Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Ominas
Posts: 494
Joined: Thu Jun 18, 2015 4:07 am

Re: Fail!

Post by Ominas » Tue Dec 02, 2025 5:35 pm

:)

Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
A wild stallion bucks madly, being ridden by you.
*Tumtum* is here, fighting a young Tower Guard.
A young Tower Guard is here, fighting Tumtum.
*Trill* is here, fighting a sergeant.
A sergeant is here, fighting Trill.

* R HP:Beaten MV:Full >
*Trill* pierces a sergeant's right leg hard.
*Tumtum* sends a young Tower Guard sprawling with a powerful bash!
*Trill* panics, and attempts to flee!
[k dark]
You try to pound *Trill*, but he deflects the blow.

* R HP:Beaten MV:Full - a sergeant: Scratched - Trill: Hurt >
[bash ]


*Trill* leaves east. >>

-
=
+
*Tumtum* panics, and attempts to flee!

*

*Tumtum* leaves east. >>

*
A sergeant leaves east. >>

+
=
-

-
e
=
A sergeant has arrived from the east.
Your bash at *Trill* sends him sprawling!

* R HP:Beaten MV:Full - Trill: Hurt >
j
No way! You're fighting for your life!

3
* R HP:Beaten MV:Full - Trill: Hurt >
[k dark]
Ok.

* R HP:Beaten MV:Full - Trill: Hurt >
*Tumtum* has arrived from the east.
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Trill: Hurt >

You intercept *Tumtum*'s attack on your mount.
*Tumtum* lances your body hard.

* R HP:Beaten MV:Full - Trill: Hurt >
oo

*Tumtum* lances your left leg very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A sergeant stops using a lantern.
A sergeant says 'You Trill!!! You will die before your time!! '
A sergeant pounds Tumtum's body hard.
You pound *Trill*'s head into bloody fragments!

* R HP:Beaten MV:Full - Trill: Wounded >
j
[order young assist Ominas]
A young Tower Guard joins your fight!
Ok.

* R HP:Beaten MV:Full - Trill: Wounded >
4
f

A sergeant bellows 'Argh! The foul beast Tumtum has been spotted!'

* R HP:Beaten MV:Full - Trill: Wounded >
[k dark]
Ok.

* R HP:Beaten MV:Full - Tumtum: Battered >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Tumtum: Battered >
[flee ]
Your mount is too exhausted.

* R HP:Beaten MV:Full - Tumtum: Battered >

A young Tower Guard tries to slice Tumtum, but he parries successfully.
A sergeant pounds Tumtum's body.
You pound *Tumtum*'s left leg hard.

f
* R HP:Beaten MV:Full - Tumtum: Battered >

*Tumtum* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

Your mount is too exhausted.

* R HP:Beaten MV:Full - Tumtum: Battered >
dism

*Trill* assumes an offensive striking posture.

* R HP:Beaten MV:Full - Tumtum: Battered >
*Trill* pierces your left foot hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
Your mount is too exhausted.
[flee ]
Maybe you should get on your feet first?

* R HP:Critical MV:Full - Tumtum: Battered >
Maybe you should get on your feet first?

* R HP:Critical MV:Full - Tumtum: Battered >

A young Tower Guard tries to slice Tumtum, but he dodges the attack.
A sergeant barely pounds Tumtum's right arm.
*Tumtum* lances your body very hard.
You wish that your wounds would stop BLEEDING so much!

Your mount is too exhausted.
*Trill* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

Your mount is too exhausted.
You try to pound *Tumtum*, but he parries successfully.

* R HP:Critical MV:Full - Tumtum: Battered >
4
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full - Tumtum: Battered >
[flee ]
Your mount is too exhausted.

* R HP:Critical MV:Full - Tumtum: Battered >
f
[flee ]
Your mount is too exhausted.

* R HP:Critical MV:Full - Tumtum: Battered >

Tumtum swiftly dodges a young Tower Guard's attempt to slice him.
A sergeant tries to pound Tumtum, but he parries successfully.
*Tumtum* lances your head.
You wish that your wounds would stop BLEEDING so much!

Your mount is too exhausted.
*Trill* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

Your mount is too exhausted.
You try to pound *Tumtum*, but he deflects the blow.
*Trill* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

Your mount is too exhausted.

* R HP:Critical MV:Full - Tumtum: Battered >

A young Tower Guard slices Tumtum's body.
A sergeant tries to pound Tumtum, but he deflects the blow.
*someone* lances your left foot hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


For some starting equipment, TELL GUARDIAN KIT

For some starting tips, LOOK TIPS


It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

* HP:Critical MV:Haggard >

(tic_timer): Tic in 7 seconds!
tell lynnix just died
You tell Lynnix 'just died'

* HP:Critical MV:Haggard >

If you'd like some equipment to help you get back into the fight then say rekit.

tell lynnix to a firetrucking hag horse
* HP:Critical MV:Haggard >
You tell Lynnix 'to a firetrucking hag horse'

Kibby
Posts: 17
Joined: Sun Oct 26, 2025 1:30 pm

Re: Fail!

Post by Kibby » Sat Dec 06, 2025 12:51 am

l badd

Badd is in excellent condition.

*Badd* is using:
<used as light> a brass lantern
<held> an oilstone
<worn on head> a camouflaged hood
<worn around neck> a silver medallion
<worn around neck> a shimmering pendant of obsidian
<worn about body> a gown of exquisite design
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield (used)
<wielded> a sai
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

You attempt to peek at the inventory:
a mirrored lantern
thirteen copper pennys
a wealth of gold crowns (64)
a jeweled wristcuff
a jeweled wristcuff
a polished onyx-inlaid shield

* S HP:Healthy MV:Winded >

*Badd* tries to pierce the brigand leader, but he parries successfully.
The brigand leader tries to slash Badd, but he parries successfully.

* S HP:Healthy MV:Winded >
steal cuff badd
*Badd* pierces the brigand leader's head into bloody fragments!
The brigand leader tries to slash Badd, but he parries successfully.


-=
+*
*
Oops..

* S HP:Healthy MV:Winded >
*Badd* pierces the brigand leader's body very hard.

* S HP:Healthy MV:Winded >
steal cuff badd

*Badd* tries to pierce the brigand leader, but he parries successfully.
The brigand leader tries to slash Badd, but he deflects the blow.
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.


-
=+
*
*
Oops..

* S HP:Healthy MV:Tiring >
steal cuff badd
*Badd* tries to pierce the brigand leader, but he deflects the blow.
*Badd* puts a mirrored lantern in a backpack.
*Badd* puts some coins in a backpack.
*Badd* puts some coins in a backpack.
*Badd* puts a jeweled wristcuff in a backpack.
*Badd* puts a jeweled wristcuff in a backpack.
*Badd* puts a polished onyx-inlaid shield in a backpack.


-
*Badd* tries to pierce the brigand leader, but he deflects the blow.
The brigand leader tries to slash Badd, but he deflects the blow.

=
+*
*
Steal the equipment now? Impossible!

* S HP:Healthy MV:Tiring >
cry

*Badd* pierces the brigand leader's left arm into bloody fragments!
The brigand leader tries to slash Badd, but he deflects the blow.
*Badd* pierces the brigand leader's right leg into bloody fragments!
*Badd* throws back his head and cackles with insane glee!

w
* S HP:Healthy MV:Tiring >
Waaaaah..

Jestin
Posts: 319
Joined: Mon Jul 10, 2017 11:15 am

Re: Fail!

Post by Jestin » Fri Jan 09, 2026 6:47 pm

lol..i inadvertently deleted my kill h.light alias just before this!

* R HP:Wounded SP:Strong MV:Winded > l
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A well balanced throwing spike is here, plume attached.
A hanging lantern lights the path.
*Roberto* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Strong MV:Winded > j
x
[kill h.dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Winded > You begin to weave the appropriate flows...

-
Mazoku narrates 'full abs claymore on tower'

j
=x
+ Cancelled.
[kill h.dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Winded > You begin to weave the appropriate flows...

-j
x=
Cancelled.
[kill h.dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Winded > You begin to weave the appropriate flows...

s
Suddenly *someone* places a silver-winged basilard in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
You stop following someone.
It is pitch black...

Draz
Posts: 744
Joined: Sun Feb 19, 2017 9:14 pm

Re: Fail!

Post by Draz » Fri Jan 09, 2026 7:02 pm

* R HP:Beaten MV:Fresh - Kryyg: Hurt >
You narrate 'can we group pls?'

* R HP:Beaten MV:Fresh - Kryyg: Hurt > You narrate 'follow me'
*Mazoku* looks at a young Tower Guard.

* R HP:Beaten MV:Fresh - Kryyg: Hurt >
You panic and attempt to flee!


You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Fresh >

sc

*Kryyg* has arrived from the west, riding a shadow stallion.
*Kryyg* tries to hack you, but you deflect the blow.

* R HP:Beaten MV:Fresh - Kryyg: Hurt >
HP:Beaten MP:Fresh
You have scored 107336778 experience points and 3155 quest points.
You need 1163222 exp to level and 6845 qp to rank.
You have amassed 156 Turn points to date.
You have played 399 days and 22 hours (real time).
This ranks you as Draz the Gaidin Commander [Gaidin 8] (Level 50).
You are fighting Kryyg.
*Kryyg* assumes an offensive striking posture.

* R HP:Beaten MV:Fresh - Kryyg: Hurt >
f
n
You panic and attempt to flee!

You flee head over heels.
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Fresh >
na on 2n
sc
You narrate 'on 2n'

* R HP:Beaten MV:Fresh > You have 94(403) hit and 145(145) movement points.
You have scored 107336778 experience points and 3155 quest points.
You need 1163222 exp to level and 6845 qp to rank.
You have amassed 156 Turn points to date.
You have played 399 days and 22 hours (real time).
This ranks you as Draz the Gaidin Commander [Gaidin 8] (Level 50).
You are standing.

* R HP:Beaten MV:Fresh >
s
w
w
2
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
* R HP:Beaten MV:Fresh >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Fresh >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
The corpse of a black messenger pigeon is lying here.
A torch is here on the ground.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Achillies, riding a shadow stallion.
Lord Achillies the Blood of Manetheren is here, fighting Mazoku, riding a warhorse.
A young Tower Guard is here, fighting Mazoku.
*Mazoku* is here, fighting a young Tower Guard.

* R HP:Beaten MV:Fresh >
[kill dark]
You assume Tower of Morning, slashing *Kryyg*'s left foot.

* R HP:Beaten MV:Fresh - Achillies: Healthy - Kryyg: Hurt >
[bash ]
-
Achillies pierces *Mazoku*'s body.
=+
*Kryyg* sends Achillies sprawling with a powerful bash!
*

*Kryyg* tries to hack Achillies, but he deflects the blow.
A young Tower Guard tries to smite Mazoku, but he deflects the blow.
*Mazoku* lances a young Tower Guard's body hard.
A young Tower Guard is incapacitated and will slowly die, if not aided.
*+=-
-=
As *Kryyg* avoids your bash, you topple over and fall to the ground!


* R HP:Beaten MV:Fresh - Achillies: Scratched - Kryyg: Hurt >
cc 93

*Mazoku* lances a young Tower Guard's body very hard.
A young Tower Guard is dead! R.I.P.
Your blood freezes as you hear a young Tower Guard's death cry.
A young Tower Guard stops following you.

* R HP:Beaten MV:Fresh - Achillies: Scratched - Kryyg: Hurt >

*Mazoku* tries to lance you, but you deflect the blow.

* R HP:Beaten MV:Fresh - Achillies: Scratched - Kryyg: Hurt >
*Kryyg* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Fresh - Achillies: Scratched - Kryyg: Hurt >
f

Achillies starts following you.

* R HP:Beaten MV:Fresh - Kryyg: Hurt >
*Mazoku* lances your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Kryyg* hacks your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

Achillies tries to pierce *Mazoku*, but he parries successfully.
*someone* hacks your right hand into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]

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