:)
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
A wild stallion bucks madly, being ridden by you.
*Tumtum* is here, fighting a young Tower Guard.
A young Tower Guard is here, fighting Tumtum.
*Trill* is here, fighting a sergeant.
A sergeant is here, fighting Trill.
* R HP:Beaten MV:Full >
*Trill* pierces a sergeant's right leg hard.
*Tumtum* sends a young Tower Guard sprawling with a powerful bash!
*Trill* panics, and attempts to flee!
[k dark]
You try to pound *Trill*, but he deflects the blow.
* R HP:Beaten MV:Full - a sergeant: Scratched - Trill: Hurt >
[bash ]
*Trill* leaves east. >>
-
=
+
*Tumtum* panics, and attempts to flee!
*
*Tumtum* leaves east. >>
*
A sergeant leaves east. >>
+
=
-
-
e
=
A sergeant has arrived from the east.
Your bash at *Trill* sends him sprawling!
* R HP:Beaten MV:Full - Trill: Hurt >
j
No way! You're fighting for your life!
3
* R HP:Beaten MV:Full - Trill: Hurt >
[k dark]
Ok.
* R HP:Beaten MV:Full - Trill: Hurt >
*Tumtum* has arrived from the east.
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Full - Trill: Hurt >
You intercept *Tumtum*'s attack on your mount.
*Tumtum* lances your body hard.
* R HP:Beaten MV:Full - Trill: Hurt >
oo
*Tumtum* lances your left leg very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
A sergeant stops using a lantern.
A sergeant says 'You Trill!!! You will die before your time!! '
A sergeant pounds Tumtum's body hard.
You pound *Trill*'s head into bloody fragments!
* R HP:Beaten MV:Full - Trill: Wounded >
j
[order young assist Ominas]
A young Tower Guard joins your fight!
Ok.
* R HP:Beaten MV:Full - Trill: Wounded >
4
f
A sergeant bellows 'Argh! The foul beast Tumtum has been spotted!'
* R HP:Beaten MV:Full - Trill: Wounded >
[k dark]
Ok.
* R HP:Beaten MV:Full - Tumtum: Battered >
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Full - Tumtum: Battered >
[flee ]
Your mount is too exhausted.
* R HP:Beaten MV:Full - Tumtum: Battered >
A young Tower Guard tries to slice Tumtum, but he parries successfully.
A sergeant pounds Tumtum's body.
You pound *Tumtum*'s left leg hard.
f
* R HP:Beaten MV:Full - Tumtum: Battered >
*Tumtum* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Your mount is too exhausted.
* R HP:Beaten MV:Full - Tumtum: Battered >
dism
*Trill* assumes an offensive striking posture.
* R HP:Beaten MV:Full - Tumtum: Battered >
*Trill* pierces your left foot hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
Your mount is too exhausted.
[flee ]
Maybe you should get on your feet first?
* R HP:Critical MV:Full - Tumtum: Battered >
Maybe you should get on your feet first?
* R HP:Critical MV:Full - Tumtum: Battered >
A young Tower Guard tries to slice Tumtum, but he dodges the attack.
A sergeant barely pounds Tumtum's right arm.
*Tumtum* lances your body very hard.
You wish that your wounds would stop BLEEDING so much!
Your mount is too exhausted.
*Trill* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
Your mount is too exhausted.
You try to pound *Tumtum*, but he parries successfully.
* R HP:Critical MV:Full - Tumtum: Battered >
4
f
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Full - Tumtum: Battered >
[flee ]
Your mount is too exhausted.
* R HP:Critical MV:Full - Tumtum: Battered >
f
[flee ]
Your mount is too exhausted.
* R HP:Critical MV:Full - Tumtum: Battered >
Tumtum swiftly dodges a young Tower Guard's attempt to slice him.
A sergeant tries to pound Tumtum, but he parries successfully.
*Tumtum* lances your head.
You wish that your wounds would stop BLEEDING so much!
Your mount is too exhausted.
*Trill* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
Your mount is too exhausted.
You try to pound *Tumtum*, but he deflects the blow.
*Trill* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
Your mount is too exhausted.
* R HP:Critical MV:Full - Tumtum: Battered >
A young Tower Guard slices Tumtum's body.
A sergeant tries to pound Tumtum, but he deflects the blow.
*someone* lances your left foot hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
For some starting equipment, TELL GUARDIAN KIT
For some starting tips, LOOK TIPS
It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard >
(tic_timer): Tic in 7 seconds!
tell lynnix just died
You tell Lynnix 'just died'
* HP:Critical MV:Haggard >
If you'd like some equipment to help you get back into the fight then say rekit.
tell lynnix to a firetrucking hag horse
* HP:Critical MV:Haggard >
You tell Lynnix 'to a firetrucking hag horse'