rofl
rofl
You start paying increased attention to your surroundings.
* S HP:Hurt MV:Weary > They aren't here.
* S HP:Hurt MV:Weary > kill light
They aren't here.
* S HP:Hurt MV:Weary > They aren't here.
* S HP:Hurt MV:Weary > kill light
kill light
They aren't here.
* S HP:Hurt MV:Weary > kill light
They aren't here.
* S HP:Hurt MV:Weary > They aren't here.
* S HP:Hurt MV:Weary >
*Castien* has arrived from the east.
A raven has arrived from the east.
* S HP:Hurt MV:Weary >
*Castien* tries to slash you, but you parry successfully.
* S HP:Hurt MV:Weary - Castien: Beaten > nar food getting cold
You try to pierce *Castien*, but he deflects the blow.
*Castien* tries to slash you, but you deflect the blow.
Tumtum tries to lance *Castien*, but he deflects the blow.
Paffe narrates 'not for now'
You narrate 'food getting cold'
* S HP:Hurt MV:Weary - Castien: Beaten > l
*Walker* now follows *Castien*.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
*Walker* is standing here.
A raven is here flying around.
A raven is here flying around.
*Castien* is here, fighting YOU!
Tumtum the Darkling Master is here, fighting Castien.
A snake is crawling through the water here.
* S HP:Hurt MV:Weary - Castien: Beaten >
*Walker* tries to scythe Tumtum, but he parries successfully.
* S HP:Hurt MV:Weary - Castien: Beaten >
*Castien* panics, and attempts to flee!
* S HP:Hurt MV:Weary - Castien: Beaten > change mood wimpy
You try to pierce *Castien*, but he dodges the attack.
* S HP:Hurt MV:Weary - Castien: Beaten > *Castien* leaves east.
Mood changed to: Wimpy
Wimpy reset to: 193 hit points.
* S HP:Hurt MV:Weary >
Tumtum panics, and attempts to flee!
* S HP:Hurt MV:Weary > You pierce *Walker*'s right arm hard.
* S HP:Hurt MV:Weary - Tumtum: Critical - Walker: Scratched >
*Walker* sends Tumtum sprawling with a powerful bash! <--- ow ow ow
* S HP:Hurt MV:Weary - Tumtum: Critical - Walker: Scratched >
You pierce *Walker*'s body.
* S HP:Hurt MV:Weary - Tumtum: Critical - Walker: Scratched >
*Castien* tries to slash you, but you parry successfully.
* S HP:Hurt MV:Weary - Tumtum: Critical - Walker: Scratched >
*Castien* tries to slash you, but you deflect the blow.
You try to pierce *Walker*, but he parries successfully.
*Walker* tries to scythe Tumtum, but he deflects the blow. <-- yay
*Walker* stops using a polished onyx-inlaid shield.
*Walker* grips a wicked knife bladed axe with both hands.
* S HP:Hurt MV:Weary - Tumtum: Critical - Walker: Scratched > not
You stop paying increased attention to your surroundings.
* S HP:Hurt MV:Weary - Tumtum: Critical - Walker: Scratched > kill light
You do the best you can!
* S HP:Hurt MV:Weary - Tumtum: Critical - Walker: Scratched >
Tumtum leaves east. <---- yaaay!
* S HP:Hurt MV:Weary - Walker: Scratched >
*Walker* tries to scythe you, but you deflect the blow.
You try to pierce *Walker*, but he parries successfully.
You pierce *Walker*'s right leg.
*Walker* shifts a wicked knife bladed axe to one hand.
*Walker* binds a polished onyx-inlaid shield to his arm.
- Walker: Scratched >
*Castien* sends you sprawling with a powerful bash! <-- ok this is gonna hurt
* S HP:Hurt MV:Weary - Walker: Scratched > change mood wimpy
*Walker* stops using a polished onyx-inlaid shield. <-- beep bop bop beep
*Walker* grips a wicked knife bladed axe with both hands.
*Castien* stops using a polished onyx-inlaid shield. <-- bop beep bop bop
*Castien* grips a heron-marked longsword with both hands.
* S HP:Hurt MV:Weary - Walker: Scratched >
*Walker* scythes your head into bloody fragments!
*Castien* slashes your body into bloody fragments!
* S HP:Wounded MV:Weary - Walker: Scratched > n
*Walker* scythes your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Castien* slashes your right leg into bloody fragments!
Tumtum narrates 'im off'
*Castien* shifts a heron-marked longsword to one hand.
*Castien* binds a polished onyx-inlaid shield to his arm.
You flee head over heels.
Path to the Old Monastery
[ obvious exits: E W ]
Mood changed to: Wimpy
Wimpy reset to: 193 hit points.
* S HP:Battered MV:Weary >
A raven has arrived from the east. <-- beep beep bop bop
A raven has arrived from the east. <-- bop beep bop beep
* S HP:Battered MV:Weary > f
*Walker* tries to scythe you, but you parry successfully.
*Castien* tries to slash you, but you parry successfully.
* S HP:Battered MV:Weary > n
You try to pierce *Walker*, but he deflects the blow.
*Walker* tries to scythe you, but you deflect the blow.
* S HP:Battered MV:Weary - Walker: Scratched > PANIC! You couldn't escape! <- sunnova
* S HP:Battered MV:Weary - Walker: Scratched > No way! You're fighting for your life!
f
n
No way! You're fighting for your life!
* S HP:Battered MV:Weary - Walker: Scratched > change mood wimpy
You panic and attempt to flee!
n
n
*Castien* sends you sprawling with a powerful bash! <- uhh ohh.
*Castien* slashes your left arm into bloody fragments!
*Walker* scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Walker* stops using a polished onyx-inlaid shield. <-- beep beep bop bop
*Walker* grips a wicked knife bladed axe with both hands.
*Castien* stops using a polished onyx-inlaid shield. <-- beep beep bop bop
*Castien* grips a heron-marked longsword with both hands.
n
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A snake is crawling through the water here.
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
An ancient, gnarled tree looms over you.
* S HP:Hurt MV:Weary > They aren't here.
* S HP:Hurt MV:Weary > kill light
They aren't here.
* S HP:Hurt MV:Weary > They aren't here.
* S HP:Hurt MV:Weary > kill light
kill light
They aren't here.
* S HP:Hurt MV:Weary > kill light
They aren't here.
* S HP:Hurt MV:Weary > They aren't here.
* S HP:Hurt MV:Weary >
*Castien* has arrived from the east.
A raven has arrived from the east.
* S HP:Hurt MV:Weary >
*Castien* tries to slash you, but you parry successfully.
* S HP:Hurt MV:Weary - Castien: Beaten > nar food getting cold
You try to pierce *Castien*, but he deflects the blow.
*Castien* tries to slash you, but you deflect the blow.
Tumtum tries to lance *Castien*, but he deflects the blow.
Paffe narrates 'not for now'
You narrate 'food getting cold'
* S HP:Hurt MV:Weary - Castien: Beaten > l
*Walker* now follows *Castien*.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
*Walker* is standing here.
A raven is here flying around.
A raven is here flying around.
*Castien* is here, fighting YOU!
Tumtum the Darkling Master is here, fighting Castien.
A snake is crawling through the water here.
* S HP:Hurt MV:Weary - Castien: Beaten >
*Walker* tries to scythe Tumtum, but he parries successfully.
* S HP:Hurt MV:Weary - Castien: Beaten >
*Castien* panics, and attempts to flee!
* S HP:Hurt MV:Weary - Castien: Beaten > change mood wimpy
You try to pierce *Castien*, but he dodges the attack.
* S HP:Hurt MV:Weary - Castien: Beaten > *Castien* leaves east.
Mood changed to: Wimpy
Wimpy reset to: 193 hit points.
* S HP:Hurt MV:Weary >
Tumtum panics, and attempts to flee!
* S HP:Hurt MV:Weary > You pierce *Walker*'s right arm hard.
* S HP:Hurt MV:Weary - Tumtum: Critical - Walker: Scratched >
*Walker* sends Tumtum sprawling with a powerful bash! <--- ow ow ow
* S HP:Hurt MV:Weary - Tumtum: Critical - Walker: Scratched >
You pierce *Walker*'s body.
* S HP:Hurt MV:Weary - Tumtum: Critical - Walker: Scratched >
*Castien* tries to slash you, but you parry successfully.
* S HP:Hurt MV:Weary - Tumtum: Critical - Walker: Scratched >
*Castien* tries to slash you, but you deflect the blow.
You try to pierce *Walker*, but he parries successfully.
*Walker* tries to scythe Tumtum, but he deflects the blow. <-- yay
*Walker* stops using a polished onyx-inlaid shield.
*Walker* grips a wicked knife bladed axe with both hands.
* S HP:Hurt MV:Weary - Tumtum: Critical - Walker: Scratched > not
You stop paying increased attention to your surroundings.
* S HP:Hurt MV:Weary - Tumtum: Critical - Walker: Scratched > kill light
You do the best you can!
* S HP:Hurt MV:Weary - Tumtum: Critical - Walker: Scratched >
Tumtum leaves east. <---- yaaay!
* S HP:Hurt MV:Weary - Walker: Scratched >
*Walker* tries to scythe you, but you deflect the blow.
You try to pierce *Walker*, but he parries successfully.
You pierce *Walker*'s right leg.
*Walker* shifts a wicked knife bladed axe to one hand.
*Walker* binds a polished onyx-inlaid shield to his arm.
- Walker: Scratched >
*Castien* sends you sprawling with a powerful bash! <-- ok this is gonna hurt
* S HP:Hurt MV:Weary - Walker: Scratched > change mood wimpy
*Walker* stops using a polished onyx-inlaid shield. <-- beep bop bop beep
*Walker* grips a wicked knife bladed axe with both hands.
*Castien* stops using a polished onyx-inlaid shield. <-- bop beep bop bop
*Castien* grips a heron-marked longsword with both hands.
* S HP:Hurt MV:Weary - Walker: Scratched >
*Walker* scythes your head into bloody fragments!
*Castien* slashes your body into bloody fragments!
* S HP:Wounded MV:Weary - Walker: Scratched > n
*Walker* scythes your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Castien* slashes your right leg into bloody fragments!
Tumtum narrates 'im off'
*Castien* shifts a heron-marked longsword to one hand.
*Castien* binds a polished onyx-inlaid shield to his arm.
You flee head over heels.
Path to the Old Monastery
[ obvious exits: E W ]
Mood changed to: Wimpy
Wimpy reset to: 193 hit points.
* S HP:Battered MV:Weary >
A raven has arrived from the east. <-- beep beep bop bop
A raven has arrived from the east. <-- bop beep bop beep
* S HP:Battered MV:Weary > f
*Walker* tries to scythe you, but you parry successfully.
*Castien* tries to slash you, but you parry successfully.
* S HP:Battered MV:Weary > n
You try to pierce *Walker*, but he deflects the blow.
*Walker* tries to scythe you, but you deflect the blow.
* S HP:Battered MV:Weary - Walker: Scratched > PANIC! You couldn't escape! <- sunnova
* S HP:Battered MV:Weary - Walker: Scratched > No way! You're fighting for your life!
f
n
No way! You're fighting for your life!
* S HP:Battered MV:Weary - Walker: Scratched > change mood wimpy
You panic and attempt to flee!
n
n
*Castien* sends you sprawling with a powerful bash! <- uhh ohh.
*Castien* slashes your left arm into bloody fragments!
*Walker* scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Walker* stops using a polished onyx-inlaid shield. <-- beep beep bop bop
*Walker* grips a wicked knife bladed axe with both hands.
*Castien* stops using a polished onyx-inlaid shield. <-- beep beep bop bop
*Castien* grips a heron-marked longsword with both hands.
n
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A snake is crawling through the water here.
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
An ancient, gnarled tree looms over you.
Re: rofl
Lol now THAT is funny. Sorry friend Demodar, I am just really good at wotmud. If it was a script or even a trigger it would have been consistent with removing instantly when you got bashed both times instead of missing a round at the last oneHe's implying that the two of you are robots, and/or scripted.
Re: rofl
I know ur good bro. Obviously none of u are cheating, I just thought it looked funny thats all!
Jelousy and pride does bad things.
Walker took away all my pride when he chased me inside TKD crit in abs, I called in 3 friends and before he escaped 20mins later he almsot killed me.
Jelousy is all I have left! I can barely afford notice and shield parry! meanwhile the whole paw patrol is using these new wierdly named weapons that bash my 164 db and then pull out a dagger to stab with along with that :P
Jelousy and pride does bad things.
Walker took away all my pride when he chased me inside TKD crit in abs, I called in 3 friends and before he escaped 20mins later he almsot killed me.
Jelousy is all I have left! I can barely afford notice and shield parry! meanwhile the whole paw patrol is using these new wierdly named weapons that bash my 164 db and then pull out a dagger to stab with along with that :P