A Pile of Decaying Skeletons
A large amount of skeletons have been piled up here. Rodents run in and out
of the skeletons attempting to escape the present danger as you approach.
Strange weeds grow through the skeletons attempting to reach and to survive
this harsh environment. The wall to the north has collapsed and the
remaining rubble is scattered everywhere. The twin keeps lie to the east and
the courtyard continues to the east and south.
A large SIGN hangs here, explaining bounties.
[ obvious exits: E S ]
East: A gray palfrey prances skittishly nearby, being ridden by Draz.
South: A wolfish trolloc is here, howling for blood.
A bearish trolloc towers here, its snout drawn into a snarl.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A towering bull-headed abomination bellows orders at the horde.
o S HP:Healthy MV:Tiring > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
North: A fade emerges from the shadows as you pass by.
East: A fade emerges from the shadows as you pass by.
South: A brooding trolloc watches her charges.
West: A bearish trolloc towers here, its snout drawn into a snarl.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by Draz.
*Draz* is standing here, riding a gray palfrey.
A Tower guard is here protecting the peace.
* S HP:Healthy MV:Winded > You try to pierce a Tower guard, but he parries successfully.
* S HP:Healthy MV:Winded - a Tower guard: Hurt >
A Tower guard tries to lance you, but you parry successfully.
You try to pierce a Tower guard, but he deflects the blow.
*Draz* tries to slash you, but you deflect the blow.
* S HP:Healthy MV:Winded - a Tower guard: Hurt >
You pierce a Tower guard's body.
* S HP:Healthy MV:Winded - a Tower guard: Hurt >
A Tower guard tries to lance you, but you deflect the blow.
You barely pierce a Tower guard's left foot.
ded - a Tower guard: Hurt >
*Draz* sends you sprawling with a powerful bash!
* S HP:Scratched MV:Winded - a Tower guard: Hurt >
*Draz* stops using an opal adorned steel tulwar.
* S HP:Scratched MV:Winded - a Tower guard: Hurt >
*Draz* draws a fencing blade in a smooth motion, Unfolding the Fan.
* S HP:Scratched MV:Winded - a Tower guard: Hurt >
*Draz* pierces your body extremely hard.
A Tower guard lances your body into bloody fragments!
*Draz* pierces your body very hard.
* S HP:Hurt MV:Winded - a Tower guard: Hurt >
*Draz* assumes an offensive striking posture.
* S HP:Hurt MV:Winded - a Tower guard: Hurt >
A triple bladed dagger is thrown from your hands as you are struck.
*Draz* pierces your right arm into bloody fragments!
A Tower guard lances your body extremely hard.
* S HP:Wounded MV:Winded - a Tower guard: Hurt > f
*Draz* swings a fencing blade smoothly, Folding the Fan.
*Draz* wields an opal adorned steel tulwar.urt >
You panic and attempt to flee!
You flee head over heels.
A Pile of Decaying Skeletons
A large amount of skeletons have been piled up here. Rodents run in and out
of the skeletons attempting to escape the present danger as you approach.
Strange weeds grow through the skeletons attempting to reach and to survive
this harsh environment. The wall to the north has collapsed and the
remaining rubble is scattered everywhere. The twin keeps lie to the east and
the courtyard continues to the east and south.
A large SIGN hangs here, explaining bounties.
[ obvious exits: E S ]
East: A gray palfrey prances skittishly nearby, being ridden by Draz.
South: A wolfish trolloc is here, howling for blood.
A bearish trolloc towers here, its snout drawn into a snarl.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A towering bull-headed abomination bellows orders at the horde.
o S HP:Wounded MV:Winded > eq
You are using:
<held> a silver whirlwind badge
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a silver medallion
<worn around neck> a silver medallion
<worn on body> a black shirt trimmed with lace
<worn about body> a surcoat with exquisite embroidery
<slung on back> a heron-engraved scabbard
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<worn about waist> a belt bearing a dragon worked in silver
<worn on belt> a belt pack
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
o S HP:Wounded MV:Winded > inv
You are carrying:
Nothing.
yep
Re: yep
I know this isn’t a mudclient forum but you can create a trigger in mudlet.
Where it says text to find put: thrown from your hands
To the right change the dropdown the Perl regex
Where it says add your lua code put: cecho(“\n<red>*** YOU DROPPED YOUR WEAPON, IDIOT ***\n”)
Where it says text to find put: thrown from your hands
To the right change the dropdown the Perl regex
Where it says add your lua code put: cecho(“\n<red>*** YOU DROPPED YOUR WEAPON, IDIOT ***\n”)