]
Correcting map position after fleeing.
There are some tracks of a humanoid leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A spotted jaguar opens its eyes lazily.
An ancient, gnarled tree looms over you.
Densely Forested Hills
[ obvious exits: N E ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > You have 40(389) hit and 122(153) movement points.
You have scored 50427998 experience points and 316 quest points.
You need 3072002 exp to level and 84 qp to rank.
You have amassed 51 Turn points to date.
You have played 25 days and 8 hours (real time).
This ranks you as Graeme the Morat'torm [Morat'torm 5] (Level 39).
You are standing.

* R HP:Critical MV:Strong > n
n
A Small Clearing
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
Stalking within the shadows, a man watches you in anger.

* R HP:Critical MV:Strong > look
Preparing to find this room on the map.
Medium Forested Hills
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Strong > Medium Forested Hills
With so many trees, a lot of animal life can be found here. In several places
signs of animal activity can be seen as tiny tracks on the ground. The animal
noises combined form a chorus that can never be heard in any city. A little
clearing in the hilly woods can be seen south of here. The hills slope
downward to the north. To the east, the trees thin out a little.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A young and strong buck is here, munching some grass.

n
* R HP:Critical MV:Strong > n
n
Low Slope
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.

n
* R HP:Critical MV:Strong > A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

* R HP:Critical MV:Strong > A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > stat
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Critical MV:Strong > You are a 298 year old male seanchan hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:19 Con:17.
Offensive bonus: 151, Dodging bonus: 90, Parrying bonus: 146
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Andor Tar Valon Illian Fal Dara Amador Cairhien Children of Light Red Eagles Thiefbane Bandar Eban Mayene Far Madding
Your armor absorbs about 62% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Strong > not
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Strong > w
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

w
w
* R HP:Critical MV:Strong > n
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a spotted jaguar is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.

w
* R HP:Critical MV:Strong > Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > n
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > Forested Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.
A wild boar runs through the forest.
A giant bee preys on small animals.

* R HP:Critical MV:Strong > w
n
n
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

w
* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > n
n
Alas, you cannot go that way...

* R HP:Critical MV:Strong > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > n
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > n
n
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > n
n
Your heartbeat calms down more as you feel less panicked.
A Path Through the Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

n
* R HP:Critical MV:Strong > A Path Through the Dead Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Strong > Path through the Dead Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Strong > A Twist in the Path
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Strong > e
Dark Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > e
n
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > n
Thick Forest
[ obvious exits: E W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Strong > n
Dense Forest
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.

* R HP:Critical MV:Strong > Creepy Woods
[ obvious exits: N E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Critical MV:Strong > w
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > n
n
Twisted Forest
[ obvious exits: S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Critical MV:Strong > n
n
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Critical MV:Strong > Dark Forest
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A thick, stout plant with spiny foliage seems to quiver as you approach.

* R HP:Critical MV:Strong > Dark Forest
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > Decaying Forest
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a tree leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Strong > Spoiled Trees
[ obvious exits: E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > dt
e
[dia torm]
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is strong.

e
e
* R HP:Critical MV:Strong > n
Moldering Forest
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > n
Cankered Woods
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > Tainted Earth
[ obvious exits: N S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > Beside the Temple Entrance
[ obvious exits: S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > w
Alas, you cannot go that way...

* R HP:Critical MV:Strong > n
n
Before the Temple
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > You can't ride in there.

* R HP:Critical MV:Strong > You can't ride in there.

* R HP:Critical MV:Strong > dism
You stop riding him.

lt
lt
* HP:Critical MV:Strong > n
n
[lead torm]
You start leading him.
A sleek well-trained torm starts following you.

n
* HP:Critical MV:Strong > [lead torm]
You're already leading it!

* HP:Critical MV:Strong > n
n
Temple Entrance
[ obvious exits: N S ]
A sleek well-trained torm has arrived from the south.

* HP:Critical MV:Strong > Among the Pews
[ obvious exits: N S ]
A sleek well-trained torm has arrived from the south.

* HP:Critical MV:Strong > Conall narrates 'where on'
Temple Altar
[ obvious exits: N S ]
A sleek well-trained torm has arrived from the south.

* HP:Critical MV:Strong > op templedoor
n
n
Temple Foyer
[ obvious exits: N E S ]
A sleek well-trained torm has arrived from the south.

* HP:Critical MV:Strong > n
The templedoor seems to be closed.

* HP:Critical MV:Strong > Ok.

* HP:Critical MV:Strong > At the Corner of a Burial Site
[ obvious exits: N E S ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
A sleek well-trained torm has arrived from the south.

* HP:Critical MV:Strong > nar going ls
Passing Some Tombstones
[ obvious exits: N E S ]
A sleek well-trained torm has arrived from the south.

* HP:Critical MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
A raven is here flying around.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A sleek well-trained torm has arrived from the south.

* HP:Critical MV:Strong > n
You narrate 'going ls'

* HP:Critical MV:Strong > Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A sleek well-trained torm has arrived from the south.

* HP:Critical MV:Strong > n
rt
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
A juicy looking apple has fallen to the ground. [5]
A mole is here, looking sickly.
A sleek well-trained torm has arrived from the south.

* HP:Critical MV:Strong > e
[ride torm]
A sleek well-trained torm stops following you.
You start riding him.

* R HP:Critical MV:Strong > In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Strong > s
A Potato Field
[ obvious exits: N W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > get all
n
e
There doesn't seem to be anything here.

s
* R HP:Critical MV:Strong > In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Strong > s
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Strong > The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > e
s
s
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Strong > Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > nar i crit
e
s
You narrate 'i crit'

s
* R HP:Critical MV:Strong > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > s
s
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > s
Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > dt
In the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > s
s
[dia torm]
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is winded.

* R HP:Critical MV:Strong > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > Inside the Gap
[ obvious exits: N S ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven is here, watching.

* R HP:Critical MV:Strong > nar wher you
s
You narrate 'wher you '

* R HP:Critical MV:Strong > Conall narrates 'kk he solo?'
Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > s
nar no
Before the Gap
[ obvious exits: N S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > s
s
You narrate 'no'

* R HP:Critical MV:Strong > s
s
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > s
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > Conall narrates 'fd'
Bend in the Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A dirty rock lies here.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > Edge of the Forest
[ obvious exits: N W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Beaten MV:Strong > nar come winding
stat
You narrate 'come winding'

w
* R HP:Beaten MV:Strong > You are a 298 year old male seanchan hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:19 Con:17.
Offensive bonus: 151, Dodging bonus: 90, Parrying bonus: 146
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Andor Tar Valon Illian Fal Dara Amador Cairhien Children of Light Red Eagles Thiefbane Bandar Eban Mayene Far Madding
Your armor absorbs about 62% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Strong > By the Road
[ obvious exits: N E W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > w
w
w
In a Thick Forest
[ obvious exits: N E W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > In a Dark Forest
[ obvious exits: N E W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > nar asp
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > dt
You narrate 'asp'

* R HP:Beaten MV:Strong > [dia torm]
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is weary.

* R HP:Beaten MV:Strong > w
s
w
w
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > s
w
A Winding Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > A Road by the Ravine
[ obvious exits: E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong > nar i trees winding

Conall narrates 'got a door?'

kill dark
kill dark
* R HP:Beaten MV:Strong > You narrate 'i trees winding'

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong >
Conall narrates 'try bush?'

nar no is shz pulver
* R HP:Beaten MV:Strong > kill dark
You narrate 'no is shz pulver'

stat
* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > You are a 298 year old male seanchan hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:19 Con:17.
Offensive bonus: 151, Dodging bonus: 90, Parrying bonus: 146
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Andor Tar Valon Illian Fal Dara Amador Cairhien Children of Light Red Eagles Thiefbane Bandar Eban Mayene Far Madding
Your armor absorbs about 62% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > not
kill dark
kill dark
You start paying increased attention to your surroundings.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > nar berk shz
kill dark
You narrate 'berk shz'

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
kill dark

Conall narrates 'fk'

kill dark
kill dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > nar i top trees
kill dark
You narrate 'i top trees'

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
kill dark
kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > whois pulverwise
kill dark
kill dark
Pulverwise is Reaver Sixth, a level 50 Ghar'ghael Master trolloc.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark

Conall narrates 'incom'

* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Strong > lo
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > wher
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Conall - A Winding Road
Graeme - A Road by the Ravine

* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

gro
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
Your group consists of:
Graeme (Head of group)
Conall

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > lo
They aren't here.

* R HP:Beaten MV:Strong > kill dark
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
Conall narrates 'on'
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > dt
kill dark
They aren't here.

* R HP:Beaten MV:Strong > [dia torm]
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is tiring.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > wher
nar wher
Players in your Zone
--------------------
Conall - The Dusty Road
Graeme - A Road by the Ravine

* R HP:Beaten MV:Strong > You narrate 'wher'

* R HP:Beaten MV:Strong > s
s
kill dark
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten MV:Strong > A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > s
wher
A Road by the Ravine
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

tra
* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Conall - The Dusty Road
Graeme - A Road by the Ravine

+ ng >
Some clear day-old tracks of a warhorse (ridden) leaving ^^north^^

* R HP:Beaten MV:Strong > nar which way
e
e
You narrate 'which way'

s
* R HP:Beaten MV:Strong > Before a Cliff's Wall
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > e
e
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > s
kill dark
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > e
e
kill dark
Conall narrates 'pulv seen me'
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > Before a Split in the Road
[ obvious exits: E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > Conall narrates 's'
They aren't here.

* R HP:Beaten MV:Strong > nar ya
s
s
You narrate 'ya'

kill dark
w
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > kill dark
The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
Conall of Noren M'Shar is standing here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
w
kill dark
They aren't here.

* R HP:Beaten MV:Strong > In a Depression
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > e
They aren't here.

* R HP:Beaten MV:Strong > kill dark
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > tra
They aren't here.

+ ng >
Some obvious fresh bloody traces of a Trolloc leaving <<west<<
Some obvious fresh bloody traces of a Trolloc leaving vvsouthvv
Some obvious fresh tracks of a wild stallion (ridden) leaving >>east>>
Some obvious fresh tracks of a wild stallion (ridden) leaving vvsouthvv
Some obvious fresh tracks of a sleek well-trained torm (ridden) leaving <<west<<

* R HP:Beaten MV:Strong > lo
s
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
You sense a hidden life form in the area...
A sleek well-trained torm glares fiercely about, being ridden by you.

s
* R HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild stallion bucks madly.

* R HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > n
The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild stallion bucks madly.

nar ride
* R HP:Beaten MV:Strong > lo
You narrate 'ride'

kill dark
* R HP:Beaten MV:Strong > kill dark
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
You sense a hidden life form in the area...
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild stallion bucks madly.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark

Conall starts riding a wild stallion.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

s
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > w

Conall drawls 'is hag'

* R HP:Beaten MV:Strong > w
The Dusty Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
Ack, you lost Conall!

* R HP:Beaten MV:Tiring > s
Shadowing a Road
[ obvious exits: E S ]
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > not
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Tiring > You stop paying increased attention to your surroundings.

w
* R HP:Beaten MV:Tiring > s
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

w
* R HP:Beaten MV:Tiring > Shadowing a Road
[ obvious exits: N W ]
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

nar all g
* R HP:Beaten MV:Tiring >
Conall narrates 'is hag'

* R HP:Beaten MV:Tiring > s
kill dark
You narrate 'all g'

* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > w
w
kill dark
Amongst the Rubble
[ obvious exits: E W ]
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Tiring > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > s
s
Amongst the Rubble
[ obvious exits: N S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.

wher
* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Graeme - A Winding Road
Conall - The Dusty Road

w
* R HP:Beaten MV:Tiring > w
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Tiring > A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Tiring > nar he ran haha
n
kill dark
You narrate 'he ran haha'

* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > w
kill dark
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > w
kill dark
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > n
kill dark
Shadowing a Road
[ obvious exits: E S ]
There are some tracks of a trolloc leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > nar near shivs

Conall narrates 'in'

* R HP:Beaten MV:Strong > You narrate 'near shivs'

* R HP:Beaten MV:Strong > nar stab shivs
e
kill dark
n
You narrate 'stab shivs'

kill dark
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > A Sickly Forest
[ obvious exits: E S ]
There are some tracks of a trolloc leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > e
kill dark
e
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > n
e
e
e
A Sickly Forest
[ obvious exits: E S ]
There are some tracks of a trolloc leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

e

Graeme
Posts: 66
Joined: Fri Jul 10, 2015 7:53 am

Re: Zerk smash!

Post by Graeme » Fri Sep 16, 2016 8:41 am

A Sickly Forest
[ obvious exits: E S ]
There are some tracks of a trolloc leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

e
* R HP:Beaten MV:Strong > kill dark
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E W ]
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > kill dark
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > kill dark
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
Conall narrates 'shz and mob'
They aren't here.

* R HP:Beaten MV:Strong > e
kill dark

*Pulverwise* has arrived from the west.

* R HP:Beaten MV:Strong >
*Pulverwise* leaves east.

* R HP:Beaten MV:Strong > They aren't here.

wher
* R HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > Conall narrates 'fk me'
They aren't here.

* R HP:Beaten MV:Strong > kill dark
Players in your Zone
--------------------
Graeme - The Dusty Road
Conall - The Dusty Road

* R HP:Beaten MV:Strong > e
kill dark
They aren't here.

n
* R HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > n
kill dark
The Dusty Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
*Pulverwise* is standing here.
*Pulverwise* leaves north.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
*Pulverwise* is standing here.
A trolloc is here ruling a group of trollocs.
*Shzrei* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Strong > You tickle *Pulverwise*'s left leg with your hack.

* R HP:Beaten MV:Strong - Pulverwise: Battered > You do the best you can!

* R HP:Beaten MV:Strong - Pulverwise: Battered > kill dark
You do the best you can!

cw
* R HP:Beaten MV:Strong - Pulverwise: Battered > f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!erwise: Battered >

nar yuck

*Pulverwise* tries to cleave you, but you parry successfully.
You barely hack *Pulverwise*'s left hand.
You flee head over heels.
The Dusty Road
[ obvious exits: N S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A trolloc is here ruling a group of trollocs.
*Shzrei* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Strong > You narrate 'yuck'

* R HP:Beaten MV:Strong >
*Shzrei* leaves north riding a shadow stallion.

* R HP:Beaten MV:Strong > w
Shadowing a Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

s
w
* R HP:Beaten MV:Strong > A sleek well-trained torm is overcome with lust for battle, and slashes Pulverwise with sharp claws!
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
*Pulverwise* has arrived from the east.

* R HP:Beaten MV:Strong >
*Pulverwise* tries to cleave you, but you parry successfully.

* R HP:Beaten MV:Strong - Pulverwise: Battered > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Pulverwise: Battered > s

You hack *Pulverwise*'s body.
*Pulverwise* tries to cleave you, but you deflect the blow.

* R HP:Beaten MV:Strong - Pulverwise: Battered > No way! You're fighting for your life!
A Dhai'mon trolloc has arrived from the east.

* R HP:Beaten MV:Strong - Pulverwise: Battered > f

*Shzrei* blasts your right arm hard.

* R HP:Beaten MV:Strong - Pulverwise: Battered > s
Conall narrates 'fear instantly'
You panic and attempt to flee!

You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A trolloc is here ruling a group of trollocs.
*Shzrei* is standing here, riding a shadow stallion.
*Pulverwise* is standing here.

* R HP:Beaten MV:Strong >
*Pulverwise* now follows *Shzrei*.

* R HP:Beaten MV:Strong >
*Shzrei* tries to blast you, but you deflect the blow.
*Pulverwise* cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Shzrei: Scratched > e
*Pulverwise* tries to cleave you, but you deflect the blow.
A Dhai'mon trolloc joins Shzrei's fight!
You try to hack *Shzrei*, but he deflects the blow.
*Shzrei* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

f
You panic and attempt to flee!ei: Scratched >

nar nod

You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

dt
* R HP:Beaten MV:Strong > You narrate 'nod'

* R HP:Beaten MV:Strong >
Conall narrates 'and bash hurt'

* R HP:Beaten MV:Strong > [dia torm]
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is tiring.

e
* R HP:Beaten MV:Strong > n
The Dusty Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

n
* R HP:Beaten MV:Strong > n
n
The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > Rugged Terrain
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > nar i north
n
You narrate 'i north'

n
n
* R HP:Beaten MV:Strong > Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > Alas, you cannot go that way...

* R HP:Beaten MV:Strong > Conall narrates 'am top trees'
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > look
Preparing to find this room on the map.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

w
* R HP:Beaten MV:Strong > w
w
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

w
n
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > n
n
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > n
A Road by the Ravine
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > A Road by the Ravine
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > dt
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten MV:Strong > A Road by the Ravine
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
*Pulverwise* is here, fighting Conall.
A wild stallion bucks madly.
Conall of Noren M'Shar is here, fighting Pulverwise.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong > [dia torm]
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is winded.

* R HP:Beaten MV:Strong > kill dark
You barely hack *Pulverwise*'s right arm.

cs
* R HP:Beaten MV:Strong - Conall: Wounded - Pulverwise: Battered >
You hack *Pulverwise*'s body.
The ancient tree tickles Pulverwise's body with its hit.
The ancient tree joins the ancient tree's fight!
Conall pierces *Pulverwise*'s body.
*Pulverwise* tries to cleave Conall, but he parries successfully.

* R HP:Beaten MV:Strong - Conall: Wounded - Pulverwise: Beaten > b

Conall narrates 'on'

* R HP:Beaten MV:Strong - Conall: Wounded - Pulverwise: Beaten > [change mood brave]
Mood changed to: Brave

[bash ] ng - Conall: Wounded - Pulverwise: Beaten >

=
*Shzrei* blasts your left foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

+
*Pulverwise* panics, and attempts to flee!

*
*Pulverwise* leaves south.

cw
f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!zrei: Scratched >


The ancient tree tries to hit a Dhai'mon trolloc, but he parries successfully.
The ancient tree joins the ancient tree's fight!


Conall pierces a Dhai'mon trolloc's right leg hard.


You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
*Pulverwise* is here, fighting a black wolf.
A black wolf is here, fighting Pulverwise.

* R HP:Critical MV:Strong > kill dark

*Pulverwise* panics, and attempts to flee!

* R HP:Critical MV:Strong > A black wolf barely tickles Pulverwise's head with his hit.
You hack *Pulverwise*'s body.

* R HP:Critical MV:Strong - a black wolf: Healthy - Pulverwise: Beaten > kill dark
kill dark

*Pulverwise* leaves south.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > e
kill dark
They aren't here.

* R HP:Critical MV:Strong > kill dark
Before a Cliff's Wall
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > nar am crit
You narrate 'am crit'

* R HP:Critical MV:Strong > dt
[dia torm]
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is winded.

* R HP:Critical MV:Strong > n
n
e
e
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > e
Conall narrates 'nods'
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > s
Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > nar that well-dressed person of quality got a mob?
e
s
You narrate 'that well-dressed person of quality got a mob?'

* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > dt
A Winding Road
[ obvious exits: N E ]
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > [dia torm]
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is weary.

* R HP:Critical MV:Strong > e

Conall narrates 'on'

s
* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > dt
Before a Cliff's Wall
[ obvious exits: N E ]
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Critical MV:Strong > [dia torm]
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is weary.

* R HP:Critical MV:Strong > nar can't hit atm

Conall narrates 'both'

* R HP:Critical MV:Strong > You narrate 'can't hit atm'

* R HP:Critical MV:Strong > nar need tic
You narrate 'need tic'

* R HP:Critical MV:Strong >
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Full > dt
dt
[dia torm]
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is strong.

* R HP:Beaten MV:Full > [dia torm]
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is strong.

* R HP:Beaten MV:Full > n
w
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

n
w
* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > n
w
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

w
s
* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > w
Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > i
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > i
A Winding Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > i
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > i
A Road by the Ravine
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of the ancient tree is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
Conall of Noren M'Shar is here, fighting Pulverwise.
*Pulverwise* is here, fighting Conall.
A Dhai'mon trolloc is here, fighting the ancient tree.
*Shzrei* is standing here, riding a shadow stallion.
A wild stallion bucks madly.
The ancient tree is here, fighting a Dhai'mon trolloc.
Conall avoids being bashed by *Pulverwise* who loses his balance and falls!

* R HP:Beaten MV:Full > [k pulverwise]
You hack *Pulverwise*'s head.

* R HP:Beaten MV:Full - Pulverwise: Critical > [k pulverwise]
You do the best you can!

* R HP:Beaten MV:Full - Pulverwise: Critical > [k pulverwise]
You do the best you can!
Conall avoids being bashed by *Shzrei* who loses his balance and falls!

* R HP:Beaten MV:Full - Pulverwise: Critical > [k pulverwise]
You do the best you can!

* R HP:Beaten MV:Full - Pulverwise: Critical >
You barely hack *Pulverwise*'s head.
Conall pierces *Pulverwise*'s head.
A Dhai'mon trolloc hacks the ancient tree's trunk very hard.
The ancient tree tries to hit a Dhai'mon trolloc, but he deflects the blow.

cs
* R HP:Beaten MV:Full - Pulverwise: Critical > b
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Full - Pulverwise: Critical >
*Pulverwise* quaffs a cup of thready brown tea.

[bash ] - Pulverwise: Critical >


*Pulverwise* panics, and attempts to flee!

e
-i
e
=
*Pulverwise* leaves south.

i
Cancelled.
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
*Pulverwise* has arrived from the south.

* R HP:Beaten MV:Full > e
i

*Pulverwise* leaves north.

* R HP:Beaten MV:Full > [k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full > [k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > n
Alas, you cannot go that way...

* R HP:Beaten MV:Full > n
e
[k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > e
i
A Winding Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > i
Alas, you cannot go that way...

* R HP:Beaten MV:Full > i
A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > Before a Split in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > [k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > [k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > [k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > s
e
s
e
A Winding Road
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

e
* R HP:Beaten MV:Full > i
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > s
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > s
e
[k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > s
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Beaten MV:Full > i
A Landslide
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > s
A Road by a Hill
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > i
s
A Road by a Hill
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > i
[k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Full > i
[k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > i
Alas, you cannot go that way...

* R HP:Beaten MV:Full > w
[k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > i
[k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > w
i
[k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > [k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > Before a Split in the Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > w
i
[k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > [k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > w
i
w
i
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > [k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > w
An Oasis
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > i
[k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > A Shallow Ravine
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > Conall narrates 'zerk'
[k pulverwise]
They aren't here.

n
* R HP:Beaten MV:Full > n
i
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > Before a Cliff's Wall
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > [k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > n
i
Before a Cliff's Wall
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

w
i
* R HP:Beaten MV:Full > n
[k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > n
i
A Makeshift Bridge
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
Conall of Noren M'Shar is standing here.

* R HP:Beaten MV:Full > [k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > n
A Makeshift Bridge
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
Conall has arrived from the south.

* R HP:Beaten MV:Full > i
Conall leaves south.
A Road by the Ravine
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a seanchan leaving >>east>>
There are some bloody traces of a seanchan leaving vvsouthvv
The corpse of the ancient tree is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A Dhai'mon trolloc is here, fighting the ancient tree.
A wild stallion bucks madly.
The ancient tree is here, fighting a Dhai'mon trolloc.

* R HP:Beaten MV:Full > n
i
[k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full > [k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full > Conall has arrived from the south.
[k pulverwise]
They aren't here.

* R HP:Beaten MV:Full >
Conall pierces a Dhai'mon trolloc's right arm hard.

* R HP:Beaten MV:Full >
Conall pierces a Dhai'mon trolloc's body very hard.
A Dhai'mon trolloc hacks the ancient tree's trunk.
The ancient tree tries to hit a Dhai'mon trolloc, but he parries successfully.

* R HP:Beaten MV:Full > e
i
i
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a seanchan leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > [k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > Conall narrates 'am beat'
[k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > s
i
w
Before a Cliff's Wall
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A black wolf growls loudly, poised to leap.

i
* R HP:Beaten MV:Full > [k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > A Makeshift Bridge
[ obvious exits: N E S ]
There are some bloody traces of a seanchan leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > [k pulverwise]
They aren't here.

* R HP:Beaten MV:Full > n
i
A Road by the Ravine
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a seanchan leaving >>east>>
There are some bloody traces of a seanchan leaving vvsouthvv
The corpse of the ancient tree is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Shzrei* is here, fighting Conall, riding a shadow stallion.
Conall of Noren M'Shar is here, fighting a Dhai'mon trolloc.
A Dhai'mon trolloc is here, fighting the ancient tree.
A wild stallion bucks madly.
The ancient tree is here, fighting a Dhai'mon trolloc.

* R HP:Beaten MV:Full > [k pulverwise]
They aren't here.

* R HP:Beaten MV:Full >
*Shzrei* tries to blast Conall, but he parries successfully.

* R HP:Beaten MV:Full >
Conall leaves south.

* R HP:Beaten MV:Full > naj
cs
b

A Dhai'mon trolloc hacks the ancient tree's roots very hard.
The ancient tree tries to hit a Dhai'mon trolloc, but he parries successfully.
Conall narrates 'bah'

* R HP:Beaten MV:Full > Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Full > Conall has arrived from the south.
[bash ]
Bash who?

* R HP:Beaten MV:Full > kill dark

Conall pierces *Shzrei*'s body.

* R HP:Beaten MV:Full > b
You hack a Dhai'mon trolloc's body hard.

[bash ] - the ancient tree: Battered - a Dhai'mon trolloc: Battered >


*Shzrei* sends Conall sprawling with a powerful bash!
Conall panics, and attempts to flee!

-cw
f
+
*Shzrei* tries to blast Conall, but he deflects the blow.
A Dhai'mon trolloc hacks the ancient tree's roots hard.
The ancient tree barely hits a Dhai'mon trolloc's body.

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!cient tree: Battered - a Dhai'mon trolloc: Battered >


You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
Correcting map position after fleeing.
There are some bloody traces of a seanchan leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full >
*Pulverwise* has arrived from the south.

* R HP:Beaten MV:Full >
*Pulverwise* tries to cleave you, but you deflect the blow.

* R HP:Beaten MV:Full - Pulverwise: Critical > nar firetruck off
kill dark
You narrate 'firetruck off'

* R HP:Beaten MV:Full - Pulverwise: Critical > You do the best you can!

* R HP:Beaten MV:Full - Pulverwise: Critical >
You hack *Pulverwise*'s body.
*Pulverwise* tries to cleave you, but you parry successfully.

* R HP:Beaten MV:Full - Pulverwise: Critical > nar s

*Shzrei* blasts your left leg very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Pulverwise: Critical > You narrate 's'

cw
* R HP:Critical MV:Full - Pulverwise: Critical > f
e
[change mood wimpy]
Mood changed to: Wimpy

n
You panic and attempt to flee!erwise: Critical >

You flee head over heels.
Before a Cliff's Wall
[ obvious exits: N W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A black wolf growls loudly, poised to leap.
Alas, you cannot go that way...

* R HP:Critical MV:Full > A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a seanchan leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
Conall of Noren M'Shar is standing here.

* R HP:Critical MV:Full > nar sigh
Conall leaves south.
You narrate 'sigh'

* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full >
*Pulverwise* has arrived from the south.

* R HP:Critical MV:Full >
*Pulverwise* leaves north.

* R HP:Critical MV:Full > nar dont
n
kill dark
You narrate 'dont'

* R HP:Critical MV:Full > kill dark
kill dark
A Winding Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
*Pulverwise* is standing here.

* R HP:Critical MV:Full > You hack *Pulverwise*'s body.

* R HP:Critical MV:Full - Pulverwise: Critical > kill dark
You do the best you can!

* R HP:Critical MV:Full - Pulverwise: Critical > You do the best you can!

* R HP:Critical MV:Full - Pulverwise: Critical > You do the best you can!

* R HP:Critical MV:Full - Pulverwise: Critical >
You hack *Pulverwise*'s body.

* R HP:Critical MV:Full - Pulverwise: Critical > nar e n n
cw
You narrate 'e n n'

f
* R HP:Critical MV:Full - Pulverwise: Critical > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!erwise: Critical >

kill dark

*Shzrei* tries to blast you, but you deflect the blow.
*Pulverwise* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


kill dark
*Shzrei* blasts your left foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*someone* cleaves your body very hard.
You are dead! Sorry...

Shzrei
Posts: 160
Joined: Sat May 02, 2015 7:52 am

Re: Zerk smash!

Post by Shzrei » Sat Sep 17, 2016 5:11 am

Doesn't look nearly so planned as I thought you had.
Cheers for posting - although I was happy enough to take your responses at face value.
Wow that thing can really run.
The random firetruck off was intriguing - I assume due to the mob?
Retrospecctively it looks like you tried to capitalise on just about every single thing I said you didn't - Pulverwise was just too fast.

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