Ouch! That really did HURT!
Re: Ouch! That really did HURT!
Dude MASSIVE bash there, birdy sword for your gigantic arms!!
Re: Ouch! That really did HURT!
Showing you sissies how it's done. Take notes. Stop running ruined keep at hurt.
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
The corpse of a hideous trolloc is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Porka* is standing here.
*Bearnedryl* is here, fighting Velori.
*Venum* is here, fighting Velori.
Velori the Herald of Justice is here, fighting Bearnedryl, riding a warhorse.
* R HP:Critical MV:Fresh >
Velori narrates 'got bashed'
[k dark]
You scythe *Porka*'s body hard.
* R HP:Critical MV:Fresh - Porka: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Porka: Critical >
4
f
[change mood wimpy]
Mood changed to: Wimpy
j
* R HP:Critical MV:Fresh - Porka: Critical >
You panic and attempt to flee!
j
j
j
Velori narrates 'okay'
Velori tries to slash *Bearnedryl*, but he parries successfully.
*Venum* tries to blast Velori, but he parries successfully.
*Bearnedryl* tries to slash Velori, but he parries successfully.
Velori avoids being bashed by *Bearnedryl* who loses his balance and falls!
You flee head over heels.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
Velori narrates 'i stay on'
[k dark]
They aren't here.
w
* R HP:Critical MV:Fresh >
n
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
The corpse of a hideous trolloc is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Porka* is standing here.
*Bearnedryl* is here, fighting Velori.
*Venum* is here, fighting Velori.
Velori the Herald of Justice is here, fighting Bearnedryl, riding a warhorse.
* R HP:Critical MV:Fresh >
w
Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
j
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
The corpse of the blighted tree is lying here. [2]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Fresh >
e
Velori narrates 'until i eat bash'
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
The corpse of a hideous trolloc is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Porka* is standing here.
*Bearnedryl* is here, fighting Velori.
*Venum* is here, fighting Velori.
Velori the Herald of Justice is here, fighting Bearnedryl, riding a warhorse.
j
* R HP:Critical MV:Fresh >
j
[k dark]
You scythe *Porka*'s left hand hard.
*Porka* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Porka: Critical >
j
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Porka: Critical >
[k dark]
You do the best you can!
*Porka* leaves east. >>
* R HP:Critical MV:Fresh >
[k dark]
You barely scythe *Venum*'s body.
* R HP:Critical MV:Fresh - Velori: Wounded - Venum: Battered >
w
j
No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Velori: Wounded - Venum: Battered >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Velori: Wounded - Venum: Battered >
dis
Velori avoids being bashed by *Venum* who loses his balance and falls!
j
* R HP:Critical MV:Fresh - Venum: Battered >
You scythe *Venum*'s left hand.
It's not likely your opponent will comply.
* R HP:Beaten MV:Fresh - Venum: Battered >
[k dark]
You do the best you can!
Velori avoids being bashed by *Bearnedryl* who loses his balance and falls!
* R HP:Beaten MV:Fresh - Venum: Battered >
4
f
w
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Fresh - Venum: Battered >
j
You panic and attempt to flee!
*Porka* has arrived from the east.
j
*Porka* tries to crush Velori, but he parries successfully.
Velori sends *Bearnedryl* sprawling with a powerful bash!
*Bearnedryl* panics, and attempts to flee!
*Porka* tries to crush Velori, but he parries successfully.
Velori tries to slash *Bearnedryl*, but he deflects the blow.
j
You flee head over heels.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
The corpse of a hideous trolloc is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Porka* is here, fighting Velori.
*Bearnedryl* is sitting here.
*Venum* is standing here.
Velori the Herald of Justice is here, fighting Bearnedryl, riding a warhorse.
* R HP:Beaten MV:Fresh >
[k dark]
You scythe *Venum*'s body hard.
* R HP:Beaten MV:Fresh - Venum: Beaten >
j
[k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Venum: Beaten >
[k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Venum: Beaten >
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Fresh - Venum: Beaten >
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Fresh - Venum: Beaten >
[k dark]
You do the best you can!
b
* R HP:Beaten MV:Fresh - Venum: Beaten >
*Bearnedryl* leaves west. <<
* R HP:Beaten MV:Fresh - Venum: Beaten >
j
*Venum* tries to blast you, but you deflect the blow.
You scythe *Venum*'s body hard.
*Porka* tries to crush Velori, but he parries successfully.
[change mood brave]
Mood changed to: Brave
*Venum* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Fresh - Venum: Beaten >
j
*Bearnedryl* has arrived from the west.
* R HP:Beaten MV:Fresh - Venum: Beaten >
*Bearnedryl* tries to slash Velori, but he parries successfully.
* R HP:Beaten MV:Fresh - Venum: Beaten >
Velori sends *Porka* sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Venum: Beaten >
Velori slashes *Porka*'s body.
*Porka* panics, and attempts to flee!
*Venum* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
w
*Porka* leaves west. <<
j
You flee head over heels.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
[k dark]
They aren't here.
j
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
The corpse of a hideous trolloc is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Bearnedryl* is here, fighting Velori.
*Venum* is here, fighting Velori.
Velori the Herald of Justice is sitting here, riding a warhorse.
* R HP:Critical MV:Fresh >
[k dark]
You scythe *Venum*'s body.
* R HP:Critical MV:Fresh - Velori: Wounded - Venum: Beaten >
j
[k dark]
You do the best you can!
*Porka* has arrived from the west.
* R HP:Critical MV:Fresh - Velori: Wounded - Venum: Beaten >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Velori: Wounded - Venum: Beaten >
j
You scythe *Venum*'s left leg hard.
*Venum* tries to blast Velori, but he parries successfully.
*Bearnedryl* slashes Velori's body into bloody fragments!
Velori panics, and attempts to flee!
[k dark]
You do the best you can!
*Porka* tries to crush you, but you parry successfully.
* R HP:Critical MV:Fresh - Velori: Battered - Venum: Beaten >
j
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Velori: Battered - Venum: Beaten >
Velori leaves west riding a warhorse. <<
* R HP:Critical MV:Fresh - Venum: Beaten >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Venum: Beaten >
w
j
*Bearnedryl* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
Velori has arrived from the west, riding a warhorse.
Velori tries to slash *Bearnedryl*, but he deflects the blow.
*Venum* panics, and attempts to flee!
nar crit
*Venum* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
*Venum* leaves east. >>
You flee head over heels.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Venum* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
The corpse of a hideous trolloc is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Velori the Herald of Justice is here, fighting Bearnedryl, riding a warhorse.
*Porka* is standing here.
*Bearnedryl* is here, fighting Velori.
*Porka* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical MV:Fresh - Porka: Critical >
w
j
4
*Venum* has arrived from the east.
* R HP:Critical MV:Fresh - Porka: Critical >
*Venum* tries to blast Velori, but he deflects the blow.
* R HP:Critical MV:Fresh - Porka: Critical >
Velori sends *Bearnedryl* sprawling with a powerful bash!
*Bearnedryl* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Porka: Critical >
*Porka* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Velori slashes *Bearnedryl*'s left arm hard.
*Bearnedryl* panics, and attempts to flee!
*Bearnedryl* leaves west. <<
w
*Bearnedryl* has arrived from the west.
Velori narrates 'go'
You flee head over heels.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
[k dark]
They aren't here.
* R HP:Critical MV:Fresh > You narrate 'crit'
* R HP:Critical MV:Fresh >
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
The corpse of a hideous trolloc is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Bearnedryl* is here, fighting Velori.
*Venum* is here, fighting Velori.
Velori the Herald of Justice is here, fighting Venum, riding a warhorse.
*Porka* is standing here.
Velori avoids being bashed by *Venum* who loses his balance and falls!
Velori panics, and attempts to flee!
* R HP:Critical MV:Fresh >
Velori slashes *Venum*'s right hand.
[k dark]
You scythe *Porka*'s right arm.
*Porka* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Porka: Critical >
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Fresh - Porka: Critical >
No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Porka: Critical >
w
*Porka* leaves east. >>
j
* R HP:Critical MV:Fresh >
w
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
The corpse of the blighted tree is lying here. [2]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Fresh >
j
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
sc
(tic_timer): Tic in 7 seconds!
You have 8(400) hit and 168(168) movement points.
e
* R HP:Critical MV:Fresh >
j
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
The corpse of a hideous trolloc is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Porka* is standing here.
*Bearnedryl* is here, fighting Velori.
*Venum* is here, fighting Velori.
Velori the Herald of Justice is here, fighting Venum, riding a warhorse.
*Porka* tries to crush you, but you parry successfully.
j
* R HP:Critical MV:Fresh - Porka: Critical >
Velori leaves west riding a warhorse. <<
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Porka: Critical >
[k dark]
You do the best you can!
*Venum* leaves west. <<
* R HP:Critical MV:Fresh - Porka: Critical >
4
f
w
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Fresh - Porka: Critical >
You panic and attempt to flee!
w
*someone* slashes your body hard.
You are mortally wounded, and will die soon, if not aided.
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!
HP:Incapacitated MV:Fresh >
You're in pretty bad shape, unable to do anything!
HP:Incapacitated MV:Fresh >
nar 8 hp
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Velori.
Circle of Light
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
The corpse of a hideous trolloc is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Porka* is standing here.
*Bearnedryl* is here, fighting Velori.
*Venum* is here, fighting Velori.
Velori the Herald of Justice is here, fighting Bearnedryl, riding a warhorse.
* R HP:Critical MV:Fresh >
Velori narrates 'got bashed'
[k dark]
You scythe *Porka*'s body hard.
* R HP:Critical MV:Fresh - Porka: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Porka: Critical >
4
f
[change mood wimpy]
Mood changed to: Wimpy
j
* R HP:Critical MV:Fresh - Porka: Critical >
You panic and attempt to flee!
j
j
j
Velori narrates 'okay'
Velori tries to slash *Bearnedryl*, but he parries successfully.
*Venum* tries to blast Velori, but he parries successfully.
*Bearnedryl* tries to slash Velori, but he parries successfully.
Velori avoids being bashed by *Bearnedryl* who loses his balance and falls!
You flee head over heels.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
Velori narrates 'i stay on'
[k dark]
They aren't here.
w
* R HP:Critical MV:Fresh >
n
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
The corpse of a hideous trolloc is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Porka* is standing here.
*Bearnedryl* is here, fighting Velori.
*Venum* is here, fighting Velori.
Velori the Herald of Justice is here, fighting Bearnedryl, riding a warhorse.
* R HP:Critical MV:Fresh >
w
Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
j
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
The corpse of the blighted tree is lying here. [2]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Fresh >
e
Velori narrates 'until i eat bash'
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
The corpse of a hideous trolloc is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Porka* is standing here.
*Bearnedryl* is here, fighting Velori.
*Venum* is here, fighting Velori.
Velori the Herald of Justice is here, fighting Bearnedryl, riding a warhorse.
j
* R HP:Critical MV:Fresh >
j
[k dark]
You scythe *Porka*'s left hand hard.
*Porka* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Porka: Critical >
j
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Porka: Critical >
[k dark]
You do the best you can!
*Porka* leaves east. >>
* R HP:Critical MV:Fresh >
[k dark]
You barely scythe *Venum*'s body.
* R HP:Critical MV:Fresh - Velori: Wounded - Venum: Battered >
w
j
No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Velori: Wounded - Venum: Battered >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Velori: Wounded - Venum: Battered >
dis
Velori avoids being bashed by *Venum* who loses his balance and falls!
j
* R HP:Critical MV:Fresh - Venum: Battered >
You scythe *Venum*'s left hand.
It's not likely your opponent will comply.
* R HP:Beaten MV:Fresh - Venum: Battered >
[k dark]
You do the best you can!
Velori avoids being bashed by *Bearnedryl* who loses his balance and falls!
* R HP:Beaten MV:Fresh - Venum: Battered >
4
f
w
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Fresh - Venum: Battered >
j
You panic and attempt to flee!
*Porka* has arrived from the east.
j
*Porka* tries to crush Velori, but he parries successfully.
Velori sends *Bearnedryl* sprawling with a powerful bash!
*Bearnedryl* panics, and attempts to flee!
*Porka* tries to crush Velori, but he parries successfully.
Velori tries to slash *Bearnedryl*, but he deflects the blow.
j
You flee head over heels.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
The corpse of a hideous trolloc is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Porka* is here, fighting Velori.
*Bearnedryl* is sitting here.
*Venum* is standing here.
Velori the Herald of Justice is here, fighting Bearnedryl, riding a warhorse.
* R HP:Beaten MV:Fresh >
[k dark]
You scythe *Venum*'s body hard.
* R HP:Beaten MV:Fresh - Venum: Beaten >
j
[k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Venum: Beaten >
[k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Venum: Beaten >
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Fresh - Venum: Beaten >
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Fresh - Venum: Beaten >
[k dark]
You do the best you can!
b
* R HP:Beaten MV:Fresh - Venum: Beaten >
*Bearnedryl* leaves west. <<
* R HP:Beaten MV:Fresh - Venum: Beaten >
j
*Venum* tries to blast you, but you deflect the blow.
You scythe *Venum*'s body hard.
*Porka* tries to crush Velori, but he parries successfully.
[change mood brave]
Mood changed to: Brave
*Venum* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Fresh - Venum: Beaten >
j
*Bearnedryl* has arrived from the west.
* R HP:Beaten MV:Fresh - Venum: Beaten >
*Bearnedryl* tries to slash Velori, but he parries successfully.
* R HP:Beaten MV:Fresh - Venum: Beaten >
Velori sends *Porka* sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Venum: Beaten >
Velori slashes *Porka*'s body.
*Porka* panics, and attempts to flee!
*Venum* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
w
*Porka* leaves west. <<
j
You flee head over heels.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
[k dark]
They aren't here.
j
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
The corpse of a hideous trolloc is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Bearnedryl* is here, fighting Velori.
*Venum* is here, fighting Velori.
Velori the Herald of Justice is sitting here, riding a warhorse.
* R HP:Critical MV:Fresh >
[k dark]
You scythe *Venum*'s body.
* R HP:Critical MV:Fresh - Velori: Wounded - Venum: Beaten >
j
[k dark]
You do the best you can!
*Porka* has arrived from the west.
* R HP:Critical MV:Fresh - Velori: Wounded - Venum: Beaten >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Velori: Wounded - Venum: Beaten >
j
You scythe *Venum*'s left leg hard.
*Venum* tries to blast Velori, but he parries successfully.
*Bearnedryl* slashes Velori's body into bloody fragments!
Velori panics, and attempts to flee!
[k dark]
You do the best you can!
*Porka* tries to crush you, but you parry successfully.
* R HP:Critical MV:Fresh - Velori: Battered - Venum: Beaten >
j
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Velori: Battered - Venum: Beaten >
Velori leaves west riding a warhorse. <<
* R HP:Critical MV:Fresh - Venum: Beaten >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Venum: Beaten >
w
j
*Bearnedryl* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
Velori has arrived from the west, riding a warhorse.
Velori tries to slash *Bearnedryl*, but he deflects the blow.
*Venum* panics, and attempts to flee!
nar crit
*Venum* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
*Venum* leaves east. >>
You flee head over heels.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Venum* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
The corpse of a hideous trolloc is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Velori the Herald of Justice is here, fighting Bearnedryl, riding a warhorse.
*Porka* is standing here.
*Bearnedryl* is here, fighting Velori.
*Porka* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical MV:Fresh - Porka: Critical >
w
j
4
*Venum* has arrived from the east.
* R HP:Critical MV:Fresh - Porka: Critical >
*Venum* tries to blast Velori, but he deflects the blow.
* R HP:Critical MV:Fresh - Porka: Critical >
Velori sends *Bearnedryl* sprawling with a powerful bash!
*Bearnedryl* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Porka: Critical >
*Porka* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Velori slashes *Bearnedryl*'s left arm hard.
*Bearnedryl* panics, and attempts to flee!
*Bearnedryl* leaves west. <<
w
*Bearnedryl* has arrived from the west.
Velori narrates 'go'
You flee head over heels.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
[k dark]
They aren't here.
* R HP:Critical MV:Fresh > You narrate 'crit'
* R HP:Critical MV:Fresh >
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
The corpse of a hideous trolloc is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Bearnedryl* is here, fighting Velori.
*Venum* is here, fighting Velori.
Velori the Herald of Justice is here, fighting Venum, riding a warhorse.
*Porka* is standing here.
Velori avoids being bashed by *Venum* who loses his balance and falls!
Velori panics, and attempts to flee!
* R HP:Critical MV:Fresh >
Velori slashes *Venum*'s right hand.
[k dark]
You scythe *Porka*'s right arm.
*Porka* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Porka: Critical >
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Fresh - Porka: Critical >
No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Porka: Critical >
w
*Porka* leaves east. >>
j
* R HP:Critical MV:Fresh >
w
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
The corpse of the blighted tree is lying here. [2]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Fresh >
j
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
sc
(tic_timer): Tic in 7 seconds!
You have 8(400) hit and 168(168) movement points.
e
* R HP:Critical MV:Fresh >
j
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
The corpse of a hideous trolloc is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Porka* is standing here.
*Bearnedryl* is here, fighting Velori.
*Venum* is here, fighting Velori.
Velori the Herald of Justice is here, fighting Venum, riding a warhorse.
*Porka* tries to crush you, but you parry successfully.
j
* R HP:Critical MV:Fresh - Porka: Critical >
Velori leaves west riding a warhorse. <<
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Porka: Critical >
[k dark]
You do the best you can!
*Venum* leaves west. <<
* R HP:Critical MV:Fresh - Porka: Critical >
4
f
w
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Fresh - Porka: Critical >
You panic and attempt to flee!
w
*someone* slashes your body hard.
You are mortally wounded, and will die soon, if not aided.
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!
HP:Incapacitated MV:Fresh >
You're in pretty bad shape, unable to do anything!
HP:Incapacitated MV:Fresh >
nar 8 hp
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Velori.
Circle of Light
Re: Ouch! That really did HURT!
And we doored Velori in deadroots as well, don't mess with #TeamPorka porkchops are easy for us
Re: Ouch! That really did HURT!
I actually doored you and Porka and killed Porka, but it didn't work out the rest of the way.
Re: Ouch! That really did HURT!
Jestin pretended to be AFK and bat-calls me for the third time, which is kind of lame, so I took pity and helped him out.
**
o S HP:Wounded MV:Full >
Jestin narrates 'wait' - No, I don't do that.
e
o S HP:Wounded MV:Full > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a DREADLORD leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A brazier sits here, radiating heat.
A Tower guard is here protecting the peace.
A raven is here flying around.
*Bakar* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
Jestin has arrived from the west, riding a shadow stallion.
kill light
* S HP:Wounded MV:Full >
*Draz* tries to slash Jestin, but he parries successfully.
bash
* S HP:Wounded MV:Full > You try to slash *Bakar*, but he deflects the blow.
* S HP:Wounded MV:Full - Bakar: Battered > -=
*Bakar* strikes your left leg hard.
A Tower guard joins Draz's fight!
Jestin tries to slash *Draz*, but he parries successfully.
*Draz* tries to slash Jestin, but he parries successfully.
*Bakar* panics, and attempts to flee!
*Bakar* tries to flee, but is too exhausted!
+**
*Bakar* panics, and attempts to flee!
+=-
*Bakar* leaves west riding a warhorse.
-kill light
bash
=
They're not here anymore!
* S HP:Battered MV:Full - a Tower guard: Scratched > You do the best you can!
* S HP:Battered MV:Full - a Tower guard: Scratched > You slash a Tower guard's left arm hard.
A Tower guard blasts your body.
-cmw
=f
e
Cancelled.
[change mood WIMPY]
Mood changed to: WIMPY
* S HP:Battered MV:Full - a Tower guard: Scratched > You panic and attempt to flee!
kill light
bash
You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.
o S HP:Battered MV:Full > They aren't here.
o S HP:Battered MV:Full > Bash who?
o S HP:Battered MV:Full > cmb
w
[change mood BRAVE]
Mood changed to: BRAVE
w
o S HP:Battered MV:Full > Entering the Monastery
[ obvious exits: N E S W ]
o S HP:Battered MV:Full > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a DREADLORD leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A brazier sits here, radiating heat.
Jestin the Dreadlord is here, fighting Draz, riding a shadow stallion.
A Tower guard is here protecting the peace.
A raven is here flying around.
*Draz* is here, fighting Jestin, riding a warhorse.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
k horse
* S HP:Battered MV:Full > bash
*Draz* intercepts your attack on his mount.
You slash *Draz*'s right arm very hard.
* S HP:Battered MV:Full - Jestin: Wounded - Draz: Beaten > -=+*
*Draz* panics, and attempts to flee!
*Draz* tries to flee, but is too exhausted!
*+=
*Draz* tries to slash Jestin, but he deflects the blow.
A Tower guard joins Draz's fight!
-
*Draz* panics, and attempts to flee!
*Draz* tries to flee, but is too exhausted!
Jestin unleashes a flurry of icy spikes at *Draz*, who is stabbed repeatedly.
-
*Bakar* has arrived from the west.
=
Your bash at *Draz* sends him sprawling!
* S HP:Battered MV:Full - Jestin: Wounded - Draz: Critical >
*Bakar* tries to strike Jestin, but he deflects the blow.
* S HP:Battered MV:Full - Jestin: Wounded - Draz: Critical > look
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some bloody traces of a DREADLORD leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A brazier sits here, radiating heat.
*Bakar* is here, fighting Jestin.
Jestin the Dreadlord is here, fighting Draz, riding a shadow stallion.
A Tower guard is here, fighting YOU!
A raven is here flying around.
*Draz* is sitting here, riding a warhorse.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
* S HP:Battered MV:Full - Jestin: Wounded - Draz: Critical > gc
gc
gc
gc
[get all corpse]
You don't have a corpse.
gc
* S HP:Battered MV:Full - Jestin: Wounded - Draz: Critical > *Bakar* tries to strike Jestin, but he deflects the blow.
A Tower guard blasts your left leg.
You slash *Draz*'s right arm extremely hard.
[get all corpse]
You don't have a corpse.
gc
* S HP:Battered MV:Full - Jestin: Wounded - Draz: Critical > [get all corpse]
You don't have a corpse.
gc
* S HP:Battered MV:Full - Jestin: Wounded - Draz: Critical > gc
gc
gc
gc
gc
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Jestin throws streaks of Fire at *Draz*, whose freshly charred corpse crumples to the ground.
*Draz* is dead! R.I.P.
Your blood freezes as you hear *Draz*'s death cry.
[get all corpse]
You get a wealth of gold crowns from the corpse of Draz.
You get a vial filled with a dark red liquid from the corpse of Draz.
You get a pair of gleaming metal boots from the corpse of Draz.
You get a pair of thick, gold-plated greaves from the corpse of Draz.
You get a shiny copper dagger from the corpse of Draz.
You get a small purse from the corpse of Draz.
You get a belt with a buckle of cuendillar from the corpse of Draz.
You get a heron-mark blade from the corpse of Draz.
You get a polished onyx-inlaid shield from the corpse of Draz.
You get a jeweled wristcuff from the corpse of Draz.
You get a jeweled wristcuff from the corpse of Draz.
You get a sturdy pair of full leather gauntlets from the corpse of Draz.
You get a pair of polished, gold-plated vambraces from the corpse of Draz.
You get a black, silver-embroidered cape from the corpse of Draz.
You get an ornate chainmail shirt chased with gold from the corpse of Draz.
You get a weathered, storm-gray gorget from the corpse of Draz.
You get a silver medallion from the corpse of Draz.
You get a gold-chased morion with an engraved silver comb from the corpse of Draz.
You get a jade signet ring from the corpse of Draz.
You get a jade signet ring from the corpse of Draz.
You get an oilstone from the corpse of Draz.
You get a crystal lightstick from the corpse of Draz.
**
o S HP:Wounded MV:Full >
Jestin narrates 'wait' - No, I don't do that.
e
o S HP:Wounded MV:Full > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a DREADLORD leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A brazier sits here, radiating heat.
A Tower guard is here protecting the peace.
A raven is here flying around.
*Bakar* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
Jestin has arrived from the west, riding a shadow stallion.
kill light
* S HP:Wounded MV:Full >
*Draz* tries to slash Jestin, but he parries successfully.
bash
* S HP:Wounded MV:Full > You try to slash *Bakar*, but he deflects the blow.
* S HP:Wounded MV:Full - Bakar: Battered > -=
*Bakar* strikes your left leg hard.
A Tower guard joins Draz's fight!
Jestin tries to slash *Draz*, but he parries successfully.
*Draz* tries to slash Jestin, but he parries successfully.
*Bakar* panics, and attempts to flee!
*Bakar* tries to flee, but is too exhausted!
+**
*Bakar* panics, and attempts to flee!
+=-
*Bakar* leaves west riding a warhorse.
-kill light
bash
=
They're not here anymore!
* S HP:Battered MV:Full - a Tower guard: Scratched > You do the best you can!
* S HP:Battered MV:Full - a Tower guard: Scratched > You slash a Tower guard's left arm hard.
A Tower guard blasts your body.
-cmw
=f
e
Cancelled.
[change mood WIMPY]
Mood changed to: WIMPY
* S HP:Battered MV:Full - a Tower guard: Scratched > You panic and attempt to flee!
kill light
bash
You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.
o S HP:Battered MV:Full > They aren't here.
o S HP:Battered MV:Full > Bash who?
o S HP:Battered MV:Full > cmb
w
[change mood BRAVE]
Mood changed to: BRAVE
w
o S HP:Battered MV:Full > Entering the Monastery
[ obvious exits: N E S W ]
o S HP:Battered MV:Full > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a DREADLORD leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A brazier sits here, radiating heat.
Jestin the Dreadlord is here, fighting Draz, riding a shadow stallion.
A Tower guard is here protecting the peace.
A raven is here flying around.
*Draz* is here, fighting Jestin, riding a warhorse.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
k horse
* S HP:Battered MV:Full > bash
*Draz* intercepts your attack on his mount.
You slash *Draz*'s right arm very hard.
* S HP:Battered MV:Full - Jestin: Wounded - Draz: Beaten > -=+*
*Draz* panics, and attempts to flee!
*Draz* tries to flee, but is too exhausted!
*+=
*Draz* tries to slash Jestin, but he deflects the blow.
A Tower guard joins Draz's fight!
-
*Draz* panics, and attempts to flee!
*Draz* tries to flee, but is too exhausted!
Jestin unleashes a flurry of icy spikes at *Draz*, who is stabbed repeatedly.
-
*Bakar* has arrived from the west.
=
Your bash at *Draz* sends him sprawling!
* S HP:Battered MV:Full - Jestin: Wounded - Draz: Critical >
*Bakar* tries to strike Jestin, but he deflects the blow.
* S HP:Battered MV:Full - Jestin: Wounded - Draz: Critical > look
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some bloody traces of a DREADLORD leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A brazier sits here, radiating heat.
*Bakar* is here, fighting Jestin.
Jestin the Dreadlord is here, fighting Draz, riding a shadow stallion.
A Tower guard is here, fighting YOU!
A raven is here flying around.
*Draz* is sitting here, riding a warhorse.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
* S HP:Battered MV:Full - Jestin: Wounded - Draz: Critical > gc
gc
gc
gc
[get all corpse]
You don't have a corpse.
gc
* S HP:Battered MV:Full - Jestin: Wounded - Draz: Critical > *Bakar* tries to strike Jestin, but he deflects the blow.
A Tower guard blasts your left leg.
You slash *Draz*'s right arm extremely hard.
[get all corpse]
You don't have a corpse.
gc
* S HP:Battered MV:Full - Jestin: Wounded - Draz: Critical > [get all corpse]
You don't have a corpse.
gc
* S HP:Battered MV:Full - Jestin: Wounded - Draz: Critical > gc
gc
gc
gc
gc
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Jestin throws streaks of Fire at *Draz*, whose freshly charred corpse crumples to the ground.
*Draz* is dead! R.I.P.
Your blood freezes as you hear *Draz*'s death cry.
[get all corpse]
You get a wealth of gold crowns from the corpse of Draz.
You get a vial filled with a dark red liquid from the corpse of Draz.
You get a pair of gleaming metal boots from the corpse of Draz.
You get a pair of thick, gold-plated greaves from the corpse of Draz.
You get a shiny copper dagger from the corpse of Draz.
You get a small purse from the corpse of Draz.
You get a belt with a buckle of cuendillar from the corpse of Draz.
You get a heron-mark blade from the corpse of Draz.
You get a polished onyx-inlaid shield from the corpse of Draz.
You get a jeweled wristcuff from the corpse of Draz.
You get a jeweled wristcuff from the corpse of Draz.
You get a sturdy pair of full leather gauntlets from the corpse of Draz.
You get a pair of polished, gold-plated vambraces from the corpse of Draz.
You get a black, silver-embroidered cape from the corpse of Draz.
You get an ornate chainmail shirt chased with gold from the corpse of Draz.
You get a weathered, storm-gray gorget from the corpse of Draz.
You get a silver medallion from the corpse of Draz.
You get a gold-chased morion with an engraved silver comb from the corpse of Draz.
You get a jade signet ring from the corpse of Draz.
You get a jade signet ring from the corpse of Draz.
You get an oilstone from the corpse of Draz.
You get a crystal lightstick from the corpse of Draz.