Random Logs
Random Logs
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a TROLLOC leaving SOUTH. vv
The corpse of the blighted tree is lying here. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden the Squire is here, fighting a mighty Ahf'frait trolloc, riding a warhorse.
A mighty Ahf'frait trolloc is here, fighting Iden.
*Demodar* is standing here.
*Elykhan* is here, fighting Isabel.
*Honey* is sitting here.
A raven is here flying around.
Lord Jafra the Lieutenant is here, fighting Honey, riding a warhorse.
A raven is here flying around.
Lady Isabel the Lord Major is here, fighting Elykhan, riding a warhorse.
*Demodar* tries to pierce you, but you deflect the blow.
* R HP:Beaten MV:Strong - Demodar: Battered >
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Demodar: Battered >
[bash ]
*Demodar* assumes an offensive striking posture.
Iden sends a mighty Ahf'frait trolloc sprawling with a powerful bash!
-
=
+
*Demodar* tries to pierce you, but you deflect the blow.
Iden slashes a mighty Ahf'frait trolloc's left foot extremely hard.
*
*Elykhan* avoids being bashed by Isabel who loses her balance and falls!
*
+
=
-
-
*Demodar* tries to pierce you, but you deflect the blow.
Iden looks at a mighty Ahf'frait trolloc.
*Demodar* assumes an offensive striking posture.
=
As *Demodar* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Strong - Demodar: Battered >
Isabel avoids being bashed by *Elykhan* who loses his balance and falls!
* R HP:Beaten MV:Strong - Demodar: Battered >
Jafra avoids being bashed by *Honey* who loses his balance and falls!
Jafra sends *Honey* sprawling with a powerful bash!
* R HP:Beaten MV:Strong - Demodar: Battered >
nar can you win?
*Demodar* tries to pierce you, but you parry successfully.
Iden slashes a mighty Ahf'frait trolloc's body into bloody fragments!
Jafra hacks *Honey*'s right arm hard.
* R HP:Beaten MV:Strong - Demodar: Battered >
3
You narrate 'can you win?'
* R HP:Beaten MV:Strong - Demodar: Battered >
[bash ]
-
*Demodar* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
A mighty Ahf'frait trolloc barely tickles Iden's body with his hit.
Iden slashes a mighty Ahf'frait trolloc's body into bloody fragments!
Jafra hacks *Honey*'s left leg hard.
*Honey* tries to scythe Isabel, but she deflects the blow.
=
+
*
*Elykhan* clambers to his feet.
Isabel sends *Elykhan* sprawling with a powerful bash!
*
+
=
-
-
=
As *Demodar* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Strong - Demodar: Battered >
A shrill piercing scream reverberates through the area.
*Demodar* tries to pierce you, but you deflect the blow.
A mighty Ahf'frait trolloc tries to hit Iden, but she deflects the blow.
Isabel strikes *Elykhan*'s body.
*Demodar* tries to pierce you, but you parry successfully.
* R HP:Beaten MV:Strong - Demodar: Battered >
Jafra avoids being bashed by *Honey* who loses his balance and falls!
* R HP:Beaten MV:Strong - Demodar: Battered >
Isabel narrates 'yeah'
* R HP:Beaten MV:Strong - Demodar: Battered >
*Honey* avoids being bashed by Jafra who loses his balance and falls!
* R HP:Beaten MV:Strong - Demodar: Battered >
Iden sends a mighty Ahf'frait trolloc sprawling with a powerful bash!
* R HP:Beaten MV:Strong - Demodar: Battered >
3
Isabel narrates 'elykhan batt'
* R HP:Beaten MV:Strong - Demodar: Battered >
[bash ]
*Demodar* tries to pierce you, but you parry successfully.
Iden slashes a mighty Ahf'frait trolloc's body into bloody fragments!
Isabel strikes *Elykhan*'s body.
-
*Demodar* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Jafra narrates 'going to be close'
You flee head over heels.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
sc
b
You have 60(400) hit and 141(168) movement points.
You have scored 109164536 experience points and 15 quest points.
You need 9335464 exp to reach the next level.
You have amassed 227 Turn points to date.
You have played 5 days and 5 hours (real time).
This ranks you as Leon Jager (Level 51).
You are standing.
* R HP:Beaten MV:Strong >
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong >
s
j
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
The corpse of the blighted tree is lying here. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden the Squire is here, fighting a mighty Ahf'frait trolloc, riding a warhorse.
A mighty Ahf'frait trolloc is sitting here.
*Demodar* is standing here.
*Elykhan* is here, fighting Isabel.
*Honey* is here, fighting Isabel.
A raven is here flying around.
Lord Jafra the Lieutenant is here, fighting Honey, riding a warhorse.
A raven is here flying around.
Lady Isabel the Lord Major is here, fighting Elykhan, riding a warhorse.
3
* R HP:Beaten MV:Strong >
[k dark]
You try to slash *Demodar*, but he parries successfully.
* R HP:Beaten MV:Strong - Demodar: Battered >
[bash ]
*Honey* sends Jafra sprawling with a powerful bash!
-
=
+
Isabel avoids being bashed by *Elykhan* who loses his balance and falls!
*
*
+
*Demodar* assumes an offensive striking posture.
=
-
*Demodar* tries to pierce you, but you deflect the blow.
A mighty Ahf'frait trolloc tries to hit Iden, but she parries successfully.
Iden slashes a mighty Ahf'frait trolloc's head into bloody fragments!
*Honey* scythes Isabel's body very hard.
-
=
As *Demodar* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Strong - Demodar: Battered >
Isabel sends *Elykhan* sprawling with a powerful bash!
*Demodar* assumes a defensive striking posture.
* R HP:Beaten MV:Strong - Demodar: Battered >
*Demodar* tries to pierce you, but you parry successfully.
A mighty Ahf'frait trolloc tries to hit Iden, but she parries successfully.
Isabel strikes *Elykhan*'s body.
*Honey* scythes Isabel's head very hard.
Isabel narrates 'let me buff if needed'
* R HP:Beaten MV:Strong - Demodar: Battered >
4
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Strong - Demodar: Battered >
A mighty Ahf'frait trolloc avoids being bashed by Iden who loses her balance and falls!
* R HP:Beaten MV:Strong - Demodar: Battered >
*Demodar* tries to pierce you, but you parry successfully.
* R HP:Beaten MV:Strong - Demodar: Battered >
l
*Demodar* tries to pierce you, but you parry successfully.
You try to slash *Demodar*, but he parries successfully.
A mighty Ahf'frait trolloc tries to hit Iden, but she parries successfully.
Isabel strikes *Elykhan*'s left foot.
* R HP:Beaten MV:Strong - Demodar: Battered >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
The corpse of the blighted tree is lying here. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden the Squire is here, fighting a mighty Ahf'frait trolloc, riding a warhorse.
A mighty Ahf'frait trolloc is here, fighting Iden.
*Demodar* is here, fighting YOU!
*Elykhan* is sitting here.
*Honey* is here, fighting Isabel.
A raven is here flying around.
Lord Jafra the Lieutenant is here, fighting Honey, riding a warhorse.
A raven is here flying around.
Lady Isabel the Lord Major is here, fighting Elykhan, riding a warhorse.
* R HP:Beaten MV:Strong - Demodar: Battered >
Jafra avoids being bashed by *Honey* who loses his balance and falls!
Jafra sends *Honey* sprawling with a powerful bash!
* R HP:Beaten MV:Strong - Demodar: Battered >
*Demodar* tries to pierce you, but you parry successfully.
* R HP:Beaten MV:Strong - Demodar: Battered >
nar I'm hanging in there
*Demodar* tries to pierce you, but you deflect the blow.
You try to slash *Demodar*, but he parries successfully.
*Elykhan* slashes Isabel's left hand hard.
A mighty Ahf'frait trolloc tries to hit Iden, but she parries successfully.
Jafra hacks *Honey*'s body very hard.
* R HP:Beaten MV:Strong - Demodar: Battered >
You narrate 'I'm hanging in there'
* R HP:Beaten MV:Strong - Demodar: Battered >
l
Iden sends a mighty Ahf'frait trolloc sprawling with a powerful bash!
* R HP:Beaten MV:Strong - Demodar: Battered >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
The corpse of the blighted tree is lying here. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden the Squire is here, fighting a mighty Ahf'frait trolloc, riding a warhorse.
A mighty Ahf'frait trolloc is sitting here.
*Demodar* is here, fighting YOU!
*Elykhan* is here, fighting Isabel.
*Honey* is here, fighting Isabel.
A raven is here flying around.
Lord Jafra the Lieutenant is here, fighting Honey, riding a warhorse.
A raven is here flying around.
Lady Isabel the Lord Major is here, fighting Elykhan, riding a warhorse.
* R HP:Beaten MV:Strong - Demodar: Battered >
Isabel sends *Elykhan* sprawling with a powerful bash!
* R HP:Beaten MV:Strong - Demodar: Battered >
*Demodar* tries to pierce you, but you deflect the blow.
You try to slash *Demodar*, but he deflects the blow.
Iden slashes a mighty Ahf'frait trolloc's left arm into bloody fragments!
A mighty Ahf'frait trolloc is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear a mighty Ahf'frait trolloc's death cry.
A mighty Ahf'frait trolloc stops following Demodar.
Isabel strikes *Elykhan*'s left hand hard.
*Demodar* tries to pierce you, but you deflect the blow.
* R HP:Beaten MV:Strong - Demodar: Battered >
Iden barely slashes *Honey*'s body.
* R HP:Beaten MV:Strong - Demodar: Battered >
Jafra avoids being bashed by *Honey* who loses his balance and falls!
* R HP:Beaten MV:Strong - Demodar: Battered >
Jafra sends *Honey* sprawling with a powerful bash!
* R HP:Beaten MV:Strong - Demodar: Battered >
b
(tic_timer): Tic in 7 seconds!
3
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong - Demodar: Battered >
*Demodar* tries to pierce you, but you parry successfully.
You try to slash *Demodar*, but he parries successfully.
Isabel strikes *Elykhan*'s body.
Jafra hacks *Honey*'s body.
* R HP:Beaten MV:Strong - Demodar: Battered >
[bash ]
*Demodar* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Jafra narrates 'winnin vs honey'
You flee head over heels.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong >
s
j
3
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
The corpse of a mighty Ahf'frait trolloc is lying here.
The corpse of the blighted tree is lying here. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden the Squire is here, fighting Honey, riding a warhorse.
*Demodar* is standing here.
*Elykhan* is here, fighting Isabel.
*Honey* is here, fighting Jafra.
A raven is here flying around.
Lord Jafra the Lieutenant is here, fighting Honey, riding a warhorse.
A raven is here flying around.
Lady Isabel the Lord Major is here, fighting Elykhan, riding a warhorse.
*Demodar* tries to pierce you, but you parry successfully.
* R HP:Critical MV:Strong - Demodar: Battered >
You try to slash *Demodar*, but he deflects the blow.
*Demodar* tries to pierce you, but you deflect the blow.
Iden barely slashes *Honey*'s head.
Isabel strikes *Elykhan*'s head hard.
Jafra hacks *Honey*'s body.
Jafra narrates 'honey beat'
[k dark]
You do the best you can!
* R HP:Critical MV:Strong - Demodar: Battered >
[bash ]
-
=
*Demodar* tries to pierce you, but you deflect the blow.
+
*
*
+
=
-
*Elykhan* sends Isabel sprawling with a powerful bash!
*Demodar* tries to pierce you, but you parry successfully.
Iden slashes *Honey*'s right arm hard.
*Elykhan* slashes Isabel's right hand very hard.
Jafra hacks *Honey*'s right arm.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.250 seconds.
Iden narrates 'honey beat'
-
=
Your bash at *Demodar* sends him sprawling!
*Demodar* panics, and attempts to flee!
* R HP:Beaten MV:Full - Demodar: Battered >
*Honey* panics, and attempts to flee!
* R HP:Beaten MV:Full - Demodar: Battered >
smile
You slash *Demodar*'s right leg into bloody fragments!
*Honey* scythes Jafra's left leg very hard.
Iden slashes *Honey*'s left hand.
*Elykhan* slashes Isabel's left leg extremely hard.
*Honey* leaves north. ^^
* R HP:Beaten MV:Full - Demodar: Battered >
Iden barely slashes *Elykhan*'s body.
* R HP:Beaten MV:Full - Demodar: Battered >
You smile happily.
* R HP:Beaten MV:Full - Demodar: Battered >
j
3
Jafra hacks *Demodar*'s body into bloody fragments!
[k dark]
You do the best you can!
* R HP:Beaten MV:Full - Demodar: Beaten >
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Full - Demodar: Beaten >
*Elykhan* panics, and attempts to flee!
* R HP:Beaten MV:Full - Demodar: Beaten >
*Elykhan* leaves north. ^^
Iden slashes *Demodar*'s body into bloody fragments!
* R HP:Beaten MV:Full - Demodar: Beaten >
j
n
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Full - Demodar: Beaten >
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Demodar: Beaten >
[k dark]
You do the best you can!
* R HP:Beaten MV:Full - Demodar: Beaten >
j
Iden slashes *Demodar*'s right leg into bloody fragments!
Jafra hacks *Demodar*'s body into bloody fragments!
You slash *Demodar*'s body into bloody fragments!
*Demodar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Demodar*'s death cry.
* R HP:Beaten MV:Full >
n
[k dark]
They aren't here.
j
* R HP:Beaten MV:Full >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Elykhan* is standing here.
Iden has arrived from the south, riding a warhorse.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
*Elykhan* leaves north. ^^
s
* R HP:Beaten MV:Full >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
The corpse of Demodar is lying here.
The corpse of a mighty Ahf'frait trolloc is lying here.
The corpse of the blighted tree is lying here. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the south, riding a warhorse.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
zz
n
[take all corpse]
You get a set of lace sleeves from the corpse of Demodar.
You get two gold crowns from the corpse of Demodar.
You get twelve copper pennys from the corpse of Demodar.
You get a blue pouch of flatwort tea from the corpse of Demodar.
You get a black pair of silver-tooled boots from the corpse of Demodar.
You get a black pair of silver-tooled boots from the corpse of Demodar.
You get a pair of earthen colored breeches from the corpse of Demodar.
You get a pair of earthen colored breeches from the corpse of Demodar.
You get a belt pack from the corpse of Demodar.
You get a belt with a buckle of cuendillar from the corpse of Demodar.
You get a spiked, razor-edged jambiya from the corpse of Demodar.
You get a polished onyx-inlaid shield from the corpse of Demodar.
You get a jeweled wristcuff from the corpse of Demodar.
You get a jeweled wristcuff from the corpse of Demodar.
You get a pair of dark gloves from the corpse of Demodar.
You get a set of cloth sleeves from the corpse of Demodar.
You get a gown of exquisite design from the corpse of Demodar.
You get a bearskin tunic from the corpse of Demodar.
You get a bearskin tunic from the corpse of Demodar.
You get a shimmering pendant of obsidian from the corpse of Demodar.
You get a shimmering pendant of obsidian from the corpse of Demodar.
You get a camouflaged hood from the corpse of Demodar.
You get a gold ring from the corpse of Demodar.
You get a gold ring from the corpse of Demodar.
You get a gold ring from the corpse of Demodar.
You get a gold ring from the corpse of Demodar.
* R HP:Beaten MV:Full > Jafra narrates 'loot him?'
[scalp corpse]
You lean over and sever the bloody head from the corpse of Demodar.
* R HP:Beaten MV:Full >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the south, riding a warhorse.
Isabel has arrived from the south, riding a warhorse.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
j
j
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
n
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the south, riding a warhorse.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.
Iden has arrived from the south, riding a warhorse.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
k bear
You slash the blight bear's right leg into bloody fragments!
inv
* R HP:Beaten MV:Full - the blight bear: Scratched >
Iden narrates 'nice job'
* R HP:Beaten MV:Full - the blight bear: Scratched >
You are carrying:
the severed head of Demodar the Trolloc slain in the Blight
[4] a gold ring
a camouflaged hood
[2] a shimmering pendant of obsidian
[2] a bearskin tunic
a gown of exquisite design
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a polished onyx-inlaid shield
a spiked, razor-edged jambiya
a belt with a buckle of cuendillar
a belt pack
[2] a pair of earthen colored breeches
[2] a black pair of silver-tooled boots
a blue pouch of flatwort tea
twelve copper pennys
two gold crowns
a set of lace sleeves
* R HP:Beaten MV:Full - the blight bear: Scratched >
The blight bear tries to hit you, but you deflect the blow.
You slash the blight bear's body into bloody fragments!
* R HP:Beaten MV:Full - the blight bear: Hurt >
Jafra narrates 'a great victory fo the light'
* R HP:Beaten MV:Full - the blight bear: Hurt >
put scalp pack
You put the severed head of Demodar the Trolloc slain in the Blight in a backpack.
* R HP:Beaten MV:Full - the blight bear: Hurt >
Iden slashes the blight bear's body into bloody fragments!
* R HP:Beaten MV:Full - the blight bear: Wounded >
Iden slashes the blight bear's head into bloody fragments!
The blight bear tries to hit you, but you parry successfully.
You slash the blight bear's left foreleg into bloody fragments!
* R HP:Beaten MV:Full - the blight bear: Battered >
Jafra hacks the blight bear's right foreleg into bloody fragments!
Isabel strikes the blight bear's head into bloody fragments!
* R HP:Beaten MV:Full - the blight bear: Beaten >
Isabel strikes the blight bear's body into bloody fragments!
Jafra hacks the blight bear's body into bloody fragments!
The blight bear is incapacitated and will slowly die, if not aided.
Iden slashes the blight bear's body into bloody fragments!
The blight bear is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear the blight bear's death cry.
* R HP:Beaten MV:Full >
Isabel narrates 're-eq for raegyn'
* R HP:Beaten MV:Full >
nar hp on them?
You narrate 'hp on them?'
* R HP:Beaten MV:Full >
inv
You are carrying:
[4] a gold ring
a camouflaged hood
[2] a shimmering pendant of obsidian
[2] a bearskin tunic
a gown of exquisite design
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a polished onyx-inlaid shield
a spiked, razor-edged jambiya
a belt with a buckle of cuendillar
a belt pack
[2] a pair of earthen colored breeches
[2] a black pair of silver-tooled boots
a blue pouch of flatwort tea
twelve copper pennys
two gold crowns
a set of lace sleeves
* R HP:Beaten MV:Full >
Jafra narrates 'honey low'
* R HP:Beaten MV:Full >
put all.coin pack
You put twelve coppers in a backpack.
You put two crowns in a backpack.
* R HP:Beaten MV:Full >
put all 2.pack
Isabel narrates 'ely was batt might be wound now'
* R HP:Beaten MV:Full >
You put a gold ring in a belt pack.
You put a gold ring in a belt pack.
You put a gold ring in a belt pack.
You put a gold ring in a belt pack.
You put a camouflaged hood in a belt pack.
You put a shimmering pendant of obsidian in a belt pack.
You put a shimmering pendant of obsidian in a belt pack.
You put a bearskin tunic in a belt pack.
You put a bearskin tunic in a belt pack.
You put a gown of exquisite design in a belt pack.
You put a set of cloth sleeves in a belt pack.
You put a pair of dark gloves in a belt pack.
You put a jeweled wristcuff in a belt pack.
You put a jeweled wristcuff in a belt pack.
You put a polished onyx-inlaid shield in a belt pack.
You put a spiked, razor-edged jambiya in a belt pack.
You put a belt with a buckle of cuendillar in a belt pack.
You put a pair of earthen colored breeches in a belt pack.
You put a pair of earthen colored breeches in a belt pack.
You put a black pair of silver-tooled boots in a belt pack.
You put a black pair of silver-tooled boots in a belt pack.
You put a blue pouch of flatwort tea in a belt pack.
You put a set of lace sleeves in a belt pack.
* R HP:Beaten MV:Full >
e
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the west, riding a warhorse.
Isabel has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Jafra has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Beaten MV:Full >
w
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the east, riding a warhorse.
Isabel has arrived from the east, riding a warhorse.
Jafra has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Beaten MV:Full >
l iden
Isabel narrates 'we even hps'
* R HP:Beaten MV:Full >
- We fight so that others can live. And if we die, it better be for the same reason.
Iden is in excellent condition.
Iden is using:
<used as light> a mirrored lantern
<worn on head> a metal helmet
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a gray silk dress embroidered with white teardrops
<worn on hands> a pair of iron-backed gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> an ivory and gold-hilted longsword
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots
* R HP:Beaten MV:Full >
Iden says 'we all lost kits too'
* R HP:Beaten MV:Full >
say Iden scout fo rme
You say 'Iden scout fo rme'
* R HP:Beaten MV:Full >
Iden says 'heh'
* R HP:Beaten MV:Full >
scan n
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Full >
Iden leaves north riding a warhorse. ^^
* R HP:Beaten MV:Full >
Iden has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Full >
Iden leaves east riding a warhorse. >>
Isabel says 'oh yeah'
* R HP:Beaten MV:Full >
n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving DOWN. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
kt
[k tree]
You slash the blighted tree's trunk into bloody fragments!
* R HP:Beaten MV:Full - the blighted tree: Wounded >
Isabel narrates 'sorry forgot'
* R HP:Beaten MV:Full - the blighted tree: Wounded >
Iden narrates 'patty cul'
* R HP:Beaten MV:Full - the blighted tree: Wounded >
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
* R HP:Beaten MV:Full - the blighted tree: Wounded >
Isabel strikes the blighted tree's roots extremely hard.
The blighted tree tries to hit Isabel, but she parries successfully.
Jafra hacks the blighted tree's trunk into bloody fragments!
Jafra swiftly dodges the blighted tree's attempt to hit him.
You swiftly dodge the blighted tree's attempt to hit you.
You slash the blighted tree's roots into bloody fragments!
* R HP:Beaten MV:Full - the blighted tree: Battered >
(tic_timer): Tic in 7 seconds!
nar we downer
You narrate 'we downer'
* R HP:Beaten MV:Full - the blighted tree: Battered >
nar meet here
Isabel strikes the blighted tree's trunk very hard.
The blighted tree tries to hit Isabel, but she dodges the attack.
Jafra hacks the blighted tree's roots into bloody fragments!
The blighted tree barely tickles Jafra's head with its hit.
The blighted tree tries to hit you, but you deflect the blow.
You slash the blighted tree's trunk into bloody fragments!
* R HP:Beaten MV:Full - the blighted tree: Beaten >
You narrate 'meet here'
* R HP:Beaten MV:Full - the blighted tree: Beaten >
Isabel strikes the blighted tree's roots extremely hard.
The blighted tree tries to hit Isabel, but she parries successfully.
Jafra hacks the blighted tree's branch into bloody fragments!
The blighted tree barely tickles Jafra's left leg with its hit.
The blighted tree tries to hit you, but you deflect the blow.
You slash the blighted tree's trunk into bloody fragments!
The blighted tree is stunned, but will probably regain consciousness...
* R HP:Beaten MV:Full - the blighted tree: Critical >
kt
[k tree]
You do the best you can!
* R HP:Beaten MV:Full - the blighted tree: Critical >
kt
[k tree]
You do the best you can!
* R HP:Beaten MV:Full - the blighted tree: Critical >
where
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 61.613 seconds.
Isabel strikes the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit Isabel, but she parries successfully.
Jafra hacks the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
You slash the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
Players in your Zone
--------------------
Jafra - The Blight
Isabel - The Blight
Leon - The Blight
Iden - The Blight
* R HP:Beaten MV:Fresh >
Jafra hacks the blighted tree's trunk into bloody fragments!
* R HP:Beaten MV:Fresh >
nar you ok?
kt
You narrate 'you ok?'
* R HP:Beaten MV:Fresh >
[k tree]
You slash the blighted tree's roots into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
* R HP:Beaten MV:Fresh >
l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving DOWN. dd
The corpse of the blighted tree is lying here. [3]
A raven is here flying around.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
A raven is here flying around.
Lady Isabel the Lord Major is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Fresh >
where
Iden narrates 'hony ely there'
Players in your Zone
--------------------
Jafra - The Blight
Isabel - The Blight
Leon - The Blight
Iden - The Blight
* R HP:Beaten MV:Fresh >
Iden has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Fresh >
Iden nods in agreement.
* R HP:Beaten MV:Fresh >
s
e
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the north, riding a warhorse.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Fresh >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the west, riding a warhorse.
Isabel has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Jafra has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Beaten MV:Fresh >
w
n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the east, riding a warhorse.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Jafra has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Beaten MV:Fresh >
n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the south, riding a warhorse.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Fresh >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the south, riding a warhorse.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Fresh >
nar hitting
You narrate 'hitting'
* R HP:Beaten MV:Fresh >
nar if low go ragan
You narrate 'if low go ragan'
* R HP:Beaten MV:Fresh >
nar but call it
You narrate 'but call it'
* R HP:Beaten MV:Fresh >
s
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the north, riding a warhorse.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Fresh >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the north, riding a warhorse.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Fresh >
Iden narrates 'cul hook'
* R HP:Beaten MV:Fresh >
nar don't leave your team high
e
You narrate 'don't leave your team high'
* R HP:Beaten MV:Fresh >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the west, riding a warhorse.
Isabel has arrived from the west, riding a warhorse.
Jafra has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Beaten MV:Fresh >
b
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Fresh >
n
j
3
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Iden has arrived from the south, riding a warhorse.
Isabel has arrived from the south, riding a warhorse.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Fresh >
[k dark]
They aren't here.
* R HP:Beaten MV:Fresh >
[bash ]
Bash who?
e
* R HP:Beaten MV:Full >
j
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Elykhan* is standing here.
*Honey* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Iden has arrived from the west, riding a warhorse.
Isabel has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Jafra has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Isabel strikes *Elykhan*'s body.
n
* R HP:Beaten MV:Full >
[k dark]
You slash *Honey*'s body.
* R HP:Beaten MV:Full - Honey: Beaten >
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Honey: Beaten >
*Honey* says 'UxBQ DW f ]Tsa'
Iden barely slashes *Honey*'s body.
* R HP:Beaten MV:Full - Honey: Beaten >
Iden slashes *Honey*'s left leg.
A ramshorned trolloc joins Honey's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
*Honey* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You barely slash *Honey*'s body.
*Elykhan* slashes Isabel's body hard.
Isabel strikes *Elykhan*'s body.
You flee head over heels.
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
*Elykhan* has arrived from the south.
*Elykhan* leaves south. vv
* R HP:Beaten MV:Full >
j
s
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
j
Jafra has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Full >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Honey* is standing here.
*Elykhan* is here, fighting Isabel.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lord Major is here, fighting a ramshorned trolloc, riding a warhorse.
Iden the Squire is here, fighting a ramshorned trolloc, riding a warhorse.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Iden.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Isabel.
A fade is here, fighting Iden.
Jafra has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Full >
j
[k dark]
You slash *Honey*'s left arm hard.
* R HP:Beaten MV:Full - Honey: Critical >
j
*Honey* tries to scythe you, but you parry successfully.
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
You try to slash *Honey*, but he parries successfully.
A fade barely slashes Iden's right arm.
A ramshorned trolloc tries to cleave Isabel, but she deflects the blow.
A ramshorned trolloc cleaves Iden's head.
[k dark]
You do the best you can!
* R HP:Beaten MV:Full - Honey: Critical >
*Elykhan* avoids being bashed by Isabel who loses her balance and falls!
* R HP:Beaten MV:Full - Honey: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Full - Honey: Critical >
*Honey* avoids being bashed by Iden who loses her balance and falls!
* R HP:Beaten MV:Full - Honey: Critical >
*Honey* panics, and attempts to flee!
* R HP:Beaten MV:Full - Honey: Critical >
*Honey* leaves north. ^^
nar honey crit
* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
j
Jafra panics, and attempts to flee!
* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
*Elykhan* sends Isabel sprawling with a powerful bash!
You narrate 'honey crit'
* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
n
[k dark]
You do the best you can!
* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
4
You try to slash a ramshorned trolloc, but he parries successfully.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tickles Jafra's body with his cleave.
*Elykhan* slashes Isabel's body very hard.
A fade barely slashes Iden's left arm.
A ramshorned trolloc cleaves Isabel's body.
A ramshorned trolloc cleaves Iden's body hard.
Jafra leaves west riding a warhorse. <<
No way! You're fighting for your life!
f
* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
e
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
n
n
You panic and attempt to flee!
n
j
You flee head over heels.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Elykhan* is here, fighting Isabel.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lord Major is sitting here, riding a warhorse.
Iden the Squire is here, fighting a ramshorned trolloc, riding a warhorse.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Iden.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Isabel.
A fade is here, fighting Iden.
Jafra has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Full >
n
Iden panics, and attempts to flee!
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
j
* R HP:Beaten MV:Full >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
Jafra leaves north riding a warhorse. ^^
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
j
w
[k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full >
n
[k dark]
They aren't here.
n
* R HP:Beaten MV:Full >
w
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jafra has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Beaten MV:Full >
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a humanoid leaving north.
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A huge darkhound is here, drooling and snarling.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a humanoid leaving south.
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jafra has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Beaten MV:Full >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
s
e
s
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Full >
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a humanoid leaving south.
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
Jafra has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Beaten MV:Full >
s
s
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
s
* R HP:Beaten MV:Full >
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
j
* R HP:Beaten MV:Full >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden the Squire is standing here, riding a warhorse.
Lady Isabel the Lord Major is standing here, riding a warhorse.
A raven is here flying around.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
s
* R HP:Beaten MV:Full >
j
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
Alas, you cannot go that way...
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
w
s
w
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Elykhan* is standing here.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ack, you lost Iden!
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Jafra has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Beaten MV:Full >
w
*Elykhan* leaves east. >>
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Jafra has arrived from the north, riding a warhorse.
Isabel panics, and attempts to flee!
Isabel leaves west riding a warhorse. <<
* R HP:Beaten MV:Full >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Isabel the Lord Major is standing here, riding a warhorse.
Jafra has arrived from the east, riding a warhorse.
n
* R HP:Beaten MV:Full >
Alas, you cannot go that way...
* R HP:Beaten MV:Full >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving DOWN. dd
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
s
e
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a warhorse.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
n
* R HP:Beaten MV:Full >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Isabel has arrived from the west, riding a warhorse.
Jafra has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Beaten MV:Full >
j
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
e
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
n
Iden narrates 'ely bashed at patty'
* R HP:Beaten MV:Full >
n
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Elykhan* is sitting here.
Iden the Squire is here, fighting Elykhan, riding a warhorse.
A ramshorned trolloc is here, fighting Iden.
A ramshorned trolloc is here, fighting Iden.
A ramshorned trolloc is here, fighting Iden.
A ramshorned trolloc is here, fighting Iden.
A fade is here, fighting Iden.
Isabel has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Jafra has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Full >
Jafra hacks *Elykhan*'s body hard.
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
s
s
j
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Beaten MV:Full >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is here, fighting Elykhan, riding a warhorse.
*Elykhan* is sitting here.
Iden the Squire is here, fighting Elykhan, riding a warhorse.
A ramshorned trolloc is here, fighting Iden.
A ramshorned trolloc is here, fighting Iden.
A ramshorned trolloc is here, fighting Iden.
A ramshorned trolloc is here, fighting Iden.
A fade is here, fighting Iden.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.
Isabel strikes *Elykhan*'s left leg hard.
* R HP:Beaten MV:Full >
j
[k dark]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Beaten MV:Full >
[k dark]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Beaten MV:Full >
Isabel strikes *Elykhan*'s right leg.
Jafra hacks *Elykhan*'s left arm hard.
A fade slashes Iden's body.
A ramshorned trolloc tries to cleave Iden, but she parries successfully.
A ramshorned trolloc barely cleaves Iden's right arm.
A ramshorned trolloc cleaves Iden's body.
A ramshorned trolloc cleaves Iden's left hand.
Iden slashes *Elykhan*'s right leg.
*Elykhan* panics, and attempts to flee!
* R HP:Beaten MV:Full >
n
j
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
n
j
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.
A raven has arrived from the south.
j
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
j
j
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
s
* R HP:Beaten MV:Full >
j
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.
Isabel has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Full >
j
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
j
j
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
j
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
s
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
w
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
s
*Elykhan* has arrived from the south.
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Iden the Squire is here, fighting a ramshorned trolloc, riding a warhorse.
A ramshorned trolloc is here, fighting Iden.
A ramshorned trolloc is here, fighting Iden.
A ramshorned trolloc is here, fighting Iden.
A ramshorned trolloc is here, fighting Iden.
A fade is here, fighting Iden.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Full >
j
Jafra panics, and attempts to flee!
Jafra leaves north riding a warhorse. ^^
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A raven has arrived from the east.
* R HP:Beaten MV:Full >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Full >
w
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
*Elykhan* has arrived from the north.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A raven has arrived from the east.
* R HP:Beaten MV:Full >
n
*Elykhan* has arrived from the east.
n
* R HP:Beaten MV:Full >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving DOWN. dd
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
*Elykhan* has arrived from the south.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
s
j
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving DOWN. dd
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
n
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
j
* R HP:Beaten MV:Full >
e
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
n
Alas, you cannot go that way...
n
* R HP:Beaten MV:Full >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
e
* R HP:Beaten MV:Full >
e
Alas, you cannot go that way...
* R HP:Beaten MV:Full >
(tic_timer): Tic in 7 seconds!
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a humanoid leaving east.
There are some tracks of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
Isabel has arrived from the west, riding a warhorse.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Beaten MV:Full >
n
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.
Isabel has arrived from the west, riding a warhorse.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Beaten MV:Full >
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
j
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
w
* R HP:Beaten MV:Full >
n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Jafra has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Beaten MV:Full >
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A huge darkhound is here, drooling and snarling.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
s
w
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
s
* R HP:Beaten MV:Full >
s
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Jafra has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Beaten MV:Full >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has suddenly arrived, riding a warhorse.
A raven has suddenly arrived.
Jafra has suddenly arrived, riding a warhorse.
* R HP:Beaten MV:Full >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Full >
s
d
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving DOWN. dd
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Full >
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving UP. uu
There are some tracks of an animal leaving north.
There are some tracks of a snake leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You smell something remniscent of death as you enter this place.
Isabel has arrived from above, riding a warhorse.
A raven has arrived from above.
Jafra has arrived from above, riding a warhorse.
A raven has arrived from above.
* R HP:Beaten MV:Full >
n
w
Deep in the Valley
The dry brook ends here at the base of a large apple tree. The tree has
become twisted and defiled by the blighted soil and the black fruit it bears
is fodder for the scavenging worms and maggots that thrive in this
valley of death.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some tracks of an animal leaving west.
There are some tracks of a snake leaving west.
There are some tracks of an animal leaving south.
A mushroom grows here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Full >
w
In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving UP. uu
There are some tracks of an animal leaving west.
There are some tracks of a snake leaving south.
There are some tracks of a snake leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Jafra has arrived from the east, riding a warhorse.
* R HP:Beaten MV:Full >
n
u
In the Dismal Valley
Far below the blighted forest, no breeze reaches the valley floor. The
narrow winding channel in the rocky ground was once a babbling brook.
No water flows through the dry valley anymore as evidenced in the cracked
dirt of the dry stream and the dead grass on the hillside leading up to
the blighted forest.
[ obvious exits: E U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Jafra has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Beaten MV:Fresh >
Alas, you cannot go that way...
n
* R HP:Beaten MV:Fresh >
n
Above the Valley
Here the ground slopes down at a steep angle to the south leading into
a deep valley. A huge mound of solid rock prevents travel to the west. The
stench of rotting dead vegetation is carried on the occasional dry breeze
from the north.
[ obvious exits: N E D ]
Zone: Blighted Grove
A bright blue pouch filled with crumbled leaves rests here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from below, riding a warhorse.
A raven has arrived from below.
Jafra has arrived from below, riding a warhorse.
A raven has arrived from below.
* R HP:Beaten MV:Fresh >
n
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Fresh >
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Fresh >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Fresh >
e
e
n
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Jafra has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Beaten MV:Fresh >
j
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A war axe has been left on the ground here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Jafra has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Beaten MV:Fresh >
w
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Fresh >
j
[k dark]
They aren't here.
* R HP:Beaten MV:Fresh >
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Honey* is standing here.
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Jafra has arrived from the east, riding a warhorse.
Isabel strikes *Honey*'s body.
* R HP:Beaten MV:Fresh >
Jafra hacks *Honey*'s body.
*Honey* panics, and attempts to flee!
[k dark]
You slash *Honey*'s body.
*Honey* panics, and attempts to flee!
n
* R HP:Beaten MV:Fresh - Isabel: Battered - Honey: Critical >
No way! You're fighting for your life!
* R HP:Beaten MV:Fresh - Isabel: Battered - Honey: Critical >
*Honey* leaves east. >>
cdn
close door n
* R HP:Beaten MV:Fresh >
It's already closed!
* R HP:Beaten MV:Fresh >
e
s
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Isabel has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Jafra has arrived from the west, riding a warhorse.
A raven has arrived from the west.
j
* R HP:Beaten MV:Fresh >
w
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A war axe has been left on the ground here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Honey* is standing here.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Fresh >
j
*Honey* leaves west. <<
[k dark]
They aren't here.
* R HP:Beaten MV:Fresh >
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Honey* is standing here.
Isabel has arrived from the east, riding a warhorse.
Jafra has arrived from the east, riding a warhorse.
Isabel strikes *Honey*'s body.
*Honey* panics, and attempts to flee!
* R HP:Beaten MV:Fresh >
w
Jafra hacks *Honey*'s body hard.
[k dark]
You slash *Honey*'s right arm.
*Honey* is incapacitated and will slowly die, if not aided.
* R HP:Beaten MV:Fresh - Honey: Critical >
j
j
No way! You're fighting for your life!
* R HP:Beaten MV:Fresh - Honey: Critical >
j
[k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Honey: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Honey: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Honey: Critical >
nar rip
You narrate 'rip'
* R HP:Beaten MV:Fresh - Honey: Critical >
You slash *Honey*'s body.
*Honey* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Honey*'s death cry.
* R HP:Beaten MV:Fresh >
zz
t
[scalp corpse]
You lean over and sever the bloody head from the corpse of Honey.
* R HP:Beaten MV:Fresh >
Jafra gets a dark pair of steel boots from the corpse of Honey.
Jafra gets a pair of steel-plated greaves from the corpse of Honey.
Jafra gets a shiny copper dagger from the corpse of Honey.
Jafra gets a soft leather pouch from the corpse of Honey.
Jafra gets a bronze belt of odd design from the corpse of Honey.
Jafra gets the Hatchet of Hawkwing from the corpse of Honey.
Jafra gets a silver etched shield from the corpse of Honey.
Jafra gets a sungwood bracelet from the corpse of Honey.
Jafra gets a sungwood bracelet from the corpse of Honey.
Jafra gets a pair of steel-plated gauntlets from the corpse of Honey.
Jafra gets a pair of steel-plated vambraces from the corpse of Honey.
Jafra gets a black, silver-embroidered cape from the corpse of Honey.
Jafra gets a thick, steel-plated breastplate from the corpse of Honey.
Jafra gets a shimmering chain of gold from the corpse of Honey.
Jafra gets a shimmering chain of gold from the corpse of Honey.
Jafra gets a jade signet ring from the corpse of Honey.
Jafra gets a jade signet ring from the corpse of Honey.
Jafra gets a black-laquered badge engraved with red serpents from the corpse of Honey.
[take all corpse]
You get a polished, slitted great helm from the corpse of Honey.
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a TROLLOC leaving SOUTH. vv
The corpse of the blighted tree is lying here. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden the Squire is here, fighting a mighty Ahf'frait trolloc, riding a warhorse.
A mighty Ahf'frait trolloc is here, fighting Iden.
*Demodar* is standing here.
*Elykhan* is here, fighting Isabel.
*Honey* is sitting here.
A raven is here flying around.
Lord Jafra the Lieutenant is here, fighting Honey, riding a warhorse.
A raven is here flying around.
Lady Isabel the Lord Major is here, fighting Elykhan, riding a warhorse.
*Demodar* tries to pierce you, but you deflect the blow.
* R HP:Beaten MV:Strong - Demodar: Battered >
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Demodar: Battered >
[bash ]
*Demodar* assumes an offensive striking posture.
Iden sends a mighty Ahf'frait trolloc sprawling with a powerful bash!
-
=
+
*Demodar* tries to pierce you, but you deflect the blow.
Iden slashes a mighty Ahf'frait trolloc's left foot extremely hard.
*
*Elykhan* avoids being bashed by Isabel who loses her balance and falls!
*
+
=
-
-
*Demodar* tries to pierce you, but you deflect the blow.
Iden looks at a mighty Ahf'frait trolloc.
*Demodar* assumes an offensive striking posture.
=
As *Demodar* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Strong - Demodar: Battered >
Isabel avoids being bashed by *Elykhan* who loses his balance and falls!
* R HP:Beaten MV:Strong - Demodar: Battered >
Jafra avoids being bashed by *Honey* who loses his balance and falls!
Jafra sends *Honey* sprawling with a powerful bash!
* R HP:Beaten MV:Strong - Demodar: Battered >
nar can you win?
*Demodar* tries to pierce you, but you parry successfully.
Iden slashes a mighty Ahf'frait trolloc's body into bloody fragments!
Jafra hacks *Honey*'s right arm hard.
* R HP:Beaten MV:Strong - Demodar: Battered >
3
You narrate 'can you win?'
* R HP:Beaten MV:Strong - Demodar: Battered >
[bash ]
-
*Demodar* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
A mighty Ahf'frait trolloc barely tickles Iden's body with his hit.
Iden slashes a mighty Ahf'frait trolloc's body into bloody fragments!
Jafra hacks *Honey*'s left leg hard.
*Honey* tries to scythe Isabel, but she deflects the blow.
=
+
*
*Elykhan* clambers to his feet.
Isabel sends *Elykhan* sprawling with a powerful bash!
*
+
=
-
-
=
As *Demodar* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Strong - Demodar: Battered >
A shrill piercing scream reverberates through the area.
*Demodar* tries to pierce you, but you deflect the blow.
A mighty Ahf'frait trolloc tries to hit Iden, but she deflects the blow.
Isabel strikes *Elykhan*'s body.
*Demodar* tries to pierce you, but you parry successfully.
* R HP:Beaten MV:Strong - Demodar: Battered >
Jafra avoids being bashed by *Honey* who loses his balance and falls!
* R HP:Beaten MV:Strong - Demodar: Battered >
Isabel narrates 'yeah'
* R HP:Beaten MV:Strong - Demodar: Battered >
*Honey* avoids being bashed by Jafra who loses his balance and falls!
* R HP:Beaten MV:Strong - Demodar: Battered >
Iden sends a mighty Ahf'frait trolloc sprawling with a powerful bash!
* R HP:Beaten MV:Strong - Demodar: Battered >
3
Isabel narrates 'elykhan batt'
* R HP:Beaten MV:Strong - Demodar: Battered >
[bash ]
*Demodar* tries to pierce you, but you parry successfully.
Iden slashes a mighty Ahf'frait trolloc's body into bloody fragments!
Isabel strikes *Elykhan*'s body.
-
*Demodar* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Jafra narrates 'going to be close'
You flee head over heels.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
sc
b
You have 60(400) hit and 141(168) movement points.
You have scored 109164536 experience points and 15 quest points.
You need 9335464 exp to reach the next level.
You have amassed 227 Turn points to date.
You have played 5 days and 5 hours (real time).
This ranks you as Leon Jager (Level 51).
You are standing.
* R HP:Beaten MV:Strong >
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong >
s
j
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
The corpse of the blighted tree is lying here. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden the Squire is here, fighting a mighty Ahf'frait trolloc, riding a warhorse.
A mighty Ahf'frait trolloc is sitting here.
*Demodar* is standing here.
*Elykhan* is here, fighting Isabel.
*Honey* is here, fighting Isabel.
A raven is here flying around.
Lord Jafra the Lieutenant is here, fighting Honey, riding a warhorse.
A raven is here flying around.
Lady Isabel the Lord Major is here, fighting Elykhan, riding a warhorse.
3
* R HP:Beaten MV:Strong >
[k dark]
You try to slash *Demodar*, but he parries successfully.
* R HP:Beaten MV:Strong - Demodar: Battered >
[bash ]
*Honey* sends Jafra sprawling with a powerful bash!
-
=
+
Isabel avoids being bashed by *Elykhan* who loses his balance and falls!
*
*
+
*Demodar* assumes an offensive striking posture.
=
-
*Demodar* tries to pierce you, but you deflect the blow.
A mighty Ahf'frait trolloc tries to hit Iden, but she parries successfully.
Iden slashes a mighty Ahf'frait trolloc's head into bloody fragments!
*Honey* scythes Isabel's body very hard.
-
=
As *Demodar* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Strong - Demodar: Battered >
Isabel sends *Elykhan* sprawling with a powerful bash!
*Demodar* assumes a defensive striking posture.
* R HP:Beaten MV:Strong - Demodar: Battered >
*Demodar* tries to pierce you, but you parry successfully.
A mighty Ahf'frait trolloc tries to hit Iden, but she parries successfully.
Isabel strikes *Elykhan*'s body.
*Honey* scythes Isabel's head very hard.
Isabel narrates 'let me buff if needed'
* R HP:Beaten MV:Strong - Demodar: Battered >
4
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Strong - Demodar: Battered >
A mighty Ahf'frait trolloc avoids being bashed by Iden who loses her balance and falls!
* R HP:Beaten MV:Strong - Demodar: Battered >
*Demodar* tries to pierce you, but you parry successfully.
* R HP:Beaten MV:Strong - Demodar: Battered >
l
*Demodar* tries to pierce you, but you parry successfully.
You try to slash *Demodar*, but he parries successfully.
A mighty Ahf'frait trolloc tries to hit Iden, but she parries successfully.
Isabel strikes *Elykhan*'s left foot.
* R HP:Beaten MV:Strong - Demodar: Battered >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
The corpse of the blighted tree is lying here. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden the Squire is here, fighting a mighty Ahf'frait trolloc, riding a warhorse.
A mighty Ahf'frait trolloc is here, fighting Iden.
*Demodar* is here, fighting YOU!
*Elykhan* is sitting here.
*Honey* is here, fighting Isabel.
A raven is here flying around.
Lord Jafra the Lieutenant is here, fighting Honey, riding a warhorse.
A raven is here flying around.
Lady Isabel the Lord Major is here, fighting Elykhan, riding a warhorse.
* R HP:Beaten MV:Strong - Demodar: Battered >
Jafra avoids being bashed by *Honey* who loses his balance and falls!
Jafra sends *Honey* sprawling with a powerful bash!
* R HP:Beaten MV:Strong - Demodar: Battered >
*Demodar* tries to pierce you, but you parry successfully.
* R HP:Beaten MV:Strong - Demodar: Battered >
nar I'm hanging in there
*Demodar* tries to pierce you, but you deflect the blow.
You try to slash *Demodar*, but he parries successfully.
*Elykhan* slashes Isabel's left hand hard.
A mighty Ahf'frait trolloc tries to hit Iden, but she parries successfully.
Jafra hacks *Honey*'s body very hard.
* R HP:Beaten MV:Strong - Demodar: Battered >
You narrate 'I'm hanging in there'
* R HP:Beaten MV:Strong - Demodar: Battered >
l
Iden sends a mighty Ahf'frait trolloc sprawling with a powerful bash!
* R HP:Beaten MV:Strong - Demodar: Battered >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
The corpse of the blighted tree is lying here. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden the Squire is here, fighting a mighty Ahf'frait trolloc, riding a warhorse.
A mighty Ahf'frait trolloc is sitting here.
*Demodar* is here, fighting YOU!
*Elykhan* is here, fighting Isabel.
*Honey* is here, fighting Isabel.
A raven is here flying around.
Lord Jafra the Lieutenant is here, fighting Honey, riding a warhorse.
A raven is here flying around.
Lady Isabel the Lord Major is here, fighting Elykhan, riding a warhorse.
* R HP:Beaten MV:Strong - Demodar: Battered >
Isabel sends *Elykhan* sprawling with a powerful bash!
* R HP:Beaten MV:Strong - Demodar: Battered >
*Demodar* tries to pierce you, but you deflect the blow.
You try to slash *Demodar*, but he deflects the blow.
Iden slashes a mighty Ahf'frait trolloc's left arm into bloody fragments!
A mighty Ahf'frait trolloc is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear a mighty Ahf'frait trolloc's death cry.
A mighty Ahf'frait trolloc stops following Demodar.
Isabel strikes *Elykhan*'s left hand hard.
*Demodar* tries to pierce you, but you deflect the blow.
* R HP:Beaten MV:Strong - Demodar: Battered >
Iden barely slashes *Honey*'s body.
* R HP:Beaten MV:Strong - Demodar: Battered >
Jafra avoids being bashed by *Honey* who loses his balance and falls!
* R HP:Beaten MV:Strong - Demodar: Battered >
Jafra sends *Honey* sprawling with a powerful bash!
* R HP:Beaten MV:Strong - Demodar: Battered >
b
(tic_timer): Tic in 7 seconds!
3
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong - Demodar: Battered >
*Demodar* tries to pierce you, but you parry successfully.
You try to slash *Demodar*, but he parries successfully.
Isabel strikes *Elykhan*'s body.
Jafra hacks *Honey*'s body.
* R HP:Beaten MV:Strong - Demodar: Battered >
[bash ]
*Demodar* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Jafra narrates 'winnin vs honey'
You flee head over heels.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong >
s
j
3
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving NORTH. ^^
The corpse of a mighty Ahf'frait trolloc is lying here.
The corpse of the blighted tree is lying here. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden the Squire is here, fighting Honey, riding a warhorse.
*Demodar* is standing here.
*Elykhan* is here, fighting Isabel.
*Honey* is here, fighting Jafra.
A raven is here flying around.
Lord Jafra the Lieutenant is here, fighting Honey, riding a warhorse.
A raven is here flying around.
Lady Isabel the Lord Major is here, fighting Elykhan, riding a warhorse.
*Demodar* tries to pierce you, but you parry successfully.
* R HP:Critical MV:Strong - Demodar: Battered >
You try to slash *Demodar*, but he deflects the blow.
*Demodar* tries to pierce you, but you deflect the blow.
Iden barely slashes *Honey*'s head.
Isabel strikes *Elykhan*'s head hard.
Jafra hacks *Honey*'s body.
Jafra narrates 'honey beat'
[k dark]
You do the best you can!
* R HP:Critical MV:Strong - Demodar: Battered >
[bash ]
-
=
*Demodar* tries to pierce you, but you deflect the blow.
+
*
*
+
=
-
*Elykhan* sends Isabel sprawling with a powerful bash!
*Demodar* tries to pierce you, but you parry successfully.
Iden slashes *Honey*'s right arm hard.
*Elykhan* slashes Isabel's right hand very hard.
Jafra hacks *Honey*'s right arm.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.250 seconds.
Iden narrates 'honey beat'
-
=
Your bash at *Demodar* sends him sprawling!
*Demodar* panics, and attempts to flee!
* R HP:Beaten MV:Full - Demodar: Battered >
*Honey* panics, and attempts to flee!
* R HP:Beaten MV:Full - Demodar: Battered >
smile
You slash *Demodar*'s right leg into bloody fragments!
*Honey* scythes Jafra's left leg very hard.
Iden slashes *Honey*'s left hand.
*Elykhan* slashes Isabel's left leg extremely hard.
*Honey* leaves north. ^^
* R HP:Beaten MV:Full - Demodar: Battered >
Iden barely slashes *Elykhan*'s body.
* R HP:Beaten MV:Full - Demodar: Battered >
You smile happily.
* R HP:Beaten MV:Full - Demodar: Battered >
j
3
Jafra hacks *Demodar*'s body into bloody fragments!
[k dark]
You do the best you can!
* R HP:Beaten MV:Full - Demodar: Beaten >
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Full - Demodar: Beaten >
*Elykhan* panics, and attempts to flee!
* R HP:Beaten MV:Full - Demodar: Beaten >
*Elykhan* leaves north. ^^
Iden slashes *Demodar*'s body into bloody fragments!
* R HP:Beaten MV:Full - Demodar: Beaten >
j
n
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Full - Demodar: Beaten >
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Demodar: Beaten >
[k dark]
You do the best you can!
* R HP:Beaten MV:Full - Demodar: Beaten >
j
Iden slashes *Demodar*'s right leg into bloody fragments!
Jafra hacks *Demodar*'s body into bloody fragments!
You slash *Demodar*'s body into bloody fragments!
*Demodar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Demodar*'s death cry.
* R HP:Beaten MV:Full >
n
[k dark]
They aren't here.
j
* R HP:Beaten MV:Full >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Elykhan* is standing here.
Iden has arrived from the south, riding a warhorse.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
*Elykhan* leaves north. ^^
s
* R HP:Beaten MV:Full >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
The corpse of Demodar is lying here.
The corpse of a mighty Ahf'frait trolloc is lying here.
The corpse of the blighted tree is lying here. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the south, riding a warhorse.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
zz
n
[take all corpse]
You get a set of lace sleeves from the corpse of Demodar.
You get two gold crowns from the corpse of Demodar.
You get twelve copper pennys from the corpse of Demodar.
You get a blue pouch of flatwort tea from the corpse of Demodar.
You get a black pair of silver-tooled boots from the corpse of Demodar.
You get a black pair of silver-tooled boots from the corpse of Demodar.
You get a pair of earthen colored breeches from the corpse of Demodar.
You get a pair of earthen colored breeches from the corpse of Demodar.
You get a belt pack from the corpse of Demodar.
You get a belt with a buckle of cuendillar from the corpse of Demodar.
You get a spiked, razor-edged jambiya from the corpse of Demodar.
You get a polished onyx-inlaid shield from the corpse of Demodar.
You get a jeweled wristcuff from the corpse of Demodar.
You get a jeweled wristcuff from the corpse of Demodar.
You get a pair of dark gloves from the corpse of Demodar.
You get a set of cloth sleeves from the corpse of Demodar.
You get a gown of exquisite design from the corpse of Demodar.
You get a bearskin tunic from the corpse of Demodar.
You get a bearskin tunic from the corpse of Demodar.
You get a shimmering pendant of obsidian from the corpse of Demodar.
You get a shimmering pendant of obsidian from the corpse of Demodar.
You get a camouflaged hood from the corpse of Demodar.
You get a gold ring from the corpse of Demodar.
You get a gold ring from the corpse of Demodar.
You get a gold ring from the corpse of Demodar.
You get a gold ring from the corpse of Demodar.
* R HP:Beaten MV:Full > Jafra narrates 'loot him?'
[scalp corpse]
You lean over and sever the bloody head from the corpse of Demodar.
* R HP:Beaten MV:Full >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the south, riding a warhorse.
Isabel has arrived from the south, riding a warhorse.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
j
j
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
n
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the south, riding a warhorse.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.
Iden has arrived from the south, riding a warhorse.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
k bear
You slash the blight bear's right leg into bloody fragments!
inv
* R HP:Beaten MV:Full - the blight bear: Scratched >
Iden narrates 'nice job'
* R HP:Beaten MV:Full - the blight bear: Scratched >
You are carrying:
the severed head of Demodar the Trolloc slain in the Blight
[4] a gold ring
a camouflaged hood
[2] a shimmering pendant of obsidian
[2] a bearskin tunic
a gown of exquisite design
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a polished onyx-inlaid shield
a spiked, razor-edged jambiya
a belt with a buckle of cuendillar
a belt pack
[2] a pair of earthen colored breeches
[2] a black pair of silver-tooled boots
a blue pouch of flatwort tea
twelve copper pennys
two gold crowns
a set of lace sleeves
* R HP:Beaten MV:Full - the blight bear: Scratched >
The blight bear tries to hit you, but you deflect the blow.
You slash the blight bear's body into bloody fragments!
* R HP:Beaten MV:Full - the blight bear: Hurt >
Jafra narrates 'a great victory fo the light'
* R HP:Beaten MV:Full - the blight bear: Hurt >
put scalp pack
You put the severed head of Demodar the Trolloc slain in the Blight in a backpack.
* R HP:Beaten MV:Full - the blight bear: Hurt >
Iden slashes the blight bear's body into bloody fragments!
* R HP:Beaten MV:Full - the blight bear: Wounded >
Iden slashes the blight bear's head into bloody fragments!
The blight bear tries to hit you, but you parry successfully.
You slash the blight bear's left foreleg into bloody fragments!
* R HP:Beaten MV:Full - the blight bear: Battered >
Jafra hacks the blight bear's right foreleg into bloody fragments!
Isabel strikes the blight bear's head into bloody fragments!
* R HP:Beaten MV:Full - the blight bear: Beaten >
Isabel strikes the blight bear's body into bloody fragments!
Jafra hacks the blight bear's body into bloody fragments!
The blight bear is incapacitated and will slowly die, if not aided.
Iden slashes the blight bear's body into bloody fragments!
The blight bear is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear the blight bear's death cry.
* R HP:Beaten MV:Full >
Isabel narrates 're-eq for raegyn'
* R HP:Beaten MV:Full >
nar hp on them?
You narrate 'hp on them?'
* R HP:Beaten MV:Full >
inv
You are carrying:
[4] a gold ring
a camouflaged hood
[2] a shimmering pendant of obsidian
[2] a bearskin tunic
a gown of exquisite design
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a polished onyx-inlaid shield
a spiked, razor-edged jambiya
a belt with a buckle of cuendillar
a belt pack
[2] a pair of earthen colored breeches
[2] a black pair of silver-tooled boots
a blue pouch of flatwort tea
twelve copper pennys
two gold crowns
a set of lace sleeves
* R HP:Beaten MV:Full >
Jafra narrates 'honey low'
* R HP:Beaten MV:Full >
put all.coin pack
You put twelve coppers in a backpack.
You put two crowns in a backpack.
* R HP:Beaten MV:Full >
put all 2.pack
Isabel narrates 'ely was batt might be wound now'
* R HP:Beaten MV:Full >
You put a gold ring in a belt pack.
You put a gold ring in a belt pack.
You put a gold ring in a belt pack.
You put a gold ring in a belt pack.
You put a camouflaged hood in a belt pack.
You put a shimmering pendant of obsidian in a belt pack.
You put a shimmering pendant of obsidian in a belt pack.
You put a bearskin tunic in a belt pack.
You put a bearskin tunic in a belt pack.
You put a gown of exquisite design in a belt pack.
You put a set of cloth sleeves in a belt pack.
You put a pair of dark gloves in a belt pack.
You put a jeweled wristcuff in a belt pack.
You put a jeweled wristcuff in a belt pack.
You put a polished onyx-inlaid shield in a belt pack.
You put a spiked, razor-edged jambiya in a belt pack.
You put a belt with a buckle of cuendillar in a belt pack.
You put a pair of earthen colored breeches in a belt pack.
You put a pair of earthen colored breeches in a belt pack.
You put a black pair of silver-tooled boots in a belt pack.
You put a black pair of silver-tooled boots in a belt pack.
You put a blue pouch of flatwort tea in a belt pack.
You put a set of lace sleeves in a belt pack.
* R HP:Beaten MV:Full >
e
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the west, riding a warhorse.
Isabel has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Jafra has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Beaten MV:Full >
w
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the east, riding a warhorse.
Isabel has arrived from the east, riding a warhorse.
Jafra has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Beaten MV:Full >
l iden
Isabel narrates 'we even hps'
* R HP:Beaten MV:Full >
- We fight so that others can live. And if we die, it better be for the same reason.
Iden is in excellent condition.
Iden is using:
<used as light> a mirrored lantern
<worn on head> a metal helmet
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a gray silk dress embroidered with white teardrops
<worn on hands> a pair of iron-backed gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> an ivory and gold-hilted longsword
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots
* R HP:Beaten MV:Full >
Iden says 'we all lost kits too'
* R HP:Beaten MV:Full >
say Iden scout fo rme
You say 'Iden scout fo rme'
* R HP:Beaten MV:Full >
Iden says 'heh'
* R HP:Beaten MV:Full >
scan n
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Full >
Iden leaves north riding a warhorse. ^^
* R HP:Beaten MV:Full >
Iden has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Full >
Iden leaves east riding a warhorse. >>
Isabel says 'oh yeah'
* R HP:Beaten MV:Full >
n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving DOWN. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
kt
[k tree]
You slash the blighted tree's trunk into bloody fragments!
* R HP:Beaten MV:Full - the blighted tree: Wounded >
Isabel narrates 'sorry forgot'
* R HP:Beaten MV:Full - the blighted tree: Wounded >
Iden narrates 'patty cul'
* R HP:Beaten MV:Full - the blighted tree: Wounded >
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
* R HP:Beaten MV:Full - the blighted tree: Wounded >
Isabel strikes the blighted tree's roots extremely hard.
The blighted tree tries to hit Isabel, but she parries successfully.
Jafra hacks the blighted tree's trunk into bloody fragments!
Jafra swiftly dodges the blighted tree's attempt to hit him.
You swiftly dodge the blighted tree's attempt to hit you.
You slash the blighted tree's roots into bloody fragments!
* R HP:Beaten MV:Full - the blighted tree: Battered >
(tic_timer): Tic in 7 seconds!
nar we downer
You narrate 'we downer'
* R HP:Beaten MV:Full - the blighted tree: Battered >
nar meet here
Isabel strikes the blighted tree's trunk very hard.
The blighted tree tries to hit Isabel, but she dodges the attack.
Jafra hacks the blighted tree's roots into bloody fragments!
The blighted tree barely tickles Jafra's head with its hit.
The blighted tree tries to hit you, but you deflect the blow.
You slash the blighted tree's trunk into bloody fragments!
* R HP:Beaten MV:Full - the blighted tree: Beaten >
You narrate 'meet here'
* R HP:Beaten MV:Full - the blighted tree: Beaten >
Isabel strikes the blighted tree's roots extremely hard.
The blighted tree tries to hit Isabel, but she parries successfully.
Jafra hacks the blighted tree's branch into bloody fragments!
The blighted tree barely tickles Jafra's left leg with its hit.
The blighted tree tries to hit you, but you deflect the blow.
You slash the blighted tree's trunk into bloody fragments!
The blighted tree is stunned, but will probably regain consciousness...
* R HP:Beaten MV:Full - the blighted tree: Critical >
kt
[k tree]
You do the best you can!
* R HP:Beaten MV:Full - the blighted tree: Critical >
kt
[k tree]
You do the best you can!
* R HP:Beaten MV:Full - the blighted tree: Critical >
where
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 61.613 seconds.
Isabel strikes the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit Isabel, but she parries successfully.
Jafra hacks the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
You slash the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
Players in your Zone
--------------------
Jafra - The Blight
Isabel - The Blight
Leon - The Blight
Iden - The Blight
* R HP:Beaten MV:Fresh >
Jafra hacks the blighted tree's trunk into bloody fragments!
* R HP:Beaten MV:Fresh >
nar you ok?
kt
You narrate 'you ok?'
* R HP:Beaten MV:Fresh >
[k tree]
You slash the blighted tree's roots into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
* R HP:Beaten MV:Fresh >
l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving DOWN. dd
The corpse of the blighted tree is lying here. [3]
A raven is here flying around.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
A raven is here flying around.
Lady Isabel the Lord Major is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Fresh >
where
Iden narrates 'hony ely there'
Players in your Zone
--------------------
Jafra - The Blight
Isabel - The Blight
Leon - The Blight
Iden - The Blight
* R HP:Beaten MV:Fresh >
Iden has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Fresh >
Iden nods in agreement.
* R HP:Beaten MV:Fresh >
s
e
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the north, riding a warhorse.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Fresh >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the west, riding a warhorse.
Isabel has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Jafra has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Beaten MV:Fresh >
w
n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the east, riding a warhorse.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Jafra has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Beaten MV:Fresh >
n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the south, riding a warhorse.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Fresh >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the south, riding a warhorse.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Fresh >
nar hitting
You narrate 'hitting'
* R HP:Beaten MV:Fresh >
nar if low go ragan
You narrate 'if low go ragan'
* R HP:Beaten MV:Fresh >
nar but call it
You narrate 'but call it'
* R HP:Beaten MV:Fresh >
s
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the north, riding a warhorse.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Fresh >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the north, riding a warhorse.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Fresh >
Iden narrates 'cul hook'
* R HP:Beaten MV:Fresh >
nar don't leave your team high
e
You narrate 'don't leave your team high'
* R HP:Beaten MV:Fresh >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden has arrived from the west, riding a warhorse.
Isabel has arrived from the west, riding a warhorse.
Jafra has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Beaten MV:Fresh >
b
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Fresh >
n
j
3
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Iden has arrived from the south, riding a warhorse.
Isabel has arrived from the south, riding a warhorse.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Fresh >
[k dark]
They aren't here.
* R HP:Beaten MV:Fresh >
[bash ]
Bash who?
e
* R HP:Beaten MV:Full >
j
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Elykhan* is standing here.
*Honey* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Iden has arrived from the west, riding a warhorse.
Isabel has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Jafra has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Isabel strikes *Elykhan*'s body.
n
* R HP:Beaten MV:Full >
[k dark]
You slash *Honey*'s body.
* R HP:Beaten MV:Full - Honey: Beaten >
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Honey: Beaten >
*Honey* says 'UxBQ DW f ]Tsa'
Iden barely slashes *Honey*'s body.
* R HP:Beaten MV:Full - Honey: Beaten >
Iden slashes *Honey*'s left leg.
A ramshorned trolloc joins Honey's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
*Honey* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You barely slash *Honey*'s body.
*Elykhan* slashes Isabel's body hard.
Isabel strikes *Elykhan*'s body.
You flee head over heels.
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
*Elykhan* has arrived from the south.
*Elykhan* leaves south. vv
* R HP:Beaten MV:Full >
j
s
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
j
Jafra has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Full >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Honey* is standing here.
*Elykhan* is here, fighting Isabel.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lord Major is here, fighting a ramshorned trolloc, riding a warhorse.
Iden the Squire is here, fighting a ramshorned trolloc, riding a warhorse.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Iden.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Isabel.
A fade is here, fighting Iden.
Jafra has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Full >
j
[k dark]
You slash *Honey*'s left arm hard.
* R HP:Beaten MV:Full - Honey: Critical >
j
*Honey* tries to scythe you, but you parry successfully.
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
You try to slash *Honey*, but he parries successfully.
A fade barely slashes Iden's right arm.
A ramshorned trolloc tries to cleave Isabel, but she deflects the blow.
A ramshorned trolloc cleaves Iden's head.
[k dark]
You do the best you can!
* R HP:Beaten MV:Full - Honey: Critical >
*Elykhan* avoids being bashed by Isabel who loses her balance and falls!
* R HP:Beaten MV:Full - Honey: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Full - Honey: Critical >
*Honey* avoids being bashed by Iden who loses her balance and falls!
* R HP:Beaten MV:Full - Honey: Critical >
*Honey* panics, and attempts to flee!
* R HP:Beaten MV:Full - Honey: Critical >
*Honey* leaves north. ^^
nar honey crit
* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
j
Jafra panics, and attempts to flee!
* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
*Elykhan* sends Isabel sprawling with a powerful bash!
You narrate 'honey crit'
* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
n
[k dark]
You do the best you can!
* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
4
You try to slash a ramshorned trolloc, but he parries successfully.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tickles Jafra's body with his cleave.
*Elykhan* slashes Isabel's body very hard.
A fade barely slashes Iden's left arm.
A ramshorned trolloc cleaves Isabel's body.
A ramshorned trolloc cleaves Iden's body hard.
Jafra leaves west riding a warhorse. <<
No way! You're fighting for your life!
f
* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
e
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
n
n
You panic and attempt to flee!
n
j
You flee head over heels.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Elykhan* is here, fighting Isabel.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lord Major is sitting here, riding a warhorse.
Iden the Squire is here, fighting a ramshorned trolloc, riding a warhorse.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Iden.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Isabel.
A fade is here, fighting Iden.
Jafra has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Full >
n
Iden panics, and attempts to flee!
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
j
* R HP:Beaten MV:Full >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
Jafra leaves north riding a warhorse. ^^
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
j
w
[k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full >
n
[k dark]
They aren't here.
n
* R HP:Beaten MV:Full >
w
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jafra has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Beaten MV:Full >
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a humanoid leaving north.
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A huge darkhound is here, drooling and snarling.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a humanoid leaving south.
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jafra has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Beaten MV:Full >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
s
e
s
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Full >
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a humanoid leaving south.
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
Jafra has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Beaten MV:Full >
s
s
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
s
* R HP:Beaten MV:Full >
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
j
* R HP:Beaten MV:Full >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iden the Squire is standing here, riding a warhorse.
Lady Isabel the Lord Major is standing here, riding a warhorse.
A raven is here flying around.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
s
* R HP:Beaten MV:Full >
j
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
Alas, you cannot go that way...
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
w
s
w
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Elykhan* is standing here.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ack, you lost Iden!
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Jafra has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Beaten MV:Full >
w
*Elykhan* leaves east. >>
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Jafra has arrived from the north, riding a warhorse.
Isabel panics, and attempts to flee!
Isabel leaves west riding a warhorse. <<
* R HP:Beaten MV:Full >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Isabel the Lord Major is standing here, riding a warhorse.
Jafra has arrived from the east, riding a warhorse.
n
* R HP:Beaten MV:Full >
Alas, you cannot go that way...
* R HP:Beaten MV:Full >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving DOWN. dd
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
s
e
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a warhorse.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
n
* R HP:Beaten MV:Full >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Isabel has arrived from the west, riding a warhorse.
Jafra has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Beaten MV:Full >
j
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
e
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
n
Iden narrates 'ely bashed at patty'
* R HP:Beaten MV:Full >
n
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Elykhan* is sitting here.
Iden the Squire is here, fighting Elykhan, riding a warhorse.
A ramshorned trolloc is here, fighting Iden.
A ramshorned trolloc is here, fighting Iden.
A ramshorned trolloc is here, fighting Iden.
A ramshorned trolloc is here, fighting Iden.
A fade is here, fighting Iden.
Isabel has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Jafra has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Full >
Jafra hacks *Elykhan*'s body hard.
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
s
s
j
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Beaten MV:Full >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is here, fighting Elykhan, riding a warhorse.
*Elykhan* is sitting here.
Iden the Squire is here, fighting Elykhan, riding a warhorse.
A ramshorned trolloc is here, fighting Iden.
A ramshorned trolloc is here, fighting Iden.
A ramshorned trolloc is here, fighting Iden.
A ramshorned trolloc is here, fighting Iden.
A fade is here, fighting Iden.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.
Isabel strikes *Elykhan*'s left leg hard.
* R HP:Beaten MV:Full >
j
[k dark]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Beaten MV:Full >
[k dark]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Beaten MV:Full >
Isabel strikes *Elykhan*'s right leg.
Jafra hacks *Elykhan*'s left arm hard.
A fade slashes Iden's body.
A ramshorned trolloc tries to cleave Iden, but she parries successfully.
A ramshorned trolloc barely cleaves Iden's right arm.
A ramshorned trolloc cleaves Iden's body.
A ramshorned trolloc cleaves Iden's left hand.
Iden slashes *Elykhan*'s right leg.
*Elykhan* panics, and attempts to flee!
* R HP:Beaten MV:Full >
n
j
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
n
j
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.
A raven has arrived from the south.
j
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
j
j
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
s
* R HP:Beaten MV:Full >
j
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.
Isabel has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Full >
j
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
j
j
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
j
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
s
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
w
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
s
*Elykhan* has arrived from the south.
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Iden the Squire is here, fighting a ramshorned trolloc, riding a warhorse.
A ramshorned trolloc is here, fighting Iden.
A ramshorned trolloc is here, fighting Iden.
A ramshorned trolloc is here, fighting Iden.
A ramshorned trolloc is here, fighting Iden.
A fade is here, fighting Iden.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Full >
j
Jafra panics, and attempts to flee!
Jafra leaves north riding a warhorse. ^^
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A raven has arrived from the east.
* R HP:Beaten MV:Full >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Full >
w
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
*Elykhan* has arrived from the north.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A raven has arrived from the east.
* R HP:Beaten MV:Full >
n
*Elykhan* has arrived from the east.
n
* R HP:Beaten MV:Full >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving DOWN. dd
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
*Elykhan* has arrived from the south.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
s
j
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving DOWN. dd
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
n
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
j
* R HP:Beaten MV:Full >
e
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
n
Alas, you cannot go that way...
n
* R HP:Beaten MV:Full >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
e
* R HP:Beaten MV:Full >
e
Alas, you cannot go that way...
* R HP:Beaten MV:Full >
(tic_timer): Tic in 7 seconds!
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a humanoid leaving east.
There are some tracks of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
Isabel has arrived from the west, riding a warhorse.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Beaten MV:Full >
n
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.
Isabel has arrived from the west, riding a warhorse.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Beaten MV:Full >
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
j
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
w
* R HP:Beaten MV:Full >
n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Jafra has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Beaten MV:Full >
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A huge darkhound is here, drooling and snarling.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Full >
s
w
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
s
* R HP:Beaten MV:Full >
s
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Jafra has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Beaten MV:Full >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has suddenly arrived, riding a warhorse.
A raven has suddenly arrived.
Jafra has suddenly arrived, riding a warhorse.
* R HP:Beaten MV:Full >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Full >
s
d
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving DOWN. dd
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Full >
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving UP. uu
There are some tracks of an animal leaving north.
There are some tracks of a snake leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You smell something remniscent of death as you enter this place.
Isabel has arrived from above, riding a warhorse.
A raven has arrived from above.
Jafra has arrived from above, riding a warhorse.
A raven has arrived from above.
* R HP:Beaten MV:Full >
n
w
Deep in the Valley
The dry brook ends here at the base of a large apple tree. The tree has
become twisted and defiled by the blighted soil and the black fruit it bears
is fodder for the scavenging worms and maggots that thrive in this
valley of death.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some tracks of an animal leaving west.
There are some tracks of a snake leaving west.
There are some tracks of an animal leaving south.
A mushroom grows here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Full >
w
In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving UP. uu
There are some tracks of an animal leaving west.
There are some tracks of a snake leaving south.
There are some tracks of a snake leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Jafra has arrived from the east, riding a warhorse.
* R HP:Beaten MV:Full >
n
u
In the Dismal Valley
Far below the blighted forest, no breeze reaches the valley floor. The
narrow winding channel in the rocky ground was once a babbling brook.
No water flows through the dry valley anymore as evidenced in the cracked
dirt of the dry stream and the dead grass on the hillside leading up to
the blighted forest.
[ obvious exits: E U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Jafra has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Beaten MV:Fresh >
Alas, you cannot go that way...
n
* R HP:Beaten MV:Fresh >
n
Above the Valley
Here the ground slopes down at a steep angle to the south leading into
a deep valley. A huge mound of solid rock prevents travel to the west. The
stench of rotting dead vegetation is carried on the occasional dry breeze
from the north.
[ obvious exits: N E D ]
Zone: Blighted Grove
A bright blue pouch filled with crumbled leaves rests here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from below, riding a warhorse.
A raven has arrived from below.
Jafra has arrived from below, riding a warhorse.
A raven has arrived from below.
* R HP:Beaten MV:Fresh >
n
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Fresh >
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Fresh >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Fresh >
e
e
n
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Jafra has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Beaten MV:Fresh >
j
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A war axe has been left on the ground here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Jafra has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Beaten MV:Fresh >
w
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Jafra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Fresh >
j
[k dark]
They aren't here.
* R HP:Beaten MV:Fresh >
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Honey* is standing here.
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Jafra has arrived from the east, riding a warhorse.
Isabel strikes *Honey*'s body.
* R HP:Beaten MV:Fresh >
Jafra hacks *Honey*'s body.
*Honey* panics, and attempts to flee!
[k dark]
You slash *Honey*'s body.
*Honey* panics, and attempts to flee!
n
* R HP:Beaten MV:Fresh - Isabel: Battered - Honey: Critical >
No way! You're fighting for your life!
* R HP:Beaten MV:Fresh - Isabel: Battered - Honey: Critical >
*Honey* leaves east. >>
cdn
close door n
* R HP:Beaten MV:Fresh >
It's already closed!
* R HP:Beaten MV:Fresh >
e
s
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Isabel has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Jafra has arrived from the west, riding a warhorse.
A raven has arrived from the west.
j
* R HP:Beaten MV:Fresh >
w
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A war axe has been left on the ground here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Honey* is standing here.
Isabel has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Jafra has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Beaten MV:Fresh >
j
*Honey* leaves west. <<
[k dark]
They aren't here.
* R HP:Beaten MV:Fresh >
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Honey* is standing here.
Isabel has arrived from the east, riding a warhorse.
Jafra has arrived from the east, riding a warhorse.
Isabel strikes *Honey*'s body.
*Honey* panics, and attempts to flee!
* R HP:Beaten MV:Fresh >
w
Jafra hacks *Honey*'s body hard.
[k dark]
You slash *Honey*'s right arm.
*Honey* is incapacitated and will slowly die, if not aided.
* R HP:Beaten MV:Fresh - Honey: Critical >
j
j
No way! You're fighting for your life!
* R HP:Beaten MV:Fresh - Honey: Critical >
j
[k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Honey: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Honey: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Honey: Critical >
nar rip
You narrate 'rip'
* R HP:Beaten MV:Fresh - Honey: Critical >
You slash *Honey*'s body.
*Honey* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Honey*'s death cry.
* R HP:Beaten MV:Fresh >
zz
t
[scalp corpse]
You lean over and sever the bloody head from the corpse of Honey.
* R HP:Beaten MV:Fresh >
Jafra gets a dark pair of steel boots from the corpse of Honey.
Jafra gets a pair of steel-plated greaves from the corpse of Honey.
Jafra gets a shiny copper dagger from the corpse of Honey.
Jafra gets a soft leather pouch from the corpse of Honey.
Jafra gets a bronze belt of odd design from the corpse of Honey.
Jafra gets the Hatchet of Hawkwing from the corpse of Honey.
Jafra gets a silver etched shield from the corpse of Honey.
Jafra gets a sungwood bracelet from the corpse of Honey.
Jafra gets a sungwood bracelet from the corpse of Honey.
Jafra gets a pair of steel-plated gauntlets from the corpse of Honey.
Jafra gets a pair of steel-plated vambraces from the corpse of Honey.
Jafra gets a black, silver-embroidered cape from the corpse of Honey.
Jafra gets a thick, steel-plated breastplate from the corpse of Honey.
Jafra gets a shimmering chain of gold from the corpse of Honey.
Jafra gets a shimmering chain of gold from the corpse of Honey.
Jafra gets a jade signet ring from the corpse of Honey.
Jafra gets a jade signet ring from the corpse of Honey.
Jafra gets a black-laquered badge engraved with red serpents from the corpse of Honey.
[take all corpse]
You get a polished, slitted great helm from the corpse of Honey.
Re: Random Logs
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Dartes d'Anconia is standing here, riding a warhorse.
Lord Maximus Meridius of Malkier is standing here, riding a warhorse.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
* R HP:Scratched MV:Fresh >
Maximus leaves east riding a warhorse. >>
Dartes leaves east riding a warhorse. >>
You follow Maximus.
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Dartes d'Anconia is standing here, riding a warhorse.
Lord Maximus Meridius of Malkier is standing here, riding a warhorse.
* R HP:Scratched MV:Fresh >
say I can try to finish
You say 'I can try to finish'
* R HP:Scratched MV:Fresh >
alias a k zarth
Ok.
* R HP:Scratched MV:Fresh >
b
[change mood brave]
Mood changed to: Brave
* R HP:Scratched MV:Fresh >
Maximus looks at you.
* R HP:Scratched MV:Fresh >
Dartes nods in agreement.
* R HP:Scratched MV:Fresh >
s
The brokengate seems to be closed.
* R HP:Scratched MV:Fresh >
ods
open brokengate s
s
Ok.
* R HP:Scratched MV:Fresh >
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A raven is here, watching.
* R HP:Scratched MV:Fresh >
e
A hideous trolloc tries to cleave you, but you deflect the blow.
A hideous trolloc joins a hideous trolloc's fight!
No way! You're fighting for your life!
a
* R HP:Scratched MV:Fresh - a hideous trolloc: Scratched >
[k zarth]
They aren't here.
* R HP:Scratched MV:Fresh - a hideous trolloc: Scratched >
4
Maximus has arrived from the north, riding a warhorse.
Dartes has arrived from the north, riding a warhorse.
* R HP:Scratched MV:Fresh - a hideous trolloc: Scratched >
f
A hideous trolloc tries to cleave you, but you parry successfully.
You scythe a hideous trolloc's body hard.
A hideous trolloc cleaves your body.
a
* R HP:Scratched MV:Fresh - a hideous trolloc: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Scratched MV:Fresh - a hideous trolloc: Scratched >
You panic and attempt to flee!
a
You flee head over heels.
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A soft leather pouch has been discarded here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kombat* is standing here.
*Mazoku* is standing here.
*Zarth* is standing here.
A raven is here flying around.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
[k zarth]
You scythe *Zarth*'s body hard.
*Mazoku* scythes your body hard.
* R HP:Scratched MV:Fresh - Zarth: Critical >
(tic_timer): Tic in 7 seconds!
[k zarth]
You do the best you can!
* R HP:Scratched MV:Fresh - Zarth: Critical >
*Kombat* strikes your body.
* R HP:Scratched MV:Fresh - Zarth: Critical >
*Kombat* strikes your right leg hard.
*Zarth* pounds your right hand.
You scythe *Zarth*'s right leg hard.
* R HP:Hurt MV:Fresh - Zarth: Critical >
4
f
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Hurt MV:Fresh - Zarth: Critical >
You panic and attempt to flee!
a
a
You flee head over heels.
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
Lord Dartes d'Anconia is standing here, riding a warhorse.
Lord Maximus Meridius of Malkier is here, fighting a hideous trolloc, riding a warhorse.
A hideous trolloc is here, fighting Maximus.
A hideous trolloc is here, in a world of hurt.
[k zarth]
They aren't here.
* R HP:Hurt MV:Fresh >
[k zarth]
They aren't here.
Maximus narrates 'clearing 1w'
* R HP:Hurt MV:Fresh >
a
a
A hideous trolloc tries to cleave Maximus, but he deflects the blow.
A hideous trolloc joins a hideous trolloc's fight!
Maximus scythes a hideous trolloc's body very hard.
[k zarth]
They aren't here.
Dartes slashes a hideous trolloc's right leg into bloody fragments!
a
* R HP:Hurt MV:Fresh - a hideous trolloc: Healthy >
[k zarth]
They aren't here.
*Zarth* has arrived from the east.
*Kombat* has arrived from the east.
*Mazoku* has arrived from the east.
* R HP:Hurt MV:Fresh - a hideous trolloc: Healthy >
[k zarth]
You do the best you can!
*Zarth* tries to pound Dartes, but he deflects the blow.
* R HP:Hurt MV:Fresh - a hideous trolloc: Healthy >
*Kombat* tries to strike Maximus, but he parries successfully.
a
* R HP:Hurt MV:Fresh - a hideous trolloc: Healthy >
[k zarth]
You do the best you can!
* R HP:Hurt MV:Fresh - a hideous trolloc: Healthy >
*Mazoku* tries to scythe Dartes, but he parries successfully.
* R HP:Hurt MV:Fresh - a hideous trolloc: Healthy >
Maximus panics, and attempts to flee!
* R HP:Hurt MV:Fresh - a hideous trolloc: Healthy >
4
f
w
a
*Kombat* tries to strike Maximus, but he parries successfully.
Dartes slashes a hideous trolloc's right leg extremely hard.
You scythe a hideous trolloc's body very hard.
A hideous trolloc tries to cleave you, but you parry successfully.
A hideous trolloc tries to cleave Maximus, but he parries successfully.
Maximus scythes a hideous trolloc's left leg into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.792 seconds.
[change mood wimpy]
Mood changed to: Wimpy
Maximus leaves east riding a warhorse. >>
Dartes narrates 'on em'
* R HP:Scratched MV:Fresh - a hideous trolloc: Scratched >
You panic and attempt to flee!
You flee head over heels.
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
* R HP:Scratched MV:Fresh >
[k zarth]
They aren't here.
* R HP:Scratched MV:Fresh >
e
s
a
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Fresh >
a
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Maximus Meridius of Malkier is here, fighting Zarth, riding a warhorse.
*Mazoku* is here, fighting Dartes.
*Kombat* is standing here.
*Zarth* is here, fighting Dartes.
A raven is here, watching.
Lord Dartes d'Anconia is sitting here, riding a warhorse.
A hideous trolloc is here, fighting Dartes.
A hideous trolloc is here, in a world of hurt.
* R HP:Scratched MV:Fresh >
[k zarth]
You try to scythe *Mazoku*, but he parries successfully.
a
* R HP:Scratched MV:Fresh - Dartes: Wounded - Mazoku: Beaten >
You try to scythe *Mazoku*, but he deflects the blow.
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc barely cleaves Dartes's body.
*Mazoku* scythes Dartes's body very hard.
*Zarth* pounds Dartes's head.
[k zarth]
You do the best you can!
* R HP:Scratched MV:Fresh - Dartes: Wounded - Mazoku: Beaten >
[k zarth]
You do the best you can!
*Kombat* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Fresh - Dartes: Wounded - Mazoku: Beaten >
b
[change mood brave]
Mood changed to: Brave
* R HP:Hurt MV:Fresh - Dartes: Wounded - Mazoku: Beaten >
*Kombat* tries to strike you, but you deflect the blow.
A hideous trolloc tries to cleave Maximus, but he deflects the blow.
You try to scythe *Mazoku*, but he parries successfully.
A hideous trolloc barely cleaves Dartes's left leg.
*Mazoku* scythes Dartes's body very hard.
*Zarth* pounds Dartes's body hard.
* R HP:Hurt MV:Fresh - Dartes: Battered - Mazoku: Beaten >
*Zarth* kicks Maximus in solar plexus, Maximus is rendered breathless!
* R HP:Hurt MV:Fresh - Dartes: Battered - Mazoku: Beaten >
A hideous trolloc barely cleaves Maximus's right leg.
You try to scythe *Mazoku*, but he deflects the blow.
A hideous trolloc tries to cleave Dartes, but he deflects the blow.
*Mazoku* scythes Dartes's body hard.
Dartes slashes a hideous trolloc's body very hard.
* R HP:Hurt MV:Fresh - Dartes: Battered - Mazoku: Beaten >
Dartes panics, and attempts to flee!
cdn
close brokengate n
* R HP:Hurt MV:Fresh - Dartes: Battered - Mazoku: Beaten >
*Kombat* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Fresh - Dartes: Battered - Mazoku: Beaten >
4
f
*Zarth* wipes his boots in the face of Maximus!
* R HP:Hurt MV:Fresh - Dartes: Battered - Mazoku: Beaten >
Dartes panics, and attempts to flee!
* R HP:Hurt MV:Fresh - Dartes: Battered - Mazoku: Beaten >
*Kombat* strikes your body hard.
A hideous trolloc tries to cleave Maximus, but he parries successfully.
Maximus scythes *Zarth*'s left leg.
A hideous trolloc barely cleaves Dartes's body.
* R HP:Hurt MV:Fresh - Dartes: Battered - Mazoku: Beaten >
Dartes leaves east riding a warhorse. >>
* R HP:Hurt MV:Fresh - Mazoku: Beaten >
Dartes has arrived from the east, riding a warhorse.
* R HP:Hurt MV:Fresh - Mazoku: Beaten >
e
*Skewer* has arrived from the north.
w
* R HP:Hurt MV:Fresh - Mazoku: Beaten >
*Skewer* tries to scythe Dartes, but he deflects the blow.
* R HP:Hurt MV:Fresh - Mazoku: Beaten >
a
Dartes tries to slash *Skewer*, but he parries successfully.
A hideous trolloc joins a hideous trolloc's fight!
*Mazoku* scythes your body very hard.
*Kombat* strikes your right hand hard.
A hideous trolloc cleaves Maximus's right hand.
Maximus scythes *Zarth*'s body hard.
*Zarth* is incapacitated and will slowly die, if not aided.
Dartes avoids being bashed by *Mazoku* who loses his balance and falls!
* R HP:Hurt MV:Fresh - Mazoku: Beaten >
Ok.
* R HP:Hurt MV:Fresh - Mazoku: Beaten >
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Hurt MV:Fresh - Mazoku: Beaten >
You panic and attempt to flee!
Dartes panics, and attempts to flee!
You flee head over heels.
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A soft leather pouch has been discarded here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Alas, you cannot go that way...
* R HP:Hurt MV:Fresh >
a
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is here, fighting Dartes.
Lord Dartes d'Anconia is here, fighting Skewer, riding a warhorse.
Lord Maximus Meridius of Malkier is here, fighting a hideous trolloc, riding a warhorse.
*Mazoku* is standing here.
*Kombat* is standing here.
*Zarth* is lying here, incapacitated.
A raven is here, watching.
A hideous trolloc is here, fighting Dartes.
A hideous trolloc is here, fighting Maximus.
A raven has arrived from the east.
Dartes avoids being bashed by *Skewer* who loses his balance and falls!
* R HP:Hurt MV:Fresh >
[k zarth]
You scythe *Zarth*'s left leg very hard.
*Zarth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Zarth*'s death cry.
* R HP:Hurt MV:Fresh >
Maximus scythes a hideous trolloc's left leg extremely hard.
A hideous trolloc tries to cleave Dartes, but he parries successfully.
Dartes tries to slash *Skewer*, but he deflects the blow.
A hideous trolloc tries to cleave Maximus, but he parries successfully.
[k zarth]
They aren't here.
Maximus narrates 'rip zarth'
* R HP:Hurt MV:Fresh >
*Kombat* tries to strike you, but you parry successfully.
* R HP:Hurt MV:Fresh - Kombat: Scratched >
Dartes panics, and attempts to flee!
*Mazoku* tries to scythe Maximus, but he deflects the blow.
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Dartes d'Anconia is standing here, riding a warhorse.
Lord Maximus Meridius of Malkier is standing here, riding a warhorse.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
* R HP:Scratched MV:Fresh >
Maximus leaves east riding a warhorse. >>
Dartes leaves east riding a warhorse. >>
You follow Maximus.
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Dartes d'Anconia is standing here, riding a warhorse.
Lord Maximus Meridius of Malkier is standing here, riding a warhorse.
* R HP:Scratched MV:Fresh >
say I can try to finish
You say 'I can try to finish'
* R HP:Scratched MV:Fresh >
alias a k zarth
Ok.
* R HP:Scratched MV:Fresh >
b
[change mood brave]
Mood changed to: Brave
* R HP:Scratched MV:Fresh >
Maximus looks at you.
* R HP:Scratched MV:Fresh >
Dartes nods in agreement.
* R HP:Scratched MV:Fresh >
s
The brokengate seems to be closed.
* R HP:Scratched MV:Fresh >
ods
open brokengate s
s
Ok.
* R HP:Scratched MV:Fresh >
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A raven is here, watching.
* R HP:Scratched MV:Fresh >
e
A hideous trolloc tries to cleave you, but you deflect the blow.
A hideous trolloc joins a hideous trolloc's fight!
No way! You're fighting for your life!
a
* R HP:Scratched MV:Fresh - a hideous trolloc: Scratched >
[k zarth]
They aren't here.
* R HP:Scratched MV:Fresh - a hideous trolloc: Scratched >
4
Maximus has arrived from the north, riding a warhorse.
Dartes has arrived from the north, riding a warhorse.
* R HP:Scratched MV:Fresh - a hideous trolloc: Scratched >
f
A hideous trolloc tries to cleave you, but you parry successfully.
You scythe a hideous trolloc's body hard.
A hideous trolloc cleaves your body.
a
* R HP:Scratched MV:Fresh - a hideous trolloc: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Scratched MV:Fresh - a hideous trolloc: Scratched >
You panic and attempt to flee!
a
You flee head over heels.
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A soft leather pouch has been discarded here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kombat* is standing here.
*Mazoku* is standing here.
*Zarth* is standing here.
A raven is here flying around.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
[k zarth]
You scythe *Zarth*'s body hard.
*Mazoku* scythes your body hard.
* R HP:Scratched MV:Fresh - Zarth: Critical >
(tic_timer): Tic in 7 seconds!
[k zarth]
You do the best you can!
* R HP:Scratched MV:Fresh - Zarth: Critical >
*Kombat* strikes your body.
* R HP:Scratched MV:Fresh - Zarth: Critical >
*Kombat* strikes your right leg hard.
*Zarth* pounds your right hand.
You scythe *Zarth*'s right leg hard.
* R HP:Hurt MV:Fresh - Zarth: Critical >
4
f
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Hurt MV:Fresh - Zarth: Critical >
You panic and attempt to flee!
a
a
You flee head over heels.
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
Lord Dartes d'Anconia is standing here, riding a warhorse.
Lord Maximus Meridius of Malkier is here, fighting a hideous trolloc, riding a warhorse.
A hideous trolloc is here, fighting Maximus.
A hideous trolloc is here, in a world of hurt.
[k zarth]
They aren't here.
* R HP:Hurt MV:Fresh >
[k zarth]
They aren't here.
Maximus narrates 'clearing 1w'
* R HP:Hurt MV:Fresh >
a
a
A hideous trolloc tries to cleave Maximus, but he deflects the blow.
A hideous trolloc joins a hideous trolloc's fight!
Maximus scythes a hideous trolloc's body very hard.
[k zarth]
They aren't here.
Dartes slashes a hideous trolloc's right leg into bloody fragments!
a
* R HP:Hurt MV:Fresh - a hideous trolloc: Healthy >
[k zarth]
They aren't here.
*Zarth* has arrived from the east.
*Kombat* has arrived from the east.
*Mazoku* has arrived from the east.
* R HP:Hurt MV:Fresh - a hideous trolloc: Healthy >
[k zarth]
You do the best you can!
*Zarth* tries to pound Dartes, but he deflects the blow.
* R HP:Hurt MV:Fresh - a hideous trolloc: Healthy >
*Kombat* tries to strike Maximus, but he parries successfully.
a
* R HP:Hurt MV:Fresh - a hideous trolloc: Healthy >
[k zarth]
You do the best you can!
* R HP:Hurt MV:Fresh - a hideous trolloc: Healthy >
*Mazoku* tries to scythe Dartes, but he parries successfully.
* R HP:Hurt MV:Fresh - a hideous trolloc: Healthy >
Maximus panics, and attempts to flee!
* R HP:Hurt MV:Fresh - a hideous trolloc: Healthy >
4
f
w
a
*Kombat* tries to strike Maximus, but he parries successfully.
Dartes slashes a hideous trolloc's right leg extremely hard.
You scythe a hideous trolloc's body very hard.
A hideous trolloc tries to cleave you, but you parry successfully.
A hideous trolloc tries to cleave Maximus, but he parries successfully.
Maximus scythes a hideous trolloc's left leg into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.792 seconds.
[change mood wimpy]
Mood changed to: Wimpy
Maximus leaves east riding a warhorse. >>
Dartes narrates 'on em'
* R HP:Scratched MV:Fresh - a hideous trolloc: Scratched >
You panic and attempt to flee!
You flee head over heels.
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
* R HP:Scratched MV:Fresh >
[k zarth]
They aren't here.
* R HP:Scratched MV:Fresh >
e
s
a
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Fresh >
a
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Maximus Meridius of Malkier is here, fighting Zarth, riding a warhorse.
*Mazoku* is here, fighting Dartes.
*Kombat* is standing here.
*Zarth* is here, fighting Dartes.
A raven is here, watching.
Lord Dartes d'Anconia is sitting here, riding a warhorse.
A hideous trolloc is here, fighting Dartes.
A hideous trolloc is here, in a world of hurt.
* R HP:Scratched MV:Fresh >
[k zarth]
You try to scythe *Mazoku*, but he parries successfully.
a
* R HP:Scratched MV:Fresh - Dartes: Wounded - Mazoku: Beaten >
You try to scythe *Mazoku*, but he deflects the blow.
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc barely cleaves Dartes's body.
*Mazoku* scythes Dartes's body very hard.
*Zarth* pounds Dartes's head.
[k zarth]
You do the best you can!
* R HP:Scratched MV:Fresh - Dartes: Wounded - Mazoku: Beaten >
[k zarth]
You do the best you can!
*Kombat* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Fresh - Dartes: Wounded - Mazoku: Beaten >
b
[change mood brave]
Mood changed to: Brave
* R HP:Hurt MV:Fresh - Dartes: Wounded - Mazoku: Beaten >
*Kombat* tries to strike you, but you deflect the blow.
A hideous trolloc tries to cleave Maximus, but he deflects the blow.
You try to scythe *Mazoku*, but he parries successfully.
A hideous trolloc barely cleaves Dartes's left leg.
*Mazoku* scythes Dartes's body very hard.
*Zarth* pounds Dartes's body hard.
* R HP:Hurt MV:Fresh - Dartes: Battered - Mazoku: Beaten >
*Zarth* kicks Maximus in solar plexus, Maximus is rendered breathless!
* R HP:Hurt MV:Fresh - Dartes: Battered - Mazoku: Beaten >
A hideous trolloc barely cleaves Maximus's right leg.
You try to scythe *Mazoku*, but he deflects the blow.
A hideous trolloc tries to cleave Dartes, but he deflects the blow.
*Mazoku* scythes Dartes's body hard.
Dartes slashes a hideous trolloc's body very hard.
* R HP:Hurt MV:Fresh - Dartes: Battered - Mazoku: Beaten >
Dartes panics, and attempts to flee!
cdn
close brokengate n
* R HP:Hurt MV:Fresh - Dartes: Battered - Mazoku: Beaten >
*Kombat* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Fresh - Dartes: Battered - Mazoku: Beaten >
4
f
*Zarth* wipes his boots in the face of Maximus!
* R HP:Hurt MV:Fresh - Dartes: Battered - Mazoku: Beaten >
Dartes panics, and attempts to flee!
* R HP:Hurt MV:Fresh - Dartes: Battered - Mazoku: Beaten >
*Kombat* strikes your body hard.
A hideous trolloc tries to cleave Maximus, but he parries successfully.
Maximus scythes *Zarth*'s left leg.
A hideous trolloc barely cleaves Dartes's body.
* R HP:Hurt MV:Fresh - Dartes: Battered - Mazoku: Beaten >
Dartes leaves east riding a warhorse. >>
* R HP:Hurt MV:Fresh - Mazoku: Beaten >
Dartes has arrived from the east, riding a warhorse.
* R HP:Hurt MV:Fresh - Mazoku: Beaten >
e
*Skewer* has arrived from the north.
w
* R HP:Hurt MV:Fresh - Mazoku: Beaten >
*Skewer* tries to scythe Dartes, but he deflects the blow.
* R HP:Hurt MV:Fresh - Mazoku: Beaten >
a
Dartes tries to slash *Skewer*, but he parries successfully.
A hideous trolloc joins a hideous trolloc's fight!
*Mazoku* scythes your body very hard.
*Kombat* strikes your right hand hard.
A hideous trolloc cleaves Maximus's right hand.
Maximus scythes *Zarth*'s body hard.
*Zarth* is incapacitated and will slowly die, if not aided.
Dartes avoids being bashed by *Mazoku* who loses his balance and falls!
* R HP:Hurt MV:Fresh - Mazoku: Beaten >
Ok.
* R HP:Hurt MV:Fresh - Mazoku: Beaten >
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Hurt MV:Fresh - Mazoku: Beaten >
You panic and attempt to flee!
Dartes panics, and attempts to flee!
You flee head over heels.
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A soft leather pouch has been discarded here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Alas, you cannot go that way...
* R HP:Hurt MV:Fresh >
a
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is here, fighting Dartes.
Lord Dartes d'Anconia is here, fighting Skewer, riding a warhorse.
Lord Maximus Meridius of Malkier is here, fighting a hideous trolloc, riding a warhorse.
*Mazoku* is standing here.
*Kombat* is standing here.
*Zarth* is lying here, incapacitated.
A raven is here, watching.
A hideous trolloc is here, fighting Dartes.
A hideous trolloc is here, fighting Maximus.
A raven has arrived from the east.
Dartes avoids being bashed by *Skewer* who loses his balance and falls!
* R HP:Hurt MV:Fresh >
[k zarth]
You scythe *Zarth*'s left leg very hard.
*Zarth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Zarth*'s death cry.
* R HP:Hurt MV:Fresh >
Maximus scythes a hideous trolloc's left leg extremely hard.
A hideous trolloc tries to cleave Dartes, but he parries successfully.
Dartes tries to slash *Skewer*, but he deflects the blow.
A hideous trolloc tries to cleave Maximus, but he parries successfully.
[k zarth]
They aren't here.
Maximus narrates 'rip zarth'
* R HP:Hurt MV:Fresh >
*Kombat* tries to strike you, but you parry successfully.
* R HP:Hurt MV:Fresh - Kombat: Scratched >
Dartes panics, and attempts to flee!
*Mazoku* tries to scythe Maximus, but he deflects the blow.
Re: Random Logs
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
* R HP:Critical MV:Tiring >
st
Roberto narrates 'brt'
* R HP:Critical MV:Tiring >
j
You stop resting, and stand up.
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
j
j
j
b
j
j
*Venum* has arrived from the west.
*Tina* tries to pierce you, but you parry successfully.
[k dark]
You do the best you can!
j
* R HP:Critical MV:Tiring - Tina: Battered >
*Venum* scythes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Tina: Battered >
*Venum* tries to scythe you, but you deflect the blow.
The lone wolf tries to hit Venum, but he parries successfully.
You try to slash *Tina*, but she deflects the blow.
*Tina* tries to pierce you, but you deflect the blow.
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Tina: Battered >
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Tiring - Tina: Battered >
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Tina: Battered >
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Tina: Battered >
4
[k dark]
You do the best you can!
f
* R HP:Critical MV:Tiring - Tina: Battered >
e
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Tiring - Tina: Battered >
You panic and attempt to flee!
nar on
*Venum* panics, and attempts to flee!
You flee head over heels.
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Critical MV:Tiring >
You narrate 'on'
* R HP:Critical MV:Tiring >
Alas, you cannot go that way...
* R HP:Critical MV:Tiring >
s
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Tiring >
w
Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Tiring >
s
Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
* R HP:Critical MV:Tiring >
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring >
e
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
* R HP:Critical MV:Tiring >
e
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring >
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring >
sc
You have 41(400) hit and 103(168) movement points.
You have scored 110257559 experience points and 17 quest points.
You need 8242441 exp to reach the next level.
You have amassed 361 Turn points to date.
You have played 6 days and 11 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 51).
You are standing.
* R HP:Critical MV:Tiring >
Roberto narrates 'where'
* R HP:Critical MV:Tiring >
n
n
n
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring >
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
w
* R HP:Critical MV:Tiring >
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring >
n
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tina* is standing here.
*Venum* is standing here.
* R HP:Critical MV:Tiring >
w
*Venum* leaves south. vv
n
* R HP:Critical MV:Tiring >
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring >
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
* R HP:Critical MV:Tiring >
n
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is visible flying high in the sky.
* R HP:Critical MV:Tiring >
Roberto has arrived from the west, riding a warhorse.
Alas, you cannot go that way...
* R HP:Critical MV:Tiring >
nar mts
s
You narrate 'mts'
* R HP:Critical MV:Tiring >
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
Roberto has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Critical MV:Tiring >
*Venum* has arrived from the east.
*Tina* tries to pierce Roberto, but he parries successfully.
* R HP:Critical MV:Tiring >
*Venum* leaves north. ^^
* R HP:Critical MV:Tiring >
j
b
[k dark]
You slash *Tina*'s left foot into bloody fragments!
* R HP:Critical MV:Tiring - Roberto: Beaten - Tina: Battered >
j
3
Roberto tries to pierce *Tina*, but she deflects the blow.
*Tina* tries to pierce Roberto, but he deflects the blow.
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Tiring - Roberto: Beaten - Tina: Battered >
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Tina: Battered >
[bash ]
Roberto stops riding a warhorse.
-
=
+
*Tina* tries to pierce Roberto, but he deflects the blow.
Tina swiftly dodges the lone wolf's attempt to hit her.
*
*+
=
-
-
A timber wolf joins the lone wolf's fight!
A timber wolf growls menacingly.
A timber wolf joins a timber wolf's fight!
A shrill piercing scream reverberates through the area.
Roberto tries to pierce *Tina*, but she parries successfully.
=
As *Tina* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Tiring - Roberto: Beaten - Tina: Battered >
nar stay on me
Tina swiftly dodges a timber wolf's attempt to hit her.
A timber wolf growls menacingly.
A timber wolf joins a timber wolf's fight!
The lone wolf hits Tina's head extremely hard.
*Tina* panics, and attempts to flee!
Roberto pierces *Tina*'s left leg very hard.
*Tina* panics, and attempts to flee!
*Tina* leaves north. ^^
Roberto narrates 'im currnetly beat'
* R HP:Critical MV:Tiring >
st
*Venum* has arrived from the north.
j
* R HP:Critical MV:Tiring >
*Venum* tries to scythe you, but you deflect the blow.
Roberto tries to pierce *Tina*, but she deflects the blow.
* R HP:Critical MV:Tiring - Venum: Beaten >
3
You narrate 'stay on me'
* R HP:Critical MV:Tiring - Venum: Beaten >
*Tina* swiftly dodges Roberto's attempt to pierce her.
Do you not consider fighting as standing?
* R HP:Critical MV:Tiring - Venum: Beaten >
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Venum: Beaten >
*Tina* tries to pierce Roberto, but he parries successfully.
The lone wolf tries to hit Venum, but he parries successfully.
Roberto tries to pierce *Tina*, but she parries successfully.
You slash *Venum*'s head hard.
*Venum* tries to scythe you, but you parry successfully.
*Venum* scythes the lone wolf's left foreleg into bloody fragments!
[bash ]
-
=
+
*
*
+
=
-
-
The lone wolf tries to hit Venum, but he parries successfully.
Roberto swiftly dodges *Tina*'s attempt to pierce him.
Roberto tries to pierce *Tina*, but she parries successfully.
*Tina* tries to pierce Roberto, but he dodges the attack.
=
You dodge a bash from *Venum* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
Your bash at *Venum* sends him sprawling!
* R HP:Critical MV:Tiring - Venum: Beaten >
3
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Tiring - Venum: Beaten >
3
A timber wolf joins the lone wolf's fight!
A timber wolf joins the lone wolf's fight!
A timber wolf tries to hit Tina, but she deflects the blow.
Tina swiftly dodges a timber wolf's attempt to hit her.
The lone wolf hits Venum's body.
*Tina* tries to pierce Roberto, but he deflects the blow.
Roberto tries to pierce *Tina*, but she parries successfully.
You slash *Venum*'s left arm into bloody fragments!
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Tiring - Venum: Beaten >
3
*Venum* panics, and attempts to flee!
* R HP:Critical MV:Tiring - Venum: Beaten >
*Venum* assumes a defensive striking posture.
* R HP:Critical MV:Tiring - Venum: Beaten >
[bash ]
-
=
+
*Venum* panics, and attempts to flee!
*
*
Tina swiftly dodges a timber wolf's attempt to hit her.
A timber wolf tries to hit Tina, but she parries successfully.
The lone wolf hits Venum's right foot.
*Tina* tries to pierce Roberto, but he parries successfully.
*Tina* swiftly dodges Roberto's attempt to pierce her.
+
*Venum* leaves north. ^^
=
*Tina* panics, and attempts to flee!
-
Roberto tries to pierce *Tina*, but she deflects the blow.
-
=
Roberto assumes an offensive striking posture.
*Tina* leaves east. >>
They're not here anymore!
* R HP:Critical MV:Tiring >
j
3
[k dark]
They aren't here.
n
* R HP:Critical MV:Tiring >
j
[bash ]
Bash who?
* R HP:Critical MV:Tiring >
3
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
w
[bash ]
Bash who?
* R HP:Critical MV:Tiring >
j
Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
Zone: Blighted Mountains
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hound of the shadow smells blood in the air.
The smell of death fades as you move further...
Roberto has arrived from the east.
A raven has arrived from the east.
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
e
j
j
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
You smell something remniscent of death as you enter this place.
Roberto has arrived from the west.
A raven has arrived from the west.
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
e
e
j
Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Critical MV:Tiring >
j
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A deformed stag stares about wearily.
A deformed stag stares about wearily.
Roberto has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Critical MV:Tiring >
s
[k dark]
They aren't here.
s
* R HP:Critical MV:Tiring > [k dark]
They aren't here.
* R HP:Critical MV:Tiring >
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Critical MV:Tiring >
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
s
s
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Roberto has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Critical MV:Winded >
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the north.
A raven has arrived from the north.
* R HP:Critical MV:Winded >
s
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the north.
A raven has arrived from the north.
* R HP:Critical MV:Winded >
w
w
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
Roberto has arrived from the east.
A raven has arrived from the east.
* R HP:Critical MV:Winded >
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
* R HP:Critical MV:Winded >
n
n
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Critical MV:Winded >
e
Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
Roberto has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Critical MV:Winded >
n
Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Critical MV:Winded >
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the south.
A raven has arrived from the south.
* R HP:Critical MV:Winded >
n
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Critical MV:Winded >
w
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a HUMAN leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
Roberto has arrived from the east.
A raven has arrived from the east.
* R HP:Critical MV:Winded >
Matheus tells you 'anything'
* R HP:Critical MV:Winded >
say ride
You say 'ride'
* R HP:Critical MV:Winded >
reply 2 sted
Roberto starts riding a warhorse.
* R HP:Critical MV:Winded >
You reply to Matheus '2 sted'
* R HP:Critical MV:Winded >
sc
You have 54(400) hit and 73(168) movement points.
You have scored 110268264 experience points and 17 quest points.
You need 8231736 exp to reach the next level.
You have amassed 361 Turn points to date.
You have played 6 days and 11 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 51).
You are standing.
* R HP:Critical MV:Winded >
sc
You have 54(400) hit and 73(168) movement points.
You have scored 110268264 experience points and 17 quest points.
You need 8231736 exp to reach the next level.
You have amassed 361 Turn points to date.
You have played 6 days and 11 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 51).
You are standing.
j
(tic_timer): Tic in 7 seconds!
* R HP:Critical MV:Winded >
b
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Winded >
e
s
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a HUMAN leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the west, riding a warhorse.
e
* R HP:Critical MV:Winded >
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a HUMAN leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Critical MV:Winded >
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the west, riding a warhorse.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Critical MV:Winded >
s
Roberto says 'i need projectiles'
* R HP:Critical MV:Winded >
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Roberto has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Critical MV:Winded >
s
s
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Critical MV:Winded >
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 61.691 seconds.
Matheus tells you 'do u require my assistance'
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Beaten MV:Tiring >
n
n
Roberto assumes a defensive striking posture.
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
n
* R HP:Beaten MV:Winded >
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Roberto has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
n
* R HP:Beaten MV:Winded >
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Beaten MV:Winded >
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Beaten MV:Winded >
n
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A deformed stag stares about wearily.
A deformed stag stares about wearily.
Roberto has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Winded >
reply sure
You reply to Matheus 'sure'
* R HP:Beaten MV:Winded >
sc
*Venum* has arrived from the east.
Roberto tries to pierce *Tina*, but she deflects the blow.
You have 67(400) hit and 79(168) movement points.
You have scored 110268264 experience points and 17 quest points.
You need 8231736 exp to reach the next level.
You have amassed 361 Turn points to date.
You have played 6 days and 11 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 51).
You are standing.
* R HP:Beaten MV:Winded >
*Venum* tries to scythe you, but you parry successfully.
* R HP:Beaten MV:Winded - Venum: Beaten >
say they 1e
j
3
You say 'they 1e '
* R HP:Beaten MV:Winded - Venum: Beaten >
[k dark]
You do the best you can!
* R HP:Beaten MV:Winded - Venum: Beaten >
[bash ]
-
=
+
*
*Tina* tries to pierce Roberto, but he deflects the blow.
Roberto tries to pierce *Tina*, but she deflects the blow.
*Tina* tries to pierce Roberto, but he deflects the blow.
Roberto tries to pierce *Tina*, but she parries successfully.
*
+
=
-
-
*Venum* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You're in no position to do anything aggressive.
* R HP:Beaten MV:Winded - Venum: Beaten >
3
*Venum* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Tina* tries to pierce Roberto, but he parries successfully.
Roberto pierces *Tina*'s left leg extremely hard.
*Tina* panics, and attempts to flee!
* R HP:Critical MV:Winded - Venum: Beaten >
*Tina* tries to pierce Roberto, but he parries successfully.
Roberto tries to pierce *Tina*, but she parries successfully.
* R HP:Critical MV:Winded - Venum: Beaten >
*Venum* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Tina* tries to pierce Roberto, but he parries successfully.
Roberto tries to pierce *Tina*, but she deflects the blow.
* R HP:Critical MV:Winded - Venum: Beaten >
Roberto tries to pierce *Tina*, but she parries successfully.
* R HP:Critical MV:Winded - Venum: Beaten >
[bash ]
-
=
+
*Tina* tries to pierce Roberto, but he parries successfully.
Roberto tries to pierce *Tina*, but she deflects the blow.
*
*
+
=
-
Roberto tries to pierce *Tina*, but she parries successfully.
-
=
As *Venum* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Winded >
*Venum* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Winded - Venum: Beaten >
w
*Venum* scythes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*Tina* tries to pierce Roberto, but he deflects the blow.
Roberto tries to pierce *Tina*, but she parries successfully.
* R HP:Critical MV:Winded - Venum: Beaten >
4
f
w
*Venum* assumes an offensive striking posture.
* R HP:Critical MV:Winded - Venum: Beaten >
Roberto tries to pierce *Tina*, but she parries successfully.
*Venum* stops using a silver etched shield.
*Venum* grips a bronze chain scourge with both hands.
* R HP:Critical MV:Winded - Venum: Beaten >
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Venum: Beaten >
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Winded - Venum: Beaten >
You try to slash *Venum*, but he deflects the blow.
*Venum* tries to scythe you, but you deflect the blow.
*Tina* tries to pierce Roberto, but he parries successfully.
Roberto tries to pierce *Tina*, but she parries successfully.
You panic and attempt to flee!
You flee head over heels.
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tina* is here, fighting Roberto.
*Venum* is standing here.
A raven is here flying around.
A raven is visible flying high in the sky.
Roberto al'Farath of Malkier is here, fighting Tina, riding a warhorse.
A deformed stag stares about wearily.
A deformed stag stares about wearily.
* R HP:Critical MV:Winded >
w
*Venum* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Venum: Beaten >
b
[change mood brave]
Mood changed to: Brave
4
* R HP:Critical MV:Winded - Venum: Beaten >
Roberto tries to pierce *Tina*, but she deflects the blow.
* R HP:Critical MV:Winded - Venum: Beaten >
f
s
You slash *Venum*'s body very hard.
*Venum* tries to scythe you, but you parry successfully.
*Tina* tries to pierce Roberto, but he deflects the blow.
Roberto tries to pierce *Tina*, but she deflects the blow.
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Winded - Venum: Critical >
You panic and attempt to flee!
You flee head over heels.
The Towering Trees
Sickly plants of black quiver at your feet while gnarled branches loom high
above. The sky is filled with dark rolling clouds that seem to be descending
upon the grove. There is an unusually large oak to the west, and there seems
to be a clearing to the east.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tina* is here, fighting Roberto.
*Venum* is standing here.
A raven is here flying around.
A raven is visible flying high in the sky.
Roberto al'Farath of Malkier is here, fighting Tina, riding a warhorse.
A deformed stag stares about wearily.
A deformed stag stares about wearily.
* R HP:Critical MV:Winded >
*Venum* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
b
You flee head over heels.
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Winded >
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Winded >
s
w
*Venum* has arrived from the north.
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Winded >
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a HUMAN leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Winded >
sc
You have 22(400) hit and 72(168) movement points.
You have scored 110266311 experience points and 17 quest points.
You need 8233689 exp to reach the next level.
You have amassed 361 Turn points to date.
You have played 6 days and 11 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 51).
You are standing.
n
* R HP:Critical MV:Winded >
w
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a HUMAN leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Winded >
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a HUMAN leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
nar back wolves
j
j
You narrate 'back wolves'
j
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
sc
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
You have 22(400) hit and 70(168) movement points.
You have scored 110266311 experience points and 17 quest points.
You need 8233689 exp to reach the next level.
You have amassed 361 Turn points to date.
You have played 6 days and 11 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 51).
You are standing.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
b
[k dark]
They aren't here.
j
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
j
* R HP:Critical MV:Winded >
[change mood brave]
Mood changed to: Brave
j
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
where
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
j
Players in your Zone
--------------------
Roberto - Beneath the Gnarled Trees
Leon - On the Forgotten Trail
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
l
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
j
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a HUMAN leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
Roberto has arrived from the north, riding a warhorse.
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
where
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
j
* R HP:Critical MV:Winded >
Players in your Zone
--------------------
Roberto - On the Forgotten Trail
Leon - On the Forgotten Trail
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
e
j
3
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a HUMAN leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Venum* is standing here.
Roberto has arrived from the west, riding a warhorse.
* R HP:Critical MV:Winded >
[k dark]
You try to slash *Venum*, but he parries successfully.
* R HP:Critical MV:Winded - Venum: Beaten >
[bash ]
-
=
*Venum* tries to scythe you, but you parry successfully.
+
*
*Venum* panics, and attempts to flee!
*
Roberto tries to pierce *Venum*, but he parries successfully.
+
=
*Venum* leaves west. <<
-
w
j
-
=
They're not here anymore!
* R HP:Critical MV:Winded >
n
j
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a HUMAN leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Venum* is here, fighting the lone wolf.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is here, fighting Venum.
Roberto has arrived from the east, riding a warhorse.
* R HP:Critical MV:Winded >
*Venum* scythes the lone wolf's right leg into bloody fragments!
A timber wolf joins the lone wolf's fight!
A timber wolf joins the lone wolf's fight!
The lone wolf tries to hit Venum, but he deflects the blow.
Roberto tries to pierce *Venum*, but he deflects the blow.
[k dark]
You try to slash *Venum*, but he deflects the blow.
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
j
No way! You're fighting for your life!
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
[k dark]
You do the best you can!
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
j
*Venum* panics, and attempts to flee!
[k dark]
You do the best you can!
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
[k dark]
You do the best you can!
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
j
Roberto assumes an offensive striking posture.
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
*Venum* panics, and attempts to flee!
e
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
j
[k dark]
You do the best you can!
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
(tic_timer): Tic in 7 seconds!
No way! You're fighting for your life!
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
[k dark]
You do the best you can!
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
You slash *Venum*'s body into bloody fragments!
Roberto pierces *Venum*'s body very hard.
A timber wolf tries to hit Venum, but he dodges the attack.
A timber wolf tries to hit Venum, but he dodges the attack.
The lone wolf tries to hit Venum, but he deflects the blow.
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Critical >
*Venum* leaves east. >>
* R HP:Critical MV:Winded >
n
j
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tina* is standing here.
Roberto has arrived from the south, riding a warhorse.
s
* R HP:Critical MV:Winded >
e
Roberto tries to pierce *Tina*, but she deflects the blow.
[k dark]
You slash *Tina*'s left arm extremely hard.
* R HP:Critical MV:Winded - Roberto: Beaten - Tina: Beaten >
j
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Roberto: Beaten - Tina: Beaten >
s
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Roberto: Beaten - Tina: Beaten >
[k dark]
You do the best you can!
* R HP:Critical MV:Winded - Roberto: Beaten - Tina: Beaten >
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Roberto: Beaten - Tina: Beaten >
3
You try to slash *Tina*, but she deflects the blow.
*Tina* tries to pierce Roberto, but he deflects the blow.
Roberto tries to pierce *Tina*, but she parries successfully.
*Tina* panics, and attempts to flee!
[bash ]
-
=
+
Roberto tries to pierce *Tina*, but she parries successfully.
*
*Tina* leaves east. >>
*
+
e
=
e
-
Cancelled.
Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the west, riding a warhorse.
* R HP:Critical MV:Winded >
e
j
3
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.610 seconds.
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is visible flying high in the sky.
A deformed stag stares about wearily.
A deformed stag stares about wearily.
Roberto has arrived from the west, riding a warhorse.
* R HP:Critical MV:Winded >
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Venum* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Roberto has arrived from the west, riding a warhorse.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Critical MV:Winded >
Roberto tries to pierce *Venum*, but he parries successfully.
[k dark]
You try to slash *Venum*, but he deflects the blow.
* R HP:Critical MV:Winded - Roberto: Battered - Venum: Critical >
[bash ]
-
=
Roberto pierces *Venum*'s body very hard.
+
*
*
+
=
*Venum* tries to scythe Roberto, but he deflects the blow.
*Venum* tries to scythe you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
Roberto tries to pierce *Venum*, but he parries successfully.
-
*Venum* panics, and attempts to flee!
-
=
Your bash at *Venum* sends him sprawling!
* R HP:Critical MV:Winded - Roberto: Battered - Venum: Critical >
t
t
[take all corpse]
You don't have a corpse.
t
* R HP:Critical MV:Winded - Roberto: Battered - Venum: Critical >
t
[take all corpse]
You don't have a corpse.
* R HP:Critical MV:Winded - Roberto: Battered - Venum: Critical >
t
t
t
t
nar rip
A shivering tree tries to hit Roberto, but he dodges the attack.
A shivering tree tries to hit you, but you parry successfully.
You slash *Venum*'s body very hard.
Roberto pierces *Venum*'s body very hard.
*Venum* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Venum*'s death cry.
[take all corpse]
You get a package of iron rations from the corpse of Venum.
You get seventeen copper pennys from the corpse of Venum.
You get sixteen gold crowns from the corpse of Venum.
You get a skin of human flesh from the corpse of Venum.
You get the severed head of Corath the Human slain in the Blight from the corpse of Venum.
You get a pair of light, well-oiled leather boots from the corpse of Venum.
You get a set of riveted chainmail leggings from the corpse of Venum.
You get a long, heavy knife from the corpse of Venum.
You get a belt pack from the corpse of Venum.
You get a bronze belt of odd design from the corpse of Venum.
You get a bronze chain scourge from the corpse of Venum.
You get a silver etched shield from the corpse of Venum.
You get a silver Kandori wristcuff from the corpse of Venum.
You get a silver Kandori wristcuff from the corpse of Venum.
You get a sturdy pair of full leather gauntlets from the corpse of Venum.
You get a set of tooled leather sleeves slashed with silk from the corpse of Venum.
You get a blight bear pelt with hanging horned skulls from the corpse of Venum.
You get a finely-tailored white shirt from the corpse of Venum.
You get a strand of bleached horned skulls from the corpse of Venum.
You get a strand of bleached horned skulls from the corpse of Venum.
You get a gold-chased morion with an engraved silver comb from the corpse of Venum.
You get an emerald ring from the corpse of Venum.
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
* R HP:Critical MV:Tiring >
st
Roberto narrates 'brt'
* R HP:Critical MV:Tiring >
j
You stop resting, and stand up.
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
j
j
j
b
j
j
*Venum* has arrived from the west.
*Tina* tries to pierce you, but you parry successfully.
[k dark]
You do the best you can!
j
* R HP:Critical MV:Tiring - Tina: Battered >
*Venum* scythes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Tina: Battered >
*Venum* tries to scythe you, but you deflect the blow.
The lone wolf tries to hit Venum, but he parries successfully.
You try to slash *Tina*, but she deflects the blow.
*Tina* tries to pierce you, but you deflect the blow.
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Tina: Battered >
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Tiring - Tina: Battered >
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Tina: Battered >
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Tina: Battered >
4
[k dark]
You do the best you can!
f
* R HP:Critical MV:Tiring - Tina: Battered >
e
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Tiring - Tina: Battered >
You panic and attempt to flee!
nar on
*Venum* panics, and attempts to flee!
You flee head over heels.
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Critical MV:Tiring >
You narrate 'on'
* R HP:Critical MV:Tiring >
Alas, you cannot go that way...
* R HP:Critical MV:Tiring >
s
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Tiring >
w
Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Tiring >
s
Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
* R HP:Critical MV:Tiring >
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring >
e
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
* R HP:Critical MV:Tiring >
e
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring >
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring >
sc
You have 41(400) hit and 103(168) movement points.
You have scored 110257559 experience points and 17 quest points.
You need 8242441 exp to reach the next level.
You have amassed 361 Turn points to date.
You have played 6 days and 11 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 51).
You are standing.
* R HP:Critical MV:Tiring >
Roberto narrates 'where'
* R HP:Critical MV:Tiring >
n
n
n
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring >
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
w
* R HP:Critical MV:Tiring >
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring >
n
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tina* is standing here.
*Venum* is standing here.
* R HP:Critical MV:Tiring >
w
*Venum* leaves south. vv
n
* R HP:Critical MV:Tiring >
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring >
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
* R HP:Critical MV:Tiring >
n
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is visible flying high in the sky.
* R HP:Critical MV:Tiring >
Roberto has arrived from the west, riding a warhorse.
Alas, you cannot go that way...
* R HP:Critical MV:Tiring >
nar mts
s
You narrate 'mts'
* R HP:Critical MV:Tiring >
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
Roberto has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Critical MV:Tiring >
*Venum* has arrived from the east.
*Tina* tries to pierce Roberto, but he parries successfully.
* R HP:Critical MV:Tiring >
*Venum* leaves north. ^^
* R HP:Critical MV:Tiring >
j
b
[k dark]
You slash *Tina*'s left foot into bloody fragments!
* R HP:Critical MV:Tiring - Roberto: Beaten - Tina: Battered >
j
3
Roberto tries to pierce *Tina*, but she deflects the blow.
*Tina* tries to pierce Roberto, but he deflects the blow.
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Tiring - Roberto: Beaten - Tina: Battered >
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Tina: Battered >
[bash ]
Roberto stops riding a warhorse.
-
=
+
*Tina* tries to pierce Roberto, but he deflects the blow.
Tina swiftly dodges the lone wolf's attempt to hit her.
*
*+
=
-
-
A timber wolf joins the lone wolf's fight!
A timber wolf growls menacingly.
A timber wolf joins a timber wolf's fight!
A shrill piercing scream reverberates through the area.
Roberto tries to pierce *Tina*, but she parries successfully.
=
As *Tina* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Tiring - Roberto: Beaten - Tina: Battered >
nar stay on me
Tina swiftly dodges a timber wolf's attempt to hit her.
A timber wolf growls menacingly.
A timber wolf joins a timber wolf's fight!
The lone wolf hits Tina's head extremely hard.
*Tina* panics, and attempts to flee!
Roberto pierces *Tina*'s left leg very hard.
*Tina* panics, and attempts to flee!
*Tina* leaves north. ^^
Roberto narrates 'im currnetly beat'
* R HP:Critical MV:Tiring >
st
*Venum* has arrived from the north.
j
* R HP:Critical MV:Tiring >
*Venum* tries to scythe you, but you deflect the blow.
Roberto tries to pierce *Tina*, but she deflects the blow.
* R HP:Critical MV:Tiring - Venum: Beaten >
3
You narrate 'stay on me'
* R HP:Critical MV:Tiring - Venum: Beaten >
*Tina* swiftly dodges Roberto's attempt to pierce her.
Do you not consider fighting as standing?
* R HP:Critical MV:Tiring - Venum: Beaten >
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Venum: Beaten >
*Tina* tries to pierce Roberto, but he parries successfully.
The lone wolf tries to hit Venum, but he parries successfully.
Roberto tries to pierce *Tina*, but she parries successfully.
You slash *Venum*'s head hard.
*Venum* tries to scythe you, but you parry successfully.
*Venum* scythes the lone wolf's left foreleg into bloody fragments!
[bash ]
-
=
+
*
*
+
=
-
-
The lone wolf tries to hit Venum, but he parries successfully.
Roberto swiftly dodges *Tina*'s attempt to pierce him.
Roberto tries to pierce *Tina*, but she parries successfully.
*Tina* tries to pierce Roberto, but he dodges the attack.
=
You dodge a bash from *Venum* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
Your bash at *Venum* sends him sprawling!
* R HP:Critical MV:Tiring - Venum: Beaten >
3
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Tiring - Venum: Beaten >
3
A timber wolf joins the lone wolf's fight!
A timber wolf joins the lone wolf's fight!
A timber wolf tries to hit Tina, but she deflects the blow.
Tina swiftly dodges a timber wolf's attempt to hit her.
The lone wolf hits Venum's body.
*Tina* tries to pierce Roberto, but he deflects the blow.
Roberto tries to pierce *Tina*, but she parries successfully.
You slash *Venum*'s left arm into bloody fragments!
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Tiring - Venum: Beaten >
3
*Venum* panics, and attempts to flee!
* R HP:Critical MV:Tiring - Venum: Beaten >
*Venum* assumes a defensive striking posture.
* R HP:Critical MV:Tiring - Venum: Beaten >
[bash ]
-
=
+
*Venum* panics, and attempts to flee!
*
*
Tina swiftly dodges a timber wolf's attempt to hit her.
A timber wolf tries to hit Tina, but she parries successfully.
The lone wolf hits Venum's right foot.
*Tina* tries to pierce Roberto, but he parries successfully.
*Tina* swiftly dodges Roberto's attempt to pierce her.
+
*Venum* leaves north. ^^
=
*Tina* panics, and attempts to flee!
-
Roberto tries to pierce *Tina*, but she deflects the blow.
-
=
Roberto assumes an offensive striking posture.
*Tina* leaves east. >>
They're not here anymore!
* R HP:Critical MV:Tiring >
j
3
[k dark]
They aren't here.
n
* R HP:Critical MV:Tiring >
j
[bash ]
Bash who?
* R HP:Critical MV:Tiring >
3
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
w
[bash ]
Bash who?
* R HP:Critical MV:Tiring >
j
Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
Zone: Blighted Mountains
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hound of the shadow smells blood in the air.
The smell of death fades as you move further...
Roberto has arrived from the east.
A raven has arrived from the east.
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
e
j
j
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
You smell something remniscent of death as you enter this place.
Roberto has arrived from the west.
A raven has arrived from the west.
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
e
e
j
Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Critical MV:Tiring >
j
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A deformed stag stares about wearily.
A deformed stag stares about wearily.
Roberto has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Critical MV:Tiring >
s
[k dark]
They aren't here.
s
* R HP:Critical MV:Tiring > [k dark]
They aren't here.
* R HP:Critical MV:Tiring >
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Critical MV:Tiring >
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
s
s
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Roberto has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Critical MV:Winded >
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the north.
A raven has arrived from the north.
* R HP:Critical MV:Winded >
s
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the north.
A raven has arrived from the north.
* R HP:Critical MV:Winded >
w
w
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
Roberto has arrived from the east.
A raven has arrived from the east.
* R HP:Critical MV:Winded >
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
* R HP:Critical MV:Winded >
n
n
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Critical MV:Winded >
e
Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
Roberto has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Critical MV:Winded >
n
Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Critical MV:Winded >
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the south.
A raven has arrived from the south.
* R HP:Critical MV:Winded >
n
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Critical MV:Winded >
w
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a HUMAN leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
Roberto has arrived from the east.
A raven has arrived from the east.
* R HP:Critical MV:Winded >
Matheus tells you 'anything'
* R HP:Critical MV:Winded >
say ride
You say 'ride'
* R HP:Critical MV:Winded >
reply 2 sted
Roberto starts riding a warhorse.
* R HP:Critical MV:Winded >
You reply to Matheus '2 sted'
* R HP:Critical MV:Winded >
sc
You have 54(400) hit and 73(168) movement points.
You have scored 110268264 experience points and 17 quest points.
You need 8231736 exp to reach the next level.
You have amassed 361 Turn points to date.
You have played 6 days and 11 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 51).
You are standing.
* R HP:Critical MV:Winded >
sc
You have 54(400) hit and 73(168) movement points.
You have scored 110268264 experience points and 17 quest points.
You need 8231736 exp to reach the next level.
You have amassed 361 Turn points to date.
You have played 6 days and 11 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 51).
You are standing.
j
(tic_timer): Tic in 7 seconds!
* R HP:Critical MV:Winded >
b
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Winded >
e
s
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a HUMAN leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the west, riding a warhorse.
e
* R HP:Critical MV:Winded >
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a HUMAN leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Critical MV:Winded >
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the west, riding a warhorse.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Critical MV:Winded >
s
Roberto says 'i need projectiles'
* R HP:Critical MV:Winded >
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Roberto has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Critical MV:Winded >
s
s
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Critical MV:Winded >
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 61.691 seconds.
Matheus tells you 'do u require my assistance'
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Beaten MV:Tiring >
n
n
Roberto assumes a defensive striking posture.
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
n
* R HP:Beaten MV:Winded >
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Roberto has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
n
* R HP:Beaten MV:Winded >
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Beaten MV:Winded >
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Beaten MV:Winded >
n
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A deformed stag stares about wearily.
A deformed stag stares about wearily.
Roberto has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Beaten MV:Winded >
reply sure
You reply to Matheus 'sure'
* R HP:Beaten MV:Winded >
sc
*Venum* has arrived from the east.
Roberto tries to pierce *Tina*, but she deflects the blow.
You have 67(400) hit and 79(168) movement points.
You have scored 110268264 experience points and 17 quest points.
You need 8231736 exp to reach the next level.
You have amassed 361 Turn points to date.
You have played 6 days and 11 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 51).
You are standing.
* R HP:Beaten MV:Winded >
*Venum* tries to scythe you, but you parry successfully.
* R HP:Beaten MV:Winded - Venum: Beaten >
say they 1e
j
3
You say 'they 1e '
* R HP:Beaten MV:Winded - Venum: Beaten >
[k dark]
You do the best you can!
* R HP:Beaten MV:Winded - Venum: Beaten >
[bash ]
-
=
+
*
*Tina* tries to pierce Roberto, but he deflects the blow.
Roberto tries to pierce *Tina*, but she deflects the blow.
*Tina* tries to pierce Roberto, but he deflects the blow.
Roberto tries to pierce *Tina*, but she parries successfully.
*
+
=
-
-
*Venum* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You're in no position to do anything aggressive.
* R HP:Beaten MV:Winded - Venum: Beaten >
3
*Venum* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Tina* tries to pierce Roberto, but he parries successfully.
Roberto pierces *Tina*'s left leg extremely hard.
*Tina* panics, and attempts to flee!
* R HP:Critical MV:Winded - Venum: Beaten >
*Tina* tries to pierce Roberto, but he parries successfully.
Roberto tries to pierce *Tina*, but she parries successfully.
* R HP:Critical MV:Winded - Venum: Beaten >
*Venum* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Tina* tries to pierce Roberto, but he parries successfully.
Roberto tries to pierce *Tina*, but she deflects the blow.
* R HP:Critical MV:Winded - Venum: Beaten >
Roberto tries to pierce *Tina*, but she parries successfully.
* R HP:Critical MV:Winded - Venum: Beaten >
[bash ]
-
=
+
*Tina* tries to pierce Roberto, but he parries successfully.
Roberto tries to pierce *Tina*, but she deflects the blow.
*
*
+
=
-
Roberto tries to pierce *Tina*, but she parries successfully.
-
=
As *Venum* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Winded >
*Venum* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Winded - Venum: Beaten >
w
*Venum* scythes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*Tina* tries to pierce Roberto, but he deflects the blow.
Roberto tries to pierce *Tina*, but she parries successfully.
* R HP:Critical MV:Winded - Venum: Beaten >
4
f
w
*Venum* assumes an offensive striking posture.
* R HP:Critical MV:Winded - Venum: Beaten >
Roberto tries to pierce *Tina*, but she parries successfully.
*Venum* stops using a silver etched shield.
*Venum* grips a bronze chain scourge with both hands.
* R HP:Critical MV:Winded - Venum: Beaten >
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Venum: Beaten >
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Winded - Venum: Beaten >
You try to slash *Venum*, but he deflects the blow.
*Venum* tries to scythe you, but you deflect the blow.
*Tina* tries to pierce Roberto, but he parries successfully.
Roberto tries to pierce *Tina*, but she parries successfully.
You panic and attempt to flee!
You flee head over heels.
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tina* is here, fighting Roberto.
*Venum* is standing here.
A raven is here flying around.
A raven is visible flying high in the sky.
Roberto al'Farath of Malkier is here, fighting Tina, riding a warhorse.
A deformed stag stares about wearily.
A deformed stag stares about wearily.
* R HP:Critical MV:Winded >
w
*Venum* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Venum: Beaten >
b
[change mood brave]
Mood changed to: Brave
4
* R HP:Critical MV:Winded - Venum: Beaten >
Roberto tries to pierce *Tina*, but she deflects the blow.
* R HP:Critical MV:Winded - Venum: Beaten >
f
s
You slash *Venum*'s body very hard.
*Venum* tries to scythe you, but you parry successfully.
*Tina* tries to pierce Roberto, but he deflects the blow.
Roberto tries to pierce *Tina*, but she deflects the blow.
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Winded - Venum: Critical >
You panic and attempt to flee!
You flee head over heels.
The Towering Trees
Sickly plants of black quiver at your feet while gnarled branches loom high
above. The sky is filled with dark rolling clouds that seem to be descending
upon the grove. There is an unusually large oak to the west, and there seems
to be a clearing to the east.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tina* is here, fighting Roberto.
*Venum* is standing here.
A raven is here flying around.
A raven is visible flying high in the sky.
Roberto al'Farath of Malkier is here, fighting Tina, riding a warhorse.
A deformed stag stares about wearily.
A deformed stag stares about wearily.
* R HP:Critical MV:Winded >
*Venum* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
b
You flee head over heels.
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Winded >
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Winded >
s
w
*Venum* has arrived from the north.
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Winded >
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a HUMAN leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Winded >
sc
You have 22(400) hit and 72(168) movement points.
You have scored 110266311 experience points and 17 quest points.
You need 8233689 exp to reach the next level.
You have amassed 361 Turn points to date.
You have played 6 days and 11 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 51).
You are standing.
n
* R HP:Critical MV:Winded >
w
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a HUMAN leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Winded >
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a HUMAN leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
nar back wolves
j
j
You narrate 'back wolves'
j
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
sc
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
You have 22(400) hit and 70(168) movement points.
You have scored 110266311 experience points and 17 quest points.
You need 8233689 exp to reach the next level.
You have amassed 361 Turn points to date.
You have played 6 days and 11 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 51).
You are standing.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
b
[k dark]
They aren't here.
j
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
j
* R HP:Critical MV:Winded >
[change mood brave]
Mood changed to: Brave
j
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
where
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
j
Players in your Zone
--------------------
Roberto - Beneath the Gnarled Trees
Leon - On the Forgotten Trail
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
l
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
j
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a HUMAN leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
Roberto has arrived from the north, riding a warhorse.
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
where
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
j
* R HP:Critical MV:Winded >
Players in your Zone
--------------------
Roberto - On the Forgotten Trail
Leon - On the Forgotten Trail
* R HP:Critical MV:Winded >
[k dark]
They aren't here.
* R HP:Critical MV:Winded >
e
j
3
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a HUMAN leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Venum* is standing here.
Roberto has arrived from the west, riding a warhorse.
* R HP:Critical MV:Winded >
[k dark]
You try to slash *Venum*, but he parries successfully.
* R HP:Critical MV:Winded - Venum: Beaten >
[bash ]
-
=
*Venum* tries to scythe you, but you parry successfully.
+
*
*Venum* panics, and attempts to flee!
*
Roberto tries to pierce *Venum*, but he parries successfully.
+
=
*Venum* leaves west. <<
-
w
j
-
=
They're not here anymore!
* R HP:Critical MV:Winded >
n
j
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a HUMAN leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Venum* is here, fighting the lone wolf.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is here, fighting Venum.
Roberto has arrived from the east, riding a warhorse.
* R HP:Critical MV:Winded >
*Venum* scythes the lone wolf's right leg into bloody fragments!
A timber wolf joins the lone wolf's fight!
A timber wolf joins the lone wolf's fight!
The lone wolf tries to hit Venum, but he deflects the blow.
Roberto tries to pierce *Venum*, but he deflects the blow.
[k dark]
You try to slash *Venum*, but he deflects the blow.
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
j
No way! You're fighting for your life!
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
[k dark]
You do the best you can!
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
j
*Venum* panics, and attempts to flee!
[k dark]
You do the best you can!
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
[k dark]
You do the best you can!
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
j
Roberto assumes an offensive striking posture.
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
*Venum* panics, and attempts to flee!
e
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
j
[k dark]
You do the best you can!
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
(tic_timer): Tic in 7 seconds!
No way! You're fighting for your life!
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
[k dark]
You do the best you can!
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Beaten >
You slash *Venum*'s body into bloody fragments!
Roberto pierces *Venum*'s body very hard.
A timber wolf tries to hit Venum, but he dodges the attack.
A timber wolf tries to hit Venum, but he dodges the attack.
The lone wolf tries to hit Venum, but he deflects the blow.
* R HP:Critical MV:Winded - the lone wolf: Hurt - Venum: Critical >
*Venum* leaves east. >>
* R HP:Critical MV:Winded >
n
j
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tina* is standing here.
Roberto has arrived from the south, riding a warhorse.
s
* R HP:Critical MV:Winded >
e
Roberto tries to pierce *Tina*, but she deflects the blow.
[k dark]
You slash *Tina*'s left arm extremely hard.
* R HP:Critical MV:Winded - Roberto: Beaten - Tina: Beaten >
j
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Roberto: Beaten - Tina: Beaten >
s
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Roberto: Beaten - Tina: Beaten >
[k dark]
You do the best you can!
* R HP:Critical MV:Winded - Roberto: Beaten - Tina: Beaten >
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Roberto: Beaten - Tina: Beaten >
3
You try to slash *Tina*, but she deflects the blow.
*Tina* tries to pierce Roberto, but he deflects the blow.
Roberto tries to pierce *Tina*, but she parries successfully.
*Tina* panics, and attempts to flee!
[bash ]
-
=
+
Roberto tries to pierce *Tina*, but she parries successfully.
*
*Tina* leaves east. >>
*
+
e
=
e
-
Cancelled.
Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto has arrived from the west, riding a warhorse.
* R HP:Critical MV:Winded >
e
j
3
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.610 seconds.
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is visible flying high in the sky.
A deformed stag stares about wearily.
A deformed stag stares about wearily.
Roberto has arrived from the west, riding a warhorse.
* R HP:Critical MV:Winded >
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Venum* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Roberto has arrived from the west, riding a warhorse.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Critical MV:Winded >
Roberto tries to pierce *Venum*, but he parries successfully.
[k dark]
You try to slash *Venum*, but he deflects the blow.
* R HP:Critical MV:Winded - Roberto: Battered - Venum: Critical >
[bash ]
-
=
Roberto pierces *Venum*'s body very hard.
+
*
*
+
=
*Venum* tries to scythe Roberto, but he deflects the blow.
*Venum* tries to scythe you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
Roberto tries to pierce *Venum*, but he parries successfully.
-
*Venum* panics, and attempts to flee!
-
=
Your bash at *Venum* sends him sprawling!
* R HP:Critical MV:Winded - Roberto: Battered - Venum: Critical >
t
t
[take all corpse]
You don't have a corpse.
t
* R HP:Critical MV:Winded - Roberto: Battered - Venum: Critical >
t
[take all corpse]
You don't have a corpse.
* R HP:Critical MV:Winded - Roberto: Battered - Venum: Critical >
t
t
t
t
nar rip
A shivering tree tries to hit Roberto, but he dodges the attack.
A shivering tree tries to hit you, but you parry successfully.
You slash *Venum*'s body very hard.
Roberto pierces *Venum*'s body very hard.
*Venum* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Venum*'s death cry.
[take all corpse]
You get a package of iron rations from the corpse of Venum.
You get seventeen copper pennys from the corpse of Venum.
You get sixteen gold crowns from the corpse of Venum.
You get a skin of human flesh from the corpse of Venum.
You get the severed head of Corath the Human slain in the Blight from the corpse of Venum.
You get a pair of light, well-oiled leather boots from the corpse of Venum.
You get a set of riveted chainmail leggings from the corpse of Venum.
You get a long, heavy knife from the corpse of Venum.
You get a belt pack from the corpse of Venum.
You get a bronze belt of odd design from the corpse of Venum.
You get a bronze chain scourge from the corpse of Venum.
You get a silver etched shield from the corpse of Venum.
You get a silver Kandori wristcuff from the corpse of Venum.
You get a silver Kandori wristcuff from the corpse of Venum.
You get a sturdy pair of full leather gauntlets from the corpse of Venum.
You get a set of tooled leather sleeves slashed with silk from the corpse of Venum.
You get a blight bear pelt with hanging horned skulls from the corpse of Venum.
You get a finely-tailored white shirt from the corpse of Venum.
You get a strand of bleached horned skulls from the corpse of Venum.
You get a strand of bleached horned skulls from the corpse of Venum.
You get a gold-chased morion with an engraved silver comb from the corpse of Venum.
You get an emerald ring from the corpse of Venum.
Re: Random Logs
* R HP:Critical MV:Full >
You have 47(400) hit and 162(168) movement points.
You have scored 108074548 experience points and 17 quest points.
You need 425452 exp to reach the next level.
You have amassed 345 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 50).
You are standing.
j
* R HP:Critical MV:Full >
j
[k dark]
They aren't here.
* R HP:Critical MV:Full >
[k dark]
They aren't here.
j
* R HP:Critical MV:Full >
[k dark]
They aren't here.
* R HP:Critical MV:Full >
[k dark]
They aren't here.
e
* R HP:Critical MV:Full >
j
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mazoku* is standing here.
A mole is here, looking sickly.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Mazoku* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
3
(tic_timer): Tic in 7 seconds!
You try to slash *Mazoku*, but he deflects the blow.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
*Mazoku* slashes your head very hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A spotted horse wanders skittishly around here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven is visible flying high in the sky.
[k dark]
They aren't here.
* R HP:Critical MV:Full >
[bash ]
Bash who?
* R HP:Critical MV:Full >
j
e
j
[k dark]
They aren't here.
* R HP:Critical MV:Full >
j
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A juicy looking apple has fallen to the ground. [5]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Full >
j
[k dark]
They aren't here.
* R HP:Critical MV:Full >
[k dark]
They aren't here.
* R HP:Critical MV:Full >
sc
[k dark]
They aren't here.
* R HP:Critical MV:Full >
b
You have 18(400) hit and 160(168) movement points.
You have scored 108073111 experience points and 17 quest points.
You need 426889 exp to reach the next level.
You have amassed 345 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 50).
You are standing.
* R HP:Critical MV:Full >
w
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R HP:Critical MV:Full >
j
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A spotted horse wanders skittishly around here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven is visible flying high in the sky.
e
* R HP:Critical MV:Full >
[k dark]
They aren't here.
* R HP:Critical MV:Full >
e
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A juicy looking apple has fallen to the ground. [5]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Full >
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Critical MV:Full >
s
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of an animal leaving north.
A potato is here. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A baby lizard scampers about.
w
* R HP:Critical MV:Full >
s
w
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
Several blackberries grow on a nearby vine. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Full >
w
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.394 seconds.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A large slab of meat has been placed here. [4]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
n
* R HP:Critical MV:Fresh >
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A flail tipped with sharp barbs seems to hide in the shadows here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Fresh >
j
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
j
* R HP:Critical MV:Fresh >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Fresh >
j
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Fresh >
Dartes narrates 'shoul di save leon from himself?'
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
4
[k dark]
They aren't here.
j
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
j
* R HP:Critical MV:Fresh >
j
The clouds disappear.
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
j
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
j
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
j
* R HP:Critical MV:Fresh >
j
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
j
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
j
*Gok* clumsily approaches you with a sai, but you fend off the attack.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
j
You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mazoku* is standing here.
A mole is here, looking sickly.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[k dark]
You try to slash *Mazoku*, but he deflects the blow.
j
* R HP:Critical MV:Fresh - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Mazoku: Critical >
f
*Mazoku* tries to slash you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
You try to slash *Mazoku*, but he deflects the blow.
You panic and attempt to flee!
You flee head over heels.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Gok* is here, fighting the ancient tree.
The ancient tree is here, fighting Gok.
The ancient tree is here, fighting Gok.
* R HP:Critical MV:Fresh >
s
w
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
* R HP:Critical MV:Fresh >
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Fresh >
w
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
A large wooden catapult has been erected here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A baby lizard scampers about.
A brazen young hare thumps his powerful hind legs nearby.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.
* R HP:Critical MV:Fresh >
w
A Stand of Trees
The trees hang with their branches as if they wanted to just fall over and
go to sleep. The ground is full of small pools of water, and moss grows
over most of the area. The water-damaged soil doesn't seem to give much
nourishment to the trees, which are on their way to die. The soggy ground
stretches further to the north and a trail leads east.
[ obvious exits: N E ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Shienaran scout watches the horizon.
* R HP:Critical MV:Fresh >
nar
Yes, narrate, fine, narrate we must, but WHAT???
x
* R HP:Critical MV:Fresh >
j
[notice ]
You start paying increased attention to your surroundings.
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
n
The Blighted Forest
The sick trees of the blighted forest can be seen from here. The leaves are
completely yellow with small black spots in them. The evergreen trees'
needles are turning brown and starting to fade. The trees are not dried out
like in the rest of the blighted forest but heavily water-damaged. To the
north is the slope of a hill, to the south the ground is covered with
water, to the west is the blighted forest and east a small trail forms.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A rat scurries around trying to get out of sight.
* R HP:Critical MV:Full >
w
w
In Some Swamplike Terrain
A few fallen trees and the mushy ground make this area hard to pass
through. The previously dry soil hasn't responded well to the water
flooding the ground. It must have been lots of water, since all the growth
here has been drowned and died. The only thing that grows here now are
large stands of mushrooms, for which this is an ideal environment. Exits
are east into similar terrain, north to a hill, and west to some dead
forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Full >
s
The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Full >
Waterlogged Forest
The shoreline that stretches all the way around the dark pond and prevents the
water from overflowing has broken up on this side of the pond. The water has
spread across the entire area, making the ground mushy and soft to walk upon.
The water-damaged forest continues to the north and the dark pond is west.
[ obvious exits: N W ]
Zone: Decayed Forest
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Full >
w
s
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, east, south and the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.
s
* R HP:Critical MV:Full >
A watersnake leaves east. >>
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, south and the west.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A rat scurries around trying to get out of sight.
A squirrel is here, chittering.
A green woodpecker is visible flying high in the sky.
* R HP:Critical MV:Full >
e
On the Shore of a Dried-out Pond
To the north a dark pond is situated. Its dark, yet somehow clear, water is
occasionally rippled by a wind passing, or by something moving in the
water. The shore is more like the edge of a forest then a shore, with trees
growing close to the water. The forest continues east and south, with the
pond to the north.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Full >
e
Some Healthier Trees
All of the trees in this area are young ones with no more than a few years
on their neck. The older trees have died and fallen over on the ground, but
out of the dead wood these new trees have sprung. They struggle to reach
the sunlight and look quite healthy. To the west the forest has made way
for a shore of some sort. To the east and south the forest dominates the
surrounding landscape.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.
* R HP:Critical MV:Full >
e
A Trail Through the Forest
Trees grow on both sides of this old animal trail. They grow close together
and look very strong and hard to pass by. That's probably one of the
reasons why there is a trail here, to guide one through the thick forest.
Some fresh, large piles of dropping indicate that the trail is still in
use. The dirt trail leads east while the forest takes over to the west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Full >
e
Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black snake is here, lying on a rock.
s
* R HP:Critical MV:Full >
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Full >
s
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Full >
s
The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of an animal leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Full >
s
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Full >
Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Full >
s
s
Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A panther stalks through the wilderness.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Full >
e
e
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
Zone: Dark Forest
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Strong >
Spoiled Trees
Wilted trees shiver in a harsh breeze. Their gnarled, skinny limbs with no
leaves provide little shelter from the harsh conditions this close to the
Blight. The soil is muddy and sticky, and covered with piles of dead and
rotting leaves.
[ obvious exits: E S W ]
Zone: Dark Forest
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
e
* R HP:Critical MV:Strong >
Moldering Forest
This decaying, moldering forest is filled with the rotten stench of decaying
leaves. Large piles of these dead leaves are scattered about, mainly centered
around the twisted trunks of the decaying trees they fell from. The soil is
soft and wet, forming a sticky mud that clings to everything that attempts to
walk through this place.
[ obvious exits: N E S W ]
Zone: Dark Forest
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Strong >
Cankered Woods
Most of the trees that grew here have been uprooted and lie on the ground with
their shriveled roots pointing upwards. Sticky mud covers the tree trunks and
roots. There are strange runnels in the mud, winding around the fallen trees.
They almost look like the tracks a large serpent would make. The tracks lead
mostly to the north, where a large stone structure has become visible.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
n
* R HP:Critical MV:Strong >
Before the Temple
Wide stone steps lead up into the entrance of this ruined temple. A few of the
decorative columns still stand, but most have crumbled and lie broken at the
foot of the steps. The entrance to the temple is dark, and it is impossible to
see inside it from the stairs. The archway over the temple entrance has some
writing on it.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a horse leaving north.
There are some tracks of a HUMAN leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
dism
* R HP:Critical MV:Strong >
You stop riding him.
lead
* HP:Critical MV:Strong >
n
You start leading him.
A Domani razor starts following you.
* HP:Critical MV:Strong >
n
Temple Entrance
This darkened entranceway of the ruined temple is damp and musty. Cobwebs hang
from every surface. The stone walls are in a state of disrepair and look about
to fall over at any moment. To the south and through the archway is the exit
back to the decaying forest. To the north is a larger room, which is also very
dark.
[ obvious exits: N S ]
Zone: Dark Forest
A Domani razor has arrived from the south.
* HP:Critical MV:Strong >
n
Among the Pews
Wooden pews are scattered throughout this large room. Most have been turned
over or broken and all of them are mildewed and worm eaten. There is no clear
path through or around the cluttered mess, so you will have to make your way
carefully through the rubble. To the south is the entranceway of the temple,
and to the north an altar stands in the middle of the aisle.
[ obvious exits: N S ]
Zone: Dark Forest
A Domani razor has arrived from the south.
* HP:Critical MV:Strong >
Temple Altar
On a small dais at the end of the aisle of broken and overturned pews stands a
slim altar of dark wood. It is intricately carved with rune-like symbols and
drawings of lizards and serpents. It is amazingly well preserved compared to
the rest of this ruined temple.
[ obvious exits: N S ]
Zone: Dark Forest
A Domani razor has arrived from the south.
* HP:Critical MV:Strong >
n
Kyson narrates 'eh if he needed it he would have asked the one of two of us that were in zone'
Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]
Zone: Dark Forest
Door north: templedoor
A Domani razor has arrived from the south.
e
* HP:Critical MV:Strong >
n
Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving east.
A glob of muddy leaves sits here, oozing a foul liquid.
A Domani razor has arrived from the west.
1
* HP:Critical MV:Strong >
A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving east.
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving west.
A Domani razor has arrived from the south.
* HP:Critical MV:Strong >
n
[ride 1.horse]
A Domani razor stops following you.
You start riding him.
w
* R HP:Critical MV:Strong >
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving south.
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A small grasshopper hops from place to place.
A small grasshopper hops from place to place.
* R HP:Critical MV:Strong >
n
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a horse leaving north.
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Strong >
j
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A large slab of meat has been placed here. [4]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
b
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
j
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
wehre
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
Arglebargle, glop-glyf!?!
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
l
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
j
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A large slab of meat has been placed here. [4]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
sc
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
You have 45(400) hit and 130(168) movement points.
You have scored 108070237 experience points and 17 quest points.
You need 429763 exp to reach the next level.
You have amassed 345 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 50).
You are standing.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
*Mazoku* has arrived from the north.
* R HP:Critical MV:Strong >
[k dark]
You try to slash *Mazoku*, but he parries successfully.
* R HP:Critical MV:Strong - Mazoku: Critical >
scan n
*Mazoku* tries to slash you, but you deflect the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You slash *Mazoku*'s body hard.
*Mazoku* panics, and attempts to flee!
* R HP:Critical MV:Strong - Mazoku: Critical >
j
*Mazoku* leaves south. vv
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
*Mazoku* has arrived from the south.
* R HP:Critical MV:Strong >
j
A watersnake leaves north. ^^
Ragan says 'You Mazoku!!! You will die before your time!! '
Ragan tries to slice Mazoku, but he parries successfully.
* R HP:Critical MV:Strong >
[k dark]
You slash *Mazoku*'s body hard.
*Mazoku* panics, and attempts to flee!
* R HP:Critical MV:Strong - Ragan: Scratched - Mazoku: Critical >
j
[k dark]
You do the best you can!
j
* R HP:Critical MV:Strong - Ragan: Scratched - Mazoku: Critical >
j
[k dark]
You do the best you can!
j
* R HP:Critical MV:Strong - Ragan: Scratched - Mazoku: Critical >
[k dark]
You do the best you can!
*Mazoku* leaves west. <<
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
w
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
3
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A flail tipped with sharp barbs seems to hide in the shadows here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mazoku* is standing here.
* R HP:Critical MV:Strong >
[k dark]
You try to slash *Mazoku*, but he parries successfully.
* R HP:Critical MV:Strong - Mazoku: Critical >
[bash ]
-
=
+
*
*Mazoku* panics, and attempts to flee!
*
+
=
-
-
=
As *Mazoku* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Strong - Mazoku: Critical >
*Mazoku* leaves west. <<
* R HP:Critical MV:Strong >
j
st
j
w
m
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
You are already standing.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
* R HP:Critical MV:Strong >
[k h.dark]
They aren't here.
* R HP:Critical MV:Strong >
n
j
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
sc
j
You have 45(400) hit and 126(168) movement points.
You have scored 108073597 experience points and 17 quest points.
You need 426403 exp to reach the next level.
You have amassed 345 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 50).
You are standing.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
b
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
n
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
3
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mazoku* is standing here.
A mole is here, looking sickly.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Mazoku* tries to slash you, but you deflect the blow.
* R HP:Critical MV:Tiring - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Mazoku: Critical >
(tic_timer): Tic in 7 seconds!
You try to slash *Mazoku*, but he parries successfully.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
*Mazoku* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
[bash ]
Bash who?
* R HP:Critical MV:Tiring >
j
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
w
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A squirrel is here, chittering.
b
* R HP:Critical MV:Tiring >
sc
j
Your heartbeat calms down more as you feel less panicked.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R HP:Critical MV:Strong >
You have 45(400) hit and 138(168) movement points.
You have scored 108072160 experience points and 17 quest points.
You need 427840 exp to reach the next level.
You have amassed 345 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 50).
You are standing.
* R HP:Critical MV:Strong >
e
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
3
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[bash ]
Bash who?
j
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
l
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
where
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
j
* R HP:Critical MV:Strong >
Players in your Zone
--------------------
Leon - A Field of Stumps
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
sc
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
You have 45(400) hit and 135(168) movement points.
You have scored 108072160 experience points and 17 quest points.
You need 427840 exp to reach the next level.
You have amassed 345 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 50).
You are standing.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
m
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k h.dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
*Mazoku* has arrived from the east.
* R HP:Critical MV:Strong >
j
[k dark]
You try to slash *Mazoku*, but he deflects the blow.
j
* R HP:Critical MV:Strong - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Strong - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Strong - Mazoku: Critical >
You try to slash *Mazoku*, but he deflects the blow.
3
* R HP:Critical MV:Strong - Mazoku: Critical >
[bash ]
-
=
+
*
*
+
*Mazoku* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Mazoku* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
w
j
3
You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mazoku* is standing here.
A falcon with long, brown feathers circles in a slow hunting pattern.
* R HP:Critical MV:Strong >
[k dark]
You slash *Mazoku*'s body.
* R HP:Critical MV:Strong - Mazoku: Critical >
[bash ]
-
=
+
*
*
+
=
-
*Mazoku* slashes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
-
=
Your bash at *Mazoku* sends him sprawling!
* R HP:Critical MV:Strong - Mazoku: Critical >
3
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Mazoku: Critical >
3
You slash *Mazoku*'s body hard.
* R HP:Critical MV:Strong - Mazoku: Critical >
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Mazoku: Critical >
3
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Mazoku: Critical >
3
[bash ]
They already seem to be stunned.
3
* R HP:Critical MV:Strong - Mazoku: Critical >
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Mazoku: Critical >
3
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Mazoku: Critical >
You slash *Mazoku*'s body hard.
*Mazoku* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Mazoku*'s death cry.
You have 47(400) hit and 162(168) movement points.
You have scored 108074548 experience points and 17 quest points.
You need 425452 exp to reach the next level.
You have amassed 345 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 50).
You are standing.
j
* R HP:Critical MV:Full >
j
[k dark]
They aren't here.
* R HP:Critical MV:Full >
[k dark]
They aren't here.
j
* R HP:Critical MV:Full >
[k dark]
They aren't here.
* R HP:Critical MV:Full >
[k dark]
They aren't here.
e
* R HP:Critical MV:Full >
j
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mazoku* is standing here.
A mole is here, looking sickly.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Mazoku* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
3
(tic_timer): Tic in 7 seconds!
You try to slash *Mazoku*, but he deflects the blow.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
*Mazoku* slashes your head very hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A spotted horse wanders skittishly around here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven is visible flying high in the sky.
[k dark]
They aren't here.
* R HP:Critical MV:Full >
[bash ]
Bash who?
* R HP:Critical MV:Full >
j
e
j
[k dark]
They aren't here.
* R HP:Critical MV:Full >
j
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A juicy looking apple has fallen to the ground. [5]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Full >
j
[k dark]
They aren't here.
* R HP:Critical MV:Full >
[k dark]
They aren't here.
* R HP:Critical MV:Full >
sc
[k dark]
They aren't here.
* R HP:Critical MV:Full >
b
You have 18(400) hit and 160(168) movement points.
You have scored 108073111 experience points and 17 quest points.
You need 426889 exp to reach the next level.
You have amassed 345 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 50).
You are standing.
* R HP:Critical MV:Full >
w
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R HP:Critical MV:Full >
j
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A spotted horse wanders skittishly around here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven is visible flying high in the sky.
e
* R HP:Critical MV:Full >
[k dark]
They aren't here.
* R HP:Critical MV:Full >
e
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A juicy looking apple has fallen to the ground. [5]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Full >
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Critical MV:Full >
s
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of an animal leaving north.
A potato is here. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A baby lizard scampers about.
w
* R HP:Critical MV:Full >
s
w
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
Several blackberries grow on a nearby vine. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Full >
w
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.394 seconds.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A large slab of meat has been placed here. [4]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
n
* R HP:Critical MV:Fresh >
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A flail tipped with sharp barbs seems to hide in the shadows here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Fresh >
j
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
j
* R HP:Critical MV:Fresh >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Fresh >
j
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Fresh >
Dartes narrates 'shoul di save leon from himself?'
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
4
[k dark]
They aren't here.
j
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
j
* R HP:Critical MV:Fresh >
j
The clouds disappear.
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
j
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
j
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
j
* R HP:Critical MV:Fresh >
j
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
j
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
j
j
*Gok* clumsily approaches you with a sai, but you fend off the attack.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
j
You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mazoku* is standing here.
A mole is here, looking sickly.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[k dark]
You try to slash *Mazoku*, but he deflects the blow.
j
* R HP:Critical MV:Fresh - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Mazoku: Critical >
f
*Mazoku* tries to slash you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
You try to slash *Mazoku*, but he deflects the blow.
You panic and attempt to flee!
You flee head over heels.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Gok* is here, fighting the ancient tree.
The ancient tree is here, fighting Gok.
The ancient tree is here, fighting Gok.
* R HP:Critical MV:Fresh >
s
w
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
* R HP:Critical MV:Fresh >
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Fresh >
w
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
A large wooden catapult has been erected here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A baby lizard scampers about.
A brazen young hare thumps his powerful hind legs nearby.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.
* R HP:Critical MV:Fresh >
w
A Stand of Trees
The trees hang with their branches as if they wanted to just fall over and
go to sleep. The ground is full of small pools of water, and moss grows
over most of the area. The water-damaged soil doesn't seem to give much
nourishment to the trees, which are on their way to die. The soggy ground
stretches further to the north and a trail leads east.
[ obvious exits: N E ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving NORTH. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Shienaran scout watches the horizon.
* R HP:Critical MV:Fresh >
nar
Yes, narrate, fine, narrate we must, but WHAT???
x
* R HP:Critical MV:Fresh >
j
[notice ]
You start paying increased attention to your surroundings.
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.
* R HP:Critical MV:Fresh >
n
The Blighted Forest
The sick trees of the blighted forest can be seen from here. The leaves are
completely yellow with small black spots in them. The evergreen trees'
needles are turning brown and starting to fade. The trees are not dried out
like in the rest of the blighted forest but heavily water-damaged. To the
north is the slope of a hill, to the south the ground is covered with
water, to the west is the blighted forest and east a small trail forms.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A rat scurries around trying to get out of sight.
* R HP:Critical MV:Full >
w
w
In Some Swamplike Terrain
A few fallen trees and the mushy ground make this area hard to pass
through. The previously dry soil hasn't responded well to the water
flooding the ground. It must have been lots of water, since all the growth
here has been drowned and died. The only thing that grows here now are
large stands of mushrooms, for which this is an ideal environment. Exits
are east into similar terrain, north to a hill, and west to some dead
forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Full >
s
The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Full >
Waterlogged Forest
The shoreline that stretches all the way around the dark pond and prevents the
water from overflowing has broken up on this side of the pond. The water has
spread across the entire area, making the ground mushy and soft to walk upon.
The water-damaged forest continues to the north and the dark pond is west.
[ obvious exits: N W ]
Zone: Decayed Forest
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Full >
w
s
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, east, south and the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.
s
* R HP:Critical MV:Full >
A watersnake leaves east. >>
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, south and the west.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A rat scurries around trying to get out of sight.
A squirrel is here, chittering.
A green woodpecker is visible flying high in the sky.
* R HP:Critical MV:Full >
e
On the Shore of a Dried-out Pond
To the north a dark pond is situated. Its dark, yet somehow clear, water is
occasionally rippled by a wind passing, or by something moving in the
water. The shore is more like the edge of a forest then a shore, with trees
growing close to the water. The forest continues east and south, with the
pond to the north.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Full >
e
Some Healthier Trees
All of the trees in this area are young ones with no more than a few years
on their neck. The older trees have died and fallen over on the ground, but
out of the dead wood these new trees have sprung. They struggle to reach
the sunlight and look quite healthy. To the west the forest has made way
for a shore of some sort. To the east and south the forest dominates the
surrounding landscape.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.
* R HP:Critical MV:Full >
e
A Trail Through the Forest
Trees grow on both sides of this old animal trail. They grow close together
and look very strong and hard to pass by. That's probably one of the
reasons why there is a trail here, to guide one through the thick forest.
Some fresh, large piles of dropping indicate that the trail is still in
use. The dirt trail leads east while the forest takes over to the west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Full >
e
Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black snake is here, lying on a rock.
s
* R HP:Critical MV:Full >
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Full >
s
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Full >
s
The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of an animal leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Full >
s
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Full >
Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Full >
s
s
Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A panther stalks through the wilderness.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Full >
e
e
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
Zone: Dark Forest
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Strong >
Spoiled Trees
Wilted trees shiver in a harsh breeze. Their gnarled, skinny limbs with no
leaves provide little shelter from the harsh conditions this close to the
Blight. The soil is muddy and sticky, and covered with piles of dead and
rotting leaves.
[ obvious exits: E S W ]
Zone: Dark Forest
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
e
* R HP:Critical MV:Strong >
Moldering Forest
This decaying, moldering forest is filled with the rotten stench of decaying
leaves. Large piles of these dead leaves are scattered about, mainly centered
around the twisted trunks of the decaying trees they fell from. The soil is
soft and wet, forming a sticky mud that clings to everything that attempts to
walk through this place.
[ obvious exits: N E S W ]
Zone: Dark Forest
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Strong >
Cankered Woods
Most of the trees that grew here have been uprooted and lie on the ground with
their shriveled roots pointing upwards. Sticky mud covers the tree trunks and
roots. There are strange runnels in the mud, winding around the fallen trees.
They almost look like the tracks a large serpent would make. The tracks lead
mostly to the north, where a large stone structure has become visible.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
n
* R HP:Critical MV:Strong >
Before the Temple
Wide stone steps lead up into the entrance of this ruined temple. A few of the
decorative columns still stand, but most have crumbled and lie broken at the
foot of the steps. The entrance to the temple is dark, and it is impossible to
see inside it from the stairs. The archway over the temple entrance has some
writing on it.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a horse leaving north.
There are some tracks of a HUMAN leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
dism
* R HP:Critical MV:Strong >
You stop riding him.
lead
* HP:Critical MV:Strong >
n
You start leading him.
A Domani razor starts following you.
* HP:Critical MV:Strong >
n
Temple Entrance
This darkened entranceway of the ruined temple is damp and musty. Cobwebs hang
from every surface. The stone walls are in a state of disrepair and look about
to fall over at any moment. To the south and through the archway is the exit
back to the decaying forest. To the north is a larger room, which is also very
dark.
[ obvious exits: N S ]
Zone: Dark Forest
A Domani razor has arrived from the south.
* HP:Critical MV:Strong >
n
Among the Pews
Wooden pews are scattered throughout this large room. Most have been turned
over or broken and all of them are mildewed and worm eaten. There is no clear
path through or around the cluttered mess, so you will have to make your way
carefully through the rubble. To the south is the entranceway of the temple,
and to the north an altar stands in the middle of the aisle.
[ obvious exits: N S ]
Zone: Dark Forest
A Domani razor has arrived from the south.
* HP:Critical MV:Strong >
Temple Altar
On a small dais at the end of the aisle of broken and overturned pews stands a
slim altar of dark wood. It is intricately carved with rune-like symbols and
drawings of lizards and serpents. It is amazingly well preserved compared to
the rest of this ruined temple.
[ obvious exits: N S ]
Zone: Dark Forest
A Domani razor has arrived from the south.
* HP:Critical MV:Strong >
n
Kyson narrates 'eh if he needed it he would have asked the one of two of us that were in zone'
Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]
Zone: Dark Forest
Door north: templedoor
A Domani razor has arrived from the south.
e
* HP:Critical MV:Strong >
n
Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving east.
A glob of muddy leaves sits here, oozing a foul liquid.
A Domani razor has arrived from the west.
1
* HP:Critical MV:Strong >
A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving east.
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving west.
A Domani razor has arrived from the south.
* HP:Critical MV:Strong >
n
[ride 1.horse]
A Domani razor stops following you.
You start riding him.
w
* R HP:Critical MV:Strong >
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving south.
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A small grasshopper hops from place to place.
A small grasshopper hops from place to place.
* R HP:Critical MV:Strong >
n
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a horse leaving north.
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Critical MV:Strong >
j
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A large slab of meat has been placed here. [4]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
b
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
j
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
wehre
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
Arglebargle, glop-glyf!?!
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
l
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
j
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A large slab of meat has been placed here. [4]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
sc
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
You have 45(400) hit and 130(168) movement points.
You have scored 108070237 experience points and 17 quest points.
You need 429763 exp to reach the next level.
You have amassed 345 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 50).
You are standing.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
*Mazoku* has arrived from the north.
* R HP:Critical MV:Strong >
[k dark]
You try to slash *Mazoku*, but he parries successfully.
* R HP:Critical MV:Strong - Mazoku: Critical >
scan n
*Mazoku* tries to slash you, but you deflect the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You slash *Mazoku*'s body hard.
*Mazoku* panics, and attempts to flee!
* R HP:Critical MV:Strong - Mazoku: Critical >
j
*Mazoku* leaves south. vv
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
*Mazoku* has arrived from the south.
* R HP:Critical MV:Strong >
j
A watersnake leaves north. ^^
Ragan says 'You Mazoku!!! You will die before your time!! '
Ragan tries to slice Mazoku, but he parries successfully.
* R HP:Critical MV:Strong >
[k dark]
You slash *Mazoku*'s body hard.
*Mazoku* panics, and attempts to flee!
* R HP:Critical MV:Strong - Ragan: Scratched - Mazoku: Critical >
j
[k dark]
You do the best you can!
j
* R HP:Critical MV:Strong - Ragan: Scratched - Mazoku: Critical >
j
[k dark]
You do the best you can!
j
* R HP:Critical MV:Strong - Ragan: Scratched - Mazoku: Critical >
[k dark]
You do the best you can!
*Mazoku* leaves west. <<
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
w
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
3
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A flail tipped with sharp barbs seems to hide in the shadows here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mazoku* is standing here.
* R HP:Critical MV:Strong >
[k dark]
You try to slash *Mazoku*, but he parries successfully.
* R HP:Critical MV:Strong - Mazoku: Critical >
[bash ]
-
=
+
*
*Mazoku* panics, and attempts to flee!
*
+
=
-
-
=
As *Mazoku* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Strong - Mazoku: Critical >
*Mazoku* leaves west. <<
* R HP:Critical MV:Strong >
j
st
j
w
m
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
You are already standing.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
* R HP:Critical MV:Strong >
[k h.dark]
They aren't here.
* R HP:Critical MV:Strong >
n
j
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
sc
j
You have 45(400) hit and 126(168) movement points.
You have scored 108073597 experience points and 17 quest points.
You need 426403 exp to reach the next level.
You have amassed 345 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 50).
You are standing.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
b
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
n
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
3
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mazoku* is standing here.
A mole is here, looking sickly.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Mazoku* tries to slash you, but you deflect the blow.
* R HP:Critical MV:Tiring - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Mazoku: Critical >
(tic_timer): Tic in 7 seconds!
You try to slash *Mazoku*, but he parries successfully.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
*Mazoku* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
[bash ]
Bash who?
* R HP:Critical MV:Tiring >
j
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
w
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A squirrel is here, chittering.
b
* R HP:Critical MV:Tiring >
sc
j
Your heartbeat calms down more as you feel less panicked.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R HP:Critical MV:Strong >
You have 45(400) hit and 138(168) movement points.
You have scored 108072160 experience points and 17 quest points.
You need 427840 exp to reach the next level.
You have amassed 345 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 50).
You are standing.
* R HP:Critical MV:Strong >
e
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
3
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[bash ]
Bash who?
j
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
l
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
where
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
j
* R HP:Critical MV:Strong >
Players in your Zone
--------------------
Leon - A Field of Stumps
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
sc
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
You have 45(400) hit and 135(168) movement points.
You have scored 108072160 experience points and 17 quest points.
You need 427840 exp to reach the next level.
You have amassed 345 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Leon Jager {Queens Guard Applicant} (Level 50).
You are standing.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
m
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k h.dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
*Mazoku* has arrived from the east.
* R HP:Critical MV:Strong >
j
[k dark]
You try to slash *Mazoku*, but he deflects the blow.
j
* R HP:Critical MV:Strong - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Strong - Mazoku: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Strong - Mazoku: Critical >
You try to slash *Mazoku*, but he deflects the blow.
3
* R HP:Critical MV:Strong - Mazoku: Critical >
[bash ]
-
=
+
*
*
+
*Mazoku* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Mazoku* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
w
j
3
You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mazoku* is standing here.
A falcon with long, brown feathers circles in a slow hunting pattern.
* R HP:Critical MV:Strong >
[k dark]
You slash *Mazoku*'s body.
* R HP:Critical MV:Strong - Mazoku: Critical >
[bash ]
-
=
+
*
*
+
=
-
*Mazoku* slashes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
-
=
Your bash at *Mazoku* sends him sprawling!
* R HP:Critical MV:Strong - Mazoku: Critical >
3
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Mazoku: Critical >
3
You slash *Mazoku*'s body hard.
* R HP:Critical MV:Strong - Mazoku: Critical >
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Mazoku: Critical >
3
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Mazoku: Critical >
3
[bash ]
They already seem to be stunned.
3
* R HP:Critical MV:Strong - Mazoku: Critical >
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Mazoku: Critical >
3
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Mazoku: Critical >
You slash *Mazoku*'s body hard.
*Mazoku* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Mazoku*'s death cry.
Re: Random Logs
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Paffe* is here, fighting Velkav.
A raven is here flying around.
Velkav the Squadman is here, fighting Paffe, riding a warhorse.
j
* R HP:Hurt MV:Fresh >
Velkav strikes *Paffe*'s right hand.
[k dark]
You barely slash *Paffe*'s body.
* R HP:Hurt MV:Fresh - Velkav: Battered - Paffe: Beaten >
j
[k dark]
You do the best you can!
* R HP:Hurt MV:Fresh - Velkav: Battered - Paffe: Beaten >
[k dark]
You do the best you can!
* R HP:Hurt MV:Fresh - Velkav: Battered - Paffe: Beaten >
j
[k dark]
You do the best you can!
* R HP:Hurt MV:Fresh - Velkav: Battered - Paffe: Beaten >
[k dark]
You do the best you can!
* R HP:Hurt MV:Fresh - Velkav: Battered - Paffe: Beaten >
n
j
n
*Paffe* leaves north. ^^
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Paffe* is standing here.
Velkav has arrived from the south, riding a warhorse.
j
* R HP:Hurt MV:Fresh >
*Paffe* leaves south. vv
[k dark]
They aren't here.
* R HP:Hurt MV:Fresh >
Alas, you cannot go that way...
* R HP:Hurt MV:Fresh >
[k dark]
They aren't here.
* R HP:Hurt MV:Fresh >
e
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
w
* R HP:Hurt MV:Fresh >
s
j
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Hurt MV:Fresh >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
s
* R HP:Hurt MV:Fresh >
j
[k dark]
They aren't here.
s
* R HP:Hurt MV:Fresh >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
j
* R HP:Hurt MV:Fresh >
[k dark]
They aren't here.
* R HP:Hurt MV:Fresh >
j
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
The corpse of the blight bear is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
* R HP:Hurt MV:Fresh >
[k dark]
They aren't here.
* R HP:Hurt MV:Fresh >
[k dark]
They aren't here.
* R HP:Hurt MV:Fresh >
s
s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving EAST. >>
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
s
w
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Velkav has arrived from the north, riding a warhorse.
* R HP:Hurt MV:Fresh >
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Tahla the Dai Shan is here, fighting the writhing grass, riding a warhorse.
A snake is crawling through the water here.
The writhing grass is here, fighting Tahla.
Velkav has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Hurt MV:Fresh >
Tahla panics, and attempts to flee!
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the east, riding a warhorse.
* R HP:Hurt MV:Fresh >
e
e
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
(tic_timer): Tic in 7 seconds!
s
* R HP:Hurt MV:Fresh >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving EAST. >>
The corpse of the stick is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
e
e
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
j
[k dark]
They aren't here.
s
* R HP:Hurt MV:Fresh >
s
s
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
s
* R HP:Hurt MV:Fresh >
s
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
* R HP:Hurt MV:Fresh >
s
s
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
A Shienaran scout blends into the surroundings here.
A black wolf growls loudly, poised to leap.
Velkav has arrived from the north, riding a warhorse.
* R HP:Hurt MV:Fresh >
s
s
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of an animal leaving north.
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
s
* R HP:Hurt MV:Fresh >
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of an animal leaving north.
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A large rock sits upright with strange markings on its sides.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
e
n
e
East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
s
* R HP:Hurt MV:Fresh >
e
East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Hurt MV:Fresh >
East Path
This path continues to the south and west, winding its way through the jagged
edges of the mountains. The path appears to be quite worn, and well travelled.
[ obvious exits: S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
Eastern Path
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
e
e
e
Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the east and west
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. The path continues on west through the trees where a larger road
can be glimpsed.
[ obvious exits: E S W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
e
* R HP:Hurt MV:Fresh >
e
Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the north and south
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. To the distant east a tall log palisade can be seen rising up to
block the only easy route through the thick trees.
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A pale man wearing farming clothes angrily approaches you.
A poor, solemn villager walks by.
A man gambles away his purse.
A Lockshear militiaman glares at his surroundings.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
e
Along a Well-Travelled Path
The forest to either side of the road thins slightly as the log palisade and
the cleared area before its walls looms closer to the east. It is apparent even
from this distance that there is no portal through the defenses of the wall on
this side.
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
West of the Palisade - Along a Well Travelled Path
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east and the hard packed
ground of the road widens this clear zone of fire for the archers on the wall.
The road splits upon the balwark of the palisade to head both north and south
around it.
[ obvious exits: N S W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
s
Alas, you cannot go that way...
* R HP:Hurt MV:Fresh >
s
Alas, you cannot go that way...
* R HP:Hurt MV:Fresh >
s
West of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east, the well travelled
path that follows the hard line of the palisade keeps the tenacious forest from
beginning to reclaim the land. To the north you can see where the path splits,
branching to the west and continueing northwards.
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
West of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The further south the well-travelled path
stretches around the corner of the palisade and heads east.
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A red-eyed raven is visible flying high in the sky.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
e
* R HP:Hurt MV:Fresh >
Southwest of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the northeast, the well
travelled path that follows the hard line of the palisade keeps the tenacious
forest from beginning to reclaim the land. Here the path curves heading north
and east.
[ obvious exits: N E ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a humanoid leaving east.
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Shienaran scout blends into the surroundings here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
e
e
South of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the north, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The further west the well-travelled path
stretches around the corner of the palisade and heads north.
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
South of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the north, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The log wall stretches farther to the
east and is breached by a gate to the east.
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
Before the Gates of Lockshear
The tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north. The forest has been pushed back to either
side of the well used path and cleared from the log walls that make up the
settlements meager defenses. The path stretches south into the trees. The
tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north.
[ obvious exits: N E W ]
Zone: Village of Lockshear
Door north: southgate
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
n
n
Velkav narrates 'now I wish I had track :/'
Inside the South Gate of Lockshear
Tall wooden logs are driven side-by-side into the ground to the east and west
of this spot to form the south wall of Lockshear's only line of defense. A
swinging gate, crafted of the wood and reinforced with iron bands, provides
access through the palisades walls for the busy villagers. To the northwest the
backside of the stables can be seen, and to the northeast the tall tower of the
village grain silo can be seen.
[ obvious exits: N E S W ]
Zone: Village of Lockshear
Door south: southgate
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Hurt MV:Fresh >
Tarwin Lane
The lane is torn and rutted from the passage of heavy wagons as it stretches
north into the village green and beyond, and south towards the southern gates.
A broadwall of a building dominates the west side of this area, while to the
east a small building squats next to the massive grain silo that provides the
bulk of LockShear's business, providing storage and market for the regions
farmers.
[ obvious exits: N S ]
Zone: Village of Lockshear
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Hurt MV:Fresh >
w
s
w
Alas, you cannot go that way...
w
* R HP:Hurt MV:Fresh >
w
Inside the South Gate of Lockshear
Tall wooden logs are driven side-by-side into the ground to the east and west
of this spot to form the south wall of Lockshear's only line of defense. A
swinging gate, crafted of the wood and reinforced with iron bands, provides
access through the palisades walls for the busy villagers. To the northwest the
backside of the stables can be seen, and to the northeast the tall tower of the
village grain silo can be seen.
[ obvious exits: N E S W ]
Zone: Village of Lockshear
Door south: southgate
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
Manetheren Street
This Street runs east to west with the tall log palisade standing just to the
south of the path. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
To the north the wooden side of the long stable blocks view of the rest of the
village. To the east the southern gate to Lockshear can clearly be seen.
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Velkav has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Hurt MV:Fresh >
Manetheren Street
This Street runs east to west with the tall log palisade standing just to the
south of the path. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
To the north the wooden side of the long stable blocks view of the rest of the
village.
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Velkav has arrived from the east, riding a warhorse.
w
* R HP:Hurt MV:Fresh >
Corner of Manetheren and Arafel
The thorough fares of Manetheren Street and Arafel Way connect to make a
east/north bend in the road that follows the inside of the palisade. Above
on the log fortifications the catwalk curves to follow the palisade wall
north.
[ obvious exits: N E ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the east, riding a warhorse.
n
* R HP:Hurt MV:Fresh >
Alas, you cannot go that way...
n
* R HP:Hurt MV:Fresh >
Arafel Way
This route runs north and south with the tall log palisade standing to the west
of the Way. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
The back wall of the village stable lies to the east.
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
n
* R HP:Hurt MV:Fresh >
Intersection of Arafel and Kandor
The east/west route of Kandor Row ends here to merge with the north/south
passage of Arafel Way. As with all the roads of Lockshear each thorough fare is
hard packed from constant use and deeply rutted by passing wagons. The log
palisade lies to the west, obscuring view of the forest beyond. To the
southeast lies the village stables while to the northeast a cluster of
buildings can be seen.
[ obvious exits: N E S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
j
* R HP:Hurt MV:Fresh >
Arafel Way
This route runs north and south with the tall log palisade standing to the west
of the Way. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
To the east amongst the cluster of buildings rises a large manor house with a
stout looking oak door facing the Way. Making it stand out from the rest it
seems the building was painted at one time, though the elements are slowly
stripping its added grandeur.
[ obvious exits: N E S ]
Zone: Village of Lockshear
Door east: oakdoor
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Hurt MV:Fresh >
j
[k dark]
They aren't here.
* R HP:Hurt MV:Fresh >
j
[k dark]
They aren't here.
* R HP:Hurt MV:Fresh >
n
A raven now follows Velkav.
[k dark]
They aren't here.
* R HP:Hurt MV:Fresh >
n
n
n
Arafel Way
This route runs north and south, the tall log palisade standing to the west
of the Way. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Hurt MV:Fresh >
n
Arafel Way
This route runs north and south with the tall log palisade standing to the west
of the Way. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
A small cross streets runs east from here, providing access to Malkieri Court.
A cluster of buildings lies to the southeast while to the northeast the
sprawling corrals and office of the stockyards can be seen.
[ obvious exits: N E S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Hurt MV:Fresh >
Arafel Way
This route runs north and south with the tall log palisade standing to the
west of the Way. A catwalk can be seen running the length of the wall
giving defenders a place to push back attackers and fire at targets beyond
the walls. A small cover over an opening in the ground stands partially
open.
[ obvious exits: N S ]
Zone: Village of Lockshear
Door down: manhole
There are some bloody traces of a TROLLOC leaving DOWN. dd
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A Lockshear militiaman glares at his surroundings.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Hurt MV:Fresh >
nar ls
Arafel Way
This route runs north and south, a tall log palisade standing to the west
of the Way. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Hurt MV:Fresh >
n
Corner of Shienar and Arafel
The thorough fares of Shienar Avenue and Arafel Way connect to make a
east/south bend in the road that follows the inside of the palisade. Above on
the log fortifications the catwalk curves to follow the palisade wall south. To
the southeast lies the less than fragrant stockyards of Lockshear.
[ obvious exits: E S ]
Zone: Village of Lockshear
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Hurt MV:Fresh >
You narrate 'ls'
* R HP:Hurt MV:Fresh >
Alas, you cannot go that way...
* R HP:Hurt MV:Fresh >
s
s
Arafel Way
This route runs north and south, a tall log palisade standing to the west
of the Way. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
Arafel Way
This route runs north and south with the tall log palisade standing to the
west of the Way. A catwalk can be seen running the length of the wall
giving defenders a place to push back attackers and fire at targets beyond
the walls. A small cover over an opening in the ground stands partially
open.
[ obvious exits: N S ]
Zone: Village of Lockshear
Door down: manhole
There are some bloody traces of a TROLLOC leaving DOWN. dd
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A Lockshear militiaman glares at his surroundings.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
dism
d
You stop riding him.
* HP:Hurt MV:Fresh >
d
Alas, you cannot go that way...
* HP:Hurt MV:Fresh >
Alas, you cannot go that way...
* HP:Hurt MV:Fresh >
odd
open manhole d
d
Ok.
* HP:Hurt MV:Fresh >
On a Ledge in the Tunnel
Darkness blurs the shapes of everything. Dried roots hang down from the
ceiling, hunting for nourishment. The air is heavy with moisture and the
ground gives way easily underfoot as the tunnel slopes downward.
[ obvious exits: U D ]
Zone: Tunnels and Caverns Beneath the Blight
Door up: dirtpatch
Ack, you lost Velkav!
* HP:Hurt MV:Full >
d
d
Among the Roots
The ends of tree roots hang motionless in the moist air, as the ground
angles steeply into the earth. Along the walls, grooves a span across
encircle the tunnel. The air is heavy with moisture and droplets fall from
the ceiling.
[ obvious exits: U D ]
Zone: Tunnels and Caverns Beneath the Blight
A scarred blightworm slithers along the ground.
* HP:Hurt MV:Full >
Bottom of a Tunnel
Broken wood litters the ground, small chunks from the dried out tips of
roots. The ground stops angling downward, straightening out almost level.
Circular ridges span wide ring the tunnel. The smell of moist earth
permeates the area.
[ obvious exits: N U ]
Zone: Tunnels and Caverns Beneath the Blight
* HP:Hurt MV:Full >
w
Alas, you cannot go that way...
n
* HP:Hurt MV:Full >
n
Along the Tunnel
The earth is shaped as a large tunnel. The ground is packed equally all
around, as if whatever dug the tunnel exerted pressure in all directions at
once. The air is moist with droplets of fetid water hanging from the
ceiling.
[ obvious exits: N S ]
Zone: Tunnels and Caverns Beneath the Blight
* HP:Hurt MV:Full >
The noxious stench and oppresive heat of the Blight drains your energy!
T-Intersection
The tunnel branches here, going north and south as well as east and west.
The floor is a mixture of rotting meat and ground up bone. The walls are
rigidly packed and there is little loose dirt clinging to them. The flow of
air changes subtly here.
[ obvious exits: N S W ]
Zone: Tunnels and Caverns Beneath the Blight
A scarred blightworm slithers along the ground.
* HP:Hurt MV:Full >
n
Along the Tunnel
The tunnel continues north and south. Dead roots lay pressed against the
top of the tunnel as if some force was to continously move along it. The
ground beneth feels loose like dirt, but moist like mud.
[ obvious exits: N S ]
Zone: Tunnels and Caverns Beneath the Blight
* HP:Hurt MV:Full >
n
n
n
Along the Tunnel
Darkness surrounds and overcomes any illumination that might have seeped
through the other parts of this tunnel. The walls are tightly packed, but
moist, trapping the hideous smell of feces in the room. Some sort of
lubricant drips off the top and slides off the tunnel, forming a puddle of
ooze at your feet.
[ obvious exits: N S ]
Zone: Tunnels and Caverns Beneath the Blight
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.
* HP:Hurt MV:Strong >
n
An Intersection of the Tunnel
The foul air flows change subtly here. The dirt here has a freshly
unearthed look, but is still well packed at all points. Small twigs and
bits of bone can be seen mixted in with the jet-black soil.
[ obvious exits: N S W ]
Zone: Tunnels and Caverns Beneath the Blight
* HP:Hurt MV:Strong >
n
Along the Tunnel
The soft earth underfoot seems to hold all footprints. Tubular tracks
criss-cross each other throughout the area, climbing the walls and digging
further into the earth and disappearing.
[ obvious exits: N S ]
Zone: Tunnels and Caverns Beneath the Blight
A scarred blightworm slithers along the ground.
* HP:Hurt MV:Strong >
e
Approaching the Elbow
Smells of rotting meat and stale sweat fill the tunnel. The ridges here are
very damp, with luminescent moss growing in the span-wide gaps. A soft
light permeates the area, making few shadows to hide in.
[ obvious exits: N S ]
Zone: Tunnels and Caverns Beneath the Blight
* HP:Hurt MV:Strong >
e
Elbow in the Tunnel
Light bleeds in from the south, making the spaces between each ridge seem
covered with pitch. To the south light seems to pulse stronger, while to
the east, the tunnel travels on in darkness.
[ obvious exits: E S ]
Zone: Tunnels and Caverns Beneath the Blight
* HP:Hurt MV:Strong >
Approaching the Elbow
Among the dirt and grime, small flashes of silver can be seen. Soft light
from the west is reflected about the tunnel via the soft, shiny metal.
Crushed roots lay embedded in the ceiling, their beginnings and ends buried
in the hard packed dirt.
[ obvious exits: E W ]
Zone: Tunnels and Caverns Beneath the Blight
* HP:Hurt MV:Strong >
e
Along the Tunnel
Hard-packed dirt and broken bits of roots litter the floor and have
embedded themselves in the walls of the tunnel. Pieces of metal gleam with
the faint light emanating from the west, splaying shards of light onto the
tunnel walls.
[ obvious exits: N E W ]
Zone: Tunnels and Caverns Beneath the Blight
* HP:Hurt MV:Strong >
Along the Tunnel
Dirt and grime lay all about the tunnel with black moss covering its
northern face. The smell of rotten meat and fetid water fills the air.
Sharp bits of petrified wood protrude up from the ground and stick out
somewhat from the walls.
[ obvious exits: E S W ]
Zone: Tunnels and Caverns Beneath the Blight
*Paffe* is standing here.
* HP:Hurt MV:Strong >
j
*Paffe* leaves east. >>
* HP:Hurt MV:Strong >
j
[k dark]
They aren't here.
* HP:Hurt MV:Strong >
j
[k dark]
They aren't here.
* HP:Hurt MV:Strong >
e
*Paffe* has arrived from the east.
[k dark]
You slash *Paffe*'s head.
*Paffe* panics, and attempts to flee!
* HP:Hurt MV:Strong - Paffe: Beaten >
j
e
No way! You're fighting for your life!
e
* HP:Hurt MV:Strong - Paffe: Beaten >
e
You slash *Paffe*'s body.
[k dark]
You do the best you can!
* HP:Hurt MV:Strong - Paffe: Beaten >
No way! You're fighting for your life!
* HP:Hurt MV:Strong - Paffe: Beaten >
j
No way! You're fighting for your life!
* HP:Hurt MV:Strong - Paffe: Beaten >
j
No way! You're fighting for your life!
j
* HP:Hurt MV:Strong - Paffe: Beaten >
[k dark]
You do the best you can!
* HP:Hurt MV:Strong - Paffe: Beaten >
j
j
[k dark]
You do the best you can!
* HP:Hurt MV:Strong - Paffe: Beaten >
j
[k dark]
You do the best you can!
* HP:Hurt MV:Strong - Paffe: Beaten >
j
*Paffe* leaves south. vv
[k dark]
They aren't here.
* HP:Hurt MV:Strong >
j
[k dark]
They aren't here.
j
* HP:Hurt MV:Strong >
[k dark]
They aren't here.
* HP:Hurt MV:Strong >
s
[k dark]
They aren't here.
* HP:Hurt MV:Strong >
j
[k dark]
They aren't here.
* HP:Hurt MV:Strong >
j
A shrill piercing scream reverberates through the area.
[k dark]
They aren't here.
* HP:Scratched MV:Strong >
j
A Recessed Tunnel
Black dirt and crushed white bone are embedded all around. Thick slime
covers the northeast and northwest corners of the tunnel. At the top of the
tunnel, roots hang forlornly for moisture.
[ obvious exits: N S ]
Zone: Tunnels and Caverns Beneath the Blight
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
*Paffe* has arrived from the south.
[k dark]
You slash *Paffe*'s body.
*Paffe* panics, and attempts to flee!
* HP:Scratched MV:Tiring - Paffe: Beaten >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
nar all d all n 2e
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
j
j
You slash *Paffe*'s body.
You narrate 'all d all n 2e'
* HP:Scratched MV:Tiring - Paffe: Beaten >
j
*Paffe* leaves south. vv
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
n
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
Along the Tunnel
Dirt and grime lay all about the tunnel with black moss covering its
northern face. The smell of rotten meat and fetid water fills the air.
Sharp bits of petrified wood protrude up from the ground and stick out
somewhat from the walls.
[ obvious exits: E S W ]
Zone: Tunnels and Caverns Beneath the Blight
j
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
s
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
A Recessed Tunnel
Black dirt and crushed white bone are embedded all around. Thick slime
covers the northeast and northwest corners of the tunnel. At the top of the
tunnel, roots hang forlornly for moisture.
[ obvious exits: N S ]
Zone: Tunnels and Caverns Beneath the Blight
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
nar 1e of that
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
You narrate '1e of that'
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
*Paffe* has arrived from the south.
[k dark]
You slash *Paffe*'s left leg hard.
* HP:Scratched MV:Tiring - Paffe: Beaten >
where
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
j
Players in your Zone
--------------------
Velkav - Along the Tunnel
Leon - A Recessed Tunnel
* HP:Scratched MV:Tiring - Paffe: Beaten >
j
*Paffe* panics, and attempts to flee!
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
[k dark]
You do the best you can!
j
* HP:Scratched MV:Tiring - Paffe: Beaten >
You slash *Paffe*'s body.
The scarred worm has arrived from the south.
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
j
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
n
[k dark]
You do the best you can!
j
* HP:Scratched MV:Tiring - Paffe: Critical >
n
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
No way! You're fighting for your life!
n
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
n
The scarred worm barely tickles Paffe's body with his hit.
No way! You're fighting for your life!
j
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
n
No way! You're fighting for your life!
j
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
nj
The scarred worm barely tickles Paffe's left leg with his hit.
You slash *Paffe*'s body.
No way! You're fighting for your life!
* HP:Scratched MV:Tiring - Paffe: Critical >
n
*Paffe* leaves south. vv
*Paffe* has arrived from the south.
[k dark]
You barely slash *Paffe*'s body.
* HP:Scratched MV:Tiring - Paffe: Critical >
j
No way! You're fighting for your life!
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
Arglebargle, glop-glyf!?!
* HP:Scratched MV:Tiring - Paffe: Critical >
No way! You're fighting for your life!
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
j
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
j
*Paffe* panics, and attempts to flee!
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
(tic_timer): Tic in 7 seconds!
You slash *Paffe*'s left leg.
The scarred worm barely hits Paffe's right foot.
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
n
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
n
No way! You're fighting for your life!
j
* HP:Scratched MV:Tiring - Paffe: Critical >
n
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
No way! You're fighting for your life!
* HP:Scratched MV:Tiring - Paffe: Critical >
n
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
n
No way! You're fighting for your life!
j
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
n
* HP:Scratched MV:Tiring - Paffe: Critical >
j
The scarred worm barely tickles Paffe's body with his hit.
You slash *Paffe*'s body.
No way! You're fighting for your life!
n
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
No way! You're fighting for your life!
* HP:Scratched MV:Tiring - Paffe: Critical >
jn
*Paffe* leaves south. vv
*Paffe* has arrived from the south.
[k dark]
You slash *Paffe*'s right leg.
* HP:Scratched MV:Tiring - Paffe: Critical >
No way! You're fighting for your life!
jn
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
No way! You're fighting for your life!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
*Paffe* gets a thin vial of yellow fluid from a backpack.
Arglebargle, glop-glyf!?!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
*Paffe* quaffs a thin vial of yellow fluid.
*Paffe* looks more invigorated and ready to go.
Arglebargle, glop-glyf!?!
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 61.672 seconds.
The scarred worm barely hits Paffe's right leg.
*Paffe* is incapacitated and will slowly die, if not aided.
A shrill piercing scream reverberates through the area.
The scarred worm barely hits Paffe's head.
*Paffe* is dead! R.I.P.
Your blood freezes as you hear *Paffe*'s death cry.
The scarred worm tries to hit you, but you parry successfully.
[k dark]
They aren't here.
* HP:Scratched MV:Strong - the scarred worm: Scratched >
j
[k dark]
They aren't here.
* HP:Scratched MV:Strong - the scarred worm: Scratched >
n
j
[k dark]
They aren't here.
* HP:Scratched MV:Strong - the scarred worm: Scratched >
No way! You're fighting for your life!
* HP:Scratched MV:Strong - the scarred worm: Scratched >
[k dark]
They aren't here.
* HP:Scratched MV:Strong - the scarred worm: Scratched >
nar rip
You narrate 'rip'
zz
* HP:Scratched MV:Strong - the scarred worm: Scratched >
[scalp corpse]
No way! You're fighting for your life!
* HP:Scratched MV:Strong - the scarred worm: Scratched >
You slash the scarred worm's body into bloody fragments!
The scarred worm tries to hit you, but you deflect the blow.
* HP:Scratched MV:Strong - the scarred worm: Hurt >
l in corpse
4
f
corpse (here) :
a sack of green ivy
a large number of gold crowns (39)
a pair of thick metal boots
a pair of ebony-steel plate greaves
a bronze belt of odd design
a wickedly scythed longsword
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a shadowed cloak adorned with red serpentine scales
a shining steel breastplate
a serpent medallion
a full metal helmet and visor
an emerald ring
an oilstone
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Paffe* is here, fighting Velkav.
A raven is here flying around.
Velkav the Squadman is here, fighting Paffe, riding a warhorse.
j
* R HP:Hurt MV:Fresh >
Velkav strikes *Paffe*'s right hand.
[k dark]
You barely slash *Paffe*'s body.
* R HP:Hurt MV:Fresh - Velkav: Battered - Paffe: Beaten >
j
[k dark]
You do the best you can!
* R HP:Hurt MV:Fresh - Velkav: Battered - Paffe: Beaten >
[k dark]
You do the best you can!
* R HP:Hurt MV:Fresh - Velkav: Battered - Paffe: Beaten >
j
[k dark]
You do the best you can!
* R HP:Hurt MV:Fresh - Velkav: Battered - Paffe: Beaten >
[k dark]
You do the best you can!
* R HP:Hurt MV:Fresh - Velkav: Battered - Paffe: Beaten >
n
j
n
*Paffe* leaves north. ^^
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Paffe* is standing here.
Velkav has arrived from the south, riding a warhorse.
j
* R HP:Hurt MV:Fresh >
*Paffe* leaves south. vv
[k dark]
They aren't here.
* R HP:Hurt MV:Fresh >
Alas, you cannot go that way...
* R HP:Hurt MV:Fresh >
[k dark]
They aren't here.
* R HP:Hurt MV:Fresh >
e
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
w
* R HP:Hurt MV:Fresh >
s
j
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Hurt MV:Fresh >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
s
* R HP:Hurt MV:Fresh >
j
[k dark]
They aren't here.
s
* R HP:Hurt MV:Fresh >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
j
* R HP:Hurt MV:Fresh >
[k dark]
They aren't here.
* R HP:Hurt MV:Fresh >
j
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
The corpse of the blight bear is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
* R HP:Hurt MV:Fresh >
[k dark]
They aren't here.
* R HP:Hurt MV:Fresh >
[k dark]
They aren't here.
* R HP:Hurt MV:Fresh >
s
s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving EAST. >>
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
s
w
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Velkav has arrived from the north, riding a warhorse.
* R HP:Hurt MV:Fresh >
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Tahla the Dai Shan is here, fighting the writhing grass, riding a warhorse.
A snake is crawling through the water here.
The writhing grass is here, fighting Tahla.
Velkav has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Hurt MV:Fresh >
Tahla panics, and attempts to flee!
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the east, riding a warhorse.
* R HP:Hurt MV:Fresh >
e
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In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
(tic_timer): Tic in 7 seconds!
s
* R HP:Hurt MV:Fresh >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving EAST. >>
The corpse of the stick is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
e
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The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
j
[k dark]
They aren't here.
s
* R HP:Hurt MV:Fresh >
s
s
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
s
* R HP:Hurt MV:Fresh >
s
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
* R HP:Hurt MV:Fresh >
s
s
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
A Shienaran scout blends into the surroundings here.
A black wolf growls loudly, poised to leap.
Velkav has arrived from the north, riding a warhorse.
* R HP:Hurt MV:Fresh >
s
s
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of an animal leaving north.
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
s
* R HP:Hurt MV:Fresh >
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of an animal leaving north.
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A large rock sits upright with strange markings on its sides.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
e
n
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East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
s
* R HP:Hurt MV:Fresh >
e
East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Hurt MV:Fresh >
East Path
This path continues to the south and west, winding its way through the jagged
edges of the mountains. The path appears to be quite worn, and well travelled.
[ obvious exits: S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
Eastern Path
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
e
e
e
Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the east and west
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. The path continues on west through the trees where a larger road
can be glimpsed.
[ obvious exits: E S W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
e
* R HP:Hurt MV:Fresh >
e
Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the north and south
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. To the distant east a tall log palisade can be seen rising up to
block the only easy route through the thick trees.
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A pale man wearing farming clothes angrily approaches you.
A poor, solemn villager walks by.
A man gambles away his purse.
A Lockshear militiaman glares at his surroundings.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
e
Along a Well-Travelled Path
The forest to either side of the road thins slightly as the log palisade and
the cleared area before its walls looms closer to the east. It is apparent even
from this distance that there is no portal through the defenses of the wall on
this side.
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
West of the Palisade - Along a Well Travelled Path
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east and the hard packed
ground of the road widens this clear zone of fire for the archers on the wall.
The road splits upon the balwark of the palisade to head both north and south
around it.
[ obvious exits: N S W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
s
Alas, you cannot go that way...
* R HP:Hurt MV:Fresh >
s
Alas, you cannot go that way...
* R HP:Hurt MV:Fresh >
s
West of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east, the well travelled
path that follows the hard line of the palisade keeps the tenacious forest from
beginning to reclaim the land. To the north you can see where the path splits,
branching to the west and continueing northwards.
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
West of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The further south the well-travelled path
stretches around the corner of the palisade and heads east.
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A red-eyed raven is visible flying high in the sky.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
e
* R HP:Hurt MV:Fresh >
Southwest of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the northeast, the well
travelled path that follows the hard line of the palisade keeps the tenacious
forest from beginning to reclaim the land. Here the path curves heading north
and east.
[ obvious exits: N E ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a humanoid leaving east.
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Shienaran scout blends into the surroundings here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
e
e
South of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the north, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The further west the well-travelled path
stretches around the corner of the palisade and heads north.
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
South of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the north, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The log wall stretches farther to the
east and is breached by a gate to the east.
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
Before the Gates of Lockshear
The tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north. The forest has been pushed back to either
side of the well used path and cleared from the log walls that make up the
settlements meager defenses. The path stretches south into the trees. The
tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north.
[ obvious exits: N E W ]
Zone: Village of Lockshear
Door north: southgate
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Velkav has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Fresh >
n
n
Velkav narrates 'now I wish I had track :/'
Inside the South Gate of Lockshear
Tall wooden logs are driven side-by-side into the ground to the east and west
of this spot to form the south wall of Lockshear's only line of defense. A
swinging gate, crafted of the wood and reinforced with iron bands, provides
access through the palisades walls for the busy villagers. To the northwest the
backside of the stables can be seen, and to the northeast the tall tower of the
village grain silo can be seen.
[ obvious exits: N E S W ]
Zone: Village of Lockshear
Door south: southgate
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Hurt MV:Fresh >
Tarwin Lane
The lane is torn and rutted from the passage of heavy wagons as it stretches
north into the village green and beyond, and south towards the southern gates.
A broadwall of a building dominates the west side of this area, while to the
east a small building squats next to the massive grain silo that provides the
bulk of LockShear's business, providing storage and market for the regions
farmers.
[ obvious exits: N S ]
Zone: Village of Lockshear
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Hurt MV:Fresh >
w
s
w
Alas, you cannot go that way...
w
* R HP:Hurt MV:Fresh >
w
Inside the South Gate of Lockshear
Tall wooden logs are driven side-by-side into the ground to the east and west
of this spot to form the south wall of Lockshear's only line of defense. A
swinging gate, crafted of the wood and reinforced with iron bands, provides
access through the palisades walls for the busy villagers. To the northwest the
backside of the stables can be seen, and to the northeast the tall tower of the
village grain silo can be seen.
[ obvious exits: N E S W ]
Zone: Village of Lockshear
Door south: southgate
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
Manetheren Street
This Street runs east to west with the tall log palisade standing just to the
south of the path. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
To the north the wooden side of the long stable blocks view of the rest of the
village. To the east the southern gate to Lockshear can clearly be seen.
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Velkav has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Hurt MV:Fresh >
Manetheren Street
This Street runs east to west with the tall log palisade standing just to the
south of the path. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
To the north the wooden side of the long stable blocks view of the rest of the
village.
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Velkav has arrived from the east, riding a warhorse.
w
* R HP:Hurt MV:Fresh >
Corner of Manetheren and Arafel
The thorough fares of Manetheren Street and Arafel Way connect to make a
east/north bend in the road that follows the inside of the palisade. Above
on the log fortifications the catwalk curves to follow the palisade wall
north.
[ obvious exits: N E ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the east, riding a warhorse.
n
* R HP:Hurt MV:Fresh >
Alas, you cannot go that way...
n
* R HP:Hurt MV:Fresh >
Arafel Way
This route runs north and south with the tall log palisade standing to the west
of the Way. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
The back wall of the village stable lies to the east.
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
n
* R HP:Hurt MV:Fresh >
Intersection of Arafel and Kandor
The east/west route of Kandor Row ends here to merge with the north/south
passage of Arafel Way. As with all the roads of Lockshear each thorough fare is
hard packed from constant use and deeply rutted by passing wagons. The log
palisade lies to the west, obscuring view of the forest beyond. To the
southeast lies the village stables while to the northeast a cluster of
buildings can be seen.
[ obvious exits: N E S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
j
* R HP:Hurt MV:Fresh >
Arafel Way
This route runs north and south with the tall log palisade standing to the west
of the Way. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
To the east amongst the cluster of buildings rises a large manor house with a
stout looking oak door facing the Way. Making it stand out from the rest it
seems the building was painted at one time, though the elements are slowly
stripping its added grandeur.
[ obvious exits: N E S ]
Zone: Village of Lockshear
Door east: oakdoor
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Hurt MV:Fresh >
j
[k dark]
They aren't here.
* R HP:Hurt MV:Fresh >
j
[k dark]
They aren't here.
* R HP:Hurt MV:Fresh >
n
A raven now follows Velkav.
[k dark]
They aren't here.
* R HP:Hurt MV:Fresh >
n
n
n
Arafel Way
This route runs north and south, the tall log palisade standing to the west
of the Way. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Hurt MV:Fresh >
n
Arafel Way
This route runs north and south with the tall log palisade standing to the west
of the Way. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
A small cross streets runs east from here, providing access to Malkieri Court.
A cluster of buildings lies to the southeast while to the northeast the
sprawling corrals and office of the stockyards can be seen.
[ obvious exits: N E S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Hurt MV:Fresh >
Arafel Way
This route runs north and south with the tall log palisade standing to the
west of the Way. A catwalk can be seen running the length of the wall
giving defenders a place to push back attackers and fire at targets beyond
the walls. A small cover over an opening in the ground stands partially
open.
[ obvious exits: N S ]
Zone: Village of Lockshear
Door down: manhole
There are some bloody traces of a TROLLOC leaving DOWN. dd
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A Lockshear militiaman glares at his surroundings.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Hurt MV:Fresh >
nar ls
Arafel Way
This route runs north and south, a tall log palisade standing to the west
of the Way. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Hurt MV:Fresh >
n
Corner of Shienar and Arafel
The thorough fares of Shienar Avenue and Arafel Way connect to make a
east/south bend in the road that follows the inside of the palisade. Above on
the log fortifications the catwalk curves to follow the palisade wall south. To
the southeast lies the less than fragrant stockyards of Lockshear.
[ obvious exits: E S ]
Zone: Village of Lockshear
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
Velkav has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Hurt MV:Fresh >
You narrate 'ls'
* R HP:Hurt MV:Fresh >
Alas, you cannot go that way...
* R HP:Hurt MV:Fresh >
s
s
Arafel Way
This route runs north and south, a tall log palisade standing to the west
of the Way. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
Arafel Way
This route runs north and south with the tall log palisade standing to the
west of the Way. A catwalk can be seen running the length of the wall
giving defenders a place to push back attackers and fire at targets beyond
the walls. A small cover over an opening in the ground stands partially
open.
[ obvious exits: N S ]
Zone: Village of Lockshear
Door down: manhole
There are some bloody traces of a TROLLOC leaving DOWN. dd
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A Lockshear militiaman glares at his surroundings.
Velkav has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Hurt MV:Fresh >
dism
d
You stop riding him.
* HP:Hurt MV:Fresh >
d
Alas, you cannot go that way...
* HP:Hurt MV:Fresh >
Alas, you cannot go that way...
* HP:Hurt MV:Fresh >
odd
open manhole d
d
Ok.
* HP:Hurt MV:Fresh >
On a Ledge in the Tunnel
Darkness blurs the shapes of everything. Dried roots hang down from the
ceiling, hunting for nourishment. The air is heavy with moisture and the
ground gives way easily underfoot as the tunnel slopes downward.
[ obvious exits: U D ]
Zone: Tunnels and Caverns Beneath the Blight
Door up: dirtpatch
Ack, you lost Velkav!
* HP:Hurt MV:Full >
d
d
Among the Roots
The ends of tree roots hang motionless in the moist air, as the ground
angles steeply into the earth. Along the walls, grooves a span across
encircle the tunnel. The air is heavy with moisture and droplets fall from
the ceiling.
[ obvious exits: U D ]
Zone: Tunnels and Caverns Beneath the Blight
A scarred blightworm slithers along the ground.
* HP:Hurt MV:Full >
Bottom of a Tunnel
Broken wood litters the ground, small chunks from the dried out tips of
roots. The ground stops angling downward, straightening out almost level.
Circular ridges span wide ring the tunnel. The smell of moist earth
permeates the area.
[ obvious exits: N U ]
Zone: Tunnels and Caverns Beneath the Blight
* HP:Hurt MV:Full >
w
Alas, you cannot go that way...
n
* HP:Hurt MV:Full >
n
Along the Tunnel
The earth is shaped as a large tunnel. The ground is packed equally all
around, as if whatever dug the tunnel exerted pressure in all directions at
once. The air is moist with droplets of fetid water hanging from the
ceiling.
[ obvious exits: N S ]
Zone: Tunnels and Caverns Beneath the Blight
* HP:Hurt MV:Full >
The noxious stench and oppresive heat of the Blight drains your energy!
T-Intersection
The tunnel branches here, going north and south as well as east and west.
The floor is a mixture of rotting meat and ground up bone. The walls are
rigidly packed and there is little loose dirt clinging to them. The flow of
air changes subtly here.
[ obvious exits: N S W ]
Zone: Tunnels and Caverns Beneath the Blight
A scarred blightworm slithers along the ground.
* HP:Hurt MV:Full >
n
Along the Tunnel
The tunnel continues north and south. Dead roots lay pressed against the
top of the tunnel as if some force was to continously move along it. The
ground beneth feels loose like dirt, but moist like mud.
[ obvious exits: N S ]
Zone: Tunnels and Caverns Beneath the Blight
* HP:Hurt MV:Full >
n
n
n
Along the Tunnel
Darkness surrounds and overcomes any illumination that might have seeped
through the other parts of this tunnel. The walls are tightly packed, but
moist, trapping the hideous smell of feces in the room. Some sort of
lubricant drips off the top and slides off the tunnel, forming a puddle of
ooze at your feet.
[ obvious exits: N S ]
Zone: Tunnels and Caverns Beneath the Blight
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.
* HP:Hurt MV:Strong >
n
An Intersection of the Tunnel
The foul air flows change subtly here. The dirt here has a freshly
unearthed look, but is still well packed at all points. Small twigs and
bits of bone can be seen mixted in with the jet-black soil.
[ obvious exits: N S W ]
Zone: Tunnels and Caverns Beneath the Blight
* HP:Hurt MV:Strong >
n
Along the Tunnel
The soft earth underfoot seems to hold all footprints. Tubular tracks
criss-cross each other throughout the area, climbing the walls and digging
further into the earth and disappearing.
[ obvious exits: N S ]
Zone: Tunnels and Caverns Beneath the Blight
A scarred blightworm slithers along the ground.
* HP:Hurt MV:Strong >
e
Approaching the Elbow
Smells of rotting meat and stale sweat fill the tunnel. The ridges here are
very damp, with luminescent moss growing in the span-wide gaps. A soft
light permeates the area, making few shadows to hide in.
[ obvious exits: N S ]
Zone: Tunnels and Caverns Beneath the Blight
* HP:Hurt MV:Strong >
e
Elbow in the Tunnel
Light bleeds in from the south, making the spaces between each ridge seem
covered with pitch. To the south light seems to pulse stronger, while to
the east, the tunnel travels on in darkness.
[ obvious exits: E S ]
Zone: Tunnels and Caverns Beneath the Blight
* HP:Hurt MV:Strong >
Approaching the Elbow
Among the dirt and grime, small flashes of silver can be seen. Soft light
from the west is reflected about the tunnel via the soft, shiny metal.
Crushed roots lay embedded in the ceiling, their beginnings and ends buried
in the hard packed dirt.
[ obvious exits: E W ]
Zone: Tunnels and Caverns Beneath the Blight
* HP:Hurt MV:Strong >
e
Along the Tunnel
Hard-packed dirt and broken bits of roots litter the floor and have
embedded themselves in the walls of the tunnel. Pieces of metal gleam with
the faint light emanating from the west, splaying shards of light onto the
tunnel walls.
[ obvious exits: N E W ]
Zone: Tunnels and Caverns Beneath the Blight
* HP:Hurt MV:Strong >
Along the Tunnel
Dirt and grime lay all about the tunnel with black moss covering its
northern face. The smell of rotten meat and fetid water fills the air.
Sharp bits of petrified wood protrude up from the ground and stick out
somewhat from the walls.
[ obvious exits: E S W ]
Zone: Tunnels and Caverns Beneath the Blight
*Paffe* is standing here.
* HP:Hurt MV:Strong >
j
*Paffe* leaves east. >>
* HP:Hurt MV:Strong >
j
[k dark]
They aren't here.
* HP:Hurt MV:Strong >
j
[k dark]
They aren't here.
* HP:Hurt MV:Strong >
e
*Paffe* has arrived from the east.
[k dark]
You slash *Paffe*'s head.
*Paffe* panics, and attempts to flee!
* HP:Hurt MV:Strong - Paffe: Beaten >
j
e
No way! You're fighting for your life!
e
* HP:Hurt MV:Strong - Paffe: Beaten >
e
You slash *Paffe*'s body.
[k dark]
You do the best you can!
* HP:Hurt MV:Strong - Paffe: Beaten >
No way! You're fighting for your life!
* HP:Hurt MV:Strong - Paffe: Beaten >
j
No way! You're fighting for your life!
* HP:Hurt MV:Strong - Paffe: Beaten >
j
No way! You're fighting for your life!
j
* HP:Hurt MV:Strong - Paffe: Beaten >
[k dark]
You do the best you can!
* HP:Hurt MV:Strong - Paffe: Beaten >
j
j
[k dark]
You do the best you can!
* HP:Hurt MV:Strong - Paffe: Beaten >
j
[k dark]
You do the best you can!
* HP:Hurt MV:Strong - Paffe: Beaten >
j
*Paffe* leaves south. vv
[k dark]
They aren't here.
* HP:Hurt MV:Strong >
j
[k dark]
They aren't here.
j
* HP:Hurt MV:Strong >
[k dark]
They aren't here.
* HP:Hurt MV:Strong >
s
[k dark]
They aren't here.
* HP:Hurt MV:Strong >
j
[k dark]
They aren't here.
* HP:Hurt MV:Strong >
j
A shrill piercing scream reverberates through the area.
[k dark]
They aren't here.
* HP:Scratched MV:Strong >
j
A Recessed Tunnel
Black dirt and crushed white bone are embedded all around. Thick slime
covers the northeast and northwest corners of the tunnel. At the top of the
tunnel, roots hang forlornly for moisture.
[ obvious exits: N S ]
Zone: Tunnels and Caverns Beneath the Blight
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
*Paffe* has arrived from the south.
[k dark]
You slash *Paffe*'s body.
*Paffe* panics, and attempts to flee!
* HP:Scratched MV:Tiring - Paffe: Beaten >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
nar all d all n 2e
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
j
j
You slash *Paffe*'s body.
You narrate 'all d all n 2e'
* HP:Scratched MV:Tiring - Paffe: Beaten >
j
*Paffe* leaves south. vv
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
n
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
Along the Tunnel
Dirt and grime lay all about the tunnel with black moss covering its
northern face. The smell of rotten meat and fetid water fills the air.
Sharp bits of petrified wood protrude up from the ground and stick out
somewhat from the walls.
[ obvious exits: E S W ]
Zone: Tunnels and Caverns Beneath the Blight
j
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
s
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
A Recessed Tunnel
Black dirt and crushed white bone are embedded all around. Thick slime
covers the northeast and northwest corners of the tunnel. At the top of the
tunnel, roots hang forlornly for moisture.
[ obvious exits: N S ]
Zone: Tunnels and Caverns Beneath the Blight
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
nar 1e of that
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
You narrate '1e of that'
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.
* HP:Scratched MV:Tiring >
*Paffe* has arrived from the south.
[k dark]
You slash *Paffe*'s left leg hard.
* HP:Scratched MV:Tiring - Paffe: Beaten >
where
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
j
Players in your Zone
--------------------
Velkav - Along the Tunnel
Leon - A Recessed Tunnel
* HP:Scratched MV:Tiring - Paffe: Beaten >
j
*Paffe* panics, and attempts to flee!
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Beaten >
[k dark]
You do the best you can!
j
* HP:Scratched MV:Tiring - Paffe: Beaten >
You slash *Paffe*'s body.
The scarred worm has arrived from the south.
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
j
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
n
[k dark]
You do the best you can!
j
* HP:Scratched MV:Tiring - Paffe: Critical >
n
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
No way! You're fighting for your life!
n
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
n
The scarred worm barely tickles Paffe's body with his hit.
No way! You're fighting for your life!
j
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
n
No way! You're fighting for your life!
j
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
nj
The scarred worm barely tickles Paffe's left leg with his hit.
You slash *Paffe*'s body.
No way! You're fighting for your life!
* HP:Scratched MV:Tiring - Paffe: Critical >
n
*Paffe* leaves south. vv
*Paffe* has arrived from the south.
[k dark]
You barely slash *Paffe*'s body.
* HP:Scratched MV:Tiring - Paffe: Critical >
j
No way! You're fighting for your life!
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
Arglebargle, glop-glyf!?!
* HP:Scratched MV:Tiring - Paffe: Critical >
No way! You're fighting for your life!
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
j
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
j
*Paffe* panics, and attempts to flee!
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
(tic_timer): Tic in 7 seconds!
You slash *Paffe*'s left leg.
The scarred worm barely hits Paffe's right foot.
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
n
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
n
No way! You're fighting for your life!
j
* HP:Scratched MV:Tiring - Paffe: Critical >
n
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
No way! You're fighting for your life!
* HP:Scratched MV:Tiring - Paffe: Critical >
n
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
n
No way! You're fighting for your life!
j
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
n
* HP:Scratched MV:Tiring - Paffe: Critical >
j
The scarred worm barely tickles Paffe's body with his hit.
You slash *Paffe*'s body.
No way! You're fighting for your life!
n
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
No way! You're fighting for your life!
* HP:Scratched MV:Tiring - Paffe: Critical >
jn
*Paffe* leaves south. vv
*Paffe* has arrived from the south.
[k dark]
You slash *Paffe*'s right leg.
* HP:Scratched MV:Tiring - Paffe: Critical >
No way! You're fighting for your life!
jn
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
No way! You're fighting for your life!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
*Paffe* gets a thin vial of yellow fluid from a backpack.
Arglebargle, glop-glyf!?!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
*Paffe* quaffs a thin vial of yellow fluid.
*Paffe* looks more invigorated and ready to go.
Arglebargle, glop-glyf!?!
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* HP:Scratched MV:Tiring - Paffe: Critical >
j
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 61.672 seconds.
The scarred worm barely hits Paffe's right leg.
*Paffe* is incapacitated and will slowly die, if not aided.
A shrill piercing scream reverberates through the area.
The scarred worm barely hits Paffe's head.
*Paffe* is dead! R.I.P.
Your blood freezes as you hear *Paffe*'s death cry.
The scarred worm tries to hit you, but you parry successfully.
[k dark]
They aren't here.
* HP:Scratched MV:Strong - the scarred worm: Scratched >
j
[k dark]
They aren't here.
* HP:Scratched MV:Strong - the scarred worm: Scratched >
n
j
[k dark]
They aren't here.
* HP:Scratched MV:Strong - the scarred worm: Scratched >
No way! You're fighting for your life!
* HP:Scratched MV:Strong - the scarred worm: Scratched >
[k dark]
They aren't here.
* HP:Scratched MV:Strong - the scarred worm: Scratched >
nar rip
You narrate 'rip'
zz
* HP:Scratched MV:Strong - the scarred worm: Scratched >
[scalp corpse]
No way! You're fighting for your life!
* HP:Scratched MV:Strong - the scarred worm: Scratched >
You slash the scarred worm's body into bloody fragments!
The scarred worm tries to hit you, but you deflect the blow.
* HP:Scratched MV:Strong - the scarred worm: Hurt >
l in corpse
4
f
corpse (here) :
a sack of green ivy
a large number of gold crowns (39)
a pair of thick metal boots
a pair of ebony-steel plate greaves
a bronze belt of odd design
a wickedly scythed longsword
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a shadowed cloak adorned with red serpentine scales
a shining steel breastplate
a serpent medallion
a full metal helmet and visor
an emerald ring
an oilstone
Re: Random Logs
Had chased him around for a bit with Isabel. He was probably hag, decided to go fence.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a MYRDDRAAL leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
The corpse of a watchful Dha'vol trolloc is lying here.
A lantern has been left here. [2]
A trolloc is here commanding a fist of troops.
A cringing trolloc whelp cowers before you.
* HP:Battered MV:Full >
odn
open door n
n
j
Ok.
* HP:Battered MV:Full >
j
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
Zone: Northern Borderlands
Door south: fence
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a DREADLORD leaving SOUTH. vv
*Venum* is standing here.
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shaggy brown mare stands here.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Battered MV:Full >
*Venum* closes the fence.
[k dark]
You barely slash *Venum*'s body.
*Venum* panics, and attempts to flee!
* HP:Battered MV:Full - Venum: Critical >
[k dark]
You slash *Venum*'s left leg.
*Venum* is incapacitated and will slowly die, if not aided.
A Dhai'mon trolloc tries to hack you, but you parry successfully.
A Dhai'mon trolloc joins a Dhai'mon trolloc's fight!
A cringing trolloc whelp joins a Dhai'mon trolloc's fight!
A cringing trolloc whelp joins a cringing trolloc whelp's fight!
cds
close door s
It's already closed!
cds
close door s
* HP:Battered MV:Full - Venum: Critical >
It's already closed!
* HP:Battered MV:Full - Venum: Critical >
cds
close door s
You swiftly dodge a cringing trolloc whelp's attempt to hit you.
A cringing trolloc whelp tries to hit you, but you dodge the attack.
A Dhai'mon trolloc tries to hack you, but you deflect the blow.
A Dhai'mon trolloc tries to hack you, but you parry successfully.
You slash *Venum*'s body extremely hard.
*Venum* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Venum*'s death cry.
* HP:Battered MV:Full >
cds
close door s
cds
close door s
cds
close door s
It's already closed!
* HP:Battered MV:Full >
It's already closed!
* HP:Battered MV:Full >
It's already closed!
* HP:Battered MV:Full >
It's already closed!
nar rip
* HP:Battered MV:Full >
t
You narrate 'rip'
* HP:Battered MV:Full >
ods
open door s
s
[take all corpse]
You get a skin of human flesh from the corpse of Venum.
You get fourteen gold crowns from the corpse of Venum.
You get ten copper pennys from the corpse of Venum.
You get a thin vial of yellow fluid from the corpse of Venum.
You get a pair of thick metal boots from the corpse of Venum.
You get a pair of ebony-steel plate greaves from the corpse of Venum.
You get a belt pack from the corpse of Venum.
You get a jewel-encrusted scabbard from the corpse of Venum.
You get a bronze belt of odd design from the corpse of Venum.
You get a heron-marked greatsword from the corpse of Venum.
You get a sungwood bracelet from the corpse of Venum.
You get a sungwood bracelet from the corpse of Venum.
You get a pair of heavy metal gauntlets from the corpse of Venum.
You get a pair of ebony-steel plate vambraces from the corpse of Venum.
You get a sword sheath from the corpse of Venum.
You get a blight bear pelt with hanging horned skulls from the corpse of Venum.
You get a thick, steel-plated breastplate from the corpse of Venum.
You get a shimmering chain of gold from the corpse of Venum.
You get a shimmering chain of gold from the corpse of Venum.
You get a full metal helmet and visor from the corpse of Venum.
You get a jade signet ring from the corpse of Venum.
You get a jade signet ring from the corpse of Venum.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a MYRDDRAAL leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
The corpse of a watchful Dha'vol trolloc is lying here.
A lantern has been left here. [2]
A trolloc is here commanding a fist of troops.
A cringing trolloc whelp cowers before you.
* HP:Battered MV:Full >
odn
open door n
n
j
Ok.
* HP:Battered MV:Full >
j
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
Zone: Northern Borderlands
Door south: fence
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a DREADLORD leaving SOUTH. vv
*Venum* is standing here.
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shaggy brown mare stands here.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Battered MV:Full >
*Venum* closes the fence.
[k dark]
You barely slash *Venum*'s body.
*Venum* panics, and attempts to flee!
* HP:Battered MV:Full - Venum: Critical >
[k dark]
You slash *Venum*'s left leg.
*Venum* is incapacitated and will slowly die, if not aided.
A Dhai'mon trolloc tries to hack you, but you parry successfully.
A Dhai'mon trolloc joins a Dhai'mon trolloc's fight!
A cringing trolloc whelp joins a Dhai'mon trolloc's fight!
A cringing trolloc whelp joins a cringing trolloc whelp's fight!
cds
close door s
It's already closed!
cds
close door s
* HP:Battered MV:Full - Venum: Critical >
It's already closed!
* HP:Battered MV:Full - Venum: Critical >
cds
close door s
You swiftly dodge a cringing trolloc whelp's attempt to hit you.
A cringing trolloc whelp tries to hit you, but you dodge the attack.
A Dhai'mon trolloc tries to hack you, but you deflect the blow.
A Dhai'mon trolloc tries to hack you, but you parry successfully.
You slash *Venum*'s body extremely hard.
*Venum* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Venum*'s death cry.
* HP:Battered MV:Full >
cds
close door s
cds
close door s
cds
close door s
It's already closed!
* HP:Battered MV:Full >
It's already closed!
* HP:Battered MV:Full >
It's already closed!
* HP:Battered MV:Full >
It's already closed!
nar rip
* HP:Battered MV:Full >
t
You narrate 'rip'
* HP:Battered MV:Full >
ods
open door s
s
[take all corpse]
You get a skin of human flesh from the corpse of Venum.
You get fourteen gold crowns from the corpse of Venum.
You get ten copper pennys from the corpse of Venum.
You get a thin vial of yellow fluid from the corpse of Venum.
You get a pair of thick metal boots from the corpse of Venum.
You get a pair of ebony-steel plate greaves from the corpse of Venum.
You get a belt pack from the corpse of Venum.
You get a jewel-encrusted scabbard from the corpse of Venum.
You get a bronze belt of odd design from the corpse of Venum.
You get a heron-marked greatsword from the corpse of Venum.
You get a sungwood bracelet from the corpse of Venum.
You get a sungwood bracelet from the corpse of Venum.
You get a pair of heavy metal gauntlets from the corpse of Venum.
You get a pair of ebony-steel plate vambraces from the corpse of Venum.
You get a sword sheath from the corpse of Venum.
You get a blight bear pelt with hanging horned skulls from the corpse of Venum.
You get a thick, steel-plated breastplate from the corpse of Venum.
You get a shimmering chain of gold from the corpse of Venum.
You get a shimmering chain of gold from the corpse of Venum.
You get a full metal helmet and visor from the corpse of Venum.
You get a jade signet ring from the corpse of Venum.
You get a jade signet ring from the corpse of Venum.
Re: Random Logs
I have a ton more but can' t be bothered to edit them all. I suck at it because I lack patience. Feel free to post your random logs here.
Re: Random Logs
Death log, but was a good fight. Or so I thought, then I read it from this pov. Hilarious
* S HP:Hurt MV:Tiring >
6
On Top of the Tree
The beauty of the panorama here is incredible. Hanging tightly on to the
branches, you can spot a tower on a high hill off to the northeast. The
scenery from here is so peaceful and quiet. A faint breeze cools you and
relaxes any tensions you may have had. The branches look too weak to support
any weight beyond this height.
[ obvious exits: D ]
Zone: Borderlands West of Fal Dara
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
o S HP:Hurt MV:Winded >
rest
You sit down and rest your tired bones.
score
o S HP:Hurt MV:Winded >
You have 353(412) hit and 122(245) movement points.
You have scored 108616754 experience points and 316 quest points.
You need 9883246 exp to level and 84 qp to rank.
You have played 4 days and 4 hours (real time).
This ranks you as Elykhan the Abhorrent Dogface [Ahf'frait 5] (Level 51).
You are resting.
o S HP:Hurt MV:Winded >
na resting 1u
You narrate 'resting 1u'
score
o S HP:Hurt MV:Winded >
You have 366(412) hit and 122(245) movement points.
You have scored 108616754 experience points and 316 quest points.
You need 9883246 exp to level and 84 qp to rank.
You have played 4 days and 4 hours (real time).
This ranks you as Elykhan the Abhorrent Dogface [Ahf'frait 5] (Level 51).
You are resting.
o S HP:Hurt MV:Winded >
Honey has arrived from below.
o S HP:Hurt MV:Winded >
Honey sits down and rests.
o S HP:Hurt MV:Winded >
*Leon* has arrived from below, riding a warhorse.
A raven has arrived from below.
A raven has arrived from below.
* S HP:Hurt MV:Winded >
*Leon* barely slashes Honey's left leg.
* S HP:Hurt MV:Winded >
stand
*Leon* avoids being bashed by Honey who loses his balance and falls!
* S HP:Hurt MV:Winded >
*Leon* sends Honey sprawling with a powerful bash!
* S HP:Hurt MV:Winded >
stare
You stop resting, and stand up.
* S HP:Hurt MV:Winded >
*Leon* slashes Honey's left arm very hard.
You stare at the sky.
bb
change mood brave
* S HP:Hurt MV:Winded >
6
Mood changed to: Brave
,
* S HP:Hurt MV:Winded >
[k light]
You scythe *Leon*'s right arm.
* S HP:Hurt MV:Winded - Honey: Hurt - Leon: Wounded >
[bash ]
-
=
+
*
*Leon* panics, and attempts to flee!
(tic_timer): Tic in 7 seconds!
*
*Leon* leaves down riding a warhorse.
+
=
l leon
-
6
Honey leaves down.
You follow Honey.
6
Cancelled.
You do not see that here.
6
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
o S HP:Hurt MV:Winded >
6
[k light]
They aren't here.
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
d
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
6
o S HP:Hurt MV:Winded >
6
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A young and strong buck is here, munching some grass.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
* S HP:Hurt MV:Winded >
[k light]
They aren't here.
Honey leaves south.
You follow Honey.
Lightly Forested Hills
These hills are scattered with medium sized trees here and there. Chirpings
of various species of birds can be heard nearby, although the exact
location of the source cannot be determined. On a nearby tree, a bird nest
can be seen sitting precariously on a very high branch. Through the trees,
a small clearing can be seen to the east. A lot of buzzing comes from the
west. Vegetation grows denser to the south and east.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
6
o S HP:Hurt MV:Winded >
6
6
[k light]
They aren't here.
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
6
o S HP:Hurt MV:Winded >
6
[k light]
They aren't here.
o S HP:Hurt MV:Winded >
6
[k light]
They aren't here.
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
6
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
6
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
6
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
6
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
o S HP:Hurt MV:Winded >
6
[k light]
They aren't here.
o S HP:Hurt MV:Winded >
6
[k light]
They aren't here.
o S HP:Hurt MV:Winded >
5
where
A brown deer leaves north.
The sun rises.
(tic_timer): Tic length updated to: 60.577 seconds.
Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.
Honey leaves north.
You follow Honey.
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
6
* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Elykhan - Angling Slope
Honey - Angling Slope
You catch a faint scent of a horse nearby.
Honey leaves north.
You follow Honey.
Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: grass
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
bb
change mood brave
* S HP:Scratched MV:Tiring >
5
where
6
Mood changed to: Brave
* S HP:Scratched MV:Tiring >
5
where
Players in your Zone
--------------------
Elykhan - Rolling Hills
Honey - Rolling Hills
You catch a faint scent of a horse nearby.
6
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Elykhan - Rolling Hills
Honey - Rolling Hills
You catch a faint scent of a horse nearby.
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
Honey leaves east.
You follow Honey.
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A wild hog snorts angrily, pawing at the ground.
A wild hog snorts angrily, pawing at the ground.
6
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
Honey leaves south.
You follow Honey.
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
Honey narrates 'wtf'
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
6
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
na trees?
5
where
6
The young buck leaves east.
The young buck has arrived from the south.
A rugged, angry ranger stops using a torch.
A rugged, angry ranger leaves west.
A brown deer panics, and attempts to flee!
A brown deer leaves east.
You narrate 'trees?'
* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Elykhan - Angling Slope
Honey - Angling Slope
You catch a faint scent of a horse nearby.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
Honey narrates 'do you see how fucked tracks are' <-------------- Yeah track is super super busted. I hope they tackle that next because it needs it
* S HP:Scratched MV:Tiring >
Honey leaves west.
You follow Honey.
Rolling Hills
The billowing hills continue as far as the eyes can see to the south. A tall
tower stands in silent vigil to the northeast. Vegetation grows denser
toward the south, housing more hidden life than the senses can detect. Now
and again, a screech of a hawk can be heard.
[ obvious exits: N E S ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
A raven is here, watching.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
* S HP:Scratched MV:Tiring >
5
where
6
Players in your Zone
--------------------
Elykhan - Rolling Hills
Honey - Rolling Hills
You catch a faint scent of a horse nearby.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
Honey leaves south.
You follow Honey.
Tall Grass
This seems to be the remains of what was a garden. Wading through this
grass can be an exertion in physical stamina because of the tangling
roots and the sharp edges of grass leaves. Hundreds of tiny insects
click and buzz happily to see a tasty meal coming their way. To the north
lies
the front entrance of a little cottage. Low hills cover the souther horizon.
The way to the west is passable only by climbing upward on a steep slope.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A rust-colored bobcat crouches low, ready to pounce.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Scratched MV:Tiring >
na i don't
You narrate 'i don't'
Honey leaves east.
You follow Honey.
Lightly Forested Hills
These hills are scattered with medium sized trees here and there. Chirpings
of various species of birds can be heard nearby, although the exact
location of the source cannot be determined. On a nearby tree, a bird nest
can be seen sitting precariously on a very high branch. Through the trees,
a small clearing can be seen to the east. A lot of buzzing comes from the
west. Vegetation grows denser to the south and east.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Tiring >
Honey narrates 'zero tracks'
* S HP:Scratched MV:Tiring >
na i need to manually type
You narrate 'i need to manually type'
5
where
* S HP:Scratched MV:Tiring >
6
Players in your Zone
--------------------
Elykhan - Lightly Forested Hills
Honey - Lightly Forested Hills
You catch a faint scent of a horse nearby.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
bb
change mood brave
* S HP:Scratched MV:Tiring >
Mood changed to: Brave
* S HP:Scratched MV:Tiring >
l
Lightly Forested Hills
These hills are scattered with medium sized trees here and there. Chirpings
of various species of birds can be heard nearby, although the exact
location of the source cannot be determined. On a nearby tree, a bird nest
can be seen sitting precariously on a very high branch. Through the trees,
a small clearing can be seen to the east. A lot of buzzing comes from the
west. Vegetation grows denser to the south and east.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Tiring >
A handsome stag has suddenly arrived.
* S HP:Scratched MV:Tiring >
bb
change mood brave
Mood changed to: Brave
* S HP:Scratched MV:Tiring >
Honey narrates 'unless you track horse'
* S HP:Scratched MV:Tiring >
l
Lightly Forested Hills
These hills are scattered with medium sized trees here and there. Chirpings
of various species of birds can be heard nearby, although the exact
location of the source cannot be determined. On a nearby tree, a bird nest
can be seen sitting precariously on a very high branch. Through the trees,
a small clearing can be seen to the east. A lot of buzzing comes from the
west. Vegetation grows denser to the south and east.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A handsome stag stands here, ready to run.
Honey the Dark Master is standing here.
* S HP:Scratched MV:Tiring >
bb
change mood brave
Mood changed to: Brave
* S HP:Scratched MV:Tiring >
Honey says 'nothing on auto'
* S HP:Scratched MV:Tiring >
Honey says 'firetrucking snow'
* S HP:Scratched MV:Tiring >
5
where
6
Players in your Zone
--------------------
Elykhan - Lightly Forested Hills
Honey - Lightly Forested Hills
You catch a faint scent of a horse nearby.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
say he's at ancients
You say 'he's at ancients '
* S HP:Scratched MV:Tiring >
say i assume
You say 'i assume'
* S HP:Scratched MV:Tiring >
bb
change mood brave
5
where
Mood changed to: Brave
6
* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Elykhan - Lightly Forested Hills
Honey - Lightly Forested Hills
You catch a faint scent of a horse nearby.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
6
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
Honey leaves east.
You follow Honey.
Medium Forested Hills
With so many trees, a lot of animal life can be found here. In several places
signs of animal activity can be seen as tiny tracks on the ground. The animal
noises combined form a chorus that can never be heard in any city. A little
clearing in the hilly woods can be seen south of here. The hills slope
downward to the north. To the east, the trees thin out a little.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Tiring >
6
Honey leaves south.
You follow Honey.
Densely Forested Hills
The foliage here is so dense that it is almost impossible to see anything
more than ten feet away. Anything can be hiding behind one of the large tree
trunks, ready to pounce on an unsuspecting explorer. The leaves near the
treetops create a green ceiling that barely lets any light through. The
north offers more room to move around with fewer trees. There seems to be a
clearing to the west.
[ obvious exits: N S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
*Leon* is standing here, riding a warhorse.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Scratched MV:Tiring >
[k light]
You scythe *Leon*'s body hard.
Honey slashes *Leon*'s body hard.
* S HP:Scratched MV:Tiring - Leon: Wounded >
6
[k light]
You do the best you can!
* S HP:Scratched MV:Tiring - Leon: Wounded >
,
A brown deer panics, and attempts to flee!
A brown deer leaves west.
The ancient tree barely tickles Honey's left arm with its hit.
The ancient tree joins the ancient tree's fight!
[bash ]
-
=
+
*
*Leon* panics, and attempts to flee!
*Leon* leaves west riding a warhorse.
*
+
The ancient tree barely tickles your body with its hit.
The ancient tree barely tickles Honey's left hand with its hit.
=
-
Honey panics, and attempts to flee!
-
=
They're not here anymore!
Honey leaves north.
* S HP:Scratched MV:Tiring - the ancient tree: Scratched >
ww
change mood wimpy
f
*Leon* has arrived from the south, riding a warhorse.
* S HP:Scratched MV:Tiring - the ancient tree: Scratched >
Mood changed to: Wimpy
*Leon* barely slashes your body.
* S HP:Scratched MV:Tiring - the ancient tree: Scratched >
bb
change mood brave
You panic and attempt to flee!
The ancient tree barely hits your left arm.
The ancient tree joins the ancient tree's fight!
You flee head over heels.
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
Mood changed to: Brave
Honey leaves south.
You follow Honey.
Densely Forested Hills
The foliage here is so dense that it is almost impossible to see anything
more than ten feet away. Anything can be hiding behind one of the large tree
trunks, ready to pounce on an unsuspecting explorer. The leaves near the
treetops create a green ceiling that barely lets any light through. The
north offers more room to move around with fewer trees. There seems to be a
clearing to the west.
[ obvious exits: N S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
*Leon* is standing here, riding a warhorse.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Scratched MV:Tiring >
Honey tries to slash *Leon*, but he parries successfully.
* S HP:Scratched MV:Tiring >
*Leon* panics, and attempts to flee!
* S HP:Scratched MV:Tiring >
*Leon* leaves north riding a warhorse.
* S HP:Scratched MV:Tiring >
Honey leaves west.
You follow Honey.
A Small Clearing
At this spot, no leaves or branches block the view of the sky. In the middle
of the clearing, a huge trunk of a fallen tree lies half-buried and covered
by green mosses. At one end of the trunk, a rough hollow stump provides
nourishment for various moss and fungi. Surrounding trees provide a natural
wall against high wind.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
A Shienaran scout blends into the surroundings here.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
4
kill leon
* S HP:Scratched MV:Tiring >
They aren't here.
Honey leaves north.
You follow Honey.
Medium Forested Hills
With so many trees, a lot of animal life can be found here. In several places
signs of animal activity can be seen as tiny tracks on the ground. The animal
noises combined form a chorus that can never be heard in any city. A little
clearing in the hilly woods can be seen south of here. The hills slope
downward to the north. To the east, the trees thin out a little.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* S HP:Scratched MV:Tiring >
4
kill leon
They aren't here.
* S HP:Scratched MV:Tiring >
4
kill leon
4
kill leon
They aren't here.
Honey leaves east.
You follow Honey.
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Tiring >
They aren't here.
* S HP:Scratched MV:Tiring >
4
kill leon
They aren't here.
4
kill leon
* S HP:Scratched MV:Tiring >
They aren't here.
4
kill leon
* S HP:Scratched MV:Tiring >
They aren't here.
Honey leaves south.
You follow Honey.
Densely Forested Hills
The foliage here is so dense that it is almost impossible to see anything
more than ten feet away. Anything can be hiding behind one of the large tree
trunks, ready to pounce on an unsuspecting explorer. The leaves near the
treetops create a green ceiling that barely lets any light through. The
north offers more room to move around with fewer trees. There seems to be a
clearing to the west.
[ obvious exits: N S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Scratched MV:Tiring >
They aren't here.
* S HP:Scratched MV:Tiring >
Honey leaves north.
You follow Honey.
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Tiring >
Honey leaves north.
You follow Honey.
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and
east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A raven is visible flying high in the sky.
A cute brown deer eyes you nervously.
onbasher
* S HP:Scratched MV:Tiring >
(tic_timer): Tic in 7 seconds!
6
6
[k light]
They aren't here.
5
where
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Elykhan - Forested Hills
Honey - Forested Hills
Honey leaves north.
You follow Honey.
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
Honey leaves east.
You follow Honey.
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east
and
west.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Door south: Door
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* S HP:Scratched MV:Tiring >
Honey leaves east.
You follow Honey.
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a
distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: leaves
Honey the Dark Master is standing here.
A spotted jaguar opens its eyes lazily.
A baby raccoon tumbles around, searching for something to eat.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
* S HP:Scratched MV:Tiring >
5
where
Honey leaves east.
You follow Honey.
Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland.
To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A panther stalks through the wilderness.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
6
* S HP:Scratched MV:Tiring >
6
Players in your Zone
--------------------
Elykhan - Green Hills
Honey - Green Hills
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Tiring >
Honey leaves east.
You follow Honey.
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
5
where
* S HP:Scratched MV:Winded >
6
Honey leaves east.
You follow Honey.
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Winded >
6
Players in your Zone
--------------------
Elykhan - The Dusty Road
Honey - The Dusty Road
You catch a faint scent of a horse nearby.
Honey leaves east.
You follow Honey.
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A raven is here, watching.
* S HP:Scratched MV:Winded >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Winded >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* S HP:Scratched MV:Winded >
6
5
where
[k light]
They aren't here.
6
* S HP:Scratched MV:Winded >
Players in your Zone
--------------------
Elykhan - The Dusty Road
Honey - The Dusty Road
You catch a faint scent of a horse nearby.
Honey leaves east.
You follow Honey.
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Scratched MV:Winded >
[k light]
They aren't here.
* S HP:Scratched MV:Winded >
[k light]
They aren't here.
* S HP:Scratched MV:Winded >
6
Honey leaves north.
You follow Honey.
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Scratched MV:Winded >
[k light]
They aren't here.
Honey leaves north.
You follow Honey.
Hidden Path
You wonder how old this path is - it is well worn, but still totally
concealed
from the sky, for some reason. You can barely see the sky from here, so
totally
do the trees cover the path. However, you can just barely glimpse the bottom
of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran sergeant watches for the enemy here.
* S HP:Scratched MV:Winded >
[k light]
They aren't here.
Honey leaves north.
You follow Honey.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Winded >
6
6
[k light]
They aren't here.
* S HP:Scratched MV:Winded >
6
The day has begun.
(tic_timer): Tic length updated to: 61.571 seconds.
Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
*Leon* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
6
* S HP:Scratched MV:Tiring >
[k light]
You try to scythe *Leon*, but he deflects the blow.
Honey tries to slash *Leon*, but he deflects the blow.
* S HP:Scratched MV:Tiring - Leon: Hurt >
6
[k light]
You do the best you can!
* S HP:Scratched MV:Tiring - Leon: Hurt >
[k light]
You do the best you can!
* S HP:Scratched MV:Tiring - Leon: Hurt >
,
[bash ]
-
=
+
*
*Leon* barely slashes your body.
A soldier joins Leon's fight!
A soldier joins a soldier's fight!
*Leon* panics, and attempts to flee!
*
*Leon* leaves east riding a warhorse.
+
=
-
-
=
They're not here anymore!
* S HP:Scratched MV:Tiring - a soldier: Scratched >
44
bash h.leon
Bash who?
Honey panics, and attempts to flee!
* S HP:Scratched MV:Tiring - a soldier: Scratched >
You scythe a soldier's left arm very hard.
A soldier tickles your head with his scythe.
A soldier barely scythes Honey's body.
44
bash h.leon
* S HP:Scratched MV:Tiring - a soldier: Hurt >
Honey leaves east.
* S HP:Scratched MV:Tiring - a soldier: Hurt >
Bash who?
* S HP:Scratched MV:Tiring - a soldier: Hurt >
44
bash h.leon
Bash who?
* S HP:Scratched MV:Tiring - a soldier: Hurt >
A sergeant bellows 'a]jze azz Orqe YcfLw ]WGjM cVi wwNv JjT`RSBt'
A soldier leaves east.
* S HP:Scratched MV:Tiring - a soldier: Hurt >
44
bash h.leon
Bash who?
* S HP:Scratched MV:Tiring - a soldier: Hurt >
44
bash h.leon
You scythe a soldier's body very hard.
A soldier tickles your right leg with his scythe.
* S HP:Scratched MV:Tiring - a soldier: Hurt >
Bash who?
* S HP:Scratched MV:Tiring - a soldier: Hurt >
44
bash h.leon
Bash who?
* S HP:Scratched MV:Tiring - a soldier: Hurt >
44
bash h.leon
Bash who?
ww
change mood wimpy
* S HP:Scratched MV:Tiring - a soldier: Hurt >
f
Mood changed to: Wimpy
* S HP:Scratched MV:Tiring - a soldier: Hurt >
bb
change mood brave
You scythe a soldier's right arm extremely hard.
A soldier barely scythes your body.
You panic and attempt to flee!
6
6
You flee head over heels.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Mood changed to: Brave
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
e
A soldier has arrived from the east.
e
* S HP:Scratched MV:Tiring >
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
5
where
* S HP:Scratched MV:Tiring >
6
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A soldier is here, fighting Honey.
Honey the Dark Master is here, fighting Leon.
*Leon* is here, fighting Honey, riding a warhorse.
A sergeant is here, fighting Honey.
* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Elykhan - Bend in the Path
Honey - Bend in the Path
You catch a faint scent of a horse nearby.
*Leon* panics, and attempts to flee!
* S HP:Scratched MV:Tiring >
[k light]
You try to scythe *Leon*, but he deflects the blow.
* S HP:Scratched MV:Tiring - Honey: Hurt - Leon: Hurt >
6
*Leon* leaves north riding a warhorse.
*Leon* has arrived from the north, riding a warhorse.
* S HP:Scratched MV:Tiring >
A sergeant tickles Honey's left leg with his pound.
A soldier barely scythes Honey's body.
[k light]
You scythe *Leon*'s right leg hard.
,
* S HP:Scratched MV:Tiring - Leon: Wounded >
[bash ]
-
=
+
A soldier has arrived from the west.
Honey sends *Leon* sprawling with a powerful bash!
*
*
+
=
-
Honey slashes a soldier's body extremely hard.
A soldier joins a soldier's fight!
A sergeant barely pounds Honey's left leg.
A soldier scythes Honey's right arm.
-
=
They already seem to be stunned.
* S HP:Scratched MV:Tiring - Leon: Wounded >
A soldier barely scythes your body.
You scythe *Leon*'s body hard.
You scythe a soldier's body into bloody fragments!
Honey slashes a soldier's left hand very hard.
A sergeant barely pounds Honey's right leg.
A soldier barely scythes Honey's right hand.
* S HP:Scratched MV:Tiring - Leon: Wounded >
Honey panics, and attempts to flee!
* S HP:Scratched MV:Tiring - Leon: Wounded >
Honey leaves north.
* S HP:Scratched MV:Tiring - Leon: Wounded >
A soldier barely scythes your left arm.
You scythe *Leon*'s body hard.
You scythe a soldier's head extremely hard.
Honey has arrived from the north.
* S HP:Hurt MV:Tiring - Leon: Wounded >
Honey slashes *Leon*'s right leg hard.
* S HP:Hurt MV:Tiring - Leon: Wounded >
na celebrini getting a penalty shot
A sergeant bellows 'ruKj[ HgA BVI\ UdL?j n?fiS W?u `eBb QCZDOI`P'
* S HP:Hurt MV:Tiring - Leon: Wounded >
You narrate 'celebrini getting a penalty shot' <---------------------------------- Huh?
* S HP:Hurt MV:Tiring - Leon: Wounded >
,
[bash ]
-
*Leon* sends you sprawling with a powerful bash!
* S HP:Hurt MV:Tiring - Leon: Wounded >
A soldier tickles your head with his scythe.
A soldier joins a soldier's fight!
A sergeant barely pounds Honey's body.
*Leon* slashes your left arm.
* S HP:Hurt MV:Tiring - Leon: Wounded >
Honey sends *Leon* sprawling with a powerful bash!
* S HP:Hurt MV:Tiring - Leon: Wounded >
l
A sergeant tickles Honey's right leg with his pound.
A soldier tickles Honey's body with his scythe.
Honey slashes *Leon*'s left arm very hard.
A soldier scythes your body.
* S HP:Hurt MV:Tiring - Leon: Wounded >
,
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A Shienaran scout blends into the surroundings here.
Honey the Dark Master is here, fighting Leon.
A soldier is here, fighting YOU!
*Leon* is sitting here, riding a warhorse.
A soldier is here, fighting Honey.
A sergeant is here, fighting Honey.
* S HP:Hurt MV:Tiring - Leon: Wounded >
[bash ]
They already seem to be stunned.
* S HP:Hurt MV:Tiring - Leon: Wounded >
A sergeant barely pounds Honey's left arm.
A soldier barely scythes Honey's body.
Honey slashes *Leon*'s left leg very hard.
A soldier barely scythes your right hand.
You scythe *Leon*'s body.
You scythe a soldier's body into bloody fragments!
* S HP:Hurt MV:Tiring - Leon: Wounded >
Honey panics, and attempts to flee!
,
* S HP:Hurt MV:Tiring - Leon: Wounded >
[bash ]
-
=
+
*
Honey panics, and attempts to flee!
A sergeant barely pounds Honey's right hand.
A soldier scythes Honey's right leg.
A soldier tickles your head with his scythe.
*
+
=
-
You dodge a bash from *Leon* who loses his balance and falls!
Honey leaves north.
-
=
As *Leon* avoids your bash, you topple over and fall to the ground!
* S HP:Hurt MV:Tiring - Leon: Wounded >
Honey has arrived from the north.
,
* S HP:Hurt MV:Tiring - Leon: Wounded >
Honey tries to slash *Leon*, but he parries successfully.
* S HP:Hurt MV:Tiring - Leon: Wounded >
Honey slashes *Leon*'s right arm hard.
A soldier joins a soldier's fight!
A sergeant barely pounds Honey's right leg.
A soldier tickles your right arm with his scythe.
* S HP:Hurt MV:Tiring - Leon: Wounded >
A sergeant bellows 'ErHCt [zh ztMI RnFnE aBrVm r^w Hn\S \mRKwVxO'
* S HP:Hurt MV:Tiring - Leon: Wounded >
Glaurang narrates 'oh its Can vs who?'
* S HP:Hurt MV:Tiring - Leon: Wounded >
[bash ]
*Leon* panics, and attempts to flee!
-
=
*Leon* leaves north riding a warhorse.
+
*
A sergeant pounds Honey's left arm.
A soldier scythes Honey's left arm.
A soldier tickles your body with his scythe.
*
+
=
Honey panics, and attempts to flee!
-
-
=
They're not here anymore!
* S HP:Hurt MV:Tiring - a soldier: Wounded >
ww
change mood wimpy
f
Mood changed to: Wimpy
Honey leaves north.
* S HP:Hurt MV:Tiring - a soldier: Wounded >
You scythe a soldier's body into bloody fragments!
A soldier barely tickles your body with his scythe.
You panic and attempt to flee!
bb
change mood brave
5
where
6
You flee head over heels.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
Mood changed to: Brave
* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Elykhan - Bend in the Path
Honey - Bend in the Path
You catch a faint scent of a horse nearby.
Honey leaves east.
You follow Honey.
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
Honey leaves west.
You follow Honey.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
Honey leaves west.
You follow Honey.
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
Honey leaves north.
You follow Honey.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and
to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
na lemme go pit a sec
You narrate 'lemme go pit a sec' <------------------ They are watching Hockey while killing me
* S HP:Hurt MV:Tiring >
Honey leaves north.
You follow Honey.
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick
slightly
to the damp ground, prompting you to look down. Here, the path continues
north
and south.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
Honey leaves south.
You follow Honey.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and
to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
Honey leaves west.
You follow Honey.
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
(tic_timer): Tic in 7 seconds!
* S HP:Hurt MV:Tiring >
Honey leaves west.
You follow Honey.
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially
big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
Honey the Dark Master is standing here.
A Shienaran scout watches the horizon.
* S HP:Hurt MV:Tiring >
odd
open door down
I see no door there.
Honey leaves south.
You follow Honey.
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
Honey leaves south.
You follow Honey.
Hidden Path
You are almost at the tower now, which fills the opening in the trees that
you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
*Leon* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
*Leon* slashes your right arm.
Honey slashes *Leon*'s body hard.
* S HP:Hurt MV:Tiring - Leon: Battered >
Honey slashes *Leon*'s body very hard.
A sergeant pounds Honey's head.
A sergeant barely pounds Honey's body.
You scythe *Leon*'s right arm.
*Leon* barely slashes your right hand.
* S HP:Hurt MV:Tiring - Leon: Battered >
A sergeant bellows 'xDc`] @ah pc\R uIbe[ ?zMYT Thf uBdT xxIAajXZ'
A sergeant bellows 'x^Osi VMA Tl@m k^ivC SAdB^`C CVQ ZsEt q\AaJPoD'
A sergeant bellows 'dgkQk xOv [^cx cr]gA GNhp@Lz pUc GyHt ZhddQZtL'
* S HP:Hurt MV:Tiring - Leon: Battered >
na i wanna watch this
*Leon* panics, and attempts to flee!
* S HP:Hurt MV:Tiring - Leon: Battered >
You narrate 'i wanna watch this' <------------------------------ Hahaha
* S HP:Hurt MV:Tiring - Leon: Battered >
,
*Leon* leaves north riding a warhorse.
* S HP:Hurt MV:Tiring >
[bash ]
Bash who?
Honey panics, and attempts to flee!
* S HP:Hurt MV:Tiring >
A sergeant pounds Honey's right leg.
A sergeant pounds Honey's left leg.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.929 seconds.
* S HP:Hurt MV:Tiring >
n
6
6
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
*Leon* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
[k light]
You try to scythe *Leon*, but he deflects the blow.
* S HP:Hurt MV:Tiring - Leon: Battered >
6
[k light]
You do the best you can!
6
* S HP:Hurt MV:Tiring - Leon: Battered >
,
[k light]
You do the best you can!
* S HP:Hurt MV:Tiring - Leon: Battered >
[k light]
You do the best you can!
* S HP:Hurt MV:Tiring - Leon: Battered >
odw
open door west
[bash ]
6
Cancelled.
A sergeant bellows 'JIhUG Sgm OFQQ B[Svf gWThj MFq ZmHE CMHEv_NO'
A sergeant bellows 'ydklD mfd qEKq Eu\@\ A]UzE ?ax VxpU UdLsTqx?'
I see no door there.
Honey has arrived from the south.
* S HP:Hurt MV:Tiring - Leon: Battered >
Honey slashes *Leon*'s left arm very hard.
*Leon* panics, and attempts to flee!
,
* S HP:Hurt MV:Tiring - Leon: Battered >
Honey slashes *Leon*'s left foot very hard.
A sergeant barely pounds Honey's left leg.
A sergeant has arrived from the south.
A sergeant has arrived from the south.
[k light]
You do the best you can!
* S HP:Hurt MV:Tiring - Leon: Battered >
[bash ]
*Leon* leaves south riding a warhorse.
-
=
ww
change mood wimpy
+
s
*
f
Cancelled.
Mood changed to: Wimpy
* S HP:Hurt MV:Tiring >
s
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south.
A sergeant bellows 'Y?hgL rGr zQAR ?eWvX Gjs^y LU] UDby p_PqDxBw'
Hidden Path
You are almost at the tower now, which fills the opening in the trees that
you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A black messenger pigeon is here.
* S HP:Hurt MV:Tiring >
s
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
Honey the Dark Master is here, fighting a sergeant.
A sergeant is here, fighting Honey.
* S HP:Hurt MV:Tiring >
Hidden Path
You are almost at the tower now, which fills the opening in the trees that
you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A black messenger pigeon is here.
bb
change mood brave
* S HP:Hurt MV:Tiring >
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
6
* S HP:Hurt MV:Tiring >
Mood changed to: Brave
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
na scored i missed it
You narrate 'scored i missed it' <------------------ Just shitting on my ego
* S HP:Hurt MV:Tiring >
* S HP:Hurt MV:Tiring >
Honey has arrived from the north.
* S HP:Hurt MV:Tiring >
Honey leaves south.
You follow Honey.
Hidden Path
You wonder how old this path is - it is well worn, but still totally
concealed
from the sky, for some reason. You can barely see the sky from here, so
totally
do the trees cover the path. However, you can just barely glimpse the bottom
of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
Honey leaves south.
You follow Honey.
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
na thanks leon
* S HP:Hurt MV:Tiring >
bb
change mood brave
You narrate 'thanks leon' <------------------------- firetrucking howling
* S HP:Hurt MV:Tiring >
5
where
6
Mood changed to: Brave
6
* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Elykhan - Hidden Path
Honey - Hidden Path
You catch a faint scent of a horse nearby.
Honey leaves north.
You follow Honey.
Hidden Path
You wonder how old this path is - it is well worn, but still totally
concealed
from the sky, for some reason. You can barely see the sky from here, so
totally
do the trees cover the path. However, you can just barely glimpse the bottom
of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
Honey leaves north.
You follow Honey.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
6
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
Honey leaves east.
You follow Honey.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
*Leon* is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
6
*Leon* slashes your left arm.
Honey leaves north.
6
* S HP:Hurt MV:Tiring - Leon: Battered >
[k light]
You do the best you can!
* S HP:Hurt MV:Tiring - Leon: Battered >
[k light]
You do the best you can!
* S HP:Hurt MV:Tiring - Leon: Battered >
[k light]
You do the best you can!
,
* S HP:Hurt MV:Tiring - Leon: Battered >
Honey has arrived from the north.
* S HP:Hurt MV:Tiring - Leon: Battered >
[bash ]
Honey tries to slash *Leon*, but he parries successfully.
-
*Leon* panics, and attempts to flee!
=
+
A sergeant bellows 'MdsHs yXG sNXd yfydn eHCyi xop Y`Lk jDrTp?Ln'
A sergeant joins Leon's fight!
A sergeant bellows 'IiirX MyN RTyg ?DnhP VD_z@ dvI JmFz Ag@cMkAT'
*
A sergeant pounds Honey's body.
A soldier joins a sergeant's fight!
A soldier joins a soldier's fight!
*Leon* barely slashes your body.
*Leon* leaves west riding a warhorse.
*
+
=
-
-
Honey panics, and attempts to flee!
=
They're not here anymore!
* S HP:Hurt MV:Tiring - a soldier: Battered >
ww
change mood wimpy
f
You scythe a soldier's right leg into bloody fragments!
A soldier scythes Honey's left leg.
A soldier tickles your body with his scythe.
A sergeant barely pounds Honey's body.
Mood changed to: Wimpy
bb
change mood brave
* S HP:Hurt MV:Tiring - a soldier: Battered >
You panic and attempt to flee!
Honey leaves north.
6
You flee head over heels.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
Mood changed to: Brave
bb
change mood brave
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
Mood changed to: Brave
Honey leaves south.
You follow Honey.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
* S HP:Hurt MV:Tiring >
na he's actually remembering i have multihit
You narrate 'he's actually remembering i have multihit'
* S HP:Hurt MV:Tiring >
* S HP:Hurt MV:Tiring >
na i keep waiting for him to walk back in
You narrate 'i keep waiting for him to walk back in'
l
* S HP:Hurt MV:Tiring >
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
bb
change mood brave
* S HP:Hurt MV:Tiring >
Mood changed to: Brave
* S HP:Hurt MV:Tiring >
Honey leaves east.
You follow Honey.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
Honey leaves east.
You follow Honey.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
A sergeant bellows 'WIKGb fU[ KzuP `cjTs lUMHS^[ elQ ?vXj RZvZAYp]'
A soldier says 'Te[ Df^gFsAn obk dS_^ acW QYiFX[ Ea?h nfAtI` '
A soldier barely scythes Honey's left hand.
A soldier joins a soldier's fight!
A sergeant tickles Honey's left leg with his pound.
* S HP:Hurt MV:Tiring - a soldier: Battered >
5
where
6
Players in your Zone
--------------------
Elykhan - Bend in the Path
Honey - Bend in the Path
You catch a faint scent of a horse nearby.
* S HP:Hurt MV:Tiring - a soldier: Battered >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring - a soldier: Battered >
ww
change mood wimpy
Mood changed to: Wimpy
Honey panics, and attempts to flee!
* S HP:Hurt MV:Tiring - a soldier: Battered >
f
A sergeant barely tickles Honey's body with his pound.
You scythe a soldier's body into bloody fragments!
A soldier tickles your body with his scythe.
A soldier barely scythes Honey's right hand.
PANIC! You couldn't escape!
* S HP:Hurt MV:Tiring - a soldier: Battered >
bb
change mood brave
ww
change mood wimpy
Mood changed to: Brave
f
* S HP:Hurt MV:Tiring - a soldier: Battered >
Mood changed to: Wimpy
* S HP:Hurt MV:Tiring - a soldier: Battered >
e
PANIC! You couldn't escape!
Honey leaves west.
* S HP:Hurt MV:Tiring - a soldier: Battered >
No way! You're fighting for your life!
b
* S HP:Hurt MV:Tiring - a soldier: Battered >
ww
change mood wimpy
No way! You're fighting for your life!
f
* S HP:Hurt MV:Tiring - a soldier: Battered >
e
You try to scythe a soldier, but he deflects the blow.
A soldier tickles your left arm with his scythe.
Mood changed to: Wimpy
* S HP:Hurt MV:Tiring - a soldier: Battered >
You panic and attempt to flee!
bb
change mood brave
Honey has arrived from the west.
Honey leaves north.
You flee head over heels.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
Mood changed to: Brave
Honey leaves east.
You follow Honey.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
Honey leaves east.
You follow Honey.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
6
6
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
sn
scan north
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
Honey leaves west.
You follow Honey.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
bb
change mood brave
Honey leaves west.
You follow Honey.
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
Honey leaves north.
You follow Honey.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and
to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
Mood changed to: Brave
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially
big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
Honey the Dark Master is standing here.
A Shienaran scout watches the horizon.
* S HP:Hurt MV:Winded >
6
[k light]
They aren't here.
* S HP:Hurt MV:Winded >
6
[k light]
They aren't here.
* S HP:Hurt MV:Winded >
Honey leaves south.
You follow Honey.
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran sergeant watches for the enemy here.
6
* S HP:Hurt MV:Winded >
[k light]
They aren't here.
6
* S HP:Hurt MV:Winded >
[k light]
They aren't here.
6
* S HP:Hurt MV:Winded >
A sergeant bellows 'ewDaf UGh xNO_ TaNui Vvntt zyi ^bs` dmBXs]DE'
[k light]
They aren't here.
Honey leaves south.
You follow Honey.
Hidden Path
You are almost at the tower now, which fills the opening in the trees that
you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
*Leon* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
6
* S HP:Hurt MV:Winded >
[k light]
You try to scythe *Leon*, but he parries successfully.
Honey slashes *Leon*'s left leg extremely hard.
*Leon* panics, and attempts to flee!
* S HP:Hurt MV:Winded - Leon: Battered >
6
[k light]
You do the best you can!
* S HP:Hurt MV:Winded - Leon: Battered >
[k light]
You do the best you can!
Glaurang narrates 'some people are too good at remembering things in this
game'
,
* S HP:Hurt MV:Winded - Leon: Battered >
[bash ]
*Leon* leaves south riding a warhorse.
-
Honey leaves north.
You follow Honey.
=
+
A sergeant bellows 'ndI[m LtX l\Hp `uHcZ ouFpje] rIH oZXq Musa_DSp'
A sergeant bellows 'RJDVI S?? GFal oLjMB trYb_hs DF@ KbBm uEjIPwIH'
A sergeant bellows 'lisM^ yzk LqF` mV]Va bA@AS ivi l]yt rT^YDlxC'
*
Honey has arrived from the north.
*
Honey leaves south.
You follow Honey.
+
(tic_timer): Tic in 7 seconds!
=
-
-
=
They're not here anymore!
* S HP:Hurt MV:Winded >
A sergeant barely pounds your body.
A sergeant tickles your body with his pound.
A sergeant barely pounds your body.
You scythe a sergeant's body into bloody fragments!
You scythe a sergeant's body into bloody fragments!
A sergeant barely pounds your right arm.
Your heartbeat calms down more as you feel less panicked.
* S HP:Hurt MV:Tiring - a sergeant: Scratched >
ww
change mood wimpy
f
Mood changed to: Wimpy
bb
change mood brave
* S HP:Hurt MV:Tiring - a sergeant: Scratched >
You panic and attempt to flee!
6
Honey narrates '2s'
6
You flee head over heels.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Mood changed to: Brave
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
s
[k light]
They aren't here.
Honey narrates '3s'
s
* S HP:Hurt MV:Tiring >
6
Hidden Path
You wonder how old this path is - it is well worn, but still totally
concealed
from the sky, for some reason. You can barely see the sky from here, so
totally
do the trees cover the path. However, you can just barely glimpse the bottom
of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is here, fighting Leon.
*Leon* is here, fighting Honey, riding a warhorse.
* S HP:Hurt MV:Tiring >
[k light]
You scythe *Leon*'s body hard.
* S HP:Hurt MV:Tiring - Honey: Battered - Leon: Beaten >
*Leon* leaves north riding a warhorse.
,
* S HP:Hurt MV:Tiring >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves north.
[bash ]
Bash who?
* S HP:Hurt MV:Tiring >
6
6
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Honey leaves north.
You follow Honey.
Hidden Path
You wonder how old this path is - it is well worn, but still totally
concealed
from the sky, for some reason. You can barely see the sky from here, so
totally
do the trees cover the path. However, you can just barely glimpse the bottom
of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A black messenger pigeon is here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Honey leaves north.
You follow Honey.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Honey leaves north.
You follow Honey.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Honey leaves north.
You follow Honey.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
*Leon* is standing here, riding a warhorse.
* S HP:Hurt MV:Tiring >
6
[k light]
You try to scythe *Leon*, but he parries successfully.
Honey tries to slash *Leon*, but he parries successfully.
6
* S HP:Hurt MV:Tiring - Leon: Beaten >
[k light]
You do the best you can!
* S HP:Hurt MV:Tiring - Leon: Beaten >
Lord Kajin has arrived from the east.
A member of the Lancer cavalry has arrived from the east.
A member of the Lancer cavalry has arrived from the east.
A member of the Lancer cavalry has arrived from the east.
A member of the Lancer cavalry has arrived from the east.
Lord Kajin barely cleaves Honey's body.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
[k light]
You do the best you can!
* S HP:Hurt MV:Tiring - Leon: Beaten >
,
[k light]
You do the best you can!
* S HP:Hurt MV:Tiring - Leon: Beaten >
[bash ]
*Leon* panics, and attempts to flee!
-
=
+
*
A member of the Lancer cavalry barely slashes Honey's head.
A member of the Lancer cavalry tickles your body with his slash.
A member of the Lancer cavalry slashes Honey's body.
A member of the Lancer cavalry tickles your body with his slash.
Lord Kajin barely cleaves Honey's body.
*Leon* leaves south riding a warhorse.
*
+
=
ww
change mood wimpy
f
-
Cancelled.
Mood changed to: Wimpy
bb
change mood brave
* S HP:Hurt MV:Tiring - a member of the Lancer cavalry: Scratched >
6
You panic and attempt to flee!
Honey panics, and attempts to flee!
6
You try to scythe a member of the Lancer cavalry, but he parries
successfully.
You scythe a member of the Lancer cavalry's body hard.
Honey slashes a member of the Lancer cavalry's left leg into bloody
fragments!
A member of the Lancer cavalry barely slashes Honey's body.
A member of the Lancer cavalry tickles your body with his slash.
A member of the Lancer cavalry slashes Honey's body.
A member of the Lancer cavalry barely tickles your body with his slash.
Lord Kajin barely cleaves Honey's left leg.
You flee head over heels.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Mood changed to: Brave
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
* S HP:Wounded MV:Tiring >
na lol 6-1
6
6
You narrate 'lol 6-1'
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
* S HP:Wounded MV:Tiring >
bb
change mood brave
[k light]
They aren't here.
* S HP:Wounded MV:Tiring >
sn
scan north
6
Mood changed to: Brave
* S HP:Wounded MV:Tiring >
Honey the Dark Master is here, fighting Leon.
*Leon* is here, fighting Honey, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
* S HP:Wounded MV:Tiring >
na crosby
n
You narrate 'crosby'
6
* S HP:Wounded MV:Tiring >
,
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is here, fighting Leon.
*Leon* is here, fighting Honey, riding a warhorse.
A member of the Lancer cavalry is here, fighting Honey.
A member of the Lancer cavalry is here, fighting Honey.
A member of the Lancer cavalry is here, fighting Honey.
A member of the Lancer cavalry is here, fighting Honey.
Lord Kajin is here, fighting Honey.
* S HP:Wounded MV:Tiring >
[k light]
You scythe *Leon*'s right arm hard.
*Leon* panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Honey: Battered - Leon: Beaten >
[bash ]
*Leon* panics, and attempts to flee!
-
=
+
*
*Leon* avoids being bashed by Honey who loses his balance and falls!
*
Lord Kajin cleaves Honey's left arm hard.
A member of the Lancer cavalry barely slashes Honey's right arm.
A member of the Lancer cavalry barely slashes Honey's head.
A member of the Lancer cavalry barely slashes Honey's body.
A member of the Lancer cavalry tickles Honey's body with his slash.
+
*Leon* leaves north riding a warhorse.
=
n
-
6
w
Cancelled.
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
*Leon* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
* S HP:Wounded MV:Tiring >
[k light]
You try to scythe *Leon*, but he parries successfully.
6
* S HP:Wounded MV:Tiring - Leon: Beaten >
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Leon: Beaten >
[k light]
You do the best you can!
* S HP:Wounded MV:Tiring - Leon: Beaten >
,
[bash ]
*Leon* panics, and attempts to flee!
-
=
+
*
Honey has arrived from the south.
*
+
*Leon* leaves west riding a warhorse.
=
w
-
s
6
Cancelled.
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
* S HP:Wounded MV:Tiring >
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick
slightly
to the damp ground, prompting you to look down. Here, the path continues
north
and south.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
s
6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
s
* S HP:Wounded MV:Tiring >
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and
to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Wounded MV:Tiring >
6
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.
* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
5
where
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
6
* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.
Honey narrates 'am bleeding now'
* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Honey - A Path
Elykhan - Path Junction
You catch a faint scent of a horse nearby.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
na ok?
* S HP:Hurt MV:Tiring >
5
where
You narrate 'ok?'
6
* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Honey - Branch in Dark Path
Elykhan - Path Junction
You catch a faint scent of a horse nearby.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
na am all s pit
5
where
Honey has arrived from the north.
6
* S HP:Hurt MV:Tiring >
You narrate 'am all s pit'
Honey leaves west.
You follow Honey.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Elykhan - Bend in the Path
Honey - Bend in the Path
You catch a faint scent of a horse nearby.
bb
change mood brave
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
Mood changed to: Brave
Honey narrates 'fine'
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
6
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
na am hurt somehow
5
where
6
You narrate 'am hurt somehow'
Honey narrates 'hit 1s'
* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Elykhan - Bend in the Path
Honey - Bend in the Path
You catch a faint scent of a horse nearby.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
bb
change mood brave
* S HP:Hurt MV:Tiring >
Mood changed to: Brave
* S HP:Hurt MV:Tiring >
s
6
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
*Leon* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
*Leon* slashes your left leg hard.
,
* S HP:Wounded MV:Tiring - Leon: Beaten >
[k light]
You do the best you can!
* S HP:Wounded MV:Tiring - Leon: Beaten >
[bash ]
*Leon* slashes your left leg.
A soldier joins Leon's fight!
A sergeant tickles your left leg with his pound.
-
=
A sergeant bellows 'WxcAx x]n sxqp vWfOh DQTpPS` k`[ ?]pH uedpcbRN'
+
*
*
*Leon* panics, and attempts to flee!
+
=
-
-
=
A sergeant tickles your head with his pound.
A soldier tickles your left arm with his scythe.
You try to scythe *Leon*, but he deflects the blow.
You scythe a soldier's left arm into bloody fragments!
You scythe a sergeant's body into bloody fragments!
As *Leon* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Tiring >
*Leon* leaves west riding a warhorse.
* S HP:Wounded MV:Tiring - a soldier: Battered >
na missed bash
ww
change mood wimpy
You scythe a soldier's right leg into bloody fragments!
You scythe a sergeant's body extremely hard.
A sergeant barely tickles your left foot with his pound.
A soldier barely scythes your left leg.
You narrate 'missed bash'
* S HP:Wounded MV:Tiring - a soldier: Beaten >
Mood changed to: Wimpy
bb
change mood brave
* S HP:Wounded MV:Tiring - a soldier: Beaten >
Mood changed to: Brave
44
bash h.leon
* S HP:Wounded MV:Tiring - a soldier: Beaten >
Bash who?
ww
change mood wimpy
* S HP:Wounded MV:Tiring - a soldier: Beaten >
A soldier has arrived from the west.
* S HP:Wounded MV:Tiring - a soldier: Beaten >
f
Mood changed to: Wimpy
s
* S HP:Wounded MV:Tiring - a soldier: Beaten >
A soldier joins a soldier's fight!
PANIC! You couldn't escape!
* S HP:Wounded MV:Tiring - a soldier: Beaten >
bb
change mood brave
No way! You're fighting for your life!
6
* S HP:Wounded MV:Tiring - a soldier: Beaten >
Mood changed to: Brave
ww
change mood wimpy
* S HP:Wounded MV:Tiring - a soldier: Beaten >
A soldier barely tickles your body with his scythe.
You scythe a soldier's body into bloody fragments!
You scythe a soldier's body into bloody fragments!
You scythe a sergeant's body into bloody fragments!
A sergeant barely pounds your body.
A soldier barely scythes your body.
[k light]
They aren't here.
f
* S HP:Wounded MV:Tiring - a soldier: Beaten >
s
Mood changed to: Wimpy
* S HP:Wounded MV:Tiring - a soldier: Beaten >
You panic and attempt to flee!
bb
change mood brave
6
You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
Alas, you cannot go that way...
* S HP:Wounded MV:Tiring >
Mood changed to: Brave
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
* S HP:Wounded MV:Tiring >
w
w
6
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
,
* S HP:Wounded MV:Winded >
A sergeant bellows 'NUaF] uh` fSZ_ J]fND NkTobZq a_P MW`k ^vQeXKKq'
Alas, you cannot go that way...
Honey narrates 'i'm still 1n'
* S HP:Wounded MV:Winded >
[k light]
They aren't here.
* S HP:Wounded MV:Winded >
[bash ]
Bash who?
* S HP:Wounded MV:Winded >
n
n
6
Hidden Path
You are almost at the tower now, which fills the opening in the trees that
you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
* S HP:Wounded MV:Winded >
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
,
* S HP:Wounded MV:Winded >
[k light]
They aren't here.
* S HP:Wounded MV:Winded >
[bash ]
Bash who?
s
s
* S HP:Wounded MV:Winded >
s
6
Hidden Path
You are almost at the tower now, which fills the opening in the trees that
you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
* S HP:Wounded MV:Winded >
,
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
* S HP:Wounded MV:Winded >
Hidden Path
You wonder how old this path is - it is well worn, but still totally
concealed
from the sky, for some reason. You can barely see the sky from here, so
totally
do the trees cover the path. However, you can just barely glimpse the bottom
of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
* S HP:Wounded MV:Winded >
[k light]
They aren't here.
* S HP:Wounded MV:Winded >
[bash ]
Bash who?
(tic_timer): Tic in 7 seconds!
s
* S HP:Wounded MV:Winded >
6
,
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
* S HP:Wounded MV:Winded >
[k light]
They aren't here.
* S HP:Wounded MV:Winded >
[bash ]
Bash who?
n
* S HP:Wounded MV:Winded >
n
n
n
The snow lightens up a bit.
Your heartbeat calms down more as you feel less panicked.
Hidden Path
You wonder how old this path is - it is well worn, but still totally
concealed
from the sky, for some reason. You can barely see the sky from here, so
totally
do the trees cover the path. However, you can just barely glimpse the bottom
of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
* S HP:Wounded MV:Tiring >
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
* S HP:Wounded MV:Tiring >
Hidden Path
You are almost at the tower now, which fills the opening in the trees that
you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
* S HP:Wounded MV:Tiring >
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
* S HP:Wounded MV:Tiring >
na looking
6
You narrate 'looking'
n
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
6
* S HP:Wounded MV:Tiring >
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially
big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
A Shienaran scout watches the horizon.
e
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
* S HP:Wounded MV:Tiring >
e
e
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
* S HP:Wounded MV:Tiring >
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and
to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
* S HP:Wounded MV:Tiring >
Alas, you cannot go that way...
Honey narrates 'this snow'
* S HP:Wounded MV:Tiring >
n
e
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick
slightly
to the damp ground, prompting you to look down. Here, the path continues
north
and south.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
e
* S HP:Wounded MV:Tiring >
Alas, you cannot go that way...
* S HP:Wounded MV:Tiring >
Alas, you cannot go that way...
ss
scan south
* S HP:Wounded MV:Tiring >
* S HP:Wounded MV:Tiring >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves north.
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves north.
* S HP:Wounded MV:Tiring >
n
e
e
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
A black messenger pigeon is here.
A black messenger pigeon is here.
A Shienaran scout blends into the surroundings here.
* S HP:Wounded MV:Tiring >
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A tough Shienaran soldier waits here.
ss
scan south
* S HP:Wounded MV:Tiring >
Alas, you cannot go that way...
* S HP:Wounded MV:Tiring >
*Leon* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
bb
change mood brave
* S HP:Wounded MV:Tiring >
Mood changed to: Brave
* S HP:Wounded MV:Tiring >
na he kajin
You narrate 'he kajin'
* S HP:Wounded MV:Tiring >
na hitting
s
6
You narrate 'hitting'
,
* S HP:Wounded MV:Tiring >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
*Leon* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
*Leon* slashes your body.
* S HP:Wounded MV:Tiring - Leon: Battered >
A member of the Lancer cavalry joins Leon's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
[k light]
You do the best you can!
* S HP:Wounded MV:Tiring - Leon: Battered >
[bash ]
-
=
+
*
*
Lord Kajin tickles your body with his cleave.
A member of the Lancer cavalry slashes your right arm.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry slashes your head.
A member of the Lancer cavalry tickles your body with his slash.
*Leon* slashes your left arm.
+
=
-
-
=
As *Leon* avoids your bash, you topple over and fall to the ground!
*Leon* panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Leon: Battered >
*Leon* leaves south riding a warhorse.
* S HP:Wounded MV:Tiring - a member of the Lancer cavalry: Scratched >
ww
change mood wimpy
f
Lord Kajin barely tickles your body with his cleave.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry barely slashes your right hand.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry tickles your body with his slash.
* S HP:Wounded MV:Tiring - a member of the Lancer cavalry: Scratched >
Mood changed to: Wimpy
* S HP:Wounded MV:Tiring - a member of the Lancer cavalry: Scratched >
You panic and attempt to flee!
na another miss
bb
change mood brave
6
bb
change mood brave
You scythe a member of the Lancer cavalry's body hard.
You scythe a member of the Lancer cavalry's left leg hard.
You scythe a member of the Lancer cavalry's body extremely hard.
You scythe a member of the Lancer cavalry's right leg into bloody fragments!
You try to scythe Lord Kajin, but he deflects the blow.
Lord Kajin cleaves your body.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry tickles your body with his slash.
A member of the Lancer cavalry barely slashes your left arm.
A member of the Lancer cavalry slashes your head.
You flee head over heels.
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A tough Shienaran soldier waits here.
You narrate 'another miss'
* S HP:Battered MV:Tiring >
6
Mood changed to: Brave
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
Mood changed to: Brave
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
*Leon* has arrived from the south, riding a warhorse.
* S HP:Battered MV:Tiring >
*Leon* leaves west riding a warhorse.
w
* S HP:Battered MV:Tiring >
A soldier scythes your right arm.
s
* S HP:Battered MV:Tiring - a soldier: Healthy >
No way! You're fighting for your life!
* S HP:Battered MV:Tiring - a soldier: Healthy >
No way! You're fighting for your life!
* S HP:Battered MV:Tiring - a soldier: Healthy >
ww
change mood wimpy
You scythe a soldier's body into bloody fragments!
A soldier tickles your body with his scythe.
* S HP:Battered MV:Tiring - a soldier: Scratched >
f
s
Mood changed to: Wimpy
s
* S HP:Battered MV:Tiring - a soldier: Scratched >
You panic and attempt to flee!
bb
change mood brave
You flee head over heels.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Battered MV:Tiring >
6
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the
path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey narrates 'i'm 1s'
* S HP:Battered MV:Tiring >
Mood changed to: Brave
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
n
6
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
A soldier has arrived from the north.
* S HP:Battered MV:Winded >
6
6
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
A soldier has arrived from the east.
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
bb
change mood brave
ss
scan south
Mood changed to: Brave
* S HP:Battered MV:Winded >
*Leon* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Battered MV:Winded >
Honey narrates '1s'
* S HP:Battered MV:Winded >
score
You have 190(412) hit and 115(245) movement points.
You have scored 108681774 experience points and 316 quest points.
You need 9818226 exp to level and 84 qp to rank.
You have played 4 days and 4 hours (real time).
This ranks you as Elykhan the Abhorrent Dogface [Ahf'frait 5] (Level 51).
You are standing.
* S HP:Battered MV:Winded >
s
6
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
*Leon* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
*Leon* slashes your body.
,
* S HP:Battered MV:Winded - Leon: Battered >
[k light]
You do the best you can!
* S HP:Battered MV:Winded - Leon: Battered >
[bash ]
-
=
A sergeant joins Leon's fight!
+
*
A sergeant tickles your body with his pound.
A soldier joins a sergeant's fight!
A soldier joins a soldier's fight!
*Leon* slashes your body.
*Leon* panics, and attempts to flee!
*
+
=
-
*Leon* panics, and attempts to flee!
-
=
As *Leon* avoids your bash, you topple over and fall to the ground!
* S HP:Battered MV:Winded - Leon: Battered >
A soldier tickles your body with his scythe.
A soldier tickles your body with his scythe.
A sergeant tickles your right hand with his pound.
*Leon* tickles your body with his slash.
*Leon* leaves west riding a warhorse.
* S HP:Battered MV:Winded - a soldier: Scratched >
na missed
ww
change mood wimpy
f
*Leon* has arrived from the west, riding a warhorse.
* S HP:Battered MV:Winded - a soldier: Scratched >
*Leon* slashes your left arm hard.
* S HP:Battered MV:Winded - a soldier: Scratched >
You narrate 'missed'
* S HP:Battered MV:Winded - a soldier: Scratched >
Mood changed to: Wimpy
* S HP:Battered MV:Winded - a soldier: Scratched >
You panic and attempt to flee!
na firetrucking hell
A soldier barely scythes your body.
A soldier barely tickles your head with his scythe.
A sergeant barely tickles your body with his pound.
bb
change mood brave
6
bb
change mood brave
You flee head over heels.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
You narrate 'firetrucking hell'
* S HP:Battered MV:Winded >
Mood changed to: Brave
6
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
Mood changed to: Brave
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
ss
scan south
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A tough Shienaran soldier waits here.
bb
change mood brave
* S HP:Battered MV:Winded >
* S HP:Battered MV:Winded >
6
Mood changed to: Brave
Honey leaves east.
You follow Honey.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
6
6
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
score
You have 137(412) hit and 105(245) movement points.
You have scored 108681774 experience points and 316 quest points.
You need 9818226 exp to level and 84 qp to rank.
You have played 4 days and 4 hours (real time).
This ranks you as Elykhan the Abhorrent Dogface [Ahf'frait 5] (Level 51).
You are standing.
bb
change mood brave
* S HP:Battered MV:Winded >
6
Mood changed to: Brave
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
6
[k light]
They aren't here.
*Leon* has arrived from the west, riding a warhorse.
* S HP:Battered MV:Winded >
[k light]
You scythe *Leon*'s body very hard.
*Leon* panics, and attempts to flee!
Honey leaves west.
* S HP:Battered MV:Winded - Leon: Beaten >
You scythe *Leon*'s left leg hard.
* S HP:Battered MV:Winded - Leon: Beaten >
na down to 137
(tic_timer): Tic in 7 seconds!
6
You narrate 'down to 137'
*Leon* leaves east riding a warhorse.
6
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
Honey has arrived from the west.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
6
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
score
You have 137(412) hit and 105(245) movement points.
You have scored 108686209 experience points and 316 quest points.
You need 9813791 exp to level and 84 qp to rank.
You have played 4 days and 4 hours (real time).
This ranks you as Elykhan the Abhorrent Dogface [Ahf'frait 5] (Level 51).
You are standing.
bb
change mood brave
* S HP:Battered MV:Winded >
6
6
Mood changed to: Brave
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
Honey leaves west.
You follow Honey.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Battered MV:Winded >
Honey leaves west.
You follow Honey.
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A tough Shienaran soldier waits here.
diag honey
* S HP:Battered MV:Winded >
Honey leaves north.
You follow Honey.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and
to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
sn
scan north
* S HP:Battered MV:Winded >
Honey looks pretty hurt.
6
* S HP:Battered MV:Winded >
* S HP:Battered MV:Winded >
[k light]
They aren't here.
bb
change mood brave
* S HP:Battered MV:Winded >
6
6
Mood changed to: Brave
Honey leaves west.
You follow Honey.
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially
big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
Honey the Dark Master is standing here.
A Shienaran scout watches the horizon.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
Honey leaves south.
You follow Honey.
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran sergeant watches for the enemy here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
Honey leaves south.
You follow Honey.
Hidden Path
You are almost at the tower now, which fills the opening in the trees that
you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
Honey leaves south.
You follow Honey.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran sergeant watches for the enemy here.
6
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
Honey leaves south.
You follow Honey.
Hidden Path
You wonder how old this path is - it is well worn, but still totally
concealed
from the sky, for some reason. You can barely see the sky from here, so
totally
do the trees cover the path. However, you can just barely glimpse the bottom
of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Battered MV:Winded >
6
6
6
The snow stops.
(tic_timer): Tic length updated to: 61.506 seconds.
Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
Honey leaves north.
You follow Honey.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran sergeant watches for the enemy here.
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
*Leon* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Battered MV:Tiring >
[k light]
You scythe *Leon*'s right arm hard.
*Leon* panics, and attempts to flee!
Honey slashes *Leon*'s right arm very hard.
6
* S HP:Battered MV:Tiring - Leon: Beaten >
[k light]
You do the best you can!
* S HP:Battered MV:Tiring - Leon: Beaten >
[k light]
You do the best you can!
*Leon* leaves west riding a warhorse.
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
A sergeant bellows 'q?Kqn K^P `bV_ GfEo@ nqo[y DsE fvwL LvwMFmtK'
A sergeant bellows 'K\nzN uyJ BarT JGcvy ``BHbFC j^L unZK zoryCloF'
* S HP:Battered MV:Tiring >
Honey leaves north.
You follow Honey.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Battered MV:Tiring >
w
6
Alas, you cannot go that way...
6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
6
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A tough Shienaran soldier waits here.
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
Honey leaves north.
You follow Honey.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and
to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
Honey leaves south.
You follow Honey.
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A tough Shienaran soldier waits here.
6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
str
take thready pack;quaff thready
* S HP:Battered MV:Winded >
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
6
You get a cup of thready brown tea from a backpack.
* S HP:Battered MV:Winded >
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.
* S HP:Battered MV:Winded >
bb
change mood brave
[k light]
They aren't here.
Honey leaves south.
You follow Honey.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
A sergeant bellows 'L?mgl QiA Yg`[ QsudI BncVS Jhe MnXr nzCflcPC'
A soldier says 'GiQ JiQvVSsxCw F?b mm@Q veI FrDyej dBrK Tum^pH '
A soldier barely scythes your body.
A soldier joins a soldier's fight!
A sergeant has arrived from the west.
A sergeant says 'xOK oQ\ssJSecS AmI SpIg bPw ZuLPfl KnaT zV^SFV '
A sergeant barely pounds Honey's body.
A sergeant says 'jww LbErg\ZIMe APi kqZr Wdy QHr[QV D]Et QS\WJ@ '
A sergeant barely pounds your body.
Mood changed to: Brave
6
* S HP:Battered MV:Winded - a soldier: Healthy >
[k light]
They aren't here.
* S HP:Battered MV:Winded - a soldier: Healthy >
6
[k light]
They aren't here.
* S HP:Battered MV:Winded - a soldier: Healthy >
[k light]
They aren't here.
*Leon* has arrived from the west, riding a warhorse.
ww
change mood wimpy
* S HP:Battered MV:Winded - a soldier: Healthy >
[k light]
You do the best you can!
*Leon* slashes Honey's body.
f
* S HP:Battered MV:Winded - a soldier: Healthy >
Mood changed to: Wimpy
* S HP:Battered MV:Winded - a soldier: Healthy >
bb
change mood brave
You panic and attempt to flee!
Honey panics, and attempts to flee!
6
*Leon* slashes Honey's left leg.
A sergeant tickles your right leg with his pound.
A sergeant barely pounds Honey's left arm.
Honey slashes a soldier's left leg into bloody fragments!
A soldier scythes Honey's body.
A soldier tickles your body with his scythe.
Honey leaves west.
Honey has arrived from the west.
Honey leaves north.
*Leon* slashes your body.
You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
Mood changed to: Brave
* S HP:Battered MV:Winded >
[k light]
They aren't here.
*Leon* has arrived from the east, riding a warhorse.
* S HP:Battered MV:Winded >
*Leon* slashes your body hard.
* S HP:Beaten MV:Winded - Leon: Beaten >
6
,
[k light]
You do the best you can!
* S HP:Beaten MV:Winded - Leon: Beaten >
[bash ]
-
A sergeant joins Leon's fight!
A sergeant pounds your left arm.
*Leon* slashes your head.
=
+
*
*
+
=
-
-
=
As *Leon* avoids your bash, you topple over and fall to the ground!
* S HP:Beaten MV:Winded - Leon: Beaten >
A sergeant tickles your body with his pound.
*Leon* tickles your body with his slash.
* S HP:Beaten MV:Winded - Leon: Beaten >
na on sw no mob sat
,
You narrate 'on sw no mob sat'
* S HP:Beaten MV:Winded - Leon: Beaten >
A sergeant barely tickles your body with his pound.
You try to scythe *Leon*, but he parries successfully.
You scythe a sergeant's left arm very hard.
*Leon* slashes your body.
You wish that your wounds would stop BLEEDING so much!
[bash ]
-
=
+
*
*
Honey has arrived from the east.
+
Honey slashes *Leon*'s body hard.
*Leon* panics, and attempts to flee!
=
-
-
Honey slashes *Leon*'s right leg hard.
*Leon* panics, and attempts to flee!
*Leon* leaves east riding a warhorse.
A sergeant barely tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!
=
They're not here anymore!
* S HP:Beaten MV:Winded - a sergeant: Healthy >
A sergeant bellows 'StR]f mN] _YYM Lgwl? Hnm`D @b] WhDI [d]Lo@ta'
Honey leaves east.
* S HP:Beaten MV:Winded - a sergeant: Healthy >
ww
change mood wimpy
f
e
Mood changed to: Wimpy
* S HP:Beaten MV:Winded - a sergeant: Healthy >
You panic and attempt to flee!
bb
change mood brave
6
A sergeant barely pounds your left leg.
You wish that your wounds would stop BLEEDING so much!
A sergeant bellows 'Ec[q] ge^ SSHv zpAbw IxedU iVI h]lV BzUgRCAz'
Honey has arrived from the east.
e
You flee head over heels.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
*Leon* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
Alas, you cannot go that way...
*Leon* barely slashes your head.
You wish that your wounds would stop BLEEDING so much!
6
* S HP:Beaten MV:Winded - Leon: Beaten >
Mood changed to: Brave
* S HP:Beaten MV:Winded - Leon: Beaten >
[k light]
You do the best you can!
* S HP:Beaten MV:Winded - Leon: Beaten >
No way! You're fighting for your life!
* S HP:Beaten MV:Winded - Leon: Beaten >
[k light]
You do the best you can!
ww
change mood wimpy
* S HP:Beaten MV:Winded - Leon: Beaten >
f
Mood changed to: Wimpy
* S HP:Beaten MV:Winded - Leon: Beaten >
PANIC! You couldn't escape!
* S HP:Beaten MV:Winded - Leon: Beaten >
A sergeant bellows 'xjwH\ hBg [P^q ?Xwwf LmMb]bP dNL cOXq D@eMUJHB'
A sergeant joins Leon's fight!
A sergeant joins Leon's fight!
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
A soldier barely scythes your head.
You wish that your wounds would stop BLEEDING so much!
A soldier tickles your body with his scythe.
You wish that your wounds would stop BLEEDING so much!
A sergeant tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!
A sergeant barely tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!
You try to scythe *Leon*, but he parries successfully.
You scythe a sergeant's body into bloody fragments!
You scythe a soldier's body extremely hard.
You scythe a soldier's head into bloody fragments!
You scythe a sergeant's left arm into bloody fragments!
*Leon* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
ww
change mood wimpy
f
wimp 50
You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
Mood changed to: Wimpy
*Leon* has arrived from the east, riding a warhorse.
* S HP:Critical MV:Winded >
A sergeant bellows 'bkpEJ ]A_ NvCS rAvQQ [`ZqKDb J?\ F\OA CsrICTC['
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Critical MV:Winded >
bb
change mood brave
[change wimpy]
You will now flee if you go below 50 hit points.
6
* S HP:Critical MV:Winded >
Mood changed to: Brave
* S HP:Critical MV:Winded >
[k light]
They aren't here.
* S HP:Critical MV:Winded >
n
e
e
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
* S HP:Critical MV:Winded >
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
* S HP:Critical MV:Winded >
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A tough Shienaran soldier waits here.
* S HP:Critical MV:Winded >
w
w
Honey narrates 'burnt'
* S HP:Critical MV:Winded >
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
* S HP:Critical MV:Winded >
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
* S HP:Critical MV:Winded >
na am crit
s
You narrate 'am crit'
w
* S HP:Critical MV:Winded >
w
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Critical MV:Winded >
w
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
s
* S HP:Critical MV:Winded >
s
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
* S HP:Critical MV:Winded >
s
Alas, you cannot go that way...
s
* S HP:Critical MV:Winded >
Hidden Path
You wonder how old this path is - it is well worn, but still totally
concealed
from the sky, for some reason. You can barely see the sky from here, so
totally
do the trees cover the path. However, you can just barely glimpse the bottom
of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
* S HP:Critical MV:Winded >
6
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is here, fighting Leon.
*Leon* is here, fighting Honey, riding a warhorse.
* S HP:Critical MV:Winded >
Honey slashes *Leon*'s body hard.
*Leon* panics, and attempts to flee!
*Leon* slashes Honey's right arm hard.
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
* S HP:Critical MV:Winded >
bb
change mood brave
Alas, you cannot go that way...
6
* S HP:Critical MV:Winded >
[k light]
They aren't here.
* S HP:Critical MV:Winded >
n
Mood changed to: Brave
* S HP:Critical MV:Winded >
6
6
[k light]
They aren't here.
* S HP:Critical MV:Winded >
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is here, fighting Leon.
*Leon* is here, fighting Honey, riding a warhorse.
* S HP:Critical MV:Winded >
[k light]
You scythe *Leon*'s right leg very hard.
*Leon* panics, and attempts to flee!
6
* S HP:Critical MV:Winded - Honey: Critical - Leon: Critical >
6
[k light]
You do the best you can!
* S HP:Critical MV:Winded - Honey: Critical - Leon: Critical >
6
[k light]
You do the best you can!
6
* S HP:Critical MV:Winded - Honey: Critical - Leon: Critical >
[k light]
You do the best you can!
* S HP:Critical MV:Winded - Honey: Critical - Leon: Critical >
[k light]
You do the best you can!
* S HP:Critical MV:Winded - Honey: Critical - Leon: Critical >
6
[k light]
You do the best you can!
6
* S HP:Critical MV:Winded - Honey: Critical - Leon: Critical >
6
You scythe *Leon*'s body hard.
Honey slashes *Leon*'s right hand very hard.
[k light]
You do the best you can!
Honey leaves south.
6
* S HP:Critical MV:Winded - Leon: Critical >
[k light]
You do the best you can!
*Leon* leaves north riding a warhorse.
6
* S HP:Critical MV:Winded >
6
[k light]
They aren't here.
*Leon* has arrived from the north, riding a warhorse. <---- Fucked up here. I was a little laggy but really I thought I might finish. Pushed too hard
6
* S HP:Critical MV:Winded >
[k light]
You try to scythe *Leon*, but he parries successfully.
* S HP:Critical MV:Winded - Leon: Critical >
6
[k light]
You do the best you can!
6
* S HP:Critical MV:Winded - Leon: Critical >
[k light]
You do the best you can!
6
* S HP:Critical MV:Winded - Leon: Critical >
[k light]
You do the best you can!
* S HP:Critical MV:Winded - Leon: Critical >
[k light]
You do the best you can!
* S HP:Critical MV:Winded - Leon: Critical >
[k light]
You do the best you can!
*Leon* panics, and attempts to flee!
serk
change mood berserk
* S HP:Critical MV:Winded - Leon: Critical >
6
[k light]
You do the best you can!
* S HP:Critical MV:Winded - Leon: Critical >
Mood changed to: Berserk
Honey has arrived from the south.
* S HP:Critical MV:Winded - Leon: Critical >
[k light]
You do the best you can!
Honey slashes *Leon*'s body very hard.
*Leon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Leon*'s death cry.
* S HP:Hurt MV:Tiring >
6
On Top of the Tree
The beauty of the panorama here is incredible. Hanging tightly on to the
branches, you can spot a tower on a high hill off to the northeast. The
scenery from here is so peaceful and quiet. A faint breeze cools you and
relaxes any tensions you may have had. The branches look too weak to support
any weight beyond this height.
[ obvious exits: D ]
Zone: Borderlands West of Fal Dara
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
o S HP:Hurt MV:Winded >
rest
You sit down and rest your tired bones.
score
o S HP:Hurt MV:Winded >
You have 353(412) hit and 122(245) movement points.
You have scored 108616754 experience points and 316 quest points.
You need 9883246 exp to level and 84 qp to rank.
You have played 4 days and 4 hours (real time).
This ranks you as Elykhan the Abhorrent Dogface [Ahf'frait 5] (Level 51).
You are resting.
o S HP:Hurt MV:Winded >
na resting 1u
You narrate 'resting 1u'
score
o S HP:Hurt MV:Winded >
You have 366(412) hit and 122(245) movement points.
You have scored 108616754 experience points and 316 quest points.
You need 9883246 exp to level and 84 qp to rank.
You have played 4 days and 4 hours (real time).
This ranks you as Elykhan the Abhorrent Dogface [Ahf'frait 5] (Level 51).
You are resting.
o S HP:Hurt MV:Winded >
Honey has arrived from below.
o S HP:Hurt MV:Winded >
Honey sits down and rests.
o S HP:Hurt MV:Winded >
*Leon* has arrived from below, riding a warhorse.
A raven has arrived from below.
A raven has arrived from below.
* S HP:Hurt MV:Winded >
*Leon* barely slashes Honey's left leg.
* S HP:Hurt MV:Winded >
stand
*Leon* avoids being bashed by Honey who loses his balance and falls!
* S HP:Hurt MV:Winded >
*Leon* sends Honey sprawling with a powerful bash!
* S HP:Hurt MV:Winded >
stare
You stop resting, and stand up.
* S HP:Hurt MV:Winded >
*Leon* slashes Honey's left arm very hard.
You stare at the sky.
bb
change mood brave
* S HP:Hurt MV:Winded >
6
Mood changed to: Brave
,
* S HP:Hurt MV:Winded >
[k light]
You scythe *Leon*'s right arm.
* S HP:Hurt MV:Winded - Honey: Hurt - Leon: Wounded >
[bash ]
-
=
+
*
*Leon* panics, and attempts to flee!
(tic_timer): Tic in 7 seconds!
*
*Leon* leaves down riding a warhorse.
+
=
l leon
-
6
Honey leaves down.
You follow Honey.
6
Cancelled.
You do not see that here.
6
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
o S HP:Hurt MV:Winded >
6
[k light]
They aren't here.
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
d
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
6
o S HP:Hurt MV:Winded >
6
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A young and strong buck is here, munching some grass.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
* S HP:Hurt MV:Winded >
[k light]
They aren't here.
Honey leaves south.
You follow Honey.
Lightly Forested Hills
These hills are scattered with medium sized trees here and there. Chirpings
of various species of birds can be heard nearby, although the exact
location of the source cannot be determined. On a nearby tree, a bird nest
can be seen sitting precariously on a very high branch. Through the trees,
a small clearing can be seen to the east. A lot of buzzing comes from the
west. Vegetation grows denser to the south and east.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
6
o S HP:Hurt MV:Winded >
6
6
[k light]
They aren't here.
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
6
o S HP:Hurt MV:Winded >
6
[k light]
They aren't here.
o S HP:Hurt MV:Winded >
6
[k light]
They aren't here.
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
6
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
6
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
6
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
6
o S HP:Hurt MV:Winded >
[k light]
They aren't here.
o S HP:Hurt MV:Winded >
6
[k light]
They aren't here.
o S HP:Hurt MV:Winded >
6
[k light]
They aren't here.
o S HP:Hurt MV:Winded >
5
where
A brown deer leaves north.
The sun rises.
(tic_timer): Tic length updated to: 60.577 seconds.
Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.
Honey leaves north.
You follow Honey.
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
6
* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Elykhan - Angling Slope
Honey - Angling Slope
You catch a faint scent of a horse nearby.
Honey leaves north.
You follow Honey.
Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: grass
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
bb
change mood brave
* S HP:Scratched MV:Tiring >
5
where
6
Mood changed to: Brave
* S HP:Scratched MV:Tiring >
5
where
Players in your Zone
--------------------
Elykhan - Rolling Hills
Honey - Rolling Hills
You catch a faint scent of a horse nearby.
6
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Elykhan - Rolling Hills
Honey - Rolling Hills
You catch a faint scent of a horse nearby.
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
Honey leaves east.
You follow Honey.
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A wild hog snorts angrily, pawing at the ground.
A wild hog snorts angrily, pawing at the ground.
6
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
Honey leaves south.
You follow Honey.
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
Honey narrates 'wtf'
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
6
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
na trees?
5
where
6
The young buck leaves east.
The young buck has arrived from the south.
A rugged, angry ranger stops using a torch.
A rugged, angry ranger leaves west.
A brown deer panics, and attempts to flee!
A brown deer leaves east.
You narrate 'trees?'
* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Elykhan - Angling Slope
Honey - Angling Slope
You catch a faint scent of a horse nearby.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
Honey narrates 'do you see how fucked tracks are' <-------------- Yeah track is super super busted. I hope they tackle that next because it needs it
* S HP:Scratched MV:Tiring >
Honey leaves west.
You follow Honey.
Rolling Hills
The billowing hills continue as far as the eyes can see to the south. A tall
tower stands in silent vigil to the northeast. Vegetation grows denser
toward the south, housing more hidden life than the senses can detect. Now
and again, a screech of a hawk can be heard.
[ obvious exits: N E S ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
A raven is here, watching.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
* S HP:Scratched MV:Tiring >
5
where
6
Players in your Zone
--------------------
Elykhan - Rolling Hills
Honey - Rolling Hills
You catch a faint scent of a horse nearby.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
Honey leaves south.
You follow Honey.
Tall Grass
This seems to be the remains of what was a garden. Wading through this
grass can be an exertion in physical stamina because of the tangling
roots and the sharp edges of grass leaves. Hundreds of tiny insects
click and buzz happily to see a tasty meal coming their way. To the north
lies
the front entrance of a little cottage. Low hills cover the souther horizon.
The way to the west is passable only by climbing upward on a steep slope.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A rust-colored bobcat crouches low, ready to pounce.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Scratched MV:Tiring >
na i don't
You narrate 'i don't'
Honey leaves east.
You follow Honey.
Lightly Forested Hills
These hills are scattered with medium sized trees here and there. Chirpings
of various species of birds can be heard nearby, although the exact
location of the source cannot be determined. On a nearby tree, a bird nest
can be seen sitting precariously on a very high branch. Through the trees,
a small clearing can be seen to the east. A lot of buzzing comes from the
west. Vegetation grows denser to the south and east.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Tiring >
Honey narrates 'zero tracks'
* S HP:Scratched MV:Tiring >
na i need to manually type
You narrate 'i need to manually type'
5
where
* S HP:Scratched MV:Tiring >
6
Players in your Zone
--------------------
Elykhan - Lightly Forested Hills
Honey - Lightly Forested Hills
You catch a faint scent of a horse nearby.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
bb
change mood brave
* S HP:Scratched MV:Tiring >
Mood changed to: Brave
* S HP:Scratched MV:Tiring >
l
Lightly Forested Hills
These hills are scattered with medium sized trees here and there. Chirpings
of various species of birds can be heard nearby, although the exact
location of the source cannot be determined. On a nearby tree, a bird nest
can be seen sitting precariously on a very high branch. Through the trees,
a small clearing can be seen to the east. A lot of buzzing comes from the
west. Vegetation grows denser to the south and east.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Tiring >
A handsome stag has suddenly arrived.
* S HP:Scratched MV:Tiring >
bb
change mood brave
Mood changed to: Brave
* S HP:Scratched MV:Tiring >
Honey narrates 'unless you track horse'
* S HP:Scratched MV:Tiring >
l
Lightly Forested Hills
These hills are scattered with medium sized trees here and there. Chirpings
of various species of birds can be heard nearby, although the exact
location of the source cannot be determined. On a nearby tree, a bird nest
can be seen sitting precariously on a very high branch. Through the trees,
a small clearing can be seen to the east. A lot of buzzing comes from the
west. Vegetation grows denser to the south and east.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A handsome stag stands here, ready to run.
Honey the Dark Master is standing here.
* S HP:Scratched MV:Tiring >
bb
change mood brave
Mood changed to: Brave
* S HP:Scratched MV:Tiring >
Honey says 'nothing on auto'
* S HP:Scratched MV:Tiring >
Honey says 'firetrucking snow'
* S HP:Scratched MV:Tiring >
5
where
6
Players in your Zone
--------------------
Elykhan - Lightly Forested Hills
Honey - Lightly Forested Hills
You catch a faint scent of a horse nearby.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
say he's at ancients
You say 'he's at ancients '
* S HP:Scratched MV:Tiring >
say i assume
You say 'i assume'
* S HP:Scratched MV:Tiring >
bb
change mood brave
5
where
Mood changed to: Brave
6
* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Elykhan - Lightly Forested Hills
Honey - Lightly Forested Hills
You catch a faint scent of a horse nearby.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
6
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
Honey leaves east.
You follow Honey.
Medium Forested Hills
With so many trees, a lot of animal life can be found here. In several places
signs of animal activity can be seen as tiny tracks on the ground. The animal
noises combined form a chorus that can never be heard in any city. A little
clearing in the hilly woods can be seen south of here. The hills slope
downward to the north. To the east, the trees thin out a little.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Tiring >
6
Honey leaves south.
You follow Honey.
Densely Forested Hills
The foliage here is so dense that it is almost impossible to see anything
more than ten feet away. Anything can be hiding behind one of the large tree
trunks, ready to pounce on an unsuspecting explorer. The leaves near the
treetops create a green ceiling that barely lets any light through. The
north offers more room to move around with fewer trees. There seems to be a
clearing to the west.
[ obvious exits: N S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
*Leon* is standing here, riding a warhorse.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Scratched MV:Tiring >
[k light]
You scythe *Leon*'s body hard.
Honey slashes *Leon*'s body hard.
* S HP:Scratched MV:Tiring - Leon: Wounded >
6
[k light]
You do the best you can!
* S HP:Scratched MV:Tiring - Leon: Wounded >
,
A brown deer panics, and attempts to flee!
A brown deer leaves west.
The ancient tree barely tickles Honey's left arm with its hit.
The ancient tree joins the ancient tree's fight!
[bash ]
-
=
+
*
*Leon* panics, and attempts to flee!
*Leon* leaves west riding a warhorse.
*
+
The ancient tree barely tickles your body with its hit.
The ancient tree barely tickles Honey's left hand with its hit.
=
-
Honey panics, and attempts to flee!
-
=
They're not here anymore!
Honey leaves north.
* S HP:Scratched MV:Tiring - the ancient tree: Scratched >
ww
change mood wimpy
f
*Leon* has arrived from the south, riding a warhorse.
* S HP:Scratched MV:Tiring - the ancient tree: Scratched >
Mood changed to: Wimpy
*Leon* barely slashes your body.
* S HP:Scratched MV:Tiring - the ancient tree: Scratched >
bb
change mood brave
You panic and attempt to flee!
The ancient tree barely hits your left arm.
The ancient tree joins the ancient tree's fight!
You flee head over heels.
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
Mood changed to: Brave
Honey leaves south.
You follow Honey.
Densely Forested Hills
The foliage here is so dense that it is almost impossible to see anything
more than ten feet away. Anything can be hiding behind one of the large tree
trunks, ready to pounce on an unsuspecting explorer. The leaves near the
treetops create a green ceiling that barely lets any light through. The
north offers more room to move around with fewer trees. There seems to be a
clearing to the west.
[ obvious exits: N S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
*Leon* is standing here, riding a warhorse.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Scratched MV:Tiring >
Honey tries to slash *Leon*, but he parries successfully.
* S HP:Scratched MV:Tiring >
*Leon* panics, and attempts to flee!
* S HP:Scratched MV:Tiring >
*Leon* leaves north riding a warhorse.
* S HP:Scratched MV:Tiring >
Honey leaves west.
You follow Honey.
A Small Clearing
At this spot, no leaves or branches block the view of the sky. In the middle
of the clearing, a huge trunk of a fallen tree lies half-buried and covered
by green mosses. At one end of the trunk, a rough hollow stump provides
nourishment for various moss and fungi. Surrounding trees provide a natural
wall against high wind.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
A Shienaran scout blends into the surroundings here.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
4
kill leon
* S HP:Scratched MV:Tiring >
They aren't here.
Honey leaves north.
You follow Honey.
Medium Forested Hills
With so many trees, a lot of animal life can be found here. In several places
signs of animal activity can be seen as tiny tracks on the ground. The animal
noises combined form a chorus that can never be heard in any city. A little
clearing in the hilly woods can be seen south of here. The hills slope
downward to the north. To the east, the trees thin out a little.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* S HP:Scratched MV:Tiring >
4
kill leon
They aren't here.
* S HP:Scratched MV:Tiring >
4
kill leon
4
kill leon
They aren't here.
Honey leaves east.
You follow Honey.
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Tiring >
They aren't here.
* S HP:Scratched MV:Tiring >
4
kill leon
They aren't here.
4
kill leon
* S HP:Scratched MV:Tiring >
They aren't here.
4
kill leon
* S HP:Scratched MV:Tiring >
They aren't here.
Honey leaves south.
You follow Honey.
Densely Forested Hills
The foliage here is so dense that it is almost impossible to see anything
more than ten feet away. Anything can be hiding behind one of the large tree
trunks, ready to pounce on an unsuspecting explorer. The leaves near the
treetops create a green ceiling that barely lets any light through. The
north offers more room to move around with fewer trees. There seems to be a
clearing to the west.
[ obvious exits: N S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Scratched MV:Tiring >
They aren't here.
* S HP:Scratched MV:Tiring >
Honey leaves north.
You follow Honey.
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Tiring >
Honey leaves north.
You follow Honey.
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and
east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A raven is visible flying high in the sky.
A cute brown deer eyes you nervously.
onbasher
* S HP:Scratched MV:Tiring >
(tic_timer): Tic in 7 seconds!
6
6
[k light]
They aren't here.
5
where
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
6
* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Elykhan - Forested Hills
Honey - Forested Hills
Honey leaves north.
You follow Honey.
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
Honey leaves east.
You follow Honey.
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east
and
west.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Door south: Door
Honey the Dark Master is standing here.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* S HP:Scratched MV:Tiring >
Honey leaves east.
You follow Honey.
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a
distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: leaves
Honey the Dark Master is standing here.
A spotted jaguar opens its eyes lazily.
A baby raccoon tumbles around, searching for something to eat.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
* S HP:Scratched MV:Tiring >
5
where
Honey leaves east.
You follow Honey.
Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland.
To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Honey the Dark Master is standing here.
A panther stalks through the wilderness.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
6
* S HP:Scratched MV:Tiring >
6
Players in your Zone
--------------------
Elykhan - Green Hills
Honey - Green Hills
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Tiring >
Honey leaves east.
You follow Honey.
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
5
where
* S HP:Scratched MV:Winded >
6
Honey leaves east.
You follow Honey.
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Winded >
6
Players in your Zone
--------------------
Elykhan - The Dusty Road
Honey - The Dusty Road
You catch a faint scent of a horse nearby.
Honey leaves east.
You follow Honey.
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A raven is here, watching.
* S HP:Scratched MV:Winded >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Winded >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* S HP:Scratched MV:Winded >
6
5
where
[k light]
They aren't here.
6
* S HP:Scratched MV:Winded >
Players in your Zone
--------------------
Elykhan - The Dusty Road
Honey - The Dusty Road
You catch a faint scent of a horse nearby.
Honey leaves east.
You follow Honey.
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Scratched MV:Winded >
[k light]
They aren't here.
* S HP:Scratched MV:Winded >
[k light]
They aren't here.
* S HP:Scratched MV:Winded >
6
Honey leaves north.
You follow Honey.
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Scratched MV:Winded >
[k light]
They aren't here.
Honey leaves north.
You follow Honey.
Hidden Path
You wonder how old this path is - it is well worn, but still totally
concealed
from the sky, for some reason. You can barely see the sky from here, so
totally
do the trees cover the path. However, you can just barely glimpse the bottom
of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran sergeant watches for the enemy here.
* S HP:Scratched MV:Winded >
[k light]
They aren't here.
Honey leaves north.
You follow Honey.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Scratched MV:Winded >
6
6
[k light]
They aren't here.
* S HP:Scratched MV:Winded >
6
The day has begun.
(tic_timer): Tic length updated to: 61.571 seconds.
Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
*Leon* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
6
* S HP:Scratched MV:Tiring >
[k light]
You try to scythe *Leon*, but he deflects the blow.
Honey tries to slash *Leon*, but he deflects the blow.
* S HP:Scratched MV:Tiring - Leon: Hurt >
6
[k light]
You do the best you can!
* S HP:Scratched MV:Tiring - Leon: Hurt >
[k light]
You do the best you can!
* S HP:Scratched MV:Tiring - Leon: Hurt >
,
[bash ]
-
=
+
*
*Leon* barely slashes your body.
A soldier joins Leon's fight!
A soldier joins a soldier's fight!
*Leon* panics, and attempts to flee!
*
*Leon* leaves east riding a warhorse.
+
=
-
-
=
They're not here anymore!
* S HP:Scratched MV:Tiring - a soldier: Scratched >
44
bash h.leon
Bash who?
Honey panics, and attempts to flee!
* S HP:Scratched MV:Tiring - a soldier: Scratched >
You scythe a soldier's left arm very hard.
A soldier tickles your head with his scythe.
A soldier barely scythes Honey's body.
44
bash h.leon
* S HP:Scratched MV:Tiring - a soldier: Hurt >
Honey leaves east.
* S HP:Scratched MV:Tiring - a soldier: Hurt >
Bash who?
* S HP:Scratched MV:Tiring - a soldier: Hurt >
44
bash h.leon
Bash who?
* S HP:Scratched MV:Tiring - a soldier: Hurt >
A sergeant bellows 'a]jze azz Orqe YcfLw ]WGjM cVi wwNv JjT`RSBt'
A soldier leaves east.
* S HP:Scratched MV:Tiring - a soldier: Hurt >
44
bash h.leon
Bash who?
* S HP:Scratched MV:Tiring - a soldier: Hurt >
44
bash h.leon
You scythe a soldier's body very hard.
A soldier tickles your right leg with his scythe.
* S HP:Scratched MV:Tiring - a soldier: Hurt >
Bash who?
* S HP:Scratched MV:Tiring - a soldier: Hurt >
44
bash h.leon
Bash who?
* S HP:Scratched MV:Tiring - a soldier: Hurt >
44
bash h.leon
Bash who?
ww
change mood wimpy
* S HP:Scratched MV:Tiring - a soldier: Hurt >
f
Mood changed to: Wimpy
* S HP:Scratched MV:Tiring - a soldier: Hurt >
bb
change mood brave
You scythe a soldier's right arm extremely hard.
A soldier barely scythes your body.
You panic and attempt to flee!
6
6
You flee head over heels.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Mood changed to: Brave
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.
* S HP:Scratched MV:Tiring >
e
A soldier has arrived from the east.
e
* S HP:Scratched MV:Tiring >
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
5
where
* S HP:Scratched MV:Tiring >
6
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A soldier is here, fighting Honey.
Honey the Dark Master is here, fighting Leon.
*Leon* is here, fighting Honey, riding a warhorse.
A sergeant is here, fighting Honey.
* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Elykhan - Bend in the Path
Honey - Bend in the Path
You catch a faint scent of a horse nearby.
*Leon* panics, and attempts to flee!
* S HP:Scratched MV:Tiring >
[k light]
You try to scythe *Leon*, but he deflects the blow.
* S HP:Scratched MV:Tiring - Honey: Hurt - Leon: Hurt >
6
*Leon* leaves north riding a warhorse.
*Leon* has arrived from the north, riding a warhorse.
* S HP:Scratched MV:Tiring >
A sergeant tickles Honey's left leg with his pound.
A soldier barely scythes Honey's body.
[k light]
You scythe *Leon*'s right leg hard.
,
* S HP:Scratched MV:Tiring - Leon: Wounded >
[bash ]
-
=
+
A soldier has arrived from the west.
Honey sends *Leon* sprawling with a powerful bash!
*
*
+
=
-
Honey slashes a soldier's body extremely hard.
A soldier joins a soldier's fight!
A sergeant barely pounds Honey's left leg.
A soldier scythes Honey's right arm.
-
=
They already seem to be stunned.
* S HP:Scratched MV:Tiring - Leon: Wounded >
A soldier barely scythes your body.
You scythe *Leon*'s body hard.
You scythe a soldier's body into bloody fragments!
Honey slashes a soldier's left hand very hard.
A sergeant barely pounds Honey's right leg.
A soldier barely scythes Honey's right hand.
* S HP:Scratched MV:Tiring - Leon: Wounded >
Honey panics, and attempts to flee!
* S HP:Scratched MV:Tiring - Leon: Wounded >
Honey leaves north.
* S HP:Scratched MV:Tiring - Leon: Wounded >
A soldier barely scythes your left arm.
You scythe *Leon*'s body hard.
You scythe a soldier's head extremely hard.
Honey has arrived from the north.
* S HP:Hurt MV:Tiring - Leon: Wounded >
Honey slashes *Leon*'s right leg hard.
* S HP:Hurt MV:Tiring - Leon: Wounded >
na celebrini getting a penalty shot
A sergeant bellows 'ruKj[ HgA BVI\ UdL?j n?fiS W?u `eBb QCZDOI`P'
* S HP:Hurt MV:Tiring - Leon: Wounded >
You narrate 'celebrini getting a penalty shot' <---------------------------------- Huh?
* S HP:Hurt MV:Tiring - Leon: Wounded >
,
[bash ]
-
*Leon* sends you sprawling with a powerful bash!
* S HP:Hurt MV:Tiring - Leon: Wounded >
A soldier tickles your head with his scythe.
A soldier joins a soldier's fight!
A sergeant barely pounds Honey's body.
*Leon* slashes your left arm.
* S HP:Hurt MV:Tiring - Leon: Wounded >
Honey sends *Leon* sprawling with a powerful bash!
* S HP:Hurt MV:Tiring - Leon: Wounded >
l
A sergeant tickles Honey's right leg with his pound.
A soldier tickles Honey's body with his scythe.
Honey slashes *Leon*'s left arm very hard.
A soldier scythes your body.
* S HP:Hurt MV:Tiring - Leon: Wounded >
,
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A Shienaran scout blends into the surroundings here.
Honey the Dark Master is here, fighting Leon.
A soldier is here, fighting YOU!
*Leon* is sitting here, riding a warhorse.
A soldier is here, fighting Honey.
A sergeant is here, fighting Honey.
* S HP:Hurt MV:Tiring - Leon: Wounded >
[bash ]
They already seem to be stunned.
* S HP:Hurt MV:Tiring - Leon: Wounded >
A sergeant barely pounds Honey's left arm.
A soldier barely scythes Honey's body.
Honey slashes *Leon*'s left leg very hard.
A soldier barely scythes your right hand.
You scythe *Leon*'s body.
You scythe a soldier's body into bloody fragments!
* S HP:Hurt MV:Tiring - Leon: Wounded >
Honey panics, and attempts to flee!
,
* S HP:Hurt MV:Tiring - Leon: Wounded >
[bash ]
-
=
+
*
Honey panics, and attempts to flee!
A sergeant barely pounds Honey's right hand.
A soldier scythes Honey's right leg.
A soldier tickles your head with his scythe.
*
+
=
-
You dodge a bash from *Leon* who loses his balance and falls!
Honey leaves north.
-
=
As *Leon* avoids your bash, you topple over and fall to the ground!
* S HP:Hurt MV:Tiring - Leon: Wounded >
Honey has arrived from the north.
,
* S HP:Hurt MV:Tiring - Leon: Wounded >
Honey tries to slash *Leon*, but he parries successfully.
* S HP:Hurt MV:Tiring - Leon: Wounded >
Honey slashes *Leon*'s right arm hard.
A soldier joins a soldier's fight!
A sergeant barely pounds Honey's right leg.
A soldier tickles your right arm with his scythe.
* S HP:Hurt MV:Tiring - Leon: Wounded >
A sergeant bellows 'ErHCt [zh ztMI RnFnE aBrVm r^w Hn\S \mRKwVxO'
* S HP:Hurt MV:Tiring - Leon: Wounded >
Glaurang narrates 'oh its Can vs who?'
* S HP:Hurt MV:Tiring - Leon: Wounded >
[bash ]
*Leon* panics, and attempts to flee!
-
=
*Leon* leaves north riding a warhorse.
+
*
A sergeant pounds Honey's left arm.
A soldier scythes Honey's left arm.
A soldier tickles your body with his scythe.
*
+
=
Honey panics, and attempts to flee!
-
-
=
They're not here anymore!
* S HP:Hurt MV:Tiring - a soldier: Wounded >
ww
change mood wimpy
f
Mood changed to: Wimpy
Honey leaves north.
* S HP:Hurt MV:Tiring - a soldier: Wounded >
You scythe a soldier's body into bloody fragments!
A soldier barely tickles your body with his scythe.
You panic and attempt to flee!
bb
change mood brave
5
where
6
You flee head over heels.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
Mood changed to: Brave
* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Elykhan - Bend in the Path
Honey - Bend in the Path
You catch a faint scent of a horse nearby.
Honey leaves east.
You follow Honey.
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
Honey leaves west.
You follow Honey.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
Honey leaves west.
You follow Honey.
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
Honey leaves north.
You follow Honey.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and
to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
na lemme go pit a sec
You narrate 'lemme go pit a sec' <------------------ They are watching Hockey while killing me
* S HP:Hurt MV:Tiring >
Honey leaves north.
You follow Honey.
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick
slightly
to the damp ground, prompting you to look down. Here, the path continues
north
and south.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
Honey leaves south.
You follow Honey.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and
to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
Honey leaves west.
You follow Honey.
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
(tic_timer): Tic in 7 seconds!
* S HP:Hurt MV:Tiring >
Honey leaves west.
You follow Honey.
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially
big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
Honey the Dark Master is standing here.
A Shienaran scout watches the horizon.
* S HP:Hurt MV:Tiring >
odd
open door down
I see no door there.
Honey leaves south.
You follow Honey.
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
Honey leaves south.
You follow Honey.
Hidden Path
You are almost at the tower now, which fills the opening in the trees that
you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
*Leon* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
*Leon* slashes your right arm.
Honey slashes *Leon*'s body hard.
* S HP:Hurt MV:Tiring - Leon: Battered >
Honey slashes *Leon*'s body very hard.
A sergeant pounds Honey's head.
A sergeant barely pounds Honey's body.
You scythe *Leon*'s right arm.
*Leon* barely slashes your right hand.
* S HP:Hurt MV:Tiring - Leon: Battered >
A sergeant bellows 'xDc`] @ah pc\R uIbe[ ?zMYT Thf uBdT xxIAajXZ'
A sergeant bellows 'x^Osi VMA Tl@m k^ivC SAdB^`C CVQ ZsEt q\AaJPoD'
A sergeant bellows 'dgkQk xOv [^cx cr]gA GNhp@Lz pUc GyHt ZhddQZtL'
* S HP:Hurt MV:Tiring - Leon: Battered >
na i wanna watch this
*Leon* panics, and attempts to flee!
* S HP:Hurt MV:Tiring - Leon: Battered >
You narrate 'i wanna watch this' <------------------------------ Hahaha
* S HP:Hurt MV:Tiring - Leon: Battered >
,
*Leon* leaves north riding a warhorse.
* S HP:Hurt MV:Tiring >
[bash ]
Bash who?
Honey panics, and attempts to flee!
* S HP:Hurt MV:Tiring >
A sergeant pounds Honey's right leg.
A sergeant pounds Honey's left leg.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.929 seconds.
* S HP:Hurt MV:Tiring >
n
6
6
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
*Leon* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
[k light]
You try to scythe *Leon*, but he deflects the blow.
* S HP:Hurt MV:Tiring - Leon: Battered >
6
[k light]
You do the best you can!
6
* S HP:Hurt MV:Tiring - Leon: Battered >
,
[k light]
You do the best you can!
* S HP:Hurt MV:Tiring - Leon: Battered >
[k light]
You do the best you can!
* S HP:Hurt MV:Tiring - Leon: Battered >
odw
open door west
[bash ]
6
Cancelled.
A sergeant bellows 'JIhUG Sgm OFQQ B[Svf gWThj MFq ZmHE CMHEv_NO'
A sergeant bellows 'ydklD mfd qEKq Eu\@\ A]UzE ?ax VxpU UdLsTqx?'
I see no door there.
Honey has arrived from the south.
* S HP:Hurt MV:Tiring - Leon: Battered >
Honey slashes *Leon*'s left arm very hard.
*Leon* panics, and attempts to flee!
,
* S HP:Hurt MV:Tiring - Leon: Battered >
Honey slashes *Leon*'s left foot very hard.
A sergeant barely pounds Honey's left leg.
A sergeant has arrived from the south.
A sergeant has arrived from the south.
[k light]
You do the best you can!
* S HP:Hurt MV:Tiring - Leon: Battered >
[bash ]
*Leon* leaves south riding a warhorse.
-
=
ww
change mood wimpy
+
s
*
f
Cancelled.
Mood changed to: Wimpy
* S HP:Hurt MV:Tiring >
s
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south.
A sergeant bellows 'Y?hgL rGr zQAR ?eWvX Gjs^y LU] UDby p_PqDxBw'
Hidden Path
You are almost at the tower now, which fills the opening in the trees that
you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A black messenger pigeon is here.
* S HP:Hurt MV:Tiring >
s
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
Honey the Dark Master is here, fighting a sergeant.
A sergeant is here, fighting Honey.
* S HP:Hurt MV:Tiring >
Hidden Path
You are almost at the tower now, which fills the opening in the trees that
you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A black messenger pigeon is here.
bb
change mood brave
* S HP:Hurt MV:Tiring >
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
6
* S HP:Hurt MV:Tiring >
Mood changed to: Brave
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
na scored i missed it
You narrate 'scored i missed it' <------------------ Just shitting on my ego
* S HP:Hurt MV:Tiring >
* S HP:Hurt MV:Tiring >
Honey has arrived from the north.
* S HP:Hurt MV:Tiring >
Honey leaves south.
You follow Honey.
Hidden Path
You wonder how old this path is - it is well worn, but still totally
concealed
from the sky, for some reason. You can barely see the sky from here, so
totally
do the trees cover the path. However, you can just barely glimpse the bottom
of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
Honey leaves south.
You follow Honey.
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
na thanks leon
* S HP:Hurt MV:Tiring >
bb
change mood brave
You narrate 'thanks leon' <------------------------- firetrucking howling
* S HP:Hurt MV:Tiring >
5
where
6
Mood changed to: Brave
6
* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Elykhan - Hidden Path
Honey - Hidden Path
You catch a faint scent of a horse nearby.
Honey leaves north.
You follow Honey.
Hidden Path
You wonder how old this path is - it is well worn, but still totally
concealed
from the sky, for some reason. You can barely see the sky from here, so
totally
do the trees cover the path. However, you can just barely glimpse the bottom
of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
Honey leaves north.
You follow Honey.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
6
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
Honey leaves east.
You follow Honey.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
*Leon* is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
6
*Leon* slashes your left arm.
Honey leaves north.
6
* S HP:Hurt MV:Tiring - Leon: Battered >
[k light]
You do the best you can!
* S HP:Hurt MV:Tiring - Leon: Battered >
[k light]
You do the best you can!
* S HP:Hurt MV:Tiring - Leon: Battered >
[k light]
You do the best you can!
,
* S HP:Hurt MV:Tiring - Leon: Battered >
Honey has arrived from the north.
* S HP:Hurt MV:Tiring - Leon: Battered >
[bash ]
Honey tries to slash *Leon*, but he parries successfully.
-
*Leon* panics, and attempts to flee!
=
+
A sergeant bellows 'MdsHs yXG sNXd yfydn eHCyi xop Y`Lk jDrTp?Ln'
A sergeant joins Leon's fight!
A sergeant bellows 'IiirX MyN RTyg ?DnhP VD_z@ dvI JmFz Ag@cMkAT'
*
A sergeant pounds Honey's body.
A soldier joins a sergeant's fight!
A soldier joins a soldier's fight!
*Leon* barely slashes your body.
*Leon* leaves west riding a warhorse.
*
+
=
-
-
Honey panics, and attempts to flee!
=
They're not here anymore!
* S HP:Hurt MV:Tiring - a soldier: Battered >
ww
change mood wimpy
f
You scythe a soldier's right leg into bloody fragments!
A soldier scythes Honey's left leg.
A soldier tickles your body with his scythe.
A sergeant barely pounds Honey's body.
Mood changed to: Wimpy
bb
change mood brave
* S HP:Hurt MV:Tiring - a soldier: Battered >
You panic and attempt to flee!
Honey leaves north.
6
You flee head over heels.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
Mood changed to: Brave
bb
change mood brave
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
Mood changed to: Brave
Honey leaves south.
You follow Honey.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
* S HP:Hurt MV:Tiring >
na he's actually remembering i have multihit
You narrate 'he's actually remembering i have multihit'
* S HP:Hurt MV:Tiring >
* S HP:Hurt MV:Tiring >
na i keep waiting for him to walk back in
You narrate 'i keep waiting for him to walk back in'
l
* S HP:Hurt MV:Tiring >
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
bb
change mood brave
* S HP:Hurt MV:Tiring >
Mood changed to: Brave
* S HP:Hurt MV:Tiring >
Honey leaves east.
You follow Honey.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
Honey leaves east.
You follow Honey.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
A sergeant bellows 'WIKGb fU[ KzuP `cjTs lUMHS^[ elQ ?vXj RZvZAYp]'
A soldier says 'Te[ Df^gFsAn obk dS_^ acW QYiFX[ Ea?h nfAtI` '
A soldier barely scythes Honey's left hand.
A soldier joins a soldier's fight!
A sergeant tickles Honey's left leg with his pound.
* S HP:Hurt MV:Tiring - a soldier: Battered >
5
where
6
Players in your Zone
--------------------
Elykhan - Bend in the Path
Honey - Bend in the Path
You catch a faint scent of a horse nearby.
* S HP:Hurt MV:Tiring - a soldier: Battered >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring - a soldier: Battered >
ww
change mood wimpy
Mood changed to: Wimpy
Honey panics, and attempts to flee!
* S HP:Hurt MV:Tiring - a soldier: Battered >
f
A sergeant barely tickles Honey's body with his pound.
You scythe a soldier's body into bloody fragments!
A soldier tickles your body with his scythe.
A soldier barely scythes Honey's right hand.
PANIC! You couldn't escape!
* S HP:Hurt MV:Tiring - a soldier: Battered >
bb
change mood brave
ww
change mood wimpy
Mood changed to: Brave
f
* S HP:Hurt MV:Tiring - a soldier: Battered >
Mood changed to: Wimpy
* S HP:Hurt MV:Tiring - a soldier: Battered >
e
PANIC! You couldn't escape!
Honey leaves west.
* S HP:Hurt MV:Tiring - a soldier: Battered >
No way! You're fighting for your life!
b
* S HP:Hurt MV:Tiring - a soldier: Battered >
ww
change mood wimpy
No way! You're fighting for your life!
f
* S HP:Hurt MV:Tiring - a soldier: Battered >
e
You try to scythe a soldier, but he deflects the blow.
A soldier tickles your left arm with his scythe.
Mood changed to: Wimpy
* S HP:Hurt MV:Tiring - a soldier: Battered >
You panic and attempt to flee!
bb
change mood brave
Honey has arrived from the west.
Honey leaves north.
You flee head over heels.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
Mood changed to: Brave
Honey leaves east.
You follow Honey.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
Honey leaves east.
You follow Honey.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
6
6
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
sn
scan north
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
Honey leaves west.
You follow Honey.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
bb
change mood brave
Honey leaves west.
You follow Honey.
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
Honey leaves north.
You follow Honey.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and
to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
Mood changed to: Brave
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially
big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
Honey the Dark Master is standing here.
A Shienaran scout watches the horizon.
* S HP:Hurt MV:Winded >
6
[k light]
They aren't here.
* S HP:Hurt MV:Winded >
6
[k light]
They aren't here.
* S HP:Hurt MV:Winded >
Honey leaves south.
You follow Honey.
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran sergeant watches for the enemy here.
6
* S HP:Hurt MV:Winded >
[k light]
They aren't here.
6
* S HP:Hurt MV:Winded >
[k light]
They aren't here.
6
* S HP:Hurt MV:Winded >
A sergeant bellows 'ewDaf UGh xNO_ TaNui Vvntt zyi ^bs` dmBXs]DE'
[k light]
They aren't here.
Honey leaves south.
You follow Honey.
Hidden Path
You are almost at the tower now, which fills the opening in the trees that
you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
*Leon* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
6
* S HP:Hurt MV:Winded >
[k light]
You try to scythe *Leon*, but he parries successfully.
Honey slashes *Leon*'s left leg extremely hard.
*Leon* panics, and attempts to flee!
* S HP:Hurt MV:Winded - Leon: Battered >
6
[k light]
You do the best you can!
* S HP:Hurt MV:Winded - Leon: Battered >
[k light]
You do the best you can!
Glaurang narrates 'some people are too good at remembering things in this
game'
,
* S HP:Hurt MV:Winded - Leon: Battered >
[bash ]
*Leon* leaves south riding a warhorse.
-
Honey leaves north.
You follow Honey.
=
+
A sergeant bellows 'ndI[m LtX l\Hp `uHcZ ouFpje] rIH oZXq Musa_DSp'
A sergeant bellows 'RJDVI S?? GFal oLjMB trYb_hs DF@ KbBm uEjIPwIH'
A sergeant bellows 'lisM^ yzk LqF` mV]Va bA@AS ivi l]yt rT^YDlxC'
*
Honey has arrived from the north.
*
Honey leaves south.
You follow Honey.
+
(tic_timer): Tic in 7 seconds!
=
-
-
=
They're not here anymore!
* S HP:Hurt MV:Winded >
A sergeant barely pounds your body.
A sergeant tickles your body with his pound.
A sergeant barely pounds your body.
You scythe a sergeant's body into bloody fragments!
You scythe a sergeant's body into bloody fragments!
A sergeant barely pounds your right arm.
Your heartbeat calms down more as you feel less panicked.
* S HP:Hurt MV:Tiring - a sergeant: Scratched >
ww
change mood wimpy
f
Mood changed to: Wimpy
bb
change mood brave
* S HP:Hurt MV:Tiring - a sergeant: Scratched >
You panic and attempt to flee!
6
Honey narrates '2s'
6
You flee head over heels.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Mood changed to: Brave
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
s
[k light]
They aren't here.
Honey narrates '3s'
s
* S HP:Hurt MV:Tiring >
6
Hidden Path
You wonder how old this path is - it is well worn, but still totally
concealed
from the sky, for some reason. You can barely see the sky from here, so
totally
do the trees cover the path. However, you can just barely glimpse the bottom
of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is here, fighting Leon.
*Leon* is here, fighting Honey, riding a warhorse.
* S HP:Hurt MV:Tiring >
[k light]
You scythe *Leon*'s body hard.
* S HP:Hurt MV:Tiring - Honey: Battered - Leon: Beaten >
*Leon* leaves north riding a warhorse.
,
* S HP:Hurt MV:Tiring >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves north.
[bash ]
Bash who?
* S HP:Hurt MV:Tiring >
6
6
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Honey leaves north.
You follow Honey.
Hidden Path
You wonder how old this path is - it is well worn, but still totally
concealed
from the sky, for some reason. You can barely see the sky from here, so
totally
do the trees cover the path. However, you can just barely glimpse the bottom
of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A black messenger pigeon is here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Honey leaves north.
You follow Honey.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Honey leaves north.
You follow Honey.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Honey leaves north.
You follow Honey.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
*Leon* is standing here, riding a warhorse.
* S HP:Hurt MV:Tiring >
6
[k light]
You try to scythe *Leon*, but he parries successfully.
Honey tries to slash *Leon*, but he parries successfully.
6
* S HP:Hurt MV:Tiring - Leon: Beaten >
[k light]
You do the best you can!
* S HP:Hurt MV:Tiring - Leon: Beaten >
Lord Kajin has arrived from the east.
A member of the Lancer cavalry has arrived from the east.
A member of the Lancer cavalry has arrived from the east.
A member of the Lancer cavalry has arrived from the east.
A member of the Lancer cavalry has arrived from the east.
Lord Kajin barely cleaves Honey's body.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
[k light]
You do the best you can!
* S HP:Hurt MV:Tiring - Leon: Beaten >
,
[k light]
You do the best you can!
* S HP:Hurt MV:Tiring - Leon: Beaten >
[bash ]
*Leon* panics, and attempts to flee!
-
=
+
*
A member of the Lancer cavalry barely slashes Honey's head.
A member of the Lancer cavalry tickles your body with his slash.
A member of the Lancer cavalry slashes Honey's body.
A member of the Lancer cavalry tickles your body with his slash.
Lord Kajin barely cleaves Honey's body.
*Leon* leaves south riding a warhorse.
*
+
=
ww
change mood wimpy
f
-
Cancelled.
Mood changed to: Wimpy
bb
change mood brave
* S HP:Hurt MV:Tiring - a member of the Lancer cavalry: Scratched >
6
You panic and attempt to flee!
Honey panics, and attempts to flee!
6
You try to scythe a member of the Lancer cavalry, but he parries
successfully.
You scythe a member of the Lancer cavalry's body hard.
Honey slashes a member of the Lancer cavalry's left leg into bloody
fragments!
A member of the Lancer cavalry barely slashes Honey's body.
A member of the Lancer cavalry tickles your body with his slash.
A member of the Lancer cavalry slashes Honey's body.
A member of the Lancer cavalry barely tickles your body with his slash.
Lord Kajin barely cleaves Honey's left leg.
You flee head over heels.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Mood changed to: Brave
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
* S HP:Wounded MV:Tiring >
na lol 6-1
6
6
You narrate 'lol 6-1'
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
* S HP:Wounded MV:Tiring >
bb
change mood brave
[k light]
They aren't here.
* S HP:Wounded MV:Tiring >
sn
scan north
6
Mood changed to: Brave
* S HP:Wounded MV:Tiring >
Honey the Dark Master is here, fighting Leon.
*Leon* is here, fighting Honey, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
* S HP:Wounded MV:Tiring >
na crosby
n
You narrate 'crosby'
6
* S HP:Wounded MV:Tiring >
,
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is here, fighting Leon.
*Leon* is here, fighting Honey, riding a warhorse.
A member of the Lancer cavalry is here, fighting Honey.
A member of the Lancer cavalry is here, fighting Honey.
A member of the Lancer cavalry is here, fighting Honey.
A member of the Lancer cavalry is here, fighting Honey.
Lord Kajin is here, fighting Honey.
* S HP:Wounded MV:Tiring >
[k light]
You scythe *Leon*'s right arm hard.
*Leon* panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Honey: Battered - Leon: Beaten >
[bash ]
*Leon* panics, and attempts to flee!
-
=
+
*
*Leon* avoids being bashed by Honey who loses his balance and falls!
*
Lord Kajin cleaves Honey's left arm hard.
A member of the Lancer cavalry barely slashes Honey's right arm.
A member of the Lancer cavalry barely slashes Honey's head.
A member of the Lancer cavalry barely slashes Honey's body.
A member of the Lancer cavalry tickles Honey's body with his slash.
+
*Leon* leaves north riding a warhorse.
=
n
-
6
w
Cancelled.
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
*Leon* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
* S HP:Wounded MV:Tiring >
[k light]
You try to scythe *Leon*, but he parries successfully.
6
* S HP:Wounded MV:Tiring - Leon: Beaten >
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Leon: Beaten >
[k light]
You do the best you can!
* S HP:Wounded MV:Tiring - Leon: Beaten >
,
[bash ]
*Leon* panics, and attempts to flee!
-
=
+
*
Honey has arrived from the south.
*
+
*Leon* leaves west riding a warhorse.
=
w
-
s
6
Cancelled.
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
* S HP:Wounded MV:Tiring >
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick
slightly
to the damp ground, prompting you to look down. Here, the path continues
north
and south.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
s
6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
s
* S HP:Wounded MV:Tiring >
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and
to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Wounded MV:Tiring >
6
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.
* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
5
where
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
6
* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.
Honey narrates 'am bleeding now'
* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Honey - A Path
Elykhan - Path Junction
You catch a faint scent of a horse nearby.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
6
6
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
na ok?
* S HP:Hurt MV:Tiring >
5
where
You narrate 'ok?'
6
* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Honey - Branch in Dark Path
Elykhan - Path Junction
You catch a faint scent of a horse nearby.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
na am all s pit
5
where
Honey has arrived from the north.
6
* S HP:Hurt MV:Tiring >
You narrate 'am all s pit'
Honey leaves west.
You follow Honey.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Elykhan - Bend in the Path
Honey - Bend in the Path
You catch a faint scent of a horse nearby.
bb
change mood brave
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
Mood changed to: Brave
Honey narrates 'fine'
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
6
6
[k light]
They aren't here.
6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
* S HP:Hurt MV:Tiring >
na am hurt somehow
5
where
6
You narrate 'am hurt somehow'
Honey narrates 'hit 1s'
* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Elykhan - Bend in the Path
Honey - Bend in the Path
You catch a faint scent of a horse nearby.
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
bb
change mood brave
* S HP:Hurt MV:Tiring >
Mood changed to: Brave
* S HP:Hurt MV:Tiring >
s
6
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
*Leon* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
*Leon* slashes your left leg hard.
,
* S HP:Wounded MV:Tiring - Leon: Beaten >
[k light]
You do the best you can!
* S HP:Wounded MV:Tiring - Leon: Beaten >
[bash ]
*Leon* slashes your left leg.
A soldier joins Leon's fight!
A sergeant tickles your left leg with his pound.
-
=
A sergeant bellows 'WxcAx x]n sxqp vWfOh DQTpPS` k`[ ?]pH uedpcbRN'
+
*
*
*Leon* panics, and attempts to flee!
+
=
-
-
=
A sergeant tickles your head with his pound.
A soldier tickles your left arm with his scythe.
You try to scythe *Leon*, but he deflects the blow.
You scythe a soldier's left arm into bloody fragments!
You scythe a sergeant's body into bloody fragments!
As *Leon* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Tiring >
*Leon* leaves west riding a warhorse.
* S HP:Wounded MV:Tiring - a soldier: Battered >
na missed bash
ww
change mood wimpy
You scythe a soldier's right leg into bloody fragments!
You scythe a sergeant's body extremely hard.
A sergeant barely tickles your left foot with his pound.
A soldier barely scythes your left leg.
You narrate 'missed bash'
* S HP:Wounded MV:Tiring - a soldier: Beaten >
Mood changed to: Wimpy
bb
change mood brave
* S HP:Wounded MV:Tiring - a soldier: Beaten >
Mood changed to: Brave
44
bash h.leon
* S HP:Wounded MV:Tiring - a soldier: Beaten >
Bash who?
ww
change mood wimpy
* S HP:Wounded MV:Tiring - a soldier: Beaten >
A soldier has arrived from the west.
* S HP:Wounded MV:Tiring - a soldier: Beaten >
f
Mood changed to: Wimpy
s
* S HP:Wounded MV:Tiring - a soldier: Beaten >
A soldier joins a soldier's fight!
PANIC! You couldn't escape!
* S HP:Wounded MV:Tiring - a soldier: Beaten >
bb
change mood brave
No way! You're fighting for your life!
6
* S HP:Wounded MV:Tiring - a soldier: Beaten >
Mood changed to: Brave
ww
change mood wimpy
* S HP:Wounded MV:Tiring - a soldier: Beaten >
A soldier barely tickles your body with his scythe.
You scythe a soldier's body into bloody fragments!
You scythe a soldier's body into bloody fragments!
You scythe a sergeant's body into bloody fragments!
A sergeant barely pounds your body.
A soldier barely scythes your body.
[k light]
They aren't here.
f
* S HP:Wounded MV:Tiring - a soldier: Beaten >
s
Mood changed to: Wimpy
* S HP:Wounded MV:Tiring - a soldier: Beaten >
You panic and attempt to flee!
bb
change mood brave
6
You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
Alas, you cannot go that way...
* S HP:Wounded MV:Tiring >
Mood changed to: Brave
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
* S HP:Wounded MV:Tiring >
w
w
6
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
,
* S HP:Wounded MV:Winded >
A sergeant bellows 'NUaF] uh` fSZ_ J]fND NkTobZq a_P MW`k ^vQeXKKq'
Alas, you cannot go that way...
Honey narrates 'i'm still 1n'
* S HP:Wounded MV:Winded >
[k light]
They aren't here.
* S HP:Wounded MV:Winded >
[bash ]
Bash who?
* S HP:Wounded MV:Winded >
n
n
6
Hidden Path
You are almost at the tower now, which fills the opening in the trees that
you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
* S HP:Wounded MV:Winded >
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
,
* S HP:Wounded MV:Winded >
[k light]
They aren't here.
* S HP:Wounded MV:Winded >
[bash ]
Bash who?
s
s
* S HP:Wounded MV:Winded >
s
6
Hidden Path
You are almost at the tower now, which fills the opening in the trees that
you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
* S HP:Wounded MV:Winded >
,
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
* S HP:Wounded MV:Winded >
Hidden Path
You wonder how old this path is - it is well worn, but still totally
concealed
from the sky, for some reason. You can barely see the sky from here, so
totally
do the trees cover the path. However, you can just barely glimpse the bottom
of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
* S HP:Wounded MV:Winded >
[k light]
They aren't here.
* S HP:Wounded MV:Winded >
[bash ]
Bash who?
(tic_timer): Tic in 7 seconds!
s
* S HP:Wounded MV:Winded >
6
,
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
* S HP:Wounded MV:Winded >
[k light]
They aren't here.
* S HP:Wounded MV:Winded >
[bash ]
Bash who?
n
* S HP:Wounded MV:Winded >
n
n
n
The snow lightens up a bit.
Your heartbeat calms down more as you feel less panicked.
Hidden Path
You wonder how old this path is - it is well worn, but still totally
concealed
from the sky, for some reason. You can barely see the sky from here, so
totally
do the trees cover the path. However, you can just barely glimpse the bottom
of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
* S HP:Wounded MV:Tiring >
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
* S HP:Wounded MV:Tiring >
Hidden Path
You are almost at the tower now, which fills the opening in the trees that
you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
* S HP:Wounded MV:Tiring >
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
* S HP:Wounded MV:Tiring >
na looking
6
You narrate 'looking'
n
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
6
* S HP:Wounded MV:Tiring >
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially
big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
A Shienaran scout watches the horizon.
e
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.
* S HP:Wounded MV:Tiring >
e
e
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
* S HP:Wounded MV:Tiring >
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and
to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
* S HP:Wounded MV:Tiring >
Alas, you cannot go that way...
Honey narrates 'this snow'
* S HP:Wounded MV:Tiring >
n
e
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick
slightly
to the damp ground, prompting you to look down. Here, the path continues
north
and south.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
e
* S HP:Wounded MV:Tiring >
Alas, you cannot go that way...
* S HP:Wounded MV:Tiring >
Alas, you cannot go that way...
ss
scan south
* S HP:Wounded MV:Tiring >
* S HP:Wounded MV:Tiring >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves north.
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves north.
* S HP:Wounded MV:Tiring >
n
e
e
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
A black messenger pigeon is here.
A black messenger pigeon is here.
A Shienaran scout blends into the surroundings here.
* S HP:Wounded MV:Tiring >
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A tough Shienaran soldier waits here.
ss
scan south
* S HP:Wounded MV:Tiring >
Alas, you cannot go that way...
* S HP:Wounded MV:Tiring >
*Leon* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
bb
change mood brave
* S HP:Wounded MV:Tiring >
Mood changed to: Brave
* S HP:Wounded MV:Tiring >
na he kajin
You narrate 'he kajin'
* S HP:Wounded MV:Tiring >
na hitting
s
6
You narrate 'hitting'
,
* S HP:Wounded MV:Tiring >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
*Leon* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
*Leon* slashes your body.
* S HP:Wounded MV:Tiring - Leon: Battered >
A member of the Lancer cavalry joins Leon's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
[k light]
You do the best you can!
* S HP:Wounded MV:Tiring - Leon: Battered >
[bash ]
-
=
+
*
*
Lord Kajin tickles your body with his cleave.
A member of the Lancer cavalry slashes your right arm.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry slashes your head.
A member of the Lancer cavalry tickles your body with his slash.
*Leon* slashes your left arm.
+
=
-
-
=
As *Leon* avoids your bash, you topple over and fall to the ground!
*Leon* panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Leon: Battered >
*Leon* leaves south riding a warhorse.
* S HP:Wounded MV:Tiring - a member of the Lancer cavalry: Scratched >
ww
change mood wimpy
f
Lord Kajin barely tickles your body with his cleave.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry barely slashes your right hand.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry tickles your body with his slash.
* S HP:Wounded MV:Tiring - a member of the Lancer cavalry: Scratched >
Mood changed to: Wimpy
* S HP:Wounded MV:Tiring - a member of the Lancer cavalry: Scratched >
You panic and attempt to flee!
na another miss
bb
change mood brave
6
bb
change mood brave
You scythe a member of the Lancer cavalry's body hard.
You scythe a member of the Lancer cavalry's left leg hard.
You scythe a member of the Lancer cavalry's body extremely hard.
You scythe a member of the Lancer cavalry's right leg into bloody fragments!
You try to scythe Lord Kajin, but he deflects the blow.
Lord Kajin cleaves your body.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry tickles your body with his slash.
A member of the Lancer cavalry barely slashes your left arm.
A member of the Lancer cavalry slashes your head.
You flee head over heels.
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A tough Shienaran soldier waits here.
You narrate 'another miss'
* S HP:Battered MV:Tiring >
6
Mood changed to: Brave
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
Mood changed to: Brave
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
*Leon* has arrived from the south, riding a warhorse.
* S HP:Battered MV:Tiring >
*Leon* leaves west riding a warhorse.
w
* S HP:Battered MV:Tiring >
A soldier scythes your right arm.
s
* S HP:Battered MV:Tiring - a soldier: Healthy >
No way! You're fighting for your life!
* S HP:Battered MV:Tiring - a soldier: Healthy >
No way! You're fighting for your life!
* S HP:Battered MV:Tiring - a soldier: Healthy >
ww
change mood wimpy
You scythe a soldier's body into bloody fragments!
A soldier tickles your body with his scythe.
* S HP:Battered MV:Tiring - a soldier: Scratched >
f
s
Mood changed to: Wimpy
s
* S HP:Battered MV:Tiring - a soldier: Scratched >
You panic and attempt to flee!
bb
change mood brave
You flee head over heels.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Battered MV:Tiring >
6
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the
path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey narrates 'i'm 1s'
* S HP:Battered MV:Tiring >
Mood changed to: Brave
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
n
6
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
A soldier has arrived from the north.
* S HP:Battered MV:Winded >
6
6
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
A soldier has arrived from the east.
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
bb
change mood brave
ss
scan south
Mood changed to: Brave
* S HP:Battered MV:Winded >
*Leon* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Battered MV:Winded >
Honey narrates '1s'
* S HP:Battered MV:Winded >
score
You have 190(412) hit and 115(245) movement points.
You have scored 108681774 experience points and 316 quest points.
You need 9818226 exp to level and 84 qp to rank.
You have played 4 days and 4 hours (real time).
This ranks you as Elykhan the Abhorrent Dogface [Ahf'frait 5] (Level 51).
You are standing.
* S HP:Battered MV:Winded >
s
6
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
*Leon* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
*Leon* slashes your body.
,
* S HP:Battered MV:Winded - Leon: Battered >
[k light]
You do the best you can!
* S HP:Battered MV:Winded - Leon: Battered >
[bash ]
-
=
A sergeant joins Leon's fight!
+
*
A sergeant tickles your body with his pound.
A soldier joins a sergeant's fight!
A soldier joins a soldier's fight!
*Leon* slashes your body.
*Leon* panics, and attempts to flee!
*
+
=
-
*Leon* panics, and attempts to flee!
-
=
As *Leon* avoids your bash, you topple over and fall to the ground!
* S HP:Battered MV:Winded - Leon: Battered >
A soldier tickles your body with his scythe.
A soldier tickles your body with his scythe.
A sergeant tickles your right hand with his pound.
*Leon* tickles your body with his slash.
*Leon* leaves west riding a warhorse.
* S HP:Battered MV:Winded - a soldier: Scratched >
na missed
ww
change mood wimpy
f
*Leon* has arrived from the west, riding a warhorse.
* S HP:Battered MV:Winded - a soldier: Scratched >
*Leon* slashes your left arm hard.
* S HP:Battered MV:Winded - a soldier: Scratched >
You narrate 'missed'
* S HP:Battered MV:Winded - a soldier: Scratched >
Mood changed to: Wimpy
* S HP:Battered MV:Winded - a soldier: Scratched >
You panic and attempt to flee!
na firetrucking hell
A soldier barely scythes your body.
A soldier barely tickles your head with his scythe.
A sergeant barely tickles your body with his pound.
bb
change mood brave
6
bb
change mood brave
You flee head over heels.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
You narrate 'firetrucking hell'
* S HP:Battered MV:Winded >
Mood changed to: Brave
6
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
Mood changed to: Brave
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
ss
scan south
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A tough Shienaran soldier waits here.
bb
change mood brave
* S HP:Battered MV:Winded >
* S HP:Battered MV:Winded >
6
Mood changed to: Brave
Honey leaves east.
You follow Honey.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
6
6
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
score
You have 137(412) hit and 105(245) movement points.
You have scored 108681774 experience points and 316 quest points.
You need 9818226 exp to level and 84 qp to rank.
You have played 4 days and 4 hours (real time).
This ranks you as Elykhan the Abhorrent Dogface [Ahf'frait 5] (Level 51).
You are standing.
bb
change mood brave
* S HP:Battered MV:Winded >
6
Mood changed to: Brave
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
6
[k light]
They aren't here.
*Leon* has arrived from the west, riding a warhorse.
* S HP:Battered MV:Winded >
[k light]
You scythe *Leon*'s body very hard.
*Leon* panics, and attempts to flee!
Honey leaves west.
* S HP:Battered MV:Winded - Leon: Beaten >
You scythe *Leon*'s left leg hard.
* S HP:Battered MV:Winded - Leon: Beaten >
na down to 137
(tic_timer): Tic in 7 seconds!
6
You narrate 'down to 137'
*Leon* leaves east riding a warhorse.
6
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
Honey has arrived from the west.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
6
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
score
You have 137(412) hit and 105(245) movement points.
You have scored 108686209 experience points and 316 quest points.
You need 9813791 exp to level and 84 qp to rank.
You have played 4 days and 4 hours (real time).
This ranks you as Elykhan the Abhorrent Dogface [Ahf'frait 5] (Level 51).
You are standing.
bb
change mood brave
* S HP:Battered MV:Winded >
6
6
Mood changed to: Brave
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
Honey leaves west.
You follow Honey.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Battered MV:Winded >
Honey leaves west.
You follow Honey.
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A tough Shienaran soldier waits here.
diag honey
* S HP:Battered MV:Winded >
Honey leaves north.
You follow Honey.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and
to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
sn
scan north
* S HP:Battered MV:Winded >
Honey looks pretty hurt.
6
* S HP:Battered MV:Winded >
* S HP:Battered MV:Winded >
[k light]
They aren't here.
bb
change mood brave
* S HP:Battered MV:Winded >
6
6
Mood changed to: Brave
Honey leaves west.
You follow Honey.
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially
big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
Honey the Dark Master is standing here.
A Shienaran scout watches the horizon.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
Honey leaves south.
You follow Honey.
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran sergeant watches for the enemy here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
Honey leaves south.
You follow Honey.
Hidden Path
You are almost at the tower now, which fills the opening in the trees that
you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
Honey leaves south.
You follow Honey.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran sergeant watches for the enemy here.
6
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
Honey leaves south.
You follow Honey.
Hidden Path
You wonder how old this path is - it is well worn, but still totally
concealed
from the sky, for some reason. You can barely see the sky from here, so
totally
do the trees cover the path. However, you can just barely glimpse the bottom
of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Battered MV:Winded >
6
6
6
The snow stops.
(tic_timer): Tic length updated to: 61.506 seconds.
Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
Honey leaves north.
You follow Honey.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran sergeant watches for the enemy here.
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
*Leon* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Battered MV:Tiring >
[k light]
You scythe *Leon*'s right arm hard.
*Leon* panics, and attempts to flee!
Honey slashes *Leon*'s right arm very hard.
6
* S HP:Battered MV:Tiring - Leon: Beaten >
[k light]
You do the best you can!
* S HP:Battered MV:Tiring - Leon: Beaten >
[k light]
You do the best you can!
*Leon* leaves west riding a warhorse.
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
A sergeant bellows 'q?Kqn K^P `bV_ GfEo@ nqo[y DsE fvwL LvwMFmtK'
A sergeant bellows 'K\nzN uyJ BarT JGcvy ``BHbFC j^L unZK zoryCloF'
* S HP:Battered MV:Tiring >
Honey leaves north.
You follow Honey.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Battered MV:Tiring >
w
6
Alas, you cannot go that way...
6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
6
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
6
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
Honey leaves east.
You follow Honey.
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A tough Shienaran soldier waits here.
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
Honey leaves north.
You follow Honey.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and
to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
Honey leaves south.
You follow Honey.
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A tough Shienaran soldier waits here.
6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
Honey leaves west.
You follow Honey.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
[k light]
They aren't here.
* S HP:Battered MV:Winded >
[k light]
They aren't here.
str
take thready pack;quaff thready
* S HP:Battered MV:Winded >
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
6
You get a cup of thready brown tea from a backpack.
* S HP:Battered MV:Winded >
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.
* S HP:Battered MV:Winded >
bb
change mood brave
[k light]
They aren't here.
Honey leaves south.
You follow Honey.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is standing here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.
6
* S HP:Battered MV:Winded >
A sergeant bellows 'L?mgl QiA Yg`[ QsudI BncVS Jhe MnXr nzCflcPC'
A soldier says 'GiQ JiQvVSsxCw F?b mm@Q veI FrDyej dBrK Tum^pH '
A soldier barely scythes your body.
A soldier joins a soldier's fight!
A sergeant has arrived from the west.
A sergeant says 'xOK oQ\ssJSecS AmI SpIg bPw ZuLPfl KnaT zV^SFV '
A sergeant barely pounds Honey's body.
A sergeant says 'jww LbErg\ZIMe APi kqZr Wdy QHr[QV D]Et QS\WJ@ '
A sergeant barely pounds your body.
Mood changed to: Brave
6
* S HP:Battered MV:Winded - a soldier: Healthy >
[k light]
They aren't here.
* S HP:Battered MV:Winded - a soldier: Healthy >
6
[k light]
They aren't here.
* S HP:Battered MV:Winded - a soldier: Healthy >
[k light]
They aren't here.
*Leon* has arrived from the west, riding a warhorse.
ww
change mood wimpy
* S HP:Battered MV:Winded - a soldier: Healthy >
[k light]
You do the best you can!
*Leon* slashes Honey's body.
f
* S HP:Battered MV:Winded - a soldier: Healthy >
Mood changed to: Wimpy
* S HP:Battered MV:Winded - a soldier: Healthy >
bb
change mood brave
You panic and attempt to flee!
Honey panics, and attempts to flee!
6
*Leon* slashes Honey's left leg.
A sergeant tickles your right leg with his pound.
A sergeant barely pounds Honey's left arm.
Honey slashes a soldier's left leg into bloody fragments!
A soldier scythes Honey's body.
A soldier tickles your body with his scythe.
Honey leaves west.
Honey has arrived from the west.
Honey leaves north.
*Leon* slashes your body.
You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
Mood changed to: Brave
* S HP:Battered MV:Winded >
[k light]
They aren't here.
*Leon* has arrived from the east, riding a warhorse.
* S HP:Battered MV:Winded >
*Leon* slashes your body hard.
* S HP:Beaten MV:Winded - Leon: Beaten >
6
,
[k light]
You do the best you can!
* S HP:Beaten MV:Winded - Leon: Beaten >
[bash ]
-
A sergeant joins Leon's fight!
A sergeant pounds your left arm.
*Leon* slashes your head.
=
+
*
*
+
=
-
-
=
As *Leon* avoids your bash, you topple over and fall to the ground!
* S HP:Beaten MV:Winded - Leon: Beaten >
A sergeant tickles your body with his pound.
*Leon* tickles your body with his slash.
* S HP:Beaten MV:Winded - Leon: Beaten >
na on sw no mob sat
,
You narrate 'on sw no mob sat'
* S HP:Beaten MV:Winded - Leon: Beaten >
A sergeant barely tickles your body with his pound.
You try to scythe *Leon*, but he parries successfully.
You scythe a sergeant's left arm very hard.
*Leon* slashes your body.
You wish that your wounds would stop BLEEDING so much!
[bash ]
-
=
+
*
*
Honey has arrived from the east.
+
Honey slashes *Leon*'s body hard.
*Leon* panics, and attempts to flee!
=
-
-
Honey slashes *Leon*'s right leg hard.
*Leon* panics, and attempts to flee!
*Leon* leaves east riding a warhorse.
A sergeant barely tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!
=
They're not here anymore!
* S HP:Beaten MV:Winded - a sergeant: Healthy >
A sergeant bellows 'StR]f mN] _YYM Lgwl? Hnm`D @b] WhDI [d]Lo@ta'
Honey leaves east.
* S HP:Beaten MV:Winded - a sergeant: Healthy >
ww
change mood wimpy
f
e
Mood changed to: Wimpy
* S HP:Beaten MV:Winded - a sergeant: Healthy >
You panic and attempt to flee!
bb
change mood brave
6
A sergeant barely pounds your left leg.
You wish that your wounds would stop BLEEDING so much!
A sergeant bellows 'Ec[q] ge^ SSHv zpAbw IxedU iVI h]lV BzUgRCAz'
Honey has arrived from the east.
e
You flee head over heels.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
*Leon* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
Alas, you cannot go that way...
*Leon* barely slashes your head.
You wish that your wounds would stop BLEEDING so much!
6
* S HP:Beaten MV:Winded - Leon: Beaten >
Mood changed to: Brave
* S HP:Beaten MV:Winded - Leon: Beaten >
[k light]
You do the best you can!
* S HP:Beaten MV:Winded - Leon: Beaten >
No way! You're fighting for your life!
* S HP:Beaten MV:Winded - Leon: Beaten >
[k light]
You do the best you can!
ww
change mood wimpy
* S HP:Beaten MV:Winded - Leon: Beaten >
f
Mood changed to: Wimpy
* S HP:Beaten MV:Winded - Leon: Beaten >
PANIC! You couldn't escape!
* S HP:Beaten MV:Winded - Leon: Beaten >
A sergeant bellows 'xjwH\ hBg [P^q ?Xwwf LmMb]bP dNL cOXq D@eMUJHB'
A sergeant joins Leon's fight!
A sergeant joins Leon's fight!
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
A soldier barely scythes your head.
You wish that your wounds would stop BLEEDING so much!
A soldier tickles your body with his scythe.
You wish that your wounds would stop BLEEDING so much!
A sergeant tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!
A sergeant barely tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!
You try to scythe *Leon*, but he parries successfully.
You scythe a sergeant's body into bloody fragments!
You scythe a soldier's body extremely hard.
You scythe a soldier's head into bloody fragments!
You scythe a sergeant's left arm into bloody fragments!
*Leon* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
ww
change mood wimpy
f
wimp 50
You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
Mood changed to: Wimpy
*Leon* has arrived from the east, riding a warhorse.
* S HP:Critical MV:Winded >
A sergeant bellows 'bkpEJ ]A_ NvCS rAvQQ [`ZqKDb J?\ F\OA CsrICTC['
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Critical MV:Winded >
bb
change mood brave
[change wimpy]
You will now flee if you go below 50 hit points.
6
* S HP:Critical MV:Winded >
Mood changed to: Brave
* S HP:Critical MV:Winded >
[k light]
They aren't here.
* S HP:Critical MV:Winded >
n
e
e
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
* S HP:Critical MV:Winded >
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
* S HP:Critical MV:Winded >
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A tough Shienaran soldier waits here.
* S HP:Critical MV:Winded >
w
w
Honey narrates 'burnt'
* S HP:Critical MV:Winded >
Path Junction
Two paths run into each other here. To the north, you can see little more
than
a dark hole under the trees, although you can tell that there is a path
there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
* S HP:Critical MV:Winded >
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still
barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
* S HP:Critical MV:Winded >
na am crit
s
You narrate 'am crit'
w
* S HP:Critical MV:Winded >
w
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Critical MV:Winded >
w
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the
north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
s
* S HP:Critical MV:Winded >
s
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly,
the
path branches here - you only notice the little path leading off into the
dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
* S HP:Critical MV:Winded >
s
Alas, you cannot go that way...
s
* S HP:Critical MV:Winded >
Hidden Path
You wonder how old this path is - it is well worn, but still totally
concealed
from the sky, for some reason. You can barely see the sky from here, so
totally
do the trees cover the path. However, you can just barely glimpse the bottom
of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
* S HP:Critical MV:Winded >
6
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is here, fighting Leon.
*Leon* is here, fighting Honey, riding a warhorse.
* S HP:Critical MV:Winded >
Honey slashes *Leon*'s body hard.
*Leon* panics, and attempts to flee!
*Leon* slashes Honey's right arm hard.
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
* S HP:Critical MV:Winded >
bb
change mood brave
Alas, you cannot go that way...
6
* S HP:Critical MV:Winded >
[k light]
They aren't here.
* S HP:Critical MV:Winded >
n
Mood changed to: Brave
* S HP:Critical MV:Winded >
6
6
[k light]
They aren't here.
* S HP:Critical MV:Winded >
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Honey the Dark Master is here, fighting Leon.
*Leon* is here, fighting Honey, riding a warhorse.
* S HP:Critical MV:Winded >
[k light]
You scythe *Leon*'s right leg very hard.
*Leon* panics, and attempts to flee!
6
* S HP:Critical MV:Winded - Honey: Critical - Leon: Critical >
6
[k light]
You do the best you can!
* S HP:Critical MV:Winded - Honey: Critical - Leon: Critical >
6
[k light]
You do the best you can!
6
* S HP:Critical MV:Winded - Honey: Critical - Leon: Critical >
[k light]
You do the best you can!
* S HP:Critical MV:Winded - Honey: Critical - Leon: Critical >
[k light]
You do the best you can!
* S HP:Critical MV:Winded - Honey: Critical - Leon: Critical >
6
[k light]
You do the best you can!
6
* S HP:Critical MV:Winded - Honey: Critical - Leon: Critical >
6
You scythe *Leon*'s body hard.
Honey slashes *Leon*'s right hand very hard.
[k light]
You do the best you can!
Honey leaves south.
6
* S HP:Critical MV:Winded - Leon: Critical >
[k light]
You do the best you can!
*Leon* leaves north riding a warhorse.
6
* S HP:Critical MV:Winded >
6
[k light]
They aren't here.
*Leon* has arrived from the north, riding a warhorse. <---- Fucked up here. I was a little laggy but really I thought I might finish. Pushed too hard
6
* S HP:Critical MV:Winded >
[k light]
You try to scythe *Leon*, but he parries successfully.
* S HP:Critical MV:Winded - Leon: Critical >
6
[k light]
You do the best you can!
6
* S HP:Critical MV:Winded - Leon: Critical >
[k light]
You do the best you can!
6
* S HP:Critical MV:Winded - Leon: Critical >
[k light]
You do the best you can!
* S HP:Critical MV:Winded - Leon: Critical >
[k light]
You do the best you can!
* S HP:Critical MV:Winded - Leon: Critical >
[k light]
You do the best you can!
*Leon* panics, and attempts to flee!
serk
change mood berserk
* S HP:Critical MV:Winded - Leon: Critical >
6
[k light]
You do the best you can!
* S HP:Critical MV:Winded - Leon: Critical >
Mood changed to: Berserk
Honey has arrived from the south.
* S HP:Critical MV:Winded - Leon: Critical >
[k light]
You do the best you can!
Honey slashes *Leon*'s body very hard.
*Leon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Leon*'s death cry.