Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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badd
Posts: 50
Joined: Fri Oct 04, 2019 5:38 am

Re: Stab Thread

Post by badd » Sun Jan 04, 2026 9:38 pm

It is 2 o'clock am, on the 19th day of the month of Aine, year 1667.
The stars shine in the deep night, as the waxing gibbous moon reigns at the apex of the sky.
According to legend and prophecy, this is the First Turn of the Wheel.
If you have mudlet lag check Adael's install guide for a bugfix!

(Server: Sun Jan 4 21:30:10 2026 EST, last rebooted 21 hours, 26 minutes ago)

* R HP:Scratched MV:Full >

Maximus says 'just 1?'

dism
* R HP:Scratched MV:Full >
6
You stop riding him.

* HP:Scratched MV:Full >
[sneak ]
Ok, you'll try to move silently for a while.

* S HP:Scratched MV:Full >

Lansin says 'go'

* S HP:Scratched MV:Full >
e;h;b
backstab h.dark
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
West: A warhorse is here, stamping his feet impatiently.
A remnant of the Age of Legends juts from the soil.
*Gully* is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Scratched MV:Full >
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > You silently approach your victim...
-=+**+=- -=+*

*Gully* makes a strange sound as you place a sai in his back!
*Gully* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Gully*'s death cry.

* S HP:Scratched MV:Full >
scalp

Maximus has arrived from the west, riding a bloodstock stallion.

w
* S HP:Scratched MV:Full >

Maximus leaves east riding a bloodstock stallion. >>

* S HP:Scratched MV:Full >
You lean over and sever the bloody head from the corpse of Gully.

gamoto
Posts: 9
Joined: Tue Jun 02, 2020 6:56 am

Re: Stab Thread

Post by gamoto » Sat Jan 17, 2026 7:39 pm

* S HP:Beaten MV:Weary > Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
A remnant of the Age of Legends juts from the soil.
Prykor the Master Elkshorned Torturer is standing here.
Mazoku the Master Torturer is standing here.
A wild boar runs through the forest.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Beaten MV:Weary >
7
where
[notice ]
You start paying increased attention to your surroundings.

q
k light
* S HP:Beaten MV:Weary >
q
k light
Players in your Zone
--------------------
Gamoto - Forested Borderlands
Prykor - Forested Borderlands
Mazoku - Forested Borderlands

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary >
q
k light
q
k light
They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

sc
* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary >
where
You have 118(394) hit and 49(241) movement points.
You have scored 109433816 experience points and 11 quest points.
You need 9066184 exp to reach the next level.
You have amassed 83 Turn points to date.
You have played 19 days and 0 hours (real time).
This ranks you as Gamoto the Trolloc (Level 51).
You are standing.

q
k light
q
k light
* S HP:Beaten MV:Weary >
Players in your Zone
--------------------
Girthquake - Forested Borderlands
Gamoto - Forested Borderlands
Prykor - Forested Borderlands
Mazoku - Forested Borderlands
You catch the scent of horses nearby. 2-3 humans

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary >
q
k light
They aren't here.

* S HP:Beaten MV:Weary >
q
k light
q
k light
They aren't here.

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary >
q
k light
They aren't here.

* S HP:Beaten MV:Weary >
q
k light
q
k light
They aren't here.

q
k light
* S HP:Beaten MV:Weary >
Girthquake has arrived from the east.

* S HP:Beaten MV:Weary >
q
k light
They aren't here.

q
k light
q
k light
* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
q
k light
q
k light
They aren't here.

* S HP:Beaten MV:Weary >
q
k light
They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
sc
Girthquake narrates 'beaten'
They aren't here.

* S HP:Beaten MV:Weary >
You have 118(394) hit and 49(241) movement points.
You have scored 109433816 experience points and 11 quest points.
You need 9066184 exp to reach the next level.
You have amassed 83 Turn points to date.
You have played 19 days and 0 hours (real time).
This ranks you as Gamoto the Trolloc (Level 51).
You are standing.

where
* S HP:Beaten MV:Weary >
q
k light
Players in your Zone
--------------------
Girthquake - Forested Borderlands
Gamoto - Forested Borderlands
Prykor - Forested Borderlands
Mazoku - Forested Borderlands
You catch the scent of horses nearby. 2-3 humans

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary >
q
k light
q
k light
They aren't here.
Mazoku narrates 'nod'

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary >
nar also
q
k light
You narrate 'also'

where
* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary >
q
k light
Players in your Zone
--------------------
Girthquake - Forested Borderlands
Gamoto - Forested Borderlands
Prykor - Forested Borderlands
Mazoku - Forested Borderlands
You catch the scent of many horses nearby. 4+ humans

* S HP:Beaten MV:Weary >
q
k light
q
k light
They aren't here.

* S HP:Beaten MV:Weary >

Mazoku narrates 'tara'

* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
q
k light
They aren't here.

* S HP:Beaten MV:Weary >
q
k light
They aren't here.

q
k light
* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary >
q
k light
q
k light
They aren't here.
*Roberto* has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.

* S HP:Beaten MV:Weary >
q
k light
Prykor tries to crush *Roberto*, but he parries successfully.
You try to pierce *Roberto*, but he deflects the blow.

* S HP:Beaten MV:Weary - Prykor: Wounded - Roberto: Wounded > You do the best you can!

* S HP:Beaten MV:Weary - Prykor: Wounded - Roberto: Wounded >

Girthquake tries to blast *Roberto*, but he parries successfully.

* S HP:Beaten MV:Weary - Prykor: Wounded - Roberto: Wounded > You do the best you can!
*Roberto* panics, and attempts to flee!

* S HP:Beaten MV:Weary - Prykor: Wounded - Roberto: Wounded >

*Roberto* leaves east riding a warhorse. >>

* S HP:Beaten MV:Weary >
q
k light
q
k light
q
k light
q
k light
They aren't here.

q
k light
* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
q
k light
They aren't here.

* S HP:Battered MV:Weary >
q
k light
They aren't here.

* S HP:Battered MV:Weary >
q
k light
They aren't here.

* S HP:Battered MV:Weary >
q
k light
They aren't here.

* S HP:Battered MV:Weary >
They aren't here.

* S HP:Battered MV:Weary >
They aren't here.

* S HP:Battered MV:Weary >
dd
diagnose h.light
No-one by that name here.

* S HP:Battered MV:Weary >
dd
diagnose h.light
No-one by that name here.

* S HP:Battered MV:Weary >
dd
diagnose h.light
No-one by that name here.
Taralsa narrates 'not 1e'

* S HP:Battered MV:Weary >
dd
diagnose h.light
No-one by that name here.

* S HP:Battered MV:Weary >
dd
diagnose h.light
No-one by that name here.

* S HP:Battered MV:Weary >
san s
Arglebargle, glop-glyf!?!

* S HP:Battered MV:Weary >
q
k light
q
k light
q
k light
They aren't here.

dd
diagnose h.light
* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary >
They aren't here.

* S HP:Battered MV:Weary >
No-one by that name here.

* S HP:Battered MV:Weary >
where
Players in your Zone
--------------------
Taralsa - Forested Borderlands
Girthquake - Forested Borderlands
Gamoto - Forested Borderlands
Prykor - Forested Borderlands
Mazoku - Forested Borderlands
You catch the scent of many horses nearby. 4+ humans

* S HP:Battered MV:Weary >
nar many

Mazoku narrates 'kept seeing new names'

* S HP:Battered MV:Weary > You narrate 'many'

* S HP:Battered MV:Weary >
where
q
k light
Players in your Zone
--------------------
Taralsa - Forested Borderlands
Girthquake - Forested Borderlands
Gamoto - Forested Borderlands
Prykor - Forested Borderlands
Mazoku - Forested Borderlands
You catch the scent of many horses nearby. 4+ humans

* S HP:Battered MV:Weary >
They aren't here.

* S HP:Battered MV:Weary >
q
k light
q
k light
q
k light
They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary >
They aren't here.

* S HP:Battered MV:Weary >
q
k light
q
k light
q
k light
They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary >
q
k light
They aren't here.

* S HP:Battered MV:Weary >
q
k light
q
k light
They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary >
sc
They aren't here.

* S HP:Battered MV:Weary >

(tic_timer): Tic in 7 seconds!
where
You have 132(394) hit and 49(241) movement points.
You have scored 109433816 experience points and 11 quest points.
You need 9066184 exp to reach the next level.
You have amassed 83 Turn points to date.
You have played 19 days and 0 hours (real time).
This ranks you as Gamoto the Trolloc (Level 51).
You are standing.

* S HP:Battered MV:Weary >
q
k light
Players in your Zone
--------------------
Taralsa - Forested Borderlands
Girthquake - Forested Borderlands
Gamoto - Forested Borderlands
Prykor - Forested Borderlands
Mazoku - Forested Borderlands
You catch the scent of many horses nearby. 4+ humans
Mazoku narrates 'didnt get a good count'

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary >
q
k light
q
k light
They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary >
q
k light
q
k light
q
k light
They aren't here.

* S HP:Battered MV:Weary >
They aren't here.

* S HP:Battered MV:Weary >
q
k light
They aren't here.

* S HP:Battered MV:Weary >
q
k light
q
k light
They aren't here.
Taralsa narrates 'just the 5'

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary >
sc
They aren't here.

* S HP:Battered MV:Weary >
where
You have 132(394) hit and 49(241) movement points.
You have scored 109433816 experience points and 11 quest points.
You need 9066184 exp to reach the next level.
You have amassed 83 Turn points to date.
You have played 19 days and 0 hours (real time).
This ranks you as Gamoto the Trolloc (Level 51).
You are standing.

* S HP:Battered MV:Weary >
Players in your Zone
--------------------
Taralsa - Forested Borderlands
Girthquake - Forested Borderlands
Gamoto - Forested Borderlands
Prykor - Forested Borderlands
Mazoku - Forested Borderlands
You catch the scent of many horses nearby. 4+ humans

* S HP:Battered MV:Weary >

*Brooks* has arrived from the east, riding a warhorse.
*Bianca* has arrived from the east, riding a bloodstock stallion.
*Amyr* has arrived from the east, riding a warhorse.
*Jafra* has arrived from the east, riding a warhorse.
*Roberto* has arrived from the east, riding a warhorse.
*Bianca* tries to pierce Taralsa, but he deflects the blow.
Mazoku tries to scythe *Roberto*, but he parries successfully.

* S HP:Battered MV:Weary >

A shivering tree tries to hit Brooks, but he parries successfully.
A shivering tree joins a shivering tree's fight!
*Jafra* slashes a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit Jafra, but he parries successfully.
*Brooks* slashes a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit Brooks, but he parries successfully.
*Roberto* tries to pierce Mazoku, but he deflects the blow.
Mazoku tries to scythe *Roberto*, but he deflects the blow.
Taralsa tries to pierce *Bianca*, but she deflects the blow.
*Bianca* tries to pierce Taralsa, but he parries successfully.
*Bianca* tries to pierce Taralsa, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.851 seconds.
Prykor crushes *Amyr*'s left leg hard.

* S HP:Battered MV:Winded >
Girthquake tries to blast *Brooks*, but he parries successfully.

* S HP:Battered MV:Winded >
q
k light
You try to pierce *Jafra*, but he deflects the blow.

* S HP:Battered MV:Winded - a shivering tree: Scratched - Jafra: Wounded >
nar on

*Brooks* panics, and attempts to flee!

* S HP:Battered MV:Winded - a shivering tree: Scratched - Jafra: Wounded >

*Brooks* leaves east riding a warhorse. >>
*Jafra* panics, and attempts to flee!

* S HP:Battered MV:Winded - a shivering tree: Scratched - Jafra: Wounded >
*Brooks* has arrived from the east, riding a warhorse.
You narrate 'on'
*Jafra* leaves south riding a warhorse. vv

* S HP:Battered MV:Winded >
0
change mood brave

*Roberto* tries to pierce Mazoku, but he deflects the blow.
A shivering tree tries to hit Brooks, but he parries successfully.
A shivering tree joins a shivering tree's fight!
Taralsa tries to pierce *Bianca*, but she parries successfully.
*Bianca* tries to pierce Taralsa, but he parries successfully.

* S HP:Battered MV:Winded >

*Roberto* tries to pierce Mazoku, but he deflects the blow.
Taralsa tries to pierce *Bianca*, but she parries successfully.
*Bianca* tries to pierce Taralsa, but he deflects the blow.
*Jafra* has arrived from the south, riding a warhorse.

q
k light
q
k light
* S HP:Battered MV:Winded > Girthquake tries to blast *Jafra*, but he parries successfully.
Mood changed to: Brave

* S HP:Battered MV:Winded >
q
k light
q
k light
Prykor sends *Amyr* sprawling with a powerful bash!
You pierce *Brooks*'s right leg.

* S HP:Battered MV:Winded - a shivering tree: Hurt - Brooks: Wounded > You do the best you can!
*Roberto* avoids being bashed by Mazoku who loses his balance and falls!

* S HP:Battered MV:Winded - a shivering tree: Hurt - Brooks: Wounded >
*Brooks* panics, and attempts to flee!
You do the best you can!

* S HP:Battered MV:Winded - a shivering tree: Hurt - Brooks: Wounded >
Evilynn narrates 'where so I can come stab someone '
You do the best you can!

* S HP:Battered MV:Winded - a shivering tree: Hurt - Brooks: Wounded >

*Brooks* leaves east riding a warhorse. >>

* S HP:Battered MV:Winded >
*Brooks* has arrived from the east, riding a warhorse.

* S HP:Battered MV:Winded >

Roberto swiftly dodges a shivering tree's attempt to hit him.
A shivering tree joins a shivering tree's fight!
Prykor crushes *Amyr*'s left leg very hard.
*Roberto* tries to pierce Mazoku, but he deflects the blow.
Taralsa tries to pierce *Bianca*, but she deflects the blow.
*Bianca* tries to pierce Taralsa, but he deflects the blow.

j
change mood wimpy
* S HP:Battered MV:Winded >
q
k light
Mood changed to: Wimpy

* S HP:Battered MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
*Jafra* sends Girthquake sprawling with a powerful bash!

* S HP:Battered MV:Winded >
You try to pierce *Jafra*, but he deflects the blow.

* S HP:Battered MV:Winded - Girthquake: Battered - Jafra: Wounded >

Evilynn narrates 'hten run away'

* S HP:Battered MV:Winded - Girthquake: Battered - Jafra: Wounded >

You try to pierce *Jafra*, but he deflects the blow.
A shivering tree tries to hit Brooks, but he deflects the blow.
*Jafra* slashes Girthquake's body.
A shivering tree tries to hit Roberto, but he deflects the blow.
Prykor crushes *Amyr*'s right arm hard.
*Roberto* pierces Mazoku's left leg hard.
Mazoku tries to scythe *Roberto*, but he parries successfully.
Taralsa tries to pierce *Bianca*, but she parries successfully.
*Bianca* tries to pierce Taralsa, but he parries successfully.

* S HP:Battered MV:Winded - Girthquake: Battered - Jafra: Wounded >
*Brooks* frowns.

* S HP:Battered MV:Winded - Girthquake: Battered - Jafra: Wounded >

*Roberto* tries to pierce Mazoku, but he deflects the blow.
Taralsa tries to pierce *Bianca*, but she parries successfully.

* S HP:Battered MV:Winded - Girthquake: Battered - Jafra: Wounded >

*Brooks* panics, and attempts to flee!
Mazoku narrates 'nochann blands'

* S HP:Battered MV:Winded - Girthquake: Battered - Jafra: Wounded >
Taralsa narrates 'camp zone nochan'

* S HP:Battered MV:Winded - Girthquake: Battered - Jafra: Wounded >

You try to pierce *Jafra*, but he parries successfully.
*Brooks* slashes a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit Brooks, but he parries successfully.
*Jafra* slashes Girthquake's body.
Girthquake panics, and attempts to flee!
A shivering tree tries to hit Roberto, but he deflects the blow.
*Roberto* tries to pierce Mazoku, but he deflects the blow.
Taralsa tries to pierce *Bianca*, but she parries successfully.
*Bianca* tries to pierce Taralsa, but he deflects the blow.
*Brooks* leaves east riding a warhorse. >>

q
k light
* S HP:Battered MV:Winded - Girthquake: Beaten - Jafra: Wounded >
Girthquake leaves east. >>

* S HP:Battered MV:Winded - Jafra: Wounded >
q
k light
You do the best you can!

q
k light
* S HP:Battered MV:Winded - Jafra: Wounded >
*Brooks* has arrived from the east, riding a warhorse.

* S HP:Battered MV:Winded - Jafra: Wounded >
*Brooks* tries to slash Mazoku, but he parries successfully.
You do the best you can!

* S HP:Battered MV:Winded - Jafra: Wounded >
Girthquake has arrived from the east.
You do the best you can!

* S HP:Battered MV:Winded - Jafra: Wounded >

*Amyr* sends Prykor sprawling with a powerful bash!
Girthquake tries to blast *Brooks*, but he deflects the blow.

* S HP:Battered MV:Winded - Jafra: Wounded >

*Bianca* tries to pierce Taralsa, but he deflects the blow.

* S HP:Battered MV:Winded - Jafra: Wounded >

*Roberto* avoids being bashed by Mazoku who loses his balance and falls!

* S HP:Battered MV:Winded - Jafra: Wounded >
Girthquake blasts *Brooks*'s body hard.
A shivering tree joins a shivering tree's fight!
You try to pierce *Jafra*, but he parries successfully.
A shivering tree tries to hit Roberto, but he deflects the blow.
*Amyr* lances Prykor's body hard.
*Roberto* pierces Mazoku's head hard.
Taralsa tries to pierce *Bianca*, but she deflects the blow.
*Bianca* tries to pierce Taralsa, but he deflects the blow.

* S HP:Battered MV:Winded - Jafra: Wounded >

You dodge a bash from *Jafra* who loses his balance and falls!

* S HP:Battered MV:Winded - Jafra: Wounded >

Mazoku avoids being bashed by *Brooks* who loses his balance and falls!

* S HP:Battered MV:Winded - Jafra: Wounded >

Taralsa tries to pierce *Bianca*, but she deflects the blow.
*Bianca* tries to pierce Taralsa, but he deflects the blow.

* S HP:Battered MV:Winded - Jafra: Wounded >

A shivering tree tickles Brooks's left arm with its hit.
You try to pierce *Jafra*, but he parries successfully.
A shivering tree tries to hit Roberto, but he parries successfully.
*Amyr* tries to lance Prykor, but he parries successfully.
*Roberto* tries to pierce Mazoku, but he parries successfully.
Mazoku tries to scythe *Roberto*, but he parries successfully.
Taralsa tries to pierce *Bianca*, but she deflects the blow.
*Bianca* tries to pierce Taralsa, but he parries successfully.

* S HP:Battered MV:Winded - Jafra: Wounded >

*Jafra* panics, and attempts to flee!

* S HP:Battered MV:Winded - Jafra: Wounded >

*Jafra* leaves south riding a warhorse. vv

* S HP:Battered MV:Winded >
h

*Brooks* avoids being bashed by Girthquake who loses his balance and falls!

b
backstab h.light
* S HP:Battered MV:Winded >
*Jafra* has arrived from the south, riding a warhorse.

* S HP:Battered MV:Winded >
*Brooks* panics, and attempts to flee!
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded >
A shivering tree barely hits Brooks's head.
A shivering tree tries to hit Roberto, but he dodges the attack.
*Roberto* tries to pierce Mazoku, but he parries successfully.
Taralsa tries to pierce *Bianca*, but she parries successfully.
*Bianca* tries to pierce Taralsa, but he deflects the blow.
*Roberto* tries to pierce Mazoku, but he deflects the blow.
*Bianca* tries to pierce Taralsa, but he dodges the attack.
You silently approach your victim...
*Jafra* slashes Girthquake's head.

*Roberto* avoids being bashed by Mazoku who loses his balance and falls!
-=
*Brooks* leaves east riding a warhorse. >>
+
*Brooks* has arrived from the east, riding a warhorse.
*

*Brooks* tries to slash you, but you parry successfully.
*+
Evilynn narrates 'zerk stab yolo inc'
*Amyr* avoids being bashed by Prykor who loses his balance and falls!
=-
*Amyr* sends Prykor sprawling with a powerful bash!
-
A shivering tree tries to hit Roberto, but he parries successfully.
A shivering tree joins a shivering tree's fight!
*Amyr* lances Prykor's left arm hard.
*Roberto* tries to pierce Mazoku, but he deflects the blow.
Taralsa tries to pierce *Bianca*, but she deflects the blow.
*Bianca* tries to pierce Taralsa, but he parries successfully.
=+
*Roberto* tries to pierce Mazoku, but he parries successfully.
Taralsa tries to pierce *Bianca*, but she parries successfully.
*Bianca* tries to pierce Taralsa, but he deflects the blow.
Girthquake panics, and attempts to flee!
Girthquake avoids being bashed by *Jafra* who loses his balance and falls!

*
*Jafra* makes a strange sound as you place a silver-winged basilard in his back!
*Jafra* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Jafra*'s death cry.

* S HP:Battered MV:Winded - Brooks: Wounded >

Girthquake leaves south. vv

* S HP:Battered MV:Winded - Brooks: Wounded >

You dodge a bash from *Brooks* who loses his balance and falls!

* S HP:Battered MV:Winded - Brooks: Wounded >
nar rip

*Bianca* gets fifteen copper pennys from the corpse of Jafra.
*Bianca* gets a dagger from the corpse of Jafra.
*Bianca* gets a weapon chit from the corpse of Jafra.
*Bianca* gets a water skin from the corpse of Jafra.
*Bianca* gets eighteen gold crowns from the corpse of Jafra.
*Bianca* gets a mirrored lantern from the corpse of Jafra.
*Bianca* gets a mirrored lantern from the corpse of Jafra.
*Bianca* gets a pair of gleaming metal boots from the corpse of Jafra.
*Bianca* gets a pair of thick, gold-plated greaves from the corpse of Jafra.
*Bianca* gets a bronze belt of odd design from the corpse of Jafra.
*Bianca* gets a shining silver plated sword from the corpse of Jafra.
*Bianca* gets a silver etched shield from the corpse of Jafra.
*Bianca* gets a sungwood bracelet from the corpse of Jafra.
*Bianca* gets a sturdy pair of full leather gauntlets from the corpse of Jafra.
*Bianca* gets a pair of polished, gold-plated vambraces from the corpse of Jafra.
*Bianca* gets a backpack from the corpse of Jafra.
*Bianca* gets an earthen brown mantle from the corpse of Jafra.
*Bianca* gets an engraved gold-plated breastplate from the corpse of Jafra.
*Bianca* gets a shimmering chain of gold from the corpse of Jafra.
*Bianca* gets an opal choker of fiery blue and pink beauty from the corpse of Jafra.
*Bianca* gets a gold-chased morion with an engraved silver comb from the corpse of Jafra.
*Bianca* gets a jade signet ring from the corpse of Jafra.
*Bianca* gets a jade signet ring from the corpse of Jafra.
*Bianca* gets a lantern from the corpse of Jafra.
*Bianca* gets a lantern from the corpse of Jafra.
Mazoku narrates 'lol'

v
* S HP:Battered MV:Winded - Brooks: Wounded >
Girthquake has arrived from the south.

* S HP:Battered MV:Winded - Brooks: Wounded >

A shivering tree barely hits Brooks's body.
A shivering tree tries to hit Roberto, but he deflects the blow.
*Amyr* lances Prykor's body hard.
*Roberto* tries to pierce Mazoku, but he parries successfully.
Mazoku tries to scythe *Roberto*, but he deflects the blow.
Taralsa tries to pierce *Bianca*, but she parries successfully.
*Bianca* tries to pierce Taralsa, but he deflects the blow.
Girthquake blasts *Amyr*'s body hard.
*Amyr* panics, and attempts to flee!
Mazoku narrates 'jafra rip'

* S HP:Battered MV:Winded - Brooks: Wounded >
You narrate 'rip'

* S HP:Battered MV:Winded - Brooks: Wounded >
No way! You're fighting for your life!

* S HP:Battered MV:Winded - Brooks: Wounded >
q
k light

Taralsa tries to pierce *Bianca*, but she parries successfully.

* S HP:Battered MV:Winded - Brooks: Wounded >
q
k light
You do the best you can!

* S HP:Battered MV:Winded - Brooks: Wounded > You do the best you can!

* S HP:Battered MV:Winded - Brooks: Wounded >

A shivering tree tries to hit Brooks, but he deflects the blow.
You barely pierce *Brooks*'s body.
*Brooks* tries to slash you, but you parry successfully.
A shivering tree tries to hit Roberto, but he dodges the attack.
Prykor crushes *Amyr*'s right arm very hard.
*Amyr* panics, and attempts to flee!
*Roberto* tries to pierce Mazoku, but he parries successfully.
Taralsa tries to pierce *Bianca*, but she deflects the blow.
*Bianca* tries to pierce Taralsa, but he deflects the blow.
Prykor sends *Amyr* sprawling with a powerful bash!
*Amyr* panics, and attempts to flee!

* S HP:Battered MV:Winded - Brooks: Wounded >
nar snick

*Roberto* panics, and attempts to flee!

q
k light
* S HP:Battered MV:Winded - Brooks: Wounded >
*Roberto* leaves south riding a warhorse. vv

q
k light
* S HP:Battered MV:Winded - Brooks: Wounded >
q
k light
Taralsa pierces *Bianca*'s body very hard.
*Bianca* panics, and attempts to flee!
You narrate 'snick'

* S HP:Battered MV:Winded - Brooks: Wounded >
q
k light
*Bianca* leaves south riding a bloodstock stallion. vv
You do the best you can!

* S HP:Battered MV:Winded - Brooks: Wounded >
q
k light
You do the best you can!

* S HP:Battered MV:Winded - Brooks: Wounded >
You do the best you can!

* S HP:Battered MV:Winded - Brooks: Wounded >
You do the best you can!
Taralsa pierces *Amyr*'s body hard.

* S HP:Battered MV:Winded - Brooks: Wounded >
q
k light
You do the best you can!

* S HP:Battered MV:Winded - Brooks: Wounded >
q
k light

Taralsa pierces *Amyr*'s left arm hard.
A shivering tree joins a shivering tree's fight!
Girthquake blasts *Amyr*'s head very hard.
A shivering tree tries to hit Brooks, but he deflects the blow.
You pierce *Brooks*'s right foot.
Prykor crushes *Amyr*'s right leg very hard.

* S HP:Battered MV:Winded - Brooks: Wounded >

*Amyr* leaves east riding a warhorse. >>
You dodge a bash from *Brooks* who loses his balance and falls!

* S HP:Battered MV:Winded - Brooks: Wounded >
You do the best you can!

* S HP:Battered MV:Winded - Brooks: Wounded >
Girthquake blasts *Brooks*'s right leg.
You do the best you can!

* S HP:Battered MV:Winded - Brooks: Wounded >
q
k light

Taralsa pierces *Brooks*'s body.

* S HP:Battered MV:Winded - Brooks: Wounded >
q
k light
You do the best you can!

* S HP:Battered MV:Winded - Brooks: Wounded > Taralsa pierces *Brooks*'s head.
You pierce *Brooks*'s left arm.
You do the best you can!

* S HP:Battered MV:Winded - Brooks: Wounded >

Taralsa pierces *Brooks*'s head.
A forest boar leaves east. >>
A shivering tree barely hits Brooks's left arm.
A shivering tree tickles Brooks's body with its hit.
You barely pierce *Brooks*'s body.

* S HP:Battered MV:Winded - Brooks: Battered >

Taralsa narrates 'amyr crit'

* S HP:Battered MV:Winded - Brooks: Battered >

*Brooks* panics, and attempts to flee!

* S HP:Battered MV:Winded - Brooks: Battered >

*Brooks* avoids being bashed by Girthquake who loses his balance and falls!

q
k light
* S HP:Battered MV:Winded - Brooks: Battered >
q
k light

Taralsa barely pierces *Brooks*'s head.
*Brooks* panics, and attempts to flee!
*Brooks* leaves east riding a warhorse. >>

* S HP:Battered MV:Winded >
q
k light
q
k light

*Amyr* has arrived from the east, riding a warhorse.
Mazoku tries to scythe *Amyr*, but he parries successfully.
Taralsa barely pierces *Amyr*'s body.
*Amyr* panics, and attempts to flee!

* S HP:Battered MV:Winded >
q
k light
q
k light
You barely pierce *Amyr*'s right leg.
*Amyr* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Amyr*'s death cry.

q
k light
q
k light
* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded >
They aren't here.

* S HP:Battered MV:Winded >
They aren't here.

* S HP:Battered MV:Winded >
They aren't here.

* S HP:Battered MV:Winded >
They aren't here.

* S HP:Battered MV:Winded >
They aren't here.

* S HP:Battered MV:Winded >

Mazoku leans over and severs the head from the corpse of Amyr.

* S HP:Battered MV:Winded >
g
get all corpse
q
k light
You get a thin vial of yellow fluid from the corpse of Amyr.
You get a stable ticket from the corpse of Amyr.
You get a stable ticket from the corpse of Amyr.
You get a stable ticket from the corpse of Amyr.
You get a stable ticket from the corpse of Amyr.
You get a mushroom from the corpse of Amyr.
You get thirteen gold crowns from the corpse of Amyr.
You get a large number of copper pennies from the corpse of Amyr.
You get a cup of thready brown tea from the corpse of Amyr.
You get a pair of gleaming metal boots from the corpse of Amyr.
You get a pair of thick, gold-plated greaves from the corpse of Amyr.
You get a long, heavy knife from the corpse of Amyr.
You get a water skin from the corpse of Amyr.
You get a bronze belt of odd design from the corpse of Amyr.
You get a darkened steel trident from the corpse of Amyr.
You get a sungwood bracelet from the corpse of Amyr.
You get a sungwood bracelet from the corpse of Amyr.
You get a sturdy pair of full leather gauntlets from the corpse of Amyr.
You get a pair of polished, gold-plated vambraces from the corpse of Amyr.
You get a backpack from the corpse of Amyr.
You get an earthen brown mantle from the corpse of Amyr.
You get an engraved gold-plated breastplate from the corpse of Amyr.
You get a torc of gleaming steel from the corpse of Amyr.
You get a shimmering chain of gold from the corpse of Amyr.
You get a gold-chased morion with an engraved silver comb from the corpse of Amyr.
You get a jade signet ring from the corpse of Amyr.
You get a jade signet ring from the corpse of Amyr.
You get an oilstone from the corpse of Amyr.
You get a brass lantern from the corpse of Amyr.

* S HP:Battered MV:Winded > They aren't here.
Mazoku narrates 'rip amyr'

badd
Posts: 50
Joined: Fri Oct 04, 2019 5:38 am

Re: Stab Thread

Post by badd » Sat Jan 24, 2026 2:52 am

In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
Faiz the Gray Man is here, fighting a sergeant, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
A sergeant is here, fighting Faiz.
The grizzled veteran is here, fighting Faiz.
The grizzled veteran is here, fighting Faiz.
The grizzled veteran is here, fighting Faiz.
The grizzled veteran is here, fighting Faiz.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Battered MV:Strong > You try to pierce Faiz, but he deflects the blow.

* S HP:Battered MV:Strong - a sergeant: Scratched - Faiz: Battered >
q
k dark
q
k dark
You do the best you can!

* S HP:Battered MV:Strong - a sergeant: Scratched - Faiz: Battered > You do the best you can!

* S HP:Battered MV:Strong - a sergeant: Scratched - Faiz: Battered >
q
k dark

Faiz leaves north riding a shadow stallion. ^^

q
k dark
* S HP:Battered MV:Strong >
q
k dark
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.860 seconds.
They aren't here.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full >
q
k dark
They aren't here.

* S HP:Wounded MV:Full >
q
k dark
They aren't here.

q
k dark
* S HP:Wounded MV:Full >
q
k dark
Faiz has arrived from the north, riding a shadow stallion.
You pierce Faiz's left leg.

* S HP:Wounded MV:Full - Faiz: Battered >
You do the best you can!

* S HP:Wounded MV:Full - Faiz: Battered >
*Garkag* has arrived from above.
You do the best you can!

* S HP:Wounded MV:Full - Faiz: Battered >

*Garkag* tries to scythe you, but you deflect the blow.

* S HP:Wounded MV:Full - Faiz: Battered >
change wim 100

A sergeant joins your fight!
A sergeant bellows 'Argh! The foul beast Garkag has been spotted!'

* S HP:Wounded MV:Full - Faiz: Battered >
A sergeant tries to slash Faiz, but he parries successfully.
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'You Garkag!!! You will die before your time!! '
The Shienaran commander tries to lance Garkag, but he parries successfully.
You try to pierce Faiz, but he parries successfully.
You will now flee if you go below 100 hit points.

* S HP:Wounded MV:Full - Faiz: Battered >
f;h;b
backstab h.dark
You panic and attempt to flee!

A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south. vv
You flee head over heels.
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
Zone: Parched Ground
A black messenger pigeon is here.
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > Backstab who?

* S HP:Wounded MV:Strong >
n
q
k dark
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
*Garkag* is here, fighting the Shienaran commander.
Faiz the Gray Man is here, fighting a sergeant, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
A sergeant is here, fighting Faiz.
The grizzled veteran is here, fighting Faiz.
The grizzled veteran is here, fighting Faiz.
The grizzled veteran is here, fighting Faiz.
The grizzled veteran is here, fighting Faiz.
The Shienaran commander is here, fighting Garkag.

* S HP:Wounded MV:Strong > *Garkag* panics, and attempts to flee!
You pierce *Garkag*'s left foot hard.

* S HP:Wounded MV:Strong - the Shienaran commander: Healthy - Garkag: Scratched >

Faiz leaves up riding a shadow stallion. uu
*Garkag* leaves east. >>

* S HP:Wounded MV:Strong >
q
k dark
q
k dark

Faiz has arrived from above, riding a shadow stallion.

q
k dark
* S HP:Wounded MV:Strong >
q
k dark
q
k dark
Faiz tries to slash you, but you deflect the blow.
You do the best you can!

* S HP:Wounded MV:Strong - Faiz: Battered > You do the best you can!

* S HP:Wounded MV:Strong - Faiz: Battered >
A black messenger pigeon has arrived from the south.
A sergeant bellows 'The criminal Faiz shall pay for his crimes!'
A sergeant stops using a lantern.
The grizzled veteran joins your fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The Shienaran commander lances Faiz's body.
You do the best you can!

* S HP:Wounded MV:Strong - Faiz: Battered > You do the best you can!

* S HP:Wounded MV:Strong - Faiz: Battered >
You pierce Faiz's right leg.
You do the best you can!

* S HP:Wounded MV:Strong - Faiz: Battered >
q
k dark
q
k dark
q
k dark
You do the best you can!

q
k dark
* S HP:Wounded MV:Strong - Faiz: Battered > You do the best you can!

* S HP:Wounded MV:Strong - Faiz: Battered >

The Shienaran commander lances Faiz's left leg hard.
The grizzled veteran barely crushes Faiz's body.
The grizzled veteran tries to crush Faiz, but he parries successfully.
The grizzled veteran pounds Faiz's body hard.
The grizzled veteran tries to pound Faiz, but he deflects the blow.
You pierce Faiz's body hard.

* S HP:Wounded MV:Strong - Faiz: Beaten >
You do the best you can!

* S HP:Wounded MV:Strong - Faiz: Beaten >
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
A sergeant joins your fight!
You do the best you can!

* S HP:Wounded MV:Strong - Faiz: Beaten >

You dodge a bash from Faiz who loses his balance and falls!
*Garkag* has arrived from the east.

q
k dark
* S HP:Wounded MV:Strong - Faiz: Beaten >
*Garkag* tries to scythe you, but you parry successfully.

* S HP:Wounded MV:Strong - Faiz: Beaten >
You do the best you can!

q
k dark
* S HP:Wounded MV:Strong - Faiz: Beaten >
You pierce Faiz's body hard.

* S HP:Wounded MV:Strong - Faiz: Beaten >
q
k dark
You do the best you can!

* S HP:Wounded MV:Strong - Faiz: Beaten >
A sergeant bellows 'Argh! The foul beast Garkag has been spotted!'
A sergeant barely slashes Faiz's body.
The Shienaran commander lances Faiz's right arm hard.
The grizzled veteran crushes Faiz's body.
The grizzled veteran crushes Faiz's body.
The grizzled veteran tries to pound Faiz, but he parries successfully.
The grizzled veteran barely pounds Faiz's body.
You pierce Faiz's body.
You do the best you can!

* S HP:Wounded MV:Strong - Faiz: Critical >
q
k dark
q
k dark
You do the best you can!

q
k dark
* S HP:Wounded MV:Strong - Faiz: Critical > Faiz panics, and attempts to flee!
You do the best you can!

* S HP:Wounded MV:Strong - Faiz: Critical >
q
k dark
You dodge a bash from *Garkag* who loses his balance and falls!
You do the best you can!

* S HP:Wounded MV:Strong - Faiz: Critical > You do the best you can!

* S HP:Wounded MV:Strong - Faiz: Critical >

You pierce Faiz's head hard.
Faiz leaves up riding a shadow stallion. uu

* S HP:Wounded MV:Strong - Garkag: Scratched >

You try to pierce *Garkag*, but he parries successfully.
The grizzled veteran joins your fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The Shienaran commander says 'You Garkag!!! You will die before your time!! '
The Shienaran commander lances Garkag's body.

* S HP:Wounded MV:Strong - Garkag: Scratched >
nar faiz crit
q
k dark
You narrate 'faiz crit'

q
k dark
* S HP:Wounded MV:Strong - Garkag: Scratched > You do the best you can!

* S HP:Wounded MV:Strong - Garkag: Scratched >
You do the best you can!

* S HP:Wounded MV:Strong - Garkag: Scratched >
f;h;b
backstab h.dark

The master of scouts narrates 'Garkag was spotted A Winding Road'
A sergeant joins your fight!
*Garkag* quaffs a cup of thready brown tea.

* S HP:Wounded MV:Strong - Garkag: Scratched >
*Garkag* panics, and attempts to flee!
You panic and attempt to flee!


A sergeant tries to slash Garkag, but he deflects the blow.
The Shienaran commander lances Garkag's left leg.
The grizzled veteran tries to crush Garkag, but he deflects the blow.
The grizzled veteran barely crushes Garkag's right leg.
The grizzled veteran pounds Garkag's body.
The grizzled veteran barely pounds Garkag's body.


*Garkag* leaves north. ^^

You flee head over heels.
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
Zone: Parched Ground
Faiz the Gray Man is standing here, riding a shadow stallion.
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong >
You silently approach your victim...
-=+**+=- -=+
*
Faiz makes a strange sound as you place a sai in his back!
Faiz is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear Faiz's death cry.

* S HP:Wounded MV:Strong >
g
get all corpse
scalp
d
q
k dark
You get a pair of gleaming metal boots from the corpse of Faiz.
You get a pair of thick, gold-plated greaves from the corpse of Faiz.
You get a shiny copper dagger from the corpse of Faiz.
You get a bronze belt of odd design from the corpse of Faiz.
You get a gold-chased war spear from the corpse of Faiz.
You get a jeweled wristcuff from the corpse of Faiz.
You get a jeweled wristcuff from the corpse of Faiz.
You get a sturdy pair of full leather gauntlets from the corpse of Faiz.
You get a pair of polished, gold-plated vambraces from the corpse of Faiz.
You get a backpack from the corpse of Faiz.
You get a black, silver-embroidered cape from the corpse of Faiz.
You get an engraved gold-plated breastplate from the corpse of Faiz.
You get a shimmering chain of gold from the corpse of Faiz.
You get a shimmering chain of gold from the corpse of Faiz.
You get a gold-chased morion with an engraved silver comb from the corpse of Faiz.
You get a jade signet ring from the corpse of Faiz.
You get a jade signet ring from the corpse of Faiz.
You get an oilstone from the corpse of Faiz.

gamoto
Posts: 9
Joined: Tue Jun 02, 2020 6:56 am

Re: Stab Thread

Post by gamoto » Sun Jan 25, 2026 6:14 am

Smuggler Den
The entrance of the cave opens into a spacious cavern. The cavern walls have
been roughly cut into a primitive square room. The walls of the cave hold
torches, which illuminate the room in dancing shadows.
[ obvious exits: N E S W ]
Zone: North Misty Mountains
East: A tall dust-colored gelding prances in a circle here.
West: A foul-looking man stands here dressed in wealthy clothing.
A foul-looking man stands here dressed in wealthy clothing.

* S HP:Scratched MV:Weary >
s
Waiting Room
Iron sconces line a staircase carved into the cave wall. Decorative armor
and trophies of past deeds hang upon the other walls. A worn carpet runs
the length of the cave floor.
[ obvious exits: N U ]
Zone: North Misty Mountains
Door up: trapdoor
North: A foul-looking man stands here dressed in wealthy clothing.
Up: *Tahla* is here, fighting a smuggler chief.
The corpse of a smuggler is lying here.
A mushroom grows here.


(tic_timer): Tic in 7 seconds!
* S HP:Scratched MV:Weary >
u
Headquarters
A small bunk is shoved into one corner of the room. Battered shields line
the walls and torch light flickers softly around the room. A wooden cabinet
resides along the east wall.
[ obvious exits: D ]
Zone: North Misty Mountains
Door down: trapdoor
*Tahla* is here, fighting a smuggler chief.
A smuggler chief is sitting here.

h
* S HP:Scratched MV:Weary >
b
backstab h.light
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Weary > Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Weary >

A smuggler chief tickles Tahla's right leg with his pierce.
*Tahla* pounds a smuggler chief's body extremely hard.

b
backstab h.light
* S HP:Scratched MV:Weary >
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Weary >
b
backstab h.light
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Weary >

A smuggler chief tickles Tahla's right foot with his pierce.

b
backstab h.light
* S HP:Scratched MV:Winded >
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Winded >

*Tahla* sends a smuggler chief sprawling with a powerful bash!

* S HP:Scratched MV:Winded >
b
backstab h.light
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Winded >
b
backstab h.light
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Winded >

*Tahla* pounds a smuggler chief's head extremely hard.

* S HP:Scratched MV:Winded >
b
backstab h.light
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Winded >
b
backstab h.light

*Tahla* pounds a smuggler chief's body into bloody fragments!

* S HP:Scratched MV:Winded > Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Winded >
b
backstab h.light
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Winded >
b
backstab h.light
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Winded >
A smuggler chief barely tickles Tahla's left arm with his pierce.

* S HP:Scratched MV:Winded >
b
backstab h.light
A smuggler chief tickles Tahla's right leg with his pierce.
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Winded >
b
backstab h.light
Backstab them?!? They are in the throes of battle!
A smuggler chief avoids being bashed by *Tahla* who loses her balance and falls!

* S HP:Scratched MV:Winded >

A smuggler chief barely tickles Tahla's body with his pierce.

b
backstab h.light
* S HP:Scratched MV:Winded >
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Winded >
b
backstab h.light
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Winded >
b
backstab h.light
A smuggler chief barely tickles Tahla's body with his pierce.
*Tahla* pounds a smuggler chief's right arm into bloody fragments!
A smuggler chief is dead! R.I.P.
Your blood freezes as you hear a smuggler chief's death cry.
You silently approach your victim...
-=+**+=-
*Tahla* gets a soft leather pouch from the corpse of a smuggler chief.
-
*Tahla* gets a mirrored lantern from a soft leather pouch.
*Tahla* gets ten gold crowns from a soft leather pouch.
=+
*Tahla* puts some coins in a belt pack.

*
You try to quietly draw a silver-winged basilard from a bright red robe.
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Scratched MV:Winded - Tahla: Scratched >

*Tahla* tries to pound you, but you dodge the attack.

* S HP:Scratched MV:Winded - Tahla: Scratched >
f;u;h;b
backstab h.light

*Tahla* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Tahla: Scratched >

*Tahla* tries to pound you, but you parry successfully.

* S HP:Scratched MV:Winded - Tahla: Scratched >
PANIC! You couldn't escape!

* S HP:Scratched MV:Winded - Tahla: Scratched >
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - Tahla: Scratched >
[hide ]
No way! You're fighting for your life!
*Tahla* assumes a defensive striking posture.

* S HP:Scratched MV:Winded - Tahla: Scratched >
f;u;h;b
backstab h.light
No way! You're fighting for your life!
*Tahla* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Tahla: Scratched >
PANIC! You couldn't escape!

* S HP:Scratched MV:Winded - Tahla: Scratched > No way! You're fighting for your life!

* S HP:Scratched MV:Winded - Tahla: Scratched >
[hide ]
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - Tahla: Scratched >
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - Tahla: Scratched >

*Tahla* tries to pound you, but you parry successfully.
You pierce *Tahla*'s left leg.

* S HP:Scratched MV:Winded - Tahla: Scratched >
cdd
close trapdoor d

*Tahla* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Tahla: Scratched >
cdd
close trapdoor d
Ok.

* S HP:Scratched MV:Winded - Tahla: Scratched >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

cdd
close trapdoor d
* S HP:Scratched MV:Winded - Tahla: Scratched >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!
*Tahla* opens the trapdoor.

* S HP:Scratched MV:Winded - Tahla: Scratched > Ok.

* S HP:Scratched MV:Winded - Tahla: Scratched >

*Tahla* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Tahla: Scratched >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Scratched >
cdd
close trapdoor d
*Tahla* tries to pound you, but you parry successfully.
You pierce *Tahla*'s right arm.
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Scratched >
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Scratched > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Scratched >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Scratched >
cdd
close trapdoor d
You barely pierce *Tahla*'s body.
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d

*Tahla* tries to pound you, but you parry successfully.
You tickle *Tahla*'s right hand with your pierce.

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
You pierce *Tahla*'s body.
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
*Tahla* tries to pound you, but you parry successfully.
You barely pierce *Tahla*'s left arm.
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

cdd
close trapdoor d
* S HP:Scratched MV:Winded - Tahla: Hurt > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
You barely pierce *Tahla*'s left leg.
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
You tickle *Tahla*'s right leg with your pierce.
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!
You dodge a bash from *Tahla* who loses her balance and falls!

* S HP:Scratched MV:Winded - Tahla: Hurt > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d

You pierce *Tahla*'s head.

* S HP:Scratched MV:Winded - Tahla: Hurt >
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

cdd
close trapdoor d
cdd
close trapdoor d
* S HP:Scratched MV:Winded - Tahla: Hurt > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
It's already closed!

cdd
close trapdoor d
* S HP:Scratched MV:Winded - Tahla: Hurt > You barely pierce *Tahla*'s body.
You barely pierce *Tahla*'s body.
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!
You dodge a bash from *Tahla* who loses her balance and falls!

* S HP:Scratched MV:Winded - Tahla: Hurt >
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt > You pierce *Tahla*'s body.
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d

You pierce *Tahla*'s body.

cdd
close trapdoor d
* S HP:Scratched MV:Winded - Tahla: Hurt > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Hurt >
You barely pierce *Tahla*'s left arm.
It's already closed!

cdd
close trapdoor d
* S HP:Scratched MV:Winded - Tahla: Wounded > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded >
You tickle *Tahla*'s right leg with your pierce.
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
cdd
close trapdoor d

(tic_timer): Tic in 7 seconds!
It's already closed!

cdd
close trapdoor d
* S HP:Scratched MV:Winded - Tahla: Wounded > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!
You dodge a bash from *Tahla* who loses her balance and falls!

* S HP:Scratched MV:Winded - Tahla: Wounded >
You barely pierce *Tahla*'s right leg.
It's already closed!

cdd
close trapdoor d
* S HP:Scratched MV:Winded - Tahla: Wounded > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded >
cdd
close trapdoor d
It's already closed!

cdd
close trapdoor d
* S HP:Scratched MV:Winded - Tahla: Wounded > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded >
cdd
close trapdoor d
You pierce *Tahla*'s body.
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d

*Tahla* tries to pound you, but you deflect the blow.
You pierce *Tahla*'s body.
*Tahla* assumes an offensive striking posture.

* S HP:Scratched MV:Winded - Tahla: Wounded >
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

cdd
close trapdoor d
* S HP:Scratched MV:Winded - Tahla: Wounded >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded > It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded >
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Winded - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
You pierce *Tahla*'s right leg.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.955 seconds.
It's already closed!

* S HP:Scratched MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Scratched MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Scratched MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Scratched MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Scratched MV:Tiring - Tahla: Wounded >
It's already closed!
*Tahla* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d

*Tahla* pounds your right foot into bloody fragments!

* S HP:Hurt MV:Tiring - Tahla: Wounded >
drop all

*Tahla* assumes an offensive striking posture.

* S HP:Hurt MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
cdd
close trapdoor d
cdd
close trapdoor d

*Tahla* tries to pound you, but you parry successfully.

cdd
close trapdoor d
cdd
close trapdoor d
* S HP:Hurt MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Hurt MV:Tiring - Tahla: Wounded > It's already closed!

* S HP:Hurt MV:Tiring - Tahla: Wounded >
It's already closed!

cdd
close trapdoor d
* S HP:Hurt MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
You don't seem to be carrying anything.

* S HP:Hurt MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Hurt MV:Tiring - Tahla: Wounded >
You barely pierce *Tahla*'s head.
It's already closed!

* S HP:Hurt MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
It's already closed!

* S HP:Hurt MV:Tiring - Tahla: Wounded > You pierce *Tahla*'s left leg.
It's already closed!

* S HP:Hurt MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
It's already closed!

* S HP:Hurt MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
It's already closed!

* S HP:Hurt MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Hurt MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
It's already closed!

* S HP:Hurt MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
It's already closed!

* S HP:Hurt MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
It's already closed!

* S HP:Hurt MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Hurt MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Hurt MV:Tiring - Tahla: Wounded > It's already closed!
*Tahla* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Tiring - Tahla: Wounded >

*Tahla* pounds your body into bloody fragments!

* S HP:Hurt MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d

*Tahla* tries to pound you, but you parry successfully.

* S HP:Hurt MV:Tiring - Tahla: Wounded >
*Tahla* pounds your body into bloody fragments!
You pierce *Tahla*'s body.
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded > It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded > It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >

You pierce *Tahla*'s head.

* S HP:Wounded MV:Tiring - Tahla: Wounded >

You dodge a bash from *Tahla* who loses her balance and falls!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
cdd
close trapdoor d
You barely pierce *Tahla*'s right arm.
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded > It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
You pierce *Tahla*'s right leg.
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded > It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >

You barely pierce *Tahla*'s body.
You barely pierce *Tahla*'s left arm.

* S HP:Wounded MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d

You dodge a bash from *Tahla* who loses her balance and falls!

cdd
close trapdoor d
* S HP:Wounded MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d

You pierce *Tahla*'s left arm.

* S HP:Wounded MV:Tiring - Tahla: Wounded >
You barely pierce *Tahla*'s body.
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded > It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded > It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
You barely pierce *Tahla*'s right leg.
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded > It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded > It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d

*Tahla* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d

*Tahla* tries to pound you, but you deflect the blow.

* S HP:Wounded MV:Tiring - Tahla: Wounded >

*Tahla* looks at you.

cdd
close trapdoor d
cdd
close trapdoor d
* S HP:Wounded MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
cdd
close trapdoor d
cdd
close trapdoor d

*Tahla* pounds your left arm into bloody fragments!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded > It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
*Tahla* tries to pound you, but you parry successfully.
You barely pierce *Tahla*'s right arm.
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded > It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded > It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
You barely pierce *Tahla*'s body.
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
*Tahla* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d

*Tahla* pounds your body into bloody fragments!

* S HP:Wounded MV:Tiring - Tahla: Wounded >
cdd
close trapdoor d
cdd
close trapdoor d

*Tahla* pounds your body into bloody fragments!
PANIC! You couldn't escape!

* S HP:Battered MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Wounded > It's already closed!

* S HP:Battered MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Wounded >
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Wounded >

(tic_timer): Tic in 7 seconds!

You barely pierce *Tahla*'s head.

* S HP:Battered MV:Tiring - Tahla: Battered >

You dodge a bash from *Tahla* who loses her balance and falls!
PANIC! You couldn't escape!

* S HP:Battered MV:Tiring - Tahla: Battered >

You tickle *Tahla*'s body with your pierce.

* S HP:Battered MV:Tiring - Tahla: Battered >

*Tahla* tries to pound you, but you deflect the blow.
You barely pierce *Tahla*'s right leg.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.873 seconds.
You are thirsty.

* S HP:Wounded MV:Tiring - Tahla: Battered >
rem skin
*Tahla* tries to pound you, but you deflect the blow.
You barely pierce *Tahla*'s right arm.
You stop using a water skin.

* S HP:Wounded MV:Tiring - Tahla: Battered >
drink skin
drink skin

You pierce *Tahla*'s left hand.

* S HP:Wounded MV:Tiring - Tahla: Battered > You drink the water.
It doesn't seem to slake your thirst.

* S HP:Wounded MV:Tiring - Tahla: Battered >
You drink the water.
It doesn't seem to slake your thirst.

* S HP:Wounded MV:Tiring - Tahla: Battered >

You dodge a bash from *Tahla* who loses her balance and falls!

* S HP:Wounded MV:Tiring - Tahla: Battered >
drink skin

You pierce *Tahla*'s body.
You barely pierce *Tahla*'s body.

drink skin
* S HP:Wounded MV:Tiring - Tahla: Battered >
drink skin
drink skin
You drink the water.
It doesn't seem to slake your thirst.

drink skin
* S HP:Wounded MV:Tiring - Tahla: Battered > You drink the water.
It doesn't seem to slake your thirst.

* S HP:Wounded MV:Tiring - Tahla: Battered >
drink skin
You drink the water.
It doesn't seem to slake your thirst.

* S HP:Wounded MV:Tiring - Tahla: Battered >
drink skin
drink skin
You drink the water.
It doesn't seem to slake your thirst.

* S HP:Wounded MV:Tiring - Tahla: Battered >
You drink the water.
It doesn't seem to slake your thirst.
It is now empty.

* S HP:Wounded MV:Tiring - Tahla: Battered >
It's empty.

* S HP:Wounded MV:Tiring - Tahla: Battered >
It's empty.

* S HP:Wounded MV:Tiring - Tahla: Battered > It's empty.

* S HP:Wounded MV:Tiring - Tahla: Battered >

You pierce *Tahla*'s body.

* S HP:Wounded MV:Tiring - Tahla: Battered >
fill skin corpse
No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Tahla: Battered >
You dodge a bash from *Tahla* who loses her balance and falls!

* S HP:Wounded MV:Tiring - Tahla: Battered >

You barely pierce *Tahla*'s body.

* S HP:Wounded MV:Tiring - Tahla: Battered >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Battered > It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Battered >
cdd
close trapdoor d
cdd
close trapdoor d

You barely pierce *Tahla*'s body.

* S HP:Wounded MV:Tiring - Tahla: Battered > It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Battered >
It's already closed!

cdd
close trapdoor d
* S HP:Wounded MV:Tiring - Tahla: Battered >
It's already closed!

* S HP:Wounded MV:Tiring - Tahla: Battered >

*Tahla* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Tahla: Battered >
drop skin

*Tahla* pounds your body into bloody fragments!
PANIC! You couldn't escape!

* S HP:Battered MV:Tiring - Tahla: Battered >

*Tahla* pounds your right arm into bloody fragments!
PANIC! You couldn't escape!

* S HP:Battered MV:Tiring - Tahla: Battered >
You drop a water skin.

* S HP:Battered MV:Tiring - Tahla: Battered >
You pierce *Tahla*'s left hand.

* S HP:Battered MV:Tiring - Tahla: Battered >

*Tahla* tries to pound you, but you deflect the blow.
You barely pierce *Tahla*'s right leg.

* S HP:Battered MV:Tiring - Tahla: Battered >

You pierce *Tahla*'s left leg.
You tickle *Tahla*'s body with your pierce.

* S HP:Battered MV:Tiring - Tahla: Battered >

You dodge a bash from *Tahla* who loses her balance and falls!
PANIC! You couldn't escape!

* S HP:Battered MV:Tiring - Tahla: Battered >

You pierce *Tahla*'s body.

* S HP:Battered MV:Tiring - Tahla: Battered >

You tickle *Tahla*'s body with your pierce.

* S HP:Battered MV:Tiring - Tahla: Battered >

You pierce *Tahla*'s body.

* S HP:Battered MV:Tiring - Tahla: Battered >

You tickle *Tahla*'s head with your pierce.
You dodge a bash from *Tahla* who loses her balance and falls!
PANIC! You couldn't escape!

* S HP:Battered MV:Tiring - Tahla: Battered >

You barely pierce *Tahla*'s left foot.

* S HP:Battered MV:Tiring - Tahla: Beaten >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten >
You pierce *Tahla*'s body.

* S HP:Battered MV:Tiring - Tahla: Beaten >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten >
You dodge a bash from *Tahla* who loses her balance and falls!
PANIC! You couldn't escape!

* S HP:Battered MV:Tiring - Tahla: Beaten >

You barely pierce *Tahla*'s right arm.

cdd
close trapdoor d
* S HP:Battered MV:Tiring - Tahla: Beaten >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten > You pierce *Tahla*'s left foot.
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten > It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten > It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten >
cdd
close trapdoor d

You barely pierce *Tahla*'s left leg.

cdd
close trapdoor d
* S HP:Battered MV:Tiring - Tahla: Beaten >
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten >
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten >
cdd
close trapdoor d

You dodge a bash from *Tahla* who loses her balance and falls!
PANIC! You couldn't escape!

cdd
close trapdoor d
* S HP:Battered MV:Tiring - Tahla: Beaten >
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten >
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten >
cdd
close trapdoor d

You pierce *Tahla*'s body.
You barely pierce *Tahla*'s body.

* S HP:Battered MV:Tiring - Tahla: Beaten >
cdd
close trapdoor d
It's already closed!


(tic_timer): Tic in 7 seconds!
cdd
close trapdoor d
* S HP:Battered MV:Tiring - Tahla: Beaten > It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten > It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten >
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten >
cdd
close trapdoor d
cdd
close trapdoor d
cdd
close trapdoor d
You pierce *Tahla*'s body.
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten > It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten >
You tickle *Tahla*'s body with your pierce.
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten > It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten >
cdd
close trapdoor d

You dodge a bash from *Tahla* who loses her balance and falls!
PANIC! You couldn't escape!

cdd
close trapdoor d
* S HP:Battered MV:Tiring - Tahla: Beaten >
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Beaten >
cdd
close trapdoor d

You pierce *Tahla*'s right leg.

* S HP:Battered MV:Tiring - Tahla: Critical >
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d

You barely pierce *Tahla*'s right leg.

* S HP:Battered MV:Tiring - Tahla: Critical >
It's already closed!

cdd
close trapdoor d
cdd
close trapdoor d
* S HP:Battered MV:Tiring - Tahla: Critical > It's already closed!

* S HP:Battered MV:Tiring - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Tiring - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
You barely pierce *Tahla*'s right leg.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.290 seconds.
You are thirsty.
It's already closed!

cdd
close trapdoor d
cdd
close trapdoor d
* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical > It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical > It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
It's already closed!
You dodge a bash from *Tahla* who loses her balance and falls!
PANIC! You couldn't escape!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical > It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
You barely pierce *Tahla*'s body.
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical > It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
You pierce *Tahla*'s left arm.
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical > It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
You barely pierce *Tahla*'s right hand.
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical > It's already closed!

cdd
close trapdoor d
* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
It's already closed!
You dodge a bash from *Tahla* who loses her balance and falls!
PANIC! You couldn't escape!

* S HP:Battered MV:Strong - Tahla: Critical > It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
You barely pierce *Tahla*'s body.
It's already closed!

cdd
close trapdoor d
* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical > It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical > It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
You tickle *Tahla*'s right leg with your pierce.
You tickle *Tahla*'s head with your pierce.
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical > It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical > It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Battered MV:Strong - Tahla: Critical > It's already closed!
*Tahla* sends you sprawling with a powerful bash!
PANIC! You couldn't escape!

* S HP:Battered MV:Strong - Tahla: Critical >
cdd
close trapdoor d

*Tahla* pounds your body into bloody fragments!
PANIC! You couldn't escape!

* S HP:Beaten MV:Strong - Tahla: Critical >
cdd
close trapdoor d

*Tahla* pounds your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* S HP:Beaten MV:Strong - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
cdd
close trapdoor d
*Tahla* pounds your left foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You pierce *Tahla*'s left leg.
It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical > It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical >
It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical >
It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical >
It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d

You tickle *Tahla*'s body with your pierce.

* S HP:Critical MV:Strong - Tahla: Critical >
It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical > It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical >
It's already closed!

cdd
close trapdoor d
cdd
close trapdoor d
* S HP:Critical MV:Strong - Tahla: Critical >

You barely pierce *Tahla*'s body.

* S HP:Critical MV:Strong - Tahla: Critical >
It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical >
It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d

You dodge a bash from *Tahla* who loses her balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* S HP:Critical MV:Strong - Tahla: Critical > It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical >
It's already closed!

cdd
close trapdoor d
cdd
close trapdoor d
* S HP:Critical MV:Strong - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical > You tickle *Tahla*'s body with your pierce.
It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical > It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical >
It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical > It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical >
It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical >
cdd
close trapdoor d

You barely pierce *Tahla*'s body.
*Tahla* is incapacitated and will slowly die, if not aided.
*Tahla* lies immobile on the ground, suffering...
*Tahla* is mortally wounded, and will die soon, if not aided.

* S HP:Critical MV:Strong - Tahla: Critical >
cdd
close trapdoor d
It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical > It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical >
cdd
close trapdoor d
cdd
close trapdoor d
It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical > It's already closed!

* S HP:Critical MV:Strong - Tahla: Critical >

You pierce *Tahla*'s body hard.
*Tahla* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Tahla*'s death cry.

* S HP:Critical MV:Strong >
scalp
You lean over and sever the bloody head from the corpse of Tahla.

Lansin
Posts: 63
Joined: Wed Feb 19, 2025 5:02 pm

Re: Stab Thread

Post by Lansin » Sun Jan 25, 2026 10:58 am

Think she had you there, just for unlucky. Good show from you both

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